diff options
| author | kuwa <kuwa.com3@gmail.com> | 2026-03-15 16:32:50 +0900 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-15 02:32:50 -0500 |
| commit | f483074cd2ff2cc9e9c3ef1df4430d4a65d1fb2a (patch) | |
| tree | 9cd094e38b2259ea913fecb7d6fde16046277182 /Minecraft.Server/Console/commands/ban-ip/CliCommandBanIp.cpp | |
| parent | 4d200a589dd3d0a8424eaef6c0d6fd454d16e411 (diff) | |
Dedicated Server Software - Minecraft.Server.exe (#498)
* add: Dedicated Server implementation
- Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management.
- Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server.
- Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server.
- Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files.
* add: refactor world loader & add server properties
- Introduced ServerLogger for logging startup steps and world I/O operations.
- Implemented ServerProperties for loading and saving server configuration from `server.properties`.
- Added WorldManager to handle world loading and creation based on server properties.
- Updated ServerMain to integrate server properties loading and world management.
- Enhanced project files to include new source and header files for the server components.
* update: implement enhanced logging functionality with configurable log levels
* update: update keyboard and mouse input initialization 1dc8a005ed111463c22c17b487e5ec8a3e2d30f3
* fix: change virtual screen resolution to 1920x1080(HD)
Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`,
the app crashes unless the virtual screen is set to HD.
* fix: dedicated server build settings for miniaudio migration and missing sources
- remove stale Windows64 Miles (mss64) link/copy references from server build
- add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj
- add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj
- fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build
* update: changed the virtual screen to 720p
Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage.
* add: add Docker support for Dedicated Server
add with entrypoint and build scripts
* fix: add initial save for newly created worlds in dedicated server
on the server side, I fixed the behavior introduced after commit aadb511, where newly created worlds are intentionally not saved to disk immediately.
* update: add basically all configuration options that are implemented in the classes to `server.properties`
* update: add LAN advertising configuration for server.properties
LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode).
* add: add implementing interactive command line using linenoise
- Integrated linenoise library for line editing and completion in the server console.
- Updated ServerLogger to handle external writes safely during logging.
- Modified ServerMain to initialize and manage the ServerCli for command input.
- The implementation is separate from everything else, so it doesn't affect anything else.
- The command input section and execution section are separated into threads.
* update: enhance command line completion with predictive hints
Like most command line tools, it highlights predictions in gray.
* add: implement `StringUtils` for string manipulation and refactor usages
Unified the scattered utility functions.
* fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race
Before this change, server/host shutdown closed sockets directly in
ServerConnection::stop(), which bypassed the normal disconnect flow.
As a result, clients could be dropped without receiving a proper
DisconnectPacket during stop/kill/world-close paths.
Also, WinsockNetLayer::Shutdown() could destroy synchronization objects
while host-side recv threads were still exiting, causing a crash in
RecvThreadProc (access violation on world close in host mode).
* fix: return client to menus when Win64 host connection drops
- Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64.
- When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow.
- Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down.
- Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions.
* update: converted Japanese comments to English
* add: create `Minecraft.Server` developer guide in English and Japanese
* update: add note about issue
* add: add `nlohmann/json` json lib
* add: add FileUtils
Moved file operations to `utils`.
* add: Dedicated Server BAN access manager with persistent player and IP bans
- add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use
- add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows
- add persistent player and IP ban checks during dedicated server connection handling
- add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json
- add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows
- add active-ban snapshot APIs and expiry-aware filtering for expires metadata
- add RAII-based dedicated access shutdown handling during server startup and teardown
* update: changed file read/write operations to use `FileUtils`.
- As a side effect, saving has become faster!
* fix: Re-added the source that had somehow disappeared.
* add: significantly improved the dedicated server logging system
- add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output
- forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer
- add named network logs for incoming, accepted, rejected, and disconnected connections
- cache connection metadata by smallId so player name and remote IP remain available for disconnect logs
- keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side
* fix: added the updated library source
* add: add `ban` and `pardon` commands for Player and IP
* fix: fix stop command shutdown process
add dedicated server shutdown request handling
* fix: fixed the save logic during server shutdown
Removed redundant repeated saves and eliminated the risks of async writes.
