diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Xbox/loc | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Xbox/loc')
46 files changed, 46035 insertions, 0 deletions
diff --git a/Minecraft.Client/Xbox/loc/Copy localised files.cmd b/Minecraft.Client/Xbox/loc/Copy localised files.cmd new file mode 100644 index 00000000..67c4e34e --- /dev/null +++ b/Minecraft.Client/Xbox/loc/Copy localised files.cmd @@ -0,0 +1,133 @@ +SET rootPath=..\ + +SET TOOLS_PATH="C:\Program Files (x86)\Microsoft Xbox 360 SDK\bin\win32" + +if not exist ..\..\Common\Media\de-DE mkdir ..\..\Common\Media\de-DE +if not exist ..\..\Common\Media\es-ES mkdir ..\..\Common\Media\es-ES +if not exist ..\..\Common\Media\fr-FR mkdir ..\..\Common\Media\fr-FR +if not exist ..\..\Common\Media\it-IT mkdir ..\..\Common\Media\it-IT +if not exist ..\..\Common\Media\ja-JP mkdir ..\..\Common\Media\ja-JP +if not exist ..\..\Common\Media\ko-KR mkdir ..\..\Common\Media\ko-KR +if not exist ..\..\Common\Media\pt-BR mkdir ..\..\Common\Media\pt-BR +if not exist ..\..\Common\Media\pt-PT mkdir ..\..\Common\Media\pt-PT +if not exist ..\..\Common\Media\zh-CHT mkdir ..\..\Common\Media\zh-CHT + +if not exist ..\..\Common\Media\cs-CZ mkdir ..\..\Common\Media\cs-CZ +if not exist ..\..\Common\Media\da-DK mkdir ..\..\Common\Media\da-DK +if not exist ..\..\Common\Media\el-GR mkdir ..\..\Common\Media\el-GR +if not exist ..\..\Common\Media\en-GB mkdir ..\..\Common\Media\en-GB +if not exist ..\..\Common\Media\es-MX mkdir ..\..\Common\Media\es-MX +if not exist ..\..\Common\Media\fi-FI mkdir ..\..\Common\Media\fi-FI +if not exist ..\..\Common\Media\nb-NO mkdir ..\..\Common\Media\nb-NO +if not exist ..\..\Common\Media\nl-BE mkdir ..\..\Common\Media\nl-BE +if not exist ..\..\Common\Media\pl-PL mkdir ..\..\Common\Media\pl-PL +if not exist ..\..\Common\Media\ru-RU mkdir ..\..\Common\Media\ru-RU +if not exist ..\..\Common\Media\sk-SK mkdir ..\..\Common\Media\sk-SK +if not exist ..\..\Common\Media\sv-SE mkdir ..\..\Common\Media\sv-SE +if not exist ..\..\Common\Media\zh-CHS mkdir ..\..\Common\Media\zh-CHS + +copy .\lcl\de-DE\Minecraft_all.resx ..\..\Common\Media\de-DE +%TOOLS_PATH%\resxloc ..\..\Common\Media\de-DE\Minecraft_all.resx +del ..\..\Common\Media\de-DE\Minecraft_all.resx + +copy .\lcl\es-ES\Minecraft_all.resx ..\..\Common\Media\es-ES +%TOOLS_PATH%\resxloc ..\..\Common\Media\es-ES\Minecraft_all.resx +del ..\..\Common\Media\es-ES\Minecraft_all.resx + +copy .\lcl\fr-FR\Minecraft_all.resx ..\..\Common\Media\fr-FR +%TOOLS_PATH%\resxloc ..\..\Common\Media\fr-FR\Minecraft_all.resx +del ..\..\Common\Media\fr-FR\Minecraft_all.resx + +copy .\lcl\it-IT\Minecraft_all.resx ..\..\Common\Media\it-IT +%TOOLS_PATH%\resxloc ..\..\Common\Media\it-IT\Minecraft_all.resx +del ..\..\Common\Media\it-IT\Minecraft_all.resx + +copy .\lcl\ja-JP\Minecraft_all.resx ..\..\Common\Media\ja-JP +%TOOLS_PATH%\resxloc ..\..\Common\Media\ja-JP\Minecraft_all.resx +del ..\..\Common\Media\ja-JP\Minecraft_all.resx + +copy .\lcl\ko-KR\Minecraft_all.resx ..\..\Common\Media\ko-KR +%TOOLS_PATH%\resxloc ..\..\Common\Media\ko-KR\Minecraft_all.resx +del ..\..\Common\Media\ko-KR\Minecraft_all.resx + +copy .\lcl\pt-BR\Minecraft_all.resx ..\..\Common\Media\pt-BR +%TOOLS_PATH%\resxloc ..\..\Common\Media\pt-BR\Minecraft_all.resx +del ..\..\Common\Media\pt-BR\Minecraft_all.resx + +copy .\lcl\pt-PT\Minecraft_all.resx ..\..\Common\Media\pt-PT +%TOOLS_PATH%\resxloc ..\..\Common\Media\pt-PT\Minecraft_all.resx +del ..\..\Common\Media\pt-PT\Minecraft_all.resx + +copy .\lcl\zh-CHT\Minecraft_all.resx ..\..\Common\Media\zh-CHT +%TOOLS_PATH%\resxloc ..\..\Common\Media\zh-CHT\Minecraft_all.resx +del ..\..\Common\Media\zh-CHT\Minecraft_all.resx + +copy .\lcl\cs-CZ\Minecraft_all.resx ..\..\Common\Media\cs-CZ +copy .\lcl\da-DK\Minecraft_all.resx ..\..\Common\Media\da-DK +copy .\lcl\el-GR\Minecraft_all.resx ..\..\Common\Media\el-GR +copy .\lcl\en-GB\Minecraft_all.resx ..\..\Common\Media\en-GB +copy .\lcl\es-MX\Minecraft_all.resx ..\..\Common\Media\es-MX +copy .\lcl\fi-FI\Minecraft_all.resx ..\..\Common\Media\fi-FI +copy .\lcl\nb-NO\Minecraft_all.resx ..\..\Common\Media\nb-NO +copy .\lcl\nl-BE\Minecraft_all.resx ..\..\Common\Media\nl-BE +copy .\lcl\pl-PL\Minecraft_all.resx ..\..\Common\Media\pl-PL +copy .\lcl\ru-RU\Minecraft_all.resx ..\..\Common\Media\ru-RU +copy .\lcl\sk-SK\Minecraft_all.resx ..\..\Common\Media\sk-SK +copy .\lcl\sv-SE\Minecraft_all.resx ..\..\Common\Media\sv-SE +copy .\lcl\zh-CHS\Minecraft_all.resx ..\..\Common\Media\zh-CHS + +%TOOLS_PATH%\resxloc ..\..\Common\Media\cs-CZ\Minecraft_all.resx +%TOOLS_PATH%\resxloc ..\..\Common\Media\da-DK\Minecraft_all.resx +%TOOLS_PATH%\resxloc ..\..\Common\Media\el-GR\Minecraft_all.resx +%TOOLS_PATH%\resxloc ..\..\Common\Media\en-GB\Minecraft_all.resx +%TOOLS_PATH%\resxloc ..\..\Common\Media\es-MX\Minecraft_all.resx +%TOOLS_PATH%\resxloc ..\..\Common\Media\fi-FI\Minecraft_all.resx +%TOOLS_PATH%\resxloc ..\..\Common\Media\nb-NO\Minecraft_all.resx +%TOOLS_PATH%\resxloc ..\..\Common\Media\nl-BE\Minecraft_all.resx +%TOOLS_PATH%\resxloc ..\..\Common\Media\pl-PL\Minecraft_all.resx +%TOOLS_PATH%\resxloc ..\..\Common\Media\ru-RU\Minecraft_all.resx +%TOOLS_PATH%\resxloc ..\..\Common\Media\sk-SK\Minecraft_all.resx +%TOOLS_PATH%\resxloc ..\..\Common\Media\sv-SE\Minecraft_all.resx +%TOOLS_PATH%\resxloc ..\..\Common\Media\zh-CHS\Minecraft_all.resx + +del ..\..\Common\Media\cs-CZ\Minecraft_all.resx +del ..\..\Common\Media\da-DK\Minecraft_all.resx +del ..\..\Common\Media\el-GR\Minecraft_all.resx +del ..\..\Common\Media\en-GB\Minecraft_all.resx +del ..\..\Common\Media\es-MX\Minecraft_all.resx +del ..\..\Common\Media\fi-FI\Minecraft_all.resx +del ..\..\Common\Media\nb-NO\Minecraft_all.resx +del ..\..\Common\Media\nl-BE\Minecraft_all.resx +del ..\..\Common\Media\pl-PL\Minecraft_all.resx +del ..\..\Common\Media\ru-RU\Minecraft_all.resx +del ..\..\Common\Media\sk-SK\Minecraft_all.resx +del ..\..\Common\Media\sv-SE\Minecraft_all.resx +del ..\..\Common\Media\zh-CHS\Minecraft_all.resx + + + +if exist ..\..\Common\Media\de-DE\Tutorialstrings.resx move ..\..\Common\Media\de-DE\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\de-DE.lang +if exist ..\..\Common\Media\es-ES\Tutorialstrings.resx move ..\..\Common\Media\es-ES\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\es-ES.lang +if exist ..\..\Common\Media\fr-FR\Tutorialstrings.resx move ..\..\Common\Media\fr-FR\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\fr-FR.lang +if exist ..\..\Common\Media\it-IT\Tutorialstrings.resx move ..\..\Common\Media\it-IT\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\it-IT.lang +if exist ..\..\Common\Media\ja-JP\Tutorialstrings.resx move ..\..\Common\Media\ja-JP\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\ja-JP.lang +if exist ..\..\Common\Media\ko-KR\Tutorialstrings.resx move ..\..\Common\Media\ko-KR\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\ko-KR.lang +if exist ..\..\Common\Media\pt-BR\Tutorialstrings.resx move ..\..\Common\Media\pt-BR\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\pt-BR.lang +if exist ..\..\Common\Media\pt-PT\Tutorialstrings.resx move ..\..\Common\Media\pt-PT\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\pt-PT.lang +if exist ..\..\Common\Media\zh-CHT\Tutorialstrings.resx move ..\..\Common\Media\zh-CHT\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\zh-CHT.lang + +if exist ..\..\Common\Media\cs-CZ\Tutorialstrings.resx move ..\..\Common\Media\cs-CZ\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\cs-CZ.lang +if exist ..\..\Common\Media\da-DK\Tutorialstrings.resx move ..\..\Common\Media\da-DK\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\da-DK.lang +if exist ..\..\Common\Media\el-GR\Tutorialstrings.resx move ..\..\Common\Media\el-GR\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\el-GR.lang +if exist ..\..\Common\Media\en-GB\Tutorialstrings.resx move ..\..\Common\Media\en-GB\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\en-GB.lang +if exist ..\..\Common\Media\es-MX\Tutorialstrings.resx move ..\..\Common\Media\es-MX\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\es-MX.lang +if exist ..\..\Common\Media\fi-FI\Tutorialstrings.resx move ..\..\Common\Media\fi-FI\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\fi-FI.lang +if exist ..\..\Common\Media\nb-NO\Tutorialstrings.resx move ..\..\Common\Media\nb-NO\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\nb-NO.lang +if exist ..\..\Common\Media\nl-BE\Tutorialstrings.resx move ..\..\Common\Media\nl-BE\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\nl-BE.lang +if exist ..\..\Common\Media\pl-PL\Tutorialstrings.resx move ..\..\Common\Media\pl-PL\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\pl-PL.lang +if exist ..\..\Common\Media\ru-RU\Tutorialstrings.resx move ..\..\Common\Media\ru-RU\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\ru-RU.lang +if exist ..\..\Common\Media\sk-SK\Tutorialstrings.resx move ..\..\Common\Media\sk-SK\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\sk-SK.lang +if exist ..\..\Common\Media\sv-SE\Tutorialstrings.resx move ..\..\Common\Media\sv-SE\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\sv-SE.lang +if exist ..\..\Common\Media\zh-CHS\Tutorialstrings.resx move ..\..\Common\Media\zh-CHS\Tutorialstrings.resx ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\Microsoft\zh-CHS.lang + +pause
\ No newline at end of file diff --git a/Minecraft.Client/Xbox/loc/GenLocalisation.cmd b/Minecraft.Client/Xbox/loc/GenLocalisation.cmd new file mode 100644 index 00000000..43b056df --- /dev/null +++ b/Minecraft.Client/Xbox/loc/GenLocalisation.cmd @@ -0,0 +1,83 @@ +SET rootPath=..\ + +SET TOOLS_PATH="C:\Program Files (x86)\Microsoft Xbox 360 SDK\bin\win32" + +REM overwrite the edb files with the ones with no localisation data +copy blank_edbs\*.* .\ + +if not exist XUR mkdir XUR +if not exist RESX mkdir RESX + +del /Q XUR\*.* +del /Q RESX\*.* +del /Q .\Minecraft_all.resx + +if not exist .\lcl\de-DE mkdir .\lcl\de-DE +if not exist .\lcl\es-ES mkdir .\lcl\es-ES +if not exist .\lcl\fr-FR mkdir .\lcl\fr-FR +if not exist .\lcl\it-IT mkdir .\lcl\it-IT +if not exist .\lcl\ja-JP mkdir .\lcl\ja-JP +if not exist .\lcl\ko-KR mkdir .\lcl\ko-KR +if not exist .\lcl\pt-BR mkdir .\lcl\pt-BR +if not exist .\lcl\pt-PT mkdir .\lcl\pt-PT +if not exist .\lcl\zh-CHT mkdir .\lcl\zh-CHT + +if not exist .\lcl\cs-CZ mkdir .\lcl\cs-CZ +if not exist .\lcl\da-DK mkdir .\lcl\da-DK +if not exist .\lcl\el-GR mkdir .\lcl\el-GR +if not exist .\lcl\en-GB mkdir .\lcl\en-GB +if not exist .\lcl\es-MX mkdir .\lcl\es-MX +if not exist .\lcl\fi-FI mkdir .\lcl\fi-FI +if not exist .\lcl\nb-NO mkdir .\lcl\nb-NO +if not exist .\lcl\nl-BE mkdir .\lcl\nl-BE +if not exist .\lcl\pl-PL mkdir .\lcl\pl-PL +if not exist .\lcl\ru-RU mkdir .\lcl\ru-RU +if not exist .\lcl\sk-SK mkdir .\lcl\sk-SK +if not exist .\lcl\sv-SE mkdir .\lcl\sv-SE +if not exist .\lcl\zh-CHS mkdir .\lcl\zh-CHS + +for /F "tokens=1,2 delims=." %%A in (..\xuis.txt) DO IF "%%B"=="xui" %TOOLS_PATH%\xui2bin.exe /nologo ..\%%A.xui + +for /F "tokens=1,2 delims=." %%A in (..\xuis.txt) DO IF "%%B"=="xui" %TOOLS_PATH%\xui2resx.exe /nologo ..\%%A.xui + +for /F "tokens=1,2 delims=." %%A in (..\xuis.txt) DO IF "%%B"=="xui" copy ..\%%A.xur .\XUR\ +for /F "tokens=1,2 delims=." %%A in (..\xuis.txt) DO IF "%%B"=="xui" copy ..\%%A.resx .\RESX\ +for /F "tokens=1,2 delims=." %%A in (..\xuis.txt) DO IF "%%B"=="xui" del ..\%%A.xur +for /F "tokens=1,2 delims=." %%A in (..\xuis.txt) DO IF "%%B"=="xui" del ..\%%A.resx + + +copy ..\..\Common\media\strings.resx .\RESX\ +copy ..\4JLibs\Media\4J_strings.resx .\RESX\ + +REM Game rules +copy ..\..\Common\res\TitleUpdate\GameRules\BuildOnly\Tutorial\Strings\en-EN.lang .\RESX\Tutorialstrings.resx + +%TOOLS_PATH%\resxloc /locstudio .\RESX\*.resx .\Minecraft_all.resx + +REM Make sure the loc people haven't made the files read only +attrib -R .\lcl\de-DE\Minecraft_all.resx +attrib -R .\lcl\es-ES\Minecraft_all.resx +attrib -R .\lcl\fr-FR\Minecraft_all.resx +attrib -R .\lcl\it-IT\Minecraft_all.resx +attrib -R .\lcl\ja-JP\Minecraft_all.resx +attrib -R .\lcl\ko-KR\Minecraft_all.resx +attrib -R .\lcl\pt-BR\Minecraft_all.resx +attrib -R .\lcl\pt-PT\Minecraft_all.resx +attrib -R .\lcl\zh-CHT\Minecraft_all.resx + +attrib -R .\lcl\cs-CZ\Minecraft_all.resx +attrib -R .\lcl\da-DK\Minecraft_all.resx +attrib -R .\lcl\el-GR\Minecraft_all.resx +attrib -R .\lcl\en-GB\Minecraft_all.resx +attrib -R .\lcl\es-MX\Minecraft_all.resx +attrib -R .\lcl\fi-FI\Minecraft_all.resx +attrib -R .\lcl\nb-NO\Minecraft_all.resx +attrib -R .\lcl\nl-BE\Minecraft_all.resx +attrib -R .\lcl\pl-PL\Minecraft_all.resx +attrib -R .\lcl\ru-RU\Minecraft_all.resx +attrib -R .\lcl\sk-SK\Minecraft_all.resx +attrib -R .\lcl\sv-SE\Minecraft_all.resx +attrib -R .\lcl\zh-CHS\Minecraft_all.resx + +pause + diff --git a/Minecraft.Client/Xbox/loc/Minecraft localisation process.txt b/Minecraft.Client/Xbox/loc/Minecraft localisation process.txt new file mode 100644 index 00000000..83ead0c8 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/Minecraft localisation process.txt @@ -0,0 +1,65 @@ + +Make sure your strings.resx in the XZP project is up to date. +Check out the files in the loc dir + +Creating a new language .edb (using French as an example) +----------------------- + +Run GenLocalisation.cmd + +Create a edb for the project, (Localization Studio - New software database) +C:\Work\4J\Mojang\Minecraft\Minecraft360\Minecraft.Client\Xbox\loc\Minecraft_fr-FR.edb + +Set the source path to loc, and the target path to loc/lcl/fr-FR +Add the Minecraft_all.resx to it +Select the Minecraft_xuis in loc studio and set properties to POMXML parse + +Select the project and choose Update + +add in any translations needed +If there is a translations file supplied, put it in the loc/lcl/fr-FR, and chose Upload in Loc Studio + + +Generate to create the new translation resx +Run copy localised files.cmd - this will split the file back into its scene file .resx files and put them in the Media/fr-FR/ dir, +assuming the originals were in the Media dir. + +Build the xzp again + +Updating a language .edb +------------------------ + +Run GenLocalisation.cmd + +Check out all files required, including the loc files found at "res\TitleUpdate\GameRules\BuildOnly\Tutorial". +Open the required language .edb file to be updated with localization studio. +Choose Update +Add any translations required +Choose Generate + + +Build the xzp again + +Checkout the game rules xzps at "res\TitleUpdate\GameRules" +Build the game rules again by running "res\TitleUpdate\GameRules\BuildOnly\BuildAll.cmd" (or from the GameRules solution) + + +OR.... + +Run GenLocalisation.cmd +Run UpdateLocalisations.cmd +Run Copy localised files.cmd + +------------------------------------------- +NEW TRANSLATIONS HANDLING + +When new translations come in, you have to use the loc editor, select all the entries, and ctrl-R to dump the previous translations, + --- then do an upload, update, and generate with the new resx file, or run the UpdateLocalisations.cmd + +Translations for the gamerconfig +-------------------------------- + +When new translations come in, open the gameconfig, and export the strings. +Open th exml file in texcel, and sort it by language. +Remove the en-US strings and save. +Open th egame config and import the saved xml file. diff --git a/Minecraft.Client/Xbox/loc/Minecraft_all.resx b/Minecraft.Client/Xbox/loc/Minecraft_all.resx new file mode 100644 index 00000000..03ccb6ce --- /dev/null +++ b/Minecraft.Client/Xbox/loc/Minecraft_all.resx @@ -0,0 +1,4569 @@ +<root> +<data name="4J_strings.IDS_NULL"><value><!-- _locID_text="4J_strings.IDS_NULL" _locComment="" -->Not Used</value> + </data> +<data name="4J_strings.IDS_OK"><value><!-- _locID_text="4J_strings.IDS_OK" _locComment="" -->OK</value> + </data> +<data name="4J_strings.IDS_BACK"><value><!-- _locID_text="4J_strings.IDS_BACK" _locComment="" -->Back</value> + </data> +<data name="4J_strings.IDS_CANCEL"><value><!-- _locID_text="4J_strings.IDS_CANCEL" _locComment="" -->Cancel</value> + </data> +<data name="4J_strings.IDS_YES"><value><!-- _locID_text="4J_strings.IDS_YES" _locComment="" -->Yes</value> + </data> +<data name="4J_strings.IDS_NO"><value><!-- _locID_text="4J_strings.IDS_NO" _locComment="" -->No</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TITLE" _locComment="" -->Corrupt Save</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TEXT" _locComment="" -->Your save data appears to be corrupt. Create a new save and overwrite the corrupt one?</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TITLE" _locComment="" -->No Free Space</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TEXT" _locComment="" -->Your selected storage device doesn't have enough free space to create a game save.</value> + </data> +<data name="4J_strings.IDS_SELECTAGAIN"><value><!-- _locID_text="4J_strings.IDS_SELECTAGAIN" _locComment="" -->Select again</value> + </data> +<data name="4J_strings.IDS_PLAYWITHOUTSAVING"><value><!-- _locID_text="4J_strings.IDS_PLAYWITHOUTSAVING" _locComment="" -->Play without saving</value> + </data> +<data name="4J_strings.IDS_CREATEANEWSAVE"><value><!-- _locID_text="4J_strings.IDS_CREATEANEWSAVE" _locComment="" -->Create a new save</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TITLE" _locComment="" -->Overwrite save?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TEXT" _locComment="" -->Your selected storage device already contains this save. Is it OK to overwrite it?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_NO"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_NO" _locComment="" -->No - don't overwrite</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_YES"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_YES" _locComment="" -->Overwrite and save</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TITLE" _locComment="" -->Save failed</value> + </data> +<data name="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE" _locComment="" -->Storage Device Problem</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TEXT" _locComment="" -->Your storage device is unavailable or has an error</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT" _locComment="" -->Your storage device is unavailable or has an error. Please select a new storage device.</value> + </data> +<data name="4J_strings.IDS_SELECTANEWDEVICE"><value><!-- _locID_text="4J_strings.IDS_SELECTANEWDEVICE" _locComment="" -->Select a new storage device</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TITLE" _locComment="" -->No storage device selected</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TEXT" _locComment="" -->If you do not select a storage device, game saves will be disabled</value> + </data> +<data name="4J_strings.IDS_NODEVICE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_ACCEPT" _locComment="" -->Select a storage device</value> + </data> +<data name="4J_strings.IDS_NODEVICE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_DECLINE" _locComment="" -->Continue without saving</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TEXT"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TEXT" _locComment="" -->Your storage device has been removed. Please select a new one.</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TITLE"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TITLE" _locComment="" -->Loading failed</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE" _locComment="" -->Name the save</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT" _locComment="" -->Enter a name for your savegame</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TITLE"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TITLE" _locComment="" -->Return to Xbox Dashboard</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TEXT"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TEXT" _locComment="" -->Are you sure you want to exit the game?</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE" _locComment="" -->Signed out</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->You have been returned to the title screen because your gamer profile was signed out</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT" _locComment="" -->The match has ended because a gamer profile was signed out</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT" _locComment="" -->Continue playing</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TITLE" _locComment="" -->Gamer profile not online</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TEXT" _locComment="" -->This game has some features which require an Xbox LIVE enabled gamer profile, but you are currently offline.</value> + </data> +<data name="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION"><value><!-- _locID_text="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION" _locComment="" -->This feature requires a gamer profile which is signed into Xbox LIVE.</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_ACCEPT" _locComment="" -->Connect to Xbox LIVE</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_DECLINE" _locComment="" -->Continue playing offline</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE" _locComment="" -->Achievement Award Problem</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT" _locComment="" --> There was a problem accessing your gamer profile. Your achievement could not be awarded at this time.</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILE_TITLE" _locComment="" -->Gamer profile problem</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT" _locComment="" -->Saving of settings to gamer profile has failed.</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TITLE" _locComment="" -->Guest Gamer Profile</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TEXT" _locComment="" -->Guest gamer profile cannot access this feature. Please use a different gamer profile.</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_SHORT"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_SHORT" _locComment="" -->Saving…</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_LONG"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_LONG" _locComment="" -->Saving content. Please don't turn off your console.</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TITLE" _locComment="" -->Unlock Full Game</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TEXT" _locComment="" -->This is the Minecraft trial game. If you had the full game, you would just have earned an achievement! +Unlock the full game to experience the joy of Minecraft and to play with your friends across the globe through Xbox LIVE. +Would you like to unlock the full game?</value> + </data> +<data name="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT" _locComment="" -->You are being returned to the main menu because of a problem reading your profile.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_NEWDLC"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_NEWDLC" _locComment="" -->New Downloadable Content is available! Access it from the Minecraft Store button on the Main Menu.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_SKINPACKS"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_SKINPACKS" _locComment="" -->You can change the look of your character with a Skin Pack from the Minecraft Store. Select 'Minecraft Store' on the Main Menu to see what's available.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_0"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_0" _locComment="" -->If you play this game in High Definition mode, you can have up to four players in split-screen on the same console!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_1"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_1" _locComment="" -->Connect extra controllers to your console and press START on them to join a game at any point.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_2"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_2" _locComment="" -->Alter the gamma settings to make the game brighter or darker.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_3"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_3" _locComment="" -->If you set the game difficulty to Peaceful, your health will automatically regenerate, and no monsters will come out at night!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_4"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_4" _locComment="" -->Feed a bone to a wolf to tame it. You can then make it sit or follow you.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_5"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_5" _locComment="" -->You can drop items when in the Inventory menu by moving the cursor off the menu and pressing{*CONTROLLER_VK_A*}</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_6"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_6" _locComment="" -->Sleeping in a bed at night will fast forward the game to dawn, but all players in a multiplayer game need to sleep in beds at the same time.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_7"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_7" _locComment="" -->Harvest pork chops from pigs, and cook and eat them to regain health.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_8"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_8" _locComment="" -->Harvest leather from cows, and use it to make armor.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_9"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_9" _locComment="" -->If you have an empty bucket, you can fill it with milk from a cow, or water, or lava!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_10"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_10" _locComment="" -->Use a hoe to prepare areas of ground for planting.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_11"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_11" _locComment="" -->Spiders won't attack you during the day - unless you attack them.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_12"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_12" _locComment="" -->Digging soil or sand with a spade is faster than with your hand!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_13"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_13" _locComment="" -->Eating cooked pork chops gives more health than eating raw pork chops.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_14"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_14" _locComment="" -->Make some torches to light up areas at night. Monsters will avoid the areas around these torches.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_15"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_15" _locComment="" -->Get to destinations faster with a minecart and rail!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_16"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_16" _locComment="" -->Plant some saplings and they'll grow into trees.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_17"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_17" _locComment="" -->Pigmen won't attack you, unless you attack them.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_18"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_18" _locComment="" -->You can change your game spawn point and skip to dawn by sleeping in a bed.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_19"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_19" _locComment="" -->Hit those fireballs back at the Ghast!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_20"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_20" _locComment="" -->Building a portal will allow you to travel to another dimension - The Nether.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_21"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_21" _locComment="" -->Press{*CONTROLLER_VK_B*} to drop the item currently in your hand!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_22"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_22" _locComment="" -->Use the right tool for the job!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_23"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_23" _locComment="" -->If you can't find any coal for your torches, you can always make charcoal from trees in a furnace.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_24"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_24" _locComment="" -->Digging straight down or straight up is not a great idea.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_25"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_25" _locComment="" -->Bonemeal (crafted from a Skeleton bone) can be used as a fertilizer, and can make things grow instantly!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_26"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_26" _locComment="" -->Creepers explode when they get close to you!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_27"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_27" _locComment="" -->Obsidian is created when water hits a lava source block.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_28"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_28" _locComment="" -->Lava can take minutes to disappear COMPLETELY when the source block is removed.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_29"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_29" _locComment="" -->Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_30"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_30" _locComment="" -->Blocks that can be used as a light source will melt snow and ice. This includes torches, glowstone, and Jack-O-Lanterns.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_31"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_31" _locComment="" -->Take caution when building structures made of wool in open air, as lightning from thunderstorms can set wool on fire.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_32"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_32" _locComment="" -->A single bucket of lava can be used in a furnace to smelt 100 blocks.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_33"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_33" _locComment="" -->The instrument played by a note block depends on the material beneath it.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_34"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_34" _locComment="" -->Zombies and Skeletons can survive daylight if they are in water.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_35"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_35" _locComment="" -->Attacking a wolf will cause any wolves in the immediate vicinity to turn hostile and attack you. This trait is also shared by Zombie Pigmen.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_36"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_36" _locComment="" -->Wolves cannot enter the Nether.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_37"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_37" _locComment="" -->Wolves won't attack Creepers.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_38"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_38" _locComment="" -->Chickens lay an egg every 5 to 10 minutes.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_39"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_39" _locComment="" -->Obsidian can only be mined with a diamond pickaxe.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_40"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_40" _locComment="" -->Creepers are the easiest obtainable source of gunpowder.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_41"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_41" _locComment="" -->Placing two chests side by side will make one large chest.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_42"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_42" _locComment="" -->Tame wolves show their health with the position of their tail. Feed them meat to heal them.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_43"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_43" _locComment="" -->Cook cactus in a furnace to get green dye.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_44"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_44" _locComment="" -->You'll get the latest info on this game from 4J Studios and Kappische on twitter!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_45"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_45" _locComment="" -->Impress your friends by posting screenshots of your Minecraft creations to Facebook from the in-game Pause menu!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_46"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_46" _locComment="" -->Read the What's New section in the How To Play menus to see the latest update information about the game.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_47"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_47" _locComment="" -->Stackable fences are in the game now!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_48"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_48" _locComment="" -->minecraftforum has a section dedicated to the Xbox 360 Edition.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_49"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_49" _locComment="" -->Some animals will follow you if you have wheat in your hand.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_50"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_50" _locComment="" -->If an animal can't move more than 20 blocks in any direction, it won't despawn.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_1"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_1" _locComment="" -->Music by C418!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_2"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_2" _locComment="" -->Notch has over a million followers on twitter!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_3"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_3" _locComment="" -->Not all Swedish people have blonde hair. Some, like Jens from Mojang, even have ginger hair!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_4"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_4" _locComment="" -->We think 4J Studios has removed Herobrine from the Xbox 360 console game, but we're not too sure.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_5"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_5" _locComment="" -->There will be an update to this game eventually!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_6"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_6" _locComment="" -->Who is Notch?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_7"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_7" _locComment="" -->Mojang has more awards than staff!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_8"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_8" _locComment="" -->Some famous people play Minecraft!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_9"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_9" _locComment="" -->deadmau5 likes Minecraft!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_10"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_10" _locComment="" -->Do not look directly at the bugs.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_11"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_11" _locComment="" -->Creepers were born from a coding bug.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_12"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_12" _locComment="" -->Is it a chicken or is it a duck?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_13"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_13" _locComment="" -->Were you at Minecon?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_14"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_14" _locComment="" -->No-one at Mojang has ever seen junkboy's face.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_15"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_15" _locComment="" -->Did you know there's a Minecraft Wiki?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_16"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_16" _locComment="" -->Mojang's new office is cool!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_17"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_17" _locComment="" -->Minecraft: Xbox 360 Edition broke lots of records!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_18"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_18" _locComment="" -->Minecon 2013 was in Orlando, Florida, USA!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_19"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_19" _locComment="" -->.party() was excellent!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_20"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_20" _locComment="" -->Always assume rumors are false, rather than assuming they're true!</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BASICS" _locComment="" -->{*T3*}HOW TO PLAY : BASICS{*ETW*}{*B*}{*B*} +Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.{*B*}{*B*} +Use{*CONTROLLER_ACTION_LOOK*} to look around.{*B*}{*B*} +Use{*CONTROLLER_ACTION_MOVE*} to move around.{*B*}{*B*} +Press{*CONTROLLER_ACTION_JUMP*} to jump.{*B*}{*B*} +Push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession to sprint. While you hold {*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or the Food Bar has less than{*ICON_SHANK_03*}.{*B*}{*B*} +Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.{*B*}{*B*} +If you are holding an item in your hand, use{*CONTROLLER_ACTION_USE*} to use that item, or press{*CONTROLLER_ACTION_DROP*} to drop that item.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HUD" _locComment="" -->{*T3*}HOW TO PLAY : HUD{*ETW*}{*B*}{*B*} +The HUD shows information about your status; your health, your remaining oxygen when you are under water, your hunger level (you need to eat to replenish this), and your armor if you are wearing any. If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.{*B*} +The Experience Bar is also shown here, with a numeric value to show your Experience Level, and the bar indicating how many Experience Points are required to increase your Experience Level. Experience Points are gained by collecting the Experience Orbs dropped by mobs when they die, mining certain block types, breeding animals, fishing, and smelting ores in a furnace.{*B*}{*B*} +It also shows the items that are available to use. Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the item in your hand.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_INVENTORY" _locComment="" -->{*T3*}HOW TO PLAY : INVENTORY{*ETW*}{*B*}{*B*} +Use{*CONTROLLER_ACTION_INVENTORY*} to view your inventory.{*B*}{*B*} +This screen shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.{*B*}{*B*} +Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.{*B*}{*B*} +Move the item with the pointer over another space in the inventory and place it there using{*CONTROLLER_VK_A*}. With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.{*B*}{*B*} +If an item you are over is armor, you will be shown a tooltip to enable a quick move of this to the right armor slot in the inventory.{*B*}{*B*} +It is possible to change the color of your Leather Armor by dying it, you can do this in the inventory menu by holding the dye in your pointer, then pressing{*CONTROLLER_VK_X*} whilst the pointer is over the piece you wish to dye. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CHEST" _locComment="" -->{*T3*}HOW TO PLAY : CHEST{*ETW*}{*B*}{*B*} +Once you have crafted a Chest, you can place this in the world and then use it with{*CONTROLLER_ACTION_USE*} to store items from your inventory.{*B*}{*B*} +Use the pointer to move items between your inventory and the chest.{*B*}{*B*} +Items in the chest will be stored there for you to swap back into your inventory again later. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_LARGECHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_LARGECHEST" _locComment="" -->{*T3*}HOW TO PLAY : LARGE CHEST{*ETW*}{*B*}{*B*} +Two chests placed next to each other will be combined to form a Large Chest. This can store even more items.{*B*}{*B*} +It is used in the same way as a normal chest. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFTING" _locComment="" -->{*T3*}HOW TO PLAY : CRAFTING{*ETW*}{*B*}{*B*} +In the Crafting interface, you can combine items from your inventory to create new types of items. Use{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.{*B*}{*B*} +Scroll through the tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the type of item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.{*B*}{*B*} +The crafting area shows the items required to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE" _locComment="" -->{*T3*}HOW TO PLAY : CRAFTING TABLE{*ETW*}{*B*}{*B*} +You can craft larger items using a Crafting Table.{*B*}{*B*} +Place the table in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*} +Crafting on a table works in the same way as basic crafting, but you have a larger crafting area, and a more varied selection of items to craft. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FURNACE" _locComment="" -->{*T3*}HOW TO PLAY : FURNACE{*ETW*}{*B*}{*B*} +A Furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.{*B*}{*B*} +Place the furnace in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*} +You need to put some fuel into the bottom of the furnace, and the item to be fired in the top. The furnace will then fire up and start working.{*B*}{*B*} +When your items have been fired, you can move them from the output area into your inventory.{*B*}{*B*} +If an item you are over is an ingredient or fuel for the furnace, you will be shown tooltips to enable a quick move of this to the furnace. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_DISPENSER" _locComment="" -->{*T3*}HOW TO PLAY : DISPENSER{*ETW*}{*B*}{*B*} +A Dispenser is used to shoot out items. You will need to place a switch, for example a lever, next to the dispenser to trigger it.{*B*}{*B*} +To fill the dispenser with items press{*CONTROLLER_ACTION_USE*}, then move the items that you want to dispense from your inventory into the dispenser.{*B*}{*B*} +Now when you use the switch, the dispenser will shoot out an item. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREWING" _locComment="" -->{*T3*}HOW TO PLAY : BREWING{*ETW*}{*B*}{*B*} +Brewing potions requires a Brewing Stand, which can be built at a crafting table. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron, or a water source.{*B*} +A Brewing Stand has three slots for bottles, so can make three potions at the same time. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources.{*B*} +Putting a potion ingredient in the top position at the Brewing Stand will make a base potion after a short time. This doesn't have any effect by itself, but brewing another ingredient with this base potion will give you a potion with an effect.{*B*} +Once you have this potion you can add a third ingredient to make the effect last longer (using Redstone Dust), be more intense (using Glowstone Dust), or turn into a harmful potion (using a Fermented Spider Eye).{*B*} +You can also add gunpowder to any potion to turn it into a Splash Potion, which can then be thrown. The thrown Splash Potion will cause the potion effect to apply over the area it lands in.{*B*} + +The source ingredients for potions are :-{*B*}{*B*} +* {*T2*}Nether Wart{*ETW*}{*B*} +* {*T2*}Spider Eye{*ETW*}{*B*} +* {*T2*}Sugar{*ETW*}{*B*} +* {*T2*}Ghast Tear{*ETW*}{*B*} +* {*T2*}Blaze Powder{*ETW*}{*B*} +* {*T2*}Magma Cream{*ETW*}{*B*} +* {*T2*}Glistering Melon{*ETW*}{*B*} +* {*T2*}Redstone Dust{*ETW*}{*B*} +* {*T2*}Glowstone Dust{*ETW*}{*B*} +* {*T2*}Fermented Spider Eye{*ETW*}{*B*}{*B*} + +You'll need to experiment with combinations of ingredients in order to find out all the different potions you can make. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENCHANTMENT" _locComment="" -->{*T3*}HOW TO PLAY : ENCHANTING{*ETW*}{*B*}{*B*} +The Experience Points collected when a mob dies, or when certain blocks are mined or smelted in a furnace, can be used to enchant some tools, weapons, armor and books.{*B*} +When a Sword, Bow, Axe, Pickaxe, Shovel, Armor or Book is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments and their Experience Levels costs.{*B*} +If you do not have enough Experience Levels to use some of these, the cost will appear in red, otherwise it will be shown in green.{*B*}{*B*} +The actual enchantment applied is randomly selected based on the cost displayed.{*B*}{*B*} +If the Enchantment Table is surrounded by Bookshelves (up to a maximum of 15 Bookshelves), with a one block gap between the Bookcase and the Enchantment Table, the potency of the enchantments will be increased, and arcane glyphs will be seen coming from the book on the Enchantment Table.{*B*}{*B*} +All the ingredients for an Enchantment Table can be found within the villages in a world, or by mining and cultivation of the world.{*B*}{*B*} +Enchanted Books are used at the Anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items.{*B*} +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FARMANIMALS" _locComment="" -->{*T3*}HOW TO PLAY : FARMING ANIMALS{*ETW*}{*B*}{*B*} +If you want to keep your animals in the one place, build a fenced area of less than 20x20 blocks and have your animals inside it. This ensures they will still be there when you come back to see them. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREEDANIMALS" _locComment="" -->{*T3*}HOW TO PLAY : BREEDING ANIMALS{*ETW*}{*B*}{*B*} +The animals in Minecraft can breed, and will produce baby versions of themselves!{*B*} +To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.{*B*} +Feed Wheat to a cow, mooshroom or sheep, Carrots to a pig, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.{*B*} +When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.{*B*} +After being in Love Mode, an animal will not be able to enter it again for about five minutes.{*B*} +There is a limit on the number of animals it is possible to have in a world, so you may find the animals don't breed when you have a lot of them.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NETHERPORTAL" _locComment="" -->{*T3*}HOW TO PLAY : NETHER PORTAL{*ETW*}{*B*}{*B*} +A Nether Portal allows the player to travel between the Overworld and the Nether world. The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld, so when you build a portal in the Nether world and exit through it, you will be 3 times further away from your entry point.{*B*}{*B*} +A minimum of 10 Obsidian blocks are required to build the portal, and the portal needs to be 5 blocks high by 4 blocks wide by 1 block deep. Once the portal frame is built, the space inside the frame needs to be set on fire to activate it. This can be done using the Flint and Steel item, or the Fire Charge item.{*B*}{*B*} +Examples of portal construction are shown in the picture to the right. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MULTIPLAYER" _locComment="" -->{*T3*}HOW TO PLAY : MULTIPLAYER{*ETW*}{*B*}{*B*} +Minecraft on the Xbox 360 console is a multiplayer game by default. If you are playing in a High Definition mode, you can have local players join your game by attaching controllers and pressing START at any point during the game.{*B*}{*B*} +When you start or join an online game, it will be visible to people in your friends list (unless you've selected Invite Only when hosting the game), and if they join the game, it will also be visible to people in their friends list (if you have selected the Allow Friends of Friends option).{*B*} +When you are in a game, you can press the BACK button to bring up a list of all other players in the game, view their Gamer Cards, Kick players from the game, and invite others to the game. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA" _locComment="" -->{*T3*}HOW TO PLAY : SHARING SCREENSHOTS{*ETW*}{*B*}{*B*} +You can capture a screenshot from your game by bringing up the Pause Menu, and pressing{*CONTROLLER_VK_Y*} to Share to Facebook. You'll be presented with a miniature version of your screenshot, and can edit the text associated with the Facebook post.{*B*}{*B*} +There's a camera mode especially for taking these screenshots, so that you can see the front of your character in the shot - press{*CONTROLLER_ACTION_CAMERA*} until you can see the front view of your character before pressing{*CONTROLLER_VK_Y*} to Share.{*B*}{*B*} +Gamertags will not be displayed in the screenshot. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BANLIST" _locComment="" -->{*T3*}HOW TO PLAY : BANNING LEVELS{*ETW*}{*B*}{*B*} +If you find offensive content within a level you are playing, you can choose to add the level to your Banned Levels list. +If you would like to do this, bring up the Pause menu, then press{*CONTROLLER_VK_RB*} to select the Ban Level tooltip. +When you attempt to join this level in future, you will be notified that the level is in your Banned Levels list, and given the option to remove it from the list and continue into the level, or back out.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CREATIVE" _locComment="" -->{*T3*}HOW TO PLAY : CREATIVE MODE{*ETW*}{*B*}{*B*} +The creative mode interface allows any item in the game to be moved into the player’s inventory without the need for mining or crafting the item. +The items in the player's inventory will not be removed when they are placed or used in the world, and this allows the player to focus on building rather than resource gathering.{*B*} +If you create, load or save a world in Creative Mode, that world will have achievements and leaderboard updates disabled, even if it is then loaded in Survival Mode.{*B*} +To fly when in Creative Mode, press{*CONTROLLER_ACTION_JUMP*} twice quickly. To exit flying, repeat the action. To fly faster, push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession while flying. +When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{*CONTROLLER_ACTION_SNEAK*} to move down, or use{*CONTROLLER_ACTION_DPAD_UP*} to move up, {*CONTROLLER_ACTION_DPAD_DOWN*} to move down, +{*CONTROLLER_ACTION_DPAD_LEFT*} to move left, and {*CONTROLLER_ACTION_DPAD_RIGHT*} to move right.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS" _locComment="" -->{*T3*}HOW TO PLAY : HOST AND PLAYER OPTIONS{*ETW*}{*B*}{*B*} + +{*T1*}Game Options{*ETW*}{*B*} +When loading or creating a world, you can press the "More Options" button to enter a menu that allows more control over your game.{*B*}{*B*} + + {*T2*}Player vs Player{*ETW*}{*B*} + When enabled, players can inflict damage on other players. This option only affects Survival mode.{*B*}{*B*} + + {*T2*}Trust Players{*ETW*}{*B*} + When disabled, players joining the game are restricted in what they can do. They are not able to mine or use items, place blocks, use doors and switches, use containers, attack players or attack animals. You can change these options for a specific player using the in-game menu.{*B*}{*B*} + + {*T2*}Fire Spreads{*ETW*}{*B*} + When enabled, fire may spread to nearby flammable blocks. This option can also be changed from within the game.{*B*}{*B*} + + {*T2*}TNT Explodes{*ETW*}{*B*} + When enabled, TNT will explode when detonated. This option can also be changed from within the game.{*B*}{*B*} + + {*T2*}Host Privileges{*ETW*}{*B*} + When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + +{*T1*}World Generation Options{*ETW*}{*B*} +When creating a new world there are some additional options.{*B*}{*B*} + + {*T2*}Generate Structures{*ETW*}{*B*} + When enabled, structures such as Villages and Strongholds will generate in the world.{*B*}{*B*} + + {*T2*}Superflat World{*ETW*}{*B*} + When enabled, a completely flat world will be generated in the Overworld and in the Nether.{*B*}{*B*} + + {*T2*}Bonus Chest{*ETW*}{*B*} + When enabled, a chest containing some useful items will be created near the player spawn point.{*B*}{*B*} + + {*T2*}Reset Nether{*ETW*}{*B*} + When enabled, the Nether will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.{*B*}{*B*} + + {*T1*}In-Game Options{*ETW*}{*B*} + While in the game a number of options can be accessed by pressing {*BACK_BUTTON*} to bring up the in-game menu.{*B*}{*B*} + + {*T2*}Host Options{*ETW*}{*B*} + The host player, and any players set as moderators can access the "Host Option" menu. In this menu they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} + +{*T1*}Player Options{*ETW*}{*B*} +To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} + + {*T2*}Can Build And Mine{*ETW*}{*B*} + This option is only available when "Trust Players" is turned off. When this option is enabled, the player is able to interact with the world as normal. When disabled the player will not be able to place or destroy blocks, or interact with many items and blocks.{*B*}{*B*} + + {*T2*}Can Use Doors and Switches{*ETW*}{*B*} + This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to use doors and switches.{*B*}{*B*} + + {*T2*}Can Open Containers{*ETW*}{*B*} + This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to open containers, such as chests.{*B*}{*B*} + + {*T2*}Can Attack Players{*ETW*}{*B*} + This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to other players.{*B*}{*B*} + + {*T2*}Can Attack Animals{*ETW*}{*B*} + This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to animals.{*B*}{*B*} + + {*T2*}Moderator{*ETW*}{*B*} + When this option is enabled, the player is able to change privileges for other players (except the host) if "Trust Players" is turned off, kick players and they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} + + {*T2*}Kick Player{*ETW*}{*B*} + For players that are not on the same {*PLATFORM_NAME*} console as the host player, selecting this option will kick the player from the game and any other players on their {*PLATFORM_NAME*} console. This player will not be able to rejoin the game until it is restarted.{*B*}{*B*} + +{*T1*}Host Player Options{*ETW*}{*B*} +If "Host Privileges" is enabled the host player can modify some privileges for themselves. To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} + + {*T2*}Can Fly{*ETW*}{*B*} + When this option is enabled, the player is able to fly. This option is only relevant to Survival mode, as flying is enabled for all players in Creative mode.{*B*}{*B*} + + {*T2*}Disable Exhaustion{*ETW*}{*B*} + This option only affects Survival mode. When enabled, physical activities (walking/sprinting/jumping etc.) do not decrease the food bar. However, if the player becomes injured, the food bar will slowly decrease while the player is healing.{*B*}{*B*} + + {*T2*}Invisible{*ETW*}{*B*} + When this option is enabled, the player is not visible to other players and is invulnerable.{*B*}{*B*} + + {*T2*}Can Teleport{*ETW*}{*B*} + This allows the player to move players or themselves to other players in the world. +</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_NEXT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NEXT" _locComment="" -->Next Page</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_PREV"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_PREV" _locComment="" -->Previous Page</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BASICS" _locComment="" -->Basics</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HUD" _locComment="" -->HUD</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY" _locComment="" -->Inventory</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CHESTS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CHESTS" _locComment="" -->Chests</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING" _locComment="" -->Crafting</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FURNACE" _locComment="" -->Furnace</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER" _locComment="" -->Dispenser</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS" _locComment="" -->Farming Animals</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS" _locComment="" -->Breeding Animals</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREWING" _locComment="" -->Brewing</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT" _locComment="" -->Enchantment</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL" _locComment="" -->Nether Portal</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER" _locComment="" -->Multiplayer</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA" _locComment="" -->Sharing Screenshots</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BANLIST" _locComment="" -->Banning Levels</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE" _locComment="" -->Creative Mode</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS" _locComment="" -->Host and Player Options</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_TRADING" _locComment="" -->Trading</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ANVIL" _locComment="" -->Anvil</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_THEEND" _locComment="" -->The End</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_THEEND" _locComment="" -->{*T3*}HOW TO PLAY : THE END{*ETW*}{*B*}{*B*} +The End is another dimension in the game, which is reached through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld.{*B*} +To activate the End Portal, you'll need to put an Eye of Ender into any End Portal Frame without one.{*B*} +Once the portal is active, jump in to it to go to The End.{*B*}{*B*} +In The End you will meet the Ender Dragon, a fierce and powerful enemy, along with many Enderman, so you will have to be well prepared for the battle before going there!{*B*}{*B*} +You'll find that there are Ender Crystals on top of eight Obsidian spikes that the Ender Dragon uses to heal itself, +so the first step in the battle is to destroy each of these.{*B*} +The first few can be reached with arrows, but the later ones are protected by an Iron Fence cage, and you will need to build up to them.{*B*}{*B*} +While you are doing this, the Ender Dragon will be attacking you by flying at you and spitting Ender acid balls!{*B*} +If you approach the Egg Podium in the centre of the spikes, the Ender Dragon will fly down and attack you and this is where you can really do some damage to it!{*B*} +Avoid the acid breath, and target the Ender Dragon's eyes for the best results. If possible, bring some friends in to The End to help you with the battle!{*B*}{*B*} +Once you are in The End, your friends will be able to see the location of the End Portal within the Stronghold on their maps, +so they can easily join you. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SPRINT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SPRINT" _locComment="" -->Sprint</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW" _locComment="" -->What's New</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_WHATSNEW" _locComment="" --> +{*T3*}Changes and Additions{*ETW*}{*B*}{*B*} +- Added new items - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, +Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*} +- Added new recipes for Smooth Sandstone and Chiselled Sandstone.{*B*} +- Added new Mobs - Zombie Villagers.{*B*} +- Added new terrain generation features - Desert Temples, Desert Villages, Jungle Temples.{*B*} +- Added Trading with villagers.{*B*} +- Added Anvil interface.{*B*} +- Can dye leather armor.{*B*} +- Can dye wolf collars.{*B*} +- Can control riding a pig with a Carrot on a Stick.{*B*} +- Updated Bonus Chest content with more items.{*B*} +- Changed placement of half blocks and other blocks on half blocks.{*B*} +- Changed placement of upside down stairs and slabs.{*B*} +- Added different villager professions.{*B*} +- Villagers spawned from a spawn egg will have a random profession.{*B*} +- Added sideways log placement.{*B*} +- Furnaces can use wooden tools as a fuel.{*B*} +- Ice and Glass panes can be collected with silk touch enchanted tools.{*B*} +- Wooden Buttons and Wooden Pressure Plates can be activated with Arrows.{*B*} +- Nether mobs can spawn in the Overworld from Portals.{*B*} +- Creepers and Spiders are aggressive towards the last player that hit them.{*B*} +- Mobs in Creative mode become neutral again after a short period.{*B*} +- Remove knockback when drowning.{*B*} +- Doors being broken by zombies show damage.{*B*} +- Ice melts in the nether.{*B*} +- Cauldrons fill up when out in the rain.{*B*} +- Pistons take twice as long to update.{*B*} +- Pig drops Saddle when killed (if has one).{*B*} +- Sky color in The End changed.{*B*} +- String can be placed (for Tripwires).{*B*} +- Rain drips through leaves.{*B*} +- Levers can be placed on the bottom of blocks.{*B*} +- TNT does variable damage depending on difficulty setting.{*B*} +- Book recipe changed.{*B*} +- Boats break Lilypads, instead of Lilypads breaking Boats.{*B*} +- Pigs drop more Porkchops.{*B*} +- Slimes spawn less in Superflat worlds.{*B*} +- Creeper damage variable based on difficulty setting, more knockback.{*B*} +- Fixed Endermen not opening their jaws.{*B*} +- Added teleporting of players (using the {*BACK_BUTTON*} menu in-game).{*B*} +- Added new Host Options for flying, invisibility and invulnerability for remote players.{*B*} +- Added new tutorials to the Tutorial World for new items and features.{*B*} +- Updated the positions of the Music Disc Chests in the Tutorial World.{*B*} +</value> +</data> +<data name="strings.IDS_TITLEUPDATE"><value><!-- _locID_text="strings.IDS_TITLEUPDATE" _locComment="" -->{*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*} +There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*} +{*T1*}New Items{*ETB*} - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, +Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*}{*B*} + {*T1*}New Mobs{*ETB*} - Zombie Villagers.{*B*}{*B*} +{*T1*}New Features{*ETB*} - Trade with villagers, repair or enchant weapons and tools with an Anvil, store items in an Ender Chest, control a pig while riding it using a Carrot on a Stick!{*B*}{*B*} +{*T1*}New Mini-Tutorials{*ETB*} – Learn how to use the new features in the Tutorial World!{*B*}{*B*} +{*T1*}New 'Easter Eggs'{*ETB*} – We've moved all the secret Music Discs in the Tutorial World. See if you can find them again!{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_DESC_SWORD"><value><!-- _locID_text="strings.IDS_DESC_SWORD" _locComment="" -->Deals more damage than by hand.</value> + </data> +<data name="strings.IDS_DESC_SHOVEL"><value><!-- _locID_text="strings.IDS_DESC_SHOVEL" _locComment="" -->Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.</value> + </data> +<data name="strings.IDS_DESC_PICKAXE"><value><!-- _locID_text="strings.IDS_DESC_PICKAXE" _locComment="" -->Required to mine stone-related blocks and ore.</value> + </data> +<data name="strings.IDS_DESC_HATCHET"><value><!-- _locID_text="strings.IDS_DESC_HATCHET" _locComment="" -->Used to chop wood-related blocks faster than by hand.</value> + </data> +<data name="strings.IDS_DESC_HOE"><value><!-- _locID_text="strings.IDS_DESC_HOE" _locComment="" -->Used to till dirt and grass blocks to prepare for crops.</value> + </data> +<data name="strings.IDS_DESC_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_DESC_DOOR_WOOD" _locComment="" -->Wooden doors are activated by using, hitting them or with Redstone.</value> + </data> +<data name="strings.IDS_DESC_DOOR_IRON"><value><!-- _locID_text="strings.IDS_DESC_DOOR_IRON" _locComment="" -->Iron doors can only be opened by Redstone, buttons or switches.</value> + </data> +<data name="strings.IDS_DESC_HELMET"><value><!-- _locID_text="strings.IDS_DESC_HELMET" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_BOOTS"><value><!-- _locID_text="strings.IDS_DESC_BOOTS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_HELMET_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_HELMET_LEATHER" _locComment="" -->Gives the user 1 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_LEATHER" _locComment="" -->Gives the user 3 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_LEATHER" _locComment="" -->Gives the user 2 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_LEATHER" _locComment="" -->Gives the user 1 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_HELMET_CHAIN" _locComment="" -->Gives the user 2 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_CHAIN" _locComment="" -->Gives the user 5 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_CHAIN" _locComment="" -->Gives the user 4 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_CHAIN" _locComment="" -->Gives the user 1 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_HELMET_IRON"><value><!-- _locID_text="strings.IDS_DESC_HELMET_IRON" _locComment="" -->Gives the user 2 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_IRON" _locComment="" -->Gives the user 6 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_IRON" _locComment="" -->Gives the user 5 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_IRON" _locComment="" -->Gives the user 2 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_DESC_HELMET_GOLD" _locComment="" -->Gives the user 2 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_GOLD" _locComment="" -->Gives the user 5 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_GOLD" _locComment="" -->Gives the user 3 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_GOLD" _locComment="" -->Gives the user 1 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_HELMET_DIAMOND" _locComment="" -->Gives the user 3 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_DIAMOND" _locComment="" -->Gives the user 8 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_DIAMOND" _locComment="" -->Gives the user 6 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_DIAMOND" _locComment="" -->Gives the user 3 Armor when worn.</value> + </data> +<data name="strings.IDS_DESC_INGOT"><value><!-- _locID_text="strings.IDS_DESC_INGOT" _locComment="" -->A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value> + </data> +<data name="strings.IDS_DESC_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_BLOCK" _locComment="" -->Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value> + </data> +<data name="strings.IDS_DESC_PRESSUREPLATE"><value><!-- _locID_text="strings.IDS_DESC_PRESSUREPLATE" _locComment="" -->Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value> + </data> +<data name="strings.IDS_DESC_STAIRS"><value><!-- _locID_text="strings.IDS_DESC_STAIRS" _locComment="" -->Used for compact staircases.</value> + </data> +<data name="strings.IDS_DESC_SLAB"><value><!-- _locID_text="strings.IDS_DESC_SLAB" _locComment="" -->Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> + </data> +<data name="strings.IDS_DESC_HALFSLAB"><value><!-- _locID_text="strings.IDS_DESC_HALFSLAB" _locComment="" -->Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> + </data> +<data name="strings.IDS_DESC_TORCH"><value><!-- _locID_text="strings.IDS_DESC_TORCH" _locComment="" -->Used to create light. Torches also melt snow and ice.</value> + </data> +<data name="strings.IDS_DESC_WOODENPLANKS"><value><!-- _locID_text="strings.IDS_DESC_WOODENPLANKS" _locComment="" -->Used as a building material and can be crafted into many things. Can be crafted from any form of wood.</value> + </data> +<data name="strings.IDS_DESC_SANDSTONE"><value><!-- _locID_text="strings.IDS_DESC_SANDSTONE" _locComment="" -->Used as a building material. Is not influenced by gravity like normal Sand.</value> + </data> +<data name="strings.IDS_DESC_STRUCTBLOCK"><value><!-- _locID_text="strings.IDS_DESC_STRUCTBLOCK" _locComment="" -->Used as a building material.</value> + </data> +<data name="strings.IDS_DESC_STICK"><value><!-- _locID_text="strings.IDS_DESC_STICK" _locComment="" -->Used to craft torches, arrows, signs, ladders, fences and as handles for tools and weapons.</value> + </data> +<data name="strings.IDS_DESC_BED"><value><!-- _locID_text="strings.IDS_DESC_BED" _locComment="" -->Used to forward time from any time at night to morning if all the players in the world are in bed, and changes the spawn point of the player. +The colors of the bed are always the same, regardless of the colors of wool used.</value> + </data> +<data name="strings.IDS_DESC_CRAFTINGTABLE"><value><!-- _locID_text="strings.IDS_DESC_CRAFTINGTABLE" _locComment="" -->Allows you to craft a more varied selection of items than the normal crafting.</value> + </data> +<data name="strings.IDS_DESC_FURNACE"><value><!-- _locID_text="strings.IDS_DESC_FURNACE" _locComment="" -->Allows you to smelt ore, create charcoal and glass, and cook fish and porkchops.</value> + </data> +<data name="strings.IDS_DESC_CHEST"><value><!-- _locID_text="strings.IDS_DESC_CHEST" _locComment="" -->Stores blocks and items inside. Place two chests side by side to create a larger chest with double the capacity.</value> + </data> +<data name="strings.IDS_DESC_FENCE"><value><!-- _locID_text="strings.IDS_DESC_FENCE" _locComment="" -->Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value> + </data> +<data name="strings.IDS_DESC_LADDER"><value><!-- _locID_text="strings.IDS_DESC_LADDER" _locComment="" -->Used to climb vertically.</value> + </data> +<data name="strings.IDS_DESC_TRAPDOOR"><value><!-- _locID_text="strings.IDS_DESC_TRAPDOOR" _locComment="" -->Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value> + </data> +<data name="strings.IDS_DESC_SIGN"><value><!-- _locID_text="strings.IDS_DESC_SIGN" _locComment="" -->Shows text entered by you or other players.</value> + </data> +<data name="strings.IDS_DESC_GLOWSTONE"><value><!-- _locID_text="strings.IDS_DESC_GLOWSTONE" _locComment="" -->Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> + </data> +<data name="strings.IDS_DESC_TNT"><value><!-- _locID_text="strings.IDS_DESC_TNT" _locComment="" -->Used to cause explosions. Activated after placing by igniting with Flint and Steel item, or with an electrical charge.</value> + </data> +<data name="strings.IDS_DESC_BOWL"><value><!-- _locID_text="strings.IDS_DESC_BOWL" _locComment="" -->Used to hold mushroom stew. You keep the bowl when the stew has been eaten.</value> + </data> +<data name="strings.IDS_DESC_BUCKET"><value><!-- _locID_text="strings.IDS_DESC_BUCKET" _locComment="" -->Used to hold and transport water, lava and milk.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_WATER" _locComment="" -->Used to hold and transport water.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_LAVA" _locComment="" -->Used to hold and transport lava.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_MILK" _locComment="" -->Used to hold and transport milk.</value> + </data> +<data name="strings.IDS_DESC_FLINTANDSTEEL"><value><!-- _locID_text="strings.IDS_DESC_FLINTANDSTEEL" _locComment="" -->Used to create fire, ignite TNT, and open a portal once it has been built.</value> + </data> +<data name="strings.IDS_DESC_FISHINGROD"><value><!-- _locID_text="strings.IDS_DESC_FISHINGROD" _locComment="" -->Used to catch fish.</value> + </data> +<data name="strings.IDS_DESC_CLOCK"><value><!-- _locID_text="strings.IDS_DESC_CLOCK" _locComment="" -->Displays positions of the Sun and Moon.</value> + </data> +<data name="strings.IDS_DESC_COMPASS"><value><!-- _locID_text="strings.IDS_DESC_COMPASS" _locComment="" -->Points to your start point.</value> + </data> +<data name="strings.IDS_DESC_MAP"><value><!-- _locID_text="strings.IDS_DESC_MAP" _locComment="" -->Will create an image of an area explored while held. This can be used for path-finding.</value> + </data> +<data name="strings.IDS_DESC_BOW"><value><!-- _locID_text="strings.IDS_DESC_BOW" _locComment="" -->Allows for ranged attacks by using arrows.</value> + </data> +<data name="strings.IDS_DESC_ARROW"><value><!-- _locID_text="strings.IDS_DESC_ARROW" _locComment="" -->Used as ammunition for bows.</value> + </data> +<data name="strings.IDS_DESC_BREAD"><value><!-- _locID_text="strings.IDS_DESC_BREAD" _locComment="" -->Restores 2.5{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_CAKE"><value><!-- _locID_text="strings.IDS_DESC_CAKE" _locComment="" -->Restores 1{*ICON_SHANK_01*}. Can be used 6 times.</value> + </data> +<data name="strings.IDS_DESC_COOKIE"><value><!-- _locID_text="strings.IDS_DESC_COOKIE" _locComment="" -->Restores 1{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_MELON_SLICE"><value><!-- _locID_text="strings.IDS_DESC_MELON_SLICE" _locComment="" -->Restores 1{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOMSTEW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOMSTEW" _locComment="" -->Restores 3{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_RAW" _locComment="" -->Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Eating this can cause you to be poisoned.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_COOKED" _locComment="" -->Restores 3{*ICON_SHANK_01*}. Created by cooking raw chicken in a furnace.</value> + </data> +<data name="strings.IDS_DESC_BEEF_RAW"><value><!-- _locID_text="strings.IDS_DESC_BEEF_RAW" _locComment="" -->Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> + </data> +<data name="strings.IDS_DESC_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_DESC_BEEF_COOKED" _locComment="" -->Restores 4{*ICON_SHANK_01*}. Created by cooking raw beef in a furnace.</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_RAW" _locComment="" -->Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_COOKED" _locComment="" -->Restores 4{*ICON_SHANK_01*}. Created by cooking a raw porkchop in a furnace.</value> + </data> +<data name="strings.IDS_DESC_FISH_RAW"><value><!-- _locID_text="strings.IDS_DESC_FISH_RAW" _locComment="" -->Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Can be fed to an Ocelot to tame it.</value> + </data> +<data name="strings.IDS_DESC_FISH_COOKED"><value><!-- _locID_text="strings.IDS_DESC_FISH_COOKED" _locComment="" -->Restores 2.5{*ICON_SHANK_01*}. Created by cooking a raw fish in a furnace.</value> + </data> +<data name="strings.IDS_DESC_APPLE"><value><!-- _locID_text="strings.IDS_DESC_APPLE" _locComment="" -->Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden apple.</value> + </data> +<data name="strings.IDS_DESC_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_GOLDENAPPLE" _locComment="" -->Restores 2{*ICON_SHANK_01*}, and regenerates health for 4 seconds. Crafted from an apple and gold nuggets.</value> + </data> +<data name="strings.IDS_DESC_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_DESC_ROTTEN_FLESH" _locComment="" -->Restores 2{*ICON_SHANK_01*}. Eating this can cause you to be poisoned.</value> + </data> +<data name="strings.IDS_DESC_SUGAR"><value><!-- _locID_text="strings.IDS_DESC_SUGAR" _locComment="" -->Used in the cake recipe, and as an ingredient for brewing potions.</value> + </data> +<data name="strings.IDS_DESC_LEVER"><value><!-- _locID_text="strings.IDS_DESC_LEVER" _locComment="" -->Used to send an electrical charge by being turned on or off. Stays in the on or off state until pressed again.</value> + </data> +<data name="strings.IDS_DESC_REDSTONETORCH"><value><!-- _locID_text="strings.IDS_DESC_REDSTONETORCH" _locComment="" -->Constantly sends an electrical charge, or can be used as a receiver/transmitter when connected to the side of a block. +Can also be used for low-level lighting.</value> + </data> +<data name="strings.IDS_DESC_REDSTONEREPEATER"><value><!-- _locID_text="strings.IDS_DESC_REDSTONEREPEATER" _locComment="" -->Used in Redstone circuits as repeater, a delayer, and/or a diode.</value> + </data> +<data name="strings.IDS_DESC_BUTTON"><value><!-- _locID_text="strings.IDS_DESC_BUTTON" _locComment="" -->Used to send an electrical charge by being pressed. Stays activated for approximately a second before shutting off again.</value> + </data> +<data name="strings.IDS_DESC_DISPENSER"><value><!-- _locID_text="strings.IDS_DESC_DISPENSER" _locComment="" -->Used to hold and shoot out items in a random order when given a Redstone charge.</value> + </data> +<data name="strings.IDS_DESC_NOTEBLOCK"><value><!-- _locID_text="strings.IDS_DESC_NOTEBLOCK" _locComment="" -->Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value> + </data> +<data name="strings.IDS_DESC_RAIL"><value><!-- _locID_text="strings.IDS_DESC_RAIL" _locComment="" -->Used to guide minecarts.</value> + </data> +<data name="strings.IDS_DESC_POWEREDRAIL"><value><!-- _locID_text="strings.IDS_DESC_POWEREDRAIL" _locComment="" -->When powered, accelerates minecarts that pass over it. When unpowered, causes minecarts to stop on it.</value> + </data> +<data name="strings.IDS_DESC_DETECTORRAIL"><value><!-- _locID_text="strings.IDS_DESC_DETECTORRAIL" _locComment="" -->Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a minecart.</value> + </data> +<data name="strings.IDS_DESC_MINECART"><value><!-- _locID_text="strings.IDS_DESC_MINECART" _locComment="" -->Used to transport you, an animal, or a monster along rails.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHCHEST"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHCHEST" _locComment="" -->Used to transport goods along rails.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHFURNACE"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHFURNACE" _locComment="" -->Will move along rails and can push other minecarts when coal is put in it.</value> + </data> +<data name="strings.IDS_DESC_BOAT"><value><!-- _locID_text="strings.IDS_DESC_BOAT" _locComment="" -->Used to travel in water more quickly than swimming.</value> + </data> +<data name="strings.IDS_DESC_WOOL"><value><!-- _locID_text="strings.IDS_DESC_WOOL" _locComment="" -->Collected from sheep, and can be colored with dyes.</value> + </data> +<data name="strings.IDS_DESC_WOOLSTRING"><value><!-- _locID_text="strings.IDS_DESC_WOOLSTRING" _locComment="" -->Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLACK"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLACK" _locComment="" -->Used as a dye to create black wool.</value> + </data> +<data name="strings.IDS_DESC_DYE_GREEN"><value><!-- _locID_text="strings.IDS_DESC_DYE_GREEN" _locComment="" -->Used as a dye to create green wool.</value> + </data> +<data name="strings.IDS_DESC_DYE_BROWN"><value><!-- _locID_text="strings.IDS_DESC_DYE_BROWN" _locComment="" -->Used as a dye to create brown wool, as an ingredient in cookies, or to grow Cocoa Pods.</value> + </data> +<data name="strings.IDS_DESC_DYE_SILVER"><value><!-- _locID_text="strings.IDS_DESC_DYE_SILVER" _locComment="" -->Used as a dye to create silver wool.</value> + </data> +<data name="strings.IDS_DESC_DYE_YELLOW"><value><!-- _locID_text="strings.IDS_DESC_DYE_YELLOW" _locComment="" -->Used as a dye to create yellow wool.</value> + </data> +<data name="strings.IDS_DESC_DYE_RED"><value><!-- _locID_text="strings.IDS_DESC_DYE_RED" _locComment="" -->Used as a dye to create red wool.</value> + </data> +<data name="strings.IDS_DESC_DYE_WHITE"><value><!-- _locID_text="strings.IDS_DESC_DYE_WHITE" _locComment="" -->Used to instantly grow crops, trees, tall grass, huge mushrooms and flowers, and can be used in dye recipes.</value> + </data> +<data name="strings.IDS_DESC_DYE_PINK"><value><!-- _locID_text="strings.IDS_DESC_DYE_PINK" _locComment="" -->Used as a dye to create pink wool.</value> + </data> +<data name="strings.IDS_DESC_DYE_ORANGE"><value><!-- _locID_text="strings.IDS_DESC_DYE_ORANGE" _locComment="" -->Used as a dye to create orange wool.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIME"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIME" _locComment="" -->Used as a dye to create lime wool.</value> + </data> +<data name="strings.IDS_DESC_DYE_GRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_GRAY" _locComment="" -->Used as a dye to create gray wool.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTGRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTGRAY" _locComment="" -->Used as a dye to create light gray wool. +(Note: light gray dye can also be made by combining gray dye with bone meal, letting you make four light gray dyes from every ink sac instead of three.)</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTBLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTBLUE" _locComment="" -->Used as a dye to create light blue wool.</value> + </data> +<data name="strings.IDS_DESC_DYE_CYAN"><value><!-- _locID_text="strings.IDS_DESC_DYE_CYAN" _locComment="" -->Used as a dye to create cyan wool.</value> + </data> +<data name="strings.IDS_DESC_DYE_PURPLE"><value><!-- _locID_text="strings.IDS_DESC_DYE_PURPLE" _locComment="" -->Used as a dye to create purple wool.</value> + </data> +<data name="strings.IDS_DESC_DYE_MAGENTA"><value><!-- _locID_text="strings.IDS_DESC_DYE_MAGENTA" _locComment="" -->Used as a dye to create magenta wool.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLUE" _locComment="" -->Used as dye to create Blue Wool.</value> + </data> +<data name="strings.IDS_DESC_JUKEBOX"><value><!-- _locID_text="strings.IDS_DESC_JUKEBOX" _locComment="" -->Plays Music Discs.</value> + </data> +<data name="strings.IDS_DESC_DIAMONDS"><value><!-- _locID_text="strings.IDS_DESC_DIAMONDS" _locComment="" -->Use these to create very strong tools, weapons or armor.</value> + </data> +<data name="strings.IDS_DESC_JACKOLANTERN"><value><!-- _locID_text="strings.IDS_DESC_JACKOLANTERN" _locComment="" -->Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> + </data> +<data name="strings.IDS_DESC_PAPER"><value><!-- _locID_text="strings.IDS_DESC_PAPER" _locComment="" -->Used to create books and maps.</value> + </data> +<data name="strings.IDS_DESC_BOOK"><value><!-- _locID_text="strings.IDS_DESC_BOOK" _locComment="" -->Can be used to create a bookshelves or enchanted to make Enchanted Books.</value> + </data> +<data name="strings.IDS_DESC_BOOKSHELF"><value><!-- _locID_text="strings.IDS_DESC_BOOKSHELF" _locComment="" -->Allows the creation of more powerful enchantments when placed around the Enchantment Table.</value> + </data> +<data name="strings.IDS_DESC_PICTURE"><value><!-- _locID_text="strings.IDS_DESC_PICTURE" _locComment="" -->Used as decoration.</value> + </data> +<data name="strings.IDS_DESC_ORE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_ORE_GOLD" _locComment="" -->Can be mined with an iron pickaxe or better, then smelted in a furnace to produce gold ingots.</value> + </data> +<data name="strings.IDS_DESC_ORE_IRON"><value><!-- _locID_text="strings.IDS_DESC_ORE_IRON" _locComment="" -->Can be mined with a stone pickaxe or better, then smelted in a furnace to produce iron ingots.</value> + </data> +<data name="strings.IDS_DESC_ORE_COAL"><value><!-- _locID_text="strings.IDS_DESC_ORE_COAL" _locComment="" -->Can be mined with a pickaxe to collect coal.</value> + </data> +<data name="strings.IDS_DESC_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_ORE_LAPIS" _locComment="" -->Can be mined with a stone pickaxe or better to collect lapis lazuli.</value> + </data> +<data name="strings.IDS_DESC_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_ORE_DIAMOND" _locComment="" -->Can be mined with an iron pickaxe or better to collect diamonds.</value> + </data> +<data name="strings.IDS_DESC_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_DESC_ORE_REDSTONE" _locComment="" -->Can be mined with an iron pickaxe or better to collect redstone dust.</value> + </data> +<data name="strings.IDS_DESC_STONE"><value><!-- _locID_text="strings.IDS_DESC_STONE" _locComment="" -->Can be mined with a pickaxe to collect cobblestone.</value> + </data> +<data name="strings.IDS_DESC_DIRT"><value><!-- _locID_text="strings.IDS_DESC_DIRT" _locComment="" -->Collected using a shovel. Can be used for construction.</value> + </data> +<data name="strings.IDS_DESC_SAPLING"><value><!-- _locID_text="strings.IDS_DESC_SAPLING" _locComment="" -->Can be planted and it will eventually grow into a tree.</value> + </data> +<data name="strings.IDS_DESC_BEDROCK"><value><!-- _locID_text="strings.IDS_DESC_BEDROCK" _locComment="" -->This cannot be broken.</value> + </data> +<data name="strings.IDS_DESC_LAVA"><value><!-- _locID_text="strings.IDS_DESC_LAVA" _locComment="" -->Sets fire to anything that touches it. Can be collected in a bucket.</value> + </data> +<data name="strings.IDS_DESC_SAND"><value><!-- _locID_text="strings.IDS_DESC_SAND" _locComment="" -->Collected using a shovel. Can be smelted into glass using the furnace. Is affected by gravity if there is no other tile underneath it.</value> + </data> +<data name="strings.IDS_DESC_GRAVEL"><value><!-- _locID_text="strings.IDS_DESC_GRAVEL" _locComment="" -->Collected using a shovel. Sometimes produces flint when dug up. Is affected by gravity if there is no other tile underneath it.</value> + </data> +<data name="strings.IDS_DESC_LOG"><value><!-- _locID_text="strings.IDS_DESC_LOG" _locComment="" -->Chopped using an axe, and can be crafted into planks or used as a fuel.</value> + </data> +<data name="strings.IDS_DESC_GLASS"><value><!-- _locID_text="strings.IDS_DESC_GLASS" _locComment="" -->Created in a furnace by smelting sand. Can be used for construction, but will break if you try to mine it.</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK" _locComment="" -->Mined from stone using a pickaxe. Can be used to construct a furnace or stone tools.</value> + </data> +<data name="strings.IDS_DESC_BRICK"><value><!-- _locID_text="strings.IDS_DESC_BRICK" _locComment="" -->Baked from clay in a furnace.</value> + </data> +<data name="strings.IDS_DESC_CLAY"><value><!-- _locID_text="strings.IDS_DESC_CLAY" _locComment="" -->Can be baked into bricks in a furnace.</value> + </data> +<data name="strings.IDS_DESC_CLAY_TILE"><value><!-- _locID_text="strings.IDS_DESC_CLAY_TILE" _locComment="" -->When broken drops clay balls which can be baked into bricks in a furnace.</value> + </data> +<data name="strings.IDS_DESC_SNOW"><value><!-- _locID_text="strings.IDS_DESC_SNOW" _locComment="" -->A compact way to store snowballs.</value> + </data> +<data name="strings.IDS_DESC_TOP_SNOW"><value><!-- _locID_text="strings.IDS_DESC_TOP_SNOW" _locComment="" -->Can be dug with a shovel to create snowballs.</value> + </data> +<data name="strings.IDS_DESC_TALL_GRASS"><value><!-- _locID_text="strings.IDS_DESC_TALL_GRASS" _locComment="" -->Sometimes produces wheat seeds when broken.</value> + </data> +<data name="strings.IDS_DESC_FLOWER"><value><!-- _locID_text="strings.IDS_DESC_FLOWER" _locComment="" -->Can be crafted into a dye.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM" _locComment="" -->Can be crafted with a bowl to make stew.</value> + </data> +<data name="strings.IDS_DESC_OBSIDIAN"><value><!-- _locID_text="strings.IDS_DESC_OBSIDIAN" _locComment="" -->Can only be mined with a diamond pickaxe. Is produced by the meeting of water and still lava, and is used to build a portal.</value> + </data> +<data name="strings.IDS_DESC_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MOB_SPAWNER" _locComment="" -->Spawns monsters into the world.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_DUST" _locComment="" -->Is placed on the ground to carry an electrical charge. When brewed with a potion it will increase the duration of the effect.</value> + </data> +<data name="strings.IDS_DESC_CROPS"><value><!-- _locID_text="strings.IDS_DESC_CROPS" _locComment="" -->When fully grown, crops can be harvested to collect wheat.</value> + </data> +<data name="strings.IDS_DESC_FARMLAND"><value><!-- _locID_text="strings.IDS_DESC_FARMLAND" _locComment="" -->Ground that has been prepared ready to plant seeds.</value> + </data> +<data name="strings.IDS_DESC_CACTUS"><value><!-- _locID_text="strings.IDS_DESC_CACTUS" _locComment="" -->Can be cooked in a furnace to create a green dye.</value> + </data> +<data name="strings.IDS_DESC_REEDS"><value><!-- _locID_text="strings.IDS_DESC_REEDS" _locComment="" -->Can be crafted to create sugar.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN" _locComment="" -->Can be worn as a helmet or crafted with a torch to create a Jack-O-Lantern. It is also the main ingredient in Pumpkin Pie.</value> + </data> +<data name="strings.IDS_DESC_HELL_ROCK"><value><!-- _locID_text="strings.IDS_DESC_HELL_ROCK" _locComment="" -->Burns forever if set alight.</value> + </data> +<data name="strings.IDS_DESC_HELL_SAND"><value><!-- _locID_text="strings.IDS_DESC_HELL_SAND" _locComment="" -->Slows the movement of anything walking over it.</value> + </data> +<data name="strings.IDS_DESC_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_PORTAL" _locComment="" -->Standing in the portal allows you to pass between the Overworld and the Nether.</value> + </data> +<data name="strings.IDS_DESC_COAL"><value><!-- _locID_text="strings.IDS_DESC_COAL" _locComment="" -->Used as a fuel in a furnace, or crafted to make a torch.</value> + </data> +<data name="strings.IDS_DESC_STRING"><value><!-- _locID_text="strings.IDS_DESC_STRING" _locComment="" -->Collected by killing a spider, and can be crafted into a Bow or Fishing Rod, or placed on the ground to create Tripwire.</value> + </data> +<data name="strings.IDS_DESC_FEATHER"><value><!-- _locID_text="strings.IDS_DESC_FEATHER" _locComment="" -->Collected by killing a chicken, and can be crafted into an arrow.</value> + </data> +<data name="strings.IDS_DESC_SULPHUR"><value><!-- _locID_text="strings.IDS_DESC_SULPHUR" _locComment="" -->Collected by killing a Creeper, and can be crafted into TNT or used as an ingredient for brewing potions.</value> + </data> +<data name="strings.IDS_DESC_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_WHEAT_SEEDS" _locComment="" -->Can be planted in farmland to grow crops. Make sure there's enough light for the seeds to grow!</value> + </data> +<data name="strings.IDS_DESC_WHEAT"><value><!-- _locID_text="strings.IDS_DESC_WHEAT" _locComment="" -->Harvested from crops, and can be used to craft food items.</value> + </data> +<data name="strings.IDS_DESC_FLINT"><value><!-- _locID_text="strings.IDS_DESC_FLINT" _locComment="" -->Collected by digging gravel, and can be used to craft a flint and steel.</value> + </data> +<data name="strings.IDS_DESC_SADDLE"><value><!-- _locID_text="strings.IDS_DESC_SADDLE" _locComment="" -->When used on a pig it allows you to ride the pig. The pig can then be steered using a Carrot on a Stick.</value> + </data> +<data name="strings.IDS_DESC_SNOWBALL"><value><!-- _locID_text="strings.IDS_DESC_SNOWBALL" _locComment="" -->Collected by digging snow, and can be thrown.</value> + </data> +<data name="strings.IDS_DESC_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEATHER" _locComment="" -->Collected by killing a cow, and can be crafted into armor or used to make Books.</value> + </data> +<data name="strings.IDS_DESC_SLIMEBALL"><value><!-- _locID_text="strings.IDS_DESC_SLIMEBALL" _locComment="" -->Collected by killing a Slime, and used as an ingredient for brewing potions or crafted to make Sticky Pistons.</value> + </data> +<data name="strings.IDS_DESC_EGG"><value><!-- _locID_text="strings.IDS_DESC_EGG" _locComment="" -->Dropped randomly by chickens, and can be crafted into food items.</value> + </data> +<data name="strings.IDS_DESC_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_DESC_YELLOW_DUST" _locComment="" -->Collected by mining Glowstone, and can be crafted to make Glowstone blocks again or brewed with a potion to increase the potency of the effect.</value> + </data> +<data name="strings.IDS_DESC_BONE"><value><!-- _locID_text="strings.IDS_DESC_BONE" _locComment="" -->Collected by killing a Skeleton. Can be crafted into bone meal. Can be fed to a wolf to tame it.</value> + </data> +<data name="strings.IDS_DESC_RECORD"><value><!-- _locID_text="strings.IDS_DESC_RECORD" _locComment="" -->Collected by getting a Skeleton to kill a Creeper. Can be played in a jukebox.</value> + </data> +<data name="strings.IDS_DESC_WATER"><value><!-- _locID_text="strings.IDS_DESC_WATER" _locComment="" -->Extinguishes fire and helps crops grow. Can be collected in a bucket.</value> + </data> +<data name="strings.IDS_DESC_LEAVES"><value><!-- _locID_text="strings.IDS_DESC_LEAVES" _locComment="" -->When broken sometimes drops a sapling which can then be replanted to grow into a tree.</value> + </data> +<data name="strings.IDS_DESC_MOSS_STONE"><value><!-- _locID_text="strings.IDS_DESC_MOSS_STONE" _locComment="" -->Found in dungeons, can be used for construction and decoration.</value> + </data> +<data name="strings.IDS_DESC_SHEARS"><value><!-- _locID_text="strings.IDS_DESC_SHEARS" _locComment="" -->Used to obtain wool from sheep and harvest leaf blocks.</value> + </data> +<data name="strings.IDS_DESC_PISTON"><value><!-- _locID_text="strings.IDS_DESC_PISTON" _locComment="" -->When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value> + </data> +<data name="strings.IDS_DESC_STICKY_PISTON"><value><!-- _locID_text="strings.IDS_DESC_STICKY_PISTON" _locComment="" -->When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK_SMOOTH" _locComment="" -->Made from Stone blocks, and commonly found in Strongholds.</value> + </data> +<data name="strings.IDS_DESC_IRON_FENCE"><value><!-- _locID_text="strings.IDS_DESC_IRON_FENCE" _locComment="" -->Used as a barrier, similar to fences.</value> + </data> +<data name="strings.IDS_DESC_FENCE_GATE"><value><!-- _locID_text="strings.IDS_DESC_FENCE_GATE" _locComment="" -->Similar to a door, but used primarily with fences.</value> + </data> +<data name="strings.IDS_DESC_MELON_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_MELON_BLOCK" _locComment="" -->Can be crafted from Melon Slices.</value> + </data> +<data name="strings.IDS_DESC_THIN_GLASS"><value><!-- _locID_text="strings.IDS_DESC_THIN_GLASS" _locComment="" -->Transparent blocks that can be used as an alternative to Glass Blocks.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_SEEDS" _locComment="" -->Can be planted to grow pumpkins.</value> + </data> +<data name="strings.IDS_DESC_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_MELON_SEEDS" _locComment="" -->Can be planted to grow melons.</value> + </data> +<data name="strings.IDS_DESC_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_DESC_ENDER_PEARL" _locComment="" -->Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value> + </data> +<data name="strings.IDS_DESC_GRASS"><value><!-- _locID_text="strings.IDS_DESC_GRASS" _locComment="" -->A block of dirt with grass growing on top. Collected using a shovel. Can be used for construction.</value> + </data> +<data name="strings.IDS_DESC_SPONGE"><value><!-- _locID_text="strings.IDS_DESC_SPONGE" _locComment="" -->Can be used for construction and decoration.</value> + </data> +<data name="strings.IDS_DESC_WEB"><value><!-- _locID_text="strings.IDS_DESC_WEB" _locComment="" -->Slows movement when walking through it. Can be destroyed using shears to collect string.</value> + </data> +<data name="strings.IDS_DESC_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_STONE_SILVERFISH" _locComment="" -->Spawns a Silverfish when destroyed. May also spawn Silverfish if nearby to another Silverfish being attacked.</value> + </data> +<data name="strings.IDS_DESC_VINE"><value><!-- _locID_text="strings.IDS_DESC_VINE" _locComment="" -->Grows over time when placed. Can be collected using shears. Can be climbed like a ladder.</value> + </data> +<data name="strings.IDS_DESC_ICE"><value><!-- _locID_text="strings.IDS_DESC_ICE" _locComment="" -->Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source or when placed in The Nether.</value> + </data> +<data name="strings.IDS_DESC_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_DESC_DEAD_BUSH" _locComment="" -->Can be used as decoration.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_ROD" _locComment="" -->Used in potion brewing, and for locating Strongholds. Dropped by Blazes who tend to be found near or in Nether Fortresses.</value> + </data> +<data name="strings.IDS_DESC_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_DESC_GHAST_TEAR" _locComment="" -->Used in potion brewing. Dropped by Ghasts when they die.</value> + </data> +<data name="strings.IDS_DESC_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_DESC_GOLD_NUGGET" _locComment="" -->Dropped by Zombie Pigmen when they die. Zombie Pigmen can be found in the Nether. Used as an ingredient for brewing potions.</value> + </data> +<data name="strings.IDS_DESC_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_NETHER_STALK_SEEDS" _locComment="" -->Used in potion brewing. This can be found naturally growing in Nether Fortresses. It can also be planted on Soul Sand.</value> + </data> +<data name="strings.IDS_DESC_POTION"><value><!-- _locID_text="strings.IDS_DESC_POTION" _locComment="" -->When used, can have various effects, depending on what it is used on.</value> + </data> +<data name="strings.IDS_DESC_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_GLASS_BOTTLE" _locComment="" -->Can be filled with water, and used as the starting ingredient for a potion in the Brewing Stand.</value> + </data> +<data name="strings.IDS_DESC_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_SPIDER_EYE" _locComment="" -->This is a poisonous food and brewing item. Dropped when a Spider or Cave Spider is killed by a player.</value> + </data> +<data name="strings.IDS_DESC_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_FERMENTED_SPIDER_EYE" _locComment="" -->Used in potion brewing, mainly to create potions with a negative effect.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_POWDER" _locComment="" -->Used in potion brewing, or crafted with other items to make Eye of Ender or Magma Cream.</value> + </data> +<data name="strings.IDS_DESC_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_DESC_MAGMA_CREAM" _locComment="" -->Used in potion brewing.</value> + </data> +<data name="strings.IDS_DESC_BREWING_STAND"><value><!-- _locID_text="strings.IDS_DESC_BREWING_STAND" _locComment="" -->Used for making Potions and Splash Potions.</value> + </data> +<data name="strings.IDS_DESC_CAULDRON"><value><!-- _locID_text="strings.IDS_DESC_CAULDRON" _locComment="" -->Filled with water by rain or with a bucket of water, and can then be used to fill Glass Bottles with water.</value> + </data> +<data name="strings.IDS_DESC_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_DESC_EYE_OF_ENDER" _locComment="" -->When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value> + </data> +<data name="strings.IDS_DESC_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_DESC_SPECKLED_MELON" _locComment="" -->Used in potion brewing.</value> + </data> +<data name="strings.IDS_DESC_MYCEL"><value><!-- _locID_text="strings.IDS_DESC_MYCEL" _locComment="" -->Similar to Grass Blocks, but very good for growing mushrooms on.</value> + </data> +<data name="strings.IDS_DESC_WATERLILY"><value><!-- _locID_text="strings.IDS_DESC_WATERLILY" _locComment="" -->Floats on water, and can be walked on.</value> + </data> +<data name="strings.IDS_DESC_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_NETHERBRICK" _locComment="" -->Used to build Nether Fortresses. Immune to Ghast's fireballs.</value> + </data> +<data name="strings.IDS_DESC_NETHERFENCE"><value><!-- _locID_text="strings.IDS_DESC_NETHERFENCE" _locComment="" -->Used in Nether Fortresses.</value> + </data> +<data name="strings.IDS_DESC_NETHERSTALK"><value><!-- _locID_text="strings.IDS_DESC_NETHERSTALK" _locComment="" -->Found in Nether Fortresses, and will drop Nether Wart when broken.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTMENTTABLE" _locComment="" -->This allows players to enchant Swords, Pickaxes, Axes, Shovels, Bows and Armor, using the player's Experience Points.</value> + </data> +<data name="strings.IDS_DESC_END_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_END_PORTAL" _locComment="" -->This can be activated using twelve Eye of Ender, and will allow the player to travel to The End dimension.</value> + </data> +<data name="strings.IDS_DESC_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_DESC_ENDPORTALFRAME" _locComment="" -->Used to form an End Portal.</value> + </data> +<data name="strings.IDS_DESC_WHITESTONE"><value><!-- _locID_text="strings.IDS_DESC_WHITESTONE" _locComment="" -->A block type found in The End. It has a very high blast resistance, so is useful for building with.</value> + </data> +<data name="strings.IDS_DESC_DRAGONEGG"><value><!-- _locID_text="strings.IDS_DESC_DRAGONEGG" _locComment="" -->This block is created by the defeat of the Dragon in The End.</value> + </data> +<data name="strings.IDS_DESC_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_EXP_BOTTLE" _locComment="" -->When thrown, it drops Experience Orbs which increase your experience points when collected.</value> + </data> +<data name="strings.IDS_DESC_FIREBALL"><value><!-- _locID_text="strings.IDS_DESC_FIREBALL" _locComment="" -->Useful for setting things on fire, or for indiscriminately starting fires when fired from a Dispenser.</value> + </data> +<data name="strings.IDS_DESC_ITEMFRAME"><value><!-- _locID_text="strings.IDS_DESC_ITEMFRAME" _locComment="" -->These are similar to a display case, and will display the item or block placed in it.</value> + </data> +<data name="strings.IDS_DESC_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MONSTER_SPAWNER" _locComment="" -->When thrown can spawn a creature of the type indicated.</value> + </data> +<data name="strings.IDS_DESC_WOODSLAB"><value><!-- _locID_text="strings.IDS_DESC_WOODSLAB" _locComment="" -->Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> + </data> +<data name="strings.IDS_DESC_STONESLAB"><value><!-- _locID_text="strings.IDS_DESC_STONESLAB" _locComment="" -->Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> + </data> +<data name="strings.IDS_DESC_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_ITEM_NETHERBRICK" _locComment="" -->Created by smelting Netherrack in a furnace. Can be crafted into Nether Brick blocks.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_LIGHT" _locComment="" -->When powered they emit light.</value> + </data> +<data name="strings.IDS_DESC_COCOA"><value><!-- _locID_text="strings.IDS_DESC_COCOA" _locComment="" -->Can be farmed to collect Cocoa Beans.</value> + </data> +<data name="strings.IDS_DESC_SKULL"><value><!-- _locID_text="strings.IDS_DESC_SKULL" _locComment="" -->Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value> + </data> +<data name="strings.IDS_SQUID"><value><!-- _locID_text="strings.IDS_SQUID" _locComment="" -->Squid</value> + </data> +<data name="strings.IDS_DESC_SQUID"><value><!-- _locID_text="strings.IDS_DESC_SQUID" _locComment="" -->Drops ink sacs when killed.</value> + </data> +<data name="strings.IDS_COW"><value><!-- _locID_text="strings.IDS_COW" _locComment="" -->Cow</value> + </data> +<data name="strings.IDS_DESC_COW"><value><!-- _locID_text="strings.IDS_DESC_COW" _locComment="" -->Drops leather when killed. Can also be milked with a bucket.</value> + </data> +<data name="strings.IDS_SHEEP"><value><!-- _locID_text="strings.IDS_SHEEP" _locComment="" -->Sheep</value> + </data> +<data name="strings.IDS_DESC_SHEEP"><value><!-- _locID_text="strings.IDS_DESC_SHEEP" _locComment="" -->Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value> + </data> +<data name="strings.IDS_CHICKEN"><value><!-- _locID_text="strings.IDS_CHICKEN" _locComment="" -->Chicken</value> + </data> +<data name="strings.IDS_DESC_CHICKEN"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN" _locComment="" -->Drops feathers when killed, and also randomly lays eggs.</value> + </data> +<data name="strings.IDS_PIG"><value><!-- _locID_text="strings.IDS_PIG" _locComment="" -->Pig</value> + </data> +<data name="strings.IDS_DESC_PIG"><value><!-- _locID_text="strings.IDS_DESC_PIG" _locComment="" -->Drops porkchops when killed. Can be ridden by using a saddle.</value> + </data> +<data name="strings.IDS_WOLF"><value><!-- _locID_text="strings.IDS_WOLF" _locComment="" -->Wolf</value> + </data> +<data name="strings.IDS_DESC_WOLF"><value><!-- _locID_text="strings.IDS_DESC_WOLF" _locComment="" -->Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value> + </data> +<data name="strings.IDS_CREEPER"><value><!-- _locID_text="strings.IDS_CREEPER" _locComment="" -->Creeper</value> + </data> +<data name="strings.IDS_DESC_CREEPER"><value><!-- _locID_text="strings.IDS_DESC_CREEPER" _locComment="" -->Explodes if you get too close!</value> + </data> +<data name="strings.IDS_SKELETON"><value><!-- _locID_text="strings.IDS_SKELETON" _locComment="" -->Skeleton</value> + </data> +<data name="strings.IDS_DESC_SKELETON"><value><!-- _locID_text="strings.IDS_DESC_SKELETON" _locComment="" -->Fires arrows at you. Drops arrows when killed.</value> + </data> +<data name="strings.IDS_SPIDER"><value><!-- _locID_text="strings.IDS_SPIDER" _locComment="" -->Spider</value> + </data> +<data name="strings.IDS_DESC_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_SPIDER" _locComment="" -->Attacks you when you are close to it. Can climb walls. Drops string when killed.</value> + </data> +<data name="strings.IDS_ZOMBIE"><value><!-- _locID_text="strings.IDS_ZOMBIE" _locComment="" -->Zombie</value> + </data> +<data name="strings.IDS_DESC_ZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_ZOMBIE" _locComment="" -->Attacks you when you are close to it.</value> + </data> +<data name="strings.IDS_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_PIGZOMBIE" _locComment="" -->Zombie Pigman</value> + </data> +<data name="strings.IDS_DESC_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_PIGZOMBIE" _locComment="" -->Initially docile, but will attack in groups if you attack one.</value> + </data> +<data name="strings.IDS_GHAST"><value><!-- _locID_text="strings.IDS_GHAST" _locComment="" -->Ghast</value> + </data> +<data name="strings.IDS_DESC_GHAST"><value><!-- _locID_text="strings.IDS_DESC_GHAST" _locComment="" -->Fires flaming balls at you that explode on contact.</value> + </data> +<data name="strings.IDS_SLIME"><value><!-- _locID_text="strings.IDS_SLIME" _locComment="" -->Slime</value> + </data> +<data name="strings.IDS_DESC_SLIME"><value><!-- _locID_text="strings.IDS_DESC_SLIME" _locComment="" -->Split into smaller Slimes when damaged.</value> + </data> +<data name="strings.IDS_ENDERMAN"><value><!-- _locID_text="strings.IDS_ENDERMAN" _locComment="" -->Enderman</value> + </data> +<data name="strings.IDS_DESC_ENDERMAN"><value><!-- _locID_text="strings.IDS_DESC_ENDERMAN" _locComment="" -->Will attack you if you look at it. Can also move blocks around.</value> + </data> +<data name="strings.IDS_SILVERFISH"><value><!-- _locID_text="strings.IDS_SILVERFISH" _locComment="" -->Silverfish</value> + </data> +<data name="strings.IDS_DESC_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_SILVERFISH" _locComment="" -->Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value> + </data> +<data name="strings.IDS_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_CAVE_SPIDER" _locComment="" -->Cave Spider</value> + </data> +<data name="strings.IDS_DESC_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_CAVE_SPIDER" _locComment="" -->Has a venomous bite.</value> + </data> +<data name="strings.IDS_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_MUSHROOM_COW" _locComment="" -->Mooshroom</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM_COW" _locComment="" -->Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value> + </data> +<data name="strings.IDS_SNOWMAN"><value><!-- _locID_text="strings.IDS_SNOWMAN" _locComment="" -->Snow Golem</value> + </data> +<data name="strings.IDS_DESC_SNOWMAN"><value><!-- _locID_text="strings.IDS_DESC_SNOWMAN" _locComment="" -->The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value> + </data> +<data name="strings.IDS_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_ENDERDRAGON" _locComment="" -->Ender Dragon</value> + </data> +<data name="strings.IDS_DESC_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_DESC_ENDERDRAGON" _locComment="" -->This is a large black dragon found in The End.</value> + </data> +<data name="strings.IDS_BLAZE"><value><!-- _locID_text="strings.IDS_BLAZE" _locComment="" -->Blaze</value> + </data> +<data name="strings.IDS_DESC_BLAZE"><value><!-- _locID_text="strings.IDS_DESC_BLAZE" _locComment="" -->These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value> + </data> +<data name="strings.IDS_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_LAVA_SLIME" _locComment="" -->Magma Cube</value> + </data> +<data name="strings.IDS_DESC_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_DESC_LAVA_SLIME" _locComment="" -->These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value> + </data> +<data name="strings.IDS_VILLAGER"><value><!-- _locID_text="strings.IDS_VILLAGER" _locComment="" -->Villager</value> + </data> +<data name="strings.IDS_OZELOT"><value><!-- _locID_text="strings.IDS_OZELOT" _locComment="" -->Ocelot</value> + </data> +<data name="strings.IDS_DESC_OZELOT"><value><!-- _locID_text="strings.IDS_DESC_OZELOT" _locComment="" -->These can be found in Jungles. They can be tamed by feeding them Raw Fish. You will need to let the Ocelot approach you though, since any sudden movements will scare it away.</value> + </data> +<data name="strings.IDS_IRONGOLEM"><value><!-- _locID_text="strings.IDS_IRONGOLEM" _locComment="" -->Iron Golem</value> + </data> +<data name="strings.IDS_DESC_IRONGOLEM"><value><!-- _locID_text="strings.IDS_DESC_IRONGOLEM" _locComment="" -->Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value> + </data> +<data name="strings.IDS_CREDITS_EXPLODANIM"><value><!-- _locID_text="strings.IDS_CREDITS_EXPLODANIM" _locComment="" -->Explosives Animator</value> +</data> +<data name="strings.IDS_CREDITS_CONCEPTART"><value><!-- _locID_text="strings.IDS_CREDITS_CONCEPTART" _locComment="" -->Concept Artist</value> +</data> +<data name="strings.IDS_CREDITS_CRUNCHER"><value><!-- _locID_text="strings.IDS_CREDITS_CRUNCHER" _locComment="" -->Number Crunching and Statistics</value> +</data> +<data name="strings.IDS_CREDITS_BULLYCOORD"><value><!-- _locID_text="strings.IDS_CREDITS_BULLYCOORD" _locComment="" -->Bully Coordinator</value> +</data> +<data name="strings.IDS_CREDITS_ORIGINALDESIGN"><value><!-- _locID_text="strings.IDS_CREDITS_ORIGINALDESIGN" _locComment="" -->Original Design and Code by</value> + </data> +<data name="strings.IDS_CREDITS_PMPROD"><value><!-- _locID_text="strings.IDS_CREDITS_PMPROD" _locComment="" -->Project Manager/Producer</value> + </data> +<data name="strings.IDS_CREDITS_RESTOFMOJANG"><value><!-- _locID_text="strings.IDS_CREDITS_RESTOFMOJANG" _locComment="" -->Rest of Mojang Office</value> + </data> +<data name="strings.IDS_CREDITS_LEADPC"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPC" _locComment="" -->Lead Game Programmer Minecraft PC</value> +</data> +<data name="strings.IDS_CREDITS_CODENINJA"><value><!-- _locID_text="strings.IDS_CREDITS_CODENINJA" _locComment="" -->Ninja Coder</value> + </data> +<data name="strings.IDS_CREDITS_CEO"><value><!-- _locID_text="strings.IDS_CREDITS_CEO" _locComment="" -->CEO</value> + </data> +<data name="strings.IDS_CREDITS_WCW"><value><!-- _locID_text="strings.IDS_CREDITS_WCW" _locComment="" -->White Collar Worker</value> + </data> +<data name="strings.IDS_CREDITS_CUSTOMERSUPPORT"><value><!-- _locID_text="strings.IDS_CREDITS_CUSTOMERSUPPORT" _locComment="" -->Customer Support</value> + </data> +<data name="strings.IDS_CREDITS_OFFICEDJ"><value><!-- _locID_text="strings.IDS_CREDITS_OFFICEDJ" _locComment="" -->Office DJ</value> +</data> +<data name="strings.IDS_CREDITS_DESPROG"><value><!-- _locID_text="strings.IDS_CREDITS_DESPROG" _locComment="" -->Designer/Programmer Minecraft - Pocket Edition</value> +</data> +<data name="strings.IDS_CREDITS_DEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPER" _locComment="" -->Developer</value> +</data> +<data name="strings.IDS_CREDITS_CHIEFARCHITECT"><value><!-- _locID_text="strings.IDS_CREDITS_CHIEFARCHITECT" _locComment="" -->Chief Architect</value> + </data> +<data name="strings.IDS_CREDITS_ARTDEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_ARTDEVELOPER" _locComment="" -->Art Developer</value> + </data> +<data name="strings.IDS_CREDITS_GAMECRAFTER"><value><!-- _locID_text="strings.IDS_CREDITS_GAMECRAFTER" _locComment="" -->Game Crafter</value> + </data> +<data name="strings.IDS_CREDITS_DOF"><value><!-- _locID_text="strings.IDS_CREDITS_DOF" _locComment="" -->Director of Fun</value> + </data> +<data name="strings.IDS_CREDITS_MUSICANDSOUNDS"><value><!-- _locID_text="strings.IDS_CREDITS_MUSICANDSOUNDS" _locComment="" -->Music and Sounds</value> + </data> +<data name="strings.IDS_CREDITS_PROGRAMMING"><value><!-- _locID_text="strings.IDS_CREDITS_PROGRAMMING" _locComment="" -->Programming</value> + </data> +<data name="strings.IDS_CREDITS_ART"><value><!-- _locID_text="strings.IDS_CREDITS_ART" _locComment="" -->Art</value> + </data> +<data name="strings.IDS_CREDITS_QA"><value><!-- _locID_text="strings.IDS_CREDITS_QA" _locComment="" -->QA</value> + </data> +<data name="strings.IDS_CREDITS_EXECPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_EXECPRODUCER" _locComment="" -->Executive Producer</value> + </data> +<data name="strings.IDS_CREDITS_LEADPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPRODUCER" _locComment="" -->Lead Producer</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCER" _locComment="" -->Producer</value> + </data> +<data name="strings.IDS_CREDITS_TESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_TESTLEAD" _locComment="" -->Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_LEADTESTER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADTESTER" _locComment="" -->Lead Tester</value> + </data> +<data name="strings.IDS_CREDITS_DESIGNTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DESIGNTEAM" _locComment="" -->Design Team</value> + </data> +<data name="strings.IDS_CREDITS_DEVELOPMENTTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPMENTTEAM" _locComment="" -->Development Team</value> + </data> +<data name="strings.IDS_CREDITS_RELEASEMANAGEMENT"><value><!-- _locID_text="strings.IDS_CREDITS_RELEASEMANAGEMENT" _locComment="" -->Release Management</value> + </data> +<data name="strings.IDS_CREDITS_XBLADIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_XBLADIRECTOR" _locComment="" -->Director, XBLA Publishing</value> + </data> +<data name="strings.IDS_CREDITS_BIZDEV"><value><!-- _locID_text="strings.IDS_CREDITS_BIZDEV" _locComment="" -->Business Development</value> + </data> +<data name="strings.IDS_CREDITS_PORTFOLIODIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_PORTFOLIODIRECTOR" _locComment="" -->Portfolio Director</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCTMANAGER" _locComment="" -->Product Manager</value> + </data> +<data name="strings.IDS_CREDITS_MARKETING"><value><!-- _locID_text="strings.IDS_CREDITS_MARKETING" _locComment="" -->Marketing</value> + </data> +<data name="strings.IDS_CREDITS_COMMUNITYMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_COMMUNITYMANAGER" _locComment="" --> Community Manager</value> + </data> +<data name="strings.IDS_CREDITS_EUROPELOC"><value><!-- _locID_text="strings.IDS_CREDITS_EUROPELOC" _locComment="" -->Europe Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_REDMONDLOC"><value><!-- _locID_text="strings.IDS_CREDITS_REDMONDLOC" _locComment="" -->Redmond Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_ASIALOC"><value><!-- _locID_text="strings.IDS_CREDITS_ASIALOC" _locComment="" -->Asia Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_USERRESEARCH"><value><!-- _locID_text="strings.IDS_CREDITS_USERRESEARCH" _locComment="" -->User Research Team</value> + </data> +<data name="strings.IDS_CREDITS_MGSCENTRAL"><value><!-- _locID_text="strings.IDS_CREDITS_MGSCENTRAL" _locComment="" -->MGS Central Teams</value> + </data> +<data name="strings.IDS_CREDITS_MILESTONEACCEPT"><value><!-- _locID_text="strings.IDS_CREDITS_MILESTONEACCEPT" _locComment="" -->Milestone Acceptance Tester</value> + </data> +<data name="strings.IDS_CREDITS_SPECIALTHANKS"><value><!-- _locID_text="strings.IDS_CREDITS_SPECIALTHANKS" _locComment="" -->Special Thanks</value> + </data> +<data name="strings.IDS_CREDITS_TESTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_TESTMANAGER" _locComment="" -->Test Manager</value> + </data> +<data name="strings.IDS_CREDITS_SRTESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_SRTESTLEAD" _locComment="" -->Senior Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_SDET"><value><!-- _locID_text="strings.IDS_CREDITS_SDET" _locComment="" -->SDET</value> + </data> +<data name="strings.IDS_CREDITS_PROJECT"><value><!-- _locID_text="strings.IDS_CREDITS_PROJECT" _locComment="" -->Project STE</value> + </data> +<data name="strings.IDS_CREDITS_ADDITIONALSTE"><value><!-- _locID_text="strings.IDS_CREDITS_ADDITIONALSTE" _locComment="" -->Additional STE</value> + </data> +<data name="strings.IDS_CREDITS_TESTASSOCIATES"><value><!-- _locID_text="strings.IDS_CREDITS_TESTASSOCIATES" _locComment="" -->Test Associates</value> + </data> +<data name="strings.IDS_CREDITS_JON_KAGSTROM"><value><!-- _locID_text="strings.IDS_CREDITS_JON_KAGSTROM" _locComment="" -->Jon Kågström</value> + </data> +<data name="strings.IDS_CREDITS_TOBIAS_MOLLSTAM"><value><!-- _locID_text="strings.IDS_CREDITS_TOBIAS_MOLLSTAM" _locComment="" -->Tobias Möllstam</value> + </data> +<data name="strings.IDS_CREDITS_RISE_LUGO"><value><!-- _locID_text="strings.IDS_CREDITS_RISE_LUGO" _locComment="" -->Risë Lugo</value> + </data> +<data name="strings.IDS_ITEM_SWORD_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_WOOD" _locComment="" -->Wooden Sword</value> + </data> +<data name="strings.IDS_ITEM_SWORD_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_STONE" _locComment="" -->Stone Sword</value> + </data> +<data name="strings.IDS_ITEM_SWORD_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_IRON" _locComment="" -->Iron Sword</value> + </data> +<data name="strings.IDS_ITEM_SWORD_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_DIAMOND" _locComment="" -->Diamond Sword</value> + </data> +<data name="strings.IDS_ITEM_SWORD_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_GOLD" _locComment="" -->Golden Sword</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_WOOD" _locComment="" -->Wooden Shovel</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_STONE" _locComment="" -->Stone Shovel</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_IRON" _locComment="" -->Iron Shovel</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_DIAMOND" _locComment="" -->Diamond Shovel</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_GOLD" _locComment="" -->Golden Shovel</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_WOOD" _locComment="" -->Wooden Pickaxe</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_STONE" _locComment="" -->Stone Pickaxe</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_IRON" _locComment="" -->Iron Pickaxe</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_DIAMOND" _locComment="" -->Diamond Pickaxe</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_GOLD" _locComment="" -->Golden Pickaxe</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_WOOD" _locComment="" -->Wooden Axe</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_STONE" _locComment="" -->Stone Axe</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_IRON" _locComment="" -->Iron Axe</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_DIAMOND" _locComment="" -->Diamond Axe</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_GOLD" _locComment="" -->Golden Axe</value> + </data> +<data name="strings.IDS_ITEM_HOE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_WOOD" _locComment="" -->Wooden Hoe</value> + </data> +<data name="strings.IDS_ITEM_HOE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HOE_STONE" _locComment="" -->Stone Hoe</value> + </data> +<data name="strings.IDS_ITEM_HOE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HOE_IRON" _locComment="" -->Iron Hoe</value> + </data> +<data name="strings.IDS_ITEM_HOE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HOE_DIAMOND" _locComment="" -->Diamond Hoe</value> + </data> +<data name="strings.IDS_ITEM_HOE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_GOLD" _locComment="" -->Golden Hoe</value> + </data> +<data name="strings.IDS_ITEM_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_WOOD" _locComment="" -->Wooden Door</value> + </data> +<data name="strings.IDS_ITEM_DOOR_IRON"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_IRON" _locComment="" -->Iron Door</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CHAIN" _locComment="" -->Chain Helmet</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CHAIN" _locComment="" -->Chain Chestplate</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CHAIN" _locComment="" -->Chain Leggings</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CHAIN" _locComment="" -->Chain Boots</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CLOTH" _locComment="" -->Leather Cap</value> + </data> +<data name="strings.IDS_ITEM_HELMET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_IRON" _locComment="" -->Iron Helmet</value> + </data> +<data name="strings.IDS_ITEM_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_DIAMOND" _locComment="" -->Diamond Helmet</value> + </data> +<data name="strings.IDS_ITEM_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_GOLD" _locComment="" -->Golden Helmet</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CLOTH" _locComment="" -->Leather Tunic</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_IRON" _locComment="" -->Iron Chestplate</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_DIAMOND" _locComment="" -->Diamond Chestplate</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_GOLD" _locComment="" -->Golden Chestplate</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CLOTH" _locComment="" -->Leather Pants</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_IRON" _locComment="" -->Iron Leggings</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_DIAMOND" _locComment="" -->Diamond Leggings</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_GOLD" _locComment="" -->Golden Leggings</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CLOTH" _locComment="" -->Leather Boots</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_IRON" _locComment="" -->Iron Boots</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_DIAMOND" _locComment="" -->Diamond Boots</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_GOLD" _locComment="" -->Golden Boots</value> + </data> +<data name="strings.IDS_ITEM_INGOT_IRON"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_IRON" _locComment="" -->Iron Ingot</value> + </data> +<data name="strings.IDS_ITEM_INGOT_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_GOLD" _locComment="" -->Gold Ingot</value> + </data> +<data name="strings.IDS_ITEM_BUCKET"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET" _locComment="" -->Bucket</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_WATER" _locComment="" -->Water Bucket</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_LAVA" _locComment="" -->Lava Bucket</value> + </data> +<data name="strings.IDS_ITEM_FLINT_AND_STEEL"><value><!-- _locID_text="strings.IDS_ITEM_FLINT_AND_STEEL" _locComment="" -->Flint and Steel</value> + </data> +<data name="strings.IDS_ITEM_APPLE"><value><!-- _locID_text="strings.IDS_ITEM_APPLE" _locComment="" -->Apple</value> + </data> +<data name="strings.IDS_ITEM_BOW"><value><!-- _locID_text="strings.IDS_ITEM_BOW" _locComment="" -->Bow</value> + </data> +<data name="strings.IDS_ITEM_ARROW"><value><!-- _locID_text="strings.IDS_ITEM_ARROW" _locComment="" -->Arrow</value> + </data> +<data name="strings.IDS_ITEM_COAL"><value><!-- _locID_text="strings.IDS_ITEM_COAL" _locComment="" -->Coal</value> + </data> +<data name="strings.IDS_ITEM_CHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_CHARCOAL" _locComment="" -->Charcoal</value> + </data> +<data name="strings.IDS_ITEM_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_DIAMOND" _locComment="" -->Diamond</value> + </data> +<data name="strings.IDS_ITEM_STICK"><value><!-- _locID_text="strings.IDS_ITEM_STICK" _locComment="" -->Stick</value> + </data> +<data name="strings.IDS_ITEM_BOWL"><value><!-- _locID_text="strings.IDS_ITEM_BOWL" _locComment="" -->Bowl</value> + </data> +<data name="strings.IDS_ITEM_MUSHROOM_STEW"><value><!-- _locID_text="strings.IDS_ITEM_MUSHROOM_STEW" _locComment="" -->Mushroom Stew</value> + </data> +<data name="strings.IDS_ITEM_STRING"><value><!-- _locID_text="strings.IDS_ITEM_STRING" _locComment="" -->String</value> + </data> +<data name="strings.IDS_ITEM_FEATHER"><value><!-- _locID_text="strings.IDS_ITEM_FEATHER" _locComment="" -->Feather</value> + </data> +<data name="strings.IDS_ITEM_SULPHUR"><value><!-- _locID_text="strings.IDS_ITEM_SULPHUR" _locComment="" -->Gunpowder</value> + </data> +<data name="strings.IDS_ITEM_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT_SEEDS" _locComment="" -->Wheat Seeds</value> + </data> +<data name="strings.IDS_ITEM_WHEAT"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT" _locComment="" -->Wheat</value> + </data> +<data name="strings.IDS_ITEM_BREAD"><value><!-- _locID_text="strings.IDS_ITEM_BREAD" _locComment="" -->Bread</value> + </data> +<data name="strings.IDS_ITEM_FLINT"><value><!-- _locID_text="strings.IDS_ITEM_FLINT" _locComment="" -->Flint</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_RAW" _locComment="" -->Raw Porkchop</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_COOKED" _locComment="" -->Cooked Porkchop</value> + </data> +<data name="strings.IDS_ITEM_PAINTING"><value><!-- _locID_text="strings.IDS_ITEM_PAINTING" _locComment="" -->Painting</value> + </data> +<data name="strings.IDS_ITEM_APPLE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_APPLE_GOLD" _locComment="" -->Golden Apple</value> + </data> +<data name="strings.IDS_ITEM_SIGN"><value><!-- _locID_text="strings.IDS_ITEM_SIGN" _locComment="" -->Sign</value> + </data> +<data name="strings.IDS_ITEM_MINECART"><value><!-- _locID_text="strings.IDS_ITEM_MINECART" _locComment="" -->Minecart</value> + </data> +<data name="strings.IDS_ITEM_SADDLE"><value><!-- _locID_text="strings.IDS_ITEM_SADDLE" _locComment="" -->Saddle</value> + </data> +<data name="strings.IDS_ITEM_REDSTONE"><value><!-- _locID_text="strings.IDS_ITEM_REDSTONE" _locComment="" -->Redstone</value> + </data> +<data name="strings.IDS_ITEM_SNOWBALL"><value><!-- _locID_text="strings.IDS_ITEM_SNOWBALL" _locComment="" -->Snowball</value> + </data> +<data name="strings.IDS_ITEM_BOAT"><value><!-- _locID_text="strings.IDS_ITEM_BOAT" _locComment="" -->Boat</value> + </data> +<data name="strings.IDS_ITEM_LEATHER"><value><!-- _locID_text="strings.IDS_ITEM_LEATHER" _locComment="" -->Leather</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_MILK" _locComment="" -->Milk Bucket</value> + </data> +<data name="strings.IDS_ITEM_BRICK"><value><!-- _locID_text="strings.IDS_ITEM_BRICK" _locComment="" -->Brick</value> + </data> +<data name="strings.IDS_ITEM_CLAY"><value><!-- _locID_text="strings.IDS_ITEM_CLAY" _locComment="" -->Clay</value> + </data> +<data name="strings.IDS_ITEM_REEDS"><value><!-- _locID_text="strings.IDS_ITEM_REEDS" _locComment="" -->Sugar Canes</value> + </data> +<data name="strings.IDS_ITEM_PAPER"><value><!-- _locID_text="strings.IDS_ITEM_PAPER" _locComment="" -->Paper</value> + </data> +<data name="strings.IDS_ITEM_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_BOOK" _locComment="" -->Book</value> + </data> +<data name="strings.IDS_ITEM_SLIMEBALL"><value><!-- _locID_text="strings.IDS_ITEM_SLIMEBALL" _locComment="" -->Slimeball</value> + </data> +<data name="strings.IDS_ITEM_MINECART_CHEST"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_CHEST" _locComment="" -->Minecart with Chest</value> + </data> +<data name="strings.IDS_ITEM_MINECART_FURNACE"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_FURNACE" _locComment="" -->Minecart with Furnace</value> + </data> +<data name="strings.IDS_ITEM_EGG"><value><!-- _locID_text="strings.IDS_ITEM_EGG" _locComment="" -->Egg</value> + </data> +<data name="strings.IDS_ITEM_COMPASS"><value><!-- _locID_text="strings.IDS_ITEM_COMPASS" _locComment="" -->Compass</value> + </data> +<data name="strings.IDS_ITEM_FISHING_ROD"><value><!-- _locID_text="strings.IDS_ITEM_FISHING_ROD" _locComment="" -->Fishing Rod</value> + </data> +<data name="strings.IDS_ITEM_CLOCK"><value><!-- _locID_text="strings.IDS_ITEM_CLOCK" _locComment="" -->Clock</value> + </data> +<data name="strings.IDS_ITEM_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_ITEM_YELLOW_DUST" _locComment="" -->Glowstone Dust</value> + </data> +<data name="strings.IDS_ITEM_FISH_RAW"><value><!-- _locID_text="strings.IDS_ITEM_FISH_RAW" _locComment="" -->Raw Fish</value> + </data> +<data name="strings.IDS_ITEM_FISH_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_FISH_COOKED" _locComment="" -->Cooked Fish</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER" _locComment="" -->Dye Powder</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLACK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLACK" _locComment="" -->Ink Sac</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_RED"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_RED" _locComment="" -->Rose Red</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GREEN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GREEN" _locComment="" -->Cactus Green</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BROWN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BROWN" _locComment="" -->Cocoa Beans</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLUE" _locComment="" -->Lapis Lazuli</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PURPLE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PURPLE" _locComment="" -->Purple Dye</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_CYAN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_CYAN" _locComment="" -->Cyan Dye</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_SILVER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_SILVER" _locComment="" -->Light Gray Dye</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GRAY"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GRAY" _locComment="" -->Gray Dye</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PINK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PINK" _locComment="" -->Pink Dye</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIME"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIME" _locComment="" -->Lime Dye</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_YELLOW"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_YELLOW" _locComment="" -->Dandelion Yellow</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE" _locComment="" -->Light Blue Dye</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_MAGENTA"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_MAGENTA" _locComment="" -->Magenta Dye</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_ORANGE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_ORANGE" _locComment="" -->Orange Dye</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_WHITE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_WHITE" _locComment="" -->Bone Meal</value> + </data> +<data name="strings.IDS_ITEM_BONE"><value><!-- _locID_text="strings.IDS_ITEM_BONE" _locComment="" -->Bone</value> + </data> +<data name="strings.IDS_ITEM_SUGAR"><value><!-- _locID_text="strings.IDS_ITEM_SUGAR" _locComment="" -->Sugar</value> + </data> +<data name="strings.IDS_ITEM_CAKE"><value><!-- _locID_text="strings.IDS_ITEM_CAKE" _locComment="" -->Cake</value> + </data> +<data name="strings.IDS_ITEM_BED"><value><!-- _locID_text="strings.IDS_ITEM_BED" _locComment="" -->Bed</value> + </data> +<data name="strings.IDS_ITEM_DIODE"><value><!-- _locID_text="strings.IDS_ITEM_DIODE" _locComment="" -->Redstone Repeater</value> + </data> +<data name="strings.IDS_ITEM_COOKIE"><value><!-- _locID_text="strings.IDS_ITEM_COOKIE" _locComment="" -->Cookie</value> + </data> +<data name="strings.IDS_ITEM_MAP"><value><!-- _locID_text="strings.IDS_ITEM_MAP" _locComment="" -->Map</value> + </data> +<data name="strings.IDS_ITEM_RECORD_01"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_01" _locComment="" -->Music Disc - "13"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_02"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_02" _locComment="" -->Music Disc - "cat"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_03"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_03" _locComment="" -->Music Disc - "blocks"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_04"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_04" _locComment="" -->Music Disc - "chirp"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_05"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_05" _locComment="" -->Music Disc - "far"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_06"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_06" _locComment="" -->Music Disc - "mall"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_07"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_07" _locComment="" -->Music Disc - "mellohi"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_08"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_08" _locComment="" -->Music Disc - "stal"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_09"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_09" _locComment="" -->Music Disc - "strad"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_10"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_10" _locComment="" -->Music Disc - "ward"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_11"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_11" _locComment="" -->Music Disc - "11"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_12"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_12" _locComment="" -->Music Disc - "where are we now"</value> + </data> +<data name="strings.IDS_ITEM_SHEARS"><value><!-- _locID_text="strings.IDS_ITEM_SHEARS" _locComment="" -->Shears</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_SEEDS" _locComment="" -->Pumpkin Seeds</value> + </data> +<data name="strings.IDS_ITEM_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SEEDS" _locComment="" -->Melon Seeds</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_RAW" _locComment="" -->Raw Chicken</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_COOKED" _locComment="" -->Cooked Chicken</value> + </data> +<data name="strings.IDS_ITEM_BEEF_RAW"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_RAW" _locComment="" -->Raw Beef</value> + </data> +<data name="strings.IDS_ITEM_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_COOKED" _locComment="" -->Steak</value> + </data> +<data name="strings.IDS_ITEM_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_ITEM_ROTTEN_FLESH" _locComment="" -->Rotten Flesh</value> + </data> +<data name="strings.IDS_ITEM_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_ITEM_ENDER_PEARL" _locComment="" -->Ender Pearl</value> + </data> +<data name="strings.IDS_ITEM_MELON_SLICE"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SLICE" _locComment="" -->Melon Slice</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_ROD" _locComment="" -->Blaze Rod</value> + </data> +<data name="strings.IDS_ITEM_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_ITEM_GHAST_TEAR" _locComment="" -->Ghast Tear</value> + </data> +<data name="strings.IDS_ITEM_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_ITEM_GOLD_NUGGET" _locComment="" -->Gold Nugget</value> + </data> +<data name="strings.IDS_ITEM_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_STALK_SEEDS" _locComment="" -->Nether Wart</value> + </data> +<data name="strings.IDS_ITEM_POTION"><value><!-- _locID_text="strings.IDS_ITEM_POTION" _locComment="" -->{*splash*}{*prefix*}Potion {*postfix*}</value> + </data> +<data name="strings.IDS_ITEM_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_GLASS_BOTTLE" _locComment="" -->Glass Bottle</value> + </data> +<data name="strings.IDS_ITEM_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_WATER_BOTTLE" _locComment="" -->Water Bottle</value> + </data> +<data name="strings.IDS_ITEM_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_SPIDER_EYE" _locComment="" -->Spider Eye</value> + </data> +<data name="strings.IDS_ITEM_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_FERMENTED_SPIDER_EYE" _locComment="" -->Fermented Spider Eye</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_POWDER" _locComment="" -->Blaze Powder</value> + </data> +<data name="strings.IDS_ITEM_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_ITEM_MAGMA_CREAM" _locComment="" -->Magma Cream</value> + </data> +<data name="strings.IDS_ITEM_BREWING_STAND"><value><!-- _locID_text="strings.IDS_ITEM_BREWING_STAND" _locComment="" -->Brewing Stand</value> + </data> +<data name="strings.IDS_ITEM_CAULDRON"><value><!-- _locID_text="strings.IDS_ITEM_CAULDRON" _locComment="" -->Cauldron</value> + </data> +<data name="strings.IDS_ITEM_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_ITEM_EYE_OF_ENDER" _locComment="" -->Eye of Ender</value> + </data> +<data name="strings.IDS_ITEM_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_ITEM_SPECKLED_MELON" _locComment="" -->Glistering Melon</value> + </data> +<data name="strings.IDS_ITEM_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_EXP_BOTTLE" _locComment="" -->Bottle o' Enchanting</value> + </data> +<data name="strings.IDS_ITEM_FIREBALL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALL" _locComment="" -->Fire Charge</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCHARCOAL" _locComment="" -->Fire Charge (Charcoal)</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCOAL" _locComment="" -->Fire Charge (Coal)</value> +</data> +<data name="strings.IDS_ITEM_ITEMFRAME"><value><!-- _locID_text="strings.IDS_ITEM_ITEMFRAME" _locComment="" -->Item Frame</value> +</data> +<data name="strings.IDS_ITEM_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_ITEM_MONSTER_SPAWNER" _locComment="" -->Spawn {*CREATURE*}</value> + </data> +<data name="strings.IDS_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_ITEM_NETHERBRICK" _locComment="" -->Nether Brick</value> + </data> +<data name="strings.IDS_ITEM_SKULL"><value><!-- _locID_text="strings.IDS_ITEM_SKULL" _locComment="" -->Skull</value> + </data> +<data name="strings.IDS_ITEM_SKULL_SKELETON"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_SKELETON" _locComment="" -->Skeleton Skull</value> + </data> +<data name="strings.IDS_ITEM_SKULL_WITHER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_WITHER" _locComment="" -->Wither Skeleton Skull</value> + </data> +<data name="strings.IDS_ITEM_SKULL_ZOMBIE"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_ZOMBIE" _locComment="" -->Zombie Head</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CHARACTER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CHARACTER" _locComment="" -->Head</value> + </data> +<data name="strings.IDS_ITEM_SKULL_PLAYER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_PLAYER" _locComment="" -->%s's Head</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CREEPER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CREEPER" _locComment="" -->Creeper Head</value> + </data> +<data name="strings.IDS_TILE_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONE" _locComment="" -->Stone</value> + </data> +<data name="strings.IDS_TILE_GRASS"><value><!-- _locID_text="strings.IDS_TILE_GRASS" _locComment="" -->Grass Block</value> + </data> +<data name="strings.IDS_TILE_DIRT"><value><!-- _locID_text="strings.IDS_TILE_DIRT" _locComment="" -->Dirt</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK" _locComment="" -->Cobblestone</value> + </data> +<data name="strings.IDS_TILE_OAKWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_OAKWOOD_PLANKS" _locComment="" -->Oak Wood Planks</value> + </data> +<data name="strings.IDS_TILE_SPRUCEWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_SPRUCEWOOD_PLANKS" _locComment="" -->Spruce Wood Planks</value> + </data> +<data name="strings.IDS_TILE_BIRCHWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_BIRCHWOOD_PLANKS" _locComment="" -->Birch Wood Planks</value> + </data> +<data name="strings.IDS_TILE_JUNGLE_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_JUNGLE_PLANKS" _locComment="" -->Jungle Wood Planks</value> + </data> +<data name="strings.IDS_TILE_SAPLING"><value><!-- _locID_text="strings.IDS_TILE_SAPLING" _locComment="" -->Sapling</value> + </data> +<data name="strings.IDS_TILE_SAPLING_OAK"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_OAK" _locComment="" -->Oak Sapling</value> + </data> +<data name="strings.IDS_TILE_SAPLING_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_SPRUCE" _locComment="" -->Spruce Sapling</value> + </data> +<data name="strings.IDS_TILE_SAPLING_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_BIRCH" _locComment="" -->Birch Sapling</value> + </data> +<data name="strings.IDS_TILE_SAPLING_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_JUNGLE" _locComment="" -->Jungle Tree Sapling</value> + </data> +<data name="strings.IDS_TILE_BEDROCK"><value><!-- _locID_text="strings.IDS_TILE_BEDROCK" _locComment="" -->Bedrock</value> + </data> +<data name="strings.IDS_TILE_WATER"><value><!-- _locID_text="strings.IDS_TILE_WATER" _locComment="" -->Water</value> + </data> +<data name="strings.IDS_TILE_LAVA"><value><!-- _locID_text="strings.IDS_TILE_LAVA" _locComment="" -->Lava</value> + </data> +<data name="strings.IDS_TILE_SAND"><value><!-- _locID_text="strings.IDS_TILE_SAND" _locComment="" -->Sand</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE" _locComment="" -->Sandstone</value> + </data> +<data name="strings.IDS_TILE_GRAVEL"><value><!-- _locID_text="strings.IDS_TILE_GRAVEL" _locComment="" -->Gravel</value> + </data> +<data name="strings.IDS_TILE_ORE_GOLD"><value><!-- _locID_text="strings.IDS_TILE_ORE_GOLD" _locComment="" -->Gold Ore</value> + </data> +<data name="strings.IDS_TILE_ORE_IRON"><value><!-- _locID_text="strings.IDS_TILE_ORE_IRON" _locComment="" -->Iron Ore</value> + </data> +<data name="strings.IDS_TILE_ORE_COAL"><value><!-- _locID_text="strings.IDS_TILE_ORE_COAL" _locComment="" -->Coal Ore</value> + </data> +<data name="strings.IDS_TILE_LOG"><value><!-- _locID_text="strings.IDS_TILE_LOG" _locComment="" -->Wood</value> + </data> +<data name="strings.IDS_TILE_LOG_OAK"><value><!-- _locID_text="strings.IDS_TILE_LOG_OAK" _locComment="" -->Oak Wood</value> + </data> +<data name="strings.IDS_TILE_LOG_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LOG_SPRUCE" _locComment="" -->Spruce Wood</value> + </data> +<data name="strings.IDS_TILE_LOG_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LOG_BIRCH" _locComment="" -->Birch Wood</value> + </data> +<data name="strings.IDS_TILE_LOG_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LOG_JUNGLE" _locComment="" -->Jungle Wood</value> + </data> +<data name="strings.IDS_TILE_OAK"><value><!-- _locID_text="strings.IDS_TILE_OAK" _locComment="" -->Oak</value> + </data> +<data name="strings.IDS_TILE_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SPRUCE" _locComment="" -->Spruce</value> + </data> +<data name="strings.IDS_TILE_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_BIRCH" _locComment="" -->Birch</value> + </data> +<data name="strings.IDS_TILE_LEAVES"><value><!-- _locID_text="strings.IDS_TILE_LEAVES" _locComment="" -->Leaves</value> + </data> +<data name="strings.IDS_TILE_LEAVES_OAK"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_OAK" _locComment="" -->Oak Leaves</value> + </data> +<data name="strings.IDS_TILE_LEAVES_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_SPRUCE" _locComment="" -->Spruce Leaves</value> + </data> +<data name="strings.IDS_TILE_LEAVES_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_BIRCH" _locComment="" -->Birch Leaves</value> + </data> +<data name="strings.IDS_TILE_LEAVES_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_JUNGLE" _locComment="" -->Jungle Leaves</value> + </data> +<data name="strings.IDS_TILE_SPONGE"><value><!-- _locID_text="strings.IDS_TILE_SPONGE" _locComment="" -->Sponge</value> + </data> +<data name="strings.IDS_TILE_GLASS"><value><!-- _locID_text="strings.IDS_TILE_GLASS" _locComment="" -->Glass</value> + </data> +<data name="strings.IDS_TILE_CLOTH"><value><!-- _locID_text="strings.IDS_TILE_CLOTH" _locComment="" -->Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLACK" _locComment="" -->Black Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_RED"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_RED" _locComment="" -->Red Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GREEN" _locComment="" -->Green Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BROWN" _locComment="" -->Brown Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLUE" _locComment="" -->Blue Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PURPLE" _locComment="" -->Purple Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_CYAN" _locComment="" -->Cyan Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_SILVER" _locComment="" -->Light Gray Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GRAY" _locComment="" -->Gray Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PINK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PINK" _locComment="" -->Pink Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIME"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIME" _locComment="" -->Lime Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_YELLOW" _locComment="" -->Yellow Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIGHT_BLUE" _locComment="" -->Light Blue Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_MAGENTA" _locComment="" -->Magenta Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_ORANGE" _locComment="" -->Orange Wool</value> + </data> +<data name="strings.IDS_TILE_CLOTH_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_WHITE" _locComment="" -->White Wool</value> + </data> +<data name="strings.IDS_TILE_FLOWER"><value><!-- _locID_text="strings.IDS_TILE_FLOWER" _locComment="" -->Flower</value> + </data> +<data name="strings.IDS_TILE_ROSE"><value><!-- _locID_text="strings.IDS_TILE_ROSE" _locComment="" -->Rose</value> + </data> +<data name="strings.IDS_TILE_MUSHROOM"><value><!-- _locID_text="strings.IDS_TILE_MUSHROOM" _locComment="" -->Mushroom</value> + </data> +<data name="strings.IDS_TILE_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_GOLD" _locComment="" -->Block of Gold</value> + </data> +<data name="strings.IDS_DESC_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_GOLD" _locComment="" -->A compact way of storing Gold.</value> + </data> +<data name="strings.IDS_DESC_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_IRON" _locComment="" -->A compact way of storing Iron.</value> + </data> +<data name="strings.IDS_TILE_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_IRON" _locComment="" -->Block of Iron</value> + </data> +<data name="strings.IDS_TILE_STONESLAB"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB" _locComment="" -->Stone Slab</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_STONE" _locComment="" -->Stone Slab</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SAND"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SAND" _locComment="" -->Sandstone Slab</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_WOOD" _locComment="" -->Oak Wood Slab</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_COBBLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_COBBLE" _locComment="" -->Cobblestone Slab</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BRICK" _locComment="" -->Bricks Slab</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SMOOTHBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SMOOTHBRICK" _locComment="" -->Stone Bricks Slab</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_OAK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_OAK" _locComment="" -->Oak Wood Slab</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SPRUCE" _locComment="" -->Spruce Wood Slab</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BIRCH" _locComment="" -->Birch Wood Slab</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_JUNGLE" _locComment="" -->Jungle Wood Slab</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_NETHERBRICK" _locComment="" -->Nether Brick Slab</value> + </data> +<data name="strings.IDS_TILE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_BRICK" _locComment="" -->Bricks</value> + </data> +<data name="strings.IDS_TILE_TNT"><value><!-- _locID_text="strings.IDS_TILE_TNT" _locComment="" -->TNT</value> + </data> +<data name="strings.IDS_TILE_BOOKSHELF"><value><!-- _locID_text="strings.IDS_TILE_BOOKSHELF" _locComment="" -->Bookshelf</value> + </data> +<data name="strings.IDS_TILE_STONE_MOSS"><value><!-- _locID_text="strings.IDS_TILE_STONE_MOSS" _locComment="" -->Moss Stone</value> + </data> +<data name="strings.IDS_TILE_OBSIDIAN"><value><!-- _locID_text="strings.IDS_TILE_OBSIDIAN" _locComment="" -->Obsidian</value> + </data> +<data name="strings.IDS_TILE_TORCH"><value><!-- _locID_text="strings.IDS_TILE_TORCH" _locComment="" -->Torch</value> + </data> +<data name="strings.IDS_TILE_TORCHCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCOAL" _locComment="" -->Torch (Coal)</value> + </data> +<data name="strings.IDS_TILE_TORCHCHARCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCHARCOAL" _locComment="" -->Torch (Charcoal)</value> + </data> +<data name="strings.IDS_TILE_FIRE"><value><!-- _locID_text="strings.IDS_TILE_FIRE" _locComment="" -->Fire</value> + </data> +<data name="strings.IDS_TILE_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_TILE_MOB_SPAWNER" _locComment="" -->Monster Spawner</value> + </data> +<data name="strings.IDS_TILE_STAIRS_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_WOOD" _locComment="" -->Oak Wood Stairs</value> + </data> +<data name="strings.IDS_TILE_CHEST"><value><!-- _locID_text="strings.IDS_TILE_CHEST" _locComment="" -->Chest</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_DUST" _locComment="" -->Redstone Dust</value> + </data> +<data name="strings.IDS_TILE_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_ORE_DIAMOND" _locComment="" -->Diamond Ore</value> + </data> +<data name="strings.IDS_TILE_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_DIAMOND" _locComment="" -->Block of Diamond</value> + </data> +<data name="strings.IDS_DESC_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_DIAMOND" _locComment="" -->A compact way of storing Diamonds.</value> + </data> +<data name="strings.IDS_TILE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TILE_WORKBENCH" _locComment="" -->Crafting Table</value> + </data> +<data name="strings.IDS_TILE_CROPS"><value><!-- _locID_text="strings.IDS_TILE_CROPS" _locComment="" -->Crops</value> + </data> +<data name="strings.IDS_TILE_FARMLAND"><value><!-- _locID_text="strings.IDS_TILE_FARMLAND" _locComment="" -->Farmland</value> + </data> +<data name="strings.IDS_TILE_FURNACE"><value><!-- _locID_text="strings.IDS_TILE_FURNACE" _locComment="" -->Furnace</value> + </data> +<data name="strings.IDS_TILE_SIGN"><value><!-- _locID_text="strings.IDS_TILE_SIGN" _locComment="" -->Sign</value> + </data> +<data name="strings.IDS_TILE_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_TILE_DOOR_WOOD" _locComment="" -->Wooden Door</value> + </data> +<data name="strings.IDS_TILE_LADDER"><value><!-- _locID_text="strings.IDS_TILE_LADDER" _locComment="" -->Ladder</value> + </data> +<data name="strings.IDS_TILE_RAIL"><value><!-- _locID_text="strings.IDS_TILE_RAIL" _locComment="" -->Rail</value> + </data> +<data name="strings.IDS_TILE_GOLDEN_RAIL"><value><!-- _locID_text="strings.IDS_TILE_GOLDEN_RAIL" _locComment="" -->Powered Rail</value> + </data> +<data name="strings.IDS_TILE_DETECTOR_RAIL"><value><!-- _locID_text="strings.IDS_TILE_DETECTOR_RAIL" _locComment="" -->Detector Rail</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE" _locComment="" -->Stone Stairs</value> + </data> +<data name="strings.IDS_TILE_LEVER"><value><!-- _locID_text="strings.IDS_TILE_LEVER" _locComment="" -->Lever</value> + </data> +<data name="strings.IDS_TILE_PRESSURE_PLATE"><value><!-- _locID_text="strings.IDS_TILE_PRESSURE_PLATE" _locComment="" -->Pressure Plate</value> + </data> +<data name="strings.IDS_TILE_DOOR_IRON"><value><!-- _locID_text="strings.IDS_TILE_DOOR_IRON" _locComment="" -->Iron Door</value> + </data> +<data name="strings.IDS_TILE_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_TILE_ORE_REDSTONE" _locComment="" -->Redstone Ore</value> + </data> +<data name="strings.IDS_TILE_NOT_GATE"><value><!-- _locID_text="strings.IDS_TILE_NOT_GATE" _locComment="" -->Redstone Torch</value> + </data> +<data name="strings.IDS_TILE_BUTTON"><value><!-- _locID_text="strings.IDS_TILE_BUTTON" _locComment="" -->Button</value> + </data> +<data name="strings.IDS_TILE_SNOW"><value><!-- _locID_text="strings.IDS_TILE_SNOW" _locComment="" -->Snow</value> + </data> +<data name="strings.IDS_TILE_ICE"><value><!-- _locID_text="strings.IDS_TILE_ICE" _locComment="" -->Ice</value> + </data> +<data name="strings.IDS_TILE_CACTUS"><value><!-- _locID_text="strings.IDS_TILE_CACTUS" _locComment="" -->Cactus</value> + </data> +<data name="strings.IDS_TILE_CLAY"><value><!-- _locID_text="strings.IDS_TILE_CLAY" _locComment="" -->Clay</value> + </data> +<data name="strings.IDS_TILE_REEDS"><value><!-- _locID_text="strings.IDS_TILE_REEDS" _locComment="" -->Sugar Cane</value> + </data> +<data name="strings.IDS_TILE_JUKEBOX"><value><!-- _locID_text="strings.IDS_TILE_JUKEBOX" _locComment="" -->Jukebox</value> + </data> +<data name="strings.IDS_TILE_FENCE"><value><!-- _locID_text="strings.IDS_TILE_FENCE" _locComment="" -->Fence</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN" _locComment="" -->Pumpkin</value> + </data> +<data name="strings.IDS_TILE_LIT_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_LIT_PUMPKIN" _locComment="" -->Jack-O-Lantern</value> + </data> +<data name="strings.IDS_TILE_HELL_ROCK"><value><!-- _locID_text="strings.IDS_TILE_HELL_ROCK" _locComment="" -->Netherrack</value> + </data> +<data name="strings.IDS_TILE_HELL_SAND"><value><!-- _locID_text="strings.IDS_TILE_HELL_SAND" _locComment="" -->Soul Sand</value> + </data> +<data name="strings.IDS_TILE_LIGHT_GEM"><value><!-- _locID_text="strings.IDS_TILE_LIGHT_GEM" _locComment="" -->Glowstone</value> + </data> +<data name="strings.IDS_TILE_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_PORTAL" _locComment="" -->Portal</value> + </data> +<data name="strings.IDS_TILE_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_ORE_LAPIS" _locComment="" -->Lapis Lazuli Ore</value> + </data> +<data name="strings.IDS_TILE_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_LAPIS" _locComment="" -->Lapis Lazuli Block</value> + </data> +<data name="strings.IDS_DESC_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_LAPIS" _locComment="" -->A compact way of storing Lapis Lazuli.</value> + </data> +<data name="strings.IDS_TILE_DISPENSER"><value><!-- _locID_text="strings.IDS_TILE_DISPENSER" _locComment="" -->Dispenser</value> + </data> +<data name="strings.IDS_TILE_MUSIC_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_MUSIC_BLOCK" _locComment="" -->Note Block</value> + </data> +<data name="strings.IDS_TILE_CAKE"><value><!-- _locID_text="strings.IDS_TILE_CAKE" _locComment="" -->Cake</value> + </data> +<data name="strings.IDS_TILE_BED"><value><!-- _locID_text="strings.IDS_TILE_BED" _locComment="" -->Bed</value> + </data> +<data name="strings.IDS_TILE_WEB"><value><!-- _locID_text="strings.IDS_TILE_WEB" _locComment="" -->Web</value> + </data> +<data name="strings.IDS_TILE_TALL_GRASS"><value><!-- _locID_text="strings.IDS_TILE_TALL_GRASS" _locComment="" -->Tall Grass</value> + </data> +<data name="strings.IDS_TILE_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_TILE_DEAD_BUSH" _locComment="" -->Dead Bush</value> + </data> +<data name="strings.IDS_TILE_DIODE"><value><!-- _locID_text="strings.IDS_TILE_DIODE" _locComment="" -->Diode</value> + </data> +<data name="strings.IDS_TILE_LOCKED_CHEST"><value><!-- _locID_text="strings.IDS_TILE_LOCKED_CHEST" _locComment="" -->Locked Chest</value> + </data> +<data name="strings.IDS_TILE_TRAPDOOR"><value><!-- _locID_text="strings.IDS_TILE_TRAPDOOR" _locComment="" -->Trapdoor</value> + </data> +<data name="strings.IDS_ANY_WOOL"><value><!-- _locID_text="strings.IDS_ANY_WOOL" _locComment="" -->Wool (any color)</value> + </data> +<data name="strings.IDS_TILE_PISTON_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_BASE" _locComment="" -->Piston</value> + </data> +<data name="strings.IDS_TILE_PISTON_STICK_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_STICK_BASE" _locComment="" -->Sticky Piston</value> + </data> +<data name="strings.IDS_TILE_MONSTER_STONE_EGG"><value><!-- _locID_text="strings.IDS_TILE_MONSTER_STONE_EGG" _locComment="" -->Silverfish Block</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH" _locComment="" -->Stone Bricks</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY" _locComment="" -->Mossy Stone Bricks</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED" _locComment="" -->Cracked Stone Bricks</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED" _locComment="" -->Chiseled Stone Bricks</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_1"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_1" _locComment="" -->Mushroom</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_2"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_2" _locComment="" -->Mushroom</value> + </data> +<data name="strings.IDS_TILE_IRON_FENCE"><value><!-- _locID_text="strings.IDS_TILE_IRON_FENCE" _locComment="" -->Iron Bars</value> + </data> +<data name="strings.IDS_TILE_THIN_GLASS"><value><!-- _locID_text="strings.IDS_TILE_THIN_GLASS" _locComment="" -->Glass Pane</value> + </data> +<data name="strings.IDS_TILE_MELON"><value><!-- _locID_text="strings.IDS_TILE_MELON" _locComment="" -->Melon</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN_STEM"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN_STEM" _locComment="" -->Pumpkin Stem</value> + </data> +<data name="strings.IDS_TILE_MELON_STEM"><value><!-- _locID_text="strings.IDS_TILE_MELON_STEM" _locComment="" -->Melon Stem</value> + </data> +<data name="strings.IDS_TILE_VINE"><value><!-- _locID_text="strings.IDS_TILE_VINE" _locComment="" -->Vines</value> + </data> +<data name="strings.IDS_TILE_FENCE_GATE"><value><!-- _locID_text="strings.IDS_TILE_FENCE_GATE" _locComment="" -->Fence Gate</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BRICKS"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BRICKS" _locComment="" -->Brick Stairs</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH" _locComment="" -->Stone Brick Stairs</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH" _locComment="" -->Silverfish Stone</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE" _locComment="" -->Silverfish Cobblestone</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK" _locComment="" -->Silverfish Stone Brick</value> + </data> +<data name="strings.IDS_TILE_MYCEL"><value><!-- _locID_text="strings.IDS_TILE_MYCEL" _locComment="" -->Mycelium</value> + </data> +<data name="strings.IDS_TILE_WATERLILY"><value><!-- _locID_text="strings.IDS_TILE_WATERLILY" _locComment="" -->Lily Pad</value> + </data> +<data name="strings.IDS_TILE_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_NETHERBRICK" _locComment="" -->Nether Brick</value> + </data> +<data name="strings.IDS_TILE_NETHERFENCE"><value><!-- _locID_text="strings.IDS_TILE_NETHERFENCE" _locComment="" -->Nether Brick Fence</value> + </data> +<data name="strings.IDS_TILE_STAIRS_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_NETHERBRICK" _locComment="" -->Nether Brick Stairs</value> + </data> +<data name="strings.IDS_TILE_NETHERSTALK"><value><!-- _locID_text="strings.IDS_TILE_NETHERSTALK" _locComment="" -->Nether Wart</value> + </data> +<data name="strings.IDS_TILE_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_TILE_ENCHANTMENTTABLE" _locComment="" -->Enchantment Table</value> + </data> +<data name="strings.IDS_TILE_BREWINGSTAND"><value><!-- _locID_text="strings.IDS_TILE_BREWINGSTAND" _locComment="" -->Brewing Stand</value> + </data> +<data name="strings.IDS_TILE_CAULDRON"><value><!-- _locID_text="strings.IDS_TILE_CAULDRON" _locComment="" -->Cauldron</value> + </data> +<data name="strings.IDS_TILE_END_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_END_PORTAL" _locComment="" -->End Portal</value> + </data> +<data name="strings.IDS_TILE_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_TILE_ENDPORTALFRAME" _locComment="" -->End Portal Frame</value> + </data> +<data name="strings.IDS_TILE_WHITESTONE"><value><!-- _locID_text="strings.IDS_TILE_WHITESTONE" _locComment="" -->End Stone</value> + </data> +<data name="strings.IDS_TILE_DRAGONEGG"><value><!-- _locID_text="strings.IDS_TILE_DRAGONEGG" _locComment="" -->Dragon Egg</value> + </data> +<data name="strings.IDS_TILE_SHRUB"><value><!-- _locID_text="strings.IDS_TILE_SHRUB" _locComment="" -->Shrub</value> + </data> +<data name="strings.IDS_TILE_FERN"><value><!-- _locID_text="strings.IDS_TILE_FERN" _locComment="" -->Fern</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SANDSTONE" _locComment="" -->Sandstone Stairs</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SPRUCEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SPRUCEWOOD" _locComment="" -->Spruce Wood Stairs</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BIRCHWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BIRCHWOOD" _locComment="" -->Birch Wood Stairs</value> + </data> +<data name="strings.IDS_TILE_STAIRS_JUNGLEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_JUNGLEWOOD" _locComment="" -->Jungle Wood Stairs</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_LIGHT" _locComment="" -->Redstone Lamp</value> + </data> +<data name="strings.IDS_TILE_COCOA"><value><!-- _locID_text="strings.IDS_TILE_COCOA" _locComment="" -->Cocoa</value> + </data> +<data name="strings.IDS_TILE_SKULL"><value><!-- _locID_text="strings.IDS_TILE_SKULL" _locComment="" -->Skull</value> + </data> +<data name="strings.IDS_CURRENT_LAYOUT"><value><!-- _locID_text="strings.IDS_CURRENT_LAYOUT" _locComment="" -->Current Controls</value> + </data> +<data name="strings.IDS_CONTROLS_LAYOUT"><value><!-- _locID_text="strings.IDS_CONTROLS_LAYOUT" _locComment="" -->Layout</value> + </data> +<data name="strings.IDS_CONTROLS_MOVE"><value><!-- _locID_text="strings.IDS_CONTROLS_MOVE" _locComment="" -->Move/Sprint</value> + </data> +<data name="strings.IDS_CONTROLS_LOOK"><value><!-- _locID_text="strings.IDS_CONTROLS_LOOK" _locComment="" -->Look</value> + </data> +<data name="strings.IDS_CONTROLS_PAUSE"><value><!-- _locID_text="strings.IDS_CONTROLS_PAUSE" _locComment="" -->Pause</value> + </data> +<data name="strings.IDS_CONTROLS_JUMP"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMP" _locComment="" -->Jump</value> + </data> +<data name="strings.IDS_CONTROLS_JUMPFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMPFLY" _locComment="" -->Jump/Fly Up</value> + </data> +<data name="strings.IDS_CONTROLS_INVENTORY"><value><!-- _locID_text="strings.IDS_CONTROLS_INVENTORY" _locComment="" -->Inventory</value> + </data> +<data name="strings.IDS_CONTROLS_HELDITEM"><value><!-- _locID_text="strings.IDS_CONTROLS_HELDITEM" _locComment="" -->Cycle Held Item</value> + </data> +<data name="strings.IDS_CONTROLS_ACTION"><value><!-- _locID_text="strings.IDS_CONTROLS_ACTION" _locComment="" -->Action</value> + </data> +<data name="strings.IDS_CONTROLS_USE"><value><!-- _locID_text="strings.IDS_CONTROLS_USE" _locComment="" -->Use</value> + </data> +<data name="strings.IDS_CONTROLS_CRAFTING"><value><!-- _locID_text="strings.IDS_CONTROLS_CRAFTING" _locComment="" -->Crafting</value> + </data> +<data name="strings.IDS_CONTROLS_DROP"><value><!-- _locID_text="strings.IDS_CONTROLS_DROP" _locComment="" -->Drop</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAK"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAK" _locComment="" -->Sneak</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAKFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAKFLY" _locComment="" -->Sneak/Fly Down</value> + </data> +<data name="strings.IDS_CONTROLS_THIRDPERSON"><value><!-- _locID_text="strings.IDS_CONTROLS_THIRDPERSON" _locComment="" -->Change Camera Mode</value> + </data> +<data name="strings.IDS_CONTROLS_PLAYERS"><value><!-- _locID_text="strings.IDS_CONTROLS_PLAYERS" _locComment="" -->Players/Invite</value> + </data> +<data name="strings.IDS_CONTROLS_DPAD"><value><!-- _locID_text="strings.IDS_CONTROLS_DPAD" _locComment="" -->Movement (When Flying)</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME0"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME0" _locComment="" -->Layout 1</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME1"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME1" _locComment="" -->Layout 2</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME2"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME2" _locComment="" -->Layout 3</value> + </data> +<data name="strings.IDS_CONTROLLER_A"><value><!-- _locID_text="strings.IDS_CONTROLLER_A" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_B"><value><!-- _locID_text="strings.IDS_CONTROLLER_B" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_X"><value><!-- _locID_text="strings.IDS_CONTROLLER_X" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_Y"><value><!-- _locID_text="strings.IDS_CONTROLLER_Y" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_BACK"><value><!-- _locID_text="strings.IDS_CONTROLLER_BACK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_START"><value><!-- _locID_text="strings.IDS_CONTROLLER_START" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_R"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_R" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_L"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_L" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_U"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_U" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_D"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_D" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_ICON_SHANK_01"><value><!-- _locID_text="strings.IDS_ICON_SHANK_01" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_ICON_SHANK_03"><value><!-- _locID_text="strings.IDS_ICON_SHANK_03" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE" _locComment="" -->{*B*}Press{*CONTROLLER_VK_A*} to continue.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL" _locComment="" -->{*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*} + Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OVERVIEW" _locComment="" -->Minecraft is a game about placing blocks to build anything you can imagine. +At night monsters come out, make sure to build a shelter before that happens.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_LOOK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_LOOK" _locComment="" -->Use{*CONTROLLER_ACTION_LOOK*} to look up, down and around.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MOVE" _locComment="" -->Use{*CONTROLLER_ACTION_MOVE*} to move around.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SPRINT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SPRINT" _locComment="" -->To sprint, push{*CONTROLLER_ACTION_MOVE*} forward twice quickly. While you hold{*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or food.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_JUMP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_JUMP" _locComment="" -->Press{*CONTROLLER_ACTION_JUMP*} to jump.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE" _locComment="" -->Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CHOP_WOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CHOP_WOOD" _locComment="" -->Hold{*CONTROLLER_ACTION_ACTION*} to chop down 4 blocks of wood (tree trunks).{*B*}When a block breaks you can pick it up by standing near to the floating item that appears, causing it to appear in your inventory.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFTING" _locComment="" -->Press{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INVENTORY" _locComment="" -->As you collect and craft more items, your inventory will fill up.{*B*} + Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE" _locComment="" -->As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL" _locComment="" -->If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED" _locComment="" -->With a food item in your hand, hold{*CONTROLLER_ACTION_USE*} to eat it and replenish your food bar. You cannot eat if your food bar is full.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK" _locComment="" -->Your food bar is low, and you have lost some health. Eat the steak in your inventory to replenish your food bar and start healing.{*ICON*}364{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS" _locComment="" -->The wood that you have collected can be crafted into planks. Open the crafting interface to craft them.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE" _locComment="" -->A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Create a crafting table.{*CraftingTableIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_STICKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_STICKS" _locComment="" -->To make collecting blocks faster you can build tools designed for the job. Some tools have a handle made of sticks. Craft some sticks now.{*SticksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SCROLL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SCROLL" _locComment="" -->Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the current held item.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE" _locComment="" -->Use{*CONTROLLER_ACTION_USE*} to use items, interact with objects and place some items. Items that have been placed can be picked up again by mining them with the right tool.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH" _locComment="" -->With the crafting table selected, point the crosshair where you want it and use{*CONTROLLER_ACTION_USE*} to place a crafting table.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH" _locComment="" -->Point the crosshair at the crafting table and press{*CONTROLLER_ACTION_USE*} to open it.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL" _locComment="" -->A shovel helps dig soft blocks, like dirt and snow, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden shovel.{*WoodenShovelIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET" _locComment="" -->An axe helps chop wood and wooden tiles, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden axe.{*WoodenHatchetIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE" _locComment="" -->A pickaxe helps dig hard blocks, like stone and ore, faster. As you collect more materials you can craft tools that work faster and last longer, and allow you to mine harder materials. Create a wooden pickaxe.{*WoodenPickaxeIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER" _locComment="" -->Open the container</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER" _locComment="" --> + Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER" _locComment="" --> + Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES" _locComment="" --> + You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE_STONE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE_STONE" _locComment="" -->Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE" _locComment="" -->You have collected enough cobblestone to build a furnace. Use your crafting table to create one.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE" _locComment="" -->Use{*CONTROLLER_ACTION_USE*} to place the furnace in the world, and then open it.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL" _locComment="" -->Use the furnace to create some charcoal. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_GLASS" _locComment="" -->Use the furnace to create some glass. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR" _locComment="" -->A good shelter will have a door so that you can easily go in and out without having to mine and replace the walls. Craft a wooden door now.{*WoodenDoorIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_DOOR" _locComment="" -->Use{*CONTROLLER_ACTION_USE*} to place the door. You can use{*CONTROLLER_ACTION_USE*} to open and close a wooden door in the world.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_TORCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_TORCH" _locComment="" -->It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE" _locComment="" --> + You have completed the first part of the tutorial. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*} + Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW" _locComment="" --> + This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW" _locComment="" -->{*B*} + Press{*CONTROLLER_VK_A*} to continue.{*B*} + Press{*CONTROLLER_VK_B*} if you already know how to use the inventory. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_PICK_UP" _locComment="" --> + Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. + If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_MOVE" _locComment="" --> + Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}. + With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_DROP" _locComment="" --> + If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_INFO" _locComment="" --> + If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_EXIT" _locComment="" --> + Press{*CONTROLLER_VK_B*} now to exit the inventory. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW" _locComment="" --> + This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW" _locComment="" -->{*B*} + Press{*CONTROLLER_VK_A*} to continue.{*B*} + Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP" _locComment="" --> + Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. + When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE" _locComment="" --> + The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP" _locComment="" --> + If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV" _locComment="" --> + Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO" _locComment="" --> + If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT" _locComment="" --> + Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW" _locComment="" --> + This is the crafting interface. This interface allows you to combine the items you've collected to make new items. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW" _locComment="" -->{*B*} + Press{*CONTROLLER_VK_A*} to continue.{*B*} + Press{*CONTROLLER_VK_B*} if you already know how to craft. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION" _locComment="" -->{*B*} + Press{*CONTROLLER_VK_X*} to show the item description. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS" _locComment="" -->{*B*} + Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY" _locComment="" -->{*B*} + Press{*CONTROLLER_VK_X*} to show the inventory again. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_NAV" _locComment="" --> + Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE" _locComment="" --> + The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE" _locComment="" --> + You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY" _locComment="" --> + The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION" _locComment="" --> + The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS" _locComment="" --> + The list of ingredients required to craft the selected item are now displayed. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS" _locComment="" -->The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE" _locComment="" --> + Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*} + Press{*CONTROLLER_VK_B*} now to exit the crafting interface. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS" _locComment="" --> + Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES" _locComment="" --> + Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL" _locComment="" --> + Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE" _locComment="" --> + A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT" _locComment="" --> + With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*} + Press{*CONTROLLER_VK_B*} now to exit the crafting interface. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE" _locComment="" --> + Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE" _locComment="" --> + Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*} + Press{*CONTROLLER_VK_B*} now to exit the crafting interface. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW" _locComment="" --> + This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW" _locComment="" -->{*B*} + Press{*CONTROLLER_VK_A*} to continue.{*B*} + Press{*CONTROLLER_VK_B*} if you already know how to use a furnace. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD" _locComment="" --> + You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS" _locComment="" --> + Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS" _locComment="" --> + When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL" _locComment="" --> + If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES" _locComment="" --> + Charcoal can be used as a fuel, as well as being crafted into a torch with a stick. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS" _locComment="" --> + Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW" _locComment="" --> + This is the brewing interface. You can use this to create potions that have a variety of different effects. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW" _locComment="" -->{*B*} + Press{*CONTROLLER_VK_A*} to continue.{*B*} + Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD" _locComment="" --> + You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS" _locComment="" --> + All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS" _locComment="" --> + Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2" _locComment="" --> + Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION" _locComment="" --> + Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT" _locComment="" --> + Press{*CONTROLLER_VK_B*} now to exit the brewing interface. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW" _locComment="" --> + In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW" _locComment="" -->{*B*} + Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about brewing and potions. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE" _locComment="" --> + The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE" _locComment="" --> + You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON" _locComment="" --> + If a cauldron becomes empty, you can refill it with a Water Bucket. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION" _locComment="" --> + Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION" _locComment="" --> + With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits. + Splash potions can be created by adding gunpowder to normal potions. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION" _locComment="" --> + Use your Potion of Fire Resistance on yourself. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS" _locComment="" --> + Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW" _locComment="" --> + This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW" _locComment="" -->{*B*} + Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START" _locComment="" --> + To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS" _locComment="" --> + When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST" _locComment="" --> + The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT" _locComment="" --> + Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS" _locComment="" --> + Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW" _locComment="" --> + In this area there is an Enchantment Table and some other items to help you learn about enchanting. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW" _locComment="" -->{*B*} + Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about enchanting. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY" _locComment="" --> + Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES" _locComment="" --> + Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE" _locComment="" --> + Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING" _locComment="" --> + You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS" _locComment="" --> + In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW" _locComment="" --> + You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW" _locComment="" -->{*B*} + Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about minecarts. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_RAILS" _locComment="" --> + A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it. + {*RailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS" _locComment="" --> + You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems. + {*PoweredRailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW" _locComment="" --> + You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about boats. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_STEER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_STEER" _locComment="" --> + A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}. + {*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW" _locComment="" --> + You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about fishing. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_CAST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_CAST" _locComment="" --> + Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line. + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_FISH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_FISH" _locComment="" --> + If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health. + {*FishIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_USES" _locComment="" --> + As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated... + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW" _locComment="" --> + This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about beds. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT" _locComment="" --> + A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER" _locComment="" --> + If there are other players in your game, everyone must be in a bed at the same time to be able to sleep. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW" _locComment="" --> + In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES" _locComment="" --> + Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION" _locComment="" --> + The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST" _locComment="" --> + Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height. + {*ICON*}331{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER" _locComment="" --> + Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit. + {*ICON*}356{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PISTONS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PISTONS" _locComment="" --> + When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types. + {*ICON*}33{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRY_IT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRY_IT" _locComment="" --> + In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PORTAL_OVERVIEW" _locComment="" --> + In this area there is a Portal to the Nether! + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL" _locComment="" --> + Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL" _locComment="" --> + To activate a Nether Portal, set fire to the Obisidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE_PORTAL" _locComment="" --> + To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER" _locComment="" --> + The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL" _locComment="" --> + The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld. + </value> + </data> +<data name="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW" _locComment="" --> + You are now in Creative mode. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about Creative mode. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE" _locComment="" -->When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FLY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FLY" _locComment="" -->Pressing{*CONTROLLER_ACTION_JUMP*} twice quickly will allow you to fly. To exit flying, repeat the action. To fly faster, push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession while flying. +When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{*CONTROLLER_ACTION_SNEAK*} to move down, or use the D-pad to move up, down, left or right.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY" _locComment="" -->Press{*CONTROLLER_ACTION_CRAFTING*} to open the creative inventory interface.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT" _locComment="" -->Make your way to the opposite side of this hole to continue.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE" _locComment="" -->You have now completed the Creative mode tutorial.</value> + </data> +<data name="strings.IDS_TUTORIAL_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_FARMING_OVERVIEW" _locComment="" --> + In this area a farm has been set up. Farming enables you to create a renewable source of food and other items. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about farming. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS" _locComment="" -->Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND" _locComment="" -->Before planting seeds the dirt blocks need to be turned into Farmland by using a Hoe. A nearby source of water will help keep the Farmland hydrated and make the crops grow faster, as will keeping the area lit.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT" _locComment="" -->Wheat goes through several stages when growing, and is ready to be harvested when it appears darker.{*ICON*}59:7{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON" _locComment="" -->Pumpkins and Melons also need a block next to where you planted the seed for the fruit to grow once the stem has fully grown.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE" _locComment="" -->Sugarcane must be planted on a Grass, Dirt or Sand block that is right next to water block. Chopping a Sugarcane block will also drop all blocks that are above it.{*ICON*}83{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS" _locComment="" -->Cacti must be planted on Sand, and will grow up to three blocks high. Like Sugarcane, destroying the lowest block will also allow you to collect the blocks that are above it.{*ICON*}81{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM" _locComment="" -->Mushrooms should be planted in a dimly lit area, and will spread to nearby dimly lit blocks.{*ICON*}39{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL" _locComment="" -->Bonemeal can be used to grow crops to their fully grown state, or grow Mushrooms into Huge Mushrooms.{*ICON*}351:15{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE" _locComment="" -->You have now completed the farming tutorial.</value> + </data> +<data name="strings.IDS_TUTORIAL_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_BREEDING_OVERVIEW" _locComment="" --> + In this area animals have been penned in. You can breed animals to produce baby versions of themselves. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about animals and breeding. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED" _locComment="" -->To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD" _locComment="" -->Feed Wheat to a cow, mooshroom or sheep, Carrots to pigs, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_BABY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_BABY" _locComment="" -->When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY" _locComment="" -->After being in Love Mode, an animal will not be able to enter it again for about five minutes.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW" _locComment="" -->Some animals will follow you if you are holding their food in your hand. This makes it easier to group animals together to breed them.{*ICON*}296{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING" _locComment="" --> + Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE" _locComment="" -->You have now completed the animal and breeding tutorial.</value> + </data> +<data name="strings.IDS_TUTORIAL_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_GOLEM_OVERVIEW" _locComment="" --> + In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about Golems. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN" _locComment="" -->Golems are created by placing a pumpkin on top of a stack of blocks.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW" _locComment="" -->Snow Golems are created with two Snow Blocks, one of top of the other, with a pumpkin on top. Snow Golems throw snowballs at your enemies.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON" _locComment="" -->Iron Golems are created with four Iron Blocks in the pattern shown, with a pumpkin on top of the middle block. Iron Golems attack your enemies.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE" _locComment="" -->Iron Golems also appear naturally to protect villages, and will attack you if you attack any villagers.</value> + </data> +<data name="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA" _locComment="" -->You cannot leave this area until you have completed the tutorial.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL" _locComment="" -->Different tools are better for different materials. You should use a shovel to mine soft materials like earth and sand.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET" _locComment="" -->Different tools are better for different materials. You should use an axe to chop tree trunks.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE" _locComment="" -->Different tools are better for different materials. You should use a pickaxe to mine stone and ore. You may need to make your pickaxe from better materials to get resources from some blocks.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL" _locComment="" -->Certain tools are better for attacking enemies. Consider using a sword to attack.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE" _locComment="" -->Hint: Hold {*CONTROLLER_ACTION_ACTION*}to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED" _locComment="" -->The tool you are using has become damaged. Every time you use a tool it becomes damaged, and will eventually break. The colored bar below the item in your inventory shows the current damage state.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_SWIM_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_SWIM_UP" _locComment="" -->Hold{*CONTROLLER_ACTION_JUMP*} to swim up.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_MINECART"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_MINECART" _locComment="" -->In this area there is a minecart on a track. To enter the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} on the button to make the minecart move.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_BOAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_BOAT" _locComment="" -->In the chest beside the river there is a boat. To use the boat, point the cursor at water and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} while pointing at the boat to enter it.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_FISHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_FISHING" _locComment="" -->In the chest beside the pond there is a fishing rod. Take the fishing rod from the chest and select it as the current item in your hand to use it.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE" _locComment="" -->This more advanced piston mechanism creates a self-repairing bridge! Push the button to activate, then investigate how the components interact to learn more.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_INV_DROP" _locComment="" -->If you move the pointer outside of the interface while carrying an item, you can drop that item.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS" _locComment="" -->You do not have all the ingredients required to make this item. The box on the bottom left shows the ingredients required to craft this.</value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED" _locComment="" --> + Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter! + </value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED_EXPLORE"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED_EXPLORE" _locComment="" -->{*EXIT_PICTURE*} When you are ready to explore further, there is a stairway in this area near the Miner's shelter that leads to a small castle.</value> + </data> +<data name="strings.IDS_TUTORIAL_REMINDER"><value><!-- _locID_text="strings.IDS_TUTORIAL_REMINDER" _locComment="" -->Reminder: </value> + </data> +<data name="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE" _locComment="" --><![CDATA[<div align="center"><img src="Graphics\TutorialExitScreenshot.png"/></div>]]></value> + </data> +<data name="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE" _locComment="" -->New features have been added to the game in the latest version, including new areas in the tutorial world.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE" _locComment="" -->{*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*} + Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA" _locComment="" -->In this area you will find areas setup to help you learn about fishing, boats, pistons and redstone.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA" _locComment="" -->Outside of this area you will find examples of buildings, farming, minecarts and tracks, enchanting, brewing, trading, smithing and more!</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW" _locComment="" --> + Your food bar has depleted to a level where you will no longer heal. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food. + </value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT" _locComment="" -->Select</value> + </data> +<data name="strings.IDS_TOOLTIPS_USE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_USE" _locComment="" -->Use</value> + </data> +<data name="strings.IDS_TOOLTIPS_BACK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BACK" _locComment="" -->Back</value> + </data> +<data name="strings.IDS_TOOLTIPS_EXIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXIT" _locComment="" -->Exit</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL" _locComment="" -->Cancel</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL_JOIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL_JOIN" _locComment="" -->Cancel Join</value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECTDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECTDEVICE" _locComment="" -->Select Storage Device</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEDEVICE" _locComment="" -->Change Storage Device</value> + </data> +<data name="strings.IDS_TOOLTIPS_REFRESH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REFRESH" _locComment="" -->Refresh Online Games List</value> + </data> +<data name="strings.IDS_TOOLTIPS_PARTY_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PARTY_GAMES" _locComment="" -->Party Games</value> + </data> +<data name="strings.IDS_TOOLTIPS_ALL_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ALL_GAMES" _locComment="" -->All Games</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_GROUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_GROUP" _locComment="" -->Change Group</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INVENTORY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INVENTORY" _locComment="" -->Show Inventory</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION" _locComment="" -->Show Description</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS" _locComment="" -->Show Ingredients</value> + </data> +<data name="strings.IDS_TOOLTIPS_CRAFTING"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CRAFTING" _locComment="" -->Crafting</value> + </data> +<data name="strings.IDS_TOOLTIPS_CREATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATE" _locComment="" -->Create</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUPPLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUPPLACE" _locComment="" -->Take/Place</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_GENERIC" _locComment="" -->Take</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_ALL" _locComment="" -->Take All</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_HALF"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_HALF" _locComment="" -->Take Half</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_GENERIC" _locComment="" -->Place</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ALL" _locComment="" -->Place All</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ONE" _locComment="" -->Place One</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_GENERIC" _locComment="" -->Drop</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ALL" _locComment="" -->Drop All</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ONE" _locComment="" -->Drop One</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWAP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWAP" _locComment="" -->Swap</value> + </data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE" _locComment="" -->Quick Move</value> + </data> +<data name="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT" _locComment="" -->Clear Quick Select</value> + </data> +<data name="strings.IDS_TOOLTIPS_WHAT_IS_THIS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WHAT_IS_THIS" _locComment="" -->What's This?</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHARE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHARE" _locComment="" -->Share To Facebook</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_FILTER"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_FILTER" _locComment="" -->Change Filter</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERCARD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERCARD" _locComment="" -->View Gamer Card</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE" _locComment="" -->View Gamer Profile</value> + </data> +<data name="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST" _locComment="" -->Send Friend Request</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_DOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_DOWN" _locComment="" -->Page Down</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_UP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_UP" _locComment="" -->Page Up</value> + </data> +<data name="strings.IDS_TOOLTIPS_NEXT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NEXT" _locComment="" -->Next</value> + </data> +<data name="strings.IDS_TOOLTIPS_PREVIOUS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PREVIOUS" _locComment="" -->Previous</value> + </data> +<data name="strings.IDS_TOOLTIPS_KICK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_KICK" _locComment="" -->Kick Player</value> + </data> +<data name="strings.IDS_TOOLTIPS_DYE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYE" _locComment="" -->Dye</value> + </data> +<data name="strings.IDS_TOOLTIPS_MINE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MINE" _locComment="" -->Mine</value> + </data> +<data name="strings.IDS_TOOLTIPS_FEED"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FEED" _locComment="" -->Feed</value> + </data> +<data name="strings.IDS_TOOLTIPS_TAME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TAME" _locComment="" -->Tame</value> + </data> +<data name="strings.IDS_TOOLTIPS_HEAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HEAL" _locComment="" -->Heal</value> + </data> +<data name="strings.IDS_TOOLTIPS_SIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SIT" _locComment="" -->Sit</value> + </data> +<data name="strings.IDS_TOOLTIPS_FOLLOWME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FOLLOWME" _locComment="" -->Follow Me</value> + </data> +<data name="strings.IDS_TOOLTIPS_EJECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EJECT" _locComment="" -->Eject</value> + </data> +<data name="strings.IDS_TOOLTIPS_EMPTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EMPTY" _locComment="" -->Empty</value> + </data> +<data name="strings.IDS_TOOLTIPS_SADDLE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SADDLE" _locComment="" -->Saddle</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE" _locComment="" -->Place</value> + </data> +<data name="strings.IDS_TOOLTIPS_HIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIT" _locComment="" -->Hit</value> + </data> +<data name="strings.IDS_TOOLTIPS_MILK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MILK" _locComment="" -->Milk</value> + </data> +<data name="strings.IDS_TOOLTIPS_COLLECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_COLLECT" _locComment="" -->Collect</value> + </data> +<data name="strings.IDS_TOOLTIPS_EAT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EAT" _locComment="" -->Eat</value> + </data> +<data name="strings.IDS_TOOLTIPS_SLEEP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SLEEP" _locComment="" -->Sleep</value> + </data> +<data name="strings.IDS_TOOLTIPS_WAKEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WAKEUP" _locComment="" -->Wake Up</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLAY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLAY" _locComment="" -->Play</value> + </data> +<data name="strings.IDS_TOOLTIPS_RIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RIDE" _locComment="" -->Ride</value> + </data> +<data name="strings.IDS_TOOLTIPS_SAIL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAIL" _locComment="" -->Sail</value> + </data> +<data name="strings.IDS_TOOLTIPS_GROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_GROW" _locComment="" -->Grow</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWIMUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWIMUP" _locComment="" -->Swim Up</value> + </data> +<data name="strings.IDS_TOOLTIPS_OPEN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPEN" _locComment="" -->Open</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEPITCH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEPITCH" _locComment="" -->Change Pitch</value> + </data> +<data name="strings.IDS_TOOLTIPS_DETONATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DETONATE" _locComment="" -->Detonate</value> + </data> +<data name="strings.IDS_TOOLTIPS_READ"><value><!-- _locID_text="strings.IDS_TOOLTIPS_READ" _locComment="" -->Read</value> + </data> +<data name="strings.IDS_TOOLTIPS_HANG"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HANG" _locComment="" -->Hang</value> + </data> +<data name="strings.IDS_TOOLTIPS_THROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_THROW" _locComment="" -->Throw</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLANT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLANT" _locComment="" -->Plant</value> + </data> +<data name="strings.IDS_TOOLTIPS_TILL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TILL" _locComment="" -->Till</value> + </data> +<data name="strings.IDS_TOOLTIPS_HARVEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HARVEST" _locComment="" -->Harvest</value> + </data> +<data name="strings.IDS_TOOLTIPS_CONTINUE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CONTINUE" _locComment="" -->Continue</value> + </data> +<data name="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION" _locComment="" -->Unlock Full Game</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETESAVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETESAVE" _locComment="" -->Delete Save</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETE" _locComment="" -->Delete</value> +</data> +<data name="strings.IDS_TOOLTIPS_OPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPTIONS" _locComment="" -->Options</value> +</data> +<data name="strings.IDS_TOOLTIPS_INVITE_PARTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_PARTY" _locComment="" -->Invite Xbox Live Party</value> + </data> +<data name="strings.IDS_TOOLTIPS_INVITE_FRIENDS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_FRIENDS" _locComment="" -->Invite Friends</value> +</data> +<data name="strings.IDS_TOOLTIPS_ACCEPT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ACCEPT" _locComment="" -->Accept</value> +</data> +<data name="strings.IDS_TOOLTIPS_SHEAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHEAR" _locComment="" -->Shear</value> +</data> +<data name="strings.IDS_TOOLTIPS_BANLEVEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BANLEVEL" _locComment="" -->Ban Level</value> +</data> +<data name="strings.IDS_TOOLTIPS_SELECT_SKIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT_SKIN" _locComment="" -->Select Skin</value> + </data> +<data name="strings.IDS_TOOLTIPS_IGNITE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_IGNITE" _locComment="" -->Ignite</value> +</data> +<data name="strings.IDS_TOOLTIPS_NAVIGATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NAVIGATE" _locComment="" -->Navigate</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_FULL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_FULL" _locComment="" -->Install Full Version</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_TRIAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_TRIAL" _locComment="" -->Install Trial Version</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL" _locComment="" -->Install</value> +</data> +<data name="strings.IDS_TOOLTIPS_REINSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REINSTALL" _locComment="" -->Reinstall</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVEOPTIONS" _locComment="" -->Save Options</value> +</data> +<data name="strings.IDS_TOOLTIPS_EXECUTE_COMMAND"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXECUTE_COMMAND" _locComment="" -->Execute Command</value> +</data> +<data name="strings.IDS_TOOLTIPS_CREATIVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATIVE" _locComment="" -->Creative</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT" _locComment="" -->Move Ingredient</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL" _locComment="" -->Move Fuel</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL" _locComment="" -->Move Tool</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR" _locComment="" -->Move Armor</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON" _locComment="" -->Move Weapon</value> +</data> +<data name="strings.IDS_TOOLTIPS_EQUIP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EQUIP" _locComment="" -->Equip</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRAW_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRAW_BOW" _locComment="" -->Draw</value> +</data> +<data name="strings.IDS_TOOLTIPS_RELEASE_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RELEASE_BOW" _locComment="" -->Release</value> +</data> +<data name="strings.IDS_TOOLTIPS_PRIVILEGES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PRIVILEGES" _locComment="" -->Privileges</value> +</data> +<data name="strings.IDS_TOOLTIPS_BLOCK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BLOCK" _locComment="" -->Block</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEUP" _locComment="" -->Page Up</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEDOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEDOWN" _locComment="" -->Page Down</value> +</data> +<data name="strings.IDS_TOOLTIPS_LOVEMODE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_LOVEMODE" _locComment="" -->Love Mode</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRINK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRINK" _locComment="" -->Drink</value> +</data> +<data name="strings.IDS_TOOLTIPS_ROTATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ROTATE" _locComment="" -->Rotate</value> +</data> +<data name="strings.IDS_TOOLTIPS_HIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIDE" _locComment="" -->Hide</value> +</data> +<data name="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE" _locComment="" -->Upload Save For Xbox One</value> +</data> +<data name="strings.IDS_TOOLTIPS_CLEARSLOTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEARSLOTS" _locComment="" -->Clear All Slots</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD" _locComment="" -->Upload Save for Xbox One</value> + </data> +<data name="strings.IDS_CONFIRM_OK"><value><!-- _locID_text="strings.IDS_CONFIRM_OK" _locComment="" -->OK</value> + </data> +<data name="strings.IDS_CONFIRM_CANCEL"><value><!-- _locID_text="strings.IDS_CONFIRM_CANCEL" _locComment="" -->Cancel</value> + </data> +<data name="strings.IDS_DOWNLOADABLECONTENT"><value><!-- _locID_text="strings.IDS_DOWNLOADABLECONTENT" _locComment="" -->Minecraft Store</value> + </data> +<data name="strings.IDS_CONFIRM_LEAVE_VIA_INVITE"><value><!-- _locID_text="strings.IDS_CONFIRM_LEAVE_VIA_INVITE" _locComment="" -->Are you sure you want to leave your current game and join the new one? Any unsaved progress will be lost.</value> + </data> +<data name="strings.IDS_EXIT_GAME"><value><!-- _locID_text="strings.IDS_EXIT_GAME" _locComment="" -->Exit Game</value> + </data> +<data name="strings.IDS_TITLE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_SAVE_GAME" _locComment="" -->Save Game</value> + </data> +<data name="strings.IDS_TITLE_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_DECLINE_SAVE_GAME" _locComment="" -->Exit Without Saving</value> + </data> +<data name="strings.IDS_CONFIRM_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_SAVE_GAME" _locComment="" -->Are you sure you want to overwrite any previous save for this world with the current version of this world?</value> + </data> +<data name="strings.IDS_CONFIRM_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_DECLINE_SAVE_GAME" _locComment="" -->Are you sure you want to exit without saving? You will lose all progress in this world!</value> + </data> +<data name="strings.IDS_TITLE_START_GAME"><value><!-- _locID_text="strings.IDS_TITLE_START_GAME" _locComment="" -->Start Game</value> + </data> +<data name="strings.IDS_CONFIRM_START_CREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_CREATIVE" _locComment="" -->If you create, load or save a world in Creative Mode, that world will have achievements and leaderboard updates disabled, even if it is then loaded in Survival Mode. Are you sure you want to continue?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE" _locComment="" -->This world has previously been saved in Creative Mode, and it will have achievements and leaderboard updates disabled. Are you sure you want to continue?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE" _locComment="" -->This world has previously been saved in Creative Mode, and it will have achievements and leaderboard updates disabled.</value> + </data> +<data name="strings.IDS_CONFIRM_START_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_CONFIRM_START_HOST_PRIVILEGES" _locComment="" -->If you create, load or save a world with Host Privileges enabled, that world will have achievements and leaderboard updates disabled, even if it is then loaded with those options off. Are you sure you want to continue?</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE" _locComment="" -->Damaged Save</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT" _locComment="" -->This save is corrupt or damaged. Would you like to delete it?</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE" _locComment="" -->Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value> + </data> +<data name="strings.IDS_EXIT_GAME_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_SAVE" _locComment="" -->Exit and save</value> + </data> +<data name="strings.IDS_EXIT_GAME_NO_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_NO_SAVE" _locComment="" -->Exit without saving</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME" _locComment="" -->Are you sure you want to exit to the main menu? Any unsaved progress will be lost.</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST" _locComment="" -->Are you sure you want to exit to the main menu? Your progress will be lost!</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD" _locComment="" -->Create New World</value> + </data> +<data name="strings.IDS_PLAY_TUTORIAL"><value><!-- _locID_text="strings.IDS_PLAY_TUTORIAL" _locComment="" -->Play Tutorial</value> + </data> +<data name="strings.IDS_TUTORIALSAVENAME"><value><!-- _locID_text="strings.IDS_TUTORIALSAVENAME" _locComment="" -->Tutorial</value> + </data> +<data name="strings.IDS_NAME_WORLD"><value><!-- _locID_text="strings.IDS_NAME_WORLD" _locComment="" -->Name Your World</value> + </data> +<data name="strings.IDS_NAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_NAME_WORLD_TEXT" _locComment="" -->Enter a name for your world</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT" _locComment="" -->Input the seed for your world generation</value> + </data> +<data name="strings.IDS_LOAD_SAVED_WORLD"><value><!-- _locID_text="strings.IDS_LOAD_SAVED_WORLD" _locComment="" -->Load Saved World</value> + </data> +<data name="strings.IDS_PRESS_START_TO_JOIN"><value><!-- _locID_text="strings.IDS_PRESS_START_TO_JOIN" _locComment="" -->Press START to join game</value> + </data> +<data name="strings.IDS_EXITING_GAME"><value><!-- _locID_text="strings.IDS_EXITING_GAME" _locComment="" -->Exiting the game</value> + </data> +<data name="strings.IDS_GENERIC_ERROR"><value><!-- _locID_text="strings.IDS_GENERIC_ERROR" _locComment="" -->An error occurred. Exiting to the main menu.</value> + </data> +<data name="strings.IDS_CONNECTION_FAILED"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED" _locComment="" -->Connection failed</value> + </data> +<data name="strings.IDS_CONNECTION_LOST"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST" _locComment="" -->Connection lost</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_SERVER"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_SERVER" _locComment="" -->Connection to the server was lost. Exiting to the main menu.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE" _locComment="" -->Connection to Xbox Live was lost. Exiting to the main menu.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT" _locComment="" -->Connection to Xbox Live was lost.</value> + </data> +<data name="strings.IDS_DISCONNECTED"><value><!-- _locID_text="strings.IDS_DISCONNECTED" _locComment="" -->Disconnected by the server</value> + </data> +<data name="strings.IDS_DISCONNECTED_KICKED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_KICKED" _locComment="" -->You were kicked from the game</value> + </data> +<data name="strings.IDS_DISCONNECTED_FLYING"><value><!-- _locID_text="strings.IDS_DISCONNECTED_FLYING" _locComment="" -->You were kicked from the game for flying</value> + </data> +<data name="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG"><value><!-- _locID_text="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG" _locComment="" -->Connection attempt took too long</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_FULL"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_FULL" _locComment="" -->The server is full</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_QUIT"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_QUIT" _locComment="" -->The host has exited the game.</value> + </data> +<data name="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"><value><!-- _locID_text="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME" _locComment="" -->You cannot join this game as you are not friends with anybody in the game.</value> + </data> +<data name="strings.IDS_DISCONNECTED_BANNED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_BANNED" _locComment="" -->You cannot join this game as you have previously been kicked by the host.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_OLD" _locComment="" -->You cannot join this game as the player you are trying to join is running an older version of the game.</value> + </data> +<data name="strings.IDS_DISCONNECTED_CLIENT_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_CLIENT_OLD" _locComment="" -->You cannot join this game as the player you are trying to join is running a newer version of the game.</value> + </data> +<data name="strings.IDS_DEFAULT_SAVENAME"><value><!-- _locID_text="strings.IDS_DEFAULT_SAVENAME" _locComment="" -->New World</value> + </data> +<data name="strings.IDS_AWARD_TITLE"><value><!-- _locID_text="strings.IDS_AWARD_TITLE" _locComment="" -->Award Unlocked!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC1"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC1" _locComment="" -->Hurray - you've been awarded a gamerpic featuring Steve from Minecraft!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC2"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC2" _locComment="" -->Hurray - you've been awarded a gamerpic featuring a Creeper!</value> + </data> +<data name="strings.IDS_AWARD_AVATAR1"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR1" _locComment="" -->Hurray - you've been awarded an avatar item - a Minecraft: Xbox 360 Edition t-shirt! +Go to the dashboard to put the t-shirt on your avatar.</value> + </data> +<data name="strings.IDS_AWARD_AVATAR2"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR2" _locComment="" -->Hurray - you've been awarded an avatar item - a Minecraft: Xbox 360 Edition watch! +Go to the dashboard to put the watch on your avatar.</value> + </data> +<data name="strings.IDS_AWARD_AVATAR3"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR3" _locComment="" -->Hurray - you've been awarded an avatar item - a Creeper baseball cap! +Go to the dashboard to put the cap on your avatar.</value> + </data> +<data name="strings.IDS_AWARD_THEME"><value><!-- _locID_text="strings.IDS_AWARD_THEME" _locComment="" -->Hurray - you've been awarded the Minecraft: Xbox 360 Edition theme! +Go to the dashboard to select this theme.</value> + </data> +<data name="strings.IDS_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_TITLE" _locComment="" -->Unlock Full Game</value> + </data> +<data name="strings.IDS_UNLOCK_TOSAVE_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_TOSAVE_TEXT" _locComment="" -->You're playing the trial game, but you'll need the full game to be able to save your game. +Would you like to unlock the full game now?</value> + </data> +<data name="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT" _locComment="" -->This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned an achievement! +Would you like to unlock the full game?</value> + </data> +<data name="strings.IDS_UNLOCK_AVATAR_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_AVATAR_TEXT" _locComment="" -->This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned an avatar award! +Would you like to unlock the full game?</value> + </data> +<data name="strings.IDS_UNLOCK_GAMERPIC_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GAMERPIC_TEXT" _locComment="" -->This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned a gamerpic! +Would you like to unlock the full game?</value> + </data> +<data name="strings.IDS_UNLOCK_THEME_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_THEME_TEXT" _locComment="" -->This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned a theme! +Would you like to unlock the full game?</value> + </data> +<data name="strings.IDS_UNLOCK_ACCEPT_INVITE"><value><!-- _locID_text="strings.IDS_UNLOCK_ACCEPT_INVITE" _locComment="" -->This is the Minecraft: Xbox 360 Edition trial game. You need the full game to be able to accept this invite. +Would you like to unlock the full game?</value> + </data> +<data name="strings.IDS_UNLOCK_GUEST_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GUEST_TEXT" _locComment="" -->Guest players cannot unlock the full game. Please sign in with an Xbox Live user ID.</value> + </data> +<data name="strings.IDS_LEADERBOARD_LOADING"><value><!-- _locID_text="strings.IDS_LEADERBOARD_LOADING" _locComment="" -->Please wait</value> + </data> +<data name="strings.IDS_LEADERBOARD_NORESULTS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_NORESULTS" _locComment="" -->No results</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER" _locComment="" -->Filter: </value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_FRIENDS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_FRIENDS" _locComment="" -->Friends</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_MYSCORE"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_MYSCORE" _locComment="" -->My Score</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_OVERALL"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_OVERALL" _locComment="" -->Overall</value> + </data> +<data name="strings.IDS_LEADERBOARD_ENTRIES"><value><!-- _locID_text="strings.IDS_LEADERBOARD_ENTRIES" _locComment="" -->Entries: </value> + </data> +<data name="strings.IDS_LEADERBOARD_RANK"><value><!-- _locID_text="strings.IDS_LEADERBOARD_RANK" _locComment="" -->Rank</value> + </data> +<data name="strings.IDS_LEADERBOARD_GAMERTAG"><value><!-- _locID_text="strings.IDS_LEADERBOARD_GAMERTAG" _locComment="" -->Gamertag</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_LEVEL" _locComment="" -->Preparing to Save Level</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_CHUNKS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_CHUNKS" _locComment="" -->Preparing Chunks...</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_TO_DISC"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_TO_DISC" _locComment="" -->Finalizing...</value> + </data> +<data name="strings.IDS_PROGRESS_BUILDING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_BUILDING_TERRAIN" _locComment="" -->Building Terrain</value> + </data> +<data name="strings.IDS_PROGRESS_SIMULATING_WORLD"><value><!-- _locID_text="strings.IDS_PROGRESS_SIMULATING_WORLD" _locComment="" -->Simulating world for a bit</value> + </data> +<data name="strings.IDS_PROGRESS_INITIALISING_SERVER"><value><!-- _locID_text="strings.IDS_PROGRESS_INITIALISING_SERVER" _locComment="" -->Initializing server</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA" _locComment="" -->Generating spawn area</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_SPAWN_AREA" _locComment="" -->Loading spawn area</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_NETHER" _locComment="" -->Entering The Nether</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_NETHER" _locComment="" -->Leaving The Nether</value> + </data> +<data name="strings.IDS_PROGRESS_RESPAWNING"><value><!-- _locID_text="strings.IDS_PROGRESS_RESPAWNING" _locComment="" -->Respawning</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_LEVEL" _locComment="" -->Generating level</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_LEVEL" _locComment="" -->Loading level</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_PLAYERS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_PLAYERS" _locComment="" -->Saving players</value> + </data> +<data name="strings.IDS_PROGRESS_CONNECTING"><value><!-- _locID_text="strings.IDS_PROGRESS_CONNECTING" _locComment="" -->Connecting to host</value> + </data> +<data name="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN" _locComment="" -->Downloading terrain</value> + </data> +<data name="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"><value><!-- _locID_text="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME" _locComment="" -->Switching to offline game</value> + </data> +<data name="strings.IDS_PROGRESS_HOST_SAVING"><value><!-- _locID_text="strings.IDS_PROGRESS_HOST_SAVING" _locComment="" -->Please wait while the host saves the game</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_END" _locComment="" -->Entering The END</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_END" _locComment="" -->Leaving The END</value> + </data> +<data name="strings.IDS_PROGRESS_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_PROGRESS_NEW_WORLD_SEED" _locComment="" -->Finding Seed for the World Generator</value> + </data> +<data name="strings.IDS_TILE_BED_OCCUPIED"><value><!-- _locID_text="strings.IDS_TILE_BED_OCCUPIED" _locComment="" -->This bed is occupied</value> + </data> +<data name="strings.IDS_TILE_BED_NO_SLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_NO_SLEEP" _locComment="" -->You can only sleep at night</value> + </data> +<data name="strings.IDS_TILE_BED_PLAYERSLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_PLAYERSLEEP" _locComment="" -->%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> + </data> +<data name="strings.IDS_TILE_BED_NOT_VALID"><value><!-- _locID_text="strings.IDS_TILE_BED_NOT_VALID" _locComment="" -->Your home bed was missing or obstructed</value> + </data> +<data name="strings.IDS_TILE_BED_NOTSAFE"><value><!-- _locID_text="strings.IDS_TILE_BED_NOTSAFE" _locComment="" -->You may not rest now, there are monsters nearby</value> + </data> +<data name="strings.IDS_TILE_BED_MESLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_MESLEEP" _locComment="" -->You are sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS" _locComment="" -->Tools and Weapons</value> + </data> +<data name="strings.IDS_GROUPNAME_WEAPONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_WEAPONS" _locComment="" -->Weapons</value> + </data> +<data name="strings.IDS_GROUPNAME_FOOD"><value><!-- _locID_text="strings.IDS_GROUPNAME_FOOD" _locComment="" -->Food</value> + </data> +<data name="strings.IDS_GROUPNAME_STRUCTURES"><value><!-- _locID_text="strings.IDS_GROUPNAME_STRUCTURES" _locComment="" -->Structures</value> + </data> +<data name="strings.IDS_GROUPNAME_ARMOUR"><value><!-- _locID_text="strings.IDS_GROUPNAME_ARMOUR" _locComment="" -->Armor</value> + </data> +<data name="strings.IDS_GROUPNAME_MECHANISMS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MECHANISMS" _locComment="" -->Mechanisms</value> + </data> +<data name="strings.IDS_GROUPNAME_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_TRANSPORT" _locComment="" -->Transport</value> + </data> +<data name="strings.IDS_GROUPNAME_DECORATIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_DECORATIONS" _locComment="" -->Decorations</value> + </data> +<data name="strings.IDS_GROUPNAME_BUILDING_BLOCKS"><value><!-- _locID_text="strings.IDS_GROUPNAME_BUILDING_BLOCKS" _locComment="" -->Building Blocks</value> + </data> +<data name="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT" _locComment="" -->Redstone & Transportation</value> + </data> +<data name="strings.IDS_GROUPNAME_MISCELLANEOUS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MISCELLANEOUS" _locComment="" -->Miscellaneous</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS" _locComment="" -->Brewing</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS_480"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS_480" _locComment="" -->Brewing</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR" _locComment="" -->Tools, Weapons & Armor</value> + </data> +<data name="strings.IDS_GROUPNAME_MATERIALS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MATERIALS" _locComment="" -->Materials</value> + </data> +<data name="strings.IDS_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="strings.IDS_RETURNEDTOMENU_TITLE" _locComment="" -->Signed out</value> + </data> +<data name="strings.IDS_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="strings.IDS_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->You have been returned to the title screen because your gamer profile was signed out</value> + </data> +<data name="strings.IDS_SLIDER_DIFFICULTY"><value><!-- _locID_text="strings.IDS_SLIDER_DIFFICULTY" _locComment="" -->Difficulty</value> + </data> +<data name="strings.IDS_SLIDER_MUSIC"><value><!-- _locID_text="strings.IDS_SLIDER_MUSIC" _locComment="" -->Music</value> + </data> +<data name="strings.IDS_SLIDER_SOUND"><value><!-- _locID_text="strings.IDS_SLIDER_SOUND" _locComment="" -->Sound</value> + </data> +<data name="strings.IDS_SLIDER_GAMMA"><value><!-- _locID_text="strings.IDS_SLIDER_GAMMA" _locComment="" -->Gamma</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INGAME"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INGAME" _locComment="" -->Game Sensitivity</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INMENU"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INMENU" _locComment="" -->Interface Sensitivity</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_PEACEFUL" _locComment="" -->Peaceful</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_EASY" _locComment="" -->Easy</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_NORMAL" _locComment="" -->Normal</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_HARD" _locComment="" -->Hard</value> + </data> +<data name="strings.IDS_DIFFICULTY_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_PEACEFUL" _locComment="" -->In this mode, the player regains health over time, and there are no enemies in the environment.</value> + </data> +<data name="strings.IDS_DIFFICULTY_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_EASY" _locComment="" -->In this mode, enemies spawn in the environment, but will do less damage to the player than in the Normal mode.</value> + </data> +<data name="strings.IDS_DIFFICULTY_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_NORMAL" _locComment="" -->In this mode, enemies spawn in the environment and will do a standard amount of damage to the player.</value> + </data> +<data name="strings.IDS_DIFFICULTY_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_HARD" _locComment="" -->In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value> + </data> +<data name="strings.IDS_TRIALOVER_TITLE"><value><!-- _locID_text="strings.IDS_TRIALOVER_TITLE" _locComment="" -->Trial Timeout</value> + </data> +<data name="strings.IDS_TRIALOVER_TEXT"><value><!-- _locID_text="strings.IDS_TRIALOVER_TEXT" _locComment="" -->You've been playing the Minecraft: Xbox 360 Edition Trial Game for the maximum time allowed! To continue the fun, would you like to unlock the full game? </value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TITLE"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TITLE" _locComment="" -->Game full</value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TEXT"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TEXT" _locComment="" -->Failed to join game as there are no spaces left</value> + </data> +<data name="strings.IDS_SIGN_TITLE"><value><!-- _locID_text="strings.IDS_SIGN_TITLE" _locComment="" -->Enter Sign Text</value> + </data> +<data name="strings.IDS_SIGN_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_SIGN_TITLE_TEXT" _locComment="" -->Enter a line of text for your sign</value> + </data> +<data name="strings.IDS_NAME_TITLE"><value><!-- _locID_text="strings.IDS_NAME_TITLE" _locComment="" -->Enter Title</value> + </data> +<data name="strings.IDS_NAME_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_NAME_TITLE_TEXT" _locComment="" -->Enter a title for your post</value> + </data> +<data name="strings.IDS_NAME_CAPTION"><value><!-- _locID_text="strings.IDS_NAME_CAPTION" _locComment="" -->Enter Caption</value> + </data> +<data name="strings.IDS_NAME_CAPTION_TEXT"><value><!-- _locID_text="strings.IDS_NAME_CAPTION_TEXT" _locComment="" -->Enter a caption for your post</value> + </data> +<data name="strings.IDS_NAME_DESC"><value><!-- _locID_text="strings.IDS_NAME_DESC" _locComment="" -->Enter Description</value> + </data> +<data name="strings.IDS_NAME_DESC_TEXT"><value><!-- _locID_text="strings.IDS_NAME_DESC_TEXT" _locComment="" -->Enter a description for your post</value> + </data> +<data name="strings.IDS_INVENTORY"><value><!-- _locID_text="strings.IDS_INVENTORY" _locComment="" -->Inventory</value> + </data> +<data name="strings.IDS_INGREDIENTS"><value><!-- _locID_text="strings.IDS_INGREDIENTS" _locComment="" -->Ingredients</value> + </data> +<data name="strings.IDS_BREWING_STAND"><value><!-- _locID_text="strings.IDS_BREWING_STAND" _locComment="" -->Brewing Stand</value> + </data> +<data name="strings.IDS_CHEST"><value><!-- _locID_text="strings.IDS_CHEST" _locComment="" -->Chest</value> + </data> +<data name="strings.IDS_ENCHANT"><value><!-- _locID_text="strings.IDS_ENCHANT" _locComment="" -->Enchant</value> + </data> +<data name="strings.IDS_FURNACE"><value><!-- _locID_text="strings.IDS_FURNACE" _locComment="" -->Furnace</value> + </data> +<data name="strings.IDS_INGREDIENT"><value><!-- _locID_text="strings.IDS_INGREDIENT" _locComment="" -->Ingredient</value> + </data> +<data name="strings.IDS_FUEL"><value><!-- _locID_text="strings.IDS_FUEL" _locComment="" -->Fuel</value> + </data> +<data name="strings.IDS_DISPENSER"><value><!-- _locID_text="strings.IDS_DISPENSER" _locComment="" -->Dispenser</value> + </data> +<data name="strings.IDS_NO_DLCOFFERS"><value><!-- _locID_text="strings.IDS_NO_DLCOFFERS" _locComment="" -->There are no downloadable content offers of this type available for this title at the moment.</value> + </data> +<data name="strings.IDS_PLAYER_JOINED"><value><!-- _locID_text="strings.IDS_PLAYER_JOINED" _locComment="" -->%s has joined the game.</value> + </data> +<data name="strings.IDS_PLAYER_LEFT"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT" _locComment="" -->%s has left the game.</value> + </data> +<data name="strings.IDS_PLAYER_KICKED"><value><!-- _locID_text="strings.IDS_PLAYER_KICKED" _locComment="" -->%s was kicked from the game.</value> + </data> +<data name="strings.IDS_TEXT_DELETE_SAVE"><value><!-- _locID_text="strings.IDS_TEXT_DELETE_SAVE" _locComment="" -->Are you sure you want to delete this save game?</value> + </data> +<data name="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL" _locComment="" -->Awaiting approval</value> + </data> +<data name="strings.IDS_STRINGVERIFY_CENSORED"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_CENSORED" _locComment="" -->Censored</value> + </data> +<data name="strings.IDS_NOWPLAYING"><value><!-- _locID_text="strings.IDS_NOWPLAYING" _locComment="" -->Now playing: </value> + </data> +<data name="strings.IDS_DEFAULTS_TITLE"><value><!-- _locID_text="strings.IDS_DEFAULTS_TITLE" _locComment="" -->Reset Settings</value> + </data> +<data name="strings.IDS_DEFAULTS_TEXT"><value><!-- _locID_text="strings.IDS_DEFAULTS_TEXT" _locComment="" -->Are you sure you would like to reset your settings to their default values?</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TITLE"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TITLE" _locComment="" -->Loading Error</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TEXT"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TEXT" _locComment="" -->"Minecraft: Xbox 360 Edition" has failed to load, and cannot continue.</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME" _locComment="" -->%s's Game</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME_UNKNOWN"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME_UNKNOWN" _locComment="" -->Unknown host game</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TITLE"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TITLE" _locComment="" -->Guest signed out</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TEXT"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TEXT" _locComment="" -->A guest player has signed out causing all guest players to be removed from the game.</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TITLE"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TITLE" _locComment="" -->Sign in</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TEXT"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TEXT" _locComment="" -->You are not signed in. In order to play this game, you will need to be signed in. Do you want to sign in now?</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE" _locComment="" -->Multiplayer not allowed</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT" _locComment="" -->Failed to join the game as one or more players are not allowed to play multiplayer games on Xbox Live.</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT" _locComment="" -->Failed to create an online game as one or more players are not allowed to play multiplayer games on Xbox Live. Uncheck the "Online Game" box to start an offline game.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL" _locComment="" -->You are not allowed to join this game session because your Member Content privilege setting is too restrictive. Please change this setting in the Privacy and Online Settings portion of the Xbox dashboard if you would like to join this session.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL" _locComment="" -->You are not allowed to join this game session because one of your local players has a Member Content privilege setting that is too restrictive.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE" _locComment="" -->You are not allowed to join this game session because a player in the session has a Member Content privilege setting of Friends Only, and you are not on their Friends List.</value> + </data> +<data name="strings.IDS_FAILED_TO_CREATE_GAME_TITLE"><value><!-- _locID_text="strings.IDS_FAILED_TO_CREATE_GAME_TITLE" _locComment="" -->Failed to create game</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE" _locComment="" -->You are not allowed to create this game session because one of your local players has a Member Content privilege setting that is too restrictive. Uncheck the "Online Game" box to start an offline game, or change this setting in the Privacy and Online Settings portion of the Xbox dashboard.</value> + </data> +<data name="strings.IDS_DEFAULT_SKINS"><value><!-- _locID_text="strings.IDS_DEFAULT_SKINS" _locComment="" -->Auto Selected</value> + </data> +<data name="strings.IDS_NO_SKIN_PACK"><value><!-- _locID_text="strings.IDS_NO_SKIN_PACK" _locComment="" -->No Pack: Default Skins</value> + </data> +<data name="strings.IDS_FAVORITES_SKIN_PACK"><value><!-- _locID_text="strings.IDS_FAVORITES_SKIN_PACK" _locComment="" -->Favorite Skins</value> + </data> +<data name="strings.IDS_BANNED_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_BANNED_LEVEL_TITLE" _locComment="" -->Banned Level</value> +</data> +<data name="strings.IDS_PLAYER_BANNED_LEVEL"><value><!-- _locID_text="strings.IDS_PLAYER_BANNED_LEVEL" _locComment="" -->The game you are joining is in your banned level list. +If you choose to join this game, the level will be removed from your banned level list.</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_TITLE" _locComment="" -->Ban This Level?</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION" _locComment="" -->Are you sure you want to add this level to your banned level list? +Selecting OK will also exit this game.</value> +</data> +<data name="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST"><value><!-- _locID_text="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST" _locComment="" -->Remove from Banned List</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE" _locComment="" -->Autosave Interval</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE_OFF"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE_OFF" _locComment="" -->Autosave Interval: OFF</value> +</data> +<data name="strings.IDS_MINUTES"><value><!-- _locID_text="strings.IDS_MINUTES" _locComment="" -->Mins</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE" _locComment="" -->Can't Place Here!</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT" _locComment="" -->Placing lava close to the level spawn point is not allowed due to the possibility of instant death for spawning players.</value> +</data> +<data name="strings.IDS_SAVE_ICON_MESSAGE"><value><!-- _locID_text="strings.IDS_SAVE_ICON_MESSAGE" _locComment="" -->This game has a level autosave feature. When you see the icon above displayed, the game is saving your data. +Please do not turn off your Xbox 360 console while this icon is on-screen.</value> +</data> +<data name="strings.IDS_SLIDER_INTERFACEOPACITY"><value><!-- _locID_text="strings.IDS_SLIDER_INTERFACEOPACITY" _locComment="" -->Interface Opacity</value> +</data> +<data name="strings.IDS_PROGRESS_AUTOSAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_AUTOSAVING_LEVEL" _locComment="" -->Preparing to Autosave Level</value> + </data> +<data name="strings.IDS_SLIDER_UISIZE"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZE" _locComment="" -->HUD Size</value> +</data> +<data name="strings.IDS_SLIDER_UISIZESPLITSCREEN"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZESPLITSCREEN" _locComment="" -->HUD Size (Splitscreen)</value> +</data> +<data name="strings.IDS_SEED"><value><!-- _locID_text="strings.IDS_SEED" _locComment="" -->Seed</value> +</data> +<data name="strings.IDS_UNLOCK_DLC_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TITLE" _locComment="" -->Unlock Skin Pack</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_SKIN"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_SKIN" _locComment="" -->To use the skin you have selected, you need to unlock this skin pack. +Would you like to unlock this skin pack now?</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE" _locComment="" -->Unlock Texture Pack</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT" _locComment="" -->To use this texture pack for your world, you need to unlock it. +Would you like to unlock it now?</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE" _locComment="" -->Trial Texture Pack</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT" _locComment="" -->You are using a trial version of the texture pack. You will not be able to save this world unless you unlock the full version. +Would you like to unlock the full version of the texture pack?</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE" _locComment="" -->Texture Pack Not Present</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE" _locComment="" -->Unlock Full Version</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE" _locComment="" -->Download Trial Version</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE" _locComment="" -->Download Full Version</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT" _locComment="" -->This world uses a mash-up pack or texture pack you don't have! +Would you like to install the mash-up pack or texture pack now?</value> + </data> +<data name="strings.IDS_TEXTURE_PACK_TRIALVERSION"><value><!-- _locID_text="strings.IDS_TEXTURE_PACK_TRIALVERSION" _locComment="" -->Get Trial Version</value> + </data> +<data name="strings.IDS_TEXTUREPACK_FULLVERSION"><value><!-- _locID_text="strings.IDS_TEXTUREPACK_FULLVERSION" _locComment="" -->Get Full Version</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER_TITLE" _locComment="" -->Kick player</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER" _locComment="" -->Are you sure you want to kick this player from the game? They will not be able to rejoin until you restart the world.</value> + </data> +<data name="strings.IDS_GAMERPICS"><value><!-- _locID_text="strings.IDS_GAMERPICS" _locComment="" -->Gamerpics Packs</value> + </data> +<data name="strings.IDS_THEMES"><value><!-- _locID_text="strings.IDS_THEMES" _locComment="" -->Themes</value> + </data> +<data name="strings.IDS_SKINS"><value><!-- _locID_text="strings.IDS_SKINS" _locComment="" -->Skins Packs</value> + </data> +<data name="strings.IDS_ALLOWFRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_ALLOWFRIENDSOFFRIENDS" _locComment="" -->Allow friends of friends</value> + </data> +<data name="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS" _locComment="" -->You cannot join this game because it has been limited to players who are friends of the host.</value> + </data> +<data name="strings.IDS_CANTJOIN_TITLE"><value><!-- _locID_text="strings.IDS_CANTJOIN_TITLE" _locComment="" -->Can't Join Game</value> + </data> +<data name="strings.IDS_SELECTED"><value><!-- _locID_text="strings.IDS_SELECTED" _locComment="" -->Selected</value> + </data> +<data name="strings.IDS_SELECTED_SKIN"><value><!-- _locID_text="strings.IDS_SELECTED_SKIN" _locComment="" -->Selected skin:</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_TITLE" _locComment="" -->Corrupt Downloadable Content</value> + </data> +<data name="strings.IDS_CORRUPT_DLC"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC" _locComment="" -->This downloadable content is corrupt and cannot be used. You need to delete it, then re-install it from the Minecraft Store menu.</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_MULTIPLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_MULTIPLE" _locComment="" -->Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value> + </data> +<data name="strings.IDS_GAME_MODE_CHANGED"><value><!-- _locID_text="strings.IDS_GAME_MODE_CHANGED" _locComment="" -->Your game mode has been changed</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TITLE"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TITLE" _locComment="" -->Rename Your World</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TEXT" _locComment="" -->Enter the new name for your world</value> + </data> +<data name="strings.IDS_GAMEMODE_SURVIVAL"><value><!-- _locID_text="strings.IDS_GAMEMODE_SURVIVAL" _locComment="" -->Game Mode: Survival</value> + </data> +<data name="strings.IDS_GAMEMODE_CREATIVE"><value><!-- _locID_text="strings.IDS_GAMEMODE_CREATIVE" _locComment="" -->Game Mode: Creative</value> + </data> +<data name="strings.IDS_SURVIVAL"><value><!-- _locID_text="strings.IDS_SURVIVAL" _locComment="" -->Survival</value> + </data> +<data name="strings.IDS_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATIVE" _locComment="" -->Creative</value> + </data> +<data name="strings.IDS_CREATED_IN_SURVIVAL"><value><!-- _locID_text="strings.IDS_CREATED_IN_SURVIVAL" _locComment="" -->Created in Survival Mode</value> + </data> +<data name="strings.IDS_CREATED_IN_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATED_IN_CREATIVE" _locComment="" -->Created in Creative Mode</value> + </data> +<data name="strings.IDS_CHECKBOX_RENDER_CLOUDS"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_CLOUDS" _locComment="" -->Render Clouds</value> + </data> +<data name="strings.IDS_TEXT_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TEXT_SAVEOPTIONS" _locComment="" -->What would you like to do with this save game?</value> +</data> +<data name="strings.IDS_TITLE_RENAMESAVE"><value><!-- _locID_text="strings.IDS_TITLE_RENAMESAVE" _locComment="" -->Rename Save</value> +</data> +<data name="strings.IDS_AUTOSAVE_COUNTDOWN"><value><!-- _locID_text="strings.IDS_AUTOSAVE_COUNTDOWN" _locComment="" -->Autosaving in %d...</value> +</data> +<data name="strings.IDS_ON"><value><!-- _locID_text="strings.IDS_ON" _locComment="" -->On</value> +</data> +<data name="strings.IDS_OFF"><value><!-- _locID_text="strings.IDS_OFF" _locComment="" -->Off</value> +</data> +<data name="strings.IDS_LEVELTYPE_NORMAL"><value><!-- _locID_text="strings.IDS_LEVELTYPE_NORMAL" _locComment="" -->Normal</value> +</data> +<data name="strings.IDS_LEVELTYPE_SUPERFLAT"><value><!-- _locID_text="strings.IDS_LEVELTYPE_SUPERFLAT" _locComment="" -->Superflat</value> +</data> +<data name="strings.IDS_GAMEOPTION_ONLINE"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ONLINE" _locComment="" -->When enabled, the game will be an online game.</value> +</data> +<data name="strings.IDS_GAMEOPTION_INVITEONLY"><value><!-- _locID_text="strings.IDS_GAMEOPTION_INVITEONLY" _locComment="" -->When enabled, only invited players can join.</value> +</data> +<data name="strings.IDS_GAMEOPTION_ALLOWFOF"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ALLOWFOF" _locComment="" -->When enabled, friends of people on your Friends List can join the game.</value> +</data> +<data name="strings.IDS_GAMEOPTION_PVP"><value><!-- _locID_text="strings.IDS_GAMEOPTION_PVP" _locComment="" -->When enabled, players can inflict damage on other players. Only affects Survival mode.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TRUST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TRUST" _locComment="" -->When disabled, players joining the game cannot build or mine until authorised.</value> +</data> +<data name="strings.IDS_GAMEOPTION_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_GAMEOPTION_FIRE_SPREADS" _locComment="" -->When enabled, fire may spread to nearby flammable blocks.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TNT_EXPLODES" _locComment="" -->When enabled, TNT will explode when activated.</value> +</data> +<data name="strings.IDS_GAMEOPTION_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_HOST_PRIVILEGES" _locComment="" -->When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. Disables achievements and leaderboard updates.