diff options
| author | kuwa <kuwa.com3@gmail.com> | 2026-03-15 16:32:50 +0900 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-15 02:32:50 -0500 |
| commit | f483074cd2ff2cc9e9c3ef1df4430d4a65d1fb2a (patch) | |
| tree | 9cd094e38b2259ea913fecb7d6fde16046277182 /Minecraft.Server/ServerProperties.cpp | |
| parent | 4d200a589dd3d0a8424eaef6c0d6fd454d16e411 (diff) | |
Dedicated Server Software - Minecraft.Server.exe (#498)
* add: Dedicated Server implementation
- Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management.
- Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server.
- Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server.
- Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files.
* add: refactor world loader & add server properties
- Introduced ServerLogger for logging startup steps and world I/O operations.
- Implemented ServerProperties for loading and saving server configuration from `server.properties`.
- Added WorldManager to handle world loading and creation based on server properties.
- Updated ServerMain to integrate server properties loading and world management.
- Enhanced project files to include new source and header files for the server components.
* update: implement enhanced logging functionality with configurable log levels
* update: update keyboard and mouse input initialization 1dc8a005ed111463c22c17b487e5ec8a3e2d30f3
* fix: change virtual screen resolution to 1920x1080(HD)
Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`,
the app crashes unless the virtual screen is set to HD.
* fix: dedicated server build settings for miniaudio migration and missing sources
- remove stale Windows64 Miles (mss64) link/copy references from server build
- add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj
- add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj
- fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build
* update: changed the virtual screen to 720p
Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage.
* add: add Docker support for Dedicated Server
add with entrypoint and build scripts
* fix: add initial save for newly created worlds in dedicated server
on the server side, I fixed the behavior introduced after commit aadb511, where newly created worlds are intentionally not saved to disk immediately.
* update: add basically all configuration options that are implemented in the classes to `server.properties`
* update: add LAN advertising configuration for server.properties
LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode).
* add: add implementing interactive command line using linenoise
- Integrated linenoise library for line editing and completion in the server console.
- Updated ServerLogger to handle external writes safely during logging.
- Modified ServerMain to initialize and manage the ServerCli for command input.
- The implementation is separate from everything else, so it doesn't affect anything else.
- The command input section and execution section are separated into threads.
* update: enhance command line completion with predictive hints
Like most command line tools, it highlights predictions in gray.
* add: implement `StringUtils` for string manipulation and refactor usages
Unified the scattered utility functions.
* fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race
Before this change, server/host shutdown closed sockets directly in
ServerConnection::stop(), which bypassed the normal disconnect flow.
As a result, clients could be dropped without receiving a proper
DisconnectPacket during stop/kill/world-close paths.
Also, WinsockNetLayer::Shutdown() could destroy synchronization objects
while host-side recv threads were still exiting, causing a crash in
RecvThreadProc (access violation on world close in host mode).
* fix: return client to menus when Win64 host connection drops
- Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64.
- When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow.
- Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down.
- Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions.
* update: converted Japanese comments to English
* add: create `Minecraft.Server` developer guide in English and Japanese
* update: add note about issue
* add: add `nlohmann/json` json lib
* add: add FileUtils
Moved file operations to `utils`.
* add: Dedicated Server BAN access manager with persistent player and IP bans
- add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use
- add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows
- add persistent player and IP ban checks during dedicated server connection handling
- add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json
- add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows
- add active-ban snapshot APIs and expiry-aware filtering for expires metadata
- add RAII-based dedicated access shutdown handling during server startup and teardown
* update: changed file read/write operations to use `FileUtils`.
- As a side effect, saving has become faster!
* fix: Re-added the source that had somehow disappeared.
* add: significantly improved the dedicated server logging system
- add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output
- forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer
- add named network logs for incoming, accepted, rejected, and disconnected connections
- cache connection metadata by smallId so player name and remote IP remain available for disconnect logs
- keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side
* fix: added the updated library source
* add: add `ban` and `pardon` commands for Player and IP
* fix: fix stop command shutdown process
add dedicated server shutdown request handling
* fix: fixed the save logic during server shutdown
Removed redundant repeated saves and eliminated the risks of async writes.
