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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/AnvilMenu.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/AnvilMenu.cpp')
-rw-r--r--Minecraft.World/AnvilMenu.cpp426
1 files changed, 426 insertions, 0 deletions
diff --git a/Minecraft.World/AnvilMenu.cpp b/Minecraft.World/AnvilMenu.cpp
new file mode 100644
index 00000000..2ef00e3e
--- /dev/null
+++ b/Minecraft.World/AnvilMenu.cpp
@@ -0,0 +1,426 @@
+#include "stdafx.h"
+#include "net.minecraft.world.inventory.h"
+#include "net.minecraft.world.entity.player.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.item.h"
+#include "net.minecraft.world.item.enchantment.h"
+#include "AnvilMenu.h"
+
+AnvilMenu::AnvilMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt, shared_ptr<Player> player)
+{
+ resultSlots = shared_ptr<ResultContainer>( new ResultContainer() );
+ repairSlots = shared_ptr<RepairContainer>( new RepairContainer(this,IDS_REPAIR_AND_NAME, true, 2) );
+ cost = 0;
+ repairItemCountCost = 0;
+
+ this->level = level;
+ x = xt;
+ y = yt;
+ z = zt;
+ this->player = player;
+
+ addSlot(new Slot(repairSlots, INPUT_SLOT, 27, 43 + 4));
+ addSlot(new Slot(repairSlots, ADDITIONAL_SLOT, 76, 43 + 4));
+
+ // 4J Stu - Anonymous class here is now RepairResultSlot
+ addSlot(new RepairResultSlot(this, xt, yt, zt, resultSlots, RESULT_SLOT, 134, 43 + 4));
+
+ for (int y = 0; y < 3; y++)
+ {
+ for (int x = 0; x < 9; x++)
+ {
+ addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));
+ }
+ }
+ for (int x = 0; x < 9; x++)
+ {
+ addSlot(new Slot(inventory, x, 8 + x * 18, 142));
+ }
+}
+
+void AnvilMenu::slotsChanged(shared_ptr<Container> container)
+{
+ AbstractContainerMenu::slotsChanged();
+
+ if (container == repairSlots) createResult();
+}
+
+void AnvilMenu::createResult()
+{
+ shared_ptr<ItemInstance> input = repairSlots->getItem(INPUT_SLOT);
+ cost = 0;
+ int price = 0;
+ int tax = 0;
+ int namingCost = 0;
+
+ if (DEBUG_COST) app.DebugPrintf("----");
+
+ if (input == NULL)
+ {
+ resultSlots->setItem(0, nullptr);
+ cost = 0;
+ return;
+ }
+ else
+ {
+ shared_ptr<ItemInstance> result = input->copy();
+ shared_ptr<ItemInstance> addition = repairSlots->getItem(ADDITIONAL_SLOT);
+ unordered_map<int,int> *enchantments = EnchantmentHelper::getEnchantments(result);
+ bool usingBook = false;
+
+ tax += input->getBaseRepairCost() + (addition == NULL ? 0 : addition->getBaseRepairCost());
+ if (DEBUG_COST)
+ {
+ app.DebugPrintf("Starting with base repair tax of %d (%d + %d)\n", tax, input->getBaseRepairCost(), (addition == NULL ? 0 : addition->getBaseRepairCost()));
+ }
+
+ repairItemCountCost = 0;
+
+ if (addition != NULL)
+ {
+ usingBook = addition->id == Item::enchantedBook_Id && Item::enchantedBook->getEnchantments(addition)->size() > 0;
+
+ if (result->isDamageableItem() && Item::items[result->id]->isValidRepairItem(input, addition))
+ {
+ int repairAmount = min(result->getDamageValue(), result->getMaxDamage() / 4);
+ if (repairAmount <= 0)
+ {
+ resultSlots->setItem(0, nullptr);
+ cost = 0;
+ return;
+ }
+ else
+ {
+ int count = 0;
+ while (repairAmount > 0 && count < addition->count)
+ {
+ int resultDamage = result->getDamageValue() - repairAmount;
+ result->setAuxValue(resultDamage);
+ price += max(1, repairAmount / 100) + enchantments->size();
+
+ repairAmount = min(result->getDamageValue(), result->getMaxDamage() / 4);
+ count++;
+ }
+ repairItemCountCost = count;
+ }
+ }
+ else if (!usingBook && (result->id != addition->id || !result->isDamageableItem()))
+ {
+ resultSlots->setItem(0, nullptr);
+ cost = 0;
+ return;
+ }
+ else
+ {
+ if (result->isDamageableItem() && !usingBook)
+ {
+ int remaining1 = input->getMaxDamage() - input->getDamageValue();