</value> +</data> +<data name="strings.IDS_GAMEOPTION_RESET_NETHER"><value><!-- _locID_text="strings.IDS_GAMEOPTION_RESET_NETHER" _locComment="" -->When enabled, the Nether world will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.</value> +</data> +<data name="strings.IDS_GAMEOPTION_STRUCTURES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_STRUCTURES" _locComment="" -->When enabled, structures such as Villages and Strongholds will generate in the world.</value> +</data> +<data name="strings.IDS_GAMEOPTION_SUPERFLAT"><value><!-- _locID_text="strings.IDS_GAMEOPTION_SUPERFLAT" _locComment="" -->When enabled, a completely flat world will be generated in the Overworld and in the Nether.</value> +</data> +<data name="strings.IDS_GAMEOPTION_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_BONUS_CHEST" _locComment="" -->When enabled, a chest containing some useful items will be created near the player spawn point.</value> +</data> +<data name="strings.IDS_DLC_MENU_SKINPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_SKINPACKS" _locComment="" -->Skin Packs</value> +</data> +<data name="strings.IDS_DLC_MENU_THEMES"><value><!-- _locID_text="strings.IDS_DLC_MENU_THEMES" _locComment="" -->Themes</value> +</data> +<data name="strings.IDS_DLC_MENU_GAMERPICS"><value><!-- _locID_text="strings.IDS_DLC_MENU_GAMERPICS" _locComment="" -->Gamerpics</value> +</data> +<data name="strings.IDS_DLC_MENU_AVATARITEMS"><value><!-- _locID_text="strings.IDS_DLC_MENU_AVATARITEMS" _locComment="" -->Avatar Items</value> +</data> +<data name="strings.IDS_DLC_MENU_TEXTUREPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_TEXTUREPACKS" _locComment="" -->Texture Packs</value> +</data> +<data name="strings.IDS_DLC_MENU_MASHUPPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_MASHUPPACKS" _locComment="" -->Mash-Up Packs</value> +</data> +<data name="strings.IDS_DEATH_INFIRE"><value><!-- _locID_text="strings.IDS_DEATH_INFIRE" _locComment="" -->{*PLAYER*} went up in flames</value> +</data> +<data name="strings.IDS_DEATH_ONFIRE"><value><!-- _locID_text="strings.IDS_DEATH_ONFIRE" _locComment="" -->{*PLAYER*} burned to death</value> +</data> +<data name="strings.IDS_DEATH_LAVA"><value><!-- _locID_text="strings.IDS_DEATH_LAVA" _locComment="" -->{*PLAYER*} tried to swim in lava</value> +</data> +<data name="strings.IDS_DEATH_INWALL"><value><!-- _locID_text="strings.IDS_DEATH_INWALL" _locComment="" -->{*PLAYER*} suffocated in a wall</value> +</data> +<data name="strings.IDS_DEATH_DROWN"><value><!-- _locID_text="strings.IDS_DEATH_DROWN" _locComment="" -->{*PLAYER*} drowned</value> +</data> +<data name="strings.IDS_DEATH_STARVE"><value><!-- _locID_text="strings.IDS_DEATH_STARVE" _locComment="" -->{*PLAYER*} starved to death</value> +</data> +<data name="strings.IDS_DEATH_CACTUS"><value><!-- _locID_text="strings.IDS_DEATH_CACTUS" _locComment="" -->{*PLAYER*} was pricked to death</value> +</data> +<data name="strings.IDS_DEATH_FALL"><value><!-- _locID_text="strings.IDS_DEATH_FALL" _locComment="" -->{*PLAYER*} hit the ground too hard</value> +</data> +<data name="strings.IDS_DEATH_OUTOFWORLD"><value><!-- _locID_text="strings.IDS_DEATH_OUTOFWORLD" _locComment="" -->{*PLAYER*} fell out of the world</value> +</data> +<data name="strings.IDS_DEATH_GENERIC"><value><!-- _locID_text="strings.IDS_DEATH_GENERIC" _locComment="" -->{*PLAYER*} died</value> +</data> +<data name="strings.IDS_DEATH_EXPLOSION"><value><!-- _locID_text="strings.IDS_DEATH_EXPLOSION" _locComment="" -->{*PLAYER*} blew up</value> +</data> +<data name="strings.IDS_DEATH_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_MAGIC" _locComment="" -->{*PLAYER*} was killed by magic</value> +</data> +<data name="strings.IDS_DEATH_DRAGON_BREATH"><value><!-- _locID_text="strings.IDS_DEATH_DRAGON_BREATH" _locComment="" -->{*PLAYER*} was killed by Ender Dragon breath</value> +</data> +<data name="strings.IDS_DEATH_MOB"><value><!-- _locID_text="strings.IDS_DEATH_MOB" _locComment="" -->{*PLAYER*} was slain by {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_PLAYER"><value><!-- _locID_text="strings.IDS_DEATH_PLAYER" _locComment="" -->{*PLAYER*} was slain by {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_ARROW"><value><!-- _locID_text="strings.IDS_DEATH_ARROW" _locComment="" -->{*PLAYER*} was shot by {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_FIREBALL"><value><!-- _locID_text="strings.IDS_DEATH_FIREBALL" _locComment="" -->{*PLAYER*} was fireballed by {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_THROWN"><value><!-- _locID_text="strings.IDS_DEATH_THROWN" _locComment="" -->{*PLAYER*} was pummeled by {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_INDIRECT_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_INDIRECT_MAGIC" _locComment="" -->{*PLAYER*} was killed by {*SOURCE*}</value> +</data> +<data name="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG" _locComment="" -->Bedrock Fog</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HUD"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HUD" _locComment="" -->Display HUD</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HAND"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HAND" _locComment="" -->Display Hand</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS" _locComment="" -->Splitscreen Gamertags</value> +</data> +<data name="strings.IDS_CHECKBOX_DEATH_MESSAGES"><value><!-- _locID_text="strings.IDS_CHECKBOX_DEATH_MESSAGES" _locComment="" -->Death Messages</value> +</data> +<data name="strings.IDS_CHECKBOX_ANIMATED_CHARACTER"><value><!-- _locID_text="strings.IDS_CHECKBOX_ANIMATED_CHARACTER" _locComment="" -->Animated Character</value> +</data> +<data name="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM"><value><!-- _locID_text="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM" _locComment="" -->Custom Skin Animation</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_ON" _locComment="" -->You can no longer mine or use items</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_OFF" _locComment="" -->You can now mine and use items</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_ON" _locComment="" -->You can no longer place blocks</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_OFF" _locComment="" -->You can now place blocks</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON" _locComment="" -->You can now use doors and switches</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF" _locComment="" -->You can no longer use doors and switches</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON" _locComment="" -->You can now use containers (e.g. chests)</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF" _locComment="" -->You can no longer use containers (e.g. chests)</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON" _locComment="" -->You can no longer attack mobs</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF" _locComment="" -->You can now attack mobs</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON" _locComment="" -->You can no longer attack players</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF" _locComment="" -->You can now attack players</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON" _locComment="" -->You can no longer attack animals</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF" _locComment="" -->You can now attack animals</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_ON" _locComment="" -->You are now a moderator</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF" _locComment="" -->You are no longer a moderator</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_ON" _locComment="" -->You can now fly</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_OFF" _locComment="" -->You can no longer fly</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON" _locComment="" -->You will no longer get exhausted</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF" _locComment="" -->You will now get exhausted</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON" _locComment="" -->You are now invisible</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF" _locComment="" -->You are no longer invisible</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON" _locComment="" -->You are now invulnerable</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF" _locComment="" -->You are no longer invulnerable</value> +</data> +<data name="strings.IDS_DLC_COST"><value><!-- _locID_text="strings.IDS_DLC_COST" _locComment="" -->%d MSP</value> +</data> +<data name="strings.IDS_BOSS_ENDERDRAGON_HEALTH"><value><!-- _locID_text="strings.IDS_BOSS_ENDERDRAGON_HEALTH" _locComment="" -->Ender Dragon</value> +</data> +<data name="strings.IDS_PLAYER_ENTERED_END"><value><!-- _locID_text="strings.IDS_PLAYER_ENTERED_END" _locComment="" -->%s has entered The End</value> +</data> +<data name="strings.IDS_PLAYER_LEFT_END"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT_END" _locComment="" -->%s has left The End</value> +</data> +<data name="strings.IDS_WIN_TEXT"><value><!-- _locID_text="strings.IDS_WIN_TEXT" _locComment="" --> +{*C3*}I see the player you mean.{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*} +{*C3*}Yes. Take care. It has reached a higher level now. It can read our thoughts.{*EF*}{*B*}{*B*} +{*C2*}That doesn't matter. It thinks we are part of the game.{*EF*}{*B*}{*B*} +{*C3*}I like this player. It played well. It did not give up.{*EF*}{*B*}{*B*} +{*C2*}It is reading our thoughts as though they were words on a screen.{*EF*}{*B*}{*B*} +{*C3*}That is how it chooses to imagine many things, when it is deep in the dream of a game.{*EF*}{*B*}{*B*} +{*C2*}Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.{*EF*}{*B*}{*B*} +{*C3*}They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.{*EF*}{*B*}{*B*} +{*C2*}What did this player dream?{*EF*}{*B*}{*B*} +{*C3*}This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.{*EF*}{*B*}{*B*} +{*C2*}Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?{*EF*}{*B*}{*B*} +{*C3*}It worked, with a million others, to sculpt a true world in a fold of the {*EF*}{*NOISE*}{*C3*}, and created a {*EF*}{*NOISE*}{*C3*} for {*EF*}{*NOISE*}{*C3*}, in the {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*} +{*C2*}It cannot read that thought.{*EF*}{*B*}{*B*} +{*C3*}No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.{*EF*}{*B*}{*B*} +{*C2*}Does it know that we love it? That the universe is kind?{*EF*}{*B*}{*B*} +{*C3*}Sometimes, through the noise of its thoughts, it hears the universe, yes.{*EF*}{*B*}{*B*} +{*C2*}But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.{*EF*}{*B*}{*B*} +{*C3*}To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.{*EF*}{*B*}{*B*} +{*C2*}Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.{*EF*}{*B*}{*B*} +{*C3*}It reads our thoughts.{*EF*}{*B*}{*B*} +{*C2*}Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely {*EF*}{*NOISE*}{*C2*} and {*EF*}{*NOISE*}{*C2*}, I wish to tell them that they are {*EF*}{*NOISE*}{*C2*} in the {*EF*}{*NOISE*}{*C2*}. They see so little of reality, in their long dream.{*EF*}{*B*}{*B*} +{*C3*}And yet they play the game.{*EF*}{*B*}{*B*} +{*C2*}But it would be so easy to tell them...{*EF*}{*B*}{*B*} +{*C3*}Too strong for this dream. To tell them how to live is to prevent them living.{*EF*}{*B*}{*B*} +{*C2*}I will not tell the player how to live.{*EF*}{*B*}{*B*} +{*C3*}The player is growing restless.{*EF*}{*B*}{*B*} +{*C2*}I will tell the player a story.{*EF*}{*B*}{*B*} +{*C3*}But not the truth.{*EF*}{*B*}{*B*} +{*C2*}No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.{*EF*}{*B*}{*B*} +{*C3*}Give it a body, again.{*EF*}{*B*}{*B*} +{*C2*}Yes. Player...{*EF*}{*B*}{*B*} +{*C3*}Use its name.{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}. Player of games.{*EF*}{*B*}{*B*} +{*C3*}Good.{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_2"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_2" _locComment="" --> +{*C2*}Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.{*EF*}{*B*}{*B*} +{*C3*}Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.{*EF*}{*B*}{*B*} +{*C2*}We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.{*EF*}{*B*}{*B*} +{*C2*}Once upon a time, there was a player.{*EF*}{*B*}{*B*} +{*C3*}The player was you, {*PLAYER*}.{*EF*}{*B*}{*B*} +{*C2*}Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.{*EF*}{*B*}{*B*} +{*C2*}Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.{*EF*}{*B*}{*B*} +{*C3*}Sometimes the player dreamed it was lost in a story.{*EF*}{*B*}{*B*} +{*C2*}Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.{*EF*}{*B*}{*B*} +{*C3*}Sometimes the player dreamed it watched words on a screen.{*EF*}{*B*}{*B*} +{*C2*}Let's go back.{*EF*}{*B*}{*B*} +{*C2*}The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.{*EF*}{*B*}{*B*} +{*C2*}And the player awoke, from the warm, dark world of its mother's body, into the long dream.{*EF*}{*B*}{*B*} +{*C2*}And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.{*EF*}{*B*}{*B*} +{*C3*}You are the player. The story. The program. The human. Made from nothing but milk and love.{*EF*}{*B*}{*B*} +{*C2*}Let's go further back.{*EF*}{*B*}{*B*} +{*C2*}The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...{*EF*}{*B*}{*B*} +{*C3*}Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_3"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_3" _locComment="" --> +{*C2*}Sometimes it called them "planets" and "stars".{*EF*}{*B*}{*B*} +{*C2*}Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.{*EF*}{*B*}{*B*} +{*C3*}You are the player, reading words...{*EF*}{*B*}{*B*} +{*C2*}Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive{*EF*}{*B*}{*B*} +{*C3*}You. You. You are alive.{*EF*}{*B*}{*B*} +{*C2*}and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees{*EF*}{*B*}{*B*} +{*C3*}and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again{*EF*}{*B*}{*B*} +{*C2*}and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream{*EF*}{*B*}{*B*} +{*C3*}and the universe said I love you{*EF*}{*B*}{*B*} +{*C2*}and the universe said you have played the game well{*EF*}{*B*}{*B*} +{*C3*}and the universe said everything you need is within you{*EF*}{*B*}{*B*} +{*C2*}and the universe said you are stronger than you know{*EF*}{*B*}{*B*} +{*C3*}and the universe said you are the daylight{*EF*}{*B*}{*B*} +{*C2*}and the universe said you are the night{*EF*}{*B*}{*B*} +{*C3*}and the universe said the darkness you fight is within you{*EF*}{*B*}{*B*} +{*C2*}and the universe said the light you seek is within you{*EF*}{*B*}{*B*} +{*C3*}and the universe said you are not alone{*EF*}{*B*}{*B*} +{*C2*}and the universe said you are not separate from every other thing{*EF*}{*B*}{*B*} +{*C3*}and the universe said you are the universe tasting itself, talking to itself, reading its own code{*EF*}{*B*}{*B*} +{*C2*}and the universe said I love you because you are love.{*EF*}{*B*}{*B*} +{*C3*}And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.{*EF*}{*B*}{*B*} +{*C3*}You are the player.{*EF*}{*B*}{*B*} +{*C2*}Wake up.{*EF*} +</value> +</data> +<data name="strings.IDS_RESETNETHER_TITLE"><value><!-- _locID_text="strings.IDS_RESETNETHER_TITLE" _locComment="" -->Reset Nether</value> + </data> +<data name="strings.IDS_RESETNETHER_TEXT"><value><!-- _locID_text="strings.IDS_RESETNETHER_TEXT" _locComment="" -->Are you sure you want to reset the Nether in this savegame to its default state? You will lose anything you have built in the Nether!</value> + </data> +<data name="strings.IDS_RESET_NETHER"><value><!-- _locID_text="strings.IDS_RESET_NETHER" _locComment="" -->Reset Nether</value> +</data> +<data name="strings.IDS_DONT_RESET_NETHER"><value><!-- _locID_text="strings.IDS_DONT_RESET_NETHER" _locComment="" -->Don't Reset Nether</value> +</data> +<data name="strings.IDS_CANT_SHEAR_MOOSHROOM"><value><!-- _locID_text="strings.IDS_CANT_SHEAR_MOOSHROOM" _locComment="" -->Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED" _locComment="" -->Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> +</data> +<data name="strings.IDS_MAX_MOOSHROOMS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_MOOSHROOMS_SPAWNED" _locComment="" -->Can't use Spawn Egg at the moment. The maximum number of Mooshrooms has been reached.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_SPAWNED" _locComment="" -->Can't use Spawn Egg at the moment. The maximum number of Wolves in a world has been reached.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_SPAWNED" _locComment="" -->Can't use Spawn Egg at the moment. The maximum number of Chickens in a world has been reached.</value> +</data> +<data name="strings.IDS_MAX_SQUID_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_SQUID_SPAWNED" _locComment="" -->Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached.</value> +</data> +<data name="strings.IDS_MAX_ENEMIES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_ENEMIES_SPAWNED" _locComment="" -->Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached.</value> +</data> +<data name="strings.IDS_MAX_VILLAGERS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_VILLAGERS_SPAWNED" _locComment="" -->Can't use Spawn Egg at the moment. The maximum number of villagers in a world has been reached.</value> +</data> +<data name="strings.IDS_MAX_HANGINGENTITIES"><value><!-- _locID_text="strings.IDS_MAX_HANGINGENTITIES" _locComment="" -->The maximum number of Paintings/Item Frames in a world has been reached.</value> +</data> +<data name="strings.IDS_CANT_SPAWN_IN_PEACEFUL"><value><!-- _locID_text="strings.IDS_CANT_SPAWN_IN_PEACEFUL" _locComment="" -->You can't spawn enemies in Peaceful mode.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED" _locComment="" -->This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows and Cats has been reached.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_BRED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_BRED" _locComment="" -->This animal can't enter Love Mode. The maximum number of breeding Wolves has been reached.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_BRED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_BRED" _locComment="" -->This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value> +</data> +<data name="strings.IDS_MAX_MUSHROOMCOWS_BRED"><value><!-- _locID_text="strings.IDS_MAX_MUSHROOMCOWS_BRED" _locComment="" -->This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value> +</data> +<data name="strings.IDS_MAX_BOATS"><value><!-- _locID_text="strings.IDS_MAX_BOATS" _locComment="" -->The maximum number of Boats in a world has been reached.</value> +</data> +<data name="strings.IDS_MAX_SKULL_TILES"><value><!-- _locID_text="strings.IDS_MAX_SKULL_TILES" _locComment="" -->The maximum number of Mob Heads in a world has been reached.</value> +</data> +<data name="strings.IDS_INVERT_LOOK"><value><!-- _locID_text="strings.IDS_INVERT_LOOK" _locComment="" -->Invert Look</value> + </data> +<data name="strings.IDS_SOUTHPAW"><value><!-- _locID_text="strings.IDS_SOUTHPAW" _locComment="" -->Southpaw</value> + </data> +<data name="strings.IDS_YOU_DIED"><value><!-- _locID_text="strings.IDS_YOU_DIED" _locComment="" -->You Died!</value> + </data> +<data name="strings.IDS_RESPAWN"><value><!-- _locID_text="strings.IDS_RESPAWN" _locComment="" -->Respawn</value> + </data> +<data name="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS"><value><!-- _locID_text="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS" _locComment="" -->Downloadable Content Offers</value> + </data> +<data name="strings.IDS_CHANGE_SKIN"><value><!-- _locID_text="strings.IDS_CHANGE_SKIN" _locComment="" -->Change Skin</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY" _locComment="" -->How To Play</value> + </data> +<data name="strings.IDS_CONTROLS"><value><!-- _locID_text="strings.IDS_CONTROLS" _locComment="" -->Controls</value> + </data> +<data name="strings.IDS_SETTINGS"><value><!-- _locID_text="strings.IDS_SETTINGS" _locComment="" -->Settings</value> + </data> +<data name="strings.IDS_CREDITS"><value><!-- _locID_text="strings.IDS_CREDITS" _locComment="" -->Credits</value> + </data> +<data name="strings.IDS_REINSTALL_CONTENT"><value><!-- _locID_text="strings.IDS_REINSTALL_CONTENT" _locComment="" -->Reinstall Content</value> + </data> +<data name="strings.IDS_DEBUG_SETTINGS"><value><!-- _locID_text="strings.IDS_DEBUG_SETTINGS" _locComment="" -->Debug Settings</value> + </data> +<data name="strings.IDS_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_FIRE_SPREADS" _locComment="" -->Fire Spreads</value> + </data> +<data name="strings.IDS_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_TNT_EXPLODES" _locComment="" -->TNT Explodes</value> + </data> +<data name="strings.IDS_PLAYER_VS_PLAYER"><value><!-- _locID_text="strings.IDS_PLAYER_VS_PLAYER" _locComment="" -->Player vs Player</value> + </data> +<data name="strings.IDS_TRUST_PLAYERS"><value><!-- _locID_text="strings.IDS_TRUST_PLAYERS" _locComment="" -->Trust Players</value> + </data> +<data name="strings.IDS_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_HOST_PRIVILEGES" _locComment="" -->Host Privileges</value> + </data> +<data name="strings.IDS_GENERATE_STRUCTURES"><value><!-- _locID_text="strings.IDS_GENERATE_STRUCTURES" _locComment="" -->Generate Structures</value> + </data> +<data name="strings.IDS_SUPERFLAT_WORLD"><value><!-- _locID_text="strings.IDS_SUPERFLAT_WORLD" _locComment="" -->Superflat World</value> + </data> +<data name="strings.IDS_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_BONUS_CHEST" _locComment="" -->Bonus Chest</value> + </data> +<data name="strings.IDS_WORLD_OPTIONS"><value><!-- _locID_text="strings.IDS_WORLD_OPTIONS" _locComment="" -->World Options</value> + </data> +<data name="strings.IDS_CAN_BUILD_AND_MINE"><value><!-- _locID_text="strings.IDS_CAN_BUILD_AND_MINE" _locComment="" -->Can Build and Mine</value> + </data> +<data name="strings.IDS_CAN_USE_DOORS_AND_SWITCHES"><value><!-- _locID_text="strings.IDS_CAN_USE_DOORS_AND_SWITCHES" _locComment="" -->Can Use Doors and Switches</value> + </data> +<data name="strings.IDS_CAN_OPEN_CONTAINERS"><value><!-- _locID_text="strings.IDS_CAN_OPEN_CONTAINERS" _locComment="" -->Can Open Containers</value> + </data> +<data name="strings.IDS_CAN_ATTACK_PLAYERS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_PLAYERS" _locComment="" -->Can Attack Players</value> + </data> +<data name="strings.IDS_CAN_ATTACK_ANIMALS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_ANIMALS" _locComment="" -->Can Attack Animals</value> + </data> +<data name="strings.IDS_MODERATOR"><value><!-- _locID_text="strings.IDS_MODERATOR" _locComment="" -->Moderator</value> + </data> +<data name="strings.IDS_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_KICK_PLAYER" _locComment="" -->Kick Player</value> + </data> +<data name="strings.IDS_CAN_FLY"><value><!-- _locID_text="strings.IDS_CAN_FLY" _locComment="" -->Can Fly</value> + </data> +<data name="strings.IDS_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_DISABLE_EXHAUSTION" _locComment="" -->Disable Exhaustion</value> + </data> +<data name="strings.IDS_INVISIBLE"><value><!-- _locID_text="strings.IDS_INVISIBLE" _locComment="" -->Invisible</value> + </data> +<data name="strings.IDS_HOST_OPTIONS"><value><!-- _locID_text="strings.IDS_HOST_OPTIONS" _locComment="" -->Host Options</value> + </data> +<data name="strings.IDS_PLAYERS_INVITE"><value><!-- _locID_text="strings.IDS_PLAYERS_INVITE" _locComment="" -->Players/Invite</value> + </data> +<data name="strings.IDS_ONLINE_GAME"><value><!-- _locID_text="strings.IDS_ONLINE_GAME" _locComment="" -->Online Game</value> + </data> +<data name="strings.IDS_INVITE_ONLY"><value><!-- _locID_text="strings.IDS_INVITE_ONLY" _locComment="" -->Invite Only</value> + </data> +<data name="strings.IDS_MORE_OPTIONS"><value><!-- _locID_text="strings.IDS_MORE_OPTIONS" _locComment="" -->More Options</value> + </data> +<data name="strings.IDS_LOAD"><value><!-- _locID_text="strings.IDS_LOAD" _locComment="" -->Load</value> + </data> +<data name="strings.IDS_DEFAULT_WORLD_NAME"><value><!-- _locID_text="strings.IDS_DEFAULT_WORLD_NAME" _locComment="" -->New World</value> + </data> +<data name="strings.IDS_WORLD_NAME"><value><!-- _locID_text="strings.IDS_WORLD_NAME" _locComment="" -->World Name</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEED" _locComment="" -->Seed for the World Generator</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED" _locComment="" -->Leave blank for a random seed</value> + </data> +<data name="strings.IDS_PLAYERS"><value><!-- _locID_text="strings.IDS_PLAYERS" _locComment="" -->Players</value> + </data> +<data name="strings.IDS_JOIN_GAME"><value><!-- _locID_text="strings.IDS_JOIN_GAME" _locComment="" -->Join Game</value> + </data> +<data name="strings.IDS_START_GAME"><value><!-- _locID_text="strings.IDS_START_GAME" _locComment="" -->Start Game</value> + </data> +<data name="strings.IDS_NO_GAMES_FOUND"><value><!-- _locID_text="strings.IDS_NO_GAMES_FOUND" _locComment="" -->No Games Found</value> + </data> +<data name="strings.IDS_PLAY_GAME"><value><!-- _locID_text="strings.IDS_PLAY_GAME" _locComment="" -->Play Game</value> + </data> +<data name="strings.IDS_LEADERBOARDS"><value><!-- _locID_text="strings.IDS_LEADERBOARDS" _locComment="" -->Leaderboards</value> + </data> +<data name="strings.IDS_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_ACHIEVEMENTS" _locComment="" -->Achievements</value> + </data> +<data name="strings.IDS_HELP_AND_OPTIONS"><value><!-- _locID_text="strings.IDS_HELP_AND_OPTIONS" _locComment="" -->Help & Options</value> + </data> +<data name="strings.IDS_UNLOCK_FULL_GAME"><value><!-- _locID_text="strings.IDS_UNLOCK_FULL_GAME" _locComment="" -->Unlock Full Game</value> + </data> +<data name="strings.IDS_RESUME_GAME"><value><!-- _locID_text="strings.IDS_RESUME_GAME" _locComment="" -->Resume Game</value> + </data> +<data name="strings.IDS_SAVE_GAME"><value><!-- _locID_text="strings.IDS_SAVE_GAME" _locComment="" -->Save Game</value> + </data> +<data name="strings.IDS_LABEL_DIFFICULTY"><value><!-- _locID_text="strings.IDS_LABEL_DIFFICULTY" _locComment="" -->Difficulty:</value> + </data> +<data name="strings.IDS_LABEL_GAME_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_GAME_TYPE" _locComment="" -->Game Type:</value> + </data> +<data name="strings.IDS_LABEL_GAMERTAGS"><value><!-- _locID_text="strings.IDS_LABEL_GAMERTAGS" _locComment="" -->Gamertags:</value> + </data> +<data name="strings.IDS_LABEL_STRUCTURES"><value><!-- _locID_text="strings.IDS_LABEL_STRUCTURES" _locComment="" -->Structures:</value> + </data> +<data name="strings.IDS_LABEL_LEVEL_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_LEVEL_TYPE" _locComment="" -->Level Type:</value> + </data> +<data name="strings.IDS_LABEL_PvP"><value><!-- _locID_text="strings.IDS_LABEL_PvP" _locComment="" -->PvP:</value> + </data> +<data name="strings.IDS_LABEL_TRUST"><value><!-- _locID_text="strings.IDS_LABEL_TRUST" _locComment="" -->Trust Players:</value> + </data> +<data name="strings.IDS_LABEL_TNT"><value><!-- _locID_text="strings.IDS_LABEL_TNT" _locComment="" -->TNT:</value> + </data> +<data name="strings.IDS_LABEL_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_LABEL_FIRE_SPREADS" _locComment="" -->Fire Spreads:</value> + </data> +<data name="strings.IDS_REINSTALL_THEME"><value><!-- _locID_text="strings.IDS_REINSTALL_THEME" _locComment="" -->Reinstall Theme</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_1"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_1" _locComment="" -->Reinstall Gamerpic 1</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_2"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_2" _locComment="" -->Reinstall Gamerpic 2</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_1"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_1" _locComment="" -->Reinstall Avatar Item 1</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_2"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_2" _locComment="" -->Reinstall Avatar Item 2</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_3"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_3" _locComment="" -->Reinstall Avatar Item 3</value> + </data> +<data name="strings.IDS_OPTIONS"><value><!-- _locID_text="strings.IDS_OPTIONS" _locComment="" -->Options</value> + </data> +<data name="strings.IDS_AUDIO"><value><!-- _locID_text="strings.IDS_AUDIO" _locComment="" -->Audio</value> + </data> +<data name="strings.IDS_CONTROL"><value><!-- _locID_text="strings.IDS_CONTROL" _locComment="" -->Control</value> + </data> +<data name="strings.IDS_GRAPHICS"><value><!-- _locID_text="strings.IDS_GRAPHICS" _locComment="" -->Graphics</value> + </data> +<data name="strings.IDS_USER_INTERFACE"><value><!-- _locID_text="strings.IDS_USER_INTERFACE" _locComment="" -->User Interface</value> + </data> +<data name="strings.IDS_RESET_TO_DEFAULTS"><value><!-- _locID_text="strings.IDS_RESET_TO_DEFAULTS" _locComment="" -->Reset to Defaults</value> + </data> +<data name="strings.IDS_VIEW_BOBBING"><value><!-- _locID_text="strings.IDS_VIEW_BOBBING" _locComment="" -->View Bobbing</value> + </data> +<data name="strings.IDS_HINTS"><value><!-- _locID_text="strings.IDS_HINTS" _locComment="" -->Hints</value> + </data> +<data name="strings.IDS_IN_GAME_TOOLTIPS"><value><!-- _locID_text="strings.IDS_IN_GAME_TOOLTIPS" _locComment="" -->In-Game Tooltips</value> + </data> +<data name="strings.IDS_IN_GAME_GAMERTAGS"><value><!-- _locID_text="strings.IDS_IN_GAME_GAMERTAGS" _locComment="" -->In-Game Gamertags</value> + </data> +<data name="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"><value><!-- _locID_text="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN" _locComment="" -->2 Player Split-screen Vertical</value> + </data> +<data name="strings.IDS_DONE"><value><!-- _locID_text="strings.IDS_DONE" _locComment="" -->Done</value> + </data> +<data name="strings.IDS_EDIT_SIGN_MESSAGE"><value><!-- _locID_text="strings.IDS_EDIT_SIGN_MESSAGE" _locComment="" -->Edit sign message:</value> + </data> +<data name="strings.IDS_SOCIAL_TEXT"><value><!-- _locID_text="strings.IDS_SOCIAL_TEXT" _locComment="" -->Fill in the details to accompany your screenshot</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_CAPTION" _locComment="" -->Caption</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_CAPTION" _locComment="" -->Screenshot from in-game</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_DESCRIPTION" _locComment="" -->Edit sign message:</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION" _locComment="" -->Look what I made in Minecraft: Xbox 360 Edition!</value> + </data> +<data name="strings.IDS_DEFAULT_TEXTUREPACK"><value><!-- _locID_text="strings.IDS_DEFAULT_TEXTUREPACK" _locComment="" -->The classic Minecraft textures, icons and user interface!</value> + </data> +<data name="strings.IDS_UNHIDE_MASHUP_WORLDS"><value><!-- _locID_text="strings.IDS_UNHIDE_MASHUP_WORLDS" _locComment="" -->Show all Mash-up Worlds</value> + </data> +<data name="strings.IDS_XBONE_SELECTSLOT"><value><!-- _locID_text="strings.IDS_XBONE_SELECTSLOT" _locComment="" -->Select Transfer Save Slot</value> +</data> +<data name="strings.IDS_XBONE_EMPTYSLOT"><value><!-- _locID_text="strings.IDS_XBONE_EMPTYSLOT" _locComment="" -->Empty Slot</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_METADATA"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_METADATA" _locComment="" -->Uploading Save Metadata</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE" _locComment="" -->Uploading Save Data</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE_TITLE" _locComment="" -->Uploading Save For Xbox One</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE" _locComment="" -->Upload Canceled</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT" _locComment="" -->You have canceled uploading this save to the save transfer area.</value> +</data> +<data name="strings.IDS_POTION_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_EMPTY" _locComment="" -->No Effects</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED" _locComment="" -->Speed</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN" _locComment="" -->Slowness</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED" _locComment="" -->Haste</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN" _locComment="" -->Mining Fatigue</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST" _locComment="" -->Strength</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS" _locComment="" -->Weakness</value> + </data> +<data name="strings.IDS_POTION_HEAL"><value><!-- _locID_text="strings.IDS_POTION_HEAL" _locComment="" -->Instant Health</value> + </data> +<data name="strings.IDS_POTION_HARM"><value><!-- _locID_text="strings.IDS_POTION_HARM" _locComment="" -->Instant Damage</value> + </data> +<data name="strings.IDS_POTION_JUMP"><value><!-- _locID_text="strings.IDS_POTION_JUMP" _locComment="" -->Jump Boost</value> + </data> +<data name="strings.IDS_POTION_CONFUSION"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION" _locComment="" -->Nausea</value> + </data> +<data name="strings.IDS_POTION_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION" _locComment="" -->Regeneration</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE" _locComment="" -->Resistance</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE" _locComment="" -->Fire Resistance</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING" _locComment="" -->Water Breathing</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY" _locComment="" -->Invisibility</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS" _locComment="" -->Blindness</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION" _locComment="" -->Night Vision</value> + </data> +<data name="strings.IDS_POTION_HUNGER"><value><!-- _locID_text="strings.IDS_POTION_HUNGER" _locComment="" -->Hunger</value> + </data> +<data name="strings.IDS_POTION_POISON"><value><!-- _locID_text="strings.IDS_POTION_POISON" _locComment="" -->Poison</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED_POSTFIX" _locComment="" -->of Swiftness</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX" _locComment="" -->of Slowness</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED_POSTFIX" _locComment="" -->of Haste</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX" _locComment="" -->of Dullness</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST_POSTFIX" _locComment="" -->of Strength</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS_POSTFIX" _locComment="" -->of Weakness</value> + </data> +<data name="strings.IDS_POTION_HEAL_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HEAL_POSTFIX" _locComment="" -->of Healing</value> + </data> +<data name="strings.IDS_POTION_HARM_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HARM_POSTFIX" _locComment="" -->of Harming</value> + </data> +<data name="strings.IDS_POTION_JUMP_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_JUMP_POSTFIX" _locComment="" -->of Leaping</value> + </data> +<data name="strings.IDS_POTION_CONFUSION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION_POSTFIX" _locComment="" -->of Nausea</value> + </data> +<data name="strings.IDS_POTION_REGENERATION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION_POSTFIX" _locComment="" -->of Regeneration</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE_POSTFIX" _locComment="" -->of Resistance</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE_POSTFIX" _locComment="" -->of Fire Resistance</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING_POSTFIX" _locComment="" -->of Water Breathing</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY_POSTFIX" _locComment="" -->of Invisibility</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS_POSTFIX" _locComment="" -->of Blindness</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION_POSTFIX" _locComment="" -->of Night Vision</value> + </data> +<data name="strings.IDS_POTION_HUNGER_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HUNGER_POSTFIX" _locComment="" -->of Hunger</value> + </data> +<data name="strings.IDS_POTION_POISON_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_POISON_POSTFIX" _locComment="" -->of Poison</value> + </data> +<data name="strings.IDS_POTION_POTENCY_0"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_0" _locComment="" --></value> + </data> +<data name="strings.IDS_POTION_POTENCY_1"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_1" _locComment="" -->II</value> + </data> +<data name="strings.IDS_POTION_POTENCY_2"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_2" _locComment="" -->III</value> + </data> +<data name="strings.IDS_POTION_POTENCY_3"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_3" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_POTION_PREFIX_GRENADE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GRENADE" _locComment="" -->Splash </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MUNDANE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MUNDANE" _locComment="" -->Mundane </value> + </data> +<data name="strings.IDS_POTION_PREFIX_UNINTERESTING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_UNINTERESTING" _locComment="" -->Uninteresting </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BLAND"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BLAND" _locComment="" -->Bland </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CLEAR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CLEAR" _locComment="" -->Clear </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MILKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MILKY" _locComment="" -->Milky </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DIFFUSE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DIFFUSE" _locComment="" -->Diffuse </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ARTLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ARTLESS" _locComment="" -->Artless </value> + </data> +<data name="strings.IDS_POTION_PREFIX_THIN"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THIN" _locComment="" -->Thin </value> + </data> +<data name="strings.IDS_POTION_PREFIX_AWKWARD"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_AWKWARD" _locComment="" -->Awkward </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FLAT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FLAT" _locComment="" -->Flat </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BULKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BULKY" _locComment="" -->Bulky </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUNGLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUNGLING" _locComment="" -->Bungling </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUTTERED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUTTERED" _locComment="" -->Buttered </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SMOOTH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SMOOTH" _locComment="" -->Smooth </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SUAVE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SUAVE" _locComment="" -->Suave </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DEBONAIR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DEBONAIR" _locComment="" -->Debonair </value> + </data> +<data name="strings.IDS_POTION_PREFIX_THICK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THICK" _locComment="" -->Thick </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ELEGANT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ELEGANT" _locComment="" -->Elegant </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FANCY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FANCY" _locComment="" -->Fancy </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CHARMING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CHARMING" _locComment="" -->Charming </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DASHING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DASHING" _locComment="" -->Dashing </value> + </data> +<data name="strings.IDS_POTION_PREFIX_REFINED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_REFINED" _locComment="" -->Refined </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CORDIAL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CORDIAL" _locComment="" -->Cordial </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SPARKLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SPARKLING" _locComment="" -->Sparkling </value> + </data> +<data name="strings.IDS_POTION_PREFIX_POTENT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_POTENT" _locComment="" -->Potent </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FOUL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FOUL" _locComment="" -->Foul </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ODORLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ODORLESS" _locComment="" -->Odorless </value> + </data> +<data name="strings.IDS_POTION_PREFIX_RANK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_RANK" _locComment="" -->Rank </value> + </data> +<data name="strings.IDS_POTION_PREFIX_HARSH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_HARSH" _locComment="" -->Harsh </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ACRID"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ACRID" _locComment="" -->Acrid </value> + </data> +<data name="strings.IDS_POTION_PREFIX_GROSS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GROSS" _locComment="" -->Gross </value> + </data> +<data name="strings.IDS_POTION_PREFIX_STINKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_STINKY" _locComment="" -->Stinky </value> + </data> +<data name="strings.IDS_POTION_DESC_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_POTION_DESC_WATER_BOTTLE" _locComment="" -->Used as the base of all potions. Use in a brewing stand to create potions.</value> + </data> +<data name="strings.IDS_POTION_DESC_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_DESC_EMPTY" _locComment="" -->Has no effects, can be used in a brewing stand to create potions by adding more ingredients.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESPEED" _locComment="" -->Increases affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESLOWDOWN" _locComment="" -->Reduces affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value> + </data> +<data name="strings.IDS_POTION_DESC_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DESC_DAMAGEBOOST" _locComment="" -->Increase the damage caused by affected players and monsters when attacking.</value> + </data> +<data name="strings.IDS_POTION_DESC_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_DESC_WEAKNESS" _locComment="" -->Reduces the damage cause by affected players and monsters when attacking.</value> + </data> +<data name="strings.IDS_POTION_DESC_HEAL"><value><!-- _locID_text="strings.IDS_POTION_DESC_HEAL" _locComment="" -->Instantly increases the affected players, animals and monsters health.</value> + </data> +<data name="strings.IDS_POTION_DESC_HARM"><value><!-- _locID_text="strings.IDS_POTION_DESC_HARM" _locComment="" -->Instantly reduces the affected players, animals and monsters health.</value> + </data> +<data name="strings.IDS_POTION_DESC_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_DESC_REGENERATION" _locComment="" -->Restores health to the affected players, animals and monsters over time.</value> + </data> +<data name="strings.IDS_POTION_DESC_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_DESC_FIRERESISTANCE" _locComment="" -->Makes the affected players, animals and monsters immune to damage from fire, lava, and ranged Blaze attacks.</value> + </data> +<data name="strings.IDS_POTION_DESC_POISON"><value><!-- _locID_text="strings.IDS_POTION_DESC_POISON" _locComment="" -->Reduces health of the affected players, animals and monsters over time.</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ALL" _locComment="" -->Sharpness</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD" _locComment="" -->Smite</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS" _locComment="" -->Bane of Arthropods</value> + </data> +<data name="strings.IDS_ENCHANTMENT_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_KNOCKBACK" _locComment="" -->Knockback</value> + </data> +<data name="strings.IDS_ENCHANTMENT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_FIRE" _locComment="" -->Fire Aspect</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_ALL" _locComment="" -->Protection</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FIRE" _locComment="" -->Fire Protection</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FALL" _locComment="" -->Feather Falling</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION" _locComment="" -->Blast Protection</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE" _locComment="" -->Projectile Protection</value> + </data> +<data name="strings.IDS_ENCHANTMENT_OXYGEN"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_OXYGEN" _locComment="" -->Respiration</value> + </data> +<data name="strings.IDS_ENCHANTMENT_WATER_WORKER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_WATER_WORKER" _locComment="" -->Aqua Affinity</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DIGGING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DIGGING" _locComment="" -->Efficiency</value> + </data> +<data name="strings.IDS_ENCHANTMENT_UNTOUCHING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_UNTOUCHING" _locComment="" -->Silk Touch</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DURABILITY"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DURABILITY" _locComment="" -->Unbreaking</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS" _locComment="" -->Looting</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER" _locComment="" -->Fortune</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_DAMAGE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_DAMAGE" _locComment="" -->Power</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_FIRE" _locComment="" -->Flame</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK" _locComment="" -->Punch</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_INFINITE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_INFINITE" _locComment="" -->Infinity</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_1"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_1" _locComment="" -->I</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_2"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_2" _locComment="" -->II</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_3"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_3" _locComment="" -->III</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_4"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_4" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_5"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_5" _locComment="" -->V</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_6"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_6" _locComment="" -->VI</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_7"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_7" _locComment="" -->VII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_8"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_8" _locComment="" -->VIII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_9"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_9" _locComment="" -->IX</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_10"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_10" _locComment="" -->X</value> + </data> +<data name="strings.IDS_DESC_EMERALDORE"><value><!-- _locID_text="strings.IDS_DESC_EMERALDORE" _locComment="" -->Can be mined with an Iron pickaxe or better to collect Emeralds.</value> + </data> +<data name="strings.IDS_DESC_ENDERCHEST"><value><!-- _locID_text="strings.IDS_DESC_ENDERCHEST" _locComment="" -->Similar to a Chest except that items placed in an Ender Chest are available in every one of the player's Ender Chests, even in different dimensions.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE_SOURCE" _locComment="" -->Is activated when an entity passes through a connected Tripwire.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE" _locComment="" -->Activates a connected Tripwire Hook when an entity passes through it.</value> + </data> +<data name="strings.IDS_DESC_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_DESC_EMERALDBLOCK" _locComment="" -->A compact way of storing Emeralds.</value> + </data> +<data name="strings.IDS_DESC_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_DESC_COBBLESTONE_WALL" _locComment="" -->A wall made of Cobblestone.</value> + </data> +<data name="strings.IDS_DESC_ANVIL"><value><!-- _locID_text="strings.IDS_DESC_ANVIL" _locComment="" -->Can be used to repair weapons, tools and armor.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ_ORE"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ_ORE" _locComment="" -->Smelted in a furnace to produce Nether Quartz.</value> + </data> +<data name="strings.IDS_DESC_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_QUARTZ_BLOCK" _locComment="" -->Used as a decoration.</value> + </data> +<data name="strings.IDS_DESC_EMERALD"><value><!-- _locID_text="strings.IDS_DESC_EMERALD" _locComment="" -->Can be traded with villagers.</value> + </data> +<data name="strings.IDS_DESC_FLOWERPOT"><value><!-- _locID_text="strings.IDS_DESC_FLOWERPOT" _locComment="" -->Used as a decoration. Flowers, Saplings, Cacti and Mushrooms can be planted in it.</value> + </data> +<data name="strings.IDS_DESC_CARROTS"><value><!-- _locID_text="strings.IDS_DESC_CARROTS" _locComment="" -->Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden carrot. Can be planted in farmland.</value> + </data> +<data name="strings.IDS_DESC_POTATO"><value><!-- _locID_text="strings.IDS_DESC_POTATO" _locComment="" -->Restores 0.5{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland.</value> + </data> +<data name="strings.IDS_DESC_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_DESC_POTATO_BAKED" _locComment="" -->Restores 3{*ICON_SHANK_01*}. Created by cooking a potato in a furnace.</value> + </data> +<data name="strings.IDS_DESC_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_DESC_POTATO_POISONOUS" _locComment="" -->Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland. Eating this can cause you to be poisoned.</value> + </data> +<data name="strings.IDS_DESC_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_DESC_CARROT_GOLDEN" _locComment="" -->Restores 3{*ICON_SHANK_01*}. Crafted from a carrot and gold nuggets.</value> + </data> +<data name="strings.IDS_DESC_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_DESC_CARROT_ON_A_STICK" _locComment="" -->Used to control a saddled pig when riding on it.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_PIE" _locComment="" -->Restores 4{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_BOOK" _locComment="" -->Used with an Anvil to enchant weapons, tools or armor.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ" _locComment="" -->Created by mining Nether Quartz Ore. Can be crafted into a Block of Quartz.</value> + </data> +<data name="strings.IDS_DESC_CARPET"><value><!-- _locID_text="strings.IDS_DESC_CARPET" _locComment="" -->Crafted from Wool. Used as a decoration.</value> + </data> +<data name="strings.IDS_ITEM_EMERALD"><value><!-- _locID_text="strings.IDS_ITEM_EMERALD" _locComment="" -->Emerald</value> + </data> +<data name="strings.IDS_FLOWERPOT"><value><!-- _locID_text="strings.IDS_FLOWERPOT" _locComment="" -->Flower Pot</value> + </data> +<data name="strings.IDS_CARROTS"><value><!-- _locID_text="strings.IDS_CARROTS" _locComment="" -->Carrot</value> + </data> +<data name="strings.IDS_POTATO"><value><!-- _locID_text="strings.IDS_POTATO" _locComment="" -->Potato</value> + </data> +<data name="strings.IDS_ITEM_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_BAKED" _locComment="" -->Baked Potato</value> + </data> +<data name="strings.IDS_ITEM_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_POISONOUS" _locComment="" -->Poisonous Potato</value> + </data> +<data name="strings.IDS_ITEM_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_GOLDEN" _locComment="" -->Golden Carrot</value> + </data> +<data name="strings.IDS_ITEM_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_ON_A_STICK" _locComment="" -->Carrot on a Stick</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_PIE" _locComment="" -->Pumpkin Pie</value> + </data> +<data name="strings.IDS_ITEM_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_ENCHANTED_BOOK" _locComment="" -->Enchanted Book</value> + </data> +<data name="strings.IDS_ITEM_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_QUARTZ" _locComment="" -->Nether Quartz</value> + </data> +<data name="strings.IDS_TILE_EMERALDORE"><value><!-- _locID_text="strings.IDS_TILE_EMERALDORE" _locComment="" -->Emerald Ore</value> + </data> +<data name="strings.IDS_TILE_ENDERCHEST"><value><!-- _locID_text="strings.IDS_TILE_ENDERCHEST" _locComment="" -->Ender Chest</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE_SOURCE" _locComment="" -->Tripwire Hook</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE" _locComment="" -->Tripwire</value> + </data> +<data name="strings.IDS_TILE_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_TILE_EMERALDBLOCK" _locComment="" -->Block of Emerald</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL" _locComment="" -->Cobblestone Wall</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY" _locComment="" -->Mossy Cobblestone Wall</value> + </data> +<data name="strings.IDS_TILE_FLOWERPOT"><value><!-- _locID_text="strings.IDS_TILE_FLOWERPOT" _locComment="" -->Flower Pot</value> + </data> +<data name="strings.IDS_TILE_CARROTS"><value><!-- _locID_text="strings.IDS_TILE_CARROTS" _locComment="" -->Carrots</value> + </data> +<data name="strings.IDS_TILE_POTATOES"><value><!-- _locID_text="strings.IDS_TILE_POTATOES" _locComment="" -->Potatoes</value> + </data> +<data name="strings.IDS_TILE_ANVIL"><value><!-- _locID_text="strings.IDS_TILE_ANVIL" _locComment="" -->Anvil</value> + </data> +<data name="strings.IDS_TILE_ANVIL_INTACT"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_INTACT" _locComment="" -->Anvil</value> + </data> +<data name="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED" _locComment="" -->Slightly Damaged Anvil</value> + </data> +<data name="strings.IDS_TILE_ANVIL_VERYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_VERYDAMAGED" _locComment="" -->Very Damaged Anvil</value> + </data> +<data name="strings.IDS_TILE_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_NETHER_QUARTZ" _locComment="" -->Nether Quartz Ore</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK" _locComment="" -->Block of Quartz</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED" _locComment="" -->Chiseled Quartz Block</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_LINES"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_LINES" _locComment="" -->Pillar Quartz Block</value> + </data> +<data name="strings.IDS_TILE_STAIRS_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_QUARTZ" _locComment="" -->Quartz Stairs</value> + </data> +<data name="strings.IDS_TILE_CARPET"><value><!-- _locID_text="strings.IDS_TILE_CARPET" _locComment="" -->Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLACK" _locComment="" -->Black Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_RED"><value><!-- _locID_text="strings.IDS_TILE_CARPET_RED" _locComment="" -->Red Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GREEN" _locComment="" -->Green Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BROWN" _locComment="" -->Brown Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLUE" _locComment="" -->Blue Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PURPLE" _locComment="" -->Purple Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_CYAN" _locComment="" -->Cyan Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CARPET_SILVER" _locComment="" -->Light Gray Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GRAY" _locComment="" -->Gray Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_PINK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PINK" _locComment="" -->Pink Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIME"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIME" _locComment="" -->Lime Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CARPET_YELLOW" _locComment="" -->Yellow Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIGHT_BLUE" _locComment="" -->Light Blue Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CARPET_MAGENTA" _locComment="" -->Magenta Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_ORANGE" _locComment="" -->Orange Carpet</value> + </data> +<data name="strings.IDS_TILE_CARPET_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_WHITE" _locComment="" -->White Carpet</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_CHISELED" _locComment="" -->Chiseled Sandstone</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_SMOOTH" _locComment="" -->Smooth Sandstone</value> + </data> +<data name="strings.IDS_DEATH_THORNS"><value><!-- _locID_text="strings.IDS_DEATH_THORNS" _locComment="" -->{*PLAYER*} was killed trying to hurt {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_FALLING_ANVIL"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_ANVIL" _locComment="" -->{*PLAYER*} was squashed by a falling Anvil.</value> +</data> +<data name="strings.IDS_DEATH_FALLING_TILE"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_TILE" _locComment="" -->{*PLAYER*} was squashed by a falling block.</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_SUCCESS"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_SUCCESS" _locComment="" -->Teleported {*PLAYER*} to {*DESTINATION*}</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_ME" _locComment="" -->{*PLAYER*} teleported you to their position</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_TO_ME" _locComment="" -->{*PLAYER*} teleported to you</value> +</data> +<data name="strings.IDS_ENCHANTMENT_THORNS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_THORNS" _locComment="" -->Thorns</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_QUARTZ" _locComment="" -->Quartz Slab</value> + </data> +<data name="strings.IDS_POTION_DESC_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_DESC_NIGHTVISION" _locComment="" -->Makes dark areas appear as if in daylight, even under water.</value> + </data> +<data name="strings.IDS_POTION_DESC_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_DESC_INVISIBILITY" _locComment="" -->Makes affected players, animals and monsters invisible.</value> + </data> +<data name="strings.IDS_REPAIR_AND_NAME"><value><!-- _locID_text="strings.IDS_REPAIR_AND_NAME" _locComment="" -->Repair & Name</value> + </data> +<data name="strings.IDS_REPAIR_COST"><value><!-- _locID_text="strings.IDS_REPAIR_COST" _locComment="" -->Enchantment Cost: %d</value> + </data> +<data name="strings.IDS_REPAIR_EXPENSIVE"><value><!-- _locID_text="strings.IDS_REPAIR_EXPENSIVE" _locComment="" -->Too Expensive!</value> + </data> +<data name="strings.IDS_TITLE_RENAME"><value><!-- _locID_text="strings.IDS_TITLE_RENAME" _locComment="" -->Rename</value> + </data> +<data name="strings.IDS_YOU_HAVE"><value><!-- _locID_text="strings.IDS_YOU_HAVE" _locComment="" -->You have:</value> + </data> +<data name="strings.IDS_REQUIRED_ITEMS_FOR_TRADE"><value><!-- _locID_text="strings.IDS_REQUIRED_ITEMS_FOR_TRADE" _locComment="" -->Required Items For Trade</value> + </data> +<data name="strings.IDS_VILLAGER_OFFERS_ITEM"><value><!-- _locID_text="strings.IDS_VILLAGER_OFFERS_ITEM" _locComment="" -->{*VILLAGER_TYPE*} offers %s</value> + </data> +<data name="strings.IDS_TOOLTIPS_REPAIR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REPAIR" _locComment="" -->Repair</value> +</data> +<data name="strings.IDS_TOOLTIPS_TRADE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TRADE" _locComment="" -->Trade</value> +</data> +<data name="strings.IDS_TOOLTIPS_DYECOLLAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYECOLLAR" _locComment="" -->Dye collar</value> +</data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW" _locComment="" --> + This is the Anvil interface, which you can use to rename, repair and apply enchantments to weapons, armor, or tools, at the cost of Experience Levels. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about the Anvil interface.{*B*} + Press{*CONTROLLER_VK_B*} if you already know the Anvil interface. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START" _locComment="" --> + To begin working on an item, place it in the first input slot. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR" _locComment="" --> + When the correct raw material is placed in the second input slot (e.g. Iron Ingots for a damaged Iron Sword), the proposed repair appears in the output slot. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE" _locComment="" --> + Alternatively, a second identical item can be placed into the second slot to combine the two items. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT" _locComment="" --> + To enchant items on the Anvil, place an Enchanted Book in the second input slot. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST" _locComment="" --> + The number of Experience Levels that the work will cost is shown beneath the output. If you do not have enough Experience Levels, the repair cannot be completed. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING" _locComment="" --> + It is possible to rename the item by editing the name shown in the textbox. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH" _locComment="" --> + Picking up the repaired item will consume both items used by the Anvil and decrease your Experience Level by the given amount. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW" _locComment="" --> + In this area there is an Anvil and a Chest containing tools and weapons to work on. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about the Anvil.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about the Anvil. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY" _locComment="" --> + Using an Anvil, weapons and tools can be repaired to restore their durability, renamed, or enchanted with Enchanted Books. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS" _locComment="" --> + Enchanted Books can be found inside Chests within dungeons, or enchanted from normal Books at the Enchantment Table. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST" _locComment="" --> + Using the Anvil costs Experience Levels, and each use has a chance to damage the Anvil. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST2" _locComment="" --> + The type of work to be done, value of the item, number of enchantments, and amount of prior work all affect the cost of repair. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING" _locComment="" --> + Renaming an item changes the displayed name for all players and permanently reduces the prior work cost. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS" _locComment="" --> + In the Chest in this area you will find damaged Pickaxes, raw materials, Bottles O' Enchanting, and Enchanted Books to experiment with. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW" _locComment="" --> + This is the trading interface which displays trades that can be made with a villager. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about the trading interface.{*B*} + Press{*CONTROLLER_VK_B*} if you already know the trading interface. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START" _locComment="" --> + All trades that the villager is willing to make at the moment are displayed along the top. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE" _locComment="" --> + Trades will appear red and be unavailable if you do not have the required items. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS" _locComment="" --> + The amount and type of items you are giving to the villager are shown in the two boxes on the left. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY" _locComment="" --> + You can see the total number of the items required for the trade in the two boxes on the left. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE" _locComment="" --> + Press{*CONTROLLER_VK_A*} to trade the items the villager requires for the item on offer. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW" _locComment="" --> + In this area there is a villager and a Chest containing Paper to purchase items. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about trading.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about trading. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY" _locComment="" --> + Players can trade items from their inventory with villagers. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_TRADES" _locComment="" --> + The trades a villager is likely to offer depends on their profession. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES" _locComment="" --> + Performing a mix of trades will randomly add to or update the villager's available trades. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES" _locComment="" --> + Trades that have been used frequently may be removed temporarily, but the villager will always offer at least one trade. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS" _locComment="" --> + Take some Paper from the Chest and try trading with the villager here. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW" _locComment="" --> + In this area there are two Ender Chests. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW" _locComment="" --> + {*B*} + Press{*CONTROLLER_VK_A*} to learn more about Ender Chests.{*B*} + Press{*CONTROLLER_VK_B*} if you already know about Ender Chests. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY" _locComment="" --> + All Ender Chests in a world are linked, even across dimensions. Items placed into an Ender Chest are accessible in any other Ender Chest. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS" _locComment="" --> + However, the contents of the Ender Chests are different for each player. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION" _locComment="" --> + This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. You can try this now by placing items in either Ender Chest. + </value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE" _locComment="" -->Restores 2{*ICON_SHANK_01*}, regenerates health for 30 seconds, and grants fire resistance and damage resistance for 5 minutes. Crafted from an apple and gold blocks.</value> + </data> +<data name="strings.IDS_ENABLE_TELEPORT"><value><!-- _locID_text="strings.IDS_ENABLE_TELEPORT" _locComment="" -->Can Teleport</value> + </data> +<data name="strings.IDS_TELEPORT"><value><!-- _locID_text="strings.IDS_TELEPORT" _locComment="" -->Teleport</value> + </data> +<data name="strings.IDS_TELEPORT_TO_PLAYER"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_PLAYER" _locComment="" -->Teleport To Player</value> + </data> +<data name="strings.IDS_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_ME" _locComment="" -->Teleport To Me</value> + </data> +<data name="strings.IDS_CAN_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_CAN_DISABLE_EXHAUSTION" _locComment="" -->Can Disable Exhaustion</value> + </data> +<data name="strings.IDS_CAN_INVISIBLE"><value><!-- _locID_text="strings.IDS_CAN_INVISIBLE" _locComment="" -->Can Become Invisible</value> + </data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON" _locComment="" -->You can now enable invisibility</value> +</data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF" _locComment="" -->You can no longer enable invisibility</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON" _locComment="" -->You can now enable flying</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF" _locComment="" -->You can no longer enable flying</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON" _locComment="" -->You can now disable exhaustion</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF" _locComment="" -->You can no longer disable exhaustion</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON" _locComment="" -->You can now teleport</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF" _locComment="" -->You can no longer teleport</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ANVIL" _locComment="" -->{*T3*}HOW TO PLAY : ANVIL{*ETW*}{*B*}{*B*} +Experience Levels can be used to repair, enchant or rename items with the Anvil.{*B*} +All items can be renamed, although only items with durability can be repaired or have enchantments from Enchanted Books applied to them.{*B*} +An item can be repaired by placing it in one of the input slots on the left, along with either some raw materials of the item, like Iron Ingots for an Iron Sword, or combined with another item of the same type.{*B*} +Combining items is more efficient when done with an Anvil, and additionally, if either of the items were enchanted, the finished product may have enchantments from either of the inputs.{*B*} +Enchanted Books can apply enchantments to items by combining them at an Anvil if the Book's enchantment is suitable. Enchanted Books can be found in Chests within dungeons, or enchanted from normal Books at the Enchantment Table.{*B*} +There is a chance that the Anvil will be damaged with each use and after enough punishment it will be destroyed.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_TRADING" _locComment="" -->{*T3*}HOW TO PLAY : TRADING{*ETW*}{*B*}{*B*} +It is possible to trade items with villagers. Each villager has a profession; they can be Farmers, Butchers, Blacksmiths, Librarians or Priests, and this affects the type of items they might trade.{*B*} +You can find a list of all the trades a villager is offering in the trading menu. A villager may modify or add to its trades whenever a player trades with it, although a trade might become temporarily disabled if it is used too frequently.{*B*} +Trades usually involve buying or selling a number of items for emeralds.{*B*} +If you do not have the items required for a trade, the items are shown in red.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENDERCHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENDERCHEST" _locComment="" -->{*T3*}HOW TO PLAY : ENDER CHEST {*ETW*}{*B*}{*B*} +All Ender Chests in a world are linked. Items placed into an Ender Chest are accessible in any other. However, the contents of the Ender Chests are different for each player. This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. + </value> + </data> +<data name="strings.IDS_VILLAGER_FARMER"><value><!-- _locID_text="strings.IDS_VILLAGER_FARMER" _locComment="" -->Farmer</value> + </data> +<data name="strings.IDS_VILLAGER_LIBRARIAN"><value><!-- _locID_text="strings.IDS_VILLAGER_LIBRARIAN" _locComment="" -->Librarian</value> + </data> +<data name="strings.IDS_VILLAGER_PRIEST"><value><!-- _locID_text="strings.IDS_VILLAGER_PRIEST" _locComment="" -->Priest</value> + </data> +<data name="strings.IDS_VILLAGER_SMITH"><value><!-- _locID_text="strings.IDS_VILLAGER_SMITH" _locComment="" -->Blacksmith</value> + </data> +<data name="strings.IDS_VILLAGER_BUTCHER"><value><!-- _locID_text="strings.IDS_VILLAGER_BUTCHER" _locComment="" -->Butcher</value> + </data> +<data name="strings.IDS_DESC_VILLAGER"><value><!-- _locID_text="strings.IDS_DESC_VILLAGER" _locComment="" -->Found in villages, villagers will offer to sell items to the player depending on their profession.</value> + </data> +<data name="strings.IDS_CHEST_LARGE"><value><!-- _locID_text="strings.IDS_CHEST_LARGE" _locComment="" -->Large Chest</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS" _locComment="" --> + You can also create Enchanted Books at the Enchantment Table, which can be used later at the Anvil to apply their enchantment to an item. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE" _locComment="" --> + Tripwire Hooks will also provide constant power to a circuit while something is triggering the string between them. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR" _locComment="" --> + Once tamed, a wolf will always have its collar on. The color of their collar can be changed by dying it. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES" _locComment="" -->Carrots and Potatoes are farmed by planting Carrots or Potatoes, and are ready for harvesting when the vegetable is visible above the ground.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS" _locComment="" --> + Additionally, pigs can be saddled and then ridden by players. They are controlled by tempting them with a Carrot on a Stick. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING" _locComment="" --> + If necessary you can slowly move your minecart along using {*CONTROLLER_ACTION_MOVE*}. This helps to start the minecart by getting it onto a powered rail. + </value> + </data> +<data name="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN" _locComment="" -->You cannot join this game as split-screen is only supported when in High Definition mode. Sign out all other players if you wish to join.</value> + </data> +<data name="strings.IDS_TOOLTIPS_CURE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CURE" _locComment="" -->Cure</value> + </data> +<data name="strings.IDS_PLATFORM_NAME"><value><!-- _locID_text="strings.IDS_PLATFORM_NAME" _locComment="" -->Xbox 360</value> + </data> +<data name="strings.IDS_BACK_BUTTON"><value><!-- _locID_text="strings.IDS_BACK_BUTTON" _locComment="" -->Back</value> + </data> +<data name="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS" _locComment="" -->This option disables achievements and leaderboard updates for this world while playing, and if loading it again after saving with this option on.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TITLE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TITLE" _locComment="" -->Upload Save For Xbox One</value> + </data> +<data name="strings.IDS_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_UPLOAD_SAVE" _locComment="" -->Upload Save</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TEXT"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TEXT" _locComment="" -->Only one Xbox 360 console save can be stored in the save transfer area at a time. Please ensure you have downloaded the save on your Xbox One console before uploading another Xbox 360 console save.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADING"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADING" _locComment="" -->Uploading...</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE" _locComment="" -->Upload Complete!</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADFAILED"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADFAILED" _locComment="" -->Upload Failed. Please try again later.</value> + </data> +<data name="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS"><value><!-- _locID_text="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS" _locComment="" -->You have found {*progress*} of {*goal*} Music Discs!</value> + </data> +</root> diff --git a/Minecraft.Client/Xbox/loc/Minecraft_de-DE.edb b/Minecraft.Client/Xbox/loc/Minecraft_de-DE.edb Binary files differnew file mode 100644 index 00000000..e8c23c3e --- /dev/null +++ b/Minecraft.Client/Xbox/loc/Minecraft_de-DE.edb diff --git a/Minecraft.Client/Xbox/loc/Minecraft_es-ES.edb b/Minecraft.Client/Xbox/loc/Minecraft_es-ES.edb Binary files differnew file mode 100644 index 00000000..e5b9b58c --- /dev/null +++ b/Minecraft.Client/Xbox/loc/Minecraft_es-ES.edb diff --git a/Minecraft.Client/Xbox/loc/Minecraft_fr-FR.edb b/Minecraft.Client/Xbox/loc/Minecraft_fr-FR.edb Binary files differnew file mode 100644 index 00000000..ac34a6ab --- /dev/null +++ b/Minecraft.Client/Xbox/loc/Minecraft_fr-FR.edb diff --git a/Minecraft.Client/Xbox/loc/Minecraft_it-IT.edb b/Minecraft.Client/Xbox/loc/Minecraft_it-IT.edb Binary files differnew file mode 100644 index 00000000..00ae89b2 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/Minecraft_it-IT.edb diff --git a/Minecraft.Client/Xbox/loc/Minecraft_ja-JP.edb b/Minecraft.Client/Xbox/loc/Minecraft_ja-JP.edb Binary files differnew file mode 100644 index 00000000..cb3d59e9 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/Minecraft_ja-JP.edb diff --git a/Minecraft.Client/Xbox/loc/Minecraft_ko-KR.edb b/Minecraft.Client/Xbox/loc/Minecraft_ko-KR.edb Binary files differnew file mode 100644 index 00000000..45f6cd37 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/Minecraft_ko-KR.edb diff --git a/Minecraft.Client/Xbox/loc/Minecraft_pt-BR.edb b/Minecraft.Client/Xbox/loc/Minecraft_pt-BR.edb Binary files differnew file mode 100644 index 00000000..3d4d9b5c --- /dev/null +++ b/Minecraft.Client/Xbox/loc/Minecraft_pt-BR.edb diff --git a/Minecraft.Client/Xbox/loc/Minecraft_pt-PT.edb b/Minecraft.Client/Xbox/loc/Minecraft_pt-PT.edb Binary files differnew file mode 100644 index 00000000..a377e12e --- /dev/null +++ b/Minecraft.Client/Xbox/loc/Minecraft_pt-PT.edb diff --git a/Minecraft.Client/Xbox/loc/Minecraft_zh-CHT.edb b/Minecraft.Client/Xbox/loc/Minecraft_zh-CHT.edb Binary files differnew file mode 100644 index 00000000..cffb1db6 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/Minecraft_zh-CHT.edb diff --git a/Minecraft.Client/Xbox/loc/UpdateLocalisations.cmd b/Minecraft.Client/Xbox/loc/UpdateLocalisations.cmd new file mode 100644 index 00000000..ca000b7b --- /dev/null +++ b/Minecraft.Client/Xbox/loc/UpdateLocalisations.cmd @@ -0,0 +1,30 @@ +SET rootPath=..\ + +SET TOOLS_PATH="C:\Program Files (x86)\Microsoft Xbox 360 SDK\bin\win32" +SET LOCTOOLS_PATH="C:\Program Files (x86)\LocStudio" + +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O de-DE.txt Minecraft_de-DE.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O es-ES.txt Minecraft_es-ES.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O fr-FR.txt Minecraft_fr-FR.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O it-IT.txt Minecraft_it-IT.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O ja-JP.txt Minecraft_ja-JP.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O ko-KR.txt Minecraft_ko-KR.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O pt-BR.txt Minecraft_pt-BR.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O pt-PT.txt Minecraft_pt-PT.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O zh-CHT.txt Minecraft_zh-CHT.edb + +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O cs-CZ.txt Minecraft_cs-CZ.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O da-DK.txt Minecraft_da-DK.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O el-GR.txt Minecraft_el-GR.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O en-GB.txt Minecraft_en-GB.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O es-MX.txt Minecraft_es-MX.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O fi-FI.txt Minecraft_fi-FI.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O nb-NO.txt Minecraft_nb-NO.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O nl-BE.txt Minecraft_nl-BE.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O pl-PL.txt Minecraft_pl-PL.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O ru-RU.txt Minecraft_ru-RU.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O sk-SK.txt Minecraft_sk-SK.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O sv-SE.txt Minecraft_sv-SE.edb +%LOCTOOLS_PATH%\LSCMD.exe /U /L /G /F /O zh-CHS.txt Minecraft_zh-CHS.edb + +pause
\ No newline at end of file diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_cs-CZ.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_cs-CZ.edb Binary files differnew file mode 100644 index 00000000..5633db31 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_cs-CZ.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_da-DK.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_da-DK.edb Binary files differnew file mode 100644 index 00000000..4ac6e25c --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_da-DK.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_de-DE.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_de-DE.edb Binary files differnew file mode 100644 index 00000000..4ac1faf7 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_de-DE.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_el-GR.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_el-GR.edb Binary files differnew file mode 100644 index 00000000..3b8b2ffb --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_el-GR.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_en-GB.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_en-GB.edb Binary files differnew file mode 100644 index 00000000..3c11bcb4 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_en-GB.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_es-ES.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_es-ES.edb Binary files differnew file mode 100644 index 00000000..29367b83 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_es-ES.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_es-MX.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_es-MX.edb Binary files differnew file mode 100644 index 00000000..fd920f0e --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_es-MX.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_fi-FI.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_fi-FI.edb Binary files differnew file mode 100644 index 00000000..9371c16f --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_fi-FI.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_fr-FR.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_fr-FR.edb Binary files differnew file mode 100644 index 00000000..7ae5ca22 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_fr-FR.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_it-IT.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_it-IT.edb Binary files differnew file mode 100644 index 00000000..512880db --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_it-IT.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_ja-JP.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_ja-JP.edb Binary files differnew file mode 100644 index 00000000..a892108b --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_ja-JP.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_ko-KR.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_ko-KR.edb Binary files differnew file mode 100644 index 00000000..edaf3a7a --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_ko-KR.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_nb-NO.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_nb-NO.edb Binary files differnew file mode 100644 index 00000000..ee812aa2 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_nb-NO.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_nl-BE.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_nl-BE.edb Binary files differnew file mode 100644 index 00000000..c5bbd4a0 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_nl-BE.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_pl-PL.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_pl-PL.edb Binary files differnew file mode 100644 index 00000000..9b89d95c --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_pl-PL.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_pt-BR.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_pt-BR.edb Binary files differnew file mode 100644 index 00000000..4b324181 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_pt-BR.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_pt-PT.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_pt-PT.edb Binary files differnew file mode 100644 index 00000000..6362fce2 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_pt-PT.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_ru-RU.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_ru-RU.edb Binary files differnew file mode 100644 index 00000000..713eb164 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_ru-RU.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_sk-SK.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_sk-SK.edb Binary files differnew file mode 100644 index 00000000..d17f6344 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_sk-SK.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_sv-SE.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_sv-SE.edb Binary files differnew file mode 100644 index 00000000..9416af91 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_sv-SE.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_zh-CHS.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_zh-CHS.edb Binary files differnew file mode 100644 index 00000000..95759189 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_zh-CHS.edb diff --git a/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_zh-CHT.edb b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_zh-CHT.edb Binary files differnew file mode 100644 index 00000000..1d5e17f7 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/blank_edbs/Minecraft_zh-CHT.edb diff --git a/Minecraft.Client/Xbox/loc/launchCMD.cmd b/Minecraft.Client/Xbox/loc/launchCMD.cmd new file mode 100644 index 00000000..d21751d7 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/launchCMD.cmd @@ -0,0 +1 @@ +cmd &
\ No newline at end of file diff --git a/Minecraft.Client/Xbox/loc/lcl/de-DE/Minecraft_all.resx b/Minecraft.Client/Xbox/loc/lcl/de-DE/Minecraft_all.resx new file mode 100644 index 00000000..b7838b9a --- /dev/null +++ b/Minecraft.Client/Xbox/loc/lcl/de-DE/Minecraft_all.resx @@ -0,0 +1,4579 @@ +<root> +<data name="4J_strings.IDS_NULL"><value><!-- _locID_text="4J_strings.IDS_NULL" _locComment="" -->Nicht verwendet</value> + </data> +<data name="4J_strings.IDS_OK"><value><!-- _locID_text="4J_strings.IDS_OK" _locComment="" -->OK</value> + </data> +<data name="4J_strings.IDS_BACK"><value><!-- _locID_text="4J_strings.IDS_BACK" _locComment="" -->Zurück</value> + </data> +<data name="4J_strings.IDS_CANCEL"><value><!-- _locID_text="4J_strings.IDS_CANCEL" _locComment="" -->Abbrechen</value> + </data> +<data name="4J_strings.IDS_YES"><value><!-- _locID_text="4J_strings.IDS_YES" _locComment="" -->Ja</value> + </data> +<data name="4J_strings.IDS_NO"><value><!-- _locID_text="4J_strings.IDS_NO" _locComment="" -->Nein</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TITLE" _locComment="" -->Beschädigte Speicherdatei</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TEXT" _locComment="" -->Deine Speicherdatei ist beschädigt. Beschädigte Speicherdatei überschreiben und neue erstellen?</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TITLE" _locComment="" -->Kein freier Speicherplatz</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TEXT" _locComment="" -->Auf dem ausgewählten Speichergerät steht nicht genug freier Speicherplatz zur Verfügung, um eine Speicherdatei für das Spiel zu erstellen.</value> + </data> +<data name="4J_strings.IDS_SELECTAGAIN"><value><!-- _locID_text="4J_strings.IDS_SELECTAGAIN" _locComment="" -->Erneut auswählen</value> + </data> +<data name="4J_strings.IDS_PLAYWITHOUTSAVING"><value><!-- _locID_text="4J_strings.IDS_PLAYWITHOUTSAVING" _locComment="" -->Ohne Speichern spielen</value> + </data> +<data name="4J_strings.IDS_CREATEANEWSAVE"><value><!-- _locID_text="4J_strings.IDS_CREATEANEWSAVE" _locComment="" -->Neue Speicherdatei erstellen</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TITLE" _locComment="" -->Speicherdatei überschreiben?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TEXT" _locComment="" -->Diese Speicherdatei existiert bereits auf deinem ausgewählten Speichergerät. Möchtest du sie überschreiben?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_NO"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_NO" _locComment="" -->Nein, nicht überschreiben</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_YES"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_YES" _locComment="" -->Überschreiben und speichern</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TITLE" _locComment="" -->Fehler beim Speichern</value> + </data> +<data name="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE" _locComment="" -->Problem mit dem Speichergerät</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TEXT" _locComment="" -->Dein Speichergerät ist nicht verfügbar oder hat einen Fehler verursacht.</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT" _locComment="" -->Dein Speichergerät ist nicht verfügbar oder hat einen Fehler verursacht. Wähl ein neues Speichergerät aus.</value> + </data> +<data name="4J_strings.IDS_SELECTANEWDEVICE"><value><!-- _locID_text="4J_strings.IDS_SELECTANEWDEVICE" _locComment="" -->Neues Speichergerät auswählen</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TITLE" _locComment="" -->Kein Speichergerät ausgewählt</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TEXT" _locComment="" -->Wenn du kein Speichergerät auswählst, wird die Speicherfunktion deaktiviert.</value> + </data> +<data name="4J_strings.IDS_NODEVICE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_ACCEPT" _locComment="" -->Speichergerät auswählen</value> + </data> +<data name="4J_strings.IDS_NODEVICE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_DECLINE" _locComment="" -->Ohne Speichern fortsetzen</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TEXT"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TEXT" _locComment="" -->Dein Speichergerät wurde entfernt. Wähl ein neues aus.</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TITLE"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TITLE" _locComment="" -->Fehler beim Laden</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE" _locComment="" -->Speicherdatei benennen</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT" _locComment="" -->Gib einen Namen für deine Speicherdatei ein.</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TITLE"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TITLE" _locComment="" -->Zurück zur Xbox Steuerung</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TEXT"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TEXT" _locComment="" -->Bist du sicher, dass du das Spiel verlassen möchtest?</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE" _locComment="" -->Abgemeldet</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->Du bist zum Titelbildschirm zurückgekehrt, weil dein Spielerprofil abgemeldet wurde.</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT" _locComment="" -->Das Spiel wurde beendet, weil ein Spielerprofil abgemeldet wurde.</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT" _locComment="" -->Weiterspielen</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TITLE" _locComment="" -->Spielerprofil nicht online</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TEXT" _locComment="" -->Dieses Spiel verfügt über Funktionen, die ein Spielerprofil mit Xbox Live-Berechtigung erfordern, du bist derzeit aber offline.</value> + </data> +<data name="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION"><value><!-- _locID_text="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION" _locComment="" -->Diese Funktion erfordert ein Spielerprofil, das bei Xbox Live angemeldet ist.</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_ACCEPT" _locComment="" -->Mit Xbox Live verbinden</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_DECLINE" _locComment="" -->Offline weiterspielen</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE" _locComment="" -->Verleihen des Erfolgs misslungen</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT" _locComment="" --> Beim Zugriff auf dein Spielerprofil ist ein Problem aufgetreten. Dein Erfolg kann derzeit nicht verliehen werden.</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILE_TITLE" _locComment="" -->Problem mit Spielerprofil</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT" _locComment="" -->Fehler beim Speichern der Einstellungen im Spielerprofil.</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TITLE" _locComment="" -->Gast-Spielerprofil</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TEXT" _locComment="" -->Ein Gast-Spielerprofil kann diese Funktion nicht verwenden. Verwende bitte ein anderes Spielerprofil.</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_SHORT"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_SHORT" _locComment="" -->Speichern ...</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_LONG"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_LONG" _locComment="" -->Inhalt wird gespeichert. Bitte schalten Sie Ihre Konsole nicht aus.</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TITLE" _locComment="" -->Vollständiges Spiel freischalten</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TEXT" _locComment="" -->Dies ist die Testversion von Minecraft. Würdest du das vollständige Spiel besitzen, hättest du dir gerade einen Erfolg verdient! +Schalte das vollständige Spiel frei, um den ganzen Spaß von Minecraft zu erleben und zusammen mit deinen Freunden auf der ganzen Welt über Xbox Live zu spielen. +Jetzt das vollständige Spiel freischalten?</value> + </data> +<data name="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT" _locComment="" -->Du bist zum Hauptmenü zurückgekehrt, weil beim Lesen deines Profils ein Fehler aufgetreten ist.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_NEWDLC"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_NEWDLC" _locComment="" -->Es sind neue Inhalte zum Herunterladen verfügbar! Du kannst sie im Hauptmenü über die Schaltfläche "Minecraft Store" herunterladen.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_SKINPACKS"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_SKINPACKS" _locComment="" -->Du kannst das Aussehen deiner Spielfigur mit einem Skinpaket aus dem Minecraft Store anpassen. Wähle "Minecraft Store" im Hauptmenü, um zu sehen, was verfügbar ist.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_0"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_0" _locComment="" -->Wenn du dieses Spiel im HD-Modus spielst, können auf einer Konsole mit geteiltem Bildschirm bis zu vier Spieler spielen!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_1"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_1" _locComment="" -->Schließ zusätzliche Controller an deine Konsole an und drück auf ihnen START, um jederzeit einem Spiel beizutreten.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_2"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_2" _locComment="" -->Ändere die Gamma-Einstellung, um das Spiel heller oder dunkler anzeigen zu lassen.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_3"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_3" _locComment="" -->Wenn du die Spielschwierigkeit auf Friedlich setzt, wird deine Gesundheit automatisch regeneriert und nachts tauchen keine Monster auf!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_4"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_4" _locComment="" -->Füttere einen Wolf mit einem Knochen, um ihn zu zähmen. Du kannst ihm dann befehlen, sich zu setzen oder dir zu folgen.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_5"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_5" _locComment="" -->Du kannst vom Inventarmenü aus Gegenstände ablegen, indem du den Cursor aus dem Menü hinaus bewegst und{*CONTROLLER_VK_A*}drückst.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_6"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_6" _locComment="" -->Wenn du nachts in einem Bett schläfst, wird die Zeit bis zum Sonnenaufgang vorgedreht. In einem Multiplayer-Spiel müssen sich dafür aber alle Spieler gleichzeitig im Bett befinden.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_7"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_7" _locComment="" -->Hol dir Schweinefleisch von Schweinen. Koch und iss es, um deine Gesundheit zu regenerieren.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_8"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_8" _locComment="" -->Hol dir Leder von Kühen und stell daraus Rüstungen her.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_9"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_9" _locComment="" -->Wenn du einen leeren Eimer hast, kannst du ihn mit Milch von einer Kuh, Wasser oder Lava füllen!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_10"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_10" _locComment="" -->Bereite mit einer Hacke den Boden aufs Bepflanzen vor.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_11"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_11" _locComment="" -->Spinnen werden dich tagsüber nicht angreifen, es sei denn, du greifst sie an!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_12"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_12" _locComment="" -->Erde oder Sand lässt sich mit einem Spaten schneller abbauen als per Hand!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_13"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_13" _locComment="" -->Mit gekochtem Schweinefleisch regeneriert die Gesundheit besser als mit rohem.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_14"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_14" _locComment="" -->Stelle Fackeln her, um nachts die Gegend zu erhellen. Monster werden die Bereiche rund um diese Fackeln meiden.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_15"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_15" _locComment="" -->Mit einer Lore und Schienen erreichst du dein Ziel schneller!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_16"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_16" _locComment="" -->Pflanz ein paar Setzlinge. Sie werden zu Bäumen heranwachsen.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_17"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_17" _locComment="" -->Pigmen greifen dich nicht an, es sei denn, du greifst sie an.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_18"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_18" _locComment="" -->Du kannst deinen Wiedereintrittspunkt ändern und zum Sonnenaufgang vorspringen, indem du in einem Bett schläfst.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_19"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_19" _locComment="" -->Schleudere die Feuerbälle auf den Ghast zurück!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_20"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_20" _locComment="" -->Wenn du ein Portal baust, kannst du damit in eine andere Dimension reisen - den Nether.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_21"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_21" _locComment="" -->Drück{*CONTROLLER_VK_B*}, um den Gegenstand abzulegen, den du derzeit in der Hand hältst!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_22"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_22" _locComment="" -->Verwende für jede Arbeit das geeignete Werkzeug!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_23"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_23" _locComment="" -->Wenn du keine Kohle für deine Fackeln findest, kannst du immer noch im Ofen aus Bäumen Holzkohle herstellen.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_24"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_24" _locComment="" -->Gerade nach unten oder oben zu graben, ist keine so gute Idee.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_25"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_25" _locComment="" -->Knochenmehl (hergestellt aus einem Skelettknochen) kann als Dünger verwendet werden und lässt Pflanzen sofort wachsen!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_26"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_26" _locComment="" -->Creeper explodieren, wenn sie dir zu nahe kommen!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_27"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_27" _locComment="" -->Obsidian entsteht, wenn Wasser auf eine Lavaquelle trifft.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_28"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_28" _locComment="" -->Es kann Minuten dauern, bis die Lava VOLLSTÄNDIG verschwindet, nachdem die Lavaquelle entfernt wurde.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_29"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_29" _locComment="" -->Pflasterstein ist immun gegen die Feuerbälle von Ghasts und eignet sich daher zum Schutz von Portalen.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_30"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_30" _locComment="" -->Alle Blöcke, die als Lichtquelle verwendet werden können, schmelzen Schnee und Eis. Dazu zählen Fackeln, Glowstone und Kürbislaternen.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_31"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_31" _locComment="" -->Sei vorsichtig, wenn du unter freiem Himmel Strukturen aus Wolle baust, da Gewitterblitze Wolle entzünden können.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_32"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_32" _locComment="" -->Ein einziger Eimer Lava reicht als Brennmaterial, um in einem Ofen 100 Blöcke zu schmelzen.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_33"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_33" _locComment="" -->Das Instrument, das ein Notenblock spielt, hängt von dem Material unter dem Block ab.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_34"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_34" _locComment="" -->Zombies und Skelette können den Kontakt mit Tageslicht überleben, wenn sie sich im Wasser befinden.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_35"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_35" _locComment="" -->Wenn du einen Wolf angreifst, werden alle Wölfe in der unmittelbaren Umgebung aggressiv und greifen dich an. Das Gleiche gilt für Zombie Pigmen.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_36"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_36" _locComment="" -->Wölfe können nicht den Nether betreten.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_37"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_37" _locComment="" -->Wölfe werden keine Creeper angreifen.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_38"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_38" _locComment="" -->Hühner legen alle 5 bis 10 Minuten ein Ei.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_39"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_39" _locComment="" -->Obsidian kann nur mit einer Diamantspitzhacke abgebaut werden.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_40"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_40" _locComment="" -->Creeper sind die einfachste Möglichkeit, zu Schießpulver zu kommen.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_41"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_41" _locComment="" -->Wenn du zwei Truhen direkt nebeneinander stellst, entsteht eine große Truhe.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_42"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_42" _locComment="" -->Zahme Wölfe zeigen ihre Gesundheit durch die Haltung ihres Schwanzes an. Füttere sie mit Fleisch, um sie zu heilen.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_43"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_43" _locComment="" -->Koche Kaktus im Ofen, um grüne Farbe zu erhalten.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_44"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_44" _locComment="" -->Die neuesten Informationen von 4J Studios und Kappische zu diesem Spiel findest du auf Twitter!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_45"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_45" _locComment="" -->Beeindrucke deine Freunde, indem du vom Pause-Menü aus Screenshots deiner Minecraft-Werke auf Facebook freigibst!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_46"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_46" _locComment="" -->Lies dir den Abschnitt „Was ist neu“ im Menü „So wird gespielt“ durch, um die aktuellen Update-Informationen über das Spiel zu erfahren.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_47"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_47" _locComment="" -->Es gibt jetzt stapelbare Zäune im Spiel!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_48"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_48" _locComment="" -->minecraftforum hat einen eigenen Bereich zur Xbox 360 Edition.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_49"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_49" _locComment="" -->Manche Tiere folgen dir, wenn du Weizen in deiner Hand hältst.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_50"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_50" _locComment="" -->Wenn ein Tier sich nicht mehr als 20 Blöcke in eine beliebige Richtung bewegen kann, verschwindet es nicht.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_1"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_1" _locComment="" -->Musik von C418!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_2"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_2" _locComment="" -->Notch hat mehr als eine Million Follower auf Twitter!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_3"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_3" _locComment="" -->Nicht alle Schweden sind blond. Manche wie Jens von Mojang haben sogar rote Haare!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_4"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_4" _locComment="" -->Wir glauben, dass 4J Studios Herobrine aus dem Xbox 360 Konsolenspiel entfernt haben, aber wir sind uns nicht ganz sicher.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_5"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_5" _locComment="" -->Irgendwann wird es ein Update für dieses Spiel geben!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_6"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_6" _locComment="" -->Wer ist Notch?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_7"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_7" _locComment="" -->Mojang hat mehr Preise als Mitarbeiter!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_8"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_8" _locComment="" -->Es gibt berühmte Personen, die Minecraft spielen!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_9"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_9" _locComment="" -->deadmau5 mag Minecraft!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_10"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_10" _locComment="" -->Bitte schau nicht direkt auf die Bugs.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_11"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_11" _locComment="" -->Creeper wurden aus einem Programmierfehler geboren.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_12"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_12" _locComment="" -->Ist es ein Huhn oder eine Ente?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_13"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_13" _locComment="" -->Warst du auf der MineCon?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_14"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_14" _locComment="" -->Niemand bei Mojang hat je das Gesicht von Junkboy gesehen.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_15"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_15" _locComment="" -->Wusstest du schon, dass es ein Minecraft Wiki gibt?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_16"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_16" _locComment="" -->Mojangs neues Büro ist cool!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_17"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_17" _locComment="" -->Minecraft: Xbox 360 Edition hat jede Menge Rekorde gebrochen!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_18"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_18" _locComment="" -->Die Minecon 2013 fand in Orlando, Florida (USA) statt!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_19"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_19" _locComment="" -->.party() war exzellent!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_20"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_20" _locComment="" -->Gerüchte sind sicherlich immer eher falsch als wahr!</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BASICS" _locComment="" -->{*T3*}SO WIRD GESPIELT: GRUNDLAGEN{*ETW*}{*B*}{*B*} +Minecraft ist ein Spiel, bei dem du Blöcke platzierst, um alles zu bauen, was du dir vorstellen kannst. Nachts treiben sich Monster herum, du solltest dir eine Zuflucht bauen, bevor sie herauskommen.{*B*}{*B*} +Mit{*CONTROLLER_ACTION_LOOK*} kannst du dich umsehen.{*B*}{*B*} +Mit{*CONTROLLER_ACTION_MOVE*} kannst du dich bewegen.{*B*}{*B*} +Drück{*CONTROLLER_ACTION_JUMP*}, um zu springen.{*B*}{*B*} +Drück{*CONTROLLER_ACTION_MOVE*} zweimal schnell nacheinander nach vorn, um zu sprinten. Solange du{*CONTROLLER_ACTION_MOVE*} nach vorn gedrückt hältst, sprintest du weiter, bis dir die Sprintzeit ausgeht oder deine Hungerleiste weniger als{*ICON_SHANK_03*} anzeigt. +Halte{*CONTROLLER_ACTION_ACTION*} gedrückt, um mit deiner Hand oder dem, was du darin hältst, zu graben oder zu hacken. Möglicherweise musst du dir ein Werkzeug bauen, um manche Blöcke abbauen zu können.{*B*}{*B*} +Wenn du einen Gegenstand in der Hand hältst, kannst du ihn mit{*CONTROLLER_ACTION_USE*} verwenden. Drück{*CONTROLLER_ACTION_DROP*}, um ihn abzulegen.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HUD" _locComment="" -->{*T3*}SO WIRD GESPIELT: DISPLAY{*ETW*}{*B*}{*B*} +Das Display auf dem Bildschirm zeigt dir Informationen zu deinem Zustand: deine Gesundheit, deinen restlichen Sauerstoff, wenn du unter Wasser bist, deinen Hunger (du musst etwas essen, um ihn zu stillen) und deine Rüstung, wenn du eine trägst. Wenn du Gesundheit verlierst, du aber 9 oder mehr{*ICON_SHANK_01*} in deiner Hungerleiste hast, regeneriert deine Gesundheit sich automatisch. Wenn du Nahrung isst, wird deine Hungerleiste aufgefüllt.{*B*} +Hier wird auch die Erfahrungsleiste angezeigt. Ein Zahlenwert gibt deinen Erfahrungslevel an; die Länge der Leiste zeigt an, wie viele Erfahrungspunkte du benötigst, um deinen Erfahrungslevel zu steigern. Du erhältst Erfahrungspunkte durch Einsammeln von Erfahrungskugeln, die entstehen, wenn NPCs sterben oder wenn du bestimmte Blocktypen abbaust, Tiere züchtest, angelst oder Erze im Ofen schmilzt.{*B*}{*B*} +Das Display zeigt auch die Gegenstände an, die du verwenden kannst. Wechsle mit{*CONTROLLER_ACTION_LEFT_SCROLL*} oder{*CONTROLLER_ACTION_RIGHT_SCROLL*} den Gegenstand in deiner Hand.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_INVENTORY" _locComment="" -->{*T3*}SO WIRD GESPIELT: INVENTAR{*ETW*}{*B*}{*B*} +Sieh dir mit{*CONTROLLER_ACTION_INVENTORY*} dein Inventar an.{*B*}{*B*} +Auf diesem Bildschirm siehst du die Gegenstände, die du in deiner Hand verwenden kannst, und alle anderen Gegenstände, die du bei dir trägst. Außerdem wird hier deine Rüstung angezeigt.{*B*}{*B*} +Beweg den Cursor mit{*CONTROLLER_MENU_NAVIGATE*}. Wähl mit{*CONTROLLER_VK_A*} den Gegenstand unter dem Cursor aus. Wenn sich mehr als ein Gegenstand unter dem Cursor befindet, werden alle aufgenommen. Mit{*CONTROLLER_VK_X*} kannst du nur die Hälfte von ihnen aufnehmen.{*B*}{*B*} +Beweg den Gegenstand mit dem Cursor an einen anderen Platz im Inventar, und leg ihn dort mit{*CONTROLLER_VK_A*} ab. Wenn unter dem Cursor mehrere Gegenstände liegen, kannst du mit{*CONTROLLER_VK_A*} alle ablegen oder mit{*CONTROLLER_VK_X*} nur einen.{*B*}{*B*} +Wenn du den Cursor über eine Rüstung bewegst, informiert eine QuickInfo dich über die Möglichkeit zum Aktivieren des schnellen Bewegens der Rüstung an den richtigen Rüstungsplatz im Inventar.{*B*}{*B*} +Du kannst deine Lederrüstung einfärben, indem du im Inventarmenü die Farbe mit dem Cursor hältst und sie dann mit{*CONTROLLER_VK_X*} auf das Teil anwendest, über dem sich der Cursor befindet. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CHEST" _locComment="" -->{*T3*}SO WIRD GESPIELT: TRUHE{*ETW*}{*B*}{*B*} +Wenn du eine Truhe erschaffen hast, kannst du sie in der Welt platzieren und dann mit{*CONTROLLER_ACTION_USE*}verwenden, um Gegenstände aus deinem Inventar hineinzulegen.{*B*}{*B*} +Verwende den Cursor, um Gegenstände zwischen deinem Inventar und der Truhe zu verschieben.{*B*}{*B*} +Du kannst Gegenstände in der Truhe lagern, um sie später wieder deinem Inventar hinzuzufügen. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_LARGECHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_LARGECHEST" _locComment="" -->{*T3*}SO WIRD GESPIELT: GROSSE TRUHE{*ETW*}{*B*}{*B*} +Wenn du zwei Truhen nebeneinander stellst, werden sie zu einer großen Truhe zusammengefügt. In ihr kannst du noch mehr Gegenstände lagern.{*B*}{*B*} +Sie funktioniert genauso wie eine normale Truhe. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFTING" _locComment="" -->{*T3*}SO WIRD GESPIELT: CRAFTING{*ETW*}{*B*}{*B*} +Auf der Crafting-Oberfläche kannst du Gegenstände aus deinem Inventar kombinieren, um neue Arten von Gegenständen zu erschaffen. Öffne die Crafting-Oberfläche mit{*CONTROLLER_ACTION_CRAFTING*}.{*B*}{*B*} +Wechsle mit{*CONTROLLER_VK_LB*} und{*CONTROLLER_VK_RB*} zwischen den Reitern am oberen Rand, um die Art des Gegenstands auszuwählen, den du herstellen möchtest. Wähl dann mit{*CONTROLLER_MENU_NAVIGATE*}den Gegenstand aus, den du herstellen möchtest.{*B*}{*B*} +Der Crafting-Bereich zeigt dir die Gegenstände, die du brauchst, um den neuen Gegenstand herzustellen. Drück{*CONTROLLER_VK_A*}, um den Gegenstand herzustellen und ihn in deinem Inventar abzulegen. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE" _locComment="" -->{*T3*}SO WIRD GESPIELT: WERKBANK{*ETW*}{*B*}{*B*} +Mit einer Werkbank kannst du größere Gegenstände herstellen.{*B*}{*B*} +Platzier die Werkbank in der Welt und drück{*CONTROLLER_ACTION_USE*}, um sie zu verwenden.{*B*}{*B*} +Crafting auf der Werkbank funktioniert genauso wie einfaches Crafting, allerdings bietet sie mehr Platz und dadurch eine größere Auswahl an Gegenständen, die du herstellen kannst. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FURNACE" _locComment="" -->{*T3*}SO WIRD GESPIELT: OFEN{*ETW*}{*B*}{*B*} +Mit einem Ofen kannst du Gegenstände durch Erhitzen verändern. Zum Beispiel kannst du im Ofen aus Eisenerz Eisenbarren herstellen.{*B*}{*B*} +Platzier den Ofen in der Welt und drück{*CONTROLLER_ACTION_USE*}, um ihn zu verwenden.{*B*}{*B*} +Du musst unten in den Ofen etwas Brennstoff legen und oben in den Ofen den Gegenstand, den du erhitzen möchtest. Der Ofen wird dann angeheizt und beginnt zu arbeiten.{*B*}{*B*} +Wenn deine Gegenstände erhitzt sind, kannst du sie aus dem Ausgangsbereich in dein Inventar verschieben.{*B*}{*B*} +Wenn du den Cursor über eine Zutat oder einen Brennstoff für den Ofen bewegst, informiert eine Quickinfo dich über die Möglichkeit zum Aktivieren des schnellen Bewegens des Gegenstands in den Ofen. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_DISPENSER" _locComment="" -->{*T3*}SO WIRD GESPIELT: DISPENSER{*ETW*}{*B*}{*B*} +Ein Dispenser wird verwendet, um Gegenstände zu verschießen. Du musst einen Schalter wie zum Beispiel einen Hebel neben den Dispenser platzieren, um diesen auszulösen.{*B*}{*B*} +Um den Dispenser mit Gegenständen zu befüllen, drück{*CONTROLLER_ACTION_USE*}, und beweg dann die zu verschießenden Gegenstände aus deinem Inventar in den Dispenser.{*B*}{*B*} +Wenn du jetzt den Schalter betätigst, wird der Dispenser einen Gegenstand verschießen. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREWING" _locComment="" -->{*T3*}SO WIRD GESPIELT: BRAUEN{*ETW*}{*B*}{*B*} +Zum Brauen von Tränken brauchst du einen Braustand, den du an der Werkbank herstellen kannst. Jeder Trank beginnt mit einer Flasche Wasser, die man erhält, indem man eine Glasflasche mit Wasser aus einem Kessel oder einer Wasserquelle füllt. {*B*} +Ein Braustand hat drei Plätze für Flaschen, du kannst also drei Tränke auf einmal herstellen. Eine Zutat reicht für alle drei Flaschen aus, du solltest also immer drei Tränke auf einmal brauchen, um deine Rohstoffe optimal auszunutzen. {*B*} +Wenn du eine Trankzutat in das obere Feld des Braustandes legst, wird nach kurzer Zeit ein Grundtrank gebraut. Dieser hat noch keinen Effekt, aber du kannst aus diesem Grundtrank und einer weiteren Zutat einen Trank mit einem Effekt brauen. {*B*} +Wenn du diesen Trank hast, kannst du ihm noch eine dritte Zutat hinzufügen, damit der Effekt länger anhält (durch Redstone-Staub), stärker wirkt (durch Glowstone-Staub) oder zu einem schädlichen Trank wird (durch ein Fermentiertes Spinnenauge). {*B*} +Du kannst jedem Trank auch Schießpulver hinzufügen, wodurch er zu einem Wurftrank wird. Wenn du ihn wirfst, wird der Effekt des Tranks auf das Gebiet angewendet, in dem der Trank landet. {*B*} + +Die Grundzutaten für Tränke sind:{*B*}{*B*} +* {*T2*}Netherwarze{*ETW*}{*B*} +* {*T2*}Spinnenauge{*ETW*}{*B*} +* {*T2*}Zucker{*ETW*}{*B*} +* {*T2*}Ghastträne{*ETW*}{*B*} +* {*T2*}Lohenstaub{*ETW*}{*B*} +* {*T2*}Magmacreme{*ETW*}{*B*} +* {*T2*}Funkelnde Melone{*ETW*}{*B*} +* {*T2*}Redstone-Staub{*ETW*}{*B*} +* {*T2*}Glowstone-Staub{*ETW*}{*B*} +* {*T2*}Fermentiertes Spinnenauge{*ETW*}{*B*}{*B*} + +Du wirst selbst mit Kombinationen von Zutaten experimentieren müssen, um alle verschiedenen Tränke zu finden, die du brauen kannst. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENCHANTMENT" _locComment="" -->{*T3*}SO WIRD GESPIELT: VERZAUBERN{*ETW*}{*B*}{*B*} +Mithilfe der Erfahrungspunkte, die du erhältst, wenn ein NPC stirbt oder wenn du bestimmte Blöcke abbaust oder im Ofen einschmilzt, kannst du einige Werkzeuge, Waffen, Rüstungen und Bücher verzaubern. {*B*} +Wenn ein Schwert, ein Bogen, eine Axt, eine Spitzhacke, eine Schaufel, eine Rüstung oder ein Buch in das Feld unter dem Buch in den Zaubertisch gelegt werden, zeigen die drei Schaltflächen rechts des Feldes ein paar Zauber und ihre Kosten in Erfahrungsleveln an. {*B*} +Wenn du für einen der Zauber nicht genug Erfahrungslevel hast, werden seine Kosten in Rot angezeigt, sonst in Grün. {*B*}{*B*} +Die tatsächlich angewendete Verzauberung wird zufällig aus den angezeigten Verzauberungen ausgewählt. {*B*}{*B*} +Wenn der Zaubertisch von Bücherregalen umgeben ist (bis hin zu maximal 15 Bücherregalen), wobei zwischen Zaubertisch und Bücherregal ein Block Abstand sein muss, werden die Verzauberungen verstärkt und man kann sehen, wie arkane Schriftzeichen aus dem Buch auf dem Zaubertisch herausfliegen. {*B*}{*B*} +Alle Zutaten für einen Zaubertisch kann man in den Dörfern einer Welt finden oder indem man die Welt abbaut und bewirtschaftet.{*B*}{*B*} +Zauberbücher werden beim Amboss benutzt, um Verzauberungen auf Gegenstände anzuwenden. Das gibt dir mir Kontrolle darüber, welche Verzauberungen du auf deinen Gegenständen möchtest.{*B*} +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FARMANIMALS" _locComment="" -->{*T3*}SO WIRD GESPIELT: TIERHALTUNG{*ETW*}{*B*}{*B*} +Wenn du deine Tiere an einer Stelle halten willst, solltest du einen eingezäunten Bereich von mindestens 20x20 Blöcke anlegen und deine Tiere dort unterbringen. Dann sind sie das nächste Mal auch noch da, wenn du sie besuchen willst. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREEDANIMALS" _locComment="" -->{*T3*}SO WIRD GESPIELT: TIERZUCHT{*ETW*}{*B*}{*B*} +Die Tiere in Minecraft können sich vermehren und werden Babyversionen von sich selbst in die Welt setzen!{*B*} +Damit Tiere sich paaren, musst du sie mit dem richtigen Futter füttern, um sie in den "Liebesmodus" zu versetzen.{*B*} +Füttere eine Kuh, eine Pilzkuh oder ein Schaf mit Weizen, ein Schwein mit Karotten, ein Huhn mit Weizensamen oder Netherwarzen, einen Wolf mit beliebigem Fleisch und schon ziehen sie los und suchen in der Nähe nach einem anderen Tier derselben Gattung, das auch im Liebesmodus ist.{*B*} +Wenn sich zwei Tiere derselben Gattung begegnen und beide im Liebesmodus sind, küssen sie sich für ein paar Sekunden und dann erscheint ein Babytier. Das Babytier folgt seinen Eltern für eine Weile, bevor es zu einem ausgewachsenen Tier heranwächst.{*B*} +Nachdem ein Tier im Liebesmodus war, dauert es fünf Minuten, bis das Tier den Liebesmodus erneut annehmen kann.{*B*} +Du kannst in einer Welt maximal eine bestimmte Anzahl an Tieren haben; es kann also sein, dass Tiere sich nicht vermehren, wenn du schon viele hast.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NETHERPORTAL" _locComment="" -->{*T3*}SO WIRD GESPIELT: NETHERPORTAL{*ETW*}{*B*}{*B*} +Mithilfe eines Netherportals kannst du zwischen der oberirdischen Welt und dem Nether hin und her reisen. Wenn du im Nether eine Entfernung von einem Block reist, entspricht das einer Reise von drei Blöcken in der oberirdischen Welt. Wenn du also ein Portal in die Netherwelt baust und sie darüber verlässt, wirst du dich dreimal so weit von deinem Startpunkt entfernt befinden.{*B*}{*B*} +Du brauchst mindestens 10 Blöcke Obsidian, um ein Portal zu bauen. Das Portal muss 5 Blöcke hoch, 4 Blöcke breit und 1 Block tief sein. Wenn der Rahmen des Portals gebaut ist, muss der Inhalt des Rahmens angezündet werden, um das Portal zu aktivieren. Dies kannst du mit dem Feuerzeug oder einer Feuerkugel tun.{*B*}{*B*} +Beispiele für Portale sind im Bild rechts dargestellt. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MULTIPLAYER" _locComment="" -->{*T3*}SO WIRD GESPIELT: MULTIPLAYER{*ETW*}{*B*}{*B*} +Minecraft auf der Xbox 360 Konsole ist als Standard ein Multiplayer-Spiel. Wenn du in einem HD-Modus spielst, weitere Controller anschließt und START drückst, können lokale Spieler jederzeit deinem Spiel beitreten.{*B*}{*B*} +Wenn du ein Onlinespiel startest oder einem beitrittst, können die Spieler in deiner Freundesliste es sehen (es sei denn, du hostest das Spiel und hast "Nur mit Einladung" ausgewählt), und wenn sie dem Spiel beitreten, können Spieler in ihrer Freundesliste es auch sehen (falls du die Option "Freunde von Freunden zulassen" ausgewählt hast).{*B*} +Wenn du in einem Spiel bist, kannst du durch Drücken der BACK-Taste eine Liste aller anderen Spieler im Spiel aufrufen, dir ihre Spielerkarten ansehen, Spieler aus dem Spiel ausschließen und andere ins Spiel einladen. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA" _locComment="" -->{*T3*}SO WIRD GESPIELT: SCREENSHOTS GETEILT{*ETW*}{*B*} {*B*} +Du kannst einen Screenshot von deinem Spiel erstellen, indem du das Pause-Menü aufrufst und{*CONTROLLER_VK_Y*} drückst, um den Screenshot auf Facebook zu veröffentlichen. Es wird eine verkleinerte Version deines Screenshots angezeigt, und du kannst den Begleittext deines Facebook-Beitrags bearbeiten.{*B*}{*B*} +Es gibt einen eigenen Kameramodus für das Erstellen solcher Screenshots, damit du auf dem Bild deine Spielfigur von vorn sehen kannst. Drück{*CONTROLLER_ACTION_CAMERA*}, bis du deine Spielfigur von vorn siehst, bevor du zum Teilen{*CONTROLLER_VK_Y*} drückst.{*B*}{*B*} +Gamertags werden auf Screenshots nicht angezeigt. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BANLIST" _locComment="" -->{*T3*}SO WIRD GESPIELT: LEVEL SPERREN{*ETW*}{*B*}{*B*} +Wenn du in einem Level, den du spielst, anstößige Inhalte findest, kannst du den Level deiner Liste der gesperrten Level hinzufügen. +Ruf dafür das Pause-Menü auf, und drück dann{*CONTROLLER_VK_RB*}, um die QuickInfo zum Sperren eines Levels aufzurufen. +Wenn du in Zukunft versuchst, diesem Level beizutreten, wirst du darüber benachrichtigt, dass dieser Level sich auf deiner Liste der gesperrten Level befindet, und du erhältst die Wahl, den Level von der Liste zu entfernen und ihn zu betreten oder abzubrechen.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CREATIVE" _locComment="" -->{*T3*}SO WIRD GESPIELT: KREATIVMODUS{*ETW*}{*B*}{*B*} +Die Oberfläche des Kreativmodus erlaubt es dir, alle Gegenstände im Spiel in dein Inventar zu verschieben, ohne dass du sie vorher abbauen oder herstellen musst. +Die Gegenstände werden nicht aus deinem Inventar entfernt, wenn du sie in der Welt platzierst oder sie verbrauchst. Dadurch kannst du dich ganz aufs Bauen konzentrieren anstatt auf das Sammeln von Ressourcen. {*B*} +Wenn du eine Welt im Kreativmodus erstellst, lädst oder speicherst, sind Erfolge und Bestenlisten- +Aktualisierungen in dieser Welt deaktiviert, selbst wenn du die Welt später im Überlebensmodus lädst.{*B*} +Um im Kreativmodus zu fliegen, drücke zweimal schnell {*CONTROLLER_ACTION_JUMP*}. Um das Fliegen zu beenden, wiederhole die Aktion. Um schneller zu fliegen, drück beim Fliegen{*CONTROLLER_ACTION_MOVE*} zweimal schnell nach vorn. +Im Flugmodus halte{*CONTROLLER_ACTION_JUMP*} nach unten gedrückt, um dich nach oben zu bewegen, und{*CONTROLLER_ACTION_SNEAK*}, um dich nach unten zu bewegen. Oder verwende{*CONTROLLER_ACTION_DPAD_UP*}, um dich nach oben zu bewegen, {*CONTROLLER_ACTION_DPAD_DOWN*}, um dich nach unten zu bewegen, +{*CONTROLLER_ACTION_DPAD_LEFT*}, um dich nach links zu bewegen, und {*CONTROLLER_ACTION_DPAD_RIGHT*}, um dich nach rechts zu bewegen.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS" _locComment="" -->{*T3*}SO WIRD GESPIELT: HOST- UND SPIELEROPTIONEN{*ETW*}{*B*}{*B*} + +{*T1*}Spieloptionen{*ETW*}{*B*} +Beim Laden oder Erstellen einer Welt kannst du mit der Schaltfläche "Weitere Optionen" ein Menü aufrufen, mit dem du mehr Kontrolle über dein Spiel hast.{*B*}{*B*} + + {*T2*}Spieler gegen Spieler{*ETW*}{*B*} + Aktiviert, dass Spieler anderen Spielern Schaden zufügen können. Diese Option betrifft nur den Überlebensmodus.{*B*}{*B*} + + {*T2*}Spielern vertrauen{*ETW*}{*B*} + Ist diese Option deaktiviert, sind Spieler, die dem Spiel beitreten, in ihren Handlungen eingeschränkt. Folgende Handlungen sind nicht möglich: Vorkommen abbauen, Gegenstände verwenden, Blöcke platzieren, Türen und Schalter verwenden, Container verwenden, Spieler angreifen, Tiere angreifen. Über das Spielmenü kannst du die Privilegien für einen speziellen Spieler ändern.{*B*}{*B*} + + {*T2*}Feuer breitet sich aus{*ETW*}{*B*} + Aktiviert, dass Feuer auf brennbare Blöcke in der Nähe übergreifen kann. Diese Option kann ebenfalls über das Spielmenü geändert werden.{*B*}{*B*} + + {*T2*}TNT explodiert{*ETW*}{*B*} + Aktiviert, dass TNT nach dem Zünden explodiert. Diese Option kann ebenfalls über das Spielmenü geändert werden.{*B*}{*B*} + + {*T2*}Hostprivilegien{*ETW*}{*B*} + Aktiviert, dass der Host das Fliegen nutzen, Erschöpfung deaktivieren und sich selbst im Spielmenü unsichtbar machen kann. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + +{*T1*}Optionen für das Erstellen der Welt{*ETW*}{*B*} +Beim Erstellen einer neuen Welt gibt es einige zusätzliche Optionen.{*B*}{*B*} + + {*T2*}Strukturen erzeugen{*ETW*}{*B*} + Aktiviert, dass Strukturen wie Dörfer und Festungen in der Welt erstellt werden.{*B*}{*B*} + + {*T2*}Superflache Welt{*ETW*}{*B*} + Aktiviert, dass eine völlig flache Welt in der Oberwelt und im Nether erschaffen wird.{*B*}{*B*} + + {*T2*}Bonustruhe{*ETW*}{*B*} + Aktiviert, dass eine Truhe mit nützlichen Gegenständen in der Nähe des Startpunkts des Spielers erstellt wird.{*B*}{*B*} + + {*T2*}Nether zurücksetzen{*ETW*}{*B*} + Bei Aktivierung wird der Nether neu erstellt. Das ist nützlich, wenn du einen älteren Spielstand ohne Netherfestungen hast.{*B*}{*B*} + + {*T1*}Optionen im Spiel{*ETW*}{*B*} + Während des Spielens hast du Zugriff auf eine Reihe von Optionen, indem du mit der BACK-Taste das Spielmenü aufrufst.{*B*}{*B*} + + {*T2*}Hostoptionen{*ETW*}{*B*} + Der Host-Spieler und alle anderen als Moderatoren eingesetzten Spieler haben Zugriff auf das Menü "Hostoptionen". In diesem Menü können "Feuer breitet sich aus" und "TNT explodiert" aktiviert und deaktiviert werden.{*B*}{*B*} + +{*T1*}Spieleroptionen{*ETW*}{*B*} +Um die Privilegien für einen Spieler zu bearbeiten, rufst du mit {*CONTROLLER_VK_A*} das Privilegien-Menü eines Spielers auf, wo du die folgenden Optionen benutzen kannst.{*B*}{*B*} + + {*T2*}Kann bauen und abbauen{*ETW*}{*B*} + Diese Option ist nur verfügbar, wenn "Spielern vertrauen" ausgeschaltet ist. Ist diese Option aktiviert, kann der Spieler wie gewöhnlich mit der Welt interagieren. Ist diese Option deaktiviert, kann der Spieler keine Blöcke platzieren und vernichten und auch nicht mit vielen Gegenständen und Blöcken interagieren.{*B*}{*B*} + + {*T2*}Kann Türen und Schalter verwenden{*ETW*}{*B*} + Diese Option ist nur verfügbar, wenn "Spielern vertrauen" ausgeschaltet ist. Ist diese Option deaktiviert, kann der Spieler keine Türen und Schalter verwenden.{*B*}{*B*} + + {*T2*}Kann Container öffnen{*ETW*}{*B*} + Diese Option ist nur verfügbar, wenn "Spielern vertrauen" ausgeschaltet ist. Ist diese Option deaktiviert, kann der Spieler keine Container wie etwa Truhen öffnen.{*B*}{*B*} + + {*T2*}Kann Spieler angreifen{*ETW*}{*B*} + Diese Option ist nur verfügbar, wenn "Spielern vertrauen" ausgeschaltet ist. Ist diese Option deaktiviert, kann der Spieler anderen Spielern keinen Schaden zufügen.{*B*}{*B*} + + {*T2*}Kann Tiere angreifen{*ETW*}{*B*} + Diese Option ist nur verfügbar, wenn "Spielern vertrauen" ausgeschaltet ist. Ist diese Option deaktiviert, kann der Spieler Tieren keinen Schaden zufügen.{*B*}{*B*} + + {*T2*}Moderator{*ETW*}{*B*} + Ist diese Option aktiviert, kann der Spieler Privilegien für andere Spieler (den Host ausgenommen) ändern, wenn "Spielern vertrauen" ausgeschaltet ist. Der Spieler kann andere Spieler ausschließen und "Feuer breitet sich aus" sowie "TNT explodiert" an- und ausschalten.{*B*}{*B*} + + {*T2*}Spieler ausschließen{*ETW*}{*B*} + Ist diese Option ausgewählt, werden Spieler, die nicht auf der gleichen {*PLATFORM_NAME*} Konsole wie der Host-Spieler spielen, ebenso wie alle anderen Spieler auf seiner {*PLATFORM_NAME*} Konsole vom Spiel ausgeschlossen. Dieser Spieler kann dem Spiel erst wieder beitreten, wenn es neu gestartet wird.{*B*}{*B*} + +{*T1*}Optionen für Host-Spieler{*ETW*}{*B*} +Wenn "Hostprivilegien" aktiviert ist, kann der Host-Spieler einige seiner eigenen Privilegien bearbeiten. Zur Bearbeitung der Privilegien für einen Spieler rufst du mit {*CONTROLLER_VK_A*} das Privilegien-Menü für Spieler auf, wo du die folgenden Optionen nutzen kannst.{*B*}{*B*} + + {*T2*}Kann fliegen{*ETW*}{*B*} + Ist diese Option aktiviert, kann der Spieler fliegen. Diese Option ist nur für den Überlebensmodus relevant, da das Fliegen im Kreativmodus für alle Spieler aktiviert ist.{*B*}{*B*} + + {*T2*}Erschöpfung deaktivieren{*ETW*}{*B*} + Diese Option betrifft nur den Überlebensmodus. Aktiviert, dass körperliche Aktivitäten (Laufen/Sprinten/Springen etc.) sich nicht auf die Hungerleiste auswirken. Verletzt der Spieler sich allerdings, verringert sich die Hungerleiste langsam während des Heilungsvorgangs.{*B*}{*B*} + + {*T2*}Unsichtbar{*ETW*}{*B*} + Ist diese Option aktiviert, kann der Spieler von anderen Spielern nicht gesehen werden und ist unverwundbar.{*B*}{*B*} + + {*T2*}Kann teleportieren{*ETW*}{*B*} + Dies erlaubt dem Spieler, sich selbst oder andere Spieler zu anderen Spielern in der Welt zu bewegen. +</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_NEXT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NEXT" _locComment="" -->Nächste Seite</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_PREV"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_PREV" _locComment="" -->Vorige Seite</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BASICS" _locComment="" -->Grundlagen</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HUD" _locComment="" -->Display</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY" _locComment="" -->Inventar</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CHESTS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CHESTS" _locComment="" -->Truhen</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING" _locComment="" -->Dinge herstellen</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FURNACE" _locComment="" -->Ofen</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER" _locComment="" -->Dispenser</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS" _locComment="" -->Tierhaltung</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS" _locComment="" -->Tierzucht</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREWING" _locComment="" -->Brauen</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT" _locComment="" -->Verzaubern</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL" _locComment="" -->Nether-Portal</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER" _locComment="" -->Multiplayer</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA" _locComment="" -->Screenshots teilen</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BANLIST" _locComment="" -->Level sperren</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE" _locComment="" -->Kreativmodus</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS" _locComment="" -->Host- und Spieleroptionen</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_TRADING" _locComment="" -->Handel</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ANVIL" _locComment="" -->Amboss</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_THEEND" _locComment="" -->Das Ende</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_THEEND" _locComment="" -->{*T3*}SO WIRD GESPIELT: DAS ENDE{*ETW*}{*B*}{*B*} +Das Ende ist eine andere Dimension im Spiel, die durch ein aktives Endportal erreicht wird. Das Endportal findest du in einer Festung tief unter der Oberwelt.{*B*} +Um das Endportal zu aktivieren, musst du eine Enderperle in einen Endportalrahmen einsetzen, in dem keine ist.{*B*} +Wenn das Portal aktiv ist, kannst du hindurch in Das Ende springen.{*B*}{*B*} +Im Ende begegnest du dem Enderdrachen, einem bösen, mächtigen Feind, und vielen Endermen; bereite dich also gut auf den Kampf vor, bevor du dich aufmachst!{*B*}{*B*} +Der Enderdrache heilt sich mithilfe von Enderkristallen, die auf acht Obsidianstacheln ruhen; +du musst diese zuallererst einzeln zerstören.{*B*} +Die ersten paar davon erreichst du mit Pfeilen, doch die späteren werden durch einen Eisengitterkäfig geschützt, und du musst dich zu ihnen hochbauen.{*B*}{*B*} +Dabei greift dich der Enderdrache aus der Luft mit Endersäurekugeln an!{*B*} +Nähere dich dem Eierpodest inmitten der Stacheln; der Enderdrache fliegt herab und greift dich an, und du kannst ihm nun einigen Schaden zufügen!{*B*} +Nimm dich vor dem Säureatem in Acht und ziele auf die Augen des Enderdrachens, um wirkungsvolle Treffer zu landen. Bring, wenn du kannst, einen Freund mit in Das Ende, der dir im Kampf beisteht!{*B*}{*B*} +Sobald du Das Ende besuchst, sehen deine Freunde die Lage des Endportals in den Festungen auf ihren Karten; +sie können dir also leicht zu Hilfe kommen. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SPRINT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SPRINT" _locComment="" -->Sprinten</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW" _locComment="" -->Neuigkeiten</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_WHATSNEW" _locComment="" --> +{*T3*}Veränderungen und Neuerungen{*ETW*}{*B*}{*B*} +- Neue Gegenstände hinzugefügt: Smaragde, Smaragderz, Smaragdblock, Endertruhe, Stolperdrahthaken, verzauberter goldener Apfel, Amboss, Blumentopf, Pflastersteinmauer, bemooste Pflastersteinmauer, Dörrgemälde, Kartoffel, Ofenkartoffel, giftige Kartoffel, Karotte, goldene Karotte, +Karottenangel, Kürbiskuchen, Nachtsichttrank, Unsichtbarkeitstrank, Netherquarz, Netherquarzerz, Quarzblock, Quarzstufe, Quarztreppe, gemeißelter Quarzblock, Säulen-Quarzblock, Zauberbuch, Teppich.{*B*} +- Neue Rezepte für glatten und gemeißelten Sandstein hinzugefügt.{*B*} +- Neue NPCs hinzugefügt: Zombie-Dorfbewohner.{*B*} +- Neue Geländeerstellungsfunktionen hinzugefügt: Wüstentempel, Wüstendörfer, Dschungeltempel.{*B*} +- Handel mit Dorfbewohnern hinzugefügt.{*B*} +- Ambossmenü hinzugefügt.{*B*} +- Lederrüstungen können nun eingefärbt werden.{*B*} +- Wolfshalsbänder können nun eingefärbt werden.{*B*} +- Beim Reiten auf Schweinen kann mit einer Karottenangel gesteuert werden.{*B*} +- Aktualisierter Bonustruheninhalt mit mehr Gegenständen.{*B*} +- Die Platzierung halber Blöcke sowie von Blöcken auf halben Blöcken wurde geändert.{*B*} +- Die Platzierung von umgedrehten Treppen und Stufen wurde geändert.{*B*} +- Verschiedene Berufe für Dorfbewohner hinzugefügt.{*B*} +- Dorfbewohner, die aus einem Eintrittsei spawnen, haben zufällige Berufe.{*B*} +- Baumstämme können seitwärts platziert werden.{*B*} +- Öfen können mit hölzernen Werkzeugen befeuert werden.{*B*} +- Eis- und Glasscheiben können mit Werkzeugen gesammelt werden, die mit Behutsamkeit verzaubert wurden.{*B*} +- Hölzerne Knöpfe und Druckplatten können durch Pfeile betätigt werden.{*B*} +- Nether-NPCs können oberirdisch aus Portalen spawnen.{*B*} +- Creeper und Spinnen sind aggressiver gegenüber dem Spieler, der sie zuletzt geschlagen hat.{*B*} +- Im Kreativmodus werden NPCs nach kurzer Zeit wieder neutral.{*B*} +- Der Rückstoßeffekt beim Ertrinken wurde entfernt.{*B*} +- Wenn Zombies Türen zerstören, ist der Schaden jetzt sichtbar.{*B*} +- Eis schmilzt im Nether.{*B*} +- Kessel, die draußen im Regen stehen, werden aufgefüllt.{*B*} +- Die Aktualisierungszeit von Kolben wurde verdoppelt.{*B*} +- Schweine verlieren gegebenenfalls ihren Sattel, wenn sie getötet werden.{*B*} +- Die Farbe des Himmels im Ende wurde geändert.{*B*} +- Draht für Stolperdraht kann platziert werden.{*B*} +- Regen tropft durch Blätter.{*B*} +- Hebel können an der Unterseite von Blöcken platziert werden.{*B*} +- Je nach Schwierigkeit verursacht TNT mehr oder weniger Schaden.{*B*} +- Das Bücherrezept wurde geändert.{*B*} +- Boote zerstören jetzt Seerosenblätter, nicht mehr umgekehrt.{*B*} +- Schweine lassen mehr Schweinefleisch fallen.{*B*} +- In superflachen Welten spawnen weniger Slimes.{*B*} +- Creeper verursachen je nach Schwierigkeit mehr oder weniger Schaden und der Rückstoß wurde erhöht.{*B*} +- Das Problem, durch das Endermen ihre Kiefer nicht bewegen konnten, wurde behoben.{*B*} +- Spieler können nun im BACK-Taste-Menü während des Spiels teleportieren.{*B*} +- Neue Hostoptionen für Flug, Unsichtbarkeit und Unverwundbarkeit entfernter Spieler hinzugefügt.{*B*} +- Neue Tutorials über neue Gegenstände und Funktionen zur Tutorial-Welt hinzugefügt.{*B*} +- Die Schallplattentruhen in der Tutorial-Welt wurden neu verteilt.{*B*} +</value> +</data> +<data name="strings.IDS_TITLEUPDATE"><value><!-- _locID_text="strings.IDS_TITLEUPDATE" _locComment="" -->{*ETB*}Willkommen zurück! Vielleicht hast du es gar nicht bemerkt, aber dein Minecraft wurde gerade aktualisiert.{*B*}{*B*} +Es gibt jede Menge neue Funktionen für dich und deine Freunde. Hier stellen wir dir nur ein paar Highlights vor. Lies sie dir durch und dann ziehe los und hab Spaß!{*B*}{*B*} +{*T1*}Neue Gegenstände{*ETB*}: Smaragde, Smaragderz, Smaragdblock, Endertruhe, Stolperdrahthaken, verzauberter goldener Apfel, Amboss, Blumentopf, Pflastersteinmauer, bemooste Pflastersteinmauer, Dörrgemälde, Kartoffel, Ofenkartoffel, giftige Kartoffel, Karotte, goldene Karotte, +Karottenangel, Kürbiskuchen, Nachtsichttrank, Unsichtbarkeitstrank, Netherquarz, Netherquarzerz, Quarzblock, Quarzstufe, Quarztreppe, gemeißelter Quarzblock, Säulen-Quarzblock, Zauberbuch, Teppich.{*B*}{*B*} + {*T1*}Neue NPCs{*ETB*} – Zombie-Dorfbewohner.{*B*}{*B*} +{*T1*}Neue Funktionen{*ETB*}: Handel mit Dorfbewohnern, Waffen und Werkzeuge auf Ambossen reparieren oder verzaubern, Gegenstände in einer Endertruhe lagern, Steuerung beim Reiten auf Schweinen mit einer Karottenangel!{*B*}{*B*} +{*T1*}Neue Mini-Tutorials{*ETB*} – Lerne in der Tutorial-Welt, wie man die neuen Features benutzt!{*B*}{*B*} +{*T1*}Neue 'Easter Eggs'{*ETB*} – Wir haben alle geheimen Schallplatten in der Tutorial-Welt neu platziert. Versuch, sie alle wiederzufinden!{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_DESC_SWORD"><value><!-- _locID_text="strings.IDS_DESC_SWORD" _locComment="" -->Fügt mehr Schaden zu als eine leere Hand.</value> + </data> +<data name="strings.IDS_DESC_SHOVEL"><value><!-- _locID_text="strings.IDS_DESC_SHOVEL" _locComment="" -->Hiermit kannst du Erde, Gras, Sand, Kies und Schnee schneller als mit der Hand abbauen. Du brauchst eine Schaufel, um Schneebälle abzubauen.</value> + </data> +<data name="strings.IDS_DESC_PICKAXE"><value><!-- _locID_text="strings.IDS_DESC_PICKAXE" _locComment="" -->Wird benötigt, um Stein- und Erzblöcke abzubauen.</value> + </data> +<data name="strings.IDS_DESC_HATCHET"><value><!-- _locID_text="strings.IDS_DESC_HATCHET" _locComment="" -->Wird verwendet, um Holzblöcke schneller als per Hand abzubauen.</value> + </data> +<data name="strings.IDS_DESC_HOE"><value><!-- _locID_text="strings.IDS_DESC_HOE" _locComment="" -->Wird verwendet, um Erd- und Grasblöcke umzugraben und sie damit fürs Bepflanzen vorzubereiten.</value> + </data> +<data name="strings.IDS_DESC_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_DESC_DOOR_WOOD" _locComment="" -->Holztüren werden geöffnet, indem du sie verwendest, dagegen schlägst oder mittels Redstone.</value> + </data> +<data name="strings.IDS_DESC_DOOR_IRON"><value><!-- _locID_text="strings.IDS_DESC_DOOR_IRON" _locComment="" -->Eisentüren können nur mit Redstone, Knöpfen oder Schaltern geöffnet werden.</value> + </data> +<data name="strings.IDS_DESC_HELMET"><value><!-- _locID_text="strings.IDS_DESC_HELMET" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_BOOTS"><value><!-- _locID_text="strings.IDS_DESC_BOOTS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_HELMET_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_HELMET_LEATHER" _locComment="" -->Verleiht dem Träger 1 Rüstungspunkt.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_LEATHER" _locComment="" -->Verleiht dem Spieler beim Tragen 3 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_LEATHER" _locComment="" -->Verleiht dem Träger 2 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_LEATHER" _locComment="" -->Verleihen dem Träger 1 Rüstungspunkt.</value> + </data> +<data name="strings.IDS_DESC_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_HELMET_CHAIN" _locComment="" -->Verleiht dem Träger 2 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_CHAIN" _locComment="" -->Verleiht dem Träger 5 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_CHAIN" _locComment="" -->Verleiht dem Spieler beim Tragen 4 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_CHAIN" _locComment="" -->Verleihen dem Träger 1 Rüstungspunkt.</value> + </data> +<data name="strings.IDS_DESC_HELMET_IRON"><value><!-- _locID_text="strings.IDS_DESC_HELMET_IRON" _locComment="" -->Verleiht dem Träger 2 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_IRON" _locComment="" -->Verleiht dem Träger 6 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_IRON" _locComment="" -->Verleiht dem Träger 5 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_IRON" _locComment="" -->Verleihen dem Träger 2 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_DESC_HELMET_GOLD" _locComment="" -->Verleiht dem Träger 2 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_GOLD" _locComment="" -->Verleiht dem Träger 5 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_GOLD" _locComment="" -->Verleiht dem Spieler beim Tragen 3 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_GOLD" _locComment="" -->Verleiht dem Träger 1 Rüstungspunkt.</value> + </data> +<data name="strings.IDS_DESC_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_HELMET_DIAMOND" _locComment="" -->Verleiht dem Spieler beim Tragen 3 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_DIAMOND" _locComment="" -->Verleiht dem Träger 8 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_DIAMOND" _locComment="" -->Verleiht dem Träger 6 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_DIAMOND" _locComment="" -->Verleiht dem Spieler beim Tragen 3 Rüstungspunkte.</value> + </data> +<data name="strings.IDS_DESC_INGOT"><value><!-- _locID_text="strings.IDS_DESC_INGOT" _locComment="" -->Ein glänzender Barren, aus dem du Werkzeuge herstellen kannst, die aus diesem Material bestehen. Entsteht, wenn du im Ofen Erz schmilzt.</value> + </data> +<data name="strings.IDS_DESC_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_BLOCK" _locComment="" -->Ermöglicht es, aus Barren, Diamanten oder Farben platzierbare Blöcke zu erzeugen. Kann als teurer Baublock oder kompakter Erzspeicher +verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_PRESSUREPLATE"><value><!-- _locID_text="strings.IDS_DESC_PRESSUREPLATE" _locComment="" -->Wird verwendet, um einen elektrischen Impuls zu erzeugen, wenn ein Spieler, ein Tier oder ein Monster darauftritt. Hölzerne Druckplatten können auch aktiviert werden, indem etwas darauf abgelegt wird.</value> + </data> +<data name="strings.IDS_DESC_STAIRS"><value><!-- _locID_text="strings.IDS_DESC_STAIRS" _locComment="" -->Wird zum Bau platzsparender Treppen verwendet.</value> + </data> +<data name="strings.IDS_DESC_SLAB"><value><!-- _locID_text="strings.IDS_DESC_SLAB" _locComment="" -->Wird zum Bau langer Treppen verwendet. Zwei Stufen, die aufeinandergelegt werden, werden zu einem normal großen Doppelstufen-Block verschmolzen.</value> + </data> +<data name="strings.IDS_DESC_HALFSLAB"><value><!-- _locID_text="strings.IDS_DESC_HALFSLAB" _locComment="" -->Wird zum Bau langer Treppen verwendet. Zwei aufeinander platzierte Stufen erzeugen einen normal großen Doppelstufen-Block.</value> + </data> +<data name="strings.IDS_DESC_TORCH"><value><!-- _locID_text="strings.IDS_DESC_TORCH" _locComment="" -->Wird verwendet, um Licht zu erzeugen. Fackeln schmelzen außerdem Schnee und Eis.</value> + </data> +<data name="strings.IDS_DESC_WOODENPLANKS"><value><!-- _locID_text="strings.IDS_DESC_WOODENPLANKS" _locComment="" -->Wird als Baumaterial und zur Herstellung vieler Dinge verwendet. Kann aus jeder Art von Holz hergestellt werden.</value> + </data> +<data name="strings.IDS_DESC_SANDSTONE"><value><!-- _locID_text="strings.IDS_DESC_SANDSTONE" _locComment="" -->Wird als Baumaterial verwendet. Zerfällt nicht wie normaler Sand durch die Schwerkraft.</value> + </data> +<data name="strings.IDS_DESC_STRUCTBLOCK"><value><!-- _locID_text="strings.IDS_DESC_STRUCTBLOCK" _locComment="" -->Wird als Baumaterial verwendet.</value> + </data> +<data name="strings.IDS_DESC_STICK"><value><!-- _locID_text="strings.IDS_DESC_STICK" _locComment="" -->Wird zur Herstellung von +Fackeln, Pfeilen, Schildern, +Leitern, Zäunen und als Griff +für Werkzeuge und Waffen +verwendet.</value> + </data> +<data name="strings.IDS_DESC_BED"><value><!-- _locID_text="strings.IDS_DESC_BED" _locComment="" -->Kann die Zeit von einem beliebigen Zeitpunkt in der Nacht bis zum Morgen vorstellen, wenn alle Spieler in der Welt im Bett liegen. Kann auch deinen Wiedereintrittspunkt ändern. +Das Bett hat immer dieselbe Farbe, egal aus Wolle welcher Farbe es hergestellt wurde.</value> + </data> +<data name="strings.IDS_DESC_CRAFTINGTABLE"><value><!-- _locID_text="strings.IDS_DESC_CRAFTINGTABLE" _locComment="" -->Erlaubt dir, eine größere Auswahl von Gegenständen zu erschaffen als beim normalen Crafting.</value> + </data> +<data name="strings.IDS_DESC_FURNACE"><value><!-- _locID_text="strings.IDS_DESC_FURNACE" _locComment="" -->Erlaubt dir, Erz zu schmelzen, Holzkohle und Glas herzustellen sowie Fisch und Schweinefleisch zu kochen.</value> + </data> +<data name="strings.IDS_DESC_CHEST"><value><!-- _locID_text="strings.IDS_DESC_CHEST" _locComment="" -->Lässt dich in ihrem Inneren Blöcke und Gegenstände lagern. Platzier zwei Truhen nebeneinander, um eine größere Truhe mit der doppelten Kapazität zu erschaffen.</value> + </data> +<data name="strings.IDS_DESC_FENCE"><value><!-- _locID_text="strings.IDS_DESC_FENCE" _locComment="" -->Wird als Barriere verwendet, über die nicht hinübergesprungen werden kann. Hat für Spieler, Tiere und Monster eine Höhe von 1,5 Blöcken, für andere Blöcke aber die normale Höhe von 1 Block.</value> + </data> +<data name="strings.IDS_DESC_LADDER"><value><!-- _locID_text="strings.IDS_DESC_LADDER" _locComment="" -->Verwendet, um sich in vertikaler Richtung zu bewegen.</value> + </data> +<data name="strings.IDS_DESC_TRAPDOOR"><value><!-- _locID_text="strings.IDS_DESC_TRAPDOOR" _locComment="" -->Wird durch Verwenden, Dagegenschlagen oder mittels Redstone aktiviert. Funktioniert wie eine normale Tür, ist 1 x 1 Block groß und liegt flach auf dem Boden.</value> + </data> +<data name="strings.IDS_DESC_SIGN"><value><!-- _locID_text="strings.IDS_DESC_SIGN" _locComment="" -->Zeigt den Text an, den du oder andere Spieler eingegeben +haben.</value> + </data> +<data name="strings.IDS_DESC_GLOWSTONE"><value><!-- _locID_text="strings.IDS_DESC_GLOWSTONE" _locComment="" -->Erzeugt helleres Licht als Fackeln. Schmilzt Schnee und Eis und kann unter Wasser verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_TNT"><value><!-- _locID_text="strings.IDS_DESC_TNT" _locComment="" -->Erzeugt eine Explosion. Wird nach Platzieren mit dem Feuerzeug oder elektrisch gezündet.</value> + </data> +<data name="strings.IDS_DESC_BOWL"><value><!-- _locID_text="strings.IDS_DESC_BOWL" _locComment="" -->Wird verwendet, um Pilzsuppe aufzubewahren. Wenn die Suppe aufgegessen ist, behältst du die Schüssel.</value> + </data> +<data name="strings.IDS_DESC_BUCKET"><value><!-- _locID_text="strings.IDS_DESC_BUCKET" _locComment="" -->Wird zum Aufbewahren und zum Transport von Wasser, Lava und Milch verwendet.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_WATER" _locComment="" -->Wird zum Aufbewahren und zum Transport von Wasser verwendet.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_LAVA" _locComment="" -->Wird zum Aufbewahren und zum Transport von Lava verwendet.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_MILK" _locComment="" -->Wird zum Aufbewahren und zum Transport von Milch verwendet.</value> + </data> +<data name="strings.IDS_DESC_FLINTANDSTEEL"><value><!-- _locID_text="strings.IDS_DESC_FLINTANDSTEEL" _locComment="" -->Kann Feuer erzeugen, TNT zünden und ein Portal nach dem Bau öffnen.</value> + </data> +<data name="strings.IDS_DESC_FISHINGROD"><value><!-- _locID_text="strings.IDS_DESC_FISHINGROD" _locComment="" -->Wird verwendet, um Fische zu fangen.</value> + </data> +<data name="strings.IDS_DESC_CLOCK"><value><!-- _locID_text="strings.IDS_DESC_CLOCK" _locComment="" -->Zeigt die Position der Sonne und des Mondes an.</value> + </data> +<data name="strings.IDS_DESC_COMPASS"><value><!-- _locID_text="strings.IDS_DESC_COMPASS" _locComment="" -->Zeigt auf deinen Startpunkt.</value> + </data> +<data name="strings.IDS_DESC_MAP"><value><!-- _locID_text="strings.IDS_DESC_MAP" _locComment="" -->Erzeugt ein Abbild einer Gegend, bei deren Erforschung du sie in der Hand hattest. Nützlich, um den Weg zu finden.</value> + </data> +<data name="strings.IDS_DESC_BOW"><value><!-- _locID_text="strings.IDS_DESC_BOW" _locComment="" -->Erlaubt Fernangriffe mit Pfeilen.</value> + </data> +<data name="strings.IDS_DESC_ARROW"><value><!-- _locID_text="strings.IDS_DESC_ARROW" _locComment="" -->Wird als Munition für Bögen verwendet.</value> + </data> +<data name="strings.IDS_DESC_BREAD"><value><!-- _locID_text="strings.IDS_DESC_BREAD" _locComment="" -->Regeneriert 2,5{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_CAKE"><value><!-- _locID_text="strings.IDS_DESC_CAKE" _locComment="" -->Regeneriert 1,5{*ICON_SHANK_01*}. Kann 6-mal verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_COOKIE"><value><!-- _locID_text="strings.IDS_DESC_COOKIE" _locComment="" -->Regeneriert 1{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_MELON_SLICE"><value><!-- _locID_text="strings.IDS_DESC_MELON_SLICE" _locComment="" -->Regeneriert 1{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOMSTEW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOMSTEW" _locComment="" -->Regeneriert 3{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_RAW" _locComment="" -->Regeneriert 1{*ICON_SHANK_01*}, kann dich aber krankmachen. Kann im Ofen gebraten werden.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_COOKED" _locComment="" -->Regeneriert 3{*ICON_SHANK_01*}. Entsteht, wenn man rohes Hühnchen im Ofen brät.</value> + </data> +<data name="strings.IDS_DESC_BEEF_RAW"><value><!-- _locID_text="strings.IDS_DESC_BEEF_RAW" _locComment="" -->Regeneriert 1,5{*ICON_SHANK_01*}. Kann im Ofen gebraten werden.</value> + </data> +<data name="strings.IDS_DESC_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_DESC_BEEF_COOKED" _locComment="" -->Regeneriert 4{*ICON_SHANK_01*}. Entsteht, wenn man rohes Rindfleisch im Ofen brät.</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_RAW" _locComment="" -->Regeneriert 1,5{*ICON_SHANK_01*}. Kann im Ofen gebraten werden.</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_COOKED" _locComment="" -->Regeneriert 4{*ICON_SHANK_01*}. Entsteht, wenn man rohes Schweinefleisch im Ofen brät.</value> + </data> +<data name="strings.IDS_DESC_FISH_RAW"><value><!-- _locID_text="strings.IDS_DESC_FISH_RAW" _locComment="" -->Regeneriert 1{*ICON_SHANK_01*}. Kann im Ofen gebraten werden. Füttere einen Ozelot damit, um ihn zu zähmen.</value> + </data> +<data name="strings.IDS_DESC_FISH_COOKED"><value><!-- _locID_text="strings.IDS_DESC_FISH_COOKED" _locComment="" -->Regeneriert 2,5{*ICON_SHANK_01*}. Entsteht, wenn man rohen Fisch im Ofen brät.</value> + </data> +<data name="strings.IDS_DESC_APPLE"><value><!-- _locID_text="strings.IDS_DESC_APPLE" _locComment="" -->Regeneriert 2{*ICON_SHANK_01*} und kann zu einem goldenen Apfel verarbeitet werden.</value> + </data> +<data name="strings.IDS_DESC_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_GOLDENAPPLE" _locComment="" -->Regeneriert 2{*ICON_SHANK_01*} und regeneriert 4 Sekunden lang Gesundheit. Wird aus einem Apfel und Goldnuggets hergestellt.</value> + </data> +<data name="strings.IDS_DESC_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_DESC_ROTTEN_FLESH" _locComment="" -->Regeneriert 2{*ICON_SHANK_01*}, kann dich aber krankmachen.</value> + </data> +<data name="strings.IDS_DESC_SUGAR"><value><!-- _locID_text="strings.IDS_DESC_SUGAR" _locComment="" -->Wird für das Kuchenrezept und als Zutat für Tränke benötigt.</value> + </data> +<data name="strings.IDS_DESC_LEVER"><value><!-- _locID_text="strings.IDS_DESC_LEVER" _locComment="" -->Erzeugt einen elektrischen Impuls, wenn er gedrückt wird. Bleibt ein- oder ausgeschaltet, bis er erneut gedrückt wird.</value> + </data> +<data name="strings.IDS_DESC_REDSTONETORCH"><value><!-- _locID_text="strings.IDS_DESC_REDSTONETORCH" _locComment="" -->Konstante Stromquelle. Kann als Empfänger/Sender verwendet werden, wenn sie mit der Seite eines Blocks verbunden ist. +Kann auch genutzt werden, um ein wenig Licht zu erzeugen.</value> + </data> +<data name="strings.IDS_DESC_REDSTONEREPEATER"><value><!-- _locID_text="strings.IDS_DESC_REDSTONEREPEATER" _locComment="" -->Wird in Redstone-Schaltkreisen als Repeater, Verzögerer und/oder als Diode eingesetzt.</value> + </data> +<data name="strings.IDS_DESC_BUTTON"><value><!-- _locID_text="strings.IDS_DESC_BUTTON" _locComment="" -->Erzeugt ein elektrisches Signal, wenn er gedrückt wird. Bleibt für ungefähr eine Sekunde aktiv, bevor er sich wieder deaktiviert.</value> + </data> +<data name="strings.IDS_DESC_DISPENSER"><value><!-- _locID_text="strings.IDS_DESC_DISPENSER" _locComment="" -->Kann Gegenstände in zufälliger Reihenfolge verschießen, wenn er einen Impuls von einem Redstone-Stromkreis erhält.</value> + </data> +<data name="strings.IDS_DESC_NOTEBLOCK"><value><!-- _locID_text="strings.IDS_DESC_NOTEBLOCK" _locComment="" -->Spielt beim Auslösen eine Note ab. Schlag auf den Block, um die Tonhöhe zu ändern. Wenn du diesen Block auf verschiedenen Untergründen platzierst, ändert sich das verwendete Instrument.</value> + </data> +<data name="strings.IDS_DESC_RAIL"><value><!-- _locID_text="strings.IDS_DESC_RAIL" _locComment="" -->Wird verwendet, um Loren eine Richtung vorzugeben.</value> + </data> +<data name="strings.IDS_DESC_POWEREDRAIL"><value><!-- _locID_text="strings.IDS_DESC_POWEREDRAIL" _locComment="" -->Beschleunigt darüberfahrende Loren, wenn sie unter Strom steht. Wenn kein Strom anliegt, bewirkt sie, dass Loren auf ihr anhalten.</value> + </data> +<data name="strings.IDS_DESC_DETECTORRAIL"><value><!-- _locID_text="strings.IDS_DESC_DETECTORRAIL" _locComment="" -->Funktioniert wie eine Druckplatte – sendet ein Redstone-Signal, wenn sie aktiviert wird, kann aber nur durch Loren aktiviert werden.</value> + </data> +<data name="strings.IDS_DESC_MINECART"><value><!-- _locID_text="strings.IDS_DESC_MINECART" _locComment="" -->Kann dich, ein Tier oder ein Monster auf Schienen transportieren.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHCHEST"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHCHEST" _locComment="" -->Wird verwendet, um Waren auf Schienen zu transportieren.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHFURNACE"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHFURNACE" _locComment="" -->Bewegt sich auf Schienen und kann andere Loren schieben, wenn du Kohle hineinlegst.</value> + </data> +<data name="strings.IDS_DESC_BOAT"><value><!-- _locID_text="strings.IDS_DESC_BOAT" _locComment="" -->Wird verwendet, um schneller als schwimmend übers Wasser zu reisen.</value> + </data> +<data name="strings.IDS_DESC_WOOL"><value><!-- _locID_text="strings.IDS_DESC_WOOL" _locComment="" -->Wird von Schafen eingesammelt und kann mit Farben gefärbt werden.</value> + </data> +<data name="strings.IDS_DESC_WOOLSTRING"><value><!-- _locID_text="strings.IDS_DESC_WOOLSTRING" _locComment="" -->Wird als Baumaterial verwendet und kann mit Farben gefärbt werden. Dieses Rezept ist nicht empfehlenswert, da man Wolle leicht von Schafen erhalten +kann.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLACK"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLACK" _locComment="" -->Wird als Farbe verwendet, um Wolle schwarz zu färben.</value> + </data> +<data name="strings.IDS_DESC_DYE_GREEN"><value><!-- _locID_text="strings.IDS_DESC_DYE_GREEN" _locComment="" -->Wird als Farbe verwendet, um Wolle grün zu färben.</value> + </data> +<data name="strings.IDS_DESC_DYE_BROWN"><value><!-- _locID_text="strings.IDS_DESC_DYE_BROWN" _locComment="" -->Werden als Farbe verwendet, um Wolle braun zu färben, als Zutat für Kekse und um Kakaoschoten wachsen zu lassen.</value> + </data> +<data name="strings.IDS_DESC_DYE_SILVER"><value><!-- _locID_text="strings.IDS_DESC_DYE_SILVER" _locComment="" -->Wird als Farbe verwendet, um Wolle silbern zu färben.</value> + </data> +<data name="strings.IDS_DESC_DYE_YELLOW"><value><!-- _locID_text="strings.IDS_DESC_DYE_YELLOW" _locComment="" -->Wird als Farbe verwendet, um Wolle gelb zu färben.</value> + </data> +<data name="strings.IDS_DESC_DYE_RED"><value><!-- _locID_text="strings.IDS_DESC_DYE_RED" _locComment="" -->Wird als Farbe verwendet, um Wolle rot zu färben.</value> + </data> +<data name="strings.IDS_DESC_DYE_WHITE"><value><!-- _locID_text="strings.IDS_DESC_DYE_WHITE" _locComment="" -->Wird verwendet, um Getreide, Bäume, hohes Gras, riesige Pilze und Blumen fast augenblicklich wachsen zu lassen. Kann außerdem als Zutat in Farbrezepten verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_DYE_PINK"><value><!-- _locID_text="strings.IDS_DESC_DYE_PINK" _locComment="" -->Wird als Farbe verwendet, um Wolle rosa zu färben.</value> + </data> +<data name="strings.IDS_DESC_DYE_ORANGE"><value><!-- _locID_text="strings.IDS_DESC_DYE_ORANGE" _locComment="" -->Wird als Farbe verwendet, um Wolle orange zu färben.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIME"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIME" _locComment="" -->Wird als Farbe verwendet, um Wolle hellgrün zu färben.</value> + </data> +<data name="strings.IDS_DESC_DYE_GRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_GRAY" _locComment="" -->Wird als Farbe verwendet, um Wolle grau zu färben.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTGRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTGRAY" _locComment="" -->Wird als Farbe verwendet, um Wolle hellgrau zu färben. +(Hinweis: Hellgraue Farbe kann auch aus grauer Farbe und Knochenmehl erzeugt werden. So erhältst du aus jedem +Tintensack 4 hellgraue Farbe +statt nur 3.)</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTBLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTBLUE" _locComment="" -->Wird als Farbe verwendet, um Wolle hellblau zu färben.</value> + </data> +<data name="strings.IDS_DESC_DYE_CYAN"><value><!-- _locID_text="strings.IDS_DESC_DYE_CYAN" _locComment="" -->Wird als Farbe verwendet, um Wolle cyanfarben zu färben.</value> + </data> +<data name="strings.IDS_DESC_DYE_PURPLE"><value><!-- _locID_text="strings.IDS_DESC_DYE_PURPLE" _locComment="" -->Wird als Farbe verwendet, um Wolle lila zu färben.</value> + </data> +<data name="strings.IDS_DESC_DYE_MAGENTA"><value><!-- _locID_text="strings.IDS_DESC_DYE_MAGENTA" _locComment="" -->Wird als Farbe verwendet, um Wolle magentafarben zu färben.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLUE" _locComment="" -->Wird als Farbe verwendet, um Wolle blau zu färben.</value> + </data> +<data name="strings.IDS_DESC_JUKEBOX"><value><!-- _locID_text="strings.IDS_DESC_JUKEBOX" _locComment="" -->Spielt Schallplatten ab.</value> + </data> +<data name="strings.IDS_DESC_DIAMONDS"><value><!-- _locID_text="strings.IDS_DESC_DIAMONDS" _locComment="" -->Hieraus kannst du sehr beständige Werkzeuge, Waffen und Rüstungen herstellen.</value> + </data> +<data name="strings.IDS_DESC_JACKOLANTERN"><value><!-- _locID_text="strings.IDS_DESC_JACKOLANTERN" _locComment="" -->Erzeugt helleres Licht als Fackeln. Schmilzt Schnee und Eis und kann unter Wasser verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_PAPER"><value><!-- _locID_text="strings.IDS_DESC_PAPER" _locComment="" -->Wird zur Herstellung von Büchern und Karten verwendet.</value> + </data> +<data name="strings.IDS_DESC_BOOK"><value><!-- _locID_text="strings.IDS_DESC_BOOK" _locComment="" -->Wird zur Herstellung eines Bücherregals verwendet oder verzaubert, um Zauberbücher herzustellen.</value> + </data> +<data name="strings.IDS_DESC_BOOKSHELF"><value><!-- _locID_text="strings.IDS_DESC_BOOKSHELF" _locComment="" -->Ermöglicht die Herstellung mächtigerer Verzauberungen bei Anordnung um den Zaubertisch.</value> + </data> +<data name="strings.IDS_DESC_PICTURE"><value><!-- _locID_text="strings.IDS_DESC_PICTURE" _locComment="" -->Wird als Dekoration eingesetzt.</value> + </data> +<data name="strings.IDS_DESC_ORE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_ORE_GOLD" _locComment="" -->Muss mit mindestens einer Eisenspitzhacke abgebaut und dann in einem Ofen geschmolzen werden, um Goldbarren zu erzeugen.</value> + </data> +<data name="strings.IDS_DESC_ORE_IRON"><value><!-- _locID_text="strings.IDS_DESC_ORE_IRON" _locComment="" -->Muss mit mindestens einer Steinspitzhacke abgebaut und dann in einem Ofen geschmolzen werden, um Eisenbarren zu erzeugen.</value> + </data> +<data name="strings.IDS_DESC_ORE_COAL"><value><!-- _locID_text="strings.IDS_DESC_ORE_COAL" _locComment="" -->Kann mit einer Spitzhacke abgebaut werden, um Kohle zu erhalten.</value> + </data> +<data name="strings.IDS_DESC_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_ORE_LAPIS" _locComment="" -->Muss mit mindestens einer Steinspitzhacke abgebaut werden, um Lapislazuli zu erhalten.</value> + </data> +<data name="strings.IDS_DESC_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_ORE_DIAMOND" _locComment="" -->Muss mit mindestens einer Eisenspitzhacke abgebaut werden, um Diamanten zu erhalten.</value> + </data> +<data name="strings.IDS_DESC_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_DESC_ORE_REDSTONE" _locComment="" -->Muss mit mindestens einer Eisenspitzhacke abgebaut werden, um Redstone-Staub zu erhalten.</value> + </data> +<data name="strings.IDS_DESC_STONE"><value><!-- _locID_text="strings.IDS_DESC_STONE" _locComment="" -->Kann mit einer Spitzhacke abgebaut werden, um Pflasterstein zu erhalten.</value> + </data> +<data name="strings.IDS_DESC_DIRT"><value><!-- _locID_text="strings.IDS_DESC_DIRT" _locComment="" -->Wird mithilfe einer Schaufel abgebaut. Kann für Bauarbeiten verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_SAPLING"><value><!-- _locID_text="strings.IDS_DESC_SAPLING" _locComment="" -->Kann gepflanzt werden und wächst mit der Zeit zu einem Baum heran.</value> + </data> +<data name="strings.IDS_DESC_BEDROCK"><value><!-- _locID_text="strings.IDS_DESC_BEDROCK" _locComment="" -->Ist unzerstörbar.</value> + </data> +<data name="strings.IDS_DESC_LAVA"><value><!-- _locID_text="strings.IDS_DESC_LAVA" _locComment="" -->Setzt alles in Brand, was es berührt. Kann in einem Eimer eingesammelt werden.</value> + </data> +<data name="strings.IDS_DESC_SAND"><value><!-- _locID_text="strings.IDS_DESC_SAND" _locComment="" -->Wird mithilfe einer Schaufel abgebaut. Kann im Ofen zu Glas geschmolzen werden. Wird unter dem Einfluss der Schwerkraft nach unten fallen, wenn sich kein anderer Block darunter befindet.</value> + </data> +<data name="strings.IDS_DESC_GRAVEL"><value><!-- _locID_text="strings.IDS_DESC_GRAVEL" _locComment="" -->Wird mithilfe einer Schaufel abgebaut, wodurch man gelegentlich Feuerstein erhält. Fällt unter dem Einfluss der Schwerkraft nach unten, wenn es darunter keinen anderen Block gibt.</value> + </data> +<data name="strings.IDS_DESC_LOG"><value><!-- _locID_text="strings.IDS_DESC_LOG" _locComment="" -->Kann mit einer Axt abgebaut und zur Herstellung von Holz oder als Brennstoff verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_GLASS"><value><!-- _locID_text="strings.IDS_DESC_GLASS" _locComment="" -->Wird im Ofen durch Schmelzen von Sand hergestellt. Kann zum Bauen verwendet werden, bricht aber weg, wenn du versuchst, ihn abzubauen.</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK" _locComment="" -->Kann aus Stein mit einer Spitzhacke abgebaut werden. Kann zum Bau von Öfen oder Steinwerkzeugen verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_BRICK"><value><!-- _locID_text="strings.IDS_DESC_BRICK" _locComment="" -->Wird in einem Ofen aus Lehm gebacken.</value> + </data> +<data name="strings.IDS_DESC_CLAY"><value><!-- _locID_text="strings.IDS_DESC_CLAY" _locComment="" -->Kann in einem Ofen zu Ziegeln gebacken werden.</value> + </data> +<data name="strings.IDS_DESC_CLAY_TILE"><value><!-- _locID_text="strings.IDS_DESC_CLAY_TILE" _locComment="" -->Wenn er zerstört wird, entstehen Lehmbälle, die in einem Ofen zu Lehmziegeln gebacken werden können.</value> + </data> +<data name="strings.IDS_DESC_SNOW"><value><!-- _locID_text="strings.IDS_DESC_SNOW" _locComment="" -->Eine platzsparende Art, Schneebälle zu lagern.</value> + </data> +<data name="strings.IDS_DESC_TOP_SNOW"><value><!-- _locID_text="strings.IDS_DESC_TOP_SNOW" _locComment="" -->Kann mit einer Schaufel abgebaut werden, um Schneebälle zu erzeugen.</value> + </data> +<data name="strings.IDS_DESC_TALL_GRASS"><value><!-- _locID_text="strings.IDS_DESC_TALL_GRASS" _locComment="" -->Erzeugt beim Abbauen gelegentlich Weizensamen.</value> + </data> +<data name="strings.IDS_DESC_FLOWER"><value><!-- _locID_text="strings.IDS_DESC_FLOWER" _locComment="" -->Kann zu Farbe verarbeitet werden.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM" _locComment="" -->Kann mithilfe einer Schüssel zu Suppe verarbeitet werden.</value> + </data> +<data name="strings.IDS_DESC_OBSIDIAN"><value><!-- _locID_text="strings.IDS_DESC_OBSIDIAN" _locComment="" -->Kann nur mit einer Diamantspitzhacke abgebaut werden. Entsteht, wenn fließendes Wasser und ruhende Lava aufeinandertreffen. Wird zum Bauen von Portalen verwendet.</value> + </data> +<data name="strings.IDS_DESC_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MOB_SPAWNER" _locComment="" -->Erschafft Monster und setzt sie in die Welt.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_DUST" _locComment="" -->Wird auf den Boden gelegt, um eine elektrische Ladung zu erzeugen. Verlängert die Dauer eines Trankeffekts bei Verwendung als Zutat.</value> + </data> +<data name="strings.IDS_DESC_CROPS"><value><!-- _locID_text="strings.IDS_DESC_CROPS" _locComment="" -->Im reifen Zustand kann Getreide geerntet werden, wodurch man Weizen erhält.</value> + </data> +<data name="strings.IDS_DESC_FARMLAND"><value><!-- _locID_text="strings.IDS_DESC_FARMLAND" _locComment="" -->Boden, der vorbereitet wurde, um bepflanzt zu werden.</value> + </data> +<data name="strings.IDS_DESC_CACTUS"><value><!-- _locID_text="strings.IDS_DESC_CACTUS" _locComment="" -->Kann im Ofen gekocht werden, um grüne Farbe herzustellen.</value> + </data> +<data name="strings.IDS_DESC_REEDS"><value><!-- _locID_text="strings.IDS_DESC_REEDS" _locComment="" -->Kann zu Zucker verarbeitet werden.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN" _locComment="" -->Kann als Helm getragen oder mit einer Fackel zu einer Kürbislaterne verarbeitet werden. Ist außerdem die Hauptzutat von Kürbiskuchen.</value> + </data> +<data name="strings.IDS_DESC_HELL_ROCK"><value><!-- _locID_text="strings.IDS_DESC_HELL_ROCK" _locComment="" -->Brennt unendlich lange, wenn er angezündet wird.</value> + </data> +<data name="strings.IDS_DESC_HELL_SAND"><value><!-- _locID_text="strings.IDS_DESC_HELL_SAND" _locComment="" -->Verlangsamt die Bewegung von allem, was darüber läuft.</value> + </data> +<data name="strings.IDS_DESC_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_PORTAL" _locComment="" -->Mit einem Portal kannst du dich zwischen der oberirdischen Welt und dem Nether hin und her bewegen.</value> + </data> +<data name="strings.IDS_DESC_COAL"><value><!-- _locID_text="strings.IDS_DESC_COAL" _locComment="" -->Kann im Ofen als Brennstoff verwendet oder zu einer Fackel verarbeitet werden.</value> + </data> +<data name="strings.IDS_DESC_STRING"><value><!-- _locID_text="strings.IDS_DESC_STRING" _locComment="" -->Erhält man durch Töten einer Spinne. Kann zu einem Bogen oder einer Angel verarbeitet oder auf den Boden gelegt werden, um Stolperdraht zu erschaffen.</value> + </data> +<data name="strings.IDS_DESC_FEATHER"><value><!-- _locID_text="strings.IDS_DESC_FEATHER" _locComment="" -->Erhält man durch Töten eines Huhns. Kann zu einem Pfeil verarbeitet werden.</value> + </data> +<data name="strings.IDS_DESC_SULPHUR"><value><!-- _locID_text="strings.IDS_DESC_SULPHUR" _locComment="" -->Erhält man durch Töten eines Creepers. Kann zu TNT verarbeitet oder als Zutat für Tränke verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_WHEAT_SEEDS" _locComment="" -->Kann auf Ackerboden gepflanzt werden, um Getreide wachsen zu lassen. Achte darauf, dass es genügend Licht gibt, damit die Pflanzen wachsen können!</value> + </data> +<data name="strings.IDS_DESC_WHEAT"><value><!-- _locID_text="strings.IDS_DESC_WHEAT" _locComment="" -->Erhält man durch Ernten von Getreide. Kann zu Nahrung verarbeitet werden.</value> + </data> +<data name="strings.IDS_DESC_FLINT"><value><!-- _locID_text="strings.IDS_DESC_FLINT" _locComment="" -->Erhält man beim Abbauen von Kies. Kann zu einem Feuerzeug verarbeitet werden.</value> + </data> +<data name="strings.IDS_DESC_SADDLE"><value><!-- _locID_text="strings.IDS_DESC_SADDLE" _locComment="" -->Kann mit einem Schwein verwendet werden, wodurch es möglich ist, auf ihm zu reiten. Gesteuert wird dabei mit einer Karottenangel.</value> + </data> +<data name="strings.IDS_DESC_SNOWBALL"><value><!-- _locID_text="strings.IDS_DESC_SNOWBALL" _locComment="" -->Entsteht beim Abbauen von Schnee. Kann geworfen werden.</value> + </data> +<data name="strings.IDS_DESC_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEATHER" _locComment="" -->Erhält man durch Töten einer Kuh. Kann zu Rüstungen oder Büchern verarbeitet werden.</value> + </data> +<data name="strings.IDS_DESC_SLIMEBALL"><value><!-- _locID_text="strings.IDS_DESC_SLIMEBALL" _locComment="" -->Erhält man durch Töten eines Slimes. Wird als Zutat für Tränke oder haftende Kolben verwendet.</value> + </data> +<data name="strings.IDS_DESC_EGG"><value><!-- _locID_text="strings.IDS_DESC_EGG" _locComment="" -->Wird zufällig von Hühnern fallen gelassen. Kann zu Nahrung verarbeitet werden.</value> + </data> +<data name="strings.IDS_DESC_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_DESC_YELLOW_DUST" _locComment="" -->Erhält man durch Abbauen von Glowstone. Kann verarbeitet werden, um wieder Glowstone-Blöcke zu bilden oder zum Brauen eines Tranks verwendet werden, um dessen Effekt zu verstärken.</value> + </data> +<data name="strings.IDS_DESC_BONE"><value><!-- _locID_text="strings.IDS_DESC_BONE" _locComment="" -->Erhält man durch Töten eines Skeletts. Kann zu Knochenmehl verarbeitet werden. Kann an einen Wolf verfüttert werden, um ihn zu zähmen.</value> + </data> +<data name="strings.IDS_DESC_RECORD"><value><!-- _locID_text="strings.IDS_DESC_RECORD" _locComment="" -->Entsteht, wenn ein Creeper von einem Skelett getötet wird. Kann in einer Jukebox abgespielt werden.</value> + </data> +<data name="strings.IDS_DESC_WATER"><value><!-- _locID_text="strings.IDS_DESC_WATER" _locComment="" -->Löscht Feuer und lässt Getreide wachsen. Kann in einem Eimer eingesammelt werden.</value> + </data> +<data name="strings.IDS_DESC_LEAVES"><value><!-- _locID_text="strings.IDS_DESC_LEAVES" _locComment="" -->Wenn sie abgebaut werden, erscheint manchmal ein Setzling, den man wieder einpflanzen kann, woraus ein neuer Baum wächst.</value> + </data> +<data name="strings.IDS_DESC_MOSS_STONE"><value><!-- _locID_text="strings.IDS_DESC_MOSS_STONE" _locComment="" -->Kann in Dungeons gefunden und für Bauarbeiten und als Dekoration verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_SHEARS"><value><!-- _locID_text="strings.IDS_DESC_SHEARS" _locComment="" -->Wird verwendet, um Wolle von Schafen zu erhalten und Blätterblöcke zu ernten.</value> + </data> +<data name="strings.IDS_DESC_PISTON"><value><!-- _locID_text="strings.IDS_DESC_PISTON" _locComment="" -->Wenn Strom an einen Kolben angelegt wird (mit einem Schalter, einem Hebel, einer Druckplatte, einer Redstone-Fackel oder Redstone mit einem der vorgenannten Dinge), wird der Kolben länger, falls möglich, und verschiebt Blöcke.</value> + </data> +<data name="strings.IDS_DESC_STICKY_PISTON"><value><!-- _locID_text="strings.IDS_DESC_STICKY_PISTON" _locComment="" -->Wenn Strom an einen Kolben angelegt wird (mit einem Schalter, einem Hebel, einer Druckplatte, einer Redstone-Fackel oder Redstone mit einem der vorgenannten Dinge), wird der Kolben länger, falls möglich, und verschiebt Blöcke. Wenn der Kolben zurückgezogen wird, zieht er den Block mit zurück, der den Kolben berührt.</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK_SMOOTH" _locComment="" -->Hergestellt aus Steinblöcken, findet man oft in Festungen.</value> + </data> +<data name="strings.IDS_DESC_IRON_FENCE"><value><!-- _locID_text="strings.IDS_DESC_IRON_FENCE" _locComment="" -->Wird als Absperrung verwendet, ähnlich wie Zäune.</value> + </data> +<data name="strings.IDS_DESC_FENCE_GATE"><value><!-- _locID_text="strings.IDS_DESC_FENCE_GATE" _locComment="" -->Wie eine Tür, findet aber hauptsächlich in Zäunen Verwendung.</value> + </data> +<data name="strings.IDS_DESC_MELON_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_MELON_BLOCK" _locComment="" -->Kann aus Melonenscheiben hergestellt werden.</value> + </data> +<data name="strings.IDS_DESC_THIN_GLASS"><value><!-- _locID_text="strings.IDS_DESC_THIN_GLASS" _locComment="" -->Transparente Blöcke, können als Alternative zu Glasblöcken verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_SEEDS" _locComment="" -->Kann gepflanzt werden, um Kürbisse wachsen zu lassen.</value> + </data> +<data name="strings.IDS_DESC_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_MELON_SEEDS" _locComment="" -->Kann gepflanzt werden, um Melonen wachsen zu lassen.</value> + </data> +<data name="strings.IDS_DESC_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_DESC_ENDER_PEARL" _locComment="" -->Wird von einem sterbenden Enderman fallen gelassen. Wenn du die Enderperle wirfst, wirst du an die Stelle teleportiert, wo sie landet, und verlierst etwas Gesundheit.</value> + </data> +<data name="strings.IDS_DESC_GRASS"><value><!-- _locID_text="strings.IDS_DESC_GRASS" _locComment="" -->Ein Block Erde, auf dem Gras wächst. Wird mithilfe einer Schaufel abgebaut. Kann für Bauarbeiten verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_SPONGE"><value><!-- _locID_text="strings.IDS_DESC_SPONGE" _locComment="" -->Kann für Bauarbeiten und als Dekoration verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_WEB"><value><!-- _locID_text="strings.IDS_DESC_WEB" _locComment="" -->Verlangsamt beim Darüberlaufen die Bewegung. Kann mit einer Schere zerstört werden, um Faden zu erhalten.</value> + </data> +<data name="strings.IDS_DESC_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_STONE_SILVERFISH" _locComment="" -->Lässt bei Zerstörung einen Silberfisch entstehen. Kann auch Silberfische entstehen lassen, wenn in der Nähe Silberfische angegriffen werden.</value> + </data> +<data name="strings.IDS_DESC_VINE"><value><!-- _locID_text="strings.IDS_DESC_VINE" _locComment="" -->Wächst nach Platzierung mit der Zeit. Kann mit einer Schere eingesammelt werden. Du kannst daran wie an einer Leiter klettern.</value> + </data> +<data name="strings.IDS_DESC_ICE"><value><!-- _locID_text="strings.IDS_DESC_ICE" _locComment="" -->Ist beim Darüberlaufen rutschig. Wird bei Zerstörung zu Wasser, wenn darunter ein anderer Block ist. Schmilzt in der Nähe einer Lichtquelle oder bei Platzierung im Nether.</value> + </data> +<data name="strings.IDS_DESC_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_DESC_DEAD_BUSH" _locComment="" -->Kann als Dekoration verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_ROD" _locComment="" -->Kann zum Brauen verwendet werden und zum Finden von Festungen. Wird von Lohen hinterlassen, die sich meist in oder nahe von Netherfestungen aufhalten.</value> + </data> +<data name="strings.IDS_DESC_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_DESC_GHAST_TEAR" _locComment="" -->Kann zum Brauen verwendet werden. Wird von sterbenden Ghasts fallen gelassen.</value> + </data> +<data name="strings.IDS_DESC_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_DESC_GOLD_NUGGET" _locComment="" -->Wird von sterbenden Zombie Pigmen fallen gelassen. Zombie Pigmen findest du im Nether. Wird als Zutat für Tränke verwendet.</value> + </data> +<data name="strings.IDS_DESC_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_NETHER_STALK_SEEDS" _locComment="" -->Kann zum Brauen verwendet werden. Wächst auf natürliche Weise in Netherfestungen. Kann auch auf Seelensand gepflanzt werden.</value> + </data> +<data name="strings.IDS_DESC_POTION"><value><!-- _locID_text="strings.IDS_DESC_POTION" _locComment="" -->Kann verschiedene Effekte haben, abhängig davon, worauf er angewendet wird.</value> + </data> +<data name="strings.IDS_DESC_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_GLASS_BOTTLE" _locComment="" -->Kann mit Wasser gefüllt werden und wird als Startzutat zum Brauen von Tränken am Braustand verwendet.</value> + </data> +<data name="strings.IDS_DESC_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_SPIDER_EYE" _locComment="" -->Giftige Nahrung und Brauzutat. Wird von Spinnen und Höhlenspinnen fallen gelassen, wenn sie von einem Spieler getötet werden.</value> + </data> +<data name="strings.IDS_DESC_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_FERMENTED_SPIDER_EYE" _locComment="" -->Kann zum Brauen verwendet werden, hauptsächlich, um Tränke mit einem negativen Effekt herzustellen.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_POWDER" _locComment="" -->Kann zum Brauen verwendet werden oder um mit anderen Gegenständen Enderaugen oder Magmacreme herzustellen.</value> + </data> +<data name="strings.IDS_DESC_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_DESC_MAGMA_CREAM" _locComment="" -->Kann zum Brauen verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_BREWING_STAND"><value><!-- _locID_text="strings.IDS_DESC_BREWING_STAND" _locComment="" -->Wird verwendet, um Tränke und Wurftränke herzustellen.</value> + </data> +<data name="strings.IDS_DESC_CAULDRON"><value><!-- _locID_text="strings.IDS_DESC_CAULDRON" _locComment="" -->Kann mithilfe von Regen oder eines Eimers mit Wasser gefüllt werden, und kann dann verwendet werden, um Glasflaschen mit Wasser zu füllen.</value> + </data> +<data name="strings.IDS_DESC_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_DESC_EYE_OF_ENDER" _locComment="" -->Wenn man es wirft, zeigt es die Richtung zu einem Endportal an. Wenn zwölf davon in die Endportalblöcke gelegt werden, wird das Endportal aktiviert.</value> + </data> +<data name="strings.IDS_DESC_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_DESC_SPECKLED_MELON" _locComment="" -->Kann zum Brauen verwendet werden.</value> + </data> +<data name="strings.IDS_DESC_MYCEL"><value><!-- _locID_text="strings.IDS_DESC_MYCEL" _locComment="" -->Ähnlich wie Grasblöcke, eignet sich aber gut, um Pilze darauf wachsen zu lassen.</value> + </data> +<data name="strings.IDS_DESC_WATERLILY"><value><!-- _locID_text="strings.IDS_DESC_WATERLILY" _locComment="" -->Schwimmt auf dem Wasser, und man kann darüber laufen.</value> + </data> +<data name="strings.IDS_DESC_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_NETHERBRICK" _locComment="" -->Wird verwendet, um Netherfestungen zu bauen. Immun gegenüber den Feuerbällen von Ghasts.</value> + </data> +<data name="strings.IDS_DESC_NETHERFENCE"><value><!-- _locID_text="strings.IDS_DESC_NETHERFENCE" _locComment="" -->Wird in Netherfestungen verwendet.</value> + </data> +<data name="strings.IDS_DESC_NETHERSTALK"><value><!-- _locID_text="strings.IDS_DESC_NETHERSTALK" _locComment="" -->Findet man in Netherfestungen. Wenn man ihn zerbricht, erhält man Netherwarzen.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTMENTTABLE" _locComment="" -->Erlaubt es Spielern, Schwerter, Spitzhacken, Schaufeln, Äxte und Bögen sowie Rüstungen mithilfe der Erfahrungspunkte des Spielers zu verzaubern.</value> + </data> +<data name="strings.IDS_DESC_END_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_END_PORTAL" _locComment="" -->Kann mit zwölf Enderaugen aktiviert werden, und erlaubt es dem Spieler, in die Enddimension zu reisen.</value> + </data> +<data name="strings.IDS_DESC_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_DESC_ENDPORTALFRAME" _locComment="" -->Wird verwendet, um ein Endportal zu bilden.</value> + </data> +<data name="strings.IDS_DESC_WHITESTONE"><value><!-- _locID_text="strings.IDS_DESC_WHITESTONE" _locComment="" -->Ein Block, den man im Ende findet. Ist sehr widerstandsfähig gegenüber Explosionen und daher ein nützliches Baumaterial.</value> + </data> +<data name="strings.IDS_DESC_DRAGONEGG"><value><!-- _locID_text="strings.IDS_DESC_DRAGONEGG" _locComment="" -->Dieser Block entsteht, wenn der Spieler im Ende den Drachen besiegt.</value> + </data> +<data name="strings.IDS_DESC_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_EXP_BOTTLE" _locComment="" -->Wenn man sie wirft, erscheint eine Erfahrungskugel, die deine Erfahrungspunkte steigert, wenn du sie einsammelst.</value> + </data> +<data name="strings.IDS_DESC_FIREBALL"><value><!-- _locID_text="strings.IDS_DESC_FIREBALL" _locComment="" -->Nützlich, um Dinge in Brand zu stecken oder beim Abschuss durch einen Dispenser, um willkürlich Feuer zu erzeugen.</value> + </data> +<data name="strings.IDS_DESC_ITEMFRAME"><value><!-- _locID_text="strings.IDS_DESC_ITEMFRAME" _locComment="" -->Ähnelt einem Schaukasten und zeigt den Gegenstand oder Block, der darin platziert wurde.</value> + </data> +<data name="strings.IDS_DESC_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MONSTER_SPAWNER" _locComment="" -->Wirft man damit, kann eine Kreatur des angegebenen Typs erscheinen.</value> + </data> +<data name="strings.IDS_DESC_WOODSLAB"><value><!-- _locID_text="strings.IDS_DESC_WOODSLAB" _locComment="" -->Wird zum Bau langer Treppen verwendet. Zwei Stufen, die aufeinandergelegt werden, werden zu einem normal großen Doppelstufen-Block verschmolzen.</value> + </data> +<data name="strings.IDS_DESC_STONESLAB"><value><!-- _locID_text="strings.IDS_DESC_STONESLAB" _locComment="" -->Wird zum Bau langer Treppen verwendet. Zwei Stufen, die aufeinandergelegt werden, werden zu einem normal großen Doppelstufen-Block verschmolzen.</value> + </data> +<data name="strings.IDS_DESC_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_ITEM_NETHERBRICK" _locComment="" -->Entsteht, wenn du im Ofen Netherstein schmilzt. Kann zu Netherziegelblöcken verarbeitet werden.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_LIGHT" _locComment="" -->Sie leuchten, wenn sie unter Strom stehen.</value> + </data> +<data name="strings.IDS_DESC_COCOA"><value><!-- _locID_text="strings.IDS_DESC_COCOA" _locComment="" -->Kann angebaut werden, um Kakaobohnen zu erhalten.</value> + </data> +<data name="strings.IDS_DESC_SKULL"><value><!-- _locID_text="strings.IDS_DESC_SKULL" _locComment="" -->NPC-Köpfe können als Dekoration platziert werden oder als Maske anstatt eines Helms getragen werden.</value> + </data> +<data name="strings.IDS_SQUID"><value><!-- _locID_text="strings.IDS_SQUID" _locComment="" -->Tintenfisch</value> + </data> +<data name="strings.IDS_DESC_SQUID"><value><!-- _locID_text="strings.IDS_DESC_SQUID" _locComment="" -->Wenn er getötet wird, lässt er einen Tintensack fallen.</value> + </data> +<data name="strings.IDS_COW"><value><!-- _locID_text="strings.IDS_COW" _locComment="" -->Kuh</value> + </data> +<data name="strings.IDS_DESC_COW"><value><!-- _locID_text="strings.IDS_DESC_COW" _locComment="" -->Wenn sie getötet wird, lässt sie Leder fallen. Kann außerdem mit einem Eimer gemolken werden.</value> + </data> +<data name="strings.IDS_SHEEP"><value><!-- _locID_text="strings.IDS_SHEEP" _locComment="" -->Schaf</value> + </data> +<data name="strings.IDS_DESC_SHEEP"><value><!-- _locID_text="strings.IDS_DESC_SHEEP" _locComment="" -->Wenn es geschoren wird, lässt es Wolle fallen, wenn es nicht schon geschoren war. Kann gefärbt werden, wodurch seine Wolle eine andere Farbe erhält.</value> + </data> +<data name="strings.IDS_CHICKEN"><value><!-- _locID_text="strings.IDS_CHICKEN" _locComment="" -->Huhn</value> + </data> +<data name="strings.IDS_DESC_CHICKEN"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN" _locComment="" -->Wenn es getötet wird, lässt es Federn fallen. Legt in zufälligen Abständen Eier.</value> + </data> +<data name="strings.IDS_PIG"><value><!-- _locID_text="strings.IDS_PIG" _locComment="" -->Schwein</value> + </data> +<data name="strings.IDS_DESC_PIG"><value><!-- _locID_text="strings.IDS_DESC_PIG" _locComment="" -->Wenn es getötet wird, lässt es Schweinefleisch fallen. Kann mithilfe eines Sattels geritten werden.</value> + </data> +<data name="strings.IDS_WOLF"><value><!-- _locID_text="strings.IDS_WOLF" _locComment="" -->Wolf</value> + </data> +<data name="strings.IDS_DESC_WOLF"><value><!-- _locID_text="strings.IDS_DESC_WOLF" _locComment="" -->Friedlich, bis er angegriffen wird, dann wehrt er sich. Kann mithilfe von Knochen gezähmt werden. Der Wolf wird dir dann folgen und alles angreifen, was dich angreift.</value> + </data> +<data name="strings.IDS_CREEPER"><value><!-- _locID_text="strings.IDS_CREEPER" _locComment="" -->Creeper</value> + </data> +<data name="strings.IDS_DESC_CREEPER"><value><!-- _locID_text="strings.IDS_DESC_CREEPER" _locComment="" -->Explodiert, wenn du ihm zu nahe kommst!</value> + </data> +<data name="strings.IDS_SKELETON"><value><!-- _locID_text="strings.IDS_SKELETON" _locComment="" -->Skelett</value> + </data> +<data name="strings.IDS_DESC_SKELETON"><value><!-- _locID_text="strings.IDS_DESC_SKELETON" _locComment="" -->Schießt mit Pfeilen auf dich. Wenn es getötet wird, lässt es Pfeile fallen.</value> + </data> +<data name="strings.IDS_SPIDER"><value><!-- _locID_text="strings.IDS_SPIDER" _locComment="" -->Spinne</value> + </data> +<data name="strings.IDS_DESC_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_SPIDER" _locComment="" -->Greift dich an, wenn du ihr zu nahe kommst. Kann Wände hochklettern. Wenn sie getötet wird, lässt sie Faden fallen.</value> + </data> +<data name="strings.IDS_ZOMBIE"><value><!-- _locID_text="strings.IDS_ZOMBIE" _locComment="" -->Zombie</value> + </data> +<data name="strings.IDS_DESC_ZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_ZOMBIE" _locComment="" -->Greift dich an, wenn du ihm zu nahe kommst.</value> + </data> +<data name="strings.IDS_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_PIGZOMBIE" _locComment="" -->Zombie-Schweinezüchter</value> + </data> +<data name="strings.IDS_DESC_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_PIGZOMBIE" _locComment="" -->Eigentlich friedlich, greift dich aber in Gruppen an, wenn du einen angreifst.</value> + </data> +<data name="strings.IDS_GHAST"><value><!-- _locID_text="strings.IDS_GHAST" _locComment="" -->Ghast</value> + </data> +<data name="strings.IDS_DESC_GHAST"><value><!-- _locID_text="strings.IDS_DESC_GHAST" _locComment="" -->Schießt Feuerbälle auf dich, die beim Auftreffen explodieren.</value> + </data> +<data name="strings.IDS_SLIME"><value><!-- _locID_text="strings.IDS_SLIME" _locComment="" -->Slime</value> + </data> +<data name="strings.IDS_DESC_SLIME"><value><!-- _locID_text="strings.IDS_DESC_SLIME" _locComment="" -->Zerfällt in kleinere Slimes, wenn er Schaden erhält.</value> + </data> +<data name="strings.IDS_ENDERMAN"><value><!-- _locID_text="strings.IDS_ENDERMAN" _locComment="" -->Enderman</value> + </data> +<data name="strings.IDS_DESC_ENDERMAN"><value><!-- _locID_text="strings.IDS_DESC_ENDERMAN" _locComment="" -->Greift dich an, wenn du ihn ansiehst. Kann außerdem Blöcke bewegen.</value> + </data> +<data name="strings.IDS_SILVERFISH"><value><!-- _locID_text="strings.IDS_SILVERFISH" _locComment="" -->Silberfisch</value> + </data> +<data name="strings.IDS_DESC_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_SILVERFISH" _locComment="" -->Lockt in der Nähe versteckte Silberfische an, wenn er angegriffen wird. Versteckt sich in Steinblöcken.</value> + </data> +<data name="strings.IDS_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_CAVE_SPIDER" _locComment="" -->Höhlenspinne</value> + </data> +<data name="strings.IDS_DESC_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_CAVE_SPIDER" _locComment="" -->Hat einen giftigen Biss.</value> + </data> +<data name="strings.IDS_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_MUSHROOM_COW" _locComment="" -->Pilzkuh</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM_COW" _locComment="" -->Kann mithilfe einer Schüssel zu Pilzsuppe verarbeitet werden. Lässt Pilze fallen und wird zu einer normalen Kuh, wenn man sie schert.</value> + </data> +<data name="strings.IDS_SNOWMAN"><value><!-- _locID_text="strings.IDS_SNOWMAN" _locComment="" -->Schneegolem</value> + </data> +<data name="strings.IDS_DESC_SNOWMAN"><value><!-- _locID_text="strings.IDS_DESC_SNOWMAN" _locComment="" -->Der Schneegolem entsteht, wenn Spieler Schneeblöcke und einen Kürbis kombinieren. Bewirft die Feinde seines Erbauers mit Schneebällen.</value> + </data> +<data name="strings.IDS_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_ENDERDRAGON" _locComment="" -->Enderdrache</value> + </data> +<data name="strings.IDS_DESC_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_DESC_ENDERDRAGON" _locComment="" -->Ein großer schwarzer Drache, den man im Ende findet.</value> + </data> +<data name="strings.IDS_BLAZE"><value><!-- _locID_text="strings.IDS_BLAZE" _locComment="" -->Lohe</value> + </data> +<data name="strings.IDS_DESC_BLAZE"><value><!-- _locID_text="strings.IDS_DESC_BLAZE" _locComment="" -->Gegner, die man im Nether findet, vorwiegend in Netherfestungen. Lassen Lohenruten fallen, wenn sie getötet werden.</value> + </data> +<data name="strings.IDS_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_LAVA_SLIME" _locComment="" -->Magmawürfel</value> + </data> +<data name="strings.IDS_DESC_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_DESC_LAVA_SLIME" _locComment="" -->Findet man im Nether. Ähnlich wie Schleim zerfallen sie zu kleineren Versionen, wenn man sie tötet.</value> + </data> +<data name="strings.IDS_VILLAGER"><value><!-- _locID_text="strings.IDS_VILLAGER" _locComment="" -->Dorfbewohner</value> + </data> +<data name="strings.IDS_OZELOT"><value><!-- _locID_text="strings.IDS_OZELOT" _locComment="" -->Ozelot</value> + </data> +<data name="strings.IDS_DESC_OZELOT"><value><!-- _locID_text="strings.IDS_DESC_OZELOT" _locComment="" -->Findet man in Dschungeln. Füttere sie mit rohem Fisch, um sie zu zähmen. Du musst aber zulassen, dass der Ozelot sich dir nähert, denn bei schnellen Bewegungen läuft er weg.</value> + </data> +<data name="strings.IDS_IRONGOLEM"><value><!-- _locID_text="strings.IDS_IRONGOLEM" _locComment="" -->Eisengolem</value> + </data> +<data name="strings.IDS_DESC_IRONGOLEM"><value><!-- _locID_text="strings.IDS_DESC_IRONGOLEM" _locComment="" -->Erscheinen in Dörfern, um sie zu beschützen, und können mittels Eisenblöcken und Kürbissen erstellt werden.</value> + </data> +<data name="strings.IDS_CREDITS_EXPLODANIM"><value><!-- _locID_text="strings.IDS_CREDITS_EXPLODANIM" _locComment="" -->Explosives Animator</value> +</data> +<data name="strings.IDS_CREDITS_CONCEPTART"><value><!-- _locID_text="strings.IDS_CREDITS_CONCEPTART" _locComment="" -->Concept Artist</value> +</data> +<data name="strings.IDS_CREDITS_CRUNCHER"><value><!-- _locID_text="strings.IDS_CREDITS_CRUNCHER" _locComment="" -->Number Crunching and Statistics</value> +</data> +<data name="strings.IDS_CREDITS_BULLYCOORD"><value><!-- _locID_text="strings.IDS_CREDITS_BULLYCOORD" _locComment="" -->Bully Coordinator</value> +</data> +<data name="strings.IDS_CREDITS_ORIGINALDESIGN"><value><!-- _locID_text="strings.IDS_CREDITS_ORIGINALDESIGN" _locComment="" -->Original Design and Code by</value> + </data> +<data name="strings.IDS_CREDITS_PMPROD"><value><!-- _locID_text="strings.IDS_CREDITS_PMPROD" _locComment="" -->Project Manager/Producer</value> + </data> +<data name="strings.IDS_CREDITS_RESTOFMOJANG"><value><!-- _locID_text="strings.IDS_CREDITS_RESTOFMOJANG" _locComment="" -->Rest of Mojang Office</value> + </data> +<data name="strings.IDS_CREDITS_LEADPC"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPC" _locComment="" -->Lead Game Programmer Minecraft PC</value> +</data> +<data name="strings.IDS_CREDITS_CODENINJA"><value><!-- _locID_text="strings.IDS_CREDITS_CODENINJA" _locComment="" -->Ninja Coder</value> + </data> +<data name="strings.IDS_CREDITS_CEO"><value><!-- _locID_text="strings.IDS_CREDITS_CEO" _locComment="" -->CEO</value> + </data> +<data name="strings.IDS_CREDITS_WCW"><value><!-- _locID_text="strings.IDS_CREDITS_WCW" _locComment="" -->White Collar Worker</value> + </data> +<data name="strings.IDS_CREDITS_CUSTOMERSUPPORT"><value><!-- _locID_text="strings.IDS_CREDITS_CUSTOMERSUPPORT" _locComment="" -->Customer Support</value> + </data> +<data name="strings.IDS_CREDITS_OFFICEDJ"><value><!-- _locID_text="strings.IDS_CREDITS_OFFICEDJ" _locComment="" -->Office DJ</value> +</data> +<data name="strings.IDS_CREDITS_DESPROG"><value><!-- _locID_text="strings.IDS_CREDITS_DESPROG" _locComment="" -->Designer/Programmer Minecraft - Pocket Edition</value> +</data> +<data name="strings.IDS_CREDITS_DEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPER" _locComment="" -->Developer</value> +</data> +<data name="strings.IDS_CREDITS_CHIEFARCHITECT"><value><!-- _locID_text="strings.IDS_CREDITS_CHIEFARCHITECT" _locComment="" -->Chief Architect</value> + </data> +<data name="strings.IDS_CREDITS_ARTDEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_ARTDEVELOPER" _locComment="" -->Art Developer</value> + </data> +<data name="strings.IDS_CREDITS_GAMECRAFTER"><value><!-- _locID_text="strings.IDS_CREDITS_GAMECRAFTER" _locComment="" -->Game Crafter</value> + </data> +<data name="strings.IDS_CREDITS_DOF"><value><!-- _locID_text="strings.IDS_CREDITS_DOF" _locComment="" -->Director of Fun</value> + </data> +<data name="strings.IDS_CREDITS_MUSICANDSOUNDS"><value><!-- _locID_text="strings.IDS_CREDITS_MUSICANDSOUNDS" _locComment="" -->Music and Sounds</value> + </data> +<data name="strings.IDS_CREDITS_PROGRAMMING"><value><!-- _locID_text="strings.IDS_CREDITS_PROGRAMMING" _locComment="" -->Programming</value> + </data> +<data name="strings.IDS_CREDITS_ART"><value><!-- _locID_text="strings.IDS_CREDITS_ART" _locComment="" -->Art</value> + </data> +<data name="strings.IDS_CREDITS_QA"><value><!-- _locID_text="strings.IDS_CREDITS_QA" _locComment="" -->QA</value> + </data> +<data name="strings.IDS_CREDITS_EXECPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_EXECPRODUCER" _locComment="" -->Executive Producer</value> + </data> +<data name="strings.IDS_CREDITS_LEADPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPRODUCER" _locComment="" -->Lead Producer</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCER" _locComment="" -->Producer</value> + </data> +<data name="strings.IDS_CREDITS_TESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_TESTLEAD" _locComment="" -->Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_LEADTESTER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADTESTER" _locComment="" -->Lead Tester</value> + </data> +<data name="strings.IDS_CREDITS_DESIGNTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DESIGNTEAM" _locComment="" -->Design Team</value> + </data> +<data name="strings.IDS_CREDITS_DEVELOPMENTTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPMENTTEAM" _locComment="" -->Development Team</value> + </data> +<data name="strings.IDS_CREDITS_RELEASEMANAGEMENT"><value><!-- _locID_text="strings.IDS_CREDITS_RELEASEMANAGEMENT" _locComment="" -->Release Management</value> + </data> +<data name="strings.IDS_CREDITS_XBLADIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_XBLADIRECTOR" _locComment="" -->Director, XBLA Publishing</value> + </data> +<data name="strings.IDS_CREDITS_BIZDEV"><value><!-- _locID_text="strings.IDS_CREDITS_BIZDEV" _locComment="" -->Business Development</value> + </data> +<data name="strings.IDS_CREDITS_PORTFOLIODIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_PORTFOLIODIRECTOR" _locComment="" -->Portfolio Director</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCTMANAGER" _locComment="" -->Product Manager</value> + </data> +<data name="strings.IDS_CREDITS_MARKETING"><value><!-- _locID_text="strings.IDS_CREDITS_MARKETING" _locComment="" -->Marketing</value> + </data> +<data name="strings.IDS_CREDITS_COMMUNITYMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_COMMUNITYMANAGER" _locComment="" --> Community Manager</value> + </data> +<data name="strings.IDS_CREDITS_EUROPELOC"><value><!-- _locID_text="strings.IDS_CREDITS_EUROPELOC" _locComment="" -->Europe Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_REDMONDLOC"><value><!-- _locID_text="strings.IDS_CREDITS_REDMONDLOC" _locComment="" -->Redmond Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_ASIALOC"><value><!-- _locID_text="strings.IDS_CREDITS_ASIALOC" _locComment="" -->Asia Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_USERRESEARCH"><value><!-- _locID_text="strings.IDS_CREDITS_USERRESEARCH" _locComment="" -->User Research Team</value> + </data> +<data name="strings.IDS_CREDITS_MGSCENTRAL"><value><!-- _locID_text="strings.IDS_CREDITS_MGSCENTRAL" _locComment="" -->MGS Central Teams</value> + </data> +<data name="strings.IDS_CREDITS_MILESTONEACCEPT"><value><!-- _locID_text="strings.IDS_CREDITS_MILESTONEACCEPT" _locComment="" -->Milestone Acceptance Tester</value> + </data> +<data name="strings.IDS_CREDITS_SPECIALTHANKS"><value><!-- _locID_text="strings.IDS_CREDITS_SPECIALTHANKS" _locComment="" -->Special Thanks</value> + </data> +<data name="strings.IDS_CREDITS_TESTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_TESTMANAGER" _locComment="" -->Test Manager</value> + </data> +<data name="strings.IDS_CREDITS_SRTESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_SRTESTLEAD" _locComment="" -->Senior Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_SDET"><value><!-- _locID_text="strings.IDS_CREDITS_SDET" _locComment="" -->SDET</value> + </data> +<data name="strings.IDS_CREDITS_PROJECT"><value><!-- _locID_text="strings.IDS_CREDITS_PROJECT" _locComment="" -->Project STE</value> + </data> +<data name="strings.IDS_CREDITS_ADDITIONALSTE"><value><!-- _locID_text="strings.IDS_CREDITS_ADDITIONALSTE" _locComment="" -->Additional STE</value> + </data> +<data name="strings.IDS_CREDITS_TESTASSOCIATES"><value><!-- _locID_text="strings.IDS_CREDITS_TESTASSOCIATES" _locComment="" -->Test Associates</value> + </data> +<data name="strings.IDS_CREDITS_JON_KAGSTROM"><value><!-- _locID_text="strings.IDS_CREDITS_JON_KAGSTROM" _locComment="" -->Jon Kågström</value> + </data> +<data name="strings.IDS_CREDITS_TOBIAS_MOLLSTAM"><value><!-- _locID_text="strings.IDS_CREDITS_TOBIAS_MOLLSTAM" _locComment="" -->Tobias Möllstam</value> + </data> +<data name="strings.IDS_CREDITS_RISE_LUGO"><value><!-- _locID_text="strings.IDS_CREDITS_RISE_LUGO" _locComment="" -->Risë Lugo</value> + </data> +<data name="strings.IDS_ITEM_SWORD_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_WOOD" _locComment="" -->Holzschwert</value> + </data> +<data name="strings.IDS_ITEM_SWORD_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_STONE" _locComment="" -->Steinschwert</value> + </data> +<data name="strings.IDS_ITEM_SWORD_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_IRON" _locComment="" -->Eisenschwert</value> + </data> +<data name="strings.IDS_ITEM_SWORD_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_DIAMOND" _locComment="" -->Diamantschwert</value> + </data> +<data name="strings.IDS_ITEM_SWORD_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_GOLD" _locComment="" -->Goldschwert</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_WOOD" _locComment="" -->Holzschaufel</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_STONE" _locComment="" -->Steinschaufel</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_IRON" _locComment="" -->Eisenschaufel</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_DIAMOND" _locComment="" -->Diamantschaufel</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_GOLD" _locComment="" -->Goldschaufel</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_WOOD" _locComment="" -->Holzspitzhacke</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_STONE" _locComment="" -->Steinspitzhacke</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_IRON" _locComment="" -->Eisenspitzhacke</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_DIAMOND" _locComment="" -->Diamantspitzhacke</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_GOLD" _locComment="" -->Goldspitzhacke</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_WOOD" _locComment="" -->Holzaxt</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_STONE" _locComment="" -->Steinaxt</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_IRON" _locComment="" -->Eisenaxt</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_DIAMOND" _locComment="" -->Diamantaxt</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_GOLD" _locComment="" -->Goldaxt</value> + </data> +<data name="strings.IDS_ITEM_HOE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_WOOD" _locComment="" -->Holzhacke</value> + </data> +<data name="strings.IDS_ITEM_HOE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HOE_STONE" _locComment="" -->Steinhacke</value> + </data> +<data name="strings.IDS_ITEM_HOE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HOE_IRON" _locComment="" -->Eisenhacke</value> + </data> +<data name="strings.IDS_ITEM_HOE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HOE_DIAMOND" _locComment="" -->Diamanthacke</value> + </data> +<data name="strings.IDS_ITEM_HOE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_GOLD" _locComment="" -->Goldhacke</value> + </data> +<data name="strings.IDS_ITEM_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_WOOD" _locComment="" -->Holztür</value> + </data> +<data name="strings.IDS_ITEM_DOOR_IRON"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_IRON" _locComment="" -->Eisentür</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CHAIN" _locComment="" -->Kettenhelm</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CHAIN" _locComment="" -->Kettenbrustplatte</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CHAIN" _locComment="" -->Kettenhose</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CHAIN" _locComment="" -->Kettenstiefel</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CLOTH" _locComment="" -->Lederkappe</value> + </data> +<data name="strings.IDS_ITEM_HELMET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_IRON" _locComment="" -->Eisenhelm</value> + </data> +<data name="strings.IDS_ITEM_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_DIAMOND" _locComment="" -->Diamanthelm</value> + </data> +<data name="strings.IDS_ITEM_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_GOLD" _locComment="" -->Goldhelm</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CLOTH" _locComment="" -->Ledertunika</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_IRON" _locComment="" -->Eisenbrustplatte</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_DIAMOND" _locComment="" -->Diamantbrustplatte</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_GOLD" _locComment="" -->Goldbrustplatte</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CLOTH" _locComment="" -->Lederhose</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_IRON" _locComment="" -->Eisenhose</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_DIAMOND" _locComment="" -->Diamanthose</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_GOLD" _locComment="" -->Goldhose</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CLOTH" _locComment="" -->Lederstiefel</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_IRON" _locComment="" -->Eisenstiefel</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_DIAMOND" _locComment="" -->Diamantstiefel</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_GOLD" _locComment="" -->Goldstiefel</value> + </data> +<data name="strings.IDS_ITEM_INGOT_IRON"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_IRON" _locComment="" -->Eisenbarren</value> + </data> +<data name="strings.IDS_ITEM_INGOT_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_GOLD" _locComment="" -->Goldbarren</value> + </data> +<data name="strings.IDS_ITEM_BUCKET"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET" _locComment="" -->Eimer</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_WATER" _locComment="" -->Wassereimer</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_LAVA" _locComment="" -->Lavaeimer</value> + </data> +<data name="strings.IDS_ITEM_FLINT_AND_STEEL"><value><!-- _locID_text="strings.IDS_ITEM_FLINT_AND_STEEL" _locComment="" -->Feuerzeug</value> + </data> +<data name="strings.IDS_ITEM_APPLE"><value><!-- _locID_text="strings.IDS_ITEM_APPLE" _locComment="" -->Apfel</value> + </data> +<data name="strings.IDS_ITEM_BOW"><value><!-- _locID_text="strings.IDS_ITEM_BOW" _locComment="" -->Bogen</value> + </data> +<data name="strings.IDS_ITEM_ARROW"><value><!-- _locID_text="strings.IDS_ITEM_ARROW" _locComment="" -->Pfeil</value> + </data> +<data name="strings.IDS_ITEM_COAL"><value><!-- _locID_text="strings.IDS_ITEM_COAL" _locComment="" -->Kohle</value> + </data> +<data name="strings.IDS_ITEM_CHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_CHARCOAL" _locComment="" -->Holzkohle</value> + </data> +<data name="strings.IDS_ITEM_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_DIAMOND" _locComment="" -->Diamant</value> + </data> +<data name="strings.IDS_ITEM_STICK"><value><!-- _locID_text="strings.IDS_ITEM_STICK" _locComment="" -->Stock</value> + </data> +<data name="strings.IDS_ITEM_BOWL"><value><!-- _locID_text="strings.IDS_ITEM_BOWL" _locComment="" -->Schüssel</value> + </data> +<data name="strings.IDS_ITEM_MUSHROOM_STEW"><value><!-- _locID_text="strings.IDS_ITEM_MUSHROOM_STEW" _locComment="" -->Pilzsuppe</value> + </data> +<data name="strings.IDS_ITEM_STRING"><value><!-- _locID_text="strings.IDS_ITEM_STRING" _locComment="" -->Faden</value> + </data> +<data name="strings.IDS_ITEM_FEATHER"><value><!-- _locID_text="strings.IDS_ITEM_FEATHER" _locComment="" -->Feder</value> + </data> +<data name="strings.IDS_ITEM_SULPHUR"><value><!-- _locID_text="strings.IDS_ITEM_SULPHUR" _locComment="" -->Schießpulver</value> + </data> +<data name="strings.IDS_ITEM_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT_SEEDS" _locComment="" -->Weizensamen</value> + </data> +<data name="strings.IDS_ITEM_WHEAT"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT" _locComment="" -->Weizen</value> + </data> +<data name="strings.IDS_ITEM_BREAD"><value><!-- _locID_text="strings.IDS_ITEM_BREAD" _locComment="" -->Brot</value> + </data> +<data name="strings.IDS_ITEM_FLINT"><value><!-- _locID_text="strings.IDS_ITEM_FLINT" _locComment="" -->Feuerstein</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_RAW" _locComment="" -->Rohes Schweinefleisch</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_COOKED" _locComment="" -->Gekochtes Schweinefleisch</value> + </data> +<data name="strings.IDS_ITEM_PAINTING"><value><!-- _locID_text="strings.IDS_ITEM_PAINTING" _locComment="" -->Gemälde</value> + </data> +<data name="strings.IDS_ITEM_APPLE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_APPLE_GOLD" _locComment="" -->Goldener Apfel</value> + </data> +<data name="strings.IDS_ITEM_SIGN"><value><!-- _locID_text="strings.IDS_ITEM_SIGN" _locComment="" -->Schild</value> + </data> +<data name="strings.IDS_ITEM_MINECART"><value><!-- _locID_text="strings.IDS_ITEM_MINECART" _locComment="" -->Lore</value> + </data> +<data name="strings.IDS_ITEM_SADDLE"><value><!-- _locID_text="strings.IDS_ITEM_SADDLE" _locComment="" -->Sattel</value> + </data> +<data name="strings.IDS_ITEM_REDSTONE"><value><!-- _locID_text="strings.IDS_ITEM_REDSTONE" _locComment="" -->Redstone</value> + </data> +<data name="strings.IDS_ITEM_SNOWBALL"><value><!-- _locID_text="strings.IDS_ITEM_SNOWBALL" _locComment="" -->Schneeball</value> + </data> +<data name="strings.IDS_ITEM_BOAT"><value><!-- _locID_text="strings.IDS_ITEM_BOAT" _locComment="" -->Boot</value> + </data> +<data name="strings.IDS_ITEM_LEATHER"><value><!-- _locID_text="strings.IDS_ITEM_LEATHER" _locComment="" -->Leder</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_MILK" _locComment="" -->Milcheimer</value> + </data> +<data name="strings.IDS_ITEM_BRICK"><value><!-- _locID_text="strings.IDS_ITEM_BRICK" _locComment="" -->Ziegel</value> + </data> +<data name="strings.IDS_ITEM_CLAY"><value><!-- _locID_text="strings.IDS_ITEM_CLAY" _locComment="" -->Lehm</value> + </data> +<data name="strings.IDS_ITEM_REEDS"><value><!-- _locID_text="strings.IDS_ITEM_REEDS" _locComment="" -->Zuckerrohr</value> + </data> +<data name="strings.IDS_ITEM_PAPER"><value><!-- _locID_text="strings.IDS_ITEM_PAPER" _locComment="" -->Papier</value> + </data> +<data name="strings.IDS_ITEM_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_BOOK" _locComment="" -->Buch</value> + </data> +<data name="strings.IDS_ITEM_SLIMEBALL"><value><!-- _locID_text="strings.IDS_ITEM_SLIMEBALL" _locComment="" -->Schleimball</value> + </data> +<data name="strings.IDS_ITEM_MINECART_CHEST"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_CHEST" _locComment="" -->Lore mit Truhe</value> + </data> +<data name="strings.IDS_ITEM_MINECART_FURNACE"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_FURNACE" _locComment="" -->Lore mit Ofen</value> + </data> +<data name="strings.IDS_ITEM_EGG"><value><!-- _locID_text="strings.IDS_ITEM_EGG" _locComment="" -->Ei</value> + </data> +<data name="strings.IDS_ITEM_COMPASS"><value><!-- _locID_text="strings.IDS_ITEM_COMPASS" _locComment="" -->Kompass</value> + </data> +<data name="strings.IDS_ITEM_FISHING_ROD"><value><!-- _locID_text="strings.IDS_ITEM_FISHING_ROD" _locComment="" -->Angel</value> + </data> +<data name="strings.IDS_ITEM_CLOCK"><value><!-- _locID_text="strings.IDS_ITEM_CLOCK" _locComment="" -->Uhr</value> + </data> +<data name="strings.IDS_ITEM_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_ITEM_YELLOW_DUST" _locComment="" -->Glowstone-Staub</value> + </data> +<data name="strings.IDS_ITEM_FISH_RAW"><value><!-- _locID_text="strings.IDS_ITEM_FISH_RAW" _locComment="" -->Roher Fisch</value> + </data> +<data name="strings.IDS_ITEM_FISH_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_FISH_COOKED" _locComment="" -->Gekochter Fisch</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER" _locComment="" -->Farbpulver</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLACK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLACK" _locComment="" -->Tintensack</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_RED"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_RED" _locComment="" -->Rosenrot</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GREEN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GREEN" _locComment="" -->Kaktusgrün</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BROWN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BROWN" _locComment="" -->Kakaobohnen</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLUE" _locComment="" -->Lapislazuli</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PURPLE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PURPLE" _locComment="" -->Lila Farbe</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_CYAN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_CYAN" _locComment="" -->Farbe Cyan</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_SILVER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_SILVER" _locComment="" -->Hellgraue Farbe</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GRAY"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GRAY" _locComment="" -->Graue Farbe</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PINK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PINK" _locComment="" -->Rosa Farbe</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIME"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIME" _locComment="" -->Hellgrüne Farbe</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_YELLOW"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_YELLOW" _locComment="" -->Löwenzahngelb</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE" _locComment="" -->Hellblaue Farbe</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_MAGENTA"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_MAGENTA" _locComment="" -->Farbe Magenta</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_ORANGE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_ORANGE" _locComment="" -->Farbe Orange</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_WHITE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_WHITE" _locComment="" -->Knochenmehl</value> + </data> +<data name="strings.IDS_ITEM_BONE"><value><!-- _locID_text="strings.IDS_ITEM_BONE" _locComment="" -->Knochen</value> + </data> +<data name="strings.IDS_ITEM_SUGAR"><value><!-- _locID_text="strings.IDS_ITEM_SUGAR" _locComment="" -->Zucker</value> + </data> +<data name="strings.IDS_ITEM_CAKE"><value><!-- _locID_text="strings.IDS_ITEM_CAKE" _locComment="" -->Kuchen</value> + </data> +<data name="strings.IDS_ITEM_BED"><value><!-- _locID_text="strings.IDS_ITEM_BED" _locComment="" -->Bett</value> + </data> +<data name="strings.IDS_ITEM_DIODE"><value><!-- _locID_text="strings.IDS_ITEM_DIODE" _locComment="" -->Redstone-Repeater</value> + </data> +<data name="strings.IDS_ITEM_COOKIE"><value><!-- _locID_text="strings.IDS_ITEM_COOKIE" _locComment="" -->Keks</value> + </data> +<data name="strings.IDS_ITEM_MAP"><value><!-- _locID_text="strings.IDS_ITEM_MAP" _locComment="" -->Karte</value> + </data> +<data name="strings.IDS_ITEM_RECORD_01"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_01" _locComment="" -->Schallplatte - "13"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_02"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_02" _locComment="" -->Schallplatte - "cat"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_03"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_03" _locComment="" -->Schallplatte - "blocks"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_04"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_04" _locComment="" -->Schallplatte - "chirp"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_05"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_05" _locComment="" -->Schallplatte - "far"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_06"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_06" _locComment="" -->Schallplatte - "mall"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_07"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_07" _locComment="" -->Schallplatte - "mellohi"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_08"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_08" _locComment="" -->Schallplatte - "stal"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_09"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_09" _locComment="" -->Schallplatte - "strad"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_10"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_10" _locComment="" -->Schallplatte - "ward"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_11"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_11" _locComment="" -->Schallplatte - "11"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_12"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_12" _locComment="" -->Schallplatte - "where are we now"</value> + </data> +<data name="strings.IDS_ITEM_SHEARS"><value><!-- _locID_text="strings.IDS_ITEM_SHEARS" _locComment="" -->Schere</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_SEEDS" _locComment="" -->Kürbissamen</value> + </data> +<data name="strings.IDS_ITEM_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SEEDS" _locComment="" -->Melonensamen</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_RAW" _locComment="" -->Rohes Hühnchen</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_COOKED" _locComment="" -->Gebratenes Hühnchen</value> + </data> +<data name="strings.IDS_ITEM_BEEF_RAW"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_RAW" _locComment="" -->Rohes Rindfleisch</value> + </data> +<data name="strings.IDS_ITEM_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_COOKED" _locComment="" -->Steak</value> + </data> +<data name="strings.IDS_ITEM_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_ITEM_ROTTEN_FLESH" _locComment="" -->Verrottetes Fleisch</value> + </data> +<data name="strings.IDS_ITEM_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_ITEM_ENDER_PEARL" _locComment="" -->Enderperle</value> + </data> +<data name="strings.IDS_ITEM_MELON_SLICE"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SLICE" _locComment="" -->Melonenscheibe</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_ROD" _locComment="" -->Lohenrute</value> + </data> +<data name="strings.IDS_ITEM_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_ITEM_GHAST_TEAR" _locComment="" -->Ghastträne</value> + </data> +<data name="strings.IDS_ITEM_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_ITEM_GOLD_NUGGET" _locComment="" -->Goldklumpen</value> + </data> +<data name="strings.IDS_ITEM_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_STALK_SEEDS" _locComment="" -->Netherwarze</value> + </data> +<data name="strings.IDS_ITEM_POTION"><value><!-- _locID_text="strings.IDS_ITEM_POTION" _locComment="" -->{*prefix*} {*splash*}Trank {*postfix*}</value> + </data> +<data name="strings.IDS_ITEM_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_GLASS_BOTTLE" _locComment="" -->Glasflasche</value> + </data> +<data name="strings.IDS_ITEM_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_WATER_BOTTLE" _locComment="" -->Wasserflasche</value> + </data> +<data name="strings.IDS_ITEM_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_SPIDER_EYE" _locComment="" -->Spinnenauge</value> + </data> +<data name="strings.IDS_ITEM_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_FERMENTED_SPIDER_EYE" _locComment="" -->Fermentiertes Spinnenauge</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_POWDER" _locComment="" -->Lohenstaub</value> + </data> +<data name="strings.IDS_ITEM_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_ITEM_MAGMA_CREAM" _locComment="" -->Magmacreme</value> + </data> +<data name="strings.IDS_ITEM_BREWING_STAND"><value><!-- _locID_text="strings.IDS_ITEM_BREWING_STAND" _locComment="" -->Braustand</value> + </data> +<data name="strings.IDS_ITEM_CAULDRON"><value><!-- _locID_text="strings.IDS_ITEM_CAULDRON" _locComment="" -->Kessel</value> + </data> +<data name="strings.IDS_ITEM_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_ITEM_EYE_OF_ENDER" _locComment="" -->Enderauge</value> + </data> +<data name="strings.IDS_ITEM_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_ITEM_SPECKLED_MELON" _locComment="" -->Funkelnde Melone</value> + </data> +<data name="strings.IDS_ITEM_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_EXP_BOTTLE" _locComment="" -->Erfahrungsfläschchen</value> + </data> +<data name="strings.IDS_ITEM_FIREBALL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALL" _locComment="" -->Feuerkugel</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCHARCOAL" _locComment="" -->Feuerkugel (Holzkohle)</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCOAL" _locComment="" -->Feuerkugel (Kohle)</value> +</data> +<data name="strings.IDS_ITEM_ITEMFRAME"><value><!-- _locID_text="strings.IDS_ITEM_ITEMFRAME" _locComment="" -->Gegenstandsrahmen</value> +</data> +<data name="strings.IDS_ITEM_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_ITEM_MONSTER_SPAWNER" _locComment="" -->{*CREATURE*} erzeugen</value> + </data> +<data name="strings.IDS_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_ITEM_NETHERBRICK" _locComment="" -->Netherziegel</value> + </data> +<data name="strings.IDS_ITEM_SKULL"><value><!-- _locID_text="strings.IDS_ITEM_SKULL" _locComment="" -->Schädel</value> + </data> +<data name="strings.IDS_ITEM_SKULL_SKELETON"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_SKELETON" _locComment="" -->Skelettschädel</value> + </data> +<data name="strings.IDS_ITEM_SKULL_WITHER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_WITHER" _locComment="" -->Dörrskelettschädel</value> + </data> +<data name="strings.IDS_ITEM_SKULL_ZOMBIE"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_ZOMBIE" _locComment="" -->Zombiekopf</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CHARACTER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CHARACTER" _locComment="" -->Kopf</value> + </data> +<data name="strings.IDS_ITEM_SKULL_PLAYER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_PLAYER" _locComment="" -->Kopf von %s</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CREEPER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CREEPER" _locComment="" -->Creeper-Kopf</value> + </data> +<data name="strings.IDS_TILE_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONE" _locComment="" -->Stein</value> + </data> +<data name="strings.IDS_TILE_GRASS"><value><!-- _locID_text="strings.IDS_TILE_GRASS" _locComment="" -->Grasblock</value> + </data> +<data name="strings.IDS_TILE_DIRT"><value><!-- _locID_text="strings.IDS_TILE_DIRT" _locComment="" -->Erde</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK" _locComment="" -->Pflasterstein</value> + </data> +<data name="strings.IDS_TILE_OAKWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_OAKWOOD_PLANKS" _locComment="" -->Eichenholzbretter</value> + </data> +<data name="strings.IDS_TILE_SPRUCEWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_SPRUCEWOOD_PLANKS" _locComment="" -->Fichtenholzbretter</value> + </data> +<data name="strings.IDS_TILE_BIRCHWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_BIRCHWOOD_PLANKS" _locComment="" -->Birkenholzbretter</value> + </data> +<data name="strings.IDS_TILE_JUNGLE_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_JUNGLE_PLANKS" _locComment="" -->Dschungelholzbretter</value> + </data> +<data name="strings.IDS_TILE_SAPLING"><value><!-- _locID_text="strings.IDS_TILE_SAPLING" _locComment="" -->Setzling</value> + </data> +<data name="strings.IDS_TILE_SAPLING_OAK"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_OAK" _locComment="" -->Eichensetzling</value> + </data> +<data name="strings.IDS_TILE_SAPLING_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_SPRUCE" _locComment="" -->Fichtensetzling</value> + </data> +<data name="strings.IDS_TILE_SAPLING_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_BIRCH" _locComment="" -->Birkensetzling</value> + </data> +<data name="strings.IDS_TILE_SAPLING_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_JUNGLE" _locComment="" -->Dschungelbaumsetzling</value> + </data> +<data name="strings.IDS_TILE_BEDROCK"><value><!-- _locID_text="strings.IDS_TILE_BEDROCK" _locComment="" -->Bedrock</value> + </data> +<data name="strings.IDS_TILE_WATER"><value><!-- _locID_text="strings.IDS_TILE_WATER" _locComment="" -->Wasser</value> + </data> +<data name="strings.IDS_TILE_LAVA"><value><!-- _locID_text="strings.IDS_TILE_LAVA" _locComment="" -->Lava</value> + </data> +<data name="strings.IDS_TILE_SAND"><value><!-- _locID_text="strings.IDS_TILE_SAND" _locComment="" -->Sand</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE" _locComment="" -->Sandstein</value> + </data> +<data name="strings.IDS_TILE_GRAVEL"><value><!-- _locID_text="strings.IDS_TILE_GRAVEL" _locComment="" -->Kies</value> + </data> +<data name="strings.IDS_TILE_ORE_GOLD"><value><!-- _locID_text="strings.IDS_TILE_ORE_GOLD" _locComment="" -->Golderz</value> + </data> +<data name="strings.IDS_TILE_ORE_IRON"><value><!-- _locID_text="strings.IDS_TILE_ORE_IRON" _locComment="" -->Eisenerz</value> + </data> +<data name="strings.IDS_TILE_ORE_COAL"><value><!-- _locID_text="strings.IDS_TILE_ORE_COAL" _locComment="" -->Kohlenerz</value> + </data> +<data name="strings.IDS_TILE_LOG"><value><!-- _locID_text="strings.IDS_TILE_LOG" _locComment="" -->Baumstamm</value> + </data> +<data name="strings.IDS_TILE_LOG_OAK"><value><!-- _locID_text="strings.IDS_TILE_LOG_OAK" _locComment="" -->Eichenholz</value> + </data> +<data name="strings.IDS_TILE_LOG_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LOG_SPRUCE" _locComment="" -->Fichtenholz</value> + </data> +<data name="strings.IDS_TILE_LOG_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LOG_BIRCH" _locComment="" -->Birkenholz</value> + </data> +<data name="strings.IDS_TILE_LOG_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LOG_JUNGLE" _locComment="" -->Dschungelholz</value> + </data> +<data name="strings.IDS_TILE_OAK"><value><!-- _locID_text="strings.IDS_TILE_OAK" _locComment="" -->Eiche</value> + </data> +<data name="strings.IDS_TILE_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SPRUCE" _locComment="" -->Fichte</value> + </data> +<data name="strings.IDS_TILE_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_BIRCH" _locComment="" -->Birke</value> + </data> +<data name="strings.IDS_TILE_LEAVES"><value><!-- _locID_text="strings.IDS_TILE_LEAVES" _locComment="" -->Blätter</value> + </data> +<data name="strings.IDS_TILE_LEAVES_OAK"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_OAK" _locComment="" -->Eichenblätter</value> + </data> +<data name="strings.IDS_TILE_LEAVES_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_SPRUCE" _locComment="" -->Fichtenblätter</value> + </data> +<data name="strings.IDS_TILE_LEAVES_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_BIRCH" _locComment="" -->Birkenblätter</value> + </data> +<data name="strings.IDS_TILE_LEAVES_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_JUNGLE" _locComment="" -->Dschungelblätter</value> + </data> +<data name="strings.IDS_TILE_SPONGE"><value><!-- _locID_text="strings.IDS_TILE_SPONGE" _locComment="" -->Schwamm</value> + </data> +<data name="strings.IDS_TILE_GLASS"><value><!-- _locID_text="strings.IDS_TILE_GLASS" _locComment="" -->Glas</value> + </data> +<data name="strings.IDS_TILE_CLOTH"><value><!-- _locID_text="strings.IDS_TILE_CLOTH" _locComment="" -->Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLACK" _locComment="" -->Schwarze Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_RED"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_RED" _locComment="" -->Rote Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GREEN" _locComment="" -->Grüne Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BROWN" _locComment="" -->Braune Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLUE" _locComment="" -->Blaue Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PURPLE" _locComment="" -->Lila Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_CYAN" _locComment="" -->Cyanfarbene Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_SILVER" _locComment="" -->Hellgraue Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GRAY" _locComment="" -->Graue Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PINK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PINK" _locComment="" -->Rosa Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIME"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIME" _locComment="" -->Hellgrüne Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_YELLOW" _locComment="" -->Gelbe Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIGHT_BLUE" _locComment="" -->Hellblaue Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_MAGENTA" _locComment="" -->Magentafarbene Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_ORANGE" _locComment="" -->Orangefarbene Wolle</value> + </data> +<data name="strings.IDS_TILE_CLOTH_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_WHITE" _locComment="" -->Weiße Wolle</value> + </data> +<data name="strings.IDS_TILE_FLOWER"><value><!-- _locID_text="strings.IDS_TILE_FLOWER" _locComment="" -->Blume</value> + </data> +<data name="strings.IDS_TILE_ROSE"><value><!-- _locID_text="strings.IDS_TILE_ROSE" _locComment="" -->Rose</value> + </data> +<data name="strings.IDS_TILE_MUSHROOM"><value><!-- _locID_text="strings.IDS_TILE_MUSHROOM" _locComment="" -->Pilz</value> + </data> +<data name="strings.IDS_TILE_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_GOLD" _locComment="" -->Goldblock</value> + </data> +<data name="strings.IDS_DESC_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_GOLD" _locComment="" -->Eine kompakte Lagermöglichkeit für Gold.</value> + </data> +<data name="strings.IDS_DESC_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_IRON" _locComment="" -->Eine kompakte Lagermöglichkeit für Eisen.</value> + </data> +<data name="strings.IDS_TILE_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_IRON" _locComment="" -->Eisenblock</value> + </data> +<data name="strings.IDS_TILE_STONESLAB"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB" _locComment="" -->Steinstufe</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_STONE" _locComment="" -->Steinstufe</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SAND"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SAND" _locComment="" -->Sandsteinstufe</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_WOOD" _locComment="" -->Eichenholzstufe</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_COBBLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_COBBLE" _locComment="" -->Pflastersteinstufe</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BRICK" _locComment="" -->Ziegelstufe</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SMOOTHBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SMOOTHBRICK" _locComment="" -->Steinziegelstufe</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_OAK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_OAK" _locComment="" -->Eichenholzstufe</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SPRUCE" _locComment="" -->Fichtenholzstufe</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BIRCH" _locComment="" -->Birkenholzstufe</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_JUNGLE" _locComment="" -->Dschungelholzstufe</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_NETHERBRICK" _locComment="" -->Netherziegelstufe</value> + </data> +<data name="strings.IDS_TILE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_BRICK" _locComment="" -->Ziegel</value> + </data> +<data name="strings.IDS_TILE_TNT"><value><!-- _locID_text="strings.IDS_TILE_TNT" _locComment="" -->TNT</value> + </data> +<data name="strings.IDS_TILE_BOOKSHELF"><value><!-- _locID_text="strings.IDS_TILE_BOOKSHELF" _locComment="" -->Bücherregal</value> + </data> +<data name="strings.IDS_TILE_STONE_MOSS"><value><!-- _locID_text="strings.IDS_TILE_STONE_MOSS" _locComment="" -->Bemooster Pflasterstein</value> + </data> +<data name="strings.IDS_TILE_OBSIDIAN"><value><!-- _locID_text="strings.IDS_TILE_OBSIDIAN" _locComment="" -->Obsidian</value> + </data> +<data name="strings.IDS_TILE_TORCH"><value><!-- _locID_text="strings.IDS_TILE_TORCH" _locComment="" -->Fackel</value> + </data> +<data name="strings.IDS_TILE_TORCHCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCOAL" _locComment="" -->Fackel (Kohle)</value> + </data> +<data name="strings.IDS_TILE_TORCHCHARCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCHARCOAL" _locComment="" -->Fackel (Holzkohle)</value> + </data> +<data name="strings.IDS_TILE_FIRE"><value><!-- _locID_text="strings.IDS_TILE_FIRE" _locComment="" -->Feuer</value> + </data> +<data name="strings.IDS_TILE_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_TILE_MOB_SPAWNER" _locComment="" -->Monster-Spawner</value> + </data> +<data name="strings.IDS_TILE_STAIRS_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_WOOD" _locComment="" -->Eichenholztreppe</value> + </data> +<data name="strings.IDS_TILE_CHEST"><value><!-- _locID_text="strings.IDS_TILE_CHEST" _locComment="" -->Truhe</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_DUST" _locComment="" -->Redstone-Staub</value> + </data> +<data name="strings.IDS_TILE_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_ORE_DIAMOND" _locComment="" -->Diamanterz</value> + </data> +<data name="strings.IDS_TILE_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_DIAMOND" _locComment="" -->Diamantblock</value> + </data> +<data name="strings.IDS_DESC_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_DIAMOND" _locComment="" -->Eine kompakte Lagermöglichkeit für Diamanten.</value> + </data> +<data name="strings.IDS_TILE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TILE_WORKBENCH" _locComment="" -->Werkbank</value> + </data> +<data name="strings.IDS_TILE_CROPS"><value><!-- _locID_text="strings.IDS_TILE_CROPS" _locComment="" -->Getreide</value> + </data> +<data name="strings.IDS_TILE_FARMLAND"><value><!-- _locID_text="strings.IDS_TILE_FARMLAND" _locComment="" -->Ackerland</value> + </data> +<data name="strings.IDS_TILE_FURNACE"><value><!-- _locID_text="strings.IDS_TILE_FURNACE" _locComment="" -->Ofen</value> + </data> +<data name="strings.IDS_TILE_SIGN"><value><!-- _locID_text="strings.IDS_TILE_SIGN" _locComment="" -->Schild</value> + </data> +<data name="strings.IDS_TILE_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_TILE_DOOR_WOOD" _locComment="" -->Holztür</value> + </data> +<data name="strings.IDS_TILE_LADDER"><value><!-- _locID_text="strings.IDS_TILE_LADDER" _locComment="" -->Leiter</value> + </data> +<data name="strings.IDS_TILE_RAIL"><value><!-- _locID_text="strings.IDS_TILE_RAIL" _locComment="" -->Schiene</value> + </data> +<data name="strings.IDS_TILE_GOLDEN_RAIL"><value><!-- _locID_text="strings.IDS_TILE_GOLDEN_RAIL" _locComment="" -->Booster-Schiene</value> + </data> +<data name="strings.IDS_TILE_DETECTOR_RAIL"><value><!-- _locID_text="strings.IDS_TILE_DETECTOR_RAIL" _locComment="" -->Detektor-Schiene</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE" _locComment="" -->Steintreppe</value> + </data> +<data name="strings.IDS_TILE_LEVER"><value><!-- _locID_text="strings.IDS_TILE_LEVER" _locComment="" -->Hebel</value> + </data> +<data name="strings.IDS_TILE_PRESSURE_PLATE"><value><!-- _locID_text="strings.IDS_TILE_PRESSURE_PLATE" _locComment="" -->Druckplatte</value> + </data> +<data name="strings.IDS_TILE_DOOR_IRON"><value><!-- _locID_text="strings.IDS_TILE_DOOR_IRON" _locComment="" -->Eisentür</value> + </data> +<data name="strings.IDS_TILE_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_TILE_ORE_REDSTONE" _locComment="" -->Redstone-Erz</value> + </data> +<data name="strings.IDS_TILE_NOT_GATE"><value><!-- _locID_text="strings.IDS_TILE_NOT_GATE" _locComment="" -->Redstone-Fackel</value> + </data> +<data name="strings.IDS_TILE_BUTTON"><value><!-- _locID_text="strings.IDS_TILE_BUTTON" _locComment="" -->Schalter</value> + </data> +<data name="strings.IDS_TILE_SNOW"><value><!-- _locID_text="strings.IDS_TILE_SNOW" _locComment="" -->Schnee</value> + </data> +<data name="strings.IDS_TILE_ICE"><value><!-- _locID_text="strings.IDS_TILE_ICE" _locComment="" -->Eis</value> + </data> +<data name="strings.IDS_TILE_CACTUS"><value><!-- _locID_text="strings.IDS_TILE_CACTUS" _locComment="" -->Kaktus</value> + </data> +<data name="strings.IDS_TILE_CLAY"><value><!-- _locID_text="strings.IDS_TILE_CLAY" _locComment="" -->Lehm</value> + </data> +<data name="strings.IDS_TILE_REEDS"><value><!-- _locID_text="strings.IDS_TILE_REEDS" _locComment="" -->Zuckerrohr</value> + </data> +<data name="strings.IDS_TILE_JUKEBOX"><value><!-- _locID_text="strings.IDS_TILE_JUKEBOX" _locComment="" -->Jukebox</value> + </data> +<data name="strings.IDS_TILE_FENCE"><value><!-- _locID_text="strings.IDS_TILE_FENCE" _locComment="" -->Zaun</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN" _locComment="" -->Kürbis</value> + </data> +<data name="strings.IDS_TILE_LIT_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_LIT_PUMPKIN" _locComment="" -->Kürbislaterne</value> + </data> +<data name="strings.IDS_TILE_HELL_ROCK"><value><!-- _locID_text="strings.IDS_TILE_HELL_ROCK" _locComment="" -->Netherrack</value> + </data> +<data name="strings.IDS_TILE_HELL_SAND"><value><!-- _locID_text="strings.IDS_TILE_HELL_SAND" _locComment="" -->Soul Sand</value> + </data> +<data name="strings.IDS_TILE_LIGHT_GEM"><value><!-- _locID_text="strings.IDS_TILE_LIGHT_GEM" _locComment="" -->Glowstone</value> + </data> +<data name="strings.IDS_TILE_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_PORTAL" _locComment="" -->Portal</value> + </data> +<data name="strings.IDS_TILE_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_ORE_LAPIS" _locComment="" -->Lapislazulierz</value> + </data> +<data name="strings.IDS_TILE_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_LAPIS" _locComment="" -->Lapislazuliblock</value> + </data> +<data name="strings.IDS_DESC_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_LAPIS" _locComment="" -->Eine kompakte Lagermöglichkeit für Lapislazuli.</value> + </data> +<data name="strings.IDS_TILE_DISPENSER"><value><!-- _locID_text="strings.IDS_TILE_DISPENSER" _locComment="" -->Dispenser</value> + </data> +<data name="strings.IDS_TILE_MUSIC_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_MUSIC_BLOCK" _locComment="" -->Notenblock</value> + </data> +<data name="strings.IDS_TILE_CAKE"><value><!-- _locID_text="strings.IDS_TILE_CAKE" _locComment="" -->Kuchen</value> + </data> +<data name="strings.IDS_TILE_BED"><value><!-- _locID_text="strings.IDS_TILE_BED" _locComment="" -->Bett</value> + </data> +<data name="strings.IDS_TILE_WEB"><value><!-- _locID_text="strings.IDS_TILE_WEB" _locComment="" -->Netz</value> + </data> +<data name="strings.IDS_TILE_TALL_GRASS"><value><!-- _locID_text="strings.IDS_TILE_TALL_GRASS" _locComment="" -->Hohes Gras</value> + </data> +<data name="strings.IDS_TILE_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_TILE_DEAD_BUSH" _locComment="" -->Toter Strauch</value> + </data> +<data name="strings.IDS_TILE_DIODE"><value><!-- _locID_text="strings.IDS_TILE_DIODE" _locComment="" -->Diode</value> + </data> +<data name="strings.IDS_TILE_LOCKED_CHEST"><value><!-- _locID_text="strings.IDS_TILE_LOCKED_CHEST" _locComment="" -->Verschlossene Truhe</value> + </data> +<data name="strings.IDS_TILE_TRAPDOOR"><value><!-- _locID_text="strings.IDS_TILE_TRAPDOOR" _locComment="" -->Falltür</value> + </data> +<data name="strings.IDS_ANY_WOOL"><value><!-- _locID_text="strings.IDS_ANY_WOOL" _locComment="" -->Wolle (beliebige Farbe)</value> + </data> +<data name="strings.IDS_TILE_PISTON_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_BASE" _locComment="" -->Kolben</value> + </data> +<data name="strings.IDS_TILE_PISTON_STICK_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_STICK_BASE" _locComment="" -->Haftender Kolben</value> + </data> +<data name="strings.IDS_TILE_MONSTER_STONE_EGG"><value><!-- _locID_text="strings.IDS_TILE_MONSTER_STONE_EGG" _locComment="" -->Silberfischblock</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH" _locComment="" -->Steinziegel</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY" _locComment="" -->Bemooste Steinziegel</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED" _locComment="" -->Rissige Steinziegel</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED" _locComment="" -->Gemeißelter Steinziegel</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_1"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_1" _locComment="" -->Pilz</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_2"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_2" _locComment="" -->Pilz</value> + </data> +<data name="strings.IDS_TILE_IRON_FENCE"><value><!-- _locID_text="strings.IDS_TILE_IRON_FENCE" _locComment="" -->Eisengitter</value> + </data> +<data name="strings.IDS_TILE_THIN_GLASS"><value><!-- _locID_text="strings.IDS_TILE_THIN_GLASS" _locComment="" -->Glasscheibe</value> + </data> +<data name="strings.IDS_TILE_MELON"><value><!-- _locID_text="strings.IDS_TILE_MELON" _locComment="" -->Melone</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN_STEM"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN_STEM" _locComment="" -->Kürbispflanze</value> + </data> +<data name="strings.IDS_TILE_MELON_STEM"><value><!-- _locID_text="strings.IDS_TILE_MELON_STEM" _locComment="" -->Melonenpflanze</value> + </data> +<data name="strings.IDS_TILE_VINE"><value><!-- _locID_text="strings.IDS_TILE_VINE" _locComment="" -->Ranken</value> + </data> +<data name="strings.IDS_TILE_FENCE_GATE"><value><!-- _locID_text="strings.IDS_TILE_FENCE_GATE" _locComment="" -->Zauntor</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BRICKS"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BRICKS" _locComment="" -->Ziegeltreppe</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH" _locComment="" -->Steinziegeltreppe</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH" _locComment="" -->Silberfischstein</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE" _locComment="" -->Silberfisch-Pflasterstein</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK" _locComment="" -->Silberfisch-Steinziegel</value> + </data> +<data name="strings.IDS_TILE_MYCEL"><value><!-- _locID_text="strings.IDS_TILE_MYCEL" _locComment="" -->Myzel</value> + </data> +<data name="strings.IDS_TILE_WATERLILY"><value><!-- _locID_text="strings.IDS_TILE_WATERLILY" _locComment="" -->Seerosenblatt</value> + </data> +<data name="strings.IDS_TILE_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_NETHERBRICK" _locComment="" -->Netherziegel</value> + </data> +<data name="strings.IDS_TILE_NETHERFENCE"><value><!-- _locID_text="strings.IDS_TILE_NETHERFENCE" _locComment="" -->Netherzaun</value> + </data> +<data name="strings.IDS_TILE_STAIRS_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_NETHERBRICK" _locComment="" -->Netherziegeltreppe</value> + </data> +<data name="strings.IDS_TILE_NETHERSTALK"><value><!-- _locID_text="strings.IDS_TILE_NETHERSTALK" _locComment="" -->Netherwarze</value> + </data> +<data name="strings.IDS_TILE_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_TILE_ENCHANTMENTTABLE" _locComment="" -->Zaubertisch</value> + </data> +<data name="strings.IDS_TILE_BREWINGSTAND"><value><!-- _locID_text="strings.IDS_TILE_BREWINGSTAND" _locComment="" -->Braustand</value> + </data> +<data name="strings.IDS_TILE_CAULDRON"><value><!-- _locID_text="strings.IDS_TILE_CAULDRON" _locComment="" -->Kessel</value> + </data> +<data name="strings.IDS_TILE_END_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_END_PORTAL" _locComment="" -->Endportal</value> + </data> +<data name="strings.IDS_TILE_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_TILE_ENDPORTALFRAME" _locComment="" -->Endportalrahmen</value> + </data> +<data name="strings.IDS_TILE_WHITESTONE"><value><!-- _locID_text="strings.IDS_TILE_WHITESTONE" _locComment="" -->Endstein</value> + </data> +<data name="strings.IDS_TILE_DRAGONEGG"><value><!-- _locID_text="strings.IDS_TILE_DRAGONEGG" _locComment="" -->Drachenei</value> + </data> +<data name="strings.IDS_TILE_SHRUB"><value><!-- _locID_text="strings.IDS_TILE_SHRUB" _locComment="" -->Strauch</value> + </data> +<data name="strings.IDS_TILE_FERN"><value><!-- _locID_text="strings.IDS_TILE_FERN" _locComment="" -->Hohes Gras</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SANDSTONE" _locComment="" -->Sandsteintreppe</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SPRUCEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SPRUCEWOOD" _locComment="" -->Fichtenholztreppe</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BIRCHWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BIRCHWOOD" _locComment="" -->Birkenholztreppe</value> + </data> +<data name="strings.IDS_TILE_STAIRS_JUNGLEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_JUNGLEWOOD" _locComment="" -->Dschungelholztreppe</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_LIGHT" _locComment="" -->Redstone-Lampe</value> + </data> +<data name="strings.IDS_TILE_COCOA"><value><!-- _locID_text="strings.IDS_TILE_COCOA" _locComment="" -->Kakao</value> + </data> +<data name="strings.IDS_TILE_SKULL"><value><!-- _locID_text="strings.IDS_TILE_SKULL" _locComment="" -->Schädel</value> + </data> +<data name="strings.IDS_CURRENT_LAYOUT"><value><!-- _locID_text="strings.IDS_CURRENT_LAYOUT" _locComment="" -->Derzeitige Steuerung</value> + </data> +<data name="strings.IDS_CONTROLS_LAYOUT"><value><!-- _locID_text="strings.IDS_CONTROLS_LAYOUT" _locComment="" -->Layout</value> + </data> +<data name="strings.IDS_CONTROLS_MOVE"><value><!-- _locID_text="strings.IDS_CONTROLS_MOVE" _locComment="" -->Bewegen/Sprinten</value> + </data> +<data name="strings.IDS_CONTROLS_LOOK"><value><!-- _locID_text="strings.IDS_CONTROLS_LOOK" _locComment="" -->Schauen</value> + </data> +<data name="strings.IDS_CONTROLS_PAUSE"><value><!-- _locID_text="strings.IDS_CONTROLS_PAUSE" _locComment="" -->Pause</value> + </data> +<data name="strings.IDS_CONTROLS_JUMP"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMP" _locComment="" -->Springen</value> + </data> +<data name="strings.IDS_CONTROLS_JUMPFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMPFLY" _locComment="" -->Springen/Hochfliegen</value> + </data> +<data name="strings.IDS_CONTROLS_INVENTORY"><value><!-- _locID_text="strings.IDS_CONTROLS_INVENTORY" _locComment="" -->Inventar</value> + </data> +<data name="strings.IDS_CONTROLS_HELDITEM"><value><!-- _locID_text="strings.IDS_CONTROLS_HELDITEM" _locComment="" -->Gegenstand wechseln</value> + </data> +<data name="strings.IDS_CONTROLS_ACTION"><value><!-- _locID_text="strings.IDS_CONTROLS_ACTION" _locComment="" -->Aktion</value> + </data> +<data name="strings.IDS_CONTROLS_USE"><value><!-- _locID_text="strings.IDS_CONTROLS_USE" _locComment="" -->Verwenden</value> + </data> +<data name="strings.IDS_CONTROLS_CRAFTING"><value><!-- _locID_text="strings.IDS_CONTROLS_CRAFTING" _locComment="" -->Crafting</value> + </data> +<data name="strings.IDS_CONTROLS_DROP"><value><!-- _locID_text="strings.IDS_CONTROLS_DROP" _locComment="" -->Ablegen</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAK"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAK" _locComment="" -->Schleichen</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAKFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAKFLY" _locComment="" -->Schleichen/Runterfliegen</value> + </data> +<data name="strings.IDS_CONTROLS_THIRDPERSON"><value><!-- _locID_text="strings.IDS_CONTROLS_THIRDPERSON" _locComment="" -->Kameramodus ändern</value> + </data> +<data name="strings.IDS_CONTROLS_PLAYERS"><value><!-- _locID_text="strings.IDS_CONTROLS_PLAYERS" _locComment="" -->Spieler/Einladen</value> + </data> +<data name="strings.IDS_CONTROLS_DPAD"><value><!-- _locID_text="strings.IDS_CONTROLS_DPAD" _locComment="" -->Bewegen (Beim Fliegen)</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME0"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME0" _locComment="" -->Layout 1</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME1"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME1" _locComment="" -->Layout 2</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME2"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME2" _locComment="" -->Layout 3</value> + </data> +<data name="strings.IDS_CONTROLLER_A"><value><!