diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/Achievements.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/Achievements.cpp')
| -rw-r--r-- | Minecraft.World/Achievements.cpp | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/Minecraft.World/Achievements.cpp b/Minecraft.World/Achievements.cpp new file mode 100644 index 00000000..a3d33cbd --- /dev/null +++ b/Minecraft.World/Achievements.cpp @@ -0,0 +1,185 @@ +#include "stdafx.h" +#include "net.minecraft.stats.h" +#include "net.minecraft.world.item.h" +#include "net.minecraft.world.level.tile.h" +#include "Achievement.h" +#include "Achievements.h" + + +const int Achievements::ACHIEVEMENT_OFFSET = 0x500000; + +// maximum position of achievements (min and max) + +int Achievements::xMin = 4294967295; // 4J Stu Was 4294967296 which is 1 larger than maxint. Hopefully no side effects +int Achievements::yMin = 4294967295; // 4J Stu Was 4294967296 which is 1 larger than maxint. Hopefully no side effects +int Achievements::xMax = 0; +int Achievements::yMax = 0; + +vector<Achievement *> *Achievements::achievements = new vector<Achievement *>; + +Achievement *Achievements::openInventory = NULL; +Achievement *Achievements::mineWood = NULL; +Achievement *Achievements::buildWorkbench = NULL; +Achievement *Achievements::buildPickaxe = NULL; +Achievement *Achievements::buildFurnace = NULL; +Achievement *Achievements::acquireIron = NULL; +Achievement *Achievements::buildHoe = NULL; +Achievement *Achievements::makeBread = NULL; +Achievement *Achievements::bakeCake = NULL; +Achievement *Achievements::buildBetterPickaxe = NULL; +Achievement *Achievements::cookFish = NULL; +Achievement *Achievements::onARail = NULL; +Achievement *Achievements::buildSword = NULL; +Achievement *Achievements::killEnemy = NULL; +Achievement *Achievements::killCow = NULL; +Achievement *Achievements::flyPig = NULL; + +Achievement *Achievements::snipeSkeleton = NULL; +Achievement *Achievements::diamonds = NULL; +//Achievement *Achievements::portal = NULL; +Achievement *Achievements::ghast = NULL; +Achievement *Achievements::blazeRod = NULL; +Achievement *Achievements::potion = NULL; +Achievement *Achievements::theEnd = NULL; +Achievement *Achievements::winGame = NULL; +Achievement *Achievements::enchantments = NULL; +//Achievement *Achievements::overkill = NULL; +//Achievement *Achievements::bookcase = NULL; + +// 4J : WESTY : Added new acheivements. +Achievement *Achievements::leaderOfThePack = NULL; +Achievement *Achievements::MOARTools = NULL; +Achievement *Achievements::dispenseWithThis = NULL; +Achievement *Achievements::InToTheNether = NULL; + +// 4J : WESTY : Added other awards. +Achievement *Achievements::socialPost = NULL; +Achievement *Achievements::eatPorkChop = NULL; +Achievement *Achievements::play100Days = NULL; +Achievement *Achievements::arrowKillCreeper = NULL; +Achievement *Achievements::mine100Blocks = NULL; +Achievement *Achievements::kill10Creepers = NULL; + +#ifdef _EXTENDED_ACHIEVEMENTS +Achievement *Achievements::overkill = NULL; // Restored old achivements. +Achievement *Achievements::bookcase = NULL; // Restored old achivements. + +// 4J-JEV: New Achievements for Orbis. +Achievement *Achievements::adventuringTime = NULL; +Achievement *Achievements::repopulation = NULL; +//Achievement *Achievements::porkChop = NULL; +Achievement *Achievements::diamondsToYou = NULL; +//Achievement *Achievements::passingTheTime = NULL; +//Achievement *Achievements::archer = NULL; +Achievement *Achievements::theHaggler = NULL; +Achievement *Achievements::potPlanter = NULL; +Achievement *Achievements::itsASign = NULL; +Achievement *Achievements::ironBelly = NULL; +Achievement *Achievements::haveAShearfulDay = NULL; +Achievement *Achievements::rainbowCollection = NULL; +Achievement *Achievements::stayinFrosty = NULL; +Achievement *Achievements::chestfulOfCobblestone = NULL; +Achievement *Achievements::renewableEnergy = NULL; +Achievement *Achievements::musicToMyEars = NULL; +Achievement *Achievements::bodyGuard = NULL; +Achievement *Achievements::ironMan = NULL; +Achievement *Achievements::zombieDoctor = NULL; +Achievement *Achievements::lionTamer = NULL; +#endif + +void Achievements::staticCtor() +{ + Achievements::openInventory = (new Achievement(eAward_TakingInventory, L"openInventory", 0, 0, Item::book, NULL))->setAwardLocallyOnly()->postConstruct(); + Achievements::mineWood = (new Achievement(eAward_GettingWood, L"mineWood", 2, 1, Tile::treeTrunk, (Achievement *) openInventory))->postConstruct(); + Achievements::buildWorkbench = (new Achievement(eAward_Benchmarking, L"buildWorkBench", 4, -1, Tile::workBench, (Achievement *) mineWood))->postConstruct(); + Achievements::buildPickaxe = (new Achievement(eAward_TimeToMine, L"buildPickaxe", 4, 2, Item::pickAxe_wood, (Achievement *) buildWorkbench))->postConstruct(); + Achievements::buildFurnace = (new Achievement(eAward_HotTopic, L"buildFurnace", 3, 4, Tile::furnace_lit, (Achievement *) buildPickaxe))->postConstruct(); + Achievements::acquireIron = (new Achievement(eAward_AquireHardware, L"acquireIron", 1, 4, Item::ironIngot, (Achievement *) buildFurnace))->postConstruct(); + Achievements::buildHoe = (new Achievement(eAward_TimeToFarm, L"buildHoe", 2, -3, Item::hoe_wood, (Achievement *) buildWorkbench))->postConstruct(); + Achievements::makeBread = (new Achievement(eAward_BakeBread, L"makeBread", -1, -3, Item::bread, (Achievement *) buildHoe))->postConstruct(); + Achievements::bakeCake = (new Achievement(eAward_TheLie, L"bakeCake", 0, -5, Item::cake, (Achievement *) buildHoe))->postConstruct(); + Achievements::buildBetterPickaxe = (new Achievement(eAward_GettingAnUpgrade, L"buildBetterPickaxe", 6, 2, Item::pickAxe_stone, (Achievement *) buildPickaxe))->postConstruct(); + Achievements::cookFish = (new Achievement(eAward_DeliciousFish, L"cookFish", 2, 6, Item::fish_cooked, (Achievement *) buildFurnace))->postConstruct(); + Achievements::onARail = (new Achievement(eAward_OnARail, L"onARail", 2, 3, Tile::rail, (Achievement *) acquireIron))->setGolden()->postConstruct(); + Achievements::buildSword = (new Achievement(eAward_TimeToStrike, L"buildSword", 6, -1, Item::sword_wood, (Achievement *) buildWorkbench))->postConstruct(); + Achievements::killEnemy = (new Achievement(eAward_MonsterHunter, L"killEnemy", 8, -1, Item::bone, (Achievement *) buildSword))->postConstruct(); + Achievements::killCow = (new Achievement(eAward_CowTipper, L"killCow", 7, -3, Item::leather, (Achievement *) buildSword))->postConstruct(); + Achievements::flyPig = (new Achievement(eAward_WhenPigsFly, L"flyPig", 8, -4, Item::saddle, (Achievement *) killCow))->setGolden()->postConstruct(); + + // 4J Stu - The order of these achievemnts is very important, as they map directly to data stored in the profile data. New achievements should be added at the end. + + // 4J : WESTY : Added new achievements. Note, params "x", "y", "icon" and "requires" are ignored on xbox. + Achievements::leaderOfThePack = (new Achievement(eAward_LeaderOfThePack, L"leaderOfThePack", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->setAwardLocallyOnly()->postConstruct(); + Achievements::MOARTools = (new Achievement(eAward_MOARTools, L"MOARTools", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->setAwardLocallyOnly()->postConstruct(); + Achievements::dispenseWithThis = (new Achievement(eAward_DispenseWithThis, L"dispenseWithThis", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->postConstruct(); + Achievements::InToTheNether = (new Achievement(eAward_InToTheNether, L"InToTheNether", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->postConstruct(); + + // 4J : WESTY : Added other awards. + Achievements::mine100Blocks = (new Achievement(eAward_mine100Blocks, L"mine100Blocks", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->setAwardLocallyOnly()->postConstruct(); + Achievements::kill10Creepers = (new Achievement(eAward_kill10Creepers, L"kill10Creepers", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->setAwardLocallyOnly()->postConstruct(); +#ifdef _EXTENDED_ACHIEVEMENTS + Achievements::eatPorkChop = (new Achievement(eAward_eatPorkChop, L"eatPorkChop", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->setAwardLocallyOnly()->postConstruct(); +#else + Achievements::eatPorkChop = (new Achievement(eAward_eatPorkChop, L"eatPorkChop", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->postConstruct(); +#endif + Achievements::play100Days = (new Achievement(eAward_play100Days, L"play100Days", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->setAwardLocallyOnly()->postConstruct(); + Achievements::arrowKillCreeper = (new Achievement(eAward_arrowKillCreeper, L"arrowKillCreeper", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->postConstruct(); + Achievements::socialPost = (new Achievement(eAward_socialPost, L"socialPost", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->postConstruct(); + +#ifndef _XBOX +// WARNING: NO NEW ACHIEVMENTS CAN BE ADDED HERE +// These stats (achievements) are directly followed by new stats/achievements in the profile data, so cannot be changed without migrating the profile data + + // 4J Stu - All new Java achievements removed to stop them using the profile data + + // 4J Stu - This achievment added in 1.8.2, but does not map to any Xbox achievements + Achievements::snipeSkeleton = (new Achievement(eAward_snipeSkeleton, L"snipeSkeleton", 7, 0, Item::bow, (Achievement *) killEnemy))->setGolden()->postConstruct(); + + // 4J Stu - These added in 1.0.1, but do not map to any Xbox achievements + Achievements::diamonds = (new Achievement(eAward_diamonds, L"diamonds", -1, 