+ int remaining2 = addition->getMaxDamage() - addition->getDamageValue();
+ int additional = remaining2 + result->getMaxDamage() * 12 / 100;
+ int remaining = remaining1 + additional;
+ int resultDamage = result->getMaxDamage() - remaining;
+ if (resultDamage < 0) resultDamage = 0;
+
+ if (resultDamage < result->getAuxValue())
+ {
+ result->setAuxValue(resultDamage);
+ price += max(1, additional / 100);
+ if (DEBUG_COST)
+ {
+ app.DebugPrintf("Repairing; price is now %d (went up by %d)\n", price, max(1, additional / 100) );
+ }
+ }
+ }
+
+ unordered_map<int, int> *additionalEnchantments = EnchantmentHelper::getEnchantments(addition);
+
+ for(AUTO_VAR(it, additionalEnchantments->begin()); it != additionalEnchantments->end(); ++it)
+ {
+ int id = it->first;
+ Enchantment *enchantment = Enchantment::enchantments[id];
+ AUTO_VAR(localIt, enchantments->find(id));
+ int current = localIt != enchantments->end() ? localIt->second : 0;
+ int level = it->second;
+ level = (current == level) ? level += 1 : max(level, current);
+ int extra = level - current;
+ bool compatible = enchantment->canEnchant(input);
+
+ if (player->abilities.instabuild || input->id == EnchantedBookItem::enchantedBook_Id) compatible = true;
+
+ for(AUTO_VAR(it2, enchantments->begin()); it2 != enchantments->end(); ++it2)
+ {
+ int other = it2->first;
+ if (other != id && !enchantment->isCompatibleWith(Enchantment::enchantments[other]))
+ {
+ compatible = false;
+
+ price += extra;
+ if (DEBUG_COST)
+ {
+ app.DebugPrintf("Enchantment incompatibility fee; price is now %d (went up by %d)\n", price, extra);
+ }
+ }
+ }
+
+ if (!compatible) continue;
+ if (level > enchantment->getMaxLevel()) level = enchantment->getMaxLevel();
+ (*enchantments)[id] = level;
+ int fee = 0;
+
+ switch (enchantment->getFrequency())
+ {
+ case Enchantment::FREQ_COMMON:
+ fee = 1;
+ break;
+ case Enchantment::FREQ_UNCOMMON:
+ fee = 2;
+ break;
+ case Enchantment::FREQ_RARE:
+ fee = 4;
+ break;
+ case Enchantment::FREQ_VERY_RARE:
+ fee = 8;
+ break;
+ }
+
+ if (usingBook) fee = max(1, fee / 2);
+
+ price += fee * extra;
+ if (DEBUG_COST)
+ {
+ app.DebugPrintf("Enchantment increase fee; price is now %d (went up by %d)\n", price, fee*extra);
+ }
+ }
+ delete additionalEnchantments;
+ }
+ }
+
+ if (itemName.empty())
+ {
+ if (input->hasCustomHoverName())
+ {
+ namingCost = input->isDamageableItem() ? 7 : input->count * 5;
+
+ price += namingCost;
+ if (DEBUG_COST)
+ {
+ app.DebugPrintf("Un-naming cost; price is now %d (went up by %d)", price, namingCost);
+ }
+ result->resetHoverName();
+ }
+ }
+ else if (itemName.length() > 0 && !equalsIgnoreCase(itemName, input->getHoverName()) && itemName.length() > 0)
+ {
+ namingCost = input->isDamageableItem() ? 7 : input->count * 5;
+
+ price += namingCost;
+ if (DEBUG_COST)
+ {
+ app.DebugPrintf("Naming cost; price is now %d (went up by %d)", price, namingCost);
+ }
+
+ if (input->hasCustomHoverName())
+ {
+ tax += namingCost / 2;
+
+ if (DEBUG_COST)
+ {
+ app.DebugPrintf("Already-named tax; tax is now %d (went up by %d)", tax, (namingCost / 2));
+ }
+ }
+
+ result->setHoverName(itemName);
+ }
+
+ int count = 0;
+ for(AUTO_VAR(it, enchantments->begin()); it != enchantments->end(); ++it)
+ {
+ int id = it->first;
+ Enchantment *enchantment = Enchantment::enchantments[id];
+ int level = it->second;
+ int fee = 0;
+
+ count++;
+
+ switch (enchantment->getFrequency())
+ {
+ case Enchantment::FREQ_COMMON:
+ fee = 1;
+ break;
+ case Enchantment::FREQ_UNCOMMON:
+ fee = 2;
+ break;
+ case Enchantment::FREQ_RARE:
+ fee = 4;
+ break;
+ case Enchantment::FREQ_VERY_RARE:
+ fee = 8;
+ break;
+ }
+
+ if (usingBook) fee = max(1, fee / 2);