-- _locID_text="strings.IDS_CONTROLLER_A" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_B"><value><!-- _locID_text="strings.IDS_CONTROLLER_B" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_X"><value><!-- _locID_text="strings.IDS_CONTROLLER_X" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_Y"><value><!-- _locID_text="strings.IDS_CONTROLLER_Y" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_BACK"><value><!-- _locID_text="strings.IDS_CONTROLLER_BACK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_START"><value><!-- _locID_text="strings.IDS_CONTROLLER_START" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_R"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_R" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_L"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_L" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_U"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_U" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_D"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_D" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_ICON_SHANK_01"><value><!-- _locID_text="strings.IDS_ICON_SHANK_01" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_ICON_SHANK_03"><value><!-- _locID_text="strings.IDS_ICON_SHANK_03" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE" _locComment="" -->{*B*}Drück zum Fortfahren{*CONTROLLER_VK_A*}.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL" _locComment="" -->{*B*}Drück{*CONTROLLER_VK_A*}, um das Tutorial zu starten.{*B*} + Drück{*CONTROLLER_VK_B*}, wenn du denkst, dass du so weit bist, dass du allein spielen kannst.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OVERVIEW" _locComment="" -->Minecraft ist ein Spiel, bei dem du Blöcke platzierst, um alles zu bauen, was du dir vorstellen kannst. +Nachts treiben sich Monster herum, du solltest dir einen Unterstand bauen, bevor sie herauskommen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_LOOK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_LOOK" _locComment="" -->Mit{*CONTROLLER_ACTION_LOOK*}kannst du nach oben, unten und in die anderen Richtungen schauen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MOVE" _locComment="" -->Mit{*CONTROLLER_ACTION_MOVE*}kannst du dich umherbewegen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SPRINT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SPRINT" _locComment="" -->Um zu sprinten, drücke {*CONTROLLER_ACTION_MOVE*} zweimal schnell nacheinander nach vorn. Solange du {*CONTROLLER_ACTION_MOVE*} nach vorn gedrückt hältst, sprintest du, bis dir die Sprintzeit oder die Nahrung ausgeht.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_JUMP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_JUMP" _locComment="" -->Drück{*CONTROLLER_ACTION_JUMP*}, um zu springen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE" _locComment="" -->Halte{*CONTROLLER_ACTION_ACTION*}gedrückt, um mit deiner Hand oder dem Werkzeug in deiner Hand zu graben oder zu hacken. Um manche Blöcke abbauen zu können, wirst du dir ein Werkzeug herstellen müssen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CHOP_WOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CHOP_WOOD" _locComment="" -->Halte{*CONTROLLER_ACTION_ACTION*}gedrückt, um 4 Blöcke von Baumstämmen abzuhacken.{*B*}Wenn ein Block abbricht, kannst du ihn aufnehmen, indem du dich dicht neben das auftauchende, schwebende Objekt stellst, wodurch es in deinem Inventar erscheint.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFTING" _locComment="" -->Drück{*CONTROLLER_ACTION_CRAFTING*}, um die Crafting-Oberfläche zu öffnen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INVENTORY" _locComment="" -->Wenn du zunehmend mehr Gegenstände einsammelst und herstellst, wird sich dein Inventar langsam füllen.{*B*} + Drück{*CONTROLLER_ACTION_INVENTORY*}, um das Inventar zu öffnen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE" _locComment="" -->Durch Umherlaufen, Graben und Angreifen leerst du deine Hungerleiste {*ICON_SHANK_01*}. Durch Sprinten und Sprint-Springen verbrauchst du viel mehr Nahrung als durch normales Laufen und Springen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL" _locComment="" -->Wenn du Gesundheit verlierst, aber eine Hungerleiste mit 9 oder mehr{*ICON_SHANK_01*} darin hast, regeneriert sich deine Gesundheit automatisch. Wenn du Nahrung isst, regeneriert sich deine Hungerleiste.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED" _locComment="" -->Halte{*CONTROLLER_ACTION_USE*} gedrückt, wenn du Nahrung in der Hand hast, um sie zu essen und deine Hungerleiste aufzufüllen. Du kannst nichts essen, wenn deine Hungerleiste voll ist.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK" _locComment="" -->Deine Hungerleiste ist fast leer, und du hast etwas Gesundheit verloren. Iss das Steak aus deinem Inventar, um deine Hungerleiste aufzufüllen und deine Gesundheit zu regenerieren.{*ICON*}364{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS" _locComment="" -->Die eingesammelten Baumstämme können zu Holz verarbeitet werden. Öffne dazu die Crafting-Oberfläche.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE" _locComment="" -->Viele Crafting-Vorgänge bestehen aus mehreren Schritten. Jetzt, da du etwas Holz hast, kannst du weitere Gegenstände herstellen. Erstell eine Werkbank.{*CraftingTableIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_STICKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_STICKS" _locComment="" -->Um Blöcke schneller einsammeln zu können, kannst du dir besser geeignete Werkzeuge herstellen. Manche Werkzeuge haben einen Griff, der aus Stöcken hergestellt wird. Stell jetzt ein paar Stöcke her.{*SticksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SCROLL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SCROLL" _locComment="" -->Wechsle mit{*CONTROLLER_ACTION_LEFT_SCROLL*} oder{*CONTROLLER_ACTION_RIGHT_SCROLL*} den Gegenstand in deiner Hand.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE" _locComment="" -->Drück{*CONTROLLER_ACTION_USE*}, um Gegenstände zu verwenden, mit Objekten zu interagieren und geeignete Gegenstände zu platzieren. Platzierte Gegenstände kannst du wieder aufnehmen, indem du sie mit dem geeigneten Werkzeug abbaust.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH" _locComment="" -->Wenn du die Werkbank ausgewählt hast, zeig mit dem Fadenkreuz dahin, wo du sie aufstellen möchtest, und platzier sie, indem du{*CONTROLLER_ACTION_USE*} drückst.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH" _locComment="" -->Zeig mit dem Fadenkreuz auf die Werkbank und drück{*CONTROLLER_ACTION_USE*}, um sie zu öffnen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL" _locComment="" -->Eine Schaufel hilft dir, weiche Blöcke wie Erde und Schnee schneller abzubauen. Wenn du weitere Materialien gesammelt hast, kannst du Werkzeuge herstellen, mit denen du schneller arbeiten kannst und die länger halten. Stell eine Holzschaufel her.{*WoodenShovelIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET" _locComment="" -->Mit einer Axt kannst du schneller Stämme und hölzerne Gegenstände bearbeiten. Wenn du weitere Materialien gesammelt hast, kannst du Werkzeuge herstellen, mit denen du schneller arbeiten kannst und die länger halten. Stell eine Holzaxt her.{*WoodenHatchetIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE" _locComment="" -->Eine Spitzhacke hilft dir, harte Blöcke wie Stein und Erz schneller abzubauen. Wenn du weitere Materialien gesammelt hast, kannst du Werkzeuge herstellen, mit denen du schneller arbeiten sowie härtere Materialien abbauen kannst und die länger halten. Stell eine Holzspitzhacke her.{*WoodenPickaxeIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER" _locComment="" -->Container öffnen</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER" _locComment="" --> + Die Nacht kann schnell hereinbrechen, und dann wird es gefährlich, sich unvorbereitet im Freien aufzuhalten. Du kannst Rüstungen und Waffen herstellen, es ist aber eine gute Idee, einen sicheren Unterstand zu haben. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER" _locComment="" --> + In der Nähe gibt es einen verlassenen Unterstand von Minenarbeitern, den du fertigstellen kannst, um nachts in Sicherheit zu sein. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES" _locComment="" --> + Du wirst die nötigen Materialien sammeln müssen, um den Unterstand fertig zu bauen. Wände und Dach können aus beliebigem Material bestehen, aber du wirst eine Tür, ein paar Fenster und Beleuchtung brauchen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE_STONE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE_STONE" _locComment="" -->Bau mithilfe deiner Spitzhacke ein paar Steinblöcke ab. Steinblöcke erzeugen beim Abbauen Pflastersteine. Wenn du 8 Blöcke Pflasterstein sammelst, kannst du einen Ofen bauen. Möglicherweise musst du dich durch Erde graben, um auf Stein zu stoßen. Verwende dazu deine Schaufel.{*StoneIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE" _locComment="" -->Du hast genügend Pflastersteine gesammelt, um einen Ofen zu bauen. Verwende deine Werkbank, um einen herzustellen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE" _locComment="" -->Drück{*CONTROLLER_ACTION_USE*}, um den Ofen in der Welt zu platzieren, und öffne ihn dann.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL" _locComment="" -->Verwende den Ofen, um etwas Holzkohle herzustellen. Wie wäre es, wenn du noch weitere Materialien für deinen Unterstand sammelst, während du wartest?</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_GLASS" _locComment="" -->Verwende den Ofen, um etwas Glas herzustellen. Wie wäre es, wenn du noch weitere Materialien für deinen Unterstand sammelst, während du wartest?</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR" _locComment="" -->Eine gute Unterkunft sollte eine Tür haben, damit du leicht hinaus- und hineingehen kannst, ohne immer die Wände abbauen und wieder ersetzen zu müssen. Stell jetzt eine Holztür her.{*WoodenDoorIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_DOOR" _locComment="" -->Drück{*CONTROLLER_ACTION_USE*}, um die Tür zu platzieren. Du kannst {*CONTROLLER_ACTION_USE*}verwenden, um eine Holztür zu öffnen oder zu schließen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_TORCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_TORCH" _locComment="" -->Nachts kann es sehr dunkel werden, du wirst daher deine Unterkunft beleuchten wollen, damit du etwas sehen kannst. Stell auf der Crafting-Oberfläche eine Fackel aus Stöcken und Holzkohle her.{*TorchIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE" _locComment="" --> + Du hast den ersten Teil des Tutorials abgeschlossen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE" _locComment="" --> + {*B*} + Drück{*CONTROLLER_VK_A*}, um das Tutorial fortzusetzen.{*B*} + Drück{*CONTROLLER_VK_B*}, wenn du denkst, dass du so weit bist, dass du allein spielen kannst. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW" _locComment="" --> + Dies ist dein Inventar. Hier werden die Gegenstände angezeigt, die du in deiner Hand verwenden kannst, sowie alle anderen Gegenstände, die du bei dir trägst. Außerdem wird hier deine Rüstung angezeigt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW" _locComment="" -->{*B*} + Drück zum Fortfahren{*CONTROLLER_VK_A*}.{*B*} + Drück{*CONTROLLER_VK_B*}, wenn du bereits weißt, wie das Inventar verwendet wird. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_PICK_UP" _locComment="" --> + Beweg den Cursor mit{*CONTROLLER_MENU_NAVIGATE*}. Drück{*CONTROLLER_VK_A*}, um einen Gegenstand unter dem Cursor aufzunehmen. + Falls es dort mehr als einen Gegenstand gibt, werden alle aufgenommen. Du kannst auch {*CONTROLLER_VK_X*}drücken, um nur die Hälfte von ihnen aufzunehmen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_MOVE" _locComment="" --> + Beweg diesen Gegenstand mit dem Cursor an einen anderen Platz im Inventar, und platzier ihn dort, indem du{*CONTROLLER_VK_A*} drückst. + Wenn sich mehrere Gegenstände unter dem Cursor befinden, drück{*CONTROLLER_VK_A*}, um alle abzulegen, oder{*CONTROLLER_VK_X*}, um nur einen abzulegen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_DROP" _locComment="" --> + Wenn du den Cursor mit einem Gegenstand über den Rand der Oberfläche hinaus bewegst, kannst du den Gegenstand ablegen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_INFO" _locComment="" --> + Wenn du mehr Informationen über einen Gegenstand brauchst, beweg den Cursor über den Gegenstand und drück{*CONTROLLER_VK_RT*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_EXIT" _locComment="" --> + Drück jetzt{*CONTROLLER_VK_B*}, um das Inventar zu verlassen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW" _locComment="" --> + Dies ist das Inventar des Kreativmodus. Hier werden die Gegenstände angezeigt, die du in der Hand verwenden kannst, sowie alle anderen Gegenstände, die dir zur Verfügung stehen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW" _locComment="" -->{*B*} + Drück zum Fortfahren{*CONTROLLER_VK_A*}. {*B*} + Drück{*CONTROLLER_VK_B*}, wenn du schon weißt, wie man das Kreativmodus-Inventar verwendet. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP" _locComment="" --> + Beweg den Cursor mithilfe von{*CONTROLLER_MENU_NAVIGATE*}. + Wähle in der Gegenstandsliste mit{*CONTROLLER_VK_A*} den Gegenstand unter dem Cursor oder mit{*CONTROLLER_VK_Y*} eine ganze Gruppe dieses Gegenstands aus. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE" _locComment="" --> + Der Cursor bewegt sich automatisch über ein Feld in der Verwendungsreihe. Du kannst den Gegenstand mit {*CONTROLLER_VK_A*} ablegen. Sobald du den Gegenstand abgelegt hast, kehrt der Cursor in die Gegenstandsliste zurück, wo du einen weiteren Gegenstand auswählen kannst. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP" _locComment="" --> + Wenn du den Cursor mit einem Gegenstand über den Rand der Oberfläche hinaus bewegst, kannst du den Gegenstand in der Welt ablegen. Drück {*CONTROLLER_VK_X*}, um alle Gegenstände in der Schnellauswahlleiste zu löschen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV" _locComment="" --> + Wechsle mit{*CONTROLLER_VK_LB*} und{*CONTROLLER_VK_RB*} zwischen den Reitern der einzelnen Gruppen, um die Gruppe des Gegenstands auszuwählen, den du brauchst. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO" _locComment="" --> + Wenn du mehr Informationen über einen Gegenstand brauchst, beweg den Cursor über den Gegenstand und drück{*CONTROLLER_VK_RT*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT" _locComment="" --> + Drück jetzt{*CONTROLLER_VK_B*}, um das Kreativmodus-Inventar zu verlassen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW" _locComment="" --> + Dies ist die Crafting-Oberfläche. Hier kannst du gesammelte Gegenstände kombinieren, um neue Gegenstände herzustellen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW" _locComment="" -->{*B*} + Drück zum Fortfahren{*CONTROLLER_VK_A*}.{*B*} + Drück{*CONTROLLER_VK_B*}, wenn du bereits weißt, wie man craftet. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION" _locComment="" -->{*B*} + Drück{*CONTROLLER_VK_X*}, um eine Beschreibung des Gegenstands anzuzeigen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS" _locComment="" -->{*B*} + Drück{*CONTROLLER_VK_X*}, um die Zutaten anzuzeigen, die du für den aktuellen Gegenstand benötigst. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY" _locComment="" -->{*B*} + Drück{*CONTROLLER_VK_X*}, um wieder das Inventar anzuzeigen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_NAV" _locComment="" --> + Wechsle mit{*CONTROLLER_VK_LB*} und{*CONTROLLER_VK_RB*} zwischen den Reitern der einzelnen Gruppen, um die Gruppe des gewünschten Gegenstands auszuwählen, und wähl dann den herzustellenden Gegenstand mit{*CONTROLLER_MENU_NAVIGATE*} aus. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE" _locComment="" --> + Der Crafting-Bereich zeigt die Gegenstände an, die du brauchst, um den neuen Gegenstand herzustellen. Drück{*CONTROLLER_VK_A*}, um den Gegenstand herzustellen und in deinem Inventar abzulegen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE" _locComment="" --> + Mithilfe einer Werkbank kannst du eine größere Auswahl an Gegenständen herstellen. Crafting auf einer Werkbank funktioniert genau wie einfaches Crafting, du hast aber einen größeren Crafting-Bereich, der mehr Zutatenkombinationen erlaubt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY" _locComment="" --> + Der untere rechte Bereich der Crafting-Oberfläche zeigt dein Inventar an. In diesem Bereich kannst du dir auch eine Beschreibung des derzeit ausgewählten Gegenstands samt der dafür benötigten Zutaten anzeigen lassen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION" _locComment="" --> + Jetzt wird die Beschreibung des derzeit ausgewählten Gegenstands angezeigt. Die Beschreibung hilft dir zu verstehen, wofür der Gegenstand eingesetzt werden kann. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS" _locComment="" --> + Jetzt wird die Liste der Zutaten angezeigt, die benötigt werden, um den ausgewählten Gegenstand herzustellen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS" _locComment="" -->Die eingesammelten Baumstämme können zu Holz verarbeitet werden. Wähl das Holzsymbol aus und drück{*CONTROLLER_VK_A*}, um Holz herzustellen.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE" _locComment="" --> + Du solltest deine Werkbank jetzt in der Welt platzieren, damit du eine größere Auswahl an Gegenständen herstellen kannst.{*B*} + Drück jetzt{*CONTROLLER_VK_B*}, um die Crafting-Oberfläche zu verlassen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS" _locComment="" --> + Drück{*CONTROLLER_VK_LB*} und{*CONTROLLER_VK_RB*}, um zur Gruppe der Gegenstände zu wechseln, die du herstellen möchtest. Wähl die Gruppe „Werkzeuge“ aus.{*ToolsIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES" _locComment="" --> + Drück{*CONTROLLER_VK_LB*} und{*CONTROLLER_VK_RB*}, um zur Gruppe der Gegenstände zu wechseln, die du herstellen möchtest. Wähl die Gruppe „Strukturen“ aus.{*StructuresIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL" _locComment="" --> + Ändere mit{*CONTROLLER_MENU_NAVIGATE*} den Gegenstand, den du herstellen möchtest. Von manchen Gegenständen gibt es mehrere Versionen, abhängig vom verwendeten Material. Wähl die Holzschaufel aus.{*WoodenShovelIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE" _locComment="" --> + Viele Crafting-Vorgänge bestehen aus mehreren Schritten. Jetzt, da du etwas Holz hast, kannst du weitere Gegenstände herstellen. Ändere mit{*CONTROLLER_MENU_NAVIGATE*} den Gegenstand, den du herstellen möchtest. Wähl die Werkbank aus.{*CraftingTableIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT" _locComment="" --> + Mit den Werkzeugen, die du gebaut hast, hast du einen guten Start hingelegt. Du bist jetzt in der Lage, eine Vielzahl verschiedener Materialien effektiver zu sammeln.{*B*} + Drück jetzt{*CONTROLLER_VK_B*}, um die Crafting-Oberfläche zu verlassen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE" _locComment="" --> + Manche Gegenstände kannst du nicht mit der Werkbank herstellen, sondern brauchst dafür einen Ofen. Stell jetzt einen Ofen her.{*FurnaceIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE" _locComment="" --> + Platzier den hergestellten Ofen in der Welt. Du wirst ihn in deinen Unterstand stellen wollen.{*B*} + Drück jetzt{*CONTROLLER_VK_B*}, um die Crafting-Oberfläche zu verlassen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW" _locComment="" --> + Dies ist die Ofen-Oberfläche. Ein Ofen erlaubt dir, Gegenstände zu verändern, indem du sie erhitzt. Du kannst im Ofen zum Beispiel Eisenbarren aus Eisenerz herstellen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW" _locComment="" -->{*B*} + Drück zum Fortfahren{*CONTROLLER_VK_A*}.{*B*} + Drück{*CONTROLLER_VK_B*}, wenn du bereits weißt, wie man einen Ofen verwendet. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD" _locComment="" --> + Du musst in das untere Feld des Ofens Brennstoff legen und in das obere den Gegenstand, den du verändern möchtest. Der Ofen wird dann angeheizt und beginnt zu arbeiten, wodurch das Ergebnis im rechten Feld erscheint. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS" _locComment="" --> + Du kannst viele Holzgegenstände als Brennstoff verwenden, aber nicht alles brennt gleich lange. Du wirst auch andere Gegenstände in der Welt finden, die du als Brennstoff verwenden kannst. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS" _locComment="" --> + Wenn dein Gegenstand fertig erhitzt ist, kannst du ihn aus dem Ausgabefeld in dein Inventar verschieben. Du solltest mit verschiedenen Zutaten experimentieren, um zu sehen, was du alles herstellen kannst. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL" _locComment="" --> + Wenn du Baumstämme als Zutat verwendest, kannst du Holzkohle herstellen. Leg Brennstoff in den Ofen und einen Baumstamm in das Zutatenfeld. Es wird eine Weile dauern, bis der Ofen die Holzkohle fertig hat, du kannst währenddessen etwas anderes tun und später wiederkommen, um dir den Fortschritt anzusehen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES" _locComment="" --> + Holzkohle kann als Brennstoff verwendet werden, du kannst daraus aber auch mit einem Stock eine Fackel herstellen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS" _locComment="" --> + Wenn du Sand ins Zutatenfeld legst, kannst du Glas herstellen. Erschaff ein paar Glasblöcke, die du als Fenster in deinem Unterstand verwenden kannst. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW" _locComment="" --> + Dies ist die Brau-Oberfläche. Hier kannst du Tränke erschaffen, die die verschiedensten Effekte haben können. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW" _locComment="" -->{*B*} + Drück zum Fortfahren{*CONTROLLER_VK_A*}. {*B*} + Drück{*CONTROLLER_VK_B*}, wenn du schon weißt, wie man den Braustand verwendet. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD" _locComment="" --> + Du braust Tränke, indem du in das obere Feld eine Zutat legst und in die unteren Felder je einen Trank oder eine Wasserflasche (du kannst gleichzeitig bis zu 3 Tränke brauen). Sobald eine funktionierende Kombination eingelegt wurde, beginnt der Brauprozess und nach kurzer Zeit entsteht der Trank. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS" _locComment="" --> + Basis aller Tränke ist eine Wasserflasche. Die meisten Tränke werden hergestellt, indem zuerst mit einer Netherwarze ein Seltsamer Trank hergestellt wird. Sie erfordern mindestens eine weitere Zutat, bevor der Trank fertig ist. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS" _locComment="" --> + Wenn du einen Trank fertig hast, kannst du seinen Effekt noch weiter modifizieren. Wenn du ihm Redstone-Staub hinzufügst, steigerst du die Dauer seines Effekts. Wenn du ihm Glowstone-Staub hinzufügst, machst du ihn stärker. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2" _locComment="" --> + Wenn du dem Trank ein Fermentiertes Spinnenauge hinzufügst, verdirbt der Trank und kann den entgegengesetzten Effekt hervorrufen. Wenn du dem Trank Schießpulver hinzufügst, wird aus dem Trank ein Wurftrank und du kannst seinen Effekt auf einen ganzen Bereich entfalten. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION" _locComment="" --> + Erzeuge einen Trank der Feuerresistenz, indem du zuerst eine Netherwarze zu einer Wasserflasche hinzufügst und dann Magmacreme. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT" _locComment="" --> + Drück jetzt{*CONTROLLER_VK_B*}, um die Brauoberfläche zu verlassen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW" _locComment="" --> + In diesem Gebiet gibt es einen Braustand, einen Kessel sowie eine Truhe mit Gegenständen zum Brauen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW" _locComment="" -->{*B*} + Drück{*CONTROLLER_VK_A*}, wenn du mehr über das Brauen und Tränke erfahren möchtest. {*B*} + Drück{*CONTROLLER_VK_B*}, wenn du schon alles über das Brauen und Tränke weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE" _locComment="" --> + Der erste Schritt zum Brauen eines Trankes ist es, eine Wasserflasche zu erschaffen. Nimm eine Glasflasche aus der Truhe. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE" _locComment="" --> + Du kannst eine Glasflasche aus einem Kessel mit Wasser füllen oder aus einem Wasserblock. Fülle jetzt deine Glasflasche, indem du damit auf eine Wasserquelle zeigst und{*CONTROLLER_ACTION_USE*} drückst. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON" _locComment="" --> + Wenn ein Kessel leer ist, kannst du ihn mit einem Wassereimer wieder auffüllen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION" _locComment="" --> + Braue mithilfe des Braustandes einen Trank der Feuerresistenz. Du brauchst dazu eine Wasserflasche, eine Netherwarze und Magmacreme. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION" _locComment="" --> + Nimm einen Trank in deine Hand und halte{*CONTROLLER_ACTION_USE*} gedrückt, um ihn zu verwenden. Einen normalen Trank wirst du trinken und den Effekt auf dich selbst anwenden, Wurftränke wirst du werfen und den Effekt auf die Kreaturen in der Nähe der Aufschlagstelle anwenden. + Wurftränke kannst du herstellen, indem du zu einem normalen Trank Schießpulver hinzufügst. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION" _locComment="" --> + Verwende deinen Trank der Feuerresistenz für dich selbst. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS" _locComment="" --> + Jetzt bist du resistent gegenüber Feuer und Lava. Probier doch mal aus, ob du jetzt Orte erreichen kannst, die dir vorher versperrt geblieben sind. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW" _locComment="" --> + Dies ist die Verzauberoberfläche, über die du Waffen, Rüstungen und einige Werkzeuge verzaubern kannst. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW" _locComment="" -->{*B*} + Drück{*CONTROLLER_VK_A*}, wenn du mehr über die Verzauberoberfläche erfahren möchtest. {*B*} + Drück{*CONTROLLER_VK_B*}, wenn du schon alles über die Verzauberoberfläche weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START" _locComment="" --> + Um einen Gegenstand zu verzaubern, lege ihn in das Verzauberfeld. Waffen, Rüstungen und manche Werkzeuge können verzaubert werden, um Spezialeffekte zu erhalten wie einen verbesserten Widerstand gegenüber Schaden oder eine Steigerung der Anzahl der Gegenstände, die du erhältst, wenn du einen Block abbaust. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS" _locComment="" --> + Wenn ein Gegenstand in das Verzauberfeld gelegt wird, ändern sich die Schaltflächen rechts und zeigen eine Auswahl zufälliger Verzauberungen an. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST" _locComment="" --> + Die Zahl auf den Schaltflächen symbolisiert die Kosten in Erfahrungsleveln, um die Verzauberung auf den Gegenstand anzuwenden. Wenn dein Erfahrungslevel nicht hoch genug ist, ist die Schaltfläche deaktiviert. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT" _locComment="" --> + Wähl eine Verzauberung aus und drück{*CONTROLLER_VK_A*}, um den Gegenstand zu verzaubern. Dadurch sinkt dein Erfahrungslevel um die Kosten der Verzauberung. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS" _locComment="" --> + Auch wenn alle Verzauberungen zufällig sind, sind einige der besseren doch nur verfügbar, wenn du einen hohen Erfahrungslevel und viele Bücherregale rund um den Zaubertisch errichtet hast, um die Stärke des Zaubers zu vergrößern. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW" _locComment="" --> + In diesem Gebiet stehen ein Zaubertisch und weitere Gegenstände, die dir helfen, etwas über das Verzaubern zu lernen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW" _locComment="" -->{*B*} + Drücke {*CONTROLLER_VK_A*}, um mehr über das Verzaubern zu erfahren.{*B*} + Drücke {*CONTROLLER_VK_B*}, wenn du bereits alles über das Verzaubern weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY" _locComment="" --> + Mithilfe eines Zaubertisches kannst du Waffen, Rüstungen und manchen Werkzeugen Spezialeffekte hinzufügen wie einen verbesserten Widerstand gegenüber Schaden oder eine Steigerung der Anzahl der Gegenstände, die du erhältst, wenn du einen Block abbaust. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES" _locComment="" --> + Wenn du Bücherregale rund um den Zaubertisch baust, steigerst du seine Zauberkraft und kannst Verzauberungen höherer Level erhalten. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE" _locComment="" --> + Gegenstände verzaubern kostet Erfahrungslevel, die du durch das Sammeln von Erfahrungskugeln steigerst. Erfahrungskugeln entstehen, wenn du Monster und Tiere tötest, Erz abbaust, Tiere züchtest, angelst und manche Dinge in einem Ofen kochst/einschmilzt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING" _locComment="" --> + Du kannst Erfahrung auch durch den Einsatz von Erfahrungsflaschen erhalten. Wenn diese geworfen werden, entstehen Erfahrungskugeln rund um die Stelle, wo sie gelandet ist. Diese Kugeln können eingesammelt werden. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS" _locComment="" --> + In den Truhen in dieser Gegend findest du ein paar verzauberte Gegenstände, Erfahrungsflaschen und ein paar Gegenstände, die noch verzaubert werden müssen – also alles, was du brauchst, um mit dem Zaubertisch zu experimentieren. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW" _locComment="" --> + Du fährst jetzt in einer Lore. Um die Lore zu verlassen, platzier den Cursor darauf und drück{*CONTROLLER_ACTION_USE*}.{*MinecartIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW" _locComment="" -->{*B*} + Drück{*CONTROLLER_VK_A*}, um mehr über Loren zu erfahren.{*B*} + Drück{*CONTROLLER_VK_B*}, wenn du bereits alles über Loren weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_RAILS" _locComment="" --> + Loren fahren auf Schienen. Mit einem Ofen und einer Lore kannst du eine angetriebene Lore erschaffen. Du kannst auch eine Lore mit einer Truhe darin erschaffen. + {*RailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS" _locComment="" --> + Du kannst auch Booster-Schienen erschaffen, die Loren mit Strom aus Redstone-Fackeln und -Stromkreisen beschleunigen. Sie können mit Schaltern, Hebeln und Druckplatten verbunden werden, um komplexe Systeme zu erschaffen. + {*PoweredRailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW" _locComment="" --> + Du segelst jetzt in einem Boot. Um das Boot zu verlassen, platzier den Cursor darauf und drück{*CONTROLLER_ACTION_USE*}.{*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW" _locComment="" --> + {*B*} + Drück{*CONTROLLER_VK_A*}, um mehr über Boote zu erfahren.{*B*} + Drück{*CONTROLLER_VK_B*}, wenn du bereits alles über Boote weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_STEER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_STEER" _locComment="" --> + Ein Boot erlaubt dir, schneller übers Wasser zu reisen. Du kannst es mit{*CONTROLLER_ACTION_MOVE*} und{*CONTROLLER_ACTION_LOOK*} steuern. + {*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW" _locComment="" --> + Du verwendest jetzt eine Angel. Drück{*CONTROLLER_ACTION_USE*}, um sie einzusetzen.{*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW" _locComment="" --> + {*B*} + Drück{*CONTROLLER_VK_A*}, um mehr übers Angeln zu erfahren.{*B*} + Drück{*CONTROLLER_VK_B*}, wenn du bereits alles übers Angeln weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_CAST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_CAST" _locComment="" --> + Drück{*CONTROLLER_ACTION_USE*}, um deine Angel auszuwerfen und mit dem Angeln zu beginnen. Drück erneut{*CONTROLLER_ACTION_USE*}, um die Angel einzuholen. + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_FISH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_FISH" _locComment="" --> + Wenn du mit dem Einholen wartest, bis der Schwimmer unter die Wasseroberfläche versunken ist, kannst du einen Fisch fangen. Fische können roh gegessen oder in einem Ofen gekocht werden, um deine Gesundheit zu regenerieren. + {*FishIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_USES" _locComment="" --> + Genau wie viele andere Werkzeuge kann eine Angel nicht unbegrenzt oft eingesetzt werden. Ihr Einsatz beschränkt sich aber nicht aufs Fangen von Fischen. Du solltest mit ihr experimentieren, um zu sehen, was du sonst noch so fangen oder aktivieren kannst ... + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW" _locComment="" --> + Dies ist ein Bett. Drück{*CONTROLLER_ACTION_USE*}, während du nachts darauf zeigst, um die Nacht zu verschlafen und am Morgen wieder zu erwachen.{*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW" _locComment="" --> + {*B*} + Drück{*CONTROLLER_VK_A*}, um mehr über Betten zu erfahren.{*B*} + Drück{*CONTROLLER_VK_B*}, wenn du bereits alles über Betten weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT" _locComment="" --> + Ein Bett sollte an einem sicheren, gut beleuchteten Ort stehen, damit du nicht mitten in der Nacht von Monstern geweckt wirst. Sobald du einmal ein Bett verwendet hast und später stirbst, erscheinst du in diesem Bett wieder in der Spielwelt. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER" _locComment="" --> + Wenn es in deinem Spiel noch weitere Spieler gibt, müssen sich alle gleichzeitig im Bett befinden, um schlafen zu können. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW" _locComment="" --> + In diesem Gebiet gibt es ein paar einfache Redstone- und Kolben-Schaltkreise sowie eine Truhe mit weiteren Gegenständen, um diese Schaltkreise zu erweitern. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW" _locComment="" --> + {*B*} + Drück{*CONTROLLER_VK_A*}, um mehr über Redstone-Schaltkreise und Kolben zu erfahren.{*B*} + Drück{*CONTROLLER_VK_B*}, wenn du bereits alles über Redstone-Schaltkreise und Kolben weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES" _locComment="" --> + Hebel, Schalter, Druckplatten und auch Redstone-Fackeln können Schaltkreise mit Strom versorgen, indem du sie entweder direkt oder mithilfe von Redstone-Staub mit dem Gegenstand verbindest, den du aktivieren möchtest. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION" _locComment="" --> + Sowohl Position als auch Ausrichtung einer Stromquelle können einen Einfluss darauf haben, welchen Effekt sie auf die umgebenden Blöcke hat. Wenn du zum Beispiel eine Redstone-Fackel seitlich an einem Block anbringst, kann sie ausgeschaltet werden, wenn der Block Strom von einer anderen Quelle erhält. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST" _locComment="" --> + Redstone-Staub kannst du beim Abbauen von Redstone-Erz mit einer Spitzhacke aus Eisen, Diamant oder Gold erhalten. Mit seiner Hilfe kannst du Strom 15 Blöcke weit und einen Block nach oben oder unten übertragen. + {*ICON*}331{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER" _locComment="" --> + Mit Redstone-Repeatern kannst du die Distanz verlängern, über die du Strom übertragen kannst, oder eine Verzögerung in einem Schaltkreis verursachen. + {*ICON*}356{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PISTONS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PISTONS" _locComment="" --> + Wenn Strom an den Kolben angelegt wird, wird der Kolben länger und verschiebt bis zu 12 Blöcke. Wenn ein haftender Kolben zurückgezogen wird, zieht er einen Block der meisten Typen mit sich zurück. + {*ICON*}33{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRY_IT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRY_IT" _locComment="" --> + In der Truhe in diesem Gebiet findest du Komponenten, um Schaltkreise mit Kolben herzustellen. Versuch, die Schaltkreise in diesem Gebiet zu verwenden oder sie fertigzustellen, oder bau deine eigenen zusammen. Außerhalb des Tutorial-Gebiets findest du weitere Beispiele. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PORTAL_OVERVIEW" _locComment="" --> + In diesem Gebiet gibt es ein Portal in den Nether! + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW" _locComment="" --> + {*B*} + Drück {*CONTROLLER_VK_A*}, um mehr über das Portal und den Nether zu erfahren.{*B*} + Drück {*CONTROLLER_VK_B*}, wenn du schon alles über das Portal und den Nether weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL" _locComment="" --> + Portale werden erzeugt, indem man Obsidian-Blöcke zu einem vier Blöcke breiten und fünf Blöcke hohen Rahmen anordnet. Die Eckblöcke können dabei weggelassen werden. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL" _locComment="" --> + Um ein Nether-Portal zu aktivieren, entzünde die Obsidian-Blöcke in dem Rahmen mit einem Feuerzeug. Portale können deaktiviert werden, wenn ihr Rahmen zerbrochen wird, wenn sich in der Nähe eine Explosion ereignet oder wenn eine Flüssigkeit hindurchfließt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE_PORTAL" _locComment="" --> + Um ein Nether-Portal zu verwenden, stell dich hinein. Dein Bildschirm wird sich lila färben, und du hörst ein Geräusch. Nach ein paar Sekunden wirst du in eine andere Dimension transportiert. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER" _locComment="" --> + Der Nether kann ein gefährlicher Ort sein, voller Lava. Er ist aber auch nützlich, um Netherstein zu sammeln, der nach dem Anzünden ewig brennt, sowie Glowstone, der Licht produziert. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL" _locComment="" --> + Mithilfe der Netherwelt kann man in der oberirdischen Welt schneller reisen – eine Entfernung von einem Block im Nether entspricht drei Blöcken in der oberirdischen Welt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW" _locComment="" --> + Du bist jetzt im Kreativmodus. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW" _locComment="" --> + {*B*} + Drück{*CONTROLLER_VK_A*}, wenn du mehr über den Kreativmodus erfahren möchtest. {*B*} + Drück{*CONTROLLER_VK_B*}, wenn du schon alles über den Kreativmodus weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE" _locComment="" -->Im Kreativmodus hast du einen unbegrenzten Vorrat aller verfügbaren Gegenstände und Blöcke, du kannst Blöcke ohne Werkzeug mit einem Klick zerstören, bist unverwundbar und kannst fliegen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FLY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FLY" _locComment="" -->Drücke zweimal schnell nacheinander {*CONTROLLER_ACTION_JUMP*}, um zu fliegen. Um das Fliegen zu beenden, wiederhole die Aktion. Um schneller zu fliegen, drück{*CONTROLLER_ACTION_MOVE*} beim Fliegen zweimal schnell nach vorn. +Im Flugmodus halte{*CONTROLLER_ACTION_JUMP*} nach unten gedrückt, um dich nach oben zu bewegen, und{*CONTROLLER_ACTION_SNEAK*}, um dich nach unten zu bewegen, oder verwende das Steuerkreuz, um dich nach oben, nach unten, nach links oder nach rechts zu bewegen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY" _locComment="" -->Drück{*CONTROLLER_ACTION_CRAFTING*}, um die Kreativinventar-Oberfläche zu öffnen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT" _locComment="" -->Begib dich auf die andere Seite dieses Lochs.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE" _locComment="" -->Du hast jetzt das Tutorial zum Kreativmodus abgeschlossen.</value> + </data> +<data name="strings.IDS_TUTORIAL_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_FARMING_OVERVIEW" _locComment="" --> + In diesem Gebiet wurde eine Farm errichtet. Mithilfe von Landwirtschaft kannst du eine erneuerbare Quelle von Nahrung und anderen Gegenständen erschaffen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW" _locComment="" --> + {*B*} + Drück {*CONTROLLER_VK_A*}, um mehr über Landwirtschaft zu erfahren.{*B*} + Drück {*CONTROLLER_VK_B*}, wenn du bereits alles über Landwirtschaft weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS" _locComment="" -->Weizen, Kürbisse und Melonen zieht man aus Samen. Weizensamen kann man sammeln, indem man Weizen erntet oder Hohes Gras abbaut. Kürbis- und Melonensamen kann man aus Kürbissen bzw. Melonen herstellen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND" _locComment="" -->Bevor du Samen pflanzt, musst du Erdblöcke mithilfe einer Hacke in Ackerboden umwandeln. Wenn sich in der Nähe eine Wasserquelle befindet, wird sie den Ackerboden befeuchten, wodurch die Pflanzen schneller wachsen. Denselben Effekt erzielt man, indem man die Gegend permanent beleuchtet.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT" _locComment="" -->Weizen durchläuft beim Wachstum mehrere Phasen. Er kann geerntet werden, wenn er dunkler aussieht.{*ICON*}59:7{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON" _locComment="" -->Kürbisse und Melonen benötigen einen Block Platz neben der Stelle, wo du den Samen gepflanzt hast, damit die Frucht wachsen kann, nachdem der Stängel voll ausgewachsen ist.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE" _locComment="" -->Zuckerrohr muss auf einem Gras-, Erd- oder Sandblock gepflanzt werden, der sich direkt neben einem Wasserblock befindet. Wenn man einen Zuckerrohrblock entfernt, zerfallen auch alle darüber liegenden Zuckerrohrblöcke.{*ICON*}83{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS" _locComment="" -->Kakteen müssen auf Sand gepflanzt werden. Sie wachsen bis zu drei Blöcke hoch. Genau wie bei Zuckerrohrblock musst du nur den untersten Block zerstören, um auch die darüber liegenden Blöcke einsammeln zu können.{*ICON*}81{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM" _locComment="" -->Pilze solltest du in einem spärlich beleuchteten Gebiet pflanzen. Sie breiten sich auf umliegende spärlich beleuchtete Blöcke aus.{*ICON*}39{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL" _locComment="" -->Man kann Knochenmehl verwenden, um Pflanzen schneller auswachsen zu lassen oder um Pilze zu Riesigen Pilzen wachsen zu lassen.{*ICON*}351:15{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE" _locComment="" -->Du hast jetzt das Tutorial zur Landwirtschaft abgeschlossen.</value> + </data> +<data name="strings.IDS_TUTORIAL_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_BREEDING_OVERVIEW" _locComment="" --> + In diesem Gebiet sind Tiere untergebracht. Du kannst Tiere dazu bringen, dass sie Tierbabys produzieren. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW" _locComment="" --> +{*B*} + Drücke {*CONTROLLER_VK_A*}, um mehr über Tiere und ihre Zucht zu erfahren.{*B*} + Drücke {*CONTROLLER_VK_B*}, wenn du bereits alles über Tiere und ihre Zucht weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED" _locComment="" -->Damit Tiere sich paaren, musst du sie mit dem richtigen Futter füttern, um sie in den "Liebesmodus" zu versetzen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD" _locComment="" -->Füttere eine Kuh, eine Pilzkuh oder ein Schaf mit Weizen, ein Schwein mit Karotten, ein Huhn mit Weizensamen bzw. Netherwarzen oder einen Wolf mit beliebigem Fleisch und schon ziehen sie los und suchen in der Nähe nach einem anderen Tier derselben Gattung, das auch im Liebesmodus ist.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_BABY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_BABY" _locComment="" -->Wenn sich zwei Tiere derselben Gattung begegnen und beide im Liebesmodus sind, küssen sie sich für ein paar Sekunden und dann erscheint ein Babytier. Das Babytier folgt seinen Eltern für eine Weile, bevor es zu einem ausgewachsenen Tier heranwächst.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY" _locComment="" -->Nachdem ein Tier im Liebesmodus war, dauert es fünf Minuten, bis das Tier den Liebesmodus erneut annehmen kann.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW" _locComment="" -->Manche Tiere folgen dir, wenn du ihr Futter in deiner Hand hältst. Das erleichtert es, Tiere zu Gruppen zu versammeln, um die Paarung zu erleichtern.{*ICON*}296{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING" _locComment="" --> + Gib wilden Wölfen Knochen, um sie zu zähmen. Wenn sie gezähmt sind, erscheinen Liebesherzen um sie herum. Gezähmte Wölfe folgen dir und verteidigen dich, wenn ihnen nicht befohlen wurde, Sitz zu machen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE" _locComment="" -->Du hast jetzt das Tutorial zu Tieren und ihrer Zucht abgeschlossen.</value> + </data> +<data name="strings.IDS_TUTORIAL_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_GOLEM_OVERVIEW" _locComment="" --> + In dieser Gegend gibt es Kürbisse und Blöcke, um einen Schneegolem und einen Eisengolem zu erstellen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW" _locComment="" --> + {*B*} + Drück {*CONTROLLER_VK_A*}, um mehr über Golems zu erfahren.{*B*} + Drück {*CONTROLLER_VK_B*}, wenn du bereits alles über Golems weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN" _locComment="" -->Du erstellst Golems, indem du einen Kürbis auf einen Stapel Blöcke legst.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW" _locComment="" -->Schneegolems bestehen aus zwei aufeinanderliegenden Schneeblöcken mit einem Kürbis darauf. Schneegolems bewerfen deine Feinde mit Schneebällen.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON" _locComment="" -->Eisengolems bestehen aus vier Eisenblöcken im gezeigten Muster mit einem Kürbis auf dem mittleren Block. Eisengolems greifen deine Feinde an.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE" _locComment="" -->Eisengolems erscheinen auch auf natürliche Art, um Dörfer zu verteidigen, und greifen dich an, falls du Dorfbewohner attackierst.</value> + </data> +<data name="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA" _locComment="" -->Du kannst diesen Bereich erst verlassen, wenn du das Tutorial abgeschlossen hast.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL" _locComment="" -->Verschiedene Werkzeuge eignen sich verschieden gut für verschiedene Materialien. Du solltest eine Schaufel verwenden, um weiches Material wie Erde und Sand abzubauen.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET" _locComment="" -->Verschiedene Werkzeuge eignen sich verschieden gut für verschiedene Materialien. Du solltest eine Axt verwenden, um Baumstämme abzuhacken.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE" _locComment="" -->Verschiedene Werkzeuge eignen sich verschieden gut für verschiedene Materialien. Du solltest eine Spitzhacke verwenden, um Steine und Erz abzubauen. Möglicherweise musst du eine Spitzhacke aus besserem Material herstellen, um aus manchen Blöcken Rohstoffe gewinnen zu können.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL" _locComment="" -->Manche Werkzeuge eignen sich besser, um Gegner anzugreifen. Probier zum Angreifen mal ein Schwert aus.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE" _locComment="" -->Tipp: Halte {*CONTROLLER_ACTION_ACTION*}gedrückt, um mit deiner Hand oder dem Werkzeug in deiner Hand zu graben oder zu hacken. Um manche Blöcke abbauen zu können, wirst du dir ein Werkzeug anfertigen müssen.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED" _locComment="" -->Das verwendete Werkzeug ist beschädigt worden. Jedes Mal, wenn du ein Werkzeug einsetzt, erhält es ein wenig Schaden, und irgendwann geht es kaputt. Die farbige Leiste unterhalb des Gegenstands in deinem Inventar zeigt seinen aktuellen Zustand an.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_SWIM_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_SWIM_UP" _locComment="" -->Halte{*CONTROLLER_ACTION_JUMP*} gedrückt, um nach oben zu schwimmen.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_MINECART"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_MINECART" _locComment="" -->In diesem Gebiet gibt es Schienen, auf denen eine Lore steht. Um die Lore zu betreten, platzier den Cursor darauf und drück{*CONTROLLER_ACTION_USE*}. Verwende{*CONTROLLER_ACTION_USE*} auf dem Schalter, um die Lore in Bewegung zu setzen.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_BOAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_BOAT" _locComment="" -->In der Truhe neben dem Fluss befindet sich ein Boot. Um das Boot zu verwenden, platzier den Cursor auf Wasser und drück{*CONTROLLER_ACTION_USE*}. Verwende{*CONTROLLER_ACTION_USE*}, während du auf das Boot zeigst, um es zu betreten.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_FISHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_FISHING" _locComment="" -->In der Truhe neben dem Teich befindet sich eine Angel. Nimm die Angel aus der Truhe, und nimm sie in deine Hand, um sie zu verwenden.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE" _locComment="" -->Dieser kompliziertere Kolbenmechanismus erzeugt eine selbstreparierende Brücke! Drück zum Aktivieren den Schalter und schau dir dann an, wie die Komponenten interagieren, um alles besser zu verstehen.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_INV_DROP" _locComment="" -->Wenn du den Cursor über den Rand der Oberfläche hinaus bewegst, während du einen Gegenstand trägst, kannst du den Gegenstand ablegen.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS" _locComment="" -->Du hast nicht alle Zutaten, die du brauchst, um diesen Gegenstand herzustellen. Das Feld unten links zeigt dir die benötigten Zutaten an.</value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED" _locComment="" --> + Glückwunsch, du hast das Tutorial abgeschlossen. Die Spielzeit vergeht jetzt mit normaler Geschwindigkeit, und du hast nicht mehr viel Zeit, bis die Nacht hereinbricht und Monster auftauchen! Stell deinen Unterstand fertig! + </value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED_EXPLORE"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED_EXPLORE" _locComment="" -->{*EXIT_PICTURE*} Wenn du bereit bist, dich weiter umzusehen, gibt es in der Nähe des Unterstands der Minenarbeiter eine Treppe, die zu einer kleinen Burg führt.</value> + </data> +<data name="strings.IDS_TUTORIAL_REMINDER"><value><!-- _locID_text="strings.IDS_TUTORIAL_REMINDER" _locComment="" -->Erinnerung: </value> + </data> +<data name="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE" _locComment="" --><![CDATA[<div align="center"><img src="Graphics\TutorialExitScreenshot.png"/></div>]]></value> + </data> +<data name="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE" _locComment="" -->Mit der aktuellen Version wurden dem Spiel neue Features hinzugefügt, darunter neue Gebiete in der Tutorial-Welt.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE" _locComment="" -->{*B*}Drück{*CONTROLLER_VK_A*}, um das Tutorial ganz normal zu spielen.{*B*} + Drück{*CONTROLLER_VK_B*}, um das Haupt-Tutorial zu überspringen.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA" _locComment="" -->In diesem Gebiet gibt es Bereiche, in denen du mehr über das Angeln, Boote, Kolben und Redstone erfahren kannst.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA" _locComment="" -->Außerhalb dieses Gebiets findest du Beispiele für Gebäude, Landwirtschaft, Loren und Schienen sowie zum Verzaubern, Brauen, Handeln, Schmieden und noch einiges mehr!</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW" _locComment="" --> + Deine Hungerleiste ist so weit geleert, dass du dich nicht mehr regenerieren kannst. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW" _locComment="" --> + {*B*} + Drück{*CONTROLLER_VK_A*}, um mehr über die Hungerleiste und die Nahrungsaufnahme zu erfahren.{*B*} + Drück{*CONTROLLER_VK_B*}, wenn du schon alles über die Hungerleiste und die Nahrungsaufnahme weißt. + </value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT" _locComment="" -->Auswählen</value> + </data> +<data name="strings.IDS_TOOLTIPS_USE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_USE" _locComment="" -->Verwenden</value> + </data> +<data name="strings.IDS_TOOLTIPS_BACK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BACK" _locComment="" -->Zurück</value> + </data> +<data name="strings.IDS_TOOLTIPS_EXIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXIT" _locComment="" -->Verlassen</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL" _locComment="" -->Abbrechen</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL_JOIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL_JOIN" _locComment="" -->Beitritt abbrechen</value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECTDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECTDEVICE" _locComment="" -->Speichergerät auswählen</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEDEVICE" _locComment="" -->Gerät wechseln</value> + </data> +<data name="strings.IDS_TOOLTIPS_REFRESH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REFRESH" _locComment="" -->Onlinespiele aktualisieren</value> + </data> +<data name="strings.IDS_TOOLTIPS_PARTY_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PARTY_GAMES" _locComment="" -->Partyspiele</value> + </data> +<data name="strings.IDS_TOOLTIPS_ALL_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ALL_GAMES" _locComment="" -->Alle Spiele</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_GROUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_GROUP" _locComment="" -->Gruppe wechseln</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INVENTORY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INVENTORY" _locComment="" -->Inventar</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION" _locComment="" -->Beschreibg.</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS" _locComment="" -->Zutaten</value> + </data> +<data name="strings.IDS_TOOLTIPS_CRAFTING"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CRAFTING" _locComment="" -->Crafting</value> + </data> +<data name="strings.IDS_TOOLTIPS_CREATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATE" _locComment="" -->Erschaffen</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUPPLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUPPLACE" _locComment="" -->Nehmen/Ablegen</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_GENERIC" _locComment="" -->Nehmen</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_ALL" _locComment="" -->Alles nehmen</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_HALF"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_HALF" _locComment="" -->Hälfte nehmen</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_GENERIC" _locComment="" -->Platzieren</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ALL" _locComment="" -->Alles platzieren</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ONE" _locComment="" -->Eins platzieren</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_GENERIC" _locComment="" -->Ablegen</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ALL" _locComment="" -->Alles ablegen</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ONE" _locComment="" -->Eins ablegen</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWAP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWAP" _locComment="" -->Tauschen</value> + </data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE" _locComment="" -->Verschieben</value> + </data> +<data name="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT" _locComment="" -->Schnellauswahl leeren</value> + </data> +<data name="strings.IDS_TOOLTIPS_WHAT_IS_THIS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WHAT_IS_THIS" _locComment="" -->?</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHARE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHARE" _locComment="" -->Auf Facebook teilen</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_FILTER"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_FILTER" _locComment="" -->Filter ändern</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERCARD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERCARD" _locComment="" -->Spielerkarte</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE" _locComment="" -->Spielerprofil ansehen</value> + </data> +<data name="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST" _locComment="" -->Freundschaftsanfrage</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_DOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_DOWN" _locComment="" -->Seite runter</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_UP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_UP" _locComment="" -->Seite hoch</value> + </data> +<data name="strings.IDS_TOOLTIPS_NEXT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NEXT" _locComment="" -->Weiter</value> + </data> +<data name="strings.IDS_TOOLTIPS_PREVIOUS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PREVIOUS" _locComment="" -->Zurück</value> + </data> +<data name="strings.IDS_TOOLTIPS_KICK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_KICK" _locComment="" -->Spieler ausschließen</value> + </data> +<data name="strings.IDS_TOOLTIPS_DYE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYE" _locComment="" -->Färben</value> + </data> +<data name="strings.IDS_TOOLTIPS_MINE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MINE" _locComment="" -->Abbauen</value> + </data> +<data name="strings.IDS_TOOLTIPS_FEED"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FEED" _locComment="" -->Füttern</value> + </data> +<data name="strings.IDS_TOOLTIPS_TAME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TAME" _locComment="" -->Zähmen</value> + </data> +<data name="strings.IDS_TOOLTIPS_HEAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HEAL" _locComment="" -->Heilen</value> + </data> +<data name="strings.IDS_TOOLTIPS_SIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SIT" _locComment="" -->Sitz</value> + </data> +<data name="strings.IDS_TOOLTIPS_FOLLOWME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FOLLOWME" _locComment="" -->Folge mir</value> + </data> +<data name="strings.IDS_TOOLTIPS_EJECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EJECT" _locComment="" -->Auswerfen</value> + </data> +<data name="strings.IDS_TOOLTIPS_EMPTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EMPTY" _locComment="" -->Leeren</value> + </data> +<data name="strings.IDS_TOOLTIPS_SADDLE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SADDLE" _locComment="" -->Sattel</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE" _locComment="" -->Platzieren</value> + </data> +<data name="strings.IDS_TOOLTIPS_HIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIT" _locComment="" -->Treffen</value> + </data> +<data name="strings.IDS_TOOLTIPS_MILK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MILK" _locComment="" -->Melken</value> + </data> +<data name="strings.IDS_TOOLTIPS_COLLECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_COLLECT" _locComment="" -->Sammeln</value> + </data> +<data name="strings.IDS_TOOLTIPS_EAT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EAT" _locComment="" -->Essen</value> + </data> +<data name="strings.IDS_TOOLTIPS_SLEEP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SLEEP" _locComment="" -->Schlafen</value> + </data> +<data name="strings.IDS_TOOLTIPS_WAKEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WAKEUP" _locComment="" -->Aufwachen</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLAY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLAY" _locComment="" -->Spielen</value> + </data> +<data name="strings.IDS_TOOLTIPS_RIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RIDE" _locComment="" -->Reiten</value> + </data> +<data name="strings.IDS_TOOLTIPS_SAIL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAIL" _locComment="" -->Segeln</value> + </data> +<data name="strings.IDS_TOOLTIPS_GROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_GROW" _locComment="" -->Anbauen</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWIMUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWIMUP" _locComment="" -->Hochschwimmen</value> + </data> +<data name="strings.IDS_TOOLTIPS_OPEN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPEN" _locComment="" -->Öffnen</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEPITCH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEPITCH" _locComment="" -->Tonhöhe ändern</value> + </data> +<data name="strings.IDS_TOOLTIPS_DETONATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DETONATE" _locComment="" -->Explodieren</value> + </data> +<data name="strings.IDS_TOOLTIPS_READ"><value><!-- _locID_text="strings.IDS_TOOLTIPS_READ" _locComment="" -->Lesen</value> + </data> +<data name="strings.IDS_TOOLTIPS_HANG"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HANG" _locComment="" -->Hängen</value> + </data> +<data name="strings.IDS_TOOLTIPS_THROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_THROW" _locComment="" -->Werfen</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLANT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLANT" _locComment="" -->Pflanzen</value> + </data> +<data name="strings.IDS_TOOLTIPS_TILL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TILL" _locComment="" -->Umgraben</value> + </data> +<data name="strings.IDS_TOOLTIPS_HARVEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HARVEST" _locComment="" -->Ernten</value> + </data> +<data name="strings.IDS_TOOLTIPS_CONTINUE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CONTINUE" _locComment="" -->Weiter</value> + </data> +<data name="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION" _locComment="" -->Vollständiges Spiel freischalten</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETESAVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETESAVE" _locComment="" -->Spielstand löschen</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETE" _locComment="" -->Löschen</value> +</data> +<data name="strings.IDS_TOOLTIPS_OPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPTIONS" _locComment="" -->Optionen</value> +</data> +<data name="strings.IDS_TOOLTIPS_INVITE_PARTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_PARTY" _locComment="" -->Xbox Live Party Einladung</value> + </data> +<data name="strings.IDS_TOOLTIPS_INVITE_FRIENDS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_FRIENDS" _locComment="" -->Freunde einladen</value> +</data> +<data name="strings.IDS_TOOLTIPS_ACCEPT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ACCEPT" _locComment="" -->Annehmen</value> +</data> +<data name="strings.IDS_TOOLTIPS_SHEAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHEAR" _locComment="" -->Schere</value> +</data> +<data name="strings.IDS_TOOLTIPS_BANLEVEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BANLEVEL" _locComment="" -->Level sperren</value> +</data> +<data name="strings.IDS_TOOLTIPS_SELECT_SKIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT_SKIN" _locComment="" -->Skin auswählen</value> + </data> +<data name="strings.IDS_TOOLTIPS_IGNITE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_IGNITE" _locComment="" -->Anzünden</value> +</data> +<data name="strings.IDS_TOOLTIPS_NAVIGATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NAVIGATE" _locComment="" -->Navigieren</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_FULL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_FULL" _locComment="" -->Vollständiges Spiel installieren</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_TRIAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_TRIAL" _locComment="" -->Testversion installieren</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL" _locComment="" -->Installieren</value> +</data> +<data name="strings.IDS_TOOLTIPS_REINSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REINSTALL" _locComment="" -->Neu installieren</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVEOPTIONS" _locComment="" -->Speicheroptionen</value> +</data> +<data name="strings.IDS_TOOLTIPS_EXECUTE_COMMAND"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXECUTE_COMMAND" _locComment="" -->Kommando ausführen</value> +</data> +<data name="strings.IDS_TOOLTIPS_CREATIVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATIVE" _locComment="" -->Kreativ</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT" _locComment="" -->Zutat verschieben</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL" _locComment="" -->Brennstoff verschieben</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL" _locComment="" -->Beweg-Werkzeug</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR" _locComment="" -->Rüstung bewegen</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON" _locComment="" -->Waffe bewegen</value> +</data> +<data name="strings.IDS_TOOLTIPS_EQUIP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EQUIP" _locComment="" -->Verwenden</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRAW_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRAW_BOW" _locComment="" -->Ziehen</value> +</data> +<data name="strings.IDS_TOOLTIPS_RELEASE_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RELEASE_BOW" _locComment="" -->Loslassen</value> +</data> +<data name="strings.IDS_TOOLTIPS_PRIVILEGES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PRIVILEGES" _locComment="" -->Privilegien</value> +</data> +<data name="strings.IDS_TOOLTIPS_BLOCK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BLOCK" _locComment="" -->Blocken</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEUP" _locComment="" -->Seite hoch</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEDOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEDOWN" _locComment="" -->Seite runter</value> +</data> +<data name="strings.IDS_TOOLTIPS_LOVEMODE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_LOVEMODE" _locComment="" -->Liebesmodus</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRINK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRINK" _locComment="" -->Trinken</value> +</data> +<data name="strings.IDS_TOOLTIPS_ROTATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ROTATE" _locComment="" -->Drehen</value> +</data> +<data name="strings.IDS_TOOLTIPS_HIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIDE" _locComment="" -->Ausblenden</value> +</data> +<data name="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE" _locComment="" -->Spielstand für Xbox One hochladen</value> +</data> +<data name="strings.IDS_TOOLTIPS_CLEARSLOTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEARSLOTS" _locComment="" -->Alle Slots leeren</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD" _locComment="" -->Spielstand für Xbox One hochladen</value> + </data> +<data name="strings.IDS_CONFIRM_OK"><value><!-- _locID_text="strings.IDS_CONFIRM_OK" _locComment="" -->OK</value> + </data> +<data name="strings.IDS_CONFIRM_CANCEL"><value><!-- _locID_text="strings.IDS_CONFIRM_CANCEL" _locComment="" -->Abbrechen</value> + </data> +<data name="strings.IDS_DOWNLOADABLECONTENT"><value><!-- _locID_text="strings.IDS_DOWNLOADABLECONTENT" _locComment="" -->Minecraft Store</value> + </data> +<data name="strings.IDS_CONFIRM_LEAVE_VIA_INVITE"><value><!-- _locID_text="strings.IDS_CONFIRM_LEAVE_VIA_INVITE" _locComment="" -->Möchtest du dieses Spiel wirklich verlassen und dem neuen beitreten? Dabei gehen nicht gespeicherte Fortschritte verloren.</value> + </data> +<data name="strings.IDS_EXIT_GAME"><value><!-- _locID_text="strings.IDS_EXIT_GAME" _locComment="" -->Spiel verlassen</value> + </data> +<data name="strings.IDS_TITLE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_SAVE_GAME" _locComment="" -->Spiel speichern</value> + </data> +<data name="strings.IDS_TITLE_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_DECLINE_SAVE_GAME" _locComment="" -->Verlassen ohne Speichern</value> + </data> +<data name="strings.IDS_CONFIRM_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_SAVE_GAME" _locComment="" -->Willst du wirklich mit der aktuellen Version dieser Welt alle früheren Speicherdateien für diese Welt überschreiben?</value> + </data> +<data name="strings.IDS_CONFIRM_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_DECLINE_SAVE_GAME" _locComment="" -->Möchtest du wirklich ohne Speichern aufhören? Du verlierst dabei alle Fortschritte in dieser Welt!</value> + </data> +<data name="strings.IDS_TITLE_START_GAME"><value><!-- _locID_text="strings.IDS_TITLE_START_GAME" _locComment="" -->Spiel starten</value> + </data> +<data name="strings.IDS_CONFIRM_START_CREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_CREATIVE" _locComment="" -->Wenn du eine Welt im Kreativmodus erstellst, lädst oder speicherst, sind in dieser Welt Erfolge und Bestenlisten-Aktualisierungen deaktiviert, selbst wenn sie später im Überlebensmodus geladen wird. Möchtest du wirklich fortfahren?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE" _locComment="" -->Diese Welt wurde früher im Kreativmodus gespeichert, Erfolge und Bestenlisten-Aktualisierungen sind deaktiviert. Möchtest du wirklich fortfahren?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE" _locComment="" -->Diese Welt wurde im Kreativmodus gespeichert, Erfolge und Bestenlisten-Aktualisierungen sind deaktiviert.</value> + </data> +<data name="strings.IDS_CONFIRM_START_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_CONFIRM_START_HOST_PRIVILEGES" _locComment="" -->Wenn du eine Welt mit aktivierten Hostprivilegien erstellst, lädst oder speicherst, sind in diese Welt Erfolge und Bestenlisten-Aktualisierungen deaktiviert, selbst wenn sie später ohne diese Privilegien geladen wird. Möchtest du wirklich fortfahren?</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE" _locComment="" -->Datei beschädigt</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT" _locComment="" -->Diese Speicherdatei ist ungültig oder beschädigt. Möchtest du sie löschen?</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE" _locComment="" -->Möchtest du wirklich zum Hauptmenü zurückkehren und alle Spieler vom Spiel trennen? Dabei gehen nicht gespeicherte Fortschritte verloren.</value> + </data> +<data name="strings.IDS_EXIT_GAME_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_SAVE" _locComment="" -->Verlassen und speichern</value> + </data> +<data name="strings.IDS_EXIT_GAME_NO_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_NO_SAVE" _locComment="" -->Verlassen ohne speichern</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME" _locComment="" -->Möchtest du das Spiel wirklich verlassen und zum Hauptmenü zurückkehren? Dabei gehen nicht gespeicherte Fortschritte verloren.</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST" _locComment="" -->Möchtest du das Spiel wirklich verlassen und zum Hauptmenü zurückkehren? Dabei geht dein Fortschritt verloren!</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD" _locComment="" -->Neue Welt erschaffen</value> + </data> +<data name="strings.IDS_PLAY_TUTORIAL"><value><!-- _locID_text="strings.IDS_PLAY_TUTORIAL" _locComment="" -->Tutorial spielen</value> + </data> +<data name="strings.IDS_TUTORIALSAVENAME"><value><!-- _locID_text="strings.IDS_TUTORIALSAVENAME" _locComment="" -->Tutorial</value> + </data> +<data name="strings.IDS_NAME_WORLD"><value><!-- _locID_text="strings.IDS_NAME_WORLD" _locComment="" -->Benenne deine Welt</value> + </data> +<data name="strings.IDS_NAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_NAME_WORLD_TEXT" _locComment="" -->Gib einen Namen für deine Welt ein.</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT" _locComment="" -->Gib den Seed fürs Erstellen deiner Welt ein</value> + </data> +<data name="strings.IDS_LOAD_SAVED_WORLD"><value><!-- _locID_text="strings.IDS_LOAD_SAVED_WORLD" _locComment="" -->Gespeicherte Welt laden</value> + </data> +<data name="strings.IDS_PRESS_START_TO_JOIN"><value><!-- _locID_text="strings.IDS_PRESS_START_TO_JOIN" _locComment="" -->Drück START, um dem Spiel beizutreten</value> + </data> +<data name="strings.IDS_EXITING_GAME"><value><!-- _locID_text="strings.IDS_EXITING_GAME" _locComment="" -->Spiel verlassen</value> + </data> +<data name="strings.IDS_GENERIC_ERROR"><value><!-- _locID_text="strings.IDS_GENERIC_ERROR" _locComment="" -->Es ist ein Fehler aufgetreten. Zurück zum Hauptmenü.</value> + </data> +<data name="strings.IDS_CONNECTION_FAILED"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED" _locComment="" -->Fehler beim Herstellen der Verbindung</value> + </data> +<data name="strings.IDS_CONNECTION_LOST"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST" _locComment="" -->Verbindung verloren.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_SERVER"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_SERVER" _locComment="" -->Die Verbindung zum Server wurde unterbrochen. Zurück zum Hauptmenü.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE" _locComment="" -->Die Verbindung zu Xbox Live wurde unterbrochen. Zurück zum Hauptmenü.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT" _locComment="" -->Die Verbindung zu Xbox Live wurde unterbrochen.</value> + </data> +<data name="strings.IDS_DISCONNECTED"><value><!-- _locID_text="strings.IDS_DISCONNECTED" _locComment="" -->Die Verbindung zum Server wurde getrennt.</value> + </data> +<data name="strings.IDS_DISCONNECTED_KICKED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_KICKED" _locComment="" -->Du wurdest aus dem Spiel ausgeschlossen.</value> + </data> +<data name="strings.IDS_DISCONNECTED_FLYING"><value><!-- _locID_text="strings.IDS_DISCONNECTED_FLYING" _locComment="" -->Du wurdest wegen Fliegens aus dem Spiel ausgeschlossen.</value> + </data> +<data name="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG"><value><!-- _locID_text="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG" _locComment="" -->Verbindungsversuch dauert zu lange.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_FULL"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_FULL" _locComment="" -->Der Server ist voll.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_QUIT"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_QUIT" _locComment="" -->Der Host hat das Spiel verlassen.</value> + </data> +<data name="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"><value><!-- _locID_text="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME" _locComment="" -->Du kannst diesem Spiel nicht beitreten, da du mit niemandem in diesem Spiel befreundet bist.</value> + </data> +<data name="strings.IDS_DISCONNECTED_BANNED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_BANNED" _locComment="" -->Du kannst diesem Spiel nicht beitreten, da du vom Host aus dem Spiel ausgeschlossen wurdest.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_OLD" _locComment="" -->Du kannst diesem Spiel nicht beitreten, da der Spieler, zu dem du zu gelangen versuchst, eine ältere Spielversion verwendet.</value> + </data> +<data name="strings.IDS_DISCONNECTED_CLIENT_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_CLIENT_OLD" _locComment="" -->Du kannst diesem Spiel nicht beitreten, da der Spieler, zu dem du zu gelangen versuchst, eine neuere Spielversion verwendet.</value> + </data> +<data name="strings.IDS_DEFAULT_SAVENAME"><value><!-- _locID_text="strings.IDS_DEFAULT_SAVENAME" _locComment="" -->Neue Welt</value> + </data> +<data name="strings.IDS_AWARD_TITLE"><value><!-- _locID_text="strings.IDS_AWARD_TITLE" _locComment="" -->Preis freigeschaltet!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC1"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC1" _locComment="" -->Hurra - du hast ein Spielerbild mit Steve von Minecraft gewonnen!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC2"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC2" _locComment="" -->Hurra - du hast ein Spielerbild mit einem Creeper gewonnen!</value> + </data> +<data name="strings.IDS_AWARD_AVATAR1"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR1" _locComment="" -->Hurra – du hast einen Avatar-Gegenstand gewonnen – ein Minecraft: Xbox 360 Edition-T-Shirt! +Geh zur Xbox Steuerung, um es deinem Avatar anzuziehen!</value> + </data> +<data name="strings.IDS_AWARD_AVATAR2"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR2" _locComment="" -->Hurra – du hast einen Avatar-Gegenstand gewonnen – eine Minecraft: Xbox 360 Edition-Uhr! +Geh zur Xbox Steuerung, um sie deinem Avatar anzulegen!</value> + </data> +<data name="strings.IDS_AWARD_AVATAR3"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR3" _locComment="" -->Hurra – du hast einen Avatar-Gegenstand gewonnen – eine Creeper-Basecap! +Geh zur Xbox Steuerung, um sie deinem Avatar aufzusetzen!</value> + </data> +<data name="strings.IDS_AWARD_THEME"><value><!-- _locID_text="strings.IDS_AWARD_THEME" _locComment="" -->Hurra – du hast das Minecraft: Xbox 360 Edition-Design gewonnen! +Geh zur Xbox Steuerung, um dieses Design auszuwählen!</value> + </data> +<data name="strings.IDS_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_TITLE" _locComment="" -->Vollständiges Spiel freischalten</value> + </data> +<data name="strings.IDS_UNLOCK_TOSAVE_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_TOSAVE_TEXT" _locComment="" -->Du spielst die Testversion, kannst deinen Spielstand aber nur im vollständigen Spiel speichern. +Möchtest du jetzt das vollständige Spiel freischalten?</value> + </data> +<data name="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT" _locComment="" -->Dies ist die Testversion von Minecraft: Xbox 360 Edition. Würdest du das vollständige Spiel besitzen, hättest du dir gerade einen Erfolg verdient! +Jetzt das vollständige Spiel freischalten?</value> + </data> +<data name="strings.IDS_UNLOCK_AVATAR_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_AVATAR_TEXT" _locComment="" -->Dies ist die Testversion von Minecraft: Xbox 360 Edition. Würdest du das vollständige Spiel besitzen, hättest du dir gerade eine Avatar-Auszeichnung verdient! +Jetzt das vollständige Spiel freischalten?</value> + </data> +<data name="strings.IDS_UNLOCK_GAMERPIC_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GAMERPIC_TEXT" _locComment="" -->Dies ist die Testversion von Minecraft: Xbox 360 Edition. Würdest du das vollständige Spiel besitzen, hättest du dir gerade ein Spielerbild verdient! +Jetzt das vollständige Spiel freischalten?</value> + </data> +<data name="strings.IDS_UNLOCK_THEME_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_THEME_TEXT" _locComment="" -->Dies ist die Testversion von Minecraft: Xbox 360 Edition. Würdest du das vollständige Spiel besitzen, hättest du dir gerade ein Design verdient! +Jetzt das vollständige Spiel freischalten?</value> + </data> +<data name="strings.IDS_UNLOCK_ACCEPT_INVITE"><value><!-- _locID_text="strings.IDS_UNLOCK_ACCEPT_INVITE" _locComment="" -->Dies ist die Testversion von Minecraft: Xbox 360 Edition. Du brauchst das vollständige Spiel, um diese Einladung anzunehmen. +Möchtest du das vollständige Spiel freischalten?</value> + </data> +<data name="strings.IDS_UNLOCK_GUEST_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GUEST_TEXT" _locComment="" -->Gastspieler können das vollständige Spiel nicht freischalten. Melde dich mit einer Xbox Live-Benutzer-ID an.</value> + </data> +<data name="strings.IDS_LEADERBOARD_LOADING"><value><!-- _locID_text="strings.IDS_LEADERBOARD_LOADING" _locComment="" -->Bitte warten</value> + </data> +<data name="strings.IDS_LEADERBOARD_NORESULTS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_NORESULTS" _locComment="" -->Keine Ergebnisse</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER" _locComment="" -->Filter: </value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_FRIENDS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_FRIENDS" _locComment="" -->Freunde</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_MYSCORE"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_MYSCORE" _locComment="" -->Meine Punkte</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_OVERALL"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_OVERALL" _locComment="" -->Insgesamt</value> + </data> +<data name="strings.IDS_LEADERBOARD_ENTRIES"><value><!-- _locID_text="strings.IDS_LEADERBOARD_ENTRIES" _locComment="" -->Einträge: </value> + </data> +<data name="strings.IDS_LEADERBOARD_RANK"><value><!-- _locID_text="strings.IDS_LEADERBOARD_RANK" _locComment="" -->Rang</value> + </data> +<data name="strings.IDS_LEADERBOARD_GAMERTAG"><value><!-- _locID_text="strings.IDS_LEADERBOARD_GAMERTAG" _locComment="" -->Gamertag</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_LEVEL" _locComment="" -->Vorbereiten fürs Speichern des Levels</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_CHUNKS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_CHUNKS" _locComment="" -->Teile werden vorbereitet ...</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_TO_DISC"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_TO_DISC" _locComment="" -->Wird finalisiert ...</value> + </data> +<data name="strings.IDS_PROGRESS_BUILDING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_BUILDING_TERRAIN" _locComment="" -->Gelände bauen</value> + </data> +<data name="strings.IDS_PROGRESS_SIMULATING_WORLD"><value><!-- _locID_text="strings.IDS_PROGRESS_SIMULATING_WORLD" _locComment="" -->Welt simulieren</value> + </data> +<data name="strings.IDS_PROGRESS_INITIALISING_SERVER"><value><!-- _locID_text="strings.IDS_PROGRESS_INITIALISING_SERVER" _locComment="" -->Server initialisieren</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA" _locComment="" -->Startbereich generieren</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_SPAWN_AREA" _locComment="" -->Startbereich laden</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_NETHER" _locComment="" -->Nether betreten</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_NETHER" _locComment="" -->Nether verlassen</value> + </data> +<data name="strings.IDS_PROGRESS_RESPAWNING"><value><!-- _locID_text="strings.IDS_PROGRESS_RESPAWNING" _locComment="" -->Erneut erscheinen</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_LEVEL" _locComment="" -->Level generieren</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_LEVEL" _locComment="" -->Level laden</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_PLAYERS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_PLAYERS" _locComment="" -->Spieler speichern</value> + </data> +<data name="strings.IDS_PROGRESS_CONNECTING"><value><!-- _locID_text="strings.IDS_PROGRESS_CONNECTING" _locComment="" -->Mit dem Host verbinden</value> + </data> +<data name="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN" _locComment="" -->Gelände herunterladen</value> + </data> +<data name="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"><value><!-- _locID_text="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME" _locComment="" -->Wechsel in den Offline-Modus.</value> + </data> +<data name="strings.IDS_PROGRESS_HOST_SAVING"><value><!-- _locID_text="strings.IDS_PROGRESS_HOST_SAVING" _locComment="" -->Warte bitte, bis der Host das Spiel gespeichert hat.</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_END" _locComment="" -->Das ENDE betreten</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_END" _locComment="" -->Das ENDE verlassen</value> + </data> +<data name="strings.IDS_PROGRESS_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_PROGRESS_NEW_WORLD_SEED" _locComment="" -->Seed für den Weltengenerator finden</value> + </data> +<data name="strings.IDS_TILE_BED_OCCUPIED"><value><!-- _locID_text="strings.IDS_TILE_BED_OCCUPIED" _locComment="" -->Dieses Bett ist belegt.</value> + </data> +<data name="strings.IDS_TILE_BED_NO_SLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_NO_SLEEP" _locComment="" -->Du kannst nur nachts schlafen.</value> + </data> +<data name="strings.IDS_TILE_BED_PLAYERSLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_PLAYERSLEEP" _locComment="" -->%s schläft in einem Bett. Um zum Sonnenaufgang vorzuspringen, müssen alle Spieler gleichzeitig in Betten schlafen.</value> + </data> +<data name="strings.IDS_TILE_BED_NOT_VALID"><value><!-- _locID_text="strings.IDS_TILE_BED_NOT_VALID" _locComment="" -->Dein Bett fehlt oder ist versperrt.</value> + </data> +<data name="strings.IDS_TILE_BED_NOTSAFE"><value><!-- _locID_text="strings.IDS_TILE_BED_NOTSAFE" _locComment="" -->Du kannst dich jetzt nicht ausruhen, es sind Monster in der Nähe.</value> + </data> +<data name="strings.IDS_TILE_BED_MESLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_MESLEEP" _locComment="" -->Du schläfst in einem Bett. Um zum Sonnenaufgang zu wechseln, müssen alle Spieler gleichzeitig schlafen.</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS" _locComment="" -->Werkzeuge und Waffen</value> + </data> +<data name="strings.IDS_GROUPNAME_WEAPONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_WEAPONS" _locComment="" -->Waffen</value> + </data> +<data name="strings.IDS_GROUPNAME_FOOD"><value><!-- _locID_text="strings.IDS_GROUPNAME_FOOD" _locComment="" -->Nahrung</value> + </data> +<data name="strings.IDS_GROUPNAME_STRUCTURES"><value><!-- _locID_text="strings.IDS_GROUPNAME_STRUCTURES" _locComment="" -->Strukturen</value> + </data> +<data name="strings.IDS_GROUPNAME_ARMOUR"><value><!-- _locID_text="strings.IDS_GROUPNAME_ARMOUR" _locComment="" -->Rüstung</value> + </data> +<data name="strings.IDS_GROUPNAME_MECHANISMS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MECHANISMS" _locComment="" -->Mechanismen</value> + </data> +<data name="strings.IDS_GROUPNAME_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_TRANSPORT" _locComment="" -->Transport</value> + </data> +<data name="strings.IDS_GROUPNAME_DECORATIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_DECORATIONS" _locComment="" -->Dekorationen</value> + </data> +<data name="strings.IDS_GROUPNAME_BUILDING_BLOCKS"><value><!-- _locID_text="strings.IDS_GROUPNAME_BUILDING_BLOCKS" _locComment="" -->Blöcke bauen</value> + </data> +<data name="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT" _locComment="" -->Redstone & Transport</value> + </data> +<data name="strings.IDS_GROUPNAME_MISCELLANEOUS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MISCELLANEOUS" _locComment="" -->Verschiedenes</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS" _locComment="" -->Brauen</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS_480"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS_480" _locComment="" -->Brauen</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR" _locComment="" -->Werkzeuge, Waffen & Rüstungen</value> + </data> +<data name="strings.IDS_GROUPNAME_MATERIALS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MATERIALS" _locComment="" -->Materialien</value> + </data> +<data name="strings.IDS_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="strings.IDS_RETURNEDTOMENU_TITLE" _locComment="" -->Abgemeldet</value> + </data> +<data name="strings.IDS_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="strings.IDS_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->Du bist zum Titelbildschirm zurückgekehrt, weil dein Spielerprofil abgemeldet wurde.</value> + </data> +<data name="strings.IDS_SLIDER_DIFFICULTY"><value><!-- _locID_text="strings.IDS_SLIDER_DIFFICULTY" _locComment="" -->Schwierigkeit</value> + </data> +<data name="strings.IDS_SLIDER_MUSIC"><value><!-- _locID_text="strings.IDS_SLIDER_MUSIC" _locComment="" -->Musik</value> + </data> +<data name="strings.IDS_SLIDER_SOUND"><value><!-- _locID_text="strings.IDS_SLIDER_SOUND" _locComment="" -->Sound</value> + </data> +<data name="strings.IDS_SLIDER_GAMMA"><value><!-- _locID_text="strings.IDS_SLIDER_GAMMA" _locComment="" -->Gamma</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INGAME"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INGAME" _locComment="" -->Spielempfindlichkeit</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INMENU"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INMENU" _locComment="" -->Menüempfindlichkeit</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_PEACEFUL" _locComment="" -->Friedlich</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_EASY" _locComment="" -->Leicht</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_NORMAL" _locComment="" -->Normal</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_HARD" _locComment="" -->Schwierig</value> + </data> +<data name="strings.IDS_DIFFICULTY_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_PEACEFUL" _locComment="" -->In diesem Modus regeneriert sich deine Gesundheit mit der Zeit, und es gibt keine Gegner in der Welt.</value> + </data> +<data name="strings.IDS_DIFFICULTY_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_EASY" _locComment="" -->In diesem Modus erscheinen Gegner in der Umgebung, sie fügen dem Spieler aber weniger Schaden zu als im normalen Modus.</value> + </data> +<data name="strings.IDS_DIFFICULTY_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_NORMAL" _locComment="" -->In diesem Modus erscheinen Gegner in der Umgebung und fügen dem Spieler eine normale Menge Schaden zu.</value> + </data> +<data name="strings.IDS_DIFFICULTY_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_HARD" _locComment="" -->In diesem Modus erscheinen Gegner in der Umgebung und fügen dem Spieler eine große Menge Schaden zu. Achte auch auf die Creeper, sie brechen ihren Explosionsangriff nicht ab, wenn du dich von ihnen entfernst!</value> + </data> +<data name="strings.IDS_TRIALOVER_TITLE"><value><!-- _locID_text="strings.IDS_TRIALOVER_TITLE" _locComment="" -->Testversion abgelaufen</value> + </data> +<data name="strings.IDS_TRIALOVER_TEXT"><value><!-- _locID_text="strings.IDS_TRIALOVER_TEXT" _locComment="" -->Du hast die Testversion von Minecraft: Xbox 360 Edition die maximal erlaubte Zeit lang gespielt! Möchtest du jetzt das vollständige Spiel freischalten, um weiterhin Minecraft spielen zu können? </value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TITLE"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TITLE" _locComment="" -->Spiel voll</value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TEXT"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TEXT" _locComment="" -->Fehler beim Spielbeitritt, da keine Plätze mehr frei sind.</value> + </data> +<data name="strings.IDS_SIGN_TITLE"><value><!-- _locID_text="strings.IDS_SIGN_TITLE" _locComment="" -->Schildtext eingeben</value> + </data> +<data name="strings.IDS_SIGN_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_SIGN_TITLE_TEXT" _locComment="" -->Gib eine Textzeile für dein Schild ein.</value> + </data> +<data name="strings.IDS_NAME_TITLE"><value><!-- _locID_text="strings.IDS_NAME_TITLE" _locComment="" -->Titel eingeben</value> + </data> +<data name="strings.IDS_NAME_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_NAME_TITLE_TEXT" _locComment="" -->Gib einen Titel für deinen Beitrag ein.</value> + </data> +<data name="strings.IDS_NAME_CAPTION"><value><!-- _locID_text="strings.IDS_NAME_CAPTION" _locComment="" -->Überschrift eingeben</value> + </data> +<data name="strings.IDS_NAME_CAPTION_TEXT"><value><!-- _locID_text="strings.IDS_NAME_CAPTION_TEXT" _locComment="" -->Gib eine Überschrift für deinen Beitrag ein.</value> + </data> +<data name="strings.IDS_NAME_DESC"><value><!-- _locID_text="strings.IDS_NAME_DESC" _locComment="" -->Beschreibung eingeben</value> + </data> +<data name="strings.IDS_NAME_DESC_TEXT"><value><!-- _locID_text="strings.IDS_NAME_DESC_TEXT" _locComment="" -->Gib eine Beschreibung für deinen Beitrag ein.</value> + </data> +<data name="strings.IDS_INVENTORY"><value><!-- _locID_text="strings.IDS_INVENTORY" _locComment="" -->Inventar</value> + </data> +<data name="strings.IDS_INGREDIENTS"><value><!-- _locID_text="strings.IDS_INGREDIENTS" _locComment="" -->Zutaten</value> + </data> +<data name="strings.IDS_BREWING_STAND"><value><!-- _locID_text="strings.IDS_BREWING_STAND" _locComment="" -->Braustand</value> + </data> +<data name="strings.IDS_CHEST"><value><!-- _locID_text="strings.IDS_CHEST" _locComment="" -->Truhe</value> + </data> +<data name="strings.IDS_ENCHANT"><value><!-- _locID_text="strings.IDS_ENCHANT" _locComment="" -->Verzaubern</value> + </data> +<data name="strings.IDS_FURNACE"><value><!-- _locID_text="strings.IDS_FURNACE" _locComment="" -->Ofen</value> + </data> +<data name="strings.IDS_INGREDIENT"><value><!-- _locID_text="strings.IDS_INGREDIENT" _locComment="" -->Zutat</value> + </data> +<data name="strings.IDS_FUEL"><value><!-- _locID_text="strings.IDS_FUEL" _locComment="" -->Brennstoff</value> + </data> +<data name="strings.IDS_DISPENSER"><value><!-- _locID_text="strings.IDS_DISPENSER" _locComment="" -->Dispenser</value> + </data> +<data name="strings.IDS_NO_DLCOFFERS"><value><!-- _locID_text="strings.IDS_NO_DLCOFFERS" _locComment="" -->Es stehen derzeit keine entsprechenden Inhalte zum Herunterladen für diesen Titel zur Verfügung.</value> + </data> +<data name="strings.IDS_PLAYER_JOINED"><value><!-- _locID_text="strings.IDS_PLAYER_JOINED" _locComment="" -->%s ist dem Spiel beigetreten.</value> + </data> +<data name="strings.IDS_PLAYER_LEFT"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT" _locComment="" -->%s hat das Spiel verlassen.</value> + </data> +<data name="strings.IDS_PLAYER_KICKED"><value><!-- _locID_text="strings.IDS_PLAYER_KICKED" _locComment="" -->%s wurde aus dem Spiel ausgeschlossen.</value> + </data> +<data name="strings.IDS_TEXT_DELETE_SAVE"><value><!-- _locID_text="strings.IDS_TEXT_DELETE_SAVE" _locComment="" -->Möchtest du diesen Spielstand wirklich löschen?</value> + </data> +<data name="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL" _locComment="" -->Wird genehmigt ...</value> + </data> +<data name="strings.IDS_STRINGVERIFY_CENSORED"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_CENSORED" _locComment="" -->Zensiert</value> + </data> +<data name="strings.IDS_NOWPLAYING"><value><!-- _locID_text="strings.IDS_NOWPLAYING" _locComment="" -->Jetzt wird gespielt: </value> + </data> +<data name="strings.IDS_DEFAULTS_TITLE"><value><!-- _locID_text="strings.IDS_DEFAULTS_TITLE" _locComment="" -->Einstellungen zurücksetzen</value> + </data> +<data name="strings.IDS_DEFAULTS_TEXT"><value><!-- _locID_text="strings.IDS_DEFAULTS_TEXT" _locComment="" -->Möchtest du deine Einstellungen wirklich auf die Standardwerte zurücksetzen?</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TITLE"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TITLE" _locComment="" -->Ladefehler</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TEXT"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TEXT" _locComment="" -->Minecraft: Xbox 360 Edition konnte nicht geladen werden und kann daher nicht fortgesetzt werden.</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME" _locComment="" -->Spiel von %s</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME_UNKNOWN"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME_UNKNOWN" _locComment="" -->Unbekanntes Hostspiel</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TITLE"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TITLE" _locComment="" -->Gast abgemeldet</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TEXT"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TEXT" _locComment="" -->Ein Gastspieler hat sich abgemeldet, dadurch wurden alle Gastspieler aus dem Spiel entfernt.</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TITLE"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TITLE" _locComment="" -->Anmelden</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TEXT"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TEXT" _locComment="" -->Du bist derzeit nicht angemeldet. Du musst angemeldet sein, um dieses Spiel zu spielen. Möchtest du dich jetzt anmelden?</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE" _locComment="" -->Multiplayer nicht möglich</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT" _locComment="" -->Beitritt zum Spiel nicht möglich: Einer oder mehrere Spieler haben keine Multiplayer-Berechtigung für Xbox Live.</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT" _locComment="" -->Erstellen des Online-Spiels nicht möglich: Einer oder mehrere Spieler haben keine Multiplayer-Berechtigung für Xbox Live. Deaktiviere die Option "Onlinespiel", um offline zu spielen.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL" _locComment="" -->Du kannst dieser Spielsitzung nicht beitreten, weil deine Rechteeinstellung für Inhalte von Mitgliedern zu streng ist. Ändere diese Einstellung bitte unter den Datenschutz- und Onlineeinstellungen in der Xbox Steuerung, wenn du dieser Sitzung beitreten möchtest.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL" _locComment="" -->Du kannst dieser Spielsitzung nicht beitreten, weil die Rechteeinstellung für Inhalte von Mitgliedern eines deiner lokalen Spieler zu streng ist.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE" _locComment="" -->Du kannst dieser Spielsitzung nicht beitreten, weil die Rechteeinstellung für Inhalte von Mitgliedern eines Spielers in der Sitzung "Nur Freunde" ist und du nicht auf seiner Freundesliste bist.</value> + </data> +<data name="strings.IDS_FAILED_TO_CREATE_GAME_TITLE"><value><!-- _locID_text="strings.IDS_FAILED_TO_CREATE_GAME_TITLE" _locComment="" -->Fehler beim Erstellen des Spiels</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE" _locComment="" -->Du kannst diese Spielsitzung nicht erstellen, weil die Rechteeinstellung für Inhalte von Mitgliedern eines deiner lokalen Spieler zu streng ist. Entferne die Markierung bei "Online-Spiel", um ein Offline-Spiel zu starten, oder ändere diese Einstellung unter den Datenschutz- und Onlineeinstellungen in der Xbox Steuerung.</value> + </data> +<data name="strings.IDS_DEFAULT_SKINS"><value><!-- _locID_text="strings.IDS_DEFAULT_SKINS" _locComment="" -->Automatisch ausgewählt</value> + </data> +<data name="strings.IDS_NO_SKIN_PACK"><value><!-- _locID_text="strings.IDS_NO_SKIN_PACK" _locComment="" -->Kein Paket: Standard-Skins</value> + </data> +<data name="strings.IDS_FAVORITES_SKIN_PACK"><value><!-- _locID_text="strings.IDS_FAVORITES_SKIN_PACK" _locComment="" -->Skin-Favoriten</value> + </data> +<data name="strings.IDS_BANNED_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_BANNED_LEVEL_TITLE" _locComment="" -->Gesperrter Level</value> +</data> +<data name="strings.IDS_PLAYER_BANNED_LEVEL"><value><!-- _locID_text="strings.IDS_PLAYER_BANNED_LEVEL" _locComment="" -->Das Spiel, dem du beitrittst, steht auf deiner Liste gesperrter Level. +Wenn du dem Spiel beitrittst, wird der Level von deiner Liste gesperrter Level entfernt.</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_TITLE" _locComment="" -->Diesen Level sperren?</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION" _locComment="" -->Möchtest du diesen Level wirklich deiner Liste gesperrter Level hinzufügen? +Wenn du OK auswählst, verlässt du dieses Spiel.</value> +</data> +<data name="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST"><value><!-- _locID_text="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST" _locComment="" -->Von Liste gesperrter Level entfernen</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE" _locComment="" -->Intervall für automatisches Speichern</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE_OFF"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE_OFF" _locComment="" -->Speicherintervall: AUS</value> +</data> +<data name="strings.IDS_MINUTES"><value><!-- _locID_text="strings.IDS_MINUTES" _locComment="" -->Min</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE" _locComment="" -->Kann hier nicht platziert werden!</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT" _locComment="" -->Das Platzieren von Lava neben dem Wiedereintrittspunkt ist nicht gestattet, das sonst Spieler beim Wiedereintritt in den Level sofort sterben könnten.</value> +</data> +<data name="strings.IDS_SAVE_ICON_MESSAGE"><value><!-- _locID_text="strings.IDS_SAVE_ICON_MESSAGE" _locComment="" -->Dieses Spiel verfügt eine automatische Levelspeicherfunktion. Wenn du das obige Symbol siehst, speichert das Spiel deine Daten. +Bitte schalte deine Xbox 360 Konsole nicht aus, solange dieses Symbol angezeigt wird.</value> +</data> +<data name="strings.IDS_SLIDER_INTERFACEOPACITY"><value><!-- _locID_text="strings.IDS_SLIDER_INTERFACEOPACITY" _locComment="" -->Oberflächen-Undurchsichtigkeit</value> +</data> +<data name="strings.IDS_PROGRESS_AUTOSAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_AUTOSAVING_LEVEL" _locComment="" -->Autospeichern des Levels wird vorbereitet</value> + </data> +<data name="strings.IDS_SLIDER_UISIZE"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZE" _locComment="" -->Displaygröße</value> +</data> +<data name="strings.IDS_SLIDER_UISIZESPLITSCREEN"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZESPLITSCREEN" _locComment="" -->Displaygröße (geteilter Bildschirm)</value> +</data> +<data name="strings.IDS_SEED"><value><!-- _locID_text="strings.IDS_SEED" _locComment="" -->Seed</value> +</data> +<data name="strings.IDS_UNLOCK_DLC_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TITLE" _locComment="" -->Skinpaket freischalten</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_SKIN"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_SKIN" _locComment="" -->Um die ausgewählte Skin zu verwenden, musst du dieses Skinpaket freischalten. +Möchtest du dieses Skinpaket jetzt freischalten?</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE" _locComment="" -->Texturpaket freischalten</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT" _locComment="" -->Du musst das Texturpaket freischalten, um es für deine Welt zu verwenden. +Möchtest du es jetzt freischalten?</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE" _locComment="" -->Texturpaket-Testversion</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT" _locComment="" -->Du verwendest nun eine Testversion des Texturpakets. Du kannst diese Welt erst speichern, wenn du die Vollversion freischaltest. +Möchtest du die Vollversion des Texturpakets freischalten?</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE" _locComment="" -->Texturpaket nicht verfügbar</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE" _locComment="" -->Vollversion freischalten</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE" _locComment="" -->Testversion herunterladen</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE" _locComment="" -->Vollversion herunterladen</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT" _locComment="" -->Diese Welt verwendet ein Mash-up-Paket oder Texturpaket, das dir fehlt! +Möchtest du das Mash-up-Paket oder Texturpaket jetzt installieren?</value> + </data> +<data name="strings.IDS_TEXTURE_PACK_TRIALVERSION"><value><!-- _locID_text="strings.IDS_TEXTURE_PACK_TRIALVERSION" _locComment="" -->Testversion holen</value> + </data> +<data name="strings.IDS_TEXTUREPACK_FULLVERSION"><value><!-- _locID_text="strings.IDS_TEXTUREPACK_FULLVERSION" _locComment="" -->Vollständiges Spiel holen</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER_TITLE" _locComment="" -->Spieler ausschließen</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER" _locComment="" -->Möchtest du diesen Spieler wirklich aus dem Spiel ausschließen? Er wird bis zum Neustart der Welt dem Spiel nicht mehr beitreten können.</value> + </data> +<data name="strings.IDS_GAMERPICS"><value><!-- _locID_text="strings.IDS_GAMERPICS" _locComment="" -->Spielerbilder-Paket</value> + </data> +<data name="strings.IDS_THEMES"><value><!-- _locID_text="strings.IDS_THEMES" _locComment="" -->Themen</value> + </data> +<data name="strings.IDS_SKINS"><value><!-- _locID_text="strings.IDS_SKINS" _locComment="" -->Skinpaket</value> + </data> +<data name="strings.IDS_ALLOWFRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_ALLOWFRIENDSOFFRIENDS" _locComment="" -->Freunde von Freunden zulassen</value> + </data> +<data name="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS" _locComment="" -->Du kannst diesem Spiel nicht beitreten, da es auf Spieler beschränkt wurde, die mit dem Host befreundet sind.</value> + </data> +<data name="strings.IDS_CANTJOIN_TITLE"><value><!-- _locID_text="strings.IDS_CANTJOIN_TITLE" _locComment="" -->Spielbeitritt nicht möglich</value> + </data> +<data name="strings.IDS_SELECTED"><value><!-- _locID_text="strings.IDS_SELECTED" _locComment="" -->Ausgewählt</value> + </data> +<data name="strings.IDS_SELECTED_SKIN"><value><!-- _locID_text="strings.IDS_SELECTED_SKIN" _locComment="" -->Ausgewählte Skin:</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_TITLE" _locComment="" -->Inhalte zum Herunterladen def.</value> + </data> +<data name="strings.IDS_CORRUPT_DLC"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC" _locComment="" -->Diese Inhalte zum Herunterladen sind beschädigt und können nicht verwendet werden. Du musst sie löschen und dann vom Menü "Minecraft Store" aus neu installieren.</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_MULTIPLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_MULTIPLE" _locComment="" -->Einige deiner Inhalte zum Herunterladen sind beschädigt und können nicht verwendet werden. Du musst sie löschen und dann vom Menü "Minecraft Store" aus neu installieren.</value> + </data> +<data name="strings.IDS_GAME_MODE_CHANGED"><value><!-- _locID_text="strings.IDS_GAME_MODE_CHANGED" _locComment="" -->Dein Spielmodus wurde geändert.</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TITLE"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TITLE" _locComment="" -->Welt umbenennen</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TEXT" _locComment="" -->Gib den neuen Namen für deine Welt ein.</value> + </data> +<data name="strings.IDS_GAMEMODE_SURVIVAL"><value><!-- _locID_text="strings.IDS_GAMEMODE_SURVIVAL" _locComment="" -->Spielmodus: Überleben</value> + </data> +<data name="strings.IDS_GAMEMODE_CREATIVE"><value><!-- _locID_text="strings.IDS_GAMEMODE_CREATIVE" _locComment="" -->Spielmodus: Kreativ</value> + </data> +<data name="strings.IDS_SURVIVAL"><value><!-- _locID_text="strings.IDS_SURVIVAL" _locComment="" -->Überleben</value> + </data> +<data name="strings.IDS_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATIVE" _locComment="" -->Kreativ</value> + </data> +<data name="strings.IDS_CREATED_IN_SURVIVAL"><value><!-- _locID_text="strings.IDS_CREATED_IN_SURVIVAL" _locComment="" -->Im Überlebensmodus</value> + </data> +<data name="strings.IDS_CREATED_IN_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATED_IN_CREATIVE" _locComment="" -->Im Kreativmodus</value> + </data> +<data name="strings.IDS_CHECKBOX_RENDER_CLOUDS"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_CLOUDS" _locComment="" -->Wolken erstellen</value> + </data> +<data name="strings.IDS_TEXT_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TEXT_SAVEOPTIONS" _locComment="" -->Was möchtest du mit diesem Spielstand tun?</value> +</data> +<data name="strings.IDS_TITLE_RENAMESAVE"><value><!-- _locID_text="strings.IDS_TITLE_RENAMESAVE" _locComment="" -->Spielstand umbenennen</value> +</data> +<data name="strings.IDS_AUTOSAVE_COUNTDOWN"><value><!-- _locID_text="strings.IDS_AUTOSAVE_COUNTDOWN" _locComment="" -->Automatisches Speichern in %d ...</value> +</data> +<data name="strings.IDS_ON"><value><!-- _locID_text="strings.IDS_ON" _locComment="" -->Ein</value> +</data> +<data name="strings.IDS_OFF"><value><!-- _locID_text="strings.IDS_OFF" _locComment="" -->Aus</value> +</data> +<data name="strings.IDS_LEVELTYPE_NORMAL"><value><!-- _locID_text="strings.IDS_LEVELTYPE_NORMAL" _locComment="" -->Normal</value> +</data> +<data name="strings.IDS_LEVELTYPE_SUPERFLAT"><value><!-- _locID_text="strings.IDS_LEVELTYPE_SUPERFLAT" _locComment="" -->Superflach</value> +</data> +<data name="strings.IDS_GAMEOPTION_ONLINE"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ONLINE" _locComment="" -->Wenn dies aktiviert ist, ist das Spiel online.</value> +</data> +<data name="strings.IDS_GAMEOPTION_INVITEONLY"><value><!-- _locID_text="strings.IDS_GAMEOPTION_INVITEONLY" _locComment="" -->Wenn dies aktiviert ist, können nur eingeladene Spieler beitreten.</value> +</data> +<data name="strings.IDS_GAMEOPTION_ALLOWFOF"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ALLOWFOF" _locComment="" -->Wenn dies aktiviert ist, können nur Freunde von Leuten auf deiner Freundesliste dem Spiel beitreten.</value> +</data> +<data name="strings.IDS_GAMEOPTION_PVP"><value><!-- _locID_text="strings.IDS_GAMEOPTION_PVP" _locComment="" -->Aktiviert, dass Spieler sich gegenseitig Schaden zufügen können. Hat nur Einfluss auf den Überlebensmodus.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TRUST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TRUST" _locComment="" -->Wenn deaktiviert, können Spieler, die dem Spiel beitreten, nicht bauen oder abbauen, bis sie autorisiert wurden.</value> +</data> +<data name="strings.IDS_GAMEOPTION_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_GAMEOPTION_FIRE_SPREADS" _locComment="" -->Aktiviert, dass Feuer auf brennbare Blöcke in der Nähe übergreifen kann.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TNT_EXPLODES" _locComment="" -->Aktiviert, dass aktiviertes TNT explodieret.</value> +</data> +<data name="strings.IDS_GAMEOPTION_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_HOST_PRIVILEGES" _locComment="" -->Aktiviert, dass der Host das Fliegen nutzen, Erschöpfung deaktivieren und sich selbst im Spielmenü unsichtbar machen kann. Deaktiviert Erfolge und Bestenlisten-Aktualisierungen.</value> +</data> +<data name="strings.IDS_GAMEOPTION_RESET_NETHER"><value><!-- _locID_text="strings.IDS_GAMEOPTION_RESET_NETHER" _locComment="" -->Sorgt bei Aktivierung dafür, dass der Nether neu erstellt wird. Dies ist nützlich, wenn du einen alten Spielstand hast, der keine Netherfestungen enthält.</value> +</data> +<data name="strings.IDS_GAMEOPTION_STRUCTURES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_STRUCTURES" _locComment="" -->Aktiviert, dass Strukturen wie Dörfer und Festungen in der Welt erstellt werden.</value> +</data> +<data name="strings.IDS_GAMEOPTION_SUPERFLAT"><value><!-- _locID_text="strings.IDS_GAMEOPTION_SUPERFLAT" _locComment="" -->Aktiviert, dass eine völlig flache Welt in der Oberwelt und im Nether erschaffen wird.</value> +</data> +<data name="strings.IDS_GAMEOPTION_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_BONUS_CHEST" _locComment="" -->Aktiviert, dass eine Truhe mit nützlichen Gegenständen in der Nähe des Startpunkts des Spielers erstellt wird.</value> +</data> +<data name="strings.IDS_DLC_MENU_SKINPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_SKINPACKS" _locComment="" -->Skinpakete</value> +</data> +<data name="strings.IDS_DLC_MENU_THEMES"><value><!-- _locID_text="strings.IDS_DLC_MENU_THEMES" _locComment="" -->Themen</value> +</data> +<data name="strings.IDS_DLC_MENU_GAMERPICS"><value><!-- _locID_text="strings.IDS_DLC_MENU_GAMERPICS" _locComment="" -->Spielerbilder</value> +</data> +<data name="strings.IDS_DLC_MENU_AVATARITEMS"><value><!-- _locID_text="strings.IDS_DLC_MENU_AVATARITEMS" _locComment="" -->Avatargegenstände</value> +</data> +<data name="strings.IDS_DLC_MENU_TEXTUREPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_TEXTUREPACKS" _locComment="" -->Texturpakete</value> +</data> +<data name="strings.IDS_DLC_MENU_MASHUPPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_MASHUPPACKS" _locComment="" -->Mash-up-Pakete</value> +</data> +<data name="strings.IDS_DEATH_INFIRE"><value><!-- _locID_text="strings.IDS_DEATH_INFIRE" _locComment="" -->{*PLAYER*} ist in Flammen aufgegangen.</value> +</data> +<data name="strings.IDS_DEATH_ONFIRE"><value><!-- _locID_text="strings.IDS_DEATH_ONFIRE" _locComment="" -->{*PLAYER*} ist zu Tode verbrannt.</value> +</data> +<data name="strings.IDS_DEATH_LAVA"><value><!-- _locID_text="strings.IDS_DEATH_LAVA" _locComment="" -->{*PLAYER*} hat versucht, in Lava zu schwimmen.</value> +</data> +<data name="strings.IDS_DEATH_INWALL"><value><!-- _locID_text="strings.IDS_DEATH_INWALL" _locComment="" -->{*PLAYER*} ist in einer Wand erstickt.</value> +</data> +<data name="strings.IDS_DEATH_DROWN"><value><!-- _locID_text="strings.IDS_DEATH_DROWN" _locComment="" -->{*PLAYER*} ist ertrunken.</value> +</data> +<data name="strings.IDS_DEATH_STARVE"><value><!-- _locID_text="strings.IDS_DEATH_STARVE" _locComment="" -->{*PLAYER*} ist verhungert.</value> +</data> +<data name="strings.IDS_DEATH_CACTUS"><value><!-- _locID_text="strings.IDS_DEATH_CACTUS" _locComment="" -->{*PLAYER*} wurde erstochen.</value> +</data> +<data name="strings.IDS_DEATH_FALL"><value><!-- _locID_text="strings.IDS_DEATH_FALL" _locComment="" -->{*PLAYER*} ist zu hart auf dem Boden aufgeschlagen.</value> +</data> +<data name="strings.IDS_DEATH_OUTOFWORLD"><value><!-- _locID_text="strings.IDS_DEATH_OUTOFWORLD" _locComment="" -->{*PLAYER*} ist aus der Welt herausgefallen.</value> +</data> +<data name="strings.IDS_DEATH_GENERIC"><value><!-- _locID_text="strings.IDS_DEATH_GENERIC" _locComment="" -->{*PLAYER*} ist gestorben.</value> +</data> +<data name="strings.IDS_DEATH_EXPLOSION"><value><!-- _locID_text="strings.IDS_DEATH_EXPLOSION" _locComment="" -->{*PLAYER*} ist in die Luft gegangen.</value> +</data> +<data name="strings.IDS_DEATH_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_MAGIC" _locComment="" -->{*PLAYER*} wurde durch Magie getötet.</value> +</data> +<data name="strings.IDS_DEATH_DRAGON_BREATH"><value><!-- _locID_text="strings.IDS_DEATH_DRAGON_BREATH" _locComment="" -->{*PLAYER*} wurde durch Enderdrachen-Odem getötet.</value> +</data> +<data name="strings.IDS_DEATH_MOB"><value><!-- _locID_text="strings.IDS_DEATH_MOB" _locComment="" -->{*PLAYER*} wurde durch {*SOURCE*} getötet.</value> +</data> +<data name="strings.IDS_DEATH_PLAYER"><value><!-- _locID_text="strings.IDS_DEATH_PLAYER" _locComment="" -->{*PLAYER*} wurde durch {*SOURCE*} getötet.</value> +</data> +<data name="strings.IDS_DEATH_ARROW"><value><!-- _locID_text="strings.IDS_DEATH_ARROW" _locComment="" -->{*PLAYER*} wurde von {*SOURCE*} erschossen.</value> +</data> +<data name="strings.IDS_DEATH_FIREBALL"><value><!-- _locID_text="strings.IDS_DEATH_FIREBALL" _locComment="" -->{*PLAYER*} starb durch einen Feuerball von {*SOURCE*}.</value> +</data> +<data name="strings.IDS_DEATH_THROWN"><value><!-- _locID_text="strings.IDS_DEATH_THROWN" _locComment="" -->{*PLAYER*} wurde von {*SOURCE*} erschlagen.</value> +</data> +<data name="strings.IDS_DEATH_INDIRECT_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_INDIRECT_MAGIC" _locComment="" -->{*PLAYER*} wurde durch {*SOURCE*} getötet.</value> +</data> +<data name="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG" _locComment="" -->Grundgesteinnebel</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HUD"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HUD" _locComment="" -->Display anzeigen</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HAND"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HAND" _locComment="" -->Hand anzeigen</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS" _locComment="" -->Gamertags auf geteiltem Bildschirm</value> +</data> +<data name="strings.IDS_CHECKBOX_DEATH_MESSAGES"><value><!-- _locID_text="strings.IDS_CHECKBOX_DEATH_MESSAGES" _locComment="" -->Todesmeldungen</value> +</data> +<data name="strings.IDS_CHECKBOX_ANIMATED_CHARACTER"><value><!-- _locID_text="strings.IDS_CHECKBOX_ANIMATED_CHARACTER" _locComment="" -->Animierte Spielfigur</value> +</data> +<data name="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM"><value><!-- _locID_text="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM" _locComment="" -->Eigene Skin-Animation</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_ON" _locComment="" -->Du kannst nicht mehr graben und keine Gegenstände mehr verwenden.</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_OFF" _locComment="" -->Du kannst jetzt graben und Gegenstände verwenden.</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_ON" _locComment="" -->Du kannst keine Blöcke mehr platzieren.</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_OFF" _locComment="" -->Du kannst jetzt Blöcke platzieren.</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON" _locComment="" -->Du kannst jetzt Türen und Schalter verwenden.</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF" _locComment="" -->Du kannst keine Türen und Schalter mehr verwenden.</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON" _locComment="" -->Du kannst jetzt Container (z. B. Truhen) verwenden.</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF" _locComment="" -->Du kannst keine Container (z. B. Truhen) mehr verwenden.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON" _locComment="" -->Du kannst keine NPCs mehr angreifen.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF" _locComment="" -->Du kannst jetzt NPCs angreifen.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON" _locComment="" -->Du kannst keine Spieler mehr angreifen.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF" _locComment="" -->Du kannst jetzt Spieler angreifen.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON" _locComment="" -->Du kannst keine Tiere mehr angreifen.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF" _locComment="" -->Du kannst jetzt Tiere angreifen.</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_ON" _locComment="" -->Du bist jetzt ein Moderator.</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF" _locComment="" -->Du bist kein Moderator mehr.</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_ON" _locComment="" -->Du kannst jetzt fliegen.</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_OFF" _locComment="" -->Du kannst nicht mehr fliegen.</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON" _locComment="" -->Du wirst keine Erschöpfung mehr spüren.</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF" _locComment="" -->Du wirst jetzt wieder Erschöpfung spüren.</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON" _locComment="" -->Du bist jetzt unsichtbar.</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF" _locComment="" -->Du bist nicht mehr unsichtbar.</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON" _locComment="" -->Du bist jetzt unverwundbar.</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF" _locComment="" -->Du bist nicht mehr unverwundbar.</value> +</data> +<data name="strings.IDS_DLC_COST"><value><!-- _locID_text="strings.IDS_DLC_COST" _locComment="" -->%d MSP</value> +</data> +<data name="strings.IDS_BOSS_ENDERDRAGON_HEALTH"><value><!-- _locID_text="strings.IDS_BOSS_ENDERDRAGON_HEALTH" _locComment="" -->Enderdrache</value> +</data> +<data name="strings.IDS_PLAYER_ENTERED_END"><value><!-- _locID_text="strings.IDS_PLAYER_ENTERED_END" _locComment="" -->%s hat das Ende betreten.</value> +</data> +<data name="strings.IDS_PLAYER_LEFT_END"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT_END" _locComment="" -->%s hat das Ende verlassen.</value> +</data> +<data name="strings.IDS_WIN_TEXT"><value><!-- _locID_text="strings.IDS_WIN_TEXT" _locComment="" --> +{*C3*}Ich sehe das spielende Wesen, das du meinst.{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*} +{*C3*}Ja. Sei auf der Hut. Es hat eine höhere Stufe erreicht. Es kann unsere Gedanken lesen.{*EF*}{*B*}{*B*} +{*C2*}Das ist gleichgültig. Es denkt, wir gehören zum Spiel.{*EF*}{*B*}{*B*} +{*C3*}Ich mag dieses spielende Wesen. Es hat gut gespielt. Es hat nicht aufgegeben.{*EF*}{*B*}{*B*} +{*C2*}Es liest unsere Gedanken, als wären sie Worte auf einem Bildschirm.{*EF*}{*B*}{*B*} +{*C3*}So stellt es sich vielerlei Dinge vor, wenn es sich tief im Traum eines Spiels befindet.{*EF*}{*B*}{*B*} +{*C2*}Worte sind eine wunderbare Schnittstelle. Äußerst flexibel. Und weniger furchteinflößend, als auf die Realität hinter dem Bildschirm zu starren.{*EF*}{*B*}{*B*} +{*C3*}Früher haben sie Stimmen gehört. Eher die spielenden Wesen lesen konnten. Damals, als jene, die nicht spielten, die spielenden Wesen als Hexen und Hexer beschimpften. Und die spielenden Wesen träumten, sie flögen durch die Luft, auf Stöcken, die von Dämonen angetrieben waren.{*EF*}{*B*}{*B*} +{*C2*}Was hat dieses spielende Wesen geträumt?{*EF*}{*B*}{*B*} +{*C3*}Dieses spielende Wesen hat von Sonnenlicht und Bäumen geträumt. Von Feuer und Wasser. Es hat davon geträumt, etwas zu erschaffen. Und es hat davon geträumt zu zerstören. Es hat davon geträumt zu jagen und gejagt zu werden. Es hat von einem Unterschlupf geträumt.{*EF*}{*B*}{*B*} +{*C2*}Ha, die ursprüngliche Schnittstelle. Eine Million Jahre alt, und doch funktioniert sie immer noch. Aber welche Struktur hat dieses spielende Wesen wirklich geschaffen, in der Realität jenseits des Bildschirms?{*EF*}{*B*}{*B*} +{*C3*}Es hat, zusammen mit Millionen anderen, daran gearbeitet, eine wahre Welt in einer Falte des {*EF*}{*NOISE*}{*C3*} zu bauen und erschuf eine{*EF*}{*NOISE*}{*C3*} für {*EF*}{*NOISE*}{*C3*}, in der {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*} +{*C2*}Es kann diesen Gedanken nicht lesen.{*EF*}{*B*}{*B*} +{*C3*}Nein. Es hat die höchste Stufe noch nicht erreicht. Diese muss es im langen Traum des Lebens erreichen, nicht im kurzen Traum eines Spiels.{*EF*}{*B*}{*B*} +{*C2*}Weiß es, dass wir es lieben? Dass das Universum gütig ist?{*EF*}{*B*}{*B*} +{*C3*}Manchmal hört es, durch den Lärm seiner Gedanken hindurch, das Universum, ja.{*EF*}{*B*}{*B*} +{*C2*}Aber bisweilen ist es auch traurig, im langen Traum. Es erschafft Welten, in denen es keinen Sommer gibt, und es zittert unter einer schwarzen Sonne. Und es hält seine erbärmliche Schöpfung für die Wirklichkeit.{*EF*}{*B*}{*B*} +{*C3*}Es vom Kummer zu erlösen, würde es zerstören. Der Kummer ist Teil seiner eigenen, ganz privaten Aufgabe. Da können wir uns nicht einmischen.{*EF*}{*B*}{*B*} +{*C2*}Manchmal, wenn sie sich in den Tiefen der Träume befinden, möchte ich ihnen sagen, dass sie echte Welten in der Realität bauen. Manchmal möchte ich ihnen mitteilen, wie wichtig sie dem Universum sind. Manchmal, wenn sie schon eine Weile keine richtige Verbindung mehr aufgebaut haben, möchte ich ihnen helfen, das Wort auszusprechen, das sie fürchten.{*EF*}{*B*}{*B*} +{*C3*}Es liest unsere Gedanken.{*EF*}{*B*}{*B*} +{*C2*}Manchmal ist es mir gleichgültig. Manchmal möchte ich es ihnen sagen: Diese Welt, die ihr für die Wahrheit haltet, ist lediglich {*EF*}{*NOISE*}{*C2*} und {*EF*}{*NOISE*}{*C2*}, ich möchte ihnen sagen, dass sie {*EF*}{*NOISE*}{*C2*} in der {*EF*}{*NOISE*}{*C2*} sind. Sie sehen so wenig von der Realität in ihrem langen Traum.{*EF*}{*B*}{*B*} +{*C3*}Und dennoch spielen sie das Spiel.{*EF*}{*B*}{*B*} +{*C2*}Aber es wäre so leicht, es ihnen zu sagen ...{*EF*}{*B*}{*B*} +{*C3*}Zu stark für diesen Traum. Ihnen zu sagen, wie sie leben sollen, würde sie davon abhalten zu leben.{*EF*}{*B*}{*B*} +{*C2*}Ich werde dem spielenden Wesen nicht sagen, wie es leben soll.{*EF*}{*B*}{*B*} +{*C3*}Das spielende Wesen wird langsam ungeduldig.{*EF*}{*B*}{*B*} +{*C2*}Ich werde dem spielenden Wesen eine Geschichte erzählen.{*EF*}{*B*}{*B*} +{*C3*}Aber nicht die Wahrheit.{*EF*}{*B*}{*B*} +{*C2*}Nein. Eine Geschichte, in der die Wahrheit sicher aufgehoben ist, in einem Käfig aus Worten. Nicht die nackte Wahrheit, die aus beliebiger Entfernung Feuer entzünden kann.{*EF*}{*B*}{*B*} +{*C3*}Ihm einen neuen Körper geben.{*EF*}{*B*}{*B*} +{*C2*}Ja. Spielendes Wesen ...{*EF*}{*B*}{*B*} +{*C3*}Benutze seinen Namen.{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}. Wesen, das Spiele spielt.{*EF*}{*B*}{*B*} +{*C3*}Gut.{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_2"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_2" _locComment="" --> +{*C2*}Atme jetzt tief ein. Atme noch einmal ein. Fühle die Luft in deine Lungen strömen. Lass deine Gliedmaßen aufwachen. Ja, bewege die Finger. Erhalte einen Körper zurück, in der Schwerkraft, in der Luft. Erscheine erneut im langen Traum. Da bist du nun. Dein Körper berührt das Universum wieder, an jedem Punkt, als würdet ihr getrennt existieren. Als würden wir getrennt existieren.{*EF*}{*B*}{*B*} +{*C3*}Wer sind wir? Einst nannte man uns den Geist des Berges. Vater Sonne, Mutter Mond. Uralte Geister, Tiergeister. Dschinnen. Gespenster. Grüne Männchen. Dann Götter, Dämonen. Engel. Poltergeister. Aliens, Außerirdische. Leptonen, Quarks. Die Worte ändern sich. Wir ändern uns nicht.{*EF*}{*B*}{*B*} +{*C2*}Wir sind das Universum. Wir sind alles, von dem du denkst, dass es nicht du sei. Du siehst uns jetzt an, durch deine Haut und deine Augen. Und wieso berührt das Universum deine Haut und wirft Licht auf dich? Um dich zu sehen, spielendes Wesen. Um dich zu kennen. Und um selbst gekannt zu werden. Ich werde dir eine Geschichte erzählen.{*EF*}{*B*}{*B*} +{*C2*}Es war einmal ein spielendes Wesen.{*EF*}{*B*}{*B*} +{*C3*}Dieses spielende Wesen warst du, {*PLAYER*}.{*EF*}{*B*}{*B*} +{*C2*}Manchmal hielt es sich für einen Menschen, auf der dünnen Kruste einer sich drehenden Kugel aus geschmolzenem Gestein. Dieser Globus aus flüssigem Fels drehte sich um einen Ball aus brennendem Gas, der dreihundertdreißigtausendmal so viel Masse besaß wie er selbst. Sie waren so weit voneinander entfernt, dass das Licht acht Minuten benötigte, um die Strecke zurückzulegen. Das Licht war Information von einem Stern, und es konnte deine Haut aus einer Entfernung von hundertfünfzig Millionen Kilometer verbrennen.{*EF*}{*B*}{*B*} +{*C2*}Manchmal träumte das spielende Wesen, es wäre ein Bergarbeiter, auf der Oberfläche einer Welt, die flach und unendlich war. Die Sonne war ein weißes Quadrat. Die Tage waren kurz, es gab viel zu tun, und der Tod war ein vorübergehendes Ärgernis.{*EF*}{*B*}{*B*} +{*C3*}Manchmal träumte das spielende Wesen, es hätte sich in einer Geschichte verirrt.{*EF*}{*B*}{*B*} +{*C2*}Manchmal träumte das spielende Wesen, es wäre etwas anderes, an anderen Orten. Manchmal waren diese Träume beunruhigend. Manchmal wirklich wunderschön. Manchmal erwachte das spielende Wesen aus einem Traum und glitt in einen anderen hinein, und aus diesem in einen dritten.{*EF*}{*B*}{*B*} +{*C3*}Manchmal träumte das spielende Wesen, es würde Worte auf einem Bildschirm betrachten.{*EF*}{*B*}{*B*} +{*C2*}Aber nun zurück.{*EF*}{*B*}{*B*} +{*C2*}Die Atome des spielenden Wesens waren im Gras verstreut, in den Flüssen, in der Luft, im Boden. Eine Frau sammelte die Atome; sie trank und aß und atmete ein; und die Frau setzte das spielende Wesen in ihrem Körper zusammen.{*EF*}{*B*}{*B*} +{*C2*}Und das spielende Wesen erwachte, aus der warmen, dunklen Welt des Körpers seiner Mutter, in den langen Traum hinein.{*EF*}{*B*}{*B*} +{*C2*}Und das spielende Wesen war eine neue Geschichte, die noch nie zuvor erzählt worden war, in den Buchstaben der DNA geschrieben. Und das spielende Wesen war ein neues Programm, das noch nie zuvor ausgeführt worden war, von einem Source-Code erzeugt, der eine Milliarde Jahre alt war. Und das spielende Wesen war ein neuer Mensch, der noch nie lebendig gewesen war, aus nichts als Milch und Liebe erschaffen.{*EF*}{*B*}{*B*} +{*C3*}Du bist das spielende Wesen. Die Geschichte. Das Programm. Der Mensch. Aus nichts als Milch und Liebe erschaffen.{*EF*}{*B*}{*B*} +{*C2*}Gehen wir nun noch weiter zurück.{*EF*}{*B*}{*B*} +{*C2*}Die sieben Milliarden Milliarden Milliarden Atome des Körpers des spielenden Wesens wurden lange vor diesem Spiel im Herzen eines Sterns erschaffen. Also repräsentiert auch das spielende Wesen Information aus einem Stern. Und das spielende Wesen bewegt sich durch eine Geschichte, die einen Wald aus Informationen darstellt, von einem Mann namens Julian gepflanzt, in einer flachen, unendlichen Welt, die von einem Mann namens Markus erschaffen wurde, die wiederum innerhalb einer kleinen, privaten Welt existiert, die vom spielenden Wesen erschaffen wurde, das ein Universum bewohnt, erschaffen von ...{*EF*}{*B*}{*B*} +{*C3*}Pssst. Manchmal erschuf das spielende Wesen eine kleine, private Welt, die weich war, warm und einfach. Manchmal war sie hart und kalt und kompliziert. Manchmal baute es ein Modell des Universums in seinem Kopf; Flecken aus Energie, die sich durch weite, leere Räume bewegen. Manchmal nannte es diese Flecken "Elektronen" und "Protonen".{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_3"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_3" _locComment="" --> +{*C2*}Manchmal nannte es sie "Planeten" und "Sterne".{*EF*}{*B*}{*B*} +{*C2*}Manchmal glaubte es, es befände sich in einem Universum, das aus Energie bestand, welche wiederum aus Aus- und An-Zuständen bestand, aus Nullen und Einsen; Programmzeilen. Manchmal glaubte es, dass es ein Spiel spielte. Manchmal glaubte es, dass es Worte auf einem Bildschirm las.{*EF*}{*B*}{*B*} +{*C3*}Du bist das spielende Wesen, das die Worte liest ...{*EF*}{*B*}{*B*} +{*C2*}Pssst ... Manchmal las das spielende Wesen Programmzeilen auf einem Bildschirm. Entschlüsselte sie, um Worte zu erhalten; entschlüsselte die Worte, um deren Bedeutung zu erfahren; entschlüsselte die Bedeutung, und gewann daraus Gefühle, Emotionen, Theorien, Ideen. Und das spielende Wesen begann schneller zu atmen, tiefer zu atmen, und es erkannte, dass es am Leben war. Jene tausend Tode waren nicht reell gewesen, das spielende Wesen lebte.{*EF*}{*B*}{*B*} +{*C3*}Du. Du. Du lebst.{*EF*}{*B*}{*B*} +{*C2*}Und manchmal glaubte das spielende Wesen, das Universum habe durch das Sonnenlicht, das durch die raschelnden Blätter der sommerlichen Bäume drang, zu ihm gesprochen.{*EF*}{*B*}{*B*} +{*C3*}Und manchmal glaubte das spielende Wesen, das Universum habe durch das Licht, welches aus dem klaren Nachthimmel des Winters herabschien, zu ihm gesprochen, wo ein Lichtfleck, den das spielende Wesen aus dem Augenwinkel erhaschte, ein Stern sein könnte, dessen Masse die der Sonne um ein Millionenfaches übertrifft und der seine Planeten zu Plasma zerkocht, um für einen kurzen Moment vom spielenden Wesen wahrgenommen zu werden, das am anderen Ende des Universums nach Hause geht, plötzlich Essen riecht, kurz vor der vertrauten Tür, hinter der es bald wieder träumen wird.{*EF*}{*B*}{*B*} +{*C2*}Und manchmal glaubte das spielende Wesen, das Universum habe durch die Nullen und Einsen, durch die Elektrizität der Welt, durch die über den Bildschirm huschenden Worte am Ende eines Traumes zu ihm gesprochen.{*EF*}{*B*}{*B*} +{*C3*}Und das Universum sprach: Ich liebe dich.{*EF*}{*B*}{*B*} +{*C2*}Und das Universum sprach: Du hast gut gespielt.{*EF*}{*B*}{*B*} +{*C3*}Und das Universum sprach: Alles, was du brauchst, befindet sich in deinem Innern.{*EF*}{*B*}{*B*} +{*C2*}Und das Universum sprach: Du bist stärker, als du denkst.{*EF*}{*B*}{*B*} +{*C3*}Und das Universum sprach: Du bist das Tageslicht.{*EF*}{*B*}{*B*} +{*C2*}Und das Universum sprach: Du bist die Nacht.{*EF*}{*B*}{*B*} +{*C3*}Und das Universum sprach: Die Finsternis, gegen die du kämpfst, befindet sich in deinem Innern.{*EF*}{*B*}{*B*} +{*C2*}Und das Universum sprach: Das Licht, nach dem du trachtest, befindet sich in deinem Innern.{*EF*}{*B*}{*B*} +{*C3*}Und das Universum sprach: Du bist nicht allein.{*EF*}{*B*}{*B*} +{*C2*}Und das Universum sprach: Du existierst nicht getrennt von allem anderen.{*EF*}{*B*}{*B*} +{*C3*}Und das Universum sprach: Du bist das Universum, das von sich selbst kostet, das mit sich selbst spricht und seinen eigenen Code liest.{*EF*}{*B*}{*B*} +{*C2*}Und das Universum sprach: Ich liebe dich, denn du bist die Liebe.{*EF*}{*B*}{*B*} +{*C3*}Und das Spiel war vorbei und das spielende Wesen erwachte aus dem Traum. Und das spielende Wesen begann einen neuen Traum. Und das spielende Wesen träumte wieder, träumte besser. Und das spielende Wesen war das Universum. Und das spielende Wesen war Liebe.{*EF*}{*B*}{*B*} +{*C3*}Du bist das spielende Wesen.{*EF*}{*B*}{*B*} +{*C2*}Wach auf.{*EF*} +</value> +</data> +<data name="strings.IDS_RESETNETHER_TITLE"><value><!-- _locID_text="strings.IDS_RESETNETHER_TITLE" _locComment="" -->Nether zurücksetzen</value> + </data> +<data name="strings.IDS_RESETNETHER_TEXT"><value><!-- _locID_text="strings.IDS_RESETNETHER_TEXT" _locComment="" -->Möchtest du wirklich den Nether in diesem Spielstand auf den ursprünglichen Zustand zurücksetzen? Alles, was du im Nether gebaut hast, geht verloren!</value> + </data> +<data name="strings.IDS_RESET_NETHER"><value><!-- _locID_text="strings.IDS_RESET_NETHER" _locComment="" -->Nether zurücksetzen</value> +</data> +<data name="strings.IDS_DONT_RESET_NETHER"><value><!-- _locID_text="strings.IDS_DONT_RESET_NETHER" _locComment="" -->Nether nicht zurücksetzen</value> +</data> +<data name="strings.IDS_CANT_SHEAR_MOOSHROOM"><value><!-- _locID_text="strings.IDS_CANT_SHEAR_MOOSHROOM" _locComment="" -->Pilzkuh kann momentan nicht geschoren werden. Die Höchstanzahl von Schweinen, Schafen, Kühen und Katzen wurde erreicht.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED" _locComment="" -->Eintrittsei kann momentan nicht verwendet werden. Die Höchstanzahl von Schweinen, Schafen, Kühen und Katzen wurde erreicht.</value> +</data> +<data name="strings.IDS_MAX_MOOSHROOMS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_MOOSHROOMS_SPAWNED" _locComment="" -->Kann momentan kein Eintrittsei verwenden. Die Höchstanzahl von Pilzkühen wurde erreicht.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_SPAWNED" _locComment="" -->Kann momentan kein Eintrittsei verwenden. Die Höchstanzahl von Wölfen in einer Welt wurde erreicht.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_SPAWNED" _locComment="" -->Kann momentan kein Eintrittsei verwenden. Die Höchstanzahl von Hühnern in einer Welt wurde erreicht.</value> +</data> +<data name="strings.IDS_MAX_SQUID_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_SQUID_SPAWNED" _locComment="" -->Kann momentan kein Eintrittsei verwenden. Die Höchstanzahl von Tintenfischen in einer Welt wurde erreicht.</value> +</data> +<data name="strings.IDS_MAX_ENEMIES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_ENEMIES_SPAWNED" _locComment="" -->Kann momentan kein Eintrittsei verwenden. Die Höchstanzahl von Feinden in einer Welt wurde erreicht.</value> +</data> +<data name="strings.IDS_MAX_VILLAGERS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_VILLAGERS_SPAWNED" _locComment="" -->Kann momentan kein Eintrittsei verwenden. Die Höchstanzahl von Dorfbewohnern in einer Welt wurde erreicht.</value> +</data> +<data name="strings.IDS_MAX_HANGINGENTITIES"><value><!-- _locID_text="strings.IDS_MAX_HANGINGENTITIES" _locComment="" -->Die Höchstanzahl von Gemälden/Gegenstandsrahmen in einer Welt wurde erreicht.</value> +</data> +<data name="strings.IDS_CANT_SPAWN_IN_PEACEFUL"><value><!-- _locID_text="strings.IDS_CANT_SPAWN_IN_PEACEFUL" _locComment="" -->Im friedlichen Modus kannst du keine Feinde erscheinen lassen.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED" _locComment="" -->Tier kann nicht in den Liebesmodus versetzt werden. Die Zuchtobergrenze für Schweine, Schafe, Kühe und Katzen wurde erreicht.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_BRED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_BRED" _locComment="" -->Tier kann nicht in den Liebesmodus versetzt werden. Die Zuchtobergrenze für Wölfe wurde erreicht.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_BRED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_BRED" _locComment="" -->Tier kann nicht in den Liebesmodus versetzt werden. Die Zuchtobergrenze für Hühner wurde erreicht.</value> +</data> +<data name="strings.IDS_MAX_MUSHROOMCOWS_BRED"><value><!-- _locID_text="strings.IDS_MAX_MUSHROOMCOWS_BRED" _locComment="" -->Tier kann nicht in den Liebesmodus versetzt werden. Die Zuchtobergrenze für Pilzkühe wurde erreicht.</value> +</data> +<data name="strings.IDS_MAX_BOATS"><value><!-- _locID_text="strings.IDS_MAX_BOATS" _locComment="" -->Die Höchstanzahl von Booten in einer Welt wurde erreicht.</value> +</data> +<data name="strings.IDS_MAX_SKULL_TILES"><value><!-- _locID_text="strings.IDS_MAX_SKULL_TILES" _locComment="" -->Die Höchstanzahl von NPC-Köpfen in einer Welt wurde erreicht.</value> +</data> +<data name="strings.IDS_INVERT_LOOK"><value><!-- _locID_text="strings.IDS_INVERT_LOOK" _locComment="" -->Sicht umkehren</value> + </data> +<data name="strings.IDS_SOUTHPAW"><value><!-- _locID_text="strings.IDS_SOUTHPAW" _locComment="" -->Linkshänder</value> + </data> +<data name="strings.IDS_YOU_DIED"><value><!-- _locID_text="strings.IDS_YOU_DIED" _locComment="" -->Gestorben!</value> + </data> +<data name="strings.IDS_RESPAWN"><value><!-- _locID_text="strings.IDS_RESPAWN" _locComment="" -->Wieder erscheinen</value> + </data> +<data name="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS"><value><!-- _locID_text="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS" _locComment="" -->Inhalte zum Herunterladen</value> + </data> +<data name="strings.IDS_CHANGE_SKIN"><value><!-- _locID_text="strings.IDS_CHANGE_SKIN" _locComment="" -->Skin ändern</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY" _locComment="" -->So wird gespielt</value> + </data> +<data name="strings.IDS_CONTROLS"><value><!-- _locID_text="strings.IDS_CONTROLS" _locComment="" -->Steuerung</value> + </data> +<data name="strings.IDS_SETTINGS"><value><!-- _locID_text="strings.IDS_SETTINGS" _locComment="" -->Einstellungen</value> + </data> +<data name="strings.IDS_CREDITS"><value><!-- _locID_text="strings.IDS_CREDITS" _locComment="" -->Mitwirkende</value> + </data> +<data name="strings.IDS_REINSTALL_CONTENT"><value><!-- _locID_text="strings.IDS_REINSTALL_CONTENT" _locComment="" -->Inhalte neu installieren</value> + </data> +<data name="strings.IDS_DEBUG_SETTINGS"><value><!-- _locID_text="strings.IDS_DEBUG_SETTINGS" _locComment="" -->Debug-Einstellungen</value> + </data> +<data name="strings.IDS_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_FIRE_SPREADS" _locComment="" -->Feuer breitet sich aus</value> + </data> +<data name="strings.IDS_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_TNT_EXPLODES" _locComment="" -->TNT explodiert</value> + </data> +<data name="strings.IDS_PLAYER_VS_PLAYER"><value><!-- _locID_text="strings.IDS_PLAYER_VS_PLAYER" _locComment="" -->Spieler gegen Spieler</value> + </data> +<data name="strings.IDS_TRUST_PLAYERS"><value><!-- _locID_text="strings.IDS_TRUST_PLAYERS" _locComment="" -->Spielern vertrauen</value> + </data> +<data name="strings.IDS_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_HOST_PRIVILEGES" _locComment="" -->Hostprivilegien</value> + </data> +<data name="strings.IDS_GENERATE_STRUCTURES"><value><!-- _locID_text="strings.IDS_GENERATE_STRUCTURES" _locComment="" -->Strukturen erzeugen</value> + </data> +<data name="strings.IDS_SUPERFLAT_WORLD"><value><!-- _locID_text="strings.IDS_SUPERFLAT_WORLD" _locComment="" -->Superflache Welt</value> + </data> +<data name="strings.IDS_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_BONUS_CHEST" _locComment="" -->Bonustruhe</value> + </data> +<data name="strings.IDS_WORLD_OPTIONS"><value><!-- _locID_text="strings.IDS_WORLD_OPTIONS" _locComment="" -->Weltoptionen</value> + </data> +<data name="strings.IDS_CAN_BUILD_AND_MINE"><value><!-- _locID_text="strings.IDS_CAN_BUILD_AND_MINE" _locComment="" -->Kann bauen und abbauen</value> + </data> +<data name="strings.IDS_CAN_USE_DOORS_AND_SWITCHES"><value><!-- _locID_text="strings.IDS_CAN_USE_DOORS_AND_SWITCHES" _locComment="" -->Kann Türen und Schalter verwenden</value> + </data> +<data name="strings.IDS_CAN_OPEN_CONTAINERS"><value><!-- _locID_text="strings.IDS_CAN_OPEN_CONTAINERS" _locComment="" -->Kann Container öffnen</value> + </data> +<data name="strings.IDS_CAN_ATTACK_PLAYERS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_PLAYERS" _locComment="" -->Kann Spieler angreifen</value> + </data> +<data name="strings.IDS_CAN_ATTACK_ANIMALS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_ANIMALS" _locComment="" -->Kann Tiere angreifen</value> + </data> +<data name="strings.IDS_MODERATOR"><value><!-- _locID_text="strings.IDS_MODERATOR" _locComment="" -->Moderator</value> + </data> +<data name="strings.IDS_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_KICK_PLAYER" _locComment="" -->Spieler ausschließen</value> + </data> +<data name="strings.IDS_CAN_FLY"><value><!-- _locID_text="strings.IDS_CAN_FLY" _locComment="" -->Kann fliegen</value> + </data> +<data name="strings.IDS_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_DISABLE_EXHAUSTION" _locComment="" -->Erschöpfung deaktivieren</value> + </data> +<data name="strings.IDS_INVISIBLE"><value><!-- _locID_text="strings.IDS_INVISIBLE" _locComment="" -->Unsichtbar</value> + </data> +<data name="strings.IDS_HOST_OPTIONS"><value><!-- _locID_text="strings.IDS_HOST_OPTIONS" _locComment="" -->Hostoptionen</value> + </data> +<data name="strings.IDS_PLAYERS_INVITE"><value><!-- _locID_text="strings.IDS_PLAYERS_INVITE" _locComment="" -->Spieler/Einladen</value> + </data> +<data name="strings.IDS_ONLINE_GAME"><value><!-- _locID_text="strings.IDS_ONLINE_GAME" _locComment="" -->Onlinespiel</value> + </data> +<data name="strings.IDS_INVITE_ONLY"><value><!-- _locID_text="strings.IDS_INVITE_ONLY" _locComment="" -->Nur mit Einladung</value> + </data> +<data name="strings.IDS_MORE_OPTIONS"><value><!-- _locID_text="strings.IDS_MORE_OPTIONS" _locComment="" -->Weitere Optionen</value> + </data> +<data name="strings.IDS_LOAD"><value><!-- _locID_text="strings.IDS_LOAD" _locComment="" -->Laden</value> + </data> +<data name="strings.IDS_DEFAULT_WORLD_NAME"><value><!-- _locID_text="strings.IDS_DEFAULT_WORLD_NAME" _locComment="" -->Neue Welt</value> + </data> +<data name="strings.IDS_WORLD_NAME"><value><!-- _locID_text="strings.IDS_WORLD_NAME" _locComment="" -->Weltname</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEED" _locComment="" -->Seed für den Weltengenerator</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED" _locComment="" -->Freilassen für zufälligen Seed</value> + </data> +<data name="strings.IDS_PLAYERS"><value><!-- _locID_text="strings.IDS_PLAYERS" _locComment="" -->Spieler</value> + </data> +<data name="strings.IDS_JOIN_GAME"><value><!-- _locID_text="strings.IDS_JOIN_GAME" _locComment="" -->Spiel beitreten</value> + </data> +<data name="strings.IDS_START_GAME"><value><!-- _locID_text="strings.IDS_START_GAME" _locComment="" -->Spiel starten</value> + </data> +<data name="strings.IDS_NO_GAMES_FOUND"><value><!-- _locID_text="strings.IDS_NO_GAMES_FOUND" _locComment="" -->Keine Spiele gefunden</value> + </data> +<data name="strings.IDS_PLAY_GAME"><value><!-- _locID_text="strings.IDS_PLAY_GAME" _locComment="" -->Spielen</value> + </data> +<data name="strings.IDS_LEADERBOARDS"><value><!-- _locID_text="strings.IDS_LEADERBOARDS" _locComment="" -->Bestenlisten</value> + </data> +<data name="strings.IDS_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_ACHIEVEMENTS" _locComment="" -->Erfolge</value> + </data> +<data name="strings.IDS_HELP_AND_OPTIONS"><value><!-- _locID_text="strings.IDS_HELP_AND_OPTIONS" _locComment="" -->Hilfe & Optionen</value> + </data> +<data name="strings.IDS_UNLOCK_FULL_GAME"><value><!-- _locID_text="strings.IDS_UNLOCK_FULL_GAME" _locComment="" -->Vollständiges Spiel freischalten</value> + </data> +<data name="strings.IDS_RESUME_GAME"><value><!-- _locID_text="strings.IDS_RESUME_GAME" _locComment="" -->Spiel fortsetzen</value> + </data> +<data name="strings.IDS_SAVE_GAME"><value><!-- _locID_text="strings.IDS_SAVE_GAME" _locComment="" -->Spiel speichern</value> + </data> +<data name="strings.IDS_LABEL_DIFFICULTY"><value><!-- _locID_text="strings.IDS_LABEL_DIFFICULTY" _locComment="" -->Schwierigkeit:</value> + </data> +<data name="strings.IDS_LABEL_GAME_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_GAME_TYPE" _locComment="" -->Spieltyp:</value> + </data> +<data name="strings.IDS_LABEL_GAMERTAGS"><value><!-- _locID_text="strings.IDS_LABEL_GAMERTAGS" _locComment="" -->Gamertags:</value> + </data> +<data name="strings.IDS_LABEL_STRUCTURES"><value><!-- _locID_text="strings.IDS_LABEL_STRUCTURES" _locComment="" -->Strukturen:</value> + </data> +<data name="strings.IDS_LABEL_LEVEL_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_LEVEL_TYPE" _locComment="" -->Leveltyp:</value> + </data> +<data name="strings.IDS_LABEL_PvP"><value><!-- _locID_text="strings.IDS_LABEL_PvP" _locComment="" -->PvP:</value> + </data> +<data name="strings.IDS_LABEL_TRUST"><value><!-- _locID_text="strings.IDS_LABEL_TRUST" _locComment="" -->Spielern vertrauen:</value> + </data> +<data name="strings.IDS_LABEL_TNT"><value><!-- _locID_text="strings.IDS_LABEL_TNT" _locComment="" -->TNT:</value> + </data> +<data name="strings.IDS_LABEL_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_LABEL_FIRE_SPREADS" _locComment="" -->Feuer breitet sich aus:</value> + </data> +<data name="strings.IDS_REINSTALL_THEME"><value><!-- _locID_text="strings.IDS_REINSTALL_THEME" _locComment="" -->Design neu installieren</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_1"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_1" _locComment="" -->Spielerbild 1 neu installieren</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_2"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_2" _locComment="" -->Spielerbild 2 neu installieren</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_1"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_1" _locComment="" -->Avatar-Gegenstand 1 neu installieren</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_2"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_2" _locComment="" -->Avatar-Gegenstand 2 neu installieren</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_3"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_3" _locComment="" -->Avatar-Gegenstand 3 neu installieren</value> + </data> +<data name="strings.IDS_OPTIONS"><value><!-- _locID_text="strings.IDS_OPTIONS" _locComment="" -->Optionen</value> + </data> +<data name="strings.IDS_AUDIO"><value><!-- _locID_text="strings.IDS_AUDIO" _locComment="" -->Audio</value> + </data> +<data name="strings.IDS_CONTROL"><value><!-- _locID_text="strings.IDS_CONTROL" _locComment="" -->Steuerung</value> + </data> +<data name="strings.IDS_GRAPHICS"><value><!-- _locID_text="strings.IDS_GRAPHICS" _locComment="" -->Grafik</value> + </data> +<data name="strings.IDS_USER_INTERFACE"><value><!-- _locID_text="strings.IDS_USER_INTERFACE" _locComment="" -->Benutzeroberfläche</value> + </data> +<data name="strings.IDS_RESET_TO_DEFAULTS"><value><!-- _locID_text="strings.IDS_RESET_TO_DEFAULTS" _locComment="" -->Standardeinstellungen</value> + </data> +<data name="strings.IDS_VIEW_BOBBING"><value><!-- _locID_text="strings.IDS_VIEW_BOBBING" _locComment="" -->Kamerabewegung ansehen</value> + </data> +<data name="strings.IDS_HINTS"><value><!-- _locID_text="strings.IDS_HINTS" _locComment="" -->Tipps</value> + </data> +<data name="strings.IDS_IN_GAME_TOOLTIPS"><value><!-- _locID_text="strings.IDS_IN_GAME_TOOLTIPS" _locComment="" -->Spiel-QuickInfos</value> + </data> +<data name="strings.IDS_IN_GAME_GAMERTAGS"><value><!-- _locID_text="strings.IDS_IN_GAME_GAMERTAGS" _locComment="" -->Gamertags im Spiel</value> + </data> +<data name="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"><value><!-- _locID_text="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN" _locComment="" -->2 Spieler auf geteiltem Bildschirm vertikal</value> + </data> +<data name="strings.IDS_DONE"><value><!-- _locID_text="strings.IDS_DONE" _locComment="" -->Fertig</value> + </data> +<data name="strings.IDS_EDIT_SIGN_MESSAGE"><value><!-- _locID_text="strings.IDS_EDIT_SIGN_MESSAGE" _locComment="" -->Schildnachricht ändern:</value> + </data> +<data name="strings.IDS_SOCIAL_TEXT"><value><!-- _locID_text="strings.IDS_SOCIAL_TEXT" _locComment="" -->Gib erklärende Texte zu deinem Screenshot ein.</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_CAPTION" _locComment="" -->Überschrift</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_CAPTION" _locComment="" -->Screenshot aus dem Spiel</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_DESCRIPTION" _locComment="" -->Schildnachricht ändern:</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION" _locComment="" -->Schau mal, was ich in Minecraft: Xbox 360 Edition erschaffen habe!</value> + </data> +<data name="strings.IDS_DEFAULT_TEXTUREPACK"><value><!-- _locID_text="strings.IDS_DEFAULT_TEXTUREPACK" _locComment="" -->Die klassischen Texturen, Symbole und Benutzeroberfläche aus Minecraft!</value> + </data> +<data name="strings.IDS_UNHIDE_MASHUP_WORLDS"><value><!-- _locID_text="strings.IDS_UNHIDE_MASHUP_WORLDS" _locComment="" -->Alle Mash-up-Welten zeigen</value> + </data> +<data name="strings.IDS_XBONE_SELECTSLOT"><value><!-- _locID_text="strings.IDS_XBONE_SELECTSLOT" _locComment="" -->Spielstandtransferslot auswählen</value> +</data> +<data name="strings.IDS_XBONE_EMPTYSLOT"><value><!-- _locID_text="strings.IDS_XBONE_EMPTYSLOT" _locComment="" -->Slot leeren</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_METADATA"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_METADATA" _locComment="" -->Spielstand-Metadaten hochladen</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE" _locComment="" -->Spielstand hochladen</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE_TITLE" _locComment="" -->Spielstand für Xbox One hochladen</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE" _locComment="" -->Upload abgebrochen</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT" _locComment="" -->Du hast den Upload dieses Spielstands in den Transferslot abgebrochen.</value> +</data> +<data name="strings.IDS_POTION_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_EMPTY" _locComment="" -->Keine Effekte</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED" _locComment="" -->Geschwindigkeit</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN" _locComment="" -->Langsamkeit</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED" _locComment="" -->Grabeile</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN" _locComment="" -->Grabmüdigkeit</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST" _locComment="" -->Stärke</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS" _locComment="" -->Schwäche</value> + </data> +<data name="strings.IDS_POTION_HEAL"><value><!-- _locID_text="strings.IDS_POTION_HEAL" _locComment="" -->Sofortgesundheit</value> + </data> +<data name="strings.IDS_POTION_HARM"><value><!-- _locID_text="strings.IDS_POTION_HARM" _locComment="" -->Sofortschaden</value> + </data> +<data name="strings.IDS_POTION_JUMP"><value><!-- _locID_text="strings.IDS_POTION_JUMP" _locComment="" -->Sprungverstärkung</value> + </data> +<data name="strings.IDS_POTION_CONFUSION"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION" _locComment="" -->Verwirrtheit</value> + </data> +<data name="strings.IDS_POTION_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION" _locComment="" -->Regeneration</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE" _locComment="" -->Widerstand</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE" _locComment="" -->Feuerwiderstand</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING" _locComment="" -->Wasseratmung</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY" _locComment="" -->Unsichtbarkeit</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS" _locComment="" -->Blindheit</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION" _locComment="" -->Nachtsicht</value> + </data> +<data name="strings.IDS_POTION_HUNGER"><value><!-- _locID_text="strings.IDS_POTION_HUNGER" _locComment="" -->Hunger</value> + </data> +<data name="strings.IDS_POTION_POISON"><value><!-- _locID_text="strings.IDS_POTION_POISON" _locComment="" -->Gift</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED_POSTFIX" _locComment="" -->der Geschwindigkeit</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX" _locComment="" -->der Langsamkeit</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED_POSTFIX" _locComment="" -->der Grabeile</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX" _locComment="" -->der Langsamkeit</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST_POSTFIX" _locComment="" -->der Stärke</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS_POSTFIX" _locComment="" -->der Schwäche</value> + </data> +<data name="strings.IDS_POTION_HEAL_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HEAL_POSTFIX" _locComment="" -->der Heilung</value> + </data> +<data name="strings.IDS_POTION_HARM_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HARM_POSTFIX" _locComment="" -->des Schadens</value> + </data> +<data name="strings.IDS_POTION_JUMP_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_JUMP_POSTFIX" _locComment="" -->der Sprungverstärkung</value> + </data> +<data name="strings.IDS_POTION_CONFUSION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION_POSTFIX" _locComment="" -->der Verwirrtheit</value> + </data> +<data name="strings.IDS_POTION_REGENERATION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION_POSTFIX" _locComment="" -->der Regeneration</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE_POSTFIX" _locComment="" -->des Widerstands</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE_POSTFIX" _locComment="" -->des Feuerwiderstands</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING_POSTFIX" _locComment="" -->der Wasseratmung</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY_POSTFIX" _locComment="" -->der Unsichtbarkeit</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS_POSTFIX" _locComment="" -->der Blindheit</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION_POSTFIX" _locComment="" -->der Nachtsicht</value> + </data> +<data name="strings.IDS_POTION_HUNGER_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HUNGER_POSTFIX" _locComment="" -->des Hungers</value> + </data> +<data name="strings.IDS_POTION_POISON_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_POISON_POSTFIX" _locComment="" -->des Gifts</value> + </data> +<data name="strings.IDS_POTION_POTENCY_0"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_0" _locComment="" --></value> + </data> +<data name="strings.IDS_POTION_POTENCY_1"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_1" _locComment="" -->II</value> + </data> +<data name="strings.IDS_POTION_POTENCY_2"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_2" _locComment="" -->III</value> + </data> +<data name="strings.IDS_POTION_POTENCY_3"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_3" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_POTION_PREFIX_GRENADE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GRENADE" _locComment="" -->Wurf- </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MUNDANE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MUNDANE" _locComment="" -->Mondäner </value> + </data> +<data name="strings.IDS_POTION_PREFIX_UNINTERESTING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_UNINTERESTING" _locComment="" -->Uninteressanter </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BLAND"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BLAND" _locComment="" -->Fader </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CLEAR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CLEAR" _locComment="" -->Farbloser </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MILKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MILKY" _locComment="" -->Milchiger </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DIFFUSE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DIFFUSE" _locComment="" -->Diffuser </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ARTLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ARTLESS" _locComment="" -->Schlichter </value> + </data> +<data name="strings.IDS_POTION_PREFIX_THIN"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THIN" _locComment="" -->Dünner </value> + </data> +<data name="strings.IDS_POTION_PREFIX_AWKWARD"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_AWKWARD" _locComment="" -->Seltsamer </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FLAT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FLAT" _locComment="" -->Flacher </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BULKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BULKY" _locComment="" -->Bauchiger </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUNGLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUNGLING" _locComment="" -->Gepfuschter </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUTTERED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUTTERED" _locComment="" -->Gebutterter </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SMOOTH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SMOOTH" _locComment="" -->Glatter </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SUAVE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SUAVE" _locComment="" -->Sanfter </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DEBONAIR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DEBONAIR" _locComment="" -->Gefälliger </value> + </data> +<data name="strings.IDS_POTION_PREFIX_THICK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THICK" _locComment="" -->Dicker </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ELEGANT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ELEGANT" _locComment="" -->Eleganter </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FANCY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FANCY" _locComment="" -->Aparter </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CHARMING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CHARMING" _locComment="" -->Charmanter </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DASHING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DASHING" _locComment="" -->Schneidiger </value> + </data> +<data name="strings.IDS_POTION_PREFIX_REFINED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_REFINED" _locComment="" -->Veredelter </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CORDIAL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CORDIAL" _locComment="" -->Belebender </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SPARKLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SPARKLING" _locComment="" -->Prickelnder </value> + </data> +<data name="strings.IDS_POTION_PREFIX_POTENT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_POTENT" _locComment="" -->Potenter </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FOUL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FOUL" _locComment="" -->Fauler </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ODORLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ODORLESS" _locComment="" -->Geruchloser </value> + </data> +<data name="strings.IDS_POTION_PREFIX_RANK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_RANK" _locComment="" -->Kräftiger </value> + </data> +<data name="strings.IDS_POTION_PREFIX_HARSH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_HARSH" _locComment="" -->Harscher </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ACRID"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ACRID" _locComment="" -->Beißender </value> + </data> +<data name="strings.IDS_POTION_PREFIX_GROSS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GROSS" _locComment="" -->Ekliger </value> + </data> +<data name="strings.IDS_POTION_PREFIX_STINKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_STINKY" _locComment="" -->Stinkender </value> + </data> +<data name="strings.IDS_POTION_DESC_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_POTION_DESC_WATER_BOTTLE" _locComment="" -->Dient als Basis für alle Tränke. Wird in einem Braustand verwendet, um Tränke zu brauen.</value> + </data> +<data name="strings.IDS_POTION_DESC_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_DESC_EMPTY" _locComment="" -->Hat keinen Effekt. Kann in einem Braustand verwendet werden, um durch Zugabe weiterer Zutaten Tränke zu brauen.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESPEED" _locComment="" -->Vergrößert die Bewegungsgeschwindigkeit betroffener Spieler, Tiere und Monster sowie die Sprintgeschwindigkeit, die Sprungweite und das Gesichtsfeld von Spielern.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESLOWDOWN" _locComment="" -->Verkleinert die Bewegungsgeschwindigkeit betroffener Spieler, Tiere und Monster sowie die Sprintgeschwindigkeit, die Sprungweite und das Gesichtsfeld von Spielern.</value> + </data> +<data name="strings.IDS_POTION_DESC_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DESC_DAMAGEBOOST" _locComment="" -->Vergrößert den Schaden, den betroffene Spieler und Monster beim Angreifen anrichten.</value> + </data> +<data name="strings.IDS_POTION_DESC_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_DESC_WEAKNESS" _locComment="" -->Verringert den Schaden, den betroffene Spieler und Monster beim Angreifen anrichten.</value> + </data> +<data name="strings.IDS_POTION_DESC_HEAL"><value><!-- _locID_text="strings.IDS_POTION_DESC_HEAL" _locComment="" -->Verbessert sofort die Gesundheit betroffener Spieler, Tiere und Monster.</value> + </data> +<data name="strings.IDS_POTION_DESC_HARM"><value><!-- _locID_text="strings.IDS_POTION_DESC_HARM" _locComment="" -->Verschlechtert sofort die Gesundheit betroffener Spieler, Tiere und Monster.</value> + </data> +<data name="strings.IDS_POTION_DESC_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_DESC_REGENERATION" _locComment="" -->Stellt mit der Zeit die Gesundheit von betroffenen Spielern, Tieren und Monstern wieder her.</value> + </data> +<data name="strings.IDS_POTION_DESC_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_DESC_FIRERESISTANCE" _locComment="" -->Macht die betroffenen Spieler, Tiere und Monster immun gegen Schaden durch Feuer, Lava und Fernangriffe von Lohen.</value> + </data> +<data name="strings.IDS_POTION_DESC_POISON"><value><!-- _locID_text="strings.IDS_POTION_DESC_POISON" _locComment="" -->Verringert mit der Zeit die Gesundheit von betroffenen Spielern, Tieren und Monstern.</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ALL" _locComment="" -->Schärfe</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD" _locComment="" -->Bann</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS" _locComment="" -->Nemesis der Gliederfüßer</value> + </data> +<data name="strings.IDS_ENCHANTMENT_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_KNOCKBACK" _locComment="" -->Rückstoß</value> + </data> +<data name="strings.IDS_ENCHANTMENT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_FIRE" _locComment="" -->Verbrennung</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_ALL" _locComment="" -->Schutz</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FIRE" _locComment="" -->Feuerschutz</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FALL" _locComment="" -->Federfall</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION" _locComment="" -->Explosionsschutz</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE" _locComment="" -->Schusssicher</value> + </data> +<data name="strings.IDS_ENCHANTMENT_OXYGEN"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_OXYGEN" _locComment="" -->Atmung</value> + </data> +<data name="strings.IDS_ENCHANTMENT_WATER_WORKER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_WATER_WORKER" _locComment="" -->Wasseraffinität</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DIGGING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DIGGING" _locComment="" -->Effizienz</value> + </data> +<data name="strings.IDS_ENCHANTMENT_UNTOUCHING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_UNTOUCHING" _locComment="" -->Behutsamkeit</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DURABILITY"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DURABILITY" _locComment="" -->Haltbarkeit</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS" _locComment="" -->Plünderung</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER" _locComment="" -->Glück</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_DAMAGE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_DAMAGE" _locComment="" -->Stärke</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_FIRE" _locComment="" -->Feuer</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK" _locComment="" -->Schlag</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_INFINITE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_INFINITE" _locComment="" -->Unendlichkeit</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_1"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_1" _locComment="" -->I</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_2"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_2" _locComment="" -->II</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_3"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_3" _locComment="" -->III</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_4"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_4" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_5"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_5" _locComment="" -->V</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_6"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_6" _locComment="" -->VI</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_7"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_7" _locComment="" -->VII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_8"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_8" _locComment="" -->VIII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_9"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_9" _locComment="" -->IX</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_10"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_10" _locComment="" -->X</value> + </data> +<data name="strings.IDS_DESC_EMERALDORE"><value><!-- _locID_text="strings.IDS_DESC_EMERALDORE" _locComment="" -->Muss mit mindestens einer Eisenspitzhacke abgebaut werden, um Smaragde zu erhalten.</value> + </data> +<data name="strings.IDS_DESC_ENDERCHEST"><value><!-- _locID_text="strings.IDS_DESC_ENDERCHEST" _locComment="" -->Ähnlich wie eine Truhe, doch Gegenstände, die in eine Endertruhe gelegt werden, sind in jeder Endertruhe des Spielers verfügbar, auch in anderen Dimensionen.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE_SOURCE" _locComment="" -->Wird aktiviert, wenn etwas oder jemand einen verbundenen Stolperdraht durchquert.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE" _locComment="" -->Aktiviert einen verbundenen Stolperdrahthaken, wenn etwas oder jemand ihn durchquert.</value> + </data> +<data name="strings.IDS_DESC_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_DESC_EMERALDBLOCK" _locComment="" -->Eine kompakte Lagermöglichkeit für Smaragde.</value> + </data> +<data name="strings.IDS_DESC_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_DESC_COBBLESTONE_WALL" _locComment="" -->Eine Mauer aus Pflasterstein.</value> + </data> +<data name="strings.IDS_DESC_ANVIL"><value><!-- _locID_text="strings.IDS_DESC_ANVIL" _locComment="" -->Damit kann man Waffen, Werkzeuge und Rüstungen reparieren.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ_ORE"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ_ORE" _locComment="" -->Kann in einem Ofen geschmolzen werden, um Netherquarz herzustellen.</value> + </data> +<data name="strings.IDS_DESC_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_QUARTZ_BLOCK" _locComment="" -->Wird als Dekoration verwendet.</value> + </data> +<data name="strings.IDS_DESC_EMERALD"><value><!-- _locID_text="strings.IDS_DESC_EMERALD" _locComment="" -->Kann mit Dorfbewohnern gehandelt werden.</value> + </data> +<data name="strings.IDS_DESC_FLOWERPOT"><value><!-- _locID_text="strings.IDS_DESC_FLOWERPOT" _locComment="" -->Wird als Dekoration verwendet. Blumen, Setzlinge, Kakteen und Pilze können darin eingepflanzt werden.</value> + </data> +<data name="strings.IDS_DESC_CARROTS"><value><!-- _locID_text="strings.IDS_DESC_CARROTS" _locComment="" -->Regeneriert 2{*ICON_SHANK_01*} und kann zu einer goldenen Karotte verarbeitet werden. Kann auf Ackerland gepflanzt werden.</value> + </data> +<data name="strings.IDS_DESC_POTATO"><value><!-- _locID_text="strings.IDS_DESC_POTATO" _locComment="" -->Regeneriert 0,5{*ICON_SHANK_01*}. Kann in einem Ofen gebraten oder auf Ackerland gepflanzt werden.</value> + </data> +<data name="strings.IDS_DESC_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_DESC_POTATO_BAKED" _locComment="" -->Regeneriert 3{*ICON_SHANK_01*}. Entsteht, wenn man eine Kartoffel im Ofen brät.</value> + </data> +<data name="strings.IDS_DESC_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_DESC_POTATO_POISONOUS" _locComment="" -->Regeneriert 1{*ICON_SHANK_01*}, doch du kannst dich damit vergiften. Kann in einem Ofen gebraten oder auf Ackerland gepflanzt werden.</value> + </data> +<data name="strings.IDS_DESC_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_DESC_CARROT_GOLDEN" _locComment="" -->Regeneriert 3{*ICON_SHANK_01*}. Wird aus einer Karotte und Goldnuggets hergestellt.</value> + </data> +<data name="strings.IDS_DESC_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_DESC_CARROT_ON_A_STICK" _locComment="" -->Hiermit steuerst du beim Reiten auf einem gesattelten Schwein.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_PIE" _locComment="" -->Regeneriert 4{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_BOOK" _locComment="" -->Hiermit kannst du auf einem Amboss Waffen, Werkzeuge und Rüstungen verzaubern.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ" _locComment="" -->Kann von Netherquarzerz abgebaut und zu Quarzblöcken verarbeitet werden.</value> + </data> +<data name="strings.IDS_DESC_CARPET"><value><!-- _locID_text="strings.IDS_DESC_CARPET" _locComment="" -->Wird aus Wolle hergestellt und als Dekoration verwendet.</value> + </data> +<data name="strings.IDS_ITEM_EMERALD"><value><!-- _locID_text="strings.IDS_ITEM_EMERALD" _locComment="" -->Smaragd</value> + </data> +<data name="strings.IDS_FLOWERPOT"><value><!-- _locID_text="strings.IDS_FLOWERPOT" _locComment="" -->Blumentopf</value> + </data> +<data name="strings.IDS_CARROTS"><value><!-- _locID_text="strings.IDS_CARROTS" _locComment="" -->Karotte</value> + </data> +<data name="strings.IDS_POTATO"><value><!-- _locID_text="strings.IDS_POTATO" _locComment="" -->Kartoffel</value> + </data> +<data name="strings.IDS_ITEM_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_BAKED" _locComment="" -->Ofenkartoffel</value> + </data> +<data name="strings.IDS_ITEM_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_POISONOUS" _locComment="" -->Giftige Kartoffel</value> + </data> +<data name="strings.IDS_ITEM_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_GOLDEN" _locComment="" -->Goldene Karotte</value> + </data> +<data name="strings.IDS_ITEM_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_ON_A_STICK" _locComment="" -->Karottenangel</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_PIE" _locComment="" -->Kürbiskuchen</value> + </data> +<data name="strings.IDS_ITEM_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_ENCHANTED_BOOK" _locComment="" -->Zauberbuch</value> + </data> +<data name="strings.IDS_ITEM_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_QUARTZ" _locComment="" -->Netherquarz</value> + </data> +<data name="strings.IDS_TILE_EMERALDORE"><value><!-- _locID_text="strings.IDS_TILE_EMERALDORE" _locComment="" -->Smaragderz</value> + </data> +<data name="strings.IDS_TILE_ENDERCHEST"><value><!-- _locID_text="strings.IDS_TILE_ENDERCHEST" _locComment="" -->Endertruhe</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE_SOURCE" _locComment="" -->Stolperdrahthaken</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE" _locComment="" -->Stolperdraht</value> + </data> +<data name="strings.IDS_TILE_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_TILE_EMERALDBLOCK" _locComment="" -->Smaragdblock</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL" _locComment="" -->Pflastersteinmauer</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY" _locComment="" -->Bemooste Pflastersteinmauer</value> + </data> +<data name="strings.IDS_TILE_FLOWERPOT"><value><!-- _locID_text="strings.IDS_TILE_FLOWERPOT" _locComment="" -->Blumentopf</value> + </data> +<data name="strings.IDS_TILE_CARROTS"><value><!-- _locID_text="strings.IDS_TILE_CARROTS" _locComment="" -->Karotten</value> + </data> +<data name="strings.IDS_TILE_POTATOES"><value><!-- _locID_text="strings.IDS_TILE_POTATOES" _locComment="" -->Kartoffeln</value> + </data> +<data name="strings.IDS_TILE_ANVIL"><value><!-- _locID_text="strings.IDS_TILE_ANVIL" _locComment="" -->Amboss</value> + </data> +<data name="strings.IDS_TILE_ANVIL_INTACT"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_INTACT" _locComment="" -->Amboss</value> + </data> +<data name="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED" _locComment="" -->Leicht beschädigter Amboss</value> + </data> +<data name="strings.IDS_TILE_ANVIL_VERYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_VERYDAMAGED" _locComment="" -->Schwer beschädigter Amboss</value> + </data> +<data name="strings.IDS_TILE_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_NETHER_QUARTZ" _locComment="" -->Netherquarzerz</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK" _locComment="" -->Quarzblock</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED" _locComment="" -->Gemeißelter Quarzblock</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_LINES"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_LINES" _locComment="" -->Säulen-Quarzblock</value> + </data> +<data name="strings.IDS_TILE_STAIRS_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_QUARTZ" _locComment="" -->Quarztreppe</value> + </data> +<data name="strings.IDS_TILE_CARPET"><value><!-- _locID_text="strings.IDS_TILE_CARPET" _locComment="" -->Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLACK" _locComment="" -->Schwarzer Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_RED"><value><!-- _locID_text="strings.IDS_TILE_CARPET_RED" _locComment="" -->Roter Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GREEN" _locComment="" -->Grüner Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BROWN" _locComment="" -->Brauner Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLUE" _locComment="" -->Blauer Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PURPLE" _locComment="" -->Lila Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_CYAN" _locComment="" -->Cyanfarbener Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CARPET_SILVER" _locComment="" -->Hellgrauer Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GRAY" _locComment="" -->Grauer Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_PINK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PINK" _locComment="" -->Rosa Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIME"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIME" _locComment="" -->Hellgrüner Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CARPET_YELLOW" _locComment="" -->Gelber Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIGHT_BLUE" _locComment="" -->Hellblauer Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CARPET_MAGENTA" _locComment="" -->Magentafarbener Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_ORANGE" _locComment="" -->Oranger Teppich</value> + </data> +<data name="strings.IDS_TILE_CARPET_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_WHITE" _locComment="" -->Weißer Teppich</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_CHISELED" _locComment="" -->Gemeißelter Sandstein</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_SMOOTH" _locComment="" -->Glatter Sandstein</value> + </data> +<data name="strings.IDS_DEATH_THORNS"><value><!-- _locID_text="strings.IDS_DEATH_THORNS" _locComment="" -->{*PLAYER*} wurde beim Versuch, {*SOURCE*} zu verletzen, getötet.</value> +</data> +<data name="strings.IDS_DEATH_FALLING_ANVIL"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_ANVIL" _locComment="" -->{*PLAYER*} wurde von einem fallenden Amboss erschlagen.</value> +</data> +<data name="strings.IDS_DEATH_FALLING_TILE"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_TILE" _locComment="" -->{*PLAYER*} wurde von einem fallenden Block erschlagen.</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_SUCCESS"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_SUCCESS" _locComment="" -->{*PLAYER*} zu {*DESTINATION*} teleportiert.</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_ME" _locComment="" -->{*PLAYER*} hat dich zu sich teleportiert.</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_TO_ME" _locComment="" -->{*PLAYER*} ist zu dir teleportiert.</value> +</data> +<data name="strings.IDS_ENCHANTMENT_THORNS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_THORNS" _locComment="" -->Dornen</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_QUARTZ" _locComment="" -->Quarzstufe</value> + </data> +<data name="strings.IDS_POTION_DESC_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_DESC_NIGHTVISION" _locComment="" -->Lässt dunkle Stellen taghell erscheinen, auch unter Wasser.</value> + </data> +<data name="strings.IDS_POTION_DESC_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_DESC_INVISIBILITY" _locComment="" -->Macht betroffene Spieler, Tiere und Monster unsichtbar.</value> + </data> +<data name="strings.IDS_REPAIR_AND_NAME"><value><!-- _locID_text="strings.IDS_REPAIR_AND_NAME" _locComment="" -->Reparieren & benennen</value> + </data> +<data name="strings.IDS_REPAIR_COST"><value><!-- _locID_text="strings.IDS_REPAIR_COST" _locComment="" -->Verzauberungskosten: %d</value> + </data> +<data name="strings.IDS_REPAIR_EXPENSIVE"><value><!-- _locID_text="strings.IDS_REPAIR_EXPENSIVE" _locComment="" -->Zu teuer!</value> + </data> +<data name="strings.IDS_TITLE_RENAME"><value><!-- _locID_text="strings.IDS_TITLE_RENAME" _locComment="" -->Umbenennen</value> + </data> +<data name="strings.IDS_YOU_HAVE"><value><!-- _locID_text="strings.IDS_YOU_HAVE" _locComment="" -->Du hast:</value> + </data> +<data name="strings.IDS_REQUIRED_ITEMS_FOR_TRADE"><value><!-- _locID_text="strings.IDS_REQUIRED_ITEMS_FOR_TRADE" _locComment="" -->Benötigte Handelsgüter</value> + </data> +<data name="strings.IDS_VILLAGER_OFFERS_ITEM"><value><!-- _locID_text="strings.IDS_VILLAGER_OFFERS_ITEM" _locComment="" -->{*VILLAGER_TYPE*} bietet: %s</value> + </data> +<data name="strings.IDS_TOOLTIPS_REPAIR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REPAIR" _locComment="" -->Reparieren</value> +</data> +<data name="strings.IDS_TOOLTIPS_TRADE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TRADE" _locComment="" -->Handeln</value> +</data> +<data name="strings.IDS_TOOLTIPS_DYECOLLAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYECOLLAR" _locComment="" -->Halsband einfärben</value> +</data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW" _locComment="" --> + Dies ist das Ambossmenü, über das du Waffen, Rüstungen und Werkzeuge für Erfahrungspunkte umbenennen, reparieren und verzaubern kannst. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW" _locComment="" --> + {*B*} + Drücke {*CONTROLLER_VK_A*}, wenn du mehr über das Ambossmenü erfahren möchtest. {*B*} + Drücke {*CONTROLLER_VK_B*}, wenn du schon alles über das Ambossmenü weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START" _locComment="" --> + Lege einen Gegenstand in den ersten Eingabeplatz, um ihn zu bearbeiten. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR" _locComment="" --> + Wenn das richtige Rohmaterial in den zweiten Eingabeplatz gelegt wird (z. B. Eisenbarren für ein Eisenschwert), erscheint die vorgeschlagene Reparatur im Ausgabeplatz. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE" _locComment="" --> + Stattdessen kannst du auch einen identischen Gegenstand in den zweiten Eingabeplatz legen, um beide Gegenstände zu kombinieren. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT" _locComment="" --> + Um Gegenstände auf dem Amboss zu verzaubern, legst du ein Zauberbuch in den zweiten Eingabeplatz. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST" _locComment="" --> + Unter der Ausgabe siehst du, wie viele Erfahrungslevel der Vorgang kostet. Wenn du nicht genug davon hast, ist die Reparatur nicht möglich. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING" _locComment="" --> + Ändere den Namen im Textfeld, um den Gegenstand, den du bearbeitest, umzubenennen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH" _locComment="" --> + Wenn du den reparierten Gegenstand aufhebst, werden beide Gegenstände vom Amboss verbraucht und dein Erfahrungslevel sinkt um den angegebenen Wert. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW" _locComment="" --> + Hier sind ein Amboss und eine Truhe mit Werkzeugen und Waffen zur Bearbeitung. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW" _locComment="" --> + {*B*} + Drücke {*CONTROLLER_VK_A*}, wenn du mehr über den Amboss erfahren möchtest. {*B*} + Drücke {*CONTROLLER_VK_B*}, wenn du schon alles über den Amboss weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY" _locComment="" --> + Auf einem Amboss können Waffen und Werkzeuge repariert und so wieder haltbar gemacht, umbenannt oder mithilfe von Zauberbüchern verzaubert werden. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS" _locComment="" --> + Zauberbücher findest du in Truhen in Dungeons. Du kannst auch normale Bücher auf dem Zaubertisch verzaubern. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST" _locComment="" --> + Die Nutzung des Ambosses kostet Erfahrungslevel. Bei jeder Nutzung besteht das Risiko, dass der Amboss beschädigt wird. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST2" _locComment="" --> + Die Kosten der Reparatur hängen von der Art der Bearbeitung, dem Wert des Gegenstands, der Anzahl an Verzauberungen und der Anzahl an vorherigen Bearbeitungen ab. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING" _locComment="" --> + Wenn du einen Gegenstand umbenennst, wird der neue Name allen Spielern angezeigt und die Kosten für vorherige Bearbeitungen sinken dauerhaft. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS" _locComment="" --> + In dieser Truhe findest du beschädigte Spitzhacken, Rohmaterialien, Erfahrungsfläschchen und Zauberbücher, mit denen du experimentieren kannst. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW" _locComment="" --> + Dies ist das Handelsmenü, wo du siehst, was mit einem Dorfbewohner gehandelt werden kann. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW" _locComment="" --> + {*B*} + Drücke {*CONTROLLER_VK_A*}, wenn du mehr über das Handelsmenü erfahren möchtest. {*B*} + Drücke {*CONTROLLER_VK_B*}, wenn du schon alles über das Handelsmenü weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START" _locComment="" --> + Alle Handel, auf die sich der Dorfbewohner momentan einlässt, werden oben angezeigt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE" _locComment="" --> + Wenn du die benötigten Gegenstände nicht hast, sind die Handel rot markiert und nicht verfügbar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS" _locComment="" --> + In den zwei Kästen links siehst du, wie viele und welche Gegenstände du dem Dorfbewohner anbietest. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY" _locComment="" --> + In den zwei Kästen links siehst du, wie viele der Gegenstände für den Handel benötigt werden. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE" _locComment="" --> + Drücke {*CONTROLLER_VK_A*}, um die benötigten Gegenstände mit dem Dorfbewohner zu tauschen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW" _locComment="" --> + Hier sind ein Dorfbewohner und eine Truhe mit Papier zum Kauf von Gegenständen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW" _locComment="" --> + {*B*} + Drücke {*CONTROLLER_VK_A*}, um mehr über das Handeln zu erfahren.{*B*} + Drücke {*CONTROLLER_VK_B*}, wenn du bereits alles über das Handeln weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY" _locComment="" --> + Spieler können Gegenstände aus ihrem Inventar mit Dorfbewohnern handeln. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_TRADES" _locComment="" --> + Mit welchen Gegenständen ein Dorfbewohner handelt, hängt wahrscheinlich von seinem Beruf ab. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES" _locComment="" --> + Wenn du mit verschiedenen Dingen handelst, ändern oder erweitern sich zufällig die verfügbaren Handelsangebote des Dorfbewohners. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES" _locComment="" --> + Zu oft genutzte Angebote werden mitunter vorübergehend ausgesetzt, doch der Dorfbewohner hat stets mindestens einen Handel, auf den er sich einlässt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS" _locComment="" --> + Nimm etwas Papier aus der Truhe und handle mit dem Dorfbewohner. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW" _locComment="" --> + Hier sind zwei Endertruhen. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW" _locComment="" --> + {*B*} + Drücke {*CONTROLLER_VK_A*}, um mehr über Endertruhen zu erfahren.{*B*} + Drücke {*CONTROLLER_VK_B*}, wenn du bereits alles über Endertruhen weißt. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY" _locComment="" --> + Alle Endertruhen in einer Welt sind verknüpft, sodass Gegenstände, die in eine Endertruhe gelegt werden, in jeder anderen verfügbar werden. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS" _locComment="" --> + Allerdings sind die Inhalte der Endertruhen für jeden Spieler unterschiedlich. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION" _locComment="" --> + So können Spieler Gegenstände in eine beliebige Endertruhe legen und aus einer anderen Endertruhe irgendwo auf der Welt herausnehmen. Versuche dies jetzt, indem du einen Gegenstand in eine der beiden Endertruhen legst. + </value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE" _locComment="" -->Regeneriert 2{*ICON_SHANK_01*}, regeneriert 30 Sekunden lang Gesundheit und gewährt 5 Minuten lang Widerstand gegen Feuer und Schaden. Wird aus einem Apfel und Goldblöcken hergestellt.</value> + </data> +<data name="strings.IDS_ENABLE_TELEPORT"><value><!-- _locID_text="strings.IDS_ENABLE_TELEPORT" _locComment="" -->Kann teleportieren</value> + </data> +<data name="strings.IDS_TELEPORT"><value><!-- _locID_text="strings.IDS_TELEPORT" _locComment="" -->Teleportieren</value> + </data> +<data name="strings.IDS_TELEPORT_TO_PLAYER"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_PLAYER" _locComment="" -->Zu Spieler teleportieren</value> + </data> +<data name="strings.IDS_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_ME" _locComment="" -->Zu mir teleportieren</value> + </data> +<data name="strings.IDS_CAN_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_CAN_DISABLE_EXHAUSTION" _locComment="" -->Kann Erschöpfung deaktivieren</value> + </data> +<data name="strings.IDS_CAN_INVISIBLE"><value><!-- _locID_text="strings.IDS_CAN_INVISIBLE" _locComment="" -->Kann unsichtbar werden</value> + </data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON" _locComment="" -->Du kannst jetzt Unsichtbarkeit aktivieren.</value> +</data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF" _locComment="" -->Du kannst nicht länger Unsichtbarkeit aktivieren.</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON" _locComment="" -->Du kannst jetzt das Fliegen aktivieren.</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF" _locComment="" -->Du kannst nicht länger das Fliegen aktivieren.</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON" _locComment="" -->Du kannst jetzt Erschöpfung deaktivieren.</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF" _locComment="" -->Du kannst nicht länger Erschöpfung deaktivieren.</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON" _locComment="" -->Du kannst jetzt teleportieren.</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF" _locComment="" -->Du kannst nicht mehr teleportieren.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ANVIL" _locComment="" -->{*T3*}SO WIRD GESPIELT: AMBOSS{*ETW*}{*B*}{*B*} +Erfahrungslevel können auch dafür genutzt werden, Gegenstände auf dem Amboss zu reparieren, verzaubern oder umzubenennen.{*B*} +Jeder Gegenstand kann umbenannt werden, doch nur haltbare Gegenstände können repariert oder mithilfe von Zauberbüchern verzaubert werden.{*B*} +Lege den Gegenstand, der repariert werden soll, in einen der Eingabeplätze links und füge entweder Rohmaterialien des Gegenstands, zum Beispiel Eisenbarren für ein Eisenschwert, oder einen Gegenstand desselben Typs hinzu.{*B*} +Gegenstände können auf einem Amboss effizienter kombiniert werden, und falls einer der Gegenstände verzaubert ist, erbt der kombinierte Gegenstand mitunter Verzauberungen von beiden Ursprungsgegenständen.{*B*} +Wenn Gegenstände auf einem Amboss mit passenden Zauberbüchern kombiniert werden, werden sie verzaubert. Zauberbücher findest du in Truhen in Dungeons, du kannst aber auch normale Bücher auf dem Zaubertisch verzaubern.{*B*} +Bei jeder Nutzung des Ambosses besteht die Gefahr, dass er beschädigt wird. Ist er zu stark beschädigt, geht er kaputt.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_TRADING" _locComment="" -->{*T3*}SO WIRD GESPIELT: HANDEL{*ETW*}{*B*}{*B*} +Du kannst Gegenstände mit Dorfbewohnern handeln. Jeder Dorfbewohner hat einen Beruf. Es gibt Farmer, Metzger, Schmiede, Bibliothekare und Priester. Je nach Beruf handeln sie mit verschiedenen Gegenständen.{*B*} +Im Handelsmenü findest du eine Liste mit allen Handelsangeboten eines Dorfbewohners. Eventuell verändern oder erweitern Dorfbewohner beim Handeln ihr Angebot, doch wird ein Angebot zu häufig genutzt, so kann es vorübergehend ausgesetzt werden.{*B*} +Beim Handeln werden üblicherweise diverse Gegenstände für Smaragde ge- oder verkauft.{*B*} +Falls du die Gegenstände nicht besitzt, die für einen Handel benötigt werden, werden die Gegenstände rot markiert.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENDERCHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENDERCHEST" _locComment="" -->{*T3*}SO WIRD GESPIELT: ENDERTRUHE{*ETW*}{*B*}{*B*} +Alle Endertruhen in einer Welt sind verknüpft, sodass Gegenstände, die in eine Endertruhe gelegt werden, in jeder anderen verfügbar werden. Allerdings sind die Inhalte der Endertruhen für jeden Spieler unterschiedlich; so können Spieler Gegenstände in jeder beliebigen Endertruhe verstauen und sie aus anderen Endertruhen in der Welt wieder entnehmen. + </value> + </data> +<data name="strings.IDS_VILLAGER_FARMER"><value><!-- _locID_text="strings.IDS_VILLAGER_FARMER" _locComment="" -->Farmer</value> + </data> +<data name="strings.IDS_VILLAGER_LIBRARIAN"><value><!-- _locID_text="strings.IDS_VILLAGER_LIBRARIAN" _locComment="" -->Bibliothekar</value> + </data> +<data name="strings.IDS_VILLAGER_PRIEST"><value><!-- _locID_text="strings.IDS_VILLAGER_PRIEST" _locComment="" -->Priester</value> + </data> +<data name="strings.IDS_VILLAGER_SMITH"><value><!-- _locID_text="strings.IDS_VILLAGER_SMITH" _locComment="" -->Schmied</value> + </data> +<data name="strings.IDS_VILLAGER_BUTCHER"><value><!-- _locID_text="strings.IDS_VILLAGER_BUTCHER" _locComment="" -->Metzger</value> + </data> +<data name="strings.IDS_DESC_VILLAGER"><value><!-- _locID_text="strings.IDS_DESC_VILLAGER" _locComment="" -->In Dörfern zu finden. Dorfbewohner verkaufen je nach Beruf verschiedene Gegenstände.</value> + </data> +<data name="strings.IDS_CHEST_LARGE"><value><!-- _locID_text="strings.IDS_CHEST_LARGE" _locComment="" -->Große Truhe</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS" _locComment="" --> + Du kannst auf dem Zaubertisch auch Zauberbücher herstellen, mit denen du später auf dem Amboss Gegenstände verzaubern kannst. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE" _locComment="" --> + Während sie von etwas ausgelöst werden, versorgen Stolperdrahthaken Kreisläufe mit Strom. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR" _locComment="" --> + Ein gezähmter Wolf trägt stets sein Halsband. Du kannst das Halsband beliebig einfärben. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES" _locComment="" -->Karotten und Kartoffeln müssen angebaut werden. Wenn das Gemüse an die Oberfläche dringt, ist es erntereif.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS" _locComment="" --> + Du kannst Schweine auch satteln und reiten. Verwende eine Karottenangel, um sie in die gewünschte Richtung zu locken. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING" _locComment="" --> + Mit {*CONTROLLER_ACTION_MOVE*} kannst du deine Lore falls nötig langsam weiterbewegen. Das hilft beim Starten einer Lore, indem sie auf eine Booster-Schiene bewegt wird. + </value> + </data> +<data name="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN" _locComment="" -->Du kannst diesem Spiel nicht beitreten, da Spielen mit geteiltem Bildschirm nur im HD-Modus unterstützt wird. Alle anderen Spieler müssen sich abmelden, wenn du beitreten möchtest.</value> + </data> +<data name="strings.IDS_TOOLTIPS_CURE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CURE" _locComment="" -->Heilen</value> + </data> +<data name="strings.IDS_PLATFORM_NAME"><value><!-- _locID_text="strings.IDS_PLATFORM_NAME" _locComment="" -->Xbox 360</value> + </data> +<data name="strings.IDS_BACK_BUTTON"><value><!-- _locID_text="strings.IDS_BACK_BUTTON" _locComment="" -->Back</value> + </data> +<data name="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS" _locComment="" -->Diese Option deaktiviert für diese Welt Erfolge und Bestenlisten-Aktualisierungen während des Spielens und wenn nach dem Speichern mit aktivierter Option erneut geladen wird.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TITLE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TITLE" _locComment="" -->Spielstand für Xbox One hochladen</value> + </data> +<data name="strings.IDS_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_UPLOAD_SAVE" _locComment="" -->Spielstand hochladen</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TEXT"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TEXT" _locComment="" -->Nur ein Spielstand der Xbox 360 Konsole kann jeweils im Spielstandtransferslot gespeichert werden. Bitte vergewissere dich, dass du den Spielstand auf deine Xbox One Konsole heruntergeladen hast, bevor du einen weiteren Spielstand hochlädst.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADING"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADING" _locComment="" -->Hochladen ...</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE" _locComment="" -->Upload abgeschlossen!</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADFAILED"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADFAILED" _locComment="" -->Fehler beim Upload. Bitte versuche es später erneut.</value> + </data> +<data name="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS"><value><!-- _locID_text="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS" _locComment="" -->Du hast {*progress*} von {*goal*} Schallplatten gefunden!</value> + </data> +</root> diff --git a/Minecraft.Client/Xbox/loc/lcl/es-ES/Minecraft_all.resx b/Minecraft.Client/Xbox/loc/lcl/es-ES/Minecraft_all.resx new file mode 100644 index 00000000..61cf459c --- /dev/null +++ b/Minecraft.Client/Xbox/loc/lcl/es-ES/Minecraft_all.resx @@ -0,0 +1,4582 @@ +<root> +<data name="4J_strings.IDS_NULL"><value><!-- _locID_text="4J_strings.IDS_NULL" _locComment="" -->Sin usar</value> + </data> +<data name="4J_strings.IDS_OK"><value><!-- _locID_text="4J_strings.IDS_OK" _locComment="" -->Aceptar</value> + </data> +<data name="4J_strings.IDS_BACK"><value><!-- _locID_text="4J_strings.IDS_BACK" _locComment="" -->Atrás</value> + </data> +<data name="4J_strings.IDS_CANCEL"><value><!-- _locID_text="4J_strings.IDS_CANCEL" _locComment="" -->Cancelar</value> + </data> +<data name="4J_strings.IDS_YES"><value><!-- _locID_text="4J_strings.IDS_YES" _locComment="" -->Sí</value> + </data> +<data name="4J_strings.IDS_NO"><value><!-- _locID_text="4J_strings.IDS_NO" _locComment="" -->No</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TITLE" _locComment="" -->Archivo dañado</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TEXT" _locComment="" -->Parece que tus datos guardados están dañados. ¿Crear un nuevo archivo de guardado y sobrescribir el archivo dañado?</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TITLE" _locComment="" -->No hay espacio libre</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TEXT" _locComment="" -->El dispositivo de almacenamiento seleccionado no tiene suficiente espacio libre para crear un archivo de guardado.</value> + </data> +<data name="4J_strings.IDS_SELECTAGAIN"><value><!-- _locID_text="4J_strings.IDS_SELECTAGAIN" _locComment="" -->Volver a seleccionar</value> + </data> +<data name="4J_strings.IDS_PLAYWITHOUTSAVING"><value><!-- _locID_text="4J_strings.IDS_PLAYWITHOUTSAVING" _locComment="" -->Jugar sin guardar</value> + </data> +<data name="4J_strings.IDS_CREATEANEWSAVE"><value><!-- _locID_text="4J_strings.IDS_CREATEANEWSAVE" _locComment="" -->Crear nuevo archivo de guardado</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TITLE" _locComment="" -->¿Sobrescribir archivo guardado?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TEXT" _locComment="" -->El dispositivo de almacenamiento seleccionado ya contiene este archivo guardado. ¿Te parece bien sobrescribirlo?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_NO"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_NO" _locComment="" -->No, no sobrescribir.</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_YES"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_YES" _locComment="" -->Sobrescribir y guardar.</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TITLE" _locComment="" -->Error al guardar</value> + </data> +<data name="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE" _locComment="" -->Problema con disp. almacenaje</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TEXT" _locComment="" -->El dispositivo de almacenamiento no está disponible o produce un error.</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT" _locComment="" -->El dispositivo de almacenamiento no está disponible o produce un error. Selecciona un nuevo dispositivo de almacenamiento.</value> + </data> +<data name="4J_strings.IDS_SELECTANEWDEVICE"><value><!-- _locID_text="4J_strings.IDS_SELECTANEWDEVICE" _locComment="" -->Sel. nuevo disp. almacenamiento.</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TITLE" _locComment="" -->No disp. de almacenaje selec.</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TEXT" _locComment="" -->Si no seleccionas un dispositivo de almacenamiento, se deshabilitará la función de guardado de juegos.</value> + </data> +<data name="4J_strings.IDS_NODEVICE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_ACCEPT" _locComment="" -->Selecciona disp. almacenamiento</value> + </data> +<data name="4J_strings.IDS_NODEVICE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_DECLINE" _locComment="" -->Continuar sin guardar</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TEXT"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TEXT" _locComment="" -->Se ha extraído el dispositivo de almacenamiento. Selecciona uno nuevo.</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TITLE"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TITLE" _locComment="" -->Error al cargar</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE" _locComment="" -->Nombrar el archivo de guardado</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT" _locComment="" -->Escribe un nombre para tu archivo de guardado.</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TITLE"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TITLE" _locComment="" -->Volver a la Interfaz Xbox</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TEXT"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TEXT" _locComment="" -->¿Seguro que quieres salir del juego?</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE" _locComment="" -->Sesión cerrada</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->Has vuelto a la pantalla de título porque tu perfil de jugador ha cerrado la sesión.</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT" _locComment="" -->La partida ha finalizado porque un perfil de jugador ha cerrado la sesión.</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT" _locComment="" -->Seguir jugando</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TITLE" _locComment="" -->Perfil de jugador no en línea</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TEXT" _locComment="" -->Este juego ofrece características que requieren un perfil de jugador habilitado para Xbox Live, pero en estos momentos estás desconectado.</value> + </data> +<data name="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION"><value><!-- _locID_text="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION" _locComment="" -->Esta característica requiere un perfil de jugador con sesión iniciada en Xbox Live.</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_ACCEPT" _locComment="" -->Conectarse a Xbox Live</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_DECLINE" _locComment="" -->Seguir jugando sin conexión</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE" _locComment="" -->Problema con el premio de logro</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT" _locComment="" --> Se ha producido un problema al acceder a tu perfil de jugador. No se puede conceder tu logro en este momento.</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILE_TITLE" _locComment="" -->Problema con perfil de jugador</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT" _locComment="" -->Se ha producido un error al guardar la configuración en el perfil de jugador.</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TITLE" _locComment="" -->Perfil de jugador de invitado</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TEXT" _locComment="" -->El perfil de jugador de invitado no puede acceder a esta característica. Usa un perfil de jugador diferente.</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_SHORT"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_SHORT" _locComment="" -->Guardando…</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_LONG"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_LONG" _locComment="" -->Guardando contenido. No apagues tu consola.</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TITLE" _locComment="" -->Desbloquear juego completo</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TEXT" _locComment="" -->Esta es la versión de prueba de Minecraft. Si tuvieras el juego completo, ¡habrías conseguido un logro! +Desbloquea el juego completo para vivir toda la emoción de Minecraft y jugar con amigos de todo el mundo a través de Xbox Live. +¿Te gustaría desbloquear el juego completo?</value> + </data> +<data name="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT" _locComment="" -->Volverás al menú principal porque se ha producido un error al leer tu perfil.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_NEWDLC"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_NEWDLC" _locComment="" -->¡Nueva descarga de contenido disponible! Utiliza el botón Tienda de Minecraft del menú principal para acceder a él.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_SKINPACKS"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_SKINPACKS" _locComment="" -->Puedes cambiar el aspecto de tu personaje con el pack de aspecto de la tienda Minecraft. Ve a "Tienda Minecraft" en el menú principal para ver qué hay disponible.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_0"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_0" _locComment="" -->¡Si juegas en el modo de alta definición puedes incluir a un máximo de cuatro jugadores en pantalla dividida en la misma consola!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_1"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_1" _locComment="" -->Conecta más mandos a tu consola y pulsa START sobre ellos para unirte al juego en cualquier momento.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_2"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_2" _locComment="" -->Varía la configuración de gamma para que la visualización del juego sea más clara o más oscura.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_3"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_3" _locComment="" -->Si estableces la dificultad del juego en Pacífico, tu salud se regenerará automáticamente. ¡Además, no saldrán monstruos por la noche!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_4"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_4" _locComment="" -->Dale un hueso a un lobo para domesticarlo. Puedes hacer que se siente o que te siga.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_5"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_5" _locComment="" -->Para soltar objetos desde el menú de inventario, mueve el cursor fuera del menú y pulsa{*CONTROLLER_VK_A*}.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_6"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_6" _locComment="" -->Si duermes en una cama de noche, el juego avanzará hasta el amanecer, pero en los juegos multijugador todos los jugadores tienen que dormir en camas a la vez.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_7"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_7" _locComment="" -->Extrae chuletas de los cerdos y cocínalas para comerlas y recuperar tu salud.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_8"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_8" _locComment="" -->Extrae cuero de las vacas y úsalo para fabricar armaduras.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_9"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_9" _locComment="" -->Si tienes un cubo vacío, puedes llenarlo con leche de vaca, agua ¡o lava!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_10"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_10" _locComment="" -->Usa una azada para preparar el terreno para la cosecha.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_11"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_11" _locComment="" -->Las arañas no atacan por el día, a no ser que tú las ataques a ellas.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_12"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_12" _locComment="" -->¡Es más fácil excavar arena o tierra con un azadón que a mano!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_13"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_13" _locComment="" -->Si comes las chuletas de cerdo cocinadas, recuperarás más salud que si las comes crudas.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_14"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_14" _locComment="" -->Crea antorchas para iluminar áreas oscuras de noche. Los monstruos evitarán las áreas cercanas a las antorchas.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_15"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_15" _locComment="" -->¡Con una vagoneta y un raíl llegarás a tu destino más rápido!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_16"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_16" _locComment="" -->Planta arbolillos y se convertirán en árboles.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_17"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_17" _locComment="" -->Los cerdos no te atacarán a no ser que tú los ataques a ellos.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_18"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_18" _locComment="" -->Puedes echarte a dormir en una cama para cambiar el punto de generación del juego y avanzar hasta el amanecer.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_19"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_19" _locComment="" -->¡Golpea esas bolas de fuego de vuelta al Ghast!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_20"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_20" _locComment="" -->Si construyes un portal podrás viajar a otra dimensión: el mundo inferior.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_21"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_21" _locComment="" -->¡Pulsa {*CONTROLLER_VK_B*} para soltar el objeto que llevas en la mano!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_22"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_22" _locComment="" -->¡Usa la herramienta correcta para el trabajo!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_23"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_23" _locComment="" -->Si no encuentras hulla para las antorchas, siempre puedes convertir árboles en carbón en un horno.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_24"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_24" _locComment="" -->Excavar en línea recta hacia abajo o hacia arriba no es buena idea.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_25"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_25" _locComment="" -->La carne de hueso (se fabrica con hueso de esqueleto) se puede usar como fertilizante, y hace que las cosas crezcan al instante.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_26"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_26" _locComment="" -->¡Los Creepers explotan cuando se acercan a ti!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_27"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_27" _locComment="" -->La obsidiana se crea cuando el agua alcanza un bloque de origen de lava.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_28"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_28" _locComment="" -->Al eliminar el bloque de origen, la lava puede tardar varios minutos en desaparecer por completo.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_29"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_29" _locComment="" -->Los guijarros son resistentes a las bolas de fuego del Ghast, lo que los hace útiles para defender portales.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_30"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_30" _locComment="" -->Los bloques que se pueden usar como fuente de luz derriten la nieve y el hielo. Entre ellos se incluyen las antorchas, las piedras brillantes y los fuegos fatuos.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_31"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_31" _locComment="" -->Ten cuidado cuando construyas estructuras de lana al aire libre, ya que los rayos de las tormentas pueden prenderles fuego.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_32"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_32" _locComment="" -->Un solo cubo de lava se puede usar para fundir 100 bloques en un horno.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_33"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_33" _locComment="" -->El instrumento que toca un bloque de nota depende del material que tenga debajo.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_34"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_34" _locComment="" -->Los zombis y los esqueletos pueden sobrevivir a la luz del día si están en el agua.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_35"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_35" _locComment="" -->Si atacas a un lobo provocarás que todos los lobos de los alrededores se vuelvan hostiles hacia ti y te ataquen. Esta característica la comparten también los porqueros zombis.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_36"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_36" _locComment="" -->Los lobos no pueden entrar en el mundo inferior.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_37"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_37" _locComment="" -->Los lobos no atacan a los Creepers.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_38"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_38" _locComment="" -->Las gallinas ponen huevos cada 5 o 10 minutos.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_39"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_39" _locComment="" -->La obsidiana solo se puede perforar con un pico de diamante.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_40"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_40" _locComment="" -->Los Creepers son la fuente de pólvora de más sencilla obtención.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_41"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_41" _locComment="" -->Si colocas dos cofres juntos crearás un cofre grande.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_42"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_42" _locComment="" -->Los lobos domesticados indican su salud con la posición de su cola. Dales de comer para curarlos.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_43"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_43" _locComment="" -->Cocina un cactus en un horno para obtener tinte verde.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_44"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_44" _locComment="" -->¡En Twitter obtendrás la información más reciente sobre 4J Studios y Kappische!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_45"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_45" _locComment="" -->¡Impresiona a tus amigos publicando capturas de pantalla de tus creaciones de Minecraft en Facebook desde el menú de pausa del juego!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_46"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_46" _locComment="" -->Lee la sección Novedades en el menú Cómo se juega para ver la información más reciente sobre el juego.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_47"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_47" _locComment="" -->¡Ahora hay vallas apilables en el juego!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_48"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_48" _locComment="" -->minecraftforum cuenta con una sección dedicada a la edición para Xbox 360.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_49"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_49" _locComment="" -->Algunos animales te seguirán si llevas trigo en la mano.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_50"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_50" _locComment="" -->Si un animal no pude desplazarse más de 20 bloques en cualquier dirección, no se degenerará.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_1"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_1" _locComment="" -->¡Música de C418!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_2"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_2" _locComment="" -->¡Notch tiene más de un millón de seguidores en Twitter!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_3"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_3" _locComment="" -->No todos los suecos son rubios. ¡Algunos, como Jens de Mojang, son pelirrojos!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_4"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_4" _locComment="" -->Creemos que 4J Studios ha eliminado a Herobrine del juego para la Consola Xbox 360, pero no estamos seguros.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_5"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_5" _locComment="" -->¡Pronto habrá una actualización de este juego!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_6"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_6" _locComment="" -->¿Quién es Notch?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_7"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_7" _locComment="" -->¡Mojang tiene más premios que empleados!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_8"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_8" _locComment="" -->¡Hay famosos que juegan a Minecraft!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_9"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_9" _locComment="" -->¡A deadmau5 le gusta Minecraft!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_10"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_10" _locComment="" -->No mires directamente a los bichos.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_11"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_11" _locComment="" -->Los Creepers surgieron de un fallo de código.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_12"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_12" _locComment="" -->¿Es una gallina o es un pato?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_13"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_13" _locComment="" -->¿Estuviste en la Minecon?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_14"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_14" _locComment="" -->Nadie de Mojang ha visto jamás la cara a junkboy.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_15"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_15" _locComment="" -->¿Sabías que hay una Wiki de Minecraft?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_16"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_16" _locComment="" -->¡El nuevo despacho de Mojang mola!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_17"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_17" _locComment="" -->¡Minecraft: Xbox 360 Edition ha batido todos los récords!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_18"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_18" _locComment="" -->¡Minecon 2013 tuvo lugar en Orlando, Florida!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_19"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_19" _locComment="" -->.party() fue excelente.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_20"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_20" _locComment="" -->Supón siempre que los rumores son falsos, ¡no creas que son ciertos!</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BASICS" _locComment="" -->{*T3*}CÓMO SE JUEGA: FUNDAMENTOS{*ETW*}{*B*}{*B*} +Minecraft es un juego que consiste en colocar bloques para construir cualquier cosa que puedas imaginar. De noche salen los monstruos, así que procura construir un refugio antes de que eso suceda.{*B*}{*B*} +Usa{*CONTROLLER_ACTION_LOOK*} para mirar a tu alrededor.{*B*}{*B*} +Usa{*CONTROLLER_ACTION_MOVE*} para moverte.{*B*}{*B*} +Pulsa{*CONTROLLER_ACTION_JUMP*} para saltar.{*B*}{*B*} +Pulsa{*CONTROLLER_ACTION_MOVE*} dos veces hacia delante en sucesión rápida para correr. Mientras mantienes pulsado {*CONTROLLER_ACTION_MOVE*} hacia delante, el personaje seguirá corriendo a menos que se agote el tiempo de carrera o la barra de comida tenga menos de {*ICON_SHANK_03*}.{*B*}{*B*} +Mantén pulsado{*CONTROLLER_ACTION_ACTION*} para perforar y picar con la mano o con cualquier objeto que sostengas. Quizá necesites crear una herramienta para perforar algunos bloques.{*B*}{*B*} +Si tienes un objeto en la mano, usa{*CONTROLLER_ACTION_USE*} para utilizar ese objeto o pulsa{*CONTROLLER_ACTION_DROP*} para soltarlo.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HUD" _locComment="" -->{*T3*}CÓMO SE JUEGA: HUD{*ETW*}{*B*}{*B*} +El HUD muestra información sobre tu estado, tu salud, el oxígeno que te queda cuando estás bajo el agua, tu nivel de hambre (para llenarlo tienes que comer) y la armadura, si la llevas. Si pierdes salud pero tienes una barra de comida con 9 o más{*ICON_SHANK_01*}, tu salud se recargará automáticamente. Si comes, se recargará la barra de comida.{*B*} +Aquí también aparece la barra de experiencia, con un valor numérico que indica tu nivel de experiencia y la barra que señala los puntos de experiencia que necesitas para subir de nivel. Los puntos de experiencia se obtienen al recoger los orbes de experiencia que sueltan los enemigos al morir, al extraer cierto tipo de bloques, al criar nuevos animales, al pescar y al fundir mineral en un horno.{*B*}{*B*} +También muestra los objetos que puedes utilizar. Usa{*CONTROLLER_ACTION_LEFT_SCROLL*} y{*CONTROLLER_ACTION_RIGHT_SCROLL*} para cambiar el objeto que llevas en la mano.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_INVENTORY" _locComment="" -->{*T3*}CÓMO SE JUEGA: INVENTARIO{*ETW*}{*B*}{*B*} +Usa{*CONTROLLER_ACTION_INVENTORY*} para ver el inventario.{*B*}{*B*} +Esta pantalla muestra los objetos que puedes llevar en la mano y todos los objetos que ya llevas. También aparece tu armadura.{*B*}{*B*} +Usa{*CONTROLLER_MENU_NAVIGATE*} para mover el foco. Usa{*CONTROLLER_VK_A*} para coger el objeto que se encuentra bajo el foco. Si hay más de un objeto, los cogerá todos; también puedes usar{*CONTROLLER_VK_X*} para coger solo la mitad de ellos.{*B*}{*B*} +Mueve el objeto con el foco hacia otro espacio del inventario y colócalo con{*CONTROLLER_VK_A*}. Si hay varios objetos en el foco, usa{*CONTROLLER_VK_A*} para colocarlos todos o{*CONTROLLER_VK_X*} para colocar solo uno.{*B*}{*B*} +Si un objeto sobre el que estás es una armadura, aparecerá un mensaje de función para activar un movimiento rápido y enviarla al espacio de armadura correspondiente del inventario.{*B*}{*B*} +Puedes teñir tu armadura de cuero para cambiarla de color. Para ello, accede al menú del inventario, mantén el foco sobre el tinte y después pulsa{*CONTROLLER_VK_X*} mientras señalas con el foco la prenda que quieres teñir. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CHEST" _locComment="" -->{*T3*}CÓMO SE JUEGA: COFRE{*ETW*}{*B*}{*B*} +Cuando creas un cofre, puedes colocarlo en el mundo y usarlo con{*CONTROLLER_ACTION_USE*} para almacenar objetos de tu inventario.{*B*}{*B*} +Usa el foco para mover objetos del inventario al cofre y viceversa.{*B*}{*B*} +Los objetos del cofre se almacenan para que puedas volver a colocarlos en el inventario más tarde. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_LARGECHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_LARGECHEST" _locComment="" -->{*T3*}CÓMO SE JUEGA: COFRE GRANDE{*ETW*}{*B*}{*B*} +Si se colocan dos cofres normales, uno junto a otro, se combinarán para formar un cofre grande.{*B*}{*B*} +Se usa como si fuera un cofre normal. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFTING" _locComment="" -->{*T3*}CÓMO SE JUEGA: CREACIÓN{*ETW*}{*B*}{*B*} +En la interfaz de creación puedes combinar objetos del inventario para crear nuevos tipos de objetos. Usa{*CONTROLLER_ACTION_CRAFTING*} para abrir la interfaz de creación.{*B*}{*B*} +Desplázate por las pestañas de la parte superior con {*CONTROLLER_VK_LB*} y {*CONTROLLER_VK_RB*} para seleccionar el tipo de objeto que quieres crear; a continuación, usa{*CONTROLLER_MENU_NAVIGATE*} para seleccionar el objeto y crearlo.{*B*}{*B*} +La zona de creación indica los objetos que se necesitan para crear el nuevo objeto. Pulsa{*CONTROLLER_VK_A*} para crear el objeto y colocarlo en tu inventario. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE" _locComment="" -->{*T3*}CÓMO SE JUEGA: MESA DE CREACIÓN{*ETW*}{*B*}{*B*} +Con una mesa de creación puedes crear objetos más grandes.{*B*}{*B*} +Coloca la mesa en el mundo y pulsa{*CONTROLLER_ACTION_USE*} para usarla.{*B*}{*B*} +La creación en una mesa se realiza igual que la creación normal, pero dispones de un área de creación mayor y una selección de objetos para crear más amplia. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FURNACE" _locComment="" -->{*T3*}CÓMO SE JUEGA: HORNO{*ETW*}{*B*}{*B*} +En el horno puedes cambiar objetos con fuego. Por ejemplo, puedes convertir mineral de hierro en lingotes de hierro.{*B*}{*B*} +Coloca el horno en el mundo y pulsa{*CONTROLLER_ACTION_USE*} para usarlo.{*B*}{*B*} +En la parte inferior del horno debes colocar combustible y el objeto que quieres fundir en la parte superior. El horno se encenderá y empezará a funcionar.{*B*}{*B*} +Después de fundir los objetos puedes trasladarlos de la zona de producción a tu inventario.{*B*}{*B*} +Si un objeto sobre el que estás es un ingrediente o combustible para el horno, aparecerán mensajes de función para activar un movimiento rápido y enviarlo al horno. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_DISPENSER" _locComment="" -->{*T3*}CÓMO SE JUEGA: DISPENSADOR{*ETW*}{*B*}{*B*} +El dispensador se usa para arrojar objetos. Para ello tendrás que colocar un interruptor, como por ejemplo una palanca, junto al dispensador para accionarlo.{*B*}{*B*} +Para llenar el dispensador con objetos, pulsa{*CONTROLLER_ACTION_USE*} y mueve los objetos que quieres arrojar desde tu inventario al dispensador.{*B*}{*B*} +A partir de ese momento, cuando uses el interruptor, el dispensador arrojará un objeto. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREWING" _locComment="" -->{*T3*}CÓMO SE JUEGA: DESTILACIÓN{*ETW*}{*B*}{*B*} +Para destilar pociones se necesita un puesto de destilado, que se puede construir en la mesa de creación. Todas las pociones se empiezan con una botella de agua, que se obtiene al llenar una botella de cristal con agua de un caldero o una fuente.{*B*} +Los puestos de destilado tienen tres espacios para botellas, de forma que puedes hacer tres pociones a la vez. Se puede usar un ingrediente en las tres botellas, así que procura destilar siempre tres pociones a la vez para aprovechar mejor tus recursos.{*B*} +Si colocas un ingrediente de poción en la posición superior del puesto de destilado, tras un breve periodo de tiempo obtendrás una poción básica. Esto no tiene ningún efecto por sí mismo, pero si destilas otro ingrediente con esta poción básica, obtendrás una poción con un efecto.{*B*} +Cuando obtengas esa poción, podrás añadir un tercer ingrediente para que el efecto sea más duradero (usando polvo de piedra rojiza), más intenso (con polvo de piedra brillante) o convertirlo en una poción perjudicial (con un ojo de araña fermentado).{*B*} +También puedes añadir pólvora a cualquier poción para convertirla en una poción de salpicadura, que después podrás arrojar. Si lanzas una poción de salpicadura, su efecto se aplicará sobre toda la zona donde caiga.{*B*} + +Los ingredientes originales de las pociones son :{*B*}{*B*} +* {*T2*}Verruga del mundo inferior{*ETW*}{*B*} +* {*T2*}Ojo de araña{*ETW*}{*B*} +* {*T2*}Azúcar{*ETW*}{*B*} +* {*T2*}Lágrima de espectro{*ETW*}{*B*} +* {*T2*}Polvo de llama{*ETW*}{*B*} +* {*T2*}Crema de magma{*ETW*}{*B*} +* {*T2*}Melón resplandeciente{*ETW*}{*B*} +* {*T2*}Polvo de piedra rojiza{*ETW*}{*B*} +* {*T2*}Polvo p. brillante{*ETW*}{*B*} +* {*T2*}Ojo de araña fermentado{*ETW*}{*B*}{*B*} + +Tendrás que experimentar y combinar ingredientes para averiguar cuántas pociones diferentes puedes crear. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENCHANTMENT" _locComment="" -->{*T3*}CÓMO SE JUEGA: HECHIZOS{*ETW*}{*B*}{*B*} +Los puntos de experiencia que se recogen cuando muere un enemigo, o cuando se extraen o se funden determinados bloques en un horno, se pueden usar para hechizar herramientas, armas, armaduras y libros.{*B*} +Cuando la espada, el arco, el hacha, el pico, la pala, la armadura o el libro se colocan en el espacio que está debajo del libro en la mesa de hechizos, los tres botones de la parte derecha del espacio mostrarán algunos hechizos y sus niveles de experiencia correspondientes.{*B*} +Si no tienes suficientes niveles de experiencia para usarlos, el coste aparecerá en rojo; si no, aparecerá en verde.{*B*}{*B*} +El hechizo real que se aplica se selecciona aleatoriamente en función del coste que aparece.{*B*}{*B*} +Si la mesa de hechizos está rodeada de estanterías (hasta un máximo de 15), con un espacio de un bloque entre la estantería y la mesa de hechizos, la intensidad de los hechizos aumentará y aparecerán glifos arcanos en el libro de la mesa de hechizos.{*B*}{*B*} +Todos los ingredientes para la mesa de hechizos se pueden encontrar en las aldeas de un mundo o al extraer mineral y cultivar en él.{*B*}{*B*} +Usa los libros hechizados en el yunque para aplicar hechizos a los objetos. De este modo tendrás más control sobre los hechizos que te gustaría aplicar a tus objetos.{*B*} +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FARMANIMALS" _locComment="" -->{*T3*}CÓMO SE JUEGA: CUIDAR ANIMALES{*ETW*}{*B*}{*B*} +Si quieres guardar a tus animales en un único lugar, construye una zona vallada de menos de 20x20 bloques y coloca a tus animales dentro. Así te asegurarás de que estén allí cuando vuelvas. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREEDANIMALS" _locComment="" -->{*T3*}CÓMO SE JUEGA: CRIAR ANIMALES{*ETW*}{*B*}{*B*} +¡Los animales de Minecraft pueden reproducirse y tener crías que son sus réplicas exactas!{*B*} +Para que los animales tengan crías, tienes que alimentarles con la comida correcta para que pasen a estar en el "modo Amor".{*B*} +Si alimentas con trigo a las vacas, champiñacas u ovejas, con zanahorias a un cerdo, con semillas de trigo o verrugas del mundo inferior a los pollos, o con cualquier tipo de carne a los lobos, estos animales empezarán a buscar a otros animales de la misma especie que también estén en el modo Amor.{*B*} +Cuando dos animales de la misma especie se encuentran, y ambos están en el modo Amor, se besarán durante unos segundos y luego aparecerá una cría. La cría seguirá a sus padres durante un tiempo antes de crecer y convertirse en adulto.{*B*} +Tras dejar de estar en modo Amor, un animal no podrá volver a estarlo hasta pasados 5 minutos.{*B*} +Existe un límite para la cantidad de animales que puedes tener en un mundo, por lo que es posible que tus animales no tengan más crías cuando tengas muchos.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NETHERPORTAL" _locComment="" -->{*T3*}CÓMO SE JUEGA: PORTAL INFERIOR{*ETW*}{*B*}{*B*} +El portal inferior permite al jugador viajar entre el mundo superior y el mundo inferior. El mundo inferior sirve para viajar a toda velocidad por el mundo superior, ya que un bloque de distancia en el mundo inferior equivale a 3 bloques en el mundo superior, así que cuando construyas un portal en el mundo inferior y salgas por él, estarás 3 veces más lejos del punto de entrada.{*B*}{*B*} +Se necesita un mínimo de 10 bloques de obsidiana para construir el portal, y el portal tiene que tener 5 bloques de alto, 4 de ancho y 1 de profundidad. Una vez construida la estructura del portal, tendrás que prender fuego al espacio interior para activarlo. Para ello, usa el objeto "chisquero de pedernal" o "descarga de fuego".{*B*}{*B*} +En la imagen de la derecha dispones de ejemplos de construcción de un portal. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MULTIPLAYER" _locComment="" -->{*T3*}CÓMO SE JUEGA: MULTIJUGADOR{*ETW*}{*B*}{*B*} +Minecraft para la consola Xbox 360 es, de forma predeterminada, un juego multijugador. En el modo de alta definición los jugadores locales pueden unirse a tu partida conectando un mando y pulsando START en cualquier momento del juego.{*B*}{*B*} +Si inicias o te unes a una partida en línea, los miembros de tu lista de amigos podrán verla (a menos que selecciones Solo por invitación cuando crees la partida), y si ellos se unen a la partida, los miembros de su lista de amigos también podrán verla (a menos que selecciones la opción Permitir amigos de amigos).{*B*} +Una vez en la partida, pulsa el Botón BACK para mostrar la lista de todos los jugadores, ver sus tarjetas de jugador, expulsar a jugadores de la partida e invitar a otros miembros a la partida. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA" _locComment="" -->{*T3*}CÓMO SE JUEGA: COMPARTIR CAPTURAS DE PANTALLA{*ETW*}{*B*}{*B*} +Si quieres realizar una captura de pantalla de tu partida, ve al menú de pausa y pulsa {*CONTROLLER_VK_Y*} para compartirla en Facebook. Obtendrás una versión en miniatura de tu captura y podrás editar el texto asociado a la publicación de Facebook.{*B*}{*B*} +Existe un modo de cámara especial para tomar estas capturas, de forma que podrás ver la parte frontal de tu personaje en la imagen. Pulsa{*CONTROLLER_ACTION_CAMERA*} hasta que veas la parte frontal del personaje y después pulsa{*CONTROLLER_VK_Y*} para compartir.{*B*}{*B*} +En la captura de pantalla no se mostrarán los gamertags. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BANLIST" _locComment="" -->{*T3*}CÓMO SE JUEGA: BLOQUEAR NIVELES{*ETW*}{*B*}{*B*} +Si detectas contenido ofensivo en algún nivel, puedes añadirlo a la lista de niveles bloqueados. +Si quieres hacerlo, accede al menú de pausa y pulsa {*CONTROLLER_VK_RB*} para seleccionar el mensaje de información sobre herramientas Bloquear nivel. +Si en un momento posterior quieres unirte a este nivel, recibirás una notificación de que se encuentra en la lista de niveles bloqueados y tendrás la opción de eliminarlo de la lista y continuarlo, o dejarlo bloqueado.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CREATIVE" _locComment="" -->{*T3*}CÓMO SE JUEGA: MODO CREATIVO{*ETW*}{*B*}{*B*} +La interfaz de modo Creativo del juego permite mover cualquier objeto del juego al inventario del jugador sin tener que extraerlo o crearlo. +Los objetos del inventario del jugador no se eliminan cuando se colocan o se usan en el mundo, lo que permite al jugador centrarse en la construcción más que en la recolección de recursos.{*B*} +Si creas, cargas o guardas un mundo en el modo Creativo, ese mundo tendrá deshabilitado los logros y las actualizaciones de marcador, aunque después lo cargues en el modo Supervivencia.{*B*} +Para volar en el modo Creativo, pulsa {*CONTROLLER_ACTION_JUMP*} dos veces con rapidez. Para dejar de volar, repite la acción. Para volar más rápido, pulsa{*CONTROLLER_ACTION_MOVE*} dos veces en una sucesión rápida mientras vuelas. +En modo de vuelo, puedes mantener pulsado{*CONTROLLER_ACTION_JUMP*} para subir y{*CONTROLLER_ACTION_SNEAK*} para bajar, o usa{*CONTROLLER_ACTION_DPAD_UP*} para subir, {*CONTROLLER_ACTION_DPAD_DOWN*} para bajar, +{*CONTROLLER_ACTION_DPAD_LEFT*} para ir a la izquierda y {*CONTROLLER_ACTION_DPAD_RIGHT*} para ir a la derecha.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS" _locComment="" -->{*T3*}CÓMO SE JUEGA: OPCIONES DE HOST Y DE JUGADOR{*ETW*}{*B*}{*B*} + +{*T1*}Opciones de juego{*ETW*}{*B*} +Al cargar o crear un mundo, pulsa el botón "Más opciones" para entrar en un menú donde podrás tener más control sobre tu juego.{*B*}{*B*} + + {*T2*}Jugador contra jugador{*ETW*}{*B*} + Si está habilitada, los jugadores pueden causar daño a otros jugadores. Esta opción solo afecta al modo Supervivencia.{*B*}{*B*} + + {*T2*}Confiar en jugadores{*ETW*}{*B*} + Si está deshabilitada, los jugadores que se unen al juego tienen restringidas sus acciones. No pueden extraer ni usar objetos, colocar bloques, usar puertas ni interruptores, usar contenedores, atacar a jugadores o atacar a animales. Las opciones de un jugador determinado se pueden cambiar en el menú de juego.{*B*}{*B*} + + {*T2*}El fuego se propaga{*ETW*}{*B*} + Si está habilitada, el fuego se puede propagar a los bloques inflamables cercanos. Esta opción también se puede cambiar dentro del juego.{*B*}{*B*} + + {*T2*}La dinamita explota{*ETW*}{*B*} + Si está habilitada, la dinamita explota cuando se detona. Esta opción también se puede cambiar dentro del juego.{*B*}{*B*} + + {*T2*}Privilegios de host{*ETW*}{*B*} + Si está habilitada, el host puede activar su habilidad para volar, deshabilitar la extenuación y hacerse invisible desde el menú de juego. Esta opción deshabilita los logros y las actualizaciones del marcador de este mundo cuando se juega y si se vuelve a cargar después de guardarlo con esta opción activada.{*B*}{*B*} + +{*T1*}Opciones de generación del mundo{*ETW*}{*B*} +Cuando se crea un mundo existen opciones adicionales.{*B*}{*B*} + + {*T2*}Genera estructuras{*ETW*}{*B*} + Si está habilitada, se generarán estructuras como aldeas y fortalezas en el mundo.{*B*}{*B*} + + {*T2*}Mundo superplano{*ETW*}{*B*} + Si está habilitada, se generará un mundo completamente plano en el mundo superior y en el mundo inferior.{*B*}{*B*} + + {*T2*}Cofre de bonificación{*ETW*}{*B*} + Si está habilitada, se creará un cofre con objetos útiles cerca del punto de generación del jugador.{*B*}{*B*} + + {*T2*}Restablecer mundo inferior{*ETW*}{*B*} + Si está habilitada, el mundo inferior se regenará. Esta opción te será útil si tienes una partida guardada en la que no aparecían fortalezas del mundo inferior.{*B*}{*B*} + + {*T1*}Opciones del juego{*ETW*}{*B*} + Dentro del juego se pueden acceder a varias opciones pulsando BACK para mostrar el menú del juego.{*B*}{*B*} + + {*T2*}Opciones de host{*ETW*}{*B*} + El host y cualquier jugador establecido como moderador pueden acceder al menú "Opciones de host". En este menú se puede habilitar y deshabilitar la propagación del fuego y la explosión de dinamita.{*B*}{*B*} + +{*T1*}Opciones del jugador{*ETW*}{*B*} +Para modificar los privilegios de un jugador, selecciona su nombre y pulsa{*CONTROLLER_VK_A*} para mostrar el menú de privilegios donde podrás usar las siguientes opciones.{*B*}{*B*} + + {*T2*}Puede construir y extraer{*ETW*}{*B*} + Esta opción solo está disponible cuando "Confiar en jugadores" está desactivada. Cuando esta opción está habilitada, el jugador puede interaccionar con el mundo de forma normal. Cuando está deshabilitada el jugador no puede colocar ni destruir bloques ni interaccionar con muchos objetos y bloques.{*B*}{*B*} + + {*T2*}Puede usar puertas e interruptores{*ETW*}{*B*} + Esta opción solo está disponible cuando "Confiar en jugadores" está desactivada. Cuando esta opción está deshabilitada, el jugador no puede usar puertas e interruptores.{*B*}{*B*} + + {*T2*}Puede abrir contenedores{*ETW*}{*B*} + Esta opción solo está disponible cuando "Confiar en jugadores" está desactivada. Cuando esta opción está deshabilitada, el jugador no puede abrir contenedores, como por ejemplo cofres.{*B*}{*B*} + + {*T2*}Puede atacar a jugadores{*ETW*}{*B*} + Esta opción solo está disponible cuando "Confiar en jugadores" está desactivada. Cuando esta opción está deshabilitada, el jugador no puede causar daños a otros jugadores.{*B*}{*B*} + + {*T2*}Puede atacar a animales{*ETW*}{*B*} + Esta opción solo está disponible cuando "Confiar en jugadores" está desactivada. Cuando esta opción está deshabilitada, el jugador no puede causar daños a los animales.{*B*}{*B*} + + {*T2*}Moderador{*ETW*}{*B*} + Cuando esta opción está habilitada, el jugador puede cambiar los privilegios de otros jugadores (excepto los del host) si "Confiar en jugadores" está desactivada, expulsar jugadores, y activar y desactivar "El fuego se propaga" y "La dinamita explota".{*B*}{*B*} + + {*T2*}Expulsar jugador{*ETW*}{*B*} + En el caso de jugadores que no estén en la misma Consola Xbox 360 que el host, si se selecciona esta opción se expulsará al jugador de la partida y a cualquier otro jugador en la misma Consola Xbox 360. El jugador no podrá volver a unirse al juego hasta que se reinicie.{*B*}{*B*} + +{*T1*}Opciones de host{*ETW*}{*B*} +Si "Privilegios de host" está habilitado, el host podrá modificar algunos privilegios para sí mismo. Para modificar los privilegios de un jugador, selecciona su nombre y pulsa{*CONTROLLER_VK_A*} para mostrar el menú de privilegios donde podrás usar las siguientes opciones.{*B*}{*B*} + + {*T2*}Puede volar{*ETW*}{*B*} + Cuando esta opción está habilitada, el jugador puede volar. Esta opción solo es relevante en el modo Supervivencia, ya que el vuelo está habilitado para todos los jugadores en el modo Creativo.{*B*}{*B*} + + {*T2*}Desactivar extenuación{*ETW*}{*B*} + Esta opción solo afecta al modo Supervivencia. Si se habilita, las actividades físicas (caminar/correr/saltar, etc.) no disminuyen la barra de comida. Sin embargo, si el jugador resulta herido, la barra de comida disminuye lentamente mientras el jugador se cura.{*B*}{*B*} + + {*T2*}Invisible{*ETW*}{*B*} + Cuando esta opción está habilitada, el jugador es invisible para otros jugadores y es invulnerable.{*B*}{*B*} + + {*T2*}Puede teletransportarse{*ETW*}{*B*} + Permite al jugador desplazarse o desplazar a otros hasta la posición de otros jugadores en el mundo. +</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_NEXT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NEXT" _locComment="" -->Página siguiente</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_PREV"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_PREV" _locComment="" -->Página anterior</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BASICS" _locComment="" -->Fundamentos</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HUD" _locComment="" -->HUD</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY" _locComment="" -->Inventario</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CHESTS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CHESTS" _locComment="" -->Cofres</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING" _locComment="" -->Creando</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FURNACE" _locComment="" -->Horno</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER" _locComment="" -->Dispensador</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS" _locComment="" -->Cuidar animales</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS" _locComment="" -->Reproducción de animales</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREWING" _locComment="" -->Destilación</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT" _locComment="" -->Hechizo</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL" _locComment="" -->Portal inferior</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER" _locComment="" -->Multijugador</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA" _locComment="" -->Compartir capturas de pantalla</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BANLIST" _locComment="" -->Bloquear niveles</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE" _locComment="" -->Modo Creativo</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS" _locComment="" -->Opciones de host y de jugador</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_TRADING" _locComment="" -->Comerciar</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ANVIL" _locComment="" -->Yunque</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_THEEND" _locComment="" -->El Fin</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_THEEND" _locComment="" -->{*T3*}CÓMO SE JUEGA: EL FIN{*ETW*}{*B*}{*B*} +El Fin es otra dimensión del juego, a la que se llega a través de un portal final activo. Puedes encontrar el portal final en una fortaleza, en lo más profundo del mundo superior.{*B*} +Para activar el portal final, debes colocar un ojo de Ender en la estructura de un portal final que no tenga uno.{*B*} +Una vez que el portal esté activo, introdúcete en él para ir a El fin.{*B*}{*B*} +En El Fin te encontrarás con el dragón de Ender, un feroz y poderoso enemigo, además de muchos finalizadores, por lo que tendrás que estar preparado para la batalla antes de ir allí.{*B*}{*B*} +En lo alto de ocho pilares obsidianos, verás cristales finalizadores que el dragón de Ender usa para curarse, +así que lo primero que deberás hacer será destruirlos todos.{*B*} +Podrás alcanzar a los primeros con flechas, pero los últimos están en una jaula con barrotes de hierro. Tendrás que subir a lo alto para llegar a ellos.{*B*}{*B*} +Mientras lo haces, el dragón de Ender volará hacia ti y te atacará escupiendo bolas de ácido de Ender.{*B*} +Si te acercas al nido de huevos en el centro de los pilares, el dragón de Ender irá hacia abajo y te atacará. ¡Tienes que aprovechar ese momento para hacerle daño!{*B*} +Esquiva su aliento de ácido y apunta a los ojos del dragón de Ender para hacerle el máximo daño posible. Si puedes, ¡tráete amigos a El Fin para que te echen una mano en la batalla!{*B*}{*B*} +En cuanto hayas llegado a El Fin, tus amigos podrán ver la ubicación del portal final dentro de la fortaleza en sus mapas, +para que puedan unirse a ti con facilidad. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SPRINT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SPRINT" _locComment="" -->Correr</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW" _locComment="" -->Novedades</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_WHATSNEW" _locComment="" --> +{*T3*}Cambios e incorporaciones{*ETW*}{*B*}{*B*} +- Se han añadido nuevos objetos: esmeralda, mena de esmeralda, bloque de esmeralda, cofre de Ender, gancho de cable trampa, manzana dorada hechizada, yunque, maceta, paredes de adoquines, paredes de adoquines musgosas, pintura de Wither, patata, patata asada, patata venenosa, zanahoria, zanahoria dorada, palo y zanahoria, +pastel de calabaza, poción de visión nocturna, poción de invisibilidad, cuarzo del mundo inferior, mena de cuarzo del mundo inferior, bloque de cuarzo, losa de cuarzo, escaleras de cuarzo, bloque de cuarzo cincelado, pilar de cuarzo, libro hechizado, alfombra.{*B*} +- Se han añadido nuevas recetas de arenisca lisa y arenisca cincelada.{*B*} +- Se han añadido nuevos enemigos: aldeanos zombis.{*B*} +- Se han añadido nuevas funciones de generación de terrenos: templos del desierto, aldeas del desierto, templos de la jungla.{*B*} +- Se ha añadido la función de comerciar con los aldeanos.{*B*} +- Se ha añadido la interfaz del yunque.{*B*} +- Se ha añadido la posibilidad de teñir las armaduras de cuero.{*B*} +- Se ha añadido la posibilidad de teñir los collares de los lobos.{*B*} +- Se puede montar sobre un cerdo y controlarlo con un palo y una zanahoria.{*B*} +- Actualización del contenido de los cofres de bonificación con más objetos.{*B*} +- Se ha modificado la colocación de medios bloques y otros bloques en medios bloques.{*B*} +- Se ha modificado la colocación de las escaleras y las losas del revés.{*B*} +- Se han añadido diferentes profesiones de aldeanos.{*B*} +- Los aldeanos generados a partir de un huevo generador desempeñarán profesiones al azar.{*B*} +- Se ha añadido la posibilidad de colocar troncos de lado.{*B*} +- Los hornos pueden usar herramientas de madera como combustible.{*B*} +- Los paneles de hielo y cristal se pueden recoger mediante herramientas hechizadas con el toque sedoso.{*B*} +- Los botones de madera y los platos de presión de madera se pueden activar mediante flechas.{*B*} +- Los enemigos del mundo inferior pueden acceder al mundo superior mediante portales.{*B*} +- Los Creepers y las arañas son agresivos con el último jugador que los toque.{*B*} +- Los enemigos en el modo Creativo vuelven a ser neutrales tras un breve periodo de tiempo.{*B*} +- Se ha eliminado el derribo durante el ahogamiento.{*B*} +- Las puertas muestran daños cuando los zombis las rompen.{*B*} +- El hielo se derrite en el mundo inferior.{*B*} +- Los calderos se llenan cuando están bajo la lluvia.{*B*} +- Los pistones tardan el doble en actualizarse.{*B*} +- Los cerdos dejan caer la silla de montar al morir (si llevan una).{*B*} +- Se ha modificado el color del cielo en El Fin.{*B*} +- Se puede colocar una cuerda (para los cables trampa).{*B*} +- La lluvia cae entre las hojas.{*B*} +- Se pueden colocar palancas en la parte inferior de los bloques.{*B*} +- La dinamita provoca daños variables en función del nivel de dificultad.{*B*} +- Se han modificado las recetas de libros.{*B*} +- Los barcos rompen los nenúfares y no al contrario.{*B*} +- Los cerdos dejan caer más chuletas.{*B*} +- La generación de limos es menor en los mundos superplanos.{*B*} +- Los Creepers causan daños variables en función del nivel de dificultad; más derribo.{*B*} +- Se ha corregido el error que hacía que los Finalizadores no abrieran sus mandíbulas.{*B*} +- Se ha añadido el teletransporte de jugadores (usando el menú {*BACK_BUTTON*} del juego).{*B*} +- Se han añadido nuevas opciones de host que permiten a los jugadores remotos volar, volverse invisibles e invulnerables.{*B*} +- Se han añadido nuevos tutoriales al mundo tutorial sobre nuevos objetos y funciones.{*B*} +- Se han actualizado las posiciones de los cofres de discos en el mundo tutorial.{*B*} +</value> +</data> +<data name="strings.IDS_TITLEUPDATE"><value><!-- _locID_text="strings.IDS_TITLEUPDATE" _locComment="" -->{*ETB*}¡Hola otra vez! Quizá no te hayas dado cuenta, pero hemos actualizado Minecraft.{*B*}{*B*} +Hay un montón de novedades con las que lo pasarás en grande con tus amigos. A continuación te detallamos las más destacadas:{*B*}{*B*} +{*T1*}Nuevos objetos{*ETB*}: esmeralda, mena de esmeralda, bloque de esmeralda, cofre de Ender, gancho de cable trampa, manzana dorada hechizada, yunque, maceta, paredes de adoquines, paredes de adoquines musgosas, pintura de Wither, patata, patata asada, patata venenosa, zanahoria, zanahoria dorada, palo y zanahoria, +Pastel de calabaza, poción de visión nocturna, poción de invisibilidad, cuarzo del mundo inferior, mena de cuarzo del mundo inferior, bloque de cuarzo, losa de cuarzo, escaleras de cuarzo, bloque de cuarzo cincelado, pilar de cuarzo,, libro hechizado, alfombra.{*B*}{*B*} + {*T1*}Nuevos enemigos{*ETB*}: aldeanos zombis.{*B*}{*B*} +{*T1*}Nuevas funciones{*ETB*}: ¡comercia con los aldeanos, repara o hechiza armas y herramientas con el yunque, guarda objetos en un cofre de Ender o controla a un cerdo mientras montas sobre él usando un palo y una zanahoria!{*B*}{*B*} +{*T1*}Nuevos minitutoriales{*ETB*} – ¡Aprende a utilizar las nuevas funciones con el mundo tutorial!{*B*}{*B*} +{*T1*}Nuevos "huevos de Pascua"{*ETB*} – Hemos cambiado de sitio todos los discos secretos del mundo tutorial. ¡Intenta encontrarlos de nuevo!{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_DESC_SWORD"><value><!-- _locID_text="strings.IDS_DESC_SWORD" _locComment="" -->Causa más daño que a mano.</value> + </data> +<data name="strings.IDS_DESC_SHOVEL"><value><!-- _locID_text="strings.IDS_DESC_SHOVEL" _locComment="" -->Se usa para excavar tierra, hierba, arena, gravilla y nieve más rápido que a mano. La pala es necesaria para excavar bolas de nieve.</value> + </data> +<data name="strings.IDS_DESC_PICKAXE"><value><!-- _locID_text="strings.IDS_DESC_PICKAXE" _locComment="" -->Necesario para perforar bloques de piedra y mineral.</value> + </data> +<data name="strings.IDS_DESC_HATCHET"><value><!