diff options
| author | Fayaz Shaikh <61674751+fayaz12g@users.noreply.github.com> | 2026-03-02 22:11:16 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 10:11:16 +0700 |
| commit | 0b1e51f620317e29666d6f3382a442544d783af6 (patch) | |
| tree | 55e2ce1ae4abb22b6e7a01154eec6f8455aed7c0 /Minecraft.Client | |
| parent | acf4a38555b4fd5f90319354178ea66af287f741 (diff) | |
Cleaner implementation of support dynamic resizing aspect ratio (#228)
* Add dynamic resolution
* Clean up implementation
* Use existing ints instead of new ones
* Remove WM_SIZE argument (unecessary now that we directly use g_iScreenWidth and g_iScreenHeight)
Diffstat (limited to 'Minecraft.Client')
| -rw-r--r-- | Minecraft.Client/glWrapper.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/Minecraft.Client/glWrapper.cpp b/Minecraft.Client/glWrapper.cpp index 93b13d40..540271b9 100644 --- a/Minecraft.Client/glWrapper.cpp +++ b/Minecraft.Client/glWrapper.cpp @@ -48,12 +48,13 @@ void glLoadIdentity() RenderManager.MatrixSetIdentity(); } -extern UINT g_ScreenWidth; -extern UINT g_ScreenHeight; +extern int g_iScreenWidth; +extern int g_iScreenHeight; void gluPerspective(float fovy, float aspect, float zNear, float zFar) { - RenderManager.MatrixPerspective(fovy,aspect,zNear,zFar); + float dynamicAspect = (float)g_iScreenWidth / (float)g_iScreenHeight; + RenderManager.MatrixPerspective(fovy, dynamicAspect, zNear, zFar); } void glOrtho(float left,float right,float bottom,float top,float zNear,float zFar) |
