diff options
| author | rtm516 <rtm516@users.noreply.github.com> | 2026-03-17 21:39:22 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-17 16:39:22 -0500 |
| commit | 02a5961f39673be403fda3edbf6fb1265bd93477 (patch) | |
| tree | ade5f3cfd70fcb6e0add6492f182cc571bec7f3a /Minecraft.Server/CMakeLists.txt | |
| parent | 1a3fcb5b2010fbbf5ef0ab52f7291a4129f05842 (diff) | |
Move project to CMake (#781)
* Move to cmake
* Move sources to source_groups and ditch more old VS files
* Add BuildVer.h generation
* Break out cmake source lists to platforms
* Don't copy swf files
* Revert audio changes from merge
* Add platform defines
* Match MSBuild flags
* Move BuildVer.h to common include and fix rebuild issue
* Seperate projects properly
* Exclude more files and make sure GameHDD exists
* Missing line
* Remove remaining VS project files
* Update readme and actions
* Use incremental LTCG
* Update workflows
* Update build workflows and output folder
* Disable vcpkg checks
* Force MSVC
* Use precompiled headers
* Only use PCH for cpp
* Exclude compat_shims from PCH
* Handle per-platform source includes
* Copy only current platform media
* Define Iggy libs per platform
* Fix EnsureGameHDD check
* Only set WIN32_EXECUTABLE on Windows
* Correct Iggy libs path
* Remove include of terrain_MipmapLevel
* Correct path to xsb/xwb
* Implement copilot suggestions
* Add clang flags (untested)
* Fix robocopy error checking
* Update documentation
* Drop CMakePresets.json version as we dont use v6 features
* Always cleanup artifacts in nightly even if some builds fail
* Re-work compiler target options
* Move newer iggy dll into redist and cleanup
* Fix typos
* Remove 'Source Files' from all source groups
* Remove old ps1 build scripts
Diffstat (limited to 'Minecraft.Server/CMakeLists.txt')
| -rw-r--r-- | Minecraft.Server/CMakeLists.txt | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/Minecraft.Server/CMakeLists.txt b/Minecraft.Server/CMakeLists.txt new file mode 100644 index 00000000..52e5826e --- /dev/null +++ b/Minecraft.Server/CMakeLists.txt @@ -0,0 +1,85 @@ +# Note: A lot of this file is the same as the client due to the shared code + +include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake") + +include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake") + +# Combine all source files into a single variable for the target +# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder +set(MINECRAFT_SERVER_SOURCES + ${MINECRAFT_SERVER_COMMON} + ${SOURCES_COMMON} +) + +add_executable(Minecraft.Server ${MINECRAFT_SERVER_SOURCES}) + +target_include_directories(Minecraft.Server PRIVATE + "${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h + "${CMAKE_SOURCE_DIR}/Minecraft.Client/" + "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/Iggy/include" + "${CMAKE_CURRENT_SOURCE_DIR}" + "${CMAKE_SOURCE_DIR}/include/" +) +target_compile_definitions(Minecraft.Server PRIVATE + ${MINECRAFT_SHARED_DEFINES} + MINECRAFT_SERVER_BUILD +) +target_precompile_headers(Minecraft.Server PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>") +set_source_files_properties("${CMAKE_SOURCE_DIR}/Minecraft.Client/compat_shims.cpp" PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH + +configure_compiler_target(Minecraft.Server) + +set_target_properties(Minecraft.Server PROPERTIES + OUTPUT_NAME "Minecraft.Server" + VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Server>" + VS_DEBUGGER_COMMAND_ARGUMENTS "-port 25565 -bind 0.0.0.0 -name DedicatedServer" +) + +target_link_libraries(Minecraft.Server PRIVATE + Minecraft.World + d3d11 + d3dcompiler + XInput9_1_0 + wsock32 + legacy_stdio_definitions + $<$<CONFIG:Debug>: # Debug 4J libraries + "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Input_d.lib" + "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Storage_d.lib" + "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC_d.lib" + > + $<$<NOT:$<CONFIG:Debug>>: # Release 4J libraries + "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Input.lib" + "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Storage.lib" + "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC.lib" + > +) + +# Iggy libs +foreach(lib IN LISTS IGGY_LIBS) + target_link_libraries(Minecraft.Server PRIVATE "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/Iggy/lib/${lib}") +endforeach() + +# --- +# Asset / redist copy +# --- +include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake") + +# Copy res +set(ASSET_FOLDER_PAIRS + "${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/res" "Common/res" +) +setup_asset_folder_copy(Minecraft.Server "${ASSET_FOLDER_PAIRS}") + +# Copy arc media +set(ASSET_FILES_PAIRS + "${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/" +) +setup_asset_file_copy(Minecraft.Server "${ASSET_FILES_PAIRS}") + +# Copy redist files +add_copyredist_target(Minecraft.Server) + +# Make sure GameHDD exists on Windows +if(PLATFORM_NAME STREQUAL "Windows64") + add_gamehdd_target(Minecraft.Server) +endif() |