-- _locID_text="strings.IDS_DESC_HATCHET" _locComment="" -->Se usa para picar bloques de madera más rápido que a mano.</value> + </data> +<data name="strings.IDS_DESC_HOE"><value><!-- _locID_text="strings.IDS_DESC_HOE" _locComment="" -->Se usa para labrar tierra y hierba y prepararla para el cultivo.</value> + </data> +<data name="strings.IDS_DESC_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_DESC_DOOR_WOOD" _locComment="" -->Las puertas de madera se activan usándolas, golpeándolas o con piedra rojiza.</value> + </data> +<data name="strings.IDS_DESC_DOOR_IRON"><value><!-- _locID_text="strings.IDS_DESC_DOOR_IRON" _locComment="" -->Las puertas de hierro solo se pueden abrir con piedra rojiza, botones o interruptores.</value> + </data> +<data name="strings.IDS_DESC_HELMET"><value><!-- _locID_text="strings.IDS_DESC_HELMET" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_BOOTS"><value><!-- _locID_text="strings.IDS_DESC_BOOTS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_HELMET_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_HELMET_LEATHER" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 1 de armadura.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_LEATHER" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 3 de armadura.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_LEATHER" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 2 de armadura.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_LEATHER" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 1 de armadura.</value> + </data> +<data name="strings.IDS_DESC_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_HELMET_CHAIN" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 2 de armadura.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_CHAIN" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 5 de armadura.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_CHAIN" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 4 de armadura.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_CHAIN" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 1 de armadura.</value> + </data> +<data name="strings.IDS_DESC_HELMET_IRON"><value><!-- _locID_text="strings.IDS_DESC_HELMET_IRON" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 2 de armadura.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_IRON" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 6 de armadura.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_IRON" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 5 de armadura.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_IRON" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 2 de armadura.</value> + </data> +<data name="strings.IDS_DESC_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_DESC_HELMET_GOLD" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 2 de armadura.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_GOLD" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 5 de armadura.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_GOLD" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 3 de armadura.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_GOLD" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 1 de armadura.</value> + </data> +<data name="strings.IDS_DESC_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_HELMET_DIAMOND" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 3 de armadura.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_DIAMOND" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 8 de armadura.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_DIAMOND" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 6 de armadura.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_DIAMOND" _locComment="" -->Cuando lo lleva puesto, el usuario recibe 3 de armadura.</value> + </data> +<data name="strings.IDS_DESC_INGOT"><value><!-- _locID_text="strings.IDS_DESC_INGOT" _locComment="" -->Un lingote brillante que se usa para crear herramientas de este material. Se crea fundiendo mineral en un horno.</value> + </data> +<data name="strings.IDS_DESC_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_BLOCK" _locComment="" -->Permite convertir lingotes, gemas o tintes en bloques utilizables. Se puede usar como bloque de construcción de precio elevado o como almacenamiento compacto del mineral.</value> + </data> +<data name="strings.IDS_DESC_PRESSUREPLATE"><value><!-- _locID_text="strings.IDS_DESC_PRESSUREPLATE" _locComment="" -->Se usa para aplicar una descarga eléctrica cuando un jugador, un animal o un monstruo lo pisa. Los platos de presión de madera también se activan soltando algo sobre ellos.</value> + </data> +<data name="strings.IDS_DESC_STAIRS"><value><!-- _locID_text="strings.IDS_DESC_STAIRS" _locComment="" -->Se usan en escaleras compactas.</value> + </data> +<data name="strings.IDS_DESC_SLAB"><value><!-- _locID_text="strings.IDS_DESC_SLAB" _locComment="" -->Se usan para crear escaleras largas. Si colocas dos losas, una sobre otra, crearás un bloque de losa doble de tamaño normal.</value> + </data> +<data name="strings.IDS_DESC_HALFSLAB"><value><!-- _locID_text="strings.IDS_DESC_HALFSLAB" _locComment="" -->Se usan para crear escaleras largas. Si colocas dos losas, una sobre otra, crearás un bloque de losa doble de tamaño normal.</value> + </data> +<data name="strings.IDS_DESC_TORCH"><value><!-- _locID_text="strings.IDS_DESC_TORCH" _locComment="" -->Se usa para crear luz. Las antorchas derriten la nieve y el hielo.</value> + </data> +<data name="strings.IDS_DESC_WOODENPLANKS"><value><!-- _locID_text="strings.IDS_DESC_WOODENPLANKS" _locComment="" -->Se usan como material de construcción y se pueden convertir en muchas cosas. Se crean a partir de cualquier tipo de madera.</value> + </data> +<data name="strings.IDS_DESC_SANDSTONE"><value><!-- _locID_text="strings.IDS_DESC_SANDSTONE" _locComment="" -->Se usa como material de construcción. No recibe la influencia de la gravedad, como la arena normal.</value> + </data> +<data name="strings.IDS_DESC_STRUCTBLOCK"><value><!-- _locID_text="strings.IDS_DESC_STRUCTBLOCK" _locComment="" -->Se usa como material de construcción.</value> + </data> +<data name="strings.IDS_DESC_STICK"><value><!-- _locID_text="strings.IDS_DESC_STICK" _locComment="" -->Se usa para crear antorchas, flechas, señales, escaleras, vallas y mangos para armas y herramientas.</value> + </data> +<data name="strings.IDS_DESC_BED"><value><!-- _locID_text="strings.IDS_DESC_BED" _locComment="" -->Se usa para avanzar en el tiempo, desde cualquier momento de la noche hasta la mañana, si todos los jugadores del mundo están en cama; además cambia el punto de generación del jugador. +Los colores de la cama siempre son los mismos, independientemente del color de la lana que se use.</value> + </data> +<data name="strings.IDS_DESC_CRAFTINGTABLE"><value><!-- _locID_text="strings.IDS_DESC_CRAFTINGTABLE" _locComment="" -->Te permite crear una selección más variada de objetos que la creación normal.</value> + </data> +<data name="strings.IDS_DESC_FURNACE"><value><!-- _locID_text="strings.IDS_DESC_FURNACE" _locComment="" -->Te permite fundir mineral, crear carbón y cristal y cocinar pescado y chuletas.</value> + </data> +<data name="strings.IDS_DESC_CHEST"><value><!-- _locID_text="strings.IDS_DESC_CHEST" _locComment="" -->Almacena bloques y objetos en su interior. Coloca dos cofres uno junto a otro para crear un cofre más grande con el doble de capacidad.</value> + </data> +<data name="strings.IDS_DESC_FENCE"><value><!-- _locID_text="strings.IDS_DESC_FENCE" _locComment="" -->Se usa como barrera sobre la que no se puede saltar. Cuenta como 1,5 bloques de alto para jugadores, animales y monstruos, pero solo 1 bloque de alto para otros bloques.</value> + </data> +<data name="strings.IDS_DESC_LADDER"><value><!-- _locID_text="strings.IDS_DESC_LADDER" _locComment="" -->Se usa para escalar en vertical.</value> + </data> +<data name="strings.IDS_DESC_TRAPDOOR"><value><!-- _locID_text="strings.IDS_DESC_TRAPDOOR" _locComment="" -->Se activan mediante el uso, el golpe o la piedra rojiza. Funcionan como puertas normales, pero consisten en un bloque tras otro y se apoyan en el suelo.</value> + </data> +<data name="strings.IDS_DESC_SIGN"><value><!-- _locID_text="strings.IDS_DESC_SIGN" _locComment="" -->Muestra el texto introducido por ti o por otros jugadores.</value> + </data> +<data name="strings.IDS_DESC_GLOWSTONE"><value><!-- _locID_text="strings.IDS_DESC_GLOWSTONE" _locComment="" -->Se usa para crear luz más brillante que la de las antorchas. Derrite la nieve y el hielo y se puede usar bajo el agua.</value> + </data> +<data name="strings.IDS_DESC_TNT"><value><!-- _locID_text="strings.IDS_DESC_TNT" _locComment="" -->Se usa para provocar explosiones. Se activa después de su colocación golpeándola con el objeto eslabón y pedernal o con una descarga eléctrica.</value> + </data> +<data name="strings.IDS_DESC_BOWL"><value><!-- _locID_text="strings.IDS_DESC_BOWL" _locComment="" -->Se usa para contener estofado de champiñón. Te quedas el cuenco después de comer el estofado.</value> + </data> +<data name="strings.IDS_DESC_BUCKET"><value><!-- _locID_text="strings.IDS_DESC_BUCKET" _locComment="" -->Se usa para contener y transportar agua, lava y leche.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_WATER" _locComment="" -->Se usa para contener y transportar agua.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_LAVA" _locComment="" -->Se usa para contener y transportar lava.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_MILK" _locComment="" -->Se usa para contener y transportar leche.</value> + </data> +<data name="strings.IDS_DESC_FLINTANDSTEEL"><value><!-- _locID_text="strings.IDS_DESC_FLINTANDSTEEL" _locComment="" -->Se usa para crear fuego, detonar dinamita y abrir un portal después de construirlo.</value> + </data> +<data name="strings.IDS_DESC_FISHINGROD"><value><!-- _locID_text="strings.IDS_DESC_FISHINGROD" _locComment="" -->Se usa para pescar peces.</value> + </data> +<data name="strings.IDS_DESC_CLOCK"><value><!-- _locID_text="strings.IDS_DESC_CLOCK" _locComment="" -->Muestra la posición del sol y de la luna.</value> + </data> +<data name="strings.IDS_DESC_COMPASS"><value><!-- _locID_text="strings.IDS_DESC_COMPASS" _locComment="" -->Indica tu punto de inicio.</value> + </data> +<data name="strings.IDS_DESC_MAP"><value><!-- _locID_text="strings.IDS_DESC_MAP" _locComment="" -->Cuando se porta, crea una imagen del área explorada. Se puede usar para buscar rutas.</value> + </data> +<data name="strings.IDS_DESC_BOW"><value><!-- _locID_text="strings.IDS_DESC_BOW" _locComment="" -->Permite ataques a distancia con flechas.</value> + </data> +<data name="strings.IDS_DESC_ARROW"><value><!-- _locID_text="strings.IDS_DESC_ARROW" _locComment="" -->Se usa como munición para arcos.</value> + </data> +<data name="strings.IDS_DESC_BREAD"><value><!-- _locID_text="strings.IDS_DESC_BREAD" _locComment="" -->Restablece 2,5{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_CAKE"><value><!-- _locID_text="strings.IDS_DESC_CAKE" _locComment="" -->Restablece 1{*ICON_SHANK_01*}. Se puede usar 6 veces.</value> + </data> +<data name="strings.IDS_DESC_COOKIE"><value><!-- _locID_text="strings.IDS_DESC_COOKIE" _locComment="" -->Restablece 1{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_MELON_SLICE"><value><!-- _locID_text="strings.IDS_DESC_MELON_SLICE" _locComment="" -->Restablece 1{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOMSTEW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOMSTEW" _locComment="" -->Restablece 3{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_RAW" _locComment="" -->Restablece 1{*ICON_SHANK_01*}o se puede cocinar en el horno. Si comes esto puede que te envenene.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_COOKED" _locComment="" -->Restablece 3{*ICON_SHANK_01*}. Se crea cocinando pollo crudo en el horno.</value> + </data> +<data name="strings.IDS_DESC_BEEF_RAW"><value><!-- _locID_text="strings.IDS_DESC_BEEF_RAW" _locComment="" -->Restablece 1.5{*ICON_SHANK_01*}, o se puede cocinar en el horno.</value> + </data> +<data name="strings.IDS_DESC_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_DESC_BEEF_COOKED" _locComment="" -->Restablece {*ICON_SHANK_01*}. Se crea cocinando ternera cruda en el horno.</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_RAW" _locComment="" -->Restablece 1.5{*ICON_SHANK_01*}, o se puede cocinar en el horno.</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_COOKED" _locComment="" -->Restablece 4{*ICON_SHANK_01*}. Se crea cocinando una chuleta de cerdo cruda en el horno.</value> + </data> +<data name="strings.IDS_DESC_FISH_RAW"><value><!-- _locID_text="strings.IDS_DESC_FISH_RAW" _locComment="" -->Restablece 1{*ICON_SHANK_01*}o se puede cocinar en el horno. Se puede dar de comer a un ocelote para domarlo.</value> + </data> +<data name="strings.IDS_DESC_FISH_COOKED"><value><!-- _locID_text="strings.IDS_DESC_FISH_COOKED" _locComment="" -->Restablece 2,5{*ICON_SHANK_01*}. Se crea cocinando pescado crudo en el horno.</value> + </data> +<data name="strings.IDS_DESC_APPLE"><value><!-- _locID_text="strings.IDS_DESC_APPLE" _locComment="" -->Restablece 2{*ICON_SHANK_01*} y se puede convertir en una manzana de oro.</value> + </data> +<data name="strings.IDS_DESC_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_GOLDENAPPLE" _locComment="" -->Restablece 2{*ICON_SHANK_01*} y regenera la salud durante 4 segundos. Creada con una manzana y pepitas de oro.</value> + </data> +<data name="strings.IDS_DESC_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_DESC_ROTTEN_FLESH" _locComment="" -->Restablece 2{*ICON_SHANK_01*}. Si comes esto puede que te envenene.</value> + </data> +<data name="strings.IDS_DESC_SUGAR"><value><!-- _locID_text="strings.IDS_DESC_SUGAR" _locComment="" -->Se usa en la receta de pasteles como ingrediente para destilar pociones.</value> + </data> +<data name="strings.IDS_DESC_LEVER"><value><!-- _locID_text="strings.IDS_DESC_LEVER" _locComment="" -->Se activa y desactiva para aplicar una descarga eléctrica. Se mantiene en estado activado o desactivado hasta que se vuelve a pulsar.</value> + </data> +<data name="strings.IDS_DESC_REDSTONETORCH"><value><!-- _locID_text="strings.IDS_DESC_REDSTONETORCH" _locComment="" -->Da una descarga eléctrica +constante o puede usarse +de receptor/transmisor si +se conecta al lateral de +un bloque. También puede +usarse de iluminación +de nivel bajo. +</value> + </data> +<data name="strings.IDS_DESC_REDSTONEREPEATER"><value><!-- _locID_text="strings.IDS_DESC_REDSTONEREPEATER" _locComment="" -->Se usa en circuitos de piedra rojiza como repetidor, retardador o diodo.</value> + </data> +<data name="strings.IDS_DESC_BUTTON"><value><!-- _locID_text="strings.IDS_DESC_BUTTON" _locComment="" -->Se usa para enviar una descarga eléctrica cuando se pulsa. Se mantiene activo durante un segundo aproximadamente antes de volver a cerrarse.</value> + </data> +<data name="strings.IDS_DESC_DISPENSER"><value><!-- _locID_text="strings.IDS_DESC_DISPENSER" _locComment="" -->Se usa para sujetar y arrojar objetos en orden aleatorio cuando recibe una descarga de piedra rojiza.</value> + </data> +<data name="strings.IDS_DESC_NOTEBLOCK"><value><!-- _locID_text="strings.IDS_DESC_NOTEBLOCK" _locComment="" -->Reproduce una nota cuando se activa. Si lo golpeas cambiarás el tono de la nota. Colócalo en la parte superior de los bloques para cambiar el tipo de instrumento.</value> + </data> +<data name="strings.IDS_DESC_RAIL"><value><!-- _locID_text="strings.IDS_DESC_RAIL" _locComment="" -->Se usa para conducir vagonetas.</value> + </data> +<data name="strings.IDS_DESC_POWEREDRAIL"><value><!-- _locID_text="strings.IDS_DESC_POWEREDRAIL" _locComment="" -->Cuando se activa, acelera las vagonetas que pasan por encima. Si no está activado, las vagonetas se detendrán.</value> + </data> +<data name="strings.IDS_DESC_DETECTORRAIL"><value><!-- _locID_text="strings.IDS_DESC_DETECTORRAIL" _locComment="" -->Funciona como un plato de presión, envía una señal de piedra rojiza cuando se activa, pero solo una vagoneta puede hacerlo.</value> + </data> +<data name="strings.IDS_DESC_MINECART"><value><!-- _locID_text="strings.IDS_DESC_MINECART" _locComment="" -->Se usa para transportarte a ti, a un animal o a un monstruo por raíles.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHCHEST"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHCHEST" _locComment="" -->Se usa para transportar mercancías por los raíles.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHFURNACE"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHFURNACE" _locComment="" -->Se mueve por raíles y empujará a otras vagonetas si se le añade hulla.</value> + </data> +<data name="strings.IDS_DESC_BOAT"><value><!-- _locID_text="strings.IDS_DESC_BOAT" _locComment="" -->Se usa para desplazarte por el agua más rápido que nadando.</value> + </data> +<data name="strings.IDS_DESC_WOOL"><value><!-- _locID_text="strings.IDS_DESC_WOOL" _locComment="" -->Se obtiene de las ovejas y se puede colorear con tinte.</value> + </data> +<data name="strings.IDS_DESC_WOOLSTRING"><value><!-- _locID_text="strings.IDS_DESC_WOOLSTRING" _locComment="" -->Se usa como material de construcción y se puede colorear con tinte. Esta receta no es muy recomendable porque la lana se puede obtener con facilidad de las ovejas.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLACK"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLACK" _locComment="" -->Se usa como tinte para crear lana negra.</value> + </data> +<data name="strings.IDS_DESC_DYE_GREEN"><value><!-- _locID_text="strings.IDS_DESC_DYE_GREEN" _locComment="" -->Se usa como tinte para crear lana verde.</value> + </data> +<data name="strings.IDS_DESC_DYE_BROWN"><value><!-- _locID_text="strings.IDS_DESC_DYE_BROWN" _locComment="" -->Se usa como tinte para crear lana marrón, como ingrediente para cocinar galletas o para cultivar granos de cacao.</value> + </data> +<data name="strings.IDS_DESC_DYE_SILVER"><value><!-- _locID_text="strings.IDS_DESC_DYE_SILVER" _locComment="" -->Se usa como tinte para crear lana plateada.</value> + </data> +<data name="strings.IDS_DESC_DYE_YELLOW"><value><!-- _locID_text="strings.IDS_DESC_DYE_YELLOW" _locComment="" -->Se usa como tinte para crear lana amarilla.</value> + </data> +<data name="strings.IDS_DESC_DYE_RED"><value><!-- _locID_text="strings.IDS_DESC_DYE_RED" _locComment="" -->Se usa como tinte para crear lana roja.</value> + </data> +<data name="strings.IDS_DESC_DYE_WHITE"><value><!-- _locID_text="strings.IDS_DESC_DYE_WHITE" _locComment="" -->Se usa para que las cosechas, árboles, hierba alta, champiñones gigantes y flores crezcan al instante, y se puede usar en recetas de tinte. </value> + </data> +<data name="strings.IDS_DESC_DYE_PINK"><value><!-- _locID_text="strings.IDS_DESC_DYE_PINK" _locComment="" -->Se usa como tinte para crear lana rosa.</value> + </data> +<data name="strings.IDS_DESC_DYE_ORANGE"><value><!-- _locID_text="strings.IDS_DESC_DYE_ORANGE" _locComment="" -->Se usa como tinte para crear lana naranja.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIME"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIME" _locComment="" -->Se usa como tinte para crear lana lima.</value> + </data> +<data name="strings.IDS_DESC_DYE_GRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_GRAY" _locComment="" -->Se usa como tinte para crear lana gris.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTGRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTGRAY" _locComment="" -->Se usa como tinte para +crear lana gris clara. + +(Nota: También se obtiene +combinando tinte gris con +carne de hueso, lo que +permite crear 4 tintes +gris claro de cada bolsa +de tinta en vez de 3).</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTBLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTBLUE" _locComment="" -->Se usa como tinte para crear lana azul clara.</value> + </data> +<data name="strings.IDS_DESC_DYE_CYAN"><value><!-- _locID_text="strings.IDS_DESC_DYE_CYAN" _locComment="" -->Se usa como tinte para crear lana cian.</value> + </data> +<data name="strings.IDS_DESC_DYE_PURPLE"><value><!-- _locID_text="strings.IDS_DESC_DYE_PURPLE" _locComment="" -->Se usa como tinte para crear lana púrpura.</value> + </data> +<data name="strings.IDS_DESC_DYE_MAGENTA"><value><!-- _locID_text="strings.IDS_DESC_DYE_MAGENTA" _locComment="" -->Se usa como tinte para crear lana magenta.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLUE" _locComment="" -->Se usa como tinte para crear lana azul.</value> + </data> +<data name="strings.IDS_DESC_JUKEBOX"><value><!-- _locID_text="strings.IDS_DESC_JUKEBOX" _locComment="" -->Reproduce discos.</value> + </data> +<data name="strings.IDS_DESC_DIAMONDS"><value><!-- _locID_text="strings.IDS_DESC_DIAMONDS" _locComment="" -->Úsalos para crear herramientas, armas o armaduras sólidas.</value> + </data> +<data name="strings.IDS_DESC_JACKOLANTERN"><value><!-- _locID_text="strings.IDS_DESC_JACKOLANTERN" _locComment="" -->Se usa para crear luz más brillante que la de las antorchas. Derrite la nieve y el hielo y se puede usar bajo el agua.</value> + </data> +<data name="strings.IDS_DESC_PAPER"><value><!-- _locID_text="strings.IDS_DESC_PAPER" _locComment="" -->Se usa para crear libros y mapas.</value> + </data> +<data name="strings.IDS_DESC_BOOK"><value><!-- _locID_text="strings.IDS_DESC_BOOK" _locComment="" -->Se usa para crear una estantería o para hechizar libros.</value> + </data> +<data name="strings.IDS_DESC_BOOKSHELF"><value><!-- _locID_text="strings.IDS_DESC_BOOKSHELF" _locComment="" -->Permite crear hechizos más potentes cuando se coloca alrededor de una mesa de hechizos.</value> + </data> +<data name="strings.IDS_DESC_PICTURE"><value><!-- _locID_text="strings.IDS_DESC_PICTURE" _locComment="" -->Se usa como elemento decorativo.</value> + </data> +<data name="strings.IDS_DESC_ORE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_ORE_GOLD" _locComment="" -->Se puede perforar con un pico de hierro o un objeto mejor y después fundir en un horno para producir lingotes de oro.</value> + </data> +<data name="strings.IDS_DESC_ORE_IRON"><value><!-- _locID_text="strings.IDS_DESC_ORE_IRON" _locComment="" -->Se puede perforar con un pico de piedra o un objeto mejor y después fundir en un horno para producir lingotes de hierro.</value> + </data> +<data name="strings.IDS_DESC_ORE_COAL"><value><!-- _locID_text="strings.IDS_DESC_ORE_COAL" _locComment="" -->Se puede perforar con un pico para extraer hulla.</value> + </data> +<data name="strings.IDS_DESC_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_ORE_LAPIS" _locComment="" -->Se puede perforar con un pico de piedra o un objeto mejor para extraer lapislázuli.</value> + </data> +<data name="strings.IDS_DESC_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_ORE_DIAMOND" _locComment="" -->Se puede perforar con un pico de hierro o un objeto mejor para extraer diamantes.</value> + </data> +<data name="strings.IDS_DESC_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_DESC_ORE_REDSTONE" _locComment="" -->Se puede perforar con un pico de hierro o un objeto mejor para extraer polvo de piedra rojiza.</value> + </data> +<data name="strings.IDS_DESC_STONE"><value><!-- _locID_text="strings.IDS_DESC_STONE" _locComment="" -->Se puede perforar con un pico para extraer guijarros.</value> + </data> +<data name="strings.IDS_DESC_DIRT"><value><!-- _locID_text="strings.IDS_DESC_DIRT" _locComment="" -->Se recoge con una pala. Se puede emplear en la construcción.</value> + </data> +<data name="strings.IDS_DESC_SAPLING"><value><!-- _locID_text="strings.IDS_DESC_SAPLING" _locComment="" -->Se puede plantar y con el tiempo se convierte en un árbol.</value> + </data> +<data name="strings.IDS_DESC_BEDROCK"><value><!-- _locID_text="strings.IDS_DESC_BEDROCK" _locComment="" -->No se puede romper.</value> + </data> +<data name="strings.IDS_DESC_LAVA"><value><!-- _locID_text="strings.IDS_DESC_LAVA" _locComment="" -->Incendia cualquier cosa que toque. Se puede recoger en un cubo.</value> + </data> +<data name="strings.IDS_DESC_SAND"><value><!-- _locID_text="strings.IDS_DESC_SAND" _locComment="" -->Se recoge con una pala. Se puede fundir y convertir en cristal en el horno. Recibe la influencia de la gravedad si no hay ninguna otra casilla por debajo.</value> + </data> +<data name="strings.IDS_DESC_GRAVEL"><value><!-- _locID_text="strings.IDS_DESC_GRAVEL" _locComment="" -->Se recoge con una pala. A veces produce pedernal cuando se excava. Recibe la influencia de la gravedad si no hay ninguna otra casilla por debajo.</value> + </data> +<data name="strings.IDS_DESC_LOG"><value><!-- _locID_text="strings.IDS_DESC_LOG" _locComment="" -->Se pica con un hacha y se puede convertir en tablones o usar como combustible.</value> + </data> +<data name="strings.IDS_DESC_GLASS"><value><!-- _locID_text="strings.IDS_DESC_GLASS" _locComment="" -->Se crea en el horno al fundir arena. Se puede usar en la construcción, pero si intentas perforarlo se romperá.</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK" _locComment="" -->Se extrae de la piedra con un pico. Se puede usar para construir un horno o herramientas de madera.</value> + </data> +<data name="strings.IDS_DESC_BRICK"><value><!-- _locID_text="strings.IDS_DESC_BRICK" _locComment="" -->Se cuecen con arcilla en un horno.</value> + </data> +<data name="strings.IDS_DESC_CLAY"><value><!-- _locID_text="strings.IDS_DESC_CLAY" _locComment="" -->Se cuece y convierte en ladrillo en un horno.</value> + </data> +<data name="strings.IDS_DESC_CLAY_TILE"><value><!-- _locID_text="strings.IDS_DESC_CLAY_TILE" _locComment="" -->Cuando se rompe suelta bolas de arcilla que se pueden cocer y convertir en ladrillos en un horno.</value> + </data> +<data name="strings.IDS_DESC_SNOW"><value><!-- _locID_text="strings.IDS_DESC_SNOW" _locComment="" -->Una forma compacta de almacenar bolas de nieve.</value> + </data> +<data name="strings.IDS_DESC_TOP_SNOW"><value><!-- _locID_text="strings.IDS_DESC_TOP_SNOW" _locComment="" -->Se puede excavar con una pala para crear bolas de nieve.</value> + </data> +<data name="strings.IDS_DESC_TALL_GRASS"><value><!-- _locID_text="strings.IDS_DESC_TALL_GRASS" _locComment="" -->A veces produce semillas de trigo cuando se rompe.</value> + </data> +<data name="strings.IDS_DESC_FLOWER"><value><!-- _locID_text="strings.IDS_DESC_FLOWER" _locComment="" -->Se puede convertir en tinte.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM" _locComment="" -->Se puede convertir con un cuenco para hacer estofado.</value> + </data> +<data name="strings.IDS_DESC_OBSIDIAN"><value><!-- _locID_text="strings.IDS_DESC_OBSIDIAN" _locComment="" -->Solo se puede perforar con un pico de diamante. Se produce al combinar agua con lava inmóvil y se usa para construir portales.</value> + </data> +<data name="strings.IDS_DESC_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MOB_SPAWNER" _locComment="" -->Genera monstruos en el mundo.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_DUST" _locComment="" -->Se coloca en el suelo para portar una descarga eléctrica. Cuando se destila con una poción, aumenta la duración del efecto.</value> + </data> +<data name="strings.IDS_DESC_CROPS"><value><!-- _locID_text="strings.IDS_DESC_CROPS" _locComment="" -->Cuando están completamente maduras, las cosechas se pueden recoger para obtener trigo.</value> + </data> +<data name="strings.IDS_DESC_FARMLAND"><value><!-- _locID_text="strings.IDS_DESC_FARMLAND" _locComment="" -->Terreno que se ha preparado para plantar semillas.</value> + </data> +<data name="strings.IDS_DESC_CACTUS"><value><!-- _locID_text="strings.IDS_DESC_CACTUS" _locComment="" -->Se pueden cocinar en un horno para crear tinte verde.</value> + </data> +<data name="strings.IDS_DESC_REEDS"><value><!-- _locID_text="strings.IDS_DESC_REEDS" _locComment="" -->Se pueden usar para crear azúcar.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN" _locComment="" -->Se puede vestir como casco o convertir en antorcha para crear un fuego fatuo. También es el ingrediente principal del pastel de calabaza.</value> + </data> +<data name="strings.IDS_DESC_HELL_ROCK"><value><!-- _locID_text="strings.IDS_DESC_HELL_ROCK" _locComment="" -->Si se enciende, arderá para siempre.</value> + </data> +<data name="strings.IDS_DESC_HELL_SAND"><value><!-- _locID_text="strings.IDS_DESC_HELL_SAND" _locComment="" -->Ralentiza el movimiento de cualquier cosa que camina sobre ella.</value> + </data> +<data name="strings.IDS_DESC_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_PORTAL" _locComment="" -->Si te colocas en el portal podrás trasladarte del mundo superior al inferior y viceversa.</value> + </data> +<data name="strings.IDS_DESC_COAL"><value><!-- _locID_text="strings.IDS_DESC_COAL" _locComment="" -->Se usa como combustible en un horno o se trabaja para crear una antorcha.</value> + </data> +<data name="strings.IDS_DESC_STRING"><value><!-- _locID_text="strings.IDS_DESC_STRING" _locComment="" -->Se consigue al matar una araña y se puede convertir en arco o caña de pescar, así como colocarlo en el suelo para crear un cable trampa.</value> + </data> +<data name="strings.IDS_DESC_FEATHER"><value><!-- _locID_text="strings.IDS_DESC_FEATHER" _locComment="" -->Se consigue al matar una gallina y se puede convertir en una flecha.</value> + </data> +<data name="strings.IDS_DESC_SULPHUR"><value><!-- _locID_text="strings.IDS_DESC_SULPHUR" _locComment="" -->Se consigue al matar un Creeper y se puede convertir en dinamita o utilizar como ingrediente para destilar pociones.</value> + </data> +<data name="strings.IDS_DESC_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_WHEAT_SEEDS" _locComment="" -->Se puede plantar en una granja para hacer crecer los cultivos. ¡Asegúrate de que hay luz suficiente para que las semillas crezcan!</value> + </data> +<data name="strings.IDS_DESC_WHEAT"><value><!-- _locID_text="strings.IDS_DESC_WHEAT" _locComment="" -->Se cosecha de los cultivos y se puede usar para crear objetos de comida.</value> + </data> +<data name="strings.IDS_DESC_FLINT"><value><!-- _locID_text="strings.IDS_DESC_FLINT" _locComment="" -->Se obtiene al excavar gravilla y se puede usar para crear chisquero de pedernal.</value> + </data> +<data name="strings.IDS_DESC_SADDLE"><value><!-- _locID_text="strings.IDS_DESC_SADDLE" _locComment="" -->Si se usa con un cerdo te permite montarlo. Para controlarlo, usa un palo y una zanahoria.</value> + </data> +<data name="strings.IDS_DESC_SNOWBALL"><value><!-- _locID_text="strings.IDS_DESC_SNOWBALL" _locComment="" -->Se obtiene al excavar nieve y se puede arrojar.</value> + </data> +<data name="strings.IDS_DESC_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEATHER" _locComment="" -->Se obtiene al matar una vaca y se puede convertir en armadura o utilizarlo para fabricar libros.</value> + </data> +<data name="strings.IDS_DESC_SLIMEBALL"><value><!-- _locID_text="strings.IDS_DESC_SLIMEBALL" _locComment="" -->Se obtiene al matar un limo y se usa como ingrediente para destilar pociones o para crear pistones adhesivos.</value> + </data> +<data name="strings.IDS_DESC_EGG"><value><!-- _locID_text="strings.IDS_DESC_EGG" _locComment="" -->Las gallinas lo sueltan al azar y se puede convertir en alimentos.</value> + </data> +<data name="strings.IDS_DESC_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_DESC_YELLOW_DUST" _locComment="" -->Se obtiene al perforar una piedra brillante y se puede trabajar para crear bloques de piedra brillante otra vez o destilarlo en una poción para aumentar la potencia del efecto.</value> + </data> +<data name="strings.IDS_DESC_BONE"><value><!-- _locID_text="strings.IDS_DESC_BONE" _locComment="" -->Se obtiene al matar un esqueleto. Se puede convertir en carne de hueso. Se puede dar de comer a un lobo para domarlo.</value> + </data> +<data name="strings.IDS_DESC_RECORD"><value><!-- _locID_text="strings.IDS_DESC_RECORD" _locComment="" -->Se obtiene al hacer que un esqueleto mate un Creeper. Se puede reproducir en un tocadiscos.</value> + </data> +<data name="strings.IDS_DESC_WATER"><value><!-- _locID_text="strings.IDS_DESC_WATER" _locComment="" -->Extingue el fuego y ayuda a que crezcan las cosechas. Se puede recoger en un cubo.</value> + </data> +<data name="strings.IDS_DESC_LEAVES"><value><!-- _locID_text="strings.IDS_DESC_LEAVES" _locComment="" -->Si se rompen, a veces sueltan un arbolillo que se puede plantar para cultivar un árbol.</value> + </data> +<data name="strings.IDS_DESC_MOSS_STONE"><value><!-- _locID_text="strings.IDS_DESC_MOSS_STONE" _locComment="" -->Presente en las mazmorras, se puede emplear en la construcción y en la decoración.</value> + </data> +<data name="strings.IDS_DESC_SHEARS"><value><!-- _locID_text="strings.IDS_DESC_SHEARS" _locComment="" -->Se usa para obtener lana de las ovejas y cosechar bloques de hoja.</value> + </data> +<data name="strings.IDS_DESC_PISTON"><value><!-- _locID_text="strings.IDS_DESC_PISTON" _locComment="" -->Cuando se activa (por medio de un botón, una palanca, un plato de presión, una antorcha de piedra rojiza o piedra rojiza con cualquiera de ellos), se extiende un pistón y empuja los bloques.</value> + </data> +<data name="strings.IDS_DESC_STICKY_PISTON"><value><!-- _locID_text="strings.IDS_DESC_STICKY_PISTON" _locComment="" -->Cuando se activa (por medio de un botón, una palanca, un plato de presión, una antorcha de piedra rojiza o piedra rojiza con cualquiera de ellos), se extiende un pistón y empuja los bloques. Cuando se repliega, tira hacia atrás del bloque que está en contacto con la parte extendida del pistón. </value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK_SMOOTH" _locComment="" -->Creado con bloques de piedra y se encuentra normalmente en fortalezas.</value> + </data> +<data name="strings.IDS_DESC_IRON_FENCE"><value><!-- _locID_text="strings.IDS_DESC_IRON_FENCE" _locComment="" -->Se usa como barrera, igual que las vallas.</value> + </data> +<data name="strings.IDS_DESC_FENCE_GATE"><value><!-- _locID_text="strings.IDS_DESC_FENCE_GATE" _locComment="" -->Es como una puerta, pero se usa principalmente con vallas.</value> + </data> +<data name="strings.IDS_DESC_MELON_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_MELON_BLOCK" _locComment="" -->Se puede crear a partir de rodajas de melón.</value> + </data> +<data name="strings.IDS_DESC_THIN_GLASS"><value><!-- _locID_text="strings.IDS_DESC_THIN_GLASS" _locComment="" -->Bloques transparentes que se pueden usar como alternativa a los bloques de cristal.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_SEEDS" _locComment="" -->Se puede plantar para cultivar calabazas.</value> + </data> +<data name="strings.IDS_DESC_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_MELON_SEEDS" _locComment="" -->Se puede plantar para cultivar melones.</value> + </data> +<data name="strings.IDS_DESC_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_DESC_ENDER_PEARL" _locComment="" -->Lo suelta el Finalizador cuando muere. Cuando se lanza, el jugador se teletransporta a la posición donde cae la perla finalizadora y pierde parte de la salud.</value> + </data> +<data name="strings.IDS_DESC_GRASS"><value><!-- _locID_text="strings.IDS_DESC_GRASS" _locComment="" -->Un bloque de tierra con hierba encima. Se recoge con una pala y se puede usar para construir.</value> + </data> +<data name="strings.IDS_DESC_SPONGE"><value><!-- _locID_text="strings.IDS_DESC_SPONGE" _locComment="" -->Se puede emplear en la construcción y en la decoración.</value> + </data> +<data name="strings.IDS_DESC_WEB"><value><!-- _locID_text="strings.IDS_DESC_WEB" _locComment="" -->Ralentiza el movimiento cuando pasas sobre él. Se puede destruir con unas tijeras para recoger la cuerda.</value> + </data> +<data name="strings.IDS_DESC_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_STONE_SILVERFISH" _locComment="" -->Genera un pez plateado cuando se destruye. También puede generar un pez plateado si está cerca de otro al que están atacando.</value> + </data> +<data name="strings.IDS_DESC_VINE"><value><!-- _locID_text="strings.IDS_DESC_VINE" _locComment="" -->Una vez colocada, va creciendo con el paso del tiempo. Se puede recoger con tijeras. Puede usarse como una escalera para trepar por ella.</value> + </data> +<data name="strings.IDS_DESC_ICE"><value><!-- _locID_text="strings.IDS_DESC_ICE" _locComment="" -->Cuando se pasa sobre él se resbala. Se convierte en agua cuando se destruye si está sobre otro bloque. Se derrite si está cerca de una fuente de luz o si se coloca en el mundo inferior.</value> + </data> +<data name="strings.IDS_DESC_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_DESC_DEAD_BUSH" _locComment="" -->Se puede usar como elemento decorativo.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_ROD" _locComment="" -->Se usa para destilar pociones y para localizar fortalezas. Lo sueltan las llamas, que se suelen encontrar en las fortalezas del mundo inferior o cerca.</value> + </data> +<data name="strings.IDS_DESC_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_DESC_GHAST_TEAR" _locComment="" -->Se usa para destilar pociones. Lo sueltan los espectros cuando mueren.</value> + </data> +<data name="strings.IDS_DESC_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_DESC_GOLD_NUGGET" _locComment="" -->Lo sueltan los porqueros zombis cuando mueren. Los porqueros zombis se encuentran en el mundo inferior. Se usa como ingrediente para destilar pociones.</value> + </data> +<data name="strings.IDS_DESC_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_NETHER_STALK_SEEDS" _locComment="" -->Se usa para destilar pociones. Crecen de forma natural en las fortalezas del mundo inferior, donde pueden encontrarse. También se pueden plantar en arena de alma.</value> + </data> +<data name="strings.IDS_DESC_POTION"><value><!-- _locID_text="strings.IDS_DESC_POTION" _locComment="" -->Cuando se usa puede tener diversos efectos, dependiendo de con qué se use.</value> + </data> +<data name="strings.IDS_DESC_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_GLASS_BOTTLE" _locComment="" -->Se puede llenar con agua y se usa como ingrediente inicial para crear una poción en el puesto de destilado.</value> + </data> +<data name="strings.IDS_DESC_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_SPIDER_EYE" _locComment="" -->Es una comida venenosa y un objeto de destilado. Aparece cuando el jugador mata una araña o una araña de las cuevas.</value> + </data> +<data name="strings.IDS_DESC_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_FERMENTED_SPIDER_EYE" _locComment="" -->Se usa para destilar pociones, principalmente para crear pociones con efecto negativo.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_POWDER" _locComment="" -->Se usa para destilar pociones o se combina con otros objetos para crear el ojo de Ender o crema de magma. </value> + </data> +<data name="strings.IDS_DESC_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_DESC_MAGMA_CREAM" _locComment="" -->Se usa para destilar pociones.</value> + </data> +<data name="strings.IDS_DESC_BREWING_STAND"><value><!-- _locID_text="strings.IDS_DESC_BREWING_STAND" _locComment="" -->Se usa para crear pociones y pociones de salpicadura.</value> + </data> +<data name="strings.IDS_DESC_CAULDRON"><value><!-- _locID_text="strings.IDS_DESC_CAULDRON" _locComment="" -->Se puede llenar con agua de lluvia o con un cubo y usar para llenar de agua las botellas de cristal.</value> + </data> +<data name="strings.IDS_DESC_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_DESC_EYE_OF_ENDER" _locComment="" -->Cuando se lanza indica la dirección a un portal final. Si se colocan doce de ellos en estructuras de portal final, se activará el portal final.</value> + </data> +<data name="strings.IDS_DESC_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_DESC_SPECKLED_MELON" _locComment="" -->Se usa para destilar pociones.</value> + </data> +<data name="strings.IDS_DESC_MYCEL"><value><!-- _locID_text="strings.IDS_DESC_MYCEL" _locComment="" -->Son similares a los bloques de hierba pero fantásticos para cultivar champiñones.</value> + </data> +<data name="strings.IDS_DESC_WATERLILY"><value><!-- _locID_text="strings.IDS_DESC_WATERLILY" _locComment="" -->Flota en el agua y se puede caminar sobre él.</value> + </data> +<data name="strings.IDS_DESC_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_NETHERBRICK" _locComment="" -->Se usa para construir fortalezas del mundo inferior. Inmume a las bolas de fuego del espectro.</value> + </data> +<data name="strings.IDS_DESC_NETHERFENCE"><value><!-- _locID_text="strings.IDS_DESC_NETHERFENCE" _locComment="" -->Se usa en las fortalezas del mundo inferior.</value> + </data> +<data name="strings.IDS_DESC_NETHERSTALK"><value><!-- _locID_text="strings.IDS_DESC_NETHERSTALK" _locComment="" -->Se encuentra en las fortalezas del mundo inferior si suelta verrugas del mundo inferior cuando se rompe.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTMENTTABLE" _locComment="" -->Esto permite a los jugadores hechizar espadas, picos, hachas, palas, arcos y armaduras utilizando puntos de experiencia del jugador.</value> + </data> +<data name="strings.IDS_DESC_END_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_END_PORTAL" _locComment="" -->Se puede activar con doce ojos de Ender y permite al jugador viajar a la dimensión El Fin.</value> + </data> +<data name="strings.IDS_DESC_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_DESC_ENDPORTALFRAME" _locComment="" -->Se usa para crear un portal final.</value> + </data> +<data name="strings.IDS_DESC_WHITESTONE"><value><!-- _locID_text="strings.IDS_DESC_WHITESTONE" _locComment="" -->Un tipo de bloque que se encuentra en El Fin. Tiene una resistencia a la ráfaga alta, así que es útil para utilizar en la construcción.</value> + </data> +<data name="strings.IDS_DESC_DRAGONEGG"><value><!-- _locID_text="strings.IDS_DESC_DRAGONEGG" _locComment="" -->Este bloque se crea al derrotar al dragón en El Fin.</value> + </data> +<data name="strings.IDS_DESC_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_EXP_BOTTLE" _locComment="" -->Cuando se lanza, suelta orbes de experiencia que aumentan tus puntos de experiencia al recogerlos.</value> + </data> +<data name="strings.IDS_DESC_FIREBALL"><value><!-- _locID_text="strings.IDS_DESC_FIREBALL" _locComment="" -->Útil para prender fuego a las cosas o para causar incendios de forma indiscriminada cuando se arroja mediante un dispensador.</value> + </data> +<data name="strings.IDS_DESC_ITEMFRAME"><value><!-- _locID_text="strings.IDS_DESC_ITEMFRAME" _locComment="" -->Son similares a una vitrina y mostrarán el objeto o bloque situado encima.</value> + </data> +<data name="strings.IDS_DESC_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MONSTER_SPAWNER" _locComment="" -->Al lanzarse, puede generar una criatura del tipo indicado.</value> + </data> +<data name="strings.IDS_DESC_WOODSLAB"><value><!-- _locID_text="strings.IDS_DESC_WOODSLAB" _locComment="" -->Se usan para crear escaleras largas. Si colocas dos losas, una sobre otra, crearás un bloque de losa doble de tamaño normal.</value> + </data> +<data name="strings.IDS_DESC_STONESLAB"><value><!-- _locID_text="strings.IDS_DESC_STONESLAB" _locComment="" -->Se usan para crear escaleras largas. Si colocas dos losas, una sobre otra, crearás un bloque de losa doble de tamaño normal.</value> + </data> +<data name="strings.IDS_DESC_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_ITEM_NETHERBRICK" _locComment="" -->Creado al fundir un bloque inferior en un horno. Puedeted by smelting Netherrack in a furnace. Se puede convertir en bloques de ladrillo del mundo inferior.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_LIGHT" _locComment="" -->Al recibir energía, emiten luz.</value> + </data> +<data name="strings.IDS_DESC_COCOA"><value><!-- _locID_text="strings.IDS_DESC_COCOA" _locComment="" -->Puede plantarse en la granja para cosechar granos de cacao.</value> + </data> +<data name="strings.IDS_DESC_SKULL"><value><!-- _locID_text="strings.IDS_DESC_SKULL" _locComment="" -->Las cabezas de enemigos pueden colocarse como decoración o llevarse como una máscara en el espacio de casco.</value> + </data> +<data name="strings.IDS_SQUID"><value><!-- _locID_text="strings.IDS_SQUID" _locComment="" -->Calamar</value> + </data> +<data name="strings.IDS_DESC_SQUID"><value><!-- _locID_text="strings.IDS_DESC_SQUID" _locComment="" -->Suelta bolsas de tinta cuando muere.</value> + </data> +<data name="strings.IDS_COW"><value><!-- _locID_text="strings.IDS_COW" _locComment="" -->Vaca</value> + </data> +<data name="strings.IDS_DESC_COW"><value><!-- _locID_text="strings.IDS_DESC_COW" _locComment="" -->Suelta cuero cuando muere. Se puede ordeñar con un cubo.</value> + </data> +<data name="strings.IDS_SHEEP"><value><!-- _locID_text="strings.IDS_SHEEP" _locComment="" -->Oveja</value> + </data> +<data name="strings.IDS_DESC_SHEEP"><value><!-- _locID_text="strings.IDS_DESC_SHEEP" _locComment="" -->Suelta lana cuando se esquila (si aún no ha sido esquilada). Se puede teñir para que su lana sea de diferente color.</value> + </data> +<data name="strings.IDS_CHICKEN"><value><!-- _locID_text="strings.IDS_CHICKEN" _locComment="" -->Gallina</value> + </data> +<data name="strings.IDS_DESC_CHICKEN"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN" _locComment="" -->Suelta plumas cuando muere y pone huevos al azar.</value> + </data> +<data name="strings.IDS_PIG"><value><!-- _locID_text="strings.IDS_PIG" _locComment="" -->Cerdo</value> + </data> +<data name="strings.IDS_DESC_PIG"><value><!-- _locID_text="strings.IDS_DESC_PIG" _locComment="" -->Suelta chuletas de cerdo cuando muere. Se puede montar con una silla.</value> + </data> +<data name="strings.IDS_WOLF"><value><!-- _locID_text="strings.IDS_WOLF" _locComment="" -->Lobo</value> + </data> +<data name="strings.IDS_DESC_WOLF"><value><!-- _locID_text="strings.IDS_DESC_WOLF" _locComment="" -->Es dócil hasta que lo atacan, ya que devolverá el ataque. Se puede domar con huesos, lo que ocasionará que el lobo te siga a todas partes y ataque a cualquier cosa que te ataque a ti.</value> + </data> +<data name="strings.IDS_CREEPER"><value><!-- _locID_text="strings.IDS_CREEPER" _locComment="" -->Creeper</value> + </data> +<data name="strings.IDS_DESC_CREEPER"><value><!-- _locID_text="strings.IDS_DESC_CREEPER" _locComment="" -->¡Explota si te acercas demasiado!</value> + </data> +<data name="strings.IDS_SKELETON"><value><!-- _locID_text="strings.IDS_SKELETON" _locComment="" -->Esqueleto</value> + </data> +<data name="strings.IDS_DESC_SKELETON"><value><!-- _locID_text="strings.IDS_DESC_SKELETON" _locComment="" -->Te dispara flechas. Suelta flechas cuando muere.</value> + </data> +<data name="strings.IDS_SPIDER"><value><!-- _locID_text="strings.IDS_SPIDER" _locComment="" -->Araña</value> + </data> +<data name="strings.IDS_DESC_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_SPIDER" _locComment="" -->Te ataca cuando está cerca. Puede escalar muros. Suelta cuerda cuando muere.</value> + </data> +<data name="strings.IDS_ZOMBIE"><value><!-- _locID_text="strings.IDS_ZOMBIE" _locComment="" -->Zombi</value> + </data> +<data name="strings.IDS_DESC_ZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_ZOMBIE" _locComment="" -->Te ataca cuando está cerca.</value> + </data> +<data name="strings.IDS_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_PIGZOMBIE" _locComment="" -->Porquero zombi</value> + </data> +<data name="strings.IDS_DESC_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_PIGZOMBIE" _locComment="" -->En principio es manso, pero si atacas a uno atacará en grupo.</value> + </data> +<data name="strings.IDS_GHAST"><value><!-- _locID_text="strings.IDS_GHAST" _locComment="" -->Ghast</value> + </data> +<data name="strings.IDS_DESC_GHAST"><value><!-- _locID_text="strings.IDS_DESC_GHAST" _locComment="" -->Te dispara bolas de fuego que explotan al hacer contacto.</value> + </data> +<data name="strings.IDS_SLIME"><value><!-- _locID_text="strings.IDS_SLIME" _locComment="" -->Limo</value> + </data> +<data name="strings.IDS_DESC_SLIME"><value><!-- _locID_text="strings.IDS_DESC_SLIME" _locComment="" -->Escupe limos más pequeños cuando recibe daños.</value> + </data> +<data name="strings.IDS_ENDERMAN"><value><!-- _locID_text="strings.IDS_ENDERMAN" _locComment="" -->Enderman</value> + </data> +<data name="strings.IDS_DESC_ENDERMAN"><value><!-- _locID_text="strings.IDS_DESC_ENDERMAN" _locComment="" -->Te ataca si lo miras. También puede mover bloques de sitio.</value> + </data> +<data name="strings.IDS_SILVERFISH"><value><!-- _locID_text="strings.IDS_SILVERFISH" _locComment="" -->Pez plateado</value> + </data> +<data name="strings.IDS_DESC_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_SILVERFISH" _locComment="" -->Atrae a los peces plateados ocultos cercanos al atacarlo. Se oculta en bloques de piedra.</value> + </data> +<data name="strings.IDS_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_CAVE_SPIDER" _locComment="" -->Araña de las cuevas</value> + </data> +<data name="strings.IDS_DESC_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_CAVE_SPIDER" _locComment="" -->Tiene una picadura venenosa.</value> + </data> +<data name="strings.IDS_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_MUSHROOM_COW" _locComment="" -->Champiñaca</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM_COW" _locComment="" -->Crea estofado de champiñón si se usa en un cuenco. Suelta champiñones y se convierte en una vaca normal cuando se esquila.</value> + </data> +<data name="strings.IDS_SNOWMAN"><value><!-- _locID_text="strings.IDS_SNOWMAN" _locComment="" -->Gólem de nieve</value> + </data> +<data name="strings.IDS_DESC_SNOWMAN"><value><!-- _locID_text="strings.IDS_DESC_SNOWMAN" _locComment="" -->Los jugadores pueden crear el gólem de nieve con bloques de nieve y una calabaza. Lanza bolas de nieve a los enemigos de su creador.</value> + </data> +<data name="strings.IDS_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_ENDERDRAGON" _locComment="" -->Dragón de Ender</value> + </data> +<data name="strings.IDS_DESC_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_DESC_ENDERDRAGON" _locComment="" -->Un dragón negro y grande que se encuentra en El Fin.</value> + </data> +<data name="strings.IDS_BLAZE"><value><!-- _locID_text="strings.IDS_BLAZE" _locComment="" -->Llama</value> + </data> +<data name="strings.IDS_DESC_BLAZE"><value><!-- _locID_text="strings.IDS_DESC_BLAZE" _locComment="" -->Son enemigos que se encuentran en el mundo inferior, principalmente dentro de las fortalezas del mundo inferior. Sueltan barras de llama cuando mueren.</value> + </data> +<data name="strings.IDS_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_LAVA_SLIME" _locComment="" -->Cubo de magma</value> + </data> +<data name="strings.IDS_DESC_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_DESC_LAVA_SLIME" _locComment="" -->Se encuentran en el mundo inferior. Son parecidos a los limos y se fragmentan en versiones más pequeñas cuando mueren.</value> + </data> +<data name="strings.IDS_VILLAGER"><value><!-- _locID_text="strings.IDS_VILLAGER" _locComment="" -->Aldeano</value> + </data> +<data name="strings.IDS_OZELOT"><value><!-- _locID_text="strings.IDS_OZELOT" _locComment="" -->Ocelote</value> + </data> +<data name="strings.IDS_DESC_OZELOT"><value><!-- _locID_text="strings.IDS_DESC_OZELOT" _locComment="" -->Se encuentran en junglas. Pueden domesticarse dándoles de comer pescado crudo. Tienes que dejar se te acerque el ocelote, aunque ten cuidado: cualquier movimiento repentino le espantará.</value> + </data> +<data name="strings.IDS_IRONGOLEM"><value><!-- _locID_text="strings.IDS_IRONGOLEM" _locComment="" -->Gólem de hierro</value> + </data> +<data name="strings.IDS_DESC_IRONGOLEM"><value><!-- _locID_text="strings.IDS_DESC_IRONGOLEM" _locComment="" -->Aparecen en aldeas para protegerlas y pueden crearse usando bloques de hierro y calabazas.</value> + </data> +<data name="strings.IDS_CREDITS_EXPLODANIM"><value><!-- _locID_text="strings.IDS_CREDITS_EXPLODANIM" _locComment="" -->Explosives Animator</value> +</data> +<data name="strings.IDS_CREDITS_CONCEPTART"><value><!-- _locID_text="strings.IDS_CREDITS_CONCEPTART" _locComment="" -->Concept Artist</value> +</data> +<data name="strings.IDS_CREDITS_CRUNCHER"><value><!-- _locID_text="strings.IDS_CREDITS_CRUNCHER" _locComment="" -->Number Crunching and Statistics</value> +</data> +<data name="strings.IDS_CREDITS_BULLYCOORD"><value><!-- _locID_text="strings.IDS_CREDITS_BULLYCOORD" _locComment="" -->Bully Coordinator</value> +</data> +<data name="strings.IDS_CREDITS_ORIGINALDESIGN"><value><!-- _locID_text="strings.IDS_CREDITS_ORIGINALDESIGN" _locComment="" -->Original Design and Code by</value> + </data> +<data name="strings.IDS_CREDITS_PMPROD"><value><!-- _locID_text="strings.IDS_CREDITS_PMPROD" _locComment="" -->Project Manager/Producer</value> + </data> +<data name="strings.IDS_CREDITS_RESTOFMOJANG"><value><!-- _locID_text="strings.IDS_CREDITS_RESTOFMOJANG" _locComment="" -->Rest of Mojang Office</value> + </data> +<data name="strings.IDS_CREDITS_LEADPC"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPC" _locComment="" -->Lead game programmer Minecraft PC</value> +</data> +<data name="strings.IDS_CREDITS_CODENINJA"><value><!-- _locID_text="strings.IDS_CREDITS_CODENINJA" _locComment="" -->Ninja Coder</value> + </data> +<data name="strings.IDS_CREDITS_CEO"><value><!-- _locID_text="strings.IDS_CREDITS_CEO" _locComment="" -->CEO</value> + </data> +<data name="strings.IDS_CREDITS_WCW"><value><!-- _locID_text="strings.IDS_CREDITS_WCW" _locComment="" -->White Collar Worker</value> + </data> +<data name="strings.IDS_CREDITS_CUSTOMERSUPPORT"><value><!-- _locID_text="strings.IDS_CREDITS_CUSTOMERSUPPORT" _locComment="" -->Customer Support</value> + </data> +<data name="strings.IDS_CREDITS_OFFICEDJ"><value><!-- _locID_text="strings.IDS_CREDITS_OFFICEDJ" _locComment="" -->Office DJ</value> +</data> +<data name="strings.IDS_CREDITS_DESPROG"><value><!-- _locID_text="strings.IDS_CREDITS_DESPROG" _locComment="" -->Designer/Programmer Minecraft - Pocket Edition</value> +</data> +<data name="strings.IDS_CREDITS_DEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPER" _locComment="" -->Developer</value> +</data> +<data name="strings.IDS_CREDITS_CHIEFARCHITECT"><value><!-- _locID_text="strings.IDS_CREDITS_CHIEFARCHITECT" _locComment="" -->Chief Architect</value> + </data> +<data name="strings.IDS_CREDITS_ARTDEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_ARTDEVELOPER" _locComment="" -->Art Developer</value> + </data> +<data name="strings.IDS_CREDITS_GAMECRAFTER"><value><!-- _locID_text="strings.IDS_CREDITS_GAMECRAFTER" _locComment="" -->Game Crafter</value> + </data> +<data name="strings.IDS_CREDITS_DOF"><value><!-- _locID_text="strings.IDS_CREDITS_DOF" _locComment="" -->Director of Fun</value> + </data> +<data name="strings.IDS_CREDITS_MUSICANDSOUNDS"><value><!-- _locID_text="strings.IDS_CREDITS_MUSICANDSOUNDS" _locComment="" -->Music and Sounds</value> + </data> +<data name="strings.IDS_CREDITS_PROGRAMMING"><value><!-- _locID_text="strings.IDS_CREDITS_PROGRAMMING" _locComment="" -->Programming</value> + </data> +<data name="strings.IDS_CREDITS_ART"><value><!-- _locID_text="strings.IDS_CREDITS_ART" _locComment="" -->Art</value> + </data> +<data name="strings.IDS_CREDITS_QA"><value><!-- _locID_text="strings.IDS_CREDITS_QA" _locComment="" -->QA</value> + </data> +<data name="strings.IDS_CREDITS_EXECPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_EXECPRODUCER" _locComment="" -->Executive Producer</value> + </data> +<data name="strings.IDS_CREDITS_LEADPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPRODUCER" _locComment="" -->Lead Producer</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCER" _locComment="" -->Producer</value> + </data> +<data name="strings.IDS_CREDITS_TESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_TESTLEAD" _locComment="" -->Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_LEADTESTER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADTESTER" _locComment="" -->Lead Tester</value> + </data> +<data name="strings.IDS_CREDITS_DESIGNTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DESIGNTEAM" _locComment="" -->Design Team</value> + </data> +<data name="strings.IDS_CREDITS_DEVELOPMENTTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPMENTTEAM" _locComment="" -->Development Team</value> + </data> +<data name="strings.IDS_CREDITS_RELEASEMANAGEMENT"><value><!-- _locID_text="strings.IDS_CREDITS_RELEASEMANAGEMENT" _locComment="" -->Release Management</value> + </data> +<data name="strings.IDS_CREDITS_XBLADIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_XBLADIRECTOR" _locComment="" -->Director, XBLA Publishing</value> + </data> +<data name="strings.IDS_CREDITS_BIZDEV"><value><!-- _locID_text="strings.IDS_CREDITS_BIZDEV" _locComment="" -->Business Development</value> + </data> +<data name="strings.IDS_CREDITS_PORTFOLIODIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_PORTFOLIODIRECTOR" _locComment="" -->Portfolio Director</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCTMANAGER" _locComment="" -->Product Manager</value> + </data> +<data name="strings.IDS_CREDITS_MARKETING"><value><!-- _locID_text="strings.IDS_CREDITS_MARKETING" _locComment="" -->Marketing</value> + </data> +<data name="strings.IDS_CREDITS_COMMUNITYMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_COMMUNITYMANAGER" _locComment="" --> Community Manager</value> + </data> +<data name="strings.IDS_CREDITS_EUROPELOC"><value><!-- _locID_text="strings.IDS_CREDITS_EUROPELOC" _locComment="" -->Europe Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_REDMONDLOC"><value><!-- _locID_text="strings.IDS_CREDITS_REDMONDLOC" _locComment="" -->Redmond Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_ASIALOC"><value><!-- _locID_text="strings.IDS_CREDITS_ASIALOC" _locComment="" -->Asia Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_USERRESEARCH"><value><!-- _locID_text="strings.IDS_CREDITS_USERRESEARCH" _locComment="" -->User Research Team</value> + </data> +<data name="strings.IDS_CREDITS_MGSCENTRAL"><value><!-- _locID_text="strings.IDS_CREDITS_MGSCENTRAL" _locComment="" -->MGS Central Teams</value> + </data> +<data name="strings.IDS_CREDITS_MILESTONEACCEPT"><value><!-- _locID_text="strings.IDS_CREDITS_MILESTONEACCEPT" _locComment="" -->Milestone Acceptance Tester</value> + </data> +<data name="strings.IDS_CREDITS_SPECIALTHANKS"><value><!-- _locID_text="strings.IDS_CREDITS_SPECIALTHANKS" _locComment="" -->Special Thanks</value> + </data> +<data name="strings.IDS_CREDITS_TESTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_TESTMANAGER" _locComment="" -->Test Manager</value> + </data> +<data name="strings.IDS_CREDITS_SRTESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_SRTESTLEAD" _locComment="" -->Senior Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_SDET"><value><!-- _locID_text="strings.IDS_CREDITS_SDET" _locComment="" -->SDET</value> + </data> +<data name="strings.IDS_CREDITS_PROJECT"><value><!-- _locID_text="strings.IDS_CREDITS_PROJECT" _locComment="" -->Project STE</value> + </data> +<data name="strings.IDS_CREDITS_ADDITIONALSTE"><value><!-- _locID_text="strings.IDS_CREDITS_ADDITIONALSTE" _locComment="" -->Additional STE</value> + </data> +<data name="strings.IDS_CREDITS_TESTASSOCIATES"><value><!-- _locID_text="strings.IDS_CREDITS_TESTASSOCIATES" _locComment="" -->Test Associates</value> + </data> +<data name="strings.IDS_CREDITS_JON_KAGSTROM"><value><!-- _locID_text="strings.IDS_CREDITS_JON_KAGSTROM" _locComment="" -->Jon Kågström</value> + </data> +<data name="strings.IDS_CREDITS_TOBIAS_MOLLSTAM"><value><!-- _locID_text="strings.IDS_CREDITS_TOBIAS_MOLLSTAM" _locComment="" -->Tobias Möllstam</value> + </data> +<data name="strings.IDS_CREDITS_RISE_LUGO"><value><!-- _locID_text="strings.IDS_CREDITS_RISE_LUGO" _locComment="" -->Risë Lugo</value> + </data> +<data name="strings.IDS_ITEM_SWORD_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_WOOD" _locComment="" -->Espada de madera</value> + </data> +<data name="strings.IDS_ITEM_SWORD_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_STONE" _locComment="" -->Espada de piedra</value> + </data> +<data name="strings.IDS_ITEM_SWORD_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_IRON" _locComment="" -->Espada de hierro</value> + </data> +<data name="strings.IDS_ITEM_SWORD_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_DIAMOND" _locComment="" -->Espada de diamante</value> + </data> +<data name="strings.IDS_ITEM_SWORD_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_GOLD" _locComment="" -->Espada de oro</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_WOOD" _locComment="" -->Pala de madera</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_STONE" _locComment="" -->Pala de piedra</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_IRON" _locComment="" -->Pala de hierro</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_DIAMOND" _locComment="" -->Pala de diamante</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_GOLD" _locComment="" -->Pala de oro</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_WOOD" _locComment="" -->Pico de madera</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_STONE" _locComment="" -->Pico de piedra</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_IRON" _locComment="" -->Pico de hierro</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_DIAMOND" _locComment="" -->Pico de diamante</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_GOLD" _locComment="" -->Pico de oro</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_WOOD" _locComment="" -->Hacha de madera</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_STONE" _locComment="" -->Hacha de piedra</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_IRON" _locComment="" -->Hacha de hierro</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_DIAMOND" _locComment="" -->Hacha de diamante</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_GOLD" _locComment="" -->Hacha de oro</value> + </data> +<data name="strings.IDS_ITEM_HOE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_WOOD" _locComment="" -->Azada de madera</value> + </data> +<data name="strings.IDS_ITEM_HOE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HOE_STONE" _locComment="" -->Azada de piedra</value> + </data> +<data name="strings.IDS_ITEM_HOE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HOE_IRON" _locComment="" -->Azada de hierro</value> + </data> +<data name="strings.IDS_ITEM_HOE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HOE_DIAMOND" _locComment="" -->Azada de diamante</value> + </data> +<data name="strings.IDS_ITEM_HOE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_GOLD" _locComment="" -->Azada de oro</value> + </data> +<data name="strings.IDS_ITEM_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_WOOD" _locComment="" -->Puerta de madera</value> + </data> +<data name="strings.IDS_ITEM_DOOR_IRON"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_IRON" _locComment="" -->Puerta de hierro</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CHAIN" _locComment="" -->Casco de malla</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CHAIN" _locComment="" -->Peto de malla</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CHAIN" _locComment="" -->Mallas de malla</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CHAIN" _locComment="" -->Botas de malla</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CLOTH" _locComment="" -->Gorra de cuero</value> + </data> +<data name="strings.IDS_ITEM_HELMET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_IRON" _locComment="" -->Casco de hierro</value> + </data> +<data name="strings.IDS_ITEM_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_DIAMOND" _locComment="" -->Casco de diamante</value> + </data> +<data name="strings.IDS_ITEM_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_GOLD" _locComment="" -->Casco de oro</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CLOTH" _locComment="" -->Túnica de cuero</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_IRON" _locComment="" -->Coraza de hierro</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_DIAMOND" _locComment="" -->Coraza de diamante</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_GOLD" _locComment="" -->Coraza de oro</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CLOTH" _locComment="" -->Pantalones de cuero</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_IRON" _locComment="" -->Mallas de hierro</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_DIAMOND" _locComment="" -->Mallas de diamante</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_GOLD" _locComment="" -->Mallas de oro</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CLOTH" _locComment="" -->Botas de cuero</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_IRON" _locComment="" -->Botas de hierro</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_DIAMOND" _locComment="" -->Botas de diamante</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_GOLD" _locComment="" -->Botas de oro</value> + </data> +<data name="strings.IDS_ITEM_INGOT_IRON"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_IRON" _locComment="" -->Lingote de hierro</value> + </data> +<data name="strings.IDS_ITEM_INGOT_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_GOLD" _locComment="" -->Lingote de oro</value> + </data> +<data name="strings.IDS_ITEM_BUCKET"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET" _locComment="" -->Cubo</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_WATER" _locComment="" -->Cubo de agua</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_LAVA" _locComment="" -->Cubo de lava</value> + </data> +<data name="strings.IDS_ITEM_FLINT_AND_STEEL"><value><!-- _locID_text="strings.IDS_ITEM_FLINT_AND_STEEL" _locComment="" -->Chisquero de pedernal</value> + </data> +<data name="strings.IDS_ITEM_APPLE"><value><!-- _locID_text="strings.IDS_ITEM_APPLE" _locComment="" -->Manzana</value> + </data> +<data name="strings.IDS_ITEM_BOW"><value><!-- _locID_text="strings.IDS_ITEM_BOW" _locComment="" -->Arco</value> + </data> +<data name="strings.IDS_ITEM_ARROW"><value><!-- _locID_text="strings.IDS_ITEM_ARROW" _locComment="" -->Flecha</value> + </data> +<data name="strings.IDS_ITEM_COAL"><value><!-- _locID_text="strings.IDS_ITEM_COAL" _locComment="" -->Hulla</value> + </data> +<data name="strings.IDS_ITEM_CHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_CHARCOAL" _locComment="" -->Carbón</value> + </data> +<data name="strings.IDS_ITEM_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_DIAMOND" _locComment="" -->Diamante</value> + </data> +<data name="strings.IDS_ITEM_STICK"><value><!-- _locID_text="strings.IDS_ITEM_STICK" _locComment="" -->Palo</value> + </data> +<data name="strings.IDS_ITEM_BOWL"><value><!-- _locID_text="strings.IDS_ITEM_BOWL" _locComment="" -->Cuenco</value> + </data> +<data name="strings.IDS_ITEM_MUSHROOM_STEW"><value><!-- _locID_text="strings.IDS_ITEM_MUSHROOM_STEW" _locComment="" -->Estofado de champiñón</value> + </data> +<data name="strings.IDS_ITEM_STRING"><value><!-- _locID_text="strings.IDS_ITEM_STRING" _locComment="" -->Cuerda</value> + </data> +<data name="strings.IDS_ITEM_FEATHER"><value><!-- _locID_text="strings.IDS_ITEM_FEATHER" _locComment="" -->Pluma</value> + </data> +<data name="strings.IDS_ITEM_SULPHUR"><value><!-- _locID_text="strings.IDS_ITEM_SULPHUR" _locComment="" -->Pólvora</value> + </data> +<data name="strings.IDS_ITEM_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT_SEEDS" _locComment="" -->Semillas de trigo</value> + </data> +<data name="strings.IDS_ITEM_WHEAT"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT" _locComment="" -->Trigo</value> + </data> +<data name="strings.IDS_ITEM_BREAD"><value><!-- _locID_text="strings.IDS_ITEM_BREAD" _locComment="" -->Pan</value> + </data> +<data name="strings.IDS_ITEM_FLINT"><value><!-- _locID_text="strings.IDS_ITEM_FLINT" _locComment="" -->Pedernal</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_RAW" _locComment="" -->Chuleta de cerdo cruda</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_COOKED" _locComment="" -->Chuleta de cerdo cocinada</value> + </data> +<data name="strings.IDS_ITEM_PAINTING"><value><!-- _locID_text="strings.IDS_ITEM_PAINTING" _locComment="" -->Pintura</value> + </data> +<data name="strings.IDS_ITEM_APPLE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_APPLE_GOLD" _locComment="" -->Manzana de oro</value> + </data> +<data name="strings.IDS_ITEM_SIGN"><value><!-- _locID_text="strings.IDS_ITEM_SIGN" _locComment="" -->Señal</value> + </data> +<data name="strings.IDS_ITEM_MINECART"><value><!-- _locID_text="strings.IDS_ITEM_MINECART" _locComment="" -->Vagoneta</value> + </data> +<data name="strings.IDS_ITEM_SADDLE"><value><!-- _locID_text="strings.IDS_ITEM_SADDLE" _locComment="" -->Silla</value> + </data> +<data name="strings.IDS_ITEM_REDSTONE"><value><!-- _locID_text="strings.IDS_ITEM_REDSTONE" _locComment="" -->Piedra rojiza</value> + </data> +<data name="strings.IDS_ITEM_SNOWBALL"><value><!-- _locID_text="strings.IDS_ITEM_SNOWBALL" _locComment="" -->Bola de nieve</value> + </data> +<data name="strings.IDS_ITEM_BOAT"><value><!-- _locID_text="strings.IDS_ITEM_BOAT" _locComment="" -->Barco</value> + </data> +<data name="strings.IDS_ITEM_LEATHER"><value><!-- _locID_text="strings.IDS_ITEM_LEATHER" _locComment="" -->Cuero</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_MILK" _locComment="" -->Cubo de leche</value> + </data> +<data name="strings.IDS_ITEM_BRICK"><value><!-- _locID_text="strings.IDS_ITEM_BRICK" _locComment="" -->Ladrillo</value> + </data> +<data name="strings.IDS_ITEM_CLAY"><value><!-- _locID_text="strings.IDS_ITEM_CLAY" _locComment="" -->Arcilla</value> + </data> +<data name="strings.IDS_ITEM_REEDS"><value><!-- _locID_text="strings.IDS_ITEM_REEDS" _locComment="" -->Cañas de azúcar</value> + </data> +<data name="strings.IDS_ITEM_PAPER"><value><!-- _locID_text="strings.IDS_ITEM_PAPER" _locComment="" -->Papel</value> + </data> +<data name="strings.IDS_ITEM_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_BOOK" _locComment="" -->Libro</value> + </data> +<data name="strings.IDS_ITEM_SLIMEBALL"><value><!-- _locID_text="strings.IDS_ITEM_SLIMEBALL" _locComment="" -->Repugnante</value> + </data> +<data name="strings.IDS_ITEM_MINECART_CHEST"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_CHEST" _locComment="" -->Vagoneta con cofre</value> + </data> +<data name="strings.IDS_ITEM_MINECART_FURNACE"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_FURNACE" _locComment="" -->Vagoneta con horno</value> + </data> +<data name="strings.IDS_ITEM_EGG"><value><!-- _locID_text="strings.IDS_ITEM_EGG" _locComment="" -->Huevo</value> + </data> +<data name="strings.IDS_ITEM_COMPASS"><value><!-- _locID_text="strings.IDS_ITEM_COMPASS" _locComment="" -->Brújula</value> + </data> +<data name="strings.IDS_ITEM_FISHING_ROD"><value><!-- _locID_text="strings.IDS_ITEM_FISHING_ROD" _locComment="" -->Caña de pescar</value> + </data> +<data name="strings.IDS_ITEM_CLOCK"><value><!-- _locID_text="strings.IDS_ITEM_CLOCK" _locComment="" -->Reloj</value> + </data> +<data name="strings.IDS_ITEM_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_ITEM_YELLOW_DUST" _locComment="" -->Polvo p. brillante</value> + </data> +<data name="strings.IDS_ITEM_FISH_RAW"><value><!-- _locID_text="strings.IDS_ITEM_FISH_RAW" _locComment="" -->Pescado crudo</value> + </data> +<data name="strings.IDS_ITEM_FISH_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_FISH_COOKED" _locComment="" -->Pescado cocinado</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER" _locComment="" -->Polvo de tinte</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLACK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLACK" _locComment="" -->Bolsa de tinta</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_RED"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_RED" _locComment="" -->Rojo rosa</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GREEN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GREEN" _locComment="" -->Verde cactus</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BROWN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BROWN" _locComment="" -->Granos de cacao</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLUE" _locComment="" -->Lapislázuli</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PURPLE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PURPLE" _locComment="" -->Tinte púrpura</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_CYAN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_CYAN" _locComment="" -->Tinte cian</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_SILVER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_SILVER" _locComment="" -->Tinte gris claro</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GRAY"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GRAY" _locComment="" -->Tinte gris</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PINK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PINK" _locComment="" -->Tinte rosa</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIME"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIME" _locComment="" -->Tinte lima</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_YELLOW"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_YELLOW" _locComment="" -->Amarillo amargo</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE" _locComment="" -->Tinte azul claro</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_MAGENTA"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_MAGENTA" _locComment="" -->Tinte magenta</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_ORANGE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_ORANGE" _locComment="" -->Tinte naranja</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_WHITE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_WHITE" _locComment="" -->Carne de hueso</value> + </data> +<data name="strings.IDS_ITEM_BONE"><value><!-- _locID_text="strings.IDS_ITEM_BONE" _locComment="" -->Hueso</value> + </data> +<data name="strings.IDS_ITEM_SUGAR"><value><!-- _locID_text="strings.IDS_ITEM_SUGAR" _locComment="" -->Azúcar</value> + </data> +<data name="strings.IDS_ITEM_CAKE"><value><!-- _locID_text="strings.IDS_ITEM_CAKE" _locComment="" -->Pastel</value> + </data> +<data name="strings.IDS_ITEM_BED"><value><!-- _locID_text="strings.IDS_ITEM_BED" _locComment="" -->Cama</value> + </data> +<data name="strings.IDS_ITEM_DIODE"><value><!-- _locID_text="strings.IDS_ITEM_DIODE" _locComment="" -->Repetidor de p. rojiza</value> + </data> +<data name="strings.IDS_ITEM_COOKIE"><value><!-- _locID_text="strings.IDS_ITEM_COOKIE" _locComment="" -->Galleta</value> + </data> +<data name="strings.IDS_ITEM_MAP"><value><!-- _locID_text="strings.IDS_ITEM_MAP" _locComment="" -->Mapa</value> + </data> +<data name="strings.IDS_ITEM_RECORD_01"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_01" _locComment="" -->Disco: "13"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_02"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_02" _locComment="" -->Disco: "gato"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_03"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_03" _locComment="" -->Disco: "bloques"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_04"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_04" _locComment="" -->Disco: "gorjeo"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_05"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_05" _locComment="" -->Disco: "lejos"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_06"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_06" _locComment="" -->Disco: "galería"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_07"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_07" _locComment="" -->Disco: "mellohi"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_08"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_08" _locComment="" -->Disco: "establo"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_09"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_09" _locComment="" -->Disco: "strad"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_10"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_10" _locComment="" -->Disco: "pabellón"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_11"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_11" _locComment="" -->Disco: "11"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_12"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_12" _locComment="" -->Disco: "estamos"</value> + </data> +<data name="strings.IDS_ITEM_SHEARS"><value><!-- _locID_text="strings.IDS_ITEM_SHEARS" _locComment="" -->Tijeras</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_SEEDS" _locComment="" -->Semillas de calabaza</value> + </data> +<data name="strings.IDS_ITEM_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SEEDS" _locComment="" -->Semillas de melón</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_RAW" _locComment="" -->Pollo crudo</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_COOKED" _locComment="" -->Pollo cocinado</value> + </data> +<data name="strings.IDS_ITEM_BEEF_RAW"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_RAW" _locComment="" -->Ternera cruda</value> + </data> +<data name="strings.IDS_ITEM_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_COOKED" _locComment="" -->Filete</value> + </data> +<data name="strings.IDS_ITEM_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_ITEM_ROTTEN_FLESH" _locComment="" -->Carne podrida</value> + </data> +<data name="strings.IDS_ITEM_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_ITEM_ENDER_PEARL" _locComment="" -->Ender Pearl</value> + </data> +<data name="strings.IDS_ITEM_MELON_SLICE"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SLICE" _locComment="" -->Rodaja de melón</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_ROD" _locComment="" -->Barra de llama</value> + </data> +<data name="strings.IDS_ITEM_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_ITEM_GHAST_TEAR" _locComment="" -->Lágrima de espectro</value> + </data> +<data name="strings.IDS_ITEM_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_ITEM_GOLD_NUGGET" _locComment="" -->Pepita de oro</value> + </data> +<data name="strings.IDS_ITEM_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_STALK_SEEDS" _locComment="" -->Verruga del mundo inferior</value> + </data> +<data name="strings.IDS_ITEM_POTION"><value><!-- _locID_text="strings.IDS_ITEM_POTION" _locComment="" -->{*splash*}{*prefix*}Poción {*postfix*}</value> + </data> +<data name="strings.IDS_ITEM_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_GLASS_BOTTLE" _locComment="" -->Botella de cristal</value> + </data> +<data name="strings.IDS_ITEM_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_WATER_BOTTLE" _locComment="" -->Botella de agua</value> + </data> +<data name="strings.IDS_ITEM_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_SPIDER_EYE" _locComment="" -->Ojo de araña</value> + </data> +<data name="strings.IDS_ITEM_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_FERMENTED_SPIDER_EYE" _locComment="" -->Ojo de araña fermentado</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_POWDER" _locComment="" -->Polvo de llama</value> + </data> +<data name="strings.IDS_ITEM_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_ITEM_MAGMA_CREAM" _locComment="" -->Crema de magma</value> + </data> +<data name="strings.IDS_ITEM_BREWING_STAND"><value><!-- _locID_text="strings.IDS_ITEM_BREWING_STAND" _locComment="" -->Puesto de destilado</value> + </data> +<data name="strings.IDS_ITEM_CAULDRON"><value><!-- _locID_text="strings.IDS_ITEM_CAULDRON" _locComment="" -->Caldero</value> + </data> +<data name="strings.IDS_ITEM_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_ITEM_EYE_OF_ENDER" _locComment="" -->Ojo de Ender</value> + </data> +<data name="strings.IDS_ITEM_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_ITEM_SPECKLED_MELON" _locComment="" -->Melón resplandeciente</value> + </data> +<data name="strings.IDS_ITEM_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_EXP_BOTTLE" _locComment="" -->Botella de hechizo</value> + </data> +<data name="strings.IDS_ITEM_FIREBALL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALL" _locComment="" -->Descarga de fuego</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCHARCOAL" _locComment="" -->Descarga de fuego (carbón)</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCOAL" _locComment="" -->Descarga de fuego (hulla)</value> +</data> +<data name="strings.IDS_ITEM_ITEMFRAME"><value><!-- _locID_text="strings.IDS_ITEM_ITEMFRAME" _locComment="" -->Estructura de objeto</value> +</data> +<data name="strings.IDS_ITEM_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_ITEM_MONSTER_SPAWNER" _locComment="" -->Generar {*CREATURE*}</value> + </data> +<data name="strings.IDS_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_ITEM_NETHERBRICK" _locComment="" -->Ladrillo del mundo inferior</value> + </data> +<data name="strings.IDS_ITEM_SKULL"><value><!-- _locID_text="strings.IDS_ITEM_SKULL" _locComment="" -->Calavera</value> + </data> +<data name="strings.IDS_ITEM_SKULL_SKELETON"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_SKELETON" _locComment="" -->Calavera de esqueleto</value> + </data> +<data name="strings.IDS_ITEM_SKULL_WITHER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_WITHER" _locComment="" -->Calavera de esqueleto atrofiado</value> + </data> +<data name="strings.IDS_ITEM_SKULL_ZOMBIE"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_ZOMBIE" _locComment="" -->Cabeza de zombi</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CHARACTER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CHARACTER" _locComment="" -->Cabeza</value> + </data> +<data name="strings.IDS_ITEM_SKULL_PLAYER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_PLAYER" _locComment="" -->Cabeza de %s</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CREEPER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CREEPER" _locComment="" -->Cabeza de Creeper</value> + </data> +<data name="strings.IDS_TILE_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONE" _locComment="" -->Piedra</value> + </data> +<data name="strings.IDS_TILE_GRASS"><value><!-- _locID_text="strings.IDS_TILE_GRASS" _locComment="" -->Bloque de hierba</value> + </data> +<data name="strings.IDS_TILE_DIRT"><value><!-- _locID_text="strings.IDS_TILE_DIRT" _locComment="" -->Tierra</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK" _locComment="" -->Guijarro</value> + </data> +<data name="strings.IDS_TILE_OAKWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_OAKWOOD_PLANKS" _locComment="" -->Tablones de roble</value> + </data> +<data name="strings.IDS_TILE_SPRUCEWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_SPRUCEWOOD_PLANKS" _locComment="" -->Tablones de abeto</value> + </data> +<data name="strings.IDS_TILE_BIRCHWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_BIRCHWOOD_PLANKS" _locComment="" -->Tablones de abedul</value> + </data> +<data name="strings.IDS_TILE_JUNGLE_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_JUNGLE_PLANKS" _locComment="" -->Tablones de la jungla</value> + </data> +<data name="strings.IDS_TILE_SAPLING"><value><!-- _locID_text="strings.IDS_TILE_SAPLING" _locComment="" -->Arbolillo</value> + </data> +<data name="strings.IDS_TILE_SAPLING_OAK"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_OAK" _locComment="" -->Arbolillo de roble</value> + </data> +<data name="strings.IDS_TILE_SAPLING_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_SPRUCE" _locComment="" -->Arbolillo de abeto</value> + </data> +<data name="strings.IDS_TILE_SAPLING_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_BIRCH" _locComment="" -->Arbolillo de abedul</value> + </data> +<data name="strings.IDS_TILE_SAPLING_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_JUNGLE" _locComment="" -->Arbolillo de la jungla</value> + </data> +<data name="strings.IDS_TILE_BEDROCK"><value><!-- _locID_text="strings.IDS_TILE_BEDROCK" _locComment="" -->Lecho de roca</value> + </data> +<data name="strings.IDS_TILE_WATER"><value><!-- _locID_text="strings.IDS_TILE_WATER" _locComment="" -->Agua</value> + </data> +<data name="strings.IDS_TILE_LAVA"><value><!-- _locID_text="strings.IDS_TILE_LAVA" _locComment="" -->Lava</value> + </data> +<data name="strings.IDS_TILE_SAND"><value><!-- _locID_text="strings.IDS_TILE_SAND" _locComment="" -->Arena</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE" _locComment="" -->Arenisca</value> + </data> +<data name="strings.IDS_TILE_GRAVEL"><value><!-- _locID_text="strings.IDS_TILE_GRAVEL" _locComment="" -->Grava</value> + </data> +<data name="strings.IDS_TILE_ORE_GOLD"><value><!-- _locID_text="strings.IDS_TILE_ORE_GOLD" _locComment="" -->Mineral de oro</value> + </data> +<data name="strings.IDS_TILE_ORE_IRON"><value><!-- _locID_text="strings.IDS_TILE_ORE_IRON" _locComment="" -->Mineral de hierro</value> + </data> +<data name="strings.IDS_TILE_ORE_COAL"><value><!-- _locID_text="strings.IDS_TILE_ORE_COAL" _locComment="" -->Mineral de hulla</value> + </data> +<data name="strings.IDS_TILE_LOG"><value><!-- _locID_text="strings.IDS_TILE_LOG" _locComment="" -->Madera</value> + </data> +<data name="strings.IDS_TILE_LOG_OAK"><value><!-- _locID_text="strings.IDS_TILE_LOG_OAK" _locComment="" -->Madera de roble</value> + </data> +<data name="strings.IDS_TILE_LOG_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LOG_SPRUCE" _locComment="" -->Madera de abeto</value> + </data> +<data name="strings.IDS_TILE_LOG_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LOG_BIRCH" _locComment="" -->Madera de abedul</value> + </data> +<data name="strings.IDS_TILE_LOG_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LOG_JUNGLE" _locComment="" -->Madera de la jungla</value> + </data> +<data name="strings.IDS_TILE_OAK"><value><!-- _locID_text="strings.IDS_TILE_OAK" _locComment="" -->Roble</value> + </data> +<data name="strings.IDS_TILE_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SPRUCE" _locComment="" -->Abeto</value> + </data> +<data name="strings.IDS_TILE_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_BIRCH" _locComment="" -->Abedul</value> + </data> +<data name="strings.IDS_TILE_LEAVES"><value><!-- _locID_text="strings.IDS_TILE_LEAVES" _locComment="" -->Hojas</value> + </data> +<data name="strings.IDS_TILE_LEAVES_OAK"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_OAK" _locComment="" -->Hojas de roble</value> + </data> +<data name="strings.IDS_TILE_LEAVES_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_SPRUCE" _locComment="" -->Hojas de abeto</value> + </data> +<data name="strings.IDS_TILE_LEAVES_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_BIRCH" _locComment="" -->Hojas de abedul</value> + </data> +<data name="strings.IDS_TILE_LEAVES_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_JUNGLE" _locComment="" -->Hojas de la jungla</value> + </data> +<data name="strings.IDS_TILE_SPONGE"><value><!-- _locID_text="strings.IDS_TILE_SPONGE" _locComment="" -->Esponja</value> + </data> +<data name="strings.IDS_TILE_GLASS"><value><!-- _locID_text="strings.IDS_TILE_GLASS" _locComment="" -->Cristal</value> + </data> +<data name="strings.IDS_TILE_CLOTH"><value><!-- _locID_text="strings.IDS_TILE_CLOTH" _locComment="" -->Lana</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLACK" _locComment="" -->Lana negra</value> + </data> +<data name="strings.IDS_TILE_CLOTH_RED"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_RED" _locComment="" -->Lana roja</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GREEN" _locComment="" -->Lana verde</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BROWN" _locComment="" -->Lana marrón</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLUE" _locComment="" -->Lana azul</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PURPLE" _locComment="" -->Lana púrpura</value> + </data> +<data name="strings.IDS_TILE_CLOTH_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_CYAN" _locComment="" -->Lana cian</value> + </data> +<data name="strings.IDS_TILE_CLOTH_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_SILVER" _locComment="" -->Lana gris claro</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GRAY" _locComment="" -->Lana gris</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PINK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PINK" _locComment="" -->Lana rosa</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIME"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIME" _locComment="" -->Lana lima</value> + </data> +<data name="strings.IDS_TILE_CLOTH_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_YELLOW" _locComment="" -->Lana amarilla</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIGHT_BLUE" _locComment="" -->Lana azul claro</value> + </data> +<data name="strings.IDS_TILE_CLOTH_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_MAGENTA" _locComment="" -->Lana magenta</value> + </data> +<data name="strings.IDS_TILE_CLOTH_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_ORANGE" _locComment="" -->Lana naranja</value> + </data> +<data name="strings.IDS_TILE_CLOTH_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_WHITE" _locComment="" -->Lana blanca</value> + </data> +<data name="strings.IDS_TILE_FLOWER"><value><!-- _locID_text="strings.IDS_TILE_FLOWER" _locComment="" -->Flor</value> + </data> +<data name="strings.IDS_TILE_ROSE"><value><!-- _locID_text="strings.IDS_TILE_ROSE" _locComment="" -->Rosa</value> + </data> +<data name="strings.IDS_TILE_MUSHROOM"><value><!-- _locID_text="strings.IDS_TILE_MUSHROOM" _locComment="" -->Champiñón</value> + </data> +<data name="strings.IDS_TILE_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_GOLD" _locComment="" -->Bloque de oro</value> + </data> +<data name="strings.IDS_DESC_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_GOLD" _locComment="" -->Una manera de almacenar oro de forma compacta.</value> + </data> +<data name="strings.IDS_DESC_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_IRON" _locComment="" -->Una manera de almacenar hierro de forma compacta.</value> + </data> +<data name="strings.IDS_TILE_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_IRON" _locComment="" -->Bloque de hierro</value> + </data> +<data name="strings.IDS_TILE_STONESLAB"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB" _locComment="" -->Losa de piedra</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_STONE" _locComment="" -->Losa de piedra</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SAND"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SAND" _locComment="" -->Losa de arenisca</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_WOOD" _locComment="" -->Losa de roble</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_COBBLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_COBBLE" _locComment="" -->Losa de guijarros</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BRICK" _locComment="" -->Losa de ladrillos</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SMOOTHBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SMOOTHBRICK" _locComment="" -->Losa ladr. piedra</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_OAK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_OAK" _locComment="" -->Losa de roble</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SPRUCE" _locComment="" -->Losa de abeto</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BIRCH" _locComment="" -->Losa de abedul</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_JUNGLE" _locComment="" -->Losa de madera de la jungla</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_NETHERBRICK" _locComment="" -->Losa de ladrillo del mundo inferior</value> + </data> +<data name="strings.IDS_TILE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_BRICK" _locComment="" -->Ladrillos</value> + </data> +<data name="strings.IDS_TILE_TNT"><value><!-- _locID_text="strings.IDS_TILE_TNT" _locComment="" -->Dinamita</value> + </data> +<data name="strings.IDS_TILE_BOOKSHELF"><value><!-- _locID_text="strings.IDS_TILE_BOOKSHELF" _locComment="" -->Estantería</value> + </data> +<data name="strings.IDS_TILE_STONE_MOSS"><value><!-- _locID_text="strings.IDS_TILE_STONE_MOSS" _locComment="" -->Piedra musgosa</value> + </data> +<data name="strings.IDS_TILE_OBSIDIAN"><value><!-- _locID_text="strings.IDS_TILE_OBSIDIAN" _locComment="" -->Obsidiana</value> + </data> +<data name="strings.IDS_TILE_TORCH"><value><!-- _locID_text="strings.IDS_TILE_TORCH" _locComment="" -->Antorcha</value> + </data> +<data name="strings.IDS_TILE_TORCHCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCOAL" _locComment="" -->Antorcha (hulla)</value> + </data> +<data name="strings.IDS_TILE_TORCHCHARCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCHARCOAL" _locComment="" -->Antorcha (carbón)</value> + </data> +<data name="strings.IDS_TILE_FIRE"><value><!-- _locID_text="strings.IDS_TILE_FIRE" _locComment="" -->Fuego</value> + </data> +<data name="strings.IDS_TILE_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_TILE_MOB_SPAWNER" _locComment="" -->Generador de monstruos</value> + </data> +<data name="strings.IDS_TILE_STAIRS_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_WOOD" _locComment="" -->Escaleras de roble</value> + </data> +<data name="strings.IDS_TILE_CHEST"><value><!-- _locID_text="strings.IDS_TILE_CHEST" _locComment="" -->Cofre</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_DUST" _locComment="" -->Polvo de piedra rojiza</value> + </data> +<data name="strings.IDS_TILE_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_ORE_DIAMOND" _locComment="" -->Mineral de diamante</value> + </data> +<data name="strings.IDS_TILE_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_DIAMOND" _locComment="" -->Bloque de diamante</value> + </data> +<data name="strings.IDS_DESC_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_DIAMOND" _locComment="" -->Una manera de almacenar diamantes de forma compacta.</value> + </data> +<data name="strings.IDS_TILE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TILE_WORKBENCH" _locComment="" -->Mesa de creación</value> + </data> +<data name="strings.IDS_TILE_CROPS"><value><!-- _locID_text="strings.IDS_TILE_CROPS" _locComment="" -->Cultivos</value> + </data> +<data name="strings.IDS_TILE_FARMLAND"><value><!-- _locID_text="strings.IDS_TILE_FARMLAND" _locComment="" -->Granja</value> + </data> +<data name="strings.IDS_TILE_FURNACE"><value><!-- _locID_text="strings.IDS_TILE_FURNACE" _locComment="" -->Horno</value> + </data> +<data name="strings.IDS_TILE_SIGN"><value><!-- _locID_text="strings.IDS_TILE_SIGN" _locComment="" -->Señal</value> + </data> +<data name="strings.IDS_TILE_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_TILE_DOOR_WOOD" _locComment="" -->Puerta de madera</value> + </data> +<data name="strings.IDS_TILE_LADDER"><value><!-- _locID_text="strings.IDS_TILE_LADDER" _locComment="" -->Escalera</value> + </data> +<data name="strings.IDS_TILE_RAIL"><value><!-- _locID_text="strings.IDS_TILE_RAIL" _locComment="" -->Raíl</value> + </data> +<data name="strings.IDS_TILE_GOLDEN_RAIL"><value><!-- _locID_text="strings.IDS_TILE_GOLDEN_RAIL" _locComment="" -->Raíl propulsado</value> + </data> +<data name="strings.IDS_TILE_DETECTOR_RAIL"><value><!-- _locID_text="strings.IDS_TILE_DETECTOR_RAIL" _locComment="" -->Raíl detector</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE" _locComment="" -->Escaleras de piedra</value> + </data> +<data name="strings.IDS_TILE_LEVER"><value><!-- _locID_text="strings.IDS_TILE_LEVER" _locComment="" -->Palanca</value> + </data> +<data name="strings.IDS_TILE_PRESSURE_PLATE"><value><!-- _locID_text="strings.IDS_TILE_PRESSURE_PLATE" _locComment="" -->Plato de presión</value> + </data> +<data name="strings.IDS_TILE_DOOR_IRON"><value><!-- _locID_text="strings.IDS_TILE_DOOR_IRON" _locComment="" -->Puerta de hierro</value> + </data> +<data name="strings.IDS_TILE_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_TILE_ORE_REDSTONE" _locComment="" -->Mineral de piedra rojiza</value> + </data> +<data name="strings.IDS_TILE_NOT_GATE"><value><!-- _locID_text="strings.IDS_TILE_NOT_GATE" _locComment="" -->Ant. de piedra rojiza</value> + </data> +<data name="strings.IDS_TILE_BUTTON"><value><!-- _locID_text="strings.IDS_TILE_BUTTON" _locComment="" -->Botón</value> + </data> +<data name="strings.IDS_TILE_SNOW"><value><!-- _locID_text="strings.IDS_TILE_SNOW" _locComment="" -->Nieve</value> + </data> +<data name="strings.IDS_TILE_ICE"><value><!-- _locID_text="strings.IDS_TILE_ICE" _locComment="" -->Hielo</value> + </data> +<data name="strings.IDS_TILE_CACTUS"><value><!-- _locID_text="strings.IDS_TILE_CACTUS" _locComment="" -->Cactus</value> + </data> +<data name="strings.IDS_TILE_CLAY"><value><!-- _locID_text="strings.IDS_TILE_CLAY" _locComment="" -->Arcilla</value> + </data> +<data name="strings.IDS_TILE_REEDS"><value><!-- _locID_text="strings.IDS_TILE_REEDS" _locComment="" -->Caña de azúcar</value> + </data> +<data name="strings.IDS_TILE_JUKEBOX"><value><!-- _locID_text="strings.IDS_TILE_JUKEBOX" _locComment="" -->Tocadiscos</value> + </data> +<data name="strings.IDS_TILE_FENCE"><value><!-- _locID_text="strings.IDS_TILE_FENCE" _locComment="" -->Valla</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN" _locComment="" -->Calabaza</value> + </data> +<data name="strings.IDS_TILE_LIT_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_LIT_PUMPKIN" _locComment="" -->Fuego fatuo</value> + </data> +<data name="strings.IDS_TILE_HELL_ROCK"><value><!-- _locID_text="strings.IDS_TILE_HELL_ROCK" _locComment="" -->Bloque inferior</value> + </data> +<data name="strings.IDS_TILE_HELL_SAND"><value><!-- _locID_text="strings.IDS_TILE_HELL_SAND" _locComment="" -->Arena de alma</value> + </data> +<data name="strings.IDS_TILE_LIGHT_GEM"><value><!-- _locID_text="strings.IDS_TILE_LIGHT_GEM" _locComment="" -->Piedra brillante</value> + </data> +<data name="strings.IDS_TILE_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_PORTAL" _locComment="" -->Portal</value> + </data> +<data name="strings.IDS_TILE_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_ORE_LAPIS" _locComment="" -->Mineral de lapislázuli</value> + </data> +<data name="strings.IDS_TILE_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_LAPIS" _locComment="" -->Bloque lapislázuli</value> + </data> +<data name="strings.IDS_DESC_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_LAPIS" _locComment="" -->Una manera de almacenar lapislázuli de forma compacta.</value> + </data> +<data name="strings.IDS_TILE_DISPENSER"><value><!-- _locID_text="strings.IDS_TILE_DISPENSER" _locComment="" -->Dispensador</value> + </data> +<data name="strings.IDS_TILE_MUSIC_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_MUSIC_BLOCK" _locComment="" -->Bloque de nota</value> + </data> +<data name="strings.IDS_TILE_CAKE"><value><!-- _locID_text="strings.IDS_TILE_CAKE" _locComment="" -->Pastel</value> + </data> +<data name="strings.IDS_TILE_BED"><value><!-- _locID_text="strings.IDS_TILE_BED" _locComment="" -->Cama</value> + </data> +<data name="strings.IDS_TILE_WEB"><value><!-- _locID_text="strings.IDS_TILE_WEB" _locComment="" -->Tela</value> + </data> +<data name="strings.IDS_TILE_TALL_GRASS"><value><!-- _locID_text="strings.IDS_TILE_TALL_GRASS" _locComment="" -->Hierba alta</value> + </data> +<data name="strings.IDS_TILE_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_TILE_DEAD_BUSH" _locComment="" -->Arbusto muerto</value> + </data> +<data name="strings.IDS_TILE_DIODE"><value><!-- _locID_text="strings.IDS_TILE_DIODE" _locComment="" -->Diodo</value> + </data> +<data name="strings.IDS_TILE_LOCKED_CHEST"><value><!-- _locID_text="strings.IDS_TILE_LOCKED_CHEST" _locComment="" -->Cofre cerrado</value> + </data> +<data name="strings.IDS_TILE_TRAPDOOR"><value><!-- _locID_text="strings.IDS_TILE_TRAPDOOR" _locComment="" -->Escotilla</value> + </data> +<data name="strings.IDS_ANY_WOOL"><value><!-- _locID_text="strings.IDS_ANY_WOOL" _locComment="" -->Lana</value> + </data> +<data name="strings.IDS_TILE_PISTON_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_BASE" _locComment="" -->Pistón</value> + </data> +<data name="strings.IDS_TILE_PISTON_STICK_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_STICK_BASE" _locComment="" -->Pistón adhesivo</value> + </data> +<data name="strings.IDS_TILE_MONSTER_STONE_EGG"><value><!-- _locID_text="strings.IDS_TILE_MONSTER_STONE_EGG" _locComment="" -->Bloque de pez plateado</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH" _locComment="" -->Ladrillos de piedra</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY" _locComment="" -->Ladrillos de piedra musgosa</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED" _locComment="" -->Ladrillos de piedra requebrajada</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED" _locComment="" -->Ladrillos de piedra cincelados</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_1"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_1" _locComment="" -->Champiñón</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_2"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_2" _locComment="" -->Champiñón</value> + </data> +<data name="strings.IDS_TILE_IRON_FENCE"><value><!-- _locID_text="strings.IDS_TILE_IRON_FENCE" _locComment="" -->Barras de hierro</value> + </data> +<data name="strings.IDS_TILE_THIN_GLASS"><value><!-- _locID_text="strings.IDS_TILE_THIN_GLASS" _locComment="" -->Panel de cristal</value> + </data> +<data name="strings.IDS_TILE_MELON"><value><!-- _locID_text="strings.IDS_TILE_MELON" _locComment="" -->Melón</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN_STEM"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN_STEM" _locComment="" -->Tallo de calabaza</value> + </data> +<data name="strings.IDS_TILE_MELON_STEM"><value><!-- _locID_text="strings.IDS_TILE_MELON_STEM" _locComment="" -->Tallo de melón</value> + </data> +<data name="strings.IDS_TILE_VINE"><value><!-- _locID_text="strings.IDS_TILE_VINE" _locComment="" -->Hiedras</value> + </data> +<data name="strings.IDS_TILE_FENCE_GATE"><value><!-- _locID_text="strings.IDS_TILE_FENCE_GATE" _locComment="" -->Puerta de valla</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BRICKS"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BRICKS" _locComment="" -->Escaleras de ladrillo</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH" _locComment="" -->Esc. ladrillo de piedra</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH" _locComment="" -->Piedra pez plateado</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE" _locComment="" -->Guijarro de pez plateado</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK" _locComment="" -->Ladrillo de piedra de pez plateado</value> + </data> +<data name="strings.IDS_TILE_MYCEL"><value><!-- _locID_text="strings.IDS_TILE_MYCEL" _locComment="" -->Micelio</value> + </data> +<data name="strings.IDS_TILE_WATERLILY"><value><!-- _locID_text="strings.IDS_TILE_WATERLILY" _locComment="" -->Vaina de lila</value> + </data> +<data name="strings.IDS_TILE_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_NETHERBRICK" _locComment="" -->Ladrillo del mundo inferior</value> + </data> +<data name="strings.IDS_TILE_NETHERFENCE"><value><!-- _locID_text="strings.IDS_TILE_NETHERFENCE" _locComment="" -->Valla del mundo inferior</value> + </data> +<data name="strings.IDS_TILE_STAIRS_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_NETHERBRICK" _locComment="" -->Escaleras del mundo inferior</value> + </data> +<data name="strings.IDS_TILE_NETHERSTALK"><value><!-- _locID_text="strings.IDS_TILE_NETHERSTALK" _locComment="" -->Verruga del mundo inferior</value> + </data> +<data name="strings.IDS_TILE_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_TILE_ENCHANTMENTTABLE" _locComment="" -->Mesa de hechizos</value> + </data> +<data name="strings.IDS_TILE_BREWINGSTAND"><value><!-- _locID_text="strings.IDS_TILE_BREWINGSTAND" _locComment="" -->Puesto de destilado</value> + </data> +<data name="strings.IDS_TILE_CAULDRON"><value><!-- _locID_text="strings.IDS_TILE_CAULDRON" _locComment="" -->Caldero</value> + </data> +<data name="strings.IDS_TILE_END_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_END_PORTAL" _locComment="" -->Portal final</value> + </data> +<data name="strings.IDS_TILE_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_TILE_ENDPORTALFRAME" _locComment="" -->Estructura de portal final</value> + </data> +<data name="strings.IDS_TILE_WHITESTONE"><value><!-- _locID_text="strings.IDS_TILE_WHITESTONE" _locComment="" -->Piedra final</value> + </data> +<data name="strings.IDS_TILE_DRAGONEGG"><value><!-- _locID_text="strings.IDS_TILE_DRAGONEGG" _locComment="" -->Huevo de dragón</value> + </data> +<data name="strings.IDS_TILE_SHRUB"><value><!-- _locID_text="strings.IDS_TILE_SHRUB" _locComment="" -->Arbusto</value> + </data> +<data name="strings.IDS_TILE_FERN"><value><!-- _locID_text="strings.IDS_TILE_FERN" _locComment="" -->Helecho</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SANDSTONE" _locComment="" -->Escaleras de arenisca</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SPRUCEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SPRUCEWOOD" _locComment="" -->Escaleras de abeto</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BIRCHWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BIRCHWOOD" _locComment="" -->Escaleras de abedul</value> + </data> +<data name="strings.IDS_TILE_STAIRS_JUNGLEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_JUNGLEWOOD" _locComment="" -->Escaleras de madera de la jungla</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_LIGHT" _locComment="" -->Lámpara de piedra rojiza</value> + </data> +<data name="strings.IDS_TILE_COCOA"><value><!-- _locID_text="strings.IDS_TILE_COCOA" _locComment="" -->Cacao</value> + </data> +<data name="strings.IDS_TILE_SKULL"><value><!-- _locID_text="strings.IDS_TILE_SKULL" _locComment="" -->Calavera</value> + </data> +<data name="strings.IDS_CURRENT_LAYOUT"><value><!-- _locID_text="strings.IDS_CURRENT_LAYOUT" _locComment="" -->Controles actuales</value> + </data> +<data name="strings.IDS_CONTROLS_LAYOUT"><value><!-- _locID_text="strings.IDS_CONTROLS_LAYOUT" _locComment="" -->Diseño</value> + </data> +<data name="strings.IDS_CONTROLS_MOVE"><value><!-- _locID_text="strings.IDS_CONTROLS_MOVE" _locComment="" -->Movimiento/Correr</value> + </data> +<data name="strings.IDS_CONTROLS_LOOK"><value><!-- _locID_text="strings.IDS_CONTROLS_LOOK" _locComment="" -->Mirar</value> + </data> +<data name="strings.IDS_CONTROLS_PAUSE"><value><!-- _locID_text="strings.IDS_CONTROLS_PAUSE" _locComment="" -->Pausa</value> + </data> +<data name="strings.IDS_CONTROLS_JUMP"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMP" _locComment="" -->Salto</value> + </data> +<data name="strings.IDS_CONTROLS_JUMPFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMPFLY" _locComment="" -->Saltar/Volar hacia arriba</value> + </data> +<data name="strings.IDS_CONTROLS_INVENTORY"><value><!-- _locID_text="strings.IDS_CONTROLS_INVENTORY" _locComment="" -->Inventario</value> + </data> +<data name="strings.IDS_CONTROLS_HELDITEM"><value><!-- _locID_text="strings.IDS_CONTROLS_HELDITEM" _locComment="" -->Cambiar objeto</value> + </data> +<data name="strings.IDS_CONTROLS_ACTION"><value><!-- _locID_text="strings.IDS_CONTROLS_ACTION" _locComment="" -->Acción</value> + </data> +<data name="strings.IDS_CONTROLS_USE"><value><!-- _locID_text="strings.IDS_CONTROLS_USE" _locComment="" -->Usar</value> + </data> +<data name="strings.IDS_CONTROLS_CRAFTING"><value><!-- _locID_text="strings.IDS_CONTROLS_CRAFTING" _locComment="" -->Creación</value> + </data> +<data name="strings.IDS_CONTROLS_DROP"><value><!-- _locID_text="strings.IDS_CONTROLS_DROP" _locComment="" -->Soltar</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAK"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAK" _locComment="" -->Acechar</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAKFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAKFLY" _locComment="" -->Acechar/Volar hacia abajo</value> + </data> +<data name="strings.IDS_CONTROLS_THIRDPERSON"><value><!-- _locID_text="strings.IDS_CONTROLS_THIRDPERSON" _locComment="" -->Cambiar modo de cámara</value> + </data> +<data name="strings.IDS_CONTROLS_PLAYERS"><value><!-- _locID_text="strings.IDS_CONTROLS_PLAYERS" _locComment="" -->Jugadores/Invitar</value> + </data> +<data name="strings.IDS_CONTROLS_DPAD"><value><!-- _locID_text="strings.IDS_CONTROLS_DPAD" _locComment="" -->Movimiento (al volar)</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME0"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME0" _locComment="" -->Diseño 1</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME1"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME1" _locComment="" -->Diseño 2</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME2"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME2" _locComment="" -->Diseño 3</value> + </data> +<data name="strings.IDS_CONTROLLER_A"><value><!-- _locID_text="strings.IDS_CONTROLLER_A" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_B"><value><!-- _locID_text="strings.IDS_CONTROLLER_B" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_X"><value><!-- _locID_text="strings.IDS_CONTROLLER_X" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_Y"><value><!-- _locID_text="strings.IDS_CONTROLLER_Y" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_BACK"><value><!-- _locID_text="strings.IDS_CONTROLLER_BACK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_START"><value><!-- _locID_text="strings.IDS_CONTROLLER_START" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_R"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_R" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_L"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_L" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_U"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_U" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_D"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_D" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_ICON_SHANK_01"><value><!-- _locID_text="strings.IDS_ICON_SHANK_01" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_ICON_SHANK_03"><value><!-- _locID_text="strings.IDS_ICON_SHANK_03" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE" _locComment="" -->{*B*}Pulsa{*CONTROLLER_VK_A*} para continuar.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL" _locComment="" -->{*B*}Pulsa{*CONTROLLER_VK_A*} para comenzar el tutorial.{*B*} + Pulsa{*CONTROLLER_VK_B*} si crees que ya estás listo para jugar tú solo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OVERVIEW" _locComment="" -->Minecraft es un juego que consiste en colocar bloques para construir cualquier cosa que puedas imaginar. +De noche salen los monstruos, así que procura construir un refugio antes de que eso suceda.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_LOOK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_LOOK" _locComment="" -->Usa{*CONTROLLER_ACTION_LOOK*} para mirar hacia arriba, hacia abajo o a tu alrededor.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MOVE" _locComment="" -->Usa{*CONTROLLER_ACTION_MOVE*} para moverte.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SPRINT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SPRINT" _locComment="" -->Para correr, pulsa{*CONTROLLER_ACTION_MOVE*} hacia delante dos veces con rapidez. Mientras mantienes pulsado{*CONTROLLER_ACTION_MOVE*} hacia delante, el personaje seguirá corriendo a menos que te quedes sin tiempo de carrera o sin comida.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_JUMP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_JUMP" _locComment="" -->Pulsa{*CONTROLLER_ACTION_JUMP*} para saltar.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE" _locComment="" -->Mantén pulsado{*CONTROLLER_ACTION_ACTION*} para perforar y picar a mano o con el objeto que sostengas. Quizá tengas que crear una herramienta para perforar algunos bloques...</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CHOP_WOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CHOP_WOOD" _locComment="" -->Mantén pulsado{*CONTROLLER_ACTION_ACTION*} para talar 4 bloques de madera (troncos de árbol).{*B*}Cuando un bloque se rompe, puedes colocarte junto al objeto flotante que aparece para recogerlo y así hacer que salga en tu inventario.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFTING" _locComment="" -->Pulsa{*CONTROLLER_ACTION_CRAFTING*} para abrir la interfaz de creación.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INVENTORY" _locComment="" -->A medida que recojas y crees más objetos, llenarás tu inventario.{*B*} + Pulsa{*CONTROLLER_ACTION_INVENTORY*} para abrir el inventario.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE" _locComment="" -->Cuando te mueves, extraes o atacas, tu barra de comida se vacía{*ICON_SHANK_01*}. Si corres y saltas en carrera consumes más comida que si caminas y saltas de forma normal.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL" _locComment="" -->Si pierdes salud pero tienes una barra de comida con 9 o más{*ICON_SHANK_01*} en ella, la salud se repondrá automáticamente. Si comes se recargará la barra de comida.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED" _locComment="" -->Con un objeto de comida en la mano, mantén pulsado{*CONTROLLER_ACTION_USE*} para comerlo y recargar la barra de comida. No puedes comer si la barra de comida está llena.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK" _locComment="" -->Tu barra de comida está baja y has perdido salud. Come el filete de tu inventario para recargar tu barra de comida y empezar a curarte.{*ICON*}364{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS" _locComment="" -->La leña que recojas se puede convertir en tablones. Abre la interfaz de creación para crearlos.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE" _locComment="" -->Si creas mucho, necesitarás repetir la acción muchas veces. Ahora que tienes tablones, hay más objetos que puedes crear. Crea una mesa de creación.{*CraftingTableIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_STICKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_STICKS" _locComment="" -->Para que la recolección de bloques sea más rápida, puedes construir herramientas diseñadas a tal efecto. Algunas herramientas tienen un mando de palo. Crea algunos palos ahora.{*SticksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SCROLL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SCROLL" _locComment="" -->Usa{*CONTROLLER_ACTION_LEFT_SCROLL*} y{*CONTROLLER_ACTION_RIGHT_SCROLL*} para cambiar el objeto que llevas en ese momento.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE" _locComment="" -->Utiliza{*CONTROLLER_ACTION_USE*} para usar objetos, interaccionar con ellos y colocarlos. Los objetos colocados se pueden volver a coger perforándolos con la herramienta adecuada.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH" _locComment="" -->Para colocar una mesa de creación, selecciónala, apunta donde la quieras y usa{*CONTROLLER_ACTION_USE*}.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH" _locComment="" -->Apunta hacia la mesa de creación y pulsa{*CONTROLLER_ACTION_USE*} para abrirla.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL" _locComment="" -->Con una pala puedes excavar bloques blandos, como tierra y nieve, más rápido. A medida que recoges más materiales puedes crear herramientas para trabajar más rápido y durante más tiempo. Crea una pala de madera.{*WoodenShovelIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET" _locComment="" -->Con un hacha puedes picar madera y casillas de madera más rápido. A medida que recoges más materiales puedes crear herramientas para trabajar más rápido y durante más tiempo. Crea un hacha de madera.{*WoodenHatchetIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE" _locComment="" -->Con un pico puedes excavar bloques duros, como piedra y mineral, más rápido. A medida que recoges más materiales puedes crear herramientas para trabajar más rápido y durante más tiempo. Crea un pico de madera.{*WoodenPickaxeIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER" _locComment="" -->Abre el contenedor</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER" _locComment="" --> + La noche cae enseguida, y es un momento peligroso para salir sin estar preparado. Puedes crear armadura y armas, pero lo más sensato es disponer de un refugio seguro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER" _locComment="" --> + Cerca de aquí hay un refugio de minero abandonado que puedes finalizar para mantenerte a salvo por la noche. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES" _locComment="" --> + Para finalizar el refugio tendrás que recoger recursos. Los muros y los tejados se fabrican con cualquier tipo de casilla, pero tendrás que crear una puerta, ventanas e iluminación. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE_STONE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE_STONE" _locComment="" -->Usa tu pico para perforar bloques de piedra. Estos bloques producirán guijarros al perforarlos. Si recoges 8 bloques de guijarro podrás construir un horno. Para llegar a la piedra quizá debas excavar algo de tierra, así que usa una pala para esta tarea.{*StoneIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE" _locComment="" -->Ya has recogido suficientes guijarros para construir un horno. Usa la mesa de creación para construir uno.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE" _locComment="" -->Usa{*CONTROLLER_ACTION_USE*} para colocar un horno en el mundo y después ábrelo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL" _locComment="" -->Usa el horno para crear carbón. Si estás esperando a que termine, ¿por qué no empleas ese tiempo en recoger más materiales para finalizar el refugio?</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_GLASS" _locComment="" -->Usa el horno para crear cristal. Si estás esperando a que termine, ¿por qué no empleas ese tiempo en recoger más materiales para finalizar el refugio?</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR" _locComment="" -->Un buen refugio debe tener una puerta para que puedas entrar y salir con facilidad sin tener que perforar y sustituir los muros. Crea ahora una puerta de madera.{*WoodenDoorIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_DOOR" _locComment="" -->Usa{*CONTROLLER_ACTION_USE*} para colocar la puerta. Puedes usar {*CONTROLLER_ACTION_USE*}para abrir y cerrar una puerta de madera en el mundo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_TORCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_TORCH" _locComment="" -->La noche puede ser muy oscura, así que necesitarás iluminación en el refugio si quieres ver. Crea una antorcha con palos y carbón mediante la interfaz de creación.{*TorchIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE" _locComment="" --> + Has completado la primera parte del tutorial. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE" _locComment="" --> + {*B*} +Pulsa{*CONTROLLER_VK_A*} para continuar el tutorial.{*B*} + Pulsa{*CONTROLLER_VK_B*} si crees que ya estás listo para jugar tú solo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW" _locComment="" --> + Este es tu inventario. Muestra los objetos que llevas en la mano y los demás objetos que portas. Aquí también aparece tu armadura. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW" _locComment="" -->{*B*} + Pulsa{*CONTROLLER_VK_A*} para continuar.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya sabes cómo usar el inventario. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_PICK_UP" _locComment="" --> + Usa{*CONTROLLER_MENU_NAVIGATE*}para mover el foco. Usa{*CONTROLLER_VK_A*}para recoger un objeto señalado con el foco. + Si hay más de un objeto, los cogerás todos; también puedes usar{*CONTROLLER_VK_X*}para coger solo la mitad de ellos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_MOVE" _locComment="" --> + Mueve el objeto con el foco hacia otro espacio del inventario y colócalo con{*CONTROLLER_VK_A*}. + Si hay varios objetos en el foco, usa{*CONTROLLER_VK_A*} para colocarlos todos o{*CONTROLLER_VK_X*} para colocar solo uno. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_DROP" _locComment="" --> + Si desplazas el foco por fuera del borde de la interfaz con un objeto en él, podrás soltarlo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_INFO" _locComment="" --> + Si quieres obtener más información sobre un objeto, mueve el foco sobre él y pulsa{*CONTROLLER_VK_RT*} . + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_EXIT" _locComment="" --> + Pulsa{*CONTROLLER_VK_B*} ahora para salir del inventario. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW" _locComment="" --> + Este es el inventario del modo Creativo. Muestra los objetos que llevas en la mano y los demás objetos que puedes elegir. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW" _locComment="" -->{*B*} + Pulsa{*CONTROLLER_VK_A*} para continuar.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya sabes cómo usar el inventario del modo Creativo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP" _locComment="" --> + Usa{*CONTROLLER_MENU_NAVIGATE*} para mover el foco. + En una lista de objetos, usa{*CONTROLLER_VK_A*} para recoger un objeto que esté bajo el foco y usa{*CONTROLLER_VK_Y*} para recoger un montón entero de ese objeto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE" _locComment="" --> + El foco se desplazará automáticamente sobre un espacio de la fila de uso. Usa{*CONTROLLER_VK_A*} para colocarlo. Después de colocar el objeto, el foco volverá a la lista de objetos y podrás seleccionar otro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP" _locComment="" --> + Si desplazas el foco por fuera del borde de la interfaz con un objeto en él, podrás soltarlo en el mundo. Para borrar todos los objetos de la barra de selección rápida, pulsa{*CONTROLLER_VK_X*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV" _locComment="" --> + Desplázate por las pestañas de tipo de grupo de la parte superior con{*CONTROLLER_VK_LB*} y{*CONTROLLER_VK_RB*} para seleccionar el tipo de grupo del objeto que quieres recoger. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO" _locComment="" --> + Si quieres obtener más información sobre un objeto, mueve el foco sobre él y pulsa{*CONTROLLER_VK_RT*} . + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT" _locComment="" --> + Pulsa{*CONTROLLER_VK_B*} ahora para salir del inventario del modo Creativo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW" _locComment="" --> + Esta es la interfaz de creación. En esta interfaz puedes combinar los objetos que has recogido para crear objetos nuevos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW" _locComment="" -->{*B*} + Pulsa{*CONTROLLER_VK_A*} para continuar.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya sabes cómo crear. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION" _locComment="" -->{*B*} + Pulsa{*CONTROLLER_VK_X*} para mostrar la descripción del objeto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS" _locComment="" -->{*B*} + Pulsa{*CONTROLLER_VK_X*} para mostrar los ingredientes necesarios para fabricar el objeto actual. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY" _locComment="" -->{*B*} + Pulsa{*CONTROLLER_VK_X*} para mostrar de nuevo el inventario. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_NAV" _locComment="" --> + Desplázate por las pestañas de tipo de grupo de la parte superior con{*CONTROLLER_VK_LB*} y{*CONTROLLER_VK_RB*} para seleccionar el tipo de grupo del objeto que quieres crear; a continuación usa{*CONTROLLER_MENU_NAVIGATE*} para seleccionar el objeto y crearlo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE" _locComment="" --> + La zona de creación indica los objetos que se necesitan para crear el nuevo objeto. Pulsa{*CONTROLLER_VK_A*} para crear el objeto y colocarlo en tu inventario. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE" _locComment="" --> + Con una mesa de creación puedes crear objetos más grandes. La creación en una mesa se realiza igual que la creación normal, pero dispones de un área de creación mayor que permite una mayor combinación de ingredientes. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY" _locComment="" --> + La parte inferior derecha de la interfaz de creación muestra tu inventario. Aquí puede aparecer también una descripción del objeto seleccionado en ese momento y los ingredientes necesarios para crearlo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION" _locComment="" --> + Ahora aparece la descripción del objeto seleccionado actualmente. Esta descripción puede darte una idea de la utilidad de ese objeto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS" _locComment="" --> + Ahora aparece la lista de ingredientes necesarios para crear el objeto actual. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS" _locComment="" -->La leña que recojas se puede convertir en tablones. Selecciona el icono de tablones y pulsa{*CONTROLLER_VK_A*} para crearlos.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE" _locComment="" --> + Ahora que has construido una mesa de creación, deberías colocarla en el mundo para poder construir una selección mayor de objetos.{*B*} + Pulsa{*CONTROLLER_VK_B*} ahora para salir de la interfaz de creación. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS" _locComment="" --> + Pulsa{*CONTROLLER_VK_LB*} y{*CONTROLLER_VK_RB*} para cambiar el tipo de grupo de los objetos que quieres crear. Selecciona el grupo de herramientas.{*ToolsIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES" _locComment="" --> + Pulsa{*CONTROLLER_VK_LB*} y{*CONTROLLER_VK_RB*} para cambiar el tipo de grupo de los objetos que quieres crear. Selecciona el grupo de estructuras.{*StructuresIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL" _locComment="" --> + Usa{*CONTROLLER_MENU_NAVIGATE*}para cambiar al objeto que quieres crear. Algunos objetos tienen varias versiones, en función de los materiales utilizados. Selecciona la pala de madera.{*WoodenShovelIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE" _locComment="" --> + Si creas mucho necesitarás repetir la acción muchas veces. Ahora que tienes tablones, hay más objetos que puedes crear. Usa{*CONTROLLER_MENU_NAVIGATE*}para desplazarte al objeto que quieres crear. Selecciona la mesa de creación.{*CraftingTableIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT" _locComment="" --> + Con las herramientas que has creado ya estás listo para empezar y podrás recoger varios materiales de forma más eficaz.{*B*} + Pulsa{*CONTROLLER_VK_B*} ahora para salir de la interfaz de creación. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE" _locComment="" --> + Hay objetos que no se pueden crear con la mesa de creación, sino que requieren un horno. Crea un horno ahora.{*FurnaceIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE" _locComment="" --> + Coloca el horno que has creado en el mundo. Te conviene colocarlo en el interior del refugio.{*B*} + Pulsa{*CONTROLLER_VK_B*} ahora para salir de la interfaz de creación. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW" _locComment="" --> + Esta es la interfaz del horno. En el horno puedes modificar objetos fundiéndolos. En el horno puedes, por ejemplo, convertir mineral de hierro en lingotes de hierro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW" _locComment="" -->{*B*} + Pulsa{*CONTROLLER_VK_A*} para continuar.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya sabes cómo usar el horno. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD" _locComment="" --> + Tienes que colocar combustible en el espacio de la parte inferior del horno y el objeto que quieres modificar en el espacio superior. El horno se encenderá y empezará a funcionar, y colocará el resultado en el espacio de la parte derecha. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS" _locComment="" --> + Muchos objetos de madera se pueden usar como combustible, pero no todos arden la misma cantidad de tiempo. También es posible descubrir otros objetos en el mundo que funcionen como combustible. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS" _locComment="" --> + Después de fundir los objetos puedes trasladarlos de la zona de producción a tu inventario. Experimenta con distintos ingredientes para comprobar lo que puedes crear. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL" _locComment="" --> + Si usas la madera como ingrediente podrás crear carbón. Coloca combustible en el horno y la madera en el espacio de ingredientes. Puede que el horno tarde un tiempo en crear el carbón, así que puedes aprovechar para hacer alguna otra cosa y volver más tarde a comprobar el progreso. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES" _locComment="" --> + El carbón se puede usar como combustible y convertir en una antorcha con un palo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS" _locComment="" --> + Si colocas arena en el espacio de ingredientes podrás crear cristal. Crea bloques de cristal para usarlos a modo de ventana en el refugio. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW" _locComment="" --> + Esta es la interfaz de destilado. Se puede usar para crear pociones con efectos diversos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW" _locComment="" -->{*B*} + Pulsa{*CONTROLLER_VK_A*} para continuar.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya sabes cómo usar el puesto de destilado. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD" _locComment="" --> + Para destilar pociones, coloca un ingrediente en la parte superior y una botella de agua o una poción en los espacios inferiores (se pueden destilar hasta 3 a la vez). Cuando se introduce una combinación válida, comienza el destilado y al cabo de poco tiempo se creará una poción. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS" _locComment="" --> + Todas las pociones se empiezan con una botella de agua. La mayoría de pociones se crean usando primero una verruga del mundo inferior para crear una poción rara y requieren como mínimo un ingrediente más para obtener la poción final. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS" _locComment="" --> + Una vez que tengas una poción, podrás modificar sus efectos. Si añades polvo de piedra rojiza, aumentas la duración del efecto, y si añades polvo de piedra brillante su efecto será más potente. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2" _locComment="" --> + Si añades ojo de araña fermentado dañarás la poción y puede que la conviertas en otra con el efecto contrario, y si añades pólvora quizá la conviertas en una poción de salpicadura que se puede lanzar para aplicar su efecto sobre un área cercana. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION" _locComment="" --> + Para crear una poción de resistencia al fuego, primero añade una verruga del mundo inferior a una botella de agua y luego añade crema de magma. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT" _locComment="" --> + Pulsa{*CONTROLLER_VK_B*} ahora para salir de la interfaz de destilación. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW" _locComment="" --> + En esta zona hay un puesto de destilado, un caldero y un cofre lleno de objetos para destilar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW" _locComment="" -->{*B*} + Pulsa{*CONTROLLER_VK_A*} para obtener más información sobre el destilado y las pociones.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya sabes cómo destilar y crear pociones. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE" _locComment="" --> + El primer paso para destilar una poción es crear una botella de agua. Toma una botella de agua del cofre. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE" _locComment="" --> + Puedes llenar una botella de agua con un caldero que tenga agua o con un bloque de agua. Ahora, para llenar la botella de agua, apunta a una fuente de agua y pulsa{*CONTROLLER_ACTION_USE*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON" _locComment="" --> + Si un caldero se vacía, puedes rellenarlo con un cubo de agua. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION" _locComment="" --> + Usa el puesto de destilado para crear una poción de resistencia al fuego. Necesitarás una botella de agua, verruga del mundo inferior y crema de magma. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION" _locComment="" --> + Toma una poción en la mano y mantén pulsado{*CONTROLLER_ACTION_USE*} para usarla. Si es una poción normal, bébela y te aplicarás el efecto a ti mismo; si es una poción de salpicadura, la lanzarás y aplicarás el efecto a las criaturas que estén cerca en el momento del impacto. + Las pociones de salpicadura se crean añadiendo pólvora a las pociones normales. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION" _locComment="" --> + Usa una poción de resistencia al fuego contigo mismo. </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS" _locComment="" --> + Ahora eres resistente al fuego y a la lava, así que comprueba si puedes acceder a lugares a los que antes no podías. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW" _locComment="" --> + Esta es la interfaz de hechizo, que puedes usar para añadir hechizos a armas, armadura y a algunas herramientas. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW" _locComment="" -->{*B*} + Pulsa{*CONTROLLER_VK_A*} para obtener más información sobre la interfaz de hechizos.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya sabes cómo utilizar la interfaz de hechizos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START" _locComment="" --> + Para hechizar un objeto, primero colócalo en el espacio de hechizado. Las armas, las armaduras y algunas herramientas se pueden hechizar para añadirles efectos especiales, como resistencia mejorada al daño o aumentar el número de objetos que se generan al extraer un bloque. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS" _locComment="" --> + Cuando se coloca un objeto en el espacio de hechizado, los botones de la parte derecha cambian y muestran una selección de hechizos aleatorios. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST" _locComment="" --> + El número que está sobre el botón representa el coste en niveles de experiencia que tiene que aplicar ese hechizo al objeto. Si no tienes un nivel suficiente, el botón no estará activo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT" _locComment="" --> + Selecciona un hechizo y pulsa{*CONTROLLER_VK_A*} para hechizar el objeto. Con ello se reducirá el nivel de experiencia en función del coste del hechizo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS" _locComment="" --> + Aunque los hechizos son aleatorios, algunos de los mejores hechizos solo están disponibles cuando tienes el nivel de experiencia adecuado y muchas estanterías alrededor de la mesa de hechizos para aumentar su poder. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW" _locComment="" --> + En esta zona hay una mesa de hechizos y otros objetos que te ayudarán a entender y aprender los hechizos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW" _locComment="" -->{*B*} + Pulsa {*CONTROLLER_VK_A*} para obtener más información sobre los hechizos.{*B*} + Pulsa {*CONTROLLER_VK_B*} si ya sabes cómo utilizar los hechizos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY" _locComment="" --> + Con una mesa de hechizos podrás añadir efectos especiales, como aumentar el número de objetos que se obtienen al extraer un bloque o mejorar la resistencia al daño de armas, armaduras y algunas herramientas. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES" _locComment="" --> + Coloca estanterías alrededor de la mesa de hechizos para aumentar su poder y acceder a hechizos de nivel superior. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE" _locComment="" --> + Hechizar objetos cuesta niveles de experiencia, que se aumentan al acumular orbes de experiencia. Estos orbes se generan al matar monstruos y animales, extraer mineral, criar nuevos animales, pescar y fundir o cocinar algunos objetos en un horno. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING" _locComment="" --> + También puedes aumentar niveles de experiencia con una botella de hechizo que, una vez arrojada, crea orbes de experiencia donde cae. Después podrás recoger esos orbes. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS" _locComment="" --> + En los cofres de esta zona encontrarás objetos hechizados, botellas de hechizos y objetos que aún están sin hechizar para que experimentes con ellos en la mesa de hechizos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW" _locComment="" --> + Ahora vas subido en una vagoneta. Para salir de ella, apunta el cursor hacia ella y pulsa{*CONTROLLER_ACTION_USE*}.{*MinecartIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW" _locComment="" -->{*B*} + Pulsa{*CONTROLLER_VK_A*} para obtener más información sobre las vagonetas.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya sabes cómo funcionan las vagonetas. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_RAILS" _locComment="" --> + Las vagonetas van sobre raíles. También puedes crear una vagoneta propulsada con un horno y una vagoneta con un cofre en ella. + {*RailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS" _locComment="" --> + También puedes crear raíles propulsados, que absorben energía de las antorchas y circuitos de piedra rojiza para acelerar las vagonetas. Se pueden conectar a interruptores, palancas y platos de presión para crear sistemas complejos. + {*PoweredRailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW" _locComment="" --> + Ahora navegas en un barco. Para salir de él, apunta el cursor hacia él y pulsa{*CONTROLLER_ACTION_USE*}.{*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW" _locComment="" --> + {*B*} + Pulsa{*CONTROLLER_VK_A*} para obtener más información sobre los barcos.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya sabes cómo funcionan los barcos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_STEER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_STEER" _locComment="" --> + Los barcos te permiten viajar más deprisa por el agua. Usa{*CONTROLLER_ACTION_MOVE*} y{*CONTROLLER_ACTION_LOOK*} para pilotarlo. + {*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW" _locComment="" --> + Ahora usas una caña de pescar. Pulsa{*CONTROLLER_ACTION_USE*} para usarla.{*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW" _locComment="" --> + {*B*} + Pulsa{*CONTROLLER_VK_A*} para obtener más información sobre la pesca.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya sabes cómo pescar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_CAST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_CAST" _locComment="" --> + Pulsa{*CONTROLLER_ACTION_USE*} para lanzar la caña y empezar a pescar. Pulsa{*CONTROLLER_ACTION_USE*} de nuevo para recoger sedal. + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_FISH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_FISH" _locComment="" --> + Si esperas a que el corcho se hunda por debajo de la superficie del agua antes de recoger, podrás pescar un pez. Los peces se pueden comer crudos o cocinados en un horno para recuperar salud. + {*FishIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_USES" _locComment="" --> + Al igual que muchas otras herramientas, la caña tiene muchos usos distintos. Sus usos no se limitan a pescar peces. Puedes experimentar con ella e investigar qué se puede pescar o activar... + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW" _locComment="" --> + Esto es una cama. Pulsa{*CONTROLLER_ACTION_USE*} y apunta hacia ella de noche para dormir y despertar por la mañana.{*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW" _locComment="" --> + {*B*} + Pulsa{*CONTROLLER_VK_A*} para obtener más información sobre las camas.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya sabes cómo funcionan las camas. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT" _locComment="" --> + Las camas deben colocarse en un lugar seguro y bien iluminado para que los monstruos no te despierten en mitad de la noche. Después de usar una cama, si mueres te regenerarás en ella. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER" _locComment="" --> + Si hay más jugadores en tu juego, todos deben estar en una cama al mismo tiempo para poder dormir. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW" _locComment="" --> + En esta área hallarás circuitos sencillos de pistones y piedra rojiza, así como un cofre con más objetos para ampliar estos circuitos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW" _locComment="" --> + {*B*} + Pulsa{*CONTROLLER_VK_A*} para obtener más información sobre los circuitos de piedra rojiza y los pistones.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya tienes información sobre los circuitos de piedra rojiza y los pistones. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES" _locComment="" --> + Las palancas, botones, platos de presión y antorchas de piedra rojiza proporcionan energía a los circuitos, bien acoplándolos directamente al objeto que quieres activar o conectándolos con polvo de piedra rojiza. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION" _locComment="" --> + La posición y dirección en que colocas la fuente de energía puede cambiar la forma en que afecta a los bloques que la rodean. Por ejemplo, una antorcha de piedra rojiza en un lado de un bloque se puede desactivar si el bloque recibe energía de otra fuente. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST" _locComment="" --> + El polvo de piedra rojiza se consigue al extraer mineral de piedra rojiza con un pico hecho de hierro, diamante u oro. Puedes usarlo para proporcionar energía a un máximo de 15 bloques, y se puede desplazar hacia arriba o hacia abajo un bloque de altura. + {*ICON*}331{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER" _locComment="" --> + Los repetidores de piedra rojiza se usan para ampliar la distancia a la que se puede transportar la energía o para colocar un retardo en un circuito. + {*ICON*}356{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PISTONS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PISTONS" _locComment="" --> + Al recibir energía, los pistones se extienden y empujan hasta 12 bloques. Cuando se repliegan, los pistones adhesivos pueden tirar de bloques de casi cualquier tipo. + {*ICON*}33{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRY_IT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRY_IT" _locComment="" --> + En el cofre de esta área encontrarás componentes para fabricar circuitos con pistones. Prueba a usar o completar los circuitos de esta área o coloca los tuyos propios. Fuera del área de tutorial encontrarás más ejemplos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PORTAL_OVERVIEW" _locComment="" --> + ¡En esta área hay un portal al mundo inferior! + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW" _locComment="" --> + {*B*} + Pulsa{*CONTROLLER_VK_A*} para obtener más información sobre los portales y el mundo inferior.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya conoces los portales y el mundo inferior. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL" _locComment="" --> + Los portales se crean colocando obsidiana en una estructura de cuatro bloques de ancho y cinco de alto. No se necesitan bloques de esquina. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL" _locComment="" --> + Para activar el portal inferior, prende fuego a los bloques de obsidiana del interior de la estructura con eslabón y pedernal. Los portales se pueden desactivar si se rompe la estructura, si se produce una explosión cerca y si fluye un líquido a través de ellos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE_PORTAL" _locComment="" --> + Para usar un portal inferior, colócate en su interior. La pantalla se pondrá púrpura y se reproducirá un sonido. Al cabo de unos segundos, te transportarás a otra dimensión. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER" _locComment="" --> + El mundo inferior es un lugar peligroso, repleto de lava, pero puede recoger un bloque inferior, que arde para siempre una vez que se enciende, y piedra brillante que genera luz. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL" _locComment="" --> + El mundo inferior sirve para desplazarte con rapidez por el mundo superior. Una distancia de un bloque en el mundo inferior equivale a desplazarte 3 bloques en el mundo superior. + </value> + </data> +<data name="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW" _locComment="" --> + Ahora estás en el modo Creativo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW" _locComment="" --> + {*B*} + Pulsa{*CONTROLLER_VK_A*} para obtener más información sobre el modo Creativo.{*B*} + Pulsa{*CONTROLLER_VK_B*}si ya sabes cómo funciona el modo Creativo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE" _locComment="" -->En el modo Creativo posees un número infinito de los objetos y bloques disponibles, puedes destruir bloques con un clic y sin herramientas, eres invulnerable y puedes volar.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FLY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FLY" _locComment="" -->Pulsa{*CONTROLLER_ACTION_JUMP*} dos veces con rapidez para volar. Para dejar de volar, repite la acción. Para volar más rápido, pulsa{*CONTROLLER_ACTION_MOVE*} dos veces en una sucesión rápida mientras vuelas. +En el modo de vuelo, mantén pulsado{*CONTROLLER_ACTION_JUMP*} para moverte hacia arriba y{*CONTROLLER_ACTION_SNEAK*} para moverte hacia abajo, o usa el mando D para moverte hacia arriba, hacia abajo, hacia la izquierda o hacia la derecha.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY" _locComment="" -->Pulsa{*CONTROLLER_ACTION_CRAFTING*} para abrir la interfaz del inventario creativo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT" _locComment="" -->Para continuar, cruza al otro lado de este agujero.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE" _locComment="" -->Has completado el tutorial del modo creativo.</value> + </data> +<data name="strings.IDS_TUTORIAL_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_FARMING_OVERVIEW" _locComment="" --> + En esta área se ha colocado una granja. Cultivar en la granja te permite crear una fuente renovable de comida y otros objetos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW" _locComment="" --> + {*B*} + Pulsa{*CONTROLLER_VK_A*} para obtener más información sobre los cultivos.{*B*} + Pulsa{*CONTROLLER_VK_B*}si ya sabes cómo funcionan los cultivos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS" _locComment="" -->El trigo, las calabazas y los melones se cultivan a partir de semillas. Las semillas de trigo se obtienen al romper hierba alta o al cosechar trigo, y las semillas de calabaza y melón se consiguen a partir de calabazas y melones respectivamente.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND" _locComment="" -->Antes de plantar semillas, debes convertir los bloques de tierra en tierra de cultivo por medio de una azada. Una fuente cercana de agua te ayudará a mantener la tierra de cultivo hidratada y hará que los cultivos crezcan más rápido, además de mantener la zona iluminada.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT" _locComment="" -->El trigo pasa por distintas fases durante su crecimiento. Cuando aparece más oscuro es que está listo para la cosecha.{*ICON*}59:7{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON" _locComment="" -->Las calabazas y los melones también necesitan un bloque cerca de donde hayas plantado la semilla para que el fruto crezca cuando el tallo se haya desarrollado por completo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE" _locComment="" -->La caña de azúcar debe plantarse en un bloque de hierba, tierra o arena que esté junto a un bloque de agua. Cortar un bloque de caña de azúcar provocará que todos los bloques que estén sobre él caigan.{*ICON*}83{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS" _locComment="" -->Los cactus deben plantarse en arena y crecerán hasta tres bloques de alto. Al igual que con la caña de azúcar, si se destruye el bloque más bajo podrás recoger los bloques que estén sobre él.{*ICON*}81{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM" _locComment="" -->Los champiñones deben plantarse en una zona con luz tenue y se extenderán a los bloques de luz tenue cercanos.{*ICON*}39{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL" _locComment="" -->La carne de hueso se puede usar para germinar cultivos hasta su estado de mayor crecimiento o cultivar champiñones hasta que se hagan gigantes.{*ICON*}351:15{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE" _locComment="" -->Has completado el tutorial de los cultivos.</value> + </data> +<data name="strings.IDS_TUTORIAL_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_BREEDING_OVERVIEW" _locComment="" --> + En esta área se han guardado animales en corrales. Puedes hacer que los animales se reproduzcan para crear crías de sí mismos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW" _locComment="" --> + {*B*} + Pulsa {*CONTROLLER_VK_A*} para obtener más información sobre la reproducción de animales.{*B*} + Pulsa {*CONTROLLER_VK_B*} si ya sabes cómo funciona la reproducción de animales. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED" _locComment="" -->Para que los animales se reproduzcan, tendrás que alimentarlos con la comida adecuada para que entren en el "modo Amor".</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD" _locComment="" -->Si alimentas con trigo a las vacas, champiñacas u ovejas, con zanahorias a los cerdos, con semillas de trigo o verrugas del mundo inferior a los pollos, o con cualquier tipo de carne a los lobos, estos animales empezarán a buscar a otros animales de la misma especie que también estén en el modo Amor.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_BABY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_BABY" _locComment="" -->Cuando dos animales de la misma especie se encuentran, y ambos están en el modo Amor, se besarán durante unos segundos y luego aparecerá una cría. La cría seguirá a sus padres durante un tiempo antes de convertirse en un animal adulto.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY" _locComment="" -->Después de estar en el modo Amor los animales no podrán volver a él durante cinco minutos como mínimo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW" _locComment="" -->Algunos animales te seguirán si tienes su comida en la mano. Así te será más fácil agrupar animales para hacer que se reproduzcan.{*ICON*}296{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING" _locComment="" --> + Los lobos salvajes se pueden domesticar dándoles huesos. Una vez domesticados, aparecerán corazones de amor a su alrededor. Los lobos mansos seguirán al jugador y lo defenderán si no reciben la orden de quedarse sentados. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE" _locComment="" -->Has completado el tutorial de reproducción de animales.</value> + </data> +<data name="strings.IDS_TUTORIAL_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_GOLEM_OVERVIEW" _locComment="" --> + En esta zona hay algunas calabazas y bloques para crear un gólem de nieve y otro de hierro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW" _locComment="" --> + {*B*} + Pulsa{*CONTROLLER_VK_A*} para obtener más información sobre los gólems.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya sabes cómo funcionan los gólems. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN" _locComment="" -->Los gólems se crean colocando una calabaza encima de un montón de bloques.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW" _locComment="" -->Los gólems de nieve se crean con dos bloques de nieve, uno sobre el otro, y encima una calabaza. Estos gólems lanzan bolas de nieve a tus enemigos.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON" _locComment="" -->Los gólems de hierro se crean con cuatro bloques de hierro colocados como muestra el modelo y con una calabaza encima del bloque central. Estos gólems atacan a tus enemigos.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE" _locComment="" -->Los gólems de hierro aparecen en las aldeas para protegerlas, y te atacarán si atacas a los aldeanos.</value> + </data> +<data name="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA" _locComment="" -->No puedes salir de esta área hasta que completes el tutorial.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL" _locComment="" -->Cada herramienta funciona mejor con distintos materiales. Deberías usar una pala para perforar materiales blandos como tierra y arena.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET" _locComment="" -->Cada herramienta funciona mejor con distintos materiales. Deberías usar un hacha para cortar troncos de árboles.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE" _locComment="" -->Cada herramienta funciona mejor con distintos materiales. Deberías usar un pico para perforar piedra y mineral. Quizá debas fabricar tu pico con mejores materiales para obtener recursos de algunos bloques.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL" _locComment="" -->Hay herramientas que son mejores para atacar enemigos. Plantéate usar una espada para atacar.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE" _locComment="" -->Consejo: mantén pulsado {*CONTROLLER_ACTION_ACTION*}para perforar y picar a mano o con el objeto que sostengas. Quizá tengas que crear una herramienta para perforar algunos bloques...</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED" _locComment="" -->La herramienta que usas está dañada. Cada vez que usas una herramienta le causarás daños y con el tiempo se romperá. La barra de colores que está debajo del objeto en el inventario muestra el estado de daños actual.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_SWIM_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_SWIM_UP" _locComment="" -->Mantén pulsado{*CONTROLLER_ACTION_JUMP*} para nadar.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_MINECART"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_MINECART" _locComment="" -->En esta área hay una vagoneta en una pista. Para subir a una vagoneta, apunta el cursor hacia ella y puls{*CONTROLLER_ACTION_USE*}. Usa{*CONTROLLER_ACTION_USE*} sobre el botón para que la vagoneta se mueva.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_BOAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_BOAT" _locComment="" -->En el cofre que está junto al río hay un barco. Para usar el barco, apunta el cursor al agua y pulsa{*CONTROLLER_ACTION_USE*}. Usa{*CONTROLLER_ACTION_USE*} mientras apuntas al barco para subir a él.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_FISHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_FISHING" _locComment="" -->En el cofre que está junto al estanque hay una caña de pescar. Coge la caña del cofre y selecciónala para que sea el objeto que quieres llevar en la mano para usarla.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE" _locComment="" -->¡Este mecanismo de pistones más avanzado crea un puente autorreparable! Pulsa el botón para activarlo e investiga la forma en que los componentes interaccionan para averiguar su funcionamiento.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_INV_DROP" _locComment="" -->Si desplazas el foco por fuera del borde de la interfaz con un objeto en él, podrás soltarlo.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS" _locComment="" -->No tienes todos los ingredientes necesarios para crear este objeto. El cuadro de la parte inferior izquierda muestra los ingredientes necesarios para crearlo.</value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED" _locComment="" --> + ¡Enhorabuena! Has completado el tutorial. El tiempo del juego transcurre ahora a velocidad normal, ¡y no falta mucho para la noche y para que salgan los monstruos! ¡Acaba el refugio! + </value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED_EXPLORE"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED_EXPLORE" _locComment="" -->{*EXIT_PICTURE*} Cuando estés dispuesto a seguir explorando, hay una escalera en esta zona, cerca del refugio del minero, que conduce a un pequeño castillo.</value> + </data> +<data name="strings.IDS_TUTORIAL_REMINDER"><value><!-- _locID_text="strings.IDS_TUTORIAL_REMINDER" _locComment="" -->Recordatorio: </value> + </data> +<data name="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE" _locComment="" --><![CDATA[<div align="center"><img src="Graphics\TutorialExitScreenshot.png"/></div>]]></value> + </data> +<data name="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE" _locComment="" -->Se han añadido nuevas características en la última versión del juego, como áreas nuevas en el tutorial.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE" _locComment="" -->{*B*}Pulsa{*CONTROLLER_VK_A*} para jugar el tutorial de forma normal.{*B*} + Pulsa{*CONTROLLER_VK_B*} para omitir el tutorial principal.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA" _locComment="" -->En esta área encontrarás otras áreas configuradas para que aprendas el funcionamiento de la pesca, los barcos y la piedra rojiza.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA" _locComment="" -->Fuera de esta área encontrarás ejemplos de edificios, cultivos, vagonetas y pistas, hechizos, destilación, intercambios comerciales, herrería y mucho más.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW" _locComment="" --> + La barra de comida se ha agotado hasta un nivel a partir del cual ya no te puedes curar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW" _locComment="" --> + {*B*} + Pulsa{*CONTROLLER_VK_A*} para obtener más información sobre la barra de comida y cómo comer.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya tienes información sobre la barra de comida y cómo comer. + </value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT" _locComment="" -->Seleccionar</value> + </data> +<data name="strings.IDS_TOOLTIPS_USE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_USE" _locComment="" -->Usar</value> + </data> +<data name="strings.IDS_TOOLTIPS_BACK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BACK" _locComment="" -->Atrás</value> + </data> +<data name="strings.IDS_TOOLTIPS_EXIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXIT" _locComment="" -->Salir</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL" _locComment="" -->Cancelar</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL_JOIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL_JOIN" _locComment="" -->Cancelar unión</value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECTDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECTDEVICE" _locComment="" -->Seleccionar disp. de alm.</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEDEVICE" _locComment="" -->Cambiar disp. de alm.</value> + </data> +<data name="strings.IDS_TOOLTIPS_REFRESH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REFRESH" _locComment="" -->Actualizar juegos en línea</value> + </data> +<data name="strings.IDS_TOOLTIPS_PARTY_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PARTY_GAMES" _locComment="" -->Juegos en grupo</value> + </data> +<data name="strings.IDS_TOOLTIPS_ALL_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ALL_GAMES" _locComment="" -->Todos los juegos</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_GROUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_GROUP" _locComment="" -->Cambiar grupo</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INVENTORY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INVENTORY" _locComment="" -->Mostrar inventario</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION" _locComment="" -->Mostrar descripción</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS" _locComment="" -->Mostrar ingredientes</value> + </data> +<data name="strings.IDS_TOOLTIPS_CRAFTING"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CRAFTING" _locComment="" -->Creación</value> + </data> +<data name="strings.IDS_TOOLTIPS_CREATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATE" _locComment="" -->Crear</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUPPLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUPPLACE" _locComment="" -->Coger/colocar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_GENERIC" _locComment="" -->Coger</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_ALL" _locComment="" -->Coger todo</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_HALF"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_HALF" _locComment="" -->Coger la mitad</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_GENERIC" _locComment="" -->Colocar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ALL" _locComment="" -->Colocar todo</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ONE" _locComment="" -->Colocar uno</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_GENERIC" _locComment="" -->Soltar</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ALL" _locComment="" -->Soltar todo</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ONE" _locComment="" -->Soltar uno</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWAP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWAP" _locComment="" -->Cambiar</value> + </data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE" _locComment="" -->Movimiento rápido</value> + </data> +<data name="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT" _locComment="" -->Borrar selección rápida</value> + </data> +<data name="strings.IDS_TOOLTIPS_WHAT_IS_THIS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WHAT_IS_THIS" _locComment="" -->?</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHARE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHARE" _locComment="" -->Compartir en Facebook</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_FILTER"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_FILTER" _locComment="" -->Cambiar filtro</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERCARD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERCARD" _locComment="" -->Ver tarjeta de jugador</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE" _locComment="" -->Ver perfil de jugador</value> + </data> +<data name="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST" _locComment="" -->Enviar solicitud de amigo</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_DOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_DOWN" _locComment="" -->Avanzar página</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_UP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_UP" _locComment="" -->Retroceder página</value> + </data> +<data name="strings.IDS_TOOLTIPS_NEXT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NEXT" _locComment="" -->Siguiente</value> + </data> +<data name="strings.IDS_TOOLTIPS_PREVIOUS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PREVIOUS" _locComment="" -->Anterior</value> + </data> +<data name="strings.IDS_TOOLTIPS_KICK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_KICK" _locComment="" -->Expulsar jugador</value> + </data> +<data name="strings.IDS_TOOLTIPS_DYE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYE" _locComment="" -->Teñir</value> + </data> +<data name="strings.IDS_TOOLTIPS_MINE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MINE" _locComment="" -->Recoger</value> + </data> +<data name="strings.IDS_TOOLTIPS_FEED"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FEED" _locComment="" -->Alimentar</value> + </data> +<data name="strings.IDS_TOOLTIPS_TAME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TAME" _locComment="" -->Domesticar</value> + </data> +<data name="strings.IDS_TOOLTIPS_HEAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HEAL" _locComment="" -->Curar</value> + </data> +<data name="strings.IDS_TOOLTIPS_SIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SIT" _locComment="" -->Sentarse</value> + </data> +<data name="strings.IDS_TOOLTIPS_FOLLOWME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FOLLOWME" _locComment="" -->Sígueme</value> + </data> +<data name="strings.IDS_TOOLTIPS_EJECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EJECT" _locComment="" -->Expulsar</value> + </data> +<data name="strings.IDS_TOOLTIPS_EMPTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EMPTY" _locComment="" -->Vacío</value> + </data> +<data name="strings.IDS_TOOLTIPS_SADDLE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SADDLE" _locComment="" -->Silla</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE" _locComment="" -->Colocar</value> + </data> +<data name="strings.IDS_TOOLTIPS_HIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIT" _locComment="" -->Golpear</value> + </data> +<data name="strings.IDS_TOOLTIPS_MILK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MILK" _locComment="" -->Leche</value> + </data> +<data name="strings.IDS_TOOLTIPS_COLLECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_COLLECT" _locComment="" -->Recoger</value> + </data> +<data name="strings.IDS_TOOLTIPS_EAT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EAT" _locComment="" -->Comer</value> + </data> +<data name="strings.IDS_TOOLTIPS_SLEEP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SLEEP" _locComment="" -->Dormir</value> + </data> +<data name="strings.IDS_TOOLTIPS_WAKEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WAKEUP" _locComment="" -->Despertar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLAY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLAY" _locComment="" -->Jugar</value> + </data> +<data name="strings.IDS_TOOLTIPS_RIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RIDE" _locComment="" -->Montar</value> + </data> +<data name="strings.IDS_TOOLTIPS_SAIL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAIL" _locComment="" -->Navegar</value> + </data> +<data name="strings.IDS_TOOLTIPS_GROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_GROW" _locComment="" -->Crecer</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWIMUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWIMUP" _locComment="" -->Nadar</value> + </data> +<data name="strings.IDS_TOOLTIPS_OPEN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPEN" _locComment="" -->Abrir</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEPITCH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEPITCH" _locComment="" -->Cambiar tono</value> + </data> +<data name="strings.IDS_TOOLTIPS_DETONATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DETONATE" _locComment="" -->Detonar</value> + </data> +<data name="strings.IDS_TOOLTIPS_READ"><value><!-- _locID_text="strings.IDS_TOOLTIPS_READ" _locComment="" -->Leer</value> + </data> +<data name="strings.IDS_TOOLTIPS_HANG"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HANG" _locComment="" -->Colgar</value> + </data> +<data name="strings.IDS_TOOLTIPS_THROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_THROW" _locComment="" -->Arrojar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLANT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLANT" _locComment="" -->Plantar</value> + </data> +<data name="strings.IDS_TOOLTIPS_TILL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TILL" _locComment="" -->Labrar</value> + </data> +<data name="strings.IDS_TOOLTIPS_HARVEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HARVEST" _locComment="" -->Cosechar</value> + </data> +<data name="strings.IDS_TOOLTIPS_CONTINUE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CONTINUE" _locComment="" -->Continuar</value> + </data> +<data name="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION" _locComment="" -->Desbloquear juego completo</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETESAVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETESAVE" _locComment="" -->Borrar juego guardado</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETE" _locComment="" -->Borrar</value> +</data> +<data name="strings.IDS_TOOLTIPS_OPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPTIONS" _locComment="" -->Opciones</value> +</data> +<data name="strings.IDS_TOOLTIPS_INVITE_PARTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_PARTY" _locComment="" -->Invitar a Xbox Live Party</value> + </data> +<data name="strings.IDS_TOOLTIPS_INVITE_FRIENDS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_FRIENDS" _locComment="" -->Invitar a amigos</value> +</data> +<data name="strings.IDS_TOOLTIPS_ACCEPT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ACCEPT" _locComment="" -->Aceptar</value> +</data> +<data name="strings.IDS_TOOLTIPS_SHEAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHEAR" _locComment="" -->Tijera</value> +</data> +<data name="strings.IDS_TOOLTIPS_BANLEVEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BANLEVEL" _locComment="" -->Bloquear nivel</value> +</data> +<data name="strings.IDS_TOOLTIPS_SELECT_SKIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT_SKIN" _locComment="" -->Seleccionar aspecto</value> + </data> +<data name="strings.IDS_TOOLTIPS_IGNITE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_IGNITE" _locComment="" -->Poner en marcha</value> +</data> +<data name="strings.IDS_TOOLTIPS_NAVIGATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NAVIGATE" _locComment="" -->Desplazar</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_FULL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_FULL" _locComment="" -->Instalar versión completa</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_TRIAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_TRIAL" _locComment="" -->Instalar versión de prueba</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL" _locComment="" -->Instalar</value> +</data> +<data name="strings.IDS_TOOLTIPS_REINSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REINSTALL" _locComment="" -->Resinstalar</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVEOPTIONS" _locComment="" -->Opc. de guardado</value> +</data> +<data name="strings.IDS_TOOLTIPS_EXECUTE_COMMAND"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXECUTE_COMMAND" _locComment="" -->Ejecutar comando</value> +</data> +<data name="strings.IDS_TOOLTIPS_CREATIVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATIVE" _locComment="" -->Creativo</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT" _locComment="" -->Mover ingrediente</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL" _locComment="" -->Mover combustible</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL" _locComment="" -->Herramienta Mover</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR" _locComment="" -->Mover armadura</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON" _locComment="" -->Mover arma</value> +</data> +<data name="strings.IDS_TOOLTIPS_EQUIP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EQUIP" _locComment="" -->Equipar</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRAW_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRAW_BOW" _locComment="" -->Retirar</value> +</data> +<data name="strings.IDS_TOOLTIPS_RELEASE_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RELEASE_BOW" _locComment="" -->Soltar</value> +</data> +<data name="strings.IDS_TOOLTIPS_PRIVILEGES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PRIVILEGES" _locComment="" -->Privilegios</value> +</data> +<data name="strings.IDS_TOOLTIPS_BLOCK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BLOCK" _locComment="" -->Bloque</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEUP" _locComment="" -->Retroceder página</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEDOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEDOWN" _locComment="" -->Avanzar página</value> +</data> +<data name="strings.IDS_TOOLTIPS_LOVEMODE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_LOVEMODE" _locComment="" -->Modo Amor</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRINK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRINK" _locComment="" -->Beber</value> +</data> +<data name="strings.IDS_TOOLTIPS_ROTATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ROTATE" _locComment="" -->Rotar</value> +</data> +<data name="strings.IDS_TOOLTIPS_HIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIDE" _locComment="" -->Ocultar</value> +</data> +<data name="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE" _locComment="" -->Cargar part. para Xbox One</value> +</data> +<data name="strings.IDS_TOOLTIPS_CLEARSLOTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEARSLOTS" _locComment="" -->Eliminar todos los espacios</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD" _locComment="" -->Subir partida guardada para Xbox One</value> + </data> +<data name="strings.IDS_CONFIRM_OK"><value><!-- _locID_text="strings.IDS_CONFIRM_OK" _locComment="" -->Aceptar</value> + </data> +<data name="strings.IDS_CONFIRM_CANCEL"><value><!-- _locID_text="strings.IDS_CONFIRM_CANCEL" _locComment="" -->Cancelar</value> + </data> +<data name="strings.IDS_DOWNLOADABLECONTENT"><value><!-- _locID_text="strings.IDS_DOWNLOADABLECONTENT" _locComment="" -->Tienda de Minecraft</value> + </data> +<data name="strings.IDS_CONFIRM_LEAVE_VIA_INVITE"><value><!-- _locID_text="strings.IDS_CONFIRM_LEAVE_VIA_INVITE" _locComment="" -->¿Seguro que quieres salir del juego actual y unirte al nuevo? Se perderán todos los progresos no guardados.</value> + </data> +<data name="strings.IDS_EXIT_GAME"><value><!-- _locID_text="strings.IDS_EXIT_GAME" _locComment="" -->Salir del juego</value> + </data> +<data name="strings.IDS_TITLE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_SAVE_GAME" _locComment="" -->Guardar juego</value> + </data> +<data name="strings.IDS_TITLE_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_DECLINE_SAVE_GAME" _locComment="" -->Salir sin guardar</value> + </data> +<data name="strings.IDS_CONFIRM_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_SAVE_GAME" _locComment="" -->¿Seguro que quieres sobrescribir los archivos de guardado anteriores de este mundo con su versión actual?</value> + </data> +<data name="strings.IDS_CONFIRM_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_DECLINE_SAVE_GAME" _locComment="" -->¿Seguro que quieres salir sin guardar? ¡Perderás todos los progresos en este mundo!</value> + </data> +<data name="strings.IDS_TITLE_START_GAME"><value><!-- _locID_text="strings.IDS_TITLE_START_GAME" _locComment="" -->Iniciar juego</value> + </data> +<data name="strings.IDS_CONFIRM_START_CREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_CREATIVE" _locComment="" -->Si creas, cargas o guardas un mundo en el modo Creativo, ese mundo tendrá deshabilitado los logros y las actualizaciones de marcador, aunque después lo cargues en el modo Supervivencia. ¿Seguro que quieres continuar?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE" _locComment="" -->Este mundo se ha guardado en el modo Creativo y tiene deshabilitados los logros y las actualizaciones de marcador. ¿Seguro que quieres continuar?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE" _locComment="" -->Este mundo se ha guardado en el modo Creativo y tiene deshabilitados los logros y las actualizaciones de marcador.</value> + </data> +<data name="strings.IDS_CONFIRM_START_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_CONFIRM_START_HOST_PRIVILEGES" _locComment="" -->Si creas, cargas o guardas un mundo con los privilegios de host habilitados, ese mundo tendrá deshabilitado los logros y las actualizaciones de marcador, aunque después lo cargues con esas opciones deshabilitadas. ¿Seguro que quieres continuar?</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE" _locComment="" -->Archivo dañado</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT" _locComment="" -->El archivo de guardado está dañado. ¿Quieres borrarlo?</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE" _locComment="" -->¿Seguro que quieres salir al menú principal y desconectar a todos los jugadores del juego? Se perderán todos los progresos no guardados.</value> + </data> +<data name="strings.IDS_EXIT_GAME_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_SAVE" _locComment="" -->Salir y guardar</value> + </data> +<data name="strings.IDS_EXIT_GAME_NO_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_NO_SAVE" _locComment="" -->Salir sin guardar</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME" _locComment="" -->¿Seguro que quieres salir al menú principal? Se perderán todos los progresos no guardados.</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST" _locComment="" -->¿Seguro que quieres salir al menú principal? ¡Se perderán tus progresos!</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD" _locComment="" -->Crear nuevo mundo</value> + </data> +<data name="strings.IDS_PLAY_TUTORIAL"><value><!-- _locID_text="strings.IDS_PLAY_TUTORIAL" _locComment="" -->Jugar tutorial</value> + </data> +<data name="strings.IDS_TUTORIALSAVENAME"><value><!-- _locID_text="strings.IDS_TUTORIALSAVENAME" _locComment="" -->Tutorial</value> + </data> +<data name="strings.IDS_NAME_WORLD"><value><!-- _locID_text="strings.IDS_NAME_WORLD" _locComment="" -->Dar nombre al mundo</value> + </data> +<data name="strings.IDS_NAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_NAME_WORLD_TEXT" _locComment="" -->Escribe un nombre para tu mundo.</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT" _locComment="" -->Introduce la semilla para la generación del mundo.</value> + </data> +<data name="strings.IDS_LOAD_SAVED_WORLD"><value><!-- _locID_text="strings.IDS_LOAD_SAVED_WORLD" _locComment="" -->Cargar mundo guardado</value> + </data> +<data name="strings.IDS_PRESS_START_TO_JOIN"><value><!-- _locID_text="strings.IDS_PRESS_START_TO_JOIN" _locComment="" -->Pulsa START para unirte al juego.</value> + </data> +<data name="strings.IDS_EXITING_GAME"><value><!-- _locID_text="strings.IDS_EXITING_GAME" _locComment="" -->Saliendo del juego</value> + </data> +<data name="strings.IDS_GENERIC_ERROR"><value><!-- _locID_text="strings.IDS_GENERIC_ERROR" _locComment="" -->Se ha producido un error. Saliendo al menú principal.</value> + </data> +<data name="strings.IDS_CONNECTION_FAILED"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED" _locComment="" -->Error de conexión</value> + </data> +<data name="strings.IDS_CONNECTION_LOST"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST" _locComment="" -->Se ha perdido la conexión</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_SERVER"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_SERVER" _locComment="" -->Se ha perdido la conexión con el servidor. Saliendo al menú principal.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE" _locComment="" -->Se ha perdido la conexión con Xbox Live. Saliendo al menú principal.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT" _locComment="" -->Se ha perdido la conexión con Xbox Live.</value> + </data> +<data name="strings.IDS_DISCONNECTED"><value><!-- _locID_text="strings.IDS_DISCONNECTED" _locComment="" -->Desconectado por el servidor.</value> + </data> +<data name="strings.IDS_DISCONNECTED_KICKED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_KICKED" _locComment="" -->Has sido expulsado del juego.</value> + </data> +<data name="strings.IDS_DISCONNECTED_FLYING"><value><!-- _locID_text="strings.IDS_DISCONNECTED_FLYING" _locComment="" -->Has sido expulsado del juego por volar.</value> + </data> +<data name="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG"><value><!-- _locID_text="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG" _locComment="" -->El intento de conexión ha tardado demasiado.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_FULL"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_FULL" _locComment="" -->El servidor está lleno.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_QUIT"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_QUIT" _locComment="" -->El host ha salido del juego.</value> + </data> +<data name="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"><value><!-- _locID_text="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME" _locComment="" -->No puedes unirte a este juego porque no tienes ningún amigo en él.</value> + </data> +<data name="strings.IDS_DISCONNECTED_BANNED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_BANNED" _locComment="" -->No puedes unirte a este juego porque el host te ha expulsado anteriormente.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_OLD" _locComment="" -->No puedes unirte a este juego porque el jugador al que quieres unirte usa una versión más antigua.</value> + </data> +<data name="strings.IDS_DISCONNECTED_CLIENT_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_CLIENT_OLD" _locComment="" -->No puedes unirte a este juego porque el jugador al que quieres unirte usa una versión más antigua.</value> + </data> +<data name="strings.IDS_DEFAULT_SAVENAME"><value><!-- _locID_text="strings.IDS_DEFAULT_SAVENAME" _locComment="" -->Nuevo mundo</value> + </data> +<data name="strings.IDS_AWARD_TITLE"><value><!-- _locID_text="strings.IDS_AWARD_TITLE" _locComment="" -->¡Premio desbloqueado!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC1"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC1" _locComment="" -->¡Hurra! ¡Has obtenido una imagen de jugador de Steve, de Minecraft!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC2"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC2" _locComment="" -->¡Hurra! ¡Has obtenido una imagen de jugador de un Creeper!</value> + </data> +<data name="strings.IDS_AWARD_AVATAR1"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR1" _locComment="" -->¡Hurra! ¡Has obtenido un objeto de avatar: una camiseta de Minecraft: Xbox 360 Edition! +Ve a la Interfaz para ponerle la camiseta a tu avatar.</value> + </data> +<data name="strings.IDS_AWARD_AVATAR2"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR2" _locComment="" -->¡Hurra! ¡Has obtenido un objeto de avatar: un reloj de Minecraft: Xbox 360 Edition! +Ve a la Interfaz para ponerle el reloj a tu avatar.</value> + </data> +<data name="strings.IDS_AWARD_AVATAR3"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR3" _locComment="" -->¡Hurra! ¡Has obtenido un objeto de avatar: una gorra de béisbol de Creeper! +Ve a la Interfaz para ponerle la gorra a tu avatar.</value> + </data> +<data name="strings.IDS_AWARD_THEME"><value><!-- _locID_text="strings.IDS_AWARD_THEME" _locComment="" -->¡Hurra! ¡Has obtenido el tema de Minecraft: Xbox 360 Edition! +Ve a la Interfaz para seleccionar este tema.</value> + </data> +<data name="strings.IDS_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_TITLE" _locComment="" -->Desbloquear juego completo</value> + </data> +<data name="strings.IDS_UNLOCK_TOSAVE_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_TOSAVE_TEXT" _locComment="" -->Estás jugando la versión de prueba, pero necesitarás el juego completo para guardar tu juego. +¿Quieres desbloquear el juego completo?</value> + </data> +<data name="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT" _locComment="" -->Esta es la versión de prueba de Minecraft: Xbox 360 Edition. Si tuvieras el juego completo, ¡habrías conseguido un logro! +¿Te gustaría desbloquear el juego completo?</value> + </data> +<data name="strings.IDS_UNLOCK_AVATAR_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_AVATAR_TEXT" _locComment="" -->Esta es la versión de prueba de Minecraft: Xbox 360 Edition. Si tuvieras el juego completo, ¡habrías conseguido un premio de avatar! +¿Te gustaría desbloquear el juego completo?</value> + </data> +<data name="strings.IDS_UNLOCK_GAMERPIC_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GAMERPIC_TEXT" _locComment="" -->Esta es la versión de prueba de Minecraft: Xbox 360 Edition. Si tuvieras el juego completo, ¡habrías conseguido una imagen de jugador! +¿Te gustaría desbloquear el juego completo?</value> + </data> +<data name="strings.IDS_UNLOCK_THEME_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_THEME_TEXT" _locComment="" -->Esta es la versión de prueba de Minecraft: Xbox 360 Edition. Si tuvieras el juego completo, ¡habrías conseguido un tema! +¿Te gustaría desbloquear el juego completo?</value> + </data> +<data name="strings.IDS_UNLOCK_ACCEPT_INVITE"><value><!-- _locID_text="strings.IDS_UNLOCK_ACCEPT_INVITE" _locComment="" -->Esta es la versión de prueba de Minecraft: Xbox 360 Edition. Necesitas la versión completa para aceptar esta invitación. +¿Quieres desbloquear la versión completa del juego?</value> + </data> +<data name="strings.IDS_UNLOCK_GUEST_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GUEST_TEXT" _locComment="" -->Los jugadores invitados no pueden desbloquear el juego completo. Inicia sesión con un ID de usuario de Xbox Live.</value> + </data> +<data name="strings.IDS_LEADERBOARD_LOADING"><value><!-- _locID_text="strings.IDS_LEADERBOARD_LOADING" _locComment="" -->Espera</value> + </data> +<data name="strings.IDS_LEADERBOARD_NORESULTS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_NORESULTS" _locComment="" -->No hay resultados</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER" _locComment="" -->Filtro: </value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_FRIENDS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_FRIENDS" _locComment="" -->Amigos</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_MYSCORE"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_MYSCORE" _locComment="" -->Mi puntuación</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_OVERALL"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_OVERALL" _locComment="" -->Total</value> + </data> +<data name="strings.IDS_LEADERBOARD_ENTRIES"><value><!-- _locID_text="strings.IDS_LEADERBOARD_ENTRIES" _locComment="" -->Entradas: </value> + </data> +<data name="strings.IDS_LEADERBOARD_RANK"><value><!-- _locID_text="strings.IDS_LEADERBOARD_RANK" _locComment="" -->Clasif.</value> + </data> +<data name="strings.IDS_LEADERBOARD_GAMERTAG"><value><!-- _locID_text="strings.IDS_LEADERBOARD_GAMERTAG" _locComment="" -->Gamertag</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_LEVEL" _locComment="" -->Preparando para guardar nivel</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_CHUNKS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_CHUNKS" _locComment="" -->Preparando fragmento...</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_TO_DISC"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_TO_DISC" _locComment="" -->Finalizando...</value> + </data> +<data name="strings.IDS_PROGRESS_BUILDING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_BUILDING_TERRAIN" _locComment="" -->Construyendo terreno</value> + </data> +<data name="strings.IDS_PROGRESS_SIMULATING_WORLD"><value><!-- _locID_text="strings.IDS_PROGRESS_SIMULATING_WORLD" _locComment="" -->Simulando mundo durante un instante</value> + </data> +<data name="strings.IDS_PROGRESS_INITIALISING_SERVER"><value><!-- _locID_text="strings.IDS_PROGRESS_INITIALISING_SERVER" _locComment="" -->Inicializando servidor</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA" _locComment="" -->Generando zona de generación</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_SPAWN_AREA" _locComment="" -->Cargando zona de generación</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_NETHER" _locComment="" -->Entrando en el mundo inferior</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_NETHER" _locComment="" -->Saliendo del mundo inferior</value> + </data> +<data name="strings.IDS_PROGRESS_RESPAWNING"><value><!-- _locID_text="strings.IDS_PROGRESS_RESPAWNING" _locComment="" -->Regenerando</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_LEVEL" _locComment="" -->Generando nivel</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_LEVEL" _locComment="" -->Cargando nivel</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_PLAYERS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_PLAYERS" _locComment="" -->Guardando jugadores</value> + </data> +<data name="strings.IDS_PROGRESS_CONNECTING"><value><!-- _locID_text="strings.IDS_PROGRESS_CONNECTING" _locComment="" -->Conectando al host</value> + </data> +<data name="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN" _locComment="" -->Descargando terreno</value> + </data> +<data name="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"><value><!-- _locID_text="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME" _locComment="" -->Cambiando a juego sin conexión</value> + </data> +<data name="strings.IDS_PROGRESS_HOST_SAVING"><value><!-- _locID_text="strings.IDS_PROGRESS_HOST_SAVING" _locComment="" -->Espera mientras el host guarda el juego.</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_END" _locComment="" -->Entrando en El FIN</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_END" _locComment="" -->Saliendo de El FIN</value> + </data> +<data name="strings.IDS_PROGRESS_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_PROGRESS_NEW_WORLD_SEED" _locComment="" -->Buscando semilla para el generador de mundos</value> + </data> +<data name="strings.IDS_TILE_BED_OCCUPIED"><value><!-- _locID_text="strings.IDS_TILE_BED_OCCUPIED" _locComment="" -->Esta cama está ocupada.</value> + </data> +<data name="strings.IDS_TILE_BED_NO_SLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_NO_SLEEP" _locComment="" -->Solo puedes dormir por la noche.</value> + </data> +<data name="strings.IDS_TILE_BED_PLAYERSLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_PLAYERSLEEP" _locComment="" -->%s está en cama durmiendo. Para avanzar al amanecer, todos los jugadores deben dormir en camas a la vez.</value> + </data> +<data name="strings.IDS_TILE_BED_NOT_VALID"><value><!-- _locID_text="strings.IDS_TILE_BED_NOT_VALID" _locComment="" -->¡Tu casa original ha desaparecido o está obstruida!</value> + </data> +<data name="strings.IDS_TILE_BED_NOTSAFE"><value><!-- _locID_text="strings.IDS_TILE_BED_NOTSAFE" _locComment="" -->Ahora no puedes descansar, hay monstruos cerca.</value> + </data> +<data name="strings.IDS_TILE_BED_MESLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_MESLEEP" _locComment="" -->Estás en cama durmiendo. Para avanzar al amanecer, todos los jugadores deben dormir en camas a la vez.</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS" _locComment="" -->Herramientas y armas</value> + </data> +<data name="strings.IDS_GROUPNAME_WEAPONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_WEAPONS" _locComment="" -->Armas</value> + </data> +<data name="strings.IDS_GROUPNAME_FOOD"><value><!-- _locID_text="strings.IDS_GROUPNAME_FOOD" _locComment="" -->Comida</value> + </data> +<data name="strings.IDS_GROUPNAME_STRUCTURES"><value><!-- _locID_text="strings.IDS_GROUPNAME_STRUCTURES" _locComment="" -->Estructuras</value> + </data> +<data name="strings.IDS_GROUPNAME_ARMOUR"><value><!-- _locID_text="strings.IDS_GROUPNAME_ARMOUR" _locComment="" -->Armadura</value> + </data> +<data name="strings.IDS_GROUPNAME_MECHANISMS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MECHANISMS" _locComment="" -->Mecanismos</value> + </data> +<data name="strings.IDS_GROUPNAME_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_TRANSPORT" _locComment="" -->Transporte</value> + </data> +<data name="strings.IDS_GROUPNAME_DECORATIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_DECORATIONS" _locComment="" -->Decoraciones</value> + </data> +<data name="strings.IDS_GROUPNAME_BUILDING_BLOCKS"><value><!-- _locID_text="strings.IDS_GROUPNAME_BUILDING_BLOCKS" _locComment="" -->Construir bloques</value> + </data> +<data name="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT" _locComment="" -->Piedra rojiza y transporte</value> + </data> +<data name="strings.IDS_GROUPNAME_MISCELLANEOUS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MISCELLANEOUS" _locComment="" -->Varios</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS" _locComment="" -->Destilación</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS_480"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS_480" _locComment="" -->Destilado</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR" _locComment="" -->Herramientas, armas y armadura</value> + </data> +<data name="strings.IDS_GROUPNAME_MATERIALS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MATERIALS" _locComment="" -->Materiales</value> + </data> +<data name="strings.IDS_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="strings.IDS_RETURNEDTOMENU_TITLE" _locComment="" -->Sesión cerrada</value> + </data> +<data name="strings.IDS_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="strings.IDS_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->Has vuelto a la pantalla de título porque tu perfil de jugador ha cerrado la sesión.</value> + </data> +<data name="strings.IDS_SLIDER_DIFFICULTY"><value><!-- _locID_text="strings.IDS_SLIDER_DIFFICULTY" _locComment="" -->Dificultad</value> + </data> +<data name="strings.IDS_SLIDER_MUSIC"><value><!-- _locID_text="strings.IDS_SLIDER_MUSIC" _locComment="" -->Música</value> + </data> +<data name="strings.IDS_SLIDER_SOUND"><value><!-- _locID_text="strings.IDS_SLIDER_SOUND" _locComment="" -->Sonido</value> + </data> +<data name="strings.IDS_SLIDER_GAMMA"><value><!-- _locID_text="strings.IDS_SLIDER_GAMMA" _locComment="" -->Gamma</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INGAME"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INGAME" _locComment="" -->Sensibilidad del juego</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INMENU"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INMENU" _locComment="" -->Sensibilidad de la interfaz</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_PEACEFUL" _locComment="" -->Pacífico</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_EASY" _locComment="" -->Fácil</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_NORMAL" _locComment="" -->Normal</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_HARD" _locComment="" -->Difícil</value> + </data> +<data name="strings.IDS_DIFFICULTY_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_PEACEFUL" _locComment="" -->En este modo, el jugador recupera la salud con el paso del tiempo y no hay enemigos en el entorno.</value> + </data> +<data name="strings.IDS_DIFFICULTY_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_EASY" _locComment="" -->En este modo, el entorno genera enemigos, pero causarán menos daño al jugador que en el modo normal.</value> + </data> +<data name="strings.IDS_DIFFICULTY_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_NORMAL" _locComment="" -->En este modo, el entorno genera enemigos que infligirán al jugador una cantidad de daño normal.</value> + </data> +<data name="strings.IDS_DIFFICULTY_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_HARD" _locComment="" -->En este modo, el entorno genera enemigos que infligirán al jugador una cantidad de daño elevada. ¡Ten cuidado también con los Creepers, ya que no es probable que cancelen su ataque explosivo cuando te alejes de ellos!</value> + </data> +<data name="strings.IDS_TRIALOVER_TITLE"><value><!-- _locID_text="strings.IDS_TRIALOVER_TITLE" _locComment="" -->Límite de tiempo alcanzado</value> + </data> +<data name="strings.IDS_TRIALOVER_TEXT"><value><!-- _locID_text="strings.IDS_TRIALOVER_TEXT" _locComment="" -->Has jugado a la versión de prueba de Minecraft: Xbox 360 Edition durante la cantidad máxima de tiempo permitida. Para continuar divirtiéndote, ¿quieres desbloquear el juego completo? </value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TITLE"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TITLE" _locComment="" -->Juego completo</value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TEXT"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TEXT" _locComment="" -->No te has podido unir al juego y no quedan más espacios.</value> + </data> +<data name="strings.IDS_SIGN_TITLE"><value><!-- _locID_text="strings.IDS_SIGN_TITLE" _locComment="" -->Introducir texto de señal</value> + </data> +<data name="strings.IDS_SIGN_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_SIGN_TITLE_TEXT" _locComment="" -->Introduce una línea de texto para tu señal.</value> + </data> +<data name="strings.IDS_NAME_TITLE"><value><!-- _locID_text="strings.IDS_NAME_TITLE" _locComment="" -->Introducir título</value> + </data> +<data name="strings.IDS_NAME_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_NAME_TITLE_TEXT" _locComment="" -->Introduce un título para tu publicación.</value> + </data> +<data name="strings.IDS_NAME_CAPTION"><value><!-- _locID_text="strings.IDS_NAME_CAPTION" _locComment="" -->Introducir subtítulo</value> + </data> +<data name="strings.IDS_NAME_CAPTION_TEXT"><value><!-- _locID_text="strings.IDS_NAME_CAPTION_TEXT" _locComment="" -->Introduce un subtítulo para tu publicación.</value> + </data> +<data name="strings.IDS_NAME_DESC"><value><!-- _locID_text="strings.IDS_NAME_DESC" _locComment="" -->Introducir descripción</value> + </data> +<data name="strings.IDS_NAME_DESC_TEXT"><value><!-- _locID_text="strings.IDS_NAME_DESC_TEXT" _locComment="" -->Introduce una descripción para tu publicación.</value> + </data> +<data name="strings.IDS_INVENTORY"><value><!-- _locID_text="strings.IDS_INVENTORY" _locComment="" -->Inventario</value> + </data> +<data name="strings.IDS_INGREDIENTS"><value><!-- _locID_text="strings.IDS_INGREDIENTS" _locComment="" -->Ingredientes</value> + </data> +<data name="strings.IDS_BREWING_STAND"><value><!-- _locID_text="strings.IDS_BREWING_STAND" _locComment="" -->Puesto de destilado</value> + </data> +<data name="strings.IDS_CHEST"><value><!-- _locID_text="strings.IDS_CHEST" _locComment="" -->Cofre</value> + </data> +<data name="strings.IDS_ENCHANT"><value><!-- _locID_text="strings.IDS_ENCHANT" _locComment="" -->Hechizar</value> + </data> +<data name="strings.IDS_FURNACE"><value><!-- _locID_text="strings.IDS_FURNACE" _locComment="" -->Horno</value> + </data> +<data name="strings.IDS_INGREDIENT"><value><!-- _locID_text="strings.IDS_INGREDIENT" _locComment="" -->Ingrediente</value> + </data> +<data name="strings.IDS_FUEL"><value><!-- _locID_text="strings.IDS_FUEL" _locComment="" -->Combustible</value> + </data> +<data name="strings.IDS_DISPENSER"><value><!-- _locID_text="strings.IDS_DISPENSER" _locComment="" -->Dispensador</value> + </data> +<data name="strings.IDS_NO_DLCOFFERS"><value><!-- _locID_text="strings.IDS_NO_DLCOFFERS" _locComment="" -->No existen ofertas de descarga de contenido de este tipo disponibles para este título en este momento.</value> + </data> +<data name="strings.IDS_PLAYER_JOINED"><value><!-- _locID_text="strings.IDS_PLAYER_JOINED" _locComment="" -->%s se ha unido al juego.</value> + </data> +<data name="strings.IDS_PLAYER_LEFT"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT" _locComment="" -->%s ha abandonado el juego.</value> + </data> +<data name="strings.IDS_PLAYER_KICKED"><value><!-- _locID_text="strings.IDS_PLAYER_KICKED" _locComment="" -->Han expulsado a %s del juego.</value> + </data> +<data name="strings.IDS_TEXT_DELETE_SAVE"><value><!-- _locID_text="strings.IDS_TEXT_DELETE_SAVE" _locComment="" -->¿Seguro que quieres borrar este juego guardado?</value> + </data> +<data name="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL" _locComment="" -->Aprobando...</value> + </data> +<data name="strings.IDS_STRINGVERIFY_CENSORED"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_CENSORED" _locComment="" -->Censurado</value> + </data> +<data name="strings.IDS_NOWPLAYING"><value><!-- _locID_text="strings.IDS_NOWPLAYING" _locComment="" -->Ahora jugando: </value> + </data> +<data name="strings.IDS_DEFAULTS_TITLE"><value><!-- _locID_text="strings.IDS_DEFAULTS_TITLE" _locComment="" -->Restablecer configuración</value> + </data> +<data name="strings.IDS_DEFAULTS_TEXT"><value><!-- _locID_text="strings.IDS_DEFAULTS_TEXT" _locComment="" -->¿Seguro que quieres restablecer la configuración a los valores predeterminados?</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TITLE"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TITLE" _locComment="" -->Error al cargar</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TEXT"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TEXT" _locComment="" -->Minecraft: Xbox 360 Edition ha experimentado un error al cargar y no puede continuar.</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME" _locComment="" -->Juego de %s</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME_UNKNOWN"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME_UNKNOWN" _locComment="" -->Juego de host desconocido</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TITLE"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TITLE" _locComment="" -->Un invitado ha cerrado la sesión</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TEXT"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TEXT" _locComment="" -->Un jugador invitado ha cerrado la sesión, lo que ha provocado que todos los invitados queden excluidos del juego.</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TITLE"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TITLE" _locComment="" -->Iniciar sesión</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TEXT"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TEXT" _locComment="" -->No has iniciado sesión. Para jugar tienes que iniciar sesión. ¿Quieres hacerlo ahora?</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE" _locComment="" -->Multijugador no admitido</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT" _locComment="" -->No te has podido unir al juego porque uno o más jugadores no tienen autorización para participar en juegos multijugador en Xbox Live.</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT" _locComment="" -->No has podido crear un juego en línea porque uno o más jugadores no tienen autorización para participar en juegos multijugador en Xbox Live. Desmarca la casilla "Juego en línea" para jugar sin conexión.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL" _locComment="" -->No te puedes unir a esta sesión de juego porque la configuración de privilegios de Contenido de miembro es demasiado restrictiva. Cambia esta configuración en la sección Privacidad, Privacidad y conexión de la Interfaz Xbox si quieres unirte a la sesión.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL" _locComment="" -->No te puedes unir a esta sesión de juego porque uno de los jugadores locales tiene una configuración de privilegios de Contenido de miembro demasiado restrictiva.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE" _locComment="" -->No te puedes unir a esta sesión de juego porque uno de los jugadores de la sesión tiene una configuración de privilegios de Contenido de miembro de Solo amigos y no estás en su lista de amigos.</value> + </data> +<data name="strings.IDS_FAILED_TO_CREATE_GAME_TITLE"><value><!-- _locID_text="strings.IDS_FAILED_TO_CREATE_GAME_TITLE" _locComment="" -->No se ha podido crear el juego.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE" _locComment="" -->No puedes crear esta sesión de juego porque uno de los jugadores locales tiene una configuración de privilegios de Contenido de miembro demasiado restrictiva. Desmarca la casilla "Juego en línea" para iniciar un juego sin conexión o cambia este ajuste en la sección Privacidad, Privacidad y conexión de la Interfaz Xbox</value> + </data> +<data name="strings.IDS_DEFAULT_SKINS"><value><!-- _locID_text="strings.IDS_DEFAULT_SKINS" _locComment="" -->Seleccionado automáticamente</value> + </data> +<data name="strings.IDS_NO_SKIN_PACK"><value><!-- _locID_text="strings.IDS_NO_SKIN_PACK" _locComment="" -->Sin pack: aspectos pred.</value> + </data> +<data name="strings.IDS_FAVORITES_SKIN_PACK"><value><!-- _locID_text="strings.IDS_FAVORITES_SKIN_PACK" _locComment="" -->Aspectos favoritos</value> + </data> +<data name="strings.IDS_BANNED_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_BANNED_LEVEL_TITLE" _locComment="" -->Nivel bloqueado</value> +</data> +<data name="strings.IDS_PLAYER_BANNED_LEVEL"><value><!-- _locID_text="strings.IDS_PLAYER_BANNED_LEVEL" _locComment="" -->El juego al que te estás uniendo está en la lista de niveles bloqueados. +Si decides unirte a este juego, se eliminará el nivel de la lista de niveles bloqueados.</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_TITLE" _locComment="" -->¿Bloquear este nivel?</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION" _locComment="" -->¿Seguro que quieres añadir este nivel a la lista de niveles bloqueados? +Selecciona ACEPTAR para salir del juego.</value> +</data> +<data name="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST"><value><!-- _locID_text="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST" _locComment="" -->Eliminar de la lista de bloqueados</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE" _locComment="" -->Intervalo de autoguardado</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE_OFF"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE_OFF" _locComment="" -->Intervalo de autoguardado: NO</value> +</data> +<data name="strings.IDS_MINUTES"><value><!-- _locID_text="strings.IDS_MINUTES" _locComment="" -->Minutos</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE" _locComment="" -->¡No se puede colocar aquí!</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT" _locComment="" -->No se puede colocar lava cerca del punto de generación del nivel porque se puede producir la muerte instantánea de los jugadores que se regeneran.</value> +</data> +<data name="strings.IDS_SAVE_ICON_MESSAGE"><value><!-- _locID_text="strings.IDS_SAVE_ICON_MESSAGE" _locComment="" -->Este juego utiliza la función de autoguardado. Si ves este icono, el juego está guardando los datos. +No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> +</data> +<data name="strings.IDS_SLIDER_INTERFACEOPACITY"><value><!-- _locID_text="strings.IDS_SLIDER_INTERFACEOPACITY" _locComment="" -->Opacidad de la interfaz</value> +</data> +<data name="strings.IDS_PROGRESS_AUTOSAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_AUTOSAVING_LEVEL" _locComment="" -->Preparación de autoguardado del nivel</value> + </data> +<data name="strings.IDS_SLIDER_UISIZE"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZE" _locComment="" -->Tamaño de HUD</value> +</data> +<data name="strings.IDS_SLIDER_UISIZESPLITSCREEN"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZESPLITSCREEN" _locComment="" -->Tamaño de HUD (pantalla dividida)</value> +</data> +<data name="strings.IDS_SEED"><value><!-- _locID_text="strings.IDS_SEED" _locComment="" -->Semilla</value> +</data> +<data name="strings.IDS_UNLOCK_DLC_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TITLE" _locComment="" -->Desbloquear pack de aspecto</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_SKIN"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_SKIN" _locComment="" -->Para usar el aspecto que has seleccionado tienes que desbloquear este pack de aspecto. +¿Quieres desbloquear este pack de aspecto ahora?</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE" _locComment="" -->Desbloquear pack de textura</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT" _locComment="" -->Desbloquea este pack de textura para usarlo en tu mundo. +¿Te gustaría desbloquearlo ahora?</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE" _locComment="" -->Pack de textura de prueba</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT" _locComment="" -->Estás usando una versión de prueba del pack de textura. No podrás guardar este mundo a menos que desbloquees la versión completa. +¿Te gustaría desbloquear la versión completa de este pack de textura?</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE" _locComment="" -->Pack de textura no disponible</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE" _locComment="" -->Desbloquear versión completa</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE" _locComment="" -->Descargar versión de prueba</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE" _locComment="" -->Descargar versión completa</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT" _locComment="" -->¡Este mundo usa un pack de textura o de popurrí que no tienes! +¿Quieres instalar el pack de textura o de popurrí ahora?</value> + </data> +<data name="strings.IDS_TEXTURE_PACK_TRIALVERSION"><value><!-- _locID_text="strings.IDS_TEXTURE_PACK_TRIALVERSION" _locComment="" -->Conseguir versión de prueba</value> + </data> +<data name="strings.IDS_TEXTUREPACK_FULLVERSION"><value><!-- _locID_text="strings.IDS_TEXTUREPACK_FULLVERSION" _locComment="" -->Conseguir versión completa</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER_TITLE" _locComment="" -->Expulsar jugador</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER" _locComment="" -->¿Seguro que quieres expulsar a este jugador del juego? No podrá volver a unirse hasta que reinicies el mundo.</value> + </data> +<data name="strings.IDS_GAMERPICS"><value><!-- _locID_text="strings.IDS_GAMERPICS" _locComment="" -->Packs de imágenes de jugador</value> + </data> +<data name="strings.IDS_THEMES"><value><!-- _locID_text="strings.IDS_THEMES" _locComment="" -->Temas</value> + </data> +<data name="strings.IDS_SKINS"><value><!-- _locID_text="strings.IDS_SKINS" _locComment="" -->Packs de aspectos</value> + </data> +<data name="strings.IDS_ALLOWFRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_ALLOWFRIENDSOFFRIENDS" _locComment="" -->Permitir amigos de amigos</value> + </data> +<data name="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS" _locComment="" -->No puedes unirte a este juego porque está limitado a jugadores que son amigos del host.</value> + </data> +<data name="strings.IDS_CANTJOIN_TITLE"><value><!-- _locID_text="strings.IDS_CANTJOIN_TITLE" _locComment="" -->No te puedes unir al juego</value> + </data> +<data name="strings.IDS_SELECTED"><value><!-- _locID_text="strings.IDS_SELECTED" _locComment="" -->Seleccionado</value> + </data> +<data name="strings.IDS_SELECTED_SKIN"><value><!-- _locID_text="strings.IDS_SELECTED_SKIN" _locComment="" -->Aspecto seleccionado:</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_TITLE" _locComment="" -->Descarga de contenido dañada</value> + </data> +<data name="strings.IDS_CORRUPT_DLC"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC" _locComment="" -->La descarga de contenido está dañada y no se puede utilizar. Debes eliminarla y volver a instalarla en el menú de Tienda de Minecraft.</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_MULTIPLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_MULTIPLE" _locComment="" -->Alguna descarga de contenido está dañada y no se puede utilizar. Debes eliminarla y volver a instalarla en el menú de Tienda de Minecraft.</value> + </data> +<data name="strings.IDS_GAME_MODE_CHANGED"><value><!-- _locID_text="strings.IDS_GAME_MODE_CHANGED" _locComment="" -->Se ha cambiado el modo de juego.</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TITLE"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TITLE" _locComment="" -->Cambiar nombre al mundo</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TEXT" _locComment="" -->Escribe un nuevo nombre para tu mundo.</value> + </data> +<data name="strings.IDS_GAMEMODE_SURVIVAL"><value><!-- _locID_text="strings.IDS_GAMEMODE_SURVIVAL" _locComment="" -->Modo juego: Supervivencia</value> + </data> +<data name="strings.IDS_GAMEMODE_CREATIVE"><value><!-- _locID_text="strings.IDS_GAMEMODE_CREATIVE" _locComment="" -->Modo juego: Creativo</value> + </data> +<data name="strings.IDS_SURVIVAL"><value><!-- _locID_text="strings.IDS_SURVIVAL" _locComment="" -->Supervivencia</value> + </data> +<data name="strings.IDS_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATIVE" _locComment="" -->Creativo</value> + </data> +<data name="strings.IDS_CREATED_IN_SURVIVAL"><value><!-- _locID_text="strings.IDS_CREATED_IN_SURVIVAL" _locComment="" -->En modo Supervivencia</value> + </data> +<data name="strings.IDS_CREATED_IN_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATED_IN_CREATIVE" _locComment="" -->En modo Creativo</value> + </data> +<data name="strings.IDS_CHECKBOX_RENDER_CLOUDS"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_CLOUDS" _locComment="" -->Generar nubes</value> + </data> +<data name="strings.IDS_TEXT_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TEXT_SAVEOPTIONS" _locComment="" -->¿Qué quieres hacer con este juego guardado?</value> +</data> +<data name="strings.IDS_TITLE_RENAMESAVE"><value><!-- _locID_text="strings.IDS_TITLE_RENAMESAVE" _locComment="" -->Cambiar nombre a juego guardado</value> +</data> +<data name="strings.IDS_AUTOSAVE_COUNTDOWN"><value><!-- _locID_text="strings.IDS_AUTOSAVE_COUNTDOWN" _locComment="" -->Autoguardando en %d...</value> +</data> +<data name="strings.IDS_ON"><value><!-- _locID_text="strings.IDS_ON" _locComment="" -->Sí</value> +</data> +<data name="strings.IDS_OFF"><value><!-- _locID_text="strings.IDS_OFF" _locComment="" -->No</value> +</data> +<data name="strings.IDS_LEVELTYPE_NORMAL"><value><!-- _locID_text="strings.IDS_LEVELTYPE_NORMAL" _locComment="" -->Normal</value> +</data> +<data name="strings.IDS_LEVELTYPE_SUPERFLAT"><value><!-- _locID_text="strings.IDS_LEVELTYPE_SUPERFLAT" _locComment="" -->Superplano</value> +</data> +<data name="strings.IDS_GAMEOPTION_ONLINE"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ONLINE" _locComment="" -->Si está habilitado, el juego será un juego en línea.</value> +</data> +<data name="strings.IDS_GAMEOPTION_INVITEONLY"><value><!-- _locID_text="strings.IDS_GAMEOPTION_INVITEONLY" _locComment="" -->Si está habilitado, solo los jugadores invitados pueden unirse.</value> +</data> +<data name="strings.IDS_GAMEOPTION_ALLOWFOF"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ALLOWFOF" _locComment="" -->Si está habilitado, los amigos de la gente en tu lista de amigos pueden unirse.</value> +</data> +<data name="strings.IDS_GAMEOPTION_PVP"><value><!-- _locID_text="strings.IDS_GAMEOPTION_PVP" _locComment="" -->Si está habilitado, los jugadores pueden causar daño a otros jugadores. Solo afecta al modo Supervivencia.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TRUST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TRUST" _locComment="" -->Si está deshabilitado, los jugadores que se unan al juego no pueden construir ni extraer sin autorización.</value> +</data> +<data name="strings.IDS_GAMEOPTION_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_GAMEOPTION_FIRE_SPREADS" _locComment="" -->Si está habilitado, el fuego se puede propagar a los bloques inflamables cercanos.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TNT_EXPLODES" _locComment="" -->Si está habilitado, la dinamita explota cuando se activa.</value> +</data> +<data name="strings.IDS_GAMEOPTION_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_HOST_PRIVILEGES" _locComment="" -->Si está habilitado, el host puede volar, deshabilitar la extenuación y hacerse invisible. Deshabilita los logros y actualizaciones del marcador.</value> +</data> +<data name="strings.IDS_GAMEOPTION_RESET_NETHER"><value><!-- _locID_text="strings.IDS_GAMEOPTION_RESET_NETHER" _locComment="" -->Si se activa, el mundo inferior se regenerará. Esto es útil si tienes una partida guardada antigua donde no está presente la fortaleza del mundo inferior.</value> +</data> +<data name="strings.IDS_GAMEOPTION_STRUCTURES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_STRUCTURES" _locComment="" -->Si está habilitado, se generarán estructuras como aldeas y fortalezas en el mundo.</value> +</data> +<data name="strings.IDS_GAMEOPTION_SUPERFLAT"><value><!-- _locID_text="strings.IDS_GAMEOPTION_SUPERFLAT" _locComment="" -->Si está habilitado, se generará un mundo completamente plano en el mundo superior y en el inferior.</value> +</data> +<data name="strings.IDS_GAMEOPTION_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_BONUS_CHEST" _locComment="" -->Si está habilitado, se creará un cofre con objetos útiles cerca del punto de generación del jugador.</value> +</data> +<data name="strings.IDS_DLC_MENU_SKINPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_SKINPACKS" _locComment="" -->Packs de aspecto</value> +</data> +<data name="strings.IDS_DLC_MENU_THEMES"><value><!-- _locID_text="strings.IDS_DLC_MENU_THEMES" _locComment="" -->Temas</value> +</data> +<data name="strings.IDS_DLC_MENU_GAMERPICS"><value><!-- _locID_text="strings.IDS_DLC_MENU_GAMERPICS" _locComment="" -->Imágenes de jugador</value> +</data> +<data name="strings.IDS_DLC_MENU_AVATARITEMS"><value><!-- _locID_text="strings.IDS_DLC_MENU_AVATARITEMS" _locComment="" -->Objetos de avatar</value> +</data> +<data name="strings.IDS_DLC_MENU_TEXTUREPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_TEXTUREPACKS" _locComment="" -->Packs de textura</value> +</data> +<data name="strings.IDS_DLC_MENU_MASHUPPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_MASHUPPACKS" _locComment="" -->Packs de popurrí</value> +</data> +<data name="strings.IDS_DEATH_INFIRE"><value><!-- _locID_text="strings.IDS_DEATH_INFIRE" _locComment="" -->{*PLAYER*} ha entrado en combustión</value> +</data> +<data name="strings.IDS_DEATH_ONFIRE"><value><!-- _locID_text="strings.IDS_DEATH_ONFIRE" _locComment="" -->{*PLAYER*} se quemó hasta morir</value> +</data> +<data name="strings.IDS_DEATH_LAVA"><value><!-- _locID_text="strings.IDS_DEATH_LAVA" _locComment="" -->{*PLAYER*} intentó nadar en la lava</value> +</data> +<data name="strings.IDS_DEATH_INWALL"><value><!-- _locID_text="strings.IDS_DEATH_INWALL" _locComment="" -->{*PLAYER*} se asfixió en un muro</value> +</data> +<data name="strings.IDS_DEATH_DROWN"><value><!-- _locID_text="strings.IDS_DEATH_DROWN" _locComment="" -->{*PLAYER*} se ahogó</value> +</data> +<data name="strings.IDS_DEATH_STARVE"><value><!-- _locID_text="strings.IDS_DEATH_STARVE" _locComment="" -->{*PLAYER*} se murió de hambre</value> +</data> +<data name="strings.IDS_DEATH_CACTUS"><value><!-- _locID_text="strings.IDS_DEATH_CACTUS" _locComment="" -->{*PLAYER*} se pinchó hasta morir</value> +</data> +<data name="strings.IDS_DEATH_FALL"><value><!-- _locID_text="strings.IDS_DEATH_FALL" _locComment="" -->{*PLAYER*} se golpeó demasiado fuerte contra el suelo</value> +</data> +<data name="strings.IDS_DEATH_OUTOFWORLD"><value><!-- _locID_text="strings.IDS_DEATH_OUTOFWORLD" _locComment="" -->{*PLAYER*} se cayó del mundo</value> +</data> +<data name="strings.IDS_DEATH_GENERIC"><value><!-- _locID_text="strings.IDS_DEATH_GENERIC" _locComment="" -->{*PLAYER*} murió</value> +</data> +<data name="strings.IDS_DEATH_EXPLOSION"><value><!-- _locID_text="strings.IDS_DEATH_EXPLOSION" _locComment="" -->{*PLAYER*} explotó</value> +</data> +<data name="strings.IDS_DEATH_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_MAGIC" _locComment="" -->{*PLAYER*} murió a causa de la magia</value> +</data> +<data name="strings.IDS_DEATH_DRAGON_BREATH"><value><!-- _locID_text="strings.IDS_DEATH_DRAGON_BREATH" _locComment="" -->{*PLAYER*} murió a causa del aliento del dragón de Ender.</value> +</data> +<data name="strings.IDS_DEATH_MOB"><value><!-- _locID_text="strings.IDS_DEATH_MOB" _locComment="" -->{*SOURCE*} asesinó a {*PLAYER*}</value> +</data> +<data name="strings.IDS_DEATH_PLAYER"><value><!-- _locID_text="strings.IDS_DEATH_PLAYER" _locComment="" -->{*SOURCE*} asesinó a {*PLAYER*}</value> +</data> +<data name="strings.IDS_DEATH_ARROW"><value><!-- _locID_text="strings.IDS_DEATH_ARROW" _locComment="" -->{*SOURCE*} disparó a {*PLAYER*}</value> +</data> +<data name="strings.IDS_DEATH_FIREBALL"><value><!-- _locID_text="strings.IDS_DEATH_FIREBALL" _locComment="" -->{*SOURCE*} quemó con bolas de fuego a {*PLAYER*}</value> +</data> +<data name="strings.IDS_DEATH_THROWN"><value><!-- _locID_text="strings.IDS_DEATH_THROWN" _locComment="" -->{*SOURCE*} apaleó a {*PLAYER*}</value> +</data> +<data name="strings.IDS_DEATH_INDIRECT_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_INDIRECT_MAGIC" _locComment="" -->{*PLAYER*} ha muerto a manos de {*SOURCE*}</value> +</data> +<data name="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG" _locComment="" -->Niebla de lecho de roca</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HUD"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HUD" _locComment="" -->Mostrar HUD</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HAND"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HAND" _locComment="" -->Mostrar mano</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS" _locComment="" -->Gamertags en pantalla dividida</value> +</data> +<data name="strings.IDS_CHECKBOX_DEATH_MESSAGES"><value><!-- _locID_text="strings.IDS_CHECKBOX_DEATH_MESSAGES" _locComment="" -->Mensajes de muerte</value> +</data> +<data name="strings.IDS_CHECKBOX_ANIMATED_CHARACTER"><value><!-- _locID_text="strings.IDS_CHECKBOX_ANIMATED_CHARACTER" _locComment="" -->Personaje animado</value> +</data> +<data name="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM"><value><!-- _locID_text="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM" _locComment="" -->Animación de aspecto personalizada</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_ON" _locComment="" -->Ya no puedes perforar ni usar objetos.</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_OFF" _locComment="" -->Ahora puedes perforar y usar objetos.</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_ON" _locComment="" -->Ya no puedes colocar bloques.</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_OFF" _locComment="" -->Ahora puedes colocar bloques.</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON" _locComment="" -->Ahora puedes usar puertas e interruptores.</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF" _locComment="" -->Ya no puedes usar puertas ni interruptores.</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON" _locComment="" -->Ahora puedes usar contenedores (p. ej. cofres).</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF" _locComment="" -->Ya no puedes usar contenedores (p. ej. cofres).</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON" _locComment="" -->Ya no puedes atacar a enemigos.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF" _locComment="" -->Ahora puedes atacar a enemigos.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON" _locComment="" -->Ya no puedes atacar a jugadores.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF" _locComment="" -->Ahora puedes atacar a jugadores.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON" _locComment="" -->Ya no puedes atacar a animales.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF" _locComment="" -->Ahora puedes atacar a animales.</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_ON" _locComment="" -->Ahora eres un moderador.</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF" _locComment="" -->Ya no eres un moderador.</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_ON" _locComment="" -->Ahora puedes volar.</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_OFF" _locComment="" -->Ya no puedes volar.</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON" _locComment="" -->Ya no te fatigarás.</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF" _locComment="" -->Ahora te fatigarás.</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON" _locComment="" -->Ahora eres invisible.</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF" _locComment="" -->Ya no eres invisible.</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON" _locComment="" -->Ahora eres invulnerable.</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF" _locComment="" -->Ya no eres invulnerable.</value> +</data> +<data name="strings.IDS_DLC_COST"><value><!-- _locID_text="strings.IDS_DLC_COST" _locComment="" -->%d MSP</value> +</data> +<data name="strings.IDS_BOSS_ENDERDRAGON_HEALTH"><value><!-- _locID_text="strings.IDS_BOSS_ENDERDRAGON_HEALTH" _locComment="" -->Dragón de Ender</value> +</data> +<data name="strings.IDS_PLAYER_ENTERED_END"><value><!-- _locID_text="strings.IDS_PLAYER_ENTERED_END" _locComment="" -->%s ha entrado en El Fin.</value> +</data> +<data name="strings.IDS_PLAYER_LEFT_END"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT_END" _locComment="" -->%s ha salido de El Fin.</value> +</data> +<data name="strings.IDS_WIN_TEXT"><value><!-- _locID_text="strings.IDS_WIN_TEXT" _locComment="" --> +{*C3*}Veo a ese jugador al que te referías.{*EF*}{*B*}{*B*} +{*C2*}¿{*PLAYER*}?{*EF*}{*B*}{*B*} +{*C3*}Sí. Cuidado. Ha alcanzado un nivel superior. Puede leer nuestros pensamientos.{*EF*}{*B*}{*B*} +{*C2*}No importa. Cree que somos parte del juego.{*EF*}{*B*}{*B*} +{*C3*}Me gusta. Ha jugado bien. No se ha rendido.{*EF*}{*B*}{*B*} +{*C2*}Lee nuestros pensamientos como si fueran textos en una pantalla.{*EF*}{*B*}{*B*} +{*C3*}Así le gusta imaginar muchas cosas, cuando está en lo más profundo del sueño del juego.{*EF*}{*B*}{*B*} +{*C2*}Las palabras son una interfaz maravillosa. Muy flexibles. Y asustan menos que contemplar la realidad que se oculta detrás de la pantalla.{*EF*}{*B*}{*B*} +{*C3*}Antes oían voces. Antes de que los jugadores pudieran leer. En aquellos tiempos en los que los que no jugaban llamaban a los jugadores hechiceros y brujas. Y en los que los jugadores soñaban que volaban sobre palos impulsados por demonios.{*EF*}{*B*}{*B*} +{*C2*}¿Qué soñaba este jugador?{*EF*}{*B*}{*B*} +{*C3*}Soñaba la luz del sol y los árboles. Fuego y agua. Soñaba que creaba. Y soñaba que destruía. Soñaba que cazaba y que le daban caza. Soñaba un refugio.{*EF*}{*B*}{*B*} +{*C2*}Ja, la interfaz original. Tiene un millón de años y sigue funcionando. Pero ¿qué estructura verdadera ha creado en la realidad tras la pantalla?{*EF*}{*B*}{*B*} +{*C3*}Colaboró con muchos más para esculpir un mundo real en un pliego de {*EF*}{*NOISE*}{*C3*} y creó un {*EF*}{*NOISE*}{*C3*} para {*EF*}{*NOISE*}{*C3*} en {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*} +{*C2*}Pero eso no lo puede leer.{*EF*}{*B*}{*B*} +{*C3*}No. Todavía no ha alcanzado el nivel superior. Debe conseguirlo en el largo sueño de la vida, no el corto sueño de un juego.{*EF*}{*B*}{*B*} +{*C2*}¿Sabe que lo queremos? ¿Que el universo es amable?{*EF*}{*B*}{*B*} +{*C3*}A veces, entre el ruido de sus pensamientos, escucha al universo, sí.{*EF*}{*B*}{*B*} +{*C2*}Pero, a veces, está triste en el sueño largo. Crea mundos que no tienen verano y tiembla bajo un sol negro, y confunde su creación triste con la realidad.{*EF*}{*B*}{*B*} +{*C3*}Quitarle la pena lo destruiría. La pena es parte de su propia misión. No podemos interferir.{*EF*}{*B*}{*B*} +{*C2*}A veces, cuando están en un sueño muy profundo, quiero decírselo, decirles que están construyendo mundos de verdad en la realidad. A veces, quiero decirles que son importantes para el universo. A veces, cuando no han creado una conexión real en mucho tiempo, quiero ayudarles a decir la palabra que temen.{*EF*}{*B*}{*B*} +{*C3*}Lee nuestros pensamientos.{*EF*}{*B*}{*B*} +{*C2*}A veces, no me importa. A veces, quiero decirles que este mundo que toman por real tan solo es {*EF*}{*NOISE*}{*C2*} y {*EF*}{*NOISE*}{*C2*}, quiero decirles que son {*EF*}{*NOISE*}{*C2*} en {*EF*}{*NOISE*}{*C2*}. Ven tan poco de la realidad en su sueño largo.{*EF*}{*B*}{*B*} +{*C3*}Pero siguen jugando.{*EF*}{*B*}{*B*} +{*C2*}Y sería tan fácil decirles que...{*EF*}{*B*}{*B*} +{*C3*}Demasiado fuerte para este sueño. Decirles que vivir es impedir que vivan.{*EF*}{*B*}{*B*} +{*C2*}Nunca diré a un jugador cómo vivir.{*EF*}{*B*}{*B*} +{*C3*}Se está inquietando.{*EF*}{*B*}{*B*} +{*C2*}Le contaré una historia.{*EF*}{*B*}{*B*} +{*C3*}Pero no la verdad.{*EF*}{*B*}{*B*} +{*C2*}No. Una historia que contenga la verdad de forma segura, en una jaula de palabras. No la verdad desnuda que puede quemar a cualquier distancia.{*EF*}{*B*}{*B*} +{*C3*}Dale un cuerpo, otra vez.{*EF*}{*B*}{*B*} +{*C2*}Sí. Jugador...{*EF*}{*B*}{*B*} +{*C3*}Utiliza su nombre.{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}. Jugador de juegos.{*EF*}{*B*}{*B*} +{*C3*}Bien.{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_2"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_2" _locComment="" --> +{*C2*}Ahora, respira. Vuelve a respirar. Siente el aire en los pulmones. Permite que tus extremidades regresen. Sí, mueve los dedos. Vuelve a tener un cuerpo sometido a la gravedad, en el aire. Vuelve a generarte en el sueño largo. Ahí estás. Todo tu cuerpo vuelve a tocar el universo, como si fuerais cosas distintas. Como si fuerais cosas distintas.{*EF*}{*B*}{*B*} +{*C3*}¿Quiénes somos? Otrora nos llamaron espíritu de la montaña. Padre sol, madre luna. Espíritus ancestrales, espíritus animales. Genios. Fantasmas. Los hombrecillos verdes. Después, dioses, demonios. Ángeles. Fenómenos paranormales. Alienígenas, extraterrestres. Leptones, quarks. Las palabras cambian. Nosotros no.{*EF*}{*B*}{*B*} +{*C2*}Somos el universo. Somos todo lo que piensas que no eres tú. Nos estás mirando a través de tu piel y tus ojos. ¿Y por qué toca el universo tu piel y te ilumina? Para verte, jugador. Para conocerte. Y para que nos conozcas. Te contaré una historia.{*EF*}{*B*}{*B*} +{*C2*}Érase una vez un jugador.{*EF*}{*B*}{*B*} +{*C3*}El jugador eras tú, {*PLAYER*}.{*EF*}{*B*}{*B*} +{*C2*}A veces, el jugador se consideraba un ser humano, en la fina corteza de una esfera de roca derretida. La esfera de roca derretida giraba alrededor de una esfera de gas ardiente que era trescientas treinta mil veces mayor que ella. Estaban tan separadas que la luz tardaba ocho minutos en llegar de una a otra. La luz era información de una estrella y podía quemar la piel a cincuenta millones de kilómetros de distancia.{*EF*}{*B*}{*B*} +{*C2*}A veces, el jugador soñaba que era un minero, sobre la superficie de un mundo plano e infinito. El sol era un cuadrado blanco. Los días eran cortos; había mucho que hacer y la muerte no era más que un inconveniente temporal.{*EF*}{*B*}{*B*} +{*C3*}A veces, el jugador soñaba que estaba perdido en una historia.{*EF*}{*B*}{*B*} +{*C2*}A veces, el jugador soñaba que era otras cosas, en otros lugares. A veces, esos sueños eran perturbadores. A veces, realmente bellos. A veces, el jugador se despertaba de un sueño en otro, y después de ese en un tercero.{*EF*}{*B*}{*B*} +{*C3*}A veces, el jugador soñaba que veía palabras en una pantalla.{*EF*}{*B*}{*B*} +{*C2*}Retrocedamos.{*EF*}{*B*}{*B*} +{*C2*}Los átomos del jugador estaban esparcidos en la hierba, en los ríos, en el aire, en la tierra. Una mujer recogió los átomos, bebió y comió y respiró; y la mujer ensamblo al jugador en su cuerpo.{*EF*}{*B*}{*B*} +{*C2*}Y el jugador despertó del mundo oscuro y cálido del cuerpo de su madre en el sueño largo.{*EF*}{*B*}{*B*} +{*C2*}Y el jugador fue una nueva historia, nunca antes contada, escrita con ADN. Y el jugador era un nuevo programa, que nunca se había ejecutado, generado por un código fuente con un billón de años. Y el jugador era un nuevo ser humano, que nunca había vivido antes, hecho tan solo de leche y amor.{*EF*}{*B*}{*B*} +{*C3*}Tú eres el jugador. La historia. El programa. El humano. Hecho tan solo de leche y amor.{*EF*}{*B*}{*B*} +{*C2*}Retrocedamos más.{*EF*}{*B*}{*B*} +{*C2*}Los siete trillones de trillones de trillones de átomos del jugador se crearon, mucho antes de este juego, en el corazón de una estrella. Así que el jugador también es información de una estrella. Y el jugador se mueve a través de una historia que es un bosque de información colocada por un tipo llamado Julian, en un mundo infinito y plano creado por un hombre llamado Markus que existe en un mundo pequeño y privado creado por el jugador que habita un universo creado por...{*EF*}{*B*}{*B*} +{*C3*}Sssh. A veces, el jugador creaba un mundo pequeño y privado que era suave, cálido y sencillo. A veces, frío, duro y complicado. A veces, creaba un modelo del universo en su cabeza; motas de energía moviéndose a través de vastos espacios vacíos. A veces llamaba a esas motas "electrones" y "protones".{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_3"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_3" _locComment="" --> +{*C2*}A veces, las llamaba "planetas" y "estrellas".{*EF*}{*B*}{*B*} +{*C2*}A veces, creía que estaba en un universo hecho de energía que estaba compuesto de encendidos y apagados, de ceros y unos, de líneas de código. A veces, creía que jugaba a un juego. A veces, creía que leía palabras en una pantalla.{*EF*}{*B*}{*B*} +{*C3*}Tú eres el jugador, que lee palabras...{*EF*}{*B*}{*B*} +{*C2*}Sssh... A veces, el jugador leía líneas de código en una pantalla. Las decodificaba en palabras, decodificaba las palabras en significados; decodificaba los significados en sentimientos, teorías, ideas... y el jugador comenzó a respirar cada vez más deprisa y más profundamente cuando se dio cuenta de que estaba vivo, estaba vivo, esas miles de muertes no habían sido reales, el jugador estaba vivo.{*EF*}{*B*}{*B*} +{*C3*}Tú. Tú. Tú estás vivo.{*EF*}{*B*}{*B*} +{*C2*}Y, a veces, el jugador creía que el universo le había hablado a través de la luz del sol del verano que se colaba entre las hojas al viento.{*EF*}{*B*}{*B*} +{*C3*}Y, a veces, el jugador creía que el universo le había hablado a través de la luz que llegaba del frío cielo nocturno del invierno, donde una mota de luz en el rabillo del ojo del jugador podría ser una estrella un millón de veces más grande que el sol, quemando sus planetas, convirtiéndolos en plasma, para que el jugador pudiera verla un instante desde el otro extremo del universo mientras volvía a casa, mientras olía comida de pronto, casi en su puerta, a punto de volver a soñar.{*EF*}{*B*}{*B*} +{*C2*}Y, a veces, el jugador creía que el universo le había hablado a través de los ceros y los unos, a través de la electricidad del mundo, a través de las palabras deslizándose por una pantalla al final de un sueño.{*EF*}{*B*}{*B*} +{*C3*}Y el universo le decía te quiero.{*EF*}{*B*}{*B*} +{*C2*}Y el universo le decía has jugado bien.{*EF*}{*B*}{*B*} +{*C3*}Y el universo le decía cuanto necesitas está en tu interior.{*EF*}{*B*}{*B*} +{*C2*}Y el universo le decía eres más fuerte de lo que crees.{*EF*}{*B*}{*B*} +{*C3*}Y el universo le decía eres la luz del día.{*EF*}{*B*}{*B*} +{*C2*}Y el universo le decía eres la noche.{*EF*}{*B*}{*B*} +{*C3*}Y el universo le decía tu lucha está en tu interior.{*EF*}{*B*}{*B*} +{*C2*}Y el universo le decía la luz que buscas está en tu interior.{*EF*}{*B*}{*B*} +{*C3*}Y el universo le decía no estás solo.{*EF*}{*B*}{*B*} +{*C2*}Y el universo le decía no estás separado del resto de las cosas.{*EF*}{*B*}{*B*} +{*C3*}Y el universo le decía eres el universo probándose a sí mismo, hablando consigo mismo, leyendo su propio código.{*EF*}{*B*}{*B*} +{*C2*}Y el universo le decía te quiero porque eres amor.{*EF*}{*B*}{*B*} +{*C3*}Y el juego había acabado y el jugador se despertó del sueño. Y el jugador comenzó un nuevo sueño. Y el jugador volvió a soñar, soñó mejor. Y el jugador era el universo. Y el jugador era amor.{*EF*}{*B*}{*B*} +{*C3*}Tú eres el jugador.{*EF*}{*B*}{*B*} +{*C2*}Despierta.{*EF*} +</value> +</data> +<data name="strings.IDS_RESETNETHER_TITLE"><value><!-- _locID_text="strings.IDS_RESETNETHER_TITLE" _locComment="" -->Restablecer mundo inferior</value> + </data> +<data name="strings.IDS_RESETNETHER_TEXT"><value><!-- _locID_text="strings.IDS_RESETNETHER_TEXT" _locComment="" -->¿Seguro que quieres restablecer el mundo inferior de este archivo de guardado a sus valores predeterminados? Perderás todo lo que has construido en el mundo inferior.</value> + </data> +<data name="strings.IDS_RESET_NETHER"><value><!-- _locID_text="strings.IDS_RESET_NETHER" _locComment="" -->Restablecer mundo inferior</value> +</data> +<data name="strings.IDS_DONT_RESET_NETHER"><value><!-- _locID_text="strings.IDS_DONT_RESET_NETHER" _locComment="" -->No restablecer mundo inferior</value> +</data> +<data name="strings.IDS_CANT_SHEAR_MOOSHROOM"><value><!-- _locID_text="strings.IDS_CANT_SHEAR_MOOSHROOM" _locComment="" -->No se puede trasquilar esta champiñaca en este momento. Límite de cerdos, ovejas, vacas y gatos alcanzado.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED" _locComment="" -->El huevo generador no está disponible en estos momentos. Se ha alcanzado la cantidad máxima de cerdos, ovejas, vacas y gatos.</value> +</data> +<data name="strings.IDS_MAX_MOOSHROOMS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_MOOSHROOMS_SPAWNED" _locComment="" -->No se pueden usar huevos generadores ahora. Límite de champiñacas en un mundo alcanzado.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_SPAWNED" _locComment="" -->No se pueden usar huevos generadores en este momento. Se ha alcanzado el límite de lobos en un mundo.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_SPAWNED" _locComment="" -->No se pueden usar huevos generadores en este momento. Se ha alcanzado el límite de gallinas en un mundo.</value> +</data> +<data name="strings.IDS_MAX_SQUID_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_SQUID_SPAWNED" _locComment="" -->No se pueden usar huevos generadores en este momento. Se ha alcanzado el límite de calamares en un mundo.</value> +</data> +<data name="strings.IDS_MAX_ENEMIES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_ENEMIES_SPAWNED" _locComment="" -->No se pueden usar huevos generadores en este momento. Se ha alcanzado el límite de enemigos en un mundo.</value> +</data> +<data name="strings.IDS_MAX_VILLAGERS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_VILLAGERS_SPAWNED" _locComment="" -->No se pueden usar huevos generadores en este momento. Se ha alcanzado el límite de aldeanos en un mundo.</value> +</data> +<data name="strings.IDS_MAX_HANGINGENTITIES"><value><!-- _locID_text="strings.IDS_MAX_HANGINGENTITIES" _locComment="" -->Se ha alcanzado el límite de pinturas y estructuras de objeto en un mundo.</value> +</data> +<data name="strings.IDS_CANT_SPAWN_IN_PEACEFUL"><value><!-- _locID_text="strings.IDS_CANT_SPAWN_IN_PEACEFUL" _locComment="" -->No puedes generar enemigos en el modo pacífico.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED" _locComment="" -->Este animal no puede entrar en el modo Amor. Se ha alcanzado la cantidad máxima de cerdos, ovejas, vacas y gatos reproductores.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_BRED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_BRED" _locComment="" -->Este animal no puede estar en modo Amor. Se ha alcanzado el límite de cría de lobos.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_BRED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_BRED" _locComment="" -->Este animal no puede estar en modo Amor. Se ha alcanzado el límite de cría de gallinas.</value> +</data> +<data name="strings.IDS_MAX_MUSHROOMCOWS_BRED"><value><!-- _locID_text="strings.IDS_MAX_MUSHROOMCOWS_BRED" _locComment="" -->Este animal no puede estar en modo Amor. Se ha alcanzado el límite de cría de champiñacas.</value> +</data> +<data name="strings.IDS_MAX_BOATS"><value><!-- _locID_text="strings.IDS_MAX_BOATS" _locComment="" -->Se ha alcanzado la cantidad máxima de barcos en un mundo.</value> +</data> +<data name="strings.IDS_MAX_SKULL_TILES"><value><!-- _locID_text="strings.IDS_MAX_SKULL_TILES" _locComment="" -->Se ha alcanzado el límite de cabezas de enemigos en un mundo.</value> +</data> +<data name="strings.IDS_INVERT_LOOK"><value><!-- _locID_text="strings.IDS_INVERT_LOOK" _locComment="" -->Invertir vista</value> + </data> +<data name="strings.IDS_SOUTHPAW"><value><!-- _locID_text="strings.IDS_SOUTHPAW" _locComment="" -->Zurdo</value> + </data> +<data name="strings.IDS_YOU_DIED"><value><!-- _locID_text="strings.IDS_YOU_DIED" _locComment="" -->¡Has muerto!</value> + </data> +<data name="strings.IDS_RESPAWN"><value><!-- _locID_text="strings.IDS_RESPAWN" _locComment="" -->Regenerarse</value> + </data> +<data name="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS"><value><!-- _locID_text="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS" _locComment="" -->Descarga de contenido</value> + </data> +<data name="strings.IDS_CHANGE_SKIN"><value><!-- _locID_text="strings.IDS_CHANGE_SKIN" _locComment="" -->Cambiar aspecto</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY" _locComment="" -->Cómo se juega</value> + </data> +<data name="strings.IDS_CONTROLS"><value><!-- _locID_text="strings.IDS_CONTROLS" _locComment="" -->Controles</value> + </data> +<data name="strings.IDS_SETTINGS"><value><!-- _locID_text="strings.IDS_SETTINGS" _locComment="" -->Configuración</value> + </data> +<data name="strings.IDS_CREDITS"><value><!-- _locID_text="strings.IDS_CREDITS" _locComment="" -->Créditos</value> + </data> +<data name="strings.IDS_REINSTALL_CONTENT"><value><!-- _locID_text="strings.IDS_REINSTALL_CONTENT" _locComment="" -->Volver a instalar contenido</value> + </data> +<data name="strings.IDS_DEBUG_SETTINGS"><value><!-- _locID_text="strings.IDS_DEBUG_SETTINGS" _locComment="" -->Configuración de depuración</value> + </data> +<data name="strings.IDS_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_FIRE_SPREADS" _locComment="" -->El fuego se propaga</value> + </data> +<data name="strings.IDS_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_TNT_EXPLODES" _locComment="" -->La dinamita explota</value> + </data> +<data name="strings.IDS_PLAYER_VS_PLAYER"><value><!-- _locID_text="strings.IDS_PLAYER_VS_PLAYER" _locComment="" -->Jugador contra jugador</value> + </data> +<data name="strings.IDS_TRUST_PLAYERS"><value><!-- _locID_text="strings.IDS_TRUST_PLAYERS" _locComment="" -->Confiar en jugadores</value> + </data> +<data name="strings.IDS_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_HOST_PRIVILEGES" _locComment="" -->Privilegios de host</value> + </data> +<data name="strings.IDS_GENERATE_STRUCTURES"><value><!-- _locID_text="strings.IDS_GENERATE_STRUCTURES" _locComment="" -->Genera estructuras</value> + </data> +<data name="strings.IDS_SUPERFLAT_WORLD"><value><!-- _locID_text="strings.IDS_SUPERFLAT_WORLD" _locComment="" -->Mundo superplano</value> + </data> +<data name="strings.IDS_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_BONUS_CHEST" _locComment="" -->Cofre de bonificación</value> + </data> +<data name="strings.IDS_WORLD_OPTIONS"><value><!-- _locID_text="strings.IDS_WORLD_OPTIONS" _locComment="" -->Opciones del mundo</value> + </data> +<data name="strings.IDS_CAN_BUILD_AND_MINE"><value><!-- _locID_text="strings.IDS_CAN_BUILD_AND_MINE" _locComment="" -->Puede construir y extraer</value> + </data> +<data name="strings.IDS_CAN_USE_DOORS_AND_SWITCHES"><value><!-- _locID_text="strings.IDS_CAN_USE_DOORS_AND_SWITCHES" _locComment="" -->Puedes usar puertas e interruptores.</value> + </data> +<data name="strings.IDS_CAN_OPEN_CONTAINERS"><value><!-- _locID_text="strings.IDS_CAN_OPEN_CONTAINERS" _locComment="" -->Puedes abrir contenedores.</value> + </data> +<data name="strings.IDS_CAN_ATTACK_PLAYERS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_PLAYERS" _locComment="" -->Puede atacar a los jugadores</value> + </data> +<data name="strings.IDS_CAN_ATTACK_ANIMALS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_ANIMALS" _locComment="" -->Puedes atacar a animales.</value> + </data> +<data name="strings.IDS_MODERATOR"><value><!-- _locID_text="strings.IDS_MODERATOR" _locComment="" -->Moderador</value> + </data> +<data name="strings.IDS_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_KICK_PLAYER" _locComment="" -->Expulsar</value> + </data> +<data name="strings.IDS_CAN_FLY"><value><!-- _locID_text="strings.IDS_CAN_FLY" _locComment="" -->Puede volar</value> + </data> +<data name="strings.IDS_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_DISABLE_EXHAUSTION" _locComment="" -->Desactiva la extenuación</value> + </data> +<data name="strings.IDS_INVISIBLE"><value><!-- _locID_text="strings.IDS_INVISIBLE" _locComment="" -->Invisible</value> + </data> +<data name="strings.IDS_HOST_OPTIONS"><value><!-- _locID_text="strings.IDS_HOST_OPTIONS" _locComment="" -->Opciones de host</value> + </data> +<data name="strings.IDS_PLAYERS_INVITE"><value><!-- _locID_text="strings.IDS_PLAYERS_INVITE" _locComment="" -->Jugadores/Invitar</value> + </data> +<data name="strings.IDS_ONLINE_GAME"><value><!-- _locID_text="strings.IDS_ONLINE_GAME" _locComment="" -->Juego en línea</value> + </data> +<data name="strings.IDS_INVITE_ONLY"><value><!-- _locID_text="strings.IDS_INVITE_ONLY" _locComment="" -->Solo por invitación</value> + </data> +<data name="strings.IDS_MORE_OPTIONS"><value><!-- _locID_text="strings.IDS_MORE_OPTIONS" _locComment="" -->Más opciones</value> + </data> +<data name="strings.IDS_LOAD"><value><!-- _locID_text="strings.IDS_LOAD" _locComment="" -->Carga</value> + </data> +<data name="strings.IDS_DEFAULT_WORLD_NAME"><value><!-- _locID_text="strings.IDS_DEFAULT_WORLD_NAME" _locComment="" -->Nuevo mundo</value> + </data> +<data name="strings.IDS_WORLD_NAME"><value><!-- _locID_text="strings.IDS_WORLD_NAME" _locComment="" -->Nombre del mundo</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEED" _locComment="" -->Semilla para el generador de mundos</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED" _locComment="" -->Dejar vacío para semilla aleatoria</value> + </data> +<data name="strings.IDS_PLAYERS"><value><!-- _locID_text="strings.IDS_PLAYERS" _locComment="" -->Jugadores</value> + </data> +<data name="strings.IDS_JOIN_GAME"><value><!-- _locID_text="strings.IDS_JOIN_GAME" _locComment="" -->Unirse al juego</value> + </data> +<data name="strings.IDS_START_GAME"><value><!-- _locID_text="strings.IDS_START_GAME" _locComment="" -->Iniciar juego</value> + </data> +<data name="strings.IDS_NO_GAMES_FOUND"><value><!-- _locID_text="strings.IDS_NO_GAMES_FOUND" _locComment="" -->No se encontraron juegos</value> + </data> +<data name="strings.IDS_PLAY_GAME"><value><!-- _locID_text="strings.IDS_PLAY_GAME" _locComment="" -->Jugar al juego</value> + </data> +<data name="strings.IDS_LEADERBOARDS"><value><!-- _locID_text="strings.IDS_LEADERBOARDS" _locComment="" -->Marcadores</value> + </data> +<data name="strings.IDS_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_ACHIEVEMENTS" _locComment="" -->Logros</value> + </data> +<data name="strings.IDS_HELP_AND_OPTIONS"><value><!-- _locID_text="strings.IDS_HELP_AND_OPTIONS" _locComment="" -->Ayuda y opciones</value> + </data> +<data name="strings.IDS_UNLOCK_FULL_GAME"><value><!-- _locID_text="strings.IDS_UNLOCK_FULL_GAME" _locComment="" -->Desbloquear juego completo</value> + </data> +<data name="strings.IDS_RESUME_GAME"><value><!-- _locID_text="strings.IDS_RESUME_GAME" _locComment="" -->Reanudar juego</value> + </data> +<data name="strings.IDS_SAVE_GAME"><value><!-- _locID_text="strings.IDS_SAVE_GAME" _locComment="" -->Guardar juego</value> + </data> +<data name="strings.IDS_LABEL_DIFFICULTY"><value><!-- _locID_text="strings.IDS_LABEL_DIFFICULTY" _locComment="" -->Dificultad:</value> + </data> +<data name="strings.IDS_LABEL_GAME_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_GAME_TYPE" _locComment="" -->Tipo de juego:</value> + </data> +<data name="strings.IDS_LABEL_GAMERTAGS"><value><!-- _locID_text="strings.IDS_LABEL_GAMERTAGS" _locComment="" -->Gamertags:</value> + </data> +<data name="strings.IDS_LABEL_STRUCTURES"><value><!-- _locID_text="strings.IDS_LABEL_STRUCTURES" _locComment="" -->Estructuras:</value> + </data> +<data name="strings.IDS_LABEL_LEVEL_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_LEVEL_TYPE" _locComment="" -->Tipo de nivel:</value> + </data> +<data name="strings.IDS_LABEL_PvP"><value><!-- _locID_text="strings.IDS_LABEL_PvP" _locComment="" -->JcJ:</value> + </data> +<data name="strings.IDS_LABEL_TRUST"><value><!-- _locID_text="strings.IDS_LABEL_TRUST" _locComment="" -->Confiar en jugadores:</value> + </data> +<data name="strings.IDS_LABEL_TNT"><value><!-- _locID_text="strings.IDS_LABEL_TNT" _locComment="" -->Dinamita:</value> + </data> +<data name="strings.IDS_LABEL_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_LABEL_FIRE_SPREADS" _locComment="" -->El fuego se propaga:</value> + </data> +<data name="strings.IDS_REINSTALL_THEME"><value><!-- _locID_text="strings.IDS_REINSTALL_THEME" _locComment="" -->Volver a instalar tema</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_1"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_1" _locComment="" -->Volver a instalar imagen de jugador 1</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_2"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_2" _locComment="" -->Volver a instalar imagen de jugador 2</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_1"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_1" _locComment="" -->Volver a instalar objeto de avatar 1</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_2"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_2" _locComment="" -->Volver a instalar objeto de avatar 2</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_3"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_3" _locComment="" -->Volver a instalar objeto de avatar 3</value> + </data> +<data name="strings.IDS_OPTIONS"><value><!-- _locID_text="strings.IDS_OPTIONS" _locComment="" -->Opciones</value> + </data> +<data name="strings.IDS_AUDIO"><value><!-- _locID_text="strings.IDS_AUDIO" _locComment="" -->Sonido</value> + </data> +<data name="strings.IDS_CONTROL"><value><!