* update: added new sever files to Docker entrypoint
* fix: replace shutdown flag with atomic variable for thread safety
* update: update Dedicated Server developer guide
English is machine translated.
Please forgive me.
* update: check for the existence of `GameHDD` and create
* add: add Whitelist to Dedicated Server
* refactor: clean up and refactor the code
- unify duplicated implementations that were copied repeatedly
- update outdated patterns to more modern ones
* fix: include UI header (new update fix)
* fix: fix the detection range for excessive logging
`getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air.
The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`.
* update: add world size config to dedicated server properties
* update: update README add explanation of `server.properties` & launch arguments
* update: add nightly release workflow for dedicated server and client builds to Actions
* fix: update name for workflow
* add random seed generation
* add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry
* fix: ghost player when clients disconnect out of order
#4
* fix: fix 7zip option
* fix: fix Docker workflow for Dedicated Server artifact handling
* add: add no build Dedicated Server startup scripts and Docker Compose
* update: add README for Docker Dedicated Server setup with no local build
* refactor: refactor command path structure
As the number of commands has increased and become harder to navigate, each command has been organized into separate folders.
* update: support stream(file stdin) input mode for server CLI
Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux.
* add: add new CLI Console Commands for Dedicated Server
Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player.
- default game.
- enchant
- experience.
- give
- kill(currently, getting a permission error for some reason)
- time
- weather.
- update tp & gamemode command
* fix: change player map icon to random select
* update: increase the player limit
* add: restore the basic anti-cheat implementation and add spawn protection
Added the following anti-cheat measures and add spawn protection to `server.properties`.
- instant break
- speed
- reach
* fix: fix Docker image tag
---------
Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
Diffstat (limited to 'Minecraft.Server/Console/commands/ban-ip/CliCommandBanIp.cpp')
| -rw-r--r-- | Minecraft.Server/Console/commands/ban-ip/CliCommandBanIp.cpp | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/Minecraft.Server/Console/commands/ban-ip/CliCommandBanIp.cpp b/Minecraft.Server/Console/commands/ban-ip/CliCommandBanIp.cpp new file mode 100644 index 00000000..99c1455e --- /dev/null +++ b/Minecraft.Server/Console/commands/ban-ip/CliCommandBanIp.cpp @@ -0,0 +1,171 @@ +#include "stdafx.h" + +#include "CliCommandBanIp.h" + +#include "..\..\ServerCliEngine.h" +#include "..\..\ServerCliParser.h" +#include "..\..\..\Access\Access.h" +#include "..\..\..\Common\NetworkUtils.h" +#include "..\..\..\Common\StringUtils.h" +#include "..\..\..\ServerLogManager.h" +#include "..\..\..\..\Minecraft.Client\MinecraftServer.h" +#include "..\..\..\..\Minecraft.Client\PlayerConnection.h" +#include "..\..\..\..\Minecraft.Client\PlayerList.h" +#include "..\..\..\..\Minecraft.Client\ServerPlayer.h" +#include "..\..\..\..\Minecraft.World\Connection.h" +#include "..\..\..\..\Minecraft.World\DisconnectPacket.h" + +namespace ServerRuntime +{ + namespace + { + // The dedicated server keeps the accepted remote IP in ServerLogManager, keyed by connection smallId. + // It's a bit strange from a responsibility standpoint, so we'll need to implement it separately. + static bool TryGetPlayerRemoteIp(const std::shared_ptr<ServerPlayer> &player, std::string *outIp) + { + if (outIp == nullptr || player == nullptr || player->connection == nullptr || player->connection->connection == nullptr || player->connection->connection->getSocket() == nullptr) + { + return false; + } + + const unsigned char smallId = player->connection->connection->getSocket()->getSmallId(); + if (smallId == 0) + { + return false; + } + + return ServerRuntime::ServerLogManager::TryGetConnectionRemoteIp(smallId, outIp); + } + + // After persisting the ban, walk a snapshot of current players so every matching session is removed. + static int DisconnectPlayersByRemoteIp(const std::string &ip) + { + auto *server = MinecraftServer::getInstance(); + if (server == nullptr || server->getPlayers() == nullptr) + { + return 0; + } + + const std::string normalizedIp = NetworkUtils::NormalizeIpToken(ip); + const std::vector<std::shared_ptr<ServerPlayer>> playerSnapshot = server->getPlayers()->players; + int disconnectedCount = 0; + for (const auto &player : playerSnapshot) + { + std::string playerIp; + if (!TryGetPlayerRemoteIp(player, &playerIp)) + { + continue; + } + + if (NetworkUtils::NormalizeIpToken(playerIp) == normalizedIp) + { + if (player != nullptr && player->connection != nullptr) + { + player->connection->disconnect(DisconnectPacket::eDisconnect_Banned); + ++disconnectedCount; + } + } + } + + return disconnectedCount; + } + } + + const char *CliCommandBanIp::Name() const + { + return "ban-ip"; + } + + const char *CliCommandBanIp::Usage() const + { + return "ban-ip <address|player> [reason ...]"; + } + + const char *CliCommandBanIp::Description() const + { + return "Ban an IP address or a player's current IP."; + } + + /** + * Resolves either a literal IP or an online player's current IP, persists the ban, and disconnects every matching connection + * IPまたは接続中プレイヤーの現在IPをBANし一致する接続を切断する + */ + bool CliCommandBanIp::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) + { + if (line.tokens.size() < 2) + { + engine->LogWarn("Usage: ban-ip <address|player> [reason ...]"); + return false; + } + if (!ServerRuntime::Access::IsInitialized()) + { + engine->LogWarn("Access manager is not initialized."); + return false; + } + + const std::string targetToken = line.tokens[1]; + std::string remoteIp; + // Match Java Edition behavior by accepting either a literal IP or an online player name. + const auto targetPlayer = engine->FindPlayerByNameUtf8(targetToken); + if (targetPlayer != nullptr) + { + if (!TryGetPlayerRemoteIp(targetPlayer, &remoteIp)) + { + engine->LogWarn("Cannot ban that player's IP because no current remote IP is available."); + return false; + } + } + else if (NetworkUtils::IsIpLiteral(targetToken)) + { + remoteIp = StringUtils::TrimAscii(targetToken); + } + else + { + engine->LogWarn("Unknown player or invalid IP address: " + targetToken); + return false; + } + + // Refuse duplicate bans so operators get immediate feedback instead of rewriting the same entry. + if (ServerRuntime::Access::IsIpBanned(remoteIp)) + { + engine->LogWarn("That IP address is already banned."); + return false; + } + + ServerRuntime::Access::BanMetadata metadata = ServerRuntime::Access::BanManager::BuildDefaultMetadata("Console"); + metadata.reason = StringUtils::JoinTokens(line.tokens, 2); + if (metadata.reason.empty()) + { + metadata.reason = "Banned by an operator."; + } + + // Publish the ban before disconnecting players so reconnect attempts are rejected immediately. + if (!ServerRuntime::Access::AddIpBan(remoteIp, metadata)) + { + engine->LogError("Failed to write IP ban."); + return false; + } + + const int disconnectedCount = DisconnectPlayersByRemoteIp(remoteIp); + // Report the resolved IP rather than the original token so player-name targets are explicit in the console. + engine->LogInfo("Banned IP address " + remoteIp + "."); + if (disconnectedCount > 0) + { + engine->LogInfo("Disconnected " + std::to_string(disconnectedCount) + " player(s) with that IP."); + } + return true; + } + + /** + * Suggests online player names for the player-target form of the Java Edition command + * プレイヤー名指定時の補完候補を返す + */ + void CliCommandBanIp::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const + { + if (context.currentTokenIndex == 1) + { + engine->SuggestPlayers(context.prefix, context.linePrefix, out); + } + } +} + |
