diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Xbox | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Xbox')
| -rw-r--r-- | Minecraft.Client/Xbox/Network/NetworkPlayerXbox.cpp | 23 | ||||
| -rw-r--r-- | Minecraft.Client/Xbox/Network/NetworkPlayerXbox.h | 6 |
2 files changed, 27 insertions, 2 deletions
diff --git a/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.cpp b/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.cpp index 37e24f7a..386a0206 100644 --- a/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.cpp +++ b/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.cpp @@ -12,7 +12,7 @@ unsigned char NetworkPlayerXbox::GetSmallId() return m_qnetPlayer->GetSmallId(); } -void NetworkPlayerXbox::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority) +void NetworkPlayerXbox::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack) { DWORD flags; flags = QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL; @@ -20,6 +20,11 @@ void NetworkPlayerXbox::SendData(INetworkPlayer *player, const void *pvData, int m_qnetPlayer->SendData(((NetworkPlayerXbox *)player)->m_qnetPlayer, pvData, dataSize, flags); } +int NetworkPlayerXbox::GetOutstandingAckCount() +{ + return 0; +} + bool NetworkPlayerXbox::IsSameSystem(INetworkPlayer *player) { return ( m_qnetPlayer->IsSameSystem(((NetworkPlayerXbox *)player)->m_qnetPlayer) == TRUE ); @@ -119,3 +124,19 @@ IQNetPlayer *NetworkPlayerXbox::GetQNetPlayer() return m_qnetPlayer; } +void NetworkPlayerXbox::SentChunkPacket() +{ + m_lastChunkPacketTime = System::currentTimeMillis(); +} + +int NetworkPlayerXbox::GetTimeSinceLastChunkPacket_ms() +{ + // If we haven't ever sent a packet, return maximum + if( m_lastChunkPacketTime == 0 ) + { + return INT_MAX; + } + + __int64 currentTime = System::currentTimeMillis(); + return (int)( currentTime - m_lastChunkPacketTime ); +}
\ No newline at end of file diff --git a/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.h b/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.h index 1822717c..bec7a125 100644 --- a/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.h +++ b/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.h @@ -11,8 +11,9 @@ public: // Common player interface NetworkPlayerXbox(IQNetPlayer *qnetPlayer); virtual unsigned char GetSmallId(); - virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority); + virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack); virtual bool IsSameSystem(INetworkPlayer *player); + virtual int GetOutstandingAckCount(); virtual int GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority ); virtual int GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority ); virtual int GetCurrentRtt(); @@ -30,10 +31,13 @@ public: virtual const wchar_t *GetOnlineName(); virtual std::wstring GetDisplayName(); virtual PlayerUID GetUID(); + virtual void SentChunkPacket(); + virtual int GetTimeSinceLastChunkPacket_ms(); // Extra xbox-specific things IQNetPlayer *GetQNetPlayer(); private: IQNetPlayer *m_qnetPlayer; Socket *m_pSocket; + __int64 m_lastChunkPacketTime; };
\ No newline at end of file |