* update: added new sever files to Docker entrypoint
* fix: replace shutdown flag with atomic variable for thread safety
* update: update Dedicated Server developer guide
English is machine translated.
Please forgive me.
* update: check for the existence of `GameHDD` and create
* add: add Whitelist to Dedicated Server
* refactor: clean up and refactor the code
- unify duplicated implementations that were copied repeatedly
- update outdated patterns to more modern ones
* fix: include UI header (new update fix)
* fix: fix the detection range for excessive logging
`getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air.
The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`.
* update: add world size config to dedicated server properties
* update: update README add explanation of `server.properties` & launch arguments
* update: add nightly release workflow for dedicated server and client builds to Actions
* fix: update name for workflow
* add random seed generation
* add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry
* fix: ghost player when clients disconnect out of order
#4
* fix: fix 7zip option
* fix: fix Docker workflow for Dedicated Server artifact handling
* add: add no build Dedicated Server startup scripts and Docker Compose
* update: add README for Docker Dedicated Server setup with no local build
* refactor: refactor command path structure
As the number of commands has increased and become harder to navigate, each command has been organized into separate folders.
* update: support stream(file stdin) input mode for server CLI
Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux.
* add: add new CLI Console Commands for Dedicated Server
Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player.
- default game.
- enchant
- experience.
- give
- kill(currently, getting a permission error for some reason)
- time
- weather.
- update tp & gamemode command
* fix: change player map icon to random select
* update: increase the player limit
* add: restore the basic anti-cheat implementation and add spawn protection
Added the following anti-cheat measures and add spawn protection to `server.properties`.
- instant break
- speed
- reach
* fix: fix Docker image tag
---------
Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
Diffstat (limited to 'Minecraft.Server/ServerProperties.cpp')
| -rw-r--r-- | Minecraft.Server/ServerProperties.cpp | 930 |
1 files changed, 930 insertions, 0 deletions
diff --git a/Minecraft.Server/ServerProperties.cpp b/Minecraft.Server/ServerProperties.cpp new file mode 100644 index 00000000..d6ba64e7 --- /dev/null +++ b/Minecraft.Server/ServerProperties.cpp @@ -0,0 +1,930 @@ +#include "stdafx.h" + +#include "ServerProperties.h" + +#include "ServerLogger.h" +#include "Common\\StringUtils.h" +#include "Common\\FileUtils.h" +#include "..\\Minecraft.World\\ChunkSource.h" + +#include <cctype> +#include <map> +#include <stdio.h> +#include <stdlib.h> +#include <unordered_map> + +namespace ServerRuntime +{ +using StringUtils::ToLowerAscii; +using StringUtils::TrimAscii; +using StringUtils::StripUtf8Bom; +using StringUtils::Utf8ToWide; +using StringUtils::WideToUtf8; + +struct ServerPropertyDefault +{ + const char *key; + const char *value; +}; + +static const char *kServerPropertiesPath = "server.properties"; +static const size_t kMaxSaveIdLength = 31; + +static const int kDefaultServerPort = 25565; +static const int kDefaultMaxPlayers = 16; +static const int kMaxDedicatedPlayers = 256; +static const int kDefaultAutosaveIntervalSeconds = 60; +static const char *kLanAdvertisePropertyKey = "lan-advertise"; + +static const ServerPropertyDefault kServerPropertyDefaults[] = +{ + { "allow-flight", "true" }, + { "allow-nether", "true" }, + { "autosave-interval", "60" }, + { "bedrock-fog", "true" }, + { "bonus-chest", "false" }, + { "difficulty", "1" }, + { "disable-saving", "false" }, + { "do-daylight-cycle", "true" }, + { "do-mob-loot", "true" }, + { "do-mob-spawning", "true" }, + { "do-tile-drops", "true" }, + { "fire-spreads", "true" }, + { "friends-of-friends", "false" }, + { "gamemode", "0" }, + { "gamertags", "true" }, + { "generate-structures", "true" }, + { "host-can-be-invisible", "true" }, + { "host-can-change-hunger", "true" }, + { "host-can-fly", "true" }, + { "keep-inventory", "false" }, + { "level-id", "world" }, + { "level-name", "world" }, + { "level-seed", "" }, + { "level-type", "default" }, + { "world-size", "classic" }, + { "spawn-protection", "0" }, + { "log-level", "info" }, + { "max-build-height", "256" }, + { "max-players", "16" }, + { "mob-griefing", "true" }, + { "motd", "A Minecraft Server" }, + { "natural-regeneration", "true" }, + { "pvp", "true" }, + { "server-ip", "0.0.0.0" }, + { "server-name", "DedicatedServer" }, + { "server-port", "25565" }, + { "white-list", "false" }, + { "lan-advertise", "false" }, + { "spawn-animals", "true" }, + { "spawn-monsters", "true" }, + { "spawn-npcs", "true" }, + { "tnt", "true" }, + { "trust-players", "true" } +}; + +static std::string BoolToString(bool value) +{ + return value ? "true" : "false"; +} + +static std::string IntToString(int value) +{ + char buffer[32] = {}; + sprintf_s(buffer, sizeof(buffer), "%d", value); + return std::string(buffer); +} + +static std::string Int64ToString(__int64 value) +{ + char buffer[64] = {}; + _i64toa_s(value, buffer, sizeof(buffer), 10); + return std::string(buffer); +} + +static int ClampInt(int value, int minValue, int maxValue) +{ + if (value < minValue) + { + return minValue; + } + if (value > maxValue) + { + return maxValue; + } + return value; +} + +static bool TryParseBool(const std::string &value, bool *outValue) +{ + if (outValue == NULL) + { + return false; + } + + std::string lowered = ToLowerAscii(TrimAscii(value)); + if (lowered == "true" || lowered == "1" || lowered == "yes" || lowered == "on") + { + *outValue = true; + return true; + } + if (lowered == "false" || lowered == "0" || lowered == "no" || lowered == "off") + { + *outValue = false; + return true; + } + return false; +} + +static bool TryParseInt(const std::string &value, int *outValue) +{ + if (outValue == NULL) + { + return false; + } + + std::string trimmed = TrimAscii(value); + if (trimmed.empty()) + { + return false; + } + + char *end = NULL; + long parsed = strtol(trimmed.c_str(), &end, 10); + if (end == trimmed.c_str() || *end != 0) + { + return false; + } + + *outValue = (int)parsed; + return true; +} + +static bool TryParseInt64(const std::string &value, __int64 *outValue) +{ + if (outValue == NULL) + { + return false; + } + + std::string trimmed = TrimAscii(value); + if (trimmed.empty()) + { + return false; + } + + char *end = NULL; + __int64 parsed = _strtoi64(trimmed.c_str(), &end, 10); + if (end == trimmed.c_str() || *end != 0) + { + return false; + } + + *outValue = parsed; + return true; +} + +static std::string LogLevelToPropertyValue(EServerLogLevel level) +{ + switch (level) + { + case eServerLogLevel_Debug: + return "debug"; + case eServerLogLevel_Warn: + return "warn"; + case eServerLogLevel_Error: + return "error"; + case eServerLogLevel_Info: + default: + return "info"; + } +} + +/** + * **Normalize Save ID** + * + * Normalizes an arbitrary string into a safe save destination ID + * Conversion rules: + * - Lowercase alphabetic characters + * - Keep only `[a-z0-9_.