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authorPrakhar Sharma <149769581+Prakhar1808@users.noreply.github.com>2026-03-13 17:11:47 +0530
committerGitHub <noreply@github.com>2026-03-13 11:41:47 +0000
commit379434097aa4c7e854c3debe44ce44fed7c24ca1 (patch)
treea4e5d049c12ad852fdb208f49e10717549600100 /Minecraft.Client
parentd131a551bff13b76d98dc708756daa1fd975e7ca (diff)
Fix witches' bottle color (#1205)
* fix: witches' bottle is now the right color * fix: add condition if item has mutiple layers
Diffstat (limited to 'Minecraft.Client')
-rw-r--r--Minecraft.Client/ItemInHandRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/ItemInHandRenderer.cpp b/Minecraft.Client/ItemInHandRenderer.cpp
index 66c922b4..13d4fc20 100644
--- a/Minecraft.Client/ItemInHandRenderer.cpp
+++ b/Minecraft.Client/ItemInHandRenderer.cpp
@@ -228,7 +228,7 @@ void ItemInHandRenderer::renderItem(shared_ptr<LivingEntity> mob, shared_ptr<Ite
// by texture lighting. This is for colourising things held in 3rd person view.
if ( (setColor) && (item != nullptr) )
{
- int col = Item::items[item->id]->getColor(item,0);
+ int col = Item::items[item->id]->getColor(item, layer);
float red = ((col >> 16) & 0xff) / 255.0f;
float g = ((col >> 8) & 0xff) / 255.0f;
float b = ((col) & 0xff) / 255.0f;