-- _locID_text="strings.IDS_CONTROL" _locComment="" -->Control</value> + </data> +<data name="strings.IDS_GRAPHICS"><value><!-- _locID_text="strings.IDS_GRAPHICS" _locComment="" -->Gráficos</value> + </data> +<data name="strings.IDS_USER_INTERFACE"><value><!-- _locID_text="strings.IDS_USER_INTERFACE" _locComment="" -->Interfaz de usuario</value> + </data> +<data name="strings.IDS_RESET_TO_DEFAULTS"><value><!-- _locID_text="strings.IDS_RESET_TO_DEFAULTS" _locComment="" -->Valores predeterminados</value> + </data> +<data name="strings.IDS_VIEW_BOBBING"><value><!-- _locID_text="strings.IDS_VIEW_BOBBING" _locComment="" -->Ver oscilación</value> + </data> +<data name="strings.IDS_HINTS"><value><!-- _locID_text="strings.IDS_HINTS" _locComment="" -->Consejos</value> + </data> +<data name="strings.IDS_IN_GAME_TOOLTIPS"><value><!-- _locID_text="strings.IDS_IN_GAME_TOOLTIPS" _locComment="" -->Información sobre herramientas del juego</value> + </data> +<data name="strings.IDS_IN_GAME_GAMERTAGS"><value><!-- _locID_text="strings.IDS_IN_GAME_GAMERTAGS" _locComment="" -->Gamertags del juego</value> + </data> +<data name="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"><value><!-- _locID_text="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN" _locComment="" -->Pantalla dividida vertical para 2 jugadores</value> + </data> +<data name="strings.IDS_DONE"><value><!-- _locID_text="strings.IDS_DONE" _locComment="" -->Listo</value> + </data> +<data name="strings.IDS_EDIT_SIGN_MESSAGE"><value><!-- _locID_text="strings.IDS_EDIT_SIGN_MESSAGE" _locComment="" -->Editar mensaje de señal:</value> + </data> +<data name="strings.IDS_SOCIAL_TEXT"><value><!-- _locID_text="strings.IDS_SOCIAL_TEXT" _locComment="" -->Completa la información que irá junto a tu captura.</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_CAPTION" _locComment="" -->Subtítulo</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_CAPTION" _locComment="" -->Captura de pantalla del juego</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_DESCRIPTION" _locComment="" -->Editar mensaje de señal:</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION" _locComment="" -->¡Mira lo que he hecho en Minecraft: Xbox 360 Edition!</value> + </data> +<data name="strings.IDS_DEFAULT_TEXTUREPACK"><value><!-- _locID_text="strings.IDS_DEFAULT_TEXTUREPACK" _locComment="" -->¡Con la interfaz de usuario, los iconos y la textura clásica de Minecraft!</value> + </data> +<data name="strings.IDS_UNHIDE_MASHUP_WORLDS"><value><!-- _locID_text="strings.IDS_UNHIDE_MASHUP_WORLDS" _locComment="" -->Mostrar todos los mundos de popurrí</value> + </data> +<data name="strings.IDS_XBONE_SELECTSLOT"><value><!-- _locID_text="strings.IDS_XBONE_SELECTSLOT" _locComment="" -->Seleccionar espacio de transferencia</value> +</data> +<data name="strings.IDS_XBONE_EMPTYSLOT"><value><!-- _locID_text="strings.IDS_XBONE_EMPTYSLOT" _locComment="" -->Vaciar espacio</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_METADATA"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_METADATA" _locComment="" -->Subiendo metadatos guardados</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE" _locComment="" -->Subiendo datos guardados</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE_TITLE" _locComment="" -->Subiendo partida guardada para Xbox One</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE" _locComment="" -->Carga cancelada</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT" _locComment="" -->Has cancelado la carga de este archivo de guardado al área de transferencia.</value> +</data> +<data name="strings.IDS_POTION_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_EMPTY" _locComment="" -->Sin efectos</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED" _locComment="" -->Velocidad</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN" _locComment="" -->Lentitud</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED" _locComment="" -->Rapidez</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN" _locComment="" -->Fatiga de extracción</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST" _locComment="" -->Fuerza</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS" _locComment="" -->Debilidad</value> + </data> +<data name="strings.IDS_POTION_HEAL"><value><!-- _locID_text="strings.IDS_POTION_HEAL" _locComment="" -->Salud instantánea</value> + </data> +<data name="strings.IDS_POTION_HARM"><value><!-- _locID_text="strings.IDS_POTION_HARM" _locComment="" -->Daño instantáneo</value> + </data> +<data name="strings.IDS_POTION_JUMP"><value><!-- _locID_text="strings.IDS_POTION_JUMP" _locComment="" -->Impulso en salto</value> + </data> +<data name="strings.IDS_POTION_CONFUSION"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION" _locComment="" -->Náusea</value> + </data> +<data name="strings.IDS_POTION_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION" _locComment="" -->Regeneración</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE" _locComment="" -->Resistencia</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE" _locComment="" -->Resistente al fuego</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING" _locComment="" -->Respiración en agua</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY" _locComment="" -->Invisibilidad</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS" _locComment="" -->Ceguera</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION" _locComment="" -->Visión nocturna</value> + </data> +<data name="strings.IDS_POTION_HUNGER"><value><!-- _locID_text="strings.IDS_POTION_HUNGER" _locComment="" -->Hambre</value> + </data> +<data name="strings.IDS_POTION_POISON"><value><!-- _locID_text="strings.IDS_POTION_POISON" _locComment="" -->Veneno</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED_POSTFIX" _locComment="" -->de rapidez</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX" _locComment="" -->de lentitud</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED_POSTFIX" _locComment="" -->de rapidez</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX" _locComment="" -->de torpeza</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST_POSTFIX" _locComment="" -->de fortaleza</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS_POSTFIX" _locComment="" -->de debilidad</value> + </data> +<data name="strings.IDS_POTION_HEAL_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HEAL_POSTFIX" _locComment="" -->de curación</value> + </data> +<data name="strings.IDS_POTION_HARM_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HARM_POSTFIX" _locComment="" -->de daño</value> + </data> +<data name="strings.IDS_POTION_JUMP_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_JUMP_POSTFIX" _locComment="" -->de salto</value> + </data> +<data name="strings.IDS_POTION_CONFUSION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION_POSTFIX" _locComment="" -->de náusea</value> + </data> +<data name="strings.IDS_POTION_REGENERATION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION_POSTFIX" _locComment="" -->de regeneración</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE_POSTFIX" _locComment="" -->de resistencia</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE_POSTFIX" _locComment="" -->de resistencia al fuego</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING_POSTFIX" _locComment="" -->de respiración en agua</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY_POSTFIX" _locComment="" -->de invisibilidad</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS_POSTFIX" _locComment="" -->de ceguera</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION_POSTFIX" _locComment="" -->de visión nocturna</value> + </data> +<data name="strings.IDS_POTION_HUNGER_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HUNGER_POSTFIX" _locComment="" -->de hambre</value> + </data> +<data name="strings.IDS_POTION_POISON_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_POISON_POSTFIX" _locComment="" -->de veneno</value> + </data> +<data name="strings.IDS_POTION_POTENCY_0"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_0" _locComment="" --></value> + </data> +<data name="strings.IDS_POTION_POTENCY_1"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_1" _locComment="" -->II</value> + </data> +<data name="strings.IDS_POTION_POTENCY_2"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_2" _locComment="" -->III</value> + </data> +<data name="strings.IDS_POTION_POTENCY_3"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_3" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_POTION_PREFIX_GRENADE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GRENADE" _locComment="" -->Salpicadura </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MUNDANE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MUNDANE" _locComment="" -->Mundano </value> + </data> +<data name="strings.IDS_POTION_PREFIX_UNINTERESTING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_UNINTERESTING" _locComment="" -->Aburrido </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BLAND"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BLAND" _locComment="" -->Blando </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CLEAR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CLEAR" _locComment="" -->Nítido </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MILKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MILKY" _locComment="" -->Lechoso </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DIFFUSE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DIFFUSE" _locComment="" -->Difuso </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ARTLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ARTLESS" _locComment="" -->Natural </value> + </data> +<data name="strings.IDS_POTION_PREFIX_THIN"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THIN" _locComment="" -->Fino </value> + </data> +<data name="strings.IDS_POTION_PREFIX_AWKWARD"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_AWKWARD" _locComment="" -->Raro </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FLAT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FLAT" _locComment="" -->Plano </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BULKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BULKY" _locComment="" -->Voluminoso </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUNGLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUNGLING" _locComment="" -->Chapucero </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUTTERED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUTTERED" _locComment="" -->Untado </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SMOOTH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SMOOTH" _locComment="" -->Liso </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SUAVE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SUAVE" _locComment="" -->Suave </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DEBONAIR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DEBONAIR" _locComment="" -->Cortés </value> + </data> +<data name="strings.IDS_POTION_PREFIX_THICK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THICK" _locComment="" -->Grueso </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ELEGANT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ELEGANT" _locComment="" -->Elegante </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FANCY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FANCY" _locComment="" -->Sofisticado </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CHARMING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CHARMING" _locComment="" -->Encantador </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DASHING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DASHING" _locComment="" -->Enérgico </value> + </data> +<data name="strings.IDS_POTION_PREFIX_REFINED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_REFINED" _locComment="" -->Refinado </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CORDIAL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CORDIAL" _locComment="" -->Cordial </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SPARKLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SPARKLING" _locComment="" -->Resplandeciente </value> + </data> +<data name="strings.IDS_POTION_PREFIX_POTENT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_POTENT" _locComment="" -->Potente </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FOUL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FOUL" _locComment="" -->Repugnante </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ODORLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ODORLESS" _locComment="" -->Inodoro </value> + </data> +<data name="strings.IDS_POTION_PREFIX_RANK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_RANK" _locComment="" -->Rancio </value> + </data> +<data name="strings.IDS_POTION_PREFIX_HARSH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_HARSH" _locComment="" -->Áspero </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ACRID"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ACRID" _locComment="" -->Acre </value> + </data> +<data name="strings.IDS_POTION_PREFIX_GROSS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GROSS" _locComment="" -->Asqueroso </value> + </data> +<data name="strings.IDS_POTION_PREFIX_STINKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_STINKY" _locComment="" -->Hediondo </value> + </data> +<data name="strings.IDS_POTION_DESC_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_POTION_DESC_WATER_BOTTLE" _locComment="" -->Se usa como base para todas las pociones. Úsala en un puesto de destilado para crear pociones.</value> + </data> +<data name="strings.IDS_POTION_DESC_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_DESC_EMPTY" _locComment="" -->No tiene efectos. Se puede usar en un puesto de destilado para crear pociones añadiendo más ingredientes.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESPEED" _locComment="" -->Aumenta la velocidad de movimiento de los jugadores, animales y monstruos afectados y la velocidad de carrera, longitud de salto y campo de visión de los jugadores.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESLOWDOWN" _locComment="" -->Disminuye la velocidad de movimiento de los jugadores, animales y monstruos afectados y la velocidad de carrera, longitud de salto y campo de visión de los jugadores.</value> + </data> +<data name="strings.IDS_POTION_DESC_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DESC_DAMAGEBOOST" _locComment="" -->Aumenta el daño causado por los jugadores y monstruos afectados cuanto atacan.</value> + </data> +<data name="strings.IDS_POTION_DESC_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_DESC_WEAKNESS" _locComment="" -->Disminuye el daño causado por los jugadores y monstruos afectados cuanto atacan.</value> + </data> +<data name="strings.IDS_POTION_DESC_HEAL"><value><!-- _locID_text="strings.IDS_POTION_DESC_HEAL" _locComment="" -->Aumenta al instante la salud de los jugadores y monstruos afectados.</value> + </data> +<data name="strings.IDS_POTION_DESC_HARM"><value><!-- _locID_text="strings.IDS_POTION_DESC_HARM" _locComment="" -->Disminuye al instante la salud de los jugadores y monstruos afectados.</value> + </data> +<data name="strings.IDS_POTION_DESC_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_DESC_REGENERATION" _locComment="" -->Restablece la salud de los jugadores, animales y monstruos afectados con el tiempo.</value> + </data> +<data name="strings.IDS_POTION_DESC_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_DESC_FIRERESISTANCE" _locComment="" -->Hace que los jugadores, animales y monstruos afectados sean inmunes al daño causado por fuego, lava y ataques de llama a distancia.</value> + </data> +<data name="strings.IDS_POTION_DESC_POISON"><value><!-- _locID_text="strings.IDS_POTION_DESC_POISON" _locComment="" -->Disminuye la salud de los jugadores, animales y monstruos afectados con el tiempo.</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ALL" _locComment="" -->Afilado</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD" _locComment="" -->Aporrear</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS" _locComment="" -->Maldición de los artrópodos</value> + </data> +<data name="strings.IDS_ENCHANTMENT_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_KNOCKBACK" _locComment="" -->Derribar</value> + </data> +<data name="strings.IDS_ENCHANTMENT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_FIRE" _locComment="" -->Aspecto del fuego</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_ALL" _locComment="" -->Protección</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FIRE" _locComment="" -->Protección del fuego</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FALL" _locComment="" -->Caída de hojas</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION" _locComment="" -->Protección de ráfagas</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE" _locComment="" -->Protección de proyectiles</value> + </data> +<data name="strings.IDS_ENCHANTMENT_OXYGEN"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_OXYGEN" _locComment="" -->Respiración</value> + </data> +<data name="strings.IDS_ENCHANTMENT_WATER_WORKER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_WATER_WORKER" _locComment="" -->Afinidad al agua</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DIGGING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DIGGING" _locComment="" -->Eficiencia</value> + </data> +<data name="strings.IDS_ENCHANTMENT_UNTOUCHING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_UNTOUCHING" _locComment="" -->Toque sedoso</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DURABILITY"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DURABILITY" _locComment="" -->Irrompible</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS" _locComment="" -->Saqueo</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER" _locComment="" -->Fortuna</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_DAMAGE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_DAMAGE" _locComment="" -->Poder</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_FIRE" _locComment="" -->Llama</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK" _locComment="" -->Puñetazo</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_INFINITE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_INFINITE" _locComment="" -->Infinidad</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_1"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_1" _locComment="" -->I</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_2"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_2" _locComment="" -->II</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_3"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_3" _locComment="" -->III</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_4"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_4" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_5"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_5" _locComment="" -->V</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_6"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_6" _locComment="" -->VI</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_7"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_7" _locComment="" -->VII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_8"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_8" _locComment="" -->VIII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_9"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_9" _locComment="" -->IX</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_10"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_10" _locComment="" -->X</value> + </data> +<data name="strings.IDS_DESC_EMERALDORE"><value><!-- _locID_text="strings.IDS_DESC_EMERALDORE" _locComment="" -->Se puede perforar con un pico de hierro o un objeto mejor para extraer esmeraldas.</value> + </data> +<data name="strings.IDS_DESC_ENDERCHEST"><value><!-- _locID_text="strings.IDS_DESC_ENDERCHEST" _locComment="" -->Similar a los cofres, pero los objetos colocados en un cofre de Ender estarán disponibles en los cofres del mismo tipo del resto de jugadores, incluso en dimensiones distintas.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE_SOURCE" _locComment="" -->Se activa cuando una entidad tropieza con un cable trampa conectado.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE" _locComment="" -->Activa un gancho de cable trampa conectado cuando una entidad choca con él.</value> + </data> +<data name="strings.IDS_DESC_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_DESC_EMERALDBLOCK" _locComment="" -->Una manera de almacenar esmeraldas de forma compacta.</value> + </data> +<data name="strings.IDS_DESC_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_DESC_COBBLESTONE_WALL" _locComment="" -->Una pared hecha de adoquines.</value> + </data> +<data name="strings.IDS_DESC_ANVIL"><value><!-- _locID_text="strings.IDS_DESC_ANVIL" _locComment="" -->Se puede usar para reparar armas, herramientas y armaduras.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ_ORE"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ_ORE" _locComment="" -->Se funde en un horno para producir cuarzo del mundo inferior.</value> + </data> +<data name="strings.IDS_DESC_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_QUARTZ_BLOCK" _locComment="" -->Se usa como decoración.</value> + </data> +<data name="strings.IDS_DESC_EMERALD"><value><!-- _locID_text="strings.IDS_DESC_EMERALD" _locComment="" -->Se puede intercambiar con los aldeanos.</value> + </data> +<data name="strings.IDS_DESC_FLOWERPOT"><value><!-- _locID_text="strings.IDS_DESC_FLOWERPOT" _locComment="" -->Se usa como decoración. En ella se pueden plantar flores, arbolillos, cactus y champiñones.</value> + </data> +<data name="strings.IDS_DESC_CARROTS"><value><!-- _locID_text="strings.IDS_DESC_CARROTS" _locComment="" -->Restablece 2{*ICON_SHANK_01*} y se puede convertir en una zanahoria dorada. Se puede plantar en tierras de cultivo.</value> + </data> +<data name="strings.IDS_DESC_POTATO"><value><!-- _locID_text="strings.IDS_DESC_POTATO" _locComment="" -->Restablece 0.5{*ICON_SHANK_01*}o se puede cocinar en el horno. Se puede plantar en tierras de cultivo.</value> + </data> +<data name="strings.IDS_DESC_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_DESC_POTATO_BAKED" _locComment="" -->Restablece 3{*ICON_SHANK_01*}. Se crea cocinando una patata en el horno.</value> + </data> +<data name="strings.IDS_DESC_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_DESC_POTATO_POISONOUS" _locComment="" -->Restablece 1{*ICON_SHANK_01*}o se puede cocinar en el horno. Se puede plantar en tierras de cultivo. Si comes esto puede que te envenene.</value> + </data> +<data name="strings.IDS_DESC_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_DESC_CARROT_GOLDEN" _locComment="" -->Restablece 3{*ICON_SHANK_01*}. Se produce a partir de una zanahoria y pepitas de oro. Restablece 3.</value> + </data> +<data name="strings.IDS_DESC_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_DESC_CARROT_ON_A_STICK" _locComment="" -->Se usa para controlar los cerdos ensillados mientras montas sobre ellos.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_PIE" _locComment="" -->Restablece 4{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_BOOK" _locComment="" -->Se usa junto con un yunque para hechizar armas, herramientas o armaduras.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ" _locComment="" -->Se crea fundiendo menas de cuarzo del mundo inferior. Se le puede dar forma de bloque de cuarzo.</value> + </data> +<data name="strings.IDS_DESC_CARPET"><value><!-- _locID_text="strings.IDS_DESC_CARPET" _locComment="" -->Se fabrica con lana. Se usa como decoración.</value> + </data> +<data name="strings.IDS_ITEM_EMERALD"><value><!-- _locID_text="strings.IDS_ITEM_EMERALD" _locComment="" -->Esmeralda</value> + </data> +<data name="strings.IDS_FLOWERPOT"><value><!-- _locID_text="strings.IDS_FLOWERPOT" _locComment="" -->Maceta</value> + </data> +<data name="strings.IDS_CARROTS"><value><!-- _locID_text="strings.IDS_CARROTS" _locComment="" -->Zanahoria</value> + </data> +<data name="strings.IDS_POTATO"><value><!-- _locID_text="strings.IDS_POTATO" _locComment="" -->Patata</value> + </data> +<data name="strings.IDS_ITEM_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_BAKED" _locComment="" -->Patata asada</value> + </data> +<data name="strings.IDS_ITEM_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_POISONOUS" _locComment="" -->Patata venenosa</value> + </data> +<data name="strings.IDS_ITEM_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_GOLDEN" _locComment="" -->Zanahoria dorada</value> + </data> +<data name="strings.IDS_ITEM_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_ON_A_STICK" _locComment="" -->Palo y zanahoria</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_PIE" _locComment="" -->Pastel de zanahoria</value> + </data> +<data name="strings.IDS_ITEM_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_ENCHANTED_BOOK" _locComment="" -->Libro hechizado</value> + </data> +<data name="strings.IDS_ITEM_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_QUARTZ" _locComment="" -->Cuarzo del mundo inferior</value> + </data> +<data name="strings.IDS_TILE_EMERALDORE"><value><!-- _locID_text="strings.IDS_TILE_EMERALDORE" _locComment="" -->Mena de esmeralda</value> + </data> +<data name="strings.IDS_TILE_ENDERCHEST"><value><!-- _locID_text="strings.IDS_TILE_ENDERCHEST" _locComment="" -->Cofre de Ender</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE_SOURCE" _locComment="" -->Gancho de cable trampa</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE" _locComment="" -->Cable trampa</value> + </data> +<data name="strings.IDS_TILE_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_TILE_EMERALDBLOCK" _locComment="" -->Bloque de esmeralda</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL" _locComment="" -->Pared de adoquines</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY" _locComment="" -->Pared de adoquines musgosa</value> + </data> +<data name="strings.IDS_TILE_FLOWERPOT"><value><!-- _locID_text="strings.IDS_TILE_FLOWERPOT" _locComment="" -->Maceta</value> + </data> +<data name="strings.IDS_TILE_CARROTS"><value><!-- _locID_text="strings.IDS_TILE_CARROTS" _locComment="" -->Zanahorias</value> + </data> +<data name="strings.IDS_TILE_POTATOES"><value><!-- _locID_text="strings.IDS_TILE_POTATOES" _locComment="" -->Patatas</value> + </data> +<data name="strings.IDS_TILE_ANVIL"><value><!-- _locID_text="strings.IDS_TILE_ANVIL" _locComment="" -->Yunque</value> + </data> +<data name="strings.IDS_TILE_ANVIL_INTACT"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_INTACT" _locComment="" -->Yunque</value> + </data> +<data name="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED" _locComment="" -->Yunque ligeramente dañado</value> + </data> +<data name="strings.IDS_TILE_ANVIL_VERYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_VERYDAMAGED" _locComment="" -->Yunque muy dañado</value> + </data> +<data name="strings.IDS_TILE_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_NETHER_QUARTZ" _locComment="" -->Mena de cuarzo del mundo inferior</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK" _locComment="" -->Bloque de cuarzo</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED" _locComment="" -->Bloque de cuarzo cincelado</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_LINES"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_LINES" _locComment="" -->Pilar de cuarzo</value> + </data> +<data name="strings.IDS_TILE_STAIRS_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_QUARTZ" _locComment="" -->Escaleras de cuarzo</value> + </data> +<data name="strings.IDS_TILE_CARPET"><value><!-- _locID_text="strings.IDS_TILE_CARPET" _locComment="" -->Alfombra</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLACK" _locComment="" -->Alfombra negra</value> + </data> +<data name="strings.IDS_TILE_CARPET_RED"><value><!-- _locID_text="strings.IDS_TILE_CARPET_RED" _locComment="" -->Alfombra roja</value> + </data> +<data name="strings.IDS_TILE_CARPET_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GREEN" _locComment="" -->Alfombra verde</value> + </data> +<data name="strings.IDS_TILE_CARPET_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BROWN" _locComment="" -->Alfombra marrón</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLUE" _locComment="" -->Alfombra azul</value> + </data> +<data name="strings.IDS_TILE_CARPET_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PURPLE" _locComment="" -->Alfombra púrpura</value> + </data> +<data name="strings.IDS_TILE_CARPET_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_CYAN" _locComment="" -->Alfombra cian</value> + </data> +<data name="strings.IDS_TILE_CARPET_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CARPET_SILVER" _locComment="" -->Alfombra gris claro</value> + </data> +<data name="strings.IDS_TILE_CARPET_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GRAY" _locComment="" -->Alfombra gris</value> + </data> +<data name="strings.IDS_TILE_CARPET_PINK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PINK" _locComment="" -->Alfombra rosa</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIME"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIME" _locComment="" -->Alfombra lima</value> + </data> +<data name="strings.IDS_TILE_CARPET_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CARPET_YELLOW" _locComment="" -->Alfombra amarilla</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIGHT_BLUE" _locComment="" -->Alfombra azul claro</value> + </data> +<data name="strings.IDS_TILE_CARPET_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CARPET_MAGENTA" _locComment="" -->Alfombra magenta</value> + </data> +<data name="strings.IDS_TILE_CARPET_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_ORANGE" _locComment="" -->Alfombra naranja</value> + </data> +<data name="strings.IDS_TILE_CARPET_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_WHITE" _locComment="" -->Alfombra blanca</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_CHISELED" _locComment="" -->Arenisca cincelada</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_SMOOTH" _locComment="" -->Arenisca lisa</value> + </data> +<data name="strings.IDS_DEATH_THORNS"><value><!-- _locID_text="strings.IDS_DEATH_THORNS" _locComment="" -->{*PLAYER*} murió intentando herir a {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_FALLING_ANVIL"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_ANVIL" _locComment="" -->{*PLAYER*} fue aplastado por un yunque caído.</value> +</data> +<data name="strings.IDS_DEATH_FALLING_TILE"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_TILE" _locComment="" -->{*PLAYER*} fue aplastado por un bloque caído.</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_SUCCESS"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_SUCCESS" _locComment="" -->Se ha teleetransportado a {*PLAYER*} a {*DESTINATION*}.</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_ME" _locComment="" -->{*PLAYER*} te ha teletransportado a su posición.</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_TO_ME" _locComment="" -->{*PLAYER*} se ha teletransportado a tu posición.</value> +</data> +<data name="strings.IDS_ENCHANTMENT_THORNS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_THORNS" _locComment="" -->Espinas</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_QUARTZ" _locComment="" -->Losa de cuarzo</value> + </data> +<data name="strings.IDS_POTION_DESC_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_DESC_NIGHTVISION" _locComment="" -->Ilumina las zonas oscuras como si fuera de día, incluso bajo el agua.</value> + </data> +<data name="strings.IDS_POTION_DESC_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_DESC_INVISIBILITY" _locComment="" -->Vuelve invisibles a los jugadores, animales y monstruos afectados.</value> + </data> +<data name="strings.IDS_REPAIR_AND_NAME"><value><!-- _locID_text="strings.IDS_REPAIR_AND_NAME" _locComment="" -->Reparar y nombrar</value> + </data> +<data name="strings.IDS_REPAIR_COST"><value><!-- _locID_text="strings.IDS_REPAIR_COST" _locComment="" -->Coste del hechizo: %d</value> + </data> +<data name="strings.IDS_REPAIR_EXPENSIVE"><value><!-- _locID_text="strings.IDS_REPAIR_EXPENSIVE" _locComment="" -->¡Demasiado caro!</value> + </data> +<data name="strings.IDS_TITLE_RENAME"><value><!-- _locID_text="strings.IDS_TITLE_RENAME" _locComment="" -->Renombrar</value> + </data> +<data name="strings.IDS_YOU_HAVE"><value><!-- _locID_text="strings.IDS_YOU_HAVE" _locComment="" -->Tienes:</value> + </data> +<data name="strings.IDS_REQUIRED_ITEMS_FOR_TRADE"><value><!-- _locID_text="strings.IDS_REQUIRED_ITEMS_FOR_TRADE" _locComment="" -->Objetos necesarios</value> + </data> +<data name="strings.IDS_VILLAGER_OFFERS_ITEM"><value><!-- _locID_text="strings.IDS_VILLAGER_OFFERS_ITEM" _locComment="" -->{*VILLAGER_TYPE*} ofrece %s</value> + </data> +<data name="strings.IDS_TOOLTIPS_REPAIR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REPAIR" _locComment="" -->Reparar</value> +</data> +<data name="strings.IDS_TOOLTIPS_TRADE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TRADE" _locComment="" -->Intercambiar</value> +</data> +<data name="strings.IDS_TOOLTIPS_DYECOLLAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYECOLLAR" _locComment="" -->Teñir collar</value> +</data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW" _locComment="" --> + Esta es la interfaz del yunque, en la que podrás renombrar, reparar y aplicar hechizos a armas, armaduras o herramientas a cambio de niveles de experiencia. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW" _locComment="" --> + {*B*} + Pulsa {*CONTROLLER_VK_A*} para obtener más información sobre la interfaz del yunque.{*B*} + Pulsa {*CONTROLLER_VK_B*} si ya sabes cómo funciona la interfaz del yunque. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START" _locComment="" --> + Para empezar a trabajar sobre un objeto, colócalo en el primer espacio. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR" _locComment="" --> + Cuando coloques la materia prima correcta en el segundo espacio (p. ej., lingotes de hierro para una espada de hierro dañada), la reparación sugerida aparecerá en el espacio de salida. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE" _locComment="" --> + También puedes colocar un segundo objeto idéntico en el segundo espacio para combinar ambos objetos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT" _locComment="" --> + Para hechizar los objetos sobre el yunque, coloca un libro hechizado en el segundo espacio. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST" _locComment="" --> + El número de niveles de experiencia que costará el trabajo se muestra bajo el espacio de salida. Si no tienes suficientes niveles de experiencia, no podrás completar la reparación. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING" _locComment="" --> + Puedes renombrar un objeto editando el nombre que aparece en el cuadro de texto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH" _locComment="" --> + Recoger el objeto reparado consumirá los dos objetos utilizados por el yunque y reducirá tu nivel de experiencia en la cantidad establecida. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW" _locComment="" --> + Esta zona contiene un yunque y un cofre con las herramientas y armas necesarias para trabajar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW" _locComment="" --> + {*B*} + Pulsa{*CONTROLLER_VK_A*} para obtener más información sobre el yunque.{*B*} + Pulsa{*CONTROLLER_VK_B*} si ya sabes cómo utilizar el yunque. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY" _locComment="" --> + El yunque te permite reparar armas y herramientas para hacerlas más duraderas, así como renombrarlas o hechizarlas mediante libros hechizados. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS" _locComment="" --> + Los libros hechizados se encuentran dentro de los cofres en las mazmorras y también en forma de libros normales que han sido hechizados en la mesa de hechizos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST" _locComment="" --> + El uso del yunque consume niveles de experiencia y puede provocar daños al mismo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST2" _locComment="" --> + El tipo de trabajo, el valor del objeto, el número de hechizos y la cantidad de trabajo realizado previamente afectan al coste de la reparación. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING" _locComment="" --> + Renombrar un objeto modifica su nombre para todos los jugadores y reduce de forma permanente el coste del trabajo previo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS" _locComment="" --> + En el cofre de esta zona encontrarás picos dañados, materias primas, botellas de hechizos y libros hechizados con los que experimentar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW" _locComment="" --> + Esta es la interfaz de comercio, que muestra los intercambios comerciales que puedes realizar con un aldeano. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW" _locComment="" --> + {*B*} + Pulsa {*CONTROLLER_VK_A*} para obtener más información sobre la interfaz de comercio.{*B*} + Pulsa {*CONTROLLER_VK_B*} si ya sabes cómo funciona la interfaz de comercio. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START" _locComment="" --> + En la parte superior se muestran los intercambios comerciales que el aldeano está dispuesto a hacer en este momento. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE" _locComment="" --> + Los intercambios comerciales aparecerán en rojo y no estarán disponibles si no tienes los objetos requeridos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS" _locComment="" --> + La cantidad y la clase de objetos que le das al aldeano se muestran en dos cuadros a la izquierda. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY" _locComment="" --> + La cantidad total de objetos necesarios para el intercambio se muestra en los dos cuadros de la izquierda. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE" _locComment="" --> + Pulsa {*CONTROLLER_VK_A*} para intercambiar los objetos que demanda el aldeano por el objeto que ofrece. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW" _locComment="" --> + En esta zona hay un aldeano y un cofre que contiene papel para comprar objetos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW" _locComment="" --> + {*B*} + Pulsa {*CONTROLLER_VK_A*} para obtener más información sobre el comercio.{*B*} + Pulsa {*CONTROLLER_VK_B*} si ya sabes cómo se comercia. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY" _locComment="" --> + Los jugadores pueden intercambiar objetos de su inventario con los aldeanos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_TRADES" _locComment="" --> + Los objetos que los aldeanos pueden ofrecer dependen de su profesión. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES" _locComment="" --> + La realización de diferentes intercambios hará que los objetos disponibles del aldeano aumenten o se actualicen al azar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES" _locComment="" --> + Los intercambios realizados con más frecuencia pueden deshabilitarse de forma temporal, aunque los aldeanos siempre ofrecerán como mínimo un objeto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS" _locComment="" --> + Coge un papel del cofre e intenta comerciar con este aldeano. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW" _locComment="" --> + Esta zona contiene dos cofres de Ender. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW" _locComment="" --> + {*B*} + Pulsa {*CONTROLLER_VK_A*} para obtener más información sobre los cofres de Ender.{*B*} + Pulsa {*CONTROLLER_VK_B*} si ya sabes cómo utilizar los cofres de Ender. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY" _locComment="" --> + Todos los cofres de Ender están vinculados, incluso los de dimensiones diferentes. Los objetos colocados en un cofre de Ender estarán disponibles en cualquier otro cofre del mismo tipo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS" _locComment="" --> + No obstante, el contenido de los cofres de Ender es diferente para cada jugador. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION" _locComment="" --> + Esto permite a los jugadores almacenar objetos en cualquier cofre de Ender y recuperarlos en otros cofres repartidos por el mundo. Para comprobarlo, coloca objetos en cualquiera de los cofres de Ender. + </value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE" _locComment="" -->Restablece 2{*ICON_SHANK_01*}, regenera la salud durante 30 segundos y concede resistencia al fuego y al daño durante 5 minutos. Creada con una manzana y bloques de oro.</value> + </data> +<data name="strings.IDS_ENABLE_TELEPORT"><value><!-- _locID_text="strings.IDS_ENABLE_TELEPORT" _locComment="" -->Puede teletransportarse.</value> + </data> +<data name="strings.IDS_TELEPORT"><value><!-- _locID_text="strings.IDS_TELEPORT" _locComment="" -->Teletransportarse</value> + </data> +<data name="strings.IDS_TELEPORT_TO_PLAYER"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_PLAYER" _locComment="" -->Teletransportar hacia el jugador</value> + </data> +<data name="strings.IDS_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_ME" _locComment="" -->Teletransportar hacia mí</value> + </data> +<data name="strings.IDS_CAN_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_CAN_DISABLE_EXHAUSTION" _locComment="" -->Puede desactivar la extenuación.</value> + </data> +<data name="strings.IDS_CAN_INVISIBLE"><value><!-- _locID_text="strings.IDS_CAN_INVISIBLE" _locComment="" -->Puede volverse invisible.</value> + </data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON" _locComment="" -->Ahora puedes activar la invisibilidad.</value> +</data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF" _locComment="" -->Ya no puedes activar la invisibilidad.</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON" _locComment="" -->Ahora puedes volar.</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF" _locComment="" -->Ya no puedes volar.</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON" _locComment="" -->Ahora puedes desactivar la extenuación.</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF" _locComment="" -->Ya no puedes desactivar la extenuación.</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON" _locComment="" -->Ahora puedes teletransportarte.</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF" _locComment="" -->Ya no puedes teletransportarte.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ANVIL" _locComment="" -->{*T3*}CÓMO SE JUEGA: YUNQUE{*ETW*}{*B*}{*B*} +Los niveles de experiencia se pueden usar para reparar, hechizar o renombrar objetos mediante el yunque.{*B*} +Todos los objetos pueden ser renombrados, aunque solo los duraderos pueden ser reparados o hechizados mediante libros de hechizos.{*B*} +Para reparar un objeto, colócalo en uno de los espacios a la izquierda junto con algunas materias primas del mismo, como por ejemplo lingotes de hierro para la espada de hierro, o combinados con otro objeto del mismo tipo.{*B*} +La combinación de objetos resulta más eficaz cuando se lleva a cabo con un yunque. Además, si alguno de los objetos estaba bajo un hechizo, el producto resultante incluirá hechizos pertenecientes a cualquiera de los espacios.{*B*} +Para aplicar hechizos de los libros a los objetos, combina los libros en un yunque si el hechizo del libro es el adecuado. Los libros hechizados se encuentran en los cofres dentro de las mazmorras y también en forma de libros normales que han sido hechizados en la mesa de hechizos.{*B*} +Los yunques pueden sufrir daños después de cada uso. También pueden destruirse si se abusa de ellos.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_TRADING" _locComment="" -->{*T3*}CÓMO SE JUEGA: COMERCIAR{*ETW*}{*B*}{*B*} +Es posible intercambiar objetos con los aldeanos. Cada aldeano tiene una profesión (granjero, carnicero, herrero, bibliotecario o sacerdote) y esta afecta al tipo de objetos con los que comercian.{*B*} +El menú de comercio contiene una lista de todos los objetos que cada aldeano ofrece. Los aldeanos pueden modificar o ampliar sus intercambios comerciales cada vez que comercian con un jugador, aunque los intercambios comerciales se pueden deshabilitar de forma temporal si se abusa de ellos.{*B*} +Los intercambios suelen consistir en la compra o venta de una serie de objetos a cambio de esmeraldas.{*B*} +Si no posees los objetos necesarios para realizar el intercambio, los objetos aparecerán en rojo.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENDERCHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENDERCHEST" _locComment="" -->{*T3*}CÓMO SE JUEGA: COFRE DE ENDER {*ETW*}{*B*}{*B*} +Todos los cofres de Ender de un mundo están vinculados, y los objetos que contiene cada uno están disponibles en el resto de cofres. No obstante, el contenido de cada cofre de Ender varía para cada jugador, lo que permite almacenar objetos en cualquiera de ellos y recuperarlos en otro cofre de Ender situado en una parte distinta del mundo. + </value> + </data> +<data name="strings.IDS_VILLAGER_FARMER"><value><!-- _locID_text="strings.IDS_VILLAGER_FARMER" _locComment="" -->Granjero</value> + </data> +<data name="strings.IDS_VILLAGER_LIBRARIAN"><value><!-- _locID_text="strings.IDS_VILLAGER_LIBRARIAN" _locComment="" -->Bibliotecario</value> + </data> +<data name="strings.IDS_VILLAGER_PRIEST"><value><!-- _locID_text="strings.IDS_VILLAGER_PRIEST" _locComment="" -->Sacerdote</value> + </data> +<data name="strings.IDS_VILLAGER_SMITH"><value><!-- _locID_text="strings.IDS_VILLAGER_SMITH" _locComment="" -->Herrero</value> + </data> +<data name="strings.IDS_VILLAGER_BUTCHER"><value><!-- _locID_text="strings.IDS_VILLAGER_BUTCHER" _locComment="" -->Carnicero</value> + </data> +<data name="strings.IDS_DESC_VILLAGER"><value><!-- _locID_text="strings.IDS_DESC_VILLAGER" _locComment="" -->Los objetos que los habitantes de las aldeas venden al jugador varían en función de sus profesiones.</value> + </data> +<data name="strings.IDS_CHEST_LARGE"><value><!-- _locID_text="strings.IDS_CHEST_LARGE" _locComment="" -->Cofre grande</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS" _locComment="" --> + La mesa de hechizos también te permite crear libros hechizados, que podrás usar más adelante en un yunque para aplicar sus hechizos a un objeto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE" _locComment="" --> + Los ganchos de cables trampa también proporcionarán energía constantemente a un circuito mientras algo active la cuerda que los une. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR" _locComment="" --> + Una vez domesticados, los lobos siempre llevarán un collar. Tíñelo para cambiarlo de color. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES" _locComment="" -->Planta zanahorias o patatas y coséchalas cuando empiecen a brotar del suelo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS" _locComment="" --> + Además, los jugadores pueden ensillar a los cerdos y montar sobre ellos. Para controlarlos, utiliza un palo y una zanahoria. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING" _locComment="" --> + En caso de necesidad, puedes mover tu vagoneta usando {*CONTROLLER_ACTION_MOVE*}. Esta acción hará que la vagoneta empiece a moverse por un raíl propulsado. + </value> + </data> +<data name="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN" _locComment="" -->No puedes unirte a esta partida porque la pantalla dividida solo se admite en el modo de alta definición. Cierra la sesión del resto de jugadores para unirte.</value> + </data> +<data name="strings.IDS_TOOLTIPS_CURE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CURE" _locComment="" -->Curar</value> + </data> +<data name="strings.IDS_PLATFORM_NAME"><value><!-- _locID_text="strings.IDS_PLATFORM_NAME" _locComment="" -->Xbox 360</value> + </data> +<data name="strings.IDS_BACK_BUTTON"><value><!-- _locID_text="strings.IDS_BACK_BUTTON" _locComment="" -->Atrás</value> + </data> +<data name="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS" _locComment="" -->Esta opción deshabilita los logros y las actualizaciones del marcador de este mundo cuando se juega y si se vuelve a cargar después de guardarlo con esta opción activada.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TITLE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TITLE" _locComment="" -->Subir partida guardada para Xbox One</value> + </data> +<data name="strings.IDS_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_UPLOAD_SAVE" _locComment="" -->Subir datos guardados</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TEXT"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TEXT" _locComment="" -->En el área de transferencia de datos solo se pueden almacenar los datos guardados de una Consola Xbox 360. Asegúrate de haber descargado los datos guardados de tu Consola Xbox One antes de cargar los de la Consola Xbox 360.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADING"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADING" _locComment="" -->Cargando...</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE" _locComment="" -->¡Carga completada!</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADFAILED"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADFAILED" _locComment="" -->Error al cargar. Inténtalo más tarde.</value> + </data> +<data name="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS"><value><!-- _locID_text="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS" _locComment="" -->¡Has encontrado {*progress*} de {*goal*} discos! +</value> + </data> +</root> diff --git a/Minecraft.Client/Xbox/loc/lcl/fr-FR/Minecraft_all.resx b/Minecraft.Client/Xbox/loc/lcl/fr-FR/Minecraft_all.resx new file mode 100644 index 00000000..535d3d91 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/lcl/fr-FR/Minecraft_all.resx @@ -0,0 +1,4575 @@ +<root> +<data name="4J_strings.IDS_NULL"><value><!-- _locID_text="4J_strings.IDS_NULL" _locComment="" -->Inutilisé</value> + </data> +<data name="4J_strings.IDS_OK"><value><!-- _locID_text="4J_strings.IDS_OK" _locComment="" -->O.K.</value> + </data> +<data name="4J_strings.IDS_BACK"><value><!-- _locID_text="4J_strings.IDS_BACK" _locComment="" -->Retour</value> + </data> +<data name="4J_strings.IDS_CANCEL"><value><!-- _locID_text="4J_strings.IDS_CANCEL" _locComment="" -->Annuler</value> + </data> +<data name="4J_strings.IDS_YES"><value><!-- _locID_text="4J_strings.IDS_YES" _locComment="" -->Oui</value> + </data> +<data name="4J_strings.IDS_NO"><value><!-- _locID_text="4J_strings.IDS_NO" _locComment="" -->Non</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TITLE" _locComment="" -->Sauvegarde endommagée</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TEXT" _locComment="" -->Vos données de sauvegarde semblent endommagées. Créer une nouvelle sauvegarde et écraser le fichier endommagé ?</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TITLE" _locComment="" -->Espace libre insuffisant</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TEXT" _locComment="" -->Le périphérique de stockage sélectionné ne dispose pas de suffisamment d'espace libre pour créer une sauvegarde.</value> + </data> +<data name="4J_strings.IDS_SELECTAGAIN"><value><!-- _locID_text="4J_strings.IDS_SELECTAGAIN" _locComment="" -->Resélectionner</value> + </data> +<data name="4J_strings.IDS_PLAYWITHOUTSAVING"><value><!-- _locID_text="4J_strings.IDS_PLAYWITHOUTSAVING" _locComment="" -->Jouer sans sauvegarder</value> + </data> +<data name="4J_strings.IDS_CREATEANEWSAVE"><value><!-- _locID_text="4J_strings.IDS_CREATEANEWSAVE" _locComment="" -->Créer une sauvegarde</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TITLE" _locComment="" -->Écraser la sauvegarde ?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TEXT" _locComment="" -->Le périphérique de stockage sélectionné contient déjà une sauvegarde. L'écraser ?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_NO"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_NO" _locComment="" -->Non, ne pas écraser</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_YES"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_YES" _locComment="" -->Écraser et sauvegarder</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TITLE" _locComment="" -->Échec de la sauvegarde</value> + </data> +<data name="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE" _locComment="" -->Problème de périph. de stockage</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TEXT" _locComment="" -->Votre périphérique de stockage n'est pas disponible ou présente une erreur.</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT" _locComment="" -->Votre périphérique de stockage est inaccessible ou présente une erreur. Veuillez sélectionner un autre périphérique de stockage.</value> + </data> +<data name="4J_strings.IDS_SELECTANEWDEVICE"><value><!-- _locID_text="4J_strings.IDS_SELECTANEWDEVICE" _locComment="" -->Sélectionner autre périphérique</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TITLE" _locComment="" -->Aucun périph. sélectionné</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TEXT" _locComment="" -->Si vous ne sélectionnez pas de périphérique de stockage, la fonction de sauvegarde sera désactivée.</value> + </data> +<data name="4J_strings.IDS_NODEVICE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_ACCEPT" _locComment="" -->Sélectionner un périphérique</value> + </data> +<data name="4J_strings.IDS_NODEVICE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_DECLINE" _locComment="" -->Continuer sans sauvegarder</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TEXT"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TEXT" _locComment="" -->Votre périphérique de stockage a été retiré. Sélectionnez-en un autre.</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TITLE"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TITLE" _locComment="" -->Échec du chargement</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE" _locComment="" -->Nommer la sauvegarde</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT" _locComment="" -->Saisir un nom pour la sauvegarde</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TITLE"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TITLE" _locComment="" -->Retour à l'Interface Xbox</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TEXT"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TEXT" _locComment="" -->Voulez-vous vraiment quitter le jeu ?</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE" _locComment="" -->Déconnexion</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->Votre profil de joueur a été déconnecté : retour à l'écran titre</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT" _locComment="" -->Un profil de joueur s'est déconnecté : partie interrompue</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT" _locComment="" -->Continuer à jouer</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TITLE" _locComment="" -->Profil de joueur hors ligne</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TEXT" _locComment="" -->Ce jeu intègre des fonctionnalités qui nécessitent un profil de joueur autorisé sur Xbox Live, mais vous êtes actuellement hors ligne.</value> + </data> +<data name="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION"><value><!-- _locID_text="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION" _locComment="" -->Cette fonctionnalité nécessite un profil de joueur connecté à Xbox Live.</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_ACCEPT" _locComment="" -->Connexion à Xbox Live</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_DECLINE" _locComment="" -->Continuer à jouer hors ligne</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE" _locComment="" -->Problème d'attribution de succès</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT" _locComment="" --> Un problème est survenu lors de l'accès à votre profil du joueur. Votre succès n'a pas pu être attribué.</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILE_TITLE" _locComment="" -->Problème de profil du joueur</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT" _locComment="" -->La sauvegarde des paramètres sur le profil du joueur a échoué.</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TITLE" _locComment="" -->Profil du joueur invité</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TEXT" _locComment="" -->Le profil du joueur invité ne peut pas accéder à cette fonctionnalité. Veuillez utiliser un autre profil de joueur.</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_SHORT"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_SHORT" _locComment="" -->Sauvegarde...</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_LONG"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_LONG" _locComment="" -->Enregistrement en cours. N'éteignez pas votre console.</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TITLE" _locComment="" -->Déverrouiller le jeu complet</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TEXT" _locComment="" -->Vous jouez à la version d'évaluation de Minecraft. Si vous possédiez le jeu complet, vous auriez déjà remporté un succès ! +Déverrouillez le jeu complet pour profiter au mieux de Minecraft et jouer avec vos amis partout dans le monde via Xbox Live. +Voulez-vous déverrouiller le jeu complet ?</value> + </data> +<data name="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT" _locComment="" -->Un problème s'est produit lors de la lecture de votre profil : retour au menu principal.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_NEWDLC"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_NEWDLC" _locComment="" -->Un nouveau contenu téléchargeable est disponible ! Pour y accéder, utilisez le bouton Magasin Minecraft dans le menu principal.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_SKINPACKS"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_SKINPACKS" _locComment="" -->Changez l'apparence de votre personnage avec un pack de skins depuis le Magasin Minecraft. Sélectionnez-le dans le menu principal pour voir ce qui est disponible.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_0"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_0" _locComment="" -->Si vous jouez en mode Haute définition, votre partie peut accueillir jusqu'à quatre joueurs sur écran partagé, le tout sur une seule console !</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_1"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_1" _locComment="" -->Connectez des manettes supplémentaires à votre console et appuyez sur START pour rejoindre une partie à tout moment.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_2"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_2" _locComment="" -->Modifie les paramètres de gamma pour augmenter/réduire la luminosité de l'écran.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_3"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_3" _locComment="" -->Si vous avez réglé la difficulté du jeu sur Pacifique, votre santé se régénérera automatiquement, et aucun monstre ne sera de sortie à la nuit tombée !</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_4"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_4" _locComment="" -->Donnez un os à un loup pour l'amadouer. Ensuite, donnez-lui l'ordre de s'asseoir ou de vous suivre.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_5"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_5" _locComment="" -->Depuis l'inventaire, déplacez le curseur à l'extérieur de la fenêtre d'inventaire et appuyez sur{*CONTROLLER_VK_A*} pour vous séparer d'un objet.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_6"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_6" _locComment="" -->À la nuit tombée, dormir dans un lit accélère le défilement du temps jusqu'au matin suivant. En mode multijoueur, tous les joueurs doivent dormir dans leur lit en même temps.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_7"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_7" _locComment="" -->Prélevez de la viande de porc sur les cochons puis cuisinez-la. Mangez-la pour récupérer de la santé.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_8"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_8" _locComment="" -->Prélevez du cuir sur les vaches et utilisez-le pour confectionner des armures.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_9"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_9" _locComment="" -->Si vous avez un seau vide, remplissez-le de lait, d'eau ou de lave !</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_10"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_10" _locComment="" -->Utilisez une houe pour préparer des terres arables à la culture.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_11"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_11" _locComment="" -->Les araignées ne vous attaqueront pas de jour, sauf pour se défendre.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_12"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_12" _locComment="" -->Creuser le sol ou le sable avec une pelle, c'est plus rapide qu'à mains nues !</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_13"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_13" _locComment="" -->Préférez la viande de porc cuite à la viande crue ; vous récupérerez plus de santé.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_14"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_14" _locComment="" -->Fabriquez des torches pour vous éclairer la nuit. Les monstres se tiendront à l'écart des zones éclairées.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_15"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_15" _locComment="" -->Rendez-vous plus rapidement à bon port dans un chariot de mine propulsé sur des rails !</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_16"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_16" _locComment="" -->Plantez de jeunes pousses et elles produiront des arbres.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_17"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_17" _locComment="" -->Les hommes-cochons ne s'en prendront pas à vous, sauf si vous les attaquez.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_18"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_18" _locComment="" -->Dormez dans un lit pour changer votre point d'apparition dans le jeu et accélérer le temps jusqu'à l'aube.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_19"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_19" _locComment="" -->Retournez ces boules de feu à l'envoyeur !</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_20"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_20" _locComment="" -->Construire un portail vous permettra de voyager jusqu'à une autre dimension : le Nether.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_21"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_21" _locComment="" -->Appuyez sur{*CONTROLLER_VK_B*} pour lâcher l'objet que vous tenez en main !</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_22"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_22" _locComment="" -->Utilisez un outil adapté à la tâche !</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_23"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_23" _locComment="" -->Si vous ne trouvez pas de charbon pour embraser vos torches, vous pouvez toujours placer du bois dans le four pour obtenir du charbon de bois.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_24"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_24" _locComment="" -->Creuser juste sous vos pieds, ou au-dessus de vous, c'est rarement très judicieux.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_25"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_25" _locComment="" -->La poudre d'os (obtenue depuis un os de squelette) peut servir d'engrais : vos cultures arrivent instantanément à maturité !</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_26"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_26" _locComment="" -->Les creepers explosent au contact !</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_27"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_27" _locComment="" -->Au contact de l'eau, une source de lave produit de l'obsidienne.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_28"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_28" _locComment="" -->La lave peut mettre plusieurs minutes à disparaître TOTALEMENT lorsque le bloc source est détruit.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_29"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_29" _locComment="" -->La pierre taillée résiste aux boules de feu des ghasts et convient donc très bien à la protection des portails.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_30"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_30" _locComment="" -->Les blocs susceptibles d'émettre de la lumière (torches, glowstone et citrouilles-lanternes, entre autres) peuvent fondre la neige et la glace.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_31"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_31" _locComment="" -->Si vous bâtissez des structures de laine à l'air libre, méfiez-vous : les éclairs peuvent y mettre le feu.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_32"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_32" _locComment="" -->Un seul seau de lave suffit à fondre 100 blocs dans un four.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_33"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_33" _locComment="" -->L'instrument joué par un bloc musical dépend du matériau sur lequel il est posé.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_34"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_34" _locComment="" -->Les zombies et squelettes peuvent survivre à la lumière du jour s'ils sont dans l'eau.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_35"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_35" _locComment="" -->Si vous attaquez un loup, tous les loups à proximité immédiate deviendront aussitôt agressifs ; une propriété qu'ils partagent avec les cochons zombies.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_36"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_36" _locComment="" -->Les loups ne peuvent pas entrer dans le Nether.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_37"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_37" _locComment="" -->Les loups n'attaquent pas les creepers.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_38"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_38" _locComment="" -->Les poules pondent un œuf toutes les 5 à 10 minutes.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_39"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_39" _locComment="" -->L'obsidienne ne peut se miner qu'à l'aide d'une pioche en diamant.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_40"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_40" _locComment="" -->Les creepers sont la source de poudre à canon la plus facilement exploitable.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_41"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_41" _locComment="" -->Deux coffres placés côte à côte formeront un grand coffre.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_42"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_42" _locComment="" -->La santé des loups apprivoisés est illustrée par la position de leur queue. Donnez-leur de la viande pour les soigner.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_43"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_43" _locComment="" -->Passez du cactus au four pour obtenir du colorant vert.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_44"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_44" _locComment="" -->Suivez 4J Studios et Kappische sur Twitter pour rester au courant des dernières actus du jeu !</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_45"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_45" _locComment="" -->Depuis le menu Pause, publiez les captures d'écran de vos créations Minecraft sur Facebook et impressionnez vos amis !</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_46"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_46" _locComment="" -->Reportez-vous à la rubrique Nouveautés des menus Comment jouer pour consulter les dernières notes de mise à jour du jeu.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_47"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_47" _locComment="" -->Les barrières superposables sont désormais disponibles dans le jeu !</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_48"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_48" _locComment="" -->minecraftforum consacre toute une section à l'édition Xbox 360.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_49"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_49" _locComment="" -->Certains animaux vous suivrons si vous tenez du blé dans votre main.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_50"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_50" _locComment="" -->Si un animal ne peut se déplacer de plus de 20 blocs dans chaque direction, il ne disparaîtra pas.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_1"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_1" _locComment="" -->Musique par C418 !</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_2"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_2" _locComment="" -->Notch a plus d'un million d'abonnés sur Twitter !</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_3"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_3" _locComment="" -->Les Suédois ne sont pas tous blonds. Certains sont même roux, comme Jens de Mojang !</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_4"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_4" _locComment="" -->Il paraîtrait que 4J Studios a supprimé Herobrine du jeu sur console Xbox 360, mais rien n'est moins sûr.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_5"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_5" _locComment="" -->Une mise à jour du jeu sera déployée un jour ou l'autre !</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_6"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_6" _locComment="" -->Qui c'est, Notch ?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_7"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_7" _locComment="" -->Mojang a reçu plus de récompenses qu'il n'a d'employés !</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_8"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_8" _locComment="" -->De vraies célébrités jouent à Minecraft !</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_9"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_9" _locComment="" -->deadmau5 aime Minecraft !</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_10"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_10" _locComment="" -->Ne regardez pas les bugs dans les yeux.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_11"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_11" _locComment="" -->Les creepers sont nés d'un bug d'encodage.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_12"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_12" _locComment="" -->C'est une poule ou un canard ?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_13"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_13" _locComment="" -->Vous étiez à la Minecon ?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_14"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_14" _locComment="" -->Personne de chez Mojang n'a jamais vu le visage de junkboy.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_15"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_15" _locComment="" -->Vous saviez qu'il existait un Wiki Minecraft ?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_16"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_16" _locComment="" -->Le nouveau bureau de Mojang, il déchire !</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_17"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_17" _locComment="" -->Minecraft: Xbox 360 Edition a battu (presque) tous les records !</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_18"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_18" _locComment="" -->La Minecon 2013 s'est déroulée à Orlando, Floride, États-Unis !</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_19"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_19" _locComment="" -->La .party() était réussie !</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_20"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_20" _locComment="" -->N'oubliez pas : les rumeurs tiennent plus de l'invention que de la réalité !</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BASICS" _locComment="" -->{*T3*}COMMENT JOUER : PRINCIPES{*ETW*}{*B*}{*B*} +Le principe de Minecraft consiste à placer des blocs pour construire tout ce qu'on peut imaginer. La nuit, les monstres sont de sortie ; tâchez donc d'aménager un abri avant le coucher du soleil.{*B*}{*B*} +Utilisez{*CONTROLLER_ACTION_LOOK*} pour regarder autour de vous.{*B*}{*B*} +Utilisez{*CONTROLLER_ACTION_MOVE*} pour vous déplacer.{*B*}{*B*} +Appuyez sur{*CONTROLLER_ACTION_JUMP*} pour sauter.{*B*}{*B*} +Orientez{*CONTROLLER_ACTION_MOVE*} deux fois vers l'avant pour sprinter. Tant que vous maintenez {*CONTROLLER_ACTION_MOVE*} vers l'avant, le personnage continuera de sprinter jusqu'à ce que sa durée de sprint soit écoulée ou que sa jauge de nourriture compte moins de{*ICON_SHANK_03*}.{*B*}{*B*} +Maintenez{*CONTROLLER_ACTION_ACTION*} pour miner ou frapper à mains nues ou à l'aide d'un ustensile. Vous devrez parfois façonner des outils pour miner certains blocs.{*B*}{*B*} +Si vous tenez un objet à la main, utilisez{*CONTROLLER_ACTION_USE*} pour vous en servir, ou appuyez sur{*CONTROLLER_ACTION_DROP*} pour vous en débarrasser.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HUD" _locComment="" -->{*T3*}COMMENT JOUER : INTERFACE PRINCIPALE{*ETW*}{*B*}{*B*} +L'interface principale affiche diverses informations, comme votre état, votre santé, l'oxygène qu'il vous reste quand vous nagez sous l'eau, votre niveau de satiété (vous devez manger pour remplir cette jauge) et votre armure, si vous en portez une. Si vous perdez de la santé, mais que votre jauge de nourriture comporte au moins 9{*ICON_SHANK_01*}, votre santé se reconstituera automatiquement. Manger de la nourriture reconstituera votre jauge de nourriture.{*B*} +L'interface principale affiche également la barre d'expérience, assortie d'une valeur numérique qui représente votre niveau d'expérience, ainsi qu'une jauge indiquant combien de points d'expérience sont nécessaires pour passer au niveau supérieur. Pour obtenir de l'expérience, ramassez les orbes d'expérience abandonnés par les monstres à leur mort, minez certains types de blocs, élevez des animaux, pêchez et fondez du minerai dans le four.{*B*}{*B*} +Les objets utilisables sont également répertoriés ici. Utilisez{*CONTROLLER_ACTION_LEFT_SCROLL*} et{*CONTROLLER_ACTION_RIGHT_SCROLL*} pour sélectionner un autre objet à tenir en main.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_INVENTORY" _locComment="" -->{*T3*}COMMENT JOUER : INVENTAIRE{*ETW*}{*B*}{*B*} +Utilisez{*CONTROLLER_ACTION_INVENTORY*} pour consulter votre inventaire.{*B*}{*B*} +Cet écran affiche les objets susceptibles d'être tenus en main ainsi que tous les autres objets que vous portez, armure comprise.{*B*}{*B*} +Utilisez{*CONTROLLER_MENU_NAVIGATE*} pour déplacer le curseur. Utilisez{*CONTROLLER_VK_A*} pour saisir l'objet placé sous le curseur. S'il s'agit de plusieurs objets, vous sélectionnerez toute la pile. Vous pouvez aussi utiliser{*CONTROLLER_VK_X*} pour n'en sélectionner que la moitié.{*B*}{*B*} +Déplacez l'objet annexé au curseur jusqu'à un autre emplacement de l'inventaire et déposez-le avec{*CONTROLLER_VK_A*}. Si plusieurs objets sont annexés au curseur, utilisez{*CONTROLLER_VK_A*} pour tous les déposer, ou{*CONTROLLER_VK_X*} pour n'en déposer qu'un seul.{*B*}{*B*} +Si l'objet pointé est une armure, une infobulle s'affichera pour l'affecter rapidement à l'emplacement d'armure correspondant de votre inventaire. +{*B*}{*B*} +Vous pouvez modifier la couleur de votre armure en cuir en utilisant un colorant. Pour cela, sélectionnez le colorant dans votre inventaire et maintenez le curseur puis appuyez sur{*CONTROLLER_VK_X*} lorsque le curseur est sur la pièce à teindre. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CHEST" _locComment="" -->{*T3*}COMMENT JOUER : COFFRE{*ETW*}{*B*}{*B*} +Dès que vous aurez fabriqué un coffre, vous pourrez le placer dans votre environnement puis l'utiliser avec{*CONTROLLER_ACTION_USE*} pour entreposer des objets de votre inventaire.{*B*}{*B*} +Utilisez le pointeur pour déplacer des objets entre votre coffre et votre inventaire.{*B*}{*B*} +Les objets remisés dans le coffre peuvent ensuite être réintégrés à l'inventaire. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_LARGECHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_LARGECHEST" _locComment="" -->{*T3*}COMMENT JOUER : GRAND COFFRE{*ETW*}{*B*}{*B*} +Deux coffres placés côte à côte se combineront pour former un grand coffre où vous pourrez entreposer toujours plus d'objets.{*B*}{*B*} +Son mode d'utilisation est identique à celui du coffre de base. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFTING" _locComment="" -->{*T3*}COMMENT JOUER : ARTISANAT{*ETW*}{*B*}{*B*} +Depuis l'interface d'artisanat, vous pouvez combiner divers objets de votre inventaire pour en créer de nouveaux. Utilisez{*CONTROLLER_ACTION_CRAFTING*} pour afficher l'interface d'artisanat.{*B*}{*B*} +Parcourez les onglets, en haut, à l'aide de{*CONTROLLER_VK_LB*} et{*CONTROLLER_VK_RB*} pour sélectionner la catégorie d'objets que vous souhaitez confectionner, puis utilisez{*CONTROLLER_MENU_NAVIGATE*} pour choisir l'article à créer.{*B*}{*B*} +La grille d'artisanat indique quels objets sont nécessaires à la production du nouvel article. Appuyez sur{*CONTROLLER_VK_A*} pour confectionner l'objet et le placer dans votre inventaire. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE" _locComment="" -->{*T3*}COMMENT JOUER : ATELIER{*ETW*}{*B*}{*B*} +Vous pouvez utiliser un atelier pour confectionner des objets plus grands.{*B*}{*B*} +Placez l'atelier dans votre environnement et appuyez sur{*CONTROLLER_ACTION_USE*} pour l'utiliser.{*B*}{*B*} +L'artisanat sur atelier fonctionne de la même manière que l'artisanat classique, mais vous disposez d'une grille d'artisanat plus étendue et d'un éventail plus riche d'objets à créer. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FURNACE" _locComment="" -->{*T3*}COMMENT JOUER : FOUR{*ETW*}{*B*}{*B*} +Un four vous permet de fondre des objets pour les modifier. Par exemple, vous pouvez y déposer du minerai de fer pour fondre des lingots de fer.{*B*}{*B*} +Placez le four dans votre environnement et appuyez sur{*CONTROLLER_ACTION_USE*} pour l'utiliser.{*B*}{*B*} +Vous devrez alimenter le four avec du combustible, en bas, et déposer l'objet à fondre en haut. Le four s'actionnera alors.{*B*}{*B*} +Une fois les objets fondus, vous pouvez les déplacer depuis la zone de production jusqu'à votre inventaire.{*B*}{*B*} +Si l'objet pointé est un ingrédient ou du combustible pour le four, une infobulle s'affichera pour transférer l'objet dans le four. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_DISPENSER" _locComment="" -->{*T3*}COMMENT JOUER : DISTRIBUTEUR{*ETW*}{*B*}{*B*} +Un distributeur sert à... distribuer des objets. Pour l'actionner, vous devrez placer un interrupteur ou levier à proximité.{*B*}{*B*} +Pour remplir d'objets le distributeur, appuyez sur{*CONTROLLER_ACTION_USE*}, puis placez-y les articles de votre inventaire que vous souhaitez distribuer.{*B*}{*B*} +Le distributeur crachera un objet dès que vous actionnerez l'interrupteur dédié. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREWING" _locComment="" -->{*T3*}COMMENT JOUER : ALCHIMIE{*ETW*}{*B*}{*B*} +La concoction de potions nécessite un alambic, à construire dans un atelier. Toutes les potions ont pour base une fiole d'eau, qu'on obtient en remplissant une fiole avec de l'eau tirée d'un chaudron ou d'une source d'eau.{*B*} +Un alambic peut accueillir jusqu'à trois fioles ; vous pouvez donc distiller jusqu'à trois potions à la fois. Un même ingrédient peut servir aux trois fioles. Pensez à toujours distiller trois potions à la fois pour optimiser vos ressources.{*B*} +Placer un ingrédient de potion dans l'emplacement du haut de l'alambic produira une potion de base au bout de quelques instants. Celle-ci n'a aucun effet, mais si vous distillez un autre ingrédient avec cette fiole de base, vous produirez une potion avec un principe actif.{*B*} +Ajoutez alors un troisième ingrédient pour allonger la durée d'effet de la potion (à l'aide de poudre de redstone), renforcer son intensité (à l'aide de poudre de glowstone) ou bien en faire une potion offensive (à l'aide d'un œil d'araignée fermenté).{*B*} +Vous pouvez aussi y incorporer de la poudre à canon pour en faire une potion volatile que vous pouvez lancer. Une fois lancées, les potions volatiles appliquent leurs effets à la zone d'impact.{*B*} + +Les matières premières pour les potions sont :{*B*}{*B*} +* {*T2*}Verrue du Nether{*ETW*}{*B*} +* {*T2*}Œil d'araignée{*ETW*}{*B*} +* {*T2*}Sucre{*ETW*}{*B*} +* {*T2*}Larme de Ghast{*ETW*}{*B*} +* {*T2*}Poudre de feu{*ETW*}{*B*} +* {*T2*}Crème de magma{*ETW*}{*B*} +* {*T2*}Pastèque scintillante{*ETW*}{*B*} +* {*T2*}Poudre de redstone{*ETW*}{*B*} +* {*T2*}Poudre de glowstone{*ETW*}{*B*} +* {*T2*}Œil d'araignée fermenté{*ETW*}{*B*}{*B*} + +Vous devrez essayer diverses combinaisons d'ingrédients pour découvrir toutes les recettes de potions à concocter. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENCHANTMENT" _locComment="" -->{*T3*}COMMENT JOUER : ENCHANTEMENT{*ETW*}{*B*}{*B*} +Les points d'expérience obtenus à la mort d'un monstre, ou lorsque certains blocs sont minés ou fondus dans un four, peuvent servir à enchanter les outils, armes, armures et livres.{*B*} +Lorsqu'une épée, une hache, une pioche, une pelle, une armure ou un livre est placé dans l'emplacement situé sous le livre de la table d'enchantement, les trois boutons à sa droite afficheront certains enchantements ainsi que leur coût en niveaux d'expérience.{*B*} +Si vous n'avez pas assez de niveaux d'expérience pour utiliser certains d'entre eux, le coût apparaîtra en rouge ; sinon, en vert.{*B*}{*B*} +L'enchantement appliqué par défaut est choisi aléatoirement d'après le coût affiché.{*B*}{*B*} +Si la table d'enchantement est entourée de bibliothèques (jusqu'à 15) avec un intervalle d'un bloc entre la table et la bibliothèque, la puissance des enchantements sera renforcée et des glyphes arcaniques apparaîtront, projetés par le livre sur la table d'enchantement.{*B*}{*B*} +Tous les ingrédients nécessaires à une table d'enchantement peuvent se trouver dans les villages, ou bien en minant et cultivant.{*B*} +Utilisez les livres d'enchantement à l'enclume pour enchanter des objets. Ainsi, vous contrôlez mieux quels enchantements vous désirez utiliser sur vos objets.{*B*} +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FARMANIMALS" _locComment="" -->{*T3*}COMMENT JOUER : ANIMAUX DE LA FERME{*ETW*}{*B*}{*B*} +Si vous souhaitez garder vos animaux au même endroit, construisez une zone clôturée de moins de 20x20 blocs pour y parquer vos animaux. Avec la clôture, vous serez sûr de retrouver vos animaux quand vous viendrez les voir. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREEDANIMALS" _locComment="" -->{*T3*}COMMENT JOUER : ÉLEVER DES ANIMAUX{*ETW*}{*B*}{*B*} +Les animaux de Minecraft peuvent se reproduirent et donner naissance à des petits !{*B*} +Pour faire en sorte que les animaux se reproduisent, vous devez leur donner à manger la nourriture appropriée ; ils basculeront alors en mode « Romance ».{*B*} +Donnez du blé aux vaches, Champimeuh et moutons, des carottes aux cochons, des graines de blé ou des verrues du Nether aux poulets et n'importe quelle variété de viande aux loups : ils se mettront alors en chasse d'un autre animal de leur espèce, lui aussi disposé à se reproduire.{*B*} +Lorsque deux animaux d'une même espèce se rencontrent, et pourvu qu'ils soient tous les deux en mode Romance, ils s'embrassent quelques secondes, et un bébé apparaît. Le jeune animal suivra ses parents quelque temps avant de devenir adulte.{*B*} +Une fois qu'un animal est passé en mode Romance, il faut patienter cinq minutes environ pour qu'il soit à nouveau apte.{*B*} +Le nombre d'animaux dans un monde est limité ; il est donc possible que vos animaux ne se reproduisent pas s'ils sont déjà nombreux.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NETHERPORTAL" _locComment="" -->{*T3*}COMMENT JOUER : PORTAIL DU NETHER{*ETW*}{*B*}{*B*} +Un portail du Nether permet au joueur de circuler entre la Surface et le Nether. Vous pouvez emprunter le Nether pour voyager rapidement à la Surface : parcourir un bloc de distance dans le Nether équivaut à voyager sur trois blocs de la Surface. Lorsque vous empruntez un portail pour quitter le Nether, vous aurez voyagé sur une distance 3 fois supérieure à celle réellement parcourue.{*B*}{*B*} +Vous devrez disposer d'au moins 10 blocs d'obsidienne pour construire le portail : celui-ci doit être haut de 5 blocs et large de 4, pour une épaisseur d'1 bloc. Une fois le contour achevé, l'espace contenu à l'intérieur doit être enflammé pour activer le portail. Pour ce faire, vous pouvez utiliser un briquet à silex ou une boule de feu.{*B*}{*B*} +Des exemples de construction de portail sont illustrés à droite. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MULTIPLAYER" _locComment="" -->{*T3*}COMMENT JOUER : MULTIJOUEUR{*ETW*}{*B*}{*B*} +Par défaut, Minecraft sur console Xbox 360 est un jeu multijoueur. Si vous jouez en mode haute définition, vous pouvez raccorder des manettes supplémentaires et appuyer sur START à n'importe quel moment pour que d'autres joueurs rejoignent la partie.{*B*}{*B*} +Lorsque vous démarrez ou rejoignez une partie en ligne, elle apparaîtra à tous les joueurs de votre liste d'amis (à moins que vous n'ayez sélectionné l'option Sur invitation lors de la création de la partie) ; s'ils rejoignent la partie, elle apparaîtra également aux membres de leur propre liste d'amis (si vous avez sélectionné l'option Autoriser les amis d'amis).{*B*} +En cours de partie, vous pouvez appuyer sur la touche BACK pour afficher la liste des joueurs qui figurent dans la partie, consulter leurs cartes du joueur, exclure des joueurs et en inviter d'autres à rejoindre la partie. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA" _locComment="" -->{*T3*}COMMENT JOUER : PARTAGE DE CAPTURES D'ÉCRAN{*ETW*}{*B*}{*B*} +Pour saisir une capture d'écran de votre partie, affichez le menu Pause et appuyez sur{*CONTROLLER_VK_Y*} pour partager sur Facebook. Vous verrez apparaître une version miniature de votre capture d'écran ; vous pourrez alors modifier le texte associé à votre publication sur Facebook.{*B*}{*B*} +Un mode Caméra est tout spécialement conçu pour saisir ces captures d'écran. Appuyez sur{*CONTROLLER_ACTION_CAMERA*} jusqu'à ce que s'affiche la vue de devant du personnage. Ensuite, appuyez sur{*CONTROLLER_VK_Y*} pour partager.{*B*}{*B*} +Les gamertags ne seront pas affichés sur la capture d'écran. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BANLIST" _locComment="" -->{*T3*}COMMENT JOUER : EXCLUSION DE NIVEAUX{*ETW*}{*B*}{*B*} +Si vous découvrez du contenu inapproprié dans un niveau auquel vous jouez, vous pouvez choisir de l'ajouter à votre liste de niveaux exclus. +Pour ce faire, affichez le menu Pause puis appuyez sur{*CONTROLLER_VK_RB*} pour sélectionner l'option d'exclusion de niveaux. +Si vous tentez de rejoindre ce niveau à l'avenir, un message vous indiquera qu'il figure dans votre liste de niveaux exclus. Vous pourrez alors décider de le supprimer de la liste et d'y accéder, ou bien d'annuler.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CREATIVE" _locComment="" -->{*T3*}COMMENT JOUER : MODE CRÉATIF{*ETW*}{*B*}{*B*} +L'interface du mode Créatif permet de déplacer dans l'inventaire du joueur n'importe quel objet du jeu sans qu'il soit besoin de le miner ou de le fabriquer. {*B*} +Les objets figurant dans l'inventaire du joueur ne sont pas supprimés lorsqu'ils sont placés ou utilisés dans l'environnement du jeu, ce qui permet au joueur de tout miser sur la construction sans se soucier de collecter des ressources.{*B*} +Si vous créez, chargez ou sauvegardez un monde en mode Créatif, les mises à jour des succès et des classements seront désactivées pour ce monde, même s'il est chargé en mode Survie.{*B*} +Pour voler en mode Créatif, appuyez deux fois rapidement sur {*CONTROLLER_ACTION_JUMP*}. Pour ne plus voler, répétez l'opération. Pour voler plus vite, orientez rapidement{*CONTROLLER_ACTION_MOVE*} deux fois vers l'avant en cours de vol.{*B*} +En mode Vol, maintenez{*CONTROLLER_ACTION_JUMP*} pour monter et{*CONTROLLER_ACTION_SNEAK*} pour descendre, ou bien utilisez{*CONTROLLER_ACTION_DPAD_UP*} pour monter, {*CONTROLLER_ACTION_DPAD_DOWN*} pour descendre, {*B*} +{*CONTROLLER_ACTION_DPAD_LEFT*} pour virer à gauche et {*CONTROLLER_ACTION_DPAD_RIGHT*} pour virer à droite.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS" _locComment="" -->{*T3*}COMMENT JOUER : OPTIONS DU JOUEUR ET DE L'HÔTE{*ETW*}{*B*}{*B*} + +{*T1*}Options du joueur{*ETW*}{*B*} +Lorsque vous chargez ou créez un monde, appuyez sur le bouton Plus d'options pour accéder à un menu où figurent d'autres paramètres de configuration de la partie.{*B*}{*B*} + + {*T2*}Joueur contre joueur{*ETW*}{*B*} + Lorsque cette option est activée, les joueurs peuvent infliger des dégâts aux autres joueurs. Cette option ne s'applique qu'au mode Survie.{*B*}{*B*} + + {*T2*}Joueurs de confiance{*ETW*}{*B*} + Lorsque cette option est désactivée, les joueurs sont limités dans leurs activités. Ils ne peuvent pas miner ou utiliser des objets, placer des blocs ou des interrupteurs, utiliser des conteneurs, attaquer des joueurs ou des animaux. Vous pouvez modifier les options applicables à un joueur donné depuis le menu de jeu.{*B*}{*B*} + + {*T2*}Propagation du feu{*ETW*}{*B*} + Lorsque cette option est activée, le feu peut se propager aux blocs voisins inflammables. Vous pouvez aussi modifier cette option depuis le menu de jeu.{*B*}{*B*} + + {*T2*}Explosion de TNT{*ETW*}{*B*} + Lorsque cette option est activée, le TNT peut exploser lorsqu'il est activé. Vous pouvez aussi modifier cette option depuis le menu de jeu.{*B*}{*B*} + + {*T2*}Privilèges d'hôte{*ETW*}{*B*} + Lorsque cette option est activée, l'hôte peut activer/désactiver sa capacité à voler, désactiver la fatigue et se rendre invisible depuis le menu de jeu. {*DISABLES ACHIEVEMENTS}{*.{*B*}{*B*} + +{*T1*}Options de création de monde{*ETW*}{*B*} +Lorsque vous créez un monde, vous disposez d'options supplémentaires.{*B*}{*B*} + + {*T2*}Génération de structures{*ETW*}{*B*} + Lorsque cette option est activée, les structures comme les villages et les forts apparaîtront dans le monde.{*B*}{*B*} + + {*T2*}Monde superplat{*ETW*}{*B*} + Lorsque cette option est activée, un monde complètement plat apparaîtra à la Surface et dans le Nether.{*B*}{*B*} + + {*T2*}Coffre bonus{*ETW*}{*B*} + Lorsque cette option est activée, un coffre renfermant des objets utiles sera créé à proximité du point d'apparition du joueur.{*B*}{*B*} + + {*T2*}Réinitialiser le Nether{*ETW*}{*B*} + Quand activé, le Nether sera généré de nouveau. Ceci est utile si vous avez une sauvegarde plus ancienne sans forteresse du Nether.{*B*}{*B*} + + {*T1*}Options de jeu{*ETW*}{*B*} + Appuyez sur la touche BACK pour afficher le menu de jeu et accéder à diverses options.{*B*}{*B*} + + {*T2*}Options de l'hôte{*ETW*}{*B*} + Le joueur hôte et les joueurs au statut de modérateur peuvent accéder au menu Options de l'hôte. Depuis ce menu, ils peuvent activer/désactiver la propagation du feu et l'explosion de TNT.{*B*}{*B*} + +{*T1*}Options du joueur{*ETW*}{*B*} +Pour modifier les privilèges d'un joueur, sélectionnez son nom et appuyez sur{*CONTROLLER_VK_A*} pour afficher le menu des privilèges et paramétrer les options suivantes.{*B*}{*B*} + + {*T2*}Peut construire et miner{*ETW*}{*B*} + Uniquement disponible si l'option Joueurs de confiance est désactivée. Lorsque cette option est activée, le joueur peut interagir normalement avec le monde. Sinon, il ne pourra ni placer ni détruire des blocs, ni même interagir avec de nombreux objets et blocs.{*B*}{*B*} + + {*T2*}Peut utiliser les portes et les interrupteurs{*ETW*}{*B*} + Uniquement disponible quand l'option Joueurs de confiance est désactivée. Quand cette option est désactivée, le joueur ne pourra pas utiliser les portes ou les interrupteurs.{*B*}{*B*} + + {*T2*}Peut ouvrir les conteneurs{*ETW*}{*B*} + Uniquement disponible quand l'option Joueurs de confiance est désactivée. Quand cette option est désactivée, le joueur ne pourra pas ouvrir les conteneurs, tels que les coffres.{*B*}{*B*} + + {*T2*}Peut attaquer les joueurs{*ETW*}{*B*} + Uniquement disponible si l'option Joueurs de confiance est désactivée. Cette option désactivée, le joueur ne pourra pas infliger de dégâts aux autres joueurs.{*B*}{*B*} + + {*T2*}Peut attaquer des animaux{*ETW*}{*B*} + Uniquement disponible quand l'option Joueurs de confiance est désactivée. Quand cette option est désactivée, le joueur ne pourra pas infliger des dégâts aux animaux.{*B*}{*B*} + + {*T2*}Modérateur{*ETW*}{*B*} + Lorsque cette option est activée, le joueur peut modifier les privilèges des autres joueurs (à l'exception de l'hôte) si l'option Joueurs de confiance est désactivée, il peut exclure des joueurs et activer ou désactiver la propagation du feu et l'explosion de TNT.{*B*}{*B*} + + {*T2*}Exclure joueur{*ETW*}{*B*} + Pour les joueurs qui ne jouent pas sur la même console {*PLATFORM_NAME*} que le joueur hôte, sélectionner cette option exclura le joueur de la partie, ainsi que tout autre joueur sur sa console {*PLATFORM_NAME*}. Ce joueur ne pourra plus rejoindre la partie jusqu'à son redémarrage.{*B*}{*B*} + +{*T1*}Options du joueur hôte{*ETW*}{*B*} +Si l'option Privilèges d'hôte est activée, le joueur hôte peut modifier certains de ses propres privilèges. Pour modifier les privilèges d'un joueur, sélectionnez son nom et appuyez sur{*CONTROLLER_VK_A*} pour afficher le menu des privilèges et paramétrer les options suivantes.{*B*}{*B*} + + {*T2*}Peut voler{*ETW*}{*B*} + Lorsque cette option est activée, le joueur peut voler. Cette option ne sert qu'en mode Survie, puisque tous les joueurs peuvent voler en mode Créatif.{*B*}{*B*} + + {*T2*}Fatigue désactivée{*ETW*}{*B*} + Cette option ne s'applique qu'au mode Survie. Lorsque cette option est activée, les activités physiques (marcher, courir, sauter, etc.) n'épuisent pas la jauge de nourriture. En revanche, si le joueur est blessé, sa jauge de nourriture se videra progressivement tandis qu'il se remet de ses blessures.{*B*}{*B*} + + {*T2*}Invisible{*ETW*}{*B*} + Lorsque cette option est activée, le joueur est dissimulé au regard des autres joueurs et est invulnérable.{*B*}{*B*} + + {*T2*}Peut se téléporter{*ETW*}{*B*} + Cette option permet au joueur de se déplacer ou déplacer d'autres joueurs instantanément dans le monde. +</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_NEXT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NEXT" _locComment="" -->Page suivante</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_PREV"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_PREV" _locComment="" -->Page précédente</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BASICS" _locComment="" -->Principes</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HUD" _locComment="" -->Interface principale</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY" _locComment="" -->Inventaire</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CHESTS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CHESTS" _locComment="" -->Coffres</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING" _locComment="" -->Artisanat</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FURNACE" _locComment="" -->Four</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER" _locComment="" -->Distributeur</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS" _locComment="" -->Animaux de la ferme</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS" _locComment="" -->Élever des animaux</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREWING" _locComment="" -->Alchimie</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT" _locComment="" -->Enchantement</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL" _locComment="" -->Portail du Nether</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER" _locComment="" -->Multijoueur</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA" _locComment="" -->Partage des captures d'écran</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BANLIST" _locComment="" -->Exclusion de niveaux</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE" _locComment="" -->Mode Créatif</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS" _locComment="" -->Options de l'hôte et du joueur</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_TRADING" _locComment="" -->Transactions</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ANVIL" _locComment="" -->Enclume</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_THEEND" _locComment="" -->La Fin</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_THEEND" _locComment="" -->{*T3*}COMMENT JOUER : L'ENDER{*ETW*}{*B*}{*B*} +L'Ender est une autre dimension du jeu, atteinte par un portail de l'Ender actif. Le portail de l'Ender se trouve dans un fort, profondément enfoui sous la Surface.{*B*} +Pour activer le portail de l'Ender, vous devrez placer un œil d'Ender dans n'importe quel cadre de portail de l'Ender qui n'en contient pas.{*B*} +Quand le portail est actif, sautez dedans pour vous rendre dans l'Ender.{*B*}{*B*} +Dans l'Ender, vous rencontrerez le dragon de l'Ender, un ennemi féroce et puissant, et de nombreux Enderman. Vous devrez donc être préparé au combat avant de vous y rendre !{*B*}{*B*} +Vous découvrirez qu'il existe des cristaux d'Ender à l'extrémité de huit pics d'obsidienne que le dragon utilise pour se soigner. +La première étape est donc de détruire chacun d'entre eux.{*B*} +Les premiers peuvent être atteints par des flèches, mais les derniers sont protégés par une cage d'acier, et vous devrez les atteindre par étapes.{*B*}{*B*} +Ce faisant, le dragon de l'Ender vous attaquera en volant vers vous et en crachant des boules d'acide de l'Ender !{*B*} +Si vous vous approchez du podium aux œufs au centre des pics, le dragon volera vers vous pour vous attaquer, ce qui vous donnera une bonne occasion de le blesser !{*B*} +Évitez son souffle acide et visez ses yeux pour de meilleurs résultats. Si possible, demandez à des amis de vous suivre dans l'Ender pour vous aider dans votre combat !{*B*}{*B*} +Une fois que vous serez dans l'Ender, vos amis pourront voir l'emplacement du portail de l'Ender dans le fort sur leurs cartes, +et ils pourront facilement vous rejoindre. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SPRINT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SPRINT" _locComment="" -->Sprint</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW" _locComment="" -->Nouveautés</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_WHATSNEW" _locComment="" --> +{*T3*}Modifications et ajouts {*ETW*}{*B*}{*B*} +- Ajout de nouveaux objets : émeraude, minerai d'émeraude, bloc d'émeraude, coffre du Néant, crochet, pomme dorée enchantée, enclume, pot de fleurs, murets, murets moussus, peinture de Wither, pomme de terre, pomme de terre cuite, pomme de terre empoisonnée, carotte, carotte dorée, carotte sur un bâton, +tarte à la citrouille, potion de vision nocturne, potion d'invisibilité, quartz du Nether, minerai de quartz du Nether, bloc de quartz du Nether, dalle de quartz, escalier en quartz, bloc de quartz taillé, pilier de blocs de quartz, livre enchanté, tapis.{*B*} +- Ajout de nouvelles recettes pour le grès lisse et le grès taillé.{*B*} +- Ajout de nouveaux monstres : villageois zombies.{*B*} +- Ajout de nouvelles fonctions de génération de terrain : pyramides, villages du désert, temples de la jungle.{*B*} +- Ajout de transactions avec les villageois.{*B*} +- Ajout d'une interface d'enclume.{*B*} +- Possibilité de teindre les armures en cuir.{*B*} +- Possibilité de teindre les colliers des loups.{*B*} +- Possibilité de contrôler un cochon comme monture à l'aide d'une carotte sur un bâton.{*B*} +- Mise à jour du contenu des coffres bonus, qui contiennent maintenant plus d'objets.{*B*} +- Modification du placement des demi-blocs et autres blocs sur demi-blocs.{*B*} +- Modification du placement des escaliers et dalles à l'envers.{*B*} +- Ajout de différentes professions pour les villageois.{*B*} +- Les villageois générés par un œuf d'apparition ont une profession aléatoire.{*B*} +- Ajout d'un placement de tronc oblique.{*B*} +- Les fours peuvent utiliser les outils en bois comme combustible.{*B*} +- Vous pouvez récupérer les vitres en glace et en verre à l'aide d'outils disposant de l'enchantement Délicatesse.{*B*} +- Vous pouvez déclencher les boutons en bois et les plaques de détection en bois à l'aide de flèches.{*B*} +- Les portails à la Surface peuvent générer des monstres du Nether.{*B*} +- Les creepers et les araignées attaquent le dernier joueur qui les a touchés.{*B*} +- En mode Créatif, les monstres redeviennent neutres après un bref laps de temps.{*B*} +- Suppression du recul en cas de noyade.{*B*} +- Les dégâts des portes abîmées par les zombies sont visibles.{*B*} +- La glace fond dans le Nether.{*B*} +- Les chaudrons se remplissent d'eau de pluie.{*B*} +- Les pistons sont deux fois plus longs à mettre à jour.{*B*} +- Le cochon laisse une selle à sa mort (s'il en possède une).{*B*} +- La couleur du ciel de La Fin a changé.{*B*} +- Il est possible de placer un fil de déclenchement relié à un crochet.{*B*} +- La pluie goutte à travers les feuilles.{*B*} +- Il est possible de placer des leviers sur le bas des blocs.{*B*} +- La TNT inflige des dégâts variables selon la difficulté choisie.{*B*} +- La recette des livres a changé.{*B*} +- Ce sont les bateaux qui cassent les nénuphars et non l'inverse.{*B*} +- Les cochons lâchent plus de viande de porc.{*B*} +- Les slimes se reproduisent moins dans les mondes superplats.{*B*} +- Les dégâts des creepers sont variables selon la difficulté choisie. Recul accru.{*B*} +- Correction du bug qui empêchait l'Enderman d'ouvrir les mâchoires.{*B*} +- Ajout d'une téléportation des joueurs (à l'aide du menu {*BACK_BUTTON*} dans le jeu).{*B*} +- Ajout de nouvelles options de l'hôte gérant la lévitation, l'invisibilité et l'invulnérabilité des joueurs distants.{*B*} +- Ajout de nouveaux didacticiels dans le monde didacticiel, correspondant aux nouveaux objets et fonctionnalités.{*B*} +- Mise à jour de l'emplacement des coffres à disques vinyles dans le monde didacticiel.{*B*} +</value> +</data> +<data name="strings.IDS_TITLEUPDATE"><value><!-- _locID_text="strings.IDS_TITLEUPDATE" _locComment="" -->{*ETB*}Bienvenue ! Comme vous l'avez peut-être déjà remarqué, votre Minecraft vient de bénéficier d'une nouvelle mise à jour.{*B*}{*B*} +Vous et vos amis pouvez découvrir de nombreuses nouvelles fonctionnalités. Jetez un œil à l'aperçu qui suit et allez jouer !{*B*}{*B*} +{*T1*}Nouveaux objets{*ETB*} - Émeraude, minerai d'émeraude, bloc d'émeraude, coffre du Néant, crochet, pomme dorée enchantée, enclume, pot de fleurs, murets, murets moussus, peinture de Wither, pomme de terre, pomme de terre cuite, pomme de terre empoisonnée, carotte, carotte dorée, carotte sur un bâton, +tarte à la citrouille, potion de vision nocturne, potion d'invisibilité, quartz du Nether, minerai de quartz du Nether, bloc de quartz, dalle de quartz, escalier en quartz, bloc de quartz taillé, pilier de blocs de quartz, livre enchanté, tapis.{*B*}{*B*} +{*T1*}Nouveaux monstres{*ETB*} - Villageois zombies.{*B*}{*B*} +{*T1*}Nouvelles fonctionnalités{*ETB*} - Commercez avec les villageois, réparez ou enchantez vos armes et outils à l'aide d'une enclume, stockez des objets dans le coffre du Néant, faites du rodéo sur un cochon avec une carotte sur un bâton !{*B*}{*B*} +{*T1*}Nouveaux mini-didacticiels{*ETB*} – Apprenez à utiliser ces nouvelles fonctionnalités dans le monde didacticiel !{*B*}{*B*} +{*T1*}Nouveaux 'Easter Eggs'{*ETB*} – Nous avons modifié l'emplacement de tous les disques vinyles secrets dans le monde didacticiel. Essayez de les retrouver !{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_DESC_SWORD"><value><!-- _locID_text="strings.IDS_DESC_SWORD" _locComment="" -->Inflige plus de dégâts qu'à mains nues.</value> + </data> +<data name="strings.IDS_DESC_SHOVEL"><value><!-- _locID_text="strings.IDS_DESC_SHOVEL" _locComment="" -->Sert à pelleter la terre, l'herbe, le sable, le gravier et la neige plus vite qu'à mains nues. Vous devrez posséder une pelle pour creuser les boules de neige.</value> + </data> +<data name="strings.IDS_DESC_PICKAXE"><value><!-- _locID_text="strings.IDS_DESC_PICKAXE" _locComment="" -->Nécessaire pour miner les blocs de pierre et le minerai.</value> + </data> +<data name="strings.IDS_DESC_HATCHET"><value><!-- _locID_text="strings.IDS_DESC_HATCHET" _locComment="" -->Sert à travailler les blocs de bois plus vite qu'à mains nues.</value> + </data> +<data name="strings.IDS_DESC_HOE"><value><!-- _locID_text="strings.IDS_DESC_HOE" _locComment="" -->Sert à faucher les blocs de terre et d'herbe pour les préparer à la culture.</value> + </data> +<data name="strings.IDS_DESC_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_DESC_DOOR_WOOD" _locComment="" -->Pour activer les portes en bois, vous devez les actionner, les frapper ou utiliser une redstone.</value> + </data> +<data name="strings.IDS_DESC_DOOR_IRON"><value><!-- _locID_text="strings.IDS_DESC_DOOR_IRON" _locComment="" -->Les portes en fer ne peuvent s'ouvrir qu'au moyen d'une redstone, de boutons ou d'interrupteurs.</value> + </data> +<data name="strings.IDS_DESC_HELMET"><value><!-- _locID_text="strings.IDS_DESC_HELMET" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_BOOTS"><value><!-- _locID_text="strings.IDS_DESC_BOOTS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_HELMET_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_HELMET_LEATHER" _locComment="" -->Confère au porteur une armure de 1.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_LEATHER" _locComment="" -->Confère au porteur une armure de 3.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_LEATHER" _locComment="" -->Confère au porteur une armure de 2.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_LEATHER" _locComment="" -->Confère au porteur une armure de 1.</value> + </data> +<data name="strings.IDS_DESC_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_HELMET_CHAIN" _locComment="" -->Confère au porteur une armure de 2.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_CHAIN" _locComment="" -->Confère au porteur une armure de 5.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_CHAIN" _locComment="" -->Confère au porteur une armure de 4.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_CHAIN" _locComment="" -->Confère au porteur une armure de 1.</value> + </data> +<data name="strings.IDS_DESC_HELMET_IRON"><value><!-- _locID_text="strings.IDS_DESC_HELMET_IRON" _locComment="" -->Confère au porteur une armure de 2.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_IRON" _locComment="" -->Confère au porteur une armure de 6.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_IRON" _locComment="" -->Confère au porteur une armure de 5.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_IRON" _locComment="" -->Confère au porteur une armure de 2.</value> + </data> +<data name="strings.IDS_DESC_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_DESC_HELMET_GOLD" _locComment="" -->Confère au porteur une armure de 2.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_GOLD" _locComment="" -->Confère au porteur une armure de 5.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_GOLD" _locComment="" -->Confère au porteur une armure de 3.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_GOLD" _locComment="" -->Confère au porteur une armure de 1.</value> + </data> +<data name="strings.IDS_DESC_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_HELMET_DIAMOND" _locComment="" -->Confère au porteur une armure de 3.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_DIAMOND" _locComment="" -->Confère au porteur une armure de 8.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_DIAMOND" _locComment="" -->Confère au porteur une armure de 6.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_DIAMOND" _locComment="" -->Confère au porteur une armure de 3.</value> + </data> +<data name="strings.IDS_DESC_INGOT"><value><!-- _locID_text="strings.IDS_DESC_INGOT" _locComment="" -->Un lingot étincelant qui sert à la confection d'outils. Créé en fondant du minerai dans le four.</value> + </data> +<data name="strings.IDS_DESC_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_BLOCK" _locComment="" -->Permet de transformer les lingots, gemmes ou colorants en blocs aménageables. Peut servir de bloc de construction précieux ou d'entrepôt compact pour le minerai.</value> + </data> +<data name="strings.IDS_DESC_PRESSUREPLATE"><value><!-- _locID_text="strings.IDS_DESC_PRESSUREPLATE" _locComment="" -->Sert à infliger une décharge électrique au joueur, animal ou monstre qui marche dessus. Les plaques de détection en bois se déclenchent également si vous laissez tomber un objet dessus.</value> + </data> +<data name="strings.IDS_DESC_STAIRS"><value><!-- _locID_text="strings.IDS_DESC_STAIRS" _locComment="" -->Sert à la création d'escaliers compacts.</value> + </data> +<data name="strings.IDS_DESC_SLAB"><value><!-- _locID_text="strings.IDS_DESC_SLAB" _locComment="" -->Sert à la création d'escaliers longs. Deux dalles placées l'une sur l'autre formeront une dalle double de taille normale.</value> + </data> +<data name="strings.IDS_DESC_HALFSLAB"><value><!-- _locID_text="strings.IDS_DESC_HALFSLAB" _locComment="" -->Sert à la création d'escaliers longs. Deux blocs placés l'un sur l'autre créent un bloc double de taille normale.</value> + </data> +<data name="strings.IDS_DESC_TORCH"><value><!-- _locID_text="strings.IDS_DESC_TORCH" _locComment="" -->Sert à produire de la lumière. Les torches permettent aussi de fondre la neige et la glace.</value> + </data> +<data name="strings.IDS_DESC_WOODENPLANKS"><value><!-- _locID_text="strings.IDS_DESC_WOODENPLANKS" _locComment="" -->Sert de matériau de construction ; transformable en de nombreux objets. Se taille dans n'importe quel type de bois.</value> + </data> +<data name="strings.IDS_DESC_SANDSTONE"><value><!-- _locID_text="strings.IDS_DESC_SANDSTONE" _locComment="" -->Sert de matériau de +construction. La gravité n'a pas d'effet sur lui, contrairement au sable normal.</value> + </data> +<data name="strings.IDS_DESC_STRUCTBLOCK"><value><!-- _locID_text="strings.IDS_DESC_STRUCTBLOCK" _locComment="" -->Sert de matériau de construction.</value> + </data> +<data name="strings.IDS_DESC_STICK"><value><!-- _locID_text="strings.IDS_DESC_STICK" _locComment="" -->Sert à la confection des torches, flèches, panneaux, échelles, barrières, ainsi que +des poignées d'armes et manches d'outils.</value> + </data> +<data name="strings.IDS_DESC_BED"><value><!-- _locID_text="strings.IDS_DESC_BED" _locComment="" -->Permet d'accélérer le cycle nuit/jour jusqu'à l'aube suivante pourvu que tous les joueurs soient couchés ; modifie également le point d'apparition du joueur. +La couleur des lits est toujours la même.</value> + </data> +<data name="strings.IDS_DESC_CRAFTINGTABLE"><value><!-- _locID_text="strings.IDS_DESC_CRAFTINGTABLE" _locComment="" -->Permet de créer un éventail d'objets plus riche que l'artisanat classique.</value> + </data> +<data name="strings.IDS_DESC_FURNACE"><value><!-- _locID_text="strings.IDS_DESC_FURNACE" _locComment="" -->Permet de fondre le minerai, de créer du charbon et du verre, de cuisiner le poisson et la viande de porc.</value> + </data> +<data name="strings.IDS_DESC_CHEST"><value><!-- _locID_text="strings.IDS_DESC_CHEST" _locComment="" -->Permet d'entreposer des blocs et objets. Placez deux coffres côte à côte pour former un grand coffre à la capacité doublée.</value> + </data> +<data name="strings.IDS_DESC_FENCE"><value><!-- _locID_text="strings.IDS_DESC_FENCE" _locComment="" -->Sert de rempart impossible à franchir. Compte pour 1,5 bloc de hauteur pour les joueurs, animaux et monstres, mais pour un seul bloc de hauteur pour les autres blocs.</value> + </data> +<data name="strings.IDS_DESC_LADDER"><value><!-- _locID_text="strings.IDS_DESC_LADDER" _locComment="" -->Permet de grimper et de descendre.</value> + </data> +<data name="strings.IDS_DESC_TRAPDOOR"><value><!-- _locID_text="strings.IDS_DESC_TRAPDOOR" _locComment="" -->Actionnez, frappez la trappe ou utilisez une redstone pour l'activer. La trappe fonctionne à la manière d'une porte classique, sauf qu'elle occupe un espace d'1x1 bloc et repose à même le sol.</value> + </data> +<data name="strings.IDS_DESC_SIGN"><value><!-- _locID_text="strings.IDS_DESC_SIGN" _locComment="" -->Affiche les messages que les autres joueurs et vous saisissez.</value> + </data> +<data name="strings.IDS_DESC_GLOWSTONE"><value><!-- _locID_text="strings.IDS_DESC_GLOWSTONE" _locComment="" -->Sert à produire une lumière plus vive que celle des torches. Permet de fondre la neige et la glace ; peut s'utiliser sous l'eau.</value> + </data> +<data name="strings.IDS_DESC_TNT"><value><!-- _locID_text="strings.IDS_DESC_TNT" _locComment="" -->Sert à déclencher des explosions. Une fois placé, appliquez une décharge électrique ou utilisez un briquet à silex pour l'activer.</value> + </data> +<data name="strings.IDS_DESC_BOWL"><value><!-- _locID_text="strings.IDS_DESC_BOWL" _locComment="" -->Sert à contenir du ragoût de champignons. Vous conservez le bol une fois le ragoût avalé.</value> + </data> +<data name="strings.IDS_DESC_BUCKET"><value><!-- _locID_text="strings.IDS_DESC_BUCKET" _locComment="" -->Sert à contenir et transporter eau, lave et lait.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_WATER" _locComment="" -->Sert à contenir et transporter de l'eau.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_LAVA" _locComment="" -->Sert à contenir et transporter de la lave.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_MILK" _locComment="" -->Sert à contenir et transporter du lait.</value> + </data> +<data name="strings.IDS_DESC_FLINTANDSTEEL"><value><!-- _locID_text="strings.IDS_DESC_FLINTANDSTEEL" _locComment="" -->Sert à faire du feu et à allumer la mèche du TNT ; ouvre un portail sitôt fabriqué.</value> + </data> +<data name="strings.IDS_DESC_FISHINGROD"><value><!-- _locID_text="strings.IDS_DESC_FISHINGROD" _locComment="" -->Sert à pêcher le poisson.</value> + </data> +<data name="strings.IDS_DESC_CLOCK"><value><!-- _locID_text="strings.IDS_DESC_CLOCK" _locComment="" -->Affiche la position du soleil et de la lune.</value> + </data> +<data name="strings.IDS_DESC_COMPASS"><value><!-- _locID_text="strings.IDS_DESC_COMPASS" _locComment="" -->Indique la position de votre point de départ.</value> + </data> +<data name="strings.IDS_DESC_MAP"><value><!-- _locID_text="strings.IDS_DESC_MAP" _locComment="" -->Tenue en main, la carte crée l'image d'une zone explorée. Peut servir à la détermination d'un trajet.</value> + </data> +<data name="strings.IDS_DESC_BOW"><value><!-- _locID_text="strings.IDS_DESC_BOW" _locComment="" -->Permet d'attaquer à distance à l'aide de flèches.</value> + </data> +<data name="strings.IDS_DESC_ARROW"><value><!-- _locID_text="strings.IDS_DESC_ARROW" _locComment="" -->Sert de munitions pour les arcs.</value> + </data> +<data name="strings.IDS_DESC_BREAD"><value><!-- _locID_text="strings.IDS_DESC_BREAD" _locComment="" -->Restitue 2,5{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_CAKE"><value><!-- _locID_text="strings.IDS_DESC_CAKE" _locComment="" -->Restitue 1{*ICON_SHANK_01*}.. Peut s'utiliser jusqu'à 6 fois.</value> + </data> +<data name="strings.IDS_DESC_COOKIE"><value><!-- _locID_text="strings.IDS_DESC_COOKIE" _locComment="" -->Restitue 1{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_MELON_SLICE"><value><!-- _locID_text="strings.IDS_DESC_MELON_SLICE" _locComment="" -->Restitue 1{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOMSTEW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOMSTEW" _locComment="" -->Restitue 3{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_RAW" _locComment="" -->Restitue 1{*ICON_SHANK_01*} mais peut vous empoisonner. Se cuisine dans un four.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_COOKED" _locComment="" -->Restitue 3{*ICON_SHANK_01*}. Obtenu en cuisinant de la viande de poulet cru dans un four. </value> + </data> +<data name="strings.IDS_DESC_BEEF_RAW"><value><!-- _locID_text="strings.IDS_DESC_BEEF_RAW" _locComment="" -->Restitue 1,5{*ICON_SHANK_01*}. Se cuisine dans un four.</value> + </data> +<data name="strings.IDS_DESC_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_DESC_BEEF_COOKED" _locComment="" -->Restitue 4{*ICON_SHANK_01*}. Obtenu en cuisinant de la viande de bœuf cru dans un four. </value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_RAW" _locComment="" -->Restitue 1,5{*ICON_SHANK_01*} ou se cuisine dans un four.</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_COOKED" _locComment="" -->Restitue 4{*ICON_SHANK_01*}. Obtenue en cuisinant de la viande de porc cru dans un four. </value> + </data> +<data name="strings.IDS_DESC_FISH_RAW"><value><!-- _locID_text="strings.IDS_DESC_FISH_RAW" _locComment="" -->Restitue 1{*ICON_SHANK_01*} ou se cuisine dans un four. Sert également à nourrir un ocelot pour l'apprivoiser.</value> + </data> +<data name="strings.IDS_DESC_FISH_COOKED"><value><!-- _locID_text="strings.IDS_DESC_FISH_COOKED" _locComment="" -->Restitue 2,5{*ICON_SHANK_01*}. Résulte de la cuisson de poisson cru dans un four. </value> + </data> +<data name="strings.IDS_DESC_APPLE"><value><!-- _locID_text="strings.IDS_DESC_APPLE" _locComment="" -->Restitue 2{*ICON_SHANK_01*} ; transformable en pomme dorée.</value> + </data> +<data name="strings.IDS_DESC_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_GOLDENAPPLE" _locComment="" -->Restitue 2{*ICON_SHANK_01*} et régénère la santé pendant 4 secondes. Se fabrique avec une carotte et des pépites d'or. </value> + </data> +<data name="strings.IDS_DESC_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_DESC_ROTTEN_FLESH" _locComment="" -->Restitue 2{*ICON_SHANK_01*} mais peut vous empoisonner.</value> + </data> +<data name="strings.IDS_DESC_SUGAR"><value><!-- _locID_text="strings.IDS_DESC_SUGAR" _locComment="" -->Sert d'ingrédient dans la recette du gâteau et à la préparation de potions.</value> + </data> +<data name="strings.IDS_DESC_LEVER"><value><!-- _locID_text="strings.IDS_DESC_LEVER" _locComment="" -->Si activé, permet de produire une décharge électrique. Reste activé/désactivé jusqu'à nouvelle utilisation.</value> + </data> +<data name="strings.IDS_DESC_REDSTONETORCH"><value><!-- _locID_text="strings.IDS_DESC_REDSTONETORCH" _locComment="" -->Produit une décharge électrique constante ; peut aussi servir de récepteur/ +transmetteur si connectée à la façade d'un bloc. +Génère également une faible luminosité.</value> + </data> +<data name="strings.IDS_DESC_REDSTONEREPEATER"><value><!-- _locID_text="strings.IDS_DESC_REDSTONEREPEATER" _locComment="" -->Sert dans les circuits de redstone comme répéteur, retardateur et/ou diode.</value> + </data> +<data name="strings.IDS_DESC_BUTTON"><value><!-- _locID_text="strings.IDS_DESC_BUTTON" _locComment="" -->Sert à produire une décharge électrique une fois actionné. Reste activé pendant environ une seconde avant de se désactiver.</value> + </data> +<data name="strings.IDS_DESC_DISPENSER"><value><!-- _locID_text="strings.IDS_DESC_DISPENSER" _locComment="" -->Sert à entreposer et distribuer aléatoirement des objets lorsqu'on lui applique une charge de redstone.</value> + </data> +<data name="strings.IDS_DESC_NOTEBLOCK"><value><!-- _locID_text="strings.IDS_DESC_NOTEBLOCK" _locComment="" -->Joue une note une fois actionné. Frappez-le pour changer la hauteur de note. Déposez-le sur des blocs différents pour changer le type d'instrument.</value> + </data> +<data name="strings.IDS_DESC_RAIL"><value><!-- _locID_text="strings.IDS_DESC_RAIL" _locComment="" -->Sert à diriger les chariots de mine.</value> + </data> +<data name="strings.IDS_DESC_POWEREDRAIL"><value><!-- _locID_text="strings.IDS_DESC_POWEREDRAIL" _locComment="" -->Une fois alimenté en énergie, accélère les chariots de mine qui l'empruntent. Si le rail n'est pas alimenté, les chariots interrompent aussitôt leur trajet.</value> + </data> +<data name="strings.IDS_DESC_DETECTORRAIL"><value><!-- _locID_text="strings.IDS_DESC_DETECTORRAIL" _locComment="" -->Fonctionne comme une plaque de détection (diffuse un signal de redstone si alimenté), mais ne peut être activé que par un chariot de mine.</value> + </data> +<data name="strings.IDS_DESC_MINECART"><value><!-- _locID_text="strings.IDS_DESC_MINECART" _locComment="" -->Sert à véhiculer sur les rails joueurs, animaux et monstres.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHCHEST"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHCHEST" _locComment="" -->Sert à acheminer des marchandises sur les rails.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHFURNACE"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHFURNACE" _locComment="" -->Se déplace sur les rails et propulse les autres chariots de mine lorsqu'on l'alimente au charbon.</value> + </data> +<data name="strings.IDS_DESC_BOAT"><value><!-- _locID_text="strings.IDS_DESC_BOAT" _locComment="" -->Sert à circuler dans l'eau plus rapidement qu'à la nage.</value> + </data> +<data name="strings.IDS_DESC_WOOL"><value><!-- _locID_text="strings.IDS_DESC_WOOL" _locComment="" -->Prélevée sur les moutons ; se teint avec les colorants.</value> + </data> +<data name="strings.IDS_DESC_WOOLSTRING"><value><!-- _locID_text="strings.IDS_DESC_WOOLSTRING" _locComment="" -->Sert de matériau de construction et se teint avec les colorants. Cette recette n'est pas recommandée, puisque la laine s'obtient facilement sur les moutons.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLACK"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLACK" _locComment="" -->Sert de colorant pour la confection de laine noire.</value> + </data> +<data name="strings.IDS_DESC_DYE_GREEN"><value><!-- _locID_text="strings.IDS_DESC_DYE_GREEN" _locComment="" -->Sert de colorant pour la confection de laine verte.</value> + </data> +<data name="strings.IDS_DESC_DYE_BROWN"><value><!-- _locID_text="strings.IDS_DESC_DYE_BROWN" _locComment="" -->Utilisé comme colorant pour la confection de laine marron, d'ingrédient pour la préparation de cookies et pour faire pousser des fèves de chocolat.</value> + </data> +<data name="strings.IDS_DESC_DYE_SILVER"><value><!-- _locID_text="strings.IDS_DESC_DYE_SILVER" _locComment="" -->Sert de colorant pour la confection de laine argentée.</value> + </data> +<data name="strings.IDS_DESC_DYE_YELLOW"><value><!-- _locID_text="strings.IDS_DESC_DYE_YELLOW" _locComment="" -->Sert de colorant pour la confection de laine jaune.</value> + </data> +<data name="strings.IDS_DESC_DYE_RED"><value><!-- _locID_text="strings.IDS_DESC_DYE_RED" _locComment="" -->Sert de colorant pour la confection de laine rouge.</value> + </data> +<data name="strings.IDS_DESC_DYE_WHITE"><value><!-- _locID_text="strings.IDS_DESC_DYE_WHITE" _locComment="" -->Fait instantanément arriver à maturité les cultures, arbres, herbes hautes, champignons géants et fleurs ; peut aussi servir dans les recettes de colorant.</value> + </data> +<data name="strings.IDS_DESC_DYE_PINK"><value><!-- _locID_text="strings.IDS_DESC_DYE_PINK" _locComment="" -->Sert de colorant pour la confection de laine rose.</value> + </data> +<data name="strings.IDS_DESC_DYE_ORANGE"><value><!-- _locID_text="strings.IDS_DESC_DYE_ORANGE" _locComment="" -->Sert de colorant pour la confection de laine orange.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIME"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIME" _locComment="" -->Sert de colorant pour la confection de laine vert lime.</value> + </data> +<data name="strings.IDS_DESC_DYE_GRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_GRAY" _locComment="" -->Sert de colorant pour la confection de laine grise.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTGRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTGRAY" _locComment="" -->Sert de colorant pour créer de la laine gris clair. +Remarque : vous pouvez aussi combiner colorant gris et poudre d'os pour en produire. Vous pouvez ainsi en confectionner quatre par poche d'encre au lieu de trois.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTBLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTBLUE" _locComment="" -->Sert de colorant pour la confection de laine bleu ciel.</value> + </data> +<data name="strings.IDS_DESC_DYE_CYAN"><value><!-- _locID_text="strings.IDS_DESC_DYE_CYAN" _locComment="" -->Sert de colorant pour la confection de laine bleu cyan.</value> + </data> +<data name="strings.IDS_DESC_DYE_PURPLE"><value><!-- _locID_text="strings.IDS_DESC_DYE_PURPLE" _locComment="" -->Sert de colorant pour la confection de laine violette.</value> + </data> +<data name="strings.IDS_DESC_DYE_MAGENTA"><value><!-- _locID_text="strings.IDS_DESC_DYE_MAGENTA" _locComment="" -->Sert de colorant pour la confection de laine magenta.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLUE" _locComment="" -->Sert de colorant pour la confection de laine bleue.</value> + </data> +<data name="strings.IDS_DESC_JUKEBOX"><value><!-- _locID_text="strings.IDS_DESC_JUKEBOX" _locComment="" -->Permet d'écouter des disques.</value> + </data> +<data name="strings.IDS_DESC_DIAMONDS"><value><!-- _locID_text="strings.IDS_DESC_DIAMONDS" _locComment="" -->Utiles pour confectionner des outils, armes et armures très robustes.</value> + </data> +<data name="strings.IDS_DESC_JACKOLANTERN"><value><!-- _locID_text="strings.IDS_DESC_JACKOLANTERN" _locComment="" -->Sert à produire une lumière plus vive que celle des torches. Permet de fondre la neige et la glace ; peut s'utiliser sous l'eau.</value> + </data> +<data name="strings.IDS_DESC_PAPER"><value><!-- _locID_text="strings.IDS_DESC_PAPER" _locComment="" -->Sert à créer des livres et cartes.</value> + </data> +<data name="strings.IDS_DESC_BOOK"><value><!-- _locID_text="strings.IDS_DESC_BOOK" _locComment="" -->Sert à créer des bibliothèques ou est utilisé enchanté pour fabriquer des livres enchantés.</value> + </data> +<data name="strings.IDS_DESC_BOOKSHELF"><value><!-- _locID_text="strings.IDS_DESC_BOOKSHELF" _locComment="" -->Placée dans la table d'enchantement, permet de créer des enchantements encore plus puissants.</value> + </data> +<data name="strings.IDS_DESC_PICTURE"><value><!-- _locID_text="strings.IDS_DESC_PICTURE" _locComment="" -->Sert de décoration.</value> + </data> +<data name="strings.IDS_DESC_ORE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_ORE_GOLD" _locComment="" -->Se mine à l'aide d'une pioche en fer (ou mieux) ; transformé en lingots d'or dans le four.</value> + </data> +<data name="strings.IDS_DESC_ORE_IRON"><value><!-- _locID_text="strings.IDS_DESC_ORE_IRON" _locComment="" -->Se mine à l'aide d'une pioche en pierre (ou mieux) ; transformé en lingots de fer dans le four.</value> + </data> +<data name="strings.IDS_DESC_ORE_COAL"><value><!-- _locID_text="strings.IDS_DESC_ORE_COAL" _locComment="" -->Se mine avec une pioche pour prélever du charbon.</value> + </data> +<data name="strings.IDS_DESC_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_ORE_LAPIS" _locComment="" -->Se mine avec une pioche en pierre pour prélever du lapis-lazuli.</value> + </data> +<data name="strings.IDS_DESC_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_ORE_DIAMOND" _locComment="" -->Se mine avec une pioche en fer pour prélever des diamants.</value> + </data> +<data name="strings.IDS_DESC_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_DESC_ORE_REDSTONE" _locComment="" -->Se mine avec une pioche en fer pour prélever de la poudre de redstone.</value> + </data> +<data name="strings.IDS_DESC_STONE"><value><!-- _locID_text="strings.IDS_DESC_STONE" _locComment="" -->Se mine avec une pioche pour prélever de la pierre taillée.</value> + </data> +<data name="strings.IDS_DESC_DIRT"><value><!-- _locID_text="strings.IDS_DESC_DIRT" _locComment="" -->Prélevée à l'aide d'une pelle. Sert de matériau de construction.</value> + </data> +<data name="strings.IDS_DESC_SAPLING"><value><!-- _locID_text="strings.IDS_DESC_SAPLING" _locComment="" -->Une fois plantée, peut prospérer et devenir un arbre.</value> + </data> +<data name="strings.IDS_DESC_BEDROCK"><value><!-- _locID_text="strings.IDS_DESC_BEDROCK" _locComment="" -->Impossible à briser.</value> + </data> +<data name="strings.IDS_DESC_LAVA"><value><!-- _locID_text="strings.IDS_DESC_LAVA" _locComment="" -->Enflamme n'importe quoi à son contact. Peut être prélevée dans un seau.</value> + </data> +<data name="strings.IDS_DESC_SAND"><value><!-- _locID_text="strings.IDS_DESC_SAND" _locComment="" -->Prélevé à l'aide d'une pelle. Peut être fondu en verre dans le four. Soumis à la gravité s'il ne repose sur aucun autre bloc.</value> + </data> +<data name="strings.IDS_DESC_GRAVEL"><value><!-- _locID_text="strings.IDS_DESC_GRAVEL" _locComment="" -->Prélevé à l'aide d'une pelle. Donne parfois du silex lorsqu'il est travaillé. Soumis à la gravité s'il ne repose sur aucun autre bloc.</value> + </data> +<data name="strings.IDS_DESC_LOG"><value><!-- _locID_text="strings.IDS_DESC_LOG" _locComment="" -->Travaillé à la hache. Transformé en planches ou utilisé comme combustible.</value> + </data> +<data name="strings.IDS_DESC_GLASS"><value><!-- _locID_text="strings.IDS_DESC_GLASS" _locComment="" -->Créé par la fusion du sable dans un four. Peut servir de matériau de construction, mais sera détruit si vous tentez de le miner.</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK" _locComment="" -->Obtenue en travaillant la pierre à l'aide d'une pioche. Peut servir à la construction d'un four ou à la fabrication d'outils en pierre.</value> + </data> +<data name="strings.IDS_DESC_BRICK"><value><!-- _locID_text="strings.IDS_DESC_BRICK" _locComment="" -->Obtenue par la cuisson d'argile dans un four.</value> + </data> +<data name="strings.IDS_DESC_CLAY"><value><!-- _locID_text="strings.IDS_DESC_CLAY" _locComment="" -->Peut être transformée en briques à la chaleur d'un four.</value> + </data> +<data name="strings.IDS_DESC_CLAY_TILE"><value><!-- _locID_text="strings.IDS_DESC_CLAY_TILE" _locComment="" -->Une fois brisé, produit des boules d'argile qui peuvent être transformées en briques dans le four.</value> + </data> +<data name="strings.IDS_DESC_SNOW"><value><!-- _locID_text="strings.IDS_DESC_SNOW" _locComment="" -->Un moyen peu encombrant d'entreposer des boules de neige.</value> + </data> +<data name="strings.IDS_DESC_TOP_SNOW"><value><!-- _locID_text="strings.IDS_DESC_TOP_SNOW" _locComment="" -->Se creuse à l'aide d'une pelle pour créer des boules de neige.</value> + </data> +<data name="strings.IDS_DESC_TALL_GRASS"><value><!-- _locID_text="strings.IDS_DESC_TALL_GRASS" _locComment="" -->Produit parfois des graines de blé si détruite.</value> + </data> +<data name="strings.IDS_DESC_FLOWER"><value><!-- _locID_text="strings.IDS_DESC_FLOWER" _locComment="" -->Transformable en colorant.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM" _locComment="" -->Combiné à un bol, sert à la préparation de ragoûts.</value> + </data> +<data name="strings.IDS_DESC_OBSIDIAN"><value><!-- _locID_text="strings.IDS_DESC_OBSIDIAN" _locComment="" -->Ne peut être travaillée qu'à l'aide d'une pioche en diamant. Résulte d'un mélange d'eau et de lave inerte. Sert à la construction des portails.</value> + </data> +<data name="strings.IDS_DESC_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MOB_SPAWNER" _locComment="" -->Libère des monstres dans l'environnement.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_DUST" _locComment="" -->Se place au sol pour créer un câble conducteur d'électricité. Utilisé dans une potion, permet d'augmenter la durée de l'effet.</value> + </data> +<data name="strings.IDS_DESC_CROPS"><value><!-- _locID_text="strings.IDS_DESC_CROPS" _locComment="" -->Une fois arrivées à maturité, les cultures peuvent être récoltées pour produire du blé.</value> + </data> +<data name="strings.IDS_DESC_FARMLAND"><value><!-- _locID_text="strings.IDS_DESC_FARMLAND" _locComment="" -->Un sol fertile préparé pour la culture des graines.</value> + </data> +<data name="strings.IDS_DESC_CACTUS"><value><!-- _locID_text="strings.IDS_DESC_CACTUS" _locComment="" -->Passé au four, sert à la confection d'un colorant vert.</value> + </data> +<data name="strings.IDS_DESC_REEDS"><value><!-- _locID_text="strings.IDS_DESC_REEDS" _locComment="" -->Sert à la confection de sucre.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN" _locComment="" -->Peut servir de casque ou se combiner avec une torche pour produire une citrouille-lanterne. C'est également l'ingrédient principal de la tarte à la citrouille.</value> + </data> +<data name="strings.IDS_DESC_HELL_ROCK"><value><!-- _locID_text="strings.IDS_DESC_HELL_ROCK" _locComment="" -->Brûle indéfiniment si embrasé.</value> + </data> +<data name="strings.IDS_DESC_HELL_SAND"><value><!-- _locID_text="strings.IDS_DESC_HELL_SAND" _locComment="" -->Ralentit le mouvement de toute créature qui circule dessus.</value> + </data> +<data name="strings.IDS_DESC_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_PORTAL" _locComment="" -->Emprunter un portail permet de circuler entre la Surface et le Nether.</value> + </data> +<data name="strings.IDS_DESC_COAL"><value><!-- _locID_text="strings.IDS_DESC_COAL" _locComment="" -->Alimente le four en combustible ; sert à la confection des torches.</value> + </data> +<data name="strings.IDS_DESC_STRING"><value><!-- _locID_text="strings.IDS_DESC_STRING" _locComment="" -->Prélevé sur les cadavres d'araignées. Sert à la confection d'arcs ou de cannes à pêche ou se dépose au sol pour fabriquer un crochet.</value> + </data> +<data name="strings.IDS_DESC_FEATHER"><value><!-- _locID_text="strings.IDS_DESC_FEATHER" _locComment="" -->Prélevé sur les cadavres de poulets ; sert à la confection des flèches.</value> + </data> +<data name="strings.IDS_DESC_SULPHUR"><value><!-- _locID_text="strings.IDS_DESC_SULPHUR" _locComment="" -->Prélevée sur les cadavres de creepers. Sert à la confection de TNT ou comme ingrédient dans la confection de potions.</value> + </data> +<data name="strings.IDS_DESC_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_WHEAT_SEEDS" _locComment="" -->Plantées dans une terre labourée, produisent des cultures. Assurez-vous que les graines soient assez exposées au soleil !</value> + </data> +<data name="strings.IDS_DESC_WHEAT"><value><!-- _locID_text="strings.IDS_DESC_WHEAT" _locComment="" -->Obtenu par la récolte des cultures ; sert à la préparation d'aliments.</value> + </data> +<data name="strings.IDS_DESC_FLINT"><value><!-- _locID_text="strings.IDS_DESC_FLINT" _locComment="" -->Obtenu en creusant le gravier ; sert à la confection d'un briquet à silex.</value> + </data> +<data name="strings.IDS_DESC_SADDLE"><value><!-- _locID_text="strings.IDS_DESC_SADDLE" _locComment="" -->Utilisée sur un cochon, vous permet de le chevaucher. Vous pouvez ensuite diriger votre monture à l'aide d'une carotte sur un bâton.</value> + </data> +<data name="strings.IDS_DESC_SNOWBALL"><value><!-- _locID_text="strings.IDS_DESC_SNOWBALL" _locComment="" -->Obtenue en creusant la neige ; peut servir de projectile.</value> + </data> +<data name="strings.IDS_DESC_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEATHER" _locComment="" -->Prélevé sur les cadavres de vaches. Sert à la confection d'armures ou de livres.</value> + </data> +<data name="strings.IDS_DESC_SLIMEBALL"><value><!-- _locID_text="strings.IDS_DESC_SLIMEBALL" _locComment="" -->Prélevé sur les cadavres de slimes. Sert comme ingrédient dans la confection de potions ou pour fabriquer des pistons collants.</value> + </data> +<data name="strings.IDS_DESC_EGG"><value><!-- _locID_text="strings.IDS_DESC_EGG" _locComment="" -->Produit aléatoirement par les poules ; sert à la préparation d'aliments.</value> + </data> +<data name="strings.IDS_DESC_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_DESC_YELLOW_DUST" _locComment="" -->Obtenue en minant un bloc de glowstone. Sert à la reconstitution de blocs de glowstone ou comme ingrédient dans la confection de potions pour accroître leur effet.</value> + </data> +<data name="strings.IDS_DESC_BONE"><value><!-- _locID_text="strings.IDS_DESC_BONE" _locComment="" -->Prélevé sur les cadavres de squelettes ; sert à la confection de poudre d'os. Donnez-en à manger à un loup pour le domestiquer.</value> + </data> +<data name="strings.IDS_DESC_RECORD"><value><!-- _locID_text="strings.IDS_DESC_RECORD" _locComment="" -->Obtenu sur les creepers tués par un squelette ; à lire dans un juke-box.</value> + </data> +<data name="strings.IDS_DESC_WATER"><value><!-- _locID_text="strings.IDS_DESC_WATER" _locComment="" -->Éteint les flammes et contribue à la prospérité des cultures ; à prélever dans un seau.</value> + </data> +<data name="strings.IDS_DESC_LEAVES"><value><!-- _locID_text="strings.IDS_DESC_LEAVES" _locComment="" -->Une fois détruit, produit une pousse d'arbre à replanter pour créer un nouvel arbre.</value> + </data> +<data name="strings.IDS_DESC_MOSS_STONE"><value><!-- _locID_text="strings.IDS_DESC_MOSS_STONE" _locComment="" -->Se trouve dans les donjons et sert à la construction et à la décoration.</value> + </data> +<data name="strings.IDS_DESC_SHEARS"><value><!-- _locID_text="strings.IDS_DESC_SHEARS" _locComment="" -->Sert à tondre la laine des moutons et à exploiter les blocs de feuillage.</value> + </data> +<data name="strings.IDS_DESC_PISTON"><value><!-- _locID_text="strings.IDS_DESC_PISTON" _locComment="" -->Une fois alimenté (moyennant un bouton, un levier, une plaque de détection, une torche de redstone ou une redstone avec l'un ou l'autre de ces éléments), le piston s'allonge si possible pour pousser des blocs.</value> + </data> +<data name="strings.IDS_DESC_STICKY_PISTON"><value><!-- _locID_text="strings.IDS_DESC_STICKY_PISTON" _locComment="" -->Une fois alimenté (moyennant un bouton, un levier, une plaque de détection, une torche de redstone ou une redstone avec l'un ou l'autre de ces éléments), le piston s'allonge si possible pour pousser des blocs. Lorsque le piston se rétracte, le bloc en contact avec la tête du piston retrouve son emplacement initial.</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK_SMOOTH" _locComment="" -->À tailler dans les blocs de pierre ; on en trouve généralement dans les forts.</value> + </data> +<data name="strings.IDS_DESC_IRON_FENCE"><value><!-- _locID_text="strings.IDS_DESC_IRON_FENCE" _locComment="" -->Sert de clôture, comparable aux barrières.</value> + </data> +<data name="strings.IDS_DESC_FENCE_GATE"><value><!-- _locID_text="strings.IDS_DESC_FENCE_GATE" _locComment="" -->Comparable à une porte, mais s'utilise principalement avec une barrière.</value> + </data> +<data name="strings.IDS_DESC_MELON_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_MELON_BLOCK" _locComment="" -->Se fabrique avec des tranches de pastèque.</value> + </data> +<data name="strings.IDS_DESC_THIN_GLASS"><value><!-- _locID_text="strings.IDS_DESC_THIN_GLASS" _locComment="" -->Des blocs transparents qui peuvent servir d'alternative aux blocs de verre.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_SEEDS" _locComment="" -->À planter pour faire pousser des citrouilles.</value> + </data> +<data name="strings.IDS_DESC_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_MELON_SEEDS" _locComment="" -->À planter pour faire pousser des pastèques.</value> + </data> +<data name="strings.IDS_DESC_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_DESC_ENDER_PEARL" _locComment="" -->Produite par les Enderman à leur mort. Lorsqu'elle est lancée, le joueur est téléporté jusqu'à la zone d'impact de la perle du néant et perdra un peu de santé.</value> + </data> +<data name="strings.IDS_DESC_GRASS"><value><!-- _locID_text="strings.IDS_DESC_GRASS" _locComment="" -->Un bloc de terre couronnée de gazon. Se prélève à l'aide d'une pelle. Sert de matériau de construction.</value> + </data> +<data name="strings.IDS_DESC_SPONGE"><value><!-- _locID_text="strings.IDS_DESC_SPONGE" _locComment="" -->Sert à la construction et à la décoration.</value> + </data> +<data name="strings.IDS_DESC_WEB"><value><!-- _locID_text="strings.IDS_DESC_WEB" _locComment="" -->Ralentit vos mouvements lorsque vous passez à travers. Utilisez des cisailles pour la détruire et prélever du fil.</value> + </data> +<data name="strings.IDS_DESC_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_STONE_SILVERFISH" _locComment="" -->Produit un poisson d'argent lorsqu'elle est détruite. Peut également produire un poisson d'argent si à proximité d'un autre poisson d'argent en train d'être attaqué.</value> + </data> +<data name="strings.IDS_DESC_VINE"><value><!-- _locID_text="strings.IDS_DESC_VINE" _locComment="" -->Lorsqu'il est placé, pousse sans interruption. Se prélève avec des cisailles. Peut-être utilisé comme une échelle.</value> + </data> +<data name="strings.IDS_DESC_ICE"><value><!-- _locID_text="strings.IDS_DESC_ICE" _locComment="" -->Glissante lorsque vous marchez dessus. Se transforme en eau si elle est placée au-dessus d'un autre bloc lorsqu'elle est détruite. Fond si elle est trop voisine d'une source de lumière ou si elle est placée dans le Nether.</value> + </data> +<data name="strings.IDS_DESC_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_DESC_DEAD_BUSH" _locComment="" -->Peut servir de décoration.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_ROD" _locComment="" -->Sert en alchimie ; sert aussi à localiser les forts. Produit par les Blazes qu'on trouve à proximité ou à l'intérieur des forteresses du Nether.</value> + </data> +<data name="strings.IDS_DESC_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_DESC_GHAST_TEAR" _locComment="" -->Sert en alchimie. Produite par les Ghasts à leur mort.</value> + </data> +<data name="strings.IDS_DESC_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_DESC_GOLD_NUGGET" _locComment="" -->Produite par les Cochons zombies à leur mort. Les Cochons zombies se rencontrent dans le Nether. Sert d'ingrédient dans la préparation de potions.</value> + </data> +<data name="strings.IDS_DESC_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_NETHER_STALK_SEEDS" _locComment="" -->Sert en alchimie. Pousse dans les forteresses du Nether. Peut aussi être plantée dans du sable des âmes.</value> + </data> +<data name="strings.IDS_DESC_POTION"><value><!-- _locID_text="strings.IDS_DESC_POTION" _locComment="" -->Peut avoir divers effets selon ce sur quoi elle est utilisée.</value> + </data> +<data name="strings.IDS_DESC_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_GLASS_BOTTLE" _locComment="" -->Peut être remplie d'eau et servir d'ingrédient de base d'une potion distillée dans l'alambic.</value> + </data> +<data name="strings.IDS_DESC_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_SPIDER_EYE" _locComment="" -->Aliment vénéneux et ingrédient alchimique. Se trouve sur les cadavres d'araignées ou d'araignées bleues.</value> + </data> +<data name="strings.IDS_DESC_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_FERMENTED_SPIDER_EYE" _locComment="" -->Sert en alchimie ; intervient principalement dans la création de potions néfastes.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_POWDER" _locComment="" -->Sert en alchimie et intervient dans la fabrication d'objets comme l'œil d'Ender ou la crème de magma.</value> + </data> +<data name="strings.IDS_DESC_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_DESC_MAGMA_CREAM" _locComment="" -->Sert en alchimie.</value> + </data> +<data name="strings.IDS_DESC_BREWING_STAND"><value><!-- _locID_text="strings.IDS_DESC_BREWING_STAND" _locComment="" -->Sert à la création de potions simples et volatiles.</value> + </data> +<data name="strings.IDS_DESC_CAULDRON"><value><!-- _locID_text="strings.IDS_DESC_CAULDRON" _locComment="" -->Rempli d'eau par la pluie ou à l'aide d'un seau d'eau. Sert aussi à remplir des fioles.</value> + </data> +<data name="strings.IDS_DESC_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_DESC_EYE_OF_ENDER" _locComment="" -->Lancé, indique la direction d'un portail de l'Ender. Quand douze de ces yeux sont placés dans des cadres de portail de l'Ender, le portail de l'Ender s'ouvrira.</value> + </data> +<data name="strings.IDS_DESC_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_DESC_SPECKLED_MELON" _locComment="" -->Sert en alchimie.</value> + </data> +<data name="strings.IDS_DESC_MYCEL"><value><!-- _locID_text="strings.IDS_DESC_MYCEL" _locComment="" -->Comparable aux blocs d'herbe, mais très efficace pour faire pousser des champignons.</value> + </data> +<data name="strings.IDS_DESC_WATERLILY"><value><!-- _locID_text="strings.IDS_DESC_WATERLILY" _locComment="" -->Flotte sur l'eau et permet de marcher dessus.</value> + </data> +<data name="strings.IDS_DESC_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_NETHERBRICK" _locComment="" -->Sert à construire des forteresses du Nether. Invulnérable aux boules de feu des Ghasts.</value> + </data> +<data name="strings.IDS_DESC_NETHERFENCE"><value><!-- _locID_text="strings.IDS_DESC_NETHERFENCE" _locComment="" -->Sert dans les forteresses du Nether.</value> + </data> +<data name="strings.IDS_DESC_NETHERSTALK"><value><!-- _locID_text="strings.IDS_DESC_NETHERSTALK" _locComment="" -->Se trouve dans les forteresses du Nether et produit des verrues du Nether lorsqu'elle est brisée.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTMENTTABLE" _locComment="" -->Permet au joueur, moyennant ses points d'expérience, d'enchanter épées, pioches, haches, pelles, arcs et armures.</value> + </data> +<data name="strings.IDS_DESC_END_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_END_PORTAL" _locComment="" -->S'active à l'aide de l'œil d'Ender et permet au joueur de voyager jusqu'à la dimension de l'Ender.</value> + </data> +<data name="strings.IDS_DESC_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_DESC_ENDPORTALFRAME" _locComment="" -->Sert à créer un portail de l'Ender.</value> + </data> +<data name="strings.IDS_DESC_WHITESTONE"><value><!-- _locID_text="strings.IDS_DESC_WHITESTONE" _locComment="" -->Un type de bloc rencontré dans l'Ender. Elle est dotée d'une résistance très élevée aux explosions et constitue donc un matériau de construction très utile.</value> + </data> +<data name="strings.IDS_DESC_DRAGONEGG"><value><!-- _locID_text="strings.IDS_DESC_DRAGONEGG" _locComment="" -->Ce bloc est créé lorsque le Dragon de l'Ender est terrassé.</value> + </data> +<data name="strings.IDS_DESC_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_EXP_BOTTLE" _locComment="" -->Lancé, il produit des orbes d'expérience qui augmentent vos points d'expérience une fois ramassés.</value> + </data> +<data name="strings.IDS_DESC_FIREBALL"><value><!-- _locID_text="strings.IDS_DESC_FIREBALL" _locComment="" -->Utile pour enflammer des choses ou pour démarrer des incendies sans faire de distinction depuis un distributeur.</value> + </data> +<data name="strings.IDS_DESC_ITEMFRAME"><value><!-- _locID_text="strings.IDS_DESC_ITEMFRAME" _locComment="" -->Similaires à une vitrine, affichent les objets et blocs qui y sont placés.</value> + </data> +<data name="strings.IDS_DESC_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MONSTER_SPAWNER" _locComment="" -->Lancez-le pour faire apparaître une créature du type indiqué.</value> + </data> +<data name="strings.IDS_DESC_WOODSLAB"><value><!-- _locID_text="strings.IDS_DESC_WOODSLAB" _locComment="" -->Sert à la création d'escaliers longs. Deux dalles placées l'une sur l'autre formeront une dalle double de taille normale.</value> + </data> +<data name="strings.IDS_DESC_STONESLAB"><value><!-- _locID_text="strings.IDS_DESC_STONESLAB" _locComment="" -->Sert à la création d'escaliers longs. Deux dalles placées l'une sur l'autre formeront une dalle double de taille normale.</value> + </data> +<data name="strings.IDS_DESC_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_ITEM_NETHERBRICK" _locComment="" -->Créé en fusionnant du netherrack dans un fourneau. Peut être transformés en blocs de briques du Nether.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_LIGHT" _locComment="" -->Émettent de la lumière lors de leur activation.</value> + </data> +<data name="strings.IDS_DESC_COCOA"><value><!-- _locID_text="strings.IDS_DESC_COCOA" _locComment="" -->Leur récolte permet d'obtenir des fèves de cacao.</value> + </data> +<data name="strings.IDS_DESC_SKULL"><value><!-- _locID_text="strings.IDS_DESC_SKULL" _locComment="" -->Les crânes peuvent servir de décoration ou être portés comme masques dans l'emplacement pour le casque.</value> + </data> +<data name="strings.IDS_SQUID"><value><!-- _locID_text="strings.IDS_SQUID" _locComment="" -->Pieuvre</value> + </data> +<data name="strings.IDS_DESC_SQUID"><value><!-- _locID_text="strings.IDS_DESC_SQUID" _locComment="" -->Produit une poche d'encre une fois tuée.</value> + </data> +<data name="strings.IDS_COW"><value><!-- _locID_text="strings.IDS_COW" _locComment="" -->Vache</value> + </data> +<data name="strings.IDS_DESC_COW"><value><!-- _locID_text="strings.IDS_DESC_COW" _locComment="" -->Produit du cuir une fois tuée. Utilisez un seau pour la traire.</value> + </data> +<data name="strings.IDS_SHEEP"><value><!-- _locID_text="strings.IDS_SHEEP" _locComment="" -->Mouton</value> + </data> +<data name="strings.IDS_DESC_SHEEP"><value><!-- _locID_text="strings.IDS_DESC_SHEEP" _locComment="" -->Produit de la laine dès qu'il est tondu (s'il ne l'a pas déjà été). Utilisez un colorant pour changer la couleur de sa laine.</value> + </data> +<data name="strings.IDS_CHICKEN"><value><!-- _locID_text="strings.IDS_CHICKEN" _locComment="" -->Poulet</value> + </data> +<data name="strings.IDS_DESC_CHICKEN"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN" _locComment="" -->Produit des plumes une fois tué ; pond aussi des œufs, à l'occasion.</value> + </data> +<data name="strings.IDS_PIG"><value><!-- _locID_text="strings.IDS_PIG" _locComment="" -->Cochon</value> + </data> +<data name="strings.IDS_DESC_PIG"><value><!-- _locID_text="strings.IDS_DESC_PIG" _locComment="" -->Produit de la viande de porc une fois tué. Utilisez une selle pour le chevaucher.</value> + </data> +<data name="strings.IDS_WOLF"><value><!-- _locID_text="strings.IDS_WOLF" _locComment="" -->Loup</value> + </data> +<data name="strings.IDS_DESC_WOLF"><value><!-- _locID_text="strings.IDS_DESC_WOLF" _locComment="" -->Inoffensif à moins d'être attaqué : il n'hésitera pas à riposter. Utilisez des os pour le domestiquer : le loup vous suivra et s'en prendra à tous vos assaillants.</value> + </data> +<data name="strings.IDS_CREEPER"><value><!-- _locID_text="strings.IDS_CREEPER" _locComment="" -->Creeper</value> + </data> +<data name="strings.IDS_DESC_CREEPER"><value><!-- _locID_text="strings.IDS_DESC_CREEPER" _locComment="" -->Explose si vous l'approchez de trop près !</value> + </data> +<data name="strings.IDS_SKELETON"><value><!-- _locID_text="strings.IDS_SKELETON" _locComment="" -->Squelette</value> + </data> +<data name="strings.IDS_DESC_SKELETON"><value><!-- _locID_text="strings.IDS_DESC_SKELETON" _locComment="" -->Vous décoche des flèches. Produit des flèches une fois tué.</value> + </data> +<data name="strings.IDS_SPIDER"><value><!-- _locID_text="strings.IDS_SPIDER" _locComment="" -->Araignée</value> + </data> +<data name="strings.IDS_DESC_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_SPIDER" _locComment="" -->Attaque dès que vous approchez. Peut escalader les murs. Produit du fil une fois tuée.</value> + </data> +<data name="strings.IDS_ZOMBIE"><value><!-- _locID_text="strings.IDS_ZOMBIE" _locComment="" -->Zombie</value> + </data> +<data name="strings.IDS_DESC_ZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_ZOMBIE" _locComment="" -->Attaque dès que vous approchez.</value> + </data> +<data name="strings.IDS_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_PIGZOMBIE" _locComment="" -->Cochon zombie</value> + </data> +<data name="strings.IDS_DESC_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_PIGZOMBIE" _locComment="" -->Inoffensifs de nature, ils vous attaqueront en groupe si vous vous en prenez à l'un d'entre eux.</value> + </data> +<data name="strings.IDS_GHAST"><value><!-- _locID_text="strings.IDS_GHAST" _locComment="" -->Ghast</value> + </data> +<data name="strings.IDS_DESC_GHAST"><value><!-- _locID_text="strings.IDS_DESC_GHAST" _locComment="" -->Décoche des boules de feu qui explosent à l'impact.</value> + </data> +<data name="strings.IDS_SLIME"><value><!-- _locID_text="strings.IDS_SLIME" _locComment="" -->Slime</value> + </data> +<data name="strings.IDS_DESC_SLIME"><value><!-- _locID_text="strings.IDS_DESC_SLIME" _locComment="" -->Se divise en plusieurs slimes plus petits dès qu'il est touché.</value> + </data> +<data name="strings.IDS_ENDERMAN"><value><!-- _locID_text="strings.IDS_ENDERMAN" _locComment="" -->Enderman</value> + </data> +<data name="strings.IDS_DESC_ENDERMAN"><value><!-- _locID_text="strings.IDS_DESC_ENDERMAN" _locComment="" -->Vous attaquera si vous le regardez. Peut aussi déplacer des blocs.</value> + </data> +<data name="strings.IDS_SILVERFISH"><value><!-- _locID_text="strings.IDS_SILVERFISH" _locComment="" -->Poisson d'argent</value> + </data> +<data name="strings.IDS_DESC_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_SILVERFISH" _locComment="" -->Attire les poissons d'argent tapis à proximité si vous l'attaquez. Se cache dans les blocs de pierre.</value> + </data> +<data name="strings.IDS_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_CAVE_SPIDER" _locComment="" -->Araignée bleue</value> + </data> +<data name="strings.IDS_DESC_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_CAVE_SPIDER" _locComment="" -->Sa morsure est empoisonnée.</value> + </data> +<data name="strings.IDS_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_MUSHROOM_COW" _locComment="" -->Champimeuh</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM_COW" _locComment="" -->Combiné à un bol, sert à la préparation de ragoûts de champignons. Produit des champignons et devient une vache normale une fois tondue.</value> + </data> +<data name="strings.IDS_SNOWMAN"><value><!-- _locID_text="strings.IDS_SNOWMAN" _locComment="" -->Golem de neige</value> + </data> +<data name="strings.IDS_DESC_SNOWMAN"><value><!-- _locID_text="strings.IDS_DESC_SNOWMAN" _locComment="" -->Le Golem de neige se crée en combinant des blocs de neige et une citrouille. Ils lancent des boules de neige sur les ennemis de leur créateur.</value> + </data> +<data name="strings.IDS_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_ENDERDRAGON" _locComment="" -->Dragon de l'Ender</value> + </data> +<data name="strings.IDS_DESC_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_DESC_ENDERDRAGON" _locComment="" -->Un colossal dragon noir qu'on rencontre dans l'Ender.</value> + </data> +<data name="strings.IDS_BLAZE"><value><!-- _locID_text="strings.IDS_BLAZE" _locComment="" -->Blaze</value> + </data> +<data name="strings.IDS_DESC_BLAZE"><value><!-- _locID_text="strings.IDS_DESC_BLAZE" _locComment="" -->Des ennemis qu'on croise dans le Nether, surtout dans les forteresses du Nether. Ils produisent des bâtons de feu une fois tués.</value> + </data> +<data name="strings.IDS_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_LAVA_SLIME" _locComment="" -->Cube de magma</value> + </data> +<data name="strings.IDS_DESC_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_DESC_LAVA_SLIME" _locComment="" -->On les rencontre dans le Nether. De même que les Slimes, ils se scindent en plusieurs cubes plus petits dès qu'ils sont tués.</value> + </data> +<data name="strings.IDS_VILLAGER"><value><!-- _locID_text="strings.IDS_VILLAGER" _locComment="" -->Villageois</value> + </data> +<data name="strings.IDS_OZELOT"><value><!-- _locID_text="strings.IDS_OZELOT" _locComment="" -->Ocelot</value> + </data> +<data name="strings.IDS_DESC_OZELOT"><value><!-- _locID_text="strings.IDS_DESC_OZELOT" _locComment="" -->Se trouve dans la jungle. Peut être dompté en le nourrissant de poisson cru. Vous devrez cependant laisser l'ocelot vous approcher, tout mouvement brusque le fera fuir.</value> + </data> +<data name="strings.IDS_IRONGOLEM"><value><!-- _locID_text="strings.IDS_IRONGOLEM" _locComment="" -->Golem de fer</value> + </data> +<data name="strings.IDS_DESC_IRONGOLEM"><value><!-- _locID_text="strings.IDS_DESC_IRONGOLEM" _locComment="" -->Apparaît dans les villages pour les protéger et peut être créé à partir de blocs de fer et de citrouilles.</value> + </data> +<data name="strings.IDS_CREDITS_EXPLODANIM"><value><!-- _locID_text="strings.IDS_CREDITS_EXPLODANIM" _locComment="" -->Explosives Animator</value> +</data> +<data name="strings.IDS_CREDITS_CONCEPTART"><value><!-- _locID_text="strings.IDS_CREDITS_CONCEPTART" _locComment="" -->Concept Artist</value> +</data> +<data name="strings.IDS_CREDITS_CRUNCHER"><value><!-- _locID_text="strings.IDS_CREDITS_CRUNCHER" _locComment="" -->Number Crunching and Statistics</value> +</data> +<data name="strings.IDS_CREDITS_BULLYCOORD"><value><!-- _locID_text="strings.IDS_CREDITS_BULLYCOORD" _locComment="" -->Bully Coordinator</value> +</data> +<data name="strings.IDS_CREDITS_ORIGINALDESIGN"><value><!-- _locID_text="strings.IDS_CREDITS_ORIGINALDESIGN" _locComment="" -->Original Design and Code by</value> + </data> +<data name="strings.IDS_CREDITS_PMPROD"><value><!-- _locID_text="strings.IDS_CREDITS_PMPROD" _locComment="" -->Project Manager/Producer</value> + </data> +<data name="strings.IDS_CREDITS_RESTOFMOJANG"><value><!-- _locID_text="strings.IDS_CREDITS_RESTOFMOJANG" _locComment="" -->Rest of Mojang Office</value> + </data> +<data name="strings.IDS_CREDITS_LEADPC"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPC" _locComment="" -->Lead game programmer Minecraft PC</value> +</data> +<data name="strings.IDS_CREDITS_CODENINJA"><value><!-- _locID_text="strings.IDS_CREDITS_CODENINJA" _locComment="" -->Ninja Coder</value> + </data> +<data name="strings.IDS_CREDITS_CEO"><value><!-- _locID_text="strings.IDS_CREDITS_CEO" _locComment="" -->CEO</value> + </data> +<data name="strings.IDS_CREDITS_WCW"><value><!-- _locID_text="strings.IDS_CREDITS_WCW" _locComment="" -->White Collar Worker</value> + </data> +<data name="strings.IDS_CREDITS_CUSTOMERSUPPORT"><value><!-- _locID_text="strings.IDS_CREDITS_CUSTOMERSUPPORT" _locComment="" -->Customer Support</value> + </data> +<data name="strings.IDS_CREDITS_OFFICEDJ"><value><!-- _locID_text="strings.IDS_CREDITS_OFFICEDJ" _locComment="" -->Office DJ</value> +</data> +<data name="strings.IDS_CREDITS_DESPROG"><value><!-- _locID_text="strings.IDS_CREDITS_DESPROG" _locComment="" -->Designer/Programmer Minecraft - Pocket Edition</value> +</data> +<data name="strings.IDS_CREDITS_DEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPER" _locComment="" -->Developer</value> +</data> +<data name="strings.IDS_CREDITS_CHIEFARCHITECT"><value><!-- _locID_text="strings.IDS_CREDITS_CHIEFARCHITECT" _locComment="" -->Chief Architect</value> + </data> +<data name="strings.IDS_CREDITS_ARTDEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_ARTDEVELOPER" _locComment="" -->Art Developer</value> + </data> +<data name="strings.IDS_CREDITS_GAMECRAFTER"><value><!-- _locID_text="strings.IDS_CREDITS_GAMECRAFTER" _locComment="" -->Game Crafter</value> + </data> +<data name="strings.IDS_CREDITS_DOF"><value><!-- _locID_text="strings.IDS_CREDITS_DOF" _locComment="" -->Director of Fun</value> + </data> +<data name="strings.IDS_CREDITS_MUSICANDSOUNDS"><value><!-- _locID_text="strings.IDS_CREDITS_MUSICANDSOUNDS" _locComment="" -->Music and Sounds</value> + </data> +<data name="strings.IDS_CREDITS_PROGRAMMING"><value><!-- _locID_text="strings.IDS_CREDITS_PROGRAMMING" _locComment="" -->Programming</value> + </data> +<data name="strings.IDS_CREDITS_ART"><value><!-- _locID_text="strings.IDS_CREDITS_ART" _locComment="" -->Art</value> + </data> +<data name="strings.IDS_CREDITS_QA"><value><!-- _locID_text="strings.IDS_CREDITS_QA" _locComment="" -->QA</value> + </data> +<data name="strings.IDS_CREDITS_EXECPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_EXECPRODUCER" _locComment="" -->Executive Producer</value> + </data> +<data name="strings.IDS_CREDITS_LEADPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPRODUCER" _locComment="" -->Lead Producer</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCER" _locComment="" -->Producer</value> + </data> +<data name="strings.IDS_CREDITS_TESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_TESTLEAD" _locComment="" -->Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_LEADTESTER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADTESTER" _locComment="" -->Lead Tester</value> + </data> +<data name="strings.IDS_CREDITS_DESIGNTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DESIGNTEAM" _locComment="" -->Design Team</value> + </data> +<data name="strings.IDS_CREDITS_DEVELOPMENTTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPMENTTEAM" _locComment="" -->Development Team</value> + </data> +<data name="strings.IDS_CREDITS_RELEASEMANAGEMENT"><value><!-- _locID_text="strings.IDS_CREDITS_RELEASEMANAGEMENT" _locComment="" -->Release Management</value> + </data> +<data name="strings.IDS_CREDITS_XBLADIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_XBLADIRECTOR" _locComment="" -->Director, XBLA Publishing</value> + </data> +<data name="strings.IDS_CREDITS_BIZDEV"><value><!-- _locID_text="strings.IDS_CREDITS_BIZDEV" _locComment="" -->Business Development</value> + </data> +<data name="strings.IDS_CREDITS_PORTFOLIODIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_PORTFOLIODIRECTOR" _locComment="" -->Portfolio Director</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCTMANAGER" _locComment="" -->Product Manager</value> + </data> +<data name="strings.IDS_CREDITS_MARKETING"><value><!-- _locID_text="strings.IDS_CREDITS_MARKETING" _locComment="" -->Marketing</value> + </data> +<data name="strings.IDS_CREDITS_COMMUNITYMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_COMMUNITYMANAGER" _locComment="" --> Community Manager</value> + </data> +<data name="strings.IDS_CREDITS_EUROPELOC"><value><!-- _locID_text="strings.IDS_CREDITS_EUROPELOC" _locComment="" -->Europe Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_REDMONDLOC"><value><!-- _locID_text="strings.IDS_CREDITS_REDMONDLOC" _locComment="" -->Redmond Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_ASIALOC"><value><!-- _locID_text="strings.IDS_CREDITS_ASIALOC" _locComment="" -->Asia Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_USERRESEARCH"><value><!-- _locID_text="strings.IDS_CREDITS_USERRESEARCH" _locComment="" -->User Research Team</value> + </data> +<data name="strings.IDS_CREDITS_MGSCENTRAL"><value><!-- _locID_text="strings.IDS_CREDITS_MGSCENTRAL" _locComment="" -->MGS Central Teams</value> + </data> +<data name="strings.IDS_CREDITS_MILESTONEACCEPT"><value><!-- _locID_text="strings.IDS_CREDITS_MILESTONEACCEPT" _locComment="" -->Milestone Acceptance Tester</value> + </data> +<data name="strings.IDS_CREDITS_SPECIALTHANKS"><value><!-- _locID_text="strings.IDS_CREDITS_SPECIALTHANKS" _locComment="" -->Special Thanks</value> + </data> +<data name="strings.IDS_CREDITS_TESTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_TESTMANAGER" _locComment="" -->Test Manager</value> + </data> +<data name="strings.IDS_CREDITS_SRTESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_SRTESTLEAD" _locComment="" -->Senior Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_SDET"><value><!-- _locID_text="strings.IDS_CREDITS_SDET" _locComment="" -->SDET</value> + </data> +<data name="strings.IDS_CREDITS_PROJECT"><value><!-- _locID_text="strings.IDS_CREDITS_PROJECT" _locComment="" -->Project STE</value> + </data> +<data name="strings.IDS_CREDITS_ADDITIONALSTE"><value><!-- _locID_text="strings.IDS_CREDITS_ADDITIONALSTE" _locComment="" -->Additional STE</value> + </data> +<data name="strings.IDS_CREDITS_TESTASSOCIATES"><value><!-- _locID_text="strings.IDS_CREDITS_TESTASSOCIATES" _locComment="" -->Test Associates</value> + </data> +<data name="strings.IDS_CREDITS_JON_KAGSTROM"><value><!-- _locID_text="strings.IDS_CREDITS_JON_KAGSTROM" _locComment="" -->Jon Kågström</value> + </data> +<data name="strings.IDS_CREDITS_TOBIAS_MOLLSTAM"><value><!-- _locID_text="strings.IDS_CREDITS_TOBIAS_MOLLSTAM" _locComment="" -->Tobias Möllstam</value> + </data> +<data name="strings.IDS_CREDITS_RISE_LUGO"><value><!-- _locID_text="strings.IDS_CREDITS_RISE_LUGO" _locComment="" -->Risë Lugo</value> + </data> +<data name="strings.IDS_ITEM_SWORD_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_WOOD" _locComment="" -->Épée en bois</value> + </data> +<data name="strings.IDS_ITEM_SWORD_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_STONE" _locComment="" -->Épée en pierre</value> + </data> +<data name="strings.IDS_ITEM_SWORD_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_IRON" _locComment="" -->Épée en fer</value> + </data> +<data name="strings.IDS_ITEM_SWORD_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_DIAMOND" _locComment="" -->Épée en diamant</value> + </data> +<data name="strings.IDS_ITEM_SWORD_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_GOLD" _locComment="" -->Épée en or</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_WOOD" _locComment="" -->Pelle en bois</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_STONE" _locComment="" -->Pelle en pierre</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_IRON" _locComment="" -->Pelle en fer</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_DIAMOND" _locComment="" -->Pelle en diamant</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_GOLD" _locComment="" -->Pelle en or</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_WOOD" _locComment="" -->Pioche en bois</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_STONE" _locComment="" -->Pioche en pierre</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_IRON" _locComment="" -->Pioche en fer</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_DIAMOND" _locComment="" -->Pioche en diamant</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_GOLD" _locComment="" -->Pioche en or</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_WOOD" _locComment="" -->Hache en bois</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_STONE" _locComment="" -->Hache en pierre</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_IRON" _locComment="" -->Hache en fer</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_DIAMOND" _locComment="" -->Hache en diamant</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_GOLD" _locComment="" -->Hache en or</value> + </data> +<data name="strings.IDS_ITEM_HOE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_WOOD" _locComment="" -->Houe en bois</value> + </data> +<data name="strings.IDS_ITEM_HOE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HOE_STONE" _locComment="" -->Houe en pierre</value> + </data> +<data name="strings.IDS_ITEM_HOE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HOE_IRON" _locComment="" -->Houe en fer</value> + </data> +<data name="strings.IDS_ITEM_HOE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HOE_DIAMOND" _locComment="" -->Houe en diamant</value> + </data> +<data name="strings.IDS_ITEM_HOE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_GOLD" _locComment="" -->Houe en or</value> + </data> +<data name="strings.IDS_ITEM_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_WOOD" _locComment="" -->Porte en bois</value> + </data> +<data name="strings.IDS_ITEM_DOOR_IRON"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_IRON" _locComment="" -->Porte en fer</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CHAIN" _locComment="" -->Casque en mailles</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CHAIN" _locComment="" -->Plastron en mailles</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CHAIN" _locComment="" -->Jambières en mailles</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CHAIN" _locComment="" -->Bottes en mailles</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CLOTH" _locComment="" -->Coiffe en cuir</value> + </data> +<data name="strings.IDS_ITEM_HELMET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_IRON" _locComment="" -->Casque en fer</value> + </data> +<data name="strings.IDS_ITEM_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_DIAMOND" _locComment="" -->Casque en diamant</value> + </data> +<data name="strings.IDS_ITEM_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_GOLD" _locComment="" -->Casque en or</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CLOTH" _locComment="" -->Tunique de cuir</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_IRON" _locComment="" -->Plastron en fer</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_DIAMOND" _locComment="" -->Plastron en diamant</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_GOLD" _locComment="" -->Plastron en or</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CLOTH" _locComment="" -->Pantalon en cuir</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_IRON" _locComment="" -->Jambières en fer</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_DIAMOND" _locComment="" -->Jambières en diamant</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_GOLD" _locComment="" -->Jambières en or</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CLOTH" _locComment="" -->Bottes en cuir</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_IRON" _locComment="" -->Bottes en fer</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_DIAMOND" _locComment="" -->Bottes en diamant</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_GOLD" _locComment="" -->Bottes en or</value> + </data> +<data name="strings.IDS_ITEM_INGOT_IRON"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_IRON" _locComment="" -->Lingot de fer</value> + </data> +<data name="strings.IDS_ITEM_INGOT_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_GOLD" _locComment="" -->Lingot d'or</value> + </data> +<data name="strings.IDS_ITEM_BUCKET"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET" _locComment="" -->Seau</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_WATER" _locComment="" -->Seau d'eau</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_LAVA" _locComment="" -->Seau de lave</value> + </data> +<data name="strings.IDS_ITEM_FLINT_AND_STEEL"><value><!-- _locID_text="strings.IDS_ITEM_FLINT_AND_STEEL" _locComment="" -->Briquet à silex</value> + </data> +<data name="strings.IDS_ITEM_APPLE"><value><!-- _locID_text="strings.IDS_ITEM_APPLE" _locComment="" -->Pomme</value> + </data> +<data name="strings.IDS_ITEM_BOW"><value><!-- _locID_text="strings.IDS_ITEM_BOW" _locComment="" -->Arc</value> + </data> +<data name="strings.IDS_ITEM_ARROW"><value><!-- _locID_text="strings.IDS_ITEM_ARROW" _locComment="" -->Flèche</value> + </data> +<data name="strings.IDS_ITEM_COAL"><value><!-- _locID_text="strings.IDS_ITEM_COAL" _locComment="" -->Charbon</value> + </data> +<data name="strings.IDS_ITEM_CHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_CHARCOAL" _locComment="" -->Charbon de bois</value> + </data> +<data name="strings.IDS_ITEM_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_DIAMOND" _locComment="" -->Diamant</value> + </data> +<data name="strings.IDS_ITEM_STICK"><value><!-- _locID_text="strings.IDS_ITEM_STICK" _locComment="" -->Bâton</value> + </data> +<data name="strings.IDS_ITEM_BOWL"><value><!-- _locID_text="strings.IDS_ITEM_BOWL" _locComment="" -->Bol</value> + </data> +<data name="strings.IDS_ITEM_MUSHROOM_STEW"><value><!-- _locID_text="strings.IDS_ITEM_MUSHROOM_STEW" _locComment="" -->Ragoût de champignons</value> + </data> +<data name="strings.IDS_ITEM_STRING"><value><!-- _locID_text="strings.IDS_ITEM_STRING" _locComment="" -->Fil</value> + </data> +<data name="strings.IDS_ITEM_FEATHER"><value><!-- _locID_text="strings.IDS_ITEM_FEATHER" _locComment="" -->Plume</value> + </data> +<data name="strings.IDS_ITEM_SULPHUR"><value><!-- _locID_text="strings.IDS_ITEM_SULPHUR" _locComment="" -->Poudre à canon</value> + </data> +<data name="strings.IDS_ITEM_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT_SEEDS" _locComment="" -->Graines de blé</value> + </data> +<data name="strings.IDS_ITEM_WHEAT"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT" _locComment="" -->Blé</value> + </data> +<data name="strings.IDS_ITEM_BREAD"><value><!-- _locID_text="strings.IDS_ITEM_BREAD" _locComment="" -->Pain</value> + </data> +<data name="strings.IDS_ITEM_FLINT"><value><!-- _locID_text="strings.IDS_ITEM_FLINT" _locComment="" -->Silex</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_RAW" _locComment="" -->Viande de porc crue</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_COOKED" _locComment="" -->Viande de porc cuite</value> + </data> +<data name="strings.IDS_ITEM_PAINTING"><value><!-- _locID_text="strings.IDS_ITEM_PAINTING" _locComment="" -->Peinture</value> + </data> +<data name="strings.IDS_ITEM_APPLE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_APPLE_GOLD" _locComment="" -->Pomme dorée</value> + </data> +<data name="strings.IDS_ITEM_SIGN"><value><!-- _locID_text="strings.IDS_ITEM_SIGN" _locComment="" -->Panneau</value> + </data> +<data name="strings.IDS_ITEM_MINECART"><value><!-- _locID_text="strings.IDS_ITEM_MINECART" _locComment="" -->Chariot de mine</value> + </data> +<data name="strings.IDS_ITEM_SADDLE"><value><!-- _locID_text="strings.IDS_ITEM_SADDLE" _locComment="" -->Selle</value> + </data> +<data name="strings.IDS_ITEM_REDSTONE"><value><!-- _locID_text="strings.IDS_ITEM_REDSTONE" _locComment="" -->Redstone</value> + </data> +<data name="strings.IDS_ITEM_SNOWBALL"><value><!-- _locID_text="strings.IDS_ITEM_SNOWBALL" _locComment="" -->Boule de neige</value> + </data> +<data name="strings.IDS_ITEM_BOAT"><value><!-- _locID_text="strings.IDS_ITEM_BOAT" _locComment="" -->Bateau</value> + </data> +<data name="strings.IDS_ITEM_LEATHER"><value><!-- _locID_text="strings.IDS_ITEM_LEATHER" _locComment="" -->Cuir</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_MILK" _locComment="" -->Seau de lait</value> + </data> +<data name="strings.IDS_ITEM_BRICK"><value><!-- _locID_text="strings.IDS_ITEM_BRICK" _locComment="" -->Brique</value> + </data> +<data name="strings.IDS_ITEM_CLAY"><value><!-- _locID_text="strings.IDS_ITEM_CLAY" _locComment="" -->Argile</value> + </data> +<data name="strings.IDS_ITEM_REEDS"><value><!-- _locID_text="strings.IDS_ITEM_REEDS" _locComment="" -->Canne à sucre</value> + </data> +<data name="strings.IDS_ITEM_PAPER"><value><!-- _locID_text="strings.IDS_ITEM_PAPER" _locComment="" -->Papier</value> + </data> +<data name="strings.IDS_ITEM_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_BOOK" _locComment="" -->Livre</value> + </data> +<data name="strings.IDS_ITEM_SLIMEBALL"><value><!-- _locID_text="strings.IDS_ITEM_SLIMEBALL" _locComment="" -->Boule de slime</value> + </data> +<data name="strings.IDS_ITEM_MINECART_CHEST"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_CHEST" _locComment="" -->Chariot de mine avec coffre</value> + </data> +<data name="strings.IDS_ITEM_MINECART_FURNACE"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_FURNACE" _locComment="" -->Chariot de mine avec four</value> + </data> +<data name="strings.IDS_ITEM_EGG"><value><!-- _locID_text="strings.IDS_ITEM_EGG" _locComment="" -->Œuf</value> + </data> +<data name="strings.IDS_ITEM_COMPASS"><value><!-- _locID_text="strings.IDS_ITEM_COMPASS" _locComment="" -->Boussole</value> + </data> +<data name="strings.IDS_ITEM_FISHING_ROD"><value><!-- _locID_text="strings.IDS_ITEM_FISHING_ROD" _locComment="" -->Canne à pêche</value> + </data> +<data name="strings.IDS_ITEM_CLOCK"><value><!-- _locID_text="strings.IDS_ITEM_CLOCK" _locComment="" -->Montre</value> + </data> +<data name="strings.IDS_ITEM_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_ITEM_YELLOW_DUST" _locComment="" -->Poudre glowstone</value> + </data> +<data name="strings.IDS_ITEM_FISH_RAW"><value><!-- _locID_text="strings.IDS_ITEM_FISH_RAW" _locComment="" -->Poisson cru</value> + </data> +<data name="strings.IDS_ITEM_FISH_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_FISH_COOKED" _locComment="" -->Poisson cuit</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER" _locComment="" -->Poudre de colorant</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLACK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLACK" _locComment="" -->Poche d'encre</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_RED"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_RED" _locComment="" -->Pétale de rose</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GREEN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GREEN" _locComment="" -->Vert de cactus</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BROWN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BROWN" _locComment="" -->Fèves de cacao</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLUE" _locComment="" -->Lapis-lazuli</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PURPLE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PURPLE" _locComment="" -->Colorant violet</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_CYAN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_CYAN" _locComment="" -->Colorant bleu cyan</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_SILVER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_SILVER" _locComment="" -->Colorant gris clair</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GRAY"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GRAY" _locComment="" -->Colorant gris</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PINK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PINK" _locComment="" -->Colorant rose</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIME"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIME" _locComment="" -->Colorant vert lime</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_YELLOW"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_YELLOW" _locComment="" -->Pétale de pissenlit</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE" _locComment="" -->Colorant bleu ciel</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_MAGENTA"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_MAGENTA" _locComment="" -->Colorant magenta</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_ORANGE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_ORANGE" _locComment="" -->Colorant orange</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_WHITE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_WHITE" _locComment="" -->Poudre d'os</value> + </data> +<data name="strings.IDS_ITEM_BONE"><value><!-- _locID_text="strings.IDS_ITEM_BONE" _locComment="" -->Os</value> + </data> +<data name="strings.IDS_ITEM_SUGAR"><value><!-- _locID_text="strings.IDS_ITEM_SUGAR" _locComment="" -->Sucre</value> + </data> +<data name="strings.IDS_ITEM_CAKE"><value><!-- _locID_text="strings.IDS_ITEM_CAKE" _locComment="" -->Gâteau</value> + </data> +<data name="strings.IDS_ITEM_BED"><value><!-- _locID_text="strings.IDS_ITEM_BED" _locComment="" -->Lit</value> + </data> +<data name="strings.IDS_ITEM_DIODE"><value><!-- _locID_text="strings.IDS_ITEM_DIODE" _locComment="" -->Répéteur de redstone</value> + </data> +<data name="strings.IDS_ITEM_COOKIE"><value><!-- _locID_text="strings.IDS_ITEM_COOKIE" _locComment="" -->Cookie</value> + </data> +<data name="strings.IDS_ITEM_MAP"><value><!-- _locID_text="strings.IDS_ITEM_MAP" _locComment="" -->Carte</value> + </data> +<data name="strings.IDS_ITEM_RECORD_01"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_01" _locComment="" -->Disque vinyle "13"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_02"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_02" _locComment="" -->Disque vinyle "cat"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_03"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_03" _locComment="" -->Disque vinyle "blocks"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_04"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_04" _locComment="" -->Disque vinyle "chirp"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_05"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_05" _locComment="" -->Disque vinyle "far"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_06"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_06" _locComment="" -->Disque vinyle "mall"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_07"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_07" _locComment="" -->Disque vinyle "mellohi"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_08"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_08" _locComment="" -->Disque vinyle "stal"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_09"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_09" _locComment="" -->Disque vinyle "strad"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_10"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_10" _locComment="" -->Disque vinyle "ward"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_11"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_11" _locComment="" -->Disque vinyle "11"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_12"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_12" _locComment="" -->Disque vinyle "where are we now"</value> + </data> +<data name="strings.IDS_ITEM_SHEARS"><value><!-- _locID_text="strings.IDS_ITEM_SHEARS" _locComment="" -->Cisailles</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_SEEDS" _locComment="" -->Graines de citrouille</value> + </data> +<data name="strings.IDS_ITEM_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SEEDS" _locComment="" -->Graines de pastèque</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_RAW" _locComment="" -->Poulet cru</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_COOKED" _locComment="" -->Poulet cuit</value> + </data> +<data name="strings.IDS_ITEM_BEEF_RAW"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_RAW" _locComment="" -->Bœuf cru</value> + </data> +<data name="strings.IDS_ITEM_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_COOKED" _locComment="" -->Steak</value> + </data> +<data name="strings.IDS_ITEM_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_ITEM_ROTTEN_FLESH" _locComment="" -->Chair putréfiée</value> + </data> +<data name="strings.IDS_ITEM_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_ITEM_ENDER_PEARL" _locComment="" -->Ender Pearl</value> + </data> +<data name="strings.IDS_ITEM_MELON_SLICE"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SLICE" _locComment="" -->Tranche de pastèque</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_ROD" _locComment="" -->Bâton de feu</value> + </data> +<data name="strings.IDS_ITEM_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_ITEM_GHAST_TEAR" _locComment="" -->Larme de Ghast</value> + </data> +<data name="strings.IDS_ITEM_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_ITEM_GOLD_NUGGET" _locComment="" -->Pépite d'or</value> + </data> +<data name="strings.IDS_ITEM_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_STALK_SEEDS" _locComment="" -->Verrue du Nether</value> + </data> +<data name="strings.IDS_ITEM_POTION"><value><!-- _locID_text="strings.IDS_ITEM_POTION" _locComment="" -->Potion{*splash*}{*prefix*} {*postfix*}</value> + </data> +<data name="strings.IDS_ITEM_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_GLASS_BOTTLE" _locComment="" -->Fiole</value> + </data> +<data name="strings.IDS_ITEM_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_WATER_BOTTLE" _locComment="" -->Fiole d'eau</value> + </data> +<data name="strings.IDS_ITEM_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_SPIDER_EYE" _locComment="" -->Œil d'araignée</value> + </data> +<data name="strings.IDS_ITEM_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_FERMENTED_SPIDER_EYE" _locComment="" -->Œil d'araignée fermenté</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_POWDER" _locComment="" -->Poudre de feu</value> + </data> +<data name="strings.IDS_ITEM_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_ITEM_MAGMA_CREAM" _locComment="" -->Crème de magma</value> + </data> +<data name="strings.IDS_ITEM_BREWING_STAND"><value><!-- _locID_text="strings.IDS_ITEM_BREWING_STAND" _locComment="" -->Alambic</value> + </data> +<data name="strings.IDS_ITEM_CAULDRON"><value><!-- _locID_text="strings.IDS_ITEM_CAULDRON" _locComment="" -->Chaudron</value> + </data> +<data name="strings.IDS_ITEM_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_ITEM_EYE_OF_ENDER" _locComment="" -->Œil d'Ender</value> + </data> +<data name="strings.IDS_ITEM_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_ITEM_SPECKLED_MELON" _locComment="" -->Pastèque scintillante</value> + </data> +<data name="strings.IDS_ITEM_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_EXP_BOTTLE" _locComment="" -->Fiole d'expérience</value> + </data> +<data name="strings.IDS_ITEM_FIREBALL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALL" _locComment="" -->Boule de feu</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCHARCOAL" _locComment="" -->Boule de feu (charbon de bois)</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCOAL" _locComment="" -->Boule de feu (charbon)</value> +</data> +<data name="strings.IDS_ITEM_ITEMFRAME"><value><!-- _locID_text="strings.IDS_ITEM_ITEMFRAME" _locComment="" -->Cadre</value> +</data> +<data name="strings.IDS_ITEM_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_ITEM_MONSTER_SPAWNER" _locComment="" -->Fait apparaître {*CREATURE*}</value> + </data> +<data name="strings.IDS_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_ITEM_NETHERBRICK" _locComment="" -->Brique du Nether</value> + </data> +<data name="strings.IDS_ITEM_SKULL"><value><!-- _locID_text="strings.IDS_ITEM_SKULL" _locComment="" -->Crâne</value> + </data> +<data name="strings.IDS_ITEM_SKULL_SKELETON"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_SKELETON" _locComment="" -->Crâne de squelette</value> + </data> +<data name="strings.IDS_ITEM_SKULL_WITHER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_WITHER" _locComment="" -->Crâne de wither squelette</value> + </data> +<data name="strings.IDS_ITEM_SKULL_ZOMBIE"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_ZOMBIE" _locComment="" -->Tête de zombie</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CHARACTER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CHARACTER" _locComment="" -->Crâne</value> + </data> +<data name="strings.IDS_ITEM_SKULL_PLAYER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_PLAYER" _locComment="" -->Crâne de %s</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CREEPER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CREEPER" _locComment="" -->Crâne de creeper</value> + </data> +<data name="strings.IDS_TILE_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONE" _locComment="" -->Pierre</value> + </data> +<data name="strings.IDS_TILE_GRASS"><value><!-- _locID_text="strings.IDS_TILE_GRASS" _locComment="" -->Bloc d'herbe</value> + </data> +<data name="strings.IDS_TILE_DIRT"><value><!-- _locID_text="strings.IDS_TILE_DIRT" _locComment="" -->Terre</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK" _locComment="" -->Pierre taillée</value> + </data> +<data name="strings.IDS_TILE_OAKWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_OAKWOOD_PLANKS" _locComment="" -->Planches en chêne</value> + </data> +<data name="strings.IDS_TILE_SPRUCEWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_SPRUCEWOOD_PLANKS" _locComment="" -->Planches en sapin</value> + </data> +<data name="strings.IDS_TILE_BIRCHWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_BIRCHWOOD_PLANKS" _locComment="" -->Planches en bouleau</value> + </data> +<data name="strings.IDS_TILE_JUNGLE_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_JUNGLE_PLANKS" _locComment="" -->Planches de bois tropical</value> + </data> +<data name="strings.IDS_TILE_SAPLING"><value><!-- _locID_text="strings.IDS_TILE_SAPLING" _locComment="" -->Pousse d'arbre</value> + </data> +<data name="strings.IDS_TILE_SAPLING_OAK"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_OAK" _locComment="" -->Pousse de chêne</value> + </data> +<data name="strings.IDS_TILE_SAPLING_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_SPRUCE" _locComment="" -->Pousse d'épicéa</value> + </data> +<data name="strings.IDS_TILE_SAPLING_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_BIRCH" _locComment="" -->Pousse de bouleau</value> + </data> +<data name="strings.IDS_TILE_SAPLING_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_JUNGLE" _locComment="" -->Pousse d'arbre tropical</value> + </data> +<data name="strings.IDS_TILE_BEDROCK"><value><!-- _locID_text="strings.IDS_TILE_BEDROCK" _locComment="" -->Adminium</value> + </data> +<data name="strings.IDS_TILE_WATER"><value><!-- _locID_text="strings.IDS_TILE_WATER" _locComment="" -->Eau</value> + </data> +<data name="strings.IDS_TILE_LAVA"><value><!-- _locID_text="strings.IDS_TILE_LAVA" _locComment="" -->Lave</value> + </data> +<data name="strings.IDS_TILE_SAND"><value><!-- _locID_text="strings.IDS_TILE_SAND" _locComment="" -->Sable</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE" _locComment="" -->Grès</value> + </data> +<data name="strings.IDS_TILE_GRAVEL"><value><!-- _locID_text="strings.IDS_TILE_GRAVEL" _locComment="" -->Gravier</value> + </data> +<data name="strings.IDS_TILE_ORE_GOLD"><value><!-- _locID_text="strings.IDS_TILE_ORE_GOLD" _locComment="" -->Minerai d'or</value> + </data> +<data name="strings.IDS_TILE_ORE_IRON"><value><!-- _locID_text="strings.IDS_TILE_ORE_IRON" _locComment="" -->Minerai de fer</value> + </data> +<data name="strings.IDS_TILE_ORE_COAL"><value><!-- _locID_text="strings.IDS_TILE_ORE_COAL" _locComment="" -->Minerai de charbon</value> + </data> +<data name="strings.IDS_TILE_LOG"><value><!-- _locID_text="strings.IDS_TILE_LOG" _locComment="" -->Bois</value> + </data> +<data name="strings.IDS_TILE_LOG_OAK"><value><!-- _locID_text="strings.IDS_TILE_LOG_OAK" _locComment="" -->Bois de chêne</value> + </data> +<data name="strings.IDS_TILE_LOG_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LOG_SPRUCE" _locComment="" -->Bois d'épicéa</value> + </data> +<data name="strings.IDS_TILE_LOG_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LOG_BIRCH" _locComment="" -->Bois de bouleau</value> + </data> +<data name="strings.IDS_TILE_LOG_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LOG_JUNGLE" _locComment="" -->Bois tropical</value> + </data> +<data name="strings.IDS_TILE_OAK"><value><!-- _locID_text="strings.IDS_TILE_OAK" _locComment="" -->Chêne</value> + </data> +<data name="strings.IDS_TILE_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SPRUCE" _locComment="" -->Sapin</value> + </data> +<data name="strings.IDS_TILE_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_BIRCH" _locComment="" -->Bouleau</value> + </data> +<data name="strings.IDS_TILE_LEAVES"><value><!-- _locID_text="strings.IDS_TILE_LEAVES" _locComment="" -->Feuillage</value> + </data> +<data name="strings.IDS_TILE_LEAVES_OAK"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_OAK" _locComment="" -->Feuilles de chêne</value> + </data> +<data name="strings.IDS_TILE_LEAVES_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_SPRUCE" _locComment="" -->Feuilles d'épicéa</value> + </data> +<data name="strings.IDS_TILE_LEAVES_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_BIRCH" _locComment="" -->Feuilles de bouleau</value> + </data> +<data name="strings.IDS_TILE_LEAVES_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_JUNGLE" _locComment="" -->Feuilles tropicales</value> + </data> +<data name="strings.IDS_TILE_SPONGE"><value><!-- _locID_text="strings.IDS_TILE_SPONGE" _locComment="" -->Éponge</value> + </data> +<data name="strings.IDS_TILE_GLASS"><value><!-- _locID_text="strings.IDS_TILE_GLASS" _locComment="" -->Verre</value> + </data> +<data name="strings.IDS_TILE_CLOTH"><value><!-- _locID_text="strings.IDS_TILE_CLOTH" _locComment="" -->Laine</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLACK" _locComment="" -->Laine noire</value> + </data> +<data name="strings.IDS_TILE_CLOTH_RED"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_RED" _locComment="" -->Laine rouge</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GREEN" _locComment="" -->Laine verte</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BROWN" _locComment="" -->Laine marron</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLUE" _locComment="" -->Laine bleue</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PURPLE" _locComment="" -->Laine violette</value> + </data> +<data name="strings.IDS_TILE_CLOTH_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_CYAN" _locComment="" -->Laine bleu cyan</value> + </data> +<data name="strings.IDS_TILE_CLOTH_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_SILVER" _locComment="" -->Laine gris clair</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GRAY" _locComment="" -->Laine grise</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PINK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PINK" _locComment="" -->Laine rose</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIME"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIME" _locComment="" -->Laine vert lime</value> + </data> +<data name="strings.IDS_TILE_CLOTH_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_YELLOW" _locComment="" -->Laine jaune</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIGHT_BLUE" _locComment="" -->Laine bleu ciel</value> + </data> +<data name="strings.IDS_TILE_CLOTH_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_MAGENTA" _locComment="" -->Laine magenta</value> + </data> +<data name="strings.IDS_TILE_CLOTH_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_ORANGE" _locComment="" -->Laine orange</value> + </data> +<data name="strings.IDS_TILE_CLOTH_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_WHITE" _locComment="" -->Laine blanche</value> + </data> +<data name="strings.IDS_TILE_FLOWER"><value><!-- _locID_text="strings.IDS_TILE_FLOWER" _locComment="" -->Fleur</value> + </data> +<data name="strings.IDS_TILE_ROSE"><value><!-- _locID_text="strings.IDS_TILE_ROSE" _locComment="" -->Rose</value> + </data> +<data name="strings.IDS_TILE_MUSHROOM"><value><!-- _locID_text="strings.IDS_TILE_MUSHROOM" _locComment="" -->Champignon</value> + </data> +<data name="strings.IDS_TILE_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_GOLD" _locComment="" -->Bloc d'or</value> + </data> +<data name="strings.IDS_DESC_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_GOLD" _locComment="" -->Un moyen peu encombrant d'entreposer de l'or.</value> + </data> +<data name="strings.IDS_DESC_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_IRON" _locComment="" -->Un moyen peu encombrant d'entreposer du fer.</value> + </data> +<data name="strings.IDS_TILE_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_IRON" _locComment="" -->Bloc de fer</value> + </data> +<data name="strings.IDS_TILE_STONESLAB"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB" _locComment="" -->Dalle de pierre</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_STONE" _locComment="" -->Dalle de pierre</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SAND"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SAND" _locComment="" -->Dalle de grès</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_WOOD" _locComment="" -->Dalle de chêne</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_COBBLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_COBBLE" _locComment="" -->Dalle de pierre taillée</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BRICK" _locComment="" -->Dalle en briques</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SMOOTHBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SMOOTHBRICK" _locComment="" -->Dalle en briques de pierre</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_OAK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_OAK" _locComment="" -->Dalle de chêne</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SPRUCE" _locComment="" -->Dalle de sapin</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BIRCH" _locComment="" -->Dalle de bouleau</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_JUNGLE" _locComment="" -->Dalle de bois tropical</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_NETHERBRICK" _locComment="" -->Dalles du Nether</value> + </data> +<data name="strings.IDS_TILE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_BRICK" _locComment="" -->Briques</value> + </data> +<data name="strings.IDS_TILE_TNT"><value><!-- _locID_text="strings.IDS_TILE_TNT" _locComment="" -->TNT</value> + </data> +<data name="strings.IDS_TILE_BOOKSHELF"><value><!-- _locID_text="strings.IDS_TILE_BOOKSHELF" _locComment="" -->Bibliothèque</value> + </data> +<data name="strings.IDS_TILE_STONE_MOSS"><value><!-- _locID_text="strings.IDS_TILE_STONE_MOSS" _locComment="" -->Pierre moussue</value> + </data> +<data name="strings.IDS_TILE_OBSIDIAN"><value><!-- _locID_text="strings.IDS_TILE_OBSIDIAN" _locComment="" -->Obsidienne</value> + </data> +<data name="strings.IDS_TILE_TORCH"><value><!-- _locID_text="strings.IDS_TILE_TORCH" _locComment="" -->Torche</value> + </data> +<data name="strings.IDS_TILE_TORCHCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCOAL" _locComment="" -->Torche (charbon)</value> + </data> +<data name="strings.IDS_TILE_TORCHCHARCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCHARCOAL" _locComment="" -->Torche (charbon de bois)</value> + </data> +<data name="strings.IDS_TILE_FIRE"><value><!-- _locID_text="strings.IDS_TILE_FIRE" _locComment="" -->Feu</value> + </data> +<data name="strings.IDS_TILE_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_TILE_MOB_SPAWNER" _locComment="" -->Générateur de monstres</value> + </data> +<data name="strings.IDS_TILE_STAIRS_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_WOOD" _locComment="" -->Escalier en chêne</value> + </data> +<data name="strings.IDS_TILE_CHEST"><value><!-- _locID_text="strings.IDS_TILE_CHEST" _locComment="" -->Coffre</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_DUST" _locComment="" -->Poudre de redstone</value> + </data> +<data name="strings.IDS_TILE_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_ORE_DIAMOND" _locComment="" -->Minerai de diamant</value> + </data> +<data name="strings.IDS_TILE_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_DIAMOND" _locComment="" -->Bloc de diamant</value> + </data> +<data name="strings.IDS_DESC_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_DIAMOND" _locComment="" -->Un moyen peu encombrant d'entreposer des diamants.</value> + </data> +<data name="strings.IDS_TILE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TILE_WORKBENCH" _locComment="" -->Atelier</value> + </data> +<data name="strings.IDS_TILE_CROPS"><value><!-- _locID_text="strings.IDS_TILE_CROPS" _locComment="" -->Cultures</value> + </data> +<data name="strings.IDS_TILE_FARMLAND"><value><!-- _locID_text="strings.IDS_TILE_FARMLAND" _locComment="" -->Terre labourée</value> + </data> +<data name="strings.IDS_TILE_FURNACE"><value><!-- _locID_text="strings.IDS_TILE_FURNACE" _locComment="" -->Four</value> + </data> +<data name="strings.IDS_TILE_SIGN"><value><!-- _locID_text="strings.IDS_TILE_SIGN" _locComment="" -->Panneau</value> + </data> +<data name="strings.IDS_TILE_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_TILE_DOOR_WOOD" _locComment="" -->Porte en bois</value> + </data> +<data name="strings.IDS_TILE_LADDER"><value><!-- _locID_text="strings.IDS_TILE_LADDER" _locComment="" -->Échelle</value> + </data> +<data name="strings.IDS_TILE_RAIL"><value><!-- _locID_text="strings.IDS_TILE_RAIL" _locComment="" -->Rail</value> + </data> +<data name="strings.IDS_TILE_GOLDEN_RAIL"><value><!-- _locID_text="strings.IDS_TILE_GOLDEN_RAIL" _locComment="" -->Rail de propulsion</value> + </data> +<data name="strings.IDS_TILE_DETECTOR_RAIL"><value><!-- _locID_text="strings.IDS_TILE_DETECTOR_RAIL" _locComment="" -->Rail de détection</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE" _locComment="" -->Escalier en pierre</value> + </data> +<data name="strings.IDS_TILE_LEVER"><value><!-- _locID_text="strings.IDS_TILE_LEVER" _locComment="" -->Levier</value> + </data> +<data name="strings.IDS_TILE_PRESSURE_PLATE"><value><!-- _locID_text="strings.IDS_TILE_PRESSURE_PLATE" _locComment="" -->Plaque de détection</value> + </data> +<data name="strings.IDS_TILE_DOOR_IRON"><value><!-- _locID_text="strings.IDS_TILE_DOOR_IRON" _locComment="" -->Porte en fer</value> + </data> +<data name="strings.IDS_TILE_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_TILE_ORE_REDSTONE" _locComment="" -->Minerai de redstone</value> + </data> +<data name="strings.IDS_TILE_NOT_GATE"><value><!-- _locID_text="strings.IDS_TILE_NOT_GATE" _locComment="" -->Torche de redstone</value> + </data> +<data name="strings.IDS_TILE_BUTTON"><value><!-- _locID_text="strings.IDS_TILE_BUTTON" _locComment="" -->Bouton</value> + </data> +<data name="strings.IDS_TILE_SNOW"><value><!-- _locID_text="strings.IDS_TILE_SNOW" _locComment="" -->Neige</value> + </data> +<data name="strings.IDS_TILE_ICE"><value><!-- _locID_text="strings.IDS_TILE_ICE" _locComment="" -->Glace</value> + </data> +<data name="strings.IDS_TILE_CACTUS"><value><!-- _locID_text="strings.IDS_TILE_CACTUS" _locComment="" -->Cactus</value> + </data> +<data name="strings.IDS_TILE_CLAY"><value><!-- _locID_text="strings.IDS_TILE_CLAY" _locComment="" -->Argile</value> + </data> +<data name="strings.IDS_TILE_REEDS"><value><!-- _locID_text="strings.IDS_TILE_REEDS" _locComment="" -->Canne à sucre</value> + </data> +<data name="strings.IDS_TILE_JUKEBOX"><value><!-- _locID_text="strings.IDS_TILE_JUKEBOX" _locComment="" -->Juke-box</value> + </data> +<data name="strings.IDS_TILE_FENCE"><value><!-- _locID_text="strings.IDS_TILE_FENCE" _locComment="" -->Barrière</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN" _locComment="" -->Citrouille</value> + </data> +<data name="strings.IDS_TILE_LIT_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_LIT_PUMPKIN" _locComment="" -->Citrouille-lanterne</value> + </data> +<data name="strings.IDS_TILE_HELL_ROCK"><value><!-- _locID_text="strings.IDS_TILE_HELL_ROCK" _locComment="" -->Netherrack</value> + </data> +<data name="strings.IDS_TILE_HELL_SAND"><value><!-- _locID_text="strings.IDS_TILE_HELL_SAND" _locComment="" -->Sable des âmes</value> + </data> +<data name="strings.IDS_TILE_LIGHT_GEM"><value><!-- _locID_text="strings.IDS_TILE_LIGHT_GEM" _locComment="" -->Glowstone</value> + </data> +<data name="strings.IDS_TILE_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_PORTAL" _locComment="" -->Portail</value> + </data> +<data name="strings.IDS_TILE_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_ORE_LAPIS" _locComment="" -->Minerai de lapis-lazuli</value> + </data> +<data name="strings.IDS_TILE_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_LAPIS" _locComment="" -->Bloc de lapis-lazuli</value> + </data> +<data name="strings.IDS_DESC_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_LAPIS" _locComment="" -->Un moyen peu encombrant d'entreposer du Lapis-lazuli.</value> + </data> +<data name="strings.IDS_TILE_DISPENSER"><value><!-- _locID_text="strings.IDS_TILE_DISPENSER" _locComment="" -->Distributeur</value> + </data> +<data name="strings.IDS_TILE_MUSIC_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_MUSIC_BLOCK" _locComment="" -->Bloc musical</value> + </data> +<data name="strings.IDS_TILE_CAKE"><value><!-- _locID_text="strings.IDS_TILE_CAKE" _locComment="" -->Gâteau</value> + </data> +<data name="strings.IDS_TILE_BED"><value><!-- _locID_text="strings.IDS_TILE_BED" _locComment="" -->Lit</value> + </data> +<data name="strings.IDS_TILE_WEB"><value><!-- _locID_text="strings.IDS_TILE_WEB" _locComment="" -->Toile</value> + </data> +<data name="strings.IDS_TILE_TALL_GRASS"><value><!-- _locID_text="strings.IDS_TILE_TALL_GRASS" _locComment="" -->Herbes hautes</value> + </data> +<data name="strings.IDS_TILE_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_TILE_DEAD_BUSH" _locComment="" -->Arbuste mort</value> + </data> +<data name="strings.IDS_TILE_DIODE"><value><!-- _locID_text="strings.IDS_TILE_DIODE" _locComment="" -->Diode</value> + </data> +<data name="strings.IDS_TILE_LOCKED_CHEST"><value><!-- _locID_text="strings.IDS_TILE_LOCKED_CHEST" _locComment="" -->Coffre verrouillé</value> + </data> +<data name="strings.IDS_TILE_TRAPDOOR"><value><!-- _locID_text="strings.IDS_TILE_TRAPDOOR" _locComment="" -->Trappe</value> + </data> +<data name="strings.IDS_ANY_WOOL"><value><!-- _locID_text="strings.IDS_ANY_WOOL" _locComment="" -->Laine (toutes couleurs)</value> + </data> +<data name="strings.IDS_TILE_PISTON_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_BASE" _locComment="" -->Piston</value> + </data> +<data name="strings.IDS_TILE_PISTON_STICK_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_STICK_BASE" _locComment="" -->Piston collant</value> + </data> +<data name="strings.IDS_TILE_MONSTER_STONE_EGG"><value><!-- _locID_text="strings.IDS_TILE_MONSTER_STONE_EGG" _locComment="" -->Bloc de poisson d'argent</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH" _locComment="" -->Briques de pierre</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY" _locComment="" -->Pierres taillées moussues</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED" _locComment="" -->Pierres craquelées</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED" _locComment="" -->Blocs de pierre taillée</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_1"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_1" _locComment="" -->Champignon</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_2"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_2" _locComment="" -->Champignon</value> + </data> +<data name="strings.IDS_TILE_IRON_FENCE"><value><!-- _locID_text="strings.IDS_TILE_IRON_FENCE" _locComment="" -->Barreaux de fer</value> + </data> +<data name="strings.IDS_TILE_THIN_GLASS"><value><!-- _locID_text="strings.IDS_TILE_THIN_GLASS" _locComment="" -->Vitre</value> + </data> +<data name="strings.IDS_TILE_MELON"><value><!-- _locID_text="strings.IDS_TILE_MELON" _locComment="" -->Pastèque</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN_STEM"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN_STEM" _locComment="" -->Queue de citrouille</value> + </data> +<data name="strings.IDS_TILE_MELON_STEM"><value><!-- _locID_text="strings.IDS_TILE_MELON_STEM" _locComment="" -->Queue de pastèque</value> + </data> +<data name="strings.IDS_TILE_VINE"><value><!-- _locID_text="strings.IDS_TILE_VINE" _locComment="" -->Lierre</value> + </data> +<data name="strings.IDS_TILE_FENCE_GATE"><value><!-- _locID_text="strings.IDS_TILE_FENCE_GATE" _locComment="" -->Portillon</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BRICKS"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BRICKS" _locComment="" -->Escalier en briques</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH" _locComment="" -->Escalier en briques de pierre</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH" _locComment="" -->Pierre de poisson d'argent</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE" _locComment="" -->Pierre taillée de poisson d'argent</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK" _locComment="" -->Brique en pierre de poisson d'argent</value> + </data> +<data name="strings.IDS_TILE_MYCEL"><value><!-- _locID_text="strings.IDS_TILE_MYCEL" _locComment="" -->Mycélium</value> + </data> +<data name="strings.IDS_TILE_WATERLILY"><value><!-- _locID_text="strings.IDS_TILE_WATERLILY" _locComment="" -->Nénuphar</value> + </data> +<data name="strings.IDS_TILE_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_NETHERBRICK" _locComment="" -->Brique du Nether</value> + </data> +<data name="strings.IDS_TILE_NETHERFENCE"><value><!-- _locID_text="strings.IDS_TILE_NETHERFENCE" _locComment="" -->Barrière en brique du Nether</value> + </data> +<data name="strings.IDS_TILE_STAIRS_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_NETHERBRICK" _locComment="" -->Escaliers en brique du Nether</value> + </data> +<data name="strings.IDS_TILE_NETHERSTALK"><value><!-- _locID_text="strings.IDS_TILE_NETHERSTALK" _locComment="" -->Verrue du Nether</value> + </data> +<data name="strings.IDS_TILE_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_TILE_ENCHANTMENTTABLE" _locComment="" -->Table d'enchantement</value> + </data> +<data name="strings.IDS_TILE_BREWINGSTAND"><value><!-- _locID_text="strings.IDS_TILE_BREWINGSTAND" _locComment="" -->Alambic</value> + </data> +<data name="strings.IDS_TILE_CAULDRON"><value><!-- _locID_text="strings.IDS_TILE_CAULDRON" _locComment="" -->Chaudron</value> + </data> +<data name="strings.IDS_TILE_END_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_END_PORTAL" _locComment="" -->Portail de l'Ender</value> + </data> +<data name="strings.IDS_TILE_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_TILE_ENDPORTALFRAME" _locComment="" -->Cadre de portail de l'Ender</value> + </data> +<data name="strings.IDS_TILE_WHITESTONE"><value><!-- _locID_text="strings.IDS_TILE_WHITESTONE" _locComment="" -->Pierre blanche</value> + </data> +<data name="strings.IDS_TILE_DRAGONEGG"><value><!-- _locID_text="strings.IDS_TILE_DRAGONEGG" _locComment="" -->Œuf de Dragon</value> + </data> +<data name="strings.IDS_TILE_SHRUB"><value><!-- _locID_text="strings.IDS_TILE_SHRUB" _locComment="" -->Arbuste</value> + </data> +<data name="strings.IDS_TILE_FERN"><value><!-- _locID_text="strings.IDS_TILE_FERN" _locComment="" -->Fougère</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SANDSTONE" _locComment="" -->Escaliers en grès</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SPRUCEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SPRUCEWOOD" _locComment="" -->Escaliers en sapin</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BIRCHWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BIRCHWOOD" _locComment="" -->Escaliers en bouleau</value> + </data> +<data name="strings.IDS_TILE_STAIRS_JUNGLEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_JUNGLEWOOD" _locComment="" -->Escalier en bois tropical</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_LIGHT" _locComment="" -->Lampe de redstone</value> + </data> +<data name="strings.IDS_TILE_COCOA"><value><!-- _locID_text="strings.IDS_TILE_COCOA" _locComment="" -->Cacao</value> + </data> +<data name="strings.IDS_TILE_SKULL"><value><!-- _locID_text="strings.IDS_TILE_SKULL" _locComment="" -->Crâne</value> + </data> +<data name="strings.IDS_CURRENT_LAYOUT"><value><!-- _locID_text="strings.IDS_CURRENT_LAYOUT" _locComment="" -->Commandes actuelles</value> + </data> +<data name="strings.IDS_CONTROLS_LAYOUT"><value><!-- _locID_text="strings.IDS_CONTROLS_LAYOUT" _locComment="" -->Config.</value> + </data> +<data name="strings.IDS_CONTROLS_MOVE"><value><!-- _locID_text="strings.IDS_CONTROLS_MOVE" _locComment="" -->Se déplacer/Sprinter</value> + </data> +<data name="strings.IDS_CONTROLS_LOOK"><value><!-- _locID_text="strings.IDS_CONTROLS_LOOK" _locComment="" -->Regarder</value> + </data> +<data name="strings.IDS_CONTROLS_PAUSE"><value><!-- _locID_text="strings.IDS_CONTROLS_PAUSE" _locComment="" -->Pause</value> + </data> +<data name="strings.IDS_CONTROLS_JUMP"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMP" _locComment="" -->Sauter</value> + </data> +<data name="strings.IDS_CONTROLS_JUMPFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMPFLY" _locComment="" -->Sauter/Voler Haut</value> + </data> +<data name="strings.IDS_CONTROLS_INVENTORY"><value><!-- _locID_text="strings.IDS_CONTROLS_INVENTORY" _locComment="" -->Inventaire</value> + </data> +<data name="strings.IDS_CONTROLS_HELDITEM"><value><!-- _locID_text="strings.IDS_CONTROLS_HELDITEM" _locComment="" -->Changer d'objet</value> + </data> +<data name="strings.IDS_CONTROLS_ACTION"><value><!-- _locID_text="strings.IDS_CONTROLS_ACTION" _locComment="" -->Action</value> + </data> +<data name="strings.IDS_CONTROLS_USE"><value><!-- _locID_text="strings.IDS_CONTROLS_USE" _locComment="" -->Utiliser</value> + </data> +<data name="strings.IDS_CONTROLS_CRAFTING"><value><!-- _locID_text="strings.IDS_CONTROLS_CRAFTING" _locComment="" -->Artisanat</value> + </data> +<data name="strings.IDS_CONTROLS_DROP"><value><!-- _locID_text="strings.IDS_CONTROLS_DROP" _locComment="" -->Lâcher</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAK"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAK" _locComment="" -->Se faufiler</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAKFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAKFLY" _locComment="" -->Se faufiler/Voler Bas</value> + </data> +<data name="strings.IDS_CONTROLS_THIRDPERSON"><value><!-- _locID_text="strings.IDS_CONTROLS_THIRDPERSON" _locComment="" -->Changer mode caméra</value> + </data> +<data name="strings.IDS_CONTROLS_PLAYERS"><value><!-- _locID_text="strings.IDS_CONTROLS_PLAYERS" _locComment="" -->Joueurs/Invitation</value> + </data> +<data name="strings.IDS_CONTROLS_DPAD"><value><!-- _locID_text="strings.IDS_CONTROLS_DPAD" _locComment="" -->Déplacement (en vol)</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME0"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME0" _locComment="" -->Config. 1</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME1"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME1" _locComment="" -->Config. 2</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME2"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME2" _locComment="" -->Config. 3</value> + </data> +<data name="strings.IDS_CONTROLLER_A"><value><!-- _locID_text="strings.IDS_CONTROLLER_A" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_B"><value><!-- _locID_text="strings.IDS_CONTROLLER_B" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_X"><value><!-- _locID_text="strings.IDS_CONTROLLER_X" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_Y"><value><!-- _locID_text="strings.IDS_CONTROLLER_Y" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_BACK"><value><!-- _locID_text="strings.IDS_CONTROLLER_BACK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_START"><value><!-- _locID_text="strings.IDS_CONTROLLER_START" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_R"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_R" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_L"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_L" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_U"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_U" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_D"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_D" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_ICON_SHANK_01"><value><!-- _locID_text="strings.IDS_ICON_SHANK_01" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_ICON_SHANK_03"><value><!-- _locID_text="strings.IDS_ICON_SHANK_03" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE" _locComment="" -->{*B*}Appuyez sur{*CONTROLLER_VK_A*} pour continuer.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL" _locComment="" -->{*B*}Appuyez sur{*CONTROLLER_VK_A*} pour commencer le didacticiel.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si vous pensez pouvoir vous en passer.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OVERVIEW" _locComment="" -->Le principe de Minecraft consiste à placer des blocs pour construire tout ce qu'on peut imaginer. +La nuit, les monstres sont de sortie ; tâchez donc d'aménager un abri avant le coucher du soleil.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_LOOK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_LOOK" _locComment="" -->Utilisez{*CONTROLLER_ACTION_LOOK*} pour regarder vers le haut, vers le bas et autour de vous.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MOVE" _locComment="" -->Utilisez{*CONTROLLER_ACTION_MOVE*} pour vous déplacer.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SPRINT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SPRINT" _locComment="" -->Pour sprinter, orientez rapidement{*CONTROLLER_ACTION_MOVE*} deux fois vers l'avant. Tant que vous maintenez{*CONTROLLER_ACTION_MOVE*} vers l'avant, le personnage continuera de sprinter jusqu'à ce que sa durée de sprint soit écoulée ou que sa jauge de nourriture se vide.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_JUMP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_JUMP" _locComment="" -->Appuyez sur{*CONTROLLER_ACTION_JUMP*} pour sauter.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE" _locComment="" -->Maintenez{*CONTROLLER_ACTION_ACTION*} pour miner ou frapper à mains nues ou à l'aide d'un ustensile. Vous devrez parfois façonner des outils pour miner certains blocs.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CHOP_WOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CHOP_WOOD" _locComment="" -->Maintenez{*CONTROLLER_ACTION_ACTION*} pour détruire 4 blocs de bois (troncs d'arbre).{*B*}Lorsqu'un bloc est détruit, tenez-vous à proximité de l'objet flottant apparu pour le ramasser : l'objet est alors déposé dans votre inventaire.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFTING" _locComment="" -->Appuyez sur{*CONTROLLER_ACTION_CRAFTING*} pour ouvrir l'interface d'artisanat.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INVENTORY" _locComment="" -->Votre inventaire se remplira à mesure que vous prélèverez des ressources et confectionnerez des objets.{*B*} + Appuyez sur{*CONTROLLER_ACTION_INVENTORY*} pour ouvrir l'inventaire.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE" _locComment="" -->À force de vous déplacer, de miner et d'attaquer, la barre de nourriture{*ICON_SHANK_01*} se vide progressivement. Sprinter et sauter après un sprint épuisent bien plus rapidement la barre de nourriture que la marche et les sauts classiques.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL" _locComment="" -->Si vous perdez de la santé, mais que votre jauge de nourriture comporte au moins 9{*ICON_SHANK_01*}, votre santé se reconstituera automatiquement. Manger des aliments remplira votre barre de nourriture.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED" _locComment="" -->Un aliment à la main, maintenez{*CONTROLLER_ACTION_USE*} pour le manger et remplir votre barre de nourriture. Vous ne pouvez pas manger si votre barre de nourriture est pleine.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK" _locComment="" -->Votre barre de nourriture est presque vide et vous avez perdu de la santé. Mangez le steak qui apparaît dans votre inventaire pour remplir votre barre de nourriture et vous soigner.{*ICON*}364{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS" _locComment="" -->Le bois que vous avez recueilli peut être taillé en planches. Ouvrez l'interface d'artisanat pour en fabriquer.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE" _locComment="" -->La confection d'un certain nombre d'objets implique plusieurs étapes. Maintenant que vous avez des planches à disposition, l'éventail d'objets à fabriquer s'est enrichi. Créez un atelier.{*CraftingTableIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_STICKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_STICKS" _locComment="" -->Pour accélérer la collecte de ressources, vous pouvez fabriquer des outils dédiés à cette tâche. Certains outils possèdent un manche taillé dans un bâton. Fabriquez maintenant des bâtons.{*SticksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SCROLL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SCROLL" _locComment="" -->Utilisez{*CONTROLLER_ACTION_LEFT_SCROLL*} et{*CONTROLLER_ACTION_RIGHT_SCROLL*} pour sélectionner un autre objet à manier.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE" _locComment="" -->Utilisez{*CONTROLLER_ACTION_USE*} pour vous servir d'objets, interagir avec les éléments du décor et placer vos créations. Travaillez les objets déjà placés avec un outil adapté pour les ramasser.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH" _locComment="" -->L'atelier sélectionné, placez le réticule à l'emplacement voulu et utilisez{*CONTROLLER_ACTION_USE*} pour placer un atelier.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH" _locComment="" -->Pointez le réticule sur l'atelier et appuyez sur{*CONTROLLER_ACTION_USE*} pour l'ouvrir.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL" _locComment="" -->La pelle vous permet de creuser plus rapidement les matériaux meubles, comme la terre et la neige. À mesure que vous accumulerez des ressources, vous pourrez créer des outils plus efficaces et robustes. Créez une pelle en bois.{*WoodenShovelIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET" _locComment="" -->La hache accélère le travail du bois et des blocs en bois. À mesure que vous accumulerez des ressources, vous pourrez créer des outils plus efficaces et robustes. Créez une hache en bois.{*WoodenHatchetIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE" _locComment="" -->La pioche accélère le travail des matériaux solides, comme la pierre et le minerai. À mesure que vous accumulerez des ressources, vous pourrez créer des outils plus efficaces et robustes pour miner les matériaux les plus coriaces. Créez une pioche en bois.{*WoodenPickaxeIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER" _locComment="" -->Ouvrir le conteneur</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER" _locComment="" --> + Évitez de vous laisser surprendre par la nuit. Vous pouvez confectionner des armes et armures, mais le plus sûr reste de vous aménager un abri. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER" _locComment="" --> + Un refuge de mineur se trouve à proximité : finissez de l'aménager pour passer la nuit à l'abri. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES" _locComment="" --> + Vous aurez besoin de ressources pour achever la construction du refuge. Vous pouvez utiliser n'importe quel type de bloc pour les murs et le toit, mais vous voudrez sans doute aménager une porte et des fenêtres, sans compter qu'il vous faudra un peu d'éclairage. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE_STONE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE_STONE" _locComment="" -->Utilisez votre pioche pour miner des blocs de pierre. Une fois minés, les blocs de pierre produiront de la pierre taillée. Récupérez 8 blocs de pierre taillée et vous pourrez construire un four. Vous risquez d'avoir à déblayer la terre avant de pouvoir attaquer la pierre. Justement, la pelle est faite pour ça !{*StoneIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE" _locComment="" -->Vous avez désormais une quantité suffisante de pierres taillées pour fabriquer un four. Utilisez votre atelier pour le créer.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE" _locComment="" -->Utilisez{*CONTROLLER_ACTION_USE*} pour placer le four dans l'environnement, puis ouvrez-le.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL" _locComment="" -->Utilisez le four pour produire du charbon de bois. Le temps que la production aboutisse, profitez-en pour vous procurer les ressources nécessaires à vos travaux sur le refuge.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_GLASS" _locComment="" -->Utilisez le four pour produire du verre. Le temps que la production aboutisse, profitez-en pour vous procurer les ressources nécessaires à vos travaux sur le refuge.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR" _locComment="" -->Un refuge digne de ce nom sera pourvu d'une porte pour faciliter vos allées et venues. Faute de quoi, vous devrez percer à travers les murs pour entrer et sortir. Fabriquez une porte en bois.{*WoodenDoorIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_DOOR" _locComment="" -->Utilisez{*CONTROLLER_ACTION_USE*} pour placer la porte et{*CONTROLLER_ACTION_USE*} pour l'ouvrir et la fermer.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_TORCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_TORCH" _locComment="" -->La nuit, l'obscurité est quasi totale. Pour y voir clair dans votre refuge, vous aurez besoin de lumière. Utilisez des bâtons et du charbon de bois pour créer une torche. Pour ce faire, commencez par ouvrir l'interface d'artisanat et fabriquez une torche.{*TorchIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE" _locComment="" --> + Vous avez terminé la première partie du didacticiel. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE" _locComment="" --> + {*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour continuer le didacticiel.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si vous pensez pouvoir vous en passer. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW" _locComment="" --> + Voici votre inventaire. Il affiche les objets susceptibles d'être tenus en main ainsi que tous les autres objets que vous portez, armure comprise. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW" _locComment="" -->{*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour continuer.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà utiliser l'inventaire. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_PICK_UP" _locComment="" --> + Utilisez{*CONTROLLER_MENU_NAVIGATE*} pour déplacer le pointeur. Utilisez{*CONTROLLER_VK_A*} pour saisir l'objet placé sous le pointeur. + S'il s'agit de plusieurs objets, vous sélectionnerez toute la pile. Vous pouvez aussi utiliser{*CONTROLLER_VK_X*} pour n'en sélectionner que la moitié. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_MOVE" _locComment="" --> + Déplacez l'objet annexé au pointeur jusqu'à un autre emplacement de l'inventaire et déposez-le avec{*CONTROLLER_VK_A*}. + Si plusieurs objets sont annexés au pointeur, utilisez{*CONTROLLER_VK_A*} pour tous les déposer, ou{*CONTROLLER_VK_X*} pour n'en déposer qu'un seul. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_DROP" _locComment="" --> + Si vous déplacez le pointeur à l'extérieur de l'interface alors qu'un objet lui est annexé, vous jetterez l'objet. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_INFO" _locComment="" --> + Si vous voulez en savoir plus sur un objet, déplacez le pointeur sur l'objet en question et appuyez sur{*CONTROLLER_VK_RT*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_EXIT" _locComment="" --> + Appuyez sur{*CONTROLLER_VK_B*} pour quitter l'inventaire. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW" _locComment="" --> + L'inventaire du mode Créatif, où figurent les objets utilisables, ainsi que tous les objets à sélectionner. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW" _locComment="" -->{*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour continuer.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà utiliser l'inventaire du mode Créatif. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP" _locComment="" --> + Utilisez{*CONTROLLER_MENU_NAVIGATE*} pour déplacer le pointeur. + Lorsque la liste des objets est affichée, utilisez{*CONTROLLER_VK_A*} pour saisir un objet sous le pointeur. Utilisez {*CONTROLLER_VK_Y*} pour en saisir toute une pile. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE" _locComment="" --> + Le pointeur se déplacera automatiquement sur un espace de la colonne d'utilisation. Vous pouvez le déplacer vers le bas avec{*CONTROLLER_VK_A*}. Une fois l'objet déplacé, le pointeur retournera à la liste d'objets, où vous pourrez sélectionner un autre article. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP" _locComment="" --> + Si vous déplacez le curseur à l'extérieur de l'interface alors qu'un objet lui est annexé, vous jetterez l'objet. Pour supprimer tous les objets de la barre de sélection rapide, appuyez sur{*CONTROLLER_VK_X*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV" _locComment="" --> + Parcourez les onglets de catégorie, en haut, à l'aide de{*CONTROLLER_VK_LB*} et{*CONTROLLER_VK_RB*} pour sélectionner la catégorie de l'objet que vous souhaitez saisir. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO" _locComment="" --> + Si vous voulez en savoir plus sur un objet, déplacez le pointeur sur l'objet en question et appuyez sur{*CONTROLLER_VK_RT*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT" _locComment="" --> + Appuyez sur{*CONTROLLER_VK_B*} pour quitter l'inventaire du mode Créatif. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW" _locComment="" --> + Vous êtes dans l'interface d'artisanat. Cette interface vous permet de combiner les ressources récoltées pour confectionner de nouveaux objets. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW" _locComment="" -->{*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour continuer.{*B*} + Appuyez sur {*CONTROLLER_VK_B*}si vous savez déjà utiliser l'interface d'artisanat. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION" _locComment="" -->{*B*} + Appuyez sur{*CONTROLLER_VK_X*} pour afficher la description de l'objet. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS" _locComment="" -->{*B*} + Appuyez sur{*CONTROLLER_VK_X*} pour afficher les ingrédients nécessaires à la confection de l'objet sélectionné. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY" _locComment="" -->{*B*} + Appuyez sur{*CONTROLLER_VK_X*} pour à nouveau afficher l'inventaire. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_NAV" _locComment="" --> + Parcourez les onglets de catégorie, en haut, à l'aide de{*CONTROLLER_VK_LB*} et{*CONTROLLER_VK_RB*} pour sélectionner la catégorie d'objets que vous souhaitez confectionner puis utilisez{*CONTROLLER_MENU_NAVIGATE*} pour choisir l'article à créer. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE" _locComment="" --> + La grille d'artisanat indique quels objets sont nécessaires à la production du nouvel article. Appuyez sur{*CONTROLLER_VK_A*} pour confectionner l'objet et le placer dans votre inventaire. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE" _locComment="" --> + Vous pouvez utiliser un atelier pour confectionner des objets plus grands. L'artisanat sur atelier fonctionne de la même manière que l'artisanat classique, mais vous disposez d'une grille d'artisanat plus étendue pour combiner un plus vaste éventail d'ingrédients. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY" _locComment="" --> + Votre inventaire apparaît en bas à droite de l'interface d'artisanat. Cette zone peut également afficher la description de l'objet sélectionné ainsi que les ingrédients nécessaires à sa fabrication. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION" _locComment="" --> + La description de l'objet sélectionné est maintenant affichée. Elle vous indique pour quels usages l'objet est conçu. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS" _locComment="" --> + La liste des ingrédients nécessaires à la fabrication de l'objet sélectionné est maintenant affichée. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS" _locComment="" -->Le bois que vous avez coupé peut être transformé en planches. Sélectionnez l'icône en forme de planches et appuyez sur{*CONTROLLER_VK_A*} pour les produire.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE" _locComment="" --> + Maintenant que votre atelier est fabriqué, il vous reste à le placer dans l'environnement. Vous pourrez ensuite accéder à une gamme plus vaste d'objets à créer.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} pour quitter l'interface d'artisanat. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS" _locComment="" --> + Appuyez sur{*CONTROLLER_VK_LB*} et{*CONTROLLER_VK_RB*} pour accéder à la catégorie d'objets que vous souhaitez créer. Sélectionnez la catégorie Outils.{*ToolsIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES" _locComment="" --> + Appuyez sur{*CONTROLLER_VK_LB*} et{*CONTROLLER_VK_RB*} pour accéder à la catégorie d'objets que vous souhaitez créer. Sélectionnez la catégorie Structures.{*StructuresIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL" _locComment="" --> + Utilisez{*CONTROLLER_MENU_NAVIGATE*} pour sélectionner l'objet à créer. Certains objets présentent plusieurs variantes selon le type de matériau utilisé. Sélectionnez la pelle en bois.{*WoodenShovelIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE" _locComment="" --> + La confection d'un certain nombre d'objets implique plusieurs étapes. Maintenant que vous avez des planches à disposition, l'éventail d'objets à fabriquer s'est enrichi. Utilisez{*CONTROLLER_MENU_NAVIGATE*} pour sélectionner l'objet à créer. Sélectionnez l'atelier.{*CraftingTableIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT" _locComment="" --> + Vous êtes sur la bonne voie. Grâce aux outils que vous avez fabriqués, vous pourrez prélever diverses ressources plus efficacement.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} pour quitter l'interface d'artisanat. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE" _locComment="" --> + La fabrication de certains objets nécessite un four plutôt qu'un atelier. Fabriquez un four.{*FurnaceIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE" _locComment="" --> + Placez le four que vous avez créé dans l'environnement, à l'intérieur de votre refuge, de préférence.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} pour quitter l'interface d'artisanat. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW" _locComment="" --> + Vous êtes dans l'interface du four. Un four vous permet de fondre des objets pour les modifier. Par exemple, vous pouvez y déposer du minerai de fer pour fondre des lingots de fer. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW" _locComment="" -->{*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour continuer.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà utiliser le four. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD" _locComment="" --> + Vous devrez alimenter le four en combustible (partie inférieure du four), et déposer l'objet à transformer dans la partie supérieure. Le four s'actionnera alors : l'objet produit apparaîtra dans l'emplacement de droite. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS" _locComment="" --> + La plupart des objets en bois peuvent servir de combustible. Au fil de vos aventures, vous découvrirez d'autres variétés de matériaux qui feront d'excellents combustibles. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS" _locComment="" --> + Une fois les objets fondus, vous pouvez les déplacer depuis la zone de production jusqu'à votre inventaire. Essayez divers ingrédients et observez les résultats. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL" _locComment="" --> + Si vous utilisez du bois en guise d'ingrédient, vous pouvez produire du charbon de bois. Alimentez le four en combustible et déposez le bois dans l'emplacement dédié. L'opération peut durer quelque temps ; profitez de ce délai pour vaquer à d'autres tâches et repassez régulièrement pour vérifier l'état d'avancement de la production. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES" _locComment="" --> + Le charbon de bois peut servir de combustible et se combiner à un bâton pour créer une torche. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS" _locComment="" --> + Placer du sable à l'emplacement dévolu aux ingrédients vous permet de fabriquer du verre. Créez des blocs de verre qui serviront de fenêtres dans votre refuge. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW" _locComment="" --> + Vous êtes dans l'interface d'alchimie. Cette interface vous permet de créer des potions aux effets variés. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW" _locComment="" -->{*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour continuer.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà utiliser l'alambic. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD" _locComment="" --> + Pour distiller une potion, placez un ingrédient dans l'emplacement du haut, ainsi qu'une potion ou une fiole d'eau dans les emplacements du bas (vous pouvez créer jusqu'à 3 potions à la fois). Une fois qu'une combinaison correcte est choisie, le processus de distillation commence et la potion est créée au bout de quelques instants. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS" _locComment="" --> + La création d'une potion commence toujours avec une fiole d'eau. Pour créer la plupart des potions, il s'agit d'abord de confectionner une potion étrange à l'aide d'une verrue du Nether. Ensuite, il s'y ajoute au moins un autre ingrédient pour créer la potion finale. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS" _locComment="" --> + Une fois la potion créée, vous pouvez modifier ses effets. Ajoutez de la poudre de redstone pour allonger la durée d'effet ou de la poudre de glowstone pour en renforcer la puissance. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2" _locComment="" --> + Ajouter un œil d'araignée fermenté corrompt la potion et inverse l'effet initial. Ajouter de la poudre à canon transforme la potion en potion volatile qu'on peut lancer pour appliquer l'effet à toute la zone d'impact. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION" _locComment="" --> + Pour créer une potion de résistance au feu, commencez par ajouter une verrue du Nether à une fiole d'eau, puis incorporez de la crème de magma. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT" _locComment="" --> + Appuyez sur{*CONTROLLER_VK_B*} pour quitter l'interface d'alchimie. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW" _locComment="" --> + Dans cette zone se trouvent un alambic, un chaudron et un coffre rempli d'articles d'alchimie. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW" _locComment="" -->{*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur l'alchimie et les potions.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si l'alchimie et les potions n'ont déjà plus de secrets pour vous. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE" _locComment="" --> + Pour distiller une potion, il faut d'abord créer une fiole d'eau. Prenez une fiole dans le coffre. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE" _locComment="" --> + Vous pouvez remplir une fiole d'eau depuis un chaudron qui en contient, ou bien en prélever sur les blocs d'eau. Pointez le curseur sur une source d'eau et appuyez sur{*CONTROLLER_ACTION_USE*} pour remplir votre fiole. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON" _locComment="" --> + Si un chaudron se vide, vous pouvez le remplir à l'aide d'un seau d'eau. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION" _locComment="" --> + Utilisez l'alambic pour créer une potion de résistance au feu. Vous aurez besoin d'une fiole d'eau, d'une verrue du Nether et de crème de magma. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION" _locComment="" --> + Une potion à la main, maintenez{*CONTROLLER_ACTION_USE*} pour l'utiliser. Dans le cas d'une potion normale, il suffit de la boire pour bénéficier de ses effets. Quant aux potions volatiles, lancez-les pour appliquer leurs effets aux créatures proches de la zone d'impact. + Mélangez de la poudre à canon aux potions normales pour créer des potions volatiles. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION" _locComment="" --> + Utilisez votre potion de résistance au feu sur vous-même. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS" _locComment="" --> + Maintenant que vous résistez au feu et à la lave, peut-être pourrez-vous rejoindre des lieux jusque-là inaccessibles. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW" _locComment="" --> + Vous êtes dans l'interface d'enchantement qui vous permet d'appliquer des enchantements aux armes et armures, ainsi qu'à certains outils. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW" _locComment="" -->{*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur l'interface d'enchantement.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si l'interface d'enchantement n'a déjà plus de secrets pour vous. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START" _locComment="" --> + Pour enchanter un objet, commencez par le placer dans l'emplacement d'enchantement. Les armes et armures, ainsi que certains outils, peuvent être enchantés pour leur appliquer certains effets spéciaux, comme renforcer la résistance aux dégâts ou augmenter le nombre de ressources produites lorsque vous minez un bloc. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS" _locComment="" --> + Lorsqu'un objet est disposé dans l'emplacement d'enchantement, les boutons sur la droite afficheront un éventail d'enchantements aléatoires. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST" _locComment="" --> + Le chiffre qui figure sur le bouton indique le coût d'enchantement de l'objet, exprimé en niveaux d'expérience. Si votre niveau est insuffisant, le bouton sera désactivé. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT" _locComment="" --> + Sélectionnez un enchantement et appuyez sur{*CONTROLLER_VK_A*} pour enchanter l'objet. Le coût de l'enchantement sera déduit de votre niveau d'expérience. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS" _locComment="" --> + Les enchantements sont tous aléatoires, mais les meilleurs d'entre eux ne seront disponibles qu'à haut niveau d'expérience et nécessiteront de très nombreuses bibliothèques disposées autour de la table d'enchantement pour en augmenter la puissance. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW" _locComment="" --> + Dans cette zone, vous trouverez une table d'enchantement ainsi que plusieurs objets qui vous aideront à vous familiariser avec l'enchantement. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW" _locComment="" -->{*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur l'enchantement.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà tout ce qu'il y a à savoir sur l'enchantement. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY" _locComment="" --> + L'utilisation d'une table d'enchantement vous permet d'appliquer aux objets certains effets spéciaux, comme renforcer la résistance aux dégâts ou augmenter le nombre de ressources produites lorsque vous minez un bloc. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES" _locComment="" --> + Placer des bibliothèques autour de la table d'enchantement augmente sa puissance et permet d'accéder aux niveaux d'enchantement supérieurs. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE" _locComment="" --> + L'enchantement d'objets coûte des niveaux d'expérience qu'on obtient au moyen d'orbes d'expérience. Pour obtenir ces orbes, tuez des monstres et animaux, prélevez du minerai, élevez des animaux, pêchez ou fondez/cuisinez certains objets dans un four. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING" _locComment="" --> + Vous pouvez aussi engranger de l'expérience à l'aide d'une fiole d'expérience. Lorsque vous la lancez, elle crée un orbe d'expérience à l'endroit où elle tombe, que vous n'avez plus qu'à ramasser. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS" _locComment="" --> + Dans les coffres de cette zone, vous trouverez certains objets enchantés, des fioles d'expérience ainsi que certains objets qui restent à enchanter sur la table d'enchantement. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW" _locComment="" --> + Vous êtes à bord d'un chariot de mine. Pour descendre, pointez le curseur sur le chariot et appuyez sur{*CONTROLLER_ACTION_USE*}.{*MinecartIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW" _locComment="" -->{*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur les chariots de mine.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si les chariots de mine n'ont déjà plus de secrets pour vous. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_RAILS" _locComment="" --> + Le chariot de mine circule sur des rails. Vous pouvez fabriquer des chariots motorisés et des chariots de transport. + {*RailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS" _locComment="" --> + Vous pouvez aussi aménager des rails de propulsion ; alimentés par les torches et circuits de redstone, ils augmentent la vitesse du chariot. Ces rails peuvent être associés à des interrupteurs, leviers et plaques de détection pour mettre en œuvre des systèmes complexes. + {*PoweredRailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW" _locComment="" --> + Vous naviguez à bord d'un bateau. Pour descendre, pointez le curseur sur le bateau et appuyez sur{*CONTROLLER_ACTION_USE*}.{*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW" _locComment="" --> + {*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur les bateaux.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà tout ce qu'il faut savoir sur les bateaux. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_STEER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_STEER" _locComment="" --> + Le bateau vous permet de circuler plus rapidement sur l'eau. Vous pouvez le diriger à l'aide de{*CONTROLLER_ACTION_MOVE*} et{*CONTROLLER_ACTION_LOOK*}. + {*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW" _locComment="" --> + Vous maniez une canne à pêche. Appuyez{*CONTROLLER_ACTION_USE*} pour l'utiliser.{*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW" _locComment="" --> + {*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur la pêche.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà tout ce qu'il faut savoir sur la pêche. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_CAST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_CAST" _locComment="" --> + Appuyez sur{*CONTROLLER_ACTION_USE*} pour lancer la ligne et commencer à pêcher. Appuyez à nouveau sur{*CONTROLLER_ACTION_USE*} pour relever la ligne. + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_FISH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_FISH" _locComment="" --> + Si vous attendez que le flotteur plonge sous l'eau avant de relever la ligne, vous pourrez attraper un poisson. Mangé cru ou cuit au four, le poisson restitue de la santé. + {*FishIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_USES" _locComment="" --> + Comme de nombreux outils, la canne à pêche a un nombre d'utilisations limité, mais elle n'a pas pour seule vocation d'attraper du poisson. Testez par vous-même et observez quels autres objets ou créatures elle est capable d'actionner ou de capturer... + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW" _locComment="" --> + C'est un lit. La nuit, pointez le curseur sur le lit et appuyez sur{*CONTROLLER_ACTION_USE*} pour dormir jusqu'au matin.{*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW" _locComment="" --> + {*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur les lits.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà tout ce qu'il faut savoir sur les lits. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT" _locComment="" --> + Placez votre lit dans un lieu sûr et bien éclairé pour éviter que les monstres ne vous tirent du sommeil au beau milieu de la nuit. Si vous avez déjà utilisé un lit, vous réapparaîtrez à son emplacement si vous mourez. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER" _locComment="" --> + Si votre partie compte d'autres joueurs, tous devront être au lit au même moment avant de pouvoir dormir. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW" _locComment="" --> + Dans cette zone, vous trouverez des circuits de redstone avec piston, ainsi qu'un coffre qui renferme les objets nécessaires pour développer ces circuits. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW" _locComment="" --> + {*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur les circuits de redstone et les pistons.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà tout ce qu'il y a à savoir sur les circuits de redstone et les pistons. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES" _locComment="" --> + Les leviers, boutons, plaques de détection et torches de redstone permettent d'alimenter les circuits. Pour ce faire, reliez-les directement à l'objet que vous souhaitez activer, ou bien connectez-les moyennant de la poudre de redstone. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION" _locComment="" --> + La position et l'orientation d'une source d'alimentation peuvent modifier l'effet qu'elle exerce sur les blocs voisins. Par exemple, une torche de redstone placée sur le côté d'un bloc peut être désactivée si le bloc en question est raccordé à une autre source d'alimentation. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST" _locComment="" --> + Pour obtenir de la poudre de redstone, creusez du minerai de redstone avec une pioche en fer, en diamant ou en or. Elle permet de conduire le courant sur une longueur maximale de 15 blocs et sur une hauteur d'1 bloc. + {*ICON*}331{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER" _locComment="" --> + Les répéteurs de redstone permettent de prolonger la distance de conduction du courant, ou de retarder les signaux de redstone. + {*ICON*}356{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PISTONS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PISTONS" _locComment="" --> + Une fois alimenté, le piston s'allonge et pousse jusqu'à 12 blocs. Lorsqu'il se rétracte, le piston collant rabat sur lui un bloc (tous types de blocs confondus, ou presque). + {*ICON*}33{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRY_IT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRY_IT" _locComment="" --> + Le coffre de cette zone renferme les composants nécessaires à la fabrication de circuits avec pistons. Essayez d'utiliser ou de développer les circuits de cette zone, ou bien d'assembler votre propre circuit. Vous trouverez d'autres exemples de ces circuits en dehors de la zone didacticielle. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PORTAL_OVERVIEW" _locComment="" --> + Un portail vers le Nether se trouve dans cette zone ! + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW" _locComment="" --> + {*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur les portails et le Nether.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà tout ce qu'il y a à savoir sur les portails et le Nether. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL" _locComment="" --> + Pour créer un portail, placez des blocs d'obsidienne dans un cadre large de quatre blocs et haut de cinq. Les blocs d'angle n'ont qu'une fonction esthétique. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL" _locComment="" --> + Pour activer un portail du Nether, embrasez les blocs contenus dans le cadre à l'aide d'un briquet à silex. Les portails se désactivent si leur cadre est brisé, si une explosion se produit à proximité ou si un liquide les franchit. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE_PORTAL" _locComment="" --> + Pour emprunter un portail du Nether, tenez-vous à l'intérieur du cadre. L'écran deviendra violet et un son sera déclenché. Au bout de quelques secondes, vous serez propulsé dans une autre dimension. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER" _locComment="" --> + Le Nether est un lieu de tous les dangers, inondé de lave, mais c'est le seul endroit où prélever du Netherrack, un matériau qui brûle indéfiniment une fois qu'il est enflammé, et de la glowstone, qui produit de la lumière. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL" _locComment="" --> + Vous pouvez emprunter le Nether pour voyager rapidement à la Surface : parcourir un bloc de distance dans le Nether équivaut à voyager sur trois blocs de la Surface. + </value> + </data> +<data name="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW" _locComment="" --> + Vous êtes désormais en mode Créatif. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW" _locComment="" --> + {*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur le mode Créatif.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si vous n'avez plus rien à apprendre sur ce mode. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE" _locComment="" -->En mode Créatif, vous disposez d'un nombre infini d'objets et de blocs, vous pouvez détruire des blocs d'un seul clic sans utiliser d'outil, vous êtes invulnérable et vous pouvez voler.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FLY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FLY" _locComment="" -->Appuyez deux fois rapidement sur{*CONTROLLER_ACTION_JUMP*} pour voler. Pour ne plus voler, répétez l'opération. Pour voler plus vite, orientez rapidement{*CONTROLLER_ACTION_MOVE*} deux fois vers l'avant en cours de vol. +En mode Vol, maintenez{*CONTROLLER_ACTION_JUMP*} pour monter et{*CONTROLLER_ACTION_SNEAK*} pour descendre, ou bien utilisez le BMD pour monter/descendre et virer à gauche et à droite.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY" _locComment="" -->Appuyez sur{*CONTROLLER_ACTION_CRAFTING*} pour ouvrir l'interface d'inventaire du mode Créatif.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT" _locComment="" -->Rejoignez l'autre extrémité de ce trou pour continuer.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE" _locComment="" -->Vous êtes arrivé à la fin du didacticiel du mode Créatif.</value> + </data> +<data name="strings.IDS_TUTORIAL_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_FARMING_OVERVIEW" _locComment="" --> + Une ferme a été aménagée dans cette zone. La culture vous permet de créer une source renouvelable de nourriture et d'autres objets. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW" _locComment="" --> + {*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur la culture.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si vous n'avez plus rien à apprendre sur la question. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS" _locComment="" -->Le blé, les citrouilles et les pastèques sont créés à partir de graines. Exploitez des herbes hautes ou moissonnez du blé pour recueillir des graines de blé. Les graines de citrouille et de pastèque s'obtiennent respectivement sur les citrouilles et les pastèques.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND" _locComment="" -->Avant de planter les graines, les blocs de terre doivent être transformés en terre labourée à l'aide d'une houe. Une source d'eau voisine permettra d'irriguer la terre labourée. Les cultures pousseront d'autant plus vite si elles sont abondamment irriguées et exposées à la lumière.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT" _locComment="" -->Le blé passe par plusieurs stades de croissance. Il est prêt à la moisson lorsque son aspect s'assombrit.{*ICON*}59:7{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON" _locComment="" -->Les citrouilles et les pastèques nécessitent de laisser vacant un bloc adjacent pour accueillir le fruit une fois le plant arrivé à maturité.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE" _locComment="" -->La canne à sucre doit être plantée dans un bloc d'herbe, de terre ou de sable adjacent à un bloc d'eau. Détruire un bloc de canne à sucre vous permet de récolter tous les blocs qui lui sont superposés.{*ICON*}83{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS" _locComment="" -->Les cactus doivent être plantés dans le sable et pousseront jusqu'à atteindre trois blocs de hauteur. Tout comme pour le sucre de canne, détruire le bloc inférieur vous permettra de récolter les blocs qui lui sont superposés.{*ICON*}81{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM" _locComment="" -->Les champignons doivent être plantés dans des zones faiblement éclairées et se propageront aux blocs adjacents peu exposés à la lumière.{*ICON*}39{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL" _locComment="" -->Vous pouvez utiliser de la poudre d'os pour accélérer l'arrivée à maturité de vos cultures, ou pour transformer vos champignons en champignons géants.{*ICON*}351:15{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE" _locComment="" -->Le didacticiel consacré aux cultures est maintenant terminé.</value> + </data> +<data name="strings.IDS_TUTORIAL_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_BREEDING_OVERVIEW" _locComment="" --> + Des animaux ont été placés en enclos dans cette zone. Vous pouvez élever des animaux pour en faire apparaître des versions miniatures. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW" _locComment="" --> + {*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur les animaux et l'élevage.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si les animaux et l'élevage n'ont déjà plus de secrets pour vous. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED" _locComment="" -->Pour faire en sorte que les animaux se reproduisent, vous devez leur donner à manger la nourriture appropriée ; ils basculeront alors en mode « Romance ».</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD" _locComment="" -->Donnez du blé aux vaches, Champimeuh et moutons, des carottes aux cochons, des graines de blé ou des verrues du Nether aux poulets et n'importe quelle variété de viande aux loups : ils chercheront alors un autre animal de leur espèce, lui aussi disposé à se reproduire.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_BABY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_BABY" _locComment="" -->Lorsque deux animaux d'une même espèce se rencontrent, et pourvu qu'ils soient tous les deux en mode Romance, ils s'embrassent quelques secondes, et un bébé apparaît. Le jeune animal suivra ses parents quelque temps avant de devenir adulte.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY" _locComment="" -->Une fois qu'un animal est passé en mode Romance, il faut patienter cinq minutes environ pour qu'il soit à nouveau apte.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW" _locComment="" -->Certains animaux vous suivront si vous tenez leur nourriture dans la main. Il vous sera alors plus facile de réunir des animaux pour qu'ils se reproduisent.{*ICON*}296{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING" _locComment="" --> + Il est possible d'apprivoiser les loups sauvages en leur donnant des os. Des cœurs apparaissent alors autour d'eux pour symboliser leur état. Les loups apprivoisés suivent le joueur et le défendent s'ils n'ont pas reçu l'ordre de s'asseoir. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE" _locComment="" -->Le didacticiel consacré aux animaux et à l'élevage est maintenant terminé.</value> + </data> +<data name="strings.IDS_TUTORIAL_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_GOLEM_OVERVIEW" _locComment="" --> + Cette zone comporte des citrouilles et des blocs pour créer un golem de neige et un golem de fer. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW" _locComment="" --> + {*B*} + Appuyez sur {*CONTROLLER_VK_A*} pour en savoir plus sur les golems.{*B*} + Appuyez sur {*CONTROLLER_VK_B*} si vous savez déjà ce que sont les golems. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN" _locComment="" -->Les golems sont créés en plaçant une citrouille sur une pile de blocs.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW" _locComment="" -->Les golems de neige sont créés en empilant de blocs de neige puis une citrouille. Les golems de neige lancent des boules de neige à vos ennemis.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON" _locComment="" -->Les golems de fer sont créés à partir de quatre blocs de fer selon un certain modèle, avec une citrouille au-dessus du bloc central. Les golems de fer attaquent vos ennemis.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE" _locComment="" -->Les golems de fer apparaissent naturellement pour protéger les villages. Ils vous attaqueront si vous attaquez les villageois.</value> + </data> +<data name="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA" _locComment="" -->Vous devez poursuivre jusqu'à la fin de ce didacticiel avant de quitter cette zone.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL" _locComment="" -->Certains outils conviennent mieux que d'autres au travail de ressources spécifiques. Par exemple, utilisez plutôt une pelle pour creuser les matériaux meubles comme la terre et le sable.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET" _locComment="" -->Certains outils conviennent mieux que d'autres au travail de ressources spécifiques. Utilisez une hache pour couper les troncs d'arbre.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE" _locComment="" -->Certains outils conviennent mieux que d'autres au travail de ressources spécifiques. Utilisez une pioche pour creuser le minerai et la pierre. Vous devrez sûrement confectionner une pioche dans des matériaux de meilleure qualité pour exploiter certains blocs.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL" _locComment="" -->Certains outils sont plus efficaces que d'autres pour attaquer des ennemis. Pour attaquer, songez à vous équiper d'une épée.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE" _locComment="" -->Maintenez {*CONTROLLER_ACTION_ACTION*}pour miner ou frapper à mains nues ou à l'aide d'un ustensile. Vous devrez parfois façonner des outils pour miner certains blocs.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED" _locComment="" -->L'outil que vous maniez est endommagé. Chaque fois que vous utilisez un outil, son état se dégrade, jusqu'à se briser. Dans l'inventaire, la jauge colorée située sous l'objet illustre son niveau d'intégrité.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_SWIM_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_SWIM_UP" _locComment="" -->Maintenez{*CONTROLLER_ACTION_JUMP*} pour nager vers le haut.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_MINECART"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_MINECART" _locComment="" -->Dans cette zone, un chariot de mine est placé sur des rails. Pour monter à bord, pointez le curseur sur le chariot et appuyez sur{*CONTROLLER_ACTION_USE*}. Utilisez{*CONTROLLER_ACTION_USE*} sur le bouton pour déplacer le chariot.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_BOAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_BOAT" _locComment="" -->Le coffre sur la rive contient un bateau. Pour l'utiliser, pointez le curseur sur l'eau et appuyez sur{*CONTROLLER_ACTION_USE*}. Pour embarquer, pointez le curseur sur le bateau et appuyez sur{*CONTROLLER_ACTION_USE*}.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_FISHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_FISHING" _locComment="" -->Vous trouverez une canne à pêche dans le coffre situé près de l'étang. Prenez-la et sélectionnez-la pour la tenir en main.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE" _locComment="" -->Ce mécanisme à piston, plus complexe, crée un pont capable de s'auto-réparer ! Appuyez sur le bouton pour l'activer puis tâchez de comprendre comment les composants interagissent.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_INV_DROP" _locComment="" -->Si vous déplacez le pointeur hors des limites de l'interface alors qu'un objet lui est annexé, vous pouvez jeter cet objet.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS" _locComment="" -->Vous ne disposez pas des ingrédients nécessaires pour confectionner cet objet. Le champ situé en bas à gauche de l'écran répertorie les ingrédients requis pour cette tâche d'artisanat.</value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED" _locComment="" --> + Félicitations, vous êtes arrivé à la fin de ce didacticiel. Désormais, le temps s'écoule normalement dans le jeu et la nuit ne va pas tarder à tomber avec son cortège de monstres ! Terminez votre refuge ! + </value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED_EXPLORE"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED_EXPLORE" _locComment="" -->{*EXIT_PICTURE*} Dès que vous serez prêt à explorer plus avant, un escalier, près du refuge de mineur, donne sur un petit château.</value> + </data> +<data name="strings.IDS_TUTORIAL_REMINDER"><value><!-- _locID_text="strings.IDS_TUTORIAL_REMINDER" _locComment="" -->Rappel : </value> + </data> +<data name="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE" _locComment="" --><![CDATA[<div align="center"><img src="Graphics\TutorialExitScreenshot.png"/></div>]]></value> + </data> +<data name="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE" _locComment="" -->De nouvelles fonctionnalités ont été ajoutées à la dernière version du jeu, dont de nouvelles zones dans le monde didacticiel.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE" _locComment="" -->{*B*}Appuyez sur{*CONTROLLER_VK_A*} pour parcourir normalement le didacticiel.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} pour passer le didacticiel principal.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA" _locComment="" -->Ici, vous trouverez des zones déjà configurées qui vous en apprendront davantage sur la pêche, les bateaux, les pistons et la redstone.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA" _locComment="" -->À l'extérieur de cette zone, vous trouverez des exemples de bâtiments, de terres labourées, de chariots de mine et de rails, ainsi que des tables d'enchantement, des alambics, des partenaires commerciaux, des enclumes... et bien plus encore !</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW" _locComment="" --> + Votre barre de nourriture est à un niveau où votre santé ne se régénère plus. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW" _locComment="" --> + {*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur la barre de nourriture et les aliments.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà tout ce qu'il y a à savoir sur la barre de nourriture et les aliments. + </value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT" _locComment="" -->Sélectionner</value> + </data> +<data name="strings.IDS_TOOLTIPS_USE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_USE" _locComment="" -->Utiliser</value> + </data> +<data name="strings.IDS_TOOLTIPS_BACK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BACK" _locComment="" -->Retour</value> + </data> +<data name="strings.IDS_TOOLTIPS_EXIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXIT" _locComment="" -->Quitter</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL" _locComment="" -->Annuler</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL_JOIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL_JOIN" _locComment="" -->Annuler connexion</value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECTDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECTDEVICE" _locComment="" -->Sélectionner un périphérique</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEDEVICE" _locComment="" -->Changer périph.</value> + </data> +<data name="strings.IDS_TOOLTIPS_REFRESH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REFRESH" _locComment="" -->Actualiser jeux</value> + </data> +<data name="strings.IDS_TOOLTIPS_PARTY_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PARTY_GAMES" _locComment="" -->Party Games</value> + </data> +<data name="strings.IDS_TOOLTIPS_ALL_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ALL_GAMES" _locComment="" -->Tous les jeux</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_GROUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_GROUP" _locComment="" -->Changer catégorie</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INVENTORY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INVENTORY" _locComment="" -->Inventaire</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION" _locComment="" -->Description</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS" _locComment="" -->Ingrédients</value> + </data> +<data name="strings.IDS_TOOLTIPS_CRAFTING"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CRAFTING" _locComment="" -->Artisanat</value> + </data> +<data name="strings.IDS_TOOLTIPS_CREATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATE" _locComment="" -->Créer</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUPPLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUPPLACE" _locComment="" -->Prendre/Placer</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_GENERIC" _locComment="" -->Prendre</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_ALL" _locComment="" -->Prendre tout</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_HALF"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_HALF" _locComment="" -->Prendre la moitié</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_GENERIC" _locComment="" -->Placer</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ALL" _locComment="" -->Placer tout</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ONE" _locComment="" -->Placer un</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_GENERIC" _locComment="" -->Lâcher</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ALL" _locComment="" -->Jeter tout</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ONE" _locComment="" -->Jeter un</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWAP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWAP" _locComment="" -->Permuter</value> + </data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE" _locComment="" -->Dépl. rapide</value> + </data> +<data name="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT" _locComment="" -->Vider la barre de sélection rapide</value> + </data> +<data name="strings.IDS_TOOLTIPS_WHAT_IS_THIS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WHAT_IS_THIS" _locComment="" -->?</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHARE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHARE" _locComment="" -->Partager sur Facebook</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_FILTER"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_FILTER" _locComment="" -->Changer de filtre</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERCARD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERCARD" _locComment="" -->Carte du joueur</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE" _locComment="" -->Voir profil du joueur</value> + </data> +<data name="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST" _locComment="" -->Envoyer requête d'ami</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_DOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_DOWN" _locComment="" -->Page Bas</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_UP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_UP" _locComment="" -->Page Haut</value> + </data> +<data name="strings.IDS_TOOLTIPS_NEXT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NEXT" _locComment="" -->Suivant</value> + </data> +<data name="strings.IDS_TOOLTIPS_PREVIOUS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PREVIOUS" _locComment="" -->Précédent</value> + </data> +<data name="strings.IDS_TOOLTIPS_KICK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_KICK" _locComment="" -->Exclure joueur</value> + </data> +<data name="strings.IDS_TOOLTIPS_DYE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYE" _locComment="" -->Teindre</value> + </data> +<data name="strings.IDS_TOOLTIPS_MINE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MINE" _locComment="" -->Miner</value> + </data> +<data name="strings.IDS_TOOLTIPS_FEED"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FEED" _locComment="" -->Nourrir</value> + </data> +<data name="strings.IDS_TOOLTIPS_TAME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TAME" _locComment="" -->Apprivoiser</value> + </data> +<data name="strings.IDS_TOOLTIPS_HEAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HEAL" _locComment="" -->Soigner</value> + </data> +<data name="strings.IDS_TOOLTIPS_SIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SIT" _locComment="" -->Assis</value> + </data> +<data name="strings.IDS_TOOLTIPS_FOLLOWME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FOLLOWME" _locComment="" -->Suis-moi</value> + </data> +<data name="strings.IDS_TOOLTIPS_EJECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EJECT" _locComment="" -->Éjecter</value> + </data> +<data name="strings.IDS_TOOLTIPS_EMPTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EMPTY" _locComment="" -->Vider</value> + </data> +<data name="strings.IDS_TOOLTIPS_SADDLE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SADDLE" _locComment="" -->Seller</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE" _locComment="" -->Placer</value> + </data> +<data name="strings.IDS_TOOLTIPS_HIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIT" _locComment="" -->Frapper</value> + </data> +<data name="strings.IDS_TOOLTIPS_MILK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MILK" _locComment="" -->Traire</value> + </data> +<data name="strings.IDS_TOOLTIPS_COLLECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_COLLECT" _locComment="" -->Prélever</value> + </data> +<data name="strings.IDS_TOOLTIPS_EAT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EAT" _locComment="" -->Manger</value> + </data> +<data name="strings.IDS_TOOLTIPS_SLEEP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SLEEP" _locComment="" -->Dormir</value> + </data> +<data name="strings.IDS_TOOLTIPS_WAKEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WAKEUP" _locComment="" -->Se réveiller</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLAY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLAY" _locComment="" -->Jouer</value> + </data> +<data name="strings.IDS_TOOLTIPS_RIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RIDE" _locComment="" -->Monter</value> + </data> +<data name="strings.IDS_TOOLTIPS_SAIL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAIL" _locComment="" -->Naviguer</value> + </data> +<data name="strings.IDS_TOOLTIPS_GROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_GROW" _locComment="" -->Faire pousser</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWIMUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWIMUP" _locComment="" -->Nager (haut)</value> + </data> +<data name="strings.IDS_TOOLTIPS_OPEN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPEN" _locComment="" -->Ouvrir</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEPITCH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEPITCH" _locComment="" -->Changer hauteur</value> + </data> +<data name="strings.IDS_TOOLTIPS_DETONATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DETONATE" _locComment="" -->Exploser</value> + </data> +<data name="strings.IDS_TOOLTIPS_READ"><value><!-- _locID_text="strings.IDS_TOOLTIPS_READ" _locComment="" -->Lire</value> + </data> +<data name="strings.IDS_TOOLTIPS_HANG"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HANG" _locComment="" -->Suspendre</value> + </data> +<data name="strings.IDS_TOOLTIPS_THROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_THROW" _locComment="" -->Lancer</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLANT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLANT" _locComment="" -->Planter</value> + </data> +<data name="strings.IDS_TOOLTIPS_TILL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TILL" _locComment="" -->Faucher</value> + </data> +<data name="strings.IDS_TOOLTIPS_HARVEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HARVEST" _locComment="" -->Récolter</value> + </data> +<data name="strings.IDS_TOOLTIPS_CONTINUE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CONTINUE" _locComment="" -->Continuer</value> + </data> +<data name="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION" _locComment="" -->Déverrouiller le jeu complet</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETESAVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETESAVE" _locComment="" -->Supp. sauvegarde</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETE" _locComment="" -->Supprimer</value> +</data> +<data name="strings.IDS_TOOLTIPS_OPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPTIONS" _locComment="" -->Options</value> +</data> +<data name="strings.IDS_TOOLTIPS_INVITE_PARTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_PARTY" _locComment="" -->Inviter Groupe d'amis Xbox Live</value> + </data> +<data name="strings.IDS_TOOLTIPS_INVITE_FRIENDS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_FRIENDS" _locComment="" -->Inviter des amis</value> +</data> +<data name="strings.IDS_TOOLTIPS_ACCEPT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ACCEPT" _locComment="" -->Accepter</value> +</data> +<data name="strings.IDS_TOOLTIPS_SHEAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHEAR" _locComment="" -->Tondre</value> +</data> +<data name="strings.IDS_TOOLTIPS_BANLEVEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BANLEVEL" _locComment="" -->Exclure le niveau</value> +</data> +<data name="strings.IDS_TOOLTIPS_SELECT_SKIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT_SKIN" _locComment="" -->Sélectionner skin</value> + </data> +<data name="strings.IDS_TOOLTIPS_IGNITE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_IGNITE" _locComment="" -->Allumer</value> +</data> +<data name="strings.IDS_TOOLTIPS_NAVIGATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NAVIGATE" _locComment="" -->Naviguer</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_FULL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_FULL" _locComment="" -->Installer la version complète</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_TRIAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_TRIAL" _locComment="" -->Installer la version d'évaluation</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL" _locComment="" -->Installer</value> +</data> +<data name="strings.IDS_TOOLTIPS_REINSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REINSTALL" _locComment="" -->Réinstaller</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVEOPTIONS" _locComment="" -->Enregistrer options</value> +</data> +<data name="strings.IDS_TOOLTIPS_EXECUTE_COMMAND"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXECUTE_COMMAND" _locComment="" -->Exécuter ordre</value> +</data> +<data name="strings.IDS_TOOLTIPS_CREATIVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATIVE" _locComment="" -->Créatif</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT" _locComment="" -->Déplacer ingrédient</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL" _locComment="" -->Déplacer combustible</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL" _locComment="" -->Outil Déplacement</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR" _locComment="" -->Déplacer l'armure</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON" _locComment="" -->Déplacer l'arme</value> +</data> +<data name="strings.IDS_TOOLTIPS_EQUIP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EQUIP" _locComment="" -->Équiper</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRAW_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRAW_BOW" _locComment="" -->Bander</value> +</data> +<data name="strings.IDS_TOOLTIPS_RELEASE_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RELEASE_BOW" _locComment="" -->Lâcher</value> +</data> +<data name="strings.IDS_TOOLTIPS_PRIVILEGES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PRIVILEGES" _locComment="" -->Privilèges</value> +</data> +<data name="strings.IDS_TOOLTIPS_BLOCK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BLOCK" _locComment="" -->Bloc</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEUP" _locComment="" -->Page Haut</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEDOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEDOWN" _locComment="" -->Page Bas</value> +</data> +<data name="strings.IDS_TOOLTIPS_LOVEMODE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_LOVEMODE" _locComment="" -->Mode Romance</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRINK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRINK" _locComment="" -->Boire</value> +</data> +<data name="strings.IDS_TOOLTIPS_ROTATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ROTATE" _locComment="" -->Faire pivoter</value> +</data> +<data name="strings.IDS_TOOLTIPS_HIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIDE" _locComment="" -->Masquer</value> +</data> +<data name="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE" _locComment="" -->Charger la sauvegarde pour Xbox One</value> +</data> +<data name="strings.IDS_TOOLTIPS_CLEARSLOTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEARSLOTS" _locComment="" -->Libérer tous les emplacements</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD" _locComment="" -->Charger la sauvegarde pour Xbox One</value> + </data> +<data name="strings.IDS_CONFIRM_OK"><value><!-- _locID_text="strings.IDS_CONFIRM_OK" _locComment="" -->O.K.</value> + </data> +<data name="strings.IDS_CONFIRM_CANCEL"><value><!-- _locID_text="strings.IDS_CONFIRM_CANCEL" _locComment="" -->Annuler</value> + </data> +<data name="strings.IDS_DOWNLOADABLECONTENT"><value><!-- _locID_text="strings.IDS_DOWNLOADABLECONTENT" _locComment="" -->Magasin Minecraft</value> + </data> +<data name="strings.IDS_CONFIRM_LEAVE_VIA_INVITE"><value><!-- _locID_text="strings.IDS_CONFIRM_LEAVE_VIA_INVITE" _locComment="" -->Voulez-vous vraiment quitter la partie en cours et rejoindre la nouvelle ? Toute progression non sauvegardée sera perdue.</value> + </data> +<data name="strings.IDS_EXIT_GAME"><value><!-- _locID_text="strings.IDS_EXIT_GAME" _locComment="" -->Quitter le jeu</value> + </data> +<data name="strings.IDS_TITLE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_SAVE_GAME" _locComment="" -->Sauvegarder la partie</value> + </data> +<data name="strings.IDS_TITLE_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_DECLINE_SAVE_GAME" _locComment="" -->Quitter sans sauvegarder</value> + </data> +<data name="strings.IDS_CONFIRM_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_SAVE_GAME" _locComment="" -->Voulez-vous vraiment supprimer toute sauvegarde préalable pour ce monde et la remplacer par la version actuelle de ce monde ?</value> + </data> +<data name="strings.IDS_CONFIRM_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_DECLINE_SAVE_GAME" _locComment="" -->Voulez-vous vraiment quitter sans sauvegarder ? Vous perdrez toute progression dans ce monde !</value> + </data> +<data name="strings.IDS_TITLE_START_GAME"><value><!-- _locID_text="strings.IDS_TITLE_START_GAME" _locComment="" -->Commencer la partie</value> + </data> +<data name="strings.IDS_CONFIRM_START_CREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_CREATIVE" _locComment="" -->Si vous créez, chargez ou sauvegardez un monde en mode Créatif, les mises à jour des succès et des classements seront désactivées pour ce monde, même s'il est ensuite chargé en mode Survie. Voulez-vous vraiment continuer ?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE" _locComment="" -->Ce monde a déjà été sauvegardé en mode Créatif : les mises à jour des succès et des classements seront désactivées. Voulez-vous vraiment continuer ?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE" _locComment="" -->Ce monde a déjà été sauvegardé en mode Créatif : les mises à jour des succès et du classement seront désactivées.</value> + </data> +<data name="strings.IDS_CONFIRM_START_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_CONFIRM_START_HOST_PRIVILEGES" _locComment="" -->Si vous créez, chargez ou sauvegardez un monde avec des privilèges d'hôte, les mises à jour des succès et des classements seront désactivées pour ce monde, même s'il est ensuite chargé avec ces options désactivées. Voulez-vous vraiment continuer ?</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE" _locComment="" -->Sauv. endommagée</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT" _locComment="" -->Cette sauvegarde semble corrompue ou endommagée. La supprimer ?</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE" _locComment="" -->Voulez-vous vraiment retourner au menu principal et déconnecter tous les joueurs de la partie ? Toute progression non sauvegardée sera perdue.</value> + </data> +<data name="strings.IDS_EXIT_GAME_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_SAVE" _locComment="" -->Quitter et sauvegarder</value> + </data> +<data name="strings.IDS_EXIT_GAME_NO_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_NO_SAVE" _locComment="" -->Quitter sans sauvegarder</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME" _locComment="" -->Voulez-vous vraiment retourner au menu principal ? Toute progression non sauvegardée sera perdue.</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST" _locComment="" -->Voulez-vous vraiment retourner au menu principal ? Votre progression sera perdue !</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD" _locComment="" -->Créer un monde</value> + </data> +<data name="strings.IDS_PLAY_TUTORIAL"><value><!-- _locID_text="strings.IDS_PLAY_TUTORIAL" _locComment="" -->Lancer le didacticiel</value> + </data> +<data name="strings.IDS_TUTORIALSAVENAME"><value><!-- _locID_text="strings.IDS_TUTORIALSAVENAME" _locComment="" -->Didacticiel</value> + </data> +<data name="strings.IDS_NAME_WORLD"><value><!-- _locID_text="strings.IDS_NAME_WORLD" _locComment="" -->Nommer votre monde</value> + </data> +<data name="strings.IDS_NAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_NAME_WORLD_TEXT" _locComment="" -->Saisir le nom de votre monde</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT" _locComment="" -->Saisir une graine pour la génération de votre monde</value> + </data> +<data name="strings.IDS_LOAD_SAVED_WORLD"><value><!-- _locID_text="strings.IDS_LOAD_SAVED_WORLD" _locComment="" -->Charger monde sauvegardé</value> + </data> +<data name="strings.IDS_PRESS_START_TO_JOIN"><value><!-- _locID_text="strings.IDS_PRESS_START_TO_JOIN" _locComment="" -->Appuyez sur START pour rejoindre la partie</value> + </data> +<data name="strings.IDS_EXITING_GAME"><value><!-- _locID_text="strings.IDS_EXITING_GAME" _locComment="" -->Sortie du jeu</value> + </data> +<data name="strings.IDS_GENERIC_ERROR"><value><!-- _locID_text="strings.IDS_GENERIC_ERROR" _locComment="" -->Une erreur s'est produite. Retour au menu principal.</value> + </data> +<data name="strings.IDS_CONNECTION_FAILED"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED" _locComment="" -->Échec de la connexion</value> + </data> +<data name="strings.IDS_CONNECTION_LOST"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST" _locComment="" -->Connexion perdue</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_SERVER"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_SERVER" _locComment="" -->La connexion au serveur a été interrompue. Retour au menu principal.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE" _locComment="" -->La connexion à Xbox Live a été interrompue. Retour au menu principal.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT" _locComment="" -->La connexion à Xbox Live a été interrompue.</value> + </data> +<data name="strings.IDS_DISCONNECTED"><value><!-- _locID_text="strings.IDS_DISCONNECTED" _locComment="" -->Déconnexion par le serveur</value> + </data> +<data name="strings.IDS_DISCONNECTED_KICKED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_KICKED" _locComment="" -->Vous avez été exclu de la partie</value> + </data> +<data name="strings.IDS_DISCONNECTED_FLYING"><value><!-- _locID_text="strings.IDS_DISCONNECTED_FLYING" _locComment="" -->Vous avez été exclu de la partie. Motif : vol.</value> + </data> +<data name="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG"><value><!-- _locID_text="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG" _locComment="" -->Expiration du délai de connexion</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_FULL"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_FULL" _locComment="" -->Le serveur est au complet.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_QUIT"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_QUIT" _locComment="" -->L'hôte a quitté la partie.</value> + </data> +<data name="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"><value><!-- _locID_text="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME" _locComment="" -->Vous ne pouvez pas rejoindre cette partie, car vous n'êtes l'ami d'aucun des joueurs présents.</value> + </data> +<data name="strings.IDS_DISCONNECTED_BANNED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_BANNED" _locComment="" -->Vous ne pouvez pas rejoindre cette partie car l'hôte vous en a déjà exclu.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_OLD" _locComment="" -->Vous ne pouvez pas rejoindre cette partie car le joueur avec qui vous essayez de jouer utilise une version antérieure du jeu.</value> + </data> +<data name="strings.IDS_DISCONNECTED_CLIENT_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_CLIENT_OLD" _locComment="" -->Vous ne pouvez pas rejoindre cette partie car le joueur avec qui vous essayez de jouer utilise une version supérieure du jeu.</value> + </data> +<data name="strings.IDS_DEFAULT_SAVENAME"><value><!-- _locID_text="strings.IDS_DEFAULT_SAVENAME" _locComment="" -->Nouveau monde</value> + </data> +<data name="strings.IDS_AWARD_TITLE"><value><!-- _locID_text="strings.IDS_AWARD_TITLE" _locComment="" -->Récompense déverrouillée !</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC1"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC1" _locComment="" -->Hourra, vous avez reçu une image de joueur représentant Steve de Minecraft !</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC2"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC2" _locComment="" -->Hourra, vous avez reçu une image de joueur représentant un creeper !</value> + </data> +<data name="strings.IDS_AWARD_AVATAR1"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR1" _locComment="" -->Hourra, vous avez reçu une récompense pour avatar : un T-shirt Minecraft: Xbox 360 Edition ! +Accédez à l'Interface pour en habiller votre avatar.</value> + </data> +<data name="strings.IDS_AWARD_AVATAR2"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR2" _locComment="" -->Hourra, vous avez reçu une récompense pour avatar : une montre Minecraft: Xbox 360 Edition ! +Accédez à l'Interface pour la mettre au poignet de votre avatar.</value> + </data> +<data name="strings.IDS_AWARD_AVATAR3"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR3" _locComment="" -->Hourra, vous avez reçu une récompense pour avatar : une casquette de base-ball Creeper ! +Accédez à l'Interface pour en coiffer votre avatar.</value> + </data> +<data name="strings.IDS_AWARD_THEME"><value><!-- _locID_text="strings.IDS_AWARD_THEME" _locComment="" -->Hourra, vous avez reçu le thème Minecraft: Xbox 360 Edition ! +Accédez à l'Interface pour sélectionner ce thème.</value> + </data> +<data name="strings.IDS_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_TITLE" _locComment="" -->Déverrouiller le jeu complet</value> + </data> +<data name="strings.IDS_UNLOCK_TOSAVE_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_TOSAVE_TEXT" _locComment="" -->Vous jouez à la version d'évaluation. Vous devrez vous procurer le jeu complet pour sauvegarder votre partie. +Déverrouiller le jeu complet ?</value> + </data> +<data name="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT" _locComment="" -->Vous jouez à la version d'évaluation de Minecraft: Xbox 360 Edition. Si vous possédiez le jeu complet, vous auriez déjà remporté un succès ! +Voulez-vous déverrouiller le jeu complet ?</value> + </data> +<data name="strings.IDS_UNLOCK_AVATAR_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_AVATAR_TEXT" _locComment="" -->Vous jouez à la version d'évaluation de Minecraft: Xbox 360 Edition. Si vous possédiez le jeu complet, vous auriez déjà remporté une récompense pour avatar ! +Voulez-vous déverrouiller le jeu complet ?</value> + </data> +<data name="strings.IDS_UNLOCK_GAMERPIC_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GAMERPIC_TEXT" _locComment="" -->Vous jouez à la version d'évaluation de Minecraft: Xbox 360 Edition. Si vous possédiez le jeu complet, vous auriez déjà remporté une image de joueur ! +Voulez-vous déverrouiller le jeu complet ?</value> + </data> +<data name="strings.IDS_UNLOCK_THEME_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_THEME_TEXT" _locComment="" -->Vous jouez à la version d'évaluation de Minecraft: Xbox 360 Edition. Si vous possédiez le jeu complet, vous auriez déjà remporté un thème ! +Voulez-vous déverrouiller le jeu complet ?</value> + </data> +<data name="strings.IDS_UNLOCK_ACCEPT_INVITE"><value><!-- _locID_text="strings.IDS_UNLOCK_ACCEPT_INVITE" _locComment="" -->Vous jouez à la version d'évaluation de Minecraft: Xbox 360 Edition. Vous devez disposer du jeu complet pour accepter cette invitation. +Voulez-vous déverrouiller le jeu complet ?</value> + </data> +<data name="strings.IDS_UNLOCK_GUEST_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GUEST_TEXT" _locComment="" -->Les joueurs invités ne peuvent pas déverrouiller le jeu complet. Veuillez vous connecter à un profil de joueur Xbox Live.</value> + </data> +<data name="strings.IDS_LEADERBOARD_LOADING"><value><!-- _locID_text="strings.IDS_LEADERBOARD_LOADING" _locComment="" -->Veuillez patienter</value> + </data> +<data name="strings.IDS_LEADERBOARD_NORESULTS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_NORESULTS" _locComment="" -->Aucun résultat</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER" _locComment="" -->Filtre : </value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_FRIENDS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_FRIENDS" _locComment="" -->Amis</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_MYSCORE"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_MYSCORE" _locComment="" -->Mon score</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_OVERALL"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_OVERALL" _locComment="" -->Général</value> + </data> +<data name="strings.IDS_LEADERBOARD_ENTRIES"><value><!-- _locID_text="strings.IDS_LEADERBOARD_ENTRIES" _locComment="" -->Entrées : </value> + </data> +<data name="strings.IDS_LEADERBOARD_RANK"><value><!-- _locID_text="strings.IDS_LEADERBOARD_RANK" _locComment="" -->Rang</value> + </data> +<data name="strings.IDS_LEADERBOARD_GAMERTAG"><value><!-- _locID_text="strings.IDS_LEADERBOARD_GAMERTAG" _locComment="" -->Gamertag</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_LEVEL" _locComment="" -->Sauvegarde du niveau en préparation</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_CHUNKS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_CHUNKS" _locComment="" -->Préparation des tronçons...</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_TO_DISC"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_TO_DISC" _locComment="" -->Finalisation...</value> + </data> +<data name="strings.IDS_PROGRESS_BUILDING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_BUILDING_TERRAIN" _locComment="" -->Aménagement du terrain</value> + </data> +<data name="strings.IDS_PROGRESS_SIMULATING_WORLD"><value><!-- _locID_text="strings.IDS_PROGRESS_SIMULATING_WORLD" _locComment="" -->Brève simulation du monde</value> + </data> +<data name="strings.IDS_PROGRESS_INITIALISING_SERVER"><value><!-- _locID_text="strings.IDS_PROGRESS_INITIALISING_SERVER" _locComment="" -->Initialisation du serveur</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA" _locComment="" -->Génération de la zone d'apparition</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_SPAWN_AREA" _locComment="" -->Chargement de la zone d'apparition</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_NETHER" _locComment="" -->Entrée dans le Nether</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_NETHER" _locComment="" -->Sortie du Nether</value> + </data> +<data name="strings.IDS_PROGRESS_RESPAWNING"><value><!-- _locID_text="strings.IDS_PROGRESS_RESPAWNING" _locComment="" -->Réapparition</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_LEVEL" _locComment="" -->Génération du niveau</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_LEVEL" _locComment="" -->Chargement du niveau</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_PLAYERS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_PLAYERS" _locComment="" -->Sauvegarde des joueurs</value> + </data> +<data name="strings.IDS_PROGRESS_CONNECTING"><value><!-- _locID_text="strings.IDS_PROGRESS_CONNECTING" _locComment="" -->Connexion à l'hôte</value> + </data> +<data name="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN" _locComment="" -->Téléchargement du terrain</value> + </data> +<data name="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"><value><!-- _locID_text="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME" _locComment="" -->Passage en mode hors ligne</value> + </data> +<data name="strings.IDS_PROGRESS_HOST_SAVING"><value><!-- _locID_text="strings.IDS_PROGRESS_HOST_SAVING" _locComment="" -->Veuillez patienter pendant que l'hôte sauvegarde la partie</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_END" _locComment="" -->Entrée dans l'ENDER</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_END" _locComment="" -->Sortie de l'ENDER</value> + </data> +<data name="strings.IDS_PROGRESS_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_PROGRESS_NEW_WORLD_SEED" _locComment="" -->Recherche de graines pour le générateur de monde</value> + </data> +<data name="strings.IDS_TILE_BED_OCCUPIED"><value><!-- _locID_text="strings.IDS_TILE_BED_OCCUPIED" _locComment="" -->Ce lit est occupé</value> + </data> +<data name="strings.IDS_TILE_BED_NO_SLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_NO_SLEEP" _locComment="" -->Vous ne pouvez dormir que la nuit</value> + </data> +<data name="strings.IDS_TILE_BED_PLAYERSLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_PLAYERSLEEP" _locComment="" -->%s dort dans un lit. Pour vous réveiller directement à l'aube, tous les joueurs doivent dormir dans leur lit au même moment.</value> + </data> +<data name="strings.IDS_TILE_BED_NOT_VALID"><value><!-- _locID_text="strings.IDS_TILE_BED_NOT_VALID" _locComment="" -->Le lit de votre refuge est absent ou inaccessible</value> + </data> +<data name="strings.IDS_TILE_BED_NOTSAFE"><value><!-- _locID_text="strings.IDS_TILE_BED_NOTSAFE" _locComment="" -->Vous ne pouvez pas vous reposer : des monstres rôdent dans les parages</value> + </data> +<data name="strings.IDS_TILE_BED_MESLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_MESLEEP" _locComment="" -->Vous dormez dans un lit. Pour vous réveiller directement à l'aube, tous les joueurs doivent dormir dans leur lit au même moment.</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS" _locComment="" -->Outils et armes</value> + </data> +<data name="strings.IDS_GROUPNAME_WEAPONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_WEAPONS" _locComment="" -->Armes</value> + </data> +<data name="strings.IDS_GROUPNAME_FOOD"><value><!-- _locID_text="strings.IDS_GROUPNAME_FOOD" _locComment="" -->Nourriture</value> + </data> +<data name="strings.IDS_GROUPNAME_STRUCTURES"><value><!-- _locID_text="strings.IDS_GROUPNAME_STRUCTURES" _locComment="" -->Structures</value> + </data> +<data name="strings.IDS_GROUPNAME_ARMOUR"><value><!-- _locID_text="strings.IDS_GROUPNAME_ARMOUR" _locComment="" -->Armures</value> + </data> +<data name="strings.IDS_GROUPNAME_MECHANISMS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MECHANISMS" _locComment="" -->Mécanismes</value> + </data> +<data name="strings.IDS_GROUPNAME_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_TRANSPORT" _locComment="" -->Transports</value> + </data> +<data name="strings.IDS_GROUPNAME_DECORATIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_DECORATIONS" _locComment="" -->Décorations</value> + </data> +<data name="strings.IDS_GROUPNAME_BUILDING_BLOCKS"><value><!-- _locID_text="strings.IDS_GROUPNAME_BUILDING_BLOCKS" _locComment="" -->Construction de blocs</value> + </data> +<data name="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT" _locComment="" -->Redstone et transport</value> + </data> +<data name="strings.IDS_GROUPNAME_MISCELLANEOUS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MISCELLANEOUS" _locComment="" -->Divers</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS" _locComment="" -->Alchimie</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS_480"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS_480" _locComment="" -->Alchimie</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR" _locComment="" -->Outils, armes et armures</value> + </data> +<data name="strings.IDS_GROUPNAME_MATERIALS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MATERIALS" _locComment="" -->Matériaux</value> + </data> +<data name="strings.IDS_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="strings.IDS_RETURNEDTOMENU_TITLE" _locComment="" -->Déconnexion</value> + </data> +<data name="strings.IDS_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="strings.IDS_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->Votre profil de joueur a été déconnecté : retour à l'écran titre</value> + </data> +<data name="strings.IDS_SLIDER_DIFFICULTY"><value><!-- _locID_text="strings.IDS_SLIDER_DIFFICULTY" _locComment="" -->Difficulté</value> + </data> +<data name="strings.IDS_SLIDER_MUSIC"><value><!-- _locID_text="strings.IDS_SLIDER_MUSIC" _locComment="" -->Musique</value> + </data> +<data name="strings.IDS_SLIDER_SOUND"><value><!-- _locID_text="strings.IDS_SLIDER_SOUND" _locComment="" -->Son</value> + </data> +<data name="strings.IDS_SLIDER_GAMMA"><value><!-- _locID_text="strings.IDS_SLIDER_GAMMA" _locComment="" -->Gamma</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INGAME"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INGAME" _locComment="" -->Sensibilité jeu</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INMENU"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INMENU" _locComment="" -->Sensibilité interface</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_PEACEFUL" _locComment="" -->Pacifique</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_EASY" _locComment="" -->Facile</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_NORMAL" _locComment="" -->Normal</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_HARD" _locComment="" -->Difficile</value> + </data> +<data name="strings.IDS_DIFFICULTY_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_PEACEFUL" _locComment="" -->Dans ce mode, la santé du joueur se régénère au fil du temps et aucun ennemi ne rôde dans les parages.</value> + </data> +<data name="strings.IDS_DIFFICULTY_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_EASY" _locComment="" -->Dans ce mode, des ennemis apparaissent dans l'environnement mais infligent moins de dégâts qu'en mode Normal.</value> + </data> +<data name="strings.IDS_DIFFICULTY_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_NORMAL" _locComment="" -->Dans ce mode, des ennemis apparaissent dans l'environnement et infligent des dégâts normaux.</value> + </data> +<data name="strings.IDS_DIFFICULTY_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_HARD" _locComment="" -->Dans ce mode, des ennemis apparaissent dans l'environnement et infligent des dégâts considérables. Méfiez-vous des creepers : même si vous prenez vos distances, ils ne renonceront pas à vous attaquer !</value> + </data> +<data name="strings.IDS_TRIALOVER_TITLE"><value><!-- _locID_text="strings.IDS_TRIALOVER_TITLE" _locComment="" -->Expiration de la version d'évaluation</value> + </data> +<data name="strings.IDS_TRIALOVER_TEXT"><value><!-- _locID_text="strings.IDS_TRIALOVER_TEXT" _locComment="" -->La durée impartie de la version d'évaluation de Minecraft: Xbox 360 Edition est écoulée ! Pour continuer à en profiter, voulez-vous déverrouiller le jeu complet ? </value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TITLE"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TITLE" _locComment="" -->Partie au complet</value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TEXT"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TEXT" _locComment="" -->Impossible de rejoindre la partie : aucune place vacante</value> + </data> +<data name="strings.IDS_SIGN_TITLE"><value><!-- _locID_text="strings.IDS_SIGN_TITLE" _locComment="" -->Saisir un message sur le panneau</value> + </data> +<data name="strings.IDS_SIGN_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_SIGN_TITLE_TEXT" _locComment="" -->Saisir une ligne de texte à inscrire sur votre panneau</value> + </data> +<data name="strings.IDS_NAME_TITLE"><value><!-- _locID_text="strings.IDS_NAME_TITLE" _locComment="" -->Saisir un titre</value> + </data> +<data name="strings.IDS_NAME_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_NAME_TITLE_TEXT" _locComment="" -->Saisir le titre de votre message</value> + </data> +<data name="strings.IDS_NAME_CAPTION"><value><!-- _locID_text="strings.IDS_NAME_CAPTION" _locComment="" -->Saisir un sous-titre</value> + </data> +<data name="strings.IDS_NAME_CAPTION_TEXT"><value><!-- _locID_text="strings.IDS_NAME_CAPTION_TEXT" _locComment="" -->Saisir le sous-titre de votre message</value> + </data> +<data name="strings.IDS_NAME_DESC"><value><!-- _locID_text="strings.IDS_NAME_DESC" _locComment="" -->Saisir une description</value> + </data> +<data name="strings.IDS_NAME_DESC_TEXT"><value><!-- _locID_text="strings.IDS_NAME_DESC_TEXT" _locComment="" -->Saisir la description de votre message</value> + </data> +<data name="strings.IDS_INVENTORY"><value><!-- _locID_text="strings.IDS_INVENTORY" _locComment="" -->Inventaire</value> + </data> +<data name="strings.IDS_INGREDIENTS"><value><!-- _locID_text="strings.IDS_INGREDIENTS" _locComment="" -->Ingrédients</value> + </data> +<data name="strings.IDS_BREWING_STAND"><value><!-- _locID_text="strings.IDS_BREWING_STAND" _locComment="" -->Alambic</value> + </data> +<data name="strings.IDS_CHEST"><value><!-- _locID_text="strings.IDS_CHEST" _locComment="" -->Coffre</value> + </data> +<data name="strings.IDS_ENCHANT"><value><!-- _locID_text="strings.IDS_ENCHANT" _locComment="" -->Enchantement</value> + </data> +<data name="strings.IDS_FURNACE"><value><!-- _locID_text="strings.IDS_FURNACE" _locComment="" -->Four</value> + </data> +<data name="strings.IDS_INGREDIENT"><value><!-- _locID_text="strings.IDS_INGREDIENT" _locComment="" -->Ingrédient</value> + </data> +<data name="strings.IDS_FUEL"><value><!-- _locID_text="strings.IDS_FUEL" _locComment="" -->Combustible</value> + </data> +<data name="strings.IDS_DISPENSER"><value><!-- _locID_text="strings.IDS_DISPENSER" _locComment="" -->Distributeur</value> + </data> +<data name="strings.IDS_NO_DLCOFFERS"><value><!-- _locID_text="strings.IDS_NO_DLCOFFERS" _locComment="" -->Aucun contenu téléchargeable de ce type n'est actuellement disponible pour ce jeu.</value> + </data> +<data name="strings.IDS_PLAYER_JOINED"><value><!-- _locID_text="strings.IDS_PLAYER_JOINED" _locComment="" -->%s a rejoint la partie.</value> + </data> +<data name="strings.IDS_PLAYER_LEFT"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT" _locComment="" -->%s a quitté la partie.</value> + </data> +<data name="strings.IDS_PLAYER_KICKED"><value><!-- _locID_text="strings.IDS_PLAYER_KICKED" _locComment="" -->%s s'est fait exclure de la partie.</value> + </data> +<data name="strings.IDS_TEXT_DELETE_SAVE"><value><!-- _locID_text="strings.IDS_TEXT_DELETE_SAVE" _locComment="" -->Voulez-vous vraiment supprimer cette sauvegarde ?</value> + </data> +<data name="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL" _locComment="" -->Attente d'accord</value> + </data> +<data name="strings.IDS_STRINGVERIFY_CENSORED"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_CENSORED" _locComment="" -->Censuré</value> + </data> +<data name="strings.IDS_NOWPLAYING"><value><!-- _locID_text="strings.IDS_NOWPLAYING" _locComment="" -->En jeu : </value> + </data> +<data name="strings.IDS_DEFAULTS_TITLE"><value><!-- _locID_text="strings.IDS_DEFAULTS_TITLE" _locComment="" -->Réinitialiser paramètres</value> + </data> +<data name="strings.IDS_DEFAULTS_TEXT"><value><!-- _locID_text="strings.IDS_DEFAULTS_TEXT" _locComment="" -->Voulez-vous vraiment rétablir les paramètres par défaut ?</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TITLE"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TITLE" _locComment="" -->Échec du chargement</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TEXT"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TEXT" _locComment="" -->Le chargement de Minecraft: Xbox 360 Edition a échoué : impossible de continuer.</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME" _locComment="" -->Jeu de %s</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME_UNKNOWN"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME_UNKNOWN" _locComment="" -->Partie d'un hôte inconnu</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TITLE"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TITLE" _locComment="" -->Invité déconnecté</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TEXT"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TEXT" _locComment="" -->Un joueur invité s'est déconnecté : tous les joueurs invités ont été exclus de la partie.</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TITLE"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TITLE" _locComment="" -->Se connecter</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TEXT"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TEXT" _locComment="" -->Vous n'êtes pas connecté. Pour jouer, vous devez d'abord vous connecter. Vous connecter ?</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE" _locComment="" -->Multijoueur non autorisé</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT" _locComment="" -->Impossible de rejoindre la partie : l'un des joueurs au moins n'est pas autorisé à jouer en multijoueur sur Xbox Live.</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT" _locComment="" -->Impossible de créer une partie en ligne : l'un des joueurs au moins n'est pas autorisé à jouer en multijoueur sur Xbox Live. Décochez la case Jeu en ligne pour commencer une partie hors ligne.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL" _locComment="" -->Vous n'êtes pas autorisé à rejoindre cette session de jeu : vos privilèges d'accès au contenu sont trop restrictifs. Si vous souhaitez rejoindre cette session, modifiez ces paramètres dans la section Confidentialité et connexion Xbox 360 de l'Interface Xbox.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL" _locComment="" -->Vous n'êtes pas autorisé à rejoindre cette session de jeu : les privilèges d'accès au contenu d'un de vos joueurs locaux sont trop restrictifs.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE" _locComment="" -->Vous n'êtes pas autorisé à rejoindre cette session de jeu : les privilèges d'accès au contenu d'un des joueurs de la session sont réglés sur Amis uniquement et vous ne figurez pas sur sa liste d'amis.</value> + </data> +<data name="strings.IDS_FAILED_TO_CREATE_GAME_TITLE"><value><!-- _locID_text="strings.IDS_FAILED_TO_CREATE_GAME_TITLE" _locComment="" -->Impossible de créer la partie</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE" _locComment="" -->Vous n'êtes pas autorisé à créer cette session de jeu : les privilèges d'accès au contenu d'un des joueurs locaux sont trop restrictifs. Décochez la case Jeu en ligne pour commencer une partie hors ligne. Vous pouvez aussi modifier ces paramètres dans la section Confidentialité et connexion Xbox 360 de l'Interface Xbox.</value> + </data> +<data name="strings.IDS_DEFAULT_SKINS"><value><!-- _locID_text="strings.IDS_DEFAULT_SKINS" _locComment="" -->Sélection auto</value> + </data> +<data name="strings.IDS_NO_SKIN_PACK"><value><!-- _locID_text="strings.IDS_NO_SKIN_PACK" _locComment="" -->Non pack : skins stand.</value> + </data> +<data name="strings.IDS_FAVORITES_SKIN_PACK"><value><!-- _locID_text="strings.IDS_FAVORITES_SKIN_PACK" _locComment="" -->Skins préférées</value> + </data> +<data name="strings.IDS_BANNED_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_BANNED_LEVEL_TITLE" _locComment="" -->Niveau exclu</value> +</data> +<data name="strings.IDS_PLAYER_BANNED_LEVEL"><value><!-- _locID_text="strings.IDS_PLAYER_BANNED_LEVEL" _locComment="" -->La partie que vous tentez de rejoindre figure dans votre liste de niveaux exclus. +Si vous choisissez de rejoindre cette partie, le niveau sera retiré de votre liste de niveaux exclus.</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_TITLE" _locComment="" -->Exclure ce niveau ?</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION" _locComment="" -->Voulez-vous vraiment ajouter ce niveau à votre liste de niveaux exclus ? +Si vous sélectionnez O.K., vous quitterez cette partie.</value> +</data> +<data name="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST"><value><!-- _locID_text="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST" _locComment="" -->Retirer de la liste d'exclusion</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE" _locComment="" -->Intervalle de sauvegarde auto</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE_OFF"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE_OFF" _locComment="" -->Intervalle de sauvegarde auto : NON</value> +</data> +<data name="strings.IDS_MINUTES"><value><!-- _locID_text="strings.IDS_MINUTES" _locComment="" -->min</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE" _locComment="" -->Placement impossible à cet endroit !</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT" _locComment="" -->Pour éviter la mort instantanée dès l'apparition des joueurs, il n'est pas autorisé de placer de la lave aussi près du point d'apparition du niveau.</value> +</data> +<data name="strings.IDS_SAVE_ICON_MESSAGE"><value><!-- _locID_text="strings.IDS_SAVE_ICON_MESSAGE" _locComment="" -->Le jeu comporte une fonction de sauvegarde automatique du niveau. Quand l'icône ci-dessus apparaît, le jeu sauvegarde vos données. +Ne pas éteindre la console Xbox 360 quand cette icône apparaît.</value> +</data> +<data name="strings.IDS_SLIDER_INTERFACEOPACITY"><value><!-- _locID_text="strings.IDS_SLIDER_INTERFACEOPACITY" _locComment="" -->Opacité interface</value> +</data> +<data name="strings.IDS_PROGRESS_AUTOSAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_AUTOSAVING_LEVEL" _locComment="" -->Préparation de sauvegarde auto du niveau </value> + </data> +<data name="strings.IDS_SLIDER_UISIZE"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZE" _locComment="" -->Taille de l'interface</value> +</data> +<data name="strings.IDS_SLIDER_UISIZESPLITSCREEN"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZESPLITSCREEN" _locComment="" -->Taille de l'interface (écran partagé)</value> +</data> +<data name="strings.IDS_SEED"><value><!-- _locID_text="strings.IDS_SEED" _locComment="" -->Graine</value> +</data> +<data name="strings.IDS_UNLOCK_DLC_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TITLE" _locComment="" -->Déverrouiller pack de skins</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_SKIN"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_SKIN" _locComment="" -->Pour utiliser la skin que vous avez sélectionnée, vous devez d'abord déverrouiller le pack correspondant. +Déverrouiller ce pack de skins ?</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE" _locComment="" -->Débloquer le pack de textures</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT" _locComment="" -->Pour utiliser ce pack de textures dans votre monde, vous devez le débloquer. +Le débloquer maintenant ?</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE" _locComment="" -->Pack de textures d'essai</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT" _locComment="" -->Vous utilisez une version d'essai du pack de textures. Vous ne pourrez pas sauvegarder ce monde si vous ne déverrouillez pas la version complète. +Déverrouiller la version complète du pack de textures ?</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE" _locComment="" -->Pack de textures introuvable</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE" _locComment="" -->Déverrouiller la version complète</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE" _locComment="" -->Télécharger la version d'essai</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE" _locComment="" -->Télécharger la version complète</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT" _locComment="" -->Ce monde utilise un pack mash-up ou de textures que vous ne possédez pas. +Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</value> + </data> +<data name="strings.IDS_TEXTURE_PACK_TRIALVERSION"><value><!-- _locID_text="strings.IDS_TEXTURE_PACK_TRIALVERSION" _locComment="" -->Obtenir la version d'essai</value> + </data> +<data name="strings.IDS_TEXTUREPACK_FULLVERSION"><value><!-- _locID_text="strings.IDS_TEXTUREPACK_FULLVERSION" _locComment="" -->Obtenir la version complète</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER_TITLE" _locComment="" -->Exclure joueur</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER" _locComment="" -->Voulez-vous vraiment exclure ce joueur de la partie ? Il ne pourra plus rejoindre la partie jusqu'au redémarrage du monde.</value> + </data> +<data name="strings.IDS_GAMERPICS"><value><!-- _locID_text="strings.IDS_GAMERPICS" _locComment="" -->Packs d'images de joueur</value> + </data> +<data name="strings.IDS_THEMES"><value><!-- _locID_text="strings.IDS_THEMES" _locComment="" -->Thèmes</value> + </data> +<data name="strings.IDS_SKINS"><value><!-- _locID_text="strings.IDS_SKINS" _locComment="" -->Packs de skins</value> + </data> +<data name="strings.IDS_ALLOWFRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_ALLOWFRIENDSOFFRIENDS" _locComment="" -->Autoriser les amis d'amis</value> + </data> +<data name="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS" _locComment="" -->Vous ne pouvez pas rejoindre cette partie : elle est réservée aux seuls amis de l'hôte.</value> + </data> +<data name="strings.IDS_CANTJOIN_TITLE"><value><!-- _locID_text="strings.IDS_CANTJOIN_TITLE" _locComment="" -->Impossible de rejoindre la partie</value> + </data> +<data name="strings.IDS_SELECTED"><value><!-- _locID_text="strings.IDS_SELECTED" _locComment="" -->Sélectionnée</value> + </data> +<data name="strings.IDS_SELECTED_SKIN"><value><!-- _locID_text="strings.IDS_SELECTED_SKIN" _locComment="" -->Skin sélectionnée :</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_TITLE" _locComment="" -->Contenu téléchargeable corrompu</value> + </data> +<data name="strings.IDS_CORRUPT_DLC"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC" _locComment="" -->Ce contenu téléchargeable est endommagé et inutilisable. Supprimez-le puis réinstallez-le depuis le menu Magasin Minecraft.</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_MULTIPLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_MULTIPLE" _locComment="" -->Votre contenu téléchargeable est partiellement endommagé et inutilisable. Supprimez-le puis réinstallez-le depuis le menu Magasin Minecraft.</value> + </data> +<data name="strings.IDS_GAME_MODE_CHANGED"><value><!-- _locID_text="strings.IDS_GAME_MODE_CHANGED" _locComment="" -->Votre mode de jeu a été modifié</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TITLE"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TITLE" _locComment="" -->Renommer votre monde</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TEXT" _locComment="" -->Saisir le nouveau nom de votre monde</value> + </data> +<data name="strings.IDS_GAMEMODE_SURVIVAL"><value><!-- _locID_text="strings.IDS_GAMEMODE_SURVIVAL" _locComment="" -->Mode de jeu : Survie</value> + </data> +<data name="strings.IDS_GAMEMODE_CREATIVE"><value><!-- _locID_text="strings.IDS_GAMEMODE_CREATIVE" _locComment="" -->Mode de jeu : Créatif</value> + </data> +<data name="strings.IDS_SURVIVAL"><value><!-- _locID_text="strings.IDS_SURVIVAL" _locComment="" -->Survie</value> + </data> +<data name="strings.IDS_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATIVE" _locComment="" -->Créatif</value> + </data> +<data name="strings.IDS_CREATED_IN_SURVIVAL"><value><!-- _locID_text="strings.IDS_CREATED_IN_SURVIVAL" _locComment="" -->Créé en mode Survie</value> + </data> +<data name="strings.IDS_CREATED_IN_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATED_IN_CREATIVE" _locComment="" -->Créé en mode Créatif</value> + </data> +<data name="strings.IDS_CHECKBOX_RENDER_CLOUDS"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_CLOUDS" _locComment="" -->Afficher les nuages</value> + </data> +<data name="strings.IDS_TEXT_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TEXT_SAVEOPTIONS" _locComment="" -->Que voulez-vous faire de cette sauvegarde ?</value> +</data> +<data name="strings.IDS_TITLE_RENAMESAVE"><value><!-- _locID_text="strings.IDS_TITLE_RENAMESAVE" _locComment="" -->Renommer sauvegarde</value> +</data> +<data name="strings.IDS_AUTOSAVE_COUNTDOWN"><value><!-- _locID_text="strings.IDS_AUTOSAVE_COUNTDOWN" _locComment="" -->Sauvegarde auto. dans %d...</value> +</data> +<data name="strings.IDS_ON"><value><!-- _locID_text="strings.IDS_ON" _locComment="" -->Oui</value> +</data> +<data name="strings.IDS_OFF"><value><!-- _locID_text="strings.IDS_OFF" _locComment="" -->Non</value> +</data> +<data name="strings.IDS_LEVELTYPE_NORMAL"><value><!-- _locID_text="strings.IDS_LEVELTYPE_NORMAL" _locComment="" -->Normal</value> +</data> +<data name="strings.IDS_LEVELTYPE_SUPERFLAT"><value><!-- _locID_text="strings.IDS_LEVELTYPE_SUPERFLAT" _locComment="" -->Superplat</value> +</data> +<data name="strings.IDS_GAMEOPTION_ONLINE"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ONLINE" _locComment="" -->Une fois activé, le jeu sera un jeu en ligne.</value> +</data> +<data name="strings.IDS_GAMEOPTION_INVITEONLY"><value><!-- _locID_text="strings.IDS_GAMEOPTION_INVITEONLY" _locComment="" -->Une fois activé, seuls les joueurs invités peuvent participer.</value> +</data> +<data name="strings.IDS_GAMEOPTION_ALLOWFOF"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ALLOWFOF" _locComment="" -->Une fois activé, les amis des personnes présentes sur votre liste d'amis peuvent rejoindre la partie.</value> +</data> +<data name="strings.IDS_GAMEOPTION_PVP"><value><!-- _locID_text="strings.IDS_GAMEOPTION_PVP" _locComment="" -->Lorsque cette option est activée, les joueurs peuvent infliger des dégâts aux autres joueurs. Ne s'applique qu'au mode Survie.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TRUST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TRUST" _locComment="" -->Lorsque cette option est désactivée, les joueurs qui rejoignent la partie ne peuvent ni construire ni miner sans autorisation.</value> +</data> +<data name="strings.IDS_GAMEOPTION_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_GAMEOPTION_FIRE_SPREADS" _locComment="" -->Lorsque cette option est activée, le feu peut se propager aux blocs voisins inflammables.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TNT_EXPLODES" _locComment="" -->Lorsque cette option est activée, le TNT peut exploser lorsqu'il est activé.</value> +</data> +<data name="strings.IDS_GAMEOPTION_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_HOST_PRIVILEGES" _locComment="" -->Cette option permet à l'hôte d'activer sa capacité à voler et à se rendre un invisible, et de désactiver la fatigue. Elle désactive la mise à jour des succès et classements.</value> +</data> +<data name="strings.IDS_GAMEOPTION_RESET_NETHER"><value><!-- _locID_text="strings.IDS_GAMEOPTION_RESET_NETHER" _locComment="" -->Si vous l'activez, le Nether sera régénéré. Très utile si vous avez une ancienne sauvegarde où les forteresses du Nether ne sont pas présentes.</value> +</data> +<data name="strings.IDS_GAMEOPTION_STRUCTURES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_STRUCTURES" _locComment="" -->Lorsque cette option est activée, les structures comme les villages et les forts apparaîtront dans le monde.</value> +</data> +<data name="strings.IDS_GAMEOPTION_SUPERFLAT"><value><!-- _locID_text="strings.IDS_GAMEOPTION_SUPERFLAT" _locComment="" -->Lorsque cette option est activée, un monde complètement plat apparaîtra à la Surface et dans le Nether.</value> +</data> +<data name="strings.IDS_GAMEOPTION_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_BONUS_CHEST" _locComment="" -->Lorsque cette option est activée, un coffre renfermant des objets utiles sera créé à proximité du point d'apparition du joueur.</value> +</data> +<data name="strings.IDS_DLC_MENU_SKINPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_SKINPACKS" _locComment="" -->Packs de skins</value> +</data> +<data name="strings.IDS_DLC_MENU_THEMES"><value><!-- _locID_text="strings.IDS_DLC_MENU_THEMES" _locComment="" -->Thèmes</value> +</data> +<data name="strings.IDS_DLC_MENU_GAMERPICS"><value><!-- _locID_text="strings.IDS_DLC_MENU_GAMERPICS" _locComment="" -->Images du joueur</value> +</data> +<data name="strings.IDS_DLC_MENU_AVATARITEMS"><value><!-- _locID_text="strings.IDS_DLC_MENU_AVATARITEMS" _locComment="" -->Objets pour avatar</value> +</data> +<data name="strings.IDS_DLC_MENU_TEXTUREPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_TEXTUREPACKS" _locComment="" -->Packs de textures</value> +</data> +<data name="strings.IDS_DLC_MENU_MASHUPPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_MASHUPPACKS" _locComment="" -->Packs mash-up</value> +</data> +<data name="strings.IDS_DEATH_INFIRE"><value><!-- _locID_text="strings.IDS_DEATH_INFIRE" _locComment="" -->{*PLAYER*} s'est fait descendre en flammes</value> +</data> +<data name="strings.IDS_DEATH_ONFIRE"><value><!-- _locID_text="strings.IDS_DEATH_ONFIRE" _locComment="" -->{*PLAYER*} a joué les allumettes</value> +</data> +<data name="strings.IDS_DEATH_LAVA"><value><!-- _locID_text="strings.IDS_DEATH_LAVA" _locComment="" -->{*PLAYER*} a piqué une tête dans la lave</value> +</data> +<data name="strings.IDS_DEATH_INWALL"><value><!-- _locID_text="strings.IDS_DEATH_INWALL" _locComment="" -->{*PLAYER*} a suffoqué dans un mur</value> +</data> +<data name="strings.IDS_DEATH_DROWN"><value><!-- _locID_text="strings.IDS_DEATH_DROWN" _locComment="" -->{*PLAYER*} a péri par noyade</value> +</data> +<data name="strings.IDS_DEATH_STARVE"><value><!-- _locID_text="strings.IDS_DEATH_STARVE" _locComment="" -->{*PLAYER*} a crevé de faim</value> +</data> +<data name="strings.IDS_DEATH_CACTUS"><value><!-- _locID_text="strings.IDS_DEATH_CACTUS" _locComment="" -->{*PLAYER*} a reçu une piqûre mortelle</value> +</data> +<data name="strings.IDS_DEATH_FALL"><value><!-- _locID_text="strings.IDS_DEATH_FALL" _locComment="" -->{*PLAYER*} a percuté le sol</value> +</data> +<data name="strings.IDS_DEATH_OUTOFWORLD"><value><!-- _locID_text="strings.IDS_DEATH_OUTOFWORLD" _locComment="" -->{*PLAYER*} a chuté du bout du monde</value> +</data> +<data name="strings.IDS_DEATH_GENERIC"><value><!-- _locID_text="strings.IDS_DEATH_GENERIC" _locComment="" -->{*PLAYER*} a péri</value> +</data> +<data name="strings.IDS_DEATH_EXPLOSION"><value><!-- _locID_text="strings.IDS_DEATH_EXPLOSION" _locComment="" -->{*PLAYER*} a explosé</value> +</data> +<data name="strings.IDS_DEATH_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_MAGIC" _locComment="" -->{*PLAYER*} a trépassé par magie</value> +</data> +<data name="strings.IDS_DEATH_DRAGON_BREATH"><value><!-- _locID_text="strings.IDS_DEATH_DRAGON_BREATH" _locComment="" -->{*PLAYER*} a été tué(e) par le souffle du Dragon de l'Ender.</value> +</data> +<data name="strings.IDS_DEATH_MOB"><value><!-- _locID_text="strings.IDS_DEATH_MOB" _locComment="" -->{*PLAYER*} s'est fait tuer par {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_PLAYER"><value><!-- _locID_text="strings.IDS_DEATH_PLAYER" _locComment="" -->{*PLAYER*} s'est fait tuer par {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_ARROW"><value><!-- _locID_text="strings.IDS_DEATH_ARROW" _locComment="" -->{*PLAYER*} s'est fait tirer dessus par {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_FIREBALL"><value><!-- _locID_text="strings.IDS_DEATH_FIREBALL" _locComment="" -->{*PLAYER*} a encaissé une boule de feu décochée par {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_THROWN"><value><!-- _locID_text="strings.IDS_DEATH_THROWN" _locComment="" -->{*PLAYER*} s'est fait rouer de coups par {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_INDIRECT_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_INDIRECT_MAGIC" _locComment="" -->{*PLAYER*} s'est fait tuer par {*SOURCE*}</value> +</data> +<data name="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG" _locComment="" -->Brouillard d'adminium</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HUD"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HUD" _locComment="" -->Afficher interface</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HAND"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HAND" _locComment="" -->Afficher main</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS" _locComment="" -->Gamertags écran partagé</value> +</data> +<data name="strings.IDS_CHECKBOX_DEATH_MESSAGES"><value><!-- _locID_text="strings.IDS_CHECKBOX_DEATH_MESSAGES" _locComment="" -->Messages mortuaires</value> +</data> +<data name="strings.IDS_CHECKBOX_ANIMATED_CHARACTER"><value><!-- _locID_text="strings.IDS_CHECKBOX_ANIMATED_CHARACTER" _locComment="" -->Personnage animé</value> +</data> +<data name="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM"><value><!-- _locID_text="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM" _locComment="" -->Animations personnalisée pour skin</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_ON" _locComment="" -->Vous ne pouvez plus miner ou utiliser d'objet</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_OFF" _locComment="" -->Vous pouvez maintenant miner et utiliser des objets</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_ON" _locComment="" -->Vous ne pouvez plus placer de blocs</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_OFF" _locComment="" -->Vous pouvez maintenant placer des blocs</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON" _locComment="" -->Vous pouvez maintenant utiliser portes et leviers</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF" _locComment="" -->Vous ne pouvez plus utiliser portes et leviers</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON" _locComment="" -->Vous pouvez maintenant utiliser des conteneurs (coffres, par exemple)</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF" _locComment="" -->Vous ne pouvez plus utiliser de conteneurs (coffres, par exemple)</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON" _locComment="" -->Vous ne pouvez plus attaquer des monstres</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF" _locComment="" -->Vous pouvez maintenant attaquer des monstres</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON" _locComment="" -->Vous ne pouvez plus attaquer des joueurs</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF" _locComment="" -->Vous pouvez maintenant attaquer des joueurs</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON" _locComment="" -->Vous ne pouvez plus attaquer les animaux</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF" _locComment="" -->Vous pouvez maintenant attaquer les animaux</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_ON" _locComment="" -->Vous êtes désormais modérateur</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF" _locComment="" -->Vous n'êtes plus modérateur</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_ON" _locComment="" -->Vous pouvez maintenant voler</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_OFF" _locComment="" -->Vous ne pouvez plus voler</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON" _locComment="" -->Vous ne vous fatiguerez plus</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF" _locComment="" -->Vous allez maintenant vous fatiguer</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON" _locComment="" -->Vous êtes maintenant invisible</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF" _locComment="" -->Vous n'êtes plus invisible</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON" _locComment="" -->Vous êtes maintenant invulnérable</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF" _locComment="" -->Vous n'êtes plus invulnérable</value> +</data> +<data name="strings.IDS_DLC_COST"><value><!-- _locID_text="strings.IDS_DLC_COST" _locComment="" -->%d MSP</value> +</data> +<data name="strings.IDS_BOSS_ENDERDRAGON_HEALTH"><value><!-- _locID_text="strings.IDS_BOSS_ENDERDRAGON_HEALTH" _locComment="" -->Dragon de l'Ender</value> +</data> +<data name="strings.IDS_PLAYER_ENTERED_END"><value><!-- _locID_text="strings.IDS_PLAYER_ENTERED_END" _locComment="" -->%s est entré(e) dans l'Ender</value> +</data> +<data name="strings.IDS_PLAYER_LEFT_END"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT_END" _locComment="" -->%s a quitté l'Ender</value> +</data> +<data name="strings.IDS_WIN_TEXT"><value><!-- _locID_text="strings.IDS_WIN_TEXT" _locComment="" --> +{*C3*}Je vois le joueur dont tu parles.{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*} ?{*EF*}{*B*}{*B*} +{*C3*}Oui. Fais attention. Son niveau est plus élevé maintenant. Il peut lire nos pensées.{*EF*}{*B*}{*B*} +{*C2*}Ça ne fait rien. Il pense qu'on fait partie du jeu.{*EF*}{*B*}{*B*} +{*C3*}Je l'aime bien, ce joueur. Il a bien joué. Il n'a jamais baissé les bras.{*EF*}{*B*}{*B*} +{*C2*}Il lit nos pensées comme des mots sur un écran.{*EF*}{*B*}{*B*} +{*C3*}C'est sa façon d'imaginer bien des choses quand il est plongé dans le rêve d'un jeu.{*EF*}{*B*}{*B*} +{*C2*}Les mots font une interface remarquable. Très flexible. Et bien moins terrifiante que d'observer la réalité qui se trouve derrière l'écran.{*EF*}{*B*}{*B*} +{*C3*}Ils entendaient des voix, avant que les joueurs ne sachent lire. C'était l'époque où ceux qui ne jouaient pas appelaient les joueurs sorcières et sorciers. Et eux, rêvaient de voler dans les airs, sur des bâtons envoûtés par des démons. {*EF*}{*B*}{*B*} +{*C2*}De quoi rêvait ce joueur ?{*EF*}{*B*}{*B*} +{*C3*}De la lumière du soleil et des arbres. Du feu et de l'eau. Il l'a rêvé et l'a créé. Puis il a rêvé de destruction. Il a rêvé de chasser et d'être chassé. Il a rêvé d'un refuge.{*EF*}{*B*}{*B*} +{*C2*}Ah, l'interface originale. Vieille d'un million d'années et elle fonctionne encore. Mais quelle structure ce joueur a-t-il créée, dans la réalité qui se trouve derrière l'écran ?{*EF*}{*B*}{*B*} +{*C3*}Il a travaillé aux côtés de milliers d'autres, pour créer un véritable monde d'un pli de {*EF*}{*NOISE*}{*C3*}, et créé {*EF*}{*NOISE*}{*C3*} pour {*EF*}{*NOISE*}{*C3*}, dans {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*} +{*C2*}Il n'arrive pas à lire ces pensées.{*EF*}{*B*}{*B*} +{*C3*}Non. Il n'a pas encore atteint le niveau le plus élevé. Pour cela, il doit accomplir le long rêve de la vie, pas le court rêve d'un jeu.{*EF*}{*B*}{*B*} +{*C2*}Sait-il que nous l'aimons ? Que l'univers est bon ?{*EF*}{*B*}{*B*} +{*C3*}Parfois, à travers les sons de sa pensée, il entend l'univers, oui.{*EF*}{*B*}{*B*} +{*C2*}Mais il est des moments où il est en peine, dans le long rêve. Il crée des mondes sans étés et frissonne sous un soleil noir, il prend ses tristes créations pour la réalité.{*EF*}{*B*}{*B*} +{*C3*}Soigner sa tristesse causerait sa perte. Le chagrin est une tâche personnelle. Nous ne pouvons interférer.{*EF*}{*B*}{*B*} +{*C2*}Parfois, quand les joueurs sont plongés dans leurs rêves, je veux leur dire qu'en réalité, ils construisent de véritables mondes. Parfois, je veux leur dire à quel point ils sont importants pour l'univers. Parfois, lorsqu'ils ne se sont pas vraiment connectés pendant un long moment, je veux les aider à exprimer leur peur.{*EF*}{*B*}{*B*} +{*C3*}Il lit nos pensées.{*EF*}{*B*}{*B*} +{*C2*}Parfois, cela m'indiffère. Parfois, j'aimerais leur dire que ce monde qu'ils croient véritable n'est que {*EF*}{*NOISE*}{*C2*} et {*EF*}{*NOISE*}{*C2*}, j'aimerais leur dire qu'ils sont {*EF*}{*NOISE*}{*C2*} dans {*EF*}{*NOISE*}{*C2*}. Leur vision de la réalité est tellement limitée dans leur long rêve.{*EF*}{*B*}{*B*} +{*C3*}Et pourtant, ils jouent le jeu.{*EF*}{*B*}{*B*} +{*C2*}Mais il serait tellement facile de leur dire...{*EF*}{*B*}{*B*} +{*C3*}Ce serait trop puissant pour ce rêve. Leur dire comment vivre revient à les empêcher de vivre.{*EF*}{*B*}{*B*} +{*C2*}Je ne dirai pas au joueur comment vivre.{*EF*}{*B*}{*B*} +{*C3*}Le joueur commence à s'agiter.{*EF*}{*B*}{*B*} +{*C2*}Je vais lui conter une histoire.{*EF*}{*B*}{*B*} +{*C3*}Mais pas la vérité.{*EF*}{*B*}{*B*} +{*C2*}Non. Une histoire qui protège la vérité dans une cage de mots. Pas la vérité à nue qui peut brûler sur une infinie distance.{*EF*}{*B*}{*B*} +{*C3*}Donne-lui à nouveau un corps.{*EF*}{*B*}{*B*} +{*C2*}Oui. Joueur...{*EF*}{*B*}{*B*} +{*C3*}Utilise son nom.{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}. Joueur de jeux.{*EF*}{*B*}{*B*} +{*C3*}Bien.{*EF*}{*B*}{*B*} + + +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_2"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_2" _locComment="" --> +{*C2*}Prenez une inspiration, maintenant. Prenez-en une autre. Sentez l'air dans vos poumons. Laissez vos membres se ranimer. Oui, bougez vos doigts. Ressentez à nouveau votre corps, la gravité, l'air. Réapparaissez dans le long rêve. Vous y êtes. Votre corps touche à présent l'univers de toute part, comme si vous étiez deux choses séparées. Comme si nous étions deux choses séparées.{*EF*}{*B*}{*B*} +{*C3*}Qui sommes-nous ? Nous étions jadis appelés esprits de la montagne. Père soleil et mère lune. Esprits ancestraux, esprits animaux. Génies. Fantômes. Homme vert. Puis dieux, démons. Anges. Poltergeists. Aliens, extraterrestres. Leptons, quarks. Les mots changent mais nous restons les mêmes.{*EF*}{*B*}{*B*} +{*C2*}Nous sommes l'univers. Nous sommes tout ce que vous considérez ne pas être vous. Vous nous regardez à présent, à travers votre peau et vos yeux. Et pourquoi l'univers touche-t-il votre peau et vous éclaire de sa lumière ? Pour vous voir, joueur. Pour vous connaître. Et pour être connu. Je vais vous raconter une histoire.{*EF*}{*B*}{*B*} +{*C2*}Il était une fois un joueur.{*EF*}{*B*}{*B*} +{*C3*}Ce joueur, c'était vous, {*PLAYER*}.{*EF*}{*B*}{*B*} +{*C2*}Parfois il se croyait humain, sur la fine croûte d'un globe tournant fait de roche en fusion. La boule de roche en fusion tournait autour d'une autre boule de gaz embrasé qui était trois cent trente trois millions de fois plus massive qu'elle. Elles étaient si éloignées l'une de l'autre que la lumière mettait huit minutes à traverser l'intervalle. La lumière était les données d'une étoile et pouvait brûler la peau à plus de cent cinquante millions de kilomètres de distance.{*EF*}{*B*}{*B*} +{*C2*}Parfois, le joueur rêvait qu'il était un mineur, à la surface d'un monde plat et infini. Le soleil était un carré blanc. Les jours étaient courts, il y avait beaucoup à faire et la mort n'était qu'un inconvénient temporaire.{*EF*}{*B*}{*B*} +{*C3*}Parfois le joueur rêvait qu'il était perdu dans une histoire.{*EF*}{*B*}{*B*} +{*C2*}Parfois, le joueur rêvait qu'il était d'autres choses, en d'autres lieux. Parfois ces rêves étaient perturbants. Parfois vraiment beaux. Parfois le joueur se réveillait dans un rêve pour se retrouver dans un autre et se réveiller dans un troisième.{*EF*}{*B*}{*B*} +{*C3*}Parfois, le joueur rêvait qu'il lisait des mots sur un écran.{*EF*}{*B*}{*B*} +{*C2*}Revenons en arrière.{*EF*}{*B*}{*B*} +{*C2*}Les atomes du joueur étaient éparpillés dans l'herbe, les rivières, l'air, le sol. Une femme a rassemblé les atomes, elle a bu et respiré, et a assemblé le joueur dans son corps.{*EF*}{*B*}{*B*} +{*C2*}Et le joueur s'est réveillé, passant du monde maternel chaud et sombre à celui du long rêve.{*EF*}{*B*}{*B*} +{*C2*}Et le joueur était une nouvelle histoire, jamais racontée avant, écrite en lettres ADN. Et le joueur était un nouveau programme, jamais utilisé auparavant, généré par un code source d'un milliard d'années. Et le joueur était un nouvel humain n'ayant encore jamais vécu, uniquement fait d'amour et de lait.{*EF*}{*B*}{*B*} +{*C3*}Vous êtes le joueur. L'histoire. Le programme. L'humain. Uniquement fait d'amour et de lait.{*EF*}{*B*}{*B*} +{*C2*}Allons un peu plus loin.{*EF*}{*B*}{*B*} +{*C2*}Les sept quadrilliards d'atomes qui forment le corps du joueur ont été créés, bien longtemps avant ce jeu, au cœur d'une étoile. Le joueur est donc, lui aussi, les données d'une étoile. Et le joueur évolue dans une histoire, faite d'une forêt de données plantées par un homme nommé Julian, dans un monde plat et infini, créé par un homme nommé Markus, qui existe dans un petit monde privé créé par le joueur qui habite lui-même un univers créé par...{*EF*}{*B*}{*B*} +{*C3*}Chut. Parfois, le joueur créait un petit monde privé doux, simple et chaleureux. Parfois difficile, froid et compliqué. Parfois, il construisait le modèle d'un univers dans sa tête ; éclats d'énergie se déplaçant dans de vastes espaces vides. Parfois, il appelait ces éclats « électrons » et « protons ».{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_3"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_3" _locComment="" --> +{*C2*}Parfois, il les appelait « planètes » et « étoiles ».{*EF*}{*B*}{*B*} +{*C2*}Parfois, il se croyait dans un univers fait d'énergie, elle-même faite de zéros et de uns ; d'allumages et de mises en veille ; de lignes de codes. Parfois, il se croyait en train de jouer. Parfois il se croyait en train de lire des mots sur un écran.{*EF*}{*B*}{*B*} +{*C3*}Vous êtes le joueur lisant des mots...{*EF*}{*B*}{*B*} +{*C2*}Chut... Parfois, le joueur lisait les lignes de code d'un écran, les décodait pour en faire des mots, puis décodait les mots pour en tirer un sens, lui-même décodé en sentiments, émotions, théories, idées, et le joueur se mettait à respirer plus vite et plus profondément alors qu'il réalisait qu'il était vivant, il était vivant. Ces milliers de morts n'étaient pas réelles, le joueur était en vie.{*EF*}{*B*}{*B*} +{*C3*}Vous. Vous êtes en vie.{*EF*}{*B*}{*B*} +{*C2*}Et parfois, le joueur pensait que l'univers lui avait parlé par la lumière qui passait à travers les feuilles mouvantes des arbres en été.{*EF*}{*B*}{*B*} +{*C3*}Et parfois, le joueur pensait que l'univers lui avait parlé par la lumière qui tombait de la fraîcheur du ciel nocturne de l'hiver, où un éclat de lumière dans l'angle de l'œil du joueur pouvait être une étoile un million de fois plus massive que le soleil, fusionnant ses planètes en plasma pour les rendre visibles un instant au joueur rentrant chez lui de l'autre côté de l'univers, une odeur de nourriture lui chatouillant les narines, presque arrivé au pas de la porte familière, sur le point de se mettre à rêver à nouveau.{*EF*}{*B*}{*B*} +{*C2*}Et parfois, le joueur pensait que l'univers lui avait parlé par les zéros et les uns, par l'électricité du monde, par les mots défilant sur un écran à la fin d'un rêve.{*EF*}{*B*}{*B*} +{*C3*}Et l'univers disait : je vous aime ;{*EF*}{*B*}{*B*} +{*C2*}Et l'univers disait : vous avez bien joué ;{*EF*}{*B*}{*B*} +{*C3*}Et l'univers disait : tout ce dont vous avez besoin est en vous ;{*EF*}{*B*}{*B*} +{*C2*}Et l'univers disait : votre force est plus grande que vous ne le pensez ;{*EF*}{*B*}{*B*} +{*C3*}Et l'univers disait : vous êtes la lumière du jour ;{*EF*}{*B*}{*B*} +{*C2*}Et l'univers disait : vous êtes la nuit ;{*EF*}{*B*}{*B*} +{*C3*}Et l'univers disait : les ténèbres que vous combattez sont en vous ;{*EF*}{*B*}{*B*} +{*C2*}Et l'univers disait : la lumière que vous cherchez est en vous ;{*EF*}{*B*}{*B*} +{*C3*}Et l'univers disait : vous n'êtes pas seul ;{*EF*}{*B*}{*B*} +{*C2*}Et l'univers disait : vous êtes lié à tout ce qui vous entoure ;{*EF*}{*B*}{*B*} +{*C3*}Et l'univers disait : vous êtes l'univers se goûtant lui-même, se parlant à lui-même, listant son propre code ;{*EF*}{*B*}{*B*} +{*C2*}Et l'univers disait : je vous aime, car vous êtes amour.{*EF*}{*B*}{*B*} +{*C3*}Et la partie se termina et le joueur sortit du rêve. Et le joueur en commença un nouveau. Et le joueur rêva à nouveau, et rêva mieux. Et le joueur était l'univers. Et le joueur était amour.{*EF*}{*B*}{*B*} +{*C3*}Vous êtes le joueur.{*EF*}{*B*}{*B*} +{*C2*}Réveillez-vous.{*EF*} +</value> +</data> +<data name="strings.IDS_RESETNETHER_TITLE"><value><!-- _locID_text="strings.IDS_RESETNETHER_TITLE" _locComment="" -->Réinitialiser le Nether</value> + </data> +<data name="strings.IDS_RESETNETHER_TEXT"><value><!-- _locID_text="strings.IDS_RESETNETHER_TEXT" _locComment="" -->Voulez-vous vraiment réinitialiser le Nether de cette sauvegarde à ses paramètres par défaut ? Vous perdrez tout ce que vous avez construit dans le Nether !</value> + </data> +<data name="strings.IDS_RESET_NETHER"><value><!-- _locID_text="strings.IDS_RESET_NETHER" _locComment="" -->Réinitialiser le Nether</value> +</data> +<data name="strings.IDS_DONT_RESET_NETHER"><value><!-- _locID_text="strings.IDS_DONT_RESET_NETHER" _locComment="" -->Ne pas réinitialiser le Nether</value> +</data> +<data name="strings.IDS_CANT_SHEAR_MOOSHROOM"><value><!-- _locID_text="strings.IDS_CANT_SHEAR_MOOSHROOM" _locComment="" -->Pas de tonte de champimeuh pour le moment. Le nombre max de cochons, moutons, vaches et chats a été atteint.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED" _locComment="" -->Impossible d'utiliser l'œuf d'apparition pour le moment. Vous avez atteint le nombre maximum de cochons, moutons, vaches et chats.</value> +</data> +<data name="strings.IDS_MAX_MOOSHROOMS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_MOOSHROOMS_SPAWNED" _locComment="" -->Impossible d'utiliser l'œuf d'apparition pour le moment. Vous avez atteint le nombre maximum de champimeuh.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_SPAWNED" _locComment="" -->Impossible d'utiliser l'œuf d'apparition pour le moment. Vous avez atteint le nombre maximum de loups dans un monde.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_SPAWNED" _locComment="" -->Impossible d'utiliser l'œuf d'apparition pour le moment. Vous avez atteint le nombre maximum de poulets dans un monde.</value> +</data> +<data name="strings.IDS_MAX_SQUID_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_SQUID_SPAWNED" _locComment="" -->Impossible d'utiliser l'œuf d'apparition pour le moment. Vous avez atteint le nombre maximum de pieuvres dans un monde.</value> +</data> +<data name="strings.IDS_MAX_ENEMIES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_ENEMIES_SPAWNED" _locComment="" -->Impossible d'utiliser un œuf d'apparition pour le moment. Le nombre maximum d'ennemis dans un monde a été atteint.</value> +</data> +<data name="strings.IDS_MAX_VILLAGERS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_VILLAGERS_SPAWNED" _locComment="" -->Impossible d'utiliser un œuf d'apparition pour le moment. Le nombre maximum de villageois dans un monde a été atteint.</value> +</data> +<data name="strings.IDS_MAX_HANGINGENTITIES"><value><!-- _locID_text="strings.IDS_MAX_HANGINGENTITIES" _locComment="" -->Le nombre maximum de tableaux/objets encadrés dans un monde a été atteint.</value> +</data> +<data name="strings.IDS_CANT_SPAWN_IN_PEACEFUL"><value><!-- _locID_text="strings.IDS_CANT_SPAWN_IN_PEACEFUL" _locComment="" -->Vous ne pouvez pas faire apparaître des ennemis en mode Paisible.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED" _locComment="" -->Cet animal ne peut pas entrer en mode amour. Le nombre maximum de cochons, moutons, vaches et chats en cours d'élevage a été atteint.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_BRED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_BRED" _locComment="" -->Cet animal ne peut pas entrer en mode amour. Le nombre maximum de loups en cours d'élevage a été atteint.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_BRED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_BRED" _locComment="" -->Cet animal ne peut pas entrer en mode amour. Le nombre maximum de poulets en cours d'élevage a été atteint.</value> +</data> +<data name="strings.IDS_MAX_MUSHROOMCOWS_BRED"><value><!-- _locID_text="strings.IDS_MAX_MUSHROOMCOWS_BRED" _locComment="" -->Cet animal ne peut pas entrer en mode amour. Nbre max de champimeuh élevés atteint.</value> +</data> +<data name="strings.IDS_MAX_BOATS"><value><!-- _locID_text="strings.IDS_MAX_BOATS" _locComment="" -->Le nombre maximum de bateaux dans un monde a été atteint.</value> +</data> +<data name="strings.IDS_MAX_SKULL_TILES"><value><!-- _locID_text="strings.IDS_MAX_SKULL_TILES" _locComment="" -->Le nombre maximum de crânes dans un monde a été atteint.</value> +</data> +<data name="strings.IDS_INVERT_LOOK"><value><!-- _locID_text="strings.IDS_INVERT_LOOK" _locComment="" -->Inverser</value> + </data> +<data name="strings.IDS_SOUTHPAW"><value><!-- _locID_text="strings.IDS_SOUTHPAW" _locComment="" -->Gaucher</value> + </data> +<data name="strings.IDS_YOU_DIED"><value><!-- _locID_text="strings.IDS_YOU_DIED" _locComment="" -->Vous êtes mort !</value> + </data> +<data name="strings.IDS_RESPAWN"><value><!-- _locID_text="strings.IDS_RESPAWN" _locComment="" -->Réapparaître</value> + </data> +<data name="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS"><value><!-- _locID_text="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS" _locComment="" -->Contenu téléchargeable</value> + </data> +<data name="strings.IDS_CHANGE_SKIN"><value><!-- _locID_text="strings.IDS_CHANGE_SKIN" _locComment="" -->Changer de skin</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY" _locComment="" -->Comment jouer</value> + </data> +<data name="strings.IDS_CONTROLS"><value><!-- _locID_text="strings.IDS_CONTROLS" _locComment="" -->Commandes</value> + </data> +<data name="strings.IDS_SETTINGS"><value><!-- _locID_text="strings.IDS_SETTINGS" _locComment="" -->Paramètres</value> + </data> +<data name="strings.IDS_CREDITS"><value><!-- _locID_text="strings.IDS_CREDITS" _locComment="" -->Crédits</value> + </data> +<data name="strings.IDS_REINSTALL_CONTENT"><value><!-- _locID_text="strings.IDS_REINSTALL_CONTENT" _locComment="" -->Réinstaller le contenu</value> + </data> +<data name="strings.IDS_DEBUG_SETTINGS"><value><!-- _locID_text="strings.IDS_DEBUG_SETTINGS" _locComment="" -->Debug Settings</value> + </data> +<data name="strings.IDS_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_FIRE_SPREADS" _locComment="" -->Propagation du feu</value> + </data> +<data name="strings.IDS_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_TNT_EXPLODES" _locComment="" -->Explosion de TNT</value> + </data> +<data name="strings.IDS_PLAYER_VS_PLAYER"><value><!-- _locID_text="strings.IDS_PLAYER_VS_PLAYER" _locComment="" -->PvP</value> + </data> +<data name="strings.IDS_TRUST_PLAYERS"><value><!-- _locID_text="strings.IDS_TRUST_PLAYERS" _locComment="" -->Joueurs de confiance</value> + </data> +<data name="strings.IDS_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_HOST_PRIVILEGES" _locComment="" -->Privilèges d'hôte</value> + </data> +<data name="strings.IDS_GENERATE_STRUCTURES"><value><!-- _locID_text="strings.IDS_GENERATE_STRUCTURES" _locComment="" -->Génération de structures</value> + </data> +<data name="strings.IDS_SUPERFLAT_WORLD"><value><!-- _locID_text="strings.IDS_SUPERFLAT_WORLD" _locComment="" -->Monde superplat</value> + </data> +<data name="strings.IDS_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_BONUS_CHEST" _locComment="" -->Coffre bonus</value> + </data> +<data name="strings.IDS_WORLD_OPTIONS"><value><!-- _locID_text="strings.IDS_WORLD_OPTIONS" _locComment="" -->Options mondiales</value> + </data> +<data name="strings.IDS_CAN_BUILD_AND_MINE"><value><!-- _locID_text="strings.IDS_CAN_BUILD_AND_MINE" _locComment="" -->Peut construire et miner</value> + </data> +<data name="strings.IDS_CAN_USE_DOORS_AND_SWITCHES"><value><!-- _locID_text="strings.IDS_CAN_USE_DOORS_AND_SWITCHES" _locComment="" -->Utilisation de portes et leviers possible</value> + </data> +<data name="strings.IDS_CAN_OPEN_CONTAINERS"><value><!-- _locID_text="strings.IDS_CAN_OPEN_CONTAINERS" _locComment="" -->Ouverture de conteneurs possible</value> + </data> +<data name="strings.IDS_CAN_ATTACK_PLAYERS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_PLAYERS" _locComment="" -->Peut attaquer les joueurs</value> + </data> +<data name="strings.IDS_CAN_ATTACK_ANIMALS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_ANIMALS" _locComment="" -->Attaque d'animaux possible</value> + </data> +<data name="strings.IDS_MODERATOR"><value><!-- _locID_text="strings.IDS_MODERATOR" _locComment="" -->Modérateur</value> + </data> +<data name="strings.IDS_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_KICK_PLAYER" _locComment="" -->Exclure joueur</value> + </data> +<data name="strings.IDS_CAN_FLY"><value><!-- _locID_text="strings.IDS_CAN_FLY" _locComment="" -->Peut voler</value> + </data> +<data name="strings.IDS_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_DISABLE_EXHAUSTION" _locComment="" -->Fatigue désactivée</value> + </data> +<data name="strings.IDS_INVISIBLE"><value><!-- _locID_text="strings.IDS_INVISIBLE" _locComment="" -->Invisible</value> + </data> +<data name="strings.IDS_HOST_OPTIONS"><value><!-- _locID_text="strings.IDS_HOST_OPTIONS" _locComment="" -->Options de l'hôte</value> + </data> +<data name="strings.IDS_PLAYERS_INVITE"><value><!-- _locID_text="strings.IDS_PLAYERS_INVITE" _locComment="" -->Joueurs/Invitation</value> + </data> +<data name="strings.IDS_ONLINE_GAME"><value><!-- _locID_text="strings.IDS_ONLINE_GAME" _locComment="" -->Jeu en ligne</value> + </data> +<data name="strings.IDS_INVITE_ONLY"><value><!-- _locID_text="strings.IDS_INVITE_ONLY" _locComment="" -->Sur invitation</value> + </data> +<data name="strings.IDS_MORE_OPTIONS"><value><!-- _locID_text="strings.IDS_MORE_OPTIONS" _locComment="" -->Plus d'options</value> + </data> +<data name="strings.IDS_LOAD"><value><!-- _locID_text="strings.IDS_LOAD" _locComment="" -->Charger</value> + </data> +<data name="strings.IDS_DEFAULT_WORLD_NAME"><value><!-- _locID_text="strings.IDS_DEFAULT_WORLD_NAME" _locComment="" -->Nouveau monde</value> + </data> +<data name="strings.IDS_WORLD_NAME"><value><!-- _locID_text="strings.IDS_WORLD_NAME" _locComment="" -->Nom du monde</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEED" _locComment="" -->Graine pour le générateur de monde</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED" _locComment="" -->Champ vide pour une graine aléatoire</value> + </data> +<data name="strings.IDS_PLAYERS"><value><!-- _locID_text="strings.IDS_PLAYERS" _locComment="" -->Joueurs</value> + </data> +<data name="strings.IDS_JOIN_GAME"><value><!-- _locID_text="strings.IDS_JOIN_GAME" _locComment="" -->Rejoindre la partie</value> + </data> +<data name="strings.IDS_START_GAME"><value><!-- _locID_text="strings.IDS_START_GAME" _locComment="" -->Commencer la partie</value> + </data> +<data name="strings.IDS_NO_GAMES_FOUND"><value><!-- _locID_text="strings.IDS_NO_GAMES_FOUND" _locComment="" -->Aucune partie trouvée</value> + </data> +<data name="strings.IDS_PLAY_GAME"><value><!-- _locID_text="strings.IDS_PLAY_GAME" _locComment="" -->Jouer</value> + </data> +<data name="strings.IDS_LEADERBOARDS"><value><!-- _locID_text="strings.IDS_LEADERBOARDS" _locComment="" -->Classements</value> + </data> +<data name="strings.IDS_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_ACHIEVEMENTS" _locComment="" -->Succès</value> + </data> +<data name="strings.IDS_HELP_AND_OPTIONS"><value><!-- _locID_text="strings.IDS_HELP_AND_OPTIONS" _locComment="" -->Aide et options</value> + </data> +<data name="strings.IDS_UNLOCK_FULL_GAME"><value><!-- _locID_text="strings.IDS_UNLOCK_FULL_GAME" _locComment="" -->Déverrouiller le jeu complet</value> + </data> +<data name="strings.IDS_RESUME_GAME"><value><!-- _locID_text="strings.IDS_RESUME_GAME" _locComment="" -->Reprendre le jeu</value> + </data> +<data name="strings.IDS_SAVE_GAME"><value><!-- _locID_text="strings.IDS_SAVE_GAME" _locComment="" -->Sauvegarder la partie</value> + </data> +<data name="strings.IDS_LABEL_DIFFICULTY"><value><!-- _locID_text="strings.IDS_LABEL_DIFFICULTY" _locComment="" -->Difficulté :</value> + </data> +<data name="strings.IDS_LABEL_GAME_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_GAME_TYPE" _locComment="" -->Type de partie :</value> + </data> +<data name="strings.IDS_LABEL_GAMERTAGS"><value><!-- _locID_text="strings.IDS_LABEL_GAMERTAGS" _locComment="" -->Gamertags :</value> + </data> +<data name="strings.IDS_LABEL_STRUCTURES"><value><!-- _locID_text="strings.IDS_LABEL_STRUCTURES" _locComment="" -->Structures :</value> + </data> +<data name="strings.IDS_LABEL_LEVEL_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_LEVEL_TYPE" _locComment="" -->Type de niveau :</value> + </data> +<data name="strings.IDS_LABEL_PvP"><value><!-- _locID_text="strings.IDS_LABEL_PvP" _locComment="" -->PvP :</value> + </data> +<data name="strings.IDS_LABEL_TRUST"><value><!-- _locID_text="strings.IDS_LABEL_TRUST" _locComment="" -->Joueurs de confiance :</value> + </data> +<data name="strings.IDS_LABEL_TNT"><value><!-- _locID_text="strings.IDS_LABEL_TNT" _locComment="" -->TNT :</value> + </data> +<data name="strings.IDS_LABEL_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_LABEL_FIRE_SPREADS" _locComment="" -->Propagation du feu :</value> + </data> +<data name="strings.IDS_REINSTALL_THEME"><value><!-- _locID_text="strings.IDS_REINSTALL_THEME" _locComment="" -->Réinstaller le thème</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_1"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_1" _locComment="" -->Réinstaller l'image du joueur 1</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_2"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_2" _locComment="" -->Réinstaller l'image du joueur 2</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_1"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_1" _locComment="" -->Réinstaller l'article pour avatar 1</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_2"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_2" _locComment="" -->Réinstaller l'article pour avatar 2</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_3"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_3" _locComment="" -->Réinstaller l'article pour avatar 3</value> + </data> +<data name="strings.IDS_OPTIONS"><value><!-- _locID_text="strings.IDS_OPTIONS" _locComment="" -->Options</value> + </data> +<data name="strings.IDS_AUDIO"><value><!-- _locID_text="strings.IDS_AUDIO" _locComment="" -->Audio</value> + </data> +<data name="strings.IDS_CONTROL"><value><!-- _locID_text="strings.IDS_CONTROL" _locComment="" -->Contrôle</value> + </data> +<data name="strings.IDS_GRAPHICS"><value><!-- _locID_text="strings.IDS_GRAPHICS" _locComment="" -->Vidéo</value> + </data> +<data name="strings.IDS_USER_INTERFACE"><value><!-- _locID_text="strings.IDS_USER_INTERFACE" _locComment="" -->Interface utilisateur</value> + </data> +<data name="strings.IDS_RESET_TO_DEFAULTS"><value><!-- _locID_text="strings.IDS_RESET_TO_DEFAULTS" _locComment="" -->Paramètres par défaut</value> + </data> +<data name="strings.IDS_VIEW_BOBBING"><value><!-- _locID_text="strings.IDS_VIEW_BOBBING" _locComment="" -->Afficher flottement</value> + </data> +<data name="strings.IDS_HINTS"><value><!-- _locID_text="strings.IDS_HINTS" _locComment="" -->Conseils</value> + </data> +<data name="strings.IDS_IN_GAME_TOOLTIPS"><value><!-- _locID_text="strings.IDS_IN_GAME_TOOLTIPS" _locComment="" -->Infobulles en jeu</value> + </data> +<data name="strings.IDS_IN_GAME_GAMERTAGS"><value><!-- _locID_text="strings.IDS_IN_GAME_GAMERTAGS" _locComment="" -->Gamertags en jeu</value> + </data> +<data name="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"><value><!-- _locID_text="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN" _locComment="" -->Écran partagé vertical (2 joueurs)</value> + </data> +<data name="strings.IDS_DONE"><value><!-- _locID_text="strings.IDS_DONE" _locComment="" -->Terminé</value> + </data> +<data name="strings.IDS_EDIT_SIGN_MESSAGE"><value><!-- _locID_text="strings.IDS_EDIT_SIGN_MESSAGE" _locComment="" -->Modifier le message :</value> + </data> +<data name="strings.IDS_SOCIAL_TEXT"><value><!-- _locID_text="strings.IDS_SOCIAL_TEXT" _locComment="" -->Renseigner la légende de votre capture d'écran</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_CAPTION" _locComment="" -->Sous-titre</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_CAPTION" _locComment="" -->Capture d'écran du jeu</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_DESCRIPTION" _locComment="" -->Modifier le message :</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION" _locComment="" -->Regardez où j'en suis dans Minecraft: Xbox 360 Edition !</value> + </data> +<data name="strings.IDS_DEFAULT_TEXTUREPACK"><value><!-- _locID_text="strings.IDS_DEFAULT_TEXTUREPACK" _locComment="" -->Les textures, icônes et interface utilisateur classiques de Minecraft !</value> + </data> +<data name="strings.IDS_UNHIDE_MASHUP_WORLDS"><value><!-- _locID_text="strings.IDS_UNHIDE_MASHUP_WORLDS" _locComment="" -->Afficher tous les mondes Mash-up</value> + </data> +<data name="strings.IDS_XBONE_SELECTSLOT"><value><!-- _locID_text="strings.IDS_XBONE_SELECTSLOT" _locComment="" -->Sélectionner Transférer l'emplacement de sauvegarde</value> +</data> +<data name="strings.IDS_XBONE_EMPTYSLOT"><value><!-- _locID_text="strings.IDS_XBONE_EMPTYSLOT" _locComment="" -->Emplacement vide</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_METADATA"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_METADATA" _locComment="" -->Chargement des métadonnées sauvegardées</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE" _locComment="" -->Chargement des données sauvegardées</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE_TITLE" _locComment="" -->Chargement de la sauvegarde pour Xbox One</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE" _locComment="" -->Chargement annulé</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT" _locComment="" -->Vous avez annulé le chargement de cette sauvegarde vers la zone de transfert de sauvegarde.</value> +</data> +<data name="strings.IDS_POTION_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_EMPTY" _locComment="" -->Pas d'effet</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED" _locComment="" -->Vitesse</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN" _locComment="" -->Lenteur</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED" _locComment="" -->Hâte</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN" _locComment="" -->Fatigue de mineur</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST" _locComment="" -->Force</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS" _locComment="" -->Faiblesse</value> + </data> +<data name="strings.IDS_POTION_HEAL"><value><!-- _locID_text="strings.IDS_POTION_HEAL" _locComment="" -->Santé</value> + </data> +<data name="strings.IDS_POTION_HARM"><value><!-- _locID_text="strings.IDS_POTION_HARM" _locComment="" -->Dégâts</value> + </data> +<data name="strings.IDS_POTION_JUMP"><value><!-- _locID_text="strings.IDS_POTION_JUMP" _locComment="" -->Saut</value> + </data> +<data name="strings.IDS_POTION_CONFUSION"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION" _locComment="" -->Nausée</value> + </data> +<data name="strings.IDS_POTION_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION" _locComment="" -->Régénération</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE" _locComment="" -->Résistance</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE" _locComment="" -->Résistance au feu</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING" _locComment="" -->Respiration aquatique</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY" _locComment="" -->Invisibilité</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS" _locComment="" -->Cécité</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION" _locComment="" -->Vision nocturne</value> + </data> +<data name="strings.IDS_POTION_HUNGER"><value><!-- _locID_text="strings.IDS_POTION_HUNGER" _locComment="" -->Faim</value> + </data> +<data name="strings.IDS_POTION_POISON"><value><!-- _locID_text="strings.IDS_POTION_POISON" _locComment="" -->Poison</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED_POSTFIX" _locComment="" -->de rapidité</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX" _locComment="" -->de lenteur</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED_POSTFIX" _locComment="" -->de hâte</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX" _locComment="" -->de lassitude</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST_POSTFIX" _locComment="" -->de force</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS_POSTFIX" _locComment="" -->de faiblesse</value> + </data> +<data name="strings.IDS_POTION_HEAL_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HEAL_POSTFIX" _locComment="" -->de santé</value> + </data> +<data name="strings.IDS_POTION_HARM_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HARM_POSTFIX" _locComment="" -->de dégâts</value> + </data> +<data name="strings.IDS_POTION_JUMP_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_JUMP_POSTFIX" _locComment="" -->de saut</value> + </data> +<data name="strings.IDS_POTION_CONFUSION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION_POSTFIX" _locComment="" -->de nausée</value> + </data> +<data name="strings.IDS_POTION_REGENERATION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION_POSTFIX" _locComment="" -->de régénération</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE_POSTFIX" _locComment="" -->de résistance</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE_POSTFIX" _locComment="" -->de résistance au feu</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING_POSTFIX" _locComment="" -->de respiration aquatique</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY_POSTFIX" _locComment="" -->d'invisibilité</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS_POSTFIX" _locComment="" -->de cécité</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION_POSTFIX" _locComment="" -->de vision nocturne</value> + </data> +<data name="strings.IDS_POTION_HUNGER_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HUNGER_POSTFIX" _locComment="" -->de faim</value> + </data> +<data name="strings.IDS_POTION_POISON_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_POISON_POSTFIX" _locComment="" -->de poison</value> + </data> +<data name="strings.IDS_POTION_POTENCY_0"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_0" _locComment="" --></value> + </data> +<data name="strings.IDS_POTION_POTENCY_1"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_1" _locComment="" -->II</value> + </data> +<data name="strings.IDS_POTION_POTENCY_2"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_2" _locComment="" -->III</value> + </data> +<data name="strings.IDS_POTION_POTENCY_3"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_3" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_POTION_PREFIX_GRENADE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GRENADE" _locComment="" --> vol. </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MUNDANE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MUNDANE" _locComment="" -->banale </value> + </data> +<data name="strings.IDS_POTION_PREFIX_UNINTERESTING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_UNINTERESTING" _locComment="" -->triviale </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BLAND"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BLAND" _locComment="" -->insipide </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CLEAR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CLEAR" _locComment="" -->claire </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MILKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MILKY" _locComment="" -->laiteuse </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DIFFUSE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DIFFUSE" _locComment="" -->diffuse </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ARTLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ARTLESS" _locComment="" -->naïve </value> + </data> +<data name="strings.IDS_POTION_PREFIX_THIN"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THIN" _locComment="" -->mince </value> + </data> +<data name="strings.IDS_POTION_PREFIX_AWKWARD"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_AWKWARD" _locComment="" -->étrange </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FLAT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FLAT" _locComment="" -->plate </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BULKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BULKY" _locComment="" -->volumineuse </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUNGLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUNGLING" _locComment="" -->maladroite </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUTTERED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUTTERED" _locComment="" -->beurrée </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SMOOTH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SMOOTH" _locComment="" -->lisse </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SUAVE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SUAVE" _locComment="" -->suave </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DEBONAIR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DEBONAIR" _locComment="" -->débonnaire </value> + </data> +<data name="strings.IDS_POTION_PREFIX_THICK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THICK" _locComment="" -->épaisse </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ELEGANT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ELEGANT" _locComment="" -->élégante </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FANCY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FANCY" _locComment="" -->fantasque </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CHARMING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CHARMING" _locComment="" -->de charme </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DASHING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DASHING" _locComment="" -->fringante </value> + </data> +<data name="strings.IDS_POTION_PREFIX_REFINED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_REFINED" _locComment="" -->raffinée </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CORDIAL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CORDIAL" _locComment="" -->cordiale </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SPARKLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SPARKLING" _locComment="" -->mousseuse </value> + </data> +<data name="strings.IDS_POTION_PREFIX_POTENT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_POTENT" _locComment="" -->puissante </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FOUL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FOUL" _locComment="" -->viciée </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ODORLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ODORLESS" _locComment="" -->inodore </value> + </data> +<data name="strings.IDS_POTION_PREFIX_RANK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_RANK" _locComment="" -->rang </value> + </data> +<data name="strings.IDS_POTION_PREFIX_HARSH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_HARSH" _locComment="" -->rude </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ACRID"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ACRID" _locComment="" -->âcre </value> + </data> +<data name="strings.IDS_POTION_PREFIX_GROSS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GROSS" _locComment="" -->brute </value> + </data> +<data name="strings.IDS_POTION_PREFIX_STINKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_STINKY" _locComment="" -->puante </value> + </data> +<data name="strings.IDS_POTION_DESC_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_POTION_DESC_WATER_BOTTLE" _locComment="" -->Sert de base à toutes les potions. À utiliser dans un alambic pour distiller des potions.</value> + </data> +<data name="strings.IDS_POTION_DESC_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_DESC_EMPTY" _locComment="" -->N'a pas d'effet. Combinée à d'autres ingrédients, peut servir à distiller des potions dans un alambic.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESPEED" _locComment="" -->Augmente la vitesse de déplacement des joueurs, animaux et monstres affectés ; augmente la vitesse de sprint, la longueur des sauts et le champ de vision des joueurs.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESLOWDOWN" _locComment="" -->Réduit la vitesse de déplacement des joueurs, animaux et monstres affectés ; réduit la vitesse de sprint, la longueur des sauts et le champ de vision des joueurs.</value> + </data> +<data name="strings.IDS_POTION_DESC_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DESC_DAMAGEBOOST" _locComment="" -->Augmente les dégâts infligés par les attaques des joueurs et des monstres affectés.</value> + </data> +<data name="strings.IDS_POTION_DESC_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_DESC_WEAKNESS" _locComment="" -->Réduit les dégâts infligés par les attaques des joueurs et des monstres affectés.</value> + </data> +<data name="strings.IDS_POTION_DESC_HEAL"><value><!-- _locID_text="strings.IDS_POTION_DESC_HEAL" _locComment="" -->Augmente instantanément la santé des joueurs, animaux et monstres affectés.</value> + </data> +<data name="strings.IDS_POTION_DESC_HARM"><value><!-- _locID_text="strings.IDS_POTION_DESC_HARM" _locComment="" -->Réduit instantanément la santé des joueurs, animaux et monstres affectés.</value> + </data> +<data name="strings.IDS_POTION_DESC_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_DESC_REGENERATION" _locComment="" -->Rend progressivement de la santé aux joueurs, animaux et monstres affectés.</value> + </data> +<data name="strings.IDS_POTION_DESC_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_DESC_FIRERESISTANCE" _locComment="" -->Rend les joueurs, animaux et monstres affectés résistants au feu, à la lave et aux attaques à distance des Blazes.</value> + </data> +<data name="strings.IDS_POTION_DESC_POISON"><value><!-- _locID_text="strings.IDS_POTION_DESC_POISON" _locComment="" -->Réduit progressivement la santé des joueurs, animaux et monstres affectés.</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ALL" _locComment="" -->Tranchant</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD" _locComment="" -->Châtiment</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS" _locComment="" -->Fléau des arthropodes</value> + </data> +<data name="strings.IDS_ENCHANTMENT_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_KNOCKBACK" _locComment="" -->Recul</value> + </data> +<data name="strings.IDS_ENCHANTMENT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_FIRE" _locComment="" -->Aura de Feu</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_ALL" _locComment="" -->Protection</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FIRE" _locComment="" -->Protection contre le feu</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FALL" _locComment="" -->Chute amortie</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION" _locComment="" -->Protection contre les explosions</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE" _locComment="" -->Protection contre les projectiles</value> + </data> +<data name="strings.IDS_ENCHANTMENT_OXYGEN"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_OXYGEN" _locComment="" -->Respiration</value> + </data> +<data name="strings.IDS_ENCHANTMENT_WATER_WORKER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_WATER_WORKER" _locComment="" -->Aisance aquatique</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DIGGING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DIGGING" _locComment="" -->Efficacité</value> + </data> +<data name="strings.IDS_ENCHANTMENT_UNTOUCHING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_UNTOUCHING" _locComment="" -->Délicatesse</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DURABILITY"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DURABILITY" _locComment="" -->Solidité</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS" _locComment="" -->Butin</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER" _locComment="" -->Fortune</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_DAMAGE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_DAMAGE" _locComment="" -->Puissance</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_FIRE" _locComment="" -->Flamme</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK" _locComment="" -->Repoussoir</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_INFINITE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_INFINITE" _locComment="" -->Infinité</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_1"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_1" _locComment="" -->I</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_2"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_2" _locComment="" -->II</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_3"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_3" _locComment="" -->III</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_4"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_4" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_5"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_5" _locComment="" -->V</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_6"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_6" _locComment="" -->VI</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_7"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_7" _locComment="" -->VII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_8"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_8" _locComment="" -->VIII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_9"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_9" _locComment="" -->IX</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_10"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_10" _locComment="" -->X</value> + </data> +<data name="strings.IDS_DESC_EMERALDORE"><value><!-- _locID_text="strings.IDS_DESC_EMERALDORE" _locComment="" -->Se mine à l'aide d'une pioche en fer (ou mieux) pour prélever des émeraudes.</value> + </data> +<data name="strings.IDS_DESC_ENDERCHEST"><value><!-- _locID_text="strings.IDS_DESC_ENDERCHEST" _locComment="" -->Semblable à un coffre normal, hormis que les objets placés dans un coffre du Néant sont récupérables dans tous les coffres du Néant du joueur, même dans une autre dimension.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE_SOURCE" _locComment="" -->S'active quand une entité traverse un fil de déclenchement connecté.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE" _locComment="" -->Active un crochet connecté quand une entité le traverse.</value> + </data> +<data name="strings.IDS_DESC_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_DESC_EMERALDBLOCK" _locComment="" -->Un moyen peu encombrant d'entreposer des émeraudes.</value> + </data> +<data name="strings.IDS_DESC_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_DESC_COBBLESTONE_WALL" _locComment="" -->Un muret en pierre taillée.</value> + </data> +<data name="strings.IDS_DESC_ANVIL"><value><!-- _locID_text="strings.IDS_DESC_ANVIL" _locComment="" -->Peut servir à réparer les armes, outils et armures.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ_ORE"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ_ORE" _locComment="" -->À fondre dans un four pour produire du quartz du Nether.</value> + </data> +<data name="strings.IDS_DESC_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_QUARTZ_BLOCK" _locComment="" -->Sert de décoration.</value> + </data> +<data name="strings.IDS_DESC_EMERALD"><value><!-- _locID_text="strings.IDS_DESC_EMERALD" _locComment="" -->À échanger avec les villageois.</value> + </data> +<data name="strings.IDS_DESC_FLOWERPOT"><value><!-- _locID_text="strings.IDS_DESC_FLOWERPOT" _locComment="" -->Sert de décoration. Vous pouvez y planter des fleurs, des pousses d'arbre, des cactus et des champignons.</value> + </data> +<data name="strings.IDS_DESC_CARROTS"><value><!-- _locID_text="strings.IDS_DESC_CARROTS" _locComment="" -->Restitue 2{*ICON_SHANK_01*}; transformable en carotte dorée. À planter dans une terre labourée.</value> + </data> +<data name="strings.IDS_DESC_POTATO"><value><!-- _locID_text="strings.IDS_DESC_POTATO" _locComment="" -->Restitue 0,5{*ICON_SHANK_01*}. À cuire dans un four. À planter dans une terre labourée.</value> + </data> +<data name="strings.IDS_DESC_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_DESC_POTATO_BAKED" _locComment="" -->Restitue 3{*ICON_SHANK_01*}. Obtenu en cuisinant une pomme de terre dans un four.</value> + </data> +<data name="strings.IDS_DESC_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_DESC_POTATO_POISONOUS" _locComment="" -->Restitue 1{*ICON_SHANK_01*} mais peut vous empoisonner. À cuire dans un four ou planter dans une terre labourée.</value> + </data> +<data name="strings.IDS_DESC_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_DESC_CARROT_GOLDEN" _locComment="" -->Restitue 3{*ICON_SHANK_01*}. Se fabrique avec une carotte et des pépites d'or.</value> + </data> +<data name="strings.IDS_DESC_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_DESC_CARROT_ON_A_STICK" _locComment="" -->Sert à contrôler un cochon sellé quand vous le montez.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_PIE" _locComment="" -->Restitue 4{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_BOOK" _locComment="" -->À utiliser en conjonction avec une enclume pour enchanter des armes, outils ou armures.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ" _locComment="" -->Se crée en minant du minerai de quartz du Nether dans un four. Peut produire un bloc de quartz.</value> + </data> +<data name="strings.IDS_DESC_CARPET"><value><!-- _locID_text="strings.IDS_DESC_CARPET" _locComment="" -->Se fabrique avec de la laine. Sert de décoration.</value> + </data> +<data name="strings.IDS_ITEM_EMERALD"><value><!-- _locID_text="strings.IDS_ITEM_EMERALD" _locComment="" -->Émeraude</value> + </data> +<data name="strings.IDS_FLOWERPOT"><value><!-- _locID_text="strings.IDS_FLOWERPOT" _locComment="" -->Pot de fleurs</value> + </data> +<data name="strings.IDS_CARROTS"><value><!-- _locID_text="strings.IDS_CARROTS" _locComment="" -->Carotte</value> + </data> +<data name="strings.IDS_POTATO"><value><!-- _locID_text="strings.IDS_POTATO" _locComment="" -->Pomme de terre</value> + </data> +<data name="strings.IDS_ITEM_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_BAKED" _locComment="" -->Pomme de terre cuite</value> + </data> +<data name="strings.IDS_ITEM_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_POISONOUS" _locComment="" -->Pomme de terre empoisonnée</value> + </data> +<data name="strings.IDS_ITEM_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_GOLDEN" _locComment="" -->Carotte dorée</value> + </data> +<data name="strings.IDS_ITEM_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_ON_A_STICK" _locComment="" -->Carotte sur un bâton</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_PIE" _locComment="" -->Tarte à la citrouille</value> + </data> +<data name="strings.IDS_ITEM_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_ENCHANTED_BOOK" _locComment="" -->Livre enchanté</value> + </data> +<data name="strings.IDS_ITEM_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_QUARTZ" _locComment="" -->Quartz du Nether</value> + </data> +<data name="strings.IDS_TILE_EMERALDORE"><value><!-- _locID_text="strings.IDS_TILE_EMERALDORE" _locComment="" -->Minerai d'émeraude</value> + </data> +<data name="strings.IDS_TILE_ENDERCHEST"><value><!-- _locID_text="strings.IDS_TILE_ENDERCHEST" _locComment="" -->Coffre du Néant</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE_SOURCE" _locComment="" -->Crochet</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE" _locComment="" -->Fil de déclenchement</value> + </data> +<data name="strings.IDS_TILE_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_TILE_EMERALDBLOCK" _locComment="" -->Bloc d'émeraude</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL" _locComment="" -->Muret</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY" _locComment="" -->Muret moussu</value> + </data> +<data name="strings.IDS_TILE_FLOWERPOT"><value><!-- _locID_text="strings.IDS_TILE_FLOWERPOT" _locComment="" -->Pot de fleurs</value> + </data> +<data name="strings.IDS_TILE_CARROTS"><value><!-- _locID_text="strings.IDS_TILE_CARROTS" _locComment="" -->Carottes</value> + </data> +<data name="strings.IDS_TILE_POTATOES"><value><!-- _locID_text="strings.IDS_TILE_POTATOES" _locComment="" -->Pommes de terre</value> + </data> +<data name="strings.IDS_TILE_ANVIL"><value><!-- _locID_text="strings.IDS_TILE_ANVIL" _locComment="" -->Enclume</value> + </data> +<data name="strings.IDS_TILE_ANVIL_INTACT"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_INTACT" _locComment="" -->Enclume</value> + </data> +<data name="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED" _locComment="" -->Enclume légèrement abîmée</value> + </data> +<data name="strings.IDS_TILE_ANVIL_VERYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_VERYDAMAGED" _locComment="" -->Enclume très abîmée</value> + </data> +<data name="strings.IDS_TILE_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_NETHER_QUARTZ" _locComment="" -->Minerai de quartz du Nether</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK" _locComment="" -->Bloc de quartz</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED" _locComment="" -->Bloc de quartz taillé</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_LINES"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_LINES" _locComment="" -->Pilier de blocs de quartz</value> + </data> +<data name="strings.IDS_TILE_STAIRS_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_QUARTZ" _locComment="" -->Escalier en quartz</value> + </data> +<data name="strings.IDS_TILE_CARPET"><value><!-- _locID_text="strings.IDS_TILE_CARPET" _locComment="" -->Tapis</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLACK" _locComment="" -->Tapis noir</value> + </data> +<data name="strings.IDS_TILE_CARPET_RED"><value><!-- _locID_text="strings.IDS_TILE_CARPET_RED" _locComment="" -->Tapis rouge</value> + </data> +<data name="strings.IDS_TILE_CARPET_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GREEN" _locComment="" -->Tapis vert</value> + </data> +<data name="strings.IDS_TILE_CARPET_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BROWN" _locComment="" -->Tapis marron</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLUE" _locComment="" -->Tapis bleu</value> + </data> +<data name="strings.IDS_TILE_CARPET_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PURPLE" _locComment="" -->Tapis violet</value> + </data> +<data name="strings.IDS_TILE_CARPET_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_CYAN" _locComment="" -->Tapis cyan</value> + </data> +<data name="strings.IDS_TILE_CARPET_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CARPET_SILVER" _locComment="" -->Tapis gris clair</value> + </data> +<data name="strings.IDS_TILE_CARPET_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GRAY" _locComment="" -->Tapis gris</value> + </data> +<data name="strings.IDS_TILE_CARPET_PINK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PINK" _locComment="" -->Tapis rose</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIME"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIME" _locComment="" -->Tapis vert clair</value> + </data> +<data name="strings.IDS_TILE_CARPET_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CARPET_YELLOW" _locComment="" -->Tapis jaune</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIGHT_BLUE" _locComment="" -->Tapis bleu ciel</value> + </data> +<data name="strings.IDS_TILE_CARPET_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CARPET_MAGENTA" _locComment="" -->Tapis magenta</value> + </data> +<data name="strings.IDS_TILE_CARPET_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_ORANGE" _locComment="" -->Tapis orange</value> + </data> +<data name="strings.IDS_TILE_CARPET_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_WHITE" _locComment="" -->Tapis blanc</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_CHISELED" _locComment="" -->Grès taillé</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_SMOOTH" _locComment="" -->Grès lisse</value> + </data> +<data name="strings.IDS_DEATH_THORNS"><value><!-- _locID_text="strings.IDS_DEATH_THORNS" _locComment="" -->{*PLAYER*} s'est fait tuer en tentant de frapper {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_FALLING_ANVIL"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_ANVIL" _locComment="" -->{*PLAYER*} s'est fait écraser par la chute d'une enclume.</value> +</data> +<data name="strings.IDS_DEATH_FALLING_TILE"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_TILE" _locComment="" -->{*PLAYER*} s'est fait écraser par la chute d'un bloc</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_SUCCESS"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_SUCCESS" _locComment="" -->{*PLAYER*} s'est fait téléporter vers : {*DESTINATION*}</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_ME" _locComment="" -->{*PLAYER*} vient de vous téléporter jusqu'à son emplacement</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_TO_ME" _locComment="" -->{*PLAYER*} vient de se téléporter jusqu'à vous</value> +</data> +<data name="strings.IDS_ENCHANTMENT_THORNS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_THORNS" _locComment="" -->Épines</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_QUARTZ" _locComment="" -->Dalle de quartz</value> + </data> +<data name="strings.IDS_POTION_DESC_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_DESC_NIGHTVISION" _locComment="" -->Les zones sombres apparaissent comme en plein jour, même sous l'eau.</value> + </data> +<data name="strings.IDS_POTION_DESC_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_DESC_INVISIBILITY" _locComment="" -->Les joueurs, animaux et monstres affectés deviennent invisibles.</value> + </data> +<data name="strings.IDS_REPAIR_AND_NAME"><value><!-- _locID_text="strings.IDS_REPAIR_AND_NAME" _locComment="" -->Réparer et nommer</value> + </data> +<data name="strings.IDS_REPAIR_COST"><value><!-- _locID_text="strings.IDS_REPAIR_COST" _locComment="" -->Coût : %d</value> + </data> +<data name="strings.IDS_REPAIR_EXPENSIVE"><value><!-- _locID_text="strings.IDS_REPAIR_EXPENSIVE" _locComment="" -->Trop cher !</value> + </data> +<data name="strings.IDS_TITLE_RENAME"><value><!-- _locID_text="strings.IDS_TITLE_RENAME" _locComment="" -->Renommer</value> + </data> +<data name="strings.IDS_YOU_HAVE"><value><!-- _locID_text="strings.IDS_YOU_HAVE" _locComment="" -->Vous avez :</value> + </data> +<data name="strings.IDS_REQUIRED_ITEMS_FOR_TRADE"><value><!-- _locID_text="strings.IDS_REQUIRED_ITEMS_FOR_TRADE" _locComment="" -->Objets nécessaires à la transaction</value> + </data> +<data name="strings.IDS_VILLAGER_OFFERS_ITEM"><value><!-- _locID_text="strings.IDS_VILLAGER_OFFERS_ITEM" _locComment="" -->{*VILLAGER_TYPE*} propose %s</value> + </data> +<data name="strings.IDS_TOOLTIPS_REPAIR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REPAIR" _locComment="" -->Réparer</value> +</data> +<data name="strings.IDS_TOOLTIPS_TRADE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TRADE" _locComment="" -->Commercer</value> +</data> +<data name="strings.IDS_TOOLTIPS_DYECOLLAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYECOLLAR" _locComment="" -->Teindre le collier</value> +</data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW" _locComment="" --> + Voici l'interface de l'enclume qui vous permet de renommer, réparer et appliquer des enchantements aux armes, armures ou outils, moyennant des niveaux d'expérience. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW" _locComment="" --> + {*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur l'interface de l'enclume.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si l'interface de l'enclume n'a déjà plus de secrets pour vous. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START" _locComment="" --> + Pour commencer à travailler sur un objet, placez-le dans la première case. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR" _locComment="" --> + Placez la bonne matière première dans la deuxième case (par exemple des lingots de fer pour une épée en fer endommagée) et une proposition de réparation apparaîtra dans la case de résultat. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE" _locComment="" --> + Vous pouvez aussi placer un deuxième objet identique dans la deuxième case pour combiner les deux. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT" _locComment="" --> + Pour enchanter des objets sur l'enclume, placez un livre enchanté dans la deuxième case. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST" _locComment="" --> + Le nombre de niveaux d'expérience que coûte l'opération s'affiche sous le résultat. Si vous n'avez pas assez de niveaux d'expérience, l'opération ne peut pas aboutir. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING" _locComment="" --> + Il est possible de renommer l'objet en modifiant le nom qui s'affiche dans la case de texte. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH" _locComment="" --> + Quand vous ramassez l'objet réparé, les deux objets placés sur l'enclume sont consommés et vous perdez le nombre de niveaux d'expérience indiqué. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW" _locComment="" --> + Cette zone contient une enclume et un coffre renfermant des outils et armes à modifier. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW" _locComment="" --> + {*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur l'enclume.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si l'enclume n'a déjà plus de secrets pour vous. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY" _locComment="" --> + Une enclume permet de réparer vos armes et outils afin de reconstituer leur durabilité, de les renommer ou de les enchanter à l'aide de livres enchantés. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS" _locComment="" --> + Vous pouvez trouver des livres enchantés dans les coffres des donjons, ou enchanter un livre normal sur la table d'enchantement. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST" _locComment="" --> + L'utilisation de l'enclume coûte des niveaux d'expérience et chaque utilisation est susceptible d'abîmer l'enclume. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST2" _locComment="" --> + Le type d'opération, la valeur de l'objet, le nombre d'enchantements et la quantité de travail déjà effectué ont tous une incidence sur le coût des réparations. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING" _locComment="" --> + Quand vous renommez un objet, le nom qui s'affiche pour tous les joueurs est modifié et le coût du travail déjà effectué est réduit de façon définitive. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS" _locComment="" --> + Le coffre de cette zone contient des pioches abîmées, des matières premières, des fioles d'expérience ainsi que des livres enchantés pour vous permettre de faire des tests. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW" _locComment="" --> + Voici l'interface de commerce, qui affiche les transactions disponibles auprès d'un villageois. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW" _locComment="" --> + {*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur l'interface de commerce.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si l'interface de commerce n'a déjà plus de secrets pour vous. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START" _locComment="" --> + Toutes les transactions que le villageois est disposé à effectuer en ce moment s'affichent en haut de l'écran. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE" _locComment="" --> + Les transactions apparaissent en rouge et sont indisponibles si vous n'avez pas les objets nécessaires. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS" _locComment="" --> + La quantité et le type d'objets que vous donnez au villageois s'affichent dans les deux cases à gauche. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY" _locComment="" --> + Vous pouvez voir le total des objets nécessaires à la transaction dans les deux cases à gauche. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE" _locComment="" --> + Appuyez sur{*CONTROLLER_VK_A*} pour échanger les objets que demande le villageois contre ce qu'il offre. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW" _locComment="" --> + Cette zone contient un villageois et un coffre renfermant du papier pour acheter des objets. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW" _locComment="" --> + {*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur le commerce.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si le commerce n'a déjà plus de secrets pour vous. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY" _locComment="" --> + Les joueurs peuvent échanger des objets de leur inventaire avec les villageois. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_TRADES" _locComment="" --> + Les transactions qu'un villageois est susceptible de vous proposer dépendent de sa profession. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES" _locComment="" --> + Au fur et à mesure des transactions, l'éventail d'échanges proposés par le villageois est complété ou mis à jour aléatoirement. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES" _locComment="" --> + Les transactions effectuées fréquemment sont susceptibles d'être temporairement désactivées, mais le villageois en propose toujours au moins une. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS" _locComment="" --> + Prenez du papier dans le coffre et essayez de commercer avec le villageois. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW" _locComment="" --> + Cette zone contient deux coffres du Néant. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW" _locComment="" --> + {*B*} + Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur les coffres du Néant.{*B*} + Appuyez sur{*CONTROLLER_VK_B*} si les coffres du Néant n'ont déjà plus de secrets pour vous. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY" _locComment="" --> + Tous les coffres du Néant d'un monde sont liés, y compris d'une dimension à l'autre. Les objets placés dans un coffre du Néant sont accessibles depuis n'importe quel autre coffre du Néant. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS" _locComment="" --> + Cependant, le contenu des coffres du Néant diffère pour chaque joueur. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION" _locComment="" --> + Il est ainsi possible de stocker des objets dans n'importe quel coffre du Néant pour ensuite les récupérer dans un autre situé ailleurs dans le monde. Testez ce principe en plaçant des objets dans l'un des deux coffres du Néant. + </value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE" _locComment="" -->Restitue 2{*ICON_SHANK_01*}, régénère la santé pendant 30 secondes et octroie une résistance au feu ainsi qu'aux dégâts pendant 5 minutes. Fabriqué avec une pomme et des blocs d'or.</value> + </data> +<data name="strings.IDS_ENABLE_TELEPORT"><value><!-- _locID_text="strings.IDS_ENABLE_TELEPORT" _locComment="" -->Peut se téléporter</value> + </data> +<data name="strings.IDS_TELEPORT"><value><!-- _locID_text="strings.IDS_TELEPORT" _locComment="" -->Se téléporter</value> + </data> +<data name="strings.IDS_TELEPORT_TO_PLAYER"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_PLAYER" _locComment="" -->Téléporter vers le joueur</value> + </data> +<data name="strings.IDS_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_ME" _locComment="" -->Téléporter vers moi</value> + </data> +<data name="strings.IDS_CAN_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_CAN_DISABLE_EXHAUSTION" _locComment="" -->Peut désactiver la fatigue</value> + </data> +<data name="strings.IDS_CAN_INVISIBLE"><value><!-- _locID_text="strings.IDS_CAN_INVISIBLE" _locComment="" -->Peut devenir invisible</value> + </data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON" _locComment="" -->Vous pouvez maintenant activer l'invisibilité</value> +</data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF" _locComment="" -->Vous ne pouvez plus activer l'invisibilité</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON" _locComment="" -->Vous pouvez maintenant activer la lévitation</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF" _locComment="" -->Vous ne pouvez plus activer la lévitation</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON" _locComment="" -->Vous pouvez maintenant désactiver la fatigue</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF" _locComment="" -->Vous ne pouvez plus désactiver la fatigue</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON" _locComment="" -->Vous pouvez maintenant vous téléporter</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF" _locComment="" -->Vous ne pouvez plus vous téléporter</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ANVIL" _locComment="" -->{*T3*}COMMENT JOUER : ENCLUME{*ETW*}{*B*}{*B*} +Vous pouvez également utiliser vos niveaux pour réparer, enchanter ou renommer un objet à l'aide de l'enclume.{*B*} +Il est possible de renommer tous les objets, mais seuls ceux disposant d'une durabilité peuvent être réparés ou enchantés à l'aide d'un livre enchanté.{*B*} +Pour réparer un objet, placez-le dans l'une des cases à gauche, accompagné de sa matière première (par exemple un lingot de fer pour une épée en fer) ou combiné à un autre objet de même type.{*B*} +Les combinaisons d'objets sont plus efficaces quand vous utilisez une enclume. En outre, si l'un des objets était déjà enchanté, le produit fini est susceptible de conserver les enchantements de l'un ou l'autre des objets d'origine.{*B*} +Les livres enchantés peuvent appliquer des enchantements aux objets en les combinant sur une enclume, tant que l'enchantement en question convient à l'objet. Vous pouvez trouver des livres enchantés dans les donjons, ou enchanter des livres normaux sur une table d'enchantement.{*B*} +Chaque utilisation de l'enclume est susceptible de l'abîmer. Après une certaine quantité de dégâts, elle devient inutilisable.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_TRADING" _locComment="" -->{*T3*}COMMENT JOUER : COMMERCE{*ETW*}{*B*}{*B*} +Il est possible de faire du commerce avec les villageois. À chaque villageois correspond une profession : fermier, boucher, forgeron, bibliothécaire ou prêtre. Cette profession influe sur le type d'objets dont ils font le commerce.{*B*} +Vous trouverez une liste de toutes les transactions que propose un villageois dans le menu de commerce. Un villageois peut modifier ou compléter son panel d'objets quand un joueur commerce avec lui. Si une transaction spécifique est utilisée trop fréquemment, elle est susceptible d'être temporairement désactivée.{*B*} +Les transactions impliquent généralement d'acheter ou de vendre un certain nombre d'objets contre des émeraudes.{*B*} +Si vous ne possédez pas les objets nécessaires à une transaction, ces cases apparaissent en rouge.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENDERCHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENDERCHEST" _locComment="" -->{*T3*}COMMENT JOUER : COFFRE DU NÉANT{*ETW*}{*B*}{*B*} +Tous les coffres du Néant d'un monde sont liés. Les objets placés dans un coffre du Néant sont accessibles dans n'importe quel autre. Cependant, le contenu des coffres du Néant diffère pour chaque joueur. Ainsi, les joueurs peuvent y stocker des objets et les récupérer dans d'autres coffres du Néant disséminés à travers le monde. + </value> + </data> +<data name="strings.IDS_VILLAGER_FARMER"><value><!-- _locID_text="strings.IDS_VILLAGER_FARMER" _locComment="" -->Fermier</value> + </data> +<data name="strings.IDS_VILLAGER_LIBRARIAN"><value><!-- _locID_text="strings.IDS_VILLAGER_LIBRARIAN" _locComment="" -->Bibliothécaire</value> + </data> +<data name="strings.IDS_VILLAGER_PRIEST"><value><!-- _locID_text="strings.IDS_VILLAGER_PRIEST" _locComment="" -->Prêtre</value> + </data> +<data name="strings.IDS_VILLAGER_SMITH"><value><!-- _locID_text="strings.IDS_VILLAGER_SMITH" _locComment="" -->Forgeron</value> + </data> +<data name="strings.IDS_VILLAGER_BUTCHER"><value><!-- _locID_text="strings.IDS_VILLAGER_BUTCHER" _locComment="" -->Boucher</value> + </data> +<data name="strings.IDS_DESC_VILLAGER"><value><!-- _locID_text="strings.IDS_DESC_VILLAGER" _locComment="" -->Présents dans les villages, les villageois vendent des objets au joueur selon leur profession.</value> + </data> +<data name="strings.IDS_CHEST_LARGE"><value><!-- _locID_text="strings.IDS_CHEST_LARGE" _locComment="" -->Grand coffre</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS" _locComment="" --> + Vous pouvez aussi créer des livres enchantés sur la table d'enchantement, livres dont vous pouvez ensuite appliquer l'enchantement à un objet sur l'enclume. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE" _locComment="" --> + Les crochets alimentent également en continu un circuit tant que quelque chose déclenche le fil connecté. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR" _locComment="" --> + Une fois apprivoisé, un loup porte toujours son collier, que vous pouvez teindre pour en changer la couleur. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES" _locComment="" -->Pour récolter des carottes et des pommes de terre, vous devez d'abord les planter. Elles sont prêtes à la récolte quand le légume pointe à la surface.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS" _locComment="" --> + Vous pouvez aussi seller les cochons pour ensuite les chevaucher. Utilisez alors une carotte sur un bâton pour les diriger. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING" _locComment="" --> + Si nécessaire, vous pouvez déplacer lentement votre chariot de mine en utilisant {*CONTROLLER_ACTION_MOVE*}. Ceci vous aidera à lancer le chariot de mine en le mettant sur un rail alimenté. + </value> + </data> +<data name="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN" _locComment="" -->Vous ne pouvez pas rejoindre cette partie car l'écran partagé n'est pris en charge qu'en mode Haute définition. Déconnectez tous les autres joueurs si vous désirez la rejoindre.</value> + </data> +<data name="strings.IDS_TOOLTIPS_CURE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CURE" _locComment="" -->Guérison</value> + </data> +<data name="strings.IDS_PLATFORM_NAME"><value><!-- _locID_text="strings.IDS_PLATFORM_NAME" _locComment="" -->Xbox 360</value> + </data> +<data name="strings.IDS_BACK_BUTTON"><value><!-- _locID_text="strings.IDS_BACK_BUTTON" _locComment="" -->BACK</value> + </data> +<data name="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS" _locComment="" -->Cette option désactive les mises à jour des succès et des classements pour le monde en cours ; ces mises à jour resteront désactivées si vous chargez ce monde après l'avoir sauvegardé avec cette option activée.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TITLE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TITLE" _locComment="" -->Charger la sauvegarde pour Xbox One</value> + </data> +<data name="strings.IDS_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_UPLOAD_SAVE" _locComment="" -->Charger la sauvegarde</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TEXT"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TEXT" _locComment="" -->La zone de transfert de sauvegarde ne peut stocker qu'une seule sauvegarde Xbox 360 à la fois. Assurez-vous d'avoir téléchargé la sauvegarde sur votre console Xbox One avant de charger une autre sauvegarde Xbox 360.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADING"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADING" _locComment="" -->Chargement en cours...</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE" _locComment="" -->Chargement terminé !</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADFAILED"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADFAILED" _locComment="" -->Échec du chargement. Veuillez réessayer ultérieurement.</value> + </data> +<data name="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS"><value><!-- _locID_text="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS" _locComment="" -->Vous avez trouvé {*progress*} / {*goal*} disques !</value> + </data> +</root> diff --git a/Minecraft.Client/Xbox/loc/lcl/it-IT/Minecraft_all.resx b/Minecraft.Client/Xbox/loc/lcl/it-IT/Minecraft_all.resx new file mode 100644 index 00000000..798fd557 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/lcl/it-IT/Minecraft_all.resx @@ -0,0 +1,4569 @@ +<root> +<data name="4J_strings.IDS_NULL"><value><!-- _locID_text="4J_strings.IDS_NULL" _locComment="" -->Non utilizzato</value> + </data> +<data name="4J_strings.IDS_OK"><value><!-- _locID_text="4J_strings.IDS_OK" _locComment="" -->OK</value> + </data> +<data name="4J_strings.IDS_BACK"><value><!-- _locID_text="4J_strings.IDS_BACK" _locComment="" -->Indietro</value> + </data> +<data name="4J_strings.IDS_CANCEL"><value><!-- _locID_text="4J_strings.IDS_CANCEL" _locComment="" -->Annulla</value> + </data> +<data name="4J_strings.IDS_YES"><value><!-- _locID_text="4J_strings.IDS_YES" _locComment="" -->Sì</value> + </data> +<data name="4J_strings.IDS_NO"><value><!-- _locID_text="4J_strings.IDS_NO" _locComment="" -->No</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TITLE" _locComment="" -->Salvataggio danneggiato</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TEXT" _locComment="" -->I dati salvati sono danneggiati. Vuoi creare un nuovo salvataggio, sovrascrivendo quello danneggiato?</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TITLE" _locComment="" -->Spazio libero insufficiente</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TEXT" _locComment="" -->La periferica di memorizzazione selezionata non dispone di spazio libero sufficiente per creare un salvataggio.</value> + </data> +<data name="4J_strings.IDS_SELECTAGAIN"><value><!-- _locID_text="4J_strings.IDS_SELECTAGAIN" _locComment="" -->Seleziona di nuovo</value> + </data> +<data name="4J_strings.IDS_PLAYWITHOUTSAVING"><value><!-- _locID_text="4J_strings.IDS_PLAYWITHOUTSAVING" _locComment="" -->Gioca senza salvare</value> + </data> +<data name="4J_strings.IDS_CREATEANEWSAVE"><value><!-- _locID_text="4J_strings.IDS_CREATEANEWSAVE" _locComment="" -->Crea un nuovo salvataggio</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TITLE" _locComment="" -->Sovrascrivere?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TEXT" _locComment="" -->La periferica di memorizzazione selezionata contiene già questo salvataggio. Vuoi sovrascriverlo?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_NO"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_NO" _locComment="" -->No, non sovrascrivere</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_YES"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_YES" _locComment="" -->Sovrascrivi e salva</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TITLE" _locComment="" -->Salvataggio non riuscito</value> + </data> +<data name="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE" _locComment="" -->Problema periferica </value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TEXT" _locComment="" -->La periferica di memorizzazione non è disponibile o si è verificato un errore.</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT" _locComment="" -->La periferica di memorizzazione non è disponibile o si è verificato un errore. Seleziona una nuova periferica di memorizzazione.</value> + </data> +<data name="4J_strings.IDS_SELECTANEWDEVICE"><value><!-- _locID_text="4J_strings.IDS_SELECTANEWDEVICE" _locComment="" -->Seleziona un'altra periferica </value> + </data> +<data name="4J_strings.IDS_NODEVICE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TITLE" _locComment="" -->Nessuna periferica selezionata</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TEXT" _locComment="" -->Se non selezioni una periferica di memorizzazione, il salvataggio sarà disattivato.</value> + </data> +<data name="4J_strings.IDS_NODEVICE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_ACCEPT" _locComment="" -->Seleziona una periferica</value> + </data> +<data name="4J_strings.IDS_NODEVICE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_DECLINE" _locComment="" -->Continua senza salvare</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TEXT"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TEXT" _locComment="" -->La periferica di memorizzazione è stata rimossa. Selezionane un'altra.</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TITLE"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TITLE" _locComment="" -->Caricamento non riuscito</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE" _locComment="" -->Nomina il salvataggio</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT" _locComment="" -->Inserisci un nome per il salvataggio</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TITLE"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TITLE" _locComment="" -->Torna a Xbox Dashboard</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TEXT"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TEXT" _locComment="" -->Vuoi davvero uscire dal gioco?</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE" _locComment="" -->Disconnesso</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->Sei tornato alla schermata iniziale perché il tuo profilo giocatore si è disconnesso.</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT" _locComment="" -->La partita è terminata perché un profilo giocatore si è disconnesso.</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT" _locComment="" -->Continua a giocare</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TITLE" _locComment="" -->Profilo giocatore non online</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TEXT" _locComment="" -->Alcune funzionalità di questo gioco richiedono un profilo giocatore abilitato per Xbox Live, ma tu sei offline.</value> + </data> +<data name="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION"><value><!-- _locID_text="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION" _locComment="" -->Questa funzionalità richiede un profilo giocatore connesso a Xbox Live.</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_ACCEPT" _locComment="" -->Connettiti a Xbox Live</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_DECLINE" _locComment="" -->Continua a giocare offline</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE" _locComment="" -->Problema assegnazione obiettivo</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT" _locComment="" -->Si è verificato un problema durante l'accesso al tuo profilo giocatore. Per il momento non è stato possibile sbloccare l'obiettivo.</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILE_TITLE" _locComment="" -->Problema profilo giocatore</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT" _locComment="" -->Salvataggio delle impostazioni sul profilo giocatore non riuscito.</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TITLE" _locComment="" -->Profilo giocatore ospite</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TEXT" _locComment="" -->Il profilo giocatore ospite non può accedere a questa funzionalità. Usa un altro profilo giocatore.</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_SHORT"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_SHORT" _locComment="" -->Salvataggio...</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_LONG"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_LONG" _locComment="" -->Salvataggio del contenuto. Non spegnere la console.</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TITLE" _locComment="" -->Sblocca gioco completo</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TEXT" _locComment="" -->Questa è una versione di prova di Minecraft. Se avessi il gioco completo, avresti sbloccato un obiettivo! +Sblocca il gioco completo per provare le gioie di Minecraft e per giocare con amici di tutto il mondo su Xbox Live. +Vuoi sbloccare il gioco completo?</value> + </data> +<data name="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT" _locComment="" -->Verrai riportato al menu principale per un problema di lettura del tuo profilo.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_NEWDLC"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_NEWDLC" _locComment="" -->Sono disponibili nuovi contenuti scaricabili! Per accedervi, seleziona il pulsante Negozio di Minecraft nel menu principale.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_SKINPACKS"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_SKINPACKS" _locComment="" -->Puoi cambiare l'aspetto del tuo personaggio con il pacchetto Skin disponibile nel Negozio. Seleziona "Negozio di Minecraft" per sapere che cosa è disponibile.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_0"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_0" _locComment="" -->Se giochi in modalità Alta definizione, fino a quattro giocatori possono divertirsi a schermo diviso sulla stessa console!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_1"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_1" _locComment="" -->Collega i controller extra alla tua console e premi START su ciascuno per entrare in una partita in qualsiasi momento.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_2"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_2" _locComment="" -->Modifica le impostazioni gamma per aumentare o diminuire la luminosità del gioco.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_3"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_3" _locComment="" -->Impostando la difficoltà del gioco su Relax, la salute verrà reintegrata automaticamente e di notte non usciranno mostri!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_4"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_4" _locComment="" -->Dai un osso a un lupo per ammansirlo. Potrai chiedergli di sedersi o di seguirti.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_5"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_5" _locComment="" -->Per mettere degli oggetti nel menu Inventario, sposta il cursore dal menu e premi{*CONTROLLER_VK_A*}</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_6"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_6" _locComment="" -->Se di notte dormi in un letto, il gioco scorrerà velocemente fino all'alba, ma tutti i giocatori in modalità multiplayer devono dormire in un letto contemporaneamente.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_7"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_7" _locComment="" -->Ottieni costolette di maiale dai maiali, cucinale e mangiale per reintegrare la salute.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_8"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_8" _locComment="" -->Ottieni della pelle dalle mucche e usala per costruire un'armatura.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_9"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_9" _locComment="" -->Se hai un secchio vuoto, puoi riempirlo di latte di mucca, acqua o lava!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_10"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_10" _locComment="" -->Usa una zappa per preparare un appezzamento di terreno pronto per la coltura.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_11"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_11" _locComment="" -->I ragni non attaccano durante il giorno, a meno che non vengano attaccati per primi.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_12"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_12" _locComment="" -->Se per scavare nella terra o nella sabbia usi una vanga invece delle mani farai più in fretta!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_13"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_13" _locComment="" -->Le costolette di maiale arrostite reintegrano più salute di quelle crude.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_14"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_14" _locComment="" -->Costruisci delle torce per fare luce durante la notte. I mostri staranno alla larga dalle aree illuminate.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_15"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_15" _locComment="" -->Arriva prima a destinazione con un carrello da miniera e un binario!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_16"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_16" _locComment="" -->Pianta degli arbusti e cresceranno fino a diventare alberi.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_17"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_17" _locComment="" -->Gli uomini-maiale non attaccano, a meno che non vengano attaccati per primi.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_18"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_18" _locComment="" -->Puoi modificare il punto di generazione del gioco e saltare all'alba dormendo in un letto.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_19"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_19" _locComment="" -->Rispondi all'attacco del ghast con queste palle di fuoco!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_20"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_20" _locComment="" -->Costruendo un portale potrai accedere a un'altra dimensione, il Sottomondo.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_21"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_21" _locComment="" -->Premi{*CONTROLLER_VK_B*} per far cadere l'oggetto che stai tenendo in mano!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_22"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_22" _locComment="" -->Usa l'attrezzo giusto per il lavoro giusto!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_23"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_23" _locComment="" -->Se non trovi il carbone per le torce, puoi sempre crearne un po' utilizzando gli alberi e la fornace.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_24"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_24" _locComment="" -->Scavare in linea retta verso l'alto o verso il basso non è una grande idea.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_25"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_25" _locComment="" -->La farina d'ossa (creata da un osso di scheletro) può essere utilizzata come fertilizzante e tutto crescerà in un istante!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_26"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_26" _locComment="" -->I creeper esplodono man mano che ti si avvicinano!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_27"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_27" _locComment="" -->L'ossidiana si crea quando l'acqua entra in contatto con un blocco di lava.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_28"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_28" _locComment="" -->Una volta rimosso il blocco di lava, servono alcuni minuti prima che quest'ultima scompaia COMPLETAMENTE.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_29"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_29" _locComment="" -->I ciottoli non subiscono danni dalle sfere di fuoco dei ghast, quindi sono utili per proteggere i portali.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_30"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_30" _locComment="" -->I blocchi utilizzabili come fonti di luce sciolgono neve e ghiaccio. Tra questi vi sono torce, pietre brillanti e zucche di Halloween.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_31"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_31" _locComment="" -->Fai attenzione quando costruisci strutture di lana all'aria aperta: i fulmini dei temporali possono incendiarle.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_32"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_32" _locComment="" -->Usa un secchio di lava in una fornace per fondere 100 blocchi.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_33"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_33" _locComment="" -->Lo strumento suonato dal blocco nota dipende dal materiale sottostante.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_34"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_34" _locComment="" -->Zombie e scheletri possono sopravvivere alla luce del giorno, se si trovano nell'acqua.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_35"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_35" _locComment="" -->Se attacchi un lupo, gli altri membri del suo branco si rivolteranno contro di te e ti assaliranno. Questo vale anche per gli uomini-maiali zombie.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_36"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_36" _locComment="" -->I lupi non possono accedere al Sottomondo.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_37"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_37" _locComment="" -->I lupi non attaccano i creeper.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_38"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_38" _locComment="" -->Le galline depongono uova a intervalli di 5-10 minuti.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_39"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_39" _locComment="" -->L'ossidiana si scava solo con una piccozza di diamante.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_40"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_40" _locComment="" -->I creeper sono la fonte di polvere da sparo più facile da ottenere.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_41"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_41" _locComment="" -->Colloca due casse vicine per creare una cassa grande.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_42"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_42" _locComment="" -->Lo stato di salute dei lupi addomesticati è riconoscibile dalla posizione della coda. Dagli della carne per curarli.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_43"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_43" _locComment="" -->Cuoci un cactus in una fornace per ottenere tintura verde.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_44"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_44" _locComment="" -->Segui 4J Studios e Kappische su twitter per le ultime notizie sul gioco!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_45"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_45" _locComment="" -->Fai bella figura con gli amici: pubblica su Facebook screenshot delle tue creazioni Minecraft dal menu di pausa nel gioco!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_46"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_46" _locComment="" -->Per le ultime informazioni sugli aggiornamenti del gioco, leggi la sezione Novità nei menu Come giocare.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_47"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_47" _locComment="" -->Il gioco ora contiene recinzioni impilabili!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_48"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_48" _locComment="" -->minecraftforum contiene una sezione dedicata alla Xbox 360 Edition.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_49"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_49" _locComment="" -->Alcuni animali ti seguiranno se hai del grano in mano.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_50"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_50" _locComment="" -->Se un animale non può spostarsi per più di 20 blocchi in qualsiasi direzione non sparirà.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_1"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_1" _locComment="" -->Musica di C418!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_2"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_2" _locComment="" -->Oltre un milione di persone seguono Notch su Twitter!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_3"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_3" _locComment="" -->Non tutti gli svedesi sono biondi. Alcuni, come Jens della Mojang, hanno addirittura i capelli rossi!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_4"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_4" _locComment="" -->Riteniamo che 4J Studios abbia rimosso Herobrine dal gioco per Xbox 360, ma non ne siamo sicuri.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_5"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_5" _locComment="" -->Presto verrà rilasciato un aggiornamento per questo gioco!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_6"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_6" _locComment="" -->Chi è Notch?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_7"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_7" _locComment="" -->La Mojang ha più premi che dipendenti!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_8"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_8" _locComment="" -->Alcune celebrità giocano a Minecraft!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_9"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_9" _locComment="" -->A deadmau5 piace Minecraft!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_10"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_10" _locComment="" -->Non guardare direttamente i bug.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_11"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_11" _locComment="" -->I creeper sono il risultato di un bug di codifica.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_12"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_12" _locComment="" -->È una gallina o un'anatra?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_13"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_13" _locComment="" -->Hai partecipato alla Minecon?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_14"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_14" _locComment="" -->Nessuno a Mojang ha mai visto una faccia del genere.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_15"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_15" _locComment="" -->Sapevi che c'è anche una Wiki di Minecraft?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_16"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_16" _locComment="" -->Il nuovo ufficio di Mojang è fico!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_17"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_17" _locComment="" -->Minecraft: Xbox 360 Edition ha battuto diversi record!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_18"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_18" _locComment="" -->La Minecon 2013 si è svolta a Orlando, Florida, negli Stati Uniti d'America!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_19"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_19" _locComment="" -->.party() è stato fantastico!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_20"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_20" _locComment="" -->Invece di dare credito ai pettegolezzi, dai sempre per scontato che siano falsi!</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BASICS" _locComment="" -->{*T3*}COME GIOCARE: BASI{*ETW*}{*B*}{*B*} +In Minecraft si posizionano blocchi per costruire tutto ciò che vuoi. Di notte i mostri vagano in libertà, quindi costruisci un riparo per tempo.{*B*}{*B*} +Usa{*CONTROLLER_ACTION_LOOK*} per guardarti intorno.{*B*}{*B*} +Usa{*CONTROLLER_ACTION_MOVE*} per muoverti.{*B*}{*B*} +Premi{*CONTROLLER_ACTION_JUMP*} per saltare.{*B*}{*B*} +Sposta in avanti{*CONTROLLER_ACTION_MOVE*} due volte in rapida successione per scattare. Finché tieni premuto {*CONTROLLER_ACTION_MOVE*}, il personaggio continuerà a scattare, a meno che il tempo per lo scatto non si esaurisca o nella barra del cibo restino meno di{*ICON_SHANK_03*}.{*B*}{*B*} +Tieni premuto{*CONTROLLER_ACTION_ACTION*} per scavare e abbattere alberi usando la mano o un oggetto. Potresti dover creare un attrezzo per scavare i blocchi.{*B*}{*B*} +Se tieni un oggetto in mano, usa{*CONTROLLER_ACTION_USE*} per utilizzarlo, oppure premi{*CONTROLLER_ACTION_DROP*} per posarlo.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HUD" _locComment="" -->{*T3*}COME GIOCARE: INTERFACCIA{*ETW*}{*B*}{*B*} +L'interfaccia mostra informazioni sul tuo stato: salute, ossigeno rimasto (quando sei sott'acqua), livello di fame (devi mangiare per reintegrare la barra) e armatura (se la indossi). Se subisci dei danni, ma nella tua barra del cibo ci sono 9 o più{*ICON_SHANK_01*}, la tua salute si ripristinerà automaticamente. Mangiare reintegrerà la barra del cibo.{*B*} +Qui è visualizzata anche la barra dell'esperienza, che mostra il tuo livello di Esperienza corrente e quanti punti Esperienza ti mancano per raggiungere il livello successivo. Guadagni punti Esperienza raccogliendo le sfere Esperienza abbandonate dai nemici uccisi, scavando certi tipi di blocchi, facendo riprodurre animali, pescando e fondendo minerali in una fornace.{*B*}{*B*} +L'interfaccia mostra anche gli oggetti disponibili. Usa{*CONTROLLER_ACTION_LEFT_SCROLL*} e{*CONTROLLER_ACTION_RIGHT_SCROLL*} per cambiare l'oggetto che tieni in mano.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_INVENTORY" _locComment="" -->{*T3*}COME GIOCARE: INVENTARIO{*ETW*}{*B*}{*B*} +Usa{*CONTROLLER_ACTION_INVENTORY*} per visualizzare l'inventario.{*B*}{*B*} +Questa schermata mostra gli oggetti che puoi tenere in mano e quelli che trasporti, nonché la tua eventuale armatura.{*B*}{*B*} +Usa{*CONTROLLER_MENU_NAVIGATE*} per muovere il puntatore. Usa{*CONTROLLER_VK_A*} per prendere l'oggetto sotto il puntatore. Se c'è più di un oggetto, verranno raccolti tutti; per raccoglierne solo la metà, premi{*CONTROLLER_VK_X*}.{*B*}{*B*} +Sposta l'oggetto in un'altra casella dell'inventario usando il puntatore e collocalo con{*CONTROLLER_VK_A*}. Se il puntatore ha selezionato più oggetti, usa{*CONTROLLER_VK_A*} per collocarli tutti oppure{*CONTROLLER_VK_X*} per collocarne uno solo.{*B*}{*B*} +Se il puntatore è posizionato su un'armatura, un aiuto contestuale ti consentirà di spostarla rapidamente nello slot appropriato dell'inventario.{*B*}{*B*} +Puoi cambiare il colore dell'armatura di pelle usando una tintura. Per farlo, prendi la tintura nell'inventario usando il puntatore, poi premi{*CONTROLLER_VK_X*} mentre il puntatore è sull'oggetto il cui colore desideri cambiare. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CHEST" _locComment="" -->{*T3*}COME GIOCARE: CASSA{*ETW*}{*B*}{*B*} +Una volta creata una cassa, puoi collocarla nel mondo e usarla con{*CONTROLLER_ACTION_USE*} per conservare gli oggetti dell'inventario.{*B*}{*B*} +Usa il puntatore per spostare oggetti dall'inventario alla cassa e viceversa.{*B*}{*B*} +Gli oggetti nella cassa resteranno a tua disposizione e potrai riportarli nell'inventario in seguito. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_LARGECHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_LARGECHEST" _locComment="" -->{*T3*}COME GIOCARE: CASSA GRANDE{*ETW*}{*B*}{*B*} +Due casse collocate una accanto all'altra si combinano per formare una cassa grande in grado di contenere più oggetti.{*B*}{*B*} +Puoi usarla come la cassa normale. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFTING" _locComment="" -->{*T3*}COME GIOCARE: CRAFTING{*ETW*}{*B*}{*B*} +Nell'interfaccia Crafting, puoi combinare oggetti dell'inventario per creare nuovi tipi di oggetti. Usa{*CONTROLLER_ACTION_CRAFTING*} per aprire l'interfaccia Crafting.{*B*}{*B*} +Scorri le schede in alto usando{*CONTROLLER_VK_LB*} e{*CONTROLLER_VK_RB*} per selezionare il tipo di oggetto, poi usa{*CONTROLLER_MENU_NAVIGATE*} per selezionare l'oggetto da creare.{*B*}{*B*} +L'area crafting mostra gli ingredienti richiesti per creare il nuovo oggetto. Premi{*CONTROLLER_VK_A*} per creare l'oggetto e inserirlo nell'inventario. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE" _locComment="" -->{*T3*}COME GIOCARE: TAVOLO DA LAVORO{*ETW*}{*B*}{*B*} +Puoi creare oggetti più grandi usando il tavolo da lavoro.{*B*}{*B*} +Colloca il tavolo nel mondo e premi{*CONTROLLER_ACTION_USE*} per usarlo.{*B*}{*B*} +La creazione al tavolo funziona come il crafting di base, ma hai a disposizione un'area più ampia e una più vasta selezione di oggetti da creare. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FURNACE" _locComment="" -->{*T3*}COME GIOCARE: FORNACE{*ETW*}{*B*}{*B*} +La fornace ti consente di modificare oggetti cuocendoli. Per esempio, nella fornace puoi trasformare il minerale di ferro in lingotti di ferro.{*B*}{*B*} +Colloca la fornace nel mondo e premi{*CONTROLLER_ACTION_USE*} per usarla.{*B*}{*B*} +Dovrai inserire del combustibile nella parte inferiore della fornace e l'oggetto da modificare nella parte superiore. A quel punto, la fornace si attiverà.{*B*}{*B*} +Una volta fusi i tuoi oggetti, puoi spostarli dall'area di produzione all'inventario.{*B*}{*B*} +Se il puntatore è posizionato su ingredienti o combustibili per la fornace, degli aiuti contestuali ti consentiranno di spostarli rapidamente nella fornace. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_DISPENSER" _locComment="" -->{*T3*}COME GIOCARE: DISPENSER{*ETW*}{*B*}{*B*} +Il dispenser serve per far uscire gli oggetti. Per attivare il dispenser, dovrai collocarvi accanto un interruttore, per esempio una leva.{*B*}{*B*} +Per riempire il dispenser di oggetti, premi{*CONTROLLER_ACTION_USE*}, quindi sposta gli oggetti desiderati dall'inventario al dispenser.{*B*}{*B*} +Ora, quando userai l'interruttore, il dispenser farà uscire un oggetto. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREWING" _locComment="" -->{*T3*}COME GIOCARE: DISTILLAZIONE{*ETW*}{*B*}{*B*} +Per distillare pozioni occorre munirsi di un Banco di distillazione, costruendolo presso un tavolo da lavoro. L'ingrediente principale di tutte le pozioni è una bottiglia d'acqua, che si ottiene riempiendo una Bottiglia di vetro con acqua attinta da un Calderone o da un'altra fonte.{*B*} +Il Banco di distillazione ha tre slot e permette di realizzare tre pozioni contemporaneamente. Dal momento che uno stesso ingrediente può essere usato in tutte e tre le bottiglie, è consigliabile produrre sempre tre pozioni insieme, in modo da ottimizzare l'uso delle risorse.{*B*} +Inserendo un ingrediente nella posizione più alta del Banco di distillazione si otterrà, dopo un breve periodo di tempo, una pozione di base. La pozione così ottenuta non ha alcun effetto; per renderla efficace, bisognerà distillare un secondo ingrediente.{*B*} +L'aggiunta di un terzo ingrediente può rendere l'effetto della pozione più durevole (se si usa Polvere di pietra rossa) o più intenso (se si usa Polvere di pietra brillante), o rendere nociva la pozione (se si usa un Occhio di ragno fermentato).{*B*} +Aggiungendo della polvere da sparo, si può trasformare una qualsiasi pozione in una Bomba pozione che, una volta lanciata, diffonderà il suo effetto nell'area colpita.{*B*} + +Gli ingredienti utilizzabili nelle pozioni sono :{*B*}{*B*} +* {*T2*}Verruca del Sottomondo{*ETW*}{*B*} +* {*T2*}Occhio di ragno{*ETW*}{*B*} +* {*T2*}Zucchero{*ETW*}{*B*} +* {*T2*}Lacrima di Ghast{*ETW*}{*B*} +* {*T2*}Polvere di Vampe{*ETW*}{*B*} +* {*T2*}Crema di magma{*ETW*}{*B*} +* {*T2*}Melone scintillante{*ETW*}{*B*} +* {*T2*}Polvere di pietra rossa{*ETW*}{*B*} +* {*T2*}Polvere di pietra brillante{*ETW*}{*B*} +* {*T2*}Occhio di ragno fermentato{*ETW*}{*B*}{*B*} + +Le combinazioni possibili sono numerose, e ognuna produce una pozione con un effetto diverso. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENCHANTMENT" _locComment="" -->{*T3*}COME GIOCARE: INCANTESIMI{*ETW*}{*B*}{*B*} +I punti Esperienza guadagnati uccidendo i nemici, oppure scavando o fondendo in una fornace determinati tipi di blocchi, possono essere usati per incantare attrezzi, armi, armature e libri.{*B*} +Quando posizioni una Spada, un Arco, un'Ascia, una Piccozza, una Pala, un'Armatura o un Libro nello slot sotto il libro nel Tavolo per incantesimi, sui tre pulsanti a destra saranno visualizzati alcuni incantesimi e il livello di Esperienza che richiedono.{*B*} +Se hai abbastanza Esperienza per applicare un incantesimo all'oggetto, la cifra apparirà in verde; in caso contrario, apparirà in rosso.{*B*}{*B*} +L'incantesimo sarà selezionato casualmente in base al costo indicato.{*B*}{*B*} +Se il Tavolo per incantesimi è circondato da Scaffali (fino a un massimo di 15), con uno spazio pari a un blocco tra lo Scaffale e il Tavolo, la potenza degli incantesimi aumenterà e dal libro posto sul Tavolo scaturiranno dei simboli arcani.{*B*}{*B*} +Tutti gli ingredienti per un Tavolo per incantesimi possono essere trovati nei villaggi oppure ottenuti scavando e coltivando.{*B*}{*B*} +I Libri incantati si usano con l'incudine per lanciare incantesimi sugli oggetti. In questo modo avrai maggiori possibilità di scegliere gli incantesimi di cui vuoi che i tuoi oggetti siano dotati.{*B*} +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FARMANIMALS" _locComment="" -->{*T3*}COME GIOCARE: ALLEVARE GLI ANIMALI{*ETW*}{*B*}{*B*} +Se vuoi che gli animali rimangano nel solito posto, crea una zona recintata di 20x20 blocchi e sistema gli animali là dentro. In questo modo sarai sicuro di ritrovarli dove li hai lasciati. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREEDANIMALS" _locComment="" -->{*T3*}COME GIOCARE: RIPRODUZIONE{*ETW*}{*B*}{*B*} +Gli animali di Minecraft possono riprodursi e dar vita a versioni in miniatura di se stessi!{*B*} +Per far riprodurre un animale, devi prima farlo entrare in "modalità Amore" nutrendolo con l'alimento adatto.{*B*} +Dai Grano a una mucca, muccafungo o pecora, Carote ai maiali, Semi di grano o Verruche del Sottomondo a una gallina, o qualsiasi tipo di carne a un lupo, e cominceranno a cercare nei dintorni un altro animale della stessa specie che sia a sua volta in modalità Amore.{*B*} +Quando l'avrà trovato, i due si scambieranno effusioni per qualche secondo e poi apparirà un cucciolo. Il piccolo seguirà i genitori per un certo periodo di tempo prima di diventare adulto.{*B*} +Devono passare circa cinque minuti prima che un animale possa entrare nuovamente in modalità Amore.{*B*} +C'è un limite al numero di animali che si può avere in un mondo, e questo potrebbe essere il motivo per cui non si riproducono.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NETHERPORTAL" _locComment="" -->{*T3*}COME GIOCARE: SOTTOPORTALE{*ETW*}{*B*}{*B*} +Il sottoportale consente al giocatore di spostarsi tra il Sopramondo e il Sottomondo. Il Sottomondo serve per viaggiare velocemente nel Sopramondo: una distanza di un blocco nel Sottomondo equivale a 3 blocchi nel Sopramondo, quindi quando costruisci un portale nel Sottomondo e lo usi per uscire, ti troverai a una distanza triplicata rispetto al punto di entrata.{*B*}{*B*} +La costruzione del portale richiede un minimo di 10 blocchi di ossidiana. Il portale deve essere alto 5 blocchi, largo 4 e profondo 1. Una volta costruita la struttura del portale, lo spazio interno dev'essere incendiato per attivarlo. Per farlo, usa pietra focaia e acciarino oppure l'oggetto Scarica di fuoco.{*B*}{*B*} +L'immagine a destra mostra alcuni esempi di costruzione di un portale. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MULTIPLAYER" _locComment="" -->{*T3*}COME GIOCARE: MULTIPLAYER{*ETW*}{*B*}{*B*} +Minecraft per Xbox 360 è un gioco multiplayer per impostazione predefinita. Se giochi in alta definizione, puoi aggiungere giocatori locali alla partita collegando altri controller e premendo START in qualsiasi momento.{*B*}{*B*} +Quando avvii o accedi a una partita online, essa sarà visibile alle persone incluse nella tua lista amici (a meno che, come host, tu non abbia selezionato l'opzione "Solo invito") e, se entreranno nella partita, essa sarà visibile alle persone incluse nella loro lista amici (se hai selezionato l'opzione "Accetta amici di amici"){*B*} +Durante una partita, premi il pulsante BACK per richiamare un elenco di tutti i giocatori e visualizzarne la scheda giocatore, e per espellere o invitare altri utenti. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA" _locComment="" -->{*T3*}COME GIOCARE: CONDIVISIONE DI SCREENSHOT{*ETW*}{*B*}{*B*} +Puoi salvare uno screenshot del gioco visualizzando il menu di pausa e premendo{*CONTROLLER_VK_Y*} per condividerlo su Facebook. Apparirà un'anteprima in miniatura dello screenshot e potrai modificare il testo associato al post di Facebook.{*B*}{*B*} +Esiste una modalità fotografica appositamente progettata per il salvataggio di screenshot, che ti consente di vedere il tuo personaggio frontalmente: premi{*CONTROLLER_ACTION_CAMERA*} finché non vedi la parte frontale del personaggio, poi premi{*CONTROLLER_VK_Y*} per condividere.{*B*}{*B*} +I gamertag non vengono visualizzati nello screenshot. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BANLIST" _locComment="" -->{*T3*}COME GIOCARE: ESCLUSIONE DI LIVELLI{*ETW*}{*B*}{*B*} +Se trovi dei contenuti offensivi all'interno di un livello che stai giocando, puoi scegliere di aggiungere questo livello all'elenco dei livelli esclusi. +Per farlo, visualizza il menu di pausa, quindi premi{*CONTROLLER_VK_RB*} per selezionare lo strumento Escludi livello. +Quando tenterai di accedere a questo livello in futuro, verrà visualizzata una notifica per segnalarti che quel livello fa parte dell'elenco dei livelli esclusi e potrai scegliere se annullare l'operazione o rimuovere il livello dall'elenco e accedervi.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CREATIVE" _locComment="" -->{*T3*}COME GIOCARE: MODALITÀ CREATIVA{*ETW*}{*B*}{*B*} +L'interfaccia della modalità Creativa consente al giocatore di spostare nel proprio inventario qualsiasi oggetto senza doverlo scavare o creare. +Gli oggetti presenti nell'inventario non saranno rimossi quando vengono posizionati o usati nel mondo; in questo modo, il giocatore non dovrà preoccuparsi di raccogliere risorse e potrà concentrarsi sulla costruzione.{*B*} +Se crei, carichi o salvi un mondo in modalità Creativa, gli obiettivi e gli aggiornamenti di classifica saranno disabilitati e lo resteranno anche se quel mondo verrà successivamente caricato in modalità Sopravvivenza.{*B*} +Per volare mentre sei in modalità Creativa, premi rapidamente {*CONTROLLER_ACTION_JUMP*} due volte. Ripeti l'azione per interrompere il volo. Per volare più rapidamente, sposta in avanti{*CONTROLLER_ACTION_MOVE*} due volte in rapida successione mentre stai volando. +Durante il volo, puoi tenere premuto{*CONTROLLER_ACTION_JUMP*} per salire e{*CONTROLLER_ACTION_SNEAK*} per scendere, oppure usare{*CONTROLLER_ACTION_DPAD_UP*} per salire e {*CONTROLLER_ACTION_DPAD_DOWN*} per scendere, +{*CONTROLLER_ACTION_DPAD_LEFT*} per andare a sinistra e {*CONTROLLER_ACTION_DPAD_RIGHT*} per andare a destra.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS" _locComment="" -->{*T3*}COME GIOCARE: OPZIONI DELL'HOST E DEL GIOCATORE{*ETW*}{*B*}{*B*} + +{*T1*}Opzioni di gioco{*ETW*}{*B*} +Quando carichi o crei un mondo, se premi il pulsante "Altre opzioni" accederai a un menu che ti consente di avere maggior controllo sul gioco.{*B*}{*B*} + + {*T2*}Giocatore vs Giocatore{*ETW*}{*B*} + Se l'opzione è attivata, è possibile infliggere danni agli altri giocatori. Quest'opzione ha effetto esclusivamente nella modalità Sopravvivenza.{*B*}{*B*} + + {*T2*}Autorizza giocatori{*ETW*}{*B*} + Se l'opzione non è attivata, i giocatori che si uniscono alla partita non potranno svolgere determinate azioni, come scavare, usare oggetti, posizionare blocchi, utilizzare porte, interruttori e contenitori, attaccare gli altri giocatori o gli animali. È possibile modificare le opzioni dei singoli giocatori accedendo al menu di gioco.{*B*}{*B*} + + {*T2*}Diffusione incendio{*ETW*}{*B*} + Se l'opzione è attivata, il fuoco può propagarsi ai blocchi infiammabili vicini. Quest'opzione può essere modificata anche durante il gioco.{*B*}{*B*} + + {*T2*}Esplosione TNT{*ETW*}{*B*} + Se l'opzione è attivata, il TNT esplode quando viene fatto detonare. Quest'opzione può essere modificata anche durante il gioco.{*B*}{*B*} + + {*T2*}Privilegi dell'host{*ETW*}{*B*} + Se l'opzione è abilitata, l'host, tramite il menu di gioco, può attivare o disattivare la possibilità di volare, disabilitare la stanchezza e rendersi invisibile. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + +{*T1*}Opzioni di generazione del mondo{*ETW*}{*B*} +Quando crei un nuovo mondo, sono disponibili alcune opzioni aggiuntive.{*B*}{*B*} + + {*T2*}Genera strutture{*ETW*}{*B*} + Se l'opzione è abilitata, nel mondo saranno generate strutture come Villaggi e Fortezze.{*B*}{*B*} + + {*T2*}Mondo superpiatto{*ETW*}{*B*} + Se l'opzione è attivata, sarà generato un mondo completamente piatto, sia nel Sopramondo sia nel Sottomondo.{*B*}{*B*} + + {*T2*}Cassa bonus{*ETW*}{*B*} + Se l'opzione è attivata, vicino al punto di generazione del giocatore apparirà una cassa contenente alcuni oggetti utili.{*B*}{*B*} + + {*T1*}Resetta Sottomondo{*ETW*}{*B*} + Quando è attivato, il Sottomondo sarà rigenerato. Questa funzionalità può essere molto utile se hai dei vecchi salvataggi in cui le Fortezze del Sottomondo non erano presenti.{*B*}{*B*} + + {*T1*}Opzioni di gioco{*ETW*}{*B*} + Durante la partita, premi BACK per aprire il menu di gioco, dove potrai accedere a diverse opzioni.{*B*}{*B*} + + {*T2*}Opzioni host{*ETW*}{*B*} + L'host e tutti i giocatori identificati come moderatori possono accedere al menu "Opzioni host", nel quale avranno la possibilità di abilitare o disabilitare le opzioni "Diffusione incendio" ed "Esplosione TNT".{*B*}{*B*} + +{*T1*}Opzioni del giocatore{*ETW*}{*B*} +Per modificare i privilegi di un giocatore, seleziona il suo nome e premi{*CONTROLLER_VK_A*} per accedere al menu dei privilegi del giocatore, dove potrai agire sulle seguenti opzioni.{*B*}{*B*} + + {*T2*}Può costruire e scavare{*ETW*}{*B*} + Quando quest'opzione è abilitata, il giocatore può interagire con il mondo normalmente. Se, invece, l'opzione è disattivata, il giocatore non può posizionare né distruggere blocchi e non potrà interagire con oggetti e blocchi di vario tipo. Quest'opzione è disponibile solo se "Autorizza giocatori" è disattivata.{*B*}{*B*} + + {*T2*}Può usare porte e interruttori{*ETW*}{*B*} + Se disattivata, il giocatore non sarà in grado di usare né le porte né gli interruttori. Quest'opzione è disponibile solo se "Autorizza giocatori" è disattivata.{*B*}{*B*} + + {*T2*}Può aprire contenitori{*ETW*}{*B*} + Se disattivata, il giocatore non sarà in grado di aprire i contenitori, come le casse. Quest'opzione è disponibile solo se "Autorizza giocatori" è disattivata.{*B*}{*B*} + + {*T2*}Può attaccare i giocatori{*ETW*}{*B*} + Se disattivata, impedisce al giocatore di causare danni agli altri utenti. Quest'opzione è disponibile solo se "Autorizza giocatori" è disattivata.{*B*}{*B*} + + {*T2*}Può attaccare animali{*ETW*}{*B*} + Se disattivata, il giocatore non sarà in grado di infliggere danni agli animali. Quest'opzione è disponibile solo se "Autorizza giocatori" è disattivata.{*B*}{*B*} + + {*T2*}Moderatore{*ETW*}{*B*} + Se quest'opzione è attivata, il giocatore potrà modificare i privilegi degli altri utenti, fatta eccezione per l'host, a patto che "Autorizza giocatori" sia disabilitata. Inoltre, il giocatore potrà espellere gli altri utenti e modificare le opzioni relative alla diffusione degli incendi e all'esplosione del TNT.{*B*}{*B*} + + {*T2*}Espelli giocatore{*ETW*}{*B*} + Selezionando quest'opzione, è possibile espellere qualsiasi giocatore che non si trova sulla console {*PLATFORM_NAME*} dell'host e tutti gli altri utenti eventualmente collegati tramite la console {*PLATFORM_NAME*} del giocatore espulso. I giocatori espulsi non potranno rientrare prima che la partita sia riavviata.{*B*}{*B*} + +{*T1*}Opzioni del giocatore host{*ETW*}{*B*} +Se l'opzione "Privilegi dell'host" è attivata, l'host può modificare da solo alcuni privilegi. Per modificare i privilegi di un giocatore, seleziona il suo nome e premi {*CONTROLLER_VK_A*} per aprire il menu dei privilegi del giocatore e accedere alle seguenti opzioni.{*B*}{*B*} + + {*T2*}Può volare{*ETW*}{*B*} + Se l'opzione è attivata, il giocatore è in grado di volare. L'opzione ha effetto esclusivamente sulla modalità Sopravvivenza, perché in modalità Creativa, tutti i giocatori possono volare.{*B*}{*B*} + + {*T2*}Disabilita stanchezza{*ETW*}{*B*} + L'opzione ha effetto esclusivamente sulla modalità Sopravvivenza. Se attivata, le attività fisiche (camminare, correre, saltare e altre ancora) non fanno diminuire la barra del cibo. Tuttavia, se il giocatore viene ferito, la barra del cibo diminuirà lentamente man mano che il giocatore guarisce.{*B*}{*B*} + + {*T2*}Invisibile{*ETW*}{*B*} + Se l'opzione è abilitata, il giocatore è invulnerabile e gli altri utenti non possono vederlo.{*B*}{*B*} + + {*T2*}Può usare il teletrasporto{*ETW*}{*B*} + Permette al giocatore di spostare sé stesso o gli altri utenti, raggiungendo altri giocatori presenti nel mondo. +</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_NEXT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NEXT" _locComment="" -->Pagina successiva</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_PREV"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_PREV" _locComment="" -->Pagina precedente</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BASICS" _locComment="" -->Basi</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HUD" _locComment="" -->Interfaccia</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY" _locComment="" -->Inventario</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CHESTS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CHESTS" _locComment="" -->Casse</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING" _locComment="" -->Crafting</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FURNACE" _locComment="" -->Fornace</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER" _locComment="" -->Dispenser</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS" _locComment="" -->Allevare gli animali</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS" _locComment="" -->Riproduzione animali</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREWING" _locComment="" -->Distillazione</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT" _locComment="" -->Incantesimi</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL" _locComment="" -->Sottoportale</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER" _locComment="" -->Multiplayer</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA" _locComment="" -->Condivisione di screenshot</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BANLIST" _locComment="" -->Esclusione di livelli</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE" _locComment="" -->Modalità Creativa</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS" _locComment="" -->Opzioni dell'host e del giocatore</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_TRADING" _locComment="" -->Commercio</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ANVIL" _locComment="" -->Incudine</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_THEEND" _locComment="" -->Limite</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_THEEND" _locComment="" -->{*T3*}COME GIOCARE : IL LIMITE{*ETW*}{*B*}{*B*} +Il Limite è un'altra dimensione del gioco, che può essere raggiunta tramite un Portale del Limite attivo. Il Portale del Limite si trova in una fortezza posta nelle profondità sotterranee del Sopramondo.{*B*} +Per attivare il portale è necessario inserire un Occhio di Ender nei Telai del Portale del Limite che non ne hanno uno.{*B*} +Una volta che il Portale del Limite è attivo, ti basterà attraversarlo per raggiungere il Limite.{*B*}{*B*} +Nel Limite incontrerai il Drago di Ender, nemico forte e fiero, oltre agli Enderman, quindi dovrai prepararti a dovere prima di intraprendere il viaggio!{*B*}{*B*} +Scoprirai che, per rigenerarsi, il Drago di Ender usa i Cristalli di Ender che si trovano su otto punte di ossidiana, +quindi la prima cosa che dovrai fare è distruggere tutti i cristalli.{*B*} +Puoi colpire i primi con le frecce, ma i successivi sono protetti da una gabbia di metallo, e quindi dovrai trovare il modo di avvicinarti.{*B*}{*B*} +Nel frattempo, il Drago di Ender ti attaccherà dall'alto e ti lancerà contro delle sfere di acido!{*B*} +Se ti avvicini al piedistallo dell'uovo posto al centro delle punte, il Drago di Ender scenderà in picchiata per affrontarti: quello sarà il momento giusto per attaccarlo e infliggergli pesanti danni!{*B*} +Evita l'acido e mira agli occhi del Drago di Ender per ottenere i risultati migliori. Se puoi, porta degli amici con te nel Limite, così ti aiuteranno a trionfare in questa difficile battaglia!{*B*}{*B*} +Una volta che sarai nel Limite, i tuoi amici potranno vedere sulla loro mappa l'ubicazione del Portale del Limite nella Fortezza, +così saranno in grado di raggiungerti facilmente. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SPRINT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SPRINT" _locComment="" -->Scatto</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW" _locComment="" -->Novità</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_WHATSNEW" _locComment="" --> +{*T3*}Modifiche e aggiunte{*ETW*}{*B*}{*B*} +- Nuovi oggetti: smeraldi, minerale di smeraldo, blocco di smeraldo, forziere di Ender, gancio a filo, mela d'oro incantata, incudine, vaso di fiori, muro di ciottoli, muro di ciottoli coperto di muschio, quadro sbiadito, patata, patata arrostita, patata velenosa, carota, carota d'oro, carota e bastone, +torta di zucca, pozione della visione notturna, pozione dell'invisibilità, quarzo del Sottomondo, minerale di quarzo del Sottomondo, blocco di quarzo, lastra di quarzo, scala di quarzo, blocco cesellato di quarzo, blocco portante di quarzo, libro incantato, tappeto.{*B*} +- Nuove ricette per arenaria liscia e arenaria cesellata.{*B*} +- Nuovi nemici: abitanti del villaggio zombie.{*B*} +- Nuove caratteristiche per la generazione del mondo: templi nel deserto, villaggi nel deserto, templi nella giungla.{*B*} +- Aggiunta la possibilità di commerciare con gli abitanti dei villaggi.{*B*} +- Aggiunta l'interfaccia incudine.{*B*} +- Il colore delle armature di pelle può essere cambiato usando le tinture.{*B*} +- Il colore dei collari dei lupi può essere cambiato usando le tinture.{*B*} +- I maiali possono essere controllati usando bastone e carota quando li si cavalca.{*B*} +- Il contenuto dei forzieri bonus è stato aggiornato con altri oggetti.{*B*} +- La posizione dei mezzi blocchi e degli altri blocchi sui mezzi blocchi è stata modificata.{*B*} +- La posizione delle scale e delle lastre al contrario è stata modificata.{*B*} +- Sono stati aggiunti mestieri diversi per gli abitanti dei villaggi.{*B*} +- Gli abitanti dei villaggi nati da un uovo generazione svolgono mestieri scelti in modo casuale.{*B*} +- È stata aggiunta la possibilità di posizionare i tronchi di legno in orizzontale.{*B*} +- Gli attrezzi di legno possono essere usati come combustibile nelle fornaci.{*B*} +- Le lastre di vetro e quelle di ghiaccio possono essere raccolte con attrezzi dotati dell'incantesimo "Tocco di seta".{*B*} +- Le piastre a pressione di legno e i pulsanti di legno possono essere attivati con le frecce.{*B*} +- I nemici del Sottomondo possono essere generati nel Sopramondo tramite i portali.{*B*} +- I creeper e i ragni sono aggressivi nei confronti del giocatore che li ha colpiti per ultimo.{*B*} +- I nemici in modalità Creativa tornano a essere neutrali dopo un breve periodo.{*B*} +- È stato rimosso l'atterramento in caso di annegamento.{*B*} +- Le porte rotte dagli zombie mostrano i segni dei danni subiti.{*B*} +- Il ghiaccio si scioglie nel Sottomondo.{*B*} +- I calderoni si riempiono d'acqua sotto la pioggia.{*B*} +- I pistoni impiegano il doppio del tempo per tornare al punto di partenza.{*B*} +- In caso siano sellati, i maiali lasciano cadere la sella quando sono uccisi.{*B*} +- Il colore del cielo nel Limite è stato cambiato.{*B*} +- È possibile posizionare corde (per i ganci a filo).{*B*} +- Le gocce di pioggia filtrano tra le foglie.{*B*} +- Le leve possono essere posizionate sulla parte inferiore dei blocchi.{*B*} +- Il TNT infligge danni che variano in base al livello di difficoltà.{*B*} +- La ricetta del libro è stata cambiata.{*B*} +- Le barche rompono le ninfee (le ninfee non rompono più le barche).{*B*} +- I maiali fanno guadagnare un maggior numero di costolette di maiale.{*B*} +- Sono generati meno slime nei mondi superpiatti.{*B*} +- I creeper infliggono una quantità di danni variabile in base al livello di difficoltà, ma l'atterramento è aumentato.{*B*} +- È stato risolto il problema degli Enderman che non aprono le mascelle.{*B*} +- È stato aggiunto il teletrasporto per i giocatori (usando il menu BACK durante il gioco).{*B*} +- Sono state aggiunte opzioni host per il volo, l'invisibilità e l'invulnerabilità per i giocatori in remoto.{*B*} +- Nel mondo tutorial sono stati aggiunti altri tutorial che spiegano nuovi oggetti e caratteristiche del gioco.{*B*} +- Le posizioni dei forzieri dei dischi nel mondo tutorial sono state aggiornate.{*B*} +</value> +</data> +<data name="strings.IDS_TITLEUPDATE"><value><!-- _locID_text="strings.IDS_TITLEUPDATE" _locComment="" -->{*ETB*}Bentornato! Forse non lo sai, ma Minecraft è appena stato aggiornato.{*B*}{*B*} +Abbiamo aggiunto tante nuove funzionalità per te e i tuoi amici: di seguito troverai elencate quelle principali. Dai un'occhiata e corri a divertirti!{*B*}{*B*} +{*T1*}Nuovi oggetti{*ETB*} - Smeraldi, minerale di smeraldo, blocco di smeraldo, forziere di Ender, gancio a filo, mela d'oro incantata, incudine, vaso di fiori, muro di ciottoli, muro di ciottoli coperto di muschio, quadro sbiadito, patata, patata arrostita, patata velenosa, carota, carota d'oro, carota e bastone, +torta di zucca, pozione della visione notturna, pozione dell'invisibilità, quarzo del Sottomondo, minerale di quarzo del Sottomondo, blocco di quarzo, lastra di quarzo, scala di quarzo, blocco cesellato di quarzo, blocco portante di quarzo, libro incantato, tappeto.{*B*}{*B*} + {*T1*}Nuovi nemici{*ETB*} - Abitanti del villaggio zombie.{*B*}{*B*} +{*T1*}Nuove funzioni di gioco{*ETB*} - Commercia con gli abitanti dei villaggi, ripara e incanta armi e attrezzi con l'incudine, custodisci oggetti nei forzieri di Ender, controlla il maiale che cavalchi usando bastone e carota!{*B*}{*B*} +{*T1*}Nuovi mini tutorial{*ETB*} – Impara a usare le nuove funzioni di gioco nel mondo tutorial!{*B*}{*B*} +{*T1*}Nuove "sorprese nascoste"{*ETB*} – Abbiamo cambiato la posizione di tutti i dischi segreti nel mondo tutorial. Vediamo se riesci a trovarli di nuovo!{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_DESC_SWORD"><value><!-- _locID_text="strings.IDS_DESC_SWORD" _locComment="" -->Infligge un danno maggiore della mano.</value> + </data> +<data name="strings.IDS_DESC_SHOVEL"><value><!-- _locID_text="strings.IDS_DESC_SHOVEL" _locComment="" -->Serve per scavare terra, erba, sabbia, ghiaia e neve più in fretta che a mano. Le pale servono per scavare palle di neve.</value> + </data> +<data name="strings.IDS_DESC_PICKAXE"><value><!-- _locID_text="strings.IDS_DESC_PICKAXE" _locComment="" -->Serve per scavare blocchi di pietra e minerali.</value> + </data> +<data name="strings.IDS_DESC_HATCHET"><value><!-- _locID_text="strings.IDS_DESC_HATCHET" _locComment="" -->Si usa per abbattere blocchi di legno più in fretta che a mano.</value> + </data> +<data name="strings.IDS_DESC_HOE"><value><!-- _locID_text="strings.IDS_DESC_HOE" _locComment="" -->Si usa per arare blocchi di terra ed erba e prepararli per il raccolto.</value> + </data> +<data name="strings.IDS_DESC_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_DESC_DOOR_WOOD" _locComment="" -->Le porte di legno si attivano usandole, colpendole o con una pietra rossa.</value> + </data> +<data name="strings.IDS_DESC_DOOR_IRON"><value><!-- _locID_text="strings.IDS_DESC_DOOR_IRON" _locComment="" -->Le porte di ferro si aprono solo con pietra rossa, pulsanti o interruttori.</value> + </data> +<data name="strings.IDS_DESC_HELMET"><value><!-- _locID_text="strings.IDS_DESC_HELMET" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_BOOTS"><value><!-- _locID_text="strings.IDS_DESC_BOOTS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_HELMET_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_HELMET_LEATHER" _locComment="" -->Si indossa per ottenere 1 punto armatura.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_LEATHER" _locComment="" -->Si indossano per ottenere 3 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_LEATHER" _locComment="" -->Si indossa per ottenere 2 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_LEATHER" _locComment="" -->Si indossa per ottenere 1 punto armatura.</value> + </data> +<data name="strings.IDS_DESC_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_HELMET_CHAIN" _locComment="" -->Si indossa per ottenere 2 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_CHAIN" _locComment="" -->Si indossa per ottenere 5 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_CHAIN" _locComment="" -->Si indossa per ottenere 4 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_CHAIN" _locComment="" -->Si indossa per ottenere 1 punto armatura.</value> + </data> +<data name="strings.IDS_DESC_HELMET_IRON"><value><!-- _locID_text="strings.IDS_DESC_HELMET_IRON" _locComment="" -->Si indossa per ottenere 2 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_IRON" _locComment="" -->Si indossa per ottenere 6 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_IRON" _locComment="" -->Si indossa per ottenere 5 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_IRON" _locComment="" -->Si indossa per ottenere 2 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_DESC_HELMET_GOLD" _locComment="" -->Si indossa per ottenere 2 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_GOLD" _locComment="" -->Si indossa per ottenere 5 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_GOLD" _locComment="" -->Si indossano per ottenere 3 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_GOLD" _locComment="" -->Si indossa per ottenere 1 punto armatura.</value> + </data> +<data name="strings.IDS_DESC_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_HELMET_DIAMOND" _locComment="" -->Si indossano per ottenere 3 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_DIAMOND" _locComment="" -->Si indossa per ottenere 8 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_DIAMOND" _locComment="" -->Si indossa per ottenere 6 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_DIAMOND" _locComment="" -->Si indossano per ottenere 3 punti armatura.</value> + </data> +<data name="strings.IDS_DESC_INGOT"><value><!-- _locID_text="strings.IDS_DESC_INGOT" _locComment="" -->Lingotto lucente utilizzabile per creare oggetti di questo materiale. Si crea fondendo minerali nella fornace.</value> + </data> +<data name="strings.IDS_DESC_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_BLOCK" _locComment="" -->Consente di trasformare lingotti, gemme o tinture in blocchi collocabili. Si può usare come blocco da costruzione costoso o come magazzino compatto per minerali.</value> + </data> +<data name="strings.IDS_DESC_PRESSUREPLATE"><value><!-- _locID_text="strings.IDS_DESC_PRESSUREPLATE" _locComment="" -->Quando un giocatore, un animale o un mostro ci passa sopra, prende la scossa. La piastra a pressione di legno si attiva anche facendoci cadere sopra qualcosa.</value> + </data> +<data name="strings.IDS_DESC_STAIRS"><value><!-- _locID_text="strings.IDS_DESC_STAIRS" _locComment="" -->Si usa per le scale compatte.</value> + </data> +<data name="strings.IDS_DESC_SLAB"><value><!-- _locID_text="strings.IDS_DESC_SLAB" _locComment="" -->Si usa per creare scale lunghe. Due lastre una sopra l'altra creano un blocco doppio di dimensioni normali.</value> + </data> +<data name="strings.IDS_DESC_HALFSLAB"><value><!-- _locID_text="strings.IDS_DESC_HALFSLAB" _locComment="" -->Si usa per costruire scale lunghe. Due lastre poste l'una sull'altra creano un blocco da due lastre di dimensioni normali.</value> + </data> +<data name="strings.IDS_DESC_TORCH"><value><!-- _locID_text="strings.IDS_DESC_TORCH" _locComment="" -->La torcia si usa per fare luce, nonché per sciogliere neve e ghiaccio.</value> + </data> +<data name="strings.IDS_DESC_WOODENPLANKS"><value><!-- _locID_text="strings.IDS_DESC_WOODENPLANKS" _locComment="" -->Si usano come materiali da costruzione e per creare diversi oggetti. Si possono creare da qualsiasi forma di legno.</value> + </data> +<data name="strings.IDS_DESC_SANDSTONE"><value><!-- _locID_text="strings.IDS_DESC_SANDSTONE" _locComment="" -->Si usa come materiale da costruzione. Non subisce la gravità come la sabbia normale.</value> + </data> +<data name="strings.IDS_DESC_STRUCTBLOCK"><value><!-- _locID_text="strings.IDS_DESC_STRUCTBLOCK" _locComment="" -->Si usa come materiale da costruzione.</value> + </data> +<data name="strings.IDS_DESC_STICK"><value><!-- _locID_text="strings.IDS_DESC_STICK" _locComment="" -->Si usa per creare torce, frecce, cartelli, scale a pioli, recinzioni e come maniglia per attrezzi e armi.</value> + </data> +<data name="strings.IDS_DESC_BED"><value><!-- _locID_text="strings.IDS_DESC_BED" _locComment="" -->Si usa per far avanzare il tempo dalla notte al mattino, se tutti i giocatori nel mondo sono a letto. Cambia il punto di generazione del giocatore. +I colori sono sempre gli stessi, qualunque sia la lana usata.</value> + </data> +<data name="strings.IDS_DESC_CRAFTINGTABLE"><value><!-- _locID_text="strings.IDS_DESC_CRAFTINGTABLE" _locComment="" -->Consente di creare una selezione di oggetti più vasta rispetto alla normale schermata crafting.</value> + </data> +<data name="strings.IDS_DESC_FURNACE"><value><!-- _locID_text="strings.IDS_DESC_FURNACE" _locComment="" -->Consente di fondere minerali, creare antracite e vetro e cuocere pesce e costolette di maiale.</value> + </data> +<data name="strings.IDS_DESC_CHEST"><value><!-- _locID_text="strings.IDS_DESC_CHEST" _locComment="" -->Vi si possono conservare blocchi e oggetti. Colloca due casse una accanto all'altra per creare una cassa grande dalla capacità doppia.</value> + </data> +<data name="strings.IDS_DESC_FENCE"><value><!-- _locID_text="strings.IDS_DESC_FENCE" _locComment="" -->Si usa come barriera impenetrabile. Vale come 1,5 blocchi di altezza per giocatori, animali e mostri, ma come 1 solo blocco di altezza per gli altri blocchi.</value> + </data> +<data name="strings.IDS_DESC_LADDER"><value><!-- _locID_text="strings.IDS_DESC_LADDER" _locComment="" -->Si usa per salire in verticale.</value> + </data> +<data name="strings.IDS_DESC_TRAPDOOR"><value><!-- _locID_text="strings.IDS_DESC_TRAPDOOR" _locComment="" -->Si attiva usandola, colpendola o con una pietra rossa. Funziona come una porta normale, ma è un blocco di 1x1 appiattito sul terreno.</value> + </data> +<data name="strings.IDS_DESC_SIGN"><value><!-- _locID_text="strings.IDS_DESC_SIGN" _locComment="" -->Mostra il testo scritto da te o da altri giocatori.</value> + </data> +<data name="strings.IDS_DESC_GLOWSTONE"><value><!-- _locID_text="strings.IDS_DESC_GLOWSTONE" _locComment="" -->Fa più luce della torcia. Scioglie ghiaccio e neve e si può usare anche sott'acqua.</value> + </data> +<data name="strings.IDS_DESC_TNT"><value><!-- _locID_text="strings.IDS_DESC_TNT" _locComment="" -->Si usa per provocare esplosioni. Una volta collocato, si attiva accendendolo con un oggetto acciarino e pietra focaia, o con una scarica elettrica.</value> + </data> +<data name="strings.IDS_DESC_BOWL"><value><!-- _locID_text="strings.IDS_DESC_BOWL" _locComment="" -->Serve per conservare la zuppa di funghi. Una volta mangiata, la ciotola rimane.</value> + </data> +<data name="strings.IDS_DESC_BUCKET"><value><!-- _locID_text="strings.IDS_DESC_BUCKET" _locComment="" -->Si usa per contenere e trasportare acqua, lava e latte.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_WATER" _locComment="" -->Si usa per contenere e trasportare acqua.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_LAVA" _locComment="" -->Si usa per contenere e trasportare lava.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_MILK" _locComment="" -->Si usa per contenere e trasportare latte.</value> + </data> +<data name="strings.IDS_DESC_FLINTANDSTEEL"><value><!-- _locID_text="strings.IDS_DESC_FLINTANDSTEEL" _locComment="" -->Si usa per creare il fuoco, accendere TNT e aprire un portale dopo averlo costruito.</value> + </data> +<data name="strings.IDS_DESC_FISHINGROD"><value><!-- _locID_text="strings.IDS_DESC_FISHINGROD" _locComment="" -->Si usa per pescare.</value> + </data> +<data name="strings.IDS_DESC_CLOCK"><value><!-- _locID_text="strings.IDS_DESC_CLOCK" _locComment="" -->Mostra la posizione del sole e della luna.</value> + </data> +<data name="strings.IDS_DESC_COMPASS"><value><!-- _locID_text="strings.IDS_DESC_COMPASS" _locComment="" -->Indica il punto iniziale.</value> + </data> +<data name="strings.IDS_DESC_MAP"><value><!-- _locID_text="strings.IDS_DESC_MAP" _locComment="" -->Mentre la tieni in mano, crea un'immagine di un'area esplorata. Può essere utile per orientarti.</value> + </data> +<data name="strings.IDS_DESC_BOW"><value><!-- _locID_text="strings.IDS_DESC_BOW" _locComment="" -->Consente attacchi a distanza con le frecce.</value> + </data> +<data name="strings.IDS_DESC_ARROW"><value><!-- _locID_text="strings.IDS_DESC_ARROW" _locComment="" -->Si usa come munizione per l'arco.</value> + </data> +<data name="strings.IDS_DESC_BREAD"><value><!-- _locID_text="strings.IDS_DESC_BREAD" _locComment="" -->Reintegra 2,5{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_CAKE"><value><!-- _locID_text="strings.IDS_DESC_CAKE" _locComment="" -->Reintegra 1{*ICON_SHANK_01*}. Utilizzabile 6 volte.</value> + </data> +<data name="strings.IDS_DESC_COOKIE"><value><!-- _locID_text="strings.IDS_DESC_COOKIE" _locComment="" -->Reintegra 1{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_MELON_SLICE"><value><!-- _locID_text="strings.IDS_DESC_MELON_SLICE" _locComment="" -->Reintegra 1{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOMSTEW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOMSTEW" _locComment="" -->Fa recuperare 3 {*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_RAW" _locComment="" -->Reintegra 1{*ICON_SHANK_01*}, o può essere cucinato nella fornace. Può farti star male.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_COOKED" _locComment="" -->Reintegra 3{*ICON_SHANK_01*}. Si crea cucinando il pollo crudo nella fornace.</value> + </data> +<data name="strings.IDS_DESC_BEEF_RAW"><value><!-- _locID_text="strings.IDS_DESC_BEEF_RAW" _locComment="" -->Reintegra 1,5{*ICON_SHANK_01*}, o può essere cucinato in una fornace.</value> + </data> +<data name="strings.IDS_DESC_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_DESC_BEEF_COOKED" _locComment="" -->Reintegra 4{*ICON_SHANK_01*}. Si crea cucinando il manzo crudo nella fornace.</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_RAW" _locComment="" -->Reintegra 1,5{*ICON_SHANK_01*} o si può cucinare nella fornace.</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_COOKED" _locComment="" -->Reintegra 4{*ICON_SHANK_01*}. Si crea cucinando una costoletta di maiale in una fornace.</value> + </data> +<data name="strings.IDS_DESC_FISH_RAW"><value><!-- _locID_text="strings.IDS_DESC_FISH_RAW" _locComment="" -->Reintegra 1{*ICON_SHANK_01*} o si può cucinare in una fornace. Può essere dato a un ocelot per ammansirlo.</value> + </data> +<data name="strings.IDS_DESC_FISH_COOKED"><value><!-- _locID_text="strings.IDS_DESC_FISH_COOKED" _locComment="" -->Reintegra 2,5{*ICON_SHANK_01*}. Si crea cucinando pesce crudo in una fornace.</value> + </data> +<data name="strings.IDS_DESC_APPLE"><value><!-- _locID_text="strings.IDS_DESC_APPLE" _locComment="" -->Reintegra 2{*ICON_SHANK_01*} e si può usare per creare una mela d'oro.</value> + </data> +<data name="strings.IDS_DESC_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_GOLDENAPPLE" _locComment="" -->Reintegra 2{*ICON_SHANK_01*} e rigenera la salute per 4 secondi. Si crea usando una mela e dalle pepite d'oro.</value> + </data> +<data name="strings.IDS_DESC_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_DESC_ROTTEN_FLESH" _locComment="" -->Reintegra 2{*ICON_SHANK_01*}, ma può avvelenarti.</value> + </data> +<data name="strings.IDS_DESC_SUGAR"><value><!-- _locID_text="strings.IDS_DESC_SUGAR" _locComment="" -->Si usa nella ricetta per la torta come ingrediente per preparare pozioni.</value> + </data> +<data name="strings.IDS_DESC_LEVER"><value><!-- _locID_text="strings.IDS_DESC_LEVER" _locComment="" -->Accendila o spegnila per generare una scarica elettrica. Rimane accesa o spenta finché non la premi di nuovo.</value> + </data> +<data name="strings.IDS_DESC_REDSTONETORCH"><value><!-- _locID_text="strings.IDS_DESC_REDSTONETORCH" _locComment="" -->Invia costantemente una scarica elettrica e si può usare anche come ricevitore/trasmettitore se collegata a un lato del blocco. +È anche una debole fonte di illuminazione.</value> + </data> +<data name="strings.IDS_DESC_REDSTONEREPEATER"><value><!-- _locID_text="strings.IDS_DESC_REDSTONEREPEATER" _locComment="" -->Si usa nei circuiti a pietre rosse come ripetitore, ritardante e/o diodo.</value> + </data> +<data name="strings.IDS_DESC_BUTTON"><value><!-- _locID_text="strings.IDS_DESC_BUTTON" _locComment="" -->Premilo per generare una scarica elettrica. Rimane attivo per circa un secondo prima di spegnersi di nuovo.</value> + </data> +<data name="strings.IDS_DESC_DISPENSER"><value><!-- _locID_text="strings.IDS_DESC_DISPENSER" _locComment="" -->Si usa per conservare e distribuire oggetti in ordine casuale quando riceve una carica di pietra rossa.</value> + </data> +<data name="strings.IDS_DESC_NOTEBLOCK"><value><!-- _locID_text="strings.IDS_DESC_NOTEBLOCK" _locComment="" -->Quando si attiva, suona una nota. Colpiscilo per cambiare tonalità. Mettilo sopra blocchi diversi per cambiare il tipo di strumento.</value> + </data> +<data name="strings.IDS_DESC_RAIL"><value><!-- _locID_text="strings.IDS_DESC_RAIL" _locComment="" -->Si usano per guidare i carrelli da miniera.</value> + </data> +<data name="strings.IDS_DESC_POWEREDRAIL"><value><!-- _locID_text="strings.IDS_DESC_POWEREDRAIL" _locComment="" -->Accesi, fanno accelerare i carrelli da miniera che ci passano sopra. Spenti, fanno fermare i carrelli da miniera.</value> + </data> +<data name="strings.IDS_DESC_DETECTORRAIL"><value><!-- _locID_text="strings.IDS_DESC_DETECTORRAIL" _locComment="" -->Funzionano come la piastra a pressione (inviano un segnale pietra rossa mentre sono in funzione) ma sono attivabili solo dal carrello da miniera.</value> + </data> +<data name="strings.IDS_DESC_MINECART"><value><!-- _locID_text="strings.IDS_DESC_MINECART" _locComment="" -->Trasporta te, un animale o un mostro sui binari.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHCHEST"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHCHEST" _locComment="" -->Si usa per trasportare merci sui binari.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHFURNACE"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHFURNACE" _locComment="" -->Si muove sui binari e spinge altri carrelli da miniera se ci metti del carbone.</value> + </data> +<data name="strings.IDS_DESC_BOAT"><value><!-- _locID_text="strings.IDS_DESC_BOAT" _locComment="" -->Si usa per spostarsi nell'acqua più velocemente che a nuoto.</value> + </data> +<data name="strings.IDS_DESC_WOOL"><value><!-- _locID_text="strings.IDS_DESC_WOOL" _locComment="" -->Si ottiene dalle pecore e si può colorare con le tinture.</value> + </data> +<data name="strings.IDS_DESC_WOOLSTRING"><value><!-- _locID_text="strings.IDS_DESC_WOOLSTRING" _locComment="" -->Si usa come materiale da costruzione e si può colorare con le tinture. Ricetta sconsigliata, in quanto la lana è facilmente ottenibile dalle pecore.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLACK"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLACK" _locComment="" -->Si usa come tintura per creare lana nera.</value> + </data> +<data name="strings.IDS_DESC_DYE_GREEN"><value><!-- _locID_text="strings.IDS_DESC_DYE_GREEN" _locComment="" -->Si usa come tintura per creare lana verde.</value> + </data> +<data name="strings.IDS_DESC_DYE_BROWN"><value><!-- _locID_text="strings.IDS_DESC_DYE_BROWN" _locComment="" -->Si usano come tintura per creare lana marrone, come ingrediente per preparare biscotti e per far crescere frutti di cacao.</value> + </data> +<data name="strings.IDS_DESC_DYE_SILVER"><value><!-- _locID_text="strings.IDS_DESC_DYE_SILVER" _locComment="" -->Si usa come tintura per creare lana argento.</value> + </data> +<data name="strings.IDS_DESC_DYE_YELLOW"><value><!-- _locID_text="strings.IDS_DESC_DYE_YELLOW" _locComment="" -->Si usa come tintura per creare lana gialla.</value> + </data> +<data name="strings.IDS_DESC_DYE_RED"><value><!-- _locID_text="strings.IDS_DESC_DYE_RED" _locComment="" -->Si usa come tintura per creare lana rossa.</value> + </data> +<data name="strings.IDS_DESC_DYE_WHITE"><value><!-- _locID_text="strings.IDS_DESC_DYE_WHITE" _locComment="" -->Si usa per far crescere immediatamente colture, alberi, erba alta, funghi giganti e fiori e si impiega nelle ricette delle tinture.</value> + </data> +<data name="strings.IDS_DESC_DYE_PINK"><value><!-- _locID_text="strings.IDS_DESC_DYE_PINK" _locComment="" -->Si usa come tintura per creare lana rosa.</value> + </data> +<data name="strings.IDS_DESC_DYE_ORANGE"><value><!-- _locID_text="strings.IDS_DESC_DYE_ORANGE" _locComment="" -->Si usa come tintura per creare lana arancione.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIME"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIME" _locComment="" -->Si usa come tintura per creare lana verde lime.</value> + </data> +<data name="strings.IDS_DESC_DYE_GRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_GRAY" _locComment="" -->Si usa come tintura per creare lana grigia.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTGRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTGRAY" _locComment="" -->Usata come tintura per la lana grigio chiaro. +(Nota: si può anche preparare con tintura grigia e farina d'ossa, avendone quattro per sacca di inchiostro, invece di tre.)</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTBLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTBLUE" _locComment="" -->Si usa come tintura per creare lana azzurra.</value> + </data> +<data name="strings.IDS_DESC_DYE_CYAN"><value><!-- _locID_text="strings.IDS_DESC_DYE_CYAN" _locComment="" -->Si usa come tintura per creare lana turchese.</value> + </data> +<data name="strings.IDS_DESC_DYE_PURPLE"><value><!-- _locID_text="strings.IDS_DESC_DYE_PURPLE" _locComment="" -->Si usa come tintura per creare lana viola.</value> + </data> +<data name="strings.IDS_DESC_DYE_MAGENTA"><value><!-- _locID_text="strings.IDS_DESC_DYE_MAGENTA" _locComment="" -->Si usa come tintura per creare lana magenta.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLUE" _locComment="" -->Si usa come tintura per creare lana blu.</value> + </data> +<data name="strings.IDS_DESC_JUKEBOX"><value><!-- _locID_text="strings.IDS_DESC_JUKEBOX" _locComment="" -->Suona dischi.</value> + </data> +<data name="strings.IDS_DESC_DIAMONDS"><value><!-- _locID_text="strings.IDS_DESC_DIAMONDS" _locComment="" -->Utilizzabile per creare attrezzi, armi o armature molto robusti.</value> + </data> +<data name="strings.IDS_DESC_JACKOLANTERN"><value><!-- _locID_text="strings.IDS_DESC_JACKOLANTERN" _locComment="" -->Fa più luce della torcia. Scioglie ghiaccio e neve e si può usare anche sott'acqua.</value> + </data> +<data name="strings.IDS_DESC_PAPER"><value><!-- _locID_text="strings.IDS_DESC_PAPER" _locComment="" -->Si usa per creare libri e mappe.</value> + </data> +<data name="strings.IDS_DESC_BOOK"><value><!-- _locID_text="strings.IDS_DESC_BOOK" _locComment="" -->Si usa per costruire scaffali o si può incantare per creare Libri incantati.</value> + </data> +<data name="strings.IDS_DESC_BOOKSHELF"><value><!-- _locID_text="strings.IDS_DESC_BOOKSHELF" _locComment="" -->Permette di creare incantesimi più potenti se lo si mette intorno al Tavolo per incantesimi.</value> + </data> +<data name="strings.IDS_DESC_PICTURE"><value><!-- _locID_text="strings.IDS_DESC_PICTURE" _locComment="" -->Si usa come decorazione.</value> + </data> +<data name="strings.IDS_DESC_ORE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_ORE_GOLD" _locComment="" -->Si scava con una piccozza di ferro o migliore, poi si fonde nella fornace per produrre lingotti d'oro.</value> + </data> +<data name="strings.IDS_DESC_ORE_IRON"><value><!-- _locID_text="strings.IDS_DESC_ORE_IRON" _locComment="" -->Si scava con una piccozza di pietra o migliore, poi si fonde nella fornace per produrre lingotti di ferro.</value> + </data> +<data name="strings.IDS_DESC_ORE_COAL"><value><!-- _locID_text="strings.IDS_DESC_ORE_COAL" _locComment="" -->Si scava con una piccozza per ottenere carbone.</value> + </data> +<data name="strings.IDS_DESC_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_ORE_LAPIS" _locComment="" -->Si scava con una piccozza di pietra o migliore per ottenere lapislazzuli.</value> + </data> +<data name="strings.IDS_DESC_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_ORE_DIAMOND" _locComment="" -->Si scava con una piccozza di ferro o migliore per ottenere diamanti.</value> + </data> +<data name="strings.IDS_DESC_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_DESC_ORE_REDSTONE" _locComment="" -->Si scava con una piccozza di ferro o migliore per ottenere polvere di pietra rossa.</value> + </data> +<data name="strings.IDS_DESC_STONE"><value><!-- _locID_text="strings.IDS_DESC_STONE" _locComment="" -->Si scava con una piccozza per ottenere ciottoli.</value> + </data> +<data name="strings.IDS_DESC_DIRT"><value><!-- _locID_text="strings.IDS_DESC_DIRT" _locComment="" -->Si ottiene con la pala. Si può usare per la costruzione.</value> + </data> +<data name="strings.IDS_DESC_SAPLING"><value><!-- _locID_text="strings.IDS_DESC_SAPLING" _locComment="" -->Si può piantare per far crescere un albero.</value> + </data> +<data name="strings.IDS_DESC_BEDROCK"><value><!-- _locID_text="strings.IDS_DESC_BEDROCK" _locComment="" -->Non si rompe.</value> + </data> +<data name="strings.IDS_DESC_LAVA"><value><!-- _locID_text="strings.IDS_DESC_LAVA" _locComment="" -->Dà fuoco a qualsiasi cosa tocca. Si può raccogliere in un secchio.</value> + </data> +<data name="strings.IDS_DESC_SAND"><value><!-- _locID_text="strings.IDS_DESC_SAND" _locComment="" -->Si ottiene con la pala. Si fonde in vetro usando la fornace. Subisce la gravità se sotto non ci sono altre tessere.</value> + </data> +<data name="strings.IDS_DESC_GRAVEL"><value><!-- _locID_text="strings.IDS_DESC_GRAVEL" _locComment="" -->Si ottiene con la pala. A volte produce una pietra focaia. Subisce la gravità se sotto non ci sono altre tessere.</value> + </data> +<data name="strings.IDS_DESC_LOG"><value><!-- _locID_text="strings.IDS_DESC_LOG" _locComment="" -->Si abbatte con l'ascia e si può tagliare in assi o usare come combustibile.</value> + </data> +<data name="strings.IDS_DESC_GLASS"><value><!-- _locID_text="strings.IDS_DESC_GLASS" _locComment="" -->Si crea nella fornace fondendo la sabbia. Si può usare per la costruzione, ma si rompe se cerchi di prenderlo.</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK" _locComment="" -->Si estrae dalla pietra usando la piccozza. Si può usare per costruire una fornace o attrezzi di pietra.</value> + </data> +<data name="strings.IDS_DESC_BRICK"><value><!-- _locID_text="strings.IDS_DESC_BRICK" _locComment="" -->Risultato della cottura dell'argilla in una fornace.</value> + </data> +<data name="strings.IDS_DESC_CLAY"><value><!-- _locID_text="strings.IDS_DESC_CLAY" _locComment="" -->Si inserisce nella fornace per creare mattoni.</value> + </data> +<data name="strings.IDS_DESC_CLAY_TILE"><value><!-- _locID_text="strings.IDS_DESC_CLAY_TILE" _locComment="" -->Quando viene rotta, rilascia delle sfere di argilla che possono essere cotte in una fornace per creare dei mattoni.</value> + </data> +<data name="strings.IDS_DESC_SNOW"><value><!-- _locID_text="strings.IDS_DESC_SNOW" _locComment="" -->Per conservare le palle di neve in poco spazio.</value> + </data> +<data name="strings.IDS_DESC_TOP_SNOW"><value><!-- _locID_text="strings.IDS_DESC_TOP_SNOW" _locComment="" -->Si può scavare con una pala per creare palle di neve.</value> + </data> +<data name="strings.IDS_DESC_TALL_GRASS"><value><!-- _locID_text="strings.IDS_DESC_TALL_GRASS" _locComment="" -->Può produrre Semi di grano quando viene tagliata.</value> + </data> +<data name="strings.IDS_DESC_FLOWER"><value><!-- _locID_text="strings.IDS_DESC_FLOWER" _locComment="" -->Si usa per creare tinture.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM" _locComment="" -->Si usa con la ciotola per fare la zuppa.</value> + </data> +<data name="strings.IDS_DESC_OBSIDIAN"><value><!-- _locID_text="strings.IDS_DESC_OBSIDIAN" _locComment="" -->Si scava solo con una piccozza di diamante. Nasce dall'incontro tra acqua e lava e si usa per creare portali.</value> + </data> +<data name="strings.IDS_DESC_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MOB_SPAWNER" _locComment="" -->Genera mostri nel mondo.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_DUST" _locComment="" -->Si posa a terra per condurre elettricità. Se si usa per preparare una pozione, aumenta la durata dell'effetto.</value> + </data> +<data name="strings.IDS_DESC_CROPS"><value><!-- _locID_text="strings.IDS_DESC_CROPS" _locComment="" -->Le colture si possono mietere per ottenere grano.</value> + </data> +<data name="strings.IDS_DESC_FARMLAND"><value><!-- _locID_text="strings.IDS_DESC_FARMLAND" _locComment="" -->Terreno pronto per piantare semi.</value> + </data> +<data name="strings.IDS_DESC_CACTUS"><value><!-- _locID_text="strings.IDS_DESC_CACTUS" _locComment="" -->Si può cuocere in fornace per produrre tintura verde.</value> + </data> +<data name="strings.IDS_DESC_REEDS"><value><!-- _locID_text="strings.IDS_DESC_REEDS" _locComment="" -->Si può usare per produrre zucchero.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN" _locComment="" -->Si può indossare come elmo o unire a una torcia per creare una zucca di Halloween. È anche l'ingrediente principale per la torta di zucca.</value> + </data> +<data name="strings.IDS_DESC_HELL_ROCK"><value><!-- _locID_text="strings.IDS_DESC_HELL_ROCK" _locComment="" -->Una volta accesa, brucia per sempre.</value> + </data> +<data name="strings.IDS_DESC_HELL_SAND"><value><!-- _locID_text="strings.IDS_DESC_HELL_SAND" _locComment="" -->Rallentano il movimento di qualsiasi cosa ci passi sopra.</value> + </data> +<data name="strings.IDS_DESC_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_PORTAL" _locComment="" -->Entra nel portale per spostarti tra il Sopramondo e il Sottomondo.</value> + </data> +<data name="strings.IDS_DESC_COAL"><value><!-- _locID_text="strings.IDS_DESC_COAL" _locComment="" -->Si usa come combustibile per la fornace o per creare una torcia.</value> + </data> +<data name="strings.IDS_DESC_STRING"><value><!-- _locID_text="strings.IDS_DESC_STRING" _locComment="" -->Si ottiene uccidendo un ragno e si usa per creare archi o canne da pesca. Si può anche mettere per terra per creare un filo.</value> + </data> +<data name="strings.IDS_DESC_FEATHER"><value><!-- _locID_text="strings.IDS_DESC_FEATHER" _locComment="" -->Si ottiene uccidendo una gallina e si usa per creare una freccia.</value> + </data> +<data name="strings.IDS_DESC_SULPHUR"><value><!-- _locID_text="strings.IDS_DESC_SULPHUR" _locComment="" -->Si ottiene uccidendo un creeper e si usa per creare del TNT, oppure come ingrediente per preparare pozioni.</value> + </data> +<data name="strings.IDS_DESC_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_WHEAT_SEEDS" _locComment="" -->Si possono piantare e coltivare su una zolla. Assicurati che vi sia luce a sufficienza per far crescere i semi!</value> + </data> +<data name="strings.IDS_DESC_WHEAT"><value><!-- _locID_text="strings.IDS_DESC_WHEAT" _locComment="" -->Si ottiene dalle colture e si può usare per creare cibo.</value> + </data> +<data name="strings.IDS_DESC_FLINT"><value><!-- _locID_text="strings.IDS_DESC_FLINT" _locComment="" -->Si ottiene scavando nella ghiaia e si può usare per creare acciarino e pietra focaia.</value> + </data> +<data name="strings.IDS_DESC_SADDLE"><value><!-- _locID_text="strings.IDS_DESC_SADDLE" _locComment="" -->Si usa sui maiali per poterli cavalcare. Il maiale cavalcato può essere controllato usando carota e bastone.</value> + </data> +<data name="strings.IDS_DESC_SNOWBALL"><value><!-- _locID_text="strings.IDS_DESC_SNOWBALL" _locComment="" -->Si ottiene scavando nella neve e si può lanciare.</value> + </data> +<data name="strings.IDS_DESC_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEATHER" _locComment="" -->Si ottiene uccidendo una mucca e si usa per creare un'armatura o per fare libri.</value> + </data> +<data name="strings.IDS_DESC_SLIMEBALL"><value><!-- _locID_text="strings.IDS_DESC_SLIMEBALL" _locComment="" -->Si ottiene uccidendo uno slime e si usa come ingrediente per preparare pozioni o per costruire pistoni appiccicosi.</value> + </data> +<data name="strings.IDS_DESC_EGG"><value><!-- _locID_text="strings.IDS_DESC_EGG" _locComment="" -->Viene deposto casualmente dalle galline e si può usare per creare cibi.</value> + </data> +<data name="strings.IDS_DESC_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_DESC_YELLOW_DUST" _locComment="" -->Si ottiene scavando nella pietra brillante e si può usare per creare blocchi di pietra brillante. Si può anche utilizzare insieme alle pozioni per rendere più potente il loro effetto.</value> + </data> +<data name="strings.IDS_DESC_BONE"><value><!-- _locID_text="strings.IDS_DESC_BONE" _locComment="" -->Si ottiene uccidendo uno scheletro. Si usa per produrre farina d'ossa. Può essere dato in pasto a un lupo per ammansirlo.</value> + </data> +<data name="strings.IDS_DESC_RECORD"><value><!-- _locID_text="strings.IDS_DESC_RECORD" _locComment="" -->Si ottiene facendo uccidere un creeper da uno scheletro. Si può suonare in un jukebox.</value> + </data> +<data name="strings.IDS_DESC_WATER"><value><!-- _locID_text="strings.IDS_DESC_WATER" _locComment="" -->Spegne il fuoco e favorisce la crescita delle colture. Si può raccogliere in un secchio.</value> + </data> +<data name="strings.IDS_DESC_LEAVES"><value><!-- _locID_text="strings.IDS_DESC_LEAVES" _locComment="" -->Quando si rompono, a volte fanno cadere un arbusto che può essere trapiantato per far crescere un albero.</value> + </data> +<data name="strings.IDS_DESC_MOSS_STONE"><value><!-- _locID_text="strings.IDS_DESC_MOSS_STONE" _locComment="" -->Si trova nei dungeon e si può usare per costruire e decorare.</value> + </data> +<data name="strings.IDS_DESC_SHEARS"><value><!-- _locID_text="strings.IDS_DESC_SHEARS" _locComment="" -->Si usa per ottenere lana dalle pecore e ottenere blocchi foglia.</value> + </data> +<data name="strings.IDS_DESC_PISTON"><value><!-- _locID_text="strings.IDS_DESC_PISTON" _locComment="" -->Quando è alimentato (attraverso un pulsante, una leva, una piastra a pressione, una torcia pietra rossa o pietra rossa con uno qualsiasi di questi), se possibile il pistone si estende e spinge i blocchi.</value> + </data> +<data name="strings.IDS_DESC_STICKY_PISTON"><value><!-- _locID_text="strings.IDS_DESC_STICKY_PISTON" _locComment="" -->Quando è alimentato (attraverso un pulsante, una leva, una piastra a pressione, una torcia pietra rossa o pietra rossa con uno qualsiasi di questi), se possibile il pistone si estende e spinge i blocchi. Quando si ritrae, tira anche il blocco a contatto con la parte estesa del pistone.</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK_SMOOTH" _locComment="" -->Creato utilizzando blocchi di pietra. Si trova comunemente nelle fortezze.</value> + </data> +<data name="strings.IDS_DESC_IRON_FENCE"><value><!-- _locID_text="strings.IDS_DESC_IRON_FENCE" _locComment="" -->Si usa come barriera, analogamente alle recinzioni.</value> + </data> +<data name="strings.IDS_DESC_FENCE_GATE"><value><!-- _locID_text="strings.IDS_DESC_FENCE_GATE" _locComment="" -->Simile a una porta, ma usato principalmente nelle recinzioni.</value> + </data> +<data name="strings.IDS_DESC_MELON_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_MELON_BLOCK" _locComment="" -->Può essere creato usando Fette di melone.</value> + </data> +<data name="strings.IDS_DESC_THIN_GLASS"><value><!-- _locID_text="strings.IDS_DESC_THIN_GLASS" _locComment="" -->Blocchi trasparenti che possono essere usati come alternativa ai blocchi di vetro.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_SEEDS" _locComment="" -->Si possono piantare per far crescere delle zucche.</value> + </data> +<data name="strings.IDS_DESC_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_MELON_SEEDS" _locComment="" -->Si possono piantare per far crescere dei meloni.