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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
| commit | 42aec6dac53dffa6afe072560a7e1d4986112538 (patch) | |
| tree | 0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/ZombieRenderer.h | |
| parent | c9d58eeac7c72f0b3038e084667b4d89a6249fce (diff) | |
| parent | ef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff) | |
Merge branch 'main' into pr/win64-world-saves
# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
Diffstat (limited to 'Minecraft.Client/ZombieRenderer.h')
| -rw-r--r-- | Minecraft.Client/ZombieRenderer.h | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/Minecraft.Client/ZombieRenderer.h b/Minecraft.Client/ZombieRenderer.h index e070cc7b..c8f110b1 100644 --- a/Minecraft.Client/ZombieRenderer.h +++ b/Minecraft.Client/ZombieRenderer.h @@ -1,5 +1,4 @@ #pragma once - #include "HumanoidMobRenderer.h" class VillagerZombieModel; @@ -8,6 +7,10 @@ class Zombie; class ZombieRenderer : public HumanoidMobRenderer { private: + static ResourceLocation ZOMBIE_PIGMAN_LOCATION; + static ResourceLocation ZOMBIE_LOCATION; + static ResourceLocation ZOMBIE_VILLAGER_LOCATION; + HumanoidModel *defaultModel; VillagerZombieModel *villagerModel; @@ -24,18 +27,19 @@ public: ZombieRenderer(); protected: - void createArmorParts(); - int prepareArmor(shared_ptr<Mob> _mob, int layer, float a); + virtual void createArmorParts(); + virtual int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a); public: - void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a); + virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a); + virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity); protected: - void additionalRendering(shared_ptr<Mob> _mob, float a); + virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a); private: - void swapArmor(shared_ptr<Zombie> mob); + virtual void swapArmor(shared_ptr<Zombie> mob); protected: - void setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a); + virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a); };
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