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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/AABB.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/AABB.cpp')
-rw-r--r--Minecraft.World/AABB.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/Minecraft.World/AABB.cpp b/Minecraft.World/AABB.cpp
index af0501b4..f8e13497 100644
--- a/Minecraft.World/AABB.cpp
+++ b/Minecraft.World/AABB.cpp
@@ -8,7 +8,7 @@
#include "HitResult.h"
DWORD AABB::tlsIdx = 0;
-AABB::ThreadStorage *AABB::tlsDefault = nullptr;
+AABB::ThreadStorage *AABB::tlsDefault = NULL;
AABB::ThreadStorage::ThreadStorage()
{
@@ -25,7 +25,7 @@ AABB::ThreadStorage::~ThreadStorage()
void AABB::CreateNewThreadStorage()
{
ThreadStorage *tls = new ThreadStorage();
- if(tlsDefault == nullptr )
+ if(tlsDefault == NULL )
{
tlsIdx = TlsAlloc();
tlsDefault = tls;
@@ -41,7 +41,7 @@ void AABB::UseDefaultThreadStorage()
void AABB::ReleaseThreadStorage()
{
- ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
+ ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
if( tls == tlsDefault ) return;
delete tls;
@@ -62,7 +62,7 @@ void AABB::resetPool()
AABB *AABB::newTemp(double x0, double y0, double z0, double x1, double y1, double z1)
{
- ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
+ ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
AABB *thisAABB = &tls->pool[tls->poolPointer];
thisAABB->set(x0, y0, z0, x1, y1, z1);
tls->poolPointer = ( tls->poolPointer + 1 ) % ThreadStorage::POOL_SIZE;
@@ -286,23 +286,23 @@ HitResult *AABB::clip(Vec3 *a, Vec3 *b)
Vec3 *zh0 = a->clipZ(b, z0);
Vec3 *zh1 = a->clipZ(b, z1);
- if (!containsX(xh0)) xh0 = nullptr;
- if (!containsX(xh1)) xh1 = nullptr;
- if (!containsY(yh0)) yh0 = nullptr;
- if (!containsY(yh1)) yh1 = nullptr;
- if (!containsZ(zh0)) zh0 = nullptr;
- if (!containsZ(zh1)) zh1 = nullptr;
+ if (!containsX(xh0)) xh0 = NULL;
+ if (!containsX(xh1)) xh1 = NULL;
+ if (!containsY(yh0)) yh0 = NULL;
+ if (!containsY(yh1)) yh1 = NULL;
+ if (!containsZ(zh0)) zh0 = NULL;
+ if (!containsZ(zh1)) zh1 = NULL;
- Vec3 *closest = nullptr;
+ Vec3 *closest = NULL;
- if (xh0 != nullptr && (closest == nullptr || a->distanceToSqr(xh0) < a->distanceToSqr(closest))) closest = xh0;
- if (xh1 != nullptr && (closest == nullptr || a->distanceToSqr(xh1) < a->distanceToSqr(closest))) closest = xh1;
- if (yh0 != nullptr && (closest == nullptr || a->distanceToSqr(yh0) < a->distanceToSqr(closest))) closest = yh0;
- if (yh1 != nullptr && (closest == nullptr || a->distanceToSqr(yh1) < a->distanceToSqr(closest))) closest = yh1;
- if (zh0 != nullptr && (closest == nullptr || a->distanceToSqr(zh0) < a->distanceToSqr(closest))) closest = zh0;
- if (zh1 != nullptr && (closest == nullptr || a->distanceToSqr(zh1) < a->distanceToSqr(closest))) closest = zh1;
+ if (xh0 != NULL && (closest == NULL || a->distanceToSqr(xh0) < a->distanceToSqr(closest))) closest = xh0;
+ if (xh1 != NULL && (closest == NULL || a->distanceToSqr(xh1) < a->distanceToSqr(closest))) closest = xh1;
+ if (yh0 != NULL && (closest == NULL || a->distanceToSqr(yh0) < a->distanceToSqr(closest))) closest = yh0;
+ if (yh1 != NULL && (closest == NULL || a->distanceToSqr(yh1) < a->distanceToSqr(closest))) closest = yh1;
+ if (zh0 != NULL && (closest == NULL || a->distanceToSqr(zh0) < a->distanceToSqr(closest))) closest = zh0;
+ if (zh1 != NULL && (closest == NULL || a->distanceToSqr(zh1) < a->distanceToSqr(closest))) closest = zh1;
- if (closest == nullptr) return nullptr;
+ if (closest == NULL) return NULL;
int face = -1;
@@ -319,19 +319,19 @@ HitResult *AABB::clip(Vec3 *a, Vec3 *b)
bool AABB::containsX(Vec3 *v)
{
- if (v == nullptr) return false;
+ if (v == NULL) return false;
return v->y >= y0 && v->y <= y1 && v->z >= z0 && v->z <= z1;
}
bool AABB::containsY(Vec3 *v)
{
- if (v == nullptr) return false;
+ if (v == NULL) return false;
return v->x >= x0 && v->x <= x1 && v->z >= z0 && v->z <= z1;
}
bool AABB::containsZ(Vec3 *v)
{
- if (v == nullptr) return false;
+ if (v == NULL) return false;
return v->x >= x0 && v->x <= x1 && v->y >= y0 && v->y <= y1;
}