-]` + * - Replace spaces and unsupported characters with `_` + * - Fallback to `world` when empty + * - Enforce max length to match storage constraints + * 保存先IDの正規化処理 + */ +static std::string NormalizeSaveId(const std::string &source) +{ + std::string out; + out.reserve(source.length()); + + // Normalize into a character set that is safe for storage save IDs + // Replace invalid characters with '_' and fold letter case to reduce collisions + for (size_t i = 0; i < source.length(); ++i) + { + unsigned char ch = (unsigned char)source[i]; + if (ch >= 'A' && ch <= 'Z') + { + ch = (unsigned char)(ch - 'A' + 'a'); + } + + const bool alnum = (ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9'); + const bool passthrough = (ch == '_') || (ch == '-') || (ch == '.'); + if (alnum || passthrough) + { + out.push_back((char)ch); + } + else if (std::isspace(ch)) + { + out.push_back('_'); + } + else if (ch < 0x80) + { + out.push_back('_'); + } + } + + if (out.empty()) + { + out = "world"; + } + + // Add a prefix when needed to avoid awkward leading characters + if (!((out[0] >= 'a' && out[0] <= 'z') || (out[0] >= '0' && out[0] <= '9'))) + { + out = std::string("w_") + out; + } + + // Clamp length to the 4J-side filename buffer constraint + if (out.length() > kMaxSaveIdLength) + { + out.resize(kMaxSaveIdLength); + } + + return out; +} + +static void ApplyDefaultServerProperties(std::unordered_map<std::string, std::string> *properties) +{ + if (properties == NULL) + { + return; + } + + const size_t defaultCount = sizeof(kServerPropertyDefaults) / sizeof(kServerPropertyDefaults[0]); + for (size_t i = 0; i < defaultCount; ++i) + { + (*properties)[kServerPropertyDefaults[i].key] = kServerPropertyDefaults[i].value; + } +} + +/** + * **Parse server.properties Text** + * + * Extracts key/value pairs from `server.properties` format text + * - Ignores lines starting with `#` or `!` as comments + * - Accepts `=` or `:` as separators + * - Skips invalid lines and continues + * server.propertiesのパース処理 + */ +static bool ReadServerPropertiesFile(const char *filePath, std::unordered_map<std::string, std::string> *properties, int *outParsedCount) +{ + if (properties == NULL) + { + return false; + } + + std::string text; + if (filePath == NULL || !FileUtils::ReadTextFile(filePath, &text)) + { + return false; + } + + text = StripUtf8Bom(text); + + int parsedCount = 0; + for (size_t start = 0; start <= text.length();) + { + size_t end = text.find_first_of("\r\n", start); + size_t nextStart = text.length() + 1; + if (end != std::string::npos) + { + nextStart = end + 1; + if (text[end] == '\r' && nextStart < text.length() && text[nextStart] == '\n') + { + ++nextStart; + } + } + + std::string line; + if (end == std::string::npos) + { + line = text.substr(start); + } + else + { + line = text.substr(start, end - start); + } + + std::string trimmedLine = TrimAscii(line); + if (trimmedLine.empty()) + { + start = nextStart; + continue; + } + + if (trimmedLine[0] == '#' || trimmedLine[0] == '!') + { + start = nextStart; + continue; + } + + size_t eqPos = trimmedLine.find('='); + size_t colonPos = trimmedLine.find(':'); + size_t sepPos = std::string::npos; + if (eqPos == std::string::npos) + { + sepPos = colonPos; + } + else if (colonPos == std::string::npos) + { + sepPos = eqPos; + } + else + { + sepPos = (eqPos < colonPos) ? eqPos : colonPos; + } + + if (sepPos == std::string::npos) + { + start = nextStart; + continue; + } + + std::string key = TrimAscii(trimmedLine.substr(0, sepPos)); + if (key.empty()) + { + start = nextStart; + continue; + } + + std::string value = TrimAscii(trimmedLine.substr(sepPos + 1)); + (*properties)[key] = value; + ++parsedCount; + start = nextStart; + } + + if (outParsedCount != NULL) + { + *outParsedCount = parsedCount; + } + + return true; +} + +/** + * **Write server.properties Text** + * + * Writes key/value data back as `server.properties` + * Sorts keys before writing to keep output order stable + * server.propertiesの書き戻し処理 + */ +static bool WriteServerPropertiesFile(const char *filePath, const std::unordered_map<std::string, std::string> &properties) +{ + if (filePath == NULL) + { + return false; + } + + std::string text; + text += "# Minecraft server properties\n"; + text += "# Auto-generated and normalized when missing\n"; + + std::map<std::string, std::string> sortedProperties(properties.begin(), properties.end()); + for (std::map<std::string, std::string>::const_iterator it = sortedProperties.begin(); it != sortedProperties.end(); ++it) + { + text += it->first; + text += "="; + text += it->second; + text += "\n"; + } + + return FileUtils::WriteTextFileAtomic(filePath, text); +} + +static bool ReadNormalizedBoolProperty( + std::unordered_map<std::string, std::string> *properties, + const char *key, + bool defaultValue, + bool *shouldWrite) +{ + std::string raw = TrimAscii((*properties)[key]); + bool value = defaultValue; + if (!TryParseBool(raw, &value)) + { + value = defaultValue; + } + + std::string normalized = BoolToString(value); + if (raw != normalized) + { + (*properties)[key] = normalized; + if (shouldWrite != NULL) + { + *shouldWrite = true; + } + } + + return value; +} + +static int ReadNormalizedIntProperty( + std::unordered_map<std::string, std::string> *properties, + const char *key, + int defaultValue, + int minValue, + int maxValue, + bool *shouldWrite) +{ + std::string raw = TrimAscii((*properties)[key]); + int value = defaultValue; + if (!TryParseInt(raw, &value)) + { + value = defaultValue; + } + value = ClampInt(value, minValue, maxValue); + + std::string normalized = IntToString(value); + if (raw != normalized) + { + (*properties)[key] = normalized; + if (shouldWrite != NULL) + { + *shouldWrite = true; + } + } + + return value; +} + +static std::string ReadNormalizedStringProperty( + std::unordered_map<std::string, std::string> *properties, + const char *key, + const std::string &defaultValue, + size_t maxLength, + bool *shouldWrite) +{ + std::string value = TrimAscii((*properties)[key]); + if (value.empty()) + { + value = defaultValue; + } + if (maxLength > 0 && value.length() > maxLength) + { + value.resize(maxLength); + } + + if (value != (*properties)[key]) + { + (*properties)[key] = value; + if (shouldWrite != NULL) + { + *shouldWrite = true; + } + } + + return value; +} + +static bool ReadNormalizedOptionalInt64Property( + std::unordered_map<std::string, std::string> *properties, + const char *key, + __int64 *outValue, + bool *shouldWrite) +{ + std::string raw = TrimAscii((*properties)[key]); + if (raw.empty()) + { + if ((*properties)[key] != "") + { + (*properties)[key] = ""; + if (shouldWrite != NULL) + { + *shouldWrite = true; + } + } + return false; + } + + __int64 parsed = 0; + if (!TryParseInt64(raw, &parsed)) + { + (*properties)[key] = ""; + if (shouldWrite != NULL) + { + *shouldWrite = true; + } + return false; + } + + std::string normalized = Int64ToString(parsed); + if (raw != normalized) + { + (*properties)[key] = normalized; + if (shouldWrite != NULL) + { + *shouldWrite = true; + } + } + + if (outValue != NULL) + { + *outValue = parsed; + } + return true; +} + +static EServerLogLevel ReadNormalizedLogLevelProperty( + std::unordered_map<std::string, std::string> *properties, + const char *key, + EServerLogLevel defaultValue, + bool *shouldWrite) +{ + std::string raw = TrimAscii((*properties)[key]); + EServerLogLevel value = defaultValue; + if (!TryParseServerLogLevel(raw.c_str(), &value)) + { + value = defaultValue; + } + + std::string normalized = LogLevelToPropertyValue(value); + if (raw != normalized) + { + (*properties)[key] = normalized; + if (shouldWrite != NULL) + { + *shouldWrite = true; + } + } + + return value; +} + +static std::string ReadNormalizedLevelTypeProperty( + std::unordered_map<std::string, std::string> *properties, + const char *key, + bool *outIsFlat, + bool *shouldWrite) +{ + std::string raw = TrimAscii((*properties)[key]); + std::string lowered = ToLowerAscii(raw); + + bool isFlat = false; + std::string normalized = "default"; + if (lowered == "flat" || lowered == "superflat" || lowered == "1") + { + isFlat = true; + normalized = "flat"; + } + else if (lowered == "default" || lowered == "normal" || lowered == "0") + { + isFlat = false; + normalized = "default"; + } + + if (raw != normalized) + { + (*properties)[key] = normalized; + if (shouldWrite != NULL) + { + *shouldWrite = true; + } + } + + if (outIsFlat != NULL) + { + *outIsFlat = isFlat; + } + + return normalized; +} + +static std::string WorldSizeToPropertyValue(int worldSize) +{ + switch (worldSize) + { + case e_worldSize_Small: + return "small"; + case e_worldSize_Medium: + return "medium"; + case e_worldSize_Large: + return "large"; + case e_worldSize_Classic: + default: + return "classic"; + } +} + +static int WorldSizeToXzChunks(int worldSize) +{ + switch (worldSize) + { + case e_worldSize_Small: + return LEVEL_WIDTH_SMALL; + case e_worldSize_Medium: + return LEVEL_WIDTH_MEDIUM; + case e_worldSize_Large: + return LEVEL_WIDTH_LARGE; + case e_worldSize_Classic: + default: + return LEVEL_WIDTH_CLASSIC; + } +} + +static int WorldSizeToHellScale(int worldSize) +{ + switch (worldSize) + { + case e_worldSize_Small: + return HELL_LEVEL_SCALE_SMALL; + case e_worldSize_Medium: + return HELL_LEVEL_SCALE_MEDIUM; + case e_worldSize_Large: + return HELL_LEVEL_SCALE_LARGE; + case e_worldSize_Classic: + default: + return HELL_LEVEL_SCALE_CLASSIC; + } +} + +static bool TryParseWorldSize(const std::string &lowered, int *outWorldSize) +{ + if (outWorldSize == NULL) + { + return false; + } + + if (lowered == "classic" || lowered == "54" || lowered == "1") + { + *outWorldSize = e_worldSize_Classic; + return true; + } + if (lowered == "small" || lowered == "64" || lowered == "2") + { + *outWorldSize = e_worldSize_Small; + return true; + } + if (lowered == "medium" || lowered == "192" || lowered == "3") + { + *outWorldSize = e_worldSize_Medium; + return true; + } + if (lowered == "large" || lowered == "320" || lowered == "4") + { + *outWorldSize = e_worldSize_Large; + return true; + } + + return false; +} + +static int ReadNormalizedWorldSizeProperty( + std::unordered_map<std::string, std::string> *properties, + const char *key, + int defaultWorldSize, + int *outXzChunks, + int *outHellScale, + bool *shouldWrite) +{ + std::string raw = TrimAscii((*properties)[key]); + std::string lowered = ToLowerAscii(raw); + + int worldSize = defaultWorldSize; + if (!raw.empty()) + { + int parsedWorldSize = defaultWorldSize; + if (TryParseWorldSize(lowered, &parsedWorldSize)) + { + worldSize = parsedWorldSize; + } + } + + std::string normalized = WorldSizeToPropertyValue(worldSize); + if (raw != normalized) + { + (*properties)[key] = normalized; + if (shouldWrite != NULL) + { + *shouldWrite = true; + } + } + + if (outXzChunks != NULL) + { + *outXzChunks = WorldSizeToXzChunks(worldSize); + } + if (outHellScale != NULL) + { + *outHellScale = WorldSizeToHellScale(worldSize); + } + + return worldSize; +} + +/** + * **Load Effective Server Properties Config** + * + * Loads effective world settings, repairs missing or invalid values, and returns normalized config + * - Creates defaults when file is missing + * - Fills required keys when absent + * - Normalizes `level-id` to a safe format + * - Auto-saves when any fix is applied + * 実効設定の読み込みと補正処理 + */ +ServerPropertiesConfig LoadServerPropertiesConfig() +{ + ServerPropertiesConfig config; + + std::unordered_map<std::string, std::string> defaults; + std::unordered_map<std::string, std::string> loaded; + ApplyDefaultServerProperties(&defaults); + + int parsedCount = 0; + bool readSuccess = ReadServerPropertiesFile(kServerPropertiesPath, &loaded, &parsedCount); + std::unordered_map<std::string, std::string> merged = defaults; + bool shouldWrite = false; + + if (!readSuccess) + { + LogWorldIO("server.properties not found or unreadable; creating defaults"); + shouldWrite = true; + } + else + { + if (parsedCount == 0) + { + LogWorldIO("server.properties has no properties; applying defaults"); + shouldWrite = true; + } + + const size_t defaultCount = sizeof(kServerPropertyDefaults) / sizeof(kServerPropertyDefaults[0]); + for (size_t i = 0; i < defaultCount; ++i) + { + if (loaded.find(kServerPropertyDefaults[i].key) == loaded.end()) + { + shouldWrite = true; + break; + } + } + } + + for (std::unordered_map<std::string, std::string>::const_iterator it = loaded.begin(); it != loaded.end(); ++it) + { + // Merge loaded values over defaults and keep unknown keys whenever possible + merged[it->first] = it->second; + } + + std::string worldName = TrimAscii(merged["level-name"]); + if (worldName.empty()) + { + worldName = "world"; + shouldWrite = true; + } + + std::string worldSaveId = TrimAscii(merged["level-id"]); + if (worldSaveId.empty()) + { + // If level-id is missing, derive it from level-name to lock save destination + worldSaveId = NormalizeSaveId(worldName); + shouldWrite = true; + } + else + { + // Normalize existing level-id as well to avoid future inconsistencies + std::string normalized = NormalizeSaveId(worldSaveId); + if (normalized != worldSaveId) + { + worldSaveId = normalized; + shouldWrite = true; + } + } + + merged["level-name"] = worldName; + merged["level-id"] = worldSaveId; + + config.worldName = Utf8ToWide(worldName.c_str()); + config.worldSaveId = worldSaveId; + + config.serverPort = ReadNormalizedIntProperty(&merged, "server-port", kDefaultServerPort, 1, 65535, &shouldWrite); + config.serverIp = ReadNormalizedStringProperty(&merged, "server-ip", "0.0.0.0", 255, &shouldWrite); + config.lanAdvertise = ReadNormalizedBoolProperty(&merged, kLanAdvertisePropertyKey, false, &shouldWrite); + config.whiteListEnabled = ReadNormalizedBoolProperty(&merged, "white-list", false, &shouldWrite); + config.serverName = ReadNormalizedStringProperty(&merged, "server-name", "DedicatedServer", 16, &shouldWrite); + config.maxPlayers = ReadNormalizedIntProperty(&merged, "max-players", kDefaultMaxPlayers, 1, kMaxDedicatedPlayers, &shouldWrite); + config.seed = 0; + config.hasSeed = ReadNormalizedOptionalInt64Property(&merged, "level-seed", &config.seed, &shouldWrite); + config.logLevel = ReadNormalizedLogLevelProperty(&merged, "log-level", eServerLogLevel_Info, &shouldWrite); + config.autosaveIntervalSeconds = ReadNormalizedIntProperty(&merged, "autosave-interval", kDefaultAutosaveIntervalSeconds, 5, 3600, &shouldWrite); + + config.difficulty = ReadNormalizedIntProperty(&merged, "difficulty", 1, 0, 3, &shouldWrite); + config.gameMode = ReadNormalizedIntProperty(&merged, "gamemode", 0, 0, 1, &shouldWrite); + config.worldSize = ReadNormalizedWorldSizeProperty( + &merged, + "world-size", + e_worldSize_Classic, + &config.worldSizeChunks, + &config.worldHellScale, + &shouldWrite); + config.levelType = ReadNormalizedLevelTypeProperty(&merged, "level-type", &config.levelTypeFlat, &shouldWrite); + config.spawnProtectionRadius = ReadNormalizedIntProperty(&merged, "spawn-protection", 0, 0, 256, &shouldWrite); + config.generateStructures = ReadNormalizedBoolProperty(&merged, "generate-structures", true, &shouldWrite); + config.bonusChest = ReadNormalizedBoolProperty(&merged, "bonus-chest", false, &shouldWrite); + config.pvp = ReadNormalizedBoolProperty(&merged, "pvp", true, &shouldWrite); + config.trustPlayers = ReadNormalizedBoolProperty(&merged, "trust-players", true, &shouldWrite); + config.fireSpreads = ReadNormalizedBoolProperty(&merged, "fire-spreads", true, &shouldWrite); + config.tnt = ReadNormalizedBoolProperty(&merged, "tnt", true, &shouldWrite); + config.spawnAnimals = ReadNormalizedBoolProperty(&merged, "spawn-animals", true, &shouldWrite); + config.spawnNpcs = ReadNormalizedBoolProperty(&merged, "spawn-npcs", true, &shouldWrite); + config.spawnMonsters = ReadNormalizedBoolProperty(&merged, "spawn-monsters", true, &shouldWrite); + config.allowFlight = ReadNormalizedBoolProperty(&merged, "allow-flight", true, &shouldWrite); + config.allowNether = ReadNormalizedBoolProperty(&merged, "allow-nether", true, &shouldWrite); + config.friendsOfFriends = ReadNormalizedBoolProperty(&merged, "friends-of-friends", false, &shouldWrite); + config.gamertags = ReadNormalizedBoolProperty(&merged, "gamertags", true, &shouldWrite); + config.bedrockFog = ReadNormalizedBoolProperty(&merged, "bedrock-fog", true, &shouldWrite); + config.hostCanFly = ReadNormalizedBoolProperty(&merged, "host-can-fly", true, &shouldWrite); + config.hostCanChangeHunger = ReadNormalizedBoolProperty(&merged, "host-can-change-hunger", true, &shouldWrite); + config.hostCanBeInvisible = ReadNormalizedBoolProperty(&merged, "host-can-be-invisible", true, &shouldWrite); + config.disableSaving = ReadNormalizedBoolProperty(&merged, "disable-saving", false, &shouldWrite); + config.mobGriefing = ReadNormalizedBoolProperty(&merged, "mob-griefing", true, &shouldWrite); + config.keepInventory = ReadNormalizedBoolProperty(&merged, "keep-inventory", false, &shouldWrite); + config.doMobSpawning = ReadNormalizedBoolProperty(&merged, "do-mob-spawning", true, &shouldWrite); + config.doMobLoot = ReadNormalizedBoolProperty(&merged, "do-mob-loot", true, &shouldWrite); + config.doTileDrops = ReadNormalizedBoolProperty(&merged, "do-tile-drops", true, &shouldWrite); + config.naturalRegeneration = ReadNormalizedBoolProperty(&merged, "natural-regeneration", true, &shouldWrite); + config.doDaylightCycle = ReadNormalizedBoolProperty(&merged, "do-daylight-cycle", true, &shouldWrite); + + config.maxBuildHeight = ReadNormalizedIntProperty(&merged, "max-build-height", 256, 64, 256, &shouldWrite); + config.motd = ReadNormalizedStringProperty(&merged, "motd", "A Minecraft Server", 255, &shouldWrite); + + if (shouldWrite) + { + if (WriteServerPropertiesFile(kServerPropertiesPath, merged)) + { + LogWorldIO("wrote server.properties"); + } + else + { + LogWorldIO("failed to write server.properties"); + } + } + + return config; +} + +/** + * **Save World Identity While Preserving Other Keys** + * + * Saves world identity fields while preserving as many other settings as possible + * - Reads existing file and merges including unknown keys + * - Updates `level-name`, `level-id`, and `white-list` before writing back + * ワールド識別情報の保存処理 + */ +bool SaveServerPropertiesConfig(const ServerPropertiesConfig &config) +{ + std::unordered_map<std::string, std::string> merged; + ApplyDefaultServerProperties(&merged); + + std::unordered_map<std::string, std::string> loaded; + int parsedCount = 0; + if (ReadServerPropertiesFile(kServerPropertiesPath, &loaded, &parsedCount)) + { + for (std::unordered_map<std::string, std::string>::const_iterator it = loaded.begin(); it != loaded.end(); ++it) + { + // Keep existing content so keys untouched by caller are not dropped + merged[it->first] = it->second; + } + } + + std::string worldName = TrimAscii(WideToUtf8(config.worldName)); + if (worldName.empty()) + { + worldName = "world"; // Default world name + } + + std::string worldSaveId = TrimAscii(config.worldSaveId); + if (worldSaveId.empty()) + { + worldSaveId = NormalizeSaveId(worldName); + } + else + { + worldSaveId = NormalizeSaveId(worldSaveId); + } + + merged["level-name"] = worldName; + merged["level-id"] = worldSaveId; + merged["white-list"] = BoolToString(config.whiteListEnabled); + + return WriteServerPropertiesFile(kServerPropertiesPath, merged); +} +} + |