5, Item::diamond, (Achievement *) acquireIron) )->postConstruct(); + //Achievements::portal = (new Achievement(eAward_portal, L"portal", -1, 7, Tile::obsidian, (Achievement *)diamonds) )->postConstruct(); + Achievements::ghast = (new Achievement(eAward_ghast, L"ghast", -4, 8, Item::ghastTear, (Achievement *)ghast) )->setGolden()->postConstruct(); + Achievements::blazeRod = (new Achievement(eAward_blazeRod, L"blazeRod", 0, 9, Item::blazeRod, (Achievement *)blazeRod) )->postConstruct(); + Achievements::potion = (new Achievement(eAward_potion, L"potion", 2, 8, Item::potion, (Achievement *)potion) )->postConstruct(); + Achievements::theEnd = (new Achievement(eAward_theEnd, L"theEnd", 3, 10, Item::eyeOfEnder, (Achievement *)theEnd) )->setGolden()->postConstruct(); + Achievements::winGame = (new Achievement(eAward_winGame, L"theEnd2", 4, 13, Tile::dragonEgg, (Achievement *)winGame) )->setGolden()->postConstruct(); + Achievements::enchantments = (new Achievement(eAward_enchantments, L"enchantments", -4, 4, Tile::enchantTable, (Achievement *)enchantments) )->postConstruct(); + // Achievements::overkill = (new Achievement(eAward_overkill, L"overkill", -4, 1, Item::sword_diamond, (Achievement *)enchantments) )->setGolden()->postConstruct(); + // Achievements::bookcase = (new Achievement(eAward_bookcase, L"bookcase", -3, 6, Tile::bookshelf, (Achievement *)enchantments) )->postConstruct(); +#endif + +#ifdef _EXTENDED_ACHIEVEMENTS + Achievements::overkill = (new Achievement(eAward_overkill, L"overkill", -4,1, Item::sword_diamond, (Achievement *)enchantments) )->setGolden()->postConstruct(); + Achievements::bookcase = (new Achievement(eAward_bookcase, L"bookcase", -3,6, Tile::bookshelf, (Achievement *)enchantments) )->postConstruct(); + + Achievements::adventuringTime = (new Achievement(eAward_adventuringTime, L"adventuringTime", 0,0, Tile::bookshelf, (Achievement*) NULL) )->setAwardLocallyOnly()->postConstruct(); + Achievements::repopulation = (new Achievement(eAward_repopulation, L"repopulation", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); + //Achievements::porkChoop // // // // // // + Achievements::diamondsToYou = (new Achievement(eAward_diamondsToYou, L"diamondsToYou", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); + //Achievements::passingTheTime = (new Achievement(eAward_play100Days, L"passingTheTime", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); + //Achievements::archer = (new Achievement(eAward_arrowKillCreeper, L"archer", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); + Achievements::theHaggler = (new Achievement(eAward_theHaggler, L"theHaggler", 0,0, Tile::bookshelf, (Achievement*) NULL) )->setAwardLocallyOnly()->postConstruct(); + Achievements::potPlanter = (new Achievement(eAward_potPlanter, L"potPlanter", 0,0, Tile::bookshelf, (Achievement*) NULL) )->setAwardLocallyOnly()->postConstruct(); + Achievements::itsASign = (new Achievement(eAward_itsASign, L"itsASign", 0,0, Tile::bookshelf, (Achievement*) NULL) )->setAwardLocallyOnly()->postConstruct(); + Achievements::ironBelly = (new Achievement(eAward_ironBelly, L"ironBelly", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); + Achievements::haveAShearfulDay = (new Achievement(eAward_haveAShearfulDay, L"haveAShearfulDay", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); + Achievements::rainbowCollection = (new Achievement(eAward_rainbowCollection, L"rainbowCollection", 0,0, Tile::bookshelf, (Achievement*) NULL) )->setAwardLocallyOnly()->postConstruct(); + Achievements::stayinFrosty = (new Achievement(eAward_stayinFrosty, L"stayingFrosty", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); + Achievements::chestfulOfCobblestone = (new Achievement(eAward_chestfulOfCobblestone, L"chestfulOfCobblestone", 0,0, Tile::bookshelf, (Achievement*) NULL) )->setAwardLocallyOnly()->postConstruct(); + Achievements::renewableEnergy = (new Achievement(eAward_renewableEnergy, L"renewableEnergy", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); + Achievements::musicToMyEars = (new Achievement(eAward_musicToMyEars, L"musicToMyEars", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); + Achievements::bodyGuard = (new Achievement(eAward_bodyGuard, L"bodyGuard", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); + Achievements::ironMan = (new Achievement(eAward_ironMan, L"ironMan", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); + Achievements::zombieDoctor = (new Achievement(eAward_zombieDoctor, L"zombieDoctor", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); + Achievements::lionTamer = (new Achievement(eAward_lionTamer, L"lionTamer", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); +#endif + +} + +// Static { System.out.println(achievements.size() + " achievements"); } TODO + + +void Achievements::init() +{ +} + |
