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| author | Slenderman <ssimulpong@outlook.com> | 2026-03-01 15:14:10 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-01 15:14:10 -0500 |
| commit | 91f0f0e3cc7ad101500b3c98e972f0ecfcfebe1d (patch) | |
| tree | 2aedc46e96b2f5428fb01103f42ccb6a36f14b34 /Minecraft.Client | |
| parent | 55a86b8dc3e8b541b7fbea31ab6056ed179c03b1 (diff) | |
| parent | a2cf02cc38779c85896baceec402d1f579adb3d3 (diff) | |
Merge branch 'smartcmd:main' into main
Diffstat (limited to 'Minecraft.Client')
| -rw-r--r-- | Minecraft.Client/Windows64/Windows64_UIController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Windows64/Windows64_UIController.cpp b/Minecraft.Client/Windows64/Windows64_UIController.cpp index f4e9a9fc..10ae20af 100644 --- a/Minecraft.Client/Windows64/Windows64_UIController.cpp +++ b/Minecraft.Client/Windows64/Windows64_UIController.cpp @@ -50,7 +50,7 @@ void ConsoleUIController::init(ID3D11Device *dev, ID3D11DeviceContext *ctx, ID3D really big so if you substitute a different file it should work. */ gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_vertexbuffer, 5000, 16 * 1024 * 1024); gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_texture , 5000, 128 * 1024 * 1024); - gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_rendertarget, 10, 32 * 1024 * 1024); + gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_rendertarget, 10, 64 * 1024 * 1024); /* GDraw is all set, so we'll point Iggy at it. */ IggySetGDraw(gdraw_funcs); |
