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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/AbsoptionMobEffect.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/AbsoptionMobEffect.cpp')
-rw-r--r--Minecraft.World/AbsoptionMobEffect.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/Minecraft.World/AbsoptionMobEffect.cpp b/Minecraft.World/AbsoptionMobEffect.cpp
new file mode 100644
index 00000000..6f5e1647
--- /dev/null
+++ b/Minecraft.World/AbsoptionMobEffect.cpp
@@ -0,0 +1,20 @@
+#include "stdafx.h"
+#include "net.minecraft.world.entity.h"
+#include "net.minecraft.world.effect.h"
+#include "AbsoptionMobEffect.h"
+
+AbsoptionMobEffect::AbsoptionMobEffect(int id, bool isHarmful, eMinecraftColour color) : MobEffect(id, isHarmful, color)
+{
+}
+
+void AbsoptionMobEffect::removeAttributeModifiers(shared_ptr<LivingEntity> entity, BaseAttributeMap *attributes, int amplifier)
+{
+ entity->setAbsorptionAmount(entity->getAbsorptionAmount() - 4 * (amplifier + 1));
+ MobEffect::removeAttributeModifiers(entity, attributes, amplifier);
+}
+
+void AbsoptionMobEffect::addAttributeModifiers(shared_ptr<LivingEntity> entity, BaseAttributeMap *attributes, int amplifier)
+{
+ entity->setAbsorptionAmount(entity->getAbsorptionAmount() + 4 * (amplifier + 1));
+ MobEffect::addAttributeModifiers(entity, attributes, amplifier);
+}