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authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/ZombieRenderer.cpp
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.Client/ZombieRenderer.cpp')
-rw-r--r--Minecraft.Client/ZombieRenderer.cpp27
1 files changed, 24 insertions, 3 deletions
diff --git a/Minecraft.Client/ZombieRenderer.cpp b/Minecraft.Client/ZombieRenderer.cpp
index 5408736d..7fd2d201 100644
--- a/Minecraft.Client/ZombieRenderer.cpp
+++ b/Minecraft.Client/ZombieRenderer.cpp
@@ -4,6 +4,10 @@
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "ZombieRenderer.h"
+ResourceLocation ZombieRenderer::ZOMBIE_PIGMAN_LOCATION(TN_MOB_PIGZOMBIE);
+ResourceLocation ZombieRenderer::ZOMBIE_LOCATION(TN_MOB_ZOMBIE);
+ResourceLocation ZombieRenderer::ZOMBIE_VILLAGER_LOCATION(TN_MOB_ZOMBIE_VILLAGER);
+
ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1.0f)
{
modelVersion = 1;
@@ -34,7 +38,7 @@ void ZombieRenderer::createArmorParts()
villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
}
-int ZombieRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
+int ZombieRenderer::prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a)
{
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
@@ -48,7 +52,24 @@ void ZombieRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
HumanoidMobRenderer::render(_mob, x, y, z, rot, a);
}
-void ZombieRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
+ResourceLocation *ZombieRenderer::getTextureLocation(shared_ptr<Entity> entity)
+{
+ shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(entity);
+
+ // TODO Extract this clusterfck into 3 renderers
+ if ( entity->instanceof(eTYPE_PIGZOMBIE) )
+ {
+ return &ZOMBIE_PIGMAN_LOCATION;
+ }
+
+ if (mob->isVillager())
+ {
+ return &ZOMBIE_VILLAGER_LOCATION;
+ }
+ return &ZOMBIE_LOCATION;
+}
+
+void ZombieRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
{
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
@@ -80,7 +101,7 @@ void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob)
humanoidModel = (HumanoidModel *) model;
}
-void ZombieRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
+void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
{
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
if (mob->isConverting())