+
+ tax += count + level * fee;
+ if (DEBUG_COST)
+ {
+ app.DebugPrintf("Enchantment tax; tax is now %d (went up by %d)", tax, (count + level * fee));
+ }
+ }
+
+ if (usingBook) tax = max(1, tax / 2);
+
+ cost = tax + price;
+ if (price <= 0)
+ {
+ if (DEBUG_COST) app.DebugPrintf("No purchase, only tax; aborting");
+ result = nullptr;
+ }
+ if (namingCost == price && namingCost > 0 && cost >= 40)
+ {
+ if (DEBUG_COST) app.DebugPrintf("Cost is too high; aborting");
+ app.DebugPrintf("Naming an item only, cost too high; giving discount to cap cost to 39 levels");
+ cost = 39;
+ }
+ if (cost >= 40 && !player->abilities.instabuild)
+ {
+ if (DEBUG_COST) app.DebugPrintf("Cost is too high; aborting");
+ result = nullptr;
+ }
+
+ if (result != NULL)
+ {
+ int baseCost = result->getBaseRepairCost();
+ if (addition != NULL && baseCost < addition->getBaseRepairCost()) baseCost = addition->getBaseRepairCost();
+ if (result->hasCustomHoverName()) baseCost -= 9;
+ if (baseCost < 0) baseCost = 0;
+ baseCost += 2;
+
+ result->setRepairCost(baseCost);
+ EnchantmentHelper::setEnchantments(enchantments, result);
+ }
+
+ resultSlots->setItem(0, result);
+ }
+
+ broadcastChanges();
+
+ if (DEBUG_COST)
+ {
+ if (level->isClientSide)
+ {
+ app.DebugPrintf("CLIENT Cost is %d (%d price, %d tax)\n", cost, price, tax);
+ }
+ else
+ {
+ app.DebugPrintf("SERVER Cost is %d (%d price, %d tax)\n", cost, price, tax);
+ }
+ }
+}
+
+void AnvilMenu::sendData(int id, int value)
+{
+ AbstractContainerMenu::sendData(id, value);
+}
+
+void AnvilMenu::addSlotListener(ContainerListener *listener)
+{
+ AbstractContainerMenu::addSlotListener(listener);
+ listener->setContainerData(this, DATA_TOTAL_COST, cost);
+}
+
+void AnvilMenu::setData(int id, int value)
+{
+ if (id == DATA_TOTAL_COST) cost = value;
+}
+
+void AnvilMenu::removed(shared_ptr<Player> player)
+{
+ AbstractContainerMenu::removed(player);
+ if (level->isClientSide) return;
+
+ for (int i = 0; i < repairSlots->getContainerSize(); i++)
+ {
+ shared_ptr<ItemInstance> item = repairSlots->removeItemNoUpdate(i);
+ if (item != NULL)
+ {
+ player->drop(item);
+ }
+ }
+}
+
+bool AnvilMenu::stillValid(shared_ptr<Player> player)
+{
+ if (level->getTile(x, y, z) != Tile::anvil_Id) return false;
+ if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
+ return true;
+}
+
+shared_ptr<ItemInstance> AnvilMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
+{
+ shared_ptr<ItemInstance> clicked = nullptr;
+ Slot *slot = slots.at(slotIndex);
+ if (slot != NULL && slot->hasItem())
+ {
+ shared_ptr<ItemInstance> stack = slot->getItem();
+ clicked = stack->copy();
+
+ if (slotIndex == RESULT_SLOT)
+ {
+ if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true))
+ {
+ return nullptr;
+ }
+ slot->onQuickCraft(stack, clicked);
+ }
+ else if (slotIndex == INPUT_SLOT || slotIndex == ADDITIONAL_SLOT)
+ {
+ if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, false))
+ {
+ return nullptr;
+ }
+ }
+ else if (slotIndex >= INV_SLOT_START && slotIndex < USE_ROW_SLOT_END)
+ {
+ if (!moveItemStackTo(stack, INPUT_SLOT, RESULT_SLOT, false))
+ {
+ return nullptr;
+ }
+ }
+ if (stack->count == 0)
+ {
+ slot->set(nullptr);
+ }
+ else
+ {
+ slot->setChanged();
+ }
+ if (stack->count == clicked->count)
+ {
+ return nullptr;
+ }
+ else
+ {
+ slot->onTake(player, stack);
+ }
+ }
+ return clicked;
+}
+
+void AnvilMenu::setItemName(const wstring &name)
+{
+ itemName = name;
+ if (getSlot(RESULT_SLOT)->hasItem())
+ {
+ shared_ptr<ItemInstance> item = getSlot(RESULT_SLOT)->getItem();
+
+ if (name.empty())
+ {
+ item->resetHoverName();
+ }
+ else
+ {
+ item->setHoverName(itemName);
+ }
+ }
+ createResult();
+} \ No newline at end of file