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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/ZombieRenderer.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/ZombieRenderer.h')
-rw-r--r--Minecraft.Client/ZombieRenderer.h18
1 files changed, 11 insertions, 7 deletions
diff --git a/Minecraft.Client/ZombieRenderer.h b/Minecraft.Client/ZombieRenderer.h
index e070cc7b..c8f110b1 100644
--- a/Minecraft.Client/ZombieRenderer.h
+++ b/Minecraft.Client/ZombieRenderer.h
@@ -1,5 +1,4 @@
#pragma once
-
#include "HumanoidMobRenderer.h"
class VillagerZombieModel;
@@ -8,6 +7,10 @@ class Zombie;
class ZombieRenderer : public HumanoidMobRenderer
{
private:
+ static ResourceLocation ZOMBIE_PIGMAN_LOCATION;
+ static ResourceLocation ZOMBIE_LOCATION;
+ static ResourceLocation ZOMBIE_VILLAGER_LOCATION;
+
HumanoidModel *defaultModel;
VillagerZombieModel *villagerModel;
@@ -24,18 +27,19 @@ public:
ZombieRenderer();
protected:
- void createArmorParts();
- int prepareArmor(shared_ptr<Mob> _mob, int layer, float a);
+ virtual void createArmorParts();
+ virtual int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a);
public:
- void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
+ virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
+ virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
protected:
- void additionalRendering(shared_ptr<Mob> _mob, float a);
+ virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
private:
- void swapArmor(shared_ptr<Zombie> mob);
+ virtual void swapArmor(shared_ptr<Zombie> mob);
protected:
- void setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
+ virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a);
}; \ No newline at end of file