diff options
| author | rtm516 <rtm516@users.noreply.github.com> | 2026-03-17 21:39:22 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-17 16:39:22 -0500 |
| commit | 02a5961f39673be403fda3edbf6fb1265bd93477 (patch) | |
| tree | ade5f3cfd70fcb6e0add6492f182cc571bec7f3a /Minecraft.Client/prebuild.ps1 | |
| parent | 1a3fcb5b2010fbbf5ef0ab52f7291a4129f05842 (diff) | |
Move project to CMake (#781)
* Move to cmake
* Move sources to source_groups and ditch more old VS files
* Add BuildVer.h generation
* Break out cmake source lists to platforms
* Don't copy swf files
* Revert audio changes from merge
* Add platform defines
* Match MSBuild flags
* Move BuildVer.h to common include and fix rebuild issue
* Seperate projects properly
* Exclude more files and make sure GameHDD exists
* Missing line
* Remove remaining VS project files
* Update readme and actions
* Use incremental LTCG
* Update workflows
* Update build workflows and output folder
* Disable vcpkg checks
* Force MSVC
* Use precompiled headers
* Only use PCH for cpp
* Exclude compat_shims from PCH
* Handle per-platform source includes
* Copy only current platform media
* Define Iggy libs per platform
* Fix EnsureGameHDD check
* Only set WIN32_EXECUTABLE on Windows
* Correct Iggy libs path
* Remove include of terrain_MipmapLevel
* Correct path to xsb/xwb
* Implement copilot suggestions
* Add clang flags (untested)
* Fix robocopy error checking
* Update documentation
* Drop CMakePresets.json version as we dont use v6 features
* Always cleanup artifacts in nightly even if some builds fail
* Re-work compiler target options
* Move newer iggy dll into redist and cleanup
* Fix typos
* Remove 'Source Files' from all source groups
* Remove old ps1 build scripts
Diffstat (limited to 'Minecraft.Client/prebuild.ps1')
| -rw-r--r-- | Minecraft.Client/prebuild.ps1 | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/Minecraft.Client/prebuild.ps1 b/Minecraft.Client/prebuild.ps1 deleted file mode 100644 index 0acbf023..00000000 --- a/Minecraft.Client/prebuild.ps1 +++ /dev/null @@ -1,38 +0,0 @@ -$sha = (git rev-parse --short=7 HEAD) - -if ($env:GITHUB_REPOSITORY) { - $ref = "$env:GITHUB_REPOSITORY/$(git symbolic-ref --short HEAD)" -} else { - $remoteUrl = (git remote get-url origin) - # handle github urls only, can't predict other origins behavior - if ($remoteUrl -match '(?:github\.com[:/])([^/:]+/[^/]+?)(?:\.git)?$') { - $ref = "$($matches[1])/$(git symbolic-ref --short HEAD)" - }else{ - # fallback to just symbolic ref in case remote isnt what we expect - $ref = "UNKNOWN/$(git symbolic-ref --short HEAD)" - } -} - -$build = 560 # Note: Build/network has to stay static for now, as without it builds wont be able to play together. We can change it later when we have a better versioning scheme in place. -$suffix = "" - -# TODO Re-enable -# If we are running in GitHub Actions, use the run number as the build number -# if ($env:GITHUB_RUN_NUMBER) { -# $build = $env:GITHUB_RUN_NUMBER -# } - -# If we have uncommitted changes, add a suffix to the version string -if (git status --porcelain) { - $suffix = "-dev" -} - -@" -#pragma once - -#define VER_PRODUCTBUILD $build -#define VER_PRODUCTVERSION_STR_W L"$sha$suffix" -#define VER_FILEVERSION_STR_W VER_PRODUCTVERSION_STR_W -#define VER_BRANCHVERSION_STR_W L"$ref" -#define VER_NETWORK VER_PRODUCTBUILD -"@ | Set-Content "Common/BuildVer.h" |
