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authorrtm516 <rtm516@users.noreply.github.com>2026-03-17 21:39:22 +0000
committerGitHub <noreply@github.com>2026-03-17 16:39:22 -0500
commit02a5961f39673be403fda3edbf6fb1265bd93477 (patch)
treeade5f3cfd70fcb6e0add6492f182cc571bec7f3a /Minecraft.Client/prebuild.ps1
parent1a3fcb5b2010fbbf5ef0ab52f7291a4129f05842 (diff)
Move project to CMake (#781)
* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
Diffstat (limited to 'Minecraft.Client/prebuild.ps1')
-rw-r--r--Minecraft.Client/prebuild.ps138
1 files changed, 0 insertions, 38 deletions
diff --git a/Minecraft.Client/prebuild.ps1 b/Minecraft.Client/prebuild.ps1
deleted file mode 100644
index 0acbf023..00000000
--- a/Minecraft.Client/prebuild.ps1
+++ /dev/null
@@ -1,38 +0,0 @@
-$sha = (git rev-parse --short=7 HEAD)
-
-if ($env:GITHUB_REPOSITORY) {
- $ref = "$env:GITHUB_REPOSITORY/$(git symbolic-ref --short HEAD)"
-} else {
- $remoteUrl = (git remote get-url origin)
- # handle github urls only, can't predict other origins behavior
- if ($remoteUrl -match '(?:github\.com[:/])([^/:]+/[^/]+?)(?:\.git)?$') {
- $ref = "$($matches[1])/$(git symbolic-ref --short HEAD)"
- }else{
- # fallback to just symbolic ref in case remote isnt what we expect
- $ref = "UNKNOWN/$(git symbolic-ref --short HEAD)"
- }
-}
-
-$build = 560 # Note: Build/network has to stay static for now, as without it builds wont be able to play together. We can change it later when we have a better versioning scheme in place.
-$suffix = ""
-
-# TODO Re-enable
-# If we are running in GitHub Actions, use the run number as the build number
-# if ($env:GITHUB_RUN_NUMBER) {
-# $build = $env:GITHUB_RUN_NUMBER
-# }
-
-# If we have uncommitted changes, add a suffix to the version string
-if (git status --porcelain) {
- $suffix = "-dev"
-}
-
-@"
-#pragma once
-
-#define VER_PRODUCTBUILD $build
-#define VER_PRODUCTVERSION_STR_W L"$sha$suffix"
-#define VER_FILEVERSION_STR_W VER_PRODUCTVERSION_STR_W
-#define VER_BRANCHVERSION_STR_W L"$ref"
-#define VER_NETWORK VER_PRODUCTBUILD
-"@ | Set-Content "Common/BuildVer.h"