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authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/ZombieRenderer.h
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.Client/ZombieRenderer.h')
-rw-r--r--Minecraft.Client/ZombieRenderer.h18
1 files changed, 11 insertions, 7 deletions
diff --git a/Minecraft.Client/ZombieRenderer.h b/Minecraft.Client/ZombieRenderer.h
index e070cc7b..c8f110b1 100644
--- a/Minecraft.Client/ZombieRenderer.h
+++ b/Minecraft.Client/ZombieRenderer.h
@@ -1,5 +1,4 @@
#pragma once
-
#include "HumanoidMobRenderer.h"
class VillagerZombieModel;
@@ -8,6 +7,10 @@ class Zombie;
class ZombieRenderer : public HumanoidMobRenderer
{
private:
+ static ResourceLocation ZOMBIE_PIGMAN_LOCATION;
+ static ResourceLocation ZOMBIE_LOCATION;
+ static ResourceLocation ZOMBIE_VILLAGER_LOCATION;
+
HumanoidModel *defaultModel;
VillagerZombieModel *villagerModel;
@@ -24,18 +27,19 @@ public:
ZombieRenderer();
protected:
- void createArmorParts();
- int prepareArmor(shared_ptr<Mob> _mob, int layer, float a);
+ virtual void createArmorParts();
+ virtual int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a);
public:
- void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
+ virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
+ virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
protected:
- void additionalRendering(shared_ptr<Mob> _mob, float a);
+ virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
private:
- void swapArmor(shared_ptr<Zombie> mob);
+ virtual void swapArmor(shared_ptr<Zombie> mob);
protected:
- void setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
+ virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a);
}; \ No newline at end of file