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authorAdem Kurt <138557116+Adem-Kurt@users.noreply.github.com>2026-03-19 03:11:07 +0300
committerGitHub <noreply@github.com>2026-03-18 20:11:07 -0400
commit71d6fba4b9a8d7f2bbe3df6ef70fe1706f8c5a53 (patch)
treef085c54d787a5da3a51d2a6a9d7561981788de56 /Minecraft.Client
parentbaa9fc058d405854de7fea0f6a47b990f04ab27c (diff)
Fix: opening the horse's inventory plays sound effects twice (#1336)
Diffstat (limited to 'Minecraft.Client')
-rw-r--r--Minecraft.Client/Minecraft.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/Minecraft.Client/Minecraft.cpp b/Minecraft.Client/Minecraft.cpp
index 11fd81a0..1ba432fd 100644
--- a/Minecraft.Client/Minecraft.cpp
+++ b/Minecraft.Client/Minecraft.cpp
@@ -3746,7 +3746,10 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_INVENTORY)) && gameMode->isInputAllowed(MINECRAFT_ACTION_INVENTORY))
{
shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->player;
- ui.PlayUISFX(eSFX_Press);
+ if (!player->isRiding())
+ {
+ ui.PlayUISFX(eSFX_Press);
+ }
if(gameMode->isServerControlledInventory())
{