</value> + </data> +<data name="strings.IDS_DESC_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_DESC_ENDER_PEARL" _locComment="" -->Viene deposta dagli Enderman quando muoiono. Lanciando la Perla di Ender, il giocatore verrà teletrasportato nel punto in cui essa atterra, ma perderà un po' di salute.</value> + </data> +<data name="strings.IDS_DESC_GRASS"><value><!-- _locID_text="strings.IDS_DESC_GRASS" _locComment="" -->Un blocco di terra coperto d'erba. Si ottiene con la pala. Si può usare per la costruzione.</value> + </data> +<data name="strings.IDS_DESC_SPONGE"><value><!-- _locID_text="strings.IDS_DESC_SPONGE" _locComment="" -->Si può usare per costruire e decorare.</value> + </data> +<data name="strings.IDS_DESC_WEB"><value><!-- _locID_text="strings.IDS_DESC_WEB" _locComment="" -->Attraversarla rallenta i movimenti. Può essere distrutta con le forbici per raccogliere corda.</value> + </data> +<data name="strings.IDS_DESC_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_STONE_SILVERFISH" _locComment="" -->Genera un Pesciolino d'argento quando viene distrutto. Può anche generare un Pesciolino d'argento se nelle vicinanze c'è un altro Pesciolino d'argento sotto attacco.</value> + </data> +<data name="strings.IDS_DESC_VINE"><value><!-- _locID_text="strings.IDS_DESC_VINE" _locComment="" -->Una volta posizionato, cresce nel corso del tempo. Si può raccogliere usando le forbici. Ci si può salire come su una scala.</value> + </data> +<data name="strings.IDS_DESC_ICE"><value><!-- _locID_text="strings.IDS_DESC_ICE" _locComment="" -->Superficie scivolosa. Si trasforma in acqua se si trova sopra un altro blocco quando questo viene distrutto. Si scioglie se posizionato nei pressi di una fonte di luce o nel Sottomondo.</value> + </data> +<data name="strings.IDS_DESC_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_DESC_DEAD_BUSH" _locComment="" -->Si può usare come decorazione.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_ROD" _locComment="" -->Si usa come ingrediente di pozioni e per individuare Fortezze. Viene abbandonata dalle Vampe che si trovano nei pressi delle Fortezze del Sottomondo o al loro interno.</value> + </data> +<data name="strings.IDS_DESC_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_DESC_GHAST_TEAR" _locComment="" -->Si usa come ingrediente di pozioni. Viene deposta dai Ghast quando muoiono.</value> + </data> +<data name="strings.IDS_DESC_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_DESC_GOLD_NUGGET" _locComment="" -->Viene deposta dagli uomini-maiale zombie quando muoiono. Gli uomini-maiale zombie si trovano nel Sottomondo. Si può usare come ingrediente per preparare pozioni.</value> + </data> +<data name="strings.IDS_DESC_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_NETHER_STALK_SEEDS" _locComment="" -->Si usa come ingrediente di pozioni. Cresce spontaneamente nelle Fortezze del Sottomondo. Si può piantare anche nelle Sabbie mobili.</value> + </data> +<data name="strings.IDS_DESC_POTION"><value><!-- _locID_text="strings.IDS_DESC_POTION" _locComment="" -->Può avere effetti diversi a seconda dell'oggetto su cui viene usata.</value> + </data> +<data name="strings.IDS_DESC_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_GLASS_BOTTLE" _locComment="" -->Può essere riempita d'acqua e usata come ingrediente di base per preparare pozioni nel Banco di distillazione.</value> + </data> +<data name="strings.IDS_DESC_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_SPIDER_EYE" _locComment="" -->Cibo velenoso e ingrediente per pozioni tossiche. Viene deposto dai Ragni o Ragni delle grotte uccisi dal giocatore.</value> + </data> +<data name="strings.IDS_DESC_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_FERMENTED_SPIDER_EYE" _locComment="" -->Si usa come ingrediente di pozioni, soprattutto nelle pozioni con effetti negativi.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_POWDER" _locComment="" -->Si usa come ingrediente di pozioni o insieme ad altri oggetti per creare l'Occhio di Ender o la Crema di magma.</value> + </data> +<data name="strings.IDS_DESC_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_DESC_MAGMA_CREAM" _locComment="" -->Si usa come ingrediente di pozioni.</value> + </data> +<data name="strings.IDS_DESC_BREWING_STAND"><value><!-- _locID_text="strings.IDS_DESC_BREWING_STAND" _locComment="" -->Si usa per produrre Pozioni e Bombe pozione.</value> + </data> +<data name="strings.IDS_DESC_CAULDRON"><value><!-- _locID_text="strings.IDS_DESC_CAULDRON" _locComment="" -->Può essere riempito d'acqua mettendolo sotto la pioggia oppure usando un secchio, poi lo si può utilizzare per riempire d'acqua Bottiglie di vetro.</value> + </data> +<data name="strings.IDS_DESC_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_DESC_EYE_OF_ENDER" _locComment="" -->Quando viene lanciato, l'Occhio di Ender mostra la posizione di un Portale del Limite. Dodici Occhi inseriti nel Telaio di un portale del Limite attivano il Portale stesso.</value> + </data> +<data name="strings.IDS_DESC_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_DESC_SPECKLED_MELON" _locComment="" -->Si usa come ingrediente di pozioni.</value> + </data> +<data name="strings.IDS_DESC_MYCEL"><value><!-- _locID_text="strings.IDS_DESC_MYCEL" _locComment="" -->Simili ai blocchi Erba, questi blocchi sono ideali come terreno di coltura per i funghi.</value> + </data> +<data name="strings.IDS_DESC_WATERLILY"><value><!-- _locID_text="strings.IDS_DESC_WATERLILY" _locComment="" -->Galleggia e può essere usata per guadare un corso d'acqua.</value> + </data> +<data name="strings.IDS_DESC_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_NETHERBRICK" _locComment="" -->Si usa per costruire Fortezze del Sottomondo. È immune alle palle di fuoco lanciate dai Ghast.</value> + </data> +<data name="strings.IDS_DESC_NETHERFENCE"><value><!-- _locID_text="strings.IDS_DESC_NETHERFENCE" _locComment="" -->Si usa nelle Fortezze del Sottomondo.</value> + </data> +<data name="strings.IDS_DESC_NETHERSTALK"><value><!-- _locID_text="strings.IDS_DESC_NETHERSTALK" _locComment="" -->Si trova nelle Fortezze del Sottomondo. Quando viene distrutto, rilascia una Verruca del Sottomondo.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTMENTTABLE" _locComment="" -->Permette al giocatore di incantare spade, piccozze, asce, pale, archi e armature usando i punti Esperienza guadagnati.</value> + </data> +<data name="strings.IDS_DESC_END_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_END_PORTAL" _locComment="" -->Si attiva usando dodici Occhi di Ender e permette di raggiungere la dimensione Limite.</value> + </data> +<data name="strings.IDS_DESC_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_DESC_ENDPORTALFRAME" _locComment="" -->Si usa per costruire un Portale del Limite.</value> + </data> +<data name="strings.IDS_DESC_WHITESTONE"><value><!-- _locID_text="strings.IDS_DESC_WHITESTONE" _locComment="" -->Un tipo di blocco che si trova nel Limite. Estremamente resistente alle esplosioni, è molto utile per costruire.</value> + </data> +<data name="strings.IDS_DESC_DRAGONEGG"><value><!-- _locID_text="strings.IDS_DESC_DRAGONEGG" _locComment="" -->Questo blocco si crea dopo aver sconfitto il Drago nel Limite.</value> + </data> +<data name="strings.IDS_DESC_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_EXP_BOTTLE" _locComment="" -->Quando viene lanciata, lascia cadere delle sfere Esperienza; raccogliendole, il giocatore può aumentare i propri punti Esperienza.</value> + </data> +<data name="strings.IDS_DESC_FIREBALL"><value><!-- _locID_text="strings.IDS_DESC_FIREBALL" _locComment="" -->Utile per appiccare il fuoco alle cose. Se si spara da un dispenser può scatenare incendi tutt'intorno in modo casuale.</value> + </data> +<data name="strings.IDS_DESC_ITEMFRAME"><value><!-- _locID_text="strings.IDS_DESC_ITEMFRAME" _locComment="" -->Simile a un espositore, mostra l'oggetto o il blocco messo al suo interno.</value> + </data> +<data name="strings.IDS_DESC_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MONSTER_SPAWNER" _locComment="" -->Quando è lanciato può generare una creatura del tipo indicato.</value> + </data> +<data name="strings.IDS_DESC_WOODSLAB"><value><!-- _locID_text="strings.IDS_DESC_WOODSLAB" _locComment="" -->Si usa per creare scale lunghe. Due lastre una sopra l'altra creano un blocco doppio di dimensioni normali.</value> + </data> +<data name="strings.IDS_DESC_STONESLAB"><value><!-- _locID_text="strings.IDS_DESC_STONESLAB" _locComment="" -->Si usa per creare scale lunghe. Due lastre una sopra l'altra creano un blocco doppio di dimensioni normali.</value> + </data> +<data name="strings.IDS_DESC_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_ITEM_NETHERBRICK" _locComment="" -->Creato dalla fusione della Sottogriglia nella fornace. Può generare blocchi di mattoni del Sottomondo.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_LIGHT" _locComment="" -->Se alimentate, emettono una luce.</value> + </data> +<data name="strings.IDS_DESC_COCOA"><value><!-- _locID_text="strings.IDS_DESC_COCOA" _locComment="" -->Può essere coltivato per raccogliere Semi di cacao.</value> + </data> +<data name="strings.IDS_DESC_SKULL"><value><!-- _locID_text="strings.IDS_DESC_SKULL" _locComment="" -->Le teste di Mob si possono collocare come decorazioni o indossare come maschere nello slot per l'elmo.</value> + </data> +<data name="strings.IDS_SQUID"><value><!-- _locID_text="strings.IDS_SQUID" _locComment="" -->Calamaro</value> + </data> +<data name="strings.IDS_DESC_SQUID"><value><!-- _locID_text="strings.IDS_DESC_SQUID" _locComment="" -->Rilascia sacche di inchiostro quando viene ucciso.</value> + </data> +<data name="strings.IDS_COW"><value><!-- _locID_text="strings.IDS_COW" _locComment="" -->Mucca</value> + </data> +<data name="strings.IDS_DESC_COW"><value><!-- _locID_text="strings.IDS_DESC_COW" _locComment="" -->Rilascia pelle quando viene uccisa. Si può anche mungere usando un secchio.</value> + </data> +<data name="strings.IDS_SHEEP"><value><!-- _locID_text="strings.IDS_SHEEP" _locComment="" -->Pecora</value> + </data> +<data name="strings.IDS_DESC_SHEEP"><value><!-- _locID_text="strings.IDS_DESC_SHEEP" _locComment="" -->Rilascia lana quando viene tosata (se non è già stata tosata). Si può creare lana di vari colori usando le tinture.</value> + </data> +<data name="strings.IDS_CHICKEN"><value><!-- _locID_text="strings.IDS_CHICKEN" _locComment="" -->Gallina</value> + </data> +<data name="strings.IDS_DESC_CHICKEN"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN" _locComment="" -->Rilascia piume quando viene uccisa, inoltre a volte depone le uova.</value> + </data> +<data name="strings.IDS_PIG"><value><!-- _locID_text="strings.IDS_PIG" _locComment="" -->Maiale</value> + </data> +<data name="strings.IDS_DESC_PIG"><value><!-- _locID_text="strings.IDS_DESC_PIG" _locComment="" -->Rilascia costolette quando viene ucciso. Si può cavalcare usando una sella.</value> + </data> +<data name="strings.IDS_WOLF"><value><!-- _locID_text="strings.IDS_WOLF" _locComment="" -->Lupo</value> + </data> +<data name="strings.IDS_DESC_WOLF"><value><!-- _locID_text="strings.IDS_DESC_WOLF" _locComment="" -->Docile finché non viene attaccato, nel qual caso reagisce. Si può domare usando le ossa, che lo convincono a seguirti e ad attaccare i tuoi nemici.</value> + </data> +<data name="strings.IDS_CREEPER"><value><!-- _locID_text="strings.IDS_CREEPER" _locComment="" -->Creeper</value> + </data> +<data name="strings.IDS_DESC_CREEPER"><value><!-- _locID_text="strings.IDS_DESC_CREEPER" _locComment="" -->Esplode se ti avvicini troppo!</value> + </data> +<data name="strings.IDS_SKELETON"><value><!-- _locID_text="strings.IDS_SKELETON" _locComment="" -->Scheletro</value> + </data> +<data name="strings.IDS_DESC_SKELETON"><value><!-- _locID_text="strings.IDS_DESC_SKELETON" _locComment="" -->Ti lancia delle frecce. Rilascia frecce quando viene ucciso.</value> + </data> +<data name="strings.IDS_SPIDER"><value><!-- _locID_text="strings.IDS_SPIDER" _locComment="" -->Ragno</value> + </data> +<data name="strings.IDS_DESC_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_SPIDER" _locComment="" -->Ti attacca quando ti avvicini. Può arrampicarsi sui muri. Rilascia un pungiglione quando viene ucciso.</value> + </data> +<data name="strings.IDS_ZOMBIE"><value><!-- _locID_text="strings.IDS_ZOMBIE" _locComment="" -->Zombie</value> + </data> +<data name="strings.IDS_DESC_ZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_ZOMBIE" _locComment="" -->Ti attacca quando ti avvicini.</value> + </data> +<data name="strings.IDS_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_PIGZOMBIE" _locComment="" -->Uomo-maiale zombie</value> + </data> +<data name="strings.IDS_DESC_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_PIGZOMBIE" _locComment="" -->Inizialmente docile, ma se ne colpisci uno verrai attaccato da un gruppo.</value> + </data> +<data name="strings.IDS_GHAST"><value><!-- _locID_text="strings.IDS_GHAST" _locComment="" -->Ghast</value> + </data> +<data name="strings.IDS_DESC_GHAST"><value><!-- _locID_text="strings.IDS_DESC_GHAST" _locComment="" -->Ti lancia sfere di fuoco che esplodono al contatto.</value> + </data> +<data name="strings.IDS_SLIME"><value><!-- _locID_text="strings.IDS_SLIME" _locComment="" -->Slime</value> + </data> +<data name="strings.IDS_DESC_SLIME"><value><!-- _locID_text="strings.IDS_DESC_SLIME" _locComment="" -->Se danneggiato, si divide in slime più piccoli.</value> + </data> +<data name="strings.IDS_ENDERMAN"><value><!-- _locID_text="strings.IDS_ENDERMAN" _locComment="" -->Enderman</value> + </data> +<data name="strings.IDS_DESC_ENDERMAN"><value><!-- _locID_text="strings.IDS_DESC_ENDERMAN" _locComment="" -->Ti attacca se lo guardi. Può anche spostare blocchi.</value> + </data> +<data name="strings.IDS_SILVERFISH"><value><!-- _locID_text="strings.IDS_SILVERFISH" _locComment="" -->Pesciolino d'argento</value> + </data> +<data name="strings.IDS_DESC_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_SILVERFISH" _locComment="" -->Quando viene attaccato, attira tutti i Pesciolini d'argento nascosti nei dintorni. Si nasconde nei blocchi di pietra.</value> + </data> +<data name="strings.IDS_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_CAVE_SPIDER" _locComment="" -->Ragno delle grotte</value> + </data> +<data name="strings.IDS_DESC_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_CAVE_SPIDER" _locComment="" -->Il suo morso è velenoso.</value> + </data> +<data name="strings.IDS_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_MUSHROOM_COW" _locComment="" -->Muccafungo</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM_COW" _locComment="" -->Si usa con una Ciotola per preparare la Zuppa di funghi. Deposita funghi e diventa una mucca normale quando viene tosata.</value> + </data> +<data name="strings.IDS_SNOWMAN"><value><!-- _locID_text="strings.IDS_SNOWMAN" _locComment="" -->Golem di neve</value> + </data> +<data name="strings.IDS_DESC_SNOWMAN"><value><!-- _locID_text="strings.IDS_DESC_SNOWMAN" _locComment="" -->Il Golem di neve può essere creato assemblando blocchi di neve e una zucca. Lancia palle di neve contro i nemici del suo creatore.</value> + </data> +<data name="strings.IDS_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_ENDERDRAGON" _locComment="" -->Drago di Ender</value> + </data> +<data name="strings.IDS_DESC_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_DESC_ENDERDRAGON" _locComment="" -->Grosso drago nero che si trova nel Limite.</value> + </data> +<data name="strings.IDS_BLAZE"><value><!-- _locID_text="strings.IDS_BLAZE" _locComment="" -->Vampe</value> + </data> +<data name="strings.IDS_DESC_BLAZE"><value><!-- _locID_text="strings.IDS_DESC_BLAZE" _locComment="" -->Nemici che si trovano nel Sottomondo, soprattutto all'interno delle Fortezze. Quando vengono uccisi, depositano Bacchette di Vampe.</value> + </data> +<data name="strings.IDS_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_LAVA_SLIME" _locComment="" -->Cubo di magma</value> + </data> +<data name="strings.IDS_DESC_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_DESC_LAVA_SLIME" _locComment="" -->Si trovano nel Sottomondo. Simili a Slime, si dividono in esemplari più piccoli quando vengono uccisi.</value> + </data> +<data name="strings.IDS_VILLAGER"><value><!-- _locID_text="strings.IDS_VILLAGER" _locComment="" -->Abitante del villaggio</value> + </data> +<data name="strings.IDS_OZELOT"><value><!-- _locID_text="strings.IDS_OZELOT" _locComment="" -->Ocelot</value> + </data> +<data name="strings.IDS_DESC_OZELOT"><value><!-- _locID_text="strings.IDS_DESC_OZELOT" _locComment="" -->Possono essere trovati nelle giungle. Sono addomesticabili se sfamati con pesce crudo, ma aspetta che sia lui ad avvicinarsi a te, perché un movimento brusco lo metterebbe in fuga.</value> + </data> +<data name="strings.IDS_IRONGOLEM"><value><!-- _locID_text="strings.IDS_IRONGOLEM" _locComment="" -->Golem di ferro</value> + </data> +<data name="strings.IDS_DESC_IRONGOLEM"><value><!-- _locID_text="strings.IDS_DESC_IRONGOLEM" _locComment="" -->Appare nei villaggi per proteggerli, può essere creato usando blocchi di ferro e zucche.</value> + </data> +<data name="strings.IDS_CREDITS_EXPLODANIM"><value><!-- _locID_text="strings.IDS_CREDITS_EXPLODANIM" _locComment="" -->Explosives Animator</value> +</data> +<data name="strings.IDS_CREDITS_CONCEPTART"><value><!-- _locID_text="strings.IDS_CREDITS_CONCEPTART" _locComment="" -->Concept Artist</value> +</data> +<data name="strings.IDS_CREDITS_CRUNCHER"><value><!-- _locID_text="strings.IDS_CREDITS_CRUNCHER" _locComment="" -->Number Crunching and Statistics</value> +</data> +<data name="strings.IDS_CREDITS_BULLYCOORD"><value><!-- _locID_text="strings.IDS_CREDITS_BULLYCOORD" _locComment="" -->Bully Coordinator</value> +</data> +<data name="strings.IDS_CREDITS_ORIGINALDESIGN"><value><!-- _locID_text="strings.IDS_CREDITS_ORIGINALDESIGN" _locComment="" -->Original Design and Code by</value> + </data> +<data name="strings.IDS_CREDITS_PMPROD"><value><!-- _locID_text="strings.IDS_CREDITS_PMPROD" _locComment="" -->Project Manager/Producer</value> + </data> +<data name="strings.IDS_CREDITS_RESTOFMOJANG"><value><!-- _locID_text="strings.IDS_CREDITS_RESTOFMOJANG" _locComment="" -->Rest of Mojang Office</value> + </data> +<data name="strings.IDS_CREDITS_LEADPC"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPC" _locComment="" -->Capo programmatore Minecraft PC</value> +</data> +<data name="strings.IDS_CREDITS_CODENINJA"><value><!-- _locID_text="strings.IDS_CREDITS_CODENINJA" _locComment="" -->Ninja Coder</value> + </data> +<data name="strings.IDS_CREDITS_CEO"><value><!-- _locID_text="strings.IDS_CREDITS_CEO" _locComment="" -->CEO</value> + </data> +<data name="strings.IDS_CREDITS_WCW"><value><!-- _locID_text="strings.IDS_CREDITS_WCW" _locComment="" -->White Collar Worker</value> + </data> +<data name="strings.IDS_CREDITS_CUSTOMERSUPPORT"><value><!-- _locID_text="strings.IDS_CREDITS_CUSTOMERSUPPORT" _locComment="" -->Customer Support</value> + </data> +<data name="strings.IDS_CREDITS_OFFICEDJ"><value><!-- _locID_text="strings.IDS_CREDITS_OFFICEDJ" _locComment="" -->Office DJ</value> +</data> +<data name="strings.IDS_CREDITS_DESPROG"><value><!-- _locID_text="strings.IDS_CREDITS_DESPROG" _locComment="" -->Designer/Programmer Minecraft - Pocket Edition</value> +</data> +<data name="strings.IDS_CREDITS_DEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPER" _locComment="" -->Developer</value> +</data> +<data name="strings.IDS_CREDITS_CHIEFARCHITECT"><value><!-- _locID_text="strings.IDS_CREDITS_CHIEFARCHITECT" _locComment="" -->Chief Architect</value> + </data> +<data name="strings.IDS_CREDITS_ARTDEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_ARTDEVELOPER" _locComment="" -->Art Developer</value> + </data> +<data name="strings.IDS_CREDITS_GAMECRAFTER"><value><!-- _locID_text="strings.IDS_CREDITS_GAMECRAFTER" _locComment="" -->Game Crafter</value> + </data> +<data name="strings.IDS_CREDITS_DOF"><value><!-- _locID_text="strings.IDS_CREDITS_DOF" _locComment="" -->Director of Fun</value> + </data> +<data name="strings.IDS_CREDITS_MUSICANDSOUNDS"><value><!-- _locID_text="strings.IDS_CREDITS_MUSICANDSOUNDS" _locComment="" -->Music and Sounds</value> + </data> +<data name="strings.IDS_CREDITS_PROGRAMMING"><value><!-- _locID_text="strings.IDS_CREDITS_PROGRAMMING" _locComment="" -->Programming</value> + </data> +<data name="strings.IDS_CREDITS_ART"><value><!-- _locID_text="strings.IDS_CREDITS_ART" _locComment="" -->Art</value> + </data> +<data name="strings.IDS_CREDITS_QA"><value><!-- _locID_text="strings.IDS_CREDITS_QA" _locComment="" -->QA</value> + </data> +<data name="strings.IDS_CREDITS_EXECPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_EXECPRODUCER" _locComment="" -->Executive Producer</value> + </data> +<data name="strings.IDS_CREDITS_LEADPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPRODUCER" _locComment="" -->Lead Producer</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCER" _locComment="" -->Producer</value> + </data> +<data name="strings.IDS_CREDITS_TESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_TESTLEAD" _locComment="" -->Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_LEADTESTER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADTESTER" _locComment="" -->Lead Tester</value> + </data> +<data name="strings.IDS_CREDITS_DESIGNTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DESIGNTEAM" _locComment="" -->Design Team</value> + </data> +<data name="strings.IDS_CREDITS_DEVELOPMENTTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPMENTTEAM" _locComment="" -->Development Team</value> + </data> +<data name="strings.IDS_CREDITS_RELEASEMANAGEMENT"><value><!-- _locID_text="strings.IDS_CREDITS_RELEASEMANAGEMENT" _locComment="" -->Release Management</value> + </data> +<data name="strings.IDS_CREDITS_XBLADIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_XBLADIRECTOR" _locComment="" -->Director, XBLA Publishing</value> + </data> +<data name="strings.IDS_CREDITS_BIZDEV"><value><!-- _locID_text="strings.IDS_CREDITS_BIZDEV" _locComment="" -->Business Development</value> + </data> +<data name="strings.IDS_CREDITS_PORTFOLIODIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_PORTFOLIODIRECTOR" _locComment="" -->Portfolio Director</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCTMANAGER" _locComment="" -->Product Manager</value> + </data> +<data name="strings.IDS_CREDITS_MARKETING"><value><!-- _locID_text="strings.IDS_CREDITS_MARKETING" _locComment="" -->Marketing</value> + </data> +<data name="strings.IDS_CREDITS_COMMUNITYMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_COMMUNITYMANAGER" _locComment="" --> Community Manager</value> + </data> +<data name="strings.IDS_CREDITS_EUROPELOC"><value><!-- _locID_text="strings.IDS_CREDITS_EUROPELOC" _locComment="" -->Europe Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_REDMONDLOC"><value><!-- _locID_text="strings.IDS_CREDITS_REDMONDLOC" _locComment="" -->Redmond Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_ASIALOC"><value><!-- _locID_text="strings.IDS_CREDITS_ASIALOC" _locComment="" -->Asia Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_USERRESEARCH"><value><!-- _locID_text="strings.IDS_CREDITS_USERRESEARCH" _locComment="" -->User Research Team</value> + </data> +<data name="strings.IDS_CREDITS_MGSCENTRAL"><value><!-- _locID_text="strings.IDS_CREDITS_MGSCENTRAL" _locComment="" -->MGS Central Teams</value> + </data> +<data name="strings.IDS_CREDITS_MILESTONEACCEPT"><value><!-- _locID_text="strings.IDS_CREDITS_MILESTONEACCEPT" _locComment="" -->Milestone Acceptance Tester</value> + </data> +<data name="strings.IDS_CREDITS_SPECIALTHANKS"><value><!-- _locID_text="strings.IDS_CREDITS_SPECIALTHANKS" _locComment="" -->Special Thanks</value> + </data> +<data name="strings.IDS_CREDITS_TESTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_TESTMANAGER" _locComment="" -->Test Manager</value> + </data> +<data name="strings.IDS_CREDITS_SRTESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_SRTESTLEAD" _locComment="" -->Senior Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_SDET"><value><!-- _locID_text="strings.IDS_CREDITS_SDET" _locComment="" -->SDET</value> + </data> +<data name="strings.IDS_CREDITS_PROJECT"><value><!-- _locID_text="strings.IDS_CREDITS_PROJECT" _locComment="" -->Project STE</value> + </data> +<data name="strings.IDS_CREDITS_ADDITIONALSTE"><value><!-- _locID_text="strings.IDS_CREDITS_ADDITIONALSTE" _locComment="" -->Additional STE</value> + </data> +<data name="strings.IDS_CREDITS_TESTASSOCIATES"><value><!-- _locID_text="strings.IDS_CREDITS_TESTASSOCIATES" _locComment="" -->Test Associates</value> + </data> +<data name="strings.IDS_CREDITS_JON_KAGSTROM"><value><!-- _locID_text="strings.IDS_CREDITS_JON_KAGSTROM" _locComment="" -->Jon Kågström</value> + </data> +<data name="strings.IDS_CREDITS_TOBIAS_MOLLSTAM"><value><!-- _locID_text="strings.IDS_CREDITS_TOBIAS_MOLLSTAM" _locComment="" -->Tobias Möllstam</value> + </data> +<data name="strings.IDS_CREDITS_RISE_LUGO"><value><!-- _locID_text="strings.IDS_CREDITS_RISE_LUGO" _locComment="" -->Risë Lugo</value> + </data> +<data name="strings.IDS_ITEM_SWORD_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_WOOD" _locComment="" -->Spada di legno</value> + </data> +<data name="strings.IDS_ITEM_SWORD_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_STONE" _locComment="" -->Spada di pietra</value> + </data> +<data name="strings.IDS_ITEM_SWORD_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_IRON" _locComment="" -->Spada di ferro</value> + </data> +<data name="strings.IDS_ITEM_SWORD_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_DIAMOND" _locComment="" -->Spada di diamante</value> + </data> +<data name="strings.IDS_ITEM_SWORD_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_GOLD" _locComment="" -->Spada d'oro</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_WOOD" _locComment="" -->Pala di legno</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_STONE" _locComment="" -->Pala di pietra</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_IRON" _locComment="" -->Pala di ferro</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_DIAMOND" _locComment="" -->Pala di diamante</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_GOLD" _locComment="" -->Pala d'oro</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_WOOD" _locComment="" -->Piccozza di legno</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_STONE" _locComment="" -->Piccozza di pietra</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_IRON" _locComment="" -->Piccozza di ferro</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_DIAMOND" _locComment="" -->Piccozza di diamante</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_GOLD" _locComment="" -->Piccozza d'oro</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_WOOD" _locComment="" -->Ascia di legno</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_STONE" _locComment="" -->Ascia di pietra</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_IRON" _locComment="" -->Ascia di ferro</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_DIAMOND" _locComment="" -->Ascia di diamante</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_GOLD" _locComment="" -->Ascia d'oro</value> + </data> +<data name="strings.IDS_ITEM_HOE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_WOOD" _locComment="" -->Zappa di legno</value> + </data> +<data name="strings.IDS_ITEM_HOE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HOE_STONE" _locComment="" -->Zappa di pietra</value> + </data> +<data name="strings.IDS_ITEM_HOE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HOE_IRON" _locComment="" -->Zappa di ferro</value> + </data> +<data name="strings.IDS_ITEM_HOE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HOE_DIAMOND" _locComment="" -->Zappa di diamante</value> + </data> +<data name="strings.IDS_ITEM_HOE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_GOLD" _locComment="" -->Zappa d'oro</value> + </data> +<data name="strings.IDS_ITEM_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_WOOD" _locComment="" -->Porta di legno</value> + </data> +<data name="strings.IDS_ITEM_DOOR_IRON"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_IRON" _locComment="" -->Porta di ferro</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CHAIN" _locComment="" -->Elmo di maglia metallica</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CHAIN" _locComment="" -->Corazza di maglia metallica</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CHAIN" _locComment="" -->Gambali di maglia metallica</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CHAIN" _locComment="" -->Stivali di maglia metallica</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CLOTH" _locComment="" -->Cappello di pelle</value> + </data> +<data name="strings.IDS_ITEM_HELMET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_IRON" _locComment="" -->Elmo di ferro</value> + </data> +<data name="strings.IDS_ITEM_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_DIAMOND" _locComment="" -->Elmo di diamante</value> + </data> +<data name="strings.IDS_ITEM_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_GOLD" _locComment="" -->Elmo d'oro</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CLOTH" _locComment="" -->Tunica di pelle</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_IRON" _locComment="" -->Corsaletto di ferro</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_DIAMOND" _locComment="" -->Corsaletto di diamante</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_GOLD" _locComment="" -->Corsaletto d'oro</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CLOTH" _locComment="" -->Pantaloni di pelle</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_IRON" _locComment="" -->Gambali di ferro</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_DIAMOND" _locComment="" -->Gambali di diamante</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_GOLD" _locComment="" -->Gambali d'oro</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CLOTH" _locComment="" -->Stivali di cuoio</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_IRON" _locComment="" -->Stivali di ferro</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_DIAMOND" _locComment="" -->Stivali di diamante</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_GOLD" _locComment="" -->Stivali d'oro</value> + </data> +<data name="strings.IDS_ITEM_INGOT_IRON"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_IRON" _locComment="" -->Lingotto di ferro</value> + </data> +<data name="strings.IDS_ITEM_INGOT_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_GOLD" _locComment="" -->Lingotto d'oro</value> + </data> +<data name="strings.IDS_ITEM_BUCKET"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET" _locComment="" -->Secchio</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_WATER" _locComment="" -->Secchio d'acqua</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_LAVA" _locComment="" -->Secchio di lava</value> + </data> +<data name="strings.IDS_ITEM_FLINT_AND_STEEL"><value><!-- _locID_text="strings.IDS_ITEM_FLINT_AND_STEEL" _locComment="" -->Pietra focaia e acciarino</value> + </data> +<data name="strings.IDS_ITEM_APPLE"><value><!-- _locID_text="strings.IDS_ITEM_APPLE" _locComment="" -->Mela</value> + </data> +<data name="strings.IDS_ITEM_BOW"><value><!-- _locID_text="strings.IDS_ITEM_BOW" _locComment="" -->Arco</value> + </data> +<data name="strings.IDS_ITEM_ARROW"><value><!-- _locID_text="strings.IDS_ITEM_ARROW" _locComment="" -->Freccia</value> + </data> +<data name="strings.IDS_ITEM_COAL"><value><!-- _locID_text="strings.IDS_ITEM_COAL" _locComment="" -->Carbone</value> + </data> +<data name="strings.IDS_ITEM_CHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_CHARCOAL" _locComment="" -->Antracite</value> + </data> +<data name="strings.IDS_ITEM_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_DIAMOND" _locComment="" -->Diamante</value> + </data> +<data name="strings.IDS_ITEM_STICK"><value><!-- _locID_text="strings.IDS_ITEM_STICK" _locComment="" -->Bastone</value> + </data> +<data name="strings.IDS_ITEM_BOWL"><value><!-- _locID_text="strings.IDS_ITEM_BOWL" _locComment="" -->Ciotola</value> + </data> +<data name="strings.IDS_ITEM_MUSHROOM_STEW"><value><!-- _locID_text="strings.IDS_ITEM_MUSHROOM_STEW" _locComment="" -->Zuppa di funghi</value> + </data> +<data name="strings.IDS_ITEM_STRING"><value><!-- _locID_text="strings.IDS_ITEM_STRING" _locComment="" -->Corda</value> + </data> +<data name="strings.IDS_ITEM_FEATHER"><value><!-- _locID_text="strings.IDS_ITEM_FEATHER" _locComment="" -->Piuma</value> + </data> +<data name="strings.IDS_ITEM_SULPHUR"><value><!-- _locID_text="strings.IDS_ITEM_SULPHUR" _locComment="" -->Polvere da sparo</value> + </data> +<data name="strings.IDS_ITEM_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT_SEEDS" _locComment="" -->Semi di grano</value> + </data> +<data name="strings.IDS_ITEM_WHEAT"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT" _locComment="" -->Grano</value> + </data> +<data name="strings.IDS_ITEM_BREAD"><value><!-- _locID_text="strings.IDS_ITEM_BREAD" _locComment="" -->Pane</value> + </data> +<data name="strings.IDS_ITEM_FLINT"><value><!-- _locID_text="strings.IDS_ITEM_FLINT" _locComment="" -->Pietra focaia</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_RAW" _locComment="" -->Costoletta di maiale cruda</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_COOKED" _locComment="" -->Costoletta di maiale cotta</value> + </data> +<data name="strings.IDS_ITEM_PAINTING"><value><!-- _locID_text="strings.IDS_ITEM_PAINTING" _locComment="" -->Dipinto</value> + </data> +<data name="strings.IDS_ITEM_APPLE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_APPLE_GOLD" _locComment="" -->Mela d'oro</value> + </data> +<data name="strings.IDS_ITEM_SIGN"><value><!-- _locID_text="strings.IDS_ITEM_SIGN" _locComment="" -->Cartello</value> + </data> +<data name="strings.IDS_ITEM_MINECART"><value><!-- _locID_text="strings.IDS_ITEM_MINECART" _locComment="" -->Carrello da miniera</value> + </data> +<data name="strings.IDS_ITEM_SADDLE"><value><!-- _locID_text="strings.IDS_ITEM_SADDLE" _locComment="" -->Sella</value> + </data> +<data name="strings.IDS_ITEM_REDSTONE"><value><!-- _locID_text="strings.IDS_ITEM_REDSTONE" _locComment="" -->Pietra rossa</value> + </data> +<data name="strings.IDS_ITEM_SNOWBALL"><value><!-- _locID_text="strings.IDS_ITEM_SNOWBALL" _locComment="" -->Palla di neve</value> + </data> +<data name="strings.IDS_ITEM_BOAT"><value><!-- _locID_text="strings.IDS_ITEM_BOAT" _locComment="" -->Barca</value> + </data> +<data name="strings.IDS_ITEM_LEATHER"><value><!-- _locID_text="strings.IDS_ITEM_LEATHER" _locComment="" -->Pelle</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_MILK" _locComment="" -->Secchio di latte</value> + </data> +<data name="strings.IDS_ITEM_BRICK"><value><!-- _locID_text="strings.IDS_ITEM_BRICK" _locComment="" -->Mattone</value> + </data> +<data name="strings.IDS_ITEM_CLAY"><value><!-- _locID_text="strings.IDS_ITEM_CLAY" _locComment="" -->Argilla</value> + </data> +<data name="strings.IDS_ITEM_REEDS"><value><!-- _locID_text="strings.IDS_ITEM_REEDS" _locComment="" -->Canna da zucchero</value> + </data> +<data name="strings.IDS_ITEM_PAPER"><value><!-- _locID_text="strings.IDS_ITEM_PAPER" _locComment="" -->Carta</value> + </data> +<data name="strings.IDS_ITEM_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_BOOK" _locComment="" -->Libro</value> + </data> +<data name="strings.IDS_ITEM_SLIMEBALL"><value><!-- _locID_text="strings.IDS_ITEM_SLIMEBALL" _locComment="" -->Palla di slime</value> + </data> +<data name="strings.IDS_ITEM_MINECART_CHEST"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_CHEST" _locComment="" -->Carrello con cassa</value> + </data> +<data name="strings.IDS_ITEM_MINECART_FURNACE"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_FURNACE" _locComment="" -->Carrello con fornace</value> + </data> +<data name="strings.IDS_ITEM_EGG"><value><!-- _locID_text="strings.IDS_ITEM_EGG" _locComment="" -->Uovo</value> + </data> +<data name="strings.IDS_ITEM_COMPASS"><value><!-- _locID_text="strings.IDS_ITEM_COMPASS" _locComment="" -->Bussola</value> + </data> +<data name="strings.IDS_ITEM_FISHING_ROD"><value><!-- _locID_text="strings.IDS_ITEM_FISHING_ROD" _locComment="" -->Canna da pesca</value> + </data> +<data name="strings.IDS_ITEM_CLOCK"><value><!-- _locID_text="strings.IDS_ITEM_CLOCK" _locComment="" -->Orologio</value> + </data> +<data name="strings.IDS_ITEM_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_ITEM_YELLOW_DUST" _locComment="" -->Polvere di pietra brillante</value> + </data> +<data name="strings.IDS_ITEM_FISH_RAW"><value><!-- _locID_text="strings.IDS_ITEM_FISH_RAW" _locComment="" -->Pesce crudo</value> + </data> +<data name="strings.IDS_ITEM_FISH_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_FISH_COOKED" _locComment="" -->Pesce cotto</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER" _locComment="" -->Tintura in polvere</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLACK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLACK" _locComment="" -->Sacca d'inchiostro</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_RED"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_RED" _locComment="" -->Rosso rosa</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GREEN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GREEN" _locComment="" -->Verde cactus</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BROWN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BROWN" _locComment="" -->Semi di cacao</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLUE" _locComment="" -->Lapislazzulo</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PURPLE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PURPLE" _locComment="" -->Tintura viola</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_CYAN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_CYAN" _locComment="" -->Tintura turchese</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_SILVER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_SILVER" _locComment="" -->Tintura grigiastra</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GRAY"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GRAY" _locComment="" -->Tintura grigia</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PINK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PINK" _locComment="" -->Tintura rosa</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIME"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIME" _locComment="" -->Tintura verde lime</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_YELLOW"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_YELLOW" _locComment="" -->Giallo mimosa</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE" _locComment="" -->Tintura azzurra</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_MAGENTA"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_MAGENTA" _locComment="" -->Tintura magenta</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_ORANGE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_ORANGE" _locComment="" -->Tintura arancione</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_WHITE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_WHITE" _locComment="" -->Farina d'ossa</value> + </data> +<data name="strings.IDS_ITEM_BONE"><value><!-- _locID_text="strings.IDS_ITEM_BONE" _locComment="" -->Osso</value> + </data> +<data name="strings.IDS_ITEM_SUGAR"><value><!-- _locID_text="strings.IDS_ITEM_SUGAR" _locComment="" -->Zucchero</value> + </data> +<data name="strings.IDS_ITEM_CAKE"><value><!-- _locID_text="strings.IDS_ITEM_CAKE" _locComment="" -->Torta</value> + </data> +<data name="strings.IDS_ITEM_BED"><value><!-- _locID_text="strings.IDS_ITEM_BED" _locComment="" -->Letto</value> + </data> +<data name="strings.IDS_ITEM_DIODE"><value><!-- _locID_text="strings.IDS_ITEM_DIODE" _locComment="" -->Ripetitore pietra rossa</value> + </data> +<data name="strings.IDS_ITEM_COOKIE"><value><!-- _locID_text="strings.IDS_ITEM_COOKIE" _locComment="" -->Biscotto</value> + </data> +<data name="strings.IDS_ITEM_MAP"><value><!-- _locID_text="strings.IDS_ITEM_MAP" _locComment="" -->Mappa</value> + </data> +<data name="strings.IDS_ITEM_RECORD_01"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_01" _locComment="" -->Disco - "13"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_02"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_02" _locComment="" -->Disco - "gatto"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_03"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_03" _locComment="" -->Disco - "blocchi"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_04"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_04" _locComment="" -->Disco - "cip"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_05"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_05" _locComment="" -->Disco - "lontano"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_06"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_06" _locComment="" -->Disco - "centro commerciale"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_07"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_07" _locComment="" -->Disco - "mellohi"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_08"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_08" _locComment="" -->Disco - "stal"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_09"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_09" _locComment="" -->Disco - "strad"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_10"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_10" _locComment="" -->Disco - "reparto"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_11"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_11" _locComment="" -->Disco - "11"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_12"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_12" _locComment="" -->Disco - "dove siamo adesso"</value> + </data> +<data name="strings.IDS_ITEM_SHEARS"><value><!-- _locID_text="strings.IDS_ITEM_SHEARS" _locComment="" -->Tosatrice</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_SEEDS" _locComment="" -->Semi di zucca</value> + </data> +<data name="strings.IDS_ITEM_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SEEDS" _locComment="" -->Semi di melone</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_RAW" _locComment="" -->Pollo crudo</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_COOKED" _locComment="" -->Pollo cotto</value> + </data> +<data name="strings.IDS_ITEM_BEEF_RAW"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_RAW" _locComment="" -->Manzo crudo</value> + </data> +<data name="strings.IDS_ITEM_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_COOKED" _locComment="" -->Bistecca</value> + </data> +<data name="strings.IDS_ITEM_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_ITEM_ROTTEN_FLESH" _locComment="" -->Carne guasta</value> + </data> +<data name="strings.IDS_ITEM_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_ITEM_ENDER_PEARL" _locComment="" -->Ender Pearl</value> + </data> +<data name="strings.IDS_ITEM_MELON_SLICE"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SLICE" _locComment="" -->Fetta di melone</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_ROD" _locComment="" -->Bacchetta di Vampe</value> + </data> +<data name="strings.IDS_ITEM_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_ITEM_GHAST_TEAR" _locComment="" -->Lacrima di Ghast</value> + </data> +<data name="strings.IDS_ITEM_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_ITEM_GOLD_NUGGET" _locComment="" -->Pepita d'oro</value> + </data> +<data name="strings.IDS_ITEM_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_STALK_SEEDS" _locComment="" -->Verruca del Sottomondo</value> + </data> +<data name="strings.IDS_ITEM_POTION"><value><!-- _locID_text="strings.IDS_ITEM_POTION" _locComment="" -->{*splash*}{*prefix*}Pozione {*postfix*}</value> + </data> +<data name="strings.IDS_ITEM_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_GLASS_BOTTLE" _locComment="" -->Bottiglia di vetro</value> + </data> +<data name="strings.IDS_ITEM_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_WATER_BOTTLE" _locComment="" -->Bottiglia d'acqua</value> + </data> +<data name="strings.IDS_ITEM_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_SPIDER_EYE" _locComment="" -->Occhio di ragno</value> + </data> +<data name="strings.IDS_ITEM_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_FERMENTED_SPIDER_EYE" _locComment="" -->Occhio di ragno fermentato</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_POWDER" _locComment="" -->Polvere di Vampe</value> + </data> +<data name="strings.IDS_ITEM_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_ITEM_MAGMA_CREAM" _locComment="" -->Crema di magma</value> + </data> +<data name="strings.IDS_ITEM_BREWING_STAND"><value><!-- _locID_text="strings.IDS_ITEM_BREWING_STAND" _locComment="" -->Banco di distillazione</value> + </data> +<data name="strings.IDS_ITEM_CAULDRON"><value><!-- _locID_text="strings.IDS_ITEM_CAULDRON" _locComment="" -->Calderone</value> + </data> +<data name="strings.IDS_ITEM_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_ITEM_EYE_OF_ENDER" _locComment="" -->Occhio di Ender</value> + </data> +<data name="strings.IDS_ITEM_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_ITEM_SPECKLED_MELON" _locComment="" -->Melone scintillante</value> + </data> +<data name="strings.IDS_ITEM_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_EXP_BOTTLE" _locComment="" -->Bottiglia magica</value> + </data> +<data name="strings.IDS_ITEM_FIREBALL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALL" _locComment="" -->Scarica di fuoco</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCHARCOAL" _locComment="" -->Scarica di fuoco (carbone vegetale)</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCOAL" _locComment="" -->Scarica di fuoco (carbone)</value> +</data> +<data name="strings.IDS_ITEM_ITEMFRAME"><value><!-- _locID_text="strings.IDS_ITEM_ITEMFRAME" _locComment="" -->Espositore</value> +</data> +<data name="strings.IDS_ITEM_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_ITEM_MONSTER_SPAWNER" _locComment="" -->Genera {*CREATURE*}</value> + </data> +<data name="strings.IDS_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_ITEM_NETHERBRICK" _locComment="" -->Mattone del Sottomondo</value> + </data> +<data name="strings.IDS_ITEM_SKULL"><value><!-- _locID_text="strings.IDS_ITEM_SKULL" _locComment="" -->Teschio</value> + </data> +<data name="strings.IDS_ITEM_SKULL_SKELETON"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_SKELETON" _locComment="" -->Teschio di scheletro</value> + </data> +<data name="strings.IDS_ITEM_SKULL_WITHER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_WITHER" _locComment="" -->Teschio di scheletro avvizzito</value> + </data> +<data name="strings.IDS_ITEM_SKULL_ZOMBIE"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_ZOMBIE" _locComment="" -->Testa di zombie</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CHARACTER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CHARACTER" _locComment="" -->Testa</value> + </data> +<data name="strings.IDS_ITEM_SKULL_PLAYER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_PLAYER" _locComment="" -->Testa di %s</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CREEPER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CREEPER" _locComment="" -->Testa di Creeper</value> + </data> +<data name="strings.IDS_TILE_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONE" _locComment="" -->Pietra</value> + </data> +<data name="strings.IDS_TILE_GRASS"><value><!-- _locID_text="strings.IDS_TILE_GRASS" _locComment="" -->Blocco d'erba</value> + </data> +<data name="strings.IDS_TILE_DIRT"><value><!-- _locID_text="strings.IDS_TILE_DIRT" _locComment="" -->Terra</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK" _locComment="" -->Ciottolo</value> + </data> +<data name="strings.IDS_TILE_OAKWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_OAKWOOD_PLANKS" _locComment="" -->Assi di legno di quercia</value> + </data> +<data name="strings.IDS_TILE_SPRUCEWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_SPRUCEWOOD_PLANKS" _locComment="" -->Assi di legno di abete</value> + </data> +<data name="strings.IDS_TILE_BIRCHWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_BIRCHWOOD_PLANKS" _locComment="" -->Assi di legno di betulla</value> + </data> +<data name="strings.IDS_TILE_JUNGLE_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_JUNGLE_PLANKS" _locComment="" -->Assi di legno della giungla</value> + </data> +<data name="strings.IDS_TILE_SAPLING"><value><!-- _locID_text="strings.IDS_TILE_SAPLING" _locComment="" -->Arbusto</value> + </data> +<data name="strings.IDS_TILE_SAPLING_OAK"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_OAK" _locComment="" -->Arbusto di quercia</value> + </data> +<data name="strings.IDS_TILE_SAPLING_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_SPRUCE" _locComment="" -->Arbusto di abete</value> + </data> +<data name="strings.IDS_TILE_SAPLING_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_BIRCH" _locComment="" -->Arbusto di betulla</value> + </data> +<data name="strings.IDS_TILE_SAPLING_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_JUNGLE" _locComment="" -->Arbusto della giungla</value> + </data> +<data name="strings.IDS_TILE_BEDROCK"><value><!-- _locID_text="strings.IDS_TILE_BEDROCK" _locComment="" -->Substrato roccioso</value> + </data> +<data name="strings.IDS_TILE_WATER"><value><!-- _locID_text="strings.IDS_TILE_WATER" _locComment="" -->Acqua</value> + </data> +<data name="strings.IDS_TILE_LAVA"><value><!-- _locID_text="strings.IDS_TILE_LAVA" _locComment="" -->Lava</value> + </data> +<data name="strings.IDS_TILE_SAND"><value><!-- _locID_text="strings.IDS_TILE_SAND" _locComment="" -->Sabbia</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE" _locComment="" -->Arenaria</value> + </data> +<data name="strings.IDS_TILE_GRAVEL"><value><!-- _locID_text="strings.IDS_TILE_GRAVEL" _locComment="" -->Ghiaia</value> + </data> +<data name="strings.IDS_TILE_ORE_GOLD"><value><!-- _locID_text="strings.IDS_TILE_ORE_GOLD" _locComment="" -->Minerale d'oro</value> + </data> +<data name="strings.IDS_TILE_ORE_IRON"><value><!-- _locID_text="strings.IDS_TILE_ORE_IRON" _locComment="" -->Minerale di ferro</value> + </data> +<data name="strings.IDS_TILE_ORE_COAL"><value><!-- _locID_text="strings.IDS_TILE_ORE_COAL" _locComment="" -->Minerale carbone</value> + </data> +<data name="strings.IDS_TILE_LOG"><value><!-- _locID_text="strings.IDS_TILE_LOG" _locComment="" -->Legno</value> + </data> +<data name="strings.IDS_TILE_LOG_OAK"><value><!-- _locID_text="strings.IDS_TILE_LOG_OAK" _locComment="" -->Legno di quercia</value> + </data> +<data name="strings.IDS_TILE_LOG_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LOG_SPRUCE" _locComment="" -->Legno di abete</value> + </data> +<data name="strings.IDS_TILE_LOG_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LOG_BIRCH" _locComment="" -->Legno di betulla</value> + </data> +<data name="strings.IDS_TILE_LOG_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LOG_JUNGLE" _locComment="" -->Legno della giungla</value> + </data> +<data name="strings.IDS_TILE_OAK"><value><!-- _locID_text="strings.IDS_TILE_OAK" _locComment="" -->Quercia</value> + </data> +<data name="strings.IDS_TILE_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SPRUCE" _locComment="" -->Abete</value> + </data> +<data name="strings.IDS_TILE_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_BIRCH" _locComment="" -->Betulla</value> + </data> +<data name="strings.IDS_TILE_LEAVES"><value><!-- _locID_text="strings.IDS_TILE_LEAVES" _locComment="" -->Foglie</value> + </data> +<data name="strings.IDS_TILE_LEAVES_OAK"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_OAK" _locComment="" -->Foglie di quercia</value> + </data> +<data name="strings.IDS_TILE_LEAVES_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_SPRUCE" _locComment="" -->Foglie d'abete</value> + </data> +<data name="strings.IDS_TILE_LEAVES_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_BIRCH" _locComment="" -->Foglie di betulla</value> + </data> +<data name="strings.IDS_TILE_LEAVES_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_JUNGLE" _locComment="" -->Foglie della giungla</value> + </data> +<data name="strings.IDS_TILE_SPONGE"><value><!-- _locID_text="strings.IDS_TILE_SPONGE" _locComment="" -->Spugna</value> + </data> +<data name="strings.IDS_TILE_GLASS"><value><!-- _locID_text="strings.IDS_TILE_GLASS" _locComment="" -->Vetro</value> + </data> +<data name="strings.IDS_TILE_CLOTH"><value><!-- _locID_text="strings.IDS_TILE_CLOTH" _locComment="" -->Lana</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLACK" _locComment="" -->Lana nera</value> + </data> +<data name="strings.IDS_TILE_CLOTH_RED"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_RED" _locComment="" -->Lana rossa</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GREEN" _locComment="" -->Lana verde</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BROWN" _locComment="" -->Lana marrone</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLUE" _locComment="" -->Lana blu</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PURPLE" _locComment="" -->Lana viola</value> + </data> +<data name="strings.IDS_TILE_CLOTH_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_CYAN" _locComment="" -->Lana turchese</value> + </data> +<data name="strings.IDS_TILE_CLOTH_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_SILVER" _locComment="" -->Lana grigio chiaro</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GRAY" _locComment="" -->Lana grigia</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PINK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PINK" _locComment="" -->Lana rosa</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIME"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIME" _locComment="" -->Lana verde lime</value> + </data> +<data name="strings.IDS_TILE_CLOTH_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_YELLOW" _locComment="" -->Lana gialla</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIGHT_BLUE" _locComment="" -->Lana azzurra</value> + </data> +<data name="strings.IDS_TILE_CLOTH_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_MAGENTA" _locComment="" -->Lana magenta</value> + </data> +<data name="strings.IDS_TILE_CLOTH_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_ORANGE" _locComment="" -->Lana arancione</value> + </data> +<data name="strings.IDS_TILE_CLOTH_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_WHITE" _locComment="" -->Lana bianca</value> + </data> +<data name="strings.IDS_TILE_FLOWER"><value><!-- _locID_text="strings.IDS_TILE_FLOWER" _locComment="" -->Fiore</value> + </data> +<data name="strings.IDS_TILE_ROSE"><value><!-- _locID_text="strings.IDS_TILE_ROSE" _locComment="" -->Rosa</value> + </data> +<data name="strings.IDS_TILE_MUSHROOM"><value><!-- _locID_text="strings.IDS_TILE_MUSHROOM" _locComment="" -->Fungo</value> + </data> +<data name="strings.IDS_TILE_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_GOLD" _locComment="" -->Blocco d'oro</value> + </data> +<data name="strings.IDS_DESC_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_GOLD" _locComment="" -->Un modo compatto di riporre l'oro.</value> + </data> +<data name="strings.IDS_DESC_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_IRON" _locComment="" -->Un modo compatto di riporre il ferro.</value> + </data> +<data name="strings.IDS_TILE_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_IRON" _locComment="" -->Blocco di ferro</value> + </data> +<data name="strings.IDS_TILE_STONESLAB"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB" _locComment="" -->Lastra di pietra</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_STONE" _locComment="" -->Lastra di pietra</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SAND"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SAND" _locComment="" -->Lastra di arenaria</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_WOOD" _locComment="" -->Lastra di legno</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_COBBLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_COBBLE" _locComment="" -->Lastra acciottolata</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BRICK" _locComment="" -->Lastra di mattoni</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SMOOTHBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SMOOTHBRICK" _locComment="" -->Lastra di mattoni di pietra</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_OAK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_OAK" _locComment="" -->Lastra di legna di quercia</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SPRUCE" _locComment="" -->Lastra di arbusto</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BIRCH" _locComment="" -->Lastra di legno di betulla</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_JUNGLE" _locComment="" -->Lastra di legno della giungla</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_NETHERBRICK" _locComment="" -->Lastra di mattoni del Sottomondo</value> + </data> +<data name="strings.IDS_TILE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_BRICK" _locComment="" -->Mattoni</value> + </data> +<data name="strings.IDS_TILE_TNT"><value><!-- _locID_text="strings.IDS_TILE_TNT" _locComment="" -->TNT</value> + </data> +<data name="strings.IDS_TILE_BOOKSHELF"><value><!-- _locID_text="strings.IDS_TILE_BOOKSHELF" _locComment="" -->Scaffale</value> + </data> +<data name="strings.IDS_TILE_STONE_MOSS"><value><!-- _locID_text="strings.IDS_TILE_STONE_MOSS" _locComment="" -->Pietra di muschio</value> + </data> +<data name="strings.IDS_TILE_OBSIDIAN"><value><!-- _locID_text="strings.IDS_TILE_OBSIDIAN" _locComment="" -->Ossidiana</value> + </data> +<data name="strings.IDS_TILE_TORCH"><value><!-- _locID_text="strings.IDS_TILE_TORCH" _locComment="" -->Torcia</value> + </data> +<data name="strings.IDS_TILE_TORCHCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCOAL" _locComment="" -->Torcia (carbone)</value> + </data> +<data name="strings.IDS_TILE_TORCHCHARCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCHARCOAL" _locComment="" -->Torcia (antracite)</value> + </data> +<data name="strings.IDS_TILE_FIRE"><value><!-- _locID_text="strings.IDS_TILE_FIRE" _locComment="" -->Fuoco</value> + </data> +<data name="strings.IDS_TILE_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_TILE_MOB_SPAWNER" _locComment="" -->Generatore di mostri</value> + </data> +<data name="strings.IDS_TILE_STAIRS_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_WOOD" _locComment="" -->Scala di legno di quercia</value> + </data> +<data name="strings.IDS_TILE_CHEST"><value><!-- _locID_text="strings.IDS_TILE_CHEST" _locComment="" -->Cassa</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_DUST" _locComment="" -->Polvere di pietra rossa</value> + </data> +<data name="strings.IDS_TILE_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_ORE_DIAMOND" _locComment="" -->Minerale di diamante</value> + </data> +<data name="strings.IDS_TILE_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_DIAMOND" _locComment="" -->Blocco di diamante</value> + </data> +<data name="strings.IDS_DESC_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_DIAMOND" _locComment="" -->Un modo compatto di riporre i diamanti.</value> + </data> +<data name="strings.IDS_TILE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TILE_WORKBENCH" _locComment="" -->Tavolo da lavoro</value> + </data> +<data name="strings.IDS_TILE_CROPS"><value><!-- _locID_text="strings.IDS_TILE_CROPS" _locComment="" -->Coltura</value> + </data> +<data name="strings.IDS_TILE_FARMLAND"><value><!-- _locID_text="strings.IDS_TILE_FARMLAND" _locComment="" -->Zolla</value> + </data> +<data name="strings.IDS_TILE_FURNACE"><value><!-- _locID_text="strings.IDS_TILE_FURNACE" _locComment="" -->Fornace</value> + </data> +<data name="strings.IDS_TILE_SIGN"><value><!-- _locID_text="strings.IDS_TILE_SIGN" _locComment="" -->Cartello</value> + </data> +<data name="strings.IDS_TILE_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_TILE_DOOR_WOOD" _locComment="" -->Porta di legno</value> + </data> +<data name="strings.IDS_TILE_LADDER"><value><!-- _locID_text="strings.IDS_TILE_LADDER" _locComment="" -->Scala a pioli</value> + </data> +<data name="strings.IDS_TILE_RAIL"><value><!-- _locID_text="strings.IDS_TILE_RAIL" _locComment="" -->Binari</value> + </data> +<data name="strings.IDS_TILE_GOLDEN_RAIL"><value><!-- _locID_text="strings.IDS_TILE_GOLDEN_RAIL" _locComment="" -->Binari potenziati</value> + </data> +<data name="strings.IDS_TILE_DETECTOR_RAIL"><value><!-- _locID_text="strings.IDS_TILE_DETECTOR_RAIL" _locComment="" -->Binari rilevatori</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE" _locComment="" -->Scala di pietra</value> + </data> +<data name="strings.IDS_TILE_LEVER"><value><!-- _locID_text="strings.IDS_TILE_LEVER" _locComment="" -->Leva</value> + </data> +<data name="strings.IDS_TILE_PRESSURE_PLATE"><value><!-- _locID_text="strings.IDS_TILE_PRESSURE_PLATE" _locComment="" -->Piastra a pressione</value> + </data> +<data name="strings.IDS_TILE_DOOR_IRON"><value><!-- _locID_text="strings.IDS_TILE_DOOR_IRON" _locComment="" -->Porta di ferro</value> + </data> +<data name="strings.IDS_TILE_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_TILE_ORE_REDSTONE" _locComment="" -->Minerale pietra rossa</value> + </data> +<data name="strings.IDS_TILE_NOT_GATE"><value><!-- _locID_text="strings.IDS_TILE_NOT_GATE" _locComment="" -->Torcia pietra rossa</value> + </data> +<data name="strings.IDS_TILE_BUTTON"><value><!-- _locID_text="strings.IDS_TILE_BUTTON" _locComment="" -->Pulsante</value> + </data> +<data name="strings.IDS_TILE_SNOW"><value><!-- _locID_text="strings.IDS_TILE_SNOW" _locComment="" -->Neve</value> + </data> +<data name="strings.IDS_TILE_ICE"><value><!-- _locID_text="strings.IDS_TILE_ICE" _locComment="" -->Ghiaccio</value> + </data> +<data name="strings.IDS_TILE_CACTUS"><value><!-- _locID_text="strings.IDS_TILE_CACTUS" _locComment="" -->Cactus</value> + </data> +<data name="strings.IDS_TILE_CLAY"><value><!-- _locID_text="strings.IDS_TILE_CLAY" _locComment="" -->Argilla</value> + </data> +<data name="strings.IDS_TILE_REEDS"><value><!-- _locID_text="strings.IDS_TILE_REEDS" _locComment="" -->Canna da zucchero</value> + </data> +<data name="strings.IDS_TILE_JUKEBOX"><value><!-- _locID_text="strings.IDS_TILE_JUKEBOX" _locComment="" -->Jukebox</value> + </data> +<data name="strings.IDS_TILE_FENCE"><value><!-- _locID_text="strings.IDS_TILE_FENCE" _locComment="" -->Recinzione</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN" _locComment="" -->Zucca</value> + </data> +<data name="strings.IDS_TILE_LIT_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_LIT_PUMPKIN" _locComment="" -->Zucca di halloween</value> + </data> +<data name="strings.IDS_TILE_HELL_ROCK"><value><!-- _locID_text="strings.IDS_TILE_HELL_ROCK" _locComment="" -->Sottogriglia</value> + </data> +<data name="strings.IDS_TILE_HELL_SAND"><value><!-- _locID_text="strings.IDS_TILE_HELL_SAND" _locComment="" -->Sabbie mobili</value> + </data> +<data name="strings.IDS_TILE_LIGHT_GEM"><value><!-- _locID_text="strings.IDS_TILE_LIGHT_GEM" _locComment="" -->Pietra brillante</value> + </data> +<data name="strings.IDS_TILE_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_PORTAL" _locComment="" -->Portale</value> + </data> +<data name="strings.IDS_TILE_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_ORE_LAPIS" _locComment="" -->Minerale di lapislazzulo</value> + </data> +<data name="strings.IDS_TILE_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_LAPIS" _locComment="" -->Blocco lapislazzulo</value> + </data> +<data name="strings.IDS_DESC_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_LAPIS" _locComment="" -->Un modo compatto di riporre i lapislazzuli.</value> + </data> +<data name="strings.IDS_TILE_DISPENSER"><value><!-- _locID_text="strings.IDS_TILE_DISPENSER" _locComment="" -->Dispenser</value> + </data> +<data name="strings.IDS_TILE_MUSIC_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_MUSIC_BLOCK" _locComment="" -->Blocco nota</value> + </data> +<data name="strings.IDS_TILE_CAKE"><value><!-- _locID_text="strings.IDS_TILE_CAKE" _locComment="" -->Torta</value> + </data> +<data name="strings.IDS_TILE_BED"><value><!-- _locID_text="strings.IDS_TILE_BED" _locComment="" -->Letto</value> + </data> +<data name="strings.IDS_TILE_WEB"><value><!-- _locID_text="strings.IDS_TILE_WEB" _locComment="" -->Ragnatela</value> + </data> +<data name="strings.IDS_TILE_TALL_GRASS"><value><!-- _locID_text="strings.IDS_TILE_TALL_GRASS" _locComment="" -->Erba alta</value> + </data> +<data name="strings.IDS_TILE_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_TILE_DEAD_BUSH" _locComment="" -->Cespuglio secco</value> + </data> +<data name="strings.IDS_TILE_DIODE"><value><!-- _locID_text="strings.IDS_TILE_DIODE" _locComment="" -->Diodo</value> + </data> +<data name="strings.IDS_TILE_LOCKED_CHEST"><value><!-- _locID_text="strings.IDS_TILE_LOCKED_CHEST" _locComment="" -->Cassa chiusa</value> + </data> +<data name="strings.IDS_TILE_TRAPDOOR"><value><!-- _locID_text="strings.IDS_TILE_TRAPDOOR" _locComment="" -->Botola</value> + </data> +<data name="strings.IDS_ANY_WOOL"><value><!-- _locID_text="strings.IDS_ANY_WOOL" _locComment="" -->Lana (qualsiasi colore)</value> + </data> +<data name="strings.IDS_TILE_PISTON_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_BASE" _locComment="" -->Pistone</value> + </data> +<data name="strings.IDS_TILE_PISTON_STICK_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_STICK_BASE" _locComment="" -->Pistone appiccicoso</value> + </data> +<data name="strings.IDS_TILE_MONSTER_STONE_EGG"><value><!-- _locID_text="strings.IDS_TILE_MONSTER_STONE_EGG" _locComment="" -->Blocco Pesciolino d'argento</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH" _locComment="" -->Mattoni di pietra</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY" _locComment="" -->Mattoni di pietra coperti di muschio</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED" _locComment="" -->Mattoni di pietra lesionati</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED" _locComment="" -->Mattoni di pietra cesellati</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_1"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_1" _locComment="" -->Fungo</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_2"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_2" _locComment="" -->Fungo</value> + </data> +<data name="strings.IDS_TILE_IRON_FENCE"><value><!-- _locID_text="strings.IDS_TILE_IRON_FENCE" _locComment="" -->Barre di ferro</value> + </data> +<data name="strings.IDS_TILE_THIN_GLASS"><value><!-- _locID_text="strings.IDS_TILE_THIN_GLASS" _locComment="" -->Lastra di vetro</value> + </data> +<data name="strings.IDS_TILE_MELON"><value><!-- _locID_text="strings.IDS_TILE_MELON" _locComment="" -->Melone</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN_STEM"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN_STEM" _locComment="" -->Picciolo di zucca</value> + </data> +<data name="strings.IDS_TILE_MELON_STEM"><value><!-- _locID_text="strings.IDS_TILE_MELON_STEM" _locComment="" -->Picciolo di melone</value> + </data> +<data name="strings.IDS_TILE_VINE"><value><!-- _locID_text="strings.IDS_TILE_VINE" _locComment="" -->Rampicanti</value> + </data> +<data name="strings.IDS_TILE_FENCE_GATE"><value><!-- _locID_text="strings.IDS_TILE_FENCE_GATE" _locComment="" -->Cancello per recinzioni</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BRICKS"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BRICKS" _locComment="" -->Scale di mattoni</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH" _locComment="" -->Scale di mattoni di pietra</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH" _locComment="" -->Pietra Pesciolino d'argento</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE" _locComment="" -->Ciottolo Pesciolino d'argento</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK" _locComment="" -->Mattone di pietra Pesciolino d'argento</value> + </data> +<data name="strings.IDS_TILE_MYCEL"><value><!-- _locID_text="strings.IDS_TILE_MYCEL" _locComment="" -->Micelio</value> + </data> +<data name="strings.IDS_TILE_WATERLILY"><value><!-- _locID_text="strings.IDS_TILE_WATERLILY" _locComment="" -->Ninfea</value> + </data> +<data name="strings.IDS_TILE_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_NETHERBRICK" _locComment="" -->Mattone del Sottomondo</value> + </data> +<data name="strings.IDS_TILE_NETHERFENCE"><value><!-- _locID_text="strings.IDS_TILE_NETHERFENCE" _locComment="" -->Recinzione di mattoni del Sottomondo</value> + </data> +<data name="strings.IDS_TILE_STAIRS_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_NETHERBRICK" _locComment="" -->Scale di mattoni del Sottomondo</value> + </data> +<data name="strings.IDS_TILE_NETHERSTALK"><value><!-- _locID_text="strings.IDS_TILE_NETHERSTALK" _locComment="" -->Verruca del Sottomondo</value> + </data> +<data name="strings.IDS_TILE_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_TILE_ENCHANTMENTTABLE" _locComment="" -->Tavolo per incantesimi</value> + </data> +<data name="strings.IDS_TILE_BREWINGSTAND"><value><!-- _locID_text="strings.IDS_TILE_BREWINGSTAND" _locComment="" -->Banco di distillazione</value> + </data> +<data name="strings.IDS_TILE_CAULDRON"><value><!-- _locID_text="strings.IDS_TILE_CAULDRON" _locComment="" -->Calderone</value> + </data> +<data name="strings.IDS_TILE_END_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_END_PORTAL" _locComment="" -->Portale del Limite</value> + </data> +<data name="strings.IDS_TILE_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_TILE_ENDPORTALFRAME" _locComment="" -->Telaio per portale del Limite</value> + </data> +<data name="strings.IDS_TILE_WHITESTONE"><value><!-- _locID_text="strings.IDS_TILE_WHITESTONE" _locComment="" -->Pietra del Limite</value> + </data> +<data name="strings.IDS_TILE_DRAGONEGG"><value><!-- _locID_text="strings.IDS_TILE_DRAGONEGG" _locComment="" -->Uovo di drago</value> + </data> +<data name="strings.IDS_TILE_SHRUB"><value><!-- _locID_text="strings.IDS_TILE_SHRUB" _locComment="" -->Arbusto</value> + </data> +<data name="strings.IDS_TILE_FERN"><value><!-- _locID_text="strings.IDS_TILE_FERN" _locComment="" -->Felce</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SANDSTONE" _locComment="" -->Scala di arenaria</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SPRUCEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SPRUCEWOOD" _locComment="" -->Scale di abete</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BIRCHWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BIRCHWOOD" _locComment="" -->Scale di legno di betulla</value> + </data> +<data name="strings.IDS_TILE_STAIRS_JUNGLEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_JUNGLEWOOD" _locComment="" -->Scala di legno della giungla</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_LIGHT" _locComment="" -->Torcia di pietra rossa</value> + </data> +<data name="strings.IDS_TILE_COCOA"><value><!-- _locID_text="strings.IDS_TILE_COCOA" _locComment="" -->Cacao</value> + </data> +<data name="strings.IDS_TILE_SKULL"><value><!-- _locID_text="strings.IDS_TILE_SKULL" _locComment="" -->Teschio</value> + </data> +<data name="strings.IDS_CURRENT_LAYOUT"><value><!-- _locID_text="strings.IDS_CURRENT_LAYOUT" _locComment="" -->Comandi attuali</value> + </data> +<data name="strings.IDS_CONTROLS_LAYOUT"><value><!-- _locID_text="strings.IDS_CONTROLS_LAYOUT" _locComment="" -->Layout</value> + </data> +<data name="strings.IDS_CONTROLS_MOVE"><value><!-- _locID_text="strings.IDS_CONTROLS_MOVE" _locComment="" -->Muoviti/Scatta</value> + </data> +<data name="strings.IDS_CONTROLS_LOOK"><value><!-- _locID_text="strings.IDS_CONTROLS_LOOK" _locComment="" -->Guarda</value> + </data> +<data name="strings.IDS_CONTROLS_PAUSE"><value><!-- _locID_text="strings.IDS_CONTROLS_PAUSE" _locComment="" -->Pausa</value> + </data> +<data name="strings.IDS_CONTROLS_JUMP"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMP" _locComment="" -->Salta</value> + </data> +<data name="strings.IDS_CONTROLS_JUMPFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMPFLY" _locComment="" -->Salta/Vola su</value> + </data> +<data name="strings.IDS_CONTROLS_INVENTORY"><value><!-- _locID_text="strings.IDS_CONTROLS_INVENTORY" _locComment="" -->Inventario</value> + </data> +<data name="strings.IDS_CONTROLS_HELDITEM"><value><!-- _locID_text="strings.IDS_CONTROLS_HELDITEM" _locComment="" -->Scorri oggetti in mano</value> + </data> +<data name="strings.IDS_CONTROLS_ACTION"><value><!-- _locID_text="strings.IDS_CONTROLS_ACTION" _locComment="" -->Azione</value> + </data> +<data name="strings.IDS_CONTROLS_USE"><value><!-- _locID_text="strings.IDS_CONTROLS_USE" _locComment="" -->Usa</value> + </data> +<data name="strings.IDS_CONTROLS_CRAFTING"><value><!-- _locID_text="strings.IDS_CONTROLS_CRAFTING" _locComment="" -->Crafting</value> + </data> +<data name="strings.IDS_CONTROLS_DROP"><value><!-- _locID_text="strings.IDS_CONTROLS_DROP" _locComment="" -->Posa</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAK"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAK" _locComment="" -->Furtività</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAKFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAKFLY" _locComment="" -->Muoviti furtivamente/Vola giù</value> + </data> +<data name="strings.IDS_CONTROLS_THIRDPERSON"><value><!-- _locID_text="strings.IDS_CONTROLS_THIRDPERSON" _locComment="" -->Cambia modalità telecamera</value> + </data> +<data name="strings.IDS_CONTROLS_PLAYERS"><value><!-- _locID_text="strings.IDS_CONTROLS_PLAYERS" _locComment="" -->Giocatori/Invito</value> + </data> +<data name="strings.IDS_CONTROLS_DPAD"><value><!-- _locID_text="strings.IDS_CONTROLS_DPAD" _locComment="" -->Movimento (durante il volo)</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME0"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME0" _locComment="" -->Layout 1</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME1"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME1" _locComment="" -->Layout 2</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME2"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME2" _locComment="" -->Layout 3</value> + </data> +<data name="strings.IDS_CONTROLLER_A"><value><!-- _locID_text="strings.IDS_CONTROLLER_A" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_B"><value><!-- _locID_text="strings.IDS_CONTROLLER_B" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_X"><value><!-- _locID_text="strings.IDS_CONTROLLER_X" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_Y"><value><!-- _locID_text="strings.IDS_CONTROLLER_Y" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_BACK"><value><!-- _locID_text="strings.IDS_CONTROLLER_BACK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_START"><value><!-- _locID_text="strings.IDS_CONTROLLER_START" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_R"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_R" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_L"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_L" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_U"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_U" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_D"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_D" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_ICON_SHANK_01"><value><!-- _locID_text="strings.IDS_ICON_SHANK_01" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_ICON_SHANK_03"><value><!-- _locID_text="strings.IDS_ICON_SHANK_03" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE" _locComment="" -->{*B*}Premi{*CONTROLLER_VK_A*} per continuare.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL" _locComment="" -->{*B*}Premi{*CONTROLLER_VK_A*} per avviare il tutorial.{*B*} + Premi{*CONTROLLER_VK_B*} se sei pronto a giocare da solo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OVERVIEW" _locComment="" -->In Minecraft si posizionano blocchi per costruire tutto ciò che vuoi. +Di notte, i mostri vagano in libertà, quindi costruisci un riparo per tempo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_LOOK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_LOOK" _locComment="" -->Usa{*CONTROLLER_ACTION_LOOK*} per guardare su, giù e intorno.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MOVE" _locComment="" -->Usa{*CONTROLLER_ACTION_MOVE*} per muoverti.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SPRINT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SPRINT" _locComment="" -->Per scattare, sposta in avanti {*CONTROLLER_ACTION_MOVE*} due volte rapidamente. Finché tieni premuto {*CONTROLLER_ACTION_MOVE*}, il personaggio continuerà a scattare, a meno che non esaurisca il tempo per lo scatto o il cibo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_JUMP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_JUMP" _locComment="" -->Premi{*CONTROLLER_ACTION_JUMP*} per saltare.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE" _locComment="" -->Tieni premuto{*CONTROLLER_ACTION_ACTION*} per scavare e abbattere alberi usando la mano o un oggetto. Potresti dover creare un attrezzo per scavare alcuni blocchi...</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CHOP_WOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CHOP_WOOD" _locComment="" -->Tieni premuto{*CONTROLLER_ACTION_ACTION*} per abbattere 4 blocchi di legno (tronchi).{*B*}Quando un blocco si rompe, puoi raccoglierlo avvicinandoti all'oggetto fluttuante che appare, inserendolo così nel tuo inventario.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFTING" _locComment="" -->Premi{*CONTROLLER_ACTION_CRAFTING*} per aprire l'interfaccia Crafting.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INVENTORY" _locComment="" -->Man mano che raccogli e crei oggetti, l'inventario si riempie.{*B*} + Premi{*CONTROLLER_ACTION_INVENTORY*} per aprire l'inventario.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE" _locComment="" -->Via via che ti sposti, scavi e attacchi i nemici, il livello della barra del cibo diminuisce {*ICON_SHANK_01*}. Scattando e saltando durante uno scatto si consuma molto più cibo che non camminando e saltando normalmente.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL" _locComment="" -->Se subisci dei danni, ma nella tua barra del cibo ci sono 9 o più{*ICON_SHANK_01*}, la tua salute si ripristinerà automaticamente. Mangiare farà risalire la tua barra del cibo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED" _locComment="" -->Tenendo in mano un cibo, tieni premuto{*CONTROLLER_ACTION_USE*} per mangiarlo e reintegrare la tua barra del cibo. Se la barra del cibo è piena, non potrai mangiare.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK" _locComment="" -->Il livello della tua barra del cibo è sceso e hai perso energia. Mangia la bistecca nel tuo inventario per reintegrare la barra del cibo e riacquistare le forze.{*ICON*}364{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS" _locComment="" -->Il legno ottenuto si può tagliare in assi. Apri l'interfaccia Crafting per crearle.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE" _locComment="" -->Il crafting può richiedere diverse operazioni. Ora che hai delle assi, puoi creare nuovi oggetti. Crea un tavolo da lavoro.{*CraftingTableIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_STICKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_STICKS" _locComment="" -->Per velocizzare la raccolta di blocchi, puoi costruire attrezzi appositi. Alcuni attrezzi hanno un manico creato con dei bastoni. Crea dei bastoni.{*SticksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SCROLL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SCROLL" _locComment="" -->Usa{*CONTROLLER_ACTION_LEFT_SCROLL*} e{*CONTROLLER_ACTION_RIGHT_SCROLL*} per cambiare l'oggetto che tieni in mano.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE" _locComment="" -->Usa{*CONTROLLER_ACTION_USE*} per utilizzare gli oggetti, interagire e collocarli. Gli oggetti collocati possono essere raccolti scavando con l'attrezzo appropriato.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH" _locComment="" -->Una volta selezionato il tavolo da lavoro, sposta il puntatore nel punto desiderato e usa{*CONTROLLER_ACTION_USE*} per collocarlo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH" _locComment="" -->Sposta il puntatore sul tavolo da lavoro e premi{*CONTROLLER_ACTION_USE*} per aprirlo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL" _locComment="" -->La pala aiuta a scavare più in fretta i blocchi cedevoli come terra e neve. Raccogliendo materiali, potrai creare attrezzi più robusti e durevoli. Crea una pala di legno.{*WoodenShovelIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET" _locComment="" -->L'ascia ti aiuta a tagliare più in fretta la legna e le tessere di legno. Raccogliendo materiali, potrai creare attrezzi più robusti e durevoli. Crea un'ascia di legno.{*WoodenHatchetIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE" _locComment="" -->La piccozza aiuta a scavare più in fretta i blocchi duri come pietra e minerale. Raccogliendo materiali, potrai creare attrezzi più robusti e durevoli, inoltre potrai scavare anche i materiali più duri. Crea una piccozza di legno.{*WoodenPickaxeIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER" _locComment="" -->Apri il contenitore</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER" _locComment="" --> + La notte arriva in fretta ed è pericoloso restare all'aperto impreparati. Puoi creare armi e armature, ma conviene avere un riparo sicuro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER" _locComment="" --> + Nelle vicinanze c'è un rifugio di minatori abbandonato che puoi completare entro sera. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES" _locComment="" --> + Dovrai raccogliere le risorse per completare il rifugio. Per muri e tetto si può usare qualsiasi materiale, ma ti converrà creare una porta, delle finestre e un po' di luce. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE_STONE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE_STONE" _locComment="" -->Usa la piccozza per scavare dei blocchi di pietra. I blocchi di pietra producono ciottoli. Con 8 blocchi di ciottoli puoi costruire una fornace. Potresti dover scavare nella terra per raggiungere la pietra: usa la pala.{*StoneIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE" _locComment="" -->Hai abbastanza ciottoli per costruire una fornace. Usa il tavolo da lavoro.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE" _locComment="" -->Usa{*CONTROLLER_ACTION_USE*} per collocare la fornace nel mondo, poi aprila.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL" _locComment="" -->Usa la fornace per creare l'antracite. Mentre aspetti che sia pronta, che ne dici di raccogliere altri materiali per completare il rifugio?</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_GLASS" _locComment="" -->Usa la fornace per creare del vetro. Mentre aspetti che sia pronto, che ne dici di raccogliere altri materiali per completare il rifugio?</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR" _locComment="" -->Un buon rifugio ha una porta per entrare e uscire agilmente senza dover ogni volta scavare e sostituire i muri. Crea una porta di legno.{*WoodenDoorIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_DOOR" _locComment="" -->Usa{*CONTROLLER_ACTION_USE*} per collocare la porta. Puoi usare{*CONTROLLER_ACTION_USE*} per aprire e chiudere una porta di legno nel mondo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_TORCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_TORCH" _locComment="" -->Di notte è buio, quindi serve della luce per poterci vedere nel rifugio. Crea una torcia usando bastoni e antracite dall'interfaccia Crafting.{*TorchIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE" _locComment="" --> + Hai completato la prima parte del tutorial. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per continuare il tutorial.{*B*} + Premi{*CONTROLLER_VK_B*} se sei pronto a giocare da solo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW" _locComment="" --> + Questo è il tuo inventario. Mostra gli oggetti che puoi tenere in mano e quelli che trasporti, nonché la tua eventuale armatura. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW" _locComment="" -->{*B*} + Premi{*CONTROLLER_VK_A*} per continuare.{*B*} + Premi{*CONTROLLER_VK_B*} se sai già come si usa l'inventario. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_PICK_UP" _locComment="" --> + Usa{*CONTROLLER_MENU_NAVIGATE*} per muovere il puntatore. Usa{*CONTROLLER_VK_A*} per raccogliere un oggetto sotto il puntatore. + Se c'è più di un oggetto, verranno raccolti tutti, oppure premi{*CONTROLLER_VK_X*} per raccoglierne soltanto la metà. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_MOVE" _locComment="" --> + Sposta l'oggetto in un'altra casella dell'inventario usando il puntatore e collocalo con{*CONTROLLER_VK_A*}. + Se il puntatore seleziona più oggetti, usa{*CONTROLLER_VK_A*} per collocarli tutti o{*CONTROLLER_VK_X*} per collocarne solo uno. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_DROP" _locComment="" --> + Sposta il puntatore fuori dal bordo dell'interfaccia mentre è selezionato un oggetto per posarlo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_INFO" _locComment="" --> + Se vuoi maggiori informazioni su un oggetto, spostaci sopra il puntatore e premi{*CONTROLLER_VK_RT*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_EXIT" _locComment="" --> + Ora premi{*CONTROLLER_VK_B*} per uscire dall'inventario. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW" _locComment="" --> + Questo è l'inventario della modalità Creativa. Mostra gli oggetti che hai in mano e tutti quelli a tua disposizione. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW" _locComment="" -->{*B*} + Premi{*CONTROLLER_VK_A*} per continuare.{*B*} + Premi{*CONTROLLER_VK_B*} se sai già come si usa l'inventario della modalità Creativa. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP" _locComment="" --> + Usa{*CONTROLLER_MENU_NAVIGATE*} per muovere il puntatore. + Quando sei nell'elenco degli oggetti, usa{*CONTROLLER_VK_A*} per selezionare l'oggetto sotto il puntatore e{*CONTROLLER_VK_Y*} per prenderne la quantità massima. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE" _locComment="" --> + Il puntatore si sposterà automaticamente su uno spazio nella riga per l'uso. Posiziona l'oggetto usando{*CONTROLLER_VK_A*}. Una volta completata questa operazione, il puntatore tornerà all'elenco degli oggetti e potrai selezionarne un altro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP" _locComment="" --> + Sposta il puntatore fuori dal bordo dell'interfaccia mentre è selezionato un oggetto per posizionarlo nel mondo. Per eliminare tutti gli oggetti nella barra di scelta rapida, premi{*CONTROLLER_VK_X*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV" _locComment="" --> + Scorri le schede dei tipi di oggetti usando{*CONTROLLER_VK_LB*} e{*CONTROLLER_VK_RB*} per selezionare il tipo di oggetto che vuoi prendere. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO" _locComment="" --> + Se vuoi maggiori informazioni su un oggetto, spostaci sopra il puntatore e premi{*CONTROLLER_VK_RT*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT" _locComment="" --> + Ora premi{*CONTROLLER_VK_B*} per uscire dall'inventario della modalità Creativa. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW" _locComment="" --> + Questa è l'interfaccia Crafting, che ti consente di combinare gli oggetti raccolti per crearne di nuovi. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW" _locComment="" -->{*B*} + Premi {*CONTROLLER_VK_A*}per continuare.{*B*} + Premi{*CONTROLLER_VK_B*} se sai già come funziona il crafting. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION" _locComment="" -->{*B*} + Premi{*CONTROLLER_VK_X*} per visualizzare la descrizione dell'oggetto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS" _locComment="" -->{*B*} + Premi{*CONTROLLER_VK_X*} per visualizzare gli ingredienti necessari per creare l'oggetto corrente. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY" _locComment="" -->{*B*} + Premi{*CONTROLLER_VK_X*} per visualizzare di nuovo l'inventario. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_NAV" _locComment="" --> + Scorri le schede dei tipi di oggetti usando{*CONTROLLER_VK_LB*} e{*CONTROLLER_VK_RB*} per selezionare il tipo di oggetto, poi usa{*CONTROLLER_MENU_NAVIGATE*} per scegliere l'oggetto da creare. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE" _locComment="" --> + L'area crafting mostra gli elementi richiesti per creare il nuovo oggetto. Premi{*CONTROLLER_VK_A*} per creare l'oggetto e inserirlo nell'inventario. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE" _locComment="" --> + Il tavolo da lavoro consente di creare una selezione di oggetti più vasta. Lavorare al tavolo funziona come il normale crafting, ma avrai un'area di lavoro più ampia, che consente una maggiore combinazione di ingredienti. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY" _locComment="" --> + La parte in basso a destra dell'interfaccia Crafting mostra il tuo inventario. Qui puoi anche vedere una descrizione dell'oggetto selezionato e gli ingredienti necessari per crearlo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION" _locComment="" --> + Ora è visualizzata la descrizione dell'oggetto selezionato, che ti dà un'idea del suo possibile utilizzo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS" _locComment="" --> + Ora è visualizzato l'elenco degli ingredienti necessari per creare l'oggetto selezionato. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS" _locComment="" -->Il legno ottenuto si può tagliare in assi. Seleziona l'icona delle assi e premi{*CONTROLLER_VK_A*} per crearle.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE" _locComment="" --> + Ora che hai costruito un tavolo da lavoro, collocalo nel mondo per creare una selezione di oggetti più vasta.{*B*} + Ora premi{*CONTROLLER_VK_B*} per uscire dall'interfaccia Crafting. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS" _locComment="" --> + Premi{*CONTROLLER_VK_LB*} e{*CONTROLLER_VK_RB*} per cambiare il tipo di oggetto da creare. Seleziona il gruppo attrezzi.{*ToolsIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES" _locComment="" --> + Premi{*CONTROLLER_VK_LB*} e{*CONTROLLER_VK_RB*} per cambiare il tipo di oggetto da creare. Seleziona il gruppo strutture.{*StructuresIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL" _locComment="" --> + Usa{*CONTROLLER_MENU_NAVIGATE*} per cambiare l'oggetto da creare. Alcuni oggetti esistono in varie versioni, a seconda dei materiali impiegati. Seleziona la pala di legno.{*WoodenShovelIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE" _locComment="" --> + Il crafting può richiedere diverse operazioni. Ora che hai delle assi, puoi creare nuovi oggetti. Usa{*CONTROLLER_MENU_NAVIGATE*} per cambiare l'oggetto da creare. Seleziona il tavolo da lavoro.{*CraftingTableIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT" _locComment="" --> + Grazie agli attrezzi che hai creato, puoi partire alla grande e raccogliere diversi materiali in modo più efficiente.{*B*} + Ora premi{*CONTROLLER_VK_B*} per uscire dall'interfaccia Crafting. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE" _locComment="" --> + Alcuni oggetti non possono essere creati con il tavolo da lavoro, ma è necessaria una fornace. Ora crea una fornace.{*FurnaceIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE" _locComment="" --> + Colloca la fornace creata nel mondo. Ti conviene metterla nel tuo rifugio.{*B*} + Ora premi{*CONTROLLER_VK_B*} per uscire dall'interfaccia Crafting. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW" _locComment="" --> + Questa è l'interfaccia fornace, dove puoi modificare gli oggetti attraverso il fuoco. Per esempio, puoi trasformare il minerale di ferro in lingotti di ferro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW" _locComment="" -->{*B*} + Premi{*CONTROLLER_VK_A*} per continuare.{*B*} + Premi{*CONTROLLER_VK_B*} se sai già come si usa la fornace. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD" _locComment="" --> + Dovrai inserire del combustibile nella parte inferiore della fornace e l'oggetto da modificare nella parte superiore. A questo punto, la fornace si accenderà e si metterà in funzione, fornendo il risultato nella parte destra. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS" _locComment="" --> + Puoi usare molti oggetti di legno come combustibile, ma ciascuno brucia per un tempo diverso. Puoi anche scoprire altri oggetti nel mondo da usare come combustibile. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS" _locComment="" --> + Gli oggetti nell'area di produzione possono essere trasferiti nell'inventario. Sperimenta con diversi ingredienti e vedi cosa riesci a creare. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL" _locComment="" --> + Usando il legno come ingrediente, puoi produrre l'antracite. Inserisci del combustibile nella fornace e del legno nello slot ingrediente. La fornace può richiedere tempo per creare l'antracite, quindi sentiti libero di fare altro e di tornare in seguito a controllare l'avanzamento. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES" _locComment="" --> + L'antracite può essere usata come combustibile o combinata con un bastone per creare una torcia. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS" _locComment="" --> + Inserisci la sabbia nello slot ingrediente per produrre del vetro. Crea dei blocchi di vetro da usare come finestre nel tuo rifugio. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW" _locComment="" --> + Questa è l'interfaccia di distillazione. Puoi usarla per creare pozioni di vario tipo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW" _locComment="" -->{*B*} + Premi{*CONTROLLER_VK_A*} per continuare.{*B*} + Premi{*CONTROLLER_VK_B*} se sai già come si usa il Banco di distillazione. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD" _locComment="" --> + Per distillare una pozione, posiziona un ingrediente nello slot superiore e una pozione o una Bottiglia d'acqua negli slot inferiori. Puoi preparare fino a tre pozioni contemporaneamente. Una volta inserita una combinazione di ingredienti corretta, il processo di distillazione si avvierà e, dopo un breve periodo di tempo, potrai ritirare la tua pozione. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS" _locComment="" --> + Il punto di partenza di tutte le pozioni è una Bottiglia d'acqua. Quasi tutte le pozioni vengono preparate utilizzando prima una Verruca del Sottomondo per creare una Maldestra pozione e aggiungendo poi almeno un altro ingrediente per ottenere il prodotto finale. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS" _locComment="" --> + È possibile modificare gli effetti di una pozione aggiungendo altri ingredienti. La Polvere di pietra rossa, ad esempio, rende più duraturi gli effetti della pozione, mentre la Polvere di pietra brillante li rende più potenti. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2" _locComment="" --> + L'Occhio di ragno fermentato inquina la pozione e può farle acquisire effetti diametralmente opposti, mentre la Polvere da sparo la trasforma in una Bomba pozione che, una volta lanciata, diffonderà il suo effetto nella zona colpita. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION" _locComment="" --> + Crea una Pozione di Resistenza al fuoco aggiungendo prima una Verruca del Sottomondo a una Bottiglia d'acqua e completando poi la pozione con della Crema di magma. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT" _locComment="" --> + Ora premi{*CONTROLLER_VK_B*} per uscire dall'interfaccia di distillazione. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW" _locComment="" --> + In quest'area troverai un Banco di distillazione, un Calderone e una cassa pieni di oggetti da utilizzare per la preparazione di pozioni. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW" _locComment="" -->{*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sulla distillazione di pozioni.{*B*} + Premi{*CONTROLLER_VK_B*} se non hai bisogno di spiegazioni al riguardo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE" _locComment="" --> + Prima di poter distillare una pozione, devi creare una Bottiglia d'acqua. Prendi una Bottiglia di vetro dalla cassa. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE" _locComment="" --> + Puoi riempire una Bottiglia di vetro attingendo acqua da un Calderone che ne contenga o da un blocco d'acqua. Riempi la tua bottiglia posizionando il cursore su una fonte d'acqua e premendo{*CONTROLLER_ACTION_USE*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON" _locComment="" --> + Se il Calderone si svuota, puoi riempirlo con un Secchio d'acqua. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION" _locComment="" --> + Usa il Banco di distillazione per creare una Pozione di Resistenza al fuoco. Ti serviranno una Bottiglia d'acqua, una Verruca del Sottomondo e Crema di magma. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION" _locComment="" --> + Prendi una pozione e tieni premuto{*CONTROLLER_ACTION_USE*} per usarla. Le pozioni normali vengono ingerite e producono i propri effetti sul giocatore stesso; le pozioni Area, invece, vengono lanciate e il loro effetto si applica alle creature che si trovano nella zona dell'impatto. + È possibile creare delle Bombe pozione aggiungendo polvere da sparo a una pozione normale. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION" _locComment="" --> + Usa la Pozione di Resistenza al fuoco su te stesso. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS" _locComment="" --> + Ora che sei resistente al fuoco e alla lava, approfittane per raggiungere dei luoghi che prima ti risultavano inaccessibili. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW" _locComment="" --> + Questa è l'interfaccia di incantamento. Puoi usarla per incantare armi, armature e alcuni attrezzi. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW" _locComment="" -->{*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sull'interfaccia per gli incantesimi.{*B*} + Premi{*CONTROLLER_VK_B*} se non hai bisogno di spiegazioni al riguardo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START" _locComment="" --> + Per applicare un incantesimo a un oggetto, posizionalo nello slot di incantamento. È possibile incantare armi, armature e alcuni attrezzi per dotarli di proprietà speciali, come una maggiore resistenza ai danni o la capacità di raccogliere più oggetti quando si scava un blocco. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS" _locComment="" --> + Quando un oggetto viene posizionato nello slot di incantamento, i pulsanti a destra mostreranno una selezione casuale di incantesimi. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST" _locComment="" --> + La cifra sul pulsante indica il costo in punti Esperienza dell'incantesimo. Se non hai un livello di Esperienza sufficiente, il pulsante non sarà selezionabile. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT" _locComment="" --> + Seleziona un incantesimo e premi{*CONTROLLER_VK_A*} per applicarlo all'oggetto. Il costo dell'incantesimo verrà detratto dai tuoi punti Esperienza. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS" _locComment="" --> + Gli incantesimi sono casuali, ma alcuni dei più potenti sono disponibili solo quando hai un livello elevato di Esperienza e intorno al Tavolo per incantesimi ci sono molti scaffali che ne aumentano la potenza. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW" _locComment="" --> + In quest'area troverai un Tavolo per incantesimi e alcuni altri oggetti che potrai utilizzare per familiarizzarti con questa nuova funzionalità. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW" _locComment="" -->{*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sugli incantesimi.{*B*} + Premi{*CONTROLLER_VK_B*} se non hai bisogno di spiegazioni al riguardo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY" _locComment="" --> + Utilizzando un Tavolo per incantesimi è possibile incantare armi, armature e alcuni attrezzi per dotarli di proprietà speciali, come una maggiore resistenza ai danni o la capacità di raccogliere più oggetti quando si scava un blocco. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES" _locComment="" --> + Posizionare degli scaffali intorno al Tavolo per incantesimi ne aumenta la potenza e consente di accedere agli incantesimi di livello più alto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE" _locComment="" --> + Gli incantesimi richiedono un certo livello di Esperienza; puoi far salire di livello la tua Esperienza raccogliendo le sfere di Esperienza che vengono abbandonate da mostri e animali uccisi, estraendo metalli, facendo riprodurre animali, pescando e fondendo/cuocendo alcuni oggetti in una fornace. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING" _locComment="" --> + Puoi guadagnare Esperienza anche usando una Bottiglia magica. Quando viene lanciata, la Bottiglia magica rilascia attorno a sé Sfere di Esperienza che possono essere raccolte. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS" _locComment="" --> + Le casse che troverai in quest'area contengono oggetti già incantati, Bottiglie magiche e alcuni oggetti da incantare per acquisire dimestichezza con il Tavolo per incantesimi. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW" _locComment="" --> + Ora viaggi in un carrello da miniera. Per smontare, punta il cursore verso il carrello e premi{*CONTROLLER_ACTION_USE*}.{*MinecartIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW" _locComment="" -->{*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sul carrello da miniera.{*B*} + Premi{*CONTROLLER_VK_B*} se sai già come funziona il carrello da miniera. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_RAILS" _locComment="" --> + Il carrello da miniera viaggia sui binari. Puoi creare un carrello potenziato usando una fornace e un carrello da miniera contenente una cassa. + {*RailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS" _locComment="" --> + Puoi anche creare binari potenziati, che traggono energia dai circuiti e dalle torce di pietre rosse per far accelerare il carrello. Potrai quindi collegarli a interruttori, leve e piastre a pressione per realizzare sistemi complessi. + {*PoweredRailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW" _locComment="" --> + Ora navighi su una barca. Per scendere, punta il cursore verso la barca e premi{*CONTROLLER_ACTION_USE*}.{*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sulla barca.{*B*} + Premi{*CONTROLLER_VK_B*} se sai già come funziona la barca. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_STEER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_STEER" _locComment="" --> + La barca consente di viaggiare velocemente sull'acqua. Per virare, usa{*CONTROLLER_ACTION_MOVE*} e{*CONTROLLER_ACTION_LOOK*}. + {*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW" _locComment="" --> + Ora stai utilizzando la canna da pesca. Premi{*CONTROLLER_ACTION_USE*} per usarla.{*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sulla pesca.{*B*} + Premi{*CONTROLLER_VK_B*} se sai già come funziona la pesca. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_CAST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_CAST" _locComment="" --> + Premi{*CONTROLLER_ACTION_USE*} per lanciare la lenza e iniziare a pescare. Premi di nuovo{*CONTROLLER_ACTION_USE*} per tirare la lenza. + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_FISH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_FISH" _locComment="" --> + Se aspetti che il galleggiante affondi sotto la superficie dell'acqua prima di tirare, potresti prendere un pesce. Il pesce si può mangiare crudo o cucinato nella fornace per reintegrare la salute. + {*FishIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_USES" _locComment="" --> + Come nel caso di molti altri attrezzi, la canna da pesca ha un numero di utilizzi prestabilito, non limitato alla pesca. Sperimenta e scopri cos'altro puoi prendere o attivare... + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW" _locComment="" --> + Questo è un letto. Premi{*CONTROLLER_ACTION_USE*} mentre punti verso di esso di notte per dormire e risvegliarti il mattino successivo.{*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sul letto.{*B*} + Premi{*CONTROLLER_VK_B*} se sai già come funziona il letto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT" _locComment="" --> + Il letto dovrebbe trovarsi in un punto sicuro e ben illuminato, in modo che i mostri non ti sveglino nel cuore della notte. Una volta usato un letto, se dovessi morire, tornerai in quel punto. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER" _locComment="" --> + Se ci sono altri giocatori nel gioco, per dormire devono essere tutti a letto nello stesso momento. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW" _locComment="" --> + In quest'area ci sono dei semplici circuiti con pietre rosse e pistoni, oltre a un forziere contenente altri oggetti per ampliare i circuiti. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sui circuiti con pietre rosse e pistoni.{*B*} + Premi{*CONTROLLER_VK_B*} se sai già come funzionano. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES" _locComment="" --> + Leve, pulsanti, piastre a pressione e torce a pietre rosse alimentano i circuiti collegandoli direttamente all'oggetto da attivare o connettendoli con la polvere di pietra rossa. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION" _locComment="" --> + Posizione e direzione delle fonti di alimentazione modificano il loro effetto sui blocchi circostanti. Per esempio, una torcia a pietre rosse sul lato di un blocco può essere spenta se il blocco è alimentato da un'altra fonte. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST" _locComment="" --> + La polvere di pietra rossa si raccoglie estraendo il minerale di pietra rossa con una piccozza di ferro, diamante o oro. Puoi usarla per alimentare fino a 15 blocchi e può salire o scendere di un blocco in altezza. + {*ICON*}331{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER" _locComment="" --> + I ripetitori a pietre rosse si usano per aumentare la distanza di alimentazione o per inserire un ritardo in un circuito. + {*ICON*}356{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PISTONS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PISTONS" _locComment="" --> + Quando è alimentato, un pistone si estende, spingendo fino a 12 blocchi. Quando si ritira, un pistone appiccicoso può tirare un blocco di quasi tutti i tipi. + {*ICON*}33{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRY_IT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRY_IT" _locComment="" --> + Nel forziere in quest'area ci sono dei componenti per creare dei circuiti con i pistoni. Prova a usare o completare i circuiti in quest'area, oppure creane uno personalizzato. Troverai altri esempi al di fuori dell'area del tutorial. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PORTAL_OVERVIEW" _locComment="" --> + In quest'area c'è un Portale per il Sottomondo! + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sui Portali e sul Sottomondo.{*B*} + Premi{*CONTROLLER_VK_B*} se sai già come funzionano i Portali e il Sottomondo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL" _locComment="" --> + I Portali si creano posizionando blocchi di ossidiana in una struttura larga quattro blocchi e alta cinque. I blocchi d'angolo non sono necessari. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL" _locComment="" --> + Per attivare un Sottoportale, dai fuoco ai blocchi di ossidiana dentro la struttura, usando acciarino e pietra focaia. I Portali possono essere disattivati se la struttura si rompe, se c'è un'esplosione nelle vicinanze o se del liquido vi scorre dentro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE_PORTAL" _locComment="" --> + Per usare un Sottoportale, mettiti in piedi all'interno. Lo schermo diventerà viola e sentirai un suono. Dopo qualche secondo sarai trasportato in un'altra dimensione. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER" _locComment="" --> + Il Sottomondo può essere pericoloso e pieno di lava, ma può essere utile per raccogliere Sottogriglia, che una volta accesa brucia all'infinito, e Pietra brillante, che produce luce. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL" _locComment="" --> + Si può usare il Sottomondo per viaggiare velocemente nel Sopramondo: una distanza di un blocco nel Sottomondo equivale a 3 blocchi nel Sopramondo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW" _locComment="" --> + Ora sei in modalità Creativa. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sulla modalità Creativa.{*B*} + Premi{*CONTROLLER_VK_B*} se sai già come funziona la modalità Creativa. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE" _locComment="" -->In modalità Creativa avrai a disposizione una quantità infinita di oggetti e blocchi, potrai distruggere blocchi con un clic, senza usare alcun attrezzo, sarai invulnerabile e potrai volare.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FLY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FLY" _locComment="" -->In modalità Creativa, premi due volte rapidamente{*CONTROLLER_ACTION_JUMP*} per volare. Ripeti l'azione per interrompere il volo. Per volare più rapidamente, sposta in avanti{*CONTROLLER_ACTION_MOVE*} due volte in rapida successione mentre stai volando. +Durante il volo, puoi tenere premuto{*CONTROLLER_ACTION_JUMP*} per salire e{*CONTROLLER_ACTION_SNEAK*} per scendere, oppure utilizzare il tasto D per salire, scendere e spostarti lateralmente.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY" _locComment="" -->Premi{*CONTROLLER_ACTION_CRAFTING*} per aprire l'interfaccia dell'inventario in modalità Creativa.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT" _locComment="" -->Raggiungi l'altra estremità di questo fosso per continuare.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE" _locComment="" -->Hai completato il tutorial della modalità Creativa.</value> + </data> +<data name="strings.IDS_TUTORIAL_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_FARMING_OVERVIEW" _locComment="" --> + In quest'area è stata allestita una fattoria. Coltivare la terra ti permette di avere una fonte rinnovabile di cibo e altri oggetti. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sulla coltivazione.{*B*} + Premi{*CONTROLLER_VK_B*} se sai già come funziona. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS" _locComment="" -->Grano, Zucche e Meloni crescono a partire dai semi. I Semi di grano si ottengono tagliando l'Erba alta o raccogliendo Grano maturo, mentre quelli di Zucca e di Melone si ricavano dai rispettivi ortaggi.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND" _locComment="" -->Prima di poter procedere alla semina, devi lavorare i blocchi di terra con la Zappa per trasformarli in Zolle. Una fonte d'acqua nei pressi manterrà umide le zolle, farà crescere i raccolti più rapidamente e illuminerà l'area.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT" _locComment="" -->Il Grano attraversa vari stadi prima di giungere a maturazione. È pronto ad essere raccolto quando ha assunto una tinta più scura.{*ICON*}59:7{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON" _locComment="" -->Zucche e Meloni richiedono un blocco libero accanto a quello in cui sono stati piantati i semi in modo che il frutto abbia spazio per crescere una volta che il picciolo è giunto a maturazione.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE" _locComment="" -->La Canna da zucchero deve essere piantata su un blocco di erba, terra o sabbia attiguo a un blocco d'acqua. Tagliare un blocco di Canna da zucchero fa cadere anche tutti i blocchi che lo sovrastano.{*ICON*}83{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS" _locComment="" -->I Cactus si piantano nella sabbia e crescono fino a raggiungere un'altezza di tre blocchi. Come per la Canna da zucchero, distruggere il blocco inferiore ti permetterà di raccogliere anche i blocchi che lo sovrastano.{*ICON*}81{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM" _locComment="" -->I Funghi vanno piantati in un'area scarsamente illuminata. Crescendo, si allargano verso i blocchi vicini, purché siano anch'essi in penombra.{*ICON*}39{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL" _locComment="" -->La Farina d'ossa può essere usata per portare a maturità i raccolti o per trasformare i Funghi in Funghi giganti.{*ICON*}351:15{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE" _locComment="" -->Hai completato il tutorial sulla coltivazione.</value> + </data> +<data name="strings.IDS_TUTORIAL_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_BREEDING_OVERVIEW" _locComment="" --> + In quest'area troverai alcuni animali rinchiusi in un recinto. Se li fai riprodurre, gli animali metteranno al mondo delle versioni in miniatura di se stessi. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sugli animali e sulla riproduzione.{*B*} + Premi{*CONTROLLER_VK_B*} se non hai bisogno di spiegazioni al riguardo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED" _locComment="" -->Per far riprodurre un animale, devi prima farlo entrare in "modalità Amore" nutrendolo con l'alimento adatto.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD" _locComment="" -->Dai grano a una mucca, a un muccafungo o a una pecora, carote a un maiale, semi di grano o verruche del Sottomondo a una gallina, e qualsiasi tipo di carne a un lupo, e le creature cominceranno a cercare nei dintorni un altro animale della stessa specie che sia a sua volta in modalità Amore.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_BABY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_BABY" _locComment="" -->Quando l'avrà trovato, i due si scambieranno effusioni per qualche secondo e poi apparirà un cucciolo. Il piccolo seguirà i genitori per un certo periodo di tempo prima di diventare adulto.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY" _locComment="" -->Devono passare circa cinque minuti prima che un animale possa entrare nuovamente in modalità Amore.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW" _locComment="" -->Alcuni animali ti seguiranno quando hai in mano il loro cibo. In questo modo ti sarà più semplice raggrupparli per farli riprodurre.{*ICON*}296{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING" _locComment="" --> + I lupi selvatici possono essere ammansiti dando loro degli ossi. Una volta ammansiti, intorno ai lupi compariranno dei cuoricini. I lupi ammansiti seguono il giocatore e lo difendono, a meno che non sia stato loro ordinato di stare seduti. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE" _locComment="" -->Hai completato il tutorial sugli animali e sulla riproduzione.</value> + </data> +<data name="strings.IDS_TUTORIAL_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_GOLEM_OVERVIEW" _locComment="" --> + In questa area ci sono zucche e blocchi per creare un golem di neve e uno di ferro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sui golem.{*B*} + Premi{*CONTROLLER_VK_B*} se sai già tutto sui golem. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN" _locComment="" -->I golem si creano sistemando una zucca in cima a una pila di blocchi.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW" _locComment="" -->I golem di neve si creano con due blocchi di neve, uno sull'altro, con in cima una zucca. I golem di neve scagliano palle di neve contro i nemici.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON" _locComment="" -->I golem di ferro si creano con quattro blocchi di ferro, come mostrato, con una zucca sopra il blocco centrale. I golem di ferro attaccano i tuoi nemici.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE" _locComment="" -->I golem di ferro compaiono per aiutare i villaggi e ti attaccheranno se proverai ad attaccare un abitante.</value> + </data> +<data name="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA" _locComment="" -->Non puoi abbandonare l'area finché non avrai completato il tutorial.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL" _locComment="" -->Attrezzi diversi sono indicati per materiali diversi. Usa la pala per scavare materiali cedevoli come terra e sabbia.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET" _locComment="" -->Attrezzi diversi sono indicati per materiali diversi. Usa l'ascia per abbattere gli alberi.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE" _locComment="" -->Attrezzi diversi sono indicati per materiali diversi. Usa la piccozza per scavare pietra e minerali. Per ottenere risorse da alcuni blocchi, potrebbe rendersi necessario costruire piccozze con materiali migliori.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL" _locComment="" -->Alcuni attrezzi sono perfetti per attaccare i nemici. La spada è uno di questi.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE" _locComment="" -->Suggerimento: tieni premuto {*CONTROLLER_ACTION_ACTION*}per scavare e abbattere alberi usando la mano o un oggetto. Potresti dover creare un attrezzo per scavare alcuni blocchi...</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED" _locComment="" -->L'attrezzo che stai usando si è danneggiato. Ogni volta che usi un attrezzo, esso si danneggia e, alla fine, si rompe. La barra colorata sotto l'oggetto nell'inventario mostra lo stato corrente.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_SWIM_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_SWIM_UP" _locComment="" -->Tieni premuto{*CONTROLLER_ACTION_JUMP*} per nuotare verso l'alto.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_MINECART"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_MINECART" _locComment="" -->In quest'area c'è un carrello da miniera sui binari. Per salirci, punta il cursore verso i binari e premi{*CONTROLLER_ACTION_USE*}. Usa{*CONTROLLER_ACTION_USE*} sul pulsante per far muovere il carrello.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_BOAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_BOAT" _locComment="" -->Nella cassa accanto al fiume c'è una barca. Per usarla, punta il cursore verso l'acqua e premi{*CONTROLLER_ACTION_USE*}. Usa{*CONTROLLER_ACTION_USE*} mentre punti verso la barca per salirci.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_FISHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_FISHING" _locComment="" -->Nella cassa accanto al laghetto c'è una canna da pesca. Prendi la canna da pesca dalla cassa e selezionala come oggetto in mano per usarla.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE" _locComment="" -->Questo pistone con un meccanismo più avanzato crea un ponte auto-riparante! Premi il pulsante per attivarlo, poi scopri in che modo i componenti interagiscono tra loro per saperne di più.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_INV_DROP" _locComment="" -->Se sposti il puntatore fuori dall'interfaccia mentre trasporti un oggetto, puoi posarlo.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS" _locComment="" -->Non hai tutti gli ingredienti necessari per creare questo oggetto. La casella in basso a sinistra mostra gli ingredienti necessari.</value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED" _locComment="" --> + Congratulazioni, hai completato il tutorial. Il tempo nel gioco scorre normalmente, e tra poco sarà notte e i mostri usciranno allo scoperto! Completa il rifugio! + </value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED_EXPLORE"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED_EXPLORE" _locComment="" -->{*EXIT_PICTURE*} Quando vorrai proseguire l'esplorazione, vicino al rifugio di minatori, in quest'area, troverai una scala che conduce a un piccolo castello.</value> + </data> +<data name="strings.IDS_TUTORIAL_REMINDER"><value><!-- _locID_text="strings.IDS_TUTORIAL_REMINDER" _locComment="" -->Promemoria: </value> + </data> +<data name="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE" _locComment="" --><![CDATA[<div align="center"><img src="Graphics\TutorialExitScreenshot.png"/></div>]]></value> + </data> +<data name="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE" _locComment="" -->Nell'ultima versione del gioco, sono state aggiunte nuove funzionalità, tra cui nuove aree nel mondo tutorial.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE" _locComment="" -->{*B*}Premi{*CONTROLLER_VK_A*} per giocare normalmente il tutorial.{*B*} + Premi{*CONTROLLER_VK_B*} per saltare il tutorial principale.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA" _locComment="" -->In quest'area, troverai delle zone che ti aiuteranno a scoprire la pesca, le barche, i pistoni e le pietre rosse.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA" _locComment="" -->Fuori da quest'area troverai esempi di edifici, coltivazioni, carrelli da miniera e binari, oltre a incantesimi, pozioni da distillare, scambi da effettuare, metalli da lavorare e molto altro ancora!</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW" _locComment="" --> + La tua barra del cibo è scesa a un livello troppo basso e non potrai più recuperare energia. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sulla barra del cibo e sull'alimentazione.{*B*} + Premi{*CONTROLLER_VK_B*} se sai già come funzionano la barra del cibo e l'alimentazione. + </value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT" _locComment="" -->Seleziona</value> + </data> +<data name="strings.IDS_TOOLTIPS_USE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_USE" _locComment="" -->Usa</value> + </data> +<data name="strings.IDS_TOOLTIPS_BACK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BACK" _locComment="" -->Indietro</value> + </data> +<data name="strings.IDS_TOOLTIPS_EXIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXIT" _locComment="" -->Esci</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL" _locComment="" -->Annulla</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL_JOIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL_JOIN" _locComment="" -->Annulla accesso</value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECTDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECTDEVICE" _locComment="" -->Seleziona periferica</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEDEVICE" _locComment="" -->Cambia periferica</value> + </data> +<data name="strings.IDS_TOOLTIPS_REFRESH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REFRESH" _locComment="" -->Aggiorna elenco partite</value> + </data> +<data name="strings.IDS_TOOLTIPS_PARTY_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PARTY_GAMES" _locComment="" -->Giochi Party</value> + </data> +<data name="strings.IDS_TOOLTIPS_ALL_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ALL_GAMES" _locComment="" -->Tutti i giochi</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_GROUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_GROUP" _locComment="" -->Cambia gruppo</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INVENTORY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INVENTORY" _locComment="" -->Mostra inventario</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION" _locComment="" -->Mostra descrizione</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS" _locComment="" -->Mostra ingredienti</value> + </data> +<data name="strings.IDS_TOOLTIPS_CRAFTING"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CRAFTING" _locComment="" -->Crafting</value> + </data> +<data name="strings.IDS_TOOLTIPS_CREATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATE" _locComment="" -->Crea</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUPPLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUPPLACE" _locComment="" -->Prendi/Colloca</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_GENERIC" _locComment="" -->Prendi</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_ALL" _locComment="" -->Prendi tutto</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_HALF"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_HALF" _locComment="" -->Prendi metà</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_GENERIC" _locComment="" -->Colloca</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ALL" _locComment="" -->Colloca tutti</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ONE" _locComment="" -->Colloca uno</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_GENERIC" _locComment="" -->Posa</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ALL" _locComment="" -->Posa tutti</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ONE" _locComment="" -->Posa uno</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWAP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWAP" _locComment="" -->Scambia</value> + </data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE" _locComment="" -->Spost. veloce</value> + </data> +<data name="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT" _locComment="" -->Elimina scelta rapida</value> + </data> +<data name="strings.IDS_TOOLTIPS_WHAT_IS_THIS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WHAT_IS_THIS" _locComment="" -->Cos'è?</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHARE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHARE" _locComment="" -->Condividi su Facebook</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_FILTER"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_FILTER" _locComment="" -->Cambia filtro</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERCARD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERCARD" _locComment="" -->Scheda giocatore</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE" _locComment="" -->Visualizza profilo giocatore</value> + </data> +<data name="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST" _locComment="" -->Invia richiesta amico</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_DOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_DOWN" _locComment="" -->Pagina giù</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_UP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_UP" _locComment="" -->Pagina su</value> + </data> +<data name="strings.IDS_TOOLTIPS_NEXT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NEXT" _locComment="" -->Avanti</value> + </data> +<data name="strings.IDS_TOOLTIPS_PREVIOUS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PREVIOUS" _locComment="" -->Indietro</value> + </data> +<data name="strings.IDS_TOOLTIPS_KICK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_KICK" _locComment="" -->Espelli giocatore</value> + </data> +<data name="strings.IDS_TOOLTIPS_DYE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYE" _locComment="" -->Tingi</value> + </data> +<data name="strings.IDS_TOOLTIPS_MINE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MINE" _locComment="" -->Scava</value> + </data> +<data name="strings.IDS_TOOLTIPS_FEED"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FEED" _locComment="" -->Nutri</value> + </data> +<data name="strings.IDS_TOOLTIPS_TAME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TAME" _locComment="" -->Addomestica</value> + </data> +<data name="strings.IDS_TOOLTIPS_HEAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HEAL" _locComment="" -->Cura</value> + </data> +<data name="strings.IDS_TOOLTIPS_SIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SIT" _locComment="" -->Siediti</value> + </data> +<data name="strings.IDS_TOOLTIPS_FOLLOWME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FOLLOWME" _locComment="" -->Seguimi</value> + </data> +<data name="strings.IDS_TOOLTIPS_EJECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EJECT" _locComment="" -->Espelli</value> + </data> +<data name="strings.IDS_TOOLTIPS_EMPTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EMPTY" _locComment="" -->Svuota</value> + </data> +<data name="strings.IDS_TOOLTIPS_SADDLE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SADDLE" _locComment="" -->Sella</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE" _locComment="" -->Colloca</value> + </data> +<data name="strings.IDS_TOOLTIPS_HIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIT" _locComment="" -->Colpisci</value> + </data> +<data name="strings.IDS_TOOLTIPS_MILK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MILK" _locComment="" -->Mungi</value> + </data> +<data name="strings.IDS_TOOLTIPS_COLLECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_COLLECT" _locComment="" -->Raccogli</value> + </data> +<data name="strings.IDS_TOOLTIPS_EAT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EAT" _locComment="" -->Mangia</value> + </data> +<data name="strings.IDS_TOOLTIPS_SLEEP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SLEEP" _locComment="" -->Dormi</value> + </data> +<data name="strings.IDS_TOOLTIPS_WAKEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WAKEUP" _locComment="" -->Svegliati</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLAY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLAY" _locComment="" -->Suona</value> + </data> +<data name="strings.IDS_TOOLTIPS_RIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RIDE" _locComment="" -->Cavalca</value> + </data> +<data name="strings.IDS_TOOLTIPS_SAIL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAIL" _locComment="" -->Naviga</value> + </data> +<data name="strings.IDS_TOOLTIPS_GROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_GROW" _locComment="" -->Coltiva</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWIMUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWIMUP" _locComment="" -->Nuota su</value> + </data> +<data name="strings.IDS_TOOLTIPS_OPEN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPEN" _locComment="" -->Apri</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEPITCH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEPITCH" _locComment="" -->Cambia tonalità</value> + </data> +<data name="strings.IDS_TOOLTIPS_DETONATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DETONATE" _locComment="" -->Fai esplodere</value> + </data> +<data name="strings.IDS_TOOLTIPS_READ"><value><!-- _locID_text="strings.IDS_TOOLTIPS_READ" _locComment="" -->Leggi</value> + </data> +<data name="strings.IDS_TOOLTIPS_HANG"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HANG" _locComment="" -->Appendi</value> + </data> +<data name="strings.IDS_TOOLTIPS_THROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_THROW" _locComment="" -->Lancia</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLANT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLANT" _locComment="" -->Pianta</value> + </data> +<data name="strings.IDS_TOOLTIPS_TILL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TILL" _locComment="" -->Ara</value> + </data> +<data name="strings.IDS_TOOLTIPS_HARVEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HARVEST" _locComment="" -->Mieti</value> + </data> +<data name="strings.IDS_TOOLTIPS_CONTINUE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CONTINUE" _locComment="" -->Continua</value> + </data> +<data name="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION" _locComment="" -->Sblocca gioco completo</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETESAVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETESAVE" _locComment="" -->Elimina salvataggio</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETE" _locComment="" -->Elimina</value> +</data> +<data name="strings.IDS_TOOLTIPS_OPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPTIONS" _locComment="" -->Opzioni</value> +</data> +<data name="strings.IDS_TOOLTIPS_INVITE_PARTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_PARTY" _locComment="" -->Invito Party Xbox Live</value> + </data> +<data name="strings.IDS_TOOLTIPS_INVITE_FRIENDS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_FRIENDS" _locComment="" -->Invita amici</value> +</data> +<data name="strings.IDS_TOOLTIPS_ACCEPT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ACCEPT" _locComment="" -->Accetta</value> +</data> +<data name="strings.IDS_TOOLTIPS_SHEAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHEAR" _locComment="" -->Tosa</value> +</data> +<data name="strings.IDS_TOOLTIPS_BANLEVEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BANLEVEL" _locComment="" -->Escludi livello</value> +</data> +<data name="strings.IDS_TOOLTIPS_SELECT_SKIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT_SKIN" _locComment="" -->Seleziona skin</value> + </data> +<data name="strings.IDS_TOOLTIPS_IGNITE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_IGNITE" _locComment="" -->Accendi</value> +</data> +<data name="strings.IDS_TOOLTIPS_NAVIGATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NAVIGATE" _locComment="" -->Naviga</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_FULL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_FULL" _locComment="" -->Installa versione completa</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_TRIAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_TRIAL" _locComment="" -->Installa versione di prova</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL" _locComment="" -->Installa</value> +</data> +<data name="strings.IDS_TOOLTIPS_REINSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REINSTALL" _locComment="" -->Reinstalla</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVEOPTIONS" _locComment="" -->Opzioni di salvataggio</value> +</data> +<data name="strings.IDS_TOOLTIPS_EXECUTE_COMMAND"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXECUTE_COMMAND" _locComment="" -->Esegui comando</value> +</data> +<data name="strings.IDS_TOOLTIPS_CREATIVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATIVE" _locComment="" -->Creativa</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT" _locComment="" -->Sposta ingrediente</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL" _locComment="" -->Sposta combustibile</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL" _locComment="" -->Sposta attrezzo</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR" _locComment="" -->Sposta armatura</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON" _locComment="" -->Sposta arma</value> +</data> +<data name="strings.IDS_TOOLTIPS_EQUIP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EQUIP" _locComment="" -->Equipaggia</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRAW_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRAW_BOW" _locComment="" -->Tendi</value> +</data> +<data name="strings.IDS_TOOLTIPS_RELEASE_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RELEASE_BOW" _locComment="" -->Rilascia</value> +</data> +<data name="strings.IDS_TOOLTIPS_PRIVILEGES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PRIVILEGES" _locComment="" -->Privilegi</value> +</data> +<data name="strings.IDS_TOOLTIPS_BLOCK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BLOCK" _locComment="" -->Blocco</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEUP" _locComment="" -->Pagina su</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEDOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEDOWN" _locComment="" -->Pagina giù</value> +</data> +<data name="strings.IDS_TOOLTIPS_LOVEMODE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_LOVEMODE" _locComment="" -->Modalità Amore</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRINK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRINK" _locComment="" -->Bevi</value> +</data> +<data name="strings.IDS_TOOLTIPS_ROTATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ROTATE" _locComment="" -->Ruota</value> +</data> +<data name="strings.IDS_TOOLTIPS_HIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIDE" _locComment="" -->Nascondi</value> +</data> +<data name="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE" _locComment="" -->Carica salvataggio per Xbox One</value> +</data> +<data name="strings.IDS_TOOLTIPS_CLEARSLOTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEARSLOTS" _locComment="" -->Svuota tutti gli slot</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD" _locComment="" -->Carica salvataggio per Xbox One</value> + </data> +<data name="strings.IDS_CONFIRM_OK"><value><!-- _locID_text="strings.IDS_CONFIRM_OK" _locComment="" -->OK</value> + </data> +<data name="strings.IDS_CONFIRM_CANCEL"><value><!-- _locID_text="strings.IDS_CONFIRM_CANCEL" _locComment="" -->Annulla</value> + </data> +<data name="strings.IDS_DOWNLOADABLECONTENT"><value><!-- _locID_text="strings.IDS_DOWNLOADABLECONTENT" _locComment="" -->Negozio di Minecraft</value> + </data> +<data name="strings.IDS_CONFIRM_LEAVE_VIA_INVITE"><value><!-- _locID_text="strings.IDS_CONFIRM_LEAVE_VIA_INVITE" _locComment="" -->Vuoi davvero uscire dalla partita attuale e accedere a quella nuova? Tutti i progressi non salvati andranno persi.</value> + </data> +<data name="strings.IDS_EXIT_GAME"><value><!-- _locID_text="strings.IDS_EXIT_GAME" _locComment="" -->Esci dal gioco</value> + </data> +<data name="strings.IDS_TITLE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_SAVE_GAME" _locComment="" -->Salva gioco</value> + </data> +<data name="strings.IDS_TITLE_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_DECLINE_SAVE_GAME" _locComment="" -->Esci senza salvare</value> + </data> +<data name="strings.IDS_CONFIRM_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_SAVE_GAME" _locComment="" -->Vuoi davvero sovrascrivere qualsiasi salvataggio precedente di questo mondo con la versione del mondo corrente?</value> + </data> +<data name="strings.IDS_CONFIRM_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_DECLINE_SAVE_GAME" _locComment="" -->Vuoi davvero uscire senza salvare? Perderai tutti i progressi in questo mondo!</value> + </data> +<data name="strings.IDS_TITLE_START_GAME"><value><!-- _locID_text="strings.IDS_TITLE_START_GAME" _locComment="" -->Avvia gioco</value> + </data> +<data name="strings.IDS_CONFIRM_START_CREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_CREATIVE" _locComment="" -->Se crei, carichi o salvi un mondo in modalità Creativa, gli obiettivi e gli aggiornamenti della classifica saranno disabilitati e lo resteranno anche se quel mondo verrà successivamente caricato in modalità Sopravvivenza. Vuoi davvero continuare?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE" _locComment="" -->Questo mondo è stato precedentemente salvato in modalità Creativa. Gli obiettivi e gli aggiornamenti della classifica sono disabilitati. Vuoi davvero continuare?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE" _locComment="" -->Questo mondo è stato precedentemente salvato in modalità Creativa. Gli obiettivi e gli aggiornamenti della classifica sono disabilitati.</value> + </data> +<data name="strings.IDS_CONFIRM_START_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_CONFIRM_START_HOST_PRIVILEGES" _locComment="" -->Se crei, carichi o salvi un mondo con l'opzione Privilegi dell'host abilitata, gli obiettivi e gli aggiornamenti della classifica saranno disabilitati e lo resteranno anche se quel mondo verrà successivamente caricato con l'opzione disattivata. Vuoi davvero continuare?</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE" _locComment="" -->Salvataggio dannegg.</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT" _locComment="" -->Questo salvataggio è danneggiato. Vuoi eliminarlo?</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE" _locComment="" -->Vuoi davvero tornare al menu principale e disconnettere tutti i giocatori? Tutti i progressi non salvati andranno persi.</value> + </data> +<data name="strings.IDS_EXIT_GAME_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_SAVE" _locComment="" -->Esci e salva</value> + </data> +<data name="strings.IDS_EXIT_GAME_NO_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_NO_SAVE" _locComment="" -->Esci senza salvare</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME" _locComment="" -->Vuoi davvero tornare al menu principale? Tutti i progressi non salvati andranno persi.</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST" _locComment="" -->Vuoi davvero tornare al menu principale? I progressi andranno persi!</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD" _locComment="" -->Crea nuovo mondo</value> + </data> +<data name="strings.IDS_PLAY_TUTORIAL"><value><!-- _locID_text="strings.IDS_PLAY_TUTORIAL" _locComment="" -->Avvia tutorial</value> + </data> +<data name="strings.IDS_TUTORIALSAVENAME"><value><!-- _locID_text="strings.IDS_TUTORIALSAVENAME" _locComment="" -->Tutorial</value> + </data> +<data name="strings.IDS_NAME_WORLD"><value><!-- _locID_text="strings.IDS_NAME_WORLD" _locComment="" -->Nomina il tuo mondo</value> + </data> +<data name="strings.IDS_NAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_NAME_WORLD_TEXT" _locComment="" -->Immetti un nome per il tuo mondo</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT" _locComment="" -->Pianta il seme per la generazione del tuo mondo</value> + </data> +<data name="strings.IDS_LOAD_SAVED_WORLD"><value><!-- _locID_text="strings.IDS_LOAD_SAVED_WORLD" _locComment="" -->Carica mondo salvato</value> + </data> +<data name="strings.IDS_PRESS_START_TO_JOIN"><value><!-- _locID_text="strings.IDS_PRESS_START_TO_JOIN" _locComment="" -->Premi START per accedere alla partita</value> + </data> +<data name="strings.IDS_EXITING_GAME"><value><!-- _locID_text="strings.IDS_EXITING_GAME" _locComment="" -->Uscita dal gioco</value> + </data> +<data name="strings.IDS_GENERIC_ERROR"><value><!-- _locID_text="strings.IDS_GENERIC_ERROR" _locComment="" -->Si è verificato un errore. Tornerai al menu principale.</value> + </data> +<data name="strings.IDS_CONNECTION_FAILED"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED" _locComment="" -->Connessione non riuscita</value> + </data> +<data name="strings.IDS_CONNECTION_LOST"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST" _locComment="" -->Connessione persa</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_SERVER"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_SERVER" _locComment="" -->Connessione al server persa. Tornerai al menu principale.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE" _locComment="" -->Connessione a Xbox Live persa. Tornerai al menu principale.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT" _locComment="" -->Connessione a Xbox Live persa.</value> + </data> +<data name="strings.IDS_DISCONNECTED"><value><!-- _locID_text="strings.IDS_DISCONNECTED" _locComment="" -->Disconnesso dal server</value> + </data> +<data name="strings.IDS_DISCONNECTED_KICKED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_KICKED" _locComment="" -->Sei stato espulso dalla partita</value> + </data> +<data name="strings.IDS_DISCONNECTED_FLYING"><value><!-- _locID_text="strings.IDS_DISCONNECTED_FLYING" _locComment="" -->Sei stato espulso dalla partita per comportamento scorretto</value> + </data> +<data name="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG"><value><!-- _locID_text="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG" _locComment="" -->Timeout del tentativo di connessione</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_FULL"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_FULL" _locComment="" -->Server pieno</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_QUIT"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_QUIT" _locComment="" -->L'host è uscito dal gioco.</value> + </data> +<data name="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"><value><!-- _locID_text="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME" _locComment="" -->Non puoi accedere a questa partita perché non hai amici tra i partecipanti.</value> + </data> +<data name="strings.IDS_DISCONNECTED_BANNED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_BANNED" _locComment="" -->Non puoi accedere a questa partita perché sei stato espulso dall'host in precedenza.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_OLD" _locComment="" -->Non puoi partecipare alla partita perché il giocatore a cui vuoi unirti ha una versione più vecchia del gioco.</value> + </data> +<data name="strings.IDS_DISCONNECTED_CLIENT_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_CLIENT_OLD" _locComment="" -->Non puoi partecipare alla partita perché il giocatore a cui vuoi unirti a una versione più nuova del gioco.</value> + </data> +<data name="strings.IDS_DEFAULT_SAVENAME"><value><!-- _locID_text="strings.IDS_DEFAULT_SAVENAME" _locComment="" -->Nuovo mondo</value> + </data> +<data name="strings.IDS_AWARD_TITLE"><value><!-- _locID_text="strings.IDS_AWARD_TITLE" _locComment="" -->Premio sbloccato!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC1"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC1" _locComment="" -->Evviva, hai ottenuto un'immagine del giocatore con Steve di Minecraft!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC2"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC2" _locComment="" -->Evviva, hai ottenuto un'immagine del giocatore con un creeper!</value> + </data> +<data name="strings.IDS_AWARD_AVATAR1"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR1" _locComment="" -->Evviva, hai ottenuto un oggetto avatar: una t-shirt Minecraft: Xbox 360 Edition! +Vai alla dashboard per farla indossare al tuo avatar.</value> + </data> +<data name="strings.IDS_AWARD_AVATAR2"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR2" _locComment="" -->Evviva, hai ottenuto un oggetto avatar: un orologio Minecraft: Xbox 360 Edition! +Vai alla dashboard per farlo indossare al tuo avatar.</value> + </data> +<data name="strings.IDS_AWARD_AVATAR3"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR3" _locComment="" -->Evviva, hai ottenuto un oggetto avatar: un cappellino creeper! +Vai alla dashboard per farlo indossare al tuo avatar.</value> + </data> +<data name="strings.IDS_AWARD_THEME"><value><!-- _locID_text="strings.IDS_AWARD_THEME" _locComment="" -->Evviva, hai ottenuto il tema di Minecraft: Xbox 360 Edition! +Vai alla dashboard per selezionarlo.</value> + </data> +<data name="strings.IDS_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_TITLE" _locComment="" -->Sblocca gioco completo</value> + </data> +<data name="strings.IDS_UNLOCK_TOSAVE_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_TOSAVE_TEXT" _locComment="" -->Stai giocando con la versione di prova, ma serve la versione completa per salvare i progressi. +Vuoi sbloccare il gioco completo ora?</value> + </data> +<data name="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT" _locComment="" -->Questa è la versione di prova di Minecraft: Xbox 360 Edition. Se avessi il gioco completo, avresti sbloccato un obiettivo! +Vuoi sbloccare il gioco completo?</value> + </data> +<data name="strings.IDS_UNLOCK_AVATAR_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_AVATAR_TEXT" _locComment="" -->Questa è la versione di prova di Minecraft: Xbox 360 Edition. Se avessi il gioco completo, avresti ottenuto un premio avatar! +Vuoi sbloccare il gioco completo?</value> + </data> +<data name="strings.IDS_UNLOCK_GAMERPIC_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GAMERPIC_TEXT" _locComment="" -->Questa è la versione di prova di Minecraft: Xbox 360 Edition. Se avessi il gioco completo, avresti ottenuto un'immagine del giocatore! +Vuoi sbloccare il gioco completo?</value> + </data> +<data name="strings.IDS_UNLOCK_THEME_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_THEME_TEXT" _locComment="" -->Questa è la versione di prova di Minecraft: Xbox 360 Edition. Se avessi il gioco completo, avresti ottenuto un tema! +Vuoi sbloccare il gioco completo?</value> + </data> +<data name="strings.IDS_UNLOCK_ACCEPT_INVITE"><value><!-- _locID_text="strings.IDS_UNLOCK_ACCEPT_INVITE" _locComment="" -->Questa è la versione di prova di Minecraft: Xbox 360 Edition. Per accettare questo invito è necessario il gioco completo. +Vuoi sbloccare il gioco completo?</value> + </data> +<data name="strings.IDS_UNLOCK_GUEST_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GUEST_TEXT" _locComment="" -->I giocatori ospiti non possono sbloccare il gioco completo. Effettua l'accesso con un ID utente di Xbox Live.</value> + </data> +<data name="strings.IDS_LEADERBOARD_LOADING"><value><!-- _locID_text="strings.IDS_LEADERBOARD_LOADING" _locComment="" -->Attendi</value> + </data> +<data name="strings.IDS_LEADERBOARD_NORESULTS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_NORESULTS" _locComment="" -->Nessun risultato</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER" _locComment="" -->Filtro: </value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_FRIENDS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_FRIENDS" _locComment="" -->Amici</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_MYSCORE"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_MYSCORE" _locComment="" -->Punt. personale</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_OVERALL"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_OVERALL" _locComment="" -->Generale</value> + </data> +<data name="strings.IDS_LEADERBOARD_ENTRIES"><value><!-- _locID_text="strings.IDS_LEADERBOARD_ENTRIES" _locComment="" -->Totale: </value> + </data> +<data name="strings.IDS_LEADERBOARD_RANK"><value><!-- _locID_text="strings.IDS_LEADERBOARD_RANK" _locComment="" -->Posiz.</value> + </data> +<data name="strings.IDS_LEADERBOARD_GAMERTAG"><value><!-- _locID_text="strings.IDS_LEADERBOARD_GAMERTAG" _locComment="" -->Gamertag</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_LEVEL" _locComment="" -->Preparazione al salvataggio livello</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_CHUNKS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_CHUNKS" _locComment="" -->Preparazione blocchi...</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_TO_DISC"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_TO_DISC" _locComment="" -->Finalizzazione...</value> + </data> +<data name="strings.IDS_PROGRESS_BUILDING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_BUILDING_TERRAIN" _locComment="" -->Creazione terreno</value> + </data> +<data name="strings.IDS_PROGRESS_SIMULATING_WORLD"><value><!-- _locID_text="strings.IDS_PROGRESS_SIMULATING_WORLD" _locComment="" -->Simulazione mondo</value> + </data> +<data name="strings.IDS_PROGRESS_INITIALISING_SERVER"><value><!-- _locID_text="strings.IDS_PROGRESS_INITIALISING_SERVER" _locComment="" -->Inizializzazione server</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA" _locComment="" -->Creazione area di generazione</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_SPAWN_AREA" _locComment="" -->Caricamento area di generazione</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_NETHER" _locComment="" -->Ingresso nel Sottomondo</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_NETHER" _locComment="" -->Uscita dal Sottomondo</value> + </data> +<data name="strings.IDS_PROGRESS_RESPAWNING"><value><!-- _locID_text="strings.IDS_PROGRESS_RESPAWNING" _locComment="" -->Rigenerazione</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_LEVEL" _locComment="" -->Generazione livello</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_LEVEL" _locComment="" -->Caricamento livello</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_PLAYERS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_PLAYERS" _locComment="" -->Salvataggio giocatori</value> + </data> +<data name="strings.IDS_PROGRESS_CONNECTING"><value><!-- _locID_text="strings.IDS_PROGRESS_CONNECTING" _locComment="" -->Connessione all'host</value> + </data> +<data name="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN" _locComment="" -->Download terreno</value> + </data> +<data name="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"><value><!-- _locID_text="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME" _locComment="" -->Passaggio a gioco offline</value> + </data> +<data name="strings.IDS_PROGRESS_HOST_SAVING"><value><!-- _locID_text="strings.IDS_PROGRESS_HOST_SAVING" _locComment="" -->Attendi mentre l'host salva il gioco</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_END" _locComment="" -->Ingresso nel LIMITE</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_END" _locComment="" -->Uscita dal LIMITE</value> + </data> +<data name="strings.IDS_PROGRESS_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_PROGRESS_NEW_WORLD_SEED" _locComment="" -->Ricerca Seme per generatore mondo</value> + </data> +<data name="strings.IDS_TILE_BED_OCCUPIED"><value><!-- _locID_text="strings.IDS_TILE_BED_OCCUPIED" _locComment="" -->Questo letto è occupato</value> + </data> +<data name="strings.IDS_TILE_BED_NO_SLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_NO_SLEEP" _locComment="" -->Puoi dormire solo di notte</value> + </data> +<data name="strings.IDS_TILE_BED_PLAYERSLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_PLAYERSLEEP" _locComment="" -->%s dorme in un letto. Per saltare all'alba, tutti i giocatori devono dormire in un letto contemporaneamente.</value> + </data> +<data name="strings.IDS_TILE_BED_NOT_VALID"><value><!-- _locID_text="strings.IDS_TILE_BED_NOT_VALID" _locComment="" -->Letto mancante o passaggio ostruito</value> + </data> +<data name="strings.IDS_TILE_BED_NOTSAFE"><value><!-- _locID_text="strings.IDS_TILE_BED_NOTSAFE" _locComment="" -->Non puoi riposare adesso: ci sono mostri nei paraggi</value> + </data> +<data name="strings.IDS_TILE_BED_MESLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_MESLEEP" _locComment="" -->Stai dormendo in un letto. Per saltare all'alba, tutti i giocatori devono dormire in un letto contemporaneamente.</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS" _locComment="" -->Attrezzi e armi</value> + </data> +<data name="strings.IDS_GROUPNAME_WEAPONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_WEAPONS" _locComment="" -->Armi</value> + </data> +<data name="strings.IDS_GROUPNAME_FOOD"><value><!-- _locID_text="strings.IDS_GROUPNAME_FOOD" _locComment="" -->Cibo</value> + </data> +<data name="strings.IDS_GROUPNAME_STRUCTURES"><value><!-- _locID_text="strings.IDS_GROUPNAME_STRUCTURES" _locComment="" -->Strutture</value> + </data> +<data name="strings.IDS_GROUPNAME_ARMOUR"><value><!-- _locID_text="strings.IDS_GROUPNAME_ARMOUR" _locComment="" -->Armature</value> + </data> +<data name="strings.IDS_GROUPNAME_MECHANISMS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MECHANISMS" _locComment="" -->Meccanismi</value> + </data> +<data name="strings.IDS_GROUPNAME_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_TRANSPORT" _locComment="" -->Trasporto</value> + </data> +<data name="strings.IDS_GROUPNAME_DECORATIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_DECORATIONS" _locComment="" -->Decorazioni</value> + </data> +<data name="strings.IDS_GROUPNAME_BUILDING_BLOCKS"><value><!-- _locID_text="strings.IDS_GROUPNAME_BUILDING_BLOCKS" _locComment="" -->Blocchi da costruzione</value> + </data> +<data name="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT" _locComment="" -->Pietra rossa e trasporti</value> + </data> +<data name="strings.IDS_GROUPNAME_MISCELLANEOUS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MISCELLANEOUS" _locComment="" -->Varie</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS" _locComment="" -->Distillazione</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS_480"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS_480" _locComment="" -->Distillazione</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR" _locComment="" -->Attrezzi, armi e armature</value> + </data> +<data name="strings.IDS_GROUPNAME_MATERIALS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MATERIALS" _locComment="" -->Materiali</value> + </data> +<data name="strings.IDS_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="strings.IDS_RETURNEDTOMENU_TITLE" _locComment="" -->Disconnesso</value> + </data> +<data name="strings.IDS_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="strings.IDS_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->Sei tornato alla schermata iniziale perché il tuo profilo giocatore si è disconnesso</value> + </data> +<data name="strings.IDS_SLIDER_DIFFICULTY"><value><!-- _locID_text="strings.IDS_SLIDER_DIFFICULTY" _locComment="" -->Difficoltà</value> + </data> +<data name="strings.IDS_SLIDER_MUSIC"><value><!-- _locID_text="strings.IDS_SLIDER_MUSIC" _locComment="" -->Musica</value> + </data> +<data name="strings.IDS_SLIDER_SOUND"><value><!-- _locID_text="strings.IDS_SLIDER_SOUND" _locComment="" -->Effetti</value> + </data> +<data name="strings.IDS_SLIDER_GAMMA"><value><!-- _locID_text="strings.IDS_SLIDER_GAMMA" _locComment="" -->Gamma</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INGAME"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INGAME" _locComment="" -->Sensibilità gioco</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INMENU"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INMENU" _locComment="" -->Sensibilità interfaccia</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_PEACEFUL" _locComment="" -->Relax</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_EASY" _locComment="" -->Facile</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_NORMAL" _locComment="" -->Normale</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_HARD" _locComment="" -->Difficile</value> + </data> +<data name="strings.IDS_DIFFICULTY_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_PEACEFUL" _locComment="" -->In questa modalità, il giocatore recupera salute col tempo e non ci sono nemici nell'ambiente.</value> + </data> +<data name="strings.IDS_DIFFICULTY_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_EASY" _locComment="" -->In questa modalità, vengono generati nemici nell'ambiente, ma infliggono danni minori rispetto alla modalità normale.</value> + </data> +<data name="strings.IDS_DIFFICULTY_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_NORMAL" _locComment="" -->In questa modalità, nell'ambiente vengono generati nemici che infliggono un danno standard al giocatore.</value> + </data> +<data name="strings.IDS_DIFFICULTY_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_HARD" _locComment="" -->In questa modalità, nell'ambiente vengono generati nemici che infliggono gravi danni al giocatore. Fai attenzione anche ai creeper: è improbabile che annullino il loro attacco esplosivo quando ti allontani!</value> + </data> +<data name="strings.IDS_TRIALOVER_TITLE"><value><!-- _locID_text="strings.IDS_TRIALOVER_TITLE" _locComment="" -->Timeout prova</value> + </data> +<data name="strings.IDS_TRIALOVER_TEXT"><value><!-- _locID_text="strings.IDS_TRIALOVER_TEXT" _locComment="" -->Hai giocato alla versione di prova di Minecraft: Xbox 360 Edition per il tempo massimo consentito! Per continuare a divertirti, vuoi sbloccare il gioco completo? </value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TITLE"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TITLE" _locComment="" -->Partita al completo</value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TEXT"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TEXT" _locComment="" -->Impossibile accedere: nessuno spazio rimasto</value> + </data> +<data name="strings.IDS_SIGN_TITLE"><value><!-- _locID_text="strings.IDS_SIGN_TITLE" _locComment="" -->Inserisci testo cartello</value> + </data> +<data name="strings.IDS_SIGN_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_SIGN_TITLE_TEXT" _locComment="" -->Inserisci il testo per il cartello</value> + </data> +<data name="strings.IDS_NAME_TITLE"><value><!-- _locID_text="strings.IDS_NAME_TITLE" _locComment="" -->Inserisci titolo</value> + </data> +<data name="strings.IDS_NAME_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_NAME_TITLE_TEXT" _locComment="" -->Inserisci un titolo per il tuo messaggio</value> + </data> +<data name="strings.IDS_NAME_CAPTION"><value><!-- _locID_text="strings.IDS_NAME_CAPTION" _locComment="" -->Inserisci didascalia</value> + </data> +<data name="strings.IDS_NAME_CAPTION_TEXT"><value><!-- _locID_text="strings.IDS_NAME_CAPTION_TEXT" _locComment="" -->Inserisci una didascalia per il tuo messaggio</value> + </data> +<data name="strings.IDS_NAME_DESC"><value><!-- _locID_text="strings.IDS_NAME_DESC" _locComment="" -->Inserisci descrizione</value> + </data> +<data name="strings.IDS_NAME_DESC_TEXT"><value><!-- _locID_text="strings.IDS_NAME_DESC_TEXT" _locComment="" -->Inserisci una descrizione per il tuo messaggio</value> + </data> +<data name="strings.IDS_INVENTORY"><value><!-- _locID_text="strings.IDS_INVENTORY" _locComment="" -->Inventario</value> + </data> +<data name="strings.IDS_INGREDIENTS"><value><!-- _locID_text="strings.IDS_INGREDIENTS" _locComment="" -->Ingredienti</value> + </data> +<data name="strings.IDS_BREWING_STAND"><value><!-- _locID_text="strings.IDS_BREWING_STAND" _locComment="" -->Banco di distillazione</value> + </data> +<data name="strings.IDS_CHEST"><value><!-- _locID_text="strings.IDS_CHEST" _locComment="" -->Cassa</value> + </data> +<data name="strings.IDS_ENCHANT"><value><!-- _locID_text="strings.IDS_ENCHANT" _locComment="" -->Incanta</value> + </data> +<data name="strings.IDS_FURNACE"><value><!-- _locID_text="strings.IDS_FURNACE" _locComment="" -->Fornace</value> + </data> +<data name="strings.IDS_INGREDIENT"><value><!-- _locID_text="strings.IDS_INGREDIENT" _locComment="" -->Ingrediente</value> + </data> +<data name="strings.IDS_FUEL"><value><!-- _locID_text="strings.IDS_FUEL" _locComment="" -->Combustibile</value> + </data> +<data name="strings.IDS_DISPENSER"><value><!-- _locID_text="strings.IDS_DISPENSER" _locComment="" -->Dispenser</value> + </data> +<data name="strings.IDS_NO_DLCOFFERS"><value><!-- _locID_text="strings.IDS_NO_DLCOFFERS" _locComment="" -->Nessuna offerta di contenuto scaricabile disponibile per questo titolo al momento.</value> + </data> +<data name="strings.IDS_PLAYER_JOINED"><value><!-- _locID_text="strings.IDS_PLAYER_JOINED" _locComment="" -->%s si unisce alla partita.</value> + </data> +<data name="strings.IDS_PLAYER_LEFT"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT" _locComment="" -->%s ha abbandonato la partita.</value> + </data> +<data name="strings.IDS_PLAYER_KICKED"><value><!-- _locID_text="strings.IDS_PLAYER_KICKED" _locComment="" -->%s è stato espulso dal gioco.</value> + </data> +<data name="strings.IDS_TEXT_DELETE_SAVE"><value><!-- _locID_text="strings.IDS_TEXT_DELETE_SAVE" _locComment="" -->Vuoi davvero eliminare questo salvataggio?</value> + </data> +<data name="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL" _locComment="" -->Da approvare</value> + </data> +<data name="strings.IDS_STRINGVERIFY_CENSORED"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_CENSORED" _locComment="" -->Censurato</value> + </data> +<data name="strings.IDS_NOWPLAYING"><value><!-- _locID_text="strings.IDS_NOWPLAYING" _locComment="" -->In gioco: </value> + </data> +<data name="strings.IDS_DEFAULTS_TITLE"><value><!-- _locID_text="strings.IDS_DEFAULTS_TITLE" _locComment="" -->Resetta impostazioni</value> + </data> +<data name="strings.IDS_DEFAULTS_TEXT"><value><!-- _locID_text="strings.IDS_DEFAULTS_TEXT" _locComment="" -->Vuoi davvero ripristinare le impostazioni predefinite?</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TITLE"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TITLE" _locComment="" -->Errore caricamento</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TEXT"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TEXT" _locComment="" -->Caricamento "Minecraft: "Minecraft: Xbox 360 Edition" non riuscito, impossibile continuare.</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME" _locComment="" -->Gioco di %s</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME_UNKNOWN"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME_UNKNOWN" _locComment="" -->Gioco con host sconosciuto</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TITLE"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TITLE" _locComment="" -->Ospite disconnesso</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TEXT"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TEXT" _locComment="" -->Un giocatore ospite si è disconnesso, rimuovendo tutti i giocatori ospite dal gioco.</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TITLE"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TITLE" _locComment="" -->Accedi</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TEXT"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TEXT" _locComment="" -->Non hai effettuato l'accesso. Per partecipare a questo gioco, devi prima accedere. Vuoi accedere ora?</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE" _locComment="" -->Multiplayer non consentito</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT" _locComment="" -->Impossibile accedere alla partita: uno o più giocatori non possono disputare partite multiplayer su Xbox Live.</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT" _locComment="" -->Impossibile creare una partita online: uno o più giocatori non possono disputare partite multiplayer su Xbox Live. Deseleziona la casella "Gioco online" per avviare una partita offline.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL" _locComment="" -->Non ti è consentito accedere a questa sessione di gioco perché l'impostazione per i privilegi dei contenuti dell'abbonato è troppo restrittiva. Modificala nella sezione Impostazioni privacy e online della Xbox Dashboard se desideri accedere a questa sessione.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL" _locComment="" -->Non ti è consentito accedere a questa sessione di gioco perché uno dei giocatori locali ha un'impostazione per i privilegi dei contenuti dell'abbonato troppo restrittiva.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE" _locComment="" -->Non ti è consentito accedere a questa sessione di gioco perché uno dei giocatori nella sessione ha i privilegi dei contenuti dell'abbonato impostati su Solo amici, e tu non sei nella sua lista amici.</value> + </data> +<data name="strings.IDS_FAILED_TO_CREATE_GAME_TITLE"><value><!-- _locID_text="strings.IDS_FAILED_TO_CREATE_GAME_TITLE" _locComment="" -->Creazione di partita non riuscita</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE" _locComment="" -->Non ti è consentito creare questa sessione di gioco perché uno dei giocatori locali ha un'impostazione per i privilegi dei contenuti dell'abbonato troppo restrittiva. Deseleziona la casella "Gioco online" per avviare una partita offline, oppure modifica questa impostazione nella sezione Impostazioni privacy e online della Xbox Dashboard.</value> + </data> +<data name="strings.IDS_DEFAULT_SKINS"><value><!-- _locID_text="strings.IDS_DEFAULT_SKINS" _locComment="" -->Selezionato automaticamente</value> + </data> +<data name="strings.IDS_NO_SKIN_PACK"><value><!-- _locID_text="strings.IDS_NO_SKIN_PACK" _locComment="" -->No pacchetto: skin predef.</value> + </data> +<data name="strings.IDS_FAVORITES_SKIN_PACK"><value><!-- _locID_text="strings.IDS_FAVORITES_SKIN_PACK" _locComment="" -->Skin preferite</value> + </data> +<data name="strings.IDS_BANNED_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_BANNED_LEVEL_TITLE" _locComment="" -->Livello escluso</value> +</data> +<data name="strings.IDS_PLAYER_BANNED_LEVEL"><value><!-- _locID_text="strings.IDS_PLAYER_BANNED_LEVEL" _locComment="" -->Il gioco a cui stai cercando di accedere è nell'elenco dei livelli esclusi. +Se scegli di entrarvi comunque, il livello verrà rimosso dall'elenco dei livelli esclusi.</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_TITLE" _locComment="" -->Escludere questo livello?</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION" _locComment="" -->Vuoi davvero aggiungere questo livello all'elenco dei livelli esclusi? +Selezionando OK, uscirai da questa partita.</value> +</data> +<data name="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST"><value><!-- _locID_text="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST" _locComment="" -->Rimuovi da elenco esclusi</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE" _locComment="" -->Intervallo autosalvataggio</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE_OFF"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE_OFF" _locComment="" -->Intervallo autosalvataggio: NO</value> +</data> +<data name="strings.IDS_MINUTES"><value><!-- _locID_text="strings.IDS_MINUTES" _locComment="" -->Min</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE" _locComment="" -->Impossibile collocare qui!</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT" _locComment="" -->Non è consentito collocare la lava accanto al punto di generazione del livello: i giocatori appena generati potrebbero morire immediatamente.</value> +</data> +<data name="strings.IDS_SAVE_ICON_MESSAGE"><value><!-- _locID_text="strings.IDS_SAVE_ICON_MESSAGE" _locComment="" -->Questo gioco utilizza una funzione di autosalvataggio. Quando appare l'icona qui sopra, il gioco sta salvando i dati. +Non spegnere la console Xbox 360 mentre l'icona è visualizzata.</value> +</data> +<data name="strings.IDS_SLIDER_INTERFACEOPACITY"><value><!-- _locID_text="strings.IDS_SLIDER_INTERFACEOPACITY" _locComment="" -->Opacità interfaccia</value> +</data> +<data name="strings.IDS_PROGRESS_AUTOSAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_AUTOSAVING_LEVEL" _locComment="" -->Preparazione salvataggio livello</value> + </data> +<data name="strings.IDS_SLIDER_UISIZE"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZE" _locComment="" -->Dimensioni dell'interfaccia</value> +</data> +<data name="strings.IDS_SLIDER_UISIZESPLITSCREEN"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZESPLITSCREEN" _locComment="" -->Dimensioni dell'interfaccia (schermo diviso)</value> +</data> +<data name="strings.IDS_SEED"><value><!-- _locID_text="strings.IDS_SEED" _locComment="" -->Seme</value> +</data> +<data name="strings.IDS_UNLOCK_DLC_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TITLE" _locComment="" -->Sblocca pacchetto Skin</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_SKIN"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_SKIN" _locComment="" -->Per usare la skin che hai selezionato, devi sbloccare questo pacchetto Skin. +Vuoi sbloccare il pacchetto Skin ora?</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE" _locComment="" -->Sblocca pacchetto texture</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT" _locComment="" -->Per usare questo pacchetto texture nel tuo mondo, devi prima sbloccarlo. +Vuoi sbloccarlo ora?</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE" _locComment="" -->Versione di prova pacchetto texture</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT" _locComment="" -->Stai usando una versione di prova del pacchetto texture. Non potrai salvare questo mondo, a meno che non sblocchi la versione completa. +Vuoi sbloccare la versione completa del pacchetto texture?</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE" _locComment="" -->Nessun pacchetto texture</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE" _locComment="" -->Sblocca versione completa</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE" _locComment="" -->Scarica versione di prova</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE" _locComment="" -->Scarica versione completa</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT" _locComment="" -->Questo mondo usa un pacchetto texture o mash-up che non hai! +Vuoi installare uno dei due pacchetti ora?</value> + </data> +<data name="strings.IDS_TEXTURE_PACK_TRIALVERSION"><value><!-- _locID_text="strings.IDS_TEXTURE_PACK_TRIALVERSION" _locComment="" -->Ottieni la versione di prova</value> + </data> +<data name="strings.IDS_TEXTUREPACK_FULLVERSION"><value><!-- _locID_text="strings.IDS_TEXTUREPACK_FULLVERSION" _locComment="" -->Ottieni la versione completa</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER_TITLE" _locComment="" -->Espelli giocatore</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER" _locComment="" -->Sei sicuro di voler espellere questo giocatore dalla partita? Non potrà accedere finché non riavvii il mondo.</value> + </data> +<data name="strings.IDS_GAMERPICS"><value><!-- _locID_text="strings.IDS_GAMERPICS" _locComment="" -->Pacchetti Immagini del giocatore</value> + </data> +<data name="strings.IDS_THEMES"><value><!-- _locID_text="strings.IDS_THEMES" _locComment="" -->Temi</value> + </data> +<data name="strings.IDS_SKINS"><value><!-- _locID_text="strings.IDS_SKINS" _locComment="" -->Pacchetti Skin</value> + </data> +<data name="strings.IDS_ALLOWFRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_ALLOWFRIENDSOFFRIENDS" _locComment="" -->Accetta amici di amici</value> + </data> +<data name="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS" _locComment="" -->Non puoi unirti a questa partita. L'host ha limitato l'accesso ai propri amici.</value> + </data> +<data name="strings.IDS_CANTJOIN_TITLE"><value><!-- _locID_text="strings.IDS_CANTJOIN_TITLE" _locComment="" -->Impossibile accedere alla partita</value> + </data> +<data name="strings.IDS_SELECTED"><value><!-- _locID_text="strings.IDS_SELECTED" _locComment="" -->Selezionato</value> + </data> +<data name="strings.IDS_SELECTED_SKIN"><value><!-- _locID_text="strings.IDS_SELECTED_SKIN" _locComment="" -->Skin selezionata:</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_TITLE" _locComment="" -->Contenuto scaricabile danneg.</value> + </data> +<data name="strings.IDS_CORRUPT_DLC"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC" _locComment="" -->Questo contenuto scaricabile è danneggiato e non può essere usato. Cancellalo e installalo nuovamente dal menu del Negozio di Minecraft.</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_MULTIPLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_MULTIPLE" _locComment="" -->Parte del contenuto scaricabile è danneggiato e non può essere usato. Cancella il contenuto e installalo nuovamente dal menu del Negozio di Minecraft.</value> + </data> +<data name="strings.IDS_GAME_MODE_CHANGED"><value><!-- _locID_text="strings.IDS_GAME_MODE_CHANGED" _locComment="" -->La modalità di gioco è cambiata</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TITLE"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TITLE" _locComment="" -->Rinomina il mondo</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TEXT" _locComment="" -->Inserisci il nuovo nome del tuo mondo</value> + </data> +<data name="strings.IDS_GAMEMODE_SURVIVAL"><value><!-- _locID_text="strings.IDS_GAMEMODE_SURVIVAL" _locComment="" -->Modalità: Sopravvivenza</value> + </data> +<data name="strings.IDS_GAMEMODE_CREATIVE"><value><!-- _locID_text="strings.IDS_GAMEMODE_CREATIVE" _locComment="" -->Modalità: Creativa</value> + </data> +<data name="strings.IDS_SURVIVAL"><value><!-- _locID_text="strings.IDS_SURVIVAL" _locComment="" -->Sopravvivenza</value> + </data> +<data name="strings.IDS_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATIVE" _locComment="" -->Creativa</value> + </data> +<data name="strings.IDS_CREATED_IN_SURVIVAL"><value><!-- _locID_text="strings.IDS_CREATED_IN_SURVIVAL" _locComment="" -->In modalità Sopravvivenza</value> + </data> +<data name="strings.IDS_CREATED_IN_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATED_IN_CREATIVE" _locComment="" -->In modalità Creativa</value> + </data> +<data name="strings.IDS_CHECKBOX_RENDER_CLOUDS"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_CLOUDS" _locComment="" -->Renderizza nuvole</value> + </data> +<data name="strings.IDS_TEXT_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TEXT_SAVEOPTIONS" _locComment="" -->Cosa vuoi fare con questo salvataggio?</value> +</data> +<data name="strings.IDS_TITLE_RENAMESAVE"><value><!-- _locID_text="strings.IDS_TITLE_RENAMESAVE" _locComment="" -->Rinomina salvataggio</value> +</data> +<data name="strings.IDS_AUTOSAVE_COUNTDOWN"><value><!-- _locID_text="strings.IDS_AUTOSAVE_COUNTDOWN" _locComment="" -->Autosalvataggio tra %d...</value> +</data> +<data name="strings.IDS_ON"><value><!-- _locID_text="strings.IDS_ON" _locComment="" -->Sì</value> +</data> +<data name="strings.IDS_OFF"><value><!-- _locID_text="strings.IDS_OFF" _locComment="" -->No</value> +</data> +<data name="strings.IDS_LEVELTYPE_NORMAL"><value><!-- _locID_text="strings.IDS_LEVELTYPE_NORMAL" _locComment="" -->Normale</value> +</data> +<data name="strings.IDS_LEVELTYPE_SUPERFLAT"><value><!-- _locID_text="strings.IDS_LEVELTYPE_SUPERFLAT" _locComment="" -->Superpiatto</value> +</data> +<data name="strings.IDS_GAMEOPTION_ONLINE"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ONLINE" _locComment="" -->Se attivato, il gioco sarà un gioco online.</value> +</data> +<data name="strings.IDS_GAMEOPTION_INVITEONLY"><value><!-- _locID_text="strings.IDS_GAMEOPTION_INVITEONLY" _locComment="" -->Se attivato, i giocatori potranno unirsi solo su invito.</value> +</data> +<data name="strings.IDS_GAMEOPTION_ALLOWFOF"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ALLOWFOF" _locComment="" -->Se attivato, gli amici delle persone nella Lista amici potranno unirsi alla partita.</value> +</data> +<data name="strings.IDS_GAMEOPTION_PVP"><value><!-- _locID_text="strings.IDS_GAMEOPTION_PVP" _locComment="" -->Se l'opzione è abilitata, è possibile infliggere danni agli altri giocatori. Efficace solo in modalità Sopravvivenza.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TRUST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TRUST" _locComment="" -->Se l'opzione è disabilitata, i giocatori che si uniscono alla partita non possono costruire o scavare fino a quando non vengono autorizzati.</value> +</data> +<data name="strings.IDS_GAMEOPTION_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_GAMEOPTION_FIRE_SPREADS" _locComment="" -->Se l'opzione è abilitata, il fuoco può propagarsi ai blocchi infiammabili vicini.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TNT_EXPLODES" _locComment="" -->Se l'opzione è abilitata, il TNT esplode quando viene attivato.</value> +</data> +<data name="strings.IDS_GAMEOPTION_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_HOST_PRIVILEGES" _locComment="" -->Se l'opzione é abilitata, l'host può att./dis. la possibilità di volare, disabilitare la stanchezza e rendersi invisibile. Obiettivi e aggiornamenti della classifica verranno disabilitati.</value> +</data> +<data name="strings.IDS_GAMEOPTION_RESET_NETHER"><value><!-- _locID_text="strings.IDS_GAMEOPTION_RESET_NETHER" _locComment="" -->Quando è attivato, il Sottomondo viene rigenerato. È molto utile nel caso tu abbia un vecchio salvataggio nel quale non sono presenti Fortezze del Sottomondo.</value> +</data> +<data name="strings.IDS_GAMEOPTION_STRUCTURES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_STRUCTURES" _locComment="" -->Se l'opzione è abilitata, nel mondo si genereranno strutture come Villaggi e Fortezze.</value> +</data> +<data name="strings.IDS_GAMEOPTION_SUPERFLAT"><value><!-- _locID_text="strings.IDS_GAMEOPTION_SUPERFLAT" _locComment="" -->Se l'opzione è abilitata, verrà generato un mondo completamente piatto tanto nel Sopramondo che nel Sottomondo.</value> +</data> +<data name="strings.IDS_GAMEOPTION_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_BONUS_CHEST" _locComment="" -->Se l'opzione è abilitata, vicino al punto di generazione del giocatore apparirà una cassa contenente alcuni oggetti utili.</value> +</data> +<data name="strings.IDS_DLC_MENU_SKINPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_SKINPACKS" _locComment="" -->Pacchetti di skin</value> +</data> +<data name="strings.IDS_DLC_MENU_THEMES"><value><!-- _locID_text="strings.IDS_DLC_MENU_THEMES" _locComment="" -->Temi</value> +</data> +<data name="strings.IDS_DLC_MENU_GAMERPICS"><value><!-- _locID_text="strings.IDS_DLC_MENU_GAMERPICS" _locComment="" -->Immagini del giocatore</value> +</data> +<data name="strings.IDS_DLC_MENU_AVATARITEMS"><value><!-- _locID_text="strings.IDS_DLC_MENU_AVATARITEMS" _locComment="" -->Oggetti avatar</value> +</data> +<data name="strings.IDS_DLC_MENU_TEXTUREPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_TEXTUREPACKS" _locComment="" -->Pacchetti Texture</value> +</data> +<data name="strings.IDS_DLC_MENU_MASHUPPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_MASHUPPACKS" _locComment="" -->Pacchetti Mash-Up</value> +</data> +<data name="strings.IDS_DEATH_INFIRE"><value><!-- _locID_text="strings.IDS_DEATH_INFIRE" _locComment="" -->{*PLAYER*} ha preso fuoco</value> +</data> +<data name="strings.IDS_DEATH_ONFIRE"><value><!-- _locID_text="strings.IDS_DEATH_ONFIRE" _locComment="" -->{*PLAYER*} è bruciato vivo</value> +</data> +<data name="strings.IDS_DEATH_LAVA"><value><!-- _locID_text="strings.IDS_DEATH_LAVA" _locComment="" -->{*PLAYER*} ha cercato di nuotare nella lava</value> +</data> +<data name="strings.IDS_DEATH_INWALL"><value><!-- _locID_text="strings.IDS_DEATH_INWALL" _locComment="" -->{*PLAYER*} è soffocato dentro un muro</value> +</data> +<data name="strings.IDS_DEATH_DROWN"><value><!-- _locID_text="strings.IDS_DEATH_DROWN" _locComment="" -->{*PLAYER*} è affogato</value> +</data> +<data name="strings.IDS_DEATH_STARVE"><value><!-- _locID_text="strings.IDS_DEATH_STARVE" _locComment="" -->{*PLAYER*} è morto di fame</value> +</data> +<data name="strings.IDS_DEATH_CACTUS"><value><!-- _locID_text="strings.IDS_DEATH_CACTUS" _locComment="" -->{*PLAYER*} è morto in seguito a una puntura</value> +</data> +<data name="strings.IDS_DEATH_FALL"><value><!-- _locID_text="strings.IDS_DEATH_FALL" _locComment="" -->{*PLAYER*} si è schiantato al suolo</value> +</data> +<data name="strings.IDS_DEATH_OUTOFWORLD"><value><!-- _locID_text="strings.IDS_DEATH_OUTOFWORLD" _locComment="" -->{*PLAYER*} è caduto fuori dal mondo</value> +</data> +<data name="strings.IDS_DEATH_GENERIC"><value><!-- _locID_text="strings.IDS_DEATH_GENERIC" _locComment="" -->{*PLAYER*} è morto</value> +</data> +<data name="strings.IDS_DEATH_EXPLOSION"><value><!-- _locID_text="strings.IDS_DEATH_EXPLOSION" _locComment="" -->{*PLAYER*} è saltato in aria</value> +</data> +<data name="strings.IDS_DEATH_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_MAGIC" _locComment="" -->{*PLAYER*} è stato ucciso dalla magia</value> +</data> +<data name="strings.IDS_DEATH_DRAGON_BREATH"><value><!-- _locID_text="strings.IDS_DEATH_DRAGON_BREATH" _locComment="" -->Il Drago di Ender ha ucciso {*PLAYER*} con il suo alito</value> +</data> +<data name="strings.IDS_DEATH_MOB"><value><!-- _locID_text="strings.IDS_DEATH_MOB" _locComment="" -->{*PLAYER*} è stato ucciso da {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_PLAYER"><value><!-- _locID_text="strings.IDS_DEATH_PLAYER" _locComment="" -->{*PLAYER*} è stato ucciso da {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_ARROW"><value><!-- _locID_text="strings.IDS_DEATH_ARROW" _locComment="" -->{*PLAYER*} è stato colpito da un proiettile di {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_FIREBALL"><value><!-- _locID_text="strings.IDS_DEATH_FIREBALL" _locComment="" -->{*PLAYER*} è stato colpito con una palla di fuoco da {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_THROWN"><value><!-- _locID_text="strings.IDS_DEATH_THROWN" _locComment="" -->{*PLAYER*} è stato pestato a morte da {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_INDIRECT_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_INDIRECT_MAGIC" _locComment="" -->{*PLAYER*} è stato ucciso da {*SOURCE*}</value> +</data> +<data name="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG" _locComment="" -->Nebbia substrato roccioso</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HUD"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HUD" _locComment="" -->Mostra interfaccia</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HAND"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HAND" _locComment="" -->Mostra mano</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS" _locComment="" -->Gamertag schermo diviso</value> +</data> +<data name="strings.IDS_CHECKBOX_DEATH_MESSAGES"><value><!-- _locID_text="strings.IDS_CHECKBOX_DEATH_MESSAGES" _locComment="" -->Messaggi di morte</value> +</data> +<data name="strings.IDS_CHECKBOX_ANIMATED_CHARACTER"><value><!-- _locID_text="strings.IDS_CHECKBOX_ANIMATED_CHARACTER" _locComment="" -->Personaggio animato</value> +</data> +<data name="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM"><value><!-- _locID_text="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM" _locComment="" -->Animazione skin personalizzata</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_ON" _locComment="" -->Non puoi più scavare né usare oggetti</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_OFF" _locComment="" -->Ora puoi scavare e usare oggetti</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_ON" _locComment="" -->Non puoi più posizionare blocchi</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_OFF" _locComment="" -->Ora puoi posizionare blocchi</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON" _locComment="" -->Ora puoi usare porte e interruttori</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF" _locComment="" -->Non puoi più usare porte e interruttori</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON" _locComment="" -->Ora puoi usare contenitori (es. casse)</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF" _locComment="" -->Non puoi più usare contenitori (es. casse)</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON" _locComment="" -->Non puoi più attaccare i nemici</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF" _locComment="" -->Ora puoi attaccare i nemici</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON" _locComment="" -->Non puoi più attaccare i giocatori</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF" _locComment="" -->Ora puoi attaccare i giocatori</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON" _locComment="" -->Non puoi più attaccare gli animali</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF" _locComment="" -->Ora puoi attaccare gli animali</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_ON" _locComment="" -->Ora sei un moderatore</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF" _locComment="" -->Non sei più un moderatore</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_ON" _locComment="" -->Ora puoi volare</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_OFF" _locComment="" -->Non puoi più volare</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON" _locComment="" -->Non sentirai più la stanchezza</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF" _locComment="" -->Ora sentirai la stanchezza</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON" _locComment="" -->Ora sei invisibile</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF" _locComment="" -->Non sei più invisibile</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON" _locComment="" -->Ora sei invulnerabile</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF" _locComment="" -->Non sei più invulnerabile</value> +</data> +<data name="strings.IDS_DLC_COST"><value><!-- _locID_text="strings.IDS_DLC_COST" _locComment="" -->%d MSP</value> +</data> +<data name="strings.IDS_BOSS_ENDERDRAGON_HEALTH"><value><!-- _locID_text="strings.IDS_BOSS_ENDERDRAGON_HEALTH" _locComment="" -->Drago di Ender</value> +</data> +<data name="strings.IDS_PLAYER_ENTERED_END"><value><!-- _locID_text="strings.IDS_PLAYER_ENTERED_END" _locComment="" -->%s si trova ora nel Limite</value> +</data> +<data name="strings.IDS_PLAYER_LEFT_END"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT_END" _locComment="" -->%s ha lasciato il Limite</value> +</data> +<data name="strings.IDS_WIN_TEXT"><value><!-- _locID_text="strings.IDS_WIN_TEXT" _locComment="" --> +{*C3*}Ho capito a quale giocatore ti riferisci.{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*} +{*C3*}Sì. Fai attenzione. Ha raggiunto un livello superiore. Può leggere le nostre menti.{*EF*}{*B*}{*B*} +{*C2*}Non importa. Crede che siamo parte del gioco.{*EF*}{*B*}{*B*} +{*C3*}Mi piace, questo giocatore. Ha giocato bene. Non si è arreso.{*EF*}{*B*}{*B*} +{*C2*}Sta leggendo i nostri pensieri come se fossero parole su uno schermo.{*EF*}{*B*}{*B*} +{*C3*}È così che riesce a immaginare molte cose, quando è immerso nel sogno di un gioco.{*EF*}{*B*}{*B*} +{*C2*}Le parole sono un'interfaccia meravigliosa, estremamente flessibile e molto meno spaventosa del guardare la realtà oltre lo schermo.{*EF*}{*B*}{*B*} +{*C3*}Prima erano soliti ascoltare voci. Prima i giocatori erano in grado di leggere. Un tempo, chi non giocava chiamava i giocatori "streghe" e "stregoni", e i giocatori sognavano di volare su bastoni alimentati dall'energia dei demoni.{*EF*}{*B*}{*B*} +{*C2*}Cosa sognava questo giocatore?{*EF*}{*B*}{*B*} +{*C3*}Sognava la luce del sole, gli alberi... Sognava l'acqua e il fuoco... Sognava di creare, e sognava di distruggere... Sognava di cacciare e di essere preda... Sognava un riparo.{*EF*}{*B*}{*B*} +{*C2*}Ah, l'interfaccia originale... È vecchia di un milione di anni, ma ancora funziona. Ma quale vera struttura ha creato questo giocatore, nella realtà oltre lo schermo?{*EF*}{*B*}{*B*} +{*C3*}Ha funzionato, con oltre un milione di altri individui, per scolpire un vero mondo in una piega di {*EF*}{*NOISE*}{*C3*}, e ha creato {*EF*}{*NOISE*}{*C3*} per {*EF*}{*NOISE*}{*C3*}, in {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*} +{*C2*}Non può leggere quel pensiero.{*EF*}{*B*}{*B*} +{*C3*}No. Non ha ancora raggiunto il livello più alto. Deve arrivarci nel lungo sogno della vita, non nella brevità di un gioco.{*EF*}{*B*}{*B*} +{*C2*}Sa che lo amiamo? Che l'universo è buono?{*EF*}{*B*}{*B*} +{*C3*}A volte, attraverso il rumore dei suoi pensieri, egli ascolta l'universo, sì.{*EF*}{*B*}{*B*} +{*C2*}Capita, però, che nel lungo sogno sia triste. Crea mondi senza estate, trema sotto un sole nero, e crede che la sua triste creazione sia la realtà.{*EF*}{*B*}{*B*} +{*C3*}Se lo guarissimo dal dolore lo distruggeremmo. Il dolore è parte del suo compito personale. Noi non possiamo interferire.{*EF*}{*B*}{*B*} +{*C2*}A volte, quando sognano profondamente, vorrei dire loro che in realtà stanno costruendo dei veri mondi. Vorrei svelare l'importanza che essi hanno per l'universo. E quando non hanno effettuato un vero collegamento per molto tempo, vorrei aiutarli a pronunciare la parola che temono.{*EF*}{*B*}{*B*} +{*C3*}Legge i nostri pensieri.{*EF*}{*B*}{*B*} +{*C2*}Non me ne importa. Certe volte vorrei dire loro che questo mondo che ritengono reale è solo {*EF*}{*NOISE*}{*C2*} e {*EF*}{*NOISE*}{*C2*}. Mi piacerebbe dire loro che sono {*EF*}{*NOISE*}{*C2*} nel {*EF*}{*NOISE*}{*C2*}. Vedono una parte minuscola della realtà, nel loro lungo sogno...{*EF*}{*B*}{*B*} +{*C3*}Eppure, essi continuano a giocare.{*EF*}{*B*}{*B*} +{*C2*}Sarebbe così facile dire tutto...{*EF*}{*B*}{*B*} +{*C3*}La rivelazione sarebbe troppo forte per questo sogno. Dire come vivere impedirebbe loro di vivere.{*EF*}{*B*}{*B*} +{*C2*}Non dirò al giocatore come vivere.{*EF*}{*B*}{*B*} +{*C3*}Il giocatore si sta inquietando.{*EF*}{*B*}{*B*} +{*C2*}Narrerò una storia al giocatore.{*EF*}{*B*}{*B*} +{*C3*}Ma non racconterò la verità.{*EF*}{*B*}{*B*} +{*C2*}No. Sarà una storia che conterrà la verità in modo sicuro, protetta da una gabbia di parole. Non dirò la cruda verità che può bruciare a qualsiasi distanza.{*EF*}{*B*}{*B*} +{*C3*}Dagli di nuovo un corpo.{*EF*}{*B*}{*B*} +{*C2*}Sì. Giocatore...{*EF*}{*B*}{*B*} +{*C3*}Usa il suo nome.{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}. Giocatore.{*EF*}{*B*}{*B*} +{*C3*}Bene.{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_2"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_2" _locComment="" --> +{*C2*}Ora respira profondamente. Respira ancora. Senti l'aria nei polmoni. I tuoi arti stanno tornando. Sì, muovi le dita... Hai di nuovo un corpo, nell'aria, soggetto alla forza di gravità. Rigenerati nel lungo sogno. Eccoti. Il tuo corpo tocca ancora una volta l'universo, in tutti i suoi punti, come se foste cose separate. Come se noi fossimo entità separate.{*EF*}{*B*}{*B*} +{*C3*}Chi siamo? Un tempo eravamo chiamati gli spiriti della montagna. Padre Sole, Madre Luna. Spiriti ancestrali... Spiriti animali... Jinn, fantasmi. Poi l'uomo verde. E ancora dei, demoni, angeli... Spiriti, alieni, extraterrestri... Infine leptoni, quark... Le parole cambiano. Noi non cambiamo.{*EF*}{*B*}{*B*} +{*C2*}Noi siamo l'universo. Siamo tutto ciò che credi non sia te. Ora ci stai guardando, attraverso la tua pelle e i tuoi occhi. Perché l'universo sfiora la tua pelle e ti inonda di luce? Per guardarti, giocatore. Per conoscersi e per farsi conoscere. Voglio raccontarti una storia.{*EF*}{*B*}{*B*} +{*C2*}Un tempo c'era un giocatore...{*EF*}{*B*}{*B*} +{*C3*}Quel giocatore eri tu, {*PLAYER*}.{*EF*}{*B*}{*B*} +{*C2*}A volte il giocatore pensava di essere una creatura umana sulla sottile crosta di un globo rotante fatto di roccia fusa. Il globo di roccia fusa girava intorno a una sfera di gas fiammeggianti che era trecentotrentamila volte più grande di esso. La sfera era talmente distante dal globo che la luce impiegava otto minuti per viaggiare dall'una all'altro. La luce era informazione che veniva da una stella, e poteva bruciarti la pelle da una distanza di centocinquanta milioni di chilometri.{*EF*}{*B*}{*B*} +{*C2*}A volte il giocatore sognava di essere un minatore sulla superficie di un mondo piatto e infinito. Il sole era un quadrato bianco. I giorni erano brevi. C'era sempre molto da fare, e la morte non era altro che un inconveniente temporaneo.{*EF*}{*B*}{*B*} +{*C3*}A volte il giocatore credeva di essere parte di una storia.{*EF*}{*B*}{*B*} +{*C2*}A volte il giocatore sognava di essere altre cose in luoghi diversi. Alcuni di quei sogni erano sgradevoli, altri meravigliosi. Capitava anche che il giocatore si svegliasse da un sogno e si ritrovasse in un altro, per poi destarsi anche da quello e scoprirsi in un terzo sogno.{*EF*}{*B*}{*B*} +{*C3*}A volte il giocatore sognava di guardare delle parole su uno schermo.{*EF*}{*B*}{*B*} +{*C2*}Torniamo indietro.{*EF*}{*B*}{*B*} +{*C2*}Gli atomi del giocatore erano sparsi nell'erba, nei fiumi, nell'aria, nel suolo. Una donna raccolse gli atomi; li bevve, li mangiò, li respirò. La donna ricostruì il giocatore nel proprio corpo.{*EF*}{*B*}{*B*} +{*C2*}Il giocatore si svegliò dal caldo, buio mondo del corpo di sua madre e si ritrovò nel lungo sogno.{*EF*}{*B*}{*B*} +{*C2*}Il giocatore era una nuova storia, mai narrata prima, scritta con lettere di DNA. E il giocatore era un nuovo programma, mai eseguito prima, generato da un codice sorgente vecchio di miliardi di anni. E il giocatore era un nuovo essere umano, che non aveva mai vissuto prima, fatto solo di latte e amore.{*EF*}{*B*}{*B*} +{*C3*}Tu sei il giocatore. La storia. Il programma. L'essere umano. Sei fatto solo di latte e amore.{*EF*}{*B*}{*B*} +{*C2*}Torniamo ancora più indietro.{*EF*}{*B*}{*B*} +{*C2*}I sette miliardi di miliardi di miliardi di atomi che compongono il corpo del giocatore furono creati molto tempo prima di questo gioco, nel cuore di una stella. Quindi, anche il giocatore è informazione che proviene da una stella. Il giocatore si muove in una storia, che è una foresta di informazioni seminata da un uomo di nome Julian su un mondo piatto e infinito creato da un altro uomo chiamato Markus, che esiste nel piccolo mondo personale creato dal giocatore, che vive in un universo creato da...{*EF*}{*B*}{*B*} +{*C3*}Silenzio... A volte il giocatore creava il suo piccolo mondo personale, e lo faceva caldo, tenero, semplice. Altre volte lo faceva duro, freddo e complesso. A volte creava un modello dell'universo che aveva in mente, punti di energia che si muovono attraverso ampi spazi vuoti. A volte chiamava questi punti "elettroni" e "protoni".{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_3"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_3" _locComment="" --> +{*C2*}A volte li chiamava "pianeti" e "stelle".{*EF*}{*B*}{*B*} +{*C2*}A volte credeva di esistere in un universo fatto di energia composta da serie di on e di off, di zero e di uno, di linee di codice. A volte credeva di giocare a un gioco. A volte credeva di leggere parole su uno schermo.{*EF*}{*B*}{*B*} +{*C3*}Tu sei il giocatore che legge le parole...{*EF*}{*B*}{*B*} +{*C2*}Silenzio... A volte il giocatore leggeva linee di codice su uno schermo, le scomponeva in parole e da esse ricavava un significato, che diventava sensazioni, emozioni, teorie e idee. Il giocatore iniziò a respirare più velocemente, più profondamente... Si era reso conto di essere vivo. Era vivo. Le migliaia di morti attraverso le quali era passato non erano reali. Il giocatore era vivo{*EF*}{*B*}{*B*} +{*C3*}Tu... Tu... sei... vivo.{*EF*}{*B*}{*B*} +{*C2*}E a volte il giocatore credeva che l'universo gli avesse parlato mediante i raggi di sole che filtravano tra le foglie ondeggianti sugli alberi d'estate...{*EF*}{*B*}{*B*} +{*C3*}E a volte il giocatore pensava che l'universo gli avesse parlato tramite la luce che cadeva dal limpido cielo delle notti invernali, quando un puntino luminoso nell'angolo del suo occhio poteva essere una stella milioni di volte più grande del sole, che trasformava i suoi pianeti in plasma incandescente per essere visibile per un solo istante al giocatore, che tornava a casa, dall'altro lato dell'universo, e sentiva il profumo dei cibi sulla porta a lui familiare, poco prima di rimettersi a sognare.{*EF*}{*B*}{*B*} +{*C2*}E a volte il giocatore credeva che l'universo gli avesse parlato con serie di zero e di uno, attraverso l'elettricità del mondo, con le parole che comparivano su uno schermo alla fine di un sogno.{*EF*}{*B*}{*B*} +{*C3*}L'universo gli diceva "ti amo"...{*EF*}{*B*}{*B*} +{*C2*}E l'universo gli diceva "hai giocato bene"...{*EF*}{*B*}{*B*} +{*C3*}E l'universo gli diceva "tutto ciò di cui hai bisogno è dentro di te"...{*EF*}{*B*}{*B*} +{*C2*}E l'universo gli diceva "sei più forte di quanto tu creda"...{*EF*}{*B*}{*B*} +{*C3*}E l'universo gli diceva "sei la luce del giorno"...{*EF*}{*B*}{*B*} +{*C2*}E l'universo gli diceva "tu sei la notte"...{*EF*}{*B*}{*B*} +{*C3*}E l'universo gli diceva "l'oscurità che combatti è dentro di te"...{*EF*}{*B*}{*B*} +{*C2*}E l'universo gli diceva "la luce che cerchi è dentro di te"...{*EF*}{*B*}{*B*} +{*C3*}E l'universo gli diceva "non sei solo"...{*EF*}{*B*}{*B*} +{*C2*}E l'universo gli diceva "tu non sei separato da tutte le altre cose"...{*EF*}{*B*}{*B*} +{*C3*}E l'universo gli diceva "tu sei l'universo che assapora sé stesso, che parla a sé stesso, che legge il proprio codice"...{*EF*}{*B*}{*B*} +{*C2*}E l'universo gli diceva "ti amo perché tu sei amore"...{*EF*}{*B*}{*B*} +{*C3*}E il gioco terminò, e il giocatore si svegliò dal sogno. Il giocatore iniziò un nuovo sogno, migliore del precedente. Il giocatore era l'universo. Il giocatore era amore.{*EF*}{*B*}{*B*} +{*C3*}Tu sei il giocatore.{*EF*}{*B*}{*B*} +{*C2*}Svegliati.{*EF*} +</value> +</data> +<data name="strings.IDS_RESETNETHER_TITLE"><value><!-- _locID_text="strings.IDS_RESETNETHER_TITLE" _locComment="" -->Resetta Sottomondo</value> + </data> +<data name="strings.IDS_RESETNETHER_TEXT"><value><!-- _locID_text="strings.IDS_RESETNETHER_TEXT" _locComment="" -->Ripristinare le impostazioni iniziali del Sottomondo in questo salvataggio? Tutto ciò che hai creato nel Sottomondo andrà perso!</value> + </data> +<data name="strings.IDS_RESET_NETHER"><value><!-- _locID_text="strings.IDS_RESET_NETHER" _locComment="" -->Resetta Sottomondo</value> +</data> +<data name="strings.IDS_DONT_RESET_NETHER"><value><!-- _locID_text="strings.IDS_DONT_RESET_NETHER" _locComment="" -->Non ripristinare il Sottomondo</value> +</data> +<data name="strings.IDS_CANT_SHEAR_MOOSHROOM"><value><!-- _locID_text="strings.IDS_CANT_SHEAR_MOOSHROOM" _locComment="" -->Impossibile tosare il muccafungo al momento. Hai raggiunto il numero massimo di maiali, pecore, mucche e gatti.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED" _locComment="" -->Impossibile usare l'uovo generazione al momento. Hai raggiunto il numero massimo di maiali, pecore, mucche e gatti.</value> +</data> +<data name="strings.IDS_MAX_MOOSHROOMS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_MOOSHROOMS_SPAWNED" _locComment="" -->Impossibile usare l'uovo generazione al momento. Hai raggiunto il numero massimo di muccafunghi.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_SPAWNED" _locComment="" -->Impossibile usare l'uovo generazione al momento. Hai raggiunto il numero massimo di lupi.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_SPAWNED" _locComment="" -->Impossibile usare l'uovo generazione al momento. Hai raggiunto il numero massimo di galline.</value> +</data> +<data name="strings.IDS_MAX_SQUID_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_SQUID_SPAWNED" _locComment="" -->Impossibile usare l'uovo generazione al momento. Hai raggiunto il numero massimo di calamari.</value> +</data> +<data name="strings.IDS_MAX_ENEMIES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_ENEMIES_SPAWNED" _locComment="" -->Impossibile usare Uovo rigenerazione al momento. È stato raggiunto il numero massimo di nemici nel mondo.</value> +</data> +<data name="strings.IDS_MAX_VILLAGERS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_VILLAGERS_SPAWNED" _locComment="" -->Impossibile usare Uovo rigenerazione al momento. È stato raggiunto il numero massimo di villici nel mondo.</value> +</data> +<data name="strings.IDS_MAX_HANGINGENTITIES"><value><!-- _locID_text="strings.IDS_MAX_HANGINGENTITIES" _locComment="" -->Hai raggiunto il limite per i Telai di dipinti/oggetti di un mondo.</value> +</data> +<data name="strings.IDS_CANT_SPAWN_IN_PEACEFUL"><value><!-- _locID_text="strings.IDS_CANT_SPAWN_IN_PEACEFUL" _locComment="" -->Non puoi generare nemici in modalità Relax.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED" _locComment="" -->Questo animale non può entrare in "modalità Amore". Hai raggiunto il numero massimo di maiali, pecore, mucche e gatti.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_BRED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_BRED" _locComment="" -->Questo animale non può entrare in "modalità Amore". Hai raggiunto il numero massimo di riproduzione di lupi.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_BRED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_BRED" _locComment="" -->Questo animale non può entrare in "modalità Amore". Hai raggiunto il numero massimo di riproduzione di galline.</value> +</data> +<data name="strings.IDS_MAX_MUSHROOMCOWS_BRED"><value><!-- _locID_text="strings.IDS_MAX_MUSHROOMCOWS_BRED" _locComment="" -->Questo animale non può entrare in "modalità Amore". Hai raggiunto il numero massimo di riproduzione di muccafunghi.</value> +</data> +<data name="strings.IDS_MAX_BOATS"><value><!-- _locID_text="strings.IDS_MAX_BOATS" _locComment="" -->È stato raggiunto il numero massimo di navi per mondo.</value> +</data> +<data name="strings.IDS_MAX_SKULL_TILES"><value><!-- _locID_text="strings.IDS_MAX_SKULL_TILES" _locComment="" -->Hai raggiunto il numero massimo di teste di Mob in un mondo.</value> +</data> +<data name="strings.IDS_INVERT_LOOK"><value><!-- _locID_text="strings.IDS_INVERT_LOOK" _locComment="" -->Inverti</value> + </data> +<data name="strings.IDS_SOUTHPAW"><value><!-- _locID_text="strings.IDS_SOUTHPAW" _locComment="" -->Mancino</value> + </data> +<data name="strings.IDS_YOU_DIED"><value><!-- _locID_text="strings.IDS_YOU_DIED" _locComment="" -->Sei morto!</value> + </data> +<data name="strings.IDS_RESPAWN"><value><!-- _locID_text="strings.IDS_RESPAWN" _locComment="" -->Rigenera</value> + </data> +<data name="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS"><value><!-- _locID_text="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS" _locComment="" -->Offerte contenuto scaricabile</value> + </data> +<data name="strings.IDS_CHANGE_SKIN"><value><!-- _locID_text="strings.IDS_CHANGE_SKIN" _locComment="" -->Cambia skin</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY" _locComment="" -->Come giocare</value> + </data> +<data name="strings.IDS_CONTROLS"><value><!-- _locID_text="strings.IDS_CONTROLS" _locComment="" -->Comandi</value> + </data> +<data name="strings.IDS_SETTINGS"><value><!-- _locID_text="strings.IDS_SETTINGS" _locComment="" -->Impostazioni</value> + </data> +<data name="strings.IDS_CREDITS"><value><!-- _locID_text="strings.IDS_CREDITS" _locComment="" -->Riconoscimenti</value> + </data> +<data name="strings.IDS_REINSTALL_CONTENT"><value><!-- _locID_text="strings.IDS_REINSTALL_CONTENT" _locComment="" -->Reinstalla contenuto</value> + </data> +<data name="strings.IDS_DEBUG_SETTINGS"><value><!-- _locID_text="strings.IDS_DEBUG_SETTINGS" _locComment="" -->Impostazioni debug</value> + </data> +<data name="strings.IDS_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_FIRE_SPREADS" _locComment="" -->Diffusione incendio</value> + </data> +<data name="strings.IDS_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_TNT_EXPLODES" _locComment="" -->Esplosione TNT</value> + </data> +<data name="strings.IDS_PLAYER_VS_PLAYER"><value><!-- _locID_text="strings.IDS_PLAYER_VS_PLAYER" _locComment="" -->Giocatore vs Giocatore</value> + </data> +<data name="strings.IDS_TRUST_PLAYERS"><value><!-- _locID_text="strings.IDS_TRUST_PLAYERS" _locComment="" -->Autorizza giocatori</value> + </data> +<data name="strings.IDS_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_HOST_PRIVILEGES" _locComment="" -->Privilegi dell'host</value> + </data> +<data name="strings.IDS_GENERATE_STRUCTURES"><value><!-- _locID_text="strings.IDS_GENERATE_STRUCTURES" _locComment="" -->Genera strutture</value> + </data> +<data name="strings.IDS_SUPERFLAT_WORLD"><value><!-- _locID_text="strings.IDS_SUPERFLAT_WORLD" _locComment="" -->Mondo superpiatto</value> + </data> +<data name="strings.IDS_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_BONUS_CHEST" _locComment="" -->Cassa bonus</value> + </data> +<data name="strings.IDS_WORLD_OPTIONS"><value><!-- _locID_text="strings.IDS_WORLD_OPTIONS" _locComment="" -->Opzioni mondo</value> + </data> +<data name="strings.IDS_CAN_BUILD_AND_MINE"><value><!-- _locID_text="strings.IDS_CAN_BUILD_AND_MINE" _locComment="" -->Può costruire e scavare</value> + </data> +<data name="strings.IDS_CAN_USE_DOORS_AND_SWITCHES"><value><!-- _locID_text="strings.IDS_CAN_USE_DOORS_AND_SWITCHES" _locComment="" -->Può usare porte e interruttori</value> + </data> +<data name="strings.IDS_CAN_OPEN_CONTAINERS"><value><!-- _locID_text="strings.IDS_CAN_OPEN_CONTAINERS" _locComment="" -->Può aprire contenitori</value> + </data> +<data name="strings.IDS_CAN_ATTACK_PLAYERS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_PLAYERS" _locComment="" -->Può attaccare i giocatori</value> + </data> +<data name="strings.IDS_CAN_ATTACK_ANIMALS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_ANIMALS" _locComment="" -->Può attaccare gli animali</value> + </data> +<data name="strings.IDS_MODERATOR"><value><!-- _locID_text="strings.IDS_MODERATOR" _locComment="" -->Moderatore</value> + </data> +<data name="strings.IDS_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_KICK_PLAYER" _locComment="" -->Espelli giocatore</value> + </data> +<data name="strings.IDS_CAN_FLY"><value><!-- _locID_text="strings.IDS_CAN_FLY" _locComment="" -->Può volare</value> + </data> +<data name="strings.IDS_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_DISABLE_EXHAUSTION" _locComment="" -->Disabilita stanchezza</value> + </data> +<data name="strings.IDS_INVISIBLE"><value><!-- _locID_text="strings.IDS_INVISIBLE" _locComment="" -->Invisibile</value> + </data> +<data name="strings.IDS_HOST_OPTIONS"><value><!-- _locID_text="strings.IDS_HOST_OPTIONS" _locComment="" -->Opzioni host</value> + </data> +<data name="strings.IDS_PLAYERS_INVITE"><value><!-- _locID_text="strings.IDS_PLAYERS_INVITE" _locComment="" -->Giocatori/Invito</value> + </data> +<data name="strings.IDS_ONLINE_GAME"><value><!-- _locID_text="strings.IDS_ONLINE_GAME" _locComment="" -->Partita online</value> + </data> +<data name="strings.IDS_INVITE_ONLY"><value><!-- _locID_text="strings.IDS_INVITE_ONLY" _locComment="" -->Solo invito</value> + </data> +<data name="strings.IDS_MORE_OPTIONS"><value><!-- _locID_text="strings.IDS_MORE_OPTIONS" _locComment="" -->Altre opzioni</value> + </data> +<data name="strings.IDS_LOAD"><value><!-- _locID_text="strings.IDS_LOAD" _locComment="" -->Carica</value> + </data> +<data name="strings.IDS_DEFAULT_WORLD_NAME"><value><!-- _locID_text="strings.IDS_DEFAULT_WORLD_NAME" _locComment="" -->Nuovo mondo</value> + </data> +<data name="strings.IDS_WORLD_NAME"><value><!-- _locID_text="strings.IDS_WORLD_NAME" _locComment="" -->Nome mondo</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEED" _locComment="" -->Seme per generatore mondo</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED" _locComment="" -->Lascia vuoto per seme casuale</value> + </data> +<data name="strings.IDS_PLAYERS"><value><!-- _locID_text="strings.IDS_PLAYERS" _locComment="" -->Giocatori</value> + </data> +<data name="strings.IDS_JOIN_GAME"><value><!-- _locID_text="strings.IDS_JOIN_GAME" _locComment="" -->Unisciti alla partita</value> + </data> +<data name="strings.IDS_START_GAME"><value><!-- _locID_text="strings.IDS_START_GAME" _locComment="" -->Avvia gioco</value> + </data> +<data name="strings.IDS_NO_GAMES_FOUND"><value><!-- _locID_text="strings.IDS_NO_GAMES_FOUND" _locComment="" -->Nessuna partita trovata</value> + </data> +<data name="strings.IDS_PLAY_GAME"><value><!-- _locID_text="strings.IDS_PLAY_GAME" _locComment="" -->Gioca</value> + </data> +<data name="strings.IDS_LEADERBOARDS"><value><!-- _locID_text="strings.IDS_LEADERBOARDS" _locComment="" -->Classifiche</value> + </data> +<data name="strings.IDS_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_ACHIEVEMENTS" _locComment="" -->Obiettivi</value> + </data> +<data name="strings.IDS_HELP_AND_OPTIONS"><value><!-- _locID_text="strings.IDS_HELP_AND_OPTIONS" _locComment="" -->Guida e opzioni</value> + </data> +<data name="strings.IDS_UNLOCK_FULL_GAME"><value><!-- _locID_text="strings.IDS_UNLOCK_FULL_GAME" _locComment="" -->Sblocca gioco completo</value> + </data> +<data name="strings.IDS_RESUME_GAME"><value><!-- _locID_text="strings.IDS_RESUME_GAME" _locComment="" -->Riprendi gioco</value> + </data> +<data name="strings.IDS_SAVE_GAME"><value><!-- _locID_text="strings.IDS_SAVE_GAME" _locComment="" -->Salva gioco</value> + </data> +<data name="strings.IDS_LABEL_DIFFICULTY"><value><!-- _locID_text="strings.IDS_LABEL_DIFFICULTY" _locComment="" -->Difficoltà:</value> + </data> +<data name="strings.IDS_LABEL_GAME_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_GAME_TYPE" _locComment="" -->Tipo di gioco:</value> + </data> +<data name="strings.IDS_LABEL_GAMERTAGS"><value><!-- _locID_text="strings.IDS_LABEL_GAMERTAGS" _locComment="" -->Gamertag:</value> + </data> +<data name="strings.IDS_LABEL_STRUCTURES"><value><!-- _locID_text="strings.IDS_LABEL_STRUCTURES" _locComment="" -->Strutture:</value> + </data> +<data name="strings.IDS_LABEL_LEVEL_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_LEVEL_TYPE" _locComment="" -->Tipo di livello:</value> + </data> +<data name="strings.IDS_LABEL_PvP"><value><!-- _locID_text="strings.IDS_LABEL_PvP" _locComment="" -->GvG:</value> + </data> +<data name="strings.IDS_LABEL_TRUST"><value><!-- _locID_text="strings.IDS_LABEL_TRUST" _locComment="" -->Autorizza giocatori:</value> + </data> +<data name="strings.IDS_LABEL_TNT"><value><!-- _locID_text="strings.IDS_LABEL_TNT" _locComment="" -->TNT:</value> + </data> +<data name="strings.IDS_LABEL_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_LABEL_FIRE_SPREADS" _locComment="" -->Diffusione incendio:</value> + </data> +<data name="strings.IDS_REINSTALL_THEME"><value><!-- _locID_text="strings.IDS_REINSTALL_THEME" _locComment="" -->Reinstalla tema</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_1"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_1" _locComment="" -->Reinstalla immagine del giocatore 1</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_2"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_2" _locComment="" -->Reinstalla immagine del giocatore 2</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_1"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_1" _locComment="" -->Reinstalla oggetto avatar 1</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_2"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_2" _locComment="" -->Reinstalla oggetto avatar 2</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_3"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_3" _locComment="" -->Reinstalla oggetto avatar 3</value> + </data> +<data name="strings.IDS_OPTIONS"><value><!-- _locID_text="strings.IDS_OPTIONS" _locComment="" -->Opzioni</value> + </data> +<data name="strings.IDS_AUDIO"><value><!-- _locID_text="strings.IDS_AUDIO" _locComment="" -->Audio</value> + </data> +<data name="strings.IDS_CONTROL"><value><!-- _locID_text="strings.IDS_CONTROL" _locComment="" -->Comando</value> + </data> +<data name="strings.IDS_GRAPHICS"><value><!-- _locID_text="strings.IDS_GRAPHICS" _locComment="" -->Grafica</value> + </data> +<data name="strings.IDS_USER_INTERFACE"><value><!-- _locID_text="strings.IDS_USER_INTERFACE" _locComment="" -->Interfaccia utente</value> + </data> +<data name="strings.IDS_RESET_TO_DEFAULTS"><value><!-- _locID_text="strings.IDS_RESET_TO_DEFAULTS" _locComment="" -->Ripristina predefinite</value> + </data> +<data name="strings.IDS_VIEW_BOBBING"><value><!-- _locID_text="strings.IDS_VIEW_BOBBING" _locComment="" -->Vedi bobbing</value> + </data> +<data name="strings.IDS_HINTS"><value><!-- _locID_text="strings.IDS_HINTS" _locComment="" -->Aiuti</value> + </data> +<data name="strings.IDS_IN_GAME_TOOLTIPS"><value><!-- _locID_text="strings.IDS_IN_GAME_TOOLTIPS" _locComment="" -->Aiuti contestuali del gioco</value> + </data> +<data name="strings.IDS_IN_GAME_GAMERTAGS"><value><!-- _locID_text="strings.IDS_IN_GAME_GAMERTAGS" _locComment="" -->Gamertag nel gioco</value> + </data> +<data name="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"><value><!-- _locID_text="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN" _locComment="" -->2 giocatori schermo diviso verticale</value> + </data> +<data name="strings.IDS_DONE"><value><!-- _locID_text="strings.IDS_DONE" _locComment="" -->Fatto</value> + </data> +<data name="strings.IDS_EDIT_SIGN_MESSAGE"><value><!-- _locID_text="strings.IDS_EDIT_SIGN_MESSAGE" _locComment="" -->Modifica messaggio cartello:</value> + </data> +<data name="strings.IDS_SOCIAL_TEXT"><value><!-- _locID_text="strings.IDS_SOCIAL_TEXT" _locComment="" -->Inserisci i dettagli del tuo screenshot</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_CAPTION" _locComment="" -->Didascalia</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_CAPTION" _locComment="" -->Screenshot del gioco</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_DESCRIPTION" _locComment="" -->Modifica messaggio cartello:</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION" _locComment="" -->Guarda cosa ho fatto a Minecraft: Xbox 360 Edition!</value> + </data> +<data name="strings.IDS_DEFAULT_TEXTUREPACK"><value><!-- _locID_text="strings.IDS_DEFAULT_TEXTUREPACK" _locComment="" -->Texture, icone e interfaccia classiche di Minecraft!</value> + </data> +<data name="strings.IDS_UNHIDE_MASHUP_WORLDS"><value><!-- _locID_text="strings.IDS_UNHIDE_MASHUP_WORLDS" _locComment="" -->Mostra tutti i mondi Mash-up</value> + </data> +<data name="strings.IDS_XBONE_SELECTSLOT"><value><!-- _locID_text="strings.IDS_XBONE_SELECTSLOT" _locComment="" -->Seleziona Trasferisci slot salvataggio</value> +</data> +<data name="strings.IDS_XBONE_EMPTYSLOT"><value><!-- _locID_text="strings.IDS_XBONE_EMPTYSLOT" _locComment="" -->Slot vuoto</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_METADATA"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_METADATA" _locComment="" -->Caricamento metadati salvataggio</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE" _locComment="" -->Caricamento dati salvati</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE_TITLE" _locComment="" -->Caricamento salvataggio per Xbox One</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE" _locComment="" -->Caricamento annullato</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT" _locComment="" -->Hai annullato il caricamento di questo salvataggio sull'area trasferimento salvataggio.</value> +</data> +<data name="strings.IDS_POTION_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_EMPTY" _locComment="" -->Nessun effetto</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED" _locComment="" -->Velocità</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN" _locComment="" -->Lentezza</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED" _locComment="" -->Fretta</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN" _locComment="" -->Fatica del minatore</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST" _locComment="" -->Forza</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS" _locComment="" -->Debolezza</value> + </data> +<data name="strings.IDS_POTION_HEAL"><value><!-- _locID_text="strings.IDS_POTION_HEAL" _locComment="" -->Guarigione istantanea</value> + </data> +<data name="strings.IDS_POTION_HARM"><value><!-- _locID_text="strings.IDS_POTION_HARM" _locComment="" -->Danno istantaneo</value> + </data> +<data name="strings.IDS_POTION_JUMP"><value><!-- _locID_text="strings.IDS_POTION_JUMP" _locComment="" -->Salto potenziato</value> + </data> +<data name="strings.IDS_POTION_CONFUSION"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION" _locComment="" -->Nausea</value> + </data> +<data name="strings.IDS_POTION_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION" _locComment="" -->Rigenerazione</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE" _locComment="" -->Resistenza</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE" _locComment="" -->Resistenza al fuoco</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING" _locComment="" -->Apnea</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY" _locComment="" -->Invisibilità</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS" _locComment="" -->Cecità</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION" _locComment="" -->Visione notturna</value> + </data> +<data name="strings.IDS_POTION_HUNGER"><value><!-- _locID_text="strings.IDS_POTION_HUNGER" _locComment="" -->Fame</value> + </data> +<data name="strings.IDS_POTION_POISON"><value><!-- _locID_text="strings.IDS_POTION_POISON" _locComment="" -->Veleno</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED_POSTFIX" _locComment="" -->della Velocità</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX" _locComment="" -->della Lentezza</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED_POSTFIX" _locComment="" -->della Fretta</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX" _locComment="" -->dell'Opacità</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST_POSTFIX" _locComment="" -->della Forza</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS_POSTFIX" _locComment="" -->della Debolezza</value> + </data> +<data name="strings.IDS_POTION_HEAL_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HEAL_POSTFIX" _locComment="" -->della Guarigione</value> + </data> +<data name="strings.IDS_POTION_HARM_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HARM_POSTFIX" _locComment="" -->del Danno</value> + </data> +<data name="strings.IDS_POTION_JUMP_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_JUMP_POSTFIX" _locComment="" -->del Salto</value> + </data> +<data name="strings.IDS_POTION_CONFUSION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION_POSTFIX" _locComment="" -->della Nausea</value> + </data> +<data name="strings.IDS_POTION_REGENERATION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION_POSTFIX" _locComment="" -->della Rigenerazione</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE_POSTFIX" _locComment="" -->della Resistenza</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE_POSTFIX" _locComment="" -->della Resistenza al fuoco</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING_POSTFIX" _locComment="" -->dell'Apnea</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY_POSTFIX" _locComment="" -->dell'Invisibilità</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS_POSTFIX" _locComment="" -->della Cecità</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION_POSTFIX" _locComment="" -->della Visione notturna</value> + </data> +<data name="strings.IDS_POTION_HUNGER_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HUNGER_POSTFIX" _locComment="" -->della Fame</value> + </data> +<data name="strings.IDS_POTION_POISON_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_POISON_POSTFIX" _locComment="" -->del Veleno</value> + </data> +<data name="strings.IDS_POTION_POTENCY_0"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_0" _locComment="" --></value> + </data> +<data name="strings.IDS_POTION_POTENCY_1"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_1" _locComment="" -->II</value> + </data> +<data name="strings.IDS_POTION_POTENCY_2"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_2" _locComment="" -->III</value> + </data> +<data name="strings.IDS_POTION_POTENCY_3"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_3" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_POTION_PREFIX_GRENADE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GRENADE" _locComment="" -->Bomba </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MUNDANE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MUNDANE" _locComment="" -->Prosaica </value> + </data> +<data name="strings.IDS_POTION_PREFIX_UNINTERESTING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_UNINTERESTING" _locComment="" -->Banale </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BLAND"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BLAND" _locComment="" -->Blanda </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CLEAR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CLEAR" _locComment="" -->Chiara </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MILKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MILKY" _locComment="" -->Opaca </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DIFFUSE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DIFFUSE" _locComment="" -->Diffusa </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ARTLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ARTLESS" _locComment="" -->Rozza </value> + </data> +<data name="strings.IDS_POTION_PREFIX_THIN"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THIN" _locComment="" -->Sottile </value> + </data> +<data name="strings.IDS_POTION_PREFIX_AWKWARD"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_AWKWARD" _locComment="" -->Maldestra </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FLAT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FLAT" _locComment="" -->Insipida </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BULKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BULKY" _locComment="" -->Voluminosa </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUNGLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUNGLING" _locComment="" -->Pasticciata </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUTTERED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUTTERED" _locComment="" -->Imburrata </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SMOOTH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SMOOTH" _locComment="" -->Amabile </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SUAVE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SUAVE" _locComment="" -->Affabile </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DEBONAIR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DEBONAIR" _locComment="" -->Distinta </value> + </data> +<data name="strings.IDS_POTION_PREFIX_THICK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THICK" _locComment="" -->Densa </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ELEGANT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ELEGANT" _locComment="" -->Elegante </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FANCY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FANCY" _locComment="" -->Elaborata </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CHARMING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CHARMING" _locComment="" -->Affascinante </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DASHING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DASHING" _locComment="" -->Prestante </value> + </data> +<data name="strings.IDS_POTION_PREFIX_REFINED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_REFINED" _locComment="" -->Raffinata </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CORDIAL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CORDIAL" _locComment="" -->Cordiale </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SPARKLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SPARKLING" _locComment="" -->Frizzante </value> + </data> +<data name="strings.IDS_POTION_PREFIX_POTENT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_POTENT" _locComment="" -->Potente </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FOUL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FOUL" _locComment="" -->Pessima </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ODORLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ODORLESS" _locComment="" -->Inodore </value> + </data> +<data name="strings.IDS_POTION_PREFIX_RANK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_RANK" _locComment="" -->Rancida </value> + </data> +<data name="strings.IDS_POTION_PREFIX_HARSH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_HARSH" _locComment="" -->Aspra </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ACRID"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ACRID" _locComment="" -->Acida </value> + </data> +<data name="strings.IDS_POTION_PREFIX_GROSS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GROSS" _locComment="" -->Disgustosa </value> + </data> +<data name="strings.IDS_POTION_PREFIX_STINKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_STINKY" _locComment="" -->Puzzolente </value> + </data> +<data name="strings.IDS_POTION_DESC_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_POTION_DESC_WATER_BOTTLE" _locComment="" -->Si usa in un Banco di distillazione come base per tutte le pozioni.</value> + </data> +<data name="strings.IDS_POTION_DESC_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_DESC_EMPTY" _locComment="" -->Non ha effetti; può essere usata in un Banco di distillazione per creare pozioni aggiungendo altri ingredienti.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESPEED" _locComment="" -->Aumenta la velocità di movimento di giocatori, animali e mostri affetti. Nei giocatori affetti aumenta inoltre la velocità di scatto, la lunghezza dei salti e il campo visivo.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESLOWDOWN" _locComment="" -->Riduce la velocità di movimento di giocatori, animali e mostri affetti. Nei giocatori affetti riduce inoltre la velocità di scatto, la lunghezza dei salti e il campo visivo.</value> + </data> +<data name="strings.IDS_POTION_DESC_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DESC_DAMAGEBOOST" _locComment="" -->Aumenta i danni provocati con l'attacco da giocatori e mostri affetti.</value> + </data> +<data name="strings.IDS_POTION_DESC_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_DESC_WEAKNESS" _locComment="" -->Riduce i danni provocati con l'attacco da giocatori e mostri affetti.</value> + </data> +<data name="strings.IDS_POTION_DESC_HEAL"><value><!-- _locID_text="strings.IDS_POTION_DESC_HEAL" _locComment="" -->Aumenta istantaneamente la salute di giocatori, animali e mostri affetti.</value> + </data> +<data name="strings.IDS_POTION_DESC_HARM"><value><!-- _locID_text="strings.IDS_POTION_DESC_HARM" _locComment="" -->Riduce istantaneamente la salute di giocatori, animali e mostri affetti.</value> + </data> +<data name="strings.IDS_POTION_DESC_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_DESC_REGENERATION" _locComment="" -->Restituisce progressivamente salute a giocatori, animali e mostri affetti.</value> + </data> +<data name="strings.IDS_POTION_DESC_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_DESC_FIRERESISTANCE" _locComment="" -->Rende giocatori, animali e mostri affetti immuni ai danni causati da fuoco, lava e attacchi a distanza di Vampe.</value> + </data> +<data name="strings.IDS_POTION_DESC_POISON"><value><!-- _locID_text="strings.IDS_POTION_DESC_POISON" _locComment="" -->Riduce progressivamente la salute di giocatori, animali e mostri affetti.</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ALL" _locComment="" -->Acutezza</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD" _locComment="" -->Percossa</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS" _locComment="" -->Flagello degli Artropodi</value> + </data> +<data name="strings.IDS_ENCHANTMENT_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_KNOCKBACK" _locComment="" -->Atterramento</value> + </data> +<data name="strings.IDS_ENCHANTMENT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_FIRE" _locComment="" -->Aspetto di Fuoco</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_ALL" _locComment="" -->Protezione</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FIRE" _locComment="" -->Protezione dal Fuoco</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FALL" _locComment="" -->Caduta della Piuma</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION" _locComment="" -->Protezione dalle esplosioni</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE" _locComment="" -->Protezione dai proiettili</value> + </data> +<data name="strings.IDS_ENCHANTMENT_OXYGEN"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_OXYGEN" _locComment="" -->Respirazione</value> + </data> +<data name="strings.IDS_ENCHANTMENT_WATER_WORKER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_WATER_WORKER" _locComment="" -->Affinità con l'acqua</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DIGGING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DIGGING" _locComment="" -->Efficienza</value> + </data> +<data name="strings.IDS_ENCHANTMENT_UNTOUCHING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_UNTOUCHING" _locComment="" -->Tocco di Seta</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DURABILITY"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DURABILITY" _locComment="" -->Durezza</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS" _locComment="" -->Saccheggio</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER" _locComment="" -->Fortuna</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_DAMAGE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_DAMAGE" _locComment="" -->Potenza</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_FIRE" _locComment="" -->Fiamma</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK" _locComment="" -->Pugno</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_INFINITE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_INFINITE" _locComment="" -->Infinito</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_1"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_1" _locComment="" -->I</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_2"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_2" _locComment="" -->II</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_3"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_3" _locComment="" -->III</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_4"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_4" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_5"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_5" _locComment="" -->V</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_6"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_6" _locComment="" -->VI</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_7"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_7" _locComment="" -->VII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_8"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_8" _locComment="" -->VIII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_9"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_9" _locComment="" -->IX</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_10"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_10" _locComment="" -->X</value> + </data> +<data name="strings.IDS_DESC_EMERALDORE"><value><!-- _locID_text="strings.IDS_DESC_EMERALDORE" _locComment="" -->Si scava con una piccozza di ferro o migliore, per ottenere smeraldi.</value> + </data> +<data name="strings.IDS_DESC_ENDERCHEST"><value><!-- _locID_text="strings.IDS_DESC_ENDERCHEST" _locComment="" -->È simile a un forziere, ma gli oggetti posti in un forziere di Ender sono disponibili in tutti i forzieri di Ender, anche se di dimensioni diverse.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE_SOURCE" _locComment="" -->Si attiva quando qualcosa passa sul filo collegato.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE" _locComment="" -->Attiva un gancio a filo collegato quando qualcosa ci passa sopra.</value> + </data> +<data name="strings.IDS_DESC_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_DESC_EMERALDBLOCK" _locComment="" -->Una soluzione compatta per conservare gli smeraldi.</value> + </data> +<data name="strings.IDS_DESC_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_DESC_COBBLESTONE_WALL" _locComment="" -->Un muro fatto di ciottoli.</value> + </data> +<data name="strings.IDS_DESC_ANVIL"><value><!-- _locID_text="strings.IDS_DESC_ANVIL" _locComment="" -->Si può usare per riparare armi, attrezzi e armature.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ_ORE"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ_ORE" _locComment="" -->Si può fondere nelle fornaci per produrre quarzo del Sottomondo.</value> + </data> +<data name="strings.IDS_DESC_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_QUARTZ_BLOCK" _locComment="" -->Si usa come decorazione.</value> + </data> +<data name="strings.IDS_DESC_EMERALD"><value><!-- _locID_text="strings.IDS_DESC_EMERALD" _locComment="" -->Si usa per commerciare con gli abitanti dei villaggi.</value> + </data> +<data name="strings.IDS_DESC_FLOWERPOT"><value><!-- _locID_text="strings.IDS_DESC_FLOWERPOT" _locComment="" -->Si usa come decorazione. Al suo interno si possono piantare fiori, arbusti, cactus e funghi.</value> + </data> +<data name="strings.IDS_DESC_CARROTS"><value><!-- _locID_text="strings.IDS_DESC_CARROTS" _locComment="" -->Fa recuperare 2 {*ICON_SHANK_01*} e si può creare da una carota d'oro. Si può piantare sulle zolle.</value> + </data> +<data name="strings.IDS_DESC_POTATO"><value><!-- _locID_text="strings.IDS_DESC_POTATO" _locComment="" -->Fa recuperare 0,5 {*ICON_SHANK_01*} o si può cuocere nelle fornaci. Si può piantare sulle zolle.</value> + </data> +<data name="strings.IDS_DESC_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_DESC_POTATO_BAKED" _locComment="" -->Fa recuperare 3 {*ICON_SHANK_01*}. Si crea cucinando una patata nella fornace.</value> + </data> +<data name="strings.IDS_DESC_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_DESC_POTATO_POISONOUS" _locComment="" -->Reintegra 1 {*ICON_SHANK_01*}, o si può cucinare nella fornace. Si può piantare sulle zolle. Può avvelenarti.</value> + </data> +<data name="strings.IDS_DESC_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_DESC_CARROT_GOLDEN" _locComment="" -->Reintegra 3 {*ICON_SHANK_01*}. Si realizza usando una carota e delle pepite d'oro.</value> + </data> +<data name="strings.IDS_DESC_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_DESC_CARROT_ON_A_STICK" _locComment="" -->Si usa per controllare un maiale sellato quando lo si cavalca.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_PIE" _locComment="" -->Fa recuperare 4 {*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_BOOK" _locComment="" -->Si usa con un'incudine per incantare armi, attrezzi e armature.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ" _locComment="" -->Si crea scavando il minerale di quarzo del Sottomondo. Si può trasformare in un blocco di quarzo.</value> + </data> +<data name="strings.IDS_DESC_CARPET"><value><!-- _locID_text="strings.IDS_DESC_CARPET" _locComment="" -->Si realizza con la lana. Si usa come decorazione.</value> + </data> +<data name="strings.IDS_ITEM_EMERALD"><value><!-- _locID_text="strings.IDS_ITEM_EMERALD" _locComment="" -->Smeraldo</value> + </data> +<data name="strings.IDS_FLOWERPOT"><value><!-- _locID_text="strings.IDS_FLOWERPOT" _locComment="" -->Vaso di fiori</value> + </data> +<data name="strings.IDS_CARROTS"><value><!-- _locID_text="strings.IDS_CARROTS" _locComment="" -->Carota</value> + </data> +<data name="strings.IDS_POTATO"><value><!-- _locID_text="strings.IDS_POTATO" _locComment="" -->Patata</value> + </data> +<data name="strings.IDS_ITEM_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_BAKED" _locComment="" -->Patata arrostita</value> + </data> +<data name="strings.IDS_ITEM_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_POISONOUS" _locComment="" -->Patata velenosa</value> + </data> +<data name="strings.IDS_ITEM_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_GOLDEN" _locComment="" -->Carota d'oro</value> + </data> +<data name="strings.IDS_ITEM_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_ON_A_STICK" _locComment="" -->Carota e bastone</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_PIE" _locComment="" -->Torta di zucca</value> + </data> +<data name="strings.IDS_ITEM_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_ENCHANTED_BOOK" _locComment="" -->Libro incantato</value> + </data> +<data name="strings.IDS_ITEM_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_QUARTZ" _locComment="" -->Quarzo del Sottomondo</value> + </data> +<data name="strings.IDS_TILE_EMERALDORE"><value><!-- _locID_text="strings.IDS_TILE_EMERALDORE" _locComment="" -->Minerale di smeraldo</value> + </data> +<data name="strings.IDS_TILE_ENDERCHEST"><value><!-- _locID_text="strings.IDS_TILE_ENDERCHEST" _locComment="" -->Forziere di Ender</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE_SOURCE" _locComment="" -->Gancio a filo</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE" _locComment="" -->Filo</value> + </data> +<data name="strings.IDS_TILE_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_TILE_EMERALDBLOCK" _locComment="" -->Blocco di smeraldo</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL" _locComment="" -->Muro di ciottoli</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY" _locComment="" -->Muro di ciottoli coperto di muschio</value> + </data> +<data name="strings.IDS_TILE_FLOWERPOT"><value><!-- _locID_text="strings.IDS_TILE_FLOWERPOT" _locComment="" -->Vaso di fiori</value> + </data> +<data name="strings.IDS_TILE_CARROTS"><value><!-- _locID_text="strings.IDS_TILE_CARROTS" _locComment="" -->Carote</value> + </data> +<data name="strings.IDS_TILE_POTATOES"><value><!-- _locID_text="strings.IDS_TILE_POTATOES" _locComment="" -->Patate</value> + </data> +<data name="strings.IDS_TILE_ANVIL"><value><!-- _locID_text="strings.IDS_TILE_ANVIL" _locComment="" -->Incudine</value> + </data> +<data name="strings.IDS_TILE_ANVIL_INTACT"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_INTACT" _locComment="" -->Incudine</value> + </data> +<data name="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED" _locComment="" -->Incudine poco danneggiata</value> + </data> +<data name="strings.IDS_TILE_ANVIL_VERYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_VERYDAMAGED" _locComment="" -->Incudine molto danneggiata</value> + </data> +<data name="strings.IDS_TILE_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_NETHER_QUARTZ" _locComment="" -->Minerale di quarzo del Sottomondo</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK" _locComment="" -->Blocco di quarzo</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED" _locComment="" -->Blocco di quarzo cesellato</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_LINES"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_LINES" _locComment="" -->Blocco portante di quarzo</value> + </data> +<data name="strings.IDS_TILE_STAIRS_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_QUARTZ" _locComment="" -->Scale di quarzo</value> + </data> +<data name="strings.IDS_TILE_CARPET"><value><!-- _locID_text="strings.IDS_TILE_CARPET" _locComment="" -->Tappeto</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLACK" _locComment="" -->Tappeto nero</value> + </data> +<data name="strings.IDS_TILE_CARPET_RED"><value><!-- _locID_text="strings.IDS_TILE_CARPET_RED" _locComment="" -->Tappeto rosso</value> + </data> +<data name="strings.IDS_TILE_CARPET_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GREEN" _locComment="" -->Tappeto verde</value> + </data> +<data name="strings.IDS_TILE_CARPET_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BROWN" _locComment="" -->Tappeto marrone</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLUE" _locComment="" -->Tappeto blu</value> + </data> +<data name="strings.IDS_TILE_CARPET_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PURPLE" _locComment="" -->Tappeto viola</value> + </data> +<data name="strings.IDS_TILE_CARPET_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_CYAN" _locComment="" -->Tappeto ciano</value> + </data> +<data name="strings.IDS_TILE_CARPET_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CARPET_SILVER" _locComment="" -->Tappeto grigio chiaro</value> + </data> +<data name="strings.IDS_TILE_CARPET_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GRAY" _locComment="" -->Tappeto grigio</value> + </data> +<data name="strings.IDS_TILE_CARPET_PINK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PINK" _locComment="" -->Tappeto rosa</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIME"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIME" _locComment="" -->Tappeto lime</value> + </data> +<data name="strings.IDS_TILE_CARPET_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CARPET_YELLOW" _locComment="" -->Tappeto giallo</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIGHT_BLUE" _locComment="" -->Tappeto azzurro</value> + </data> +<data name="strings.IDS_TILE_CARPET_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CARPET_MAGENTA" _locComment="" -->Tappeto magenta</value> + </data> +<data name="strings.IDS_TILE_CARPET_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_ORANGE" _locComment="" -->Tappeto arancione</value> + </data> +<data name="strings.IDS_TILE_CARPET_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_WHITE" _locComment="" -->Tappeto bianco</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_CHISELED" _locComment="" -->Arenaria cesellata</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_SMOOTH" _locComment="" -->Arenaria liscia</value> + </data> +<data name="strings.IDS_DEATH_THORNS"><value><!-- _locID_text="strings.IDS_DEATH_THORNS" _locComment="" -->{*PLAYER*} ha perso la vita mentre cercava di far male a {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_FALLING_ANVIL"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_ANVIL" _locComment="" -->Un'incudine è caduta e ha schiacciato {*PLAYER*}.</value> +</data> +<data name="strings.IDS_DEATH_FALLING_TILE"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_TILE" _locComment="" -->Un blocco è caduto e ha schiacciato {*PLAYER*}.</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_SUCCESS"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_SUCCESS" _locComment="" -->{*PLAYER*} ha raggiunto {*DESTINATION*} grazie al teletrasporto</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_ME" _locComment="" -->{*PLAYER*} ti ha fatto raggiungere il luogo dove si trova usando il teletrasporto</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_TO_ME" _locComment="" -->{*PLAYER*} ti ha teletrasportato</value> +</data> +<data name="strings.IDS_ENCHANTMENT_THORNS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_THORNS" _locComment="" -->Spine</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_QUARTZ" _locComment="" -->Lastra di quarzo</value> + </data> +<data name="strings.IDS_POTION_DESC_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_DESC_NIGHTVISION" _locComment="" -->Le aree buie appaiono come se fossero alla luce del giorno, anche sott'acqua.</value> + </data> +<data name="strings.IDS_POTION_DESC_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_DESC_INVISIBILITY" _locComment="" -->Rende invisibili i giocatori, gli animali e i mostri che subiscono l'effetto.</value> + </data> +<data name="strings.IDS_REPAIR_AND_NAME"><value><!-- _locID_text="strings.IDS_REPAIR_AND_NAME" _locComment="" -->Ripara e dai un nome</value> + </data> +<data name="strings.IDS_REPAIR_COST"><value><!-- _locID_text="strings.IDS_REPAIR_COST" _locComment="" -->Costo incantesimo: %d</value> + </data> +<data name="strings.IDS_REPAIR_EXPENSIVE"><value><!-- _locID_text="strings.IDS_REPAIR_EXPENSIVE" _locComment="" -->Troppo caro!</value> + </data> +<data name="strings.IDS_TITLE_RENAME"><value><!-- _locID_text="strings.IDS_TITLE_RENAME" _locComment="" -->Cambia il nome</value> + </data> +<data name="strings.IDS_YOU_HAVE"><value><!-- _locID_text="strings.IDS_YOU_HAVE" _locComment="" -->Hai:</value> + </data> +<data name="strings.IDS_REQUIRED_ITEMS_FOR_TRADE"><value><!-- _locID_text="strings.IDS_REQUIRED_ITEMS_FOR_TRADE" _locComment="" -->Oggetti richiesti per lo scambio</value> + </data> +<data name="strings.IDS_VILLAGER_OFFERS_ITEM"><value><!-- _locID_text="strings.IDS_VILLAGER_OFFERS_ITEM" _locComment="" -->{*VILLAGER_TYPE*} offre %s</value> + </data> +<data name="strings.IDS_TOOLTIPS_REPAIR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REPAIR" _locComment="" -->Ripara</value> +</data> +<data name="strings.IDS_TOOLTIPS_TRADE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TRADE" _locComment="" -->Scambia</value> +</data> +<data name="strings.IDS_TOOLTIPS_DYECOLLAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYECOLLAR" _locComment="" -->Tingi il collare</value> +</data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW" _locComment="" --> + Questa è l'interfaccia dell'incudine, che puoi usare per riparare, cambiare nome e applicare incantesimi ad armi, armature e attrezzi, al costo di livelli di esperienza. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sull'interfaccia incudine.{*B*} + Premi{*CONTROLLER_VK_B*} se non hai bisogno di spiegazioni al riguardo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START" _locComment="" --> + Per iniziare a lavorare su un oggetto, ponilo nel primo slot di inserimento. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR" _locComment="" --> + Quando la corretta materia prima (ad esempio, dei lingotti di ferro per riparare una spada di ferro danneggiata) è messa nel secondo slot di inserimento, la riparazione proposta comparirà nello slot di uscita. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE" _locComment="" --> + In alternativa, è possibile mettere nel secondo slot di inserimento un oggetto uguale a quello posto nel primo slot. I due oggetti saranno combinati tra loro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT" _locComment="" --> + Per incantare un oggetto sull'incudine, posiziona un libro incantato nel secondo slot di inserimento. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST" _locComment="" --> + Sotto il risultato compare il numero di livelli di esperienza che il lavoro ti costerà. Se non hai livelli di esperienza a sufficienza, la riparazione non potrà essere completata. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING" _locComment="" --> + Puoi cambiare nome all'oggetto modificando quello che compare nel riquadro del testo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH" _locComment="" --> + Quando prendi l'oggetto riparato, gli oggetti usati dall'incudine scompaiono e il tuo livello di esperienza si riduce della quantità indicata. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW" _locComment="" --> + In quest'area ci sono un'incudine e un forziere che contengono attrezzi e armi su cui puoi lavorare. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sull'incudine.{*B*} + Premi{*CONTROLLER_VK_B*} se non hai bisogno di spiegazioni al riguardo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY" _locComment="" --> + Usando l'incudine è possibile riparare armi e attrezzi per ripristinarne la durata, cambiare il loro nome e aggiungere incantesimi mediante i libri incantati. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS" _locComment="" --> + È possibile trovare i libri incantati all'interno di forzieri posti nei dungeon, oppure puoi crearli al Tavolo per incantesimi lanciando incantesimi sui libri normali. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST" _locComment="" --> + Usare l'incudine costa livelli di esperienza e, a ogni utilizzo, c'è la possibilità che essa si danneggi. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST2" _locComment="" --> + Il tipo di lavoro da svolgere, il valore dell'oggetto, il numero di incantesimi e la quantità di lavoro precedente influiscono sul costo della riparazione. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING" _locComment="" --> + Cambiare il nome a un oggetto modifica il nome mostrato per tutti i giocatori e riduce in modo permanente il costo del lavoro precedente. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS" _locComment="" --> + Nel forziere in quest'area troverai piccozze danneggiate, materie prime, bottiglie magiche e libri incantati, tutti oggetti con i quali potrai condurre qualche esperimento. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW" _locComment="" --> + Questa è l'interfaccia del commercio, che mostra quali scambi puoi fare con un abitante del villaggio. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sull'interfaccia del commercio.{*B*} + Premi{*CONTROLLER_VK_B*} se non hai bisogno di spiegazioni al riguardo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START" _locComment="" --> + Nella parte superiore compaiono gli scambi che l'abitante del villaggio è disposto a fare in questo momento. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE" _locComment="" --> + Gli scambi indicati in rosso sono quelli che non puoi fare perché non disponi degli oggetti richiesti. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS" _locComment="" --> + Il tipo e la quantità di oggetti che offri all'abitante del villaggio compaiono nei due slot a sinistra. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY" _locComment="" --> + Nei due slot a sinistra è indicato il numero totale di oggetti richiesti per lo scambio. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE" _locComment="" --> + Premi{*CONTROLLER_VK_A*} per scambiare gli oggetti chiesti dall'abitante del villaggio con quello offerto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW" _locComment="" --> + In quest'area ci sono un abitante del villaggio e un forziere contenente carta per acquistare oggetti. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sul commercio.{*B*} + Premi{*CONTROLLER_VK_B*} se non hai bisogno di spiegazioni al riguardo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY" _locComment="" --> + I giocatori possono scambiare con gli abitanti dei villaggi gli oggetti presenti nell'inventario. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_TRADES" _locComment="" --> + Gli oggetti che gli abitanti dei villaggi sono propensi a scambiare dipendono in massima parte dal mestiere che essi svolgono. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES" _locComment="" --> + Effettuare più scambi modifica in modo casuale l'elenco degli oggetti (anche aggiungendone di nuovi) che l'abitante del villaggio è disposto a scambiare. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES" _locComment="" --> + Il commercio degli oggetti che sono stati scambiati molto di frequente può essere temporaneamente sospeso. In ogni caso, l'abitante del villaggio avrà comunque almeno un oggetto da scambiare. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS" _locComment="" --> + Prendi della carta dal forziere e prova a scambiarla con l'abitante del villaggio. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW" _locComment="" --> + In quest'area ci sono due forzieri di Ender. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW" _locComment="" --> + {*B*} + Premi{*CONTROLLER_VK_A*} per saperne di più sui forzieri di Ender.{*B*} + Premi{*CONTROLLER_VK_B*} se non hai bisogno di spiegazioni al riguardo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY" _locComment="" --> + Tutti i forzieri di Ender presenti in un mondo sono collegati tra loro, anche attraverso dimensioni diverse. Attraverso uno qualsiasi dei forzieri di Ender, è possibile accedere agli oggetti messi in uno qualunque dei forzieri di Ender. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS" _locComment="" --> + Comunque, il contenuto dei forzieri di Ender è diverso per ciascun giocatore. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION" _locComment="" --> + In tal modo, i giocatori possono riporre i loro oggetti in qualsiasi forziere di Ender, e prenderli da qualsiasi forziere di Ender posto in qualsivoglia parte del mondo. Prova a mettere degli oggetti in uno dei forzieri di Ender. + </value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE" _locComment="" -->Fa recuperare 2 {*ICON_SHANK_01*}, rigenera la salute per 30 secondi e dona resistenza al fuoco e resistenza ai danni per 5 minuti. Si crea usando una mela e dei blocchi d'oro.</value> + </data> +<data name="strings.IDS_ENABLE_TELEPORT"><value><!-- _locID_text="strings.IDS_ENABLE_TELEPORT" _locComment="" -->Può usare il teletrasporto</value> + </data> +<data name="strings.IDS_TELEPORT"><value><!-- _locID_text="strings.IDS_TELEPORT" _locComment="" -->Teletrasporto</value> + </data> +<data name="strings.IDS_TELEPORT_TO_PLAYER"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_PLAYER" _locComment="" -->Teletrasporto verso il giocatore</value> + </data> +<data name="strings.IDS_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_ME" _locComment="" -->Teletrasporto verso di me</value> + </data> +<data name="strings.IDS_CAN_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_CAN_DISABLE_EXHAUSTION" _locComment="" -->Può disabilitare la stanchezza</value> + </data> +<data name="strings.IDS_CAN_INVISIBLE"><value><!-- _locID_text="strings.IDS_CAN_INVISIBLE" _locComment="" -->Può diventare invisibile</value> + </data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON" _locComment="" -->Ora puoi attivare l'invisibilità</value> +</data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF" _locComment="" -->Non puoi più attivare l'invisibilità</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON" _locComment="" -->Ora puoi attivare il volo</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF" _locComment="" -->Non puoi più attivare il volo</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON" _locComment="" -->Ora puoi disabilitare la stanchezza</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF" _locComment="" -->Non puoi più disabilitare la stanchezza</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON" _locComment="" -->Ora puoi usare il teletrasporto</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF" _locComment="" -->Non puoi più usare il teletrasporto</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ANVIL" _locComment="" -->{*T3*}COME GIOCARE: L'INCUDINE{*ETW*}{*B*}{*B*} +I livelli Esperienza possono anche essere usati per riparare o incantare gli oggetti con l'incudine, o per dar loro un nuovo nome.{*B*} +È possibile cambiare il nome a tutti gli oggetti, ma solo quelli durevoli possono essere riparati o ricevere incantesimi tramite i libri incantati.{*B*} +Per riparare un oggetto, mettilo in uno degli slot di inserimento posti sulla sinistra insieme a qualcuna delle materie prime da cui è composto (ad esempio, dei lingotti di ferro nel caso l'oggetto da riparare sia una spada di ferro) oppure combinalo con un altro oggetto dello stesso tipo.{*B*} +Usare un'incudine per combinare gli oggetti permette di lavorare con maggiore efficienza. Inoltre, gli incantesimi eventualmente presenti negli oggetti usati per la combinazione potrebbero passare al prodotto finito.{*B*} +I libri incantati possono incantare gli oggetti se combinati mediante un'incudine, a patto che l'incantesimo del libro sia adatto. È possibile trovare i libri incantati nei forzieri all'interno dei dungeon, ma si può anche incantare un libro normale usando il Tavolo per incantesimi.{*B*} +L'incudine può subire danni ogni volta che viene usata, e si romperà definitivamente dopo numerosi utilizzi.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_TRADING" _locComment="" -->{*T3*}COME GIOCARE: COMMERCIO{*ETW*}{*B*}{*B*} +Puoi scambiare oggetti con gli abitanti dei villaggi. Ciascun abitante svolge un mestiere: ci sono contadini, macellai, fabbri, librai e sacerdoti, e il loro lavoro determina il tipo di oggetti che ciascuno di essi potrebbe scambiare.{*B*} +Nel menu del commercio troverai l'elenco di tutti gli oggetti che un abitante del villaggio offre. Quando un giocatore effettua scambi con un abitante di un villaggio, costui può modificare l'elenco degli oggetti offerti, anche aggiungendone di nuovi. Se un oggetto fosse scambiato troppo di frequente, il suo commercio potrebbe essere temporaneamente sospeso.{*B*} +Di norma, i commerci si svolgono acquistando o vendendo una certa quantità di oggetti in cambio di smeraldi.{*B*} +Se non disponi degli oggetti necessari per concludere uno scambio, gli oggetti sono colorati in rosso.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENDERCHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENDERCHEST" _locComment="" -->{*T3*}COME GIOCARE: FORZIERI DI ENDER {*ETW*}{*B*}{*B*} +Tutti i forzieri di Ender presenti in un mondo sono collegati tra loro, quindi puoi accedere al contenuto di uno di essi tramite qualsiasi forziere di Ender. Il contenuto dei forzieri di Ender è diverso per ogni giocatore. I giocatori possono usare i forzieri di Ender per custodire i loro oggetti in tutta sicurezza e recuperarli da altri forzieri di Ender posti in qualsiasi parte del mondo. + </value> + </data> +<data name="strings.IDS_VILLAGER_FARMER"><value><!-- _locID_text="strings.IDS_VILLAGER_FARMER" _locComment="" -->Contadino</value> + </data> +<data name="strings.IDS_VILLAGER_LIBRARIAN"><value><!-- _locID_text="strings.IDS_VILLAGER_LIBRARIAN" _locComment="" -->Libraio</value> + </data> +<data name="strings.IDS_VILLAGER_PRIEST"><value><!-- _locID_text="strings.IDS_VILLAGER_PRIEST" _locComment="" -->Sacerdote</value> + </data> +<data name="strings.IDS_VILLAGER_SMITH"><value><!-- _locID_text="strings.IDS_VILLAGER_SMITH" _locComment="" -->Fabbro</value> + </data> +<data name="strings.IDS_VILLAGER_BUTCHER"><value><!-- _locID_text="strings.IDS_VILLAGER_BUTCHER" _locComment="" -->Macellaio</value> + </data> +<data name="strings.IDS_DESC_VILLAGER"><value><!-- _locID_text="strings.IDS_DESC_VILLAGER" _locComment="" -->Si trovano nei villaggi. Gli abitanti dei villaggi si offrono di vendere al giocatore oggetti che cambiano in base al loro mestiere.</value> + </data> +<data name="strings.IDS_CHEST_LARGE"><value><!-- _locID_text="strings.IDS_CHEST_LARGE" _locComment="" -->Forziere grande</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS" _locComment="" --> + È anche possibile creare i libri incantati al Tavolo per incantesimi. Successivamente, potrai usare i libri incantati con l'incudine per applicare i loro incantesimi agli oggetti. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE" _locComment="" --> + I ganci a filo forniscono anche energia costante a un circuito mentre qualcosa aziona la corda posta tra di essi. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR" _locComment="" --> + Dopo che sono stati ammansiti, i lupi indossano sempre il collare. Il colore del collare può essere cambiato usando le tinture. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES" _locComment="" -->Le carote e le patate si coltivano piantando carote e patate. Il raccolto è pronto quando i vegetali spuntano dal suolo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS" _locComment="" --> + Inoltre, i maiali possono essere sellati e poi cavalcati dai giocatori. È possibile controllare i maiali cavalcati dirigendoli con carota e bastone. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING" _locComment="" --> + Se necessario, puoi far muovere lentamente il carrello da miniera con {*CONTROLLER_ACTION_MOVE*}. In questo modo aiuterai il carrello a partire facendolo arrivare su un binario potenziato. + </value> + </data> +<data name="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN" _locComment="" -->Non puoi unirti a questa partita perché lo schermo diviso è supportato solo in modalità Alta definizione. Se vuoi prendere parte al gioco, fai uscire tutti gli altri giocatori.</value> + </data> +<data name="strings.IDS_TOOLTIPS_CURE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CURE" _locComment="" -->Cura</value> + </data> +<data name="strings.IDS_PLATFORM_NAME"><value><!-- _locID_text="strings.IDS_PLATFORM_NAME" _locComment="" -->Xbox 360</value> + </data> +<data name="strings.IDS_BACK_BUTTON"><value><!-- _locID_text="strings.IDS_BACK_BUTTON" _locComment="" -->Indietro</value> + </data> +<data name="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS" _locComment="" -->L'opzione disabilita gli obiettivi e gli aggiornamenti della classifica durante il gioco e, se la partita viene salvata con l'opzione abilitata, l'impostazione rimane anche quando lo stesso mondo viene caricato di nuovo successivamente.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TITLE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TITLE" _locComment="" -->Carica salvataggio per Xbox One</value> + </data> +<data name="strings.IDS_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_UPLOAD_SAVE" _locComment="" -->Carica salvataggio</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TEXT"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TEXT" _locComment="" -->Solo un salvataggio Xbox 360 può essere caricato nell'area trasferimento salvataggio. Assicurati di aver scaricato il salvataggio sulla tua console Xbox One prima di caricare un altro salvataggio Xbox 360.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADING"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADING" _locComment="" -->Caricamento...</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE" _locComment="" -->Caricamento completo!</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADFAILED"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADFAILED" _locComment="" -->Caricamento non riuscito. Riprova più tardi.</value> + </data> +<data name="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS"><value><!-- _locID_text="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS" _locComment="" -->Hai trovato {*progress*} dischi su {*goal*}!</value> + </data> +</root> diff --git a/Minecraft.Client/Xbox/loc/lcl/ja-JP/Minecraft_all.resx b/Minecraft.Client/Xbox/loc/lcl/ja-JP/Minecraft_all.resx new file mode 100644 index 00000000..7c4a3d9d --- /dev/null +++ b/Minecraft.Client/Xbox/loc/lcl/ja-JP/Minecraft_all.resx @@ -0,0 +1,4572 @@ +<root> +<data name="4J_strings.IDS_NULL"><value><!-- _locID_text="4J_strings.IDS_NULL" _locComment="" -->未使用</value> + </data> +<data name="4J_strings.IDS_OK"><value><!-- _locID_text="4J_strings.IDS_OK" _locComment="" -->OK</value> + </data> +<data name="4J_strings.IDS_BACK"><value><!-- _locID_text="4J_strings.IDS_BACK" _locComment="" -->戻る</value> + </data> +<data name="4J_strings.IDS_CANCEL"><value><!-- _locID_text="4J_strings.IDS_CANCEL" _locComment="" -->キャンセル</value> + </data> +<data name="4J_strings.IDS_YES"><value><!-- _locID_text="4J_strings.IDS_YES" _locComment="" -->はい</value> + </data> +<data name="4J_strings.IDS_NO"><value><!-- _locID_text="4J_strings.IDS_NO" _locComment="" -->いいえ</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TITLE" _locComment="" -->破損したセーブデータ</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TEXT" _locComment="" -->セーブデータが破損しています。新しいセーブデータを作成し、破損したデータを上書きしますか?</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TITLE" _locComment="" -->空き容量が不足しています</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TEXT" _locComment="" -->選択されているデータ保存機器には、新しいセーブデータを作成するための空き容量がありません</value> + </data> +<data name="4J_strings.IDS_SELECTAGAIN"><value><!-- _locID_text="4J_strings.IDS_SELECTAGAIN" _locComment="" -->別のデータ保存機器を選択</value> + </data> +<data name="4J_strings.IDS_PLAYWITHOUTSAVING"><value><!-- _locID_text="4J_strings.IDS_PLAYWITHOUTSAVING" _locComment="" -->セーブなしでプレイ</value> + </data> +<data name="4J_strings.IDS_CREATEANEWSAVE"><value><!-- _locID_text="4J_strings.IDS_CREATEANEWSAVE" _locComment="" -->新しいセーブデータを作成</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TITLE" _locComment="" -->セーブデータを上書きしますか?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TEXT" _locComment="" -->選択したデータ保存機器にすでにセーブデータがあります。上書きしてもよろしいですか?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_NO"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_NO" _locComment="" -->上書きしない</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_YES"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_YES" _locComment="" -->上書きしてセーブ</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TITLE" _locComment="" -->セーブに失敗</value> + </data> +<data name="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE" _locComment="" -->データ保存機器のエラー</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TEXT" _locComment="" -->データ保存機器が見つからないか、エラーが起きています</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT" _locComment="" -->データ保存機器が見つからないか、エラーが起きています。別のデータ保存機器を選択してください</value> + </data> +<data name="4J_strings.IDS_SELECTANEWDEVICE"><value><!-- _locID_text="4J_strings.IDS_SELECTANEWDEVICE" _locComment="" -->別のデータ保存機器を選択</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TITLE" _locComment="" -->データ保存機器が選択されていません</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TEXT" _locComment="" -->データ保存機器を選択しない場合、ゲームはセーブできなくなります</value> + </data> +<data name="4J_strings.IDS_NODEVICE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_ACCEPT" _locComment="" -->データ保存機器を選択</value> + </data> +<data name="4J_strings.IDS_NODEVICE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_DECLINE" _locComment="" -->セーブなしでプレイ</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TEXT"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TEXT" _locComment="" -->データ保存機器が取り外されています。新しいデータ保存機器を選択してください</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TITLE"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TITLE" _locComment="" -->ロードに失敗</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE" _locComment="" -->セーブデータの名前を入力</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT" _locComment="" -->セーブデータの名前を入力してください</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TITLE"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TITLE" _locComment="" -->Xbox ダッシュボードに戻る</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TEXT"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TEXT" _locComment="" -->本当にゲームを終了してもよろしいですか?</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE" _locComment="" -->サインアウト</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->ゲーマー プロフィールからサインアウトしました。タイトル画面に戻ります</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT" _locComment="" -->ゲーマー プロフィールからサインアウトしました。マッチを終了します</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT" _locComment="" -->プレイを続ける</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TITLE" _locComment="" -->Xbox LIVE にサインインしていません</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TEXT" _locComment="" -->このゲームの一部の機能では、Xbox LIVE にサインインしているゲーマー プロフィールが必要となります。現在は Xbox LIVE にサインインしていません</value> + </data> +<data name="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION"><value><!-- _locID_text="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION" _locComment="" -->この機能を使うには、Xbox LIVE にサインインしているゲーマー プロフィールが必要です</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_ACCEPT" _locComment="" -->Xbox LIVE にサインイン</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_DECLINE" _locComment="" -->サインインせずにプレイを続ける</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE" _locComment="" -->実績獲得のエラー</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT" _locComment="" -->ゲーマー プロフィールに正常にアクセスできませんでした。現在は実績を獲得できません</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILE_TITLE" _locComment="" -->ゲーマー プロフィールのエラー</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT" _locComment="" -->ゲーマー プロフィールに設定を保存できませんでした</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TITLE" _locComment="" -->ゲストのゲーマー プロフィール</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TEXT" _locComment="" -->ゲストのゲーマー プロフィールではこの機能を利用できません。別のゲーマー プロフィールを使用してください</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_SHORT"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_SHORT" _locComment="" -->保存中...</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_LONG"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_LONG" _locComment="" -->保存しています。本体の電源を切らないでください</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TITLE" _locComment="" -->完全版を購入</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TEXT" _locComment="" -->これは Minecraft のお試し版です。完全版であれば、今すぐ獲得できる実績があります! +完全版を購入して、Xbox LIVE を通じて世界中のフレンドと一緒に遊べるMinecraft の楽しさを体験してください。 +完全版を購入しますか?</value> + </data> +<data name="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT" _locComment="" -->プロフィールの読み込みに問題が発生したため、メイン メニューに戻ります</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_NEWDLC"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_NEWDLC" _locComment="" -->新しいダウンロード コンテンツが追加されました! メイン メニューの [Minecraft ストア] からアクセスできます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_SKINPACKS"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_SKINPACKS" _locComment="" -->Minecraft ストアのスキン パックを使えば、あなたのキャラクターの外見を変えられます。メイン メニューの [Minecraft ストア] から品ぞろえを確認してくださいね</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_0"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_0" _locComment="" -->高解像度モードを使うと、1 台の Xbox 360 本体で最大 4 人のプレイヤーが分割画面プレイ可能!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_1"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_1" _locComment="" -->Xbox 360 本体に別のコントローラーを接続し START を押すと、いつでもゲームに参加できます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_2"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_2" _locComment="" -->ガンマ設定を変更すると、ゲームの明るさを調整できます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_3"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_3" _locComment="" -->難易度を「ピース」に設定すると、HP が自動的に回復し、夜間にモンスターが出現しなくなります!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_4"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_4" _locComment="" -->オオカミに骨を与えて、手なずけましょう。おすわりさせたり、あなたについてこさせたりできます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_5"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_5" _locComment="" -->持ち物メニューで、カーソルをメニュー外に動かして、{*CONTROLLER_VK_A*} を押すと、アイテムを落とすことができます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_6"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_6" _locComment="" -->夜間にベッドで寝ると、朝まで時間をスキップすることができます。マルチプレイヤー ゲームでは、すべてのプレイヤーが寝ている必要があります</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_7"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_7" _locComment="" -->豚から取れる豚肉を調理して食べると HP が回復します</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_8"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_8" _locComment="" -->牛から取った革を使用して防具を作りましょう</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_9"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_9" _locComment="" -->空のバケツがあれば、牛のミルクを搾ったり、水を汲んだり、溶岩を入れたりできます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_10"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_10" _locComment="" -->くわを使って、土地を耕しましょう</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_11"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_11" _locComment="" -->クモは日中は、こちらから攻撃しない限り攻撃してきません</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_12"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_12" _locComment="" -->手で地面や砂を掘るよりも、シャベルを使ったほうが速く掘れます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_13"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_13" _locComment="" -->豚肉は生で食べるよりも、調理したほうが HP を多く回復します</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_14"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_14" _locComment="" -->たいまつを作って、夜に明かりとして使いましょう。たいまつの回りにはモンスターが近寄ってこなくなります</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_15"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_15" _locComment="" -->トロッコとレールを使えば、早く目的地に着けます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_16"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_16" _locComment="" -->苗木を植えれば、成長して木になります</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_17"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_17" _locComment="" -->Pigman は、こちらから攻撃しない限り、攻撃してきません</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_18"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_18" _locComment="" -->ベッドで寝ることで、復活地点の変更と、夜から朝へ時間を早回しすることができます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_19"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_19" _locComment="" -->Ghast に火の玉を打ち返してやりましょう!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_20"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_20" _locComment="" -->闇のポータルを作れば、別の世界である暗黒界に行くことができます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_21"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_21" _locComment="" -->{*CONTROLLER_VK_B*} を押すと、手に持っているアイテムを落とします!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_22"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_22" _locComment="" -->目的にあった道具を使いましょう!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_23"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_23" _locComment="" -->たいまつに使う石炭が見つからないときには、かまどを使って木から木炭を作ることができます</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_24"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_24" _locComment="" -->真下や真上に掘り進むのは、賢いとはいえません</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_25"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_25" _locComment="" -->ガイコツの骨から作れる骨粉は、肥料として使って、色々なものを一瞬で成長させることができます!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_26"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_26" _locComment="" -->Creeper は近づくと爆発します!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_27"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_27" _locComment="" -->溶岩の源のブロックに水が触れると、黒曜石ができます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_28"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_28" _locComment="" -->溶岩の源のブロックを取り除くと、溶岩はしばらくして消えてしまいます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_29"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_29" _locComment="" -->丸石は Ghast の火の玉を防いでくれます。ポータルを守るのに使えます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_30"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_30" _locComment="" -->光源に使用できるブロックは、雪や氷を溶かすことができます。たいまつ、光石、カボチャ ランタンなどのブロックです</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_31"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_31" _locComment="" -->屋外にウールで建物を建てる場合には、注意しましょう。雷が当たると燃えてしまいます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_32"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_32" _locComment="" -->バケツ 1 杯の溶岩があれば、かまどで 100 個のブロックを精錬できます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_33"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_33" _locComment="" -->音ブロックで演奏される楽器は、ブロックの下の材質で変化します</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_34"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_34" _locComment="" -->ゾンビやガイコツは、水の中では太陽の光に当たっても大丈夫です</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_35"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_35" _locComment="" -->オオカミを攻撃すると、近くにいるすべてのオオカミが襲い掛かってきます。ゾンビ Pigman も同じ習性を持っています</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_36"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_36" _locComment="" -->オオカミは暗黒界に入ることができません</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_37"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_37" _locComment="" -->オオカミは Creeper を攻撃しません</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_38"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_38" _locComment="" -->ニワトリは 5~10 分ごとにタマゴを生みます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_39"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_39" _locComment="" -->黒曜石を掘り出すには、ダイヤモンドのツルハシが必要です</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_40"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_40" _locComment="" -->Creeper からは火薬が簡単に手に入ります</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_41"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_41" _locComment="" -->チェスト 2 つを並べて配置すれば、1 つの大きなチェストになります</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_42"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_42" _locComment="" -->手なずけたオオカミの HP は尻尾の状態で分かります。回復するには、肉を与えましょう</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_43"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_43" _locComment="" -->緑色の染料を作るには、サボテンをかまどで調理します</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_44"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_44" _locComment="" -->ゲームの最新情報は 4J Studios と Kappische のTwitter でゲット!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_45"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_45" _locComment="" -->ポーズ メニューから Minecraft のスクリーンショットを Facebook に公開できます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_46"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_46" _locComment="" -->[遊び方] の最新情報で、更新情報をチェックできます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_47"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_47" _locComment="" -->柵を積み重ね可能としました</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_48"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_48" _locComment="" -->minecraftforum には、Xbox 360 版専用セクションがあります</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_49"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_49" _locComment="" -->動物の中には、小麦を持っているとついてくるものがいます</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_50"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_50" _locComment="" -->いずれかの方向に 20 ブロック以上動けない動物は消滅しません</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_1"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_1" _locComment="" -->BGM 制作: C418</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_2"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_2" _locComment="" -->Notch の Twitter には 100 万人以上のフォロワーがいます!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_3"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_3" _locComment="" -->スウェーデン人みんなが金髪というわけではありません。たとえば、Mojang の Jens は赤毛です</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_4"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_4" _locComment="" -->4J Studios の Xbox 360 向け超ホラー大作「Herobrine」はまさかのキャンセル... というウワサ</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_5"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_5" _locComment="" -->アップデートも予定中です。お楽しみに!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_6"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_6" _locComment="" -->Notch って誰?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_7"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_7" _locComment="" -->Mojang はスタッフの数より受けた賞の数の方が多かったりします</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_8"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_8" _locComment="" -->有名人も Minecraft をプレイ中!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_9"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_9" _locComment="" -->deadmau5 は Minecraft が大好き!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_10"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_10" _locComment="" -->虫と目を合わせてはいけません</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_11"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_11" _locComment="" -->Creeper はプログラムのバグから発生します</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_12"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_12" _locComment="" -->ニワトリ? それともアヒル?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_13"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_13" _locComment="" -->MineCon には参加しましたか?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_14"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_14" _locComment="" -->Mojang のスタッフですらジャンクボーイの素顔は知りません</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_15"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_15" _locComment="" -->Minecraft Wiki があるのを知っていますか?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_16"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_16" _locComment="" -->Mojang の新しい事務所はとっても最高</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_17"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_17" _locComment="" -->Minecraft: Xbox 360 版はさまざまな記録を更新しています!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_18"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_18" _locComment="" -->MineCon 2013 はフロリダ州オーランド (アメリカ合衆国) で開催されました!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_19"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_19" _locComment="" -->.party() は最高でした!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_20"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_20" _locComment="" -->ウワサは鵜呑みにしないこと。ほどほどに信じるのが一番!</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BASICS" _locComment="" -->{*T3*}遊び方: 基本{*ETW*}{*B*}{*B*} +Minecraft は自由な発想でブロックを積み上げて、探検したり、いろいろな物を作ったりするゲームです。夜になるとモンスターが現れるので、その前に必ず安全な場所を作っておかなければなりません。{*B*}{*B*} +周囲を見回すには、{*CONTROLLER_ACTION_LOOK*} を押します。{*B*}{*B*} +歩き回るには、{*CONTROLLER_ACTION_MOVE*} を押します。{*B*}{*B*} +ジャンプするには、{*CONTROLLER_ACTION_JUMP*} を押します。{*B*}{*B*} +ダッシュするには、{*CONTROLLER_ACTION_MOVE*} を前方向にすばやく2回連続で押します。{*CONTROLLER_ACTION_MOVE*} を前に押している間、キャラクターはダッシュを続けます。ただし一定時間が過ぎるか空腹ゲージが{*ICON_SHANK_03*}.以下になると、そこでやめてしまいます。{*B*}{*B*} +手や、手に持ったアイテムで物を掘ったり、木を切ったりするには、 {*CONTROLLER_ACTION_ACTION*} を押し続けます。ブロックの中には、特別な道具を作らないと、掘ることができないものもあります。{*B*}{*B*} +手に持ったアイテムは、{*CONTROLLER_ACTION_USE*} で使うことができます。また、{*CONTROLLER_ACTION_DROP*} を押すと、そのアイテムを落とします</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HUD" _locComment="" -->{*T3*}遊び方: 画面の表示{*ETW*}{*B*}{*B*} +画面上にはプレイヤーのステータスが表示されています。HP、空気の残り (水中の場合)、空腹度 (何か食べると回復する)、装備している防具などです。 空腹ゲージの {*ICON_SHANK_01*} が 9 個以上ある状態では、HP が自然に回復します。食べ物を食べると空腹ゲージは回復します。{*B*} +経験値ゲージも画面に表示され、現在の経験値レベルと次のレベルまでに必要な値を確認できます。 経験値は、生き物を倒した時、特定のブロックを採掘した時、動物を繁殖させた時、釣り、かまどで鉱石を製錬した時などに獲得できる経験値オーブを集めると貯まっていきます。{*B*}{*B*} +さらに使用できるアイテムも表示され、{*CONTROLLER_ACTION_LEFT_SCROLL*} と {*CONTROLLER_ACTION_RIGHT_SCROLL*} で手に持つアイテムを切り替えられます</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_INVENTORY" _locComment="" -->{{*T3*}遊び方: 持ち物{*ETW*}{*B*}{*B*} +持ち物は {*CONTROLLER_ACTION_INVENTORY*} で見ることができます。{*B*}{*B*} +この画面では、手にしている使用可能なアイテム、所有しているアイテムのリスト、現在装備している防具を確認できます。{*B*}{*B*} +ポインターを {*CONTROLLER_MENU_NAVIGATE*} で動かして、アイテムに合わせてから {*CONTROLLER_VK_A*} を押すと、アイテムを選択できます。そのアイテムを複数所有している場合は、そのすべてが選択されます。半分だけ選択するには {*CONTROLLER_VK_X*} を使用します。{*B*}{*B*} +ポインターで選んだアイテムを持ち物の別の場所に移動させるには、移動先で {*CONTROLLER_VK_A*} を押します。 ポインターに複数のアイテムがある場合は、{*CONTROLLER_VK_A*} を押すと全部、 {*CONTROLLER_VK_X*} を押すと 1 つだけ移動させることができます。{*B*}{*B*} +ポインターで選んだアイテムが防具の場合、適切な防具スロットに移すためのボタンガイドが表示されます。{*B*}{*B*} +革のアーマーは染色することができます。持ち物メニューのポインターで染料を選び、染色するアイテムの上にポインターを移動させて{*CONTROLLER_VK_X*} を押すと染色することができます + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CHEST" _locComment="" -->{*T3*}使い方: チェスト{*ETW*}{*B*}{*B*} +チェストを作ったら、それをゲームの世界に置きましょう。{*CONTROLLER_ACTION_USE*} でチェストを使って、中にアイテムを保管できます。{*B*}{*B*} +ポインターを使って、アイテムを持ち物からチェストに、あるいはその逆に移せます。{*B*}{*B*} +チェストに入れたアイテムは、そのまま保管されるので、後で、チェストから、自分の持ち物にアイテムを取り出せます + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_LARGECHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_LARGECHEST" _locComment="" -->{*T3*}使い方: チェスト (大){*ETW*}{*B*}{*B*} +2 つのチェストを横に並べて置くと、チェスト (大) になります。よりたくさんのアイテムを保管できます。{*B*}{*B*} +使い方は普通のチェストと同じです + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFTING" _locComment="" -->{*T3*}遊び方: 工作{*ETW*}{*B*}{*B*} +工作画面では、持ち物のアイテムを組み合わせて新しいアイテムを作れます。 工作画面を開くには {*CONTROLLER_ACTION_CRAFTING*} を押します。{*B*}{*B*} +画面上部のタブを {*CONTROLLER_VK_LB*} と {*CONTROLLER_VK_RB*} で切り替えて、作りたいアイテムのグループを選んでから {*CONTROLLER_MENU_NAVIGATE*} で作るアイテムを選びます。{*B*}{*B*} +工作ウィンドウに、そのアイテムを作るのに必要なアイテムが表示されます。{*CONTROLLER_VK_A*} を押すと、アイテムが作られ、持ち物に追加されます + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE" _locComment="" -->{*T3*}使い方: 作業台{*ETW*}{*B*}{*B*} +作業台を使うと、もっと大きなアイテムを作ることができます{*B*}{*B*} +ゲームの世界に作業台を置いて {*CONTROLLER_ACTION_USE*} を押すと、使うことができます{*B*}{*B*} +作業台での作業も通常の工作と流れは同じですが、工作ウィンドウが大きくなり、より多くのアイテムを作れるようになります + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FURNACE" _locComment="" -->{*T3*}使い方: かまど{*ETW*}{*B*}{*B*} +かまどを使ってアイテムに熱を加えることで、そのアイテムを加工できます。例えば、鉄鉱石を鉄の延べ棒に変えることができます。{*B*}{*B*} +ゲームの世界にかまどを置いて {*CONTROLLER_ACTION_USE*} を押すと使うことができます。{*B*}{*B*} +かまどの下に燃料を入れ、上には加工したいアイテムを入れてください。するとかまどに火が入り、加工が始まります。{*B*}{*B*} +加工が終わると、そのアイテムをかまどの取り出し口から持ち物に移すことができます。{*B*}{*B*} +ポインターで選んだアイテムがかまどで使用する素材または燃料の場合、かまどへ移動するためのボタンガイドが表示されます +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_DISPENSER" _locComment="" -->{*T3*}使い方: 発射装置{*ETW*}{*B*}{*B*} +発射装置を使うと、アイテムを撃ち出すことができます。そのためには発射装置の横にレバーなどのスイッチ部分を取り付ける必要があります。{*B*}{*B*} +発射装置にアイテムを入れるには、{*CONTROLLER_ACTION_USE*} を押してから、持ち物からアイテムを発射装置に移します。{*B*}{*B*} +それから取り付けたスイッチを使うと、発射装置がアイテムを撃ち出します + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREWING" _locComment="" -->{*T3*}使い方: 調合{*ETW*}{*B*}{*B*} +ポーションの調合には作業台で作れる調合台を使います。ポーションの調合にはまず水のビンが必要なので、大釜や水源からガラスビンに水を移し、水のビンを用意しましょう。{*B*} +調合台にはビンを置く枠が 3 つあり、1 回の調合で最大 3 つのポーションを調合できます。1 つの材料でビン 3 本分のポーションが作れるので、資源を効率よく使うには一度に 3 つのポーションを作りましょう。{*B*} +調合台の上の枠にポーションの材料を置いて少し待つと、基剤となるポーションができます。基剤自体に効果はありませんが、別の材料を加えて調合すると、効力を持つポーションを作れます。{*B*} +このポーションが完成したら、3 つめの材料を加えてさらなる効果をつけてみましょう。レッドストーンの粉を足せば効果の持続時間が長くなり、光石の粉を足せばポーションの効力が高まり、発酵したクモの目を足せばマイナス効果のあるポーションが作れます。{*B*} +また、どのポーションでも火薬を加えればスプラッシュポーションになります。スプラッシュポーションは投げて使用し、落ちた場所に効果を発揮します。{*B*}ポーションの原材料となるものは以下の通りです:-{*B*}{*B*} +* {*T2*}暗黒茸{*ETW*}{*B*} +* {*T2*}クモの目{*ETW*}{*B*} +* {*T2*}砂糖{*ETW*}{*B*} +* {*T2*}Ghast の涙{*ETW*}{*B*} +* {*T2*}Blaze パウダー{*ETW*}{*B*} +* {*T2*}マグマクリーム{*ETW*}{*B*} +* {*T2*}輝くスイカ{*ETW*}{*B*} +* {*T2*}レッドストーンの粉{*ETW*}{*B*} +* {*T2*}光石の粉{*ETW*}{*B*} +* {*T2*}発酵したクモの目{*ETW*}{*B*}{*B*} + +調合できる材料の組み合わせはたくさんありますので、色々と実験してみてください! + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENCHANTMENT" _locComment="" -->{*T3*}使い方: エンチャント{*ETW*}{*B*}{*B*} +モンスターや動物を倒したり、採掘したり、かまどを使った精錬や料理で獲得した経験値は、一部の道具や武器、防具のエンチャントに使えます。{*B*} +剣、弓、斧、ツルハシ、シャベルまたは防具をエンチャントテーブルの本の下の枠に置くと、右側のボタンにエンチャントとエンチャントで消費される経験値が示されます。{*B*} +エンチャントに必要な経験値は、不足している場合は赤、足りている場合は緑で表示されます。{*B*}{*B*} +エンチャントは消費可能な経験値の範囲でランダムに選択されます。{*B*}{*B*} +エンチャントテーブルの周囲に、テーブルとブロック 1 つ分のすき間を空けて本棚 (最大 15 台) を並べることで、エンチャントのレベルが上がります。また本棚からテーブル上の本に向けて文字が流れ込むエフェクトが表示されます。{*B*}{*B*} +エンチャントテーブルに必要な材料はすべて村や採掘、農耕などで手に入ります。{*B*}{*B} +エンチャントした本は金床を使ってアイテムをエンチャントすることができます。これによりアイテムにより多くのエンチャントを選択することができます{*B*} +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FARMANIMALS" _locComment="" -->{*T3*}遊び方: 動物の飼育{*ETW*}{*B*}{*B*} +動物を特定の場所で飼うには 20 x 20 ブロック未満のエリアに柵を立て、その中に動物を入れます。これで動物は柵の中にとどまり、いつでも様子を見ることができます +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREEDANIMALS" _locComment="" -->{*T3*}遊び方: 動物の繁殖{*ETW*}{*B*}{*B*} +Minecraft に登場する動物は繁殖能力を持ち、自分たちの赤ちゃんバージョンを産み出します!{*B*} +動物を繁殖させるには、その動物にあった餌を与えて、動物たちを「求愛モード」に導く必要があります。{*B*} +牛、Mooshroom、羊には小麦、豚にはニンジン、ニワトリには小麦の種か暗黒茸、オオカミには肉を与えましょう。すると、近くにいる求愛モードの仲間を探し始めます。{*B*} +求愛モードになっている同じ種類の動物が出会うと、少しの間キスをして赤ちゃんが誕生します。赤ちゃんは、成長するまでは両親の後ろをついて回ります。{*B*} +一度求愛モードになった動物は 5 分間は再び求愛モードになることはありません。{*B*} +世界全体で出現する動物の数には制限があるため、たくさんいる動物は繁殖しないことがあります</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NETHERPORTAL" _locComment="" -->{*T3*}使い方: 闇のポータル{*ETW*}{*B*}{*B*} +闇のポータルを使うと、地上界と暗黒界の間を行き来できます。暗黒界は地上界の場所をすばやく移動したい時に便利です。暗黒界での 1 ブロックの移動は、地上界での 3 ブロックの移動に相当します。つまり暗黒界にもポータルを作って +地上界に出ると、同じ時間で 3 倍離れた場所に出ることができます。{*B*}{*B*} +ポータルを作るには、少なくとも黒曜石が 10 個必要で、ポータルは高さ 5 ブロック x 横 4 ブロック x 奥行 1 ブロックでなければいけません。ポータルの枠を作ったら、枠の中に火を付けることでポータルが起動します。火は、火打ち石と打ち金または発火剤で付けられます。{*B*}{*B*} +右の図は、完成したポータルの見本です + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MULTIPLAYER" _locComment="" -->{*T3*}遊び方: マルチプレイヤー{*ETW*}{*B*}{*B*} +Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームになっています。高解像度でプレイしている場合はコントローラーを接続して START を押すと、いつでもローカル プレイヤーがゲームに参加できます。{*B*}{*B*} +開始または参加したオンライン ゲームはフレンド リストに表示されます (ホストとしてゲームを開始するときに [招待者のみ] を選択した場合を除きます)。フレンドが参加するとそのフレンド リストにもゲームが表示され、フレンドからフレンドにゲームが広がっていきます (オプションで [フレンドのフレンドを許可] を選択している場合)。{*B*} +ゲーム中に BACK ボタンを押すと、参加中のプレイヤーのリストを開けます。リストからゲーマー カードを確認したり、プレイヤーを追放したり、ゲームに招待したりできます + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA" _locComment="" -->{*T3*}遊び方: スクリーンショットの公開{*ETW*}{*B*}{*B*} +ポーズ メニューで {*CONTROLLER_VK_Y*} を押してスクリーンショットを撮影し、Facebook で公開することができます。投稿の前に、撮影したスクリーンショットの縮小版が表示され、投稿に添えるメッセージを編集できます。{*B*}{*B*} +スクリーンショット撮影に適したカメラ モードも用意されています。キャラクターの正面からのショットを撮影して公開するには、{*CONTROLLER_ACTION_CAMERA*} を何度か押して正面からのカメラに切り替え、{*CONTROLLER_VK_Y*} を押します。{*B*}{*B*} +スクリーンショットにゲーマータグは表示されません +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BANLIST" _locComment="" -->{*T3*}遊び方: 世界へのアクセス禁止{*ETW*}{*B*}{*B*} +プレイ中の世界が不適切なコンテンツを含んでいる場合、その世界をアクセス禁止リストに登録できます。 +世界をアクセス禁止リストに登録するには、ポーズ メニューを開き、{*CONTROLLER_VK_RB*} を押して、[アクセスを禁止] を選択します。 +次にその世界でプレイしようとすると、アクセス禁止リストに登録されていることが通知され、リストから外してプレイするか、プレイをキャンセルして戻るか選択できます</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CREATIVE" _locComment="" -->{*T3*}遊び方: クリエイティブ モード{*ETW*}{*B*}{*B*} +クリエイティブ モード画面では採掘や工作をしなくても、ゲーム内のあらゆるアイテムを持ち物に加えられます。 +プレイヤーの持ち物内にあるアイテムは、世界に置いたり使ったりしても持ち物から消えないため、材料集めの面倒がなく建設そのものに集中できます。{*B*} +クリエイティブ モードで作成、ロード、セーブした世界は、たとえ後でサバイバル モードでロードしたとしても、実績やランキング更新の対象になりません。{*B*} +クリエイティブ モードで飛行するには、{*CONTROLLER_ACTION_JUMP*} をすばやく 2 回押します。飛行をやめるには、同じ操作をもう一度行います。より速く飛ぶには、飛行中に {*CONTROLLER_ACTION_MOVE*} を前方向にすばやく 2 回押します。 +飛行モードでは、{*CONTROLLER_ACTION_JUMP*} で上昇、{*CONTROLLER_ACTION_SNEAK*} で下降できます。または、{*CONTROLLER_ACTION_DPAD_UP*} で上昇、 {*CONTROLLER_ACTION_DPAD_DOWN*} で下降、 +{*CONTROLLER_ACTION_DPAD_LEFT*} で左に、{*CONTROLLER_ACTION_DPAD_RIGHT*} で右に飛べます</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS" _locComment="" -->{*T3*}遊び方: ホストとプレイヤーのオプション{*ETW*}{*B*}{*B*} + +{*T1*}ゲーム オプション{*ETW*}{*B*} +世界をロードまたは生成する際、[その他のオプション] を選択して、より詳細な設定ができるようになりました。{*B*}{*B*} + + {*T2*}PvP{*ETW*}{*B*} + 有効にすると、プレイヤーが他のプレイヤーにダメージを与えられるようになります (サバイバル モードのみ)。{*B*}{*B*} + + {*T2*}高度な操作を許可{*ETW*}{*B*} + 無効にするとゲームに参加したプレイヤーの行動が制限され、採掘やアイテムの使用、ブロックの設置、ドアとスイッチや入れ物の使用、他のプレイヤーや動物に対する攻撃ができなくなります。ゲーム内のメニューにより特定のプレイヤーに対する設定を変更できます。{*B*}{*B*} + + {*T2*}火の延焼{*ETW*}{*B*} + 有効にすると近くの可燃性ブロックに火が延焼します。この設定はゲーム内のメニューで変更できます。{*B*}{*B*} + + {*T2*}TNT の爆発{*ETW*}{*B*} + 有効にすると起爆した TNT が爆発します。この設定はゲーム内のメニューで変更できます。{*B*}{*B*} + + {*T2*}ホスト特権{*ETW*}{*B*} + 有効にすると、ホストの飛行能力、疲労無効、ゲーム内メニューでの非表示を切り替えられます。{*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + +{*T1*}世界の生成のオプション{*ETW*}{*B*} +世界の生成にオプションが追加されました。{*B*}{*B*} + + {*T2*}建物の生成{*ETW*}{*B*} + 有効にすると村や要塞などの建物が世界に生成されるようになります。{*B*}{*B*} + + {*T2*}スーパーフラット{*ETW*}{*B*} + 有効にすると、地上界および暗黒界に、まったく平らな世界を生成します。{*B*}{*B*} + + {*T2*}ボーナス チェスト{*ETW*}{*B*} + 有効にすると、プレイヤーの復活地点の近くに便利なアイテムの入ったチェストが出現します。{*B*}{*B*} + + {*T2*}暗黒界をリセットする{*ETW*}{*B*} + 有効にすると暗黒界を再生成します。暗黒砦が存在しないセーブ データがある場合に便利です{*B*}{*B*} + + {*T1*}ゲーム内のオプション{*ETW*}{*B*} + ゲーム中に BACK を押すと、様々なオプション メニューを開くことができます。{*B*}{*B*} + + {*T2*}ホスト オプション{*ETW*}{*B*} + ホストプレイヤーと [ホストオプションを変更できる] に設定されたプレイヤーは [ホスト オプション] メニューを使用できます。このメニューでは火の延焼や TNT の爆発などを切り替えることができます。{*B*}{*B*} + +{*T1*}プレイヤー オプション{*ETW*}{*B*} +プレイヤー特権を変更するには、{*CONTROLLER_VK_A*} でプレイヤー特権メニューを開いて次のオプションを設定してください。{*B*}{*B*} + + {*T2*}建設と採掘の許可{*ETW*}{*B*} + [高度な操作を許可] を無効にしている場合のみ使えるオプションです。 有効にするとこのゲームに参加したプレイヤーは通常通りに世界を操作できます。無効にすると、このゲームに参加したプレイヤーは建設や採掘および多くのアイテムやブロックの操作ができません。{*B*}{*B*} + + {*T2*}ドアとスイッチの使用を許可{*ETW*}{*B*} + [高度な操作を許可] を無効にしている場合のみ使えるオプションです。無効にすると、このゲームに参加したプレイヤーはドアとスイッチを使用できません。{*B*}{*B*} + + {*T2*}入れ物の使用を許可{*ETW*}{*B*} + [高度な操作を許可] を無効にしている場合のみ使えるオプションです。無効にすると、このゲームに参加したプレイヤーはチェストなどの入れ物を使用できません。{*B*}{*B*} + + {*T2*}プレイヤーを攻撃可能{*ETW*}{*B*} + [高度な操作を許可] を無効にしている場合のみ使えるオプションです。無効にすると、プレイヤーが他のプレイヤーにダメージを与えられなくなります。{*B*}{*B*} + + {*T2*}動物を攻撃可能{*ETW*}{*B*} + [高度な操作を許可] を無効にしている場合のみ使えるオプションです。無効にすると、プレイヤーが動物にダメージを与えられなくなります。{*B*}{*B*} + + {*T2*}ホスト オプションを変更できる{*ETW*}{*B*} + この設定を有効にすると、そのプレイヤーは「高度な操作を許可」が無効の場合に、ホストを除く他のプレイヤーの特権や、プレイヤーの追放、火の延焼と TNT の爆発の設定ができるようになります。{*B*}{*B*} + + {*T2*}プレイヤーを追放{*ETW*}{*B*} + ホストプレイヤーと同じ {*PLATFORM_NAME*} を使用していないプレイヤーに対してこのオプションを選択すると、そのプレイヤーおよび対象プレイヤーと同じ {*PLATFORM_NAME*} を使用している他のプレイヤーがゲームから追放されます。追放されたプレイヤーは、ゲームが再起動されるまでは再び参加できません。{*B*}{*B*} + +{*T1*}ホストプレイヤー オプション{*ETW*}{*B*} +[ホスト特権] が有効の場合、ホストプレイヤーは自分に特権を設定できます。ホスト特権を変更するには、プレイヤー名を選択して {*CONTROLLER_VK_A*} で特権のメニューを開き、次のオプションを設定してください。{*B*}{*B*} + + {*T2*}飛行可能{*ETW*}{*B*} + 有効にすると、飛行できるようになります。クリエイティブ モードでは全プレイヤーが飛行できるため、サバイバル モードにのみ適用されます。{*B*}{*B*} + + {*T2*}疲労無効{*ETW*}{*B*} + サバイバル モードにのみ適用されるオプションです。有効にすると移動、ダッシュ、ジャンプなどの行動で空腹ゲージが減らなくなります。ただしプレイヤーがダメージを受けている間は、回復中に空腹ゲージがゆっくり減少します。{*B*}{*B*} + + {*T2*}不可視{*ETW*}{*B*} + 有効にするとプレイヤーは他のプレイヤーから見えなくなり、ダメージも受けなくなります。{*B*}{*B*} + + {*T2*テレポート可能{*ETW*}{*B*} + 自分や他のプレイヤーを世界にいる他のプレイヤーの場所に移動することができます +</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_NEXT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NEXT" _locComment="" -->次へ</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_PREV"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_PREV" _locComment="" -->前へ</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BASICS" _locComment="" -->基本</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HUD" _locComment="" -->画面の表示</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY" _locComment="" -->持ち物</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CHESTS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CHESTS" _locComment="" -->チェスト</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING" _locComment="" -->工作</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FURNACE" _locComment="" -->かまど</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER" _locComment="" -->発射装置</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS" _locComment="" -->動物の飼育</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS" _locComment="" -->動物の繁殖</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREWING" _locComment="" -->調合</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT" _locComment="" -->エンチャント</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL" _locComment="" -->闇のポータル</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER" _locComment="" -->マルチプレイヤー</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA" _locComment="" -->スクリーンショットの公開</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BANLIST" _locComment="" -->世界へのアクセス禁止</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE" _locComment="" -->クリエイティブ モード</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS" _locComment="" -->ホストとプレイヤーのオプション</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_TRADING" _locComment="" -->取引</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ANVIL" _locComment="" -->金床</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_THEEND" _locComment="" -->果ての世界</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_THEEND" _locComment="" -->{*T3*}遊び方: 果ての世界{*ETW*}{*B*}{*B*} +果ての世界は別世界の 1 つで、果てのポータルを起動して行くことができます。果てのポータルは地上界の地下深くの要塞にあります。{*B*} +果てのポータルを起動するには、エンダーアイを果てのポータルの枠内にはめ込む必要があります。{*B*} +ポータルが起動したら、飛び込んで果ての世界に行きましょう。{*B*}{*B*} +果ての世界では、恐ろしく手ごわい Enderman たちが待ち構えているだけでなく、エンダー ドラゴンが出現します。果ての世界に進む前にしっかり準備を整えましょう!{*B*}{*B*} +8 本の黒曜石の柱の上にはエンダー クリスタルがあり、エンダー ドラゴンはこれを使って回復します。 +戦いが始まったら最初にエンダー クリスタルをひとつずつ破壊しましょう。{*B*} +手前の数個は矢が届く場所にありますが、残りは鉄の柵で囲まれています。届く高さまで足場を積み上げましょう。{*B*}{*B*} +その間、エンダー ドラゴンが飛びかかってきたり、エンダー アシッド ブレスを吐いて攻撃してきます!{*B*} +柱の中央にあるタマゴ台に近づくと、エンダー ドラゴンが攻撃しようと降下してきます。ダメージを与えるチャンスです!{*B*} +アシッド ブレスをかわしながら、エンダー ドラゴンの弱点である目を狙うのが効果的です。助けてくれるフレンドがいる場合は、果ての世界に来てもらって一緒に戦いましょう!{*B*}{*B*} +あなたが一度でも果ての世界に入ると、フレンドの地図にも果てのポータルの場所が表示されるようになり +簡単に参加してもらえます +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SPRINT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SPRINT" _locComment="" -->ダッシュ</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW" _locComment="" -->最新情報</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_WHATSNEW" _locComment="" -->{*T3*}修正と追加{*ETW*}{*B*}{*B*} +- 新しいアイテムを追加しました。エメラルド、エメラルド鉱石、エメラルドのブロック、エンダー チェスト、トリップワイヤー フック、エンチャントした金のリンゴ、金床、植木鉢、丸石の壁、苔の生えた丸石の壁、ウィザーの絵、ジャガイモ、ベイクド ポテト、有毒なジャガイモ、ニンジン、金のニンジン、棒付きのニンジン +パンプキン パイ、暗視のポーション、不可視のポーション、闇のクォーツ、闇のクォーツ鉱石、クォーツのブロック、クォーツの厚板、クォーツの階段、模様入りのクォーツのブロック、柱状のクォーツのブロック、エンチャントした本、カーペット。{*B*} +- なめらかな砂岩と模様入りの砂岩の新しいレシピを追加しました。{*B*} +- 新しい生物、村人ゾンビを追加しました。{*B*} +- 新しい地形生成機能を追加しました。砂漠の神殿、砂漠の村、ジャングルの神殿。{*B*} +- 村人との取引を追加しました。{*B*} +- 金床の画面を追加しました。{*B*} +- 革のアーマーを染色できます。{*B*} +- オオカミの首輪を染色できます。{*B*} +- 棒付きのニンジンで乗り物の豚を操縦できます。{*B*} +- ボーナス チェスト コンテンツのアイテムを増やしました。{*B*} +- ハーフブロックとハーフブロック上のその他のハーフブロックの配置を変更しました。{*B*} +- 上下逆の階段と厚板の配置を変更しました。{*B*} +- 異なる村人の職業を追加しました。{*B*} +- スポーン エッグから出現した村人の職業がランダムになります。{*B*} +- 横道の丸太の配置を追加しました。{*B*} +- 木の道具をかまどの燃料として使用できます。{*B*} +- 氷板とガラス板を技能でエンチャントした道具で回収できます。{*B*} +- 木のボタンと木のプレッシャー プレートを矢で起動できます。{*B*} +- 闇の生物が地上界のポータルから発生します。{*B*} +- Creeperとクモが、最後に攻撃してきたプレイヤーに対して攻撃的になります。{*B*} +- クリエイティブ モードの生物が短時間で中立に戻ります。{*B*} +- 溺れている時のノックバックを排除しました。{*B*} +- ゾンビに壊されているドアのダメージが表示されます。{*B*} +- 暗黒界では氷が溶けます。{*B*} +- 雨が降っている時に大釜を外に出すと一杯になります。{*B*} +- ピストンの更新に 2 倍の時間がかかります。{*B*} +- 豚を殺すと鞍を落とします (鞍を着けている場合)。{*B*} +- 果ての世界の空の色を変更しました。{*B*} +- ひも (トップワイヤー用) を付けることができます。{*B*} +- 雨が葉の間をしたたり落ちます。{*B*} +- ブロックの下にレバーを付けることができます。{*B*} +- 難易度設定によって TNT がさまざまなダメージを与えます。{*B*} +- 本のレシピを変更しました。{*B*} +- スイレンの葉がボートを壊す代わりに、ボートがスイレンの葉を壊します。{*B*} +- 豚の落とす豚肉を増やしました。{*B*} +- スーパーフラットで発生するスライムを減らしました。{*B*} +- Creeper のダメージ変数が難易度設定に基づき、ノックバックを増やしました。{*B*} +- Endermanがアゴを開かないという問題を修正しました。{*B*} +- プレイヤーのテレポートを追加しました (ゲーム内の BACK メニューを使用)。{*B*} +- リモート プレイヤー用の飛行、不可視、不死身の新しいホスト オプションを追加しました。{*B*} +- 新しいアイテムと機能のチュートリアルを追加しました。{*B*} +- チュートリアルの音楽ディスク チェストの位置を変更しました{*B*} +</value> +</data> +<data name="strings.IDS_TITLEUPDATE"><value><!-- _locID_text="strings.IDS_TITLEUPDATE" _locComment="" -->{*ETB*}ようこそ! まだお気づきでないかもしれませんが、Minecraft がアップデートされました。{*B*}{*B*} +ここでご紹介しているのは、フレンドと一緒に遊べる新機能のほんの一部です。よく読んで楽しく遊んでください!{*B*}{*B*} +{*T1*}新アイテム{*ETB*} - エメラルド、エメラルド鉱石、エメラルドのブロック、エンダー チェスト、トリップワイヤー フック、エンチャントした金のリンゴ、金床、植木鉢、丸石の壁、苔の生えた丸石の壁、ウィザーの絵、ジャガイモ、ベイクド ポテト、有毒なジャガイモ、ニンジン、金のニンジン、棒付きのニンジン、 +パンプキン パイ、暗視のポーション、不可視のポーション、闇のクォーツ、闇のクォーツ鉱石、クォーツのブロック、クォーツの厚板、クォーツの階段、模様入りのクォーツのブロック、柱状のクォーツのブロック、エンチャントした本、カーペット。{*B*}{*B*} + {*T1*}新しい生物{*ETB*} - 村人ゾンビ。{*B*}{*B*} +{*T1*}新機能{*ETB*} - 村人との取引、金床での武器と道具の修理またはエンチャント、エンダー チェストにアイテムを保管、棒付きニンジンを使って乗った豚の操縦!{*B*}{*B*} +{*T1*}新しいミニチュートリアル{*ETB*} ? チュートリアルの新機能を紹介!{*B*}{*B*} +{*T1*}新しい「イースター エッグ」{*ETB*} ? チュートリアルの秘密の音楽ディスクを移動しました。もう一度見つけ出してみましょう!{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_DESC_SWORD"><value><!-- _locID_text="strings.IDS_DESC_SWORD" _locComment="" -->手よりも攻撃力が高い</value> + </data> +<data name="strings.IDS_DESC_SHOVEL"><value><!-- _locID_text="strings.IDS_DESC_SHOVEL" _locComment="" -->土、草、砂、砂利や雪を掘るのに使う。手で掘るより速い。雪玉を掘るにはシャベルが必要</value> + </data> +<data name="strings.IDS_DESC_PICKAXE"><value><!-- _locID_text="strings.IDS_DESC_PICKAXE" _locComment="" -->石でできているブロックと鉱石を掘るのに必要</value> + </data> +<data name="strings.IDS_DESC_HATCHET"><value><!-- _locID_text="strings.IDS_DESC_HATCHET" _locComment="" -->木でできているブロックを切り出すのに使う。手で切り出すより速い</value> + </data> +<data name="strings.IDS_DESC_HOE"><value><!-- _locID_text="strings.IDS_DESC_HOE" _locComment="" -->土や草のブロックを耕して作物を育てられるようにする</value> + </data> +<data name="strings.IDS_DESC_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_DESC_DOOR_WOOD" _locComment="" -->木のドアは、使用したり、叩いたり、レッドストーンを使うことで開きます</value> + </data> +<data name="strings.IDS_DESC_DOOR_IRON"><value><!-- _locID_text="strings.IDS_DESC_DOOR_IRON" _locComment="" -->鉄のドアを開くには、レッドストーンや、ボタン、スイッチを使う必要があります</value> + </data> +<data name="strings.IDS_DESC_HELMET"><value><!-- _locID_text="strings.IDS_DESC_HELMET" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_BOOTS"><value><!-- _locID_text="strings.IDS_DESC_BOOTS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_HELMET_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_HELMET_LEATHER" _locComment="" -->装備するとアーマーポイント +1</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_LEATHER" _locComment="" -->装備するとアーマーポイント +3</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_LEATHER" _locComment="" -->装備するとアーマーポイント +2</value> + </data> +<data name="strings.IDS_DESC_BOOTS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_LEATHER" _locComment="" -->装備するとアーマーポイント +1</value> + </data> +<data name="strings.IDS_DESC_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_HELMET_CHAIN" _locComment="" -->装備するとアーマーポイント +2</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_CHAIN" _locComment="" -->装備するとアーマーポイント +5</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_CHAIN" _locComment="" -->装備するとアーマーポイント +4</value> + </data> +<data name="strings.IDS_DESC_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_CHAIN" _locComment="" -->装備するとアーマーポイント +1</value> + </data> +<data name="strings.IDS_DESC_HELMET_IRON"><value><!-- _locID_text="strings.IDS_DESC_HELMET_IRON" _locComment="" -->装備するとアーマーポイント +2</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_IRON" _locComment="" -->装備するとアーマーポイント +6</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_IRON" _locComment="" -->装備するとアーマーポイント +5</value> + </data> +<data name="strings.IDS_DESC_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_IRON" _locComment="" -->装備するとアーマーポイント +2</value> + </data> +<data name="strings.IDS_DESC_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_DESC_HELMET_GOLD" _locComment="" -->装備するとアーマーポイント +2</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_GOLD" _locComment="" -->装備するとアーマーポイント +5</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_GOLD" _locComment="" -->装備するとアーマーポイント +3</value> + </data> +<data name="strings.IDS_DESC_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_GOLD" _locComment="" -->装備するとアーマーポイント +1</value> + </data> +<data name="strings.IDS_DESC_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_HELMET_DIAMOND" _locComment="" -->装備するとアーマーポイント +3</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_DIAMOND" _locComment="" -->装備するとアーマーポイント +8</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_DIAMOND" _locComment="" -->装備するとアーマーポイント +6</value> + </data> +<data name="strings.IDS_DESC_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_DIAMOND" _locComment="" -->装備するとアーマーポイント +3</value> + </data> +<data name="strings.IDS_DESC_INGOT"><value><!-- _locID_text="strings.IDS_DESC_INGOT" _locComment="" -->光沢を放つ延べ棒、道具を作る材料として使う。かまどで鉱石を精錬して作る</value> + </data> +<data name="strings.IDS_DESC_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_BLOCK" _locComment="" -->延べ棒、宝石、染料などを、世界に置けるブロックに変えられる。高級な建築用ブロックや、鉱石の保管用として使うことができる</value> + </data> +<data name="strings.IDS_DESC_PRESSUREPLATE"><value><!-- _locID_text="strings.IDS_DESC_PRESSUREPLATE" _locComment="" -->プレイヤーや動物、モンスターなどが上を通ると電気を送り出す。木の重量感知板は、物を上に置くことでも作動する</value> + </data> +<data name="strings.IDS_DESC_STAIRS"><value><!-- _locID_text="strings.IDS_DESC_STAIRS" _locComment="" -->小さな階段を作るのに使う</value> + </data> +<data name="strings.IDS_DESC_SLAB"><value><!-- _locID_text="strings.IDS_DESC_SLAB" _locComment="" -->長い階段を作るのに使う。それぞれの上部に 2 つの厚板を置くことで、通常サイズの 2 倍の厚板ブロックを作ることができる</value> + </data> +<data name="strings.IDS_DESC_HALFSLAB"><value><!-- _locID_text="strings.IDS_DESC_HALFSLAB" _locComment="" -->長い階段を作るのに使う。それぞれの上部に 2 つの厚板を置くことで、通常サイズの 2 倍の厚板ブロックを作ることができる</value> + </data> +<data name="strings.IDS_DESC_TORCH"><value><!-- _locID_text="strings.IDS_DESC_TORCH" _locComment="" -->明かりを照らすのに使う。たいまつは、雪や氷も溶かすことができる</value> + </data> +<data name="strings.IDS_DESC_WOODENPLANKS"><value><!-- _locID_text="strings.IDS_DESC_WOODENPLANKS" _locComment="" -->建築用素材。様々な物の材料になる。どんな形の木からでも切り出せる</value> + </data> +<data name="strings.IDS_DESC_SANDSTONE"><value><!-- _locID_text="strings.IDS_DESC_SANDSTONE" _locComment="" -->建築用素材。通常の砂のように重力の影響を受けない</value> + </data> +<data name="strings.IDS_DESC_STRUCTBLOCK"><value><!-- _locID_text="strings.IDS_DESC_STRUCTBLOCK" _locComment="" -->建築用素材</value> + </data> +<data name="strings.IDS_DESC_STICK"><value><!-- _locID_text="strings.IDS_DESC_STICK" _locComment="" -->たいまつ、矢、看板、はしご、柵を作る、または道具や武器の握り部分を作るのに使う</value> + </data> +<data name="strings.IDS_DESC_BED"><value><!-- _locID_text="strings.IDS_DESC_BED" _locComment="" -->ゲーム内の全てのプレイヤーがベッドで寝ている時に使うと、夜から朝へ時間を早回しすることができる。そして、使用したプレイヤーの復活地点が変わる。 +ベッドの色は使われたウールの色に関係なく、常に同じ</value> + </data> +<data name="strings.IDS_DESC_CRAFTINGTABLE"><value><!-- _locID_text="strings.IDS_DESC_CRAFTINGTABLE" _locComment="" -->通常の工作よりも、さらに多くの種類のアイテムを作ることができる</value> + </data> +<data name="strings.IDS_DESC_FURNACE"><value><!-- _locID_text="strings.IDS_DESC_FURNACE" _locComment="" -->鉱石を精錬して木炭やガラスを作ったり、魚や豚肉を調理することができる</value> + </data> +<data name="strings.IDS_DESC_CHEST"><value><!-- _locID_text="strings.IDS_DESC_CHEST" _locComment="" -->中にブロックやアイテムを保管できる。2 つのチェストを横に並べることで、2 倍の容量のチェスト (大) ができる</value> + </data> +<data name="strings.IDS_DESC_FENCE"><value><!-- _locID_text="strings.IDS_DESC_FENCE" _locComment="" -->「障害物」として機能し、ジャンプで飛び越えることができない。プレイヤーや動物、モンスターに対しては、高さ 1.5 ブロックとして機能し、他のブロックに対しては高さ 1 ブロックとして機能する</value> + </data> +<data name="strings.IDS_DESC_LADDER"><value><!-- _locID_text="strings.IDS_DESC_LADDER" _locComment="" -->垂直方向に登るのに使う</value> + </data> +<data name="strings.IDS_DESC_TRAPDOOR"><value><!-- _locID_text="strings.IDS_DESC_TRAPDOOR" _locComment="" -->使用したり、叩いたり、レッドストーンで開く。普通のドアとして機能するが、ブロック 1 個分であり、平らな床面として置ける</value> + </data> +<data name="strings.IDS_DESC_SIGN"><value><!-- _locID_text="strings.IDS_DESC_SIGN" _locComment="" -->自分や他のプレイヤーの入力したテキストを表示できる</value> + </data> +<data name="strings.IDS_DESC_GLOWSTONE"><value><!-- _locID_text="strings.IDS_DESC_GLOWSTONE" _locComment="" -->たいまつよりも明るい光で照らすことができる。雪や氷を溶かしたり、水中でも使える</value> + </data> +<data name="strings.IDS_DESC_TNT"><value><!-- _locID_text="strings.IDS_DESC_TNT" _locComment="" -->爆発を起こすのに使う。置いてから火打石と打ち金を使ったり、電気を通すことで起爆する</value> + </data> +<data name="strings.IDS_DESC_BOWL"><value><!-- _locID_text="strings.IDS_DESC_BOWL" _locComment="" -->きのこシチューを入れるのに使う。シチューを食べてしまっても、おわんは残る</value> + </data> +<data name="strings.IDS_DESC_BUCKET"><value><!-- _locID_text="strings.IDS_DESC_BUCKET" _locComment="" -->水や溶岩、ミルクを貯めて移動するのに使う</value> + </data> +<data name="strings.IDS_DESC_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_WATER" _locComment="" -->水を入れて運ぶのに使う</value> + </data> +<data name="strings.IDS_DESC_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_LAVA" _locComment="" -->溶岩を入れて運ぶのに使う</value> + </data> +<data name="strings.IDS_DESC_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_MILK" _locComment="" -->ミルクを入れて運ぶのに使う</value> + </data> +<data name="strings.IDS_DESC_FLINTANDSTEEL"><value><!-- _locID_text="strings.IDS_DESC_FLINTANDSTEEL" _locComment="" -->火を起こしたり、TNT を起爆したり、建築済みのポータルを開くのに使う</value> + </data> +<data name="strings.IDS_DESC_FISHINGROD"><value><!-- _locID_text="strings.IDS_DESC_FISHINGROD" _locComment="" -->魚を獲るのに使う</value> + </data> +<data name="strings.IDS_DESC_CLOCK"><value><!-- _locID_text="strings.IDS_DESC_CLOCK" _locComment="" -->太陽と月の位置を表示する</value> + </data> +<data name="strings.IDS_DESC_COMPASS"><value><!-- _locID_text="strings.IDS_DESC_COMPASS" _locComment="" -->自分のスタート地点を示す</value> + </data> +<data name="strings.IDS_DESC_MAP"><value><!-- _locID_text="strings.IDS_DESC_MAP" _locComment="" -->手に持っていると、探索済みのエリアの地図を表示する。道を確認するのに使う</value> + </data> +<data name="strings.IDS_DESC_BOW"><value><!-- _locID_text="strings.IDS_DESC_BOW" _locComment="" -->矢を射る攻撃ができる</value> + </data> +<data name="strings.IDS_DESC_ARROW"><value><!-- _locID_text="strings.IDS_DESC_ARROW" _locComment="" -->弓と組み合わせて、武器として使う</value> + </data> +<data name="strings.IDS_DESC_BREAD"><value><!-- _locID_text="strings.IDS_DESC_BREAD" _locComment="" -->2.5{*ICON_SHANK_01*} 回復する</value> + </data> +<data name="strings.IDS_DESC_CAKE"><value><!-- _locID_text="strings.IDS_DESC_CAKE" _locComment="" -->1{*ICON_SHANK_01*} 回復する。6 回まで使用できる</value> + </data> +<data name="strings.IDS_DESC_COOKIE"><value><!-- _locID_text="strings.IDS_DESC_COOKIE" _locComment="" -->1{*ICON_SHANK_01*} 回復する</value> + </data> +<data name="strings.IDS_DESC_MELON_SLICE"><value><!-- _locID_text="strings.IDS_DESC_MELON_SLICE" _locComment="" -->1{*ICON_SHANK_01*} 回復する</value> + </data> +<data name="strings.IDS_DESC_MUSHROOMSTEW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOMSTEW" _locComment="" -->3{*ICON_SHANK_01*} 回復する</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_RAW" _locComment="" -->1{*ICON_SHANK_01*} 回復する。かまどで調理することも可能。病気になる場合もある</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_COOKED" _locComment="" -->3{*ICON_SHANK_01*} 回復する。鶏肉をかまどで調理するとできる</value> + </data> +<data name="strings.IDS_DESC_BEEF_RAW"><value><!-- _locID_text="strings.IDS_DESC_BEEF_RAW" _locComment="" -->1.5{*ICON_SHANK_01*} 回復する。かまどで調理することも可能</value> + </data> +<data name="strings.IDS_DESC_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_DESC_BEEF_COOKED" _locComment="" -->4{*ICON_SHANK_01*} 回復する。牛肉をかまどで調理するとできる</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_RAW" _locComment="" -->1.5{*ICON_SHANK_01*} 回復する。かまどで調理することも可能</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_COOKED" _locComment="" -->4{*ICON_SHANK_01*} 回復する。生の豚肉をかまどで調理するとできる</value> + </data> +<data name="strings.IDS_DESC_FISH_RAW"><value><!-- _locID_text="strings.IDS_DESC_FISH_RAW" _locComment="" -->1{*ICON_SHANK_01*} 回復する。かまどで調理することも可能。ヤマネコに与えて手なずけることもできる</value> + </data> +<data name="strings.IDS_DESC_FISH_COOKED"><value><!-- _locID_text="strings.IDS_DESC_FISH_COOKED" _locComment="" -->2.5{*ICON_SHANK_01*} 回復する。生魚をかまどで調理するとできる</value> + </data> +<data name="strings.IDS_DESC_APPLE"><value><!-- _locID_text="strings.IDS_DESC_APPLE" _locComment="" -->2{*ICON_SHANK_01*} 回復する。金のリンゴの材料となる</value> + </data> +<data name="strings.IDS_DESC_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_GOLDENAPPLE" _locComment="" -->2{*ICON_SHANK_01*} 回復し、さらに HP が 4 秒間、自動回復する。リンゴと金の塊から作る</value> + </data> +<data name="strings.IDS_DESC_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_DESC_ROTTEN_FLESH" _locComment="" -->2{*ICON_SHANK_01*} 回復するが、病気になる場合もある</value> + </data> +<data name="strings.IDS_DESC_SUGAR"><value><!-- _locID_text="strings.IDS_DESC_SUGAR" _locComment="" -->ケーキの材料の 1 つ。ポーションの調合としても使うことができる</value> + </data> +<data name="strings.IDS_DESC_LEVER"><value><!-- _locID_text="strings.IDS_DESC_LEVER" _locComment="" -->オン/オフを切り替えて、電気を送れる。もう一度押すまでオンまたはオフの状態が保たれる</value> + </data> +<data name="strings.IDS_DESC_REDSTONETORCH"><value><!-- _locID_text="strings.IDS_DESC_REDSTONETORCH" _locComment="" -->ブロックの横に取り付けて、常に電気を送ったり、送信機、受信機として使える。 +弱い明かりとしても使用可能</value> + </data> +<data name="strings.IDS_DESC_REDSTONEREPEATER"><value><!-- _locID_text="strings.IDS_DESC_REDSTONEREPEATER" _locComment="" -->反復装置、遅延装置、ダイオードとして単体で、または組み合わせて、レッドストーンの回路に使われる</value> + </data> +<data name="strings.IDS_DESC_BUTTON"><value><!-- _locID_text="strings.IDS_DESC_BUTTON" _locComment="" -->押すと電気を送れる。約 1 秒間起動した後、自動的にオフになる</value> + </data> +<data name="strings.IDS_DESC_DISPENSER"><value><!-- _locID_text="strings.IDS_DESC_DISPENSER" _locComment="" -->レッドストーンを電源として使い、ランダムな順番でアイテムを撃ち出す</value> + </data> +<data name="strings.IDS_DESC_NOTEBLOCK"><value><!-- _locID_text="strings.IDS_DESC_NOTEBLOCK" _locComment="" -->音を奏でる。叩くと音程を変えられる。種類の違うブロックの上に置くことで、楽器の種類を変えることができる</value> + </data> +<data name="strings.IDS_DESC_RAIL"><value><!-- _locID_text="strings.IDS_DESC_RAIL" _locComment="" -->トロッコを走らせるのに使う</value> + </data> +<data name="strings.IDS_DESC_POWEREDRAIL"><value><!-- _locID_text="strings.IDS_DESC_POWEREDRAIL" _locComment="" -->電源が入っている時、上を走るトロッコを加速させる。電源が入っていない時は、上でトロッコが止まる</value> + </data> +<data name="strings.IDS_DESC_DETECTORRAIL"><value><!-- _locID_text="strings.IDS_DESC_DETECTORRAIL" _locComment="" -->トロッコ専用の重量感知板として機能する。電源が入っている時にレッドストーンの信号を送る</value> + </data> +<data name="strings.IDS_DESC_MINECART"><value><!-- _locID_text="strings.IDS_DESC_MINECART" _locComment="" -->プレイヤーや動物、モンスターを乗せて、レールの上を移動できる</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHCHEST"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHCHEST" _locComment="" -->物を運んで、レール上を移動できる</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHFURNACE"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHFURNACE" _locComment="" -->レールの上を移動する。石炭を使うことで他のトロッコを押すことができる</value> + </data> +<data name="strings.IDS_DESC_BOAT"><value><!-- _locID_text="strings.IDS_DESC_BOAT" _locComment="" -->泳ぐよりも速く水上を移動できる</value> + </data> +<data name="strings.IDS_DESC_WOOL"><value><!-- _locID_text="strings.IDS_DESC_WOOL" _locComment="" -->羊から採れる。染料を使って色を変えることができる</value> + </data> +<data name="strings.IDS_DESC_WOOLSTRING"><value><!-- _locID_text="strings.IDS_DESC_WOOLSTRING" _locComment="" -->建築用素材。染料で色を変えることができる。ウールは羊から簡単に入手できるので、この作り方はあまりお勧めできない</value> + </data> +<data name="strings.IDS_DESC_DYE_BLACK"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLACK" _locComment="" -->黒のウールを作るのに使う染料</value> + </data> +<data name="strings.IDS_DESC_DYE_GREEN"><value><!-- _locID_text="strings.IDS_DESC_DYE_GREEN" _locComment="" -->緑のウールを作るのに使う染料</value> + </data> +<data name="strings.IDS_DESC_DYE_BROWN"><value><!-- _locID_text="strings.IDS_DESC_DYE_BROWN" _locComment="" -->茶色のウールを作るのに使う染料。クッキーの材料やカカオポッドを育てるのために使うこともできる</value> + </data> +<data name="strings.IDS_DESC_DYE_SILVER"><value><!-- _locID_text="strings.IDS_DESC_DYE_SILVER" _locComment="" -->銀のウールを作るのに使う染料</value> + </data> +<data name="strings.IDS_DESC_DYE_YELLOW"><value><!-- _locID_text="strings.IDS_DESC_DYE_YELLOW" _locComment="" -->黄色のウールを作るのに使う染料</value> + </data> +<data name="strings.IDS_DESC_DYE_RED"><value><!-- _locID_text="strings.IDS_DESC_DYE_RED" _locComment="" -->赤のウールを作るのに使う染料</value> + </data> +<data name="strings.IDS_DESC_DYE_WHITE"><value><!-- _locID_text="strings.IDS_DESC_DYE_WHITE" _locComment="" -->即座に作物や木、背の高い草、巨大なきのこ、花などを育てるのに使う。染料の材料にもなる</value> + </data> +<data name="strings.IDS_DESC_DYE_PINK"><value><!-- _locID_text="strings.IDS_DESC_DYE_PINK" _locComment="" -->ピンクのウールを作るのに使う染料</value> + </data> +<data name="strings.IDS_DESC_DYE_ORANGE"><value><!-- _locID_text="strings.IDS_DESC_DYE_ORANGE" _locComment="" -->オレンジのウールを作るのに使う染料</value> + </data> +<data name="strings.IDS_DESC_DYE_LIME"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIME" _locComment="" -->黄緑のウールを作るのに使う染料</value> + </data> +<data name="strings.IDS_DESC_DYE_GRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_GRAY" _locComment="" -->灰色のウールを作るのに使う染料</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTGRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTGRAY" _locComment="" -->薄灰色のウールを作るのに使う染料 +(注意: 薄灰色の染料は灰色の染料と骨粉を混ぜて作ることもできる。この方法だと 3 つではなく 1 つの墨袋から 4 つの薄灰色の染料を作ることができる)</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTBLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTBLUE" _locComment="" -->空色のウールを作るのに使う染料</value> + </data> +<data name="strings.IDS_DESC_DYE_CYAN"><value><!-- _locID_text="strings.IDS_DESC_DYE_CYAN" _locComment="" -->水色のウールを作るのに使う染料</value> + </data> +<data name="strings.IDS_DESC_DYE_PURPLE"><value><!-- _locID_text="strings.IDS_DESC_DYE_PURPLE" _locComment="" -->紫のウールを作るのに使う染料</value> + </data> +<data name="strings.IDS_DESC_DYE_MAGENTA"><value><!-- _locID_text="strings.IDS_DESC_DYE_MAGENTA" _locComment="" -->赤紫のウールを作るのに使う染料</value> + </data> +<data name="strings.IDS_DESC_DYE_BLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLUE" _locComment="" -->青のウールを作るのに使う染料</value> + </data> +<data name="strings.IDS_DESC_JUKEBOX"><value><!-- _locID_text="strings.IDS_DESC_JUKEBOX" _locComment="" -->音楽ディスクを聞ける</value> + </data> +<data name="strings.IDS_DESC_DIAMONDS"><value><!-- _locID_text="strings.IDS_DESC_DIAMONDS" _locComment="" -->強力な道具、武器や防具を作ることができる</value> + </data> +<data name="strings.IDS_DESC_JACKOLANTERN"><value><!-- _locID_text="strings.IDS_DESC_JACKOLANTERN" _locComment="" -->たいまつよりも明るい光で照らすことができる。雪や氷を溶かしたり、水中でも使える</value> + </data> +<data name="strings.IDS_DESC_PAPER"><value><!-- _locID_text="strings.IDS_DESC_PAPER" _locComment="" -->本や地図を作るのに使う</value> + </data> +<data name="strings.IDS_DESC_BOOK"><value><!-- _locID_text="strings.IDS_DESC_BOOK" _locComment="" -->本棚を作るのに使ったり、エンチャントしてエンチャントした本を作るために使う</value> + </data> +<data name="strings.IDS_DESC_BOOKSHELF"><value><!-- _locID_text="strings.IDS_DESC_BOOKSHELF" _locComment="" -->エンチャントテーブルの周囲に置いて、より強力なエンチャントを作る</value> + </data> +<data name="strings.IDS_DESC_PICTURE"><value><!-- _locID_text="strings.IDS_DESC_PICTURE" _locComment="" -->飾り付けとして使う</value> + </data> +<data name="strings.IDS_DESC_ORE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_ORE_GOLD" _locComment="" -->鉄のツルハシ以上で掘れる。かまどに入れて精錬すると、金の延べ棒になる</value> + </data> +<data name="strings.IDS_DESC_ORE_IRON"><value><!-- _locID_text="strings.IDS_DESC_ORE_IRON" _locComment="" -->石のツルハシ以上で掘れる。かまどに入れて精錬すると、鉄の延べ棒になる</value> + </data> +<data name="strings.IDS_DESC_ORE_COAL"><value><!-- _locID_text="strings.IDS_DESC_ORE_COAL" _locComment="" -->ツルハシで掘れる。石炭が採れる</value> + </data> +<data name="strings.IDS_DESC_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_ORE_LAPIS" _locComment="" -->石のツルハシ以上で掘れる。ラピスラズリが採れる</value> + </data> +<data name="strings.IDS_DESC_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_ORE_DIAMOND" _locComment="" -->鉄のツルハシ以上で掘れる。ダイヤモンドが採れる</value> + </data> +<data name="strings.IDS_DESC_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_DESC_ORE_REDSTONE" _locComment="" -->鉄のツルハシ以上で掘れる。レッドストーンの粉が採れる</value> + </data> +<data name="strings.IDS_DESC_STONE"><value><!-- _locID_text="strings.IDS_DESC_STONE" _locComment="" -->ツルハシで掘れる。丸石が採れる</value> + </data> +<data name="strings.IDS_DESC_DIRT"><value><!-- _locID_text="strings.IDS_DESC_DIRT" _locComment="" -->シャベルを使って集める。建築用に使われる</value> + </data> +<data name="strings.IDS_DESC_SAPLING"><value><!-- _locID_text="strings.IDS_DESC_SAPLING" _locComment="" -->植えると、最終的に木に成長する</value> + </data> +<data name="strings.IDS_DESC_BEDROCK"><value><!-- _locID_text="strings.IDS_DESC_BEDROCK" _locComment="" -->破壊することができない</value> + </data> +<data name="strings.IDS_DESC_LAVA"><value><!-- _locID_text="strings.IDS_DESC_LAVA" _locComment="" -->様々な物に火をつけることができる。バケツを使って集める</value> + </data> +<data name="strings.IDS_DESC_SAND"><value><!-- _locID_text="strings.IDS_DESC_SAND" _locComment="" -->シャベルを使って集める。かまどに入れて精錬するとガラスになる。下に何もないと重力に引かれる</value> + </data> +<data name="strings.IDS_DESC_GRAVEL"><value><!-- _locID_text="strings.IDS_DESC_GRAVEL" _locComment="" -->シャベルを使って集める。掘っていると、時々火打ち石が出てくる。下に何もないと重力に引かれる</value> + </data> +<data name="strings.IDS_DESC_LOG"><value><!-- _locID_text="strings.IDS_DESC_LOG" _locComment="" -->斧を使って切る。木の板の材料になったり、燃料としても使われる</value> + </data> +<data name="strings.IDS_DESC_GLASS"><value><!-- _locID_text="strings.IDS_DESC_GLASS" _locComment="" -->かまどで砂を精錬するとできる。建築用素材として使えるが、掘ると壊れる</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK" _locComment="" -->ツルハシを使って石から掘り出す。かまどや石の道具を作るのに使う</value> + </data> +<data name="strings.IDS_DESC_BRICK"><value><!-- _locID_text="strings.IDS_DESC_BRICK" _locComment="" -->かまどで粘土を焼いて作る</value> + </data> +<data name="strings.IDS_DESC_CLAY"><value><!-- _locID_text="strings.IDS_DESC_CLAY" _locComment="" -->かまどで焼くとレンガになる</value> + </data> +<data name="strings.IDS_DESC_CLAY_TILE"><value><!-- _locID_text="strings.IDS_DESC_CLAY_TILE" _locComment="" -->破壊されると粘土の塊を落とします。粘土はかまどで焼くとレンガになります</value> + </data> +<data name="strings.IDS_DESC_SNOW"><value><!-- _locID_text="strings.IDS_DESC_SNOW" _locComment="" -->雪玉を保管するのに使える</value> + </data> +<data name="strings.IDS_DESC_TOP_SNOW"><value><!-- _locID_text="strings.IDS_DESC_TOP_SNOW" _locComment="" -->シャベルで掘り出して雪玉を作る</value> + </data> +<data name="strings.IDS_DESC_TALL_GRASS"><value><!-- _locID_text="strings.IDS_DESC_TALL_GRASS" _locComment="" -->壊すと時々、小麦の種が出てくる</value> + </data> +<data name="strings.IDS_DESC_FLOWER"><value><!-- _locID_text="strings.IDS_DESC_FLOWER" _locComment="" -->染料の材料になる</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM" _locComment="" -->おわんに入れてシチューを作れる</value> + </data> +<data name="strings.IDS_DESC_OBSIDIAN"><value><!-- _locID_text="strings.IDS_DESC_OBSIDIAN" _locComment="" -->ダイヤモンドのツルハシのみで掘れる。水と溶岩が混ざることで生まれる。ポータルの材料になる</value> + </data> +<data name="strings.IDS_DESC_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MOB_SPAWNER" _locComment="" -->モンスターを出現させる</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_DUST" _locComment="" -->地面に置いて、電気を伝えられる。ポーションと調合すると効果の持続時間が延長される</value> + </data> +<data name="strings.IDS_DESC_CROPS"><value><!-- _locID_text="strings.IDS_DESC_CROPS" _locComment="" -->十分に育つと作物が実り、小麦を収穫できる</value> + </data> +<data name="strings.IDS_DESC_FARMLAND"><value><!-- _locID_text="strings.IDS_DESC_FARMLAND" _locComment="" -->耕された地面。種を植えられる</value> + </data> +<data name="strings.IDS_DESC_CACTUS"><value><!-- _locID_text="strings.IDS_DESC_CACTUS" _locComment="" -->かまどで調理することで、緑色の染料になる</value> + </data> +<data name="strings.IDS_DESC_REEDS"><value><!-- _locID_text="strings.IDS_DESC_REEDS" _locComment="" -->砂糖を作るための材料になる</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN" _locComment="" -->ヘルメットとしてかぶったり、たいまつと組み合わせてカボチャ ランタンにできる。パンプキンパイの主な材料でもある</value> + </data> +<data name="strings.IDS_DESC_HELL_ROCK"><value><!-- _locID_text="strings.IDS_DESC_HELL_ROCK" _locComment="" -->いったん火がつくと、燃え続ける</value> + </data> +<data name="strings.IDS_DESC_HELL_SAND"><value><!-- _locID_text="strings.IDS_DESC_HELL_SAND" _locComment="" -->上を歩くもののスピードを遅くする</value> + </data> +<data name="strings.IDS_DESC_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_PORTAL" _locComment="" -->ポータルを通過すると、地上界と暗黒界を行き来できる</value> + </data> +<data name="strings.IDS_DESC_COAL"><value><!-- _locID_text="strings.IDS_DESC_COAL" _locComment="" -->かまどの燃料として使用する。たいまつの材料にもなる</value> + </data> +<data name="strings.IDS_DESC_STRING"><value><!-- _locID_text="strings.IDS_DESC_STRING" _locComment="" -->クモを倒すと手に入る。弓や釣り竿の材料になったり、地面に置いてトリップワイヤーを作る</value> + </data> +<data name="strings.IDS_DESC_FEATHER"><value><!-- _locID_text="strings.IDS_DESC_FEATHER" _locComment="" -->ニワトリを倒すと手に入る。矢の材料になる</value> + </data> +<data name="strings.IDS_DESC_SULPHUR"><value><!-- _locID_text="strings.IDS_DESC_SULPHUR" _locComment="" -->Creeper を倒すと手に入る。TNT 火薬の材料になる。ポーションを調合する材料として使う</value> + </data> +<data name="strings.IDS_DESC_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_WHEAT_SEEDS" _locComment="" -->農地にまくと作物ができる。日光が十分に当たるようにしよう!</value> + </data> +<data name="strings.IDS_DESC_WHEAT"><value><!-- _locID_text="strings.IDS_DESC_WHEAT" _locComment="" -->作物から収穫できる。食べ物アイテムを作るのに使われる</value> + </data> +<data name="strings.IDS_DESC_FLINT"><value><!-- _locID_text="strings.IDS_DESC_FLINT" _locComment="" -->砂利を掘ると手に入る。火打ち石と打ち金の材料になる</value> + </data> +<data name="strings.IDS_DESC_SADDLE"><value><!-- _locID_text="strings.IDS_DESC_SADDLE" _locComment="" -->豚に向かって使うと、その豚に乗れるようになる。豚は棒付きのニンジンを使って操縦できる</value> + </data> +<data name="strings.IDS_DESC_SNOWBALL"><value><!-- _locID_text="strings.IDS_DESC_SNOWBALL" _locComment="" -->雪を掘ると手に入る。投げることができる</value> + </data> +<data name="strings.IDS_DESC_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEATHER" _locComment="" -->牛を倒すと手に入る。防具の材料となる。本を作ることができる</value> + </data> +<data name="strings.IDS_DESC_SLIMEBALL"><value><!-- _locID_text="strings.IDS_DESC_SLIMEBALL" _locComment="" -->スライムを倒すと手に入る。ポーションを調合する材料として使う。吸着ピストンの材料にもなる</value> + </data> +<data name="strings.IDS_DESC_EGG"><value><!-- _locID_text="strings.IDS_DESC_EGG" _locComment="" -->ニワトリがランダムで落とす。食べ物アイテムの材料になる</value> + </data> +<data name="strings.IDS_DESC_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_DESC_YELLOW_DUST" _locComment="" -->光石を掘ると手に入る。光石のブロックに戻すことができる。ポーションと調合すると効果が上がる</value> + </data> +<data name="strings.IDS_DESC_BONE"><value><!-- _locID_text="strings.IDS_DESC_BONE" _locComment="" -->ガイコツを倒すと手に入る。骨粉の材料となる。オオカミに使うと手懐けることができる</value> + </data> +<data name="strings.IDS_DESC_RECORD"><value><!-- _locID_text="strings.IDS_DESC_RECORD" _locComment="" -->ガイコツに Creeper を倒させると手に入る。ジュークボックスで再生できる</value> + </data> +<data name="strings.IDS_DESC_WATER"><value><!-- _locID_text="strings.IDS_DESC_WATER" _locComment="" -->火を消し、作物の成長を促進する。バケツで集めることができる</value> + </data> +<data name="strings.IDS_DESC_LEAVES"><value><!-- _locID_text="strings.IDS_DESC_LEAVES" _locComment="" -->壊すと時々、苗木を落とす。苗木は植えると木へと成長する</value> + </data> +<data name="strings.IDS_DESC_MOSS_STONE"><value><!-- _locID_text="strings.IDS_DESC_MOSS_STONE" _locComment="" -->ダンジョンにある。建設、飾り付けに使う</value> + </data> +<data name="strings.IDS_DESC_SHEARS"><value><!-- _locID_text="strings.IDS_DESC_SHEARS" _locComment="" -->羊からウールを刈り取ったり、葉っぱのブロックを収穫するのに使う</value> + </data> +<data name="strings.IDS_DESC_PISTON"><value><!-- _locID_text="strings.IDS_DESC_PISTON" _locComment="" -->(ボタン、レバー、重量感知板、レッドストーンのたいまつなどで) 電気が送られると、ピストンが伸びてブロックを押すことができる</value> + </data> +<data name="strings.IDS_DESC_STICKY_PISTON"><value><!-- _locID_text="strings.IDS_DESC_STICKY_PISTON" _locComment="" -->(ボタン、レバー、重量感知板、レッドストーンのたいまつなどで) 電気が送られると、ピストンが伸びてブロックを押すことができる。また、ピストンが戻るときに、その時に触れているブロックを引き戻す</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK_SMOOTH" _locComment="" -->石ブロックから作る。要塞で見かけることが多い</value> + </data> +<data name="strings.IDS_DESC_IRON_FENCE"><value><!-- _locID_text="strings.IDS_DESC_IRON_FENCE" _locComment="" -->柵と同じく、障害物として使う</value> + </data> +<data name="strings.IDS_DESC_FENCE_GATE"><value><!-- _locID_text="strings.IDS_DESC_FENCE_GATE" _locComment="" -->ドアと似ているが、主に柵と組み合わせて使う</value> + </data> +<data name="strings.IDS_DESC_MELON_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_MELON_BLOCK" _locComment="" -->切ったスイカから作れる</value> + </data> +<data name="strings.IDS_DESC_THIN_GLASS"><value><!-- _locID_text="strings.IDS_DESC_THIN_GLASS" _locComment="" -->透明なブロックで、ガラスブロックの代わりに使える</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_SEEDS" _locComment="" -->植えるとカボチャが生える</value> + </data> +<data name="strings.IDS_DESC_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_MELON_SEEDS" _locComment="" -->植えるとスイカが生える</value> + </data> +<data name="strings.IDS_DESC_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_DESC_ENDER_PEARL" _locComment="" -->Enderman が倒されたときに落とす。投げると、落ちた場所に使用者がテレポートされ、HP が少し減る</value> + </data> +<data name="strings.IDS_DESC_GRASS"><value><!-- _locID_text="strings.IDS_DESC_GRASS" _locComment="" -->上面に草が生えた土ブロック。シャベルを使って集める。建築用に使われる</value> + </data> +<data name="strings.IDS_DESC_SPONGE"><value><!-- _locID_text="strings.IDS_DESC_SPONGE" _locComment="" -->建設と飾り付けに使う</value> + </data> +<data name="strings.IDS_DESC_WEB"><value><!-- _locID_text="strings.IDS_DESC_WEB" _locComment="" -->上を歩くと移動が遅くなる。ハサミで破壊でき、ひもが採れる</value> + </data> +<data name="strings.IDS_DESC_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_STONE_SILVERFISH" _locComment="" -->破壊されると Silverfish を出現させる。近くで別の Silverfish が攻撃を受けたときにも、Silverfish を出現させる場合がある</value> + </data> +<data name="strings.IDS_DESC_VINE"><value><!-- _locID_text="strings.IDS_DESC_VINE" _locComment="" -->置くと徐々に茂る。ハサミを使って集める。はしごのように登ることができる</value> + </data> +<data name="strings.IDS_DESC_ICE"><value><!-- _locID_text="strings.IDS_DESC_ICE" _locComment="" -->上面を歩くと滑る。上に載ったブロックが壊れると水になる。光源にあまり近づけたり暗黒界に置くと溶ける</value> + </data> +<data name="strings.IDS_DESC_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_DESC_DEAD_BUSH" _locComment="" -->飾り付けとして使う</value> + </data> +<data name="strings.IDS_DESC_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_ROD" _locComment="" -->ポーションの調合や要塞を探すのに使う。暗黒砦の周囲にいる Blaze が落とす</value> + </data> +<data name="strings.IDS_DESC_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_DESC_GHAST_TEAR" _locComment="" -->ポーションの調合に使う。Ghast が倒されたときに落とす</value> + </data> +<data name="strings.IDS_DESC_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_DESC_GOLD_NUGGET" _locComment="" -->ゾンビ Pigman が倒されたときに落とす。ゾンビ Pigman は暗黒界にいる。ポーションを調合する材料として使う</value> + </data> +<data name="strings.IDS_DESC_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_NETHER_STALK_SEEDS" _locComment="" -->ポーションの調合に使う。暗黒砦に生えている。また、ソウルサンドでも育つ</value> + </data> +<data name="strings.IDS_DESC_POTION"><value><!-- _locID_text="strings.IDS_DESC_POTION" _locComment="" -->何に使うかにより、様々な効果が現れる</value> + </data> +<data name="strings.IDS_DESC_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_GLASS_BOTTLE" _locComment="" -->水を入れるビン。調合台でポーションを作る時、最初に必要になる</value> + </data> +<data name="strings.IDS_DESC_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_SPIDER_EYE" _locComment="" -->食べ物や薬の材料となる有毒のアイテム。クモや洞窟グモが倒されたときに落とす</value> + </data> +<data name="strings.IDS_DESC_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_FERMENTED_SPIDER_EYE" _locComment="" -->主にマイナス効果のポーションを調合するのに使う</value> + </data> +<data name="strings.IDS_DESC_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_POWDER" _locComment="" -->ポーションの調合や、他のアイテムと合わせてエンダーアイまたはマグマクリームを作るのに使う</value> + </data> +<data name="strings.IDS_DESC_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_DESC_MAGMA_CREAM" _locComment="" -->ポーションの調合に使う</value> + </data> +<data name="strings.IDS_DESC_BREWING_STAND"><value><!-- _locID_text="strings.IDS_DESC_BREWING_STAND" _locComment="" -->ポーションやスプラッシュポーションの調合に使う</value> + </data> +<data name="strings.IDS_DESC_CAULDRON"><value><!-- _locID_text="strings.IDS_DESC_CAULDRON" _locComment="" -->雨または水バケツを使って水を入れた後、水をガラスビンに詰めることができる</value> + </data> +<data name="strings.IDS_DESC_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_DESC_EYE_OF_ENDER" _locComment="" -->投げると果てのポータルがある方角を示す。果てのポータルの枠内に 12 個置くと、果てのポータルが起動する</value> + </data> +<data name="strings.IDS_DESC_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_DESC_SPECKLED_MELON" _locComment="" -->ポーションの調合に使う</value> + </data> +<data name="strings.IDS_DESC_MYCEL"><value><!-- _locID_text="strings.IDS_DESC_MYCEL" _locComment="" -->草ブロックに似ているが、きのこ栽培に最適</value> + </data> +<data name="strings.IDS_DESC_WATERLILY"><value><!-- _locID_text="strings.IDS_DESC_WATERLILY" _locComment="" -->水に浮く植物。上を歩くことができる</value> + </data> +<data name="strings.IDS_DESC_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_NETHERBRICK" _locComment="" -->暗黒砦を建てるのに使う。Ghast の火の玉が効かない</value> + </data> +<data name="strings.IDS_DESC_NETHERFENCE"><value><!-- _locID_text="strings.IDS_DESC_NETHERFENCE" _locComment="" -->暗黒砦で使う</value> + </data> +<data name="strings.IDS_DESC_NETHERSTALK"><value><!-- _locID_text="strings.IDS_DESC_NETHERSTALK" _locComment="" -->暗黒砦で手に入る。壊すと暗黒茸を落とす</value> + </data> +<data name="strings.IDS_DESC_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTMENTTABLE" _locComment="" -->プレイヤーの経験値を消費して剣やツルハシ、斧、シャベル、弓、防具にエンチャントを行います</value> + </data> +<data name="strings.IDS_DESC_END_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_END_PORTAL" _locComment="" -->エンダーアイを 12 個使って起動すると、果ての世界へ行くためのポータルができる</value> + </data> +<data name="strings.IDS_DESC_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_DESC_ENDPORTALFRAME" _locComment="" -->果てのポータルを作るのに使う</value> + </data> +<data name="strings.IDS_DESC_WHITESTONE"><value><!-- _locID_text="strings.IDS_DESC_WHITESTONE" _locComment="" -->果ての世界に存在するブロックの一種。爆発に対する耐性が高いので建材として便利</value> + </data> +<data name="strings.IDS_DESC_DRAGONEGG"><value><!-- _locID_text="strings.IDS_DESC_DRAGONEGG" _locComment="" -->果ての世界でエンダー ドラゴンを倒すと出現するブロック</value> + </data> +<data name="strings.IDS_DESC_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_EXP_BOTTLE" _locComment="" -->投げると経験値オーブを落とす。経験値オーブを貯めると経験値が上がる</value> + </data> +<data name="strings.IDS_DESC_FIREBALL"><value><!-- _locID_text="strings.IDS_DESC_FIREBALL" _locComment="" -->火をつけるのに便利です。発射装置を使って無差別に放火することができる</value> + </data> +<data name="strings.IDS_DESC_ITEMFRAME"><value><!-- _locID_text="strings.IDS_DESC_ITEMFRAME" _locComment="" -->表示枠に似ていて、ここには設置されたアイテムまたはブロックが表示される</value> + </data> +<data name="strings.IDS_DESC_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MONSTER_SPAWNER" _locComment="" -->投げると特定の種類の生き物が出現します</value> + </data> +<data name="strings.IDS_DESC_WOODSLAB"><value><!-- _locID_text="strings.IDS_DESC_WOODSLAB" _locComment="" -->長い階段を作るのに使う。それぞれの上部に 2 つの厚板を置くことで、通常サイズの 2 倍の厚板ブロックを作ることができる</value> + </data> +<data name="strings.IDS_DESC_STONESLAB"><value><!-- _locID_text="strings.IDS_DESC_STONESLAB" _locComment="" -->長い階段を作るのに使う。それぞれの上部に 2 つの厚板を置くことで、通常サイズの 2 倍の厚板ブロックを作ることができる</value> + </data> +<data name="strings.IDS_DESC_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_ITEM_NETHERBRICK" _locComment="" -->かまどで暗黒石を精錬すると出来上がる。暗黒レンガ ブロックの材料となる</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_LIGHT" _locComment="" -->動力を受けると点灯する</value> + </data> +<data name="strings.IDS_DESC_COCOA"><value><!-- _locID_text="strings.IDS_DESC_COCOA" _locComment="" -->栽培して、カカオ豆を収穫できる</value> + </data> +<data name="strings.IDS_DESC_SKULL"><value><!-- _locID_text="strings.IDS_DESC_SKULL" _locComment="" -->ヘッド類は飾り付けとして並べたり、ヘルメットのスロットからマスクとして着用もできる</value> + </data> +<data name="strings.IDS_SQUID"><value><!-- _locID_text="strings.IDS_SQUID" _locComment="" -->イカ</value> + </data> +<data name="strings.IDS_DESC_SQUID"><value><!-- _locID_text="strings.IDS_DESC_SQUID" _locComment="" -->倒すと墨袋を落とす</value> + </data> +<data name="strings.IDS_COW"><value><!-- _locID_text="strings.IDS_COW" _locComment="" -->牛</value> + </data> +<data name="strings.IDS_DESC_COW"><value><!-- _locID_text="strings.IDS_DESC_COW" _locComment="" -->倒すと革を落とす。バケツがあればミルクも取れる</value> + </data> +<data name="strings.IDS_SHEEP"><value><!-- _locID_text="strings.IDS_SHEEP" _locComment="" -->羊</value> + </data> +<data name="strings.IDS_DESC_SHEEP"><value><!-- _locID_text="strings.IDS_DESC_SHEEP" _locComment="" -->毛を刈るときウールを落とす (毛が残っている場合)。ウールはいろいろな色に染められる</value> + </data> +<data name="strings.IDS_CHICKEN"><value><!-- _locID_text="strings.IDS_CHICKEN" _locComment="" -->ニワトリ</value> + </data> +<data name="strings.IDS_DESC_CHICKEN"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN" _locComment="" -->倒すと羽根を落とす。タマゴを持っている場合もある</value> + </data> +<data name="strings.IDS_PIG"><value><!-- _locID_text="strings.IDS_PIG" _locComment="" -->豚</value> + </data> +<data name="strings.IDS_DESC_PIG"><value><!-- _locID_text="strings.IDS_DESC_PIG" _locComment="" -->倒すと豚肉を落とす。鞍があれば乗ることもできる</value> + </data> +<data name="strings.IDS_WOLF"><value><!-- _locID_text="strings.IDS_WOLF" _locComment="" -->オオカミ</value> + </data> +<data name="strings.IDS_DESC_WOLF"><value><!-- _locID_text="strings.IDS_DESC_WOLF" _locComment="" -->普段はおとなしいが、攻撃すると反撃してくる。骨を使うと手なずけることができ、プレイヤーについて回って、プレイヤーを攻撃してくる敵を攻撃してくれる</value> + </data> +<data name="strings.IDS_CREEPER"><value><!-- _locID_text="strings.IDS_CREEPER" _locComment="" -->Creeper</value> + </data> +<data name="strings.IDS_DESC_CREEPER"><value><!-- _locID_text="strings.IDS_DESC_CREEPER" _locComment="" -->近づきすぎると爆発する!</value> + </data> +<data name="strings.IDS_SKELETON"><value><!-- _locID_text="strings.IDS_SKELETON" _locComment="" -->ガイコツ</value> + </data> +<data name="strings.IDS_DESC_SKELETON"><value><!-- _locID_text="strings.IDS_DESC_SKELETON" _locComment="" -->矢を放ってくる。倒すと矢を落とす</value> + </data> +<data name="strings.IDS_SPIDER"><value><!-- _locID_text="strings.IDS_SPIDER" _locComment="" -->クモ</value> + </data> +<data name="strings.IDS_DESC_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_SPIDER" _locComment="" -->近づくと攻撃してくる。壁を登ることができる。倒すと糸を落とす</value> + </data> +<data name="strings.IDS_ZOMBIE"><value><!-- _locID_text="strings.IDS_ZOMBIE" _locComment="" -->ゾンビ</value> + </data> +<data name="strings.IDS_DESC_ZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_ZOMBIE" _locComment="" -->近づくと攻撃してくる</value> + </data> +<data name="strings.IDS_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_PIGZOMBIE" _locComment="" -->ゾンビ Pigman</value> + </data> +<data name="strings.IDS_DESC_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_PIGZOMBIE" _locComment="" -->最初はおとなしいが、1 匹を攻撃すると集団で反撃してくる</value> + </data> +<data name="strings.IDS_GHAST"><value><!-- _locID_text="strings.IDS_GHAST" _locComment="" -->Ghast</value> + </data> +<data name="strings.IDS_DESC_GHAST"><value><!-- _locID_text="strings.IDS_DESC_GHAST" _locComment="" -->当たると爆発する火の玉を放ってくる</value> + </data> +<data name="strings.IDS_SLIME"><value><!-- _locID_text="strings.IDS_SLIME" _locComment="" -->スライム</value> + </data> +<data name="strings.IDS_DESC_SLIME"><value><!-- _locID_text="strings.IDS_DESC_SLIME" _locComment="" -->ダメージを与えると、小さなスライムに分裂する</value> + </data> +<data name="strings.IDS_ENDERMAN"><value><!-- _locID_text="strings.IDS_ENDERMAN" _locComment="" -->Enderman</value> + </data> +<data name="strings.IDS_DESC_ENDERMAN"><value><!-- _locID_text="strings.IDS_DESC_ENDERMAN" _locComment="" -->照準を向けると攻撃してくる。ブロックを移動できる</value> + </data> +<data name="strings.IDS_SILVERFISH"><value><!-- _locID_text="strings.IDS_SILVERFISH" _locComment="" -->Silverfish</value> + </data> +<data name="strings.IDS_DESC_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_SILVERFISH" _locComment="" -->攻撃すると、近くに隠れている Silverfish も集まってくる。石ブロックの中に隠れている</value> + </data> +<data name="strings.IDS_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_CAVE_SPIDER" _locComment="" -->洞窟グモ</value> + </data> +<data name="strings.IDS_DESC_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_CAVE_SPIDER" _locComment="" -->牙に毒がある</value> + </data> +<data name="strings.IDS_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_MUSHROOM_COW" _locComment="" -->Mooshroom</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM_COW" _locComment="" -->空のおわんを使うときのこシチューが採れる。ハサミで毛刈りをするときのこを落とすが、普通の牛になってしまう</value> + </data> +<data name="strings.IDS_SNOWMAN"><value><!-- _locID_text="strings.IDS_SNOWMAN" _locComment="" -->スノー ゴーレム</value> + </data> +<data name="strings.IDS_DESC_SNOWMAN"><value><!-- _locID_text="strings.IDS_DESC_SNOWMAN" _locComment="" -->雪ブロックとカボチャで作れるゴーレム。作った人の敵に向かって雪玉を投げつける</value> + </data> +<data name="strings.IDS_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_ENDERDRAGON" _locComment="" -->エンダー ドラゴン</value> + </data> +<data name="strings.IDS_DESC_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_DESC_ENDERDRAGON" _locComment="" -->果ての世界に存在する大きな黒竜</value> + </data> +<data name="strings.IDS_BLAZE"><value><!-- _locID_text="strings.IDS_BLAZE" _locComment="" -->Blaze</value> + </data> +<data name="strings.IDS_DESC_BLAZE"><value><!-- _locID_text="strings.IDS_DESC_BLAZE" _locComment="" -->暗黒界に出現する敵。主に暗黒砦内にいる。倒すと Blaze ロッドを落とす</value> + </data> +<data name="strings.IDS_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_LAVA_SLIME" _locComment="" -->マグマ キューブ</value> + </data> +<data name="strings.IDS_DESC_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_DESC_LAVA_SLIME" _locComment="" -->暗黒界に出現する。Slime 同様、倒すと小さな Lava Slime に分裂する</value> + </data> +<data name="strings.IDS_VILLAGER"><value><!-- _locID_text="strings.IDS_VILLAGER" _locComment="" -->村人</value> + </data> +<data name="strings.IDS_OZELOT"><value><!-- _locID_text="strings.IDS_OZELOT" _locComment="" -->ヤマネコ</value> + </data> +<data name="strings.IDS_DESC_OZELOT"><value><!-- _locID_text="strings.IDS_DESC_OZELOT" _locComment="" -->ジャングルに生息。生魚を与えて飼い慣らせる。不意な動きに驚いてすぐに逃げるため、接近するのは簡単ではない</value> + </data> +<data name="strings.IDS_IRONGOLEM"><value><!-- _locID_text="strings.IDS_IRONGOLEM" _locComment="" -->アイアン ゴーレム</value> + </data> +<data name="strings.IDS_DESC_IRONGOLEM"><value><!-- _locID_text="strings.IDS_DESC_IRONGOLEM" _locComment="" -->村に出現して村人を守ってくれる。鉄のブロックとカボチャで作ることもできる</value> + </data> +<data name="strings.IDS_CREDITS_EXPLODANIM"><value><!-- _locID_text="strings.IDS_CREDITS_EXPLODANIM" _locComment="" -->Explosives Animator</value> +</data> +<data name="strings.IDS_CREDITS_CONCEPTART"><value><!-- _locID_text="strings.IDS_CREDITS_CONCEPTART" _locComment="" -->Concept Artist</value> +</data> +<data name="strings.IDS_CREDITS_CRUNCHER"><value><!-- _locID_text="strings.IDS_CREDITS_CRUNCHER" _locComment="" -->Number Crunching and Statistics</value> +</data> +<data name="strings.IDS_CREDITS_BULLYCOORD"><value><!-- _locID_text="strings.IDS_CREDITS_BULLYCOORD" _locComment="" -->Bully Coordinator</value> +</data> +<data name="strings.IDS_CREDITS_ORIGINALDESIGN"><value><!-- _locID_text="strings.IDS_CREDITS_ORIGINALDESIGN" _locComment="" -->Original Design and Code by</value> + </data> +<data name="strings.IDS_CREDITS_PMPROD"><value><!-- _locID_text="strings.IDS_CREDITS_PMPROD" _locComment="" -->Project Manager/Producer</value> + </data> +<data name="strings.IDS_CREDITS_RESTOFMOJANG"><value><!-- _locID_text="strings.IDS_CREDITS_RESTOFMOJANG" _locComment="" -->Rest of Mojang Office</value> + </data> +<data name="strings.IDS_CREDITS_LEADPC"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPC" _locComment="" -->Lead game programmer Minecraft PC</value> +</data> +<data name="strings.IDS_CREDITS_CODENINJA"><value><!-- _locID_text="strings.IDS_CREDITS_CODENINJA" _locComment="" -->Ninja Coder</value> + </data> +<data name="strings.IDS_CREDITS_CEO"><value><!-- _locID_text="strings.IDS_CREDITS_CEO" _locComment="" -->CEO</value> + </data> +<data name="strings.IDS_CREDITS_WCW"><value><!-- _locID_text="strings.IDS_CREDITS_WCW" _locComment="" -->White Collar Worker</value> + </data> +<data name="strings.IDS_CREDITS_CUSTOMERSUPPORT"><value><!-- _locID_text="strings.IDS_CREDITS_CUSTOMERSUPPORT" _locComment="" -->Customer Support</value> + </data> +<data name="strings.IDS_CREDITS_OFFICEDJ"><value><!-- _locID_text="strings.IDS_CREDITS_OFFICEDJ" _locComment="" -->Office DJ</value> +</data> +<data name="strings.IDS_CREDITS_DESPROG"><value><!-- _locID_text="strings.IDS_CREDITS_DESPROG" _locComment="" -->Designer/Programmer Minecraft - Pocket Edition</value> +</data> +<data name="strings.IDS_CREDITS_DEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPER" _locComment="" -->Developer</value> +</data> +<data name="strings.IDS_CREDITS_CHIEFARCHITECT"><value><!-- _locID_text="strings.IDS_CREDITS_CHIEFARCHITECT" _locComment="" -->Chief Architect</value> + </data> +<data name="strings.IDS_CREDITS_ARTDEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_ARTDEVELOPER" _locComment="" -->Art Developer</value> + </data> +<data name="strings.IDS_CREDITS_GAMECRAFTER"><value><!-- _locID_text="strings.IDS_CREDITS_GAMECRAFTER" _locComment="" -->Game Crafter</value> + </data> +<data name="strings.IDS_CREDITS_DOF"><value><!-- _locID_text="strings.IDS_CREDITS_DOF" _locComment="" -->Director of Fun</value> + </data> +<data name="strings.IDS_CREDITS_MUSICANDSOUNDS"><value><!-- _locID_text="strings.IDS_CREDITS_MUSICANDSOUNDS" _locComment="" -->Music and Sounds</value> + </data> +<data name="strings.IDS_CREDITS_PROGRAMMING"><value><!-- _locID_text="strings.IDS_CREDITS_PROGRAMMING" _locComment="" -->Programming</value> + </data> +<data name="strings.IDS_CREDITS_ART"><value><!-- _locID_text="strings.IDS_CREDITS_ART" _locComment="" -->Art</value> + </data> +<data name="strings.IDS_CREDITS_QA"><value><!-- _locID_text="strings.IDS_CREDITS_QA" _locComment="" -->QA</value> + </data> +<data name="strings.IDS_CREDITS_EXECPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_EXECPRODUCER" _locComment="" -->Executive Producer</value> + </data> +<data name="strings.IDS_CREDITS_LEADPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPRODUCER" _locComment="" -->Lead Producer</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCER" _locComment="" -->Producer</value> + </data> +<data name="strings.IDS_CREDITS_TESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_TESTLEAD" _locComment="" -->Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_LEADTESTER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADTESTER" _locComment="" -->Lead Tester</value> + </data> +<data name="strings.IDS_CREDITS_DESIGNTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DESIGNTEAM" _locComment="" -->Design Team</value> + </data> +<data name="strings.IDS_CREDITS_DEVELOPMENTTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPMENTTEAM" _locComment="" -->Development Team</value> + </data> +<data name="strings.IDS_CREDITS_RELEASEMANAGEMENT"><value><!-- _locID_text="strings.IDS_CREDITS_RELEASEMANAGEMENT" _locComment="" -->Release Management</value> + </data> +<data name="strings.IDS_CREDITS_XBLADIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_XBLADIRECTOR" _locComment="" -->Director, XBLA Publishing</value> + </data> +<data name="strings.IDS_CREDITS_BIZDEV"><value><!-- _locID_text="strings.IDS_CREDITS_BIZDEV" _locComment="" -->Business Development</value> + </data> +<data name="strings.IDS_CREDITS_PORTFOLIODIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_PORTFOLIODIRECTOR" _locComment="" -->Portfolio Director</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCTMANAGER" _locComment="" -->Product Manager</value> + </data> +<data name="strings.IDS_CREDITS_MARKETING"><value><!-- _locID_text="strings.IDS_CREDITS_MARKETING" _locComment="" -->Marketing</value> + </data> +<data name="strings.IDS_CREDITS_COMMUNITYMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_COMMUNITYMANAGER" _locComment="" --> Community Manager</value> + </data> +<data name="strings.IDS_CREDITS_EUROPELOC"><value><!-- _locID_text="strings.IDS_CREDITS_EUROPELOC" _locComment="" -->Europe Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_REDMONDLOC"><value><!-- _locID_text="strings.IDS_CREDITS_REDMONDLOC" _locComment="" -->Redmond Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_ASIALOC"><value><!-- _locID_text="strings.IDS_CREDITS_ASIALOC" _locComment="" -->Asia Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_USERRESEARCH"><value><!-- _locID_text="strings.IDS_CREDITS_USERRESEARCH" _locComment="" -->User Research Team</value> + </data> +<data name="strings.IDS_CREDITS_MGSCENTRAL"><value><!-- _locID_text="strings.IDS_CREDITS_MGSCENTRAL" _locComment="" -->MGS Central Teams</value> + </data> +<data name="strings.IDS_CREDITS_MILESTONEACCEPT"><value><!-- _locID_text="strings.IDS_CREDITS_MILESTONEACCEPT" _locComment="" -->Milestone Acceptance Tester</value> + </data> +<data name="strings.IDS_CREDITS_SPECIALTHANKS"><value><!-- _locID_text="strings.IDS_CREDITS_SPECIALTHANKS" _locComment="" -->Special Thanks</value> + </data> +<data name="strings.IDS_CREDITS_TESTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_TESTMANAGER" _locComment="" -->Test Manager</value> + </data> +<data name="strings.IDS_CREDITS_SRTESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_SRTESTLEAD" _locComment="" -->Senior Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_SDET"><value><!-- _locID_text="strings.IDS_CREDITS_SDET" _locComment="" -->SDET</value> + </data> +<data name="strings.IDS_CREDITS_PROJECT"><value><!-- _locID_text="strings.IDS_CREDITS_PROJECT" _locComment="" -->Project STE</value> + </data> +<data name="strings.IDS_CREDITS_ADDITIONALSTE"><value><!-- _locID_text="strings.IDS_CREDITS_ADDITIONALSTE" _locComment="" -->Additional STE</value> + </data> +<data name="strings.IDS_CREDITS_TESTASSOCIATES"><value><!-- _locID_text="strings.IDS_CREDITS_TESTASSOCIATES" _locComment="" -->Test Associates</value> + </data> +<data name="strings.IDS_CREDITS_JON_KAGSTROM"><value><!-- _locID_text="strings.IDS_CREDITS_JON_KAGSTROM" _locComment="" -->Jon Kagstrom</value> + </data> +<data name="strings.IDS_CREDITS_TOBIAS_MOLLSTAM"><value><!-- _locID_text="strings.IDS_CREDITS_TOBIAS_MOLLSTAM" _locComment="" -->Tobias Mollstam</value> + </data> +<data name="strings.IDS_CREDITS_RISE_LUGO"><value><!-- _locID_text="strings.IDS_CREDITS_RISE_LUGO" _locComment="" -->Rise Lugo</value> + </data> +<data name="strings.IDS_ITEM_SWORD_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_WOOD" _locComment="" -->木の剣</value> + </data> +<data name="strings.IDS_ITEM_SWORD_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_STONE" _locComment="" -->石の剣</value> + </data> +<data name="strings.IDS_ITEM_SWORD_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_IRON" _locComment="" -->鉄の剣</value> + </data> +<data name="strings.IDS_ITEM_SWORD_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_DIAMOND" _locComment="" -->ダイヤモンドの剣</value> + </data> +<data name="strings.IDS_ITEM_SWORD_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_GOLD" _locComment="" -->金の剣</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_WOOD" _locComment="" -->木のシャベル</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_STONE" _locComment="" -->石のシャベル</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_IRON" _locComment="" -->鉄のシャベル</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_DIAMOND" _locComment="" -->ダイヤモンドのシャベル</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_GOLD" _locComment="" -->金のシャベル</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_WOOD" _locComment="" -->木のツルハシ</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_STONE" _locComment="" -->石のツルハシ</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_IRON" _locComment="" -->鉄のツルハシ</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_DIAMOND" _locComment="" -->ダイヤモンドのツルハシ</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_GOLD" _locComment="" -->金のツルハシ</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_WOOD" _locComment="" -->木の斧</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_STONE" _locComment="" -->石の斧</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_IRON" _locComment="" -->鉄の斧</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_DIAMOND" _locComment="" -->ダイヤモンドの斧</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_GOLD" _locComment="" -->金の斧</value> + </data> +<data name="strings.IDS_ITEM_HOE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_WOOD" _locComment="" -->木のくわ</value> + </data> +<data name="strings.IDS_ITEM_HOE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HOE_STONE" _locComment="" -->石のくわ</value> + </data> +<data name="strings.IDS_ITEM_HOE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HOE_IRON" _locComment="" -->鉄のくわ</value> + </data> +<data name="strings.IDS_ITEM_HOE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HOE_DIAMOND" _locComment="" -->ダイヤモンドのくわ</value> + </data> +<data name="strings.IDS_ITEM_HOE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_GOLD" _locComment="" -->金のくわ</value> + </data> +<data name="strings.IDS_ITEM_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_WOOD" _locComment="" -->木のドア</value> + </data> +<data name="strings.IDS_ITEM_DOOR_IRON"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_IRON" _locComment="" -->鉄のドア</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CHAIN" _locComment="" -->チェーンヘルメット</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CHAIN" _locComment="" -->チェーンチェストプレート</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CHAIN" _locComment="" -->チェーンレギンス</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CHAIN" _locComment="" -->チェーンブーツ</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CLOTH" _locComment="" -->革の帽子</value> + </data> +<data name="strings.IDS_ITEM_HELMET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_IRON" _locComment="" -->鉄の兜</value> + </data> +<data name="strings.IDS_ITEM_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_DIAMOND" _locComment="" -->ダイヤモンドの兜</value> + </data> +<data name="strings.IDS_ITEM_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_GOLD" _locComment="" -->金の兜</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CLOTH" _locComment="" -->革の服</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_IRON" _locComment="" -->鉄の胸当て</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_DIAMOND" _locComment="" -->ダイヤモンドの胸当て</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_GOLD" _locComment="" -->金の胸当て</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CLOTH" _locComment="" -->革のパンツ</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_IRON" _locComment="" -->鉄の脚甲</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_DIAMOND" _locComment="" -->ダイヤモンドの脚甲</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_GOLD" _locComment="" -->金の脚甲</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CLOTH" _locComment="" -->革のブーツ</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_IRON" _locComment="" -->鉄のブーツ</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_DIAMOND" _locComment="" -->ダイヤモンドのブーツ</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_GOLD" _locComment="" -->金のブーツ</value> + </data> +<data name="strings.IDS_ITEM_INGOT_IRON"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_IRON" _locComment="" -->鉄の延べ棒</value> + </data> +<data name="strings.IDS_ITEM_INGOT_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_GOLD" _locComment="" -->金の延べ棒</value> + </data> +<data name="strings.IDS_ITEM_BUCKET"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET" _locComment="" -->バケツ</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_WATER" _locComment="" -->水バケツ</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_LAVA" _locComment="" -->溶岩バケツ</value> + </data> +<data name="strings.IDS_ITEM_FLINT_AND_STEEL"><value><!-- _locID_text="strings.IDS_ITEM_FLINT_AND_STEEL" _locComment="" -->火打ち石と打ち金</value> + </data> +<data name="strings.IDS_ITEM_APPLE"><value><!-- _locID_text="strings.IDS_ITEM_APPLE" _locComment="" -->リンゴ</value> + </data> +<data name="strings.IDS_ITEM_BOW"><value><!-- _locID_text="strings.IDS_ITEM_BOW" _locComment="" -->弓</value> + </data> +<data name="strings.IDS_ITEM_ARROW"><value><!-- _locID_text="strings.IDS_ITEM_ARROW" _locComment="" -->矢</value> + </data> +<data name="strings.IDS_ITEM_COAL"><value><!-- _locID_text="strings.IDS_ITEM_COAL" _locComment="" -->石炭</value> + </data> +<data name="strings.IDS_ITEM_CHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_CHARCOAL" _locComment="" -->木炭</value> + </data> +<data name="strings.IDS_ITEM_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_DIAMOND" _locComment="" -->ダイヤモンド</value> + </data> +<data name="strings.IDS_ITEM_STICK"><value><!-- _locID_text="strings.IDS_ITEM_STICK" _locComment="" -->棒</value> + </data> +<data name="strings.IDS_ITEM_BOWL"><value><!-- _locID_text="strings.IDS_ITEM_BOWL" _locComment="" -->おわん</value> + </data> +<data name="strings.IDS_ITEM_MUSHROOM_STEW"><value><!-- _locID_text="strings.IDS_ITEM_MUSHROOM_STEW" _locComment="" -->きのこシチュー</value> + </data> +<data name="strings.IDS_ITEM_STRING"><value><!-- _locID_text="strings.IDS_ITEM_STRING" _locComment="" -->ひも</value> + </data> +<data name="strings.IDS_ITEM_FEATHER"><value><!-- _locID_text="strings.IDS_ITEM_FEATHER" _locComment="" -->羽根</value> + </data> +<data name="strings.IDS_ITEM_SULPHUR"><value><!-- _locID_text="strings.IDS_ITEM_SULPHUR" _locComment="" -->火薬</value> + </data> +<data name="strings.IDS_ITEM_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT_SEEDS" _locComment="" -->小麦の種</value> + </data> +<data name="strings.IDS_ITEM_WHEAT"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT" _locComment="" -->小麦</value> + </data> +<data name="strings.IDS_ITEM_BREAD"><value><!-- _locID_text="strings.IDS_ITEM_BREAD" _locComment="" -->パン</value> + </data> +<data name="strings.IDS_ITEM_FLINT"><value><!-- _locID_text="strings.IDS_ITEM_FLINT" _locComment="" -->火打ち石</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_RAW" _locComment="" -->生の豚肉</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_COOKED" _locComment="" -->調理した豚肉</value> + </data> +<data name="strings.IDS_ITEM_PAINTING"><value><!-- _locID_text="strings.IDS_ITEM_PAINTING" _locComment="" -->絵</value> + </data> +<data name="strings.IDS_ITEM_APPLE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_APPLE_GOLD" _locComment="" -->金のリンゴ</value> + </data> +<data name="strings.IDS_ITEM_SIGN"><value><!-- _locID_text="strings.IDS_ITEM_SIGN" _locComment="" -->看板</value> + </data> +<data name="strings.IDS_ITEM_MINECART"><value><!-- _locID_text="strings.IDS_ITEM_MINECART" _locComment="" -->トロッコ</value> + </data> +<data name="strings.IDS_ITEM_SADDLE"><value><!-- _locID_text="strings.IDS_ITEM_SADDLE" _locComment="" -->鞍</value> + </data> +<data name="strings.IDS_ITEM_REDSTONE"><value><!-- _locID_text="strings.IDS_ITEM_REDSTONE" _locComment="" -->レッドストーン</value> + </data> +<data name="strings.IDS_ITEM_SNOWBALL"><value><!-- _locID_text="strings.IDS_ITEM_SNOWBALL" _locComment="" -->雪玉</value> + </data> +<data name="strings.IDS_ITEM_BOAT"><value><!-- _locID_text="strings.IDS_ITEM_BOAT" _locComment="" -->ボート</value> + </data> +<data name="strings.IDS_ITEM_LEATHER"><value><!-- _locID_text="strings.IDS_ITEM_LEATHER" _locComment="" -->革</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_MILK" _locComment="" -->ミルク バケツ</value> + </data> +<data name="strings.IDS_ITEM_BRICK"><value><!-- _locID_text="strings.IDS_ITEM_BRICK" _locComment="" -->レンガ</value> + </data> +<data name="strings.IDS_ITEM_CLAY"><value><!-- _locID_text="strings.IDS_ITEM_CLAY" _locComment="" -->粘土</value> + </data> +<data name="strings.IDS_ITEM_REEDS"><value><!-- _locID_text="strings.IDS_ITEM_REEDS" _locComment="" -->サトウキビ</value> + </data> +<data name="strings.IDS_ITEM_PAPER"><value><!-- _locID_text="strings.IDS_ITEM_PAPER" _locComment="" -->紙</value> + </data> +<data name="strings.IDS_ITEM_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_BOOK" _locComment="" -->本</value> + </data> +<data name="strings.IDS_ITEM_SLIMEBALL"><value><!-- _locID_text="strings.IDS_ITEM_SLIMEBALL" _locComment="" -->スライムボール</value> + </data> +<data name="strings.IDS_ITEM_MINECART_CHEST"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_CHEST" _locComment="" -->チェストつきトロッコ</value> + </data> +<data name="strings.IDS_ITEM_MINECART_FURNACE"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_FURNACE" _locComment="" -->かまどつきトロッコ</value> + </data> +<data name="strings.IDS_ITEM_EGG"><value><!-- _locID_text="strings.IDS_ITEM_EGG" _locComment="" -->タマゴ</value> + </data> +<data name="strings.IDS_ITEM_COMPASS"><value><!-- _locID_text="strings.IDS_ITEM_COMPASS" _locComment="" -->コンパス</value> + </data> +<data name="strings.IDS_ITEM_FISHING_ROD"><value><!-- _locID_text="strings.IDS_ITEM_FISHING_ROD" _locComment="" -->釣り竿</value> + </data> +<data name="strings.IDS_ITEM_CLOCK"><value><!-- _locID_text="strings.IDS_ITEM_CLOCK" _locComment="" -->時計</value> + </data> +<data name="strings.IDS_ITEM_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_ITEM_YELLOW_DUST" _locComment="" -->光石の粉</value> + </data> +<data name="strings.IDS_ITEM_FISH_RAW"><value><!-- _locID_text="strings.IDS_ITEM_FISH_RAW" _locComment="" -->生魚</value> + </data> +<data name="strings.IDS_ITEM_FISH_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_FISH_COOKED" _locComment="" -->調理した魚</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER" _locComment="" -->染色粉</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLACK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLACK" _locComment="" -->墨袋</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_RED"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_RED" _locComment="" -->ローズ レッド</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GREEN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GREEN" _locComment="" -->サボテン グリーン</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BROWN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BROWN" _locComment="" -->ココア ビーンズ</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLUE" _locComment="" -->ラピスラズリ</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PURPLE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PURPLE" _locComment="" -->紫の染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_CYAN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_CYAN" _locComment="" -->水色の染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_SILVER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_SILVER" _locComment="" -->薄灰色の染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GRAY"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GRAY" _locComment="" -->灰色の染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PINK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PINK" _locComment="" -->ピンクの染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIME"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIME" _locComment="" -->黄緑の染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_YELLOW"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_YELLOW" _locComment="" -->たんぽぽイエロー</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE" _locComment="" -->空色の染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_MAGENTA"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_MAGENTA" _locComment="" -->赤紫の染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_ORANGE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_ORANGE" _locComment="" -->オレンジの染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_WHITE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_WHITE" _locComment="" -->骨粉</value> + </data> +<data name="strings.IDS_ITEM_BONE"><value><!-- _locID_text="strings.IDS_ITEM_BONE" _locComment="" -->骨</value> + </data> +<data name="strings.IDS_ITEM_SUGAR"><value><!-- _locID_text="strings.IDS_ITEM_SUGAR" _locComment="" -->砂糖</value> + </data> +<data name="strings.IDS_ITEM_CAKE"><value><!-- _locID_text="strings.IDS_ITEM_CAKE" _locComment="" -->ケーキ</value> + </data> +<data name="strings.IDS_ITEM_BED"><value><!-- _locID_text="strings.IDS_ITEM_BED" _locComment="" -->ベッド</value> + </data> +<data name="strings.IDS_ITEM_DIODE"><value><!-- _locID_text="strings.IDS_ITEM_DIODE" _locComment="" -->レッドストーン反復装置</value> + </data> +<data name="strings.IDS_ITEM_COOKIE"><value><!-- _locID_text="strings.IDS_ITEM_COOKIE" _locComment="" -->クッキー</value> + </data> +<data name="strings.IDS_ITEM_MAP"><value><!-- _locID_text="strings.IDS_ITEM_MAP" _locComment="" -->地図</value> + </data> +<data name="strings.IDS_ITEM_RECORD_01"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_01" _locComment="" -->音楽ディスク: 13</value> + </data> +<data name="strings.IDS_ITEM_RECORD_02"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_02" _locComment="" -->音楽ディスク: cat</value> + </data> +<data name="strings.IDS_ITEM_RECORD_03"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_03" _locComment="" -->音楽ディスク: blocks</value> + </data> +<data name="strings.IDS_ITEM_RECORD_04"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_04" _locComment="" -->音楽ディスク: chirp</value> + </data> +<data name="strings.IDS_ITEM_RECORD_05"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_05" _locComment="" -->音楽ディスク: far</value> + </data> +<data name="strings.IDS_ITEM_RECORD_06"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_06" _locComment="" -->音楽ディスク: mall</value> + </data> +<data name="strings.IDS_ITEM_RECORD_07"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_07" _locComment="" -->音楽ディスク: mellohi</value> + </data> +<data name="strings.IDS_ITEM_RECORD_08"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_08" _locComment="" -->音楽ディスク: stal</value> + </data> +<data name="strings.IDS_ITEM_RECORD_09"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_09" _locComment="" -->音楽ディスク: strad</value> + </data> +<data name="strings.IDS_ITEM_RECORD_10"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_10" _locComment="" -->音楽ディスク: ward</value> + </data> +<data name="strings.IDS_ITEM_RECORD_11"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_11" _locComment="" -->音楽ディスク: 11</value> + </data> +<data name="strings.IDS_ITEM_RECORD_12"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_12" _locComment="" -->音楽ディスク: where are we now</value> + </data> +<data name="strings.IDS_ITEM_SHEARS"><value><!-- _locID_text="strings.IDS_ITEM_SHEARS" _locComment="" -->ハサミ</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_SEEDS" _locComment="" -->カボチャの種</value> + </data> +<data name="strings.IDS_ITEM_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SEEDS" _locComment="" -->スイカの種</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_RAW" _locComment="" -->鶏肉</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_COOKED" _locComment="" -->焼き鳥</value> + </data> +<data name="strings.IDS_ITEM_BEEF_RAW"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_RAW" _locComment="" -->牛肉</value> + </data> +<data name="strings.IDS_ITEM_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_COOKED" _locComment="" -->ステーキ</value> + </data> +<data name="strings.IDS_ITEM_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_ITEM_ROTTEN_FLESH" _locComment="" -->腐肉</value> + </data> +<data name="strings.IDS_ITEM_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_ITEM_ENDER_PEARL" _locComment="" -->エンダーパール</value> + </data> +<data name="strings.IDS_ITEM_MELON_SLICE"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SLICE" _locComment="" -->切ったスイカ</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_ROD" _locComment="" -->Blaze ロッド</value> + </data> +<data name="strings.IDS_ITEM_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_ITEM_GHAST_TEAR" _locComment="" -->Ghast の涙</value> + </data> +<data name="strings.IDS_ITEM_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_ITEM_GOLD_NUGGET" _locComment="" -->金の塊</value> + </data> +<data name="strings.IDS_ITEM_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_STALK_SEEDS" _locComment="" -->暗黒茸</value> + </data> +<data name="strings.IDS_ITEM_POTION"><value><!-- _locID_text="strings.IDS_ITEM_POTION" _locComment="" -->{*prefix*}{*postfix*}ポーション{*splash*}</value> + </data> +<data name="strings.IDS_ITEM_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_GLASS_BOTTLE" _locComment="" -->ガラスビン</value> + </data> +<data name="strings.IDS_ITEM_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_WATER_BOTTLE" _locComment="" -->水のビン</value> + </data> +<data name="strings.IDS_ITEM_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_SPIDER_EYE" _locComment="" -->クモの目</value> + </data> +<data name="strings.IDS_ITEM_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_FERMENTED_SPIDER_EYE" _locComment="" -->発酵したクモの目</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_POWDER" _locComment="" -->Blaze パウダー</value> + </data> +<data name="strings.IDS_ITEM_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_ITEM_MAGMA_CREAM" _locComment="" -->マグマクリーム</value> + </data> +<data name="strings.IDS_ITEM_BREWING_STAND"><value><!-- _locID_text="strings.IDS_ITEM_BREWING_STAND" _locComment="" -->調合台</value> + </data> +<data name="strings.IDS_ITEM_CAULDRON"><value><!-- _locID_text="strings.IDS_ITEM_CAULDRON" _locComment="" -->大釜</value> + </data> +<data name="strings.IDS_ITEM_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_ITEM_EYE_OF_ENDER" _locComment="" -->エンダーアイ</value> + </data> +<data name="strings.IDS_ITEM_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_ITEM_SPECKLED_MELON" _locComment="" -->輝くスイカ</value> + </data> +<data name="strings.IDS_ITEM_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_EXP_BOTTLE" _locComment="" -->エンチャントのビン</value> + </data> +<data name="strings.IDS_ITEM_FIREBALL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALL" _locComment="" -->発火剤</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCHARCOAL" _locComment="" -->発火剤 (木炭)</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCOAL" _locComment="" -->発火剤 (石炭)</value> +</data> +<data name="strings.IDS_ITEM_ITEMFRAME"><value><!-- _locID_text="strings.IDS_ITEM_ITEMFRAME" _locComment="" -->額縁</value> +</data> +<data name="strings.IDS_ITEM_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_ITEM_MONSTER_SPAWNER" _locComment="" -->{*CREATURE*}出現</value> + </data> +<data name="strings.IDS_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_ITEM_NETHERBRICK" _locComment="" -->暗黒レンガ</value> + </data> +<data name="strings.IDS_ITEM_SKULL"><value><!-- _locID_text="strings.IDS_ITEM_SKULL" _locComment="" -->スカル</value> + </data> +<data name="strings.IDS_ITEM_SKULL_SKELETON"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_SKELETON" _locComment="" -->ガイコツ スカル</value> + </data> +<data name="strings.IDS_ITEM_SKULL_WITHER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_WITHER" _locComment="" -->ウィザー ガイコツ スカル</value> + </data> +<data name="strings.IDS_ITEM_SKULL_ZOMBIE"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_ZOMBIE" _locComment="" -->ゾンビ ヘッド</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CHARACTER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CHARACTER" _locComment="" -->ヘッド</value> + </data> +<data name="strings.IDS_ITEM_SKULL_PLAYER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_PLAYER" _locComment="" -->%sのヘッド</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CREEPER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CREEPER" _locComment="" -->Creeper ヘッド</value> + </data> +<data name="strings.IDS_TILE_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONE" _locComment="" -->石</value> + </data> +<data name="strings.IDS_TILE_GRASS"><value><!-- _locID_text="strings.IDS_TILE_GRASS" _locComment="" -->草ブロック</value> + </data> +<data name="strings.IDS_TILE_DIRT"><value><!-- _locID_text="strings.IDS_TILE_DIRT" _locComment="" -->土</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK" _locComment="" -->丸石</value> + </data> +<data name="strings.IDS_TILE_OAKWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_OAKWOOD_PLANKS" _locComment="" -->樫の板</value> + </data> +<data name="strings.IDS_TILE_SPRUCEWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_SPRUCEWOOD_PLANKS" _locComment="" -->トウヒの板</value> + </data> +<data name="strings.IDS_TILE_BIRCHWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_BIRCHWOOD_PLANKS" _locComment="" -->樺の板</value> + </data> +<data name="strings.IDS_TILE_JUNGLE_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_JUNGLE_PLANKS" _locComment="" -->ジャングルの木の板</value> + </data> +<data name="strings.IDS_TILE_SAPLING"><value><!-- _locID_text="strings.IDS_TILE_SAPLING" _locComment="" -->苗木</value> + </data> +<data name="strings.IDS_TILE_SAPLING_OAK"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_OAK" _locComment="" -->樫の苗木</value> + </data> +<data name="strings.IDS_TILE_SAPLING_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_SPRUCE" _locComment="" -->トウヒの苗木</value> + </data> +<data name="strings.IDS_TILE_SAPLING_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_BIRCH" _locComment="" -->樺の苗木</value> + </data> +<data name="strings.IDS_TILE_SAPLING_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_JUNGLE" _locComment="" -->ジャングルの木の苗木</value> + </data> +<data name="strings.IDS_TILE_BEDROCK"><value><!-- _locID_text="strings.IDS_TILE_BEDROCK" _locComment="" -->岩盤</value> + </data> +<data name="strings.IDS_TILE_WATER"><value><!-- _locID_text="strings.IDS_TILE_WATER" _locComment="" -->水</value> + </data> +<data name="strings.IDS_TILE_LAVA"><value><!-- _locID_text="strings.IDS_TILE_LAVA" _locComment="" -->溶岩</value> + </data> +<data name="strings.IDS_TILE_SAND"><value><!-- _locID_text="strings.IDS_TILE_SAND" _locComment="" -->砂</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE" _locComment="" -->砂岩</value> + </data> +<data name="strings.IDS_TILE_GRAVEL"><value><!-- _locID_text="strings.IDS_TILE_GRAVEL" _locComment="" -->砂利</value> + </data> +<data name="strings.IDS_TILE_ORE_GOLD"><value><!-- _locID_text="strings.IDS_TILE_ORE_GOLD" _locComment="" -->金鉱石</value> + </data> +<data name="strings.IDS_TILE_ORE_IRON"><value><!-- _locID_text="strings.IDS_TILE_ORE_IRON" _locComment="" -->鉄鉱石</value> + </data> +<data name="strings.IDS_TILE_ORE_COAL"><value><!-- _locID_text="strings.IDS_TILE_ORE_COAL" _locComment="" -->石炭の原石</value> + </data> +<data name="strings.IDS_TILE_LOG"><value><!-- _locID_text="strings.IDS_TILE_LOG" _locComment="" -->木</value> + </data> +<data name="strings.IDS_TILE_LOG_OAK"><value><!-- _locID_text="strings.IDS_TILE_LOG_OAK" _locComment="" -->樫の木</value> + </data> +<data name="strings.IDS_TILE_LOG_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LOG_SPRUCE" _locComment="" -->トウヒの木</value> + </data> +<data name="strings.IDS_TILE_LOG_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LOG_BIRCH" _locComment="" -->樺の木</value> + </data> +<data name="strings.IDS_TILE_LOG_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LOG_JUNGLE" _locComment="" -->ジャングルの木</value> + </data> +<data name="strings.IDS_TILE_OAK"><value><!-- _locID_text="strings.IDS_TILE_OAK" _locComment="" -->樫</value> + </data> +<data name="strings.IDS_TILE_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SPRUCE" _locComment="" -->トウヒ</value> + </data> +<data name="strings.IDS_TILE_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_BIRCH" _locComment="" -->樺</value> + </data> +<data name="strings.IDS_TILE_LEAVES"><value><!-- _locID_text="strings.IDS_TILE_LEAVES" _locComment="" -->葉っぱ</value> + </data> +<data name="strings.IDS_TILE_LEAVES_OAK"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_OAK" _locComment="" -->樫の葉</value> + </data> +<data name="strings.IDS_TILE_LEAVES_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_SPRUCE" _locComment="" -->トウヒの葉</value> + </data> +<data name="strings.IDS_TILE_LEAVES_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_BIRCH" _locComment="" -->樺の葉</value> + </data> +<data name="strings.IDS_TILE_LEAVES_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_JUNGLE" _locComment="" -->ジャングルの木の葉</value> + </data> +<data name="strings.IDS_TILE_SPONGE"><value><!-- _locID_text="strings.IDS_TILE_SPONGE" _locComment="" -->スポンジ</value> + </data> +<data name="strings.IDS_TILE_GLASS"><value><!-- _locID_text="strings.IDS_TILE_GLASS" _locComment="" -->ガラス</value> + </data> +<data name="strings.IDS_TILE_CLOTH"><value><!-- _locID_text="strings.IDS_TILE_CLOTH" _locComment="" -->ウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLACK" _locComment="" -->黒のウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_RED"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_RED" _locComment="" -->赤のウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GREEN" _locComment="" -->緑のウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BROWN" _locComment="" -->茶色のウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLUE" _locComment="" -->青のウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PURPLE" _locComment="" -->紫のウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_CYAN" _locComment="" -->水色のウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_SILVER" _locComment="" -->薄灰色のウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GRAY" _locComment="" -->灰色のウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PINK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PINK" _locComment="" -->ピンクのウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIME"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIME" _locComment="" -->黄緑のウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_YELLOW" _locComment="" -->黄色のウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIGHT_BLUE" _locComment="" -->空色のウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_MAGENTA" _locComment="" -->赤紫のウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_ORANGE" _locComment="" -->オレンジのウール</value> + </data> +<data name="strings.IDS_TILE_CLOTH_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_WHITE" _locComment="" -->白のウール</value> + </data> +<data name="strings.IDS_TILE_FLOWER"><value><!-- _locID_text="strings.IDS_TILE_FLOWER" _locComment="" -->花</value> + </data> +<data name="strings.IDS_TILE_ROSE"><value><!-- _locID_text="strings.IDS_TILE_ROSE" _locComment="" -->バラ</value> + </data> +<data name="strings.IDS_TILE_MUSHROOM"><value><!-- _locID_text="strings.IDS_TILE_MUSHROOM" _locComment="" -->きのこ</value> + </data> +<data name="strings.IDS_TILE_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_GOLD" _locComment="" -->金のブロック</value> + </data> +<data name="strings.IDS_DESC_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_GOLD" _locComment="" -->金を保管するのに使える</value> + </data> +<data name="strings.IDS_DESC_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_IRON" _locComment="" -->鉄を保管するのに使える</value> + </data> +<data name="strings.IDS_TILE_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_IRON" _locComment="" -->鉄のブロック</value> + </data> +<data name="strings.IDS_TILE_STONESLAB"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB" _locComment="" -->石の厚板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_STONE" _locComment="" -->石の厚板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SAND"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SAND" _locComment="" -->砂岩の厚板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_WOOD" _locComment="" -->樫の厚板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_COBBLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_COBBLE" _locComment="" -->丸石の厚板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BRICK" _locComment="" -->レンガの厚板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SMOOTHBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SMOOTHBRICK" _locComment="" -->石レンガの厚板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_OAK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_OAK" _locComment="" -->樫の厚板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SPRUCE" _locComment="" -->トウヒの厚板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BIRCH" _locComment="" -->樺の厚板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_JUNGLE" _locComment="" -->ジャングルの木の厚板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_NETHERBRICK" _locComment="" -->暗黒レンガの厚板</value> + </data> +<data name="strings.IDS_TILE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_BRICK" _locComment="" -->レンガ</value> + </data> +<data name="strings.IDS_TILE_TNT"><value><!-- _locID_text="strings.IDS_TILE_TNT" _locComment="" -->TNT 火薬</value> + </data> +<data name="strings.IDS_TILE_BOOKSHELF"><value><!-- _locID_text="strings.IDS_TILE_BOOKSHELF" _locComment="" -->本棚</value> + </data> +<data name="strings.IDS_TILE_STONE_MOSS"><value><!-- _locID_text="strings.IDS_TILE_STONE_MOSS" _locComment="" -->コケ石</value> + </data> +<data name="strings.IDS_TILE_OBSIDIAN"><value><!-- _locID_text="strings.IDS_TILE_OBSIDIAN" _locComment="" -->黒曜石</value> + </data> +<data name="strings.IDS_TILE_TORCH"><value><!-- _locID_text="strings.IDS_TILE_TORCH" _locComment="" -->たいまつ</value> + </data> +<data name="strings.IDS_TILE_TORCHCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCOAL" _locComment="" -->たいまつ (石炭)</value> + </data> +<data name="strings.IDS_TILE_TORCHCHARCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCHARCOAL" _locComment="" -->たいまつ (木炭)</value> + </data> +<data name="strings.IDS_TILE_FIRE"><value><!-- _locID_text="strings.IDS_TILE_FIRE" _locComment="" -->火</value> + </data> +<data name="strings.IDS_TILE_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_TILE_MOB_SPAWNER" _locComment="" -->モンスター発生器</value> + </data> +<data name="strings.IDS_TILE_STAIRS_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_WOOD" _locComment="" -->樫の階段</value> + </data> +<data name="strings.IDS_TILE_CHEST"><value><!-- _locID_text="strings.IDS_TILE_CHEST" _locComment="" -->チェスト</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_DUST" _locComment="" -->レッドストーンの粉</value> + </data> +<data name="strings.IDS_TILE_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_ORE_DIAMOND" _locComment="" -->ダイヤモンド鉱石</value> + </data> +<data name="strings.IDS_TILE_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_DIAMOND" _locComment="" -->ダイヤモンドのブロック</value> + </data> +<data name="strings.IDS_DESC_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_DIAMOND" _locComment="" -->ダイヤモンドを保管するのに使える</value> + </data> +<data name="strings.IDS_TILE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TILE_WORKBENCH" _locComment="" -->作業台</value> + </data> +<data name="strings.IDS_TILE_CROPS"><value><!-- _locID_text="strings.IDS_TILE_CROPS" _locComment="" -->作物</value> + </data> +<data name="strings.IDS_TILE_FARMLAND"><value><!-- _locID_text="strings.IDS_TILE_FARMLAND" _locComment="" -->農地</value> + </data> +<data name="strings.IDS_TILE_FURNACE"><value><!-- _locID_text="strings.IDS_TILE_FURNACE" _locComment="" -->かまど</value> + </data> +<data name="strings.IDS_TILE_SIGN"><value><!-- _locID_text="strings.IDS_TILE_SIGN" _locComment="" -->看板</value> + </data> +<data name="strings.IDS_TILE_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_TILE_DOOR_WOOD" _locComment="" -->木のドア</value> + </data> +<data name="strings.IDS_TILE_LADDER"><value><!-- _locID_text="strings.IDS_TILE_LADDER" _locComment="" -->はしご</value> + </data> +<data name="strings.IDS_TILE_RAIL"><value><!-- _locID_text="strings.IDS_TILE_RAIL" _locComment="" -->レール</value> + </data> +<data name="strings.IDS_TILE_GOLDEN_RAIL"><value><!-- _locID_text="strings.IDS_TILE_GOLDEN_RAIL" _locComment="" -->加速レール</value> + </data> +<data name="strings.IDS_TILE_DETECTOR_RAIL"><value><!-- _locID_text="strings.IDS_TILE_DETECTOR_RAIL" _locComment="" -->感知レール</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE" _locComment="" -->石の階段</value> + </data> +<data name="strings.IDS_TILE_LEVER"><value><!-- _locID_text="strings.IDS_TILE_LEVER" _locComment="" -->レバー</value> + </data> +<data name="strings.IDS_TILE_PRESSURE_PLATE"><value><!-- _locID_text="strings.IDS_TILE_PRESSURE_PLATE" _locComment="" -->重量感知板</value> + </data> +<data name="strings.IDS_TILE_DOOR_IRON"><value><!-- _locID_text="strings.IDS_TILE_DOOR_IRON" _locComment="" -->鉄のドア</value> + </data> +<data name="strings.IDS_TILE_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_TILE_ORE_REDSTONE" _locComment="" -->レッドストーン鉱石</value> + </data> +<data name="strings.IDS_TILE_NOT_GATE"><value><!-- _locID_text="strings.IDS_TILE_NOT_GATE" _locComment="" -->レッドストーンのたいまつ</value> + </data> +<data name="strings.IDS_TILE_BUTTON"><value><!-- _locID_text="strings.IDS_TILE_BUTTON" _locComment="" -->ボタン</value> + </data> +<data name="strings.IDS_TILE_SNOW"><value><!-- _locID_text="strings.IDS_TILE_SNOW" _locComment="" -->雪</value> + </data> +<data name="strings.IDS_TILE_ICE"><value><!-- _locID_text="strings.IDS_TILE_ICE" _locComment="" -->氷</value> + </data> +<data name="strings.IDS_TILE_CACTUS"><value><!-- _locID_text="strings.IDS_TILE_CACTUS" _locComment="" -->サボテン</value> + </data> +<data name="strings.IDS_TILE_CLAY"><value><!-- _locID_text="strings.IDS_TILE_CLAY" _locComment="" -->粘土</value> + </data> +<data name="strings.IDS_TILE_REEDS"><value><!-- _locID_text="strings.IDS_TILE_REEDS" _locComment="" -->サトウキビ</value> + </data> +<data name="strings.IDS_TILE_JUKEBOX"><value><!-- _locID_text="strings.IDS_TILE_JUKEBOX" _locComment="" -->ジュークボックス</value> + </data> +<data name="strings.IDS_TILE_FENCE"><value><!-- _locID_text="strings.IDS_TILE_FENCE" _locComment="" -->柵</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN" _locComment="" -->カボチャ</value> + </data> +<data name="strings.IDS_TILE_LIT_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_LIT_PUMPKIN" _locComment="" -->カボチャ ランタン</value> + </data> +<data name="strings.IDS_TILE_HELL_ROCK"><value><!-- _locID_text="strings.IDS_TILE_HELL_ROCK" _locComment="" -->暗黒石</value> + </data> +<data name="strings.IDS_TILE_HELL_SAND"><value><!-- _locID_text="strings.IDS_TILE_HELL_SAND" _locComment="" -->ソウルサンド</value> + </data> +<data name="strings.IDS_TILE_LIGHT_GEM"><value><!-- _locID_text="strings.IDS_TILE_LIGHT_GEM" _locComment="" -->光石</value> + </data> +<data name="strings.IDS_TILE_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_PORTAL" _locComment="" -->ポータル</value> + </data> +<data name="strings.IDS_TILE_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_ORE_LAPIS" _locComment="" -->ラピスラズリ鉱石</value> + </data> +<data name="strings.IDS_TILE_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_LAPIS" _locComment="" -->ラピスラズリのブロック</value> + </data> +<data name="strings.IDS_DESC_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_LAPIS" _locComment="" -->ラピスラズリを保管するのに使える</value> + </data> +<data name="strings.IDS_TILE_DISPENSER"><value><!-- _locID_text="strings.IDS_TILE_DISPENSER" _locComment="" -->発射装置</value> + </data> +<data name="strings.IDS_TILE_MUSIC_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_MUSIC_BLOCK" _locComment="" -->音ブロック</value> + </data> +<data name="strings.IDS_TILE_CAKE"><value><!-- _locID_text="strings.IDS_TILE_CAKE" _locComment="" -->ケーキ</value> + </data> +<data name="strings.IDS_TILE_BED"><value><!-- _locID_text="strings.IDS_TILE_BED" _locComment="" -->ベッド</value> + </data> +<data name="strings.IDS_TILE_WEB"><value><!-- _locID_text="strings.IDS_TILE_WEB" _locComment="" -->クモの巣</value> + </data> +<data name="strings.IDS_TILE_TALL_GRASS"><value><!-- _locID_text="strings.IDS_TILE_TALL_GRASS" _locComment="" -->背の高い草</value> + </data> +<data name="strings.IDS_TILE_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_TILE_DEAD_BUSH" _locComment="" -->枯れた茂み</value> + </data> +<data name="strings.IDS_TILE_DIODE"><value><!-- _locID_text="strings.IDS_TILE_DIODE" _locComment="" -->ダイオード</value> + </data> +<data name="strings.IDS_TILE_LOCKED_CHEST"><value><!-- _locID_text="strings.IDS_TILE_LOCKED_CHEST" _locComment="" -->鍵つきチェスト</value> + </data> +<data name="strings.IDS_TILE_TRAPDOOR"><value><!-- _locID_text="strings.IDS_TILE_TRAPDOOR" _locComment="" -->トラップドア</value> + </data> +<data name="strings.IDS_ANY_WOOL"><value><!-- _locID_text="strings.IDS_ANY_WOOL" _locComment="" -->ウール (すべての色)</value> + </data> +<data name="strings.IDS_TILE_PISTON_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_BASE" _locComment="" -->ピストン</value> + </data> +<data name="strings.IDS_TILE_PISTON_STICK_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_STICK_BASE" _locComment="" -->吸着ピストン</value> + </data> +<data name="strings.IDS_TILE_MONSTER_STONE_EGG"><value><!-- _locID_text="strings.IDS_TILE_MONSTER_STONE_EGG" _locComment="" -->Silverfish ブロック</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH" _locComment="" -->石レンガ</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY" _locComment="" -->苔の生えた石レンガ</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED" _locComment="" -->ひび割れた石レンガ</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED" _locComment="" -->模様入り石レンガ</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_1"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_1" _locComment="" -->きのこ</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_2"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_2" _locComment="" -->きのこ</value> + </data> +<data name="strings.IDS_TILE_IRON_FENCE"><value><!-- _locID_text="strings.IDS_TILE_IRON_FENCE" _locComment="" -->鉄格子</value> + </data> +<data name="strings.IDS_TILE_THIN_GLASS"><value><!-- _locID_text="strings.IDS_TILE_THIN_GLASS" _locComment="" -->ガラス板</value> + </data> +<data name="strings.IDS_TILE_MELON"><value><!-- _locID_text="strings.IDS_TILE_MELON" _locComment="" -->スイカ</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN_STEM"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN_STEM" _locComment="" -->カボチャの茎</value> + </data> +<data name="strings.IDS_TILE_MELON_STEM"><value><!-- _locID_text="strings.IDS_TILE_MELON_STEM" _locComment="" -->スイカの茎</value> + </data> +<data name="strings.IDS_TILE_VINE"><value><!-- _locID_text="strings.IDS_TILE_VINE" _locComment="" -->つた</value> + </data> +<data name="strings.IDS_TILE_FENCE_GATE"><value><!-- _locID_text="strings.IDS_TILE_FENCE_GATE" _locComment="" -->フェンスゲート</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BRICKS"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BRICKS" _locComment="" -->レンガ階段</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH" _locComment="" -->石レンガ階段</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH" _locComment="" -->Silverfish 石</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE" _locComment="" -->Silverfish の丸石</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK" _locComment="" -->Silverfish の石レンガ</value> + </data> +<data name="strings.IDS_TILE_MYCEL"><value><!-- _locID_text="strings.IDS_TILE_MYCEL" _locComment="" -->菌糸</value> + </data> +<data name="strings.IDS_TILE_WATERLILY"><value><!-- _locID_text="strings.IDS_TILE_WATERLILY" _locComment="" -->スイレンの葉</value> + </data> +<data name="strings.IDS_TILE_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_NETHERBRICK" _locComment="" -->暗黒レンガ</value> + </data> +<data name="strings.IDS_TILE_NETHERFENCE"><value><!-- _locID_text="strings.IDS_TILE_NETHERFENCE" _locComment="" -->暗黒レンガの柵</value> + </data> +<data name="strings.IDS_TILE_STAIRS_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_NETHERBRICK" _locComment="" -->暗黒レンガ階段</value> + </data> +<data name="strings.IDS_TILE_NETHERSTALK"><value><!-- _locID_text="strings.IDS_TILE_NETHERSTALK" _locComment="" -->暗黒茸</value> + </data> +<data name="strings.IDS_TILE_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_TILE_ENCHANTMENTTABLE" _locComment="" -->エンチャントテーブル</value> + </data> +<data name="strings.IDS_TILE_BREWINGSTAND"><value><!-- _locID_text="strings.IDS_TILE_BREWINGSTAND" _locComment="" -->調合台</value> + </data> +<data name="strings.IDS_TILE_CAULDRON"><value><!-- _locID_text="strings.IDS_TILE_CAULDRON" _locComment="" -->大釜</value> + </data> +<data name="strings.IDS_TILE_END_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_END_PORTAL" _locComment="" -->果てのポータル</value> + </data> +<data name="strings.IDS_TILE_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_TILE_ENDPORTALFRAME" _locComment="" -->果てのポータルの枠</value> + </data> +<data name="strings.IDS_TILE_WHITESTONE"><value><!-- _locID_text="strings.IDS_TILE_WHITESTONE" _locComment="" -->果ての石</value> + </data> +<data name="strings.IDS_TILE_DRAGONEGG"><value><!-- _locID_text="strings.IDS_TILE_DRAGONEGG" _locComment="" -->ドラゴンの卵</value> + </data> +<data name="strings.IDS_TILE_SHRUB"><value><!-- _locID_text="strings.IDS_TILE_SHRUB" _locComment="" -->低木</value> + </data> +<data name="strings.IDS_TILE_FERN"><value><!-- _locID_text="strings.IDS_TILE_FERN" _locComment="" -->シダ</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SANDSTONE" _locComment="" -->砂岩の階段</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SPRUCEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SPRUCEWOOD" _locComment="" -->トウヒの階段</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BIRCHWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BIRCHWOOD" _locComment="" -->樺の階段</value> + </data> +<data name="strings.IDS_TILE_STAIRS_JUNGLEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_JUNGLEWOOD" _locComment="" -->ジャングルの木の階段</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_LIGHT" _locComment="" -->レッドストーン ランプ</value> + </data> +<data name="strings.IDS_TILE_COCOA"><value><!-- _locID_text="strings.IDS_TILE_COCOA" _locComment="" -->ココア</value> + </data> +<data name="strings.IDS_TILE_SKULL"><value><!-- _locID_text="strings.IDS_TILE_SKULL" _locComment="" -->スカル</value> + </data> +<data name="strings.IDS_CURRENT_LAYOUT"><value><!-- _locID_text="strings.IDS_CURRENT_LAYOUT" _locComment="" -->現在の操作方法</value> + </data> +<data name="strings.IDS_CONTROLS_LAYOUT"><value><!-- _locID_text="strings.IDS_CONTROLS_LAYOUT" _locComment="" -->レイアウト</value> + </data> +<data name="strings.IDS_CONTROLS_MOVE"><value><!-- _locID_text="strings.IDS_CONTROLS_MOVE" _locComment="" -->動く/ダッシュ</value> + </data> +<data name="strings.IDS_CONTROLS_LOOK"><value><!-- _locID_text="strings.IDS_CONTROLS_LOOK" _locComment="" -->見る</value> + </data> +<data name="strings.IDS_CONTROLS_PAUSE"><value><!-- _locID_text="strings.IDS_CONTROLS_PAUSE" _locComment="" -->ポーズ</value> + </data> +<data name="strings.IDS_CONTROLS_JUMP"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMP" _locComment="" -->ジャンプ</value> + </data> +<data name="strings.IDS_CONTROLS_JUMPFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMPFLY" _locComment="" -->ジャンプ/上昇 (飛行時)</value> + </data> +<data name="strings.IDS_CONTROLS_INVENTORY"><value><!-- _locID_text="strings.IDS_CONTROLS_INVENTORY" _locComment="" -->持ち物</value> + </data> +<data name="strings.IDS_CONTROLS_HELDITEM"><value><!-- _locID_text="strings.IDS_CONTROLS_HELDITEM" _locComment="" -->手持ちアイテムの切り替え</value> + </data> +<data name="strings.IDS_CONTROLS_ACTION"><value><!-- _locID_text="strings.IDS_CONTROLS_ACTION" _locComment="" -->アクション</value> + </data> +<data name="strings.IDS_CONTROLS_USE"><value><!-- _locID_text="strings.IDS_CONTROLS_USE" _locComment="" -->使う</value> + </data> +<data name="strings.IDS_CONTROLS_CRAFTING"><value><!-- _locID_text="strings.IDS_CONTROLS_CRAFTING" _locComment="" -->工作</value> + </data> +<data name="strings.IDS_CONTROLS_DROP"><value><!-- _locID_text="strings.IDS_CONTROLS_DROP" _locComment="" -->落とす</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAK"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAK" _locComment="" -->しのび足</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAKFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAKFLY" _locComment="" -->しのび足/下降 (飛行時)</value> + </data> +<data name="strings.IDS_CONTROLS_THIRDPERSON"><value><!-- _locID_text="strings.IDS_CONTROLS_THIRDPERSON" _locComment="" -->カメラ モードの変更</value> + </data> +<data name="strings.IDS_CONTROLS_PLAYERS"><value><!-- _locID_text="strings.IDS_CONTROLS_PLAYERS" _locComment="" -->プレイヤー/招待</value> + </data> +<data name="strings.IDS_CONTROLS_DPAD"><value><!-- _locID_text="strings.IDS_CONTROLS_DPAD" _locComment="" -->移動 (飛行時)</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME0"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME0" _locComment="" -->レイアウト 1</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME1"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME1" _locComment="" -->レイアウト 2</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME2"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME2" _locComment="" -->レイアウト 3</value> + </data> +<data name="strings.IDS_CONTROLLER_A"><value><!-- _locID_text="strings.IDS_CONTROLLER_A" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_B"><value><!-- _locID_text="strings.IDS_CONTROLLER_B" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_X"><value><!-- _locID_text="strings.IDS_CONTROLLER_X" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_Y"><value><!-- _locID_text="strings.IDS_CONTROLLER_Y" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_BACK"><value><!-- _locID_text="strings.IDS_CONTROLLER_BACK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_START"><value><!-- _locID_text="strings.IDS_CONTROLLER_START" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_R"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_R" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_L"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_L" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_U"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_U" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_D"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_D" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_ICON_SHANK_01"><value><!-- _locID_text="strings.IDS_ICON_SHANK_01" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_ICON_SHANK_03"><value><!-- _locID_text="strings.IDS_ICON_SHANK_03" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE" _locComment="" -->{*B*}続けるには {*CONTROLLER_VK_A*} を押してください</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL" _locComment="" -->{*B*}チュートリアルを始める: {*CONTROLLER_VK_A*}{*B*} + チュートリアルを飛ばす: {*CONTROLLER_VK_B*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OVERVIEW" _locComment="" -->Minecraft は自由な発想でブロックを積み上げて、探検したり、いろいろな物を作ったりするゲームです。 +夜になるとモンスターが現れるので、その前に必ず安全な場所を作っておかなければなりません</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_LOOK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_LOOK" _locComment="" -->{*CONTROLLER_ACTION_LOOK*} で周囲を見回せます</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MOVE" _locComment="" -->{*CONTROLLER_ACTION_MOVE*} 動き回れます</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SPRINT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SPRINT" _locComment="" -->ダッシュするには {*CONTROLLER_ACTION_MOVE*} を前方向にすばやく 2 回押します。{*CONTROLLER_ACTION_MOVE*} を前方向に押し続ける間ダッシュできます。ただし一定時間が過ぎるか食べ物が尽きるとそこでやめてしまいます。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_JUMP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_JUMP" _locComment="" -->{*CONTROLLER_ACTION_JUMP*} でジャンプ</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE" _locComment="" -->手や、手に持っているアイテムを使って、掘ったり切ったりするには、{*CONTROLLER_ACTION_ACTION*} を押し続けます。道具を作らないと、掘れないブロックもあります</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CHOP_WOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CHOP_WOOD" _locComment="" -->{*CONTROLLER_ACTION_ACTION*} を押し続けて木を 4 ブロック (木の幹に相当) 切ってみましょう。{*B*}ブロックを壊すと、アイテムが浮かんだ状態で現れます。アイテムの近くに立つと、アイテムを集められます。集めたアイテムは、持ち物に追加されます</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFTING" _locComment="" -->{*CONTROLLER_ACTION_CRAFTING*} で工作画面を開きましょう</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INVENTORY" _locComment="" -->アイテムを集めたり、作ったりすることで持ち物は増えます。{*B*} + {*CONTROLLER_ACTION_INVENTORY*} で持ち物を開きましょう</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE" _locComment="" -->移動、採掘、攻撃などの行動で空腹ゲージ {*ICON_SHANK_01*} が減っていきます。ダッシュやダッシュ ジャンプは普通に歩いたりジャンプしたりするよりもゲージが減ります</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL" _locComment="" -->HP が減っても空腹ゲージの {*ICON_SHANK_01*} が 9 個以上ある状態では、HP が自然に回復します。 食べ物を食べると空腹ゲージは回復します</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED" _locComment="" -->食べ物アイテムを持っているときに {*CONTROLLER_ACTION_USE*} を押し続けると、アイテムを食べて空腹ゲージが回復します。ゲージが満タンのときは食べられません</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK" _locComment="" -->空腹ゲージが低いため HP が減り始めました。持ち物に入っているステーキを食べて空腹ゲージを回復させれば、HP が回復し始めます。{*ICON*}364{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS" _locComment="" -->集めた木は、木の板の材料になります。工作画面を開いて、工作を始めましょう{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE" _locComment="" -->工作にはいくつもの工程があります。木の板が手に入ったので、これで、いろいろ作ることができます。まずは作業台を作ってみましょう{*CraftingTableIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_STICKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_STICKS" _locComment="" -->作業に合った道具を使うことで、ブロックをより効率よく集めることができます。道具には棒の持ち手が必要な物があるので、棒を作りましょう{*SticksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SCROLL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SCROLL" _locComment="" -->手に持っているアイテムを変更するには {*CONTROLLER_ACTION_LEFT_SCROLL*} と {*CONTROLLER_ACTION_RIGHT_SCROLL*} を使います</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE" _locComment="" -->アイテムを使用したり、置いたり、オブジェクトにアクションを取ったりするには {*CONTROLLER_ACTION_USE*} を使います。置いたアイテムは、適切な道具を使用して拾うことができます</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH" _locComment="" -->作業台を置きましょう。作業台を選択して、置きたい場所にポインターを合わせてから {*CONTROLLER_ACTION_USE*} を押します</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH" _locComment="" -->作業台にポインターを合わせてから {*CONTROLLER_ACTION_USE*} を押して、作業台を開きましょう</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL" _locComment="" -->シャベルを使えば、土や雪のような柔らかいブロックを手早く掘れます。より多くの材料を手に入れることで、より丈夫で効率の良い道具を作ることができます。木のシャベルを作ってみましょう{*WoodenShovelIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET" _locComment="" -->斧を使えば、木や木のブロックを手早く切り出せます。より多くの材料を手に入れることで、より丈夫で効率の良い道具を作ることができます。木の斧を作ってみましょう{*WoodenHatchetIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE" _locComment="" -->ツルハシを使えば、石や鉱石のような堅いブロックを早く掘り出せます。より多くの材料を手に入れることで、さらに堅い材料を掘ることのできる、より丈夫で効率の良い道具を作ることができます。木のツルハシを作ってみましょう{*WoodenPickaxeIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER" _locComment="" -->入れ物を開く</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER" _locComment="" --> + 夜はすぐに訪れます。何の準備もなしに外にいるのは危険です。武器や防具を作ることもできますが、まずは安全な場所を作ることが賢明です + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER" _locComment="" --> + 近くに、昔に鉱山の働き手が住んでいた小屋があります。それを修復すれば夜でも安全です + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES" _locComment="" --> + 小屋を修復するための材料を集めましょう。壁や屋根はどのブロックでも作れますが、ドアや窓、明かりも作りたいところです + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE_STONE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE_STONE" _locComment="" -->ツルハシを使って、石のブロックを掘り出してみましょう。石のブロックを掘り出していると、丸石も出てきます。丸石を 8 つ集めると、かまどを作ることができます。石のある場所にたどり着くには、土を掘っていく必要があるので、シャベルを使いましょう{*StoneIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE" _locComment="" -->かまどを作るのに必要な数の丸石が集まりました。作業台を使って、かまどを作りましょう</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE" _locComment="" -->{*CONTROLLER_ACTION_USE*} でかまどを置いて、開きましょう</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL" _locComment="" -->かまどを使って、木炭を作りましょう。出来上がりを待っている間に、小屋を修復するための材料をもっと集めてみましょう</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_GLASS" _locComment="" -->かまどを使って、ガラスを作りましょう。出来上がりを待っている間に、小屋を修復するための材料をもっと集めてみましょう</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR" _locComment="" -->小屋にドアをつけると、いちいち壁を掘ったり移動させたりせずに、簡単に出入りすることができます。木のドアを作ってみましょう{*WoodenDoorIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_DOOR" _locComment="" -->ドアを {*CONTROLLER_ACTION_USE*} で設置します。ドアは {*CONTROLLER_ACTION_USE*} で開け閉めできます</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_TORCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_TORCH" _locComment="" -->夜は外が真っ暗になります。小屋の中には明かりが欲しいところです。工作画面で、棒と木炭からたいまつを作りましょう{*TorchIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE" _locComment="" --> + チュートリアルの最初のパートが完了です! + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE" _locComment="" --> + {*B*} + チュートリアルを続ける: {*CONTROLLER_VK_A*}{*B*} + チュートリアルを飛ばす: {*CONTROLLER_VK_B*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW" _locComment="" --> + これがあなたの持ち物です。手で持って使用できるアイテムと、所有しているアイテムのリスト、現在装備している防具を確認できます + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW" _locComment="" -->{*B*} + 持ち物の説明を続ける: {*CONTROLLER_VK_A*}{*B*} + 持ち物の説明を飛ばす: {*CONTROLLER_VK_B*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_PICK_UP" _locComment="" --> + ポインターを {*CONTROLLER_MENU_NAVIGATE*} で動かして、アイテムに合わせてから {*CONTROLLER_VK_A*} を押すと、アイテムを選択できます。 + そのアイテムを複数所有している場合は、そのすべてが選択されます。半分だけ選択するには {*CONTROLLER_VK_X*} を使用します +</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_MOVE" _locComment="" --> + ポインターで選んだアイテムを持ち物の別の場所に移動させるには、移動先で {*CONTROLLER_VK_A*} を押します。 + ポインターに複数のアイテムがある場合は、{*CONTROLLER_VK_A*} を押すと全部、 {*CONTROLLER_VK_X*} を押すと 1 つだけ移動させることができます +</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_DROP" _locComment="" --> + ポインターでアイテムを選択したまま、持ち物のウィンドウの外にポインターを動かすことで、アイテムを外に落とすことができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_INFO" _locComment="" --> + アイテムの説明を見たい時は、ポインターをアイテムの上に動かしてから {*CONTROLLER_VK_RT*} を押してください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_EXIT" _locComment="" --> + 持ち物画面を閉じるには {*CONTROLLER_VK_B*} を押します + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW" _locComment="" --> + これがクリエイティブ モードの持ち物です。手で持って使用できるアイテムと、所有しているアイテムのリストを確認できます + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW" _locComment="" -->{*B*} + 持ち物の説明を続ける: {*CONTROLLER_VK_A*}{*B*} + クリエイティブ モードの持ち物の説明を飛ばす: {*CONTROLLER_VK_B*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP" _locComment="" --> + ポインターを {*CONTROLLER_MENU_NAVIGATE*} で動かしてアイテムに合わせます。 + {*CONTROLLER_VK_A*} を押すと、アイテムを選択します。 + そのアイテムを複数所有している場合は、{*CONTROLLER_VK_Y*} を押すと、すべてが選択されます +</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE" _locComment="" --> + ポインターは自動的に使用欄へ移動します。{*CONTROLLER_VK_A*} でそこに選択アイテムを置きます。アイテムを置くとポインターはアイテム一覧に戻るので、そこから他のアイテムを選ぶこともできます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP" _locComment="" --> + アイテムの上にポインターを置いた状態で、持ち物画面の外へポインターを動かすと、そのアイテムを落とすことができます。クイック選択バーを一度に空にするには{*CONTROLLER_VK_X*}を押してください。 +</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV" _locComment="" --> + 使うアイテムのグループを変更するには {*CONTROLLER_VK_LB*} と {*CONTROLLER_VK_RB*} で、上にあるグループのタブを切り替え、{*CONTROLLER_VK_LS*} でアイテムを選択します + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO" _locComment="" --> + アイテムの説明を見たい時は、ポインターをアイテムの上に動かしてから {*CONTROLLER_VK_RT*} を押します + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT" _locComment="" --> + クリエイティブ モード持ち物画面を閉じるには {*CONTROLLER_VK_B*} を押します + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW" _locComment="" --> + これが工作画面です。この画面では、これまでに集めたアイテムを組み合わせて、新しいアイテムを作ることができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW" _locComment="" -->{*B*} + 工作の説明を続ける: {*CONTROLLER_VK_A*}{*B*} + 工作の説明を飛ばす: {*CONTROLLER_VK_B*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION" _locComment="" -->{*B*} + アイテムの説明を見るには {*CONTROLLER_VK_X*} を押します + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS" _locComment="" -->{*B*} + このアイテムを作るのに必要なアイテムのリストを見るには {*CONTROLLER_VK_X*} を押します + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY" _locComment="" -->{*B*} + 持ち物に戻るには {*CONTROLLER_VK_X*} を押します + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_NAV" _locComment="" --> + 作りたいアイテムのグループを変更するには {*CONTROLLER_VK_LB*} と {*CONTROLLER_VK_RB*} で、上にあるグループのタブを切り替え、{*CONTROLLER_MENU_NAVIGATE*} で作るアイテムを選択します + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE" _locComment="" --> + 工作ウィンドウには、新しいアイテムを作るのに必要なアイテムのリストが表示されます。{*CONTROLLER_VK_A*} を押すとアイテムが作られ、持ち物に追加されます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE" _locComment="" --> + 作業台を使うと、より多くの種類のアイテムを作れるようになります。作業台での工作も普通の工作と変わりません。ですが作業スペースが広い分、より多くの材料を組み合わせてアイテムを作ることができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY" _locComment="" --> + 工作画面の右下には、持ち物が表示されます。さらに、選択しているアイテムの説明と、それを作るのに必要な材料も表示されます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION" _locComment="" --> + 選択しているアイテムの説明が表示されています。説明から、そのアイテムが何に使えるかが分かります + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS" _locComment="" --> + 選択したアイテムを作るのに必要なアイテムのリストです + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS" _locComment="" -->集めた木を使って、木の板を作ることができます。作るには、木の板のアイコンを選んでから {*CONTROLLER_VK_A*} を押してください{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE" _locComment="" --> + これで 作業台が完成です! ゲームの世界に置いて、いろいろなアイテムを作れるようにしましょう。{*B*} + 工作画面から出るには {*CONTROLLER_VK_B*} を押します + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS" _locComment="" --> + 作るアイテムのグループを切り替えるには {*CONTROLLER_VK_LB*} と {*CONTROLLER_VK_RB*} を使います。道具のグループを選択しましょう{*ToolsIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES" _locComment="" --> + 作るアイテムのグループを切り替えるには {*CONTROLLER_VK_LB*} と {*CONTROLLER_VK_RB*} を使います。建物のグループを選択しましょう{*StructuresIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL" _locComment="" --> + 作るアイテムを変えるには {*CONTROLLER_MENU_NAVIGATE*} を使います。アイテムによっては、使う材料によって、できる物が変わります。それでは木のシャベルを選びましょう{*WoodenShovelIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE" _locComment="" --> + 工作にはいくつもの工程があります。木の板が何枚か手元にあるので、さらにいろいろなアイテムを作れます。作るアイテムは {*CONTROLLER_MENU_NAVIGATE*} で変更できます。それでは作業台を選びましょう{*CraftingTableIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT" _locComment="" --> + 道具が完成しました。順調です。これで様々な材料をさらに効率よく集めることができます。{*B*} + 工作画面を閉じるには {*CONTROLLER_VK_B*} を押してください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE" _locComment="" --> + 一部のアイテムは作業台ではなく、かまどで作ります。それではかまどを作りましょう{*FurnaceIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE" _locComment="" --> + 完成したかまどをゲームの世界に置きましょう。小屋の中に置くとよいかもしれません。{*B*} + 工作画面を閉じるには {*CONTROLLER_VK_B*} を押してください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW" _locComment="" --> + これがかまどの画面です。かまどを使ってアイテムに熱を加えることで、そのアイテムを加工できます。例えば、鉄鉱石を鉄の延べ棒に変えることができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW" _locComment="" -->{*B*} + かまどの説明を続ける: {*CONTROLLER_VK_A*}{*B*} + かまどの説明を飛ばす: {*CONTROLLER_VK_B*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD" _locComment="" --> + かまどの下に燃料を入れ、上には加工したいアイテムを入れてください。するとかまどに火が入り、加工が始まります。完成したアイテムは右のスロットに入ります + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS" _locComment="" --> + 木でできているアイテムの多くが燃料として使えますが、同時に違う種類のアイテムを燃やすことはできません。さらに木以外にも燃料として使えるアイテムがあります + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS" _locComment="" --> + アイテムの加工が終わると、その完成したアイテムを持ち物へ移動できます。様々な材料を使って、何が出来上がるのかいろいろ実験してみましょう + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL" _locComment="" --> + 木を材料に使うと、木炭が出来上がります。かまどに燃料を入れ、材料を入れる所に木を入れてください。木炭が出来上がるには少し時間がかるので、その間は他のことをしながら、時々進み具合を確かめに戻って来ましょう + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES" _locComment="" --> + 木炭は燃料として使えます。棒と組み合わせると、たいまつになります + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS" _locComment="" --> + 材料を入れる所に砂を入れると、ガラスを作ることができます。小屋の窓用にガラスを作ってみましょう + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW" _locComment="" --> + これが調合の画面です。さまざまな効果を発揮するポーションを作ることができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW" _locComment="" -->{*B*} + 調合台の説明を続ける: {*CONTROLLER_VK_A*}{*B*} + 調合台の説明を飛ばす: {*CONTROLLER_VK_B*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD" _locComment="" --> + 調合を行うには、上の枠に材料を入れ、下の枠にポーションまたは水のビンを入れます (一度に 3 つまで調合可能)。正しい組み合わせの材料が置かれると調合が始まり、少し待てばポーションの出来上がりです + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS" _locComment="" --> + ポーションの調合にはまず水のビンが必要です。また、ほとんどのポーションは暗黒茸から不完全なポーションを作るところから始め、完成させるには少なくともあと 1 種類の材料を必要とします + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS" _locComment="" --> + ポーションを作ったら、その効果を変えることができます。レッドストーンの粉を加えると効果の持続時間が延長され、光石の粉を加えると効果がより強くなります + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2" _locComment="" --> + 発酵したクモの目を加えると、ポーションが腐敗して効果が反転します。また、火薬を加えるとポーションがスプラッシュポーションになり、投げると落ちた場所の周囲に効果を発揮するようになります + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION" _locComment="" --> + 暗黒茸を水のビンに加えて耐火ポーションを作り、それからマグマクリームを足してみましょう + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT" _locComment="" --> + 調合画面を閉じるには {*CONTROLLER_VK_B*} を押します + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW" _locComment="" --> + ここには調合台、大釜と調合に必要なアイテムが詰まったチェストがあります. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW" _locComment="" -->{*B*} + 調合とポーションの説明を続ける: {*CONTROLLER_VK_A*}{*B*} + 調合とポーションの説明を飛ばす: {*CONTROLLER_VK_B*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE" _locComment="" --> + 調合では、最初に水のビンを作ります。チェストからガラスビンを出しましょう + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE" _locComment="" --> + 水の入った大釜か水のブロックからガラスビンに水を移します。水源をクリックし、{*CONTROLLER_ACTION_USE*} を押してガラスビンに水を詰めてください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON" _locComment="" --> + 大釜が空になったら、水バケツを使って水を溜めてください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION" _locComment="" --> + 調合台を使って耐火ポーションを作りましょう。水のビン、暗黒茸とマグマクリームを用意してください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION" _locComment="" --> + ポーションを使うには、ポーション手に持って {*CONTROLLER_ACTION_USE*} を押します。普通のポーションは飲んで自分に効果を発揮します。スプラッシュポーションの場合は、投げて落ちた所の周囲にいるクリーチャーに効果を発揮します + スプラッシュポーションは普通のポーションに火薬を混ぜ合わせると作れます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION" _locComment="" --> + 耐火ポーションを自分に使ってみましょう + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS" _locComment="" --> + 火と溶岩に対する耐性が上がりました。これまで行けなかった場所にも行けるので試してみましょう + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW" _locComment="" --> + これがエンチャントの画面です。武器や防具、一部の道具にエンチャントすることで、特別なボーナスを付加できます + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW" _locComment="" -->{*B*} + エンチャント画面の説明を続ける: {*CONTROLLER_VK_A*}{*B*} + エンチャント画面の説明を飛ばす: {*CONTROLLER_VK_B*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START" _locComment="" --> + アイテムをエンチャントするには、まずアイテムをエンチャントの枠に入れてください。武器や防具、一部の道具にエンチャントすることで、ダメージ耐性を上げたり、採掘量を増やしたりなどの特別なボーナスを付加できます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS" _locComment="" --> + エンチャントの枠にアイテムを入れると、右側のボタンにランダムなエンチャントが表示されます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST" _locComment="" --> + ボタンに表示される数値はそのエンチャントを行うのに必要な経験値を表します。経験値が足りない場合、使えないボタンは無効になります + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT" _locComment="" --> + エンチャントを行うには、エンチャントを選んで {*CONTROLLER_VK_A*} を押してください。エンチャントのコストに応じて経験値レベルが下がります + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS" _locComment="" --> + エンチャントは基本的にランダムですが、一部の強力なエンチャントは経験値レベルが高く、エンチャントテーブルの周囲にテーブルを強化する本棚がたくさん設置されていないと表示されません + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW" _locComment="" --> + ここにはエンチャントテーブルと、エンチャントについて学ぶためのいくつかのアイテムがあります + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW" _locComment="" -->{*B*} + エンチャントの説明を続けるには {*CONTROLLER_VK_A*} を押してください。{*B*} + エンチャントの説明を飛ばすには {*CONTROLLER_VK_B*} を押してください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY" _locComment="" --> + エンチャントテーブルを使うと、採掘量を増やしたり、武器や防具、一部の道具のダメージ耐性を上げたりなどの特別なボーナスを付加できます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES" _locComment="" --> + エンチャントテーブルの周囲に本棚を置くと、テーブルが強化されてより高レベルのエンチャントができるようになります + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE" _locComment="" --> + エンチャントは経験値を消費します。経験値は、モンスターや動物を倒したり、採掘したり、動物を繁殖させたり、釣りをしたり、かまどを使った精錬や料理などで生成される経験値オーブを集めることで、貯まっていきます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING" _locComment="" --> + エンチャントのビンを使って経験値を貯めることもできます。投げると落ちた場所に経験値オーブが出現するので、集めて経験値を貯めましょう + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS" _locComment="" --> + ここにあるチェストにはエンチャントされたアイテムや、エンチャントのビンのほか、エンチャントを試してみることのできるアイテムがあります + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW" _locComment="" --> + 今トロッコに乗っています。トロッコから降りるには、ポインターをトロッコに合わせてから {*CONTROLLER_ACTION_USE*} を押してください{*MinecartIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW" _locComment="" -->{*B*} + トロッコの説明を続ける: {*CONTROLLER_VK_A*}{*B*} + トロッコの説明を飛ばす: {*CONTROLLER_VK_B*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_RAILS" _locComment="" --> + トロッコはレールの上を走ります。かまどを乗せた動力つきのトロッコや、チェストがついたトロッコを作ることもできます + {*RailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS" _locComment="" --> + トロッコのスピードを上げるために、レッドストーンのたいまつや回路から動力を得る加速用レールを作ることができます。これはスイッチやレバー、重量感知板などを組み合わせた、複雑な装置になります + {*PoweredRailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW" _locComment="" --> + 今ボートに乗っています。ボートから降りるには、ポインターをボートに合わせてから {*CONTROLLER_ACTION_USE*} を押してください{*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW" _locComment="" --> + {*B*} + ボートの説明を続ける: {*CONTROLLER_VK_A*}{*B*} + ボートの説明を飛ばす: {*CONTROLLER_VK_B*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_STEER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_STEER" _locComment="" --> + ボートを使えば、水上を速く移動することができます。舵を取るには {*CONTROLLER_ACTION_MOVE*} と {*CONTROLLER_ACTION_LOOK*} を使います + {*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW" _locComment="" --> + 釣り竿を手にしました。使うには {*CONTROLLER_ACTION_USE*} を押します{*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW" _locComment="" --> + {*B*} + 魚釣りの説明を続ける: {*CONTROLLER_VK_A*}{*B*} + 魚釣りの説明を飛ばす: {*CONTROLLER_VK_B*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_CAST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_CAST" _locComment="" --> + 釣りを始めるには {*CONTROLLER_ACTION_USE*} を押します。リールを巻き上げるときも {*CONTROLLER_ACTION_USE*} を押してください + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_FISH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_FISH" _locComment="" --> + 水の表面にある浮きが沈むまで待ってから、釣り糸を巻き上げて魚を釣り上げます。魚は生でも食べられますし、かまどで調理することもできます。食べると HP が回復します + {*FishIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_USES" _locComment="" --> + 釣り竿は 様々な道具と組み合わせることができますが、その用途は比較的限られています。しかし魚を釣る以外のこともできます。釣り竿を使って他に何が釣れるのか、どんなことができるのか、いろいろ試してみましょう + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW" _locComment="" --> + これがベッドです。夜になってからベッドにポインターを当てて {*CONTROLLER_ACTION_USE*} を押すと、朝まで眠ることができます{*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW" _locComment="" --> + {*B*} + ベッドの説明を続ける: {*CONTROLLER_VK_A*}{*B*} + ベッドの説明を飛ばす: {*CONTROLLER_VK_B*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT" _locComment="" --> + ベッドは安全で明るい場所に置かないといけません。さもないと、夜中にモンスターに襲われてしまいます。ベッドで眠ると、次の力尽きた時の復活地点が、そのベッドに変更されます + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER" _locComment="" --> + ゲーム内に他のプレイヤーがいる場合、眠るためには全員が同時にベッドに入っていなければなりません + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW" _locComment="" --> + このエリアには、レッドストーンとピストンの回路、回路に使うアイテムの入ったチェストがあります + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW" _locComment="" --> + {*B*} + レッドストーン回路とピストンの説明を続ける: {*CONTROLLER_VK_A*}{*B*} + レッドストーン回路とピストンの説明を飛ばす: {*CONTROLLER_VK_B*} +</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES" _locComment="" --> + レバー、ボタン、重量感知版、レッドストーンのたいまつは、起動したいアイテムに直接とりつけたり、レッドストーンの粉でつなげることで、電気を送ることができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION" _locComment="" --> + 電気の源を配置する位置や向きで、周囲のブロックへの効果が変わります。たとえば、ブロックに設置されたレッドストーンのたいまつは、そのブロックに電気が送られると消えます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST" _locComment="" --> + レッドストーンの粉は、鉄、ダイヤモンド、金のツルハシでレッドストーン鉱石を掘ると手に入ります。レッドストーンの粉をブロックに置いてつなげることで、電気を伝えることができます。ただし、伝えられるのは距離にして 15 ブロック分、高さ方向の移動は 1 ブロックまでとなります + {*ICON*}331{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER" _locComment="" --> + レッドストーン反復装置は電気の届く距離を伸ばしたり、回路を遅延させたりすることができます + {*ICON*}356{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PISTONS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PISTONS" _locComment="" --> + ピストンは電気が送られると伸びて、最大 12 個のブロックを押します。吸着ピストンであれば、戻るときに一部の特殊なブロックを除いてブロックを 1 つ引き寄せることができます + {*ICON*}33{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRY_IT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRY_IT" _locComment="" --> + このエリアには、ピストン付きの回路を作るためのアイテムを入れたチェストがあります。すでにある回路を改造したり、1 から回路を作成したりしてみてください。チュートリアル エリアの外には、さらに多くの見本があります + </value> + </data> +<data name="strings.IDS_TUTORIAL_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PORTAL_OVERVIEW" _locComment="" --> + このエリアには、暗黒界へのポータルが存在します! + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW" _locComment="" --> + {*B*} + ポータルと暗黒界の説明を続ける: {*CONTROLLER_VK_A*}{*B*} + ポータルと暗黒界の説明を飛ばす: {*CONTROLLER_VK_B*} +</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL" _locComment="" --> + ポータルは、黒曜石のブロックで横 4 ブロック、縦 5 ブロックの枠を作成することで完成します。角のブロックは必要ありません。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL" _locComment="" --> + ポータルを起動するには、火打石と打ち金で、フレーム内の黒曜石に火をつけましょう。枠が壊れたり、近くで爆発が起きたり、液体を流したりすると、ポータルは停止します + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE_PORTAL" _locComment="" --> + ポータルを使用するには、ポータルの中に立ちましょう。画面が紫色に変わり、音がし始め、しばらくすると、別世界へテレポートできます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER" _locComment="" --> + 暗黒界はあちこちで溶岩が噴き出す危険な場所ですが、暗黒石や光石を手に入れるには最適な場所です。暗黒石は火をつけると、消えることなく燃え続け、光石は、光を発生させます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL" _locComment="" --> + 暗黒界をうまく利用して地上界を高速移動することができます。暗黒界での 1 ブロックの距離は、地上界での 3 ブロックに相当します + </value> + </data> +<data name="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW" _locComment="" --> + クリエイティブ モードになりました + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW" _locComment="" --> + {*B*} + クリエイティブ モードの説明を続ける: {*CONTROLLER_VK_A*}{*B*} + クリエイティブ モードの説明を飛ばす: {*CONTROLLER_VK_B*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE" _locComment="" -->クリエイティブ モードではほとんどのアイテムやブロックが無限に使えます。また、道具がなくても 1 回クリックするだけでブロックが破壊できるほか、攻撃されてもダメージを受けなくなり、飛行も可能です</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FLY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FLY" _locComment="" -->{*CONTROLLER_ACTION_JUMP*} をすばやく 2 回押すと飛行できます。飛行をやめるには、同じ操作をもう一度行います。より速く飛ぶには、飛行中に {*CONTROLLER_ACTION_MOVE*} を前方向にすばやく 2 回押します。 +飛行モードでは、{*CONTROLLER_ACTION_JUMP*} で上昇、{*CONTROLLER_ACTION_SNEAK*} で下降できます。または、方向パッドで上下左右に飛びましょう</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY" _locComment="" -->クリエイティブ モードの持ち物を開くには {*CONTROLLER_ACTION_CRAFTING*} を押してください</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT" _locComment="" -->続けるには穴の反対側へ移動してください</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE" _locComment="" -->クリエイティブ モードのチュートリアルを完了しました</value> + </data> +<data name="strings.IDS_TUTORIAL_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_FARMING_OVERVIEW" _locComment="" --> + このエリアには、畑があります。畑では、食べ物などの繰り返し生産できる資源を作り出すことができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW" _locComment="" --> + {*B*} + 農作業の説明を続ける: {*CONTROLLER_VK_A*}{*B*} + 農作業の説明を飛ばす: {*CONTROLLER_VK_B*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS" _locComment="" -->小麦、カボチャ、スイカは、種から育てます。小麦の種は、背の高い草を切ったり、小麦を栽培することで手に入れることができます。カボチャの種やスイカの種は、それぞれ、カボチャやスイカから入手します</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND" _locComment="" -->種をまく前に、くわをつかって土のブロックを耕地に変える必要があります。近くに水源や光源があり、十分な水と光が供給されていると作物が早く成長します</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT" _locComment="" -->小麦は何段階かに変化しながら成長していき、色が濃くなると収穫できるようになります。{*ICON*}59:7{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON" _locComment="" -->カボチャとスイカの場合は、茎が太くなってきたら、種をまいた場所の隣に実ができるためのブロックが必要になります</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE" _locComment="" -->サトウキビは、水ブロックと隣接する、草、土、砂のブロックに植える必要があります。また、サトウキビのブロックは中ほどを収穫すると、上にあるブロックもすべて収穫されます。{*ICON*}83{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS" _locComment="" -->サボテンは砂に植える必要があり、成長すると 3 ブロックの高さになります。サトウキビと同様、下のブロックを収穫すると、上にあるブロックもすべて収穫できます。{*ICON*}81{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM" _locComment="" -->きのこは薄暗いエリアに植えましょう。隣接する薄暗いブロックに広がっていきます。{*ICON*}39{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL" _locComment="" -->骨粉は作物を最大まで成長させたり、きのこを巨大なきのこに成長させることができます。{*ICON*}351:15{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE" _locComment="" -->農作業のチュートリアルを完了しました</value> + </data> +<data name="strings.IDS_TUTORIAL_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_BREEDING_OVERVIEW" _locComment="" --> + このエリアでは動物が飼育されています。動物を飼育して子供を増やすことができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW" _locComment="" --> + {*B*} + 動物の繁殖の説明を続けるには {*CONTROLLER_VK_A*} を押してください。{*B*} + 動物の繁殖の説明を飛ばすには {*CONTROLLER_VK_B*} を押してください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED" _locComment="" -->動物を繁殖させるには、動物にあった餌を与えて、動物たちを「求愛モード」にしてやる必要があります</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD" _locComment="" -->牛、Mooshroom、羊には小麦を、豚にはニンジンを、ニワトリには小麦の種または暗黒茸、オオカミには肉を与えましょう。すると、近くにいる求愛モードの仲間を探し始めます</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_BABY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_BABY" _locComment="" -->ともに求愛モードの同種の動物が出会うと、少しの間キスをして、動物の赤ちゃんが誕生します。赤ちゃんは、成長するまでは、両親の後ろをついて回ります</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY" _locComment="" -->一度求愛モードになった動物は、5 分間は再び求愛モードになることはありません</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW" _locComment="" -->手に食べ物を持っていると、あなたの後ろをついてくる動物もいます。この習性を利用すれば、簡単に動物を一か所に集めことができるでしょう{*ICON*}296{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING" _locComment="" --> + 野生のオオカミは、骨を与えれば飼い慣らすことができます。飼い慣らすと、そのオオカミの周りにハートが表示されます。飼い慣らしたオオカミは「お座り」の命令を下さない限り、プレイヤーの後を付いて危険から守ってくれます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE" _locComment="" -->動物と繁殖のチュートリアルを完了しました</value> + </data> +<data name="strings.IDS_TUTORIAL_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_GOLEM_OVERVIEW" _locComment="" --> + このエリアには、スノー ゴーレムやアイアン ゴーレムを作るためのカボチャやブロックがあります + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW" _locComment="" --> + {*B*} + ゴーレムの説明を続ける{*CONTROLLER_VK_A*}{*B*} + ゴーレムの説明を飛ばす{*CONTROLLER_VK_B*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN" _locComment="" -->ゴーレムは、重ねたブロックの一番上にカボチャをおいて完成します</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW" _locComment="" -->スノー ゴーレムは、雪ブロックを 2 つ重ね、その上にカボチャをのせて完成します。作った人の敵に、雪玉を投げます</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON" _locComment="" -->アイアン ゴーレムは、鉄のブロック 4 つを T 字に並べ、中央にカボチャをのせて完成します。作った人の敵を攻撃します</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE" _locComment="" -->アイアン ゴーレムは村に自然に現れて村人を守ることもあります。村人を攻撃すると、このアイアン ゴーレムが反撃します</value> + </data> +<data name="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA" _locComment="" -->チュートリアルを終えるまで、このエリアから出ることはできません</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL" _locComment="" -->材料ごとに適した道具があります。土や砂などの柔らかいものを掘る場合はシャベルを使うのがよいでしょう</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET" _locComment="" -->材料ごとに適した道具があります。木の幹を切り出す場合は斧を使うのがよいでしょう</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE" _locComment="" -->材料ごとに適した道具があります。石や鉱石を掘り出す場合はツルハシを使うのがよいでしょう。特定の種類のブロックを掘るためには、さらに優れた材料を使ってツルハシを作る必要があるかもしれません</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL" _locComment="" -->特定の道具は敵を攻撃するのに向いています。剣を使うと良いでしょう</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE" _locComment="" -->ヒント: 手や、手に持っているアイテムを使って、掘ったり切ったりするには、{*CONTROLLER_ACTION_ACTION*} を押し続けます。道具を作らないと、掘れないブロックもあります</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED" _locComment="" -->道具は使っていると、少しずつ壊れていきます。使うたびに少しずつ損傷していき、最後は完全に壊れます。アイテムの下にあるゲージで、現在の状態が分かります</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_SWIM_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_SWIM_UP" _locComment="" -->上に向かって泳ぐには {*CONTROLLER_ACTION_JUMP*} を押し続けます</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_MINECART"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_MINECART" _locComment="" -->このエリアではレールの上をトロッコが走っています。トロッコに乗るには、ポインターをトロッコに合わせて {*CONTROLLER_ACTION_USE*} を押します。トロッコを動かすには、ボタンにポインターを合わせて {*CONTROLLER_ACTION_USE*} を押しましょう</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_BOAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_BOAT" _locComment="" -->川のそばにあるチェストの中に、ボートが入っています。ボートを使うには、ポインターを水に合わせて {*CONTROLLER_ACTION_USE*} を押します。ボートに乗るにはポインターをボートに合わせて {*CONTROLLER_ACTION_USE*} を押しましょう</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_FISHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_FISHING" _locComment="" -->池のそばにあるチェストの中に、釣り竿が入っています。使うには、チェストから釣り竿を出してから、手に持って使うアイテムに選んでください</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE" _locComment="" -->このピストン装置は、自動建設される橋です。ボタンを押して、装置の動きを調べてみましょう</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_INV_DROP" _locComment="" -->アイテムを選択した状態で、持ち物画面の外へポインターを動かすと、アイテムを落とすことができます</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS" _locComment="" -->このアイテムを作るために必要な材料が揃っていません。左下にあるボックスの中に表示されているのが、必要な材料です</value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED" _locComment="" --> + おめでとうございます! チュートリアルはこれですべて完了です。ゲーム内の時間の流れはこれから普通に戻ります。夜が来てモンスターが現れるまで、あまり時間がありません。早く安全な場所を作りましょう! + </value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED_EXPLORE"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED_EXPLORE" _locComment="" -->{*EXIT_PICTURE*} もっと冒険を続けたい? それなら、鉱山の働き手が住んでいた小屋の近くを探ってみましょう。小さな城に通じる階段があります</value> + </data> +<data name="strings.IDS_TUTORIAL_REMINDER"><value><!-- _locID_text="strings.IDS_TUTORIAL_REMINDER" _locComment="" -->お忘れなく: </value> + </data> +<data name="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE" _locComment="" --><![CDATA[<div align="center"><img src="Graphics\TutorialExitScreenshot.png"/></div>]]></value> + </data> +<data name="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE" _locComment="" -->バージョン アップにより、チュートリアルの新エリアを始めとする新機能が追加されました</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE" _locComment="" -->{*B*}基本のチュートリアルから始める{*CONTROLLER_VK_A*}{*B*} + 基本のチュートリアルを飛ばす{*CONTROLLER_VK_B*}</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA" _locComment="" -->このエリアで、釣り竿、ボート、ピストン、レッドストーンなどの使い方を練習しましょう</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA" _locComment="" -->このエリアの外では、建物、畑、トロッコ、エンチャント、調合、取引、鍛造などがあなたを待っています!</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW" _locComment="" --> + 空腹ゲージが減りすぎて、HP が回復できません。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW" _locComment="" --> + {*B*} + 空腹ゲージや食べ物について詳しく知りたい場合は {*CONTROLLER_VK_A*} を押してください。{*B*} + すでに十分知っている場合は {*CONTROLLER_VK_B*} を押してください。 + </value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT" _locComment="" -->選択</value> + </data> +<data name="strings.IDS_TOOLTIPS_USE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_USE" _locComment="" -->使う</value> + </data> +<data name="strings.IDS_TOOLTIPS_BACK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BACK" _locComment="" -->戻る</value> + </data> +<data name="strings.IDS_TOOLTIPS_EXIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXIT" _locComment="" -->終了</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL" _locComment="" -->キャンセル</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL_JOIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL_JOIN" _locComment="" -->参加をキャンセル</value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECTDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECTDEVICE" _locComment="" -->データ保存機器を選択</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEDEVICE" _locComment="" -->データ保存機器を変更</value> + </data> +<data name="strings.IDS_TOOLTIPS_REFRESH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REFRESH" _locComment="" -->オンライン ゲーム リストを更新</value> + </data> +<data name="strings.IDS_TOOLTIPS_PARTY_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PARTY_GAMES" _locComment="" -->パーティー ゲーム</value> + </data> +<data name="strings.IDS_TOOLTIPS_ALL_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ALL_GAMES" _locComment="" -->すべてのゲーム</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_GROUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_GROUP" _locComment="" -->グループを切り替え</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INVENTORY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INVENTORY" _locComment="" -->持ち物を見る</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION" _locComment="" -->説明を見る</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS" _locComment="" -->材料を見る</value> + </data> +<data name="strings.IDS_TOOLTIPS_CRAFTING"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CRAFTING" _locComment="" -->工作</value> + </data> +<data name="strings.IDS_TOOLTIPS_CREATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATE" _locComment="" -->作る</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUPPLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUPPLACE" _locComment="" -->取る/置く</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_GENERIC" _locComment="" -->取る</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_ALL" _locComment="" -->すべて取る</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_HALF"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_HALF" _locComment="" -->半分取る</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_GENERIC" _locComment="" -->置く</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ALL" _locComment="" -->すべて置く</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ONE" _locComment="" -->1 つ置く</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_GENERIC" _locComment="" -->落とす</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ALL" _locComment="" -->すべて落とす</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ONE" _locComment="" -->1 つ落とす</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWAP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWAP" _locComment="" -->入れ替え</value> + </data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE" _locComment="" -->クイック移動</value> + </data> +<data name="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT" _locComment="" -->クイック選択バーを空にする</value> + </data> +<data name="strings.IDS_TOOLTIPS_WHAT_IS_THIS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WHAT_IS_THIS" _locComment="" -->これは何?</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHARE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHARE" _locComment="" -->Facebook に公開</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_FILTER"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_FILTER" _locComment="" -->フィルターを変更</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERCARD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERCARD" _locComment="" -->ゲーマー カードを見る</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE" _locComment="" -->ゲーマー プロフィールを見る</value> + </data> +<data name="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST" _locComment="" -->フレンド登録の依頼を送る</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_DOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_DOWN" _locComment="" -->次へ</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_UP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_UP" _locComment="" -->前へ</value> + </data> +<data name="strings.IDS_TOOLTIPS_NEXT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NEXT" _locComment="" -->次へ</value> + </data> +<data name="strings.IDS_TOOLTIPS_PREVIOUS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PREVIOUS" _locComment="" -->前へ</value> + </data> +<data name="strings.IDS_TOOLTIPS_KICK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_KICK" _locComment="" -->プレイヤーを追放</value> + </data> +<data name="strings.IDS_TOOLTIPS_DYE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYE" _locComment="" -->染める</value> + </data> +<data name="strings.IDS_TOOLTIPS_MINE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MINE" _locComment="" -->掘る</value> + </data> +<data name="strings.IDS_TOOLTIPS_FEED"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FEED" _locComment="" -->えさを与える</value> + </data> +<data name="strings.IDS_TOOLTIPS_TAME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TAME" _locComment="" -->手なずける</value> + </data> +<data name="strings.IDS_TOOLTIPS_HEAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HEAL" _locComment="" -->回復する</value> + </data> +<data name="strings.IDS_TOOLTIPS_SIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SIT" _locComment="" -->おすわり</value> + </data> +<data name="strings.IDS_TOOLTIPS_FOLLOWME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FOLLOWME" _locComment="" -->ついてこい</value> + </data> +<data name="strings.IDS_TOOLTIPS_EJECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EJECT" _locComment="" -->取り出す</value> + </data> +<data name="strings.IDS_TOOLTIPS_EMPTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EMPTY" _locComment="" -->空にする</value> + </data> +<data name="strings.IDS_TOOLTIPS_SADDLE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SADDLE" _locComment="" -->鞍を置く</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE" _locComment="" -->置く</value> + </data> +<data name="strings.IDS_TOOLTIPS_HIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIT" _locComment="" -->叩く</value> + </data> +<data name="strings.IDS_TOOLTIPS_MILK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MILK" _locComment="" -->乳搾り</value> + </data> +<data name="strings.IDS_TOOLTIPS_COLLECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_COLLECT" _locComment="" -->集める</value> + </data> +<data name="strings.IDS_TOOLTIPS_EAT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EAT" _locComment="" -->食べる</value> + </data> +<data name="strings.IDS_TOOLTIPS_SLEEP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SLEEP" _locComment="" -->眠る</value> + </data> +<data name="strings.IDS_TOOLTIPS_WAKEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WAKEUP" _locComment="" -->起きる</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLAY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLAY" _locComment="" -->遊ぶ</value> + </data> +<data name="strings.IDS_TOOLTIPS_RIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RIDE" _locComment="" -->乗る</value> + </data> +<data name="strings.IDS_TOOLTIPS_SAIL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAIL" _locComment="" -->船に乗る</value> + </data> +<data name="strings.IDS_TOOLTIPS_GROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_GROW" _locComment="" -->育てる</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWIMUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWIMUP" _locComment="" -->泳ぐ</value> + </data> +<data name="strings.IDS_TOOLTIPS_OPEN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPEN" _locComment="" -->開く</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEPITCH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEPITCH" _locComment="" -->音程を変える</value> + </data> +<data name="strings.IDS_TOOLTIPS_DETONATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DETONATE" _locComment="" -->起爆する</value> + </data> +<data name="strings.IDS_TOOLTIPS_READ"><value><!-- _locID_text="strings.IDS_TOOLTIPS_READ" _locComment="" -->読む</value> + </data> +<data name="strings.IDS_TOOLTIPS_HANG"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HANG" _locComment="" -->ぶら下がる</value> + </data> +<data name="strings.IDS_TOOLTIPS_THROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_THROW" _locComment="" -->投げる</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLANT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLANT" _locComment="" -->植える</value> + </data> +<data name="strings.IDS_TOOLTIPS_TILL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TILL" _locComment="" -->耕す</value> + </data> +<data name="strings.IDS_TOOLTIPS_HARVEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HARVEST" _locComment="" -->収穫する</value> + </data> +<data name="strings.IDS_TOOLTIPS_CONTINUE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CONTINUE" _locComment="" -->続ける</value> + </data> +<data name="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION" _locComment="" -->完全版を購入</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETESAVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETESAVE" _locComment="" -->セーブデータを削除</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETE" _locComment="" -->削除</value> +</data> +<data name="strings.IDS_TOOLTIPS_OPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPTIONS" _locComment="" -->オプション</value> +</data> +<data name="strings.IDS_TOOLTIPS_INVITE_PARTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_PARTY" _locComment="" -->Xbox Live パーティーを招待</value> + </data> +<data name="strings.IDS_TOOLTIPS_INVITE_FRIENDS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_FRIENDS" _locComment="" -->フレンドを招待</value> +</data> +<data name="strings.IDS_TOOLTIPS_ACCEPT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ACCEPT" _locComment="" -->決定</value> +</data> +<data name="strings.IDS_TOOLTIPS_SHEAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHEAR" _locComment="" -->毛を刈る</value> +</data> +<data name="strings.IDS_TOOLTIPS_BANLEVEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BANLEVEL" _locComment="" -->アクセスを禁止</value> +</data> +<data name="strings.IDS_TOOLTIPS_SELECT_SKIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT_SKIN" _locComment="" -->スキンを決定</value> + </data> +<data name="strings.IDS_TOOLTIPS_IGNITE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_IGNITE" _locComment="" -->火をつける</value> +</data> +<data name="strings.IDS_TOOLTIPS_NAVIGATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NAVIGATE" _locComment="" -->選択</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_FULL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_FULL" _locComment="" -->完全版をインストール</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_TRIAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_TRIAL" _locComment="" -->お試し版をインストール</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL" _locComment="" -->インストール</value> +</data> +<data name="strings.IDS_TOOLTIPS_REINSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REINSTALL" _locComment="" -->再インストール</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVEOPTIONS" _locComment="" -->セーブのオプション</value> +</data> +<data name="strings.IDS_TOOLTIPS_EXECUTE_COMMAND"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXECUTE_COMMAND" _locComment="" -->コマンドを実行</value> +</data> +<data name="strings.IDS_TOOLTIPS_CREATIVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATIVE" _locComment="" -->クリエイティブ</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT" _locComment="" -->材料を移動</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL" _locComment="" -->燃料を移動</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL" _locComment="" -->道具を移動</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR" _locComment="" -->防具を移動</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON" _locComment="" -->武器を移動</value> +</data> +<data name="strings.IDS_TOOLTIPS_EQUIP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EQUIP" _locComment="" -->装備</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRAW_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRAW_BOW" _locComment="" -->引く</value> +</data> +<data name="strings.IDS_TOOLTIPS_RELEASE_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RELEASE_BOW" _locComment="" -->放つ</value> +</data> +<data name="strings.IDS_TOOLTIPS_PRIVILEGES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PRIVILEGES" _locComment="" -->特権</value> +</data> +<data name="strings.IDS_TOOLTIPS_BLOCK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BLOCK" _locComment="" -->ブロック</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEUP" _locComment="" -->上へ</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEDOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEDOWN" _locComment="" -->下へ</value> +</data> +<data name="strings.IDS_TOOLTIPS_LOVEMODE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_LOVEMODE" _locComment="" -->求愛モード</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRINK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRINK" _locComment="" -->飲む</value> +</data> +<data name="strings.IDS_TOOLTIPS_ROTATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ROTATE" _locComment="" -->回転する</value> +</data> +<data name="strings.IDS_TOOLTIPS_HIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIDE" _locComment="" -->隠す</value> +</data> +<data name="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE" _locComment="" -->Xbox One 用にセーブをアップロード</value> +</data> +<data name="strings.IDS_TOOLTIPS_CLEARSLOTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEARSLOTS" _locComment="" -->全てのスロットを空にする</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD" _locComment="" -->Xbox One 用にセーブをアップロード</value> + </data> +<data name="strings.IDS_CONFIRM_OK"><value><!-- _locID_text="strings.IDS_CONFIRM_OK" _locComment="" -->OK</value> + </data> +<data name="strings.IDS_CONFIRM_CANCEL"><value><!-- _locID_text="strings.IDS_CONFIRM_CANCEL" _locComment="" -->キャンセル</value> + </data> +<data name="strings.IDS_DOWNLOADABLECONTENT"><value><!-- _locID_text="strings.IDS_DOWNLOADABLECONTENT" _locComment="" -->Minecraft ストア</value> + </data> +<data name="strings.IDS_CONFIRM_LEAVE_VIA_INVITE"><value><!-- _locID_text="strings.IDS_CONFIRM_LEAVE_VIA_INVITE" _locComment="" -->本当に現在プレイしているゲームを終了して、新しいゲームに参加してもよろしいですか? セーブしていない途中経過は失われてしまいます</value> + </data> +<data name="strings.IDS_EXIT_GAME"><value><!-- _locID_text="strings.IDS_EXIT_GAME" _locComment="" -->ゲームを終了</value> + </data> +<data name="strings.IDS_TITLE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_SAVE_GAME" _locComment="" -->ゲームをセーブ</value> + </data> +<data name="strings.IDS_TITLE_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_DECLINE_SAVE_GAME" _locComment="" -->セーブせずに終了</value> + </data> +<data name="strings.IDS_CONFIRM_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_SAVE_GAME" _locComment="" -->以前のこの世界のセーブ データを、現在のデータで上書きしてもよろしいですか?</value> + </data> +<data name="strings.IDS_CONFIRM_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_DECLINE_SAVE_GAME" _locComment="" -->本当にセーブせずメイン メニューに戻ってもよろしいですか? この世界での途中経過は失われてしまいます</value> + </data> +<data name="strings.IDS_TITLE_START_GAME"><value><!-- _locID_text="strings.IDS_TITLE_START_GAME" _locComment="" -->ゲームを始める</value> + </data> +<data name="strings.IDS_CONFIRM_START_CREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_CREATIVE" _locComment="" -->クリエイティブ モードで作成、ロード、セーブした世界は、たとえ後でサバイバル モードでロードしたとしても、実績やランキング更新の対象になりません。実行してよろしいですか?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE" _locComment="" -->クリエイティブ モードで作成、ロード、セーブした世界は、たとえ後でサバイバル モードでロードしたとしても、実績やランキング更新の対象になりません。実行してよろしいですか?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE" _locComment="" -->クリエイティブ モードで作成、ロード、セーブした世界は、たとえ後でサバイバル モードでロードしたとしても、実績やランキング更新の対象になりません。</value> + </data> +<data name="strings.IDS_CONFIRM_START_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_CONFIRM_START_HOST_PRIVILEGES" _locComment="" -->ホスト特権を有効にして作成、ロード、セーブした世界は、たとえ後でオプションをオフにしたとしても、実績やランキング更新の対象になりません。実行してよろしいですか?</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE" _locComment="" -->セーブ データの破損</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT" _locComment="" -->このセーブ データは破損しています。削除しますか?</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE" _locComment="" -->現在のゲームを終了し、すべてのプレイヤーとの接続を切断してメイン メニューに戻ってもよろしいですか? セーブしていない途中経過は失われてしまいます</value> + </data> +<data name="strings.IDS_EXIT_GAME_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_SAVE" _locComment="" -->セーブして終了</value> + </data> +<data name="strings.IDS_EXIT_GAME_NO_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_NO_SAVE" _locComment="" -->セーブせずに終了</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME" _locComment="" -->本当にメイン メニューに戻ってもよろしいですか? セーブしていない途中経過は失われてしまいます</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST" _locComment="" -->本当にメイン メニューに戻ってもよろしいですか? ここまでの途中経過は失われてしまいます</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD" _locComment="" -->新しい世界</value> + </data> +<data name="strings.IDS_PLAY_TUTORIAL"><value><!-- _locID_text="strings.IDS_PLAY_TUTORIAL" _locComment="" -->チュートリアルをプレイ</value> + </data> +<data name="strings.IDS_TUTORIALSAVENAME"><value><!-- _locID_text="strings.IDS_TUTORIALSAVENAME" _locComment="" -->チュートリアル</value> + </data> +<data name="strings.IDS_NAME_WORLD"><value><!-- _locID_text="strings.IDS_NAME_WORLD" _locComment="" -->新しい世界に名前をつける</value> + </data> +<data name="strings.IDS_NAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_NAME_WORLD_TEXT" _locComment="" -->新しい世界の名前を入力してください</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT" _locComment="" -->世界の種を入力してください</value> + </data> +<data name="strings.IDS_LOAD_SAVED_WORLD"><value><!-- _locID_text="strings.IDS_LOAD_SAVED_WORLD" _locComment="" -->セーブした世界をロードする</value> + </data> +<data name="strings.IDS_PRESS_START_TO_JOIN"><value><!-- _locID_text="strings.IDS_PRESS_START_TO_JOIN" _locComment="" -->START を押してゲームに参加</value> + </data> +<data name="strings.IDS_EXITING_GAME"><value><!-- _locID_text="strings.IDS_EXITING_GAME" _locComment="" -->ゲームを終了</value> + </data> +<data name="strings.IDS_GENERIC_ERROR"><value><!-- _locID_text="strings.IDS_GENERIC_ERROR" _locComment="" -->エラーが起こりました。メイン メニューに戻ります</value> + </data> +<data name="strings.IDS_CONNECTION_FAILED"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED" _locComment="" -->接続に失敗しました</value> + </data> +<data name="strings.IDS_CONNECTION_LOST"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST" _locComment="" -->接続が切断されました</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_SERVER"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_SERVER" _locComment="" -->サーバーとの接続が切断されました。メイン メニューに戻ります</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE" _locComment="" -->Xbox Live との接続が切断されました。メイン メニューに戻ります</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT" _locComment="" -->Xbox Live との接続が切断されました</value> + </data> +<data name="strings.IDS_DISCONNECTED"><value><!-- _locID_text="strings.IDS_DISCONNECTED" _locComment="" -->サーバーにより切断されました</value> + </data> +<data name="strings.IDS_DISCONNECTED_KICKED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_KICKED" _locComment="" -->ゲームから追放されました</value> + </data> +<data name="strings.IDS_DISCONNECTED_FLYING"><value><!-- _locID_text="strings.IDS_DISCONNECTED_FLYING" _locComment="" -->空を飛んだため、ゲームから追放されました</value> + </data> +<data name="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG"><value><!-- _locID_text="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG" _locComment="" -->接続に時間がかかりすぎています</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_FULL"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_FULL" _locComment="" -->サーバーが満員です</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_QUIT"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_QUIT" _locComment="" -->ホストがゲームを終了しました</value> + </data> +<data name="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"><value><!-- _locID_text="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME" _locComment="" -->この世界でプレイ中のフレンドがいないため、この世界には入れません</value> + </data> +<data name="strings.IDS_DISCONNECTED_BANNED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_BANNED" _locComment="" -->以前にホストにより追放されているため、この世界には入れません</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_OLD" _locComment="" -->相手のプレイヤーのゲームのバージョンが古いため、ゲームに参加できません</value> + </data> +<data name="strings.IDS_DISCONNECTED_CLIENT_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_CLIENT_OLD" _locComment="" -->相手のプレイヤーのゲームのバージョンが新しいため、ゲームに参加できません</value> + </data> +<data name="strings.IDS_DEFAULT_SAVENAME"><value><!-- _locID_text="strings.IDS_DEFAULT_SAVENAME" _locComment="" -->新しい世界</value> + </data> +<data name="strings.IDS_AWARD_TITLE"><value><!-- _locID_text="strings.IDS_AWARD_TITLE" _locComment="" -->アワードをアンロックしました!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC1"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC1" _locComment="" -->おめでとうございます! Minecraft の Steve のゲーマー アイコンを獲得しました!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC2"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC2" _locComment="" -->おめでとうございます! Creeper のゲーマー アイコンを獲得しました!</value> + </data> +<data name="strings.IDS_AWARD_AVATAR1"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR1" _locComment="" -->おめでとうございます! アバター アイテム、Minecraft Xbox 360 版 T シャツを獲得しました! +ダッシュボードでアバターに装備しましょう</value> + </data> +<data name="strings.IDS_AWARD_AVATAR2"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR2" _locComment="" -->おめでとうございます! アバター アイテム、Minecraft Xbox 360 版 ウォッチを獲得しました! +ダッシュボードでアバターに装備しましょう</value> + </data> +<data name="strings.IDS_AWARD_AVATAR3"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR3" _locComment="" -->おめでとうございます! アバター アイテム、Creeper 野球帽を獲得しました! +ダッシュボードでアバターに装備しましょう</value> + </data> +<data name="strings.IDS_AWARD_THEME"><value><!-- _locID_text="strings.IDS_AWARD_THEME" _locComment="" -->おめでとうございます! アバター アイテム、Minecraft Xbox 360 版 テーマを獲得しました! +ダッシュボードでテーマを選択しましょう</value> + </data> +<data name="strings.IDS_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_TITLE" _locComment="" -->完全版を購入</value> + </data> +<data name="strings.IDS_UNLOCK_TOSAVE_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_TOSAVE_TEXT" _locComment="" -->今はお試し版をプレイ中です。データをセーブするためには完全版を購入いただく必要があります +今すぐ完全版を購入しますか?</value> + </data> +<data name="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT" _locComment="" -->これは Minecraft Xbox 360 版のお試し版です。完全版であれば、今すぐ獲得できる実績があります! +完全版を購入して、Xbox Live を通じて世界中のフレンドと一緒に遊べるMinecraft の楽しさを体験してください。 +完全版を購入しますか?</value> + </data> +<data name="strings.IDS_UNLOCK_AVATAR_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_AVATAR_TEXT" _locComment="" -->これは Minecraft Xbox 360 版のお試し版です。完全版であれば、今すぐ獲得できるアバター アワードがあります! +完全版を購入して、Xbox Live を通じて世界中のフレンドと一緒に遊べるMinecraft の楽しさを体験してください。 +完全版を購入しますか?</value> + </data> +<data name="strings.IDS_UNLOCK_GAMERPIC_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GAMERPIC_TEXT" _locComment="" -->これは Minecraft Xbox 360 版のお試し版です。完全版であれば、今すぐ獲得できるゲーマー アイコンがあります! +完全版を購入して、Xbox Live を通じて世界中のフレンドと一緒に遊べる Minecraft の楽しさを体験してください。 +完全版を購入しますか?</value> + </data> +<data name="strings.IDS_UNLOCK_THEME_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_THEME_TEXT" _locComment="" -->これは Minecraft Xbox 360 版のお試し版です。完全版であれば、今すぐ獲得できるテーマがあります! +完全版を購入して、Xbox Live を通じて世界中のフレンドと一緒に遊べる Minecraft の楽しさを体験してください。 +完全版を購入しますか?</value> + </data> +<data name="strings.IDS_UNLOCK_ACCEPT_INVITE"><value><!-- _locID_text="strings.IDS_UNLOCK_ACCEPT_INVITE" _locComment="" -->お試し版では、この招待は受けられません。 +完全版を今すぐ購入しますか?</value> + </data> +<data name="strings.IDS_UNLOCK_GUEST_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GUEST_TEXT" _locComment="" -->ゲスト プレイヤーでは完全版を購入することはできません。Xbox Live ゲーマー プロフィールでサインインしてください</value> + </data> +<data name="strings.IDS_LEADERBOARD_LOADING"><value><!-- _locID_text="strings.IDS_LEADERBOARD_LOADING" _locComment="" -->お待ちください</value> + </data> +<data name="strings.IDS_LEADERBOARD_NORESULTS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_NORESULTS" _locComment="" -->結果なし</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER" _locComment="" -->フィルター: </value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_FRIENDS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_FRIENDS" _locComment="" -->フレンド</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_MYSCORE"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_MYSCORE" _locComment="" -->マイスコア</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_OVERALL"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_OVERALL" _locComment="" -->通算</value> + </data> +<data name="strings.IDS_LEADERBOARD_ENTRIES"><value><!-- _locID_text="strings.IDS_LEADERBOARD_ENTRIES" _locComment="" -->登録数: </value> + </data> +<data name="strings.IDS_LEADERBOARD_RANK"><value><!-- _locID_text="strings.IDS_LEADERBOARD_RANK" _locComment="" -->ランク</value> + </data> +<data name="strings.IDS_LEADERBOARD_GAMERTAG"><value><!-- _locID_text="strings.IDS_LEADERBOARD_GAMERTAG" _locComment="" -->ゲーマータグ</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_LEVEL" _locComment="" -->セーブレベル</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_CHUNKS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_CHUNKS" _locComment="" -->詳細を設定中...</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_TO_DISC"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_TO_DISC" _locComment="" -->最終処理中...</value> + </data> +<data name="strings.IDS_PROGRESS_BUILDING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_BUILDING_TERRAIN" _locComment="" -->地形を構築中</value> + </data> +<data name="strings.IDS_PROGRESS_SIMULATING_WORLD"><value><!-- _locID_text="strings.IDS_PROGRESS_SIMULATING_WORLD" _locComment="" -->世界のシミュレート中</value> + </data> +<data name="strings.IDS_PROGRESS_INITIALISING_SERVER"><value><!-- _locID_text="strings.IDS_PROGRESS_INITIALISING_SERVER" _locComment="" -->サーバーを初期化中</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA" _locComment="" -->復活地点を作成中</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_SPAWN_AREA" _locComment="" -->復活地点を読み込み中</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_NETHER" _locComment="" -->暗黒界に入る</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_NETHER" _locComment="" -->暗黒界を出る</value> + </data> +<data name="strings.IDS_PROGRESS_RESPAWNING"><value><!-- _locID_text="strings.IDS_PROGRESS_RESPAWNING" _locComment="" -->復活中</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_LEVEL" _locComment="" -->レベルを生成中</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_LEVEL" _locComment="" -->レベルを読み込み中</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_PLAYERS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_PLAYERS" _locComment="" -->プレイヤーをセーブ中</value> + </data> +<data name="strings.IDS_PROGRESS_CONNECTING"><value><!-- _locID_text="strings.IDS_PROGRESS_CONNECTING" _locComment="" -->ホストサーバーに接続中</value> + </data> +<data name="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN" _locComment="" -->地形をダウンロード中</value> + </data> +<data name="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"><value><!-- _locID_text="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME" _locComment="" -->オフライン ゲームに切り替える</value> + </data> +<data name="strings.IDS_PROGRESS_HOST_SAVING"><value><!-- _locID_text="strings.IDS_PROGRESS_HOST_SAVING" _locComment="" -->ホストがゲームをセーブしています。しばらくお待ちください</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_END" _locComment="" -->果ての世界に入る</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_END" _locComment="" -->果ての世界を出る</value> + </data> +<data name="strings.IDS_PROGRESS_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_PROGRESS_NEW_WORLD_SEED" _locComment="" -->世界の種を探す</value> + </data> +<data name="strings.IDS_TILE_BED_OCCUPIED"><value><!-- _locID_text="strings.IDS_TILE_BED_OCCUPIED" _locComment="" -->このベッドは使用中です</value> + </data> +<data name="strings.IDS_TILE_BED_NO_SLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_NO_SLEEP" _locComment="" -->夜の間しか眠ることはできません</value> + </data> +<data name="strings.IDS_TILE_BED_PLAYERSLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_PLAYERSLEEP" _locComment="" -->%s は寝ています。朝まで時間をスキップするには、すべてのプレイヤーが寝ている必要があります</value> + </data> +<data name="strings.IDS_TILE_BED_NOT_VALID"><value><!-- _locID_text="strings.IDS_TILE_BED_NOT_VALID" _locComment="" -->最後に使用したベッドがなくなっているか、アクセスできません</value> + </data> +<data name="strings.IDS_TILE_BED_NOTSAFE"><value><!-- _locID_text="strings.IDS_TILE_BED_NOTSAFE" _locComment="" -->モンスターが近くにいる時に休むのは危険です</value> + </data> +<data name="strings.IDS_TILE_BED_MESLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_MESLEEP" _locComment="" -->あなたは寝ています。朝まで時間をスキップするには、すべてのプレイヤーが寝ている必要があります</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS" _locComment="" -->道具と武器</value> + </data> +<data name="strings.IDS_GROUPNAME_WEAPONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_WEAPONS" _locComment="" -->武器</value> + </data> +<data name="strings.IDS_GROUPNAME_FOOD"><value><!-- _locID_text="strings.IDS_GROUPNAME_FOOD" _locComment="" -->食べ物</value> + </data> +<data name="strings.IDS_GROUPNAME_STRUCTURES"><value><!-- _locID_text="strings.IDS_GROUPNAME_STRUCTURES" _locComment="" -->建物</value> + </data> +<data name="strings.IDS_GROUPNAME_ARMOUR"><value><!-- _locID_text="strings.IDS_GROUPNAME_ARMOUR" _locComment="" -->防具</value> + </data> +<data name="strings.IDS_GROUPNAME_MECHANISMS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MECHANISMS" _locComment="" -->機械</value> + </data> +<data name="strings.IDS_GROUPNAME_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_TRANSPORT" _locComment="" -->乗り物</value> + </data> +<data name="strings.IDS_GROUPNAME_DECORATIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_DECORATIONS" _locComment="" -->飾り</value> + </data> +<data name="strings.IDS_GROUPNAME_BUILDING_BLOCKS"><value><!-- _locID_text="strings.IDS_GROUPNAME_BUILDING_BLOCKS" _locComment="" -->建設用ブロック</value> + </data> +<data name="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT" _locComment="" -->レッドストーンと乗り物</value> + </data> +<data name="strings.IDS_GROUPNAME_MISCELLANEOUS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MISCELLANEOUS" _locComment="" -->その他</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS" _locComment="" -->調合</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS_480"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS_480" _locComment="" -->調合</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR" _locComment="" -->道具、武器、防具</value> + </data> +<data name="strings.IDS_GROUPNAME_MATERIALS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MATERIALS" _locComment="" -->材料</value> + </data> +<data name="strings.IDS_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="strings.IDS_RETURNEDTOMENU_TITLE" _locComment="" -->サインアウト</value> + </data> +<data name="strings.IDS_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="strings.IDS_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->ゲーマー プロフィールからサインアウトしました。タイトル画面に戻ります</value> + </data> +<data name="strings.IDS_SLIDER_DIFFICULTY"><value><!-- _locID_text="strings.IDS_SLIDER_DIFFICULTY" _locComment="" -->難易度</value> + </data> +<data name="strings.IDS_SLIDER_MUSIC"><value><!-- _locID_text="strings.IDS_SLIDER_MUSIC" _locComment="" -->BGM</value> + </data> +<data name="strings.IDS_SLIDER_SOUND"><value><!-- _locID_text="strings.IDS_SLIDER_SOUND" _locComment="" -->効果音</value> + </data> +<data name="strings.IDS_SLIDER_GAMMA"><value><!-- _locID_text="strings.IDS_SLIDER_GAMMA" _locComment="" -->ガンマ</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INGAME"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INGAME" _locComment="" -->ゲームでの感度</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INMENU"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INMENU" _locComment="" -->メニューでの感度</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_PEACEFUL" _locComment="" -->ピース</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_EASY" _locComment="" -->イージー</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_NORMAL" _locComment="" -->ノーマル</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_HARD" _locComment="" -->ハード</value> + </data> +<data name="strings.IDS_DIFFICULTY_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_PEACEFUL" _locComment="" -->プレイヤーの HP は自動で回復し、敵もいません</value> + </data> +<data name="strings.IDS_DIFFICULTY_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_EASY" _locComment="" -->敵は出現しますが、ノーマル モードほど攻撃力が高くありません</value> + </data> +<data name="strings.IDS_DIFFICULTY_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_NORMAL" _locComment="" -->敵が出現し、その攻撃力は普通です</value> + </data> +<data name="strings.IDS_DIFFICULTY_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_HARD" _locComment="" -->敵が出現し、その攻撃力がアップします。また、一瞬近づいただけでも Creeper が爆発するようになるので注意しましょう</value> + </data> +<data name="strings.IDS_TRIALOVER_TITLE"><value><!-- _locID_text="strings.IDS_TRIALOVER_TITLE" _locComment="" -->お試し版タイムアウト</value> + </data> +<data name="strings.IDS_TRIALOVER_TEXT"><value><!-- _locID_text="strings.IDS_TRIALOVER_TEXT" _locComment="" -->お試し版をプレイできる制限時間が過ぎてしまいました! 完全版を購入して、ゲームを続けますか?</value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TITLE"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TITLE" _locComment="" -->完全版</value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TEXT"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TEXT" _locComment="" -->既に満員のため、ゲームに参加できませんでした</value> + </data> +<data name="strings.IDS_SIGN_TITLE"><value><!-- _locID_text="strings.IDS_SIGN_TITLE" _locComment="" -->看板の文字を入力</value> + </data> +<data name="strings.IDS_SIGN_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_SIGN_TITLE_TEXT" _locComment="" -->看板の文字を入力してください</value> + </data> +<data name="strings.IDS_NAME_TITLE"><value><!-- _locID_text="strings.IDS_NAME_TITLE" _locComment="" -->タイトルを入力</value> + </data> +<data name="strings.IDS_NAME_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_NAME_TITLE_TEXT" _locComment="" -->投稿のタイトルを入力してください</value> + </data> +<data name="strings.IDS_NAME_CAPTION"><value><!-- _locID_text="strings.IDS_NAME_CAPTION" _locComment="" -->キャプションを入力</value> + </data> +<data name="strings.IDS_NAME_CAPTION_TEXT"><value><!-- _locID_text="strings.IDS_NAME_CAPTION_TEXT" _locComment="" -->投稿のキャプションを入力してください</value> + </data> +<data name="strings.IDS_NAME_DESC"><value><!-- _locID_text="strings.IDS_NAME_DESC" _locComment="" -->説明を入力</value> + </data> +<data name="strings.IDS_NAME_DESC_TEXT"><value><!-- _locID_text="strings.IDS_NAME_DESC_TEXT" _locComment="" -->投稿の説明を入力してください</value> + </data> +<data name="strings.IDS_INVENTORY"><value><!-- _locID_text="strings.IDS_INVENTORY" _locComment="" -->持ち物</value> + </data> +<data name="strings.IDS_INGREDIENTS"><value><!-- _locID_text="strings.IDS_INGREDIENTS" _locComment="" -->材料</value> + </data> +<data name="strings.IDS_BREWING_STAND"><value><!-- _locID_text="strings.IDS_BREWING_STAND" _locComment="" -->調合台</value> + </data> +<data name="strings.IDS_CHEST"><value><!-- _locID_text="strings.IDS_CHEST" _locComment="" -->チェスト</value> + </data> +<data name="strings.IDS_ENCHANT"><value><!-- _locID_text="strings.IDS_ENCHANT" _locComment="" -->エンチャント</value> + </data> +<data name="strings.IDS_FURNACE"><value><!-- _locID_text="strings.IDS_FURNACE" _locComment="" -->かまど</value> + </data> +<data name="strings.IDS_INGREDIENT"><value><!-- _locID_text="strings.IDS_INGREDIENT" _locComment="" -->材料</value> + </data> +<data name="strings.IDS_FUEL"><value><!-- _locID_text="strings.IDS_FUEL" _locComment="" -->燃料</value> + </data> +<data name="strings.IDS_DISPENSER"><value><!-- _locID_text="strings.IDS_DISPENSER" _locComment="" -->発射装置</value> + </data> +<data name="strings.IDS_NO_DLCOFFERS"><value><!-- _locID_text="strings.IDS_NO_DLCOFFERS" _locComment="" -->現在、このタイプのダウンロード コンテンツはありません</value> + </data> +<data name="strings.IDS_PLAYER_JOINED"><value><!-- _locID_text="strings.IDS_PLAYER_JOINED" _locComment="" -->%s が世界にやってきました</value> + </data> +<data name="strings.IDS_PLAYER_LEFT"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT" _locComment="" -->%s が世界を去りました</value> + </data> +<data name="strings.IDS_PLAYER_KICKED"><value><!-- _locID_text="strings.IDS_PLAYER_KICKED" _locComment="" -->%s が追放されました</value> + </data> +<data name="strings.IDS_TEXT_DELETE_SAVE"><value><!-- _locID_text="strings.IDS_TEXT_DELETE_SAVE" _locComment="" -->本当にこのセーブデータを削除してもよろしいですか?</value> + </data> +<data name="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL" _locComment="" -->承認待ち</value> + </data> +<data name="strings.IDS_STRINGVERIFY_CENSORED"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_CENSORED" _locComment="" -->検閲済み</value> + </data> +<data name="strings.IDS_NOWPLAYING"><value><!-- _locID_text="strings.IDS_NOWPLAYING" _locComment="" -->プレイ中: </value> + </data> +<data name="strings.IDS_DEFAULTS_TITLE"><value><!-- _locID_text="strings.IDS_DEFAULTS_TITLE" _locComment="" -->設定を元に戻す</value> + </data> +<data name="strings.IDS_DEFAULTS_TEXT"><value><!-- _locID_text="strings.IDS_DEFAULTS_TEXT" _locComment="" -->本当に設定を最初の状態に戻してもよろしいですか?</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TITLE"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TITLE" _locComment="" -->ロード エラー</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TEXT"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TEXT" _locComment="" -->Minecraft Xbox 360 版のロードに失敗しました。続行できません</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME" _locComment="" -->%s のゲーム</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME_UNKNOWN"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME_UNKNOWN" _locComment="" -->ななしのホストのゲーム</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TITLE"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TITLE" _locComment="" -->ゲストがサインアウトしました</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TEXT"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TEXT" _locComment="" -->ゲスト プレイヤーの 1 人がサインアウトしたため、すべてのゲスト プレイヤーがゲームから取り除かれました</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TITLE"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TITLE" _locComment="" -->サインイン</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TEXT"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TEXT" _locComment="" -->サインインしていません。このゲームをプレイするにはサインインが必要です。今すぐサインインしますか?</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE" _locComment="" -->マルチプレイが制限されています</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT" _locComment="" -->Xbox Live でのマルチプレイを制限されているプレイヤーがいます。ゲームに参加できません</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT" _locComment="" -->Xbox Live でのマルチプレイを制限されているプレイヤーがいます。オンライン ゲームは作成できません。[オンライン ゲーム] のチェックを外すとオフラインでゲームを開始できます</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL" _locComment="" -->[メンバーが作ったコンテンツ] の設定によりコンテンツへのアクセスが制限されているため、ゲームに参加できません。ゲームに参加するには、Xbox ダッシュボードの [プライバシー & オンライン設定] で設定を変更してください</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL" _locComment="" -->ローカル プレイヤーの中に [メンバーが作ったコンテンツ] の設定によりコンテンツへのアクセスが制限されているプレイヤーがいるため、ゲームに参加できません</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE" _locComment="" -->参加プレイヤーの中に [メンバーが作ったコンテンツ] の設定が [フレンドのみ] のプレイヤーがおり、あなたはそのフレンド リストに登録されていないため、ゲームに参加できません</value> + </data> +<data name="strings.IDS_FAILED_TO_CREATE_GAME_TITLE"><value><!-- _locID_text="strings.IDS_FAILED_TO_CREATE_GAME_TITLE" _locComment="" -->ゲームを作成できません</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE" _locComment="" -->ローカル プレイヤーの中に [メンバーが作ったコンテンツ] の設定によりコンテンツへのアクセスが制限されているプレイヤーがいるため、ゲームを作成できません。[オンライン ゲーム] のチェックを外してオフラインでゲームを始めるか、または Xbox ダッシュボードの [プライバシー & オンライン設定] で設定を変更してください</value> + </data> +<data name="strings.IDS_DEFAULT_SKINS"><value><!-- _locID_text="strings.IDS_DEFAULT_SKINS" _locComment="" -->自動選択されました</value> + </data> +<data name="strings.IDS_NO_SKIN_PACK"><value><!-- _locID_text="strings.IDS_NO_SKIN_PACK" _locComment="" -->デフォルト スキン</value> + </data> +<data name="strings.IDS_FAVORITES_SKIN_PACK"><value><!-- _locID_text="strings.IDS_FAVORITES_SKIN_PACK" _locComment="" -->お気に入りのスキン</value> + </data> +<data name="strings.IDS_BANNED_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_BANNED_LEVEL_TITLE" _locComment="" -->アクセスが禁止されています</value> +</data> +<data name="strings.IDS_PLAYER_BANNED_LEVEL"><value><!-- _locID_text="strings.IDS_PLAYER_BANNED_LEVEL" _locComment="" -->アクセス禁止リストに登録されている世界に参加しようとしています。 +このまま参加すると、この世界はアクセス禁止リストから外されます</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_TITLE" _locComment="" -->アクセス禁止にしますか?</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION" _locComment="" -->この世界をアクセス禁止リストに登録しますか? +OK を選択すると、この世界でのプレイを終了します</value> +</data> +<data name="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST"><value><!-- _locID_text="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST" _locComment="" -->アクセス禁止を解除</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE" _locComment="" -->オートセーブの間隔</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE_OFF"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE_OFF" _locComment="" -->オートセーブの間隔: オフ</value> +</data> +<data name="strings.IDS_MINUTES"><value><!-- _locID_text="strings.IDS_MINUTES" _locComment="" -->分</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE" _locComment="" -->ここには置けません</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT" _locComment="" -->復活したプレイヤーにダメージを与える可能性があるため、復活地点の近くに溶岩を置くことはできません</value> +</data> +<data name="strings.IDS_SAVE_ICON_MESSAGE"><value><!-- _locID_text="strings.IDS_SAVE_ICON_MESSAGE" _locComment="" -->このゲームではオートセーブ機能を利用できます。オートセーブの実行中は上のオートセーブ アイコンが表示されます。 +オートセーブ アイコンの表示中に本体の電源を切らないでください</value> +</data> +<data name="strings.IDS_SLIDER_INTERFACEOPACITY"><value><!-- _locID_text="strings.IDS_SLIDER_INTERFACEOPACITY" _locComment="" -->インターフェースの不透明度</value> +</data> +<data name="strings.IDS_PROGRESS_AUTOSAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_AUTOSAVING_LEVEL" _locComment="" -->オートセーブを実行します</value> + </data> +<data name="strings.IDS_SLIDER_UISIZE"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZE" _locComment="" -->画面表示サイズ</value> +</data> +<data name="strings.IDS_SLIDER_UISIZESPLITSCREEN"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZESPLITSCREEN" _locComment="" -->画面表示サイズ (画面分割)</value> +</data> +<data name="strings.IDS_SEED"><value><!-- _locID_text="strings.IDS_SEED" _locComment="" -->種</value> +</data> +<data name="strings.IDS_UNLOCK_DLC_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TITLE" _locComment="" -->スキン パックのロック解除</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_SKIN"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_SKIN" _locComment="" -->選択したスキンを使用するには、スキン パックをロック解除してください。 +今すぐスキン パックをロック解除しますか?</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE" _locComment="" -->テクスチャ パックのロック解除</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT" _locComment="" -->このテクスチャ パックを世界で使用するには、これをロック解除してください。 +今すぐテクスチャ パックをロック解除しますか?</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE" _locComment="" -->テクスチャ パック試用版</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT" _locComment="" -->現在お使いのテクスチャ パックは試用版です。完全版を利用しない場合、この世界はセーブできません。 +テクスチャ パックの完全版を購入しますか?</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE" _locComment="" -->テクスチャ パックを持っていません</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE" _locComment="" -->完全版を購入</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE" _locComment="" -->試用版をダウンロード</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE" _locComment="" -->完全版をダウンロード</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT" _locComment="" -->この世界は、持っていないテクスチャ パック、またはマッシュアップ パックが使用されています。 +今すぐこのテクスチャ パック、またはマッシュアップ パックをインストールしますか?</value> + </data> +<data name="strings.IDS_TEXTURE_PACK_TRIALVERSION"><value><!-- _locID_text="strings.IDS_TEXTURE_PACK_TRIALVERSION" _locComment="" -->試用版を購入</value> + </data> +<data name="strings.IDS_TEXTUREPACK_FULLVERSION"><value><!-- _locID_text="strings.IDS_TEXTUREPACK_FULLVERSION" _locComment="" -->完全版を購入</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER_TITLE" _locComment="" -->プレイヤーを追放</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER" _locComment="" -->このプレイヤーをゲームから追放しますか? 追放されたプレイヤーは、この世界を再スタートするまで世界に入れなくなります</value> + </data> +<data name="strings.IDS_GAMERPICS"><value><!-- _locID_text="strings.IDS_GAMERPICS" _locComment="" -->ゲーマー アイコン パック</value> + </data> +<data name="strings.IDS_THEMES"><value><!-- _locID_text="strings.IDS_THEMES" _locComment="" -->テーマ</value> + </data> +<data name="strings.IDS_SKINS"><value><!-- _locID_text="strings.IDS_SKINS" _locComment="" -->スキン パック</value> + </data> +<data name="strings.IDS_ALLOWFRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_ALLOWFRIENDSOFFRIENDS" _locComment="" -->フレンドのフレンドを許可</value> + </data> +<data name="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS" _locComment="" -->この世界への参加は、ホスト プレイヤーのフレンドのみに制限されています</value> + </data> +<data name="strings.IDS_CANTJOIN_TITLE"><value><!-- _locID_text="strings.IDS_CANTJOIN_TITLE" _locComment="" -->世界に入れません</value> + </data> +<data name="strings.IDS_SELECTED"><value><!-- _locID_text="strings.IDS_SELECTED" _locComment="" -->選択中</value> + </data> +<data name="strings.IDS_SELECTED_SKIN"><value><!-- _locID_text="strings.IDS_SELECTED_SKIN" _locComment="" -->選択したスキン:</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_TITLE" _locComment="" -->破損したダウンロード コンテンツ</value> + </data> +<data name="strings.IDS_CORRUPT_DLC"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC" _locComment="" -->このダウンロード コンテンツは破損しているため使用できません。破損しているコンテンツを削除し、[Minecraft ストア] から再インストールしてください</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_MULTIPLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_MULTIPLE" _locComment="" -->破損して使用できないダウンロード コンテンツがあります。破損しているコンテンツを削除し、[Minecraft ストア] から再インストールしてください</value> + </data> +<data name="strings.IDS_GAME_MODE_CHANGED"><value><!-- _locID_text="strings.IDS_GAME_MODE_CHANGED" _locComment="" -->ゲームモードを変更しました</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TITLE"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TITLE" _locComment="" -->世界の名前を変更する</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TEXT" _locComment="" -->世界の新しい名前を入力してください</value> + </data> +<data name="strings.IDS_GAMEMODE_SURVIVAL"><value><!-- _locID_text="strings.IDS_GAMEMODE_SURVIVAL" _locComment="" -->ゲームモード: サバイバル</value> + </data> +<data name="strings.IDS_GAMEMODE_CREATIVE"><value><!-- _locID_text="strings.IDS_GAMEMODE_CREATIVE" _locComment="" -->ゲームモード: クリエイティブ</value> + </data> +<data name="strings.IDS_SURVIVAL"><value><!-- _locID_text="strings.IDS_SURVIVAL" _locComment="" -->サバイバル</value> + </data> +<data name="strings.IDS_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATIVE" _locComment="" -->クリエイティブ</value> + </data> +<data name="strings.IDS_CREATED_IN_SURVIVAL"><value><!-- _locID_text="strings.IDS_CREATED_IN_SURVIVAL" _locComment="" -->サバイバル モードで作成</value> + </data> +<data name="strings.IDS_CREATED_IN_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATED_IN_CREATIVE" _locComment="" -->クリエイティブ モードで作成</value> + </data> +<data name="strings.IDS_CHECKBOX_RENDER_CLOUDS"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_CLOUDS" _locComment="" -->雲を表示する</value> + </data> +<data name="strings.IDS_TEXT_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TEXT_SAVEOPTIONS" _locComment="" -->このセーブデータに対する操作を選んでください</value> +</data> +<data name="strings.IDS_TITLE_RENAMESAVE"><value><!-- _locID_text="strings.IDS_TITLE_RENAMESAVE" _locComment="" -->セーブデータの名前を変更する</value> +</data> +<data name="strings.IDS_AUTOSAVE_COUNTDOWN"><value><!-- _locID_text="strings.IDS_AUTOSAVE_COUNTDOWN" _locComment="" -->%d 秒後にオートセーブを開始します...</value> +</data> +<data name="strings.IDS_ON"><value><!-- _locID_text="strings.IDS_ON" _locComment="" -->オン</value> +</data> +<data name="strings.IDS_OFF"><value><!-- _locID_text="strings.IDS_OFF" _locComment="" -->オフ</value> +</data> +<data name="strings.IDS_LEVELTYPE_NORMAL"><value><!-- _locID_text="strings.IDS_LEVELTYPE_NORMAL" _locComment="" -->ノーマル</value> +</data> +<data name="strings.IDS_LEVELTYPE_SUPERFLAT"><value><!-- _locID_text="strings.IDS_LEVELTYPE_SUPERFLAT" _locComment="" -->スーパーフラット</value> +</data> +<data name="strings.IDS_GAMEOPTION_ONLINE"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ONLINE" _locComment="" -->有効にすると、オンラインのゲームになります</value> +</data> +<data name="strings.IDS_GAMEOPTION_INVITEONLY"><value><!-- _locID_text="strings.IDS_GAMEOPTION_INVITEONLY" _locComment="" -->有効にすると、招待されたプレイヤーしか参加できません</value> +</data> +<data name="strings.IDS_GAMEOPTION_ALLOWFOF"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ALLOWFOF" _locComment="" -->有効にすると、フレンド リストのフレンドのみゲームに参加できます</value> +</data> +<data name="strings.IDS_GAMEOPTION_PVP"><value><!-- _locID_text="strings.IDS_GAMEOPTION_PVP" _locComment="" -->有効にすると、プレイヤーが他のプレイヤーにダメージを与えられるようになります。(サバイバル モードのみ)</value> +</data> +<data name="strings.IDS_GAMEOPTION_TRUST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TRUST" _locComment="" -->無効にすると、このゲームに参加したプレイヤーは許可をもらわないかぎり建設や採掘ができません</value> +</data> +<data name="strings.IDS_GAMEOPTION_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_GAMEOPTION_FIRE_SPREADS" _locComment="" -->有効にすると、火は近くの可燃性ブロックに燃え広がります</value> +</data> +<data name="strings.IDS_GAMEOPTION_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TNT_EXPLODES" _locComment="" -->有効にすると、TNT 火薬を起爆すると爆発します</value> +</data> +<data name="strings.IDS_GAMEOPTION_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_HOST_PRIVILEGES" _locComment="" -->有効にすると、ホストが飛行能力、疲労無効、ゲーム内メニューでの非表示を切り替えられます。実績およびランキング更新は無効になります</value> +</data> +<data name="strings.IDS_GAMEOPTION_RESET_NETHER"><value><!-- _locID_text="strings.IDS_GAMEOPTION_RESET_NETHER" _locComment="" -->有効にすると暗黒界を再生成します。暗黒砦が存在しないセーブ データがある場合に便利です</value> +</data> +<data name="strings.IDS_GAMEOPTION_STRUCTURES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_STRUCTURES" _locComment="" -->有効にすると、村や要塞などの建物が世界に生成されるようになります</value> +</data> +<data name="strings.IDS_GAMEOPTION_SUPERFLAT"><value><!-- _locID_text="strings.IDS_GAMEOPTION_SUPERFLAT" _locComment="" -->有効にすると、地上界および暗黒界に、まったく平らな世界を生成します</value> +</data> +<data name="strings.IDS_GAMEOPTION_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_BONUS_CHEST" _locComment="" -->有効にすると、プレイヤーの復活地点の近くに便利なアイテムの入ったチェストが出現します</value> +</data> +<data name="strings.IDS_DLC_MENU_SKINPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_SKINPACKS" _locComment="" -->スキン パック</value> +</data> +<data name="strings.IDS_DLC_MENU_THEMES"><value><!-- _locID_text="strings.IDS_DLC_MENU_THEMES" _locComment="" -->テーマ</value> +</data> +<data name="strings.IDS_DLC_MENU_GAMERPICS"><value><!-- _locID_text="strings.IDS_DLC_MENU_GAMERPICS" _locComment="" -->ゲーマーアイコン</value> +</data> +<data name="strings.IDS_DLC_MENU_AVATARITEMS"><value><!-- _locID_text="strings.IDS_DLC_MENU_AVATARITEMS" _locComment="" -->アバター アイテム</value> +</data> +<data name="strings.IDS_DLC_MENU_TEXTUREPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_TEXTUREPACKS" _locComment="" -->テクスチャ パック</value> +</data> +<data name="strings.IDS_DLC_MENU_MASHUPPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_MASHUPPACKS" _locComment="" -->マッシュアップ パック</value> +</data> +<data name="strings.IDS_DEATH_INFIRE"><value><!-- _locID_text="strings.IDS_DEATH_INFIRE" _locComment="" -->{*PLAYER*} は火の中で力尽きた</value> +</data> +<data name="strings.IDS_DEATH_ONFIRE"><value><!-- _locID_text="strings.IDS_DEATH_ONFIRE" _locComment="" -->{*PLAYER*} は火によって力尽きた</value> +</data> +<data name="strings.IDS_DEATH_LAVA"><value><!-- _locID_text="strings.IDS_DEATH_LAVA" _locComment="" -->{*PLAYER*} は溶岩に飲み込まれた</value> +</data> +<data name="strings.IDS_DEATH_INWALL"><value><!-- _locID_text="strings.IDS_DEATH_INWALL" _locComment="" -->{*PLAYER*} は壁に飲み込まれた</value> +</data> +<data name="strings.IDS_DEATH_DROWN"><value><!-- _locID_text="strings.IDS_DEATH_DROWN" _locComment="" -->{*PLAYER*} は溺れて力尽きた</value> +</data> +<data name="strings.IDS_DEATH_STARVE"><value><!-- _locID_text="strings.IDS_DEATH_STARVE" _locComment="" -->{*PLAYER*} は飢えて力尽きた</value> +</data> +<data name="strings.IDS_DEATH_CACTUS"><value><!-- _locID_text="strings.IDS_DEATH_CACTUS" _locComment="" -->{*PLAYER*} は刺されて力尽きた</value> +</data> +<data name="strings.IDS_DEATH_FALL"><value><!-- _locID_text="strings.IDS_DEATH_FALL" _locComment="" -->{*PLAYER*} は落下の衝撃で力尽きた</value> +</data> +<data name="strings.IDS_DEATH_OUTOFWORLD"><value><!-- _locID_text="strings.IDS_DEATH_OUTOFWORLD" _locComment="" -->{*PLAYER*} は世界の外へ落ちた</value> +</data> +<data name="strings.IDS_DEATH_GENERIC"><value><!-- _locID_text="strings.IDS_DEATH_GENERIC" _locComment="" -->{*PLAYER*} は力尽きた</value> +</data> +<data name="strings.IDS_DEATH_EXPLOSION"><value><!-- _locID_text="strings.IDS_DEATH_EXPLOSION" _locComment="" -->{*PLAYER*} は爆発した</value> +</data> +<data name="strings.IDS_DEATH_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_MAGIC" _locComment="" -->{*PLAYER*} は魔法により力尽きた</value> +</data> +<data name="strings.IDS_DEATH_DRAGON_BREATH"><value><!-- _locID_text="strings.IDS_DEATH_DRAGON_BREATH" _locComment="" -->{*PLAYER*}はエンダー ドラゴンのブレスで力尽きた</value> +</data> +<data name="strings.IDS_DEATH_MOB"><value><!-- _locID_text="strings.IDS_DEATH_MOB" _locComment="" -->{*PLAYER*} は {*SOURCE*} に倒された</value> +</data> +<data name="strings.IDS_DEATH_PLAYER"><value><!-- _locID_text="strings.IDS_DEATH_PLAYER" _locComment="" -->{*PLAYER*} は {*SOURCE*} に倒された</value> +</data> +<data name="strings.IDS_DEATH_ARROW"><value><!-- _locID_text="strings.IDS_DEATH_ARROW" _locComment="" -->{*PLAYER*} は {*SOURCE*} に撃たれて力尽きた</value> +</data> +<data name="strings.IDS_DEATH_FIREBALL"><value><!-- _locID_text="strings.IDS_DEATH_FIREBALL" _locComment="" -->{*PLAYER*} は {*SOURCE*} に火だるまにされた</value> +</data> +<data name="strings.IDS_DEATH_THROWN"><value><!-- _locID_text="strings.IDS_DEATH_THROWN" _locComment="" -->{*PLAYER*} は {*SOURCE*} に叩き潰された</value> +</data> +<data name="strings.IDS_DEATH_INDIRECT_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_INDIRECT_MAGIC" _locComment="" -->{*PLAYER*} は {*SOURCE*} に倒された</value> +</data> +<data name="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG" _locComment="" -->岩盤の霧</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HUD"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HUD" _locComment="" -->HUD の表示</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HAND"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HAND" _locComment="" -->プレイヤーの手の表示</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS" _locComment="" -->分割画面でゲーマータグを表示</value> +</data> +<data name="strings.IDS_CHECKBOX_DEATH_MESSAGES"><value><!-- _locID_text="strings.IDS_CHECKBOX_DEATH_MESSAGES" _locComment="" -->ゲームオーバー メッセージ</value> +</data> +<data name="strings.IDS_CHECKBOX_ANIMATED_CHARACTER"><value><!-- _locID_text="strings.IDS_CHECKBOX_ANIMATED_CHARACTER" _locComment="" -->キャラクターを動かす</value> +</data> +<data name="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM"><value><!-- _locID_text="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM" _locComment="" -->カスタム スキン アニメーション</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_ON" _locComment="" -->採掘やアイテムの使用ができなくなりました</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_OFF" _locComment="" -->採掘やアイテムの使用ができるようになりました</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_ON" _locComment="" -->ブロックを設置できなくなりました</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_OFF" _locComment="" -->ブロックを設置できるようになりました</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON" _locComment="" -->ドアとスイッチを使用できるようになりました</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF" _locComment="" -->ドアとスイッチを使用できなくなりました</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON" _locComment="" -->チェストなどの入れ物を使用できるようになりました</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF" _locComment="" -->チェストなどの入れ物を使用できなくなりました</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON" _locComment="" -->生き物を攻撃できなくなりました</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF" _locComment="" -->生き物を攻撃できるようになりました</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON" _locComment="" -->プレイヤーを攻撃できなくなりました</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF" _locComment="" -->プレイヤーを攻撃できるようになりました</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON" _locComment="" -->動物を攻撃できなくなりました</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF" _locComment="" -->動物を攻撃できるようになりました</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_ON" _locComment="" -->ホストオプションを変更できるようになりました</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF" _locComment="" -->ホストオプションを変更できなくなりました</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_ON" _locComment="" -->飛行できるようになりました</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_OFF" _locComment="" -->飛行できなくなりました</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON" _locComment="" -->疲労無効になりました</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF" _locComment="" -->疲労無効ではなくなりました</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON" _locComment="" -->不可視になりました</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF" _locComment="" -->不可視ではなくなりました</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON" _locComment="" -->攻撃されてもダメージを受けなくなりました</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF" _locComment="" -->攻撃されるとダメージを受けます</value> +</data> +<data name="strings.IDS_DLC_COST"><value><!-- _locID_text="strings.IDS_DLC_COST" _locComment="" -->%d MSP</value> +</data> +<data name="strings.IDS_BOSS_ENDERDRAGON_HEALTH"><value><!-- _locID_text="strings.IDS_BOSS_ENDERDRAGON_HEALTH" _locComment="" -->エンダー ドラゴン</value> +</data> +<data name="strings.IDS_PLAYER_ENTERED_END"><value><!-- _locID_text="strings.IDS_PLAYER_ENTERED_END" _locComment="" -->%s は果ての世界に入りました</value> +</data> +<data name="strings.IDS_PLAYER_LEFT_END"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT_END" _locComment="" -->%s は果ての世界から出ました</value> +</data> +<data name="strings.IDS_WIN_TEXT"><value><!-- _locID_text="strings.IDS_WIN_TEXT" _locComment="" --> +{*C3*}この人が、例のプレイヤーか{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}のこと?{*EF*}{*B*}{*B*} +{*C3*}そう。気をつけろよ、もうずいぶんレベルが上がったみたいだ。僕らの考えは読まれているんだから{*EF*}{*B*}{*B*} +{*C2*}別にいいよ。僕らはゲームの一部だと思われてるんだろうし{*EF*}{*B*}{*B*} +{*C3*}僕はこのプレイヤー嫌いじゃないな。あきらめないで、たくさん遊んだじゃないか{*EF*}{*B*}{*B*} +{*C2*}僕らの思考が画面上の文字みたいに読まれてるね{*EF*}{*B*}{*B*} +{*C3*}ゲームという夢にのめり込んでいる時、プレイヤーは言葉を使っていろいろな物事を想像するらしい{*EF*}{*B*}{*B*} +{*C2*}言葉はとても柔軟で素晴らしいインターフェイスだね。その上、画面の外の現実を直視するより全然怖くない{*EF*}{*B*}{*B*} +{*C3*}文字で読めるようになる前には声を使ってたんだぞ。ゲームをしない人がゲームをする人たちを魔法使いとか賢者とか呼んで、悪魔の杖に乗って空を飛ぶ夢を見ていた頃の話だ{*EF*}{*B*}{*B*} +{*C2*}このプレイヤーは何の夢を見たんだろう?{*EF*}{*B*}{*B*} +{*C3*}陽の光と木の夢。それに火と水。夢を見ては、作る。夢を見ては、壊す。夢を見ては、狩る。時々狩られたりしたけど。あとは安全な場所の夢だ{*EF*}{*B*}{*B*} +{*C2*}ふーん、元祖インターフェイスか。100 万年も昔の物なのにまだちゃんと動く。でもプレイヤーは、画面の外の現実で、本当はどんなものを作ったんだろう?{*EF*}{*B*}{*B*} +{*C3*}それは、{*EF*}{*NOISE*}{*C3*} の檻の中で真実の世界を彫り上げるために、100 万の人と一緒に {*EF*}{*NOISE*}{*C3*} を作ったんだ。目的は {*EF*}{*NOISE*}{*C3*} だ。{*EF*}{*NOISE*}{*C3*} の中のことに過ぎないのに{*EF*}{*B*}{*B*} +{*C2*}これはプレイヤーには読めないね{*EF*}{*B*}{*B*} +{*C3*}そう、まだ最高レベルまで到達していないから。ゲームの中の短い夢じゃなくて、人生の長い夢を叶えなくてはいけない{*EF*}{*B*}{*B*} +{*C2*}プレイヤーは僕らの好意を知っているの? 宇宙は寛容だってことを?{*EF*}{*B*}{*B*} +{*C3*}おそらく。プレイヤーは宇宙の思いのノイズを聞いている{*EF*}{*B*}{*B*} +{*C2*}でもプレイヤーの長い夢の中には、時に悲しいこともある。夏が訪れず、黒い太陽の下で凍え、自分が作った悲しさを現実と思ってしまうことがある{*EF*}{*B*}{*B*} +{*C3*}だがその悲しさを外から癒すと、プレイヤーは壊れてしまう。悲しみはプレイヤー自身が乗り越えるもののひとつで、外から干渉できることではない{*EF*}{*B*}{*B*} +{*C2*}プレイヤーがあまりに夢に浸っていると、時々教えたくなるんだ。プレイヤーは現実に本当の世界を作り上げていることを。その存在が宇宙にとって大切であることを。もし本当の絆を持てない時は、恐くて口に出せないでいる言葉を言う手助けをしたくなる{*EF*}{*B*}{*B*} +{*C3*}おい、プレイヤーに読まれているぞ{*EF*}{*B*}{*B*} +{*C2*}プレイヤーのことなんかどうでもいい時もあるけど、教えてあげたい時もある。現実だと思っている世界は本当はただの {*EF*}{*NOISE*}{*C2*} で、しかも {*EF*}{*NOISE*}{*C2*} だけだってこと。プレイヤーは {*EF*}{*NOISE*}{*C2*} の中では {*EF*}{*NOISE*}{*C2*} なんだ。長い夢の中で知る現実はほんの一部でしかない{*EF*}{*B*}{*B*} +{*C3*}それでもプレイヤーはゲームを遊ぶんだ{*EF*}{*B*}{*B*} +{*C2*}だけど、真実を教えることは簡単じゃないか...{*EF*}{*B*}{*B*} +{*C3*}この夢の中では厳しすぎる。生きる方法を教えることは、生きる道を閉ざすことと同じだ{*EF*}{*B*}{*B*} +{*C2*}だから僕は生き方を教えない{*EF*}{*B*}{*B*} +{*C3*}プレイヤーは落ち着かなくなってきてるな{*EF*}{*B*}{*B*} +{*C2*}なら、ある物語を教えようよ{*EF*}{*B*}{*B*} +{*C3*}ただの物語で真実ではない{*EF*}{*B*}{*B*} +{*C2*}そう。辺りを焼き払ってしまうようなむき出しの真実ではなく、言葉の檻の中に真実を優しく隠した物語{*EF*}{*B*}{*B*} +{*C3*}もう一度プレイヤーに体を与えよう{*EF*}{*B*}{*B*} +{*C2*}さあ、プレイヤー...{*EF*}{*B*}{*B*} +{*C3*}君の名前をもう一度聞かせてほしい{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}。ゲームのプレイヤーだよ{*EF*}{*B*}{*B*} +{*C3*}では始めようか{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_2"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_2" _locComment="" --> +{*C2*}さあ、深呼吸だ。もう一度。胸に空気を入れてふくらませたら、吐き出して元に戻して。指を動かそう。体全体で空気と重力を感じて。君の長い夢の中に戻るんだ。君の全身は再び宇宙にふれている。今まではばらばらだったかのように。僕らが物事を分断していたかのように{*EF*}{*B*}{*B*} +{*C3*}僕らは誰だろう? 山の精霊と呼ばれたこともあった。父なる太陽、母なる月、祖先の魂、獣の性、異教のソウル、幽霊、宇宙人、神、悪魔、天使、ポルターガイスト、エイリアン、地球外生命体、レプトン、クォーク。言葉は変わる。僕らは変わらない{*EF*}{*B*}{*B*} +{*C2*}僕らは宇宙。君が君ではないと思うものすべて。君が今その肌と目を通して見ているもの。宇宙は君にふれ、君に光を投げかける。君の姿を見るためだよ、プレイヤー。君を知り、君に知ってもらうために。さあ、話を始めよう{*EF*}{*B*}{*B*} +{*C2*}昔むかしあるところに、ひとりのプレイヤーがいました{*EF*}{*B*}{*B*} +{*C3*}プレイヤーとは君、{*PLAYER*}だ{*EF*}{*B*}{*B*} +{*C2*}自転する溶けた岩の薄い地表に立ったプレイヤーは、ある時自分自身を人間だと考えました。溶けた岩で出来たボールは、それより 33 万倍も大きい燃えるガスのかたまりの周りを回っていました。2 つのかたまりの間は、光の速さで 8 分もかかるほど離れていました。光は星からの情報で 1,500 万キロメートル離れたプレイヤーの肌を焦がすことさえできました{*EF*}{*B*}{*B*} +{*C2*}平らで果てしない世界の上で、プレイヤーはある時鉱山で働く夢を見ました。太陽は白く四角でした。明るい時間は短すぎ、やるべきことは多すぎました。死は束の間の厄介ごとでした{*EF*}{*B*}{*B*} +{*C3*}またある時は、プレイヤーは物語の中で自分自身を見失う夢を見ました{*EF*}{*B*}{*B*} +{*C2*}そしてまたある時は、プレイヤーは別の場所で、別のものになる夢を見ました。夢は時に不快で、時にとても美しくもありました。プレイヤーはひとつの夢から目覚め、別の夢に入り込み、また覚めては他の夢を見ました{*EF*}{*B*}{*B*} +{*C3*}そして、ある夢の中でプレイヤーは画面上に文字を見ました{*EF*}{*B*}{*B*} +{*C2*}少し戻ろうか{*EF*}{*B*}{*B*} +{*C2*}プレイヤーの原子は草原に、川に、大地に散らばりました。ある女の人がばらまかれた原子を集め、食べ、飲み、吸い込み、体の中でプレイヤーを組み立てました{*EF*}{*B*}{*B*} +{*C2*}温かく暗い母の胎内から目覚めたプレイヤーは、長い夢に入っていきました{*EF*}{*B*}{*B*} +{*C2*}プレイヤーは DNA に記された、語られたことのない新しい物語でした。十億年前に書かれたソースコードに生成された、実行されたことのない新しいプログラムでした。乳と愛によってのみ造られた、かつて存在しなかった新しい人間でした{*EF*}{*B*}{*B*} +{*C3*}君はプレイヤー。物語。プログラム。乳と愛によってのみ造られた人間{*EF*}{*B*}{*B*} +{*C2*}もっとさかのぼろう{*EF*}{*B*}{*B*} +{*C2*}このゲームよりずっとずっと先に 70 億の 10 億倍のさらに 10 億倍の原子によって、プレイヤーの体は星の中心で作られました。ですから、プレイヤーも星からの情報なのです。プレイヤーはジュリアンという人が植えた情報の森の物語を進みマルクスという人が作った平らで果てしない世界を渡ります。物語はプレイヤーが密かに作り上げた小さな世界の中に存在し、そのプレイヤーが住む宇宙を作ったのは...{*EF*}{*B*}{*B*} +{*C3*}それは秘密だ。時にプレイヤーは、柔らかく、暖かく、優しい世界をこっそり作りました。ある世界は厳しく、凍てつき、複雑でもありました。プレイヤーは宇宙の模型を空想することもありました。小さなエネルギーのかたまりが何もない広大な空間を飛び交います。このかたまりは「電子」や「陽子」と呼ばれるものでした{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_3"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_3" _locComment="" --> +{*C2*}中には「惑星」や「恒星」と呼ばれるものもありました{*EF*}{*B*}{*B*} +{*C2*}プレイヤーは「オフ」と「オン」、「0」と「1」、プログラムで作られた世界の中にいると信じていたこともありました。また、ゲームで遊んでいると思い込んでいたこともありました。そして、画面上の文字を読んでいる、と思っていたこともありました{*EF*}{*B*}{*B*} +{*C3*}その文字を読んでいるのが君、プレイヤー...{*EF*}{*B*}{*B*} +{*C2*}黙って。プレイヤーは画面に映し出されたコードを読むこともありました。コードを言葉に分解し、言葉から意味をくみ取り、意味から感情を、思いを、理論を、考えを引き出しました。呼吸が深く速くなり、そうしてプレイヤーは気がついたのです。自分が生きていることに。今まで経験した幾千もの死は現実ではなかったことに{*EF*}{*B*}{*B*} +{*C3*}それが君。君だ。君は生きているんだ{*EF*}{*B*}{*B*} +{*C2*}時折、夏の木漏れ日から宇宙の語りかける声を聞いたと感じることもありました{*EF*}{*B*}{*B*} +{*C3*}時折、宇宙の声は、冷たく澄んだ冬の夜空の輝きから聞こえると感じたこともありました。視界の端にかすかに見えたのは、太陽より百万倍も大きな星の光だったのかもしれません。燃えた星のプラズマが、ほんの一瞬だけプレイヤーの目に映ったのです。プレイヤーは宇宙のはるか遠くで、家に向かって歩いている途中に突然おいしそうな匂いを感じ、慣れ親しんだ家のドアに今にもたどり着きそうなところでした。そしてプレイヤーはまた夢を見るのです{*EF*}{*B*}{*B*} +{*C2*}時折、宇宙は「0」と「1」を通して、世界の電気を介して語りかけてくるのだと感じたこともありました。夢の終わりには、宇宙は画面上を流れていく言葉で話しかけていました{*EF*}{*B*}{*B*} +{*C3*}宇宙は言いました。「愛している」{*EF*}{*B*}{*B*} +{*C2*}「辛抱強く遊んでくれてありがとう」{*EF*}{*B*}{*B*} +{*C3*}「君が必要とする物は、すべて自分の中にある」{*EF*}{*B*}{*B*} +{*C2*}「君は自分が思うより強いのだ」{*EF*}{*B*}{*B*} +{*C3*}「君は日差しだ」{*EF*}{*B*}{*B*} +{*C2*}「君は闇夜だ」{*EF*}{*B*}{*B*} +{*C3*}「君が闘っている暗闇は自分の内側に他ならない」{*EF*}{*B*}{*B*} +{*C2*}「君が求める光は自分の内側に存在する」{*EF*}{*B*}{*B*} +{*C3*}「君はひとりではない」{*EF*}{*B*}{*B*} +{*C2*}「君はすべてから切り離された存在ではない」{*EF*}{*B*}{*B*} +{*C3*}「君自身が宇宙だ。君は自分を試し、自分に語りかけ、自分を見つめている」{*EF*}{*B*}{*B*} +{*C2*}「そして僕が君を愛するのは、君自身が愛であるからだ」{*EF*}{*B*}{*B*} +{*C3*}ゲームは終わり、プレイヤーは夢から目覚め、また新しい夢が始まります。次にプレイヤーが見る夢はもっと素晴らしいものでしょう。プレイヤーは宇宙であり、愛でした{*EF*}{*B*}{*B*} +{*C3*}さあ、プレイヤー{*EF*}{*B*}{*B*} +{*C2*}目を覚まして{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_RESETNETHER_TITLE"><value><!-- _locID_text="strings.IDS_RESETNETHER_TITLE" _locComment="" -->暗黒界をリセットする</value> + </data> +<data name="strings.IDS_RESETNETHER_TEXT"><value><!-- _locID_text="strings.IDS_RESETNETHER_TEXT" _locComment="" -->本当にこのセーブ データの暗黒界を最初の状態にリセットしてもよろしいですか? 暗黒界に建設したものはすべて失われます</value> + </data> +<data name="strings.IDS_RESET_NETHER"><value><!-- _locID_text="strings.IDS_RESET_NETHER" _locComment="" -->暗黒界をリセットする</value> +</data> +<data name="strings.IDS_DONT_RESET_NETHER"><value><!-- _locID_text="strings.IDS_DONT_RESET_NETHER" _locComment="" -->暗黒界をリセットしない</value> +</data> +<data name="strings.IDS_CANT_SHEAR_MOOSHROOM"><value><!-- _locID_text="strings.IDS_CANT_SHEAR_MOOSHROOM" _locComment="" -->現在、Mooshroom は毛刈りできません。豚、羊、牛、ネコの数が最大数に達しました。</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED" _locComment="" -->現在、スポーン エッグを使用できません。 豚、羊、牛、ネコの数が最大数に達しました</value> +</data> +<data name="strings.IDS_MAX_MOOSHROOMS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_MOOSHROOMS_SPAWNED" _locComment="" -->現在、スポーン エッグを使用できません。 Mooshroom の数が最大数に達しました</value> +</data> +<data name="strings.IDS_MAX_WOLVES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_SPAWNED" _locComment="" -->現在、スポーン エッグを使用できません。 世界のオオカミの数が最大数に達しました</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_SPAWNED" _locComment="" -->現在、スポーン エッグを使用できません。 世界のニワトリの数が最大数に達しました</value> +</data> +<data name="strings.IDS_MAX_SQUID_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_SQUID_SPAWNED" _locComment="" -->現在、スポーン エッグを使用できません。 世界のイカの数が最大数に達しました</value> +</data> +<data name="strings.IDS_MAX_ENEMIES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_ENEMIES_SPAWNED" _locComment="" -->現在、スポーン エッグを使用できません。 世界の敵の数が最大数に達しました</value> +</data> +<data name="strings.IDS_MAX_VILLAGERS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_VILLAGERS_SPAWNED" _locComment="" -->現在、スポーン エッグを使用できません。 世界の村人の数が最大数に達しました</value> +</data> +<data name="strings.IDS_MAX_HANGINGENTITIES"><value><!-- _locID_text="strings.IDS_MAX_HANGINGENTITIES" _locComment="" -->世界の絵/額縁の数が最大数に達しました。</value> +</data> +<data name="strings.IDS_CANT_SPAWN_IN_PEACEFUL"><value><!-- _locID_text="strings.IDS_CANT_SPAWN_IN_PEACEFUL" _locComment="" -->難易度「ピース」では敵を出現させることはできません。</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED" _locComment="" -->この動物は求愛モードにできません。豚、羊、牛、ネコの繁殖数が最大数に達しました</value> +</data> +<data name="strings.IDS_MAX_WOLVES_BRED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_BRED" _locComment="" -->この動物は求愛モードにできません。オオカミの繁殖数が最大数に達しました</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_BRED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_BRED" _locComment="" -->この動物は求愛モードにできません。ニワトリの繁殖数が最大数に達しました</value> +</data> +<data name="strings.IDS_MAX_MUSHROOMCOWS_BRED"><value><!-- _locID_text="strings.IDS_MAX_MUSHROOMCOWS_BRED" _locComment="" -->この動物は求愛モードにできません。Mooshroom の繁殖数が最大数に達しました</value> +</data> +<data name="strings.IDS_MAX_BOATS"><value><!-- _locID_text="strings.IDS_MAX_BOATS" _locComment="" -->世界のボートの数が最大数に達しました</value> +</data> +<data name="strings.IDS_MAX_SKULL_TILES"><value><!-- _locID_text="strings.IDS_MAX_SKULL_TILES" _locComment="" -->世界のヘッド類の数が最大数に達しました</value> +</data> +<data name="strings.IDS_INVERT_LOOK"><value><!-- _locID_text="strings.IDS_INVERT_LOOK" _locComment="" -->上下反転</value> + </data> +<data name="strings.IDS_SOUTHPAW"><value><!-- _locID_text="strings.IDS_SOUTHPAW" _locComment="" -->左利き</value> + </data> +<data name="strings.IDS_YOU_DIED"><value><!-- _locID_text="strings.IDS_YOU_DIED" _locComment="" -->ゲームオーバー!</value> + </data> +<data name="strings.IDS_RESPAWN"><value><!-- _locID_text="strings.IDS_RESPAWN" _locComment="" -->復活</value> + </data> +<data name="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS"><value><!-- _locID_text="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS" _locComment="" -->利用可能ダウンロード コンテンツ</value> + </data> +<data name="strings.IDS_CHANGE_SKIN"><value><!-- _locID_text="strings.IDS_CHANGE_SKIN" _locComment="" -->スキンを変更</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY" _locComment="" -->遊び方</value> + </data> +<data name="strings.IDS_CONTROLS"><value><!-- _locID_text="strings.IDS_CONTROLS" _locComment="" -->操作方法</value> + </data> +<data name="strings.IDS_SETTINGS"><value><!-- _locID_text="strings.IDS_SETTINGS" _locComment="" -->設定</value> + </data> +<data name="strings.IDS_CREDITS"><value><!-- _locID_text="strings.IDS_CREDITS" _locComment="" -->クレジット</value> + </data> +<data name="strings.IDS_REINSTALL_CONTENT"><value><!-- _locID_text="strings.IDS_REINSTALL_CONTENT" _locComment="" -->コンテンツを再インストール</value> + </data> +<data name="strings.IDS_DEBUG_SETTINGS"><value><!-- _locID_text="strings.IDS_DEBUG_SETTINGS" _locComment="" -->デバッグ設定</value> + </data> +<data name="strings.IDS_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_FIRE_SPREADS" _locComment="" -->火の延焼</value> + </data> +<data name="strings.IDS_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_TNT_EXPLODES" _locComment="" -->TNT の爆発</value> + </data> +<data name="strings.IDS_PLAYER_VS_PLAYER"><value><!-- _locID_text="strings.IDS_PLAYER_VS_PLAYER" _locComment="" -->PvP</value> + </data> +<data name="strings.IDS_TRUST_PLAYERS"><value><!-- _locID_text="strings.IDS_TRUST_PLAYERS" _locComment="" -->高度な操作を許可</value> + </data> +<data name="strings.IDS_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_HOST_PRIVILEGES" _locComment="" -->ホスト特権</value> + </data> +<data name="strings.IDS_GENERATE_STRUCTURES"><value><!-- _locID_text="strings.IDS_GENERATE_STRUCTURES" _locComment="" -->建物を生成する</value> + </data> +<data name="strings.IDS_SUPERFLAT_WORLD"><value><!-- _locID_text="strings.IDS_SUPERFLAT_WORLD" _locComment="" -->スーパーフラット</value> + </data> +<data name="strings.IDS_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_BONUS_CHEST" _locComment="" -->ボーナス チェスト</value> + </data> +<data name="strings.IDS_WORLD_OPTIONS"><value><!-- _locID_text="strings.IDS_WORLD_OPTIONS" _locComment="" -->世界のオプション</value> + </data> +<data name="strings.IDS_CAN_BUILD_AND_MINE"><value><!-- _locID_text="strings.IDS_CAN_BUILD_AND_MINE" _locComment="" -->建設と採掘の許可</value> + </data> +<data name="strings.IDS_CAN_USE_DOORS_AND_SWITCHES"><value><!-- _locID_text="strings.IDS_CAN_USE_DOORS_AND_SWITCHES" _locComment="" -->ドアとスイッチを使用可能</value> + </data> +<data name="strings.IDS_CAN_OPEN_CONTAINERS"><value><!-- _locID_text="strings.IDS_CAN_OPEN_CONTAINERS" _locComment="" -->入れ物を使用可能</value> + </data> +<data name="strings.IDS_CAN_ATTACK_PLAYERS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_PLAYERS" _locComment="" -->プレイヤーを攻撃可能</value> + </data> +<data name="strings.IDS_CAN_ATTACK_ANIMALS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_ANIMALS" _locComment="" -->動物を攻撃可能</value> + </data> +<data name="strings.IDS_MODERATOR"><value><!-- _locID_text="strings.IDS_MODERATOR" _locComment="" -->ホストオプションを変更できる</value> + </data> +<data name="strings.IDS_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_KICK_PLAYER" _locComment="" -->プレイヤーを追放</value> + </data> +<data name="strings.IDS_CAN_FLY"><value><!-- _locID_text="strings.IDS_CAN_FLY" _locComment="" -->飛行可能</value> + </data> +<data name="strings.IDS_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_DISABLE_EXHAUSTION" _locComment="" -->疲労無効</value> + </data> +<data name="strings.IDS_INVISIBLE"><value><!-- _locID_text="strings.IDS_INVISIBLE" _locComment="" -->不可視</value> + </data> +<data name="strings.IDS_HOST_OPTIONS"><value><!-- _locID_text="strings.IDS_HOST_OPTIONS" _locComment="" -->ホスト オプション</value> + </data> +<data name="strings.IDS_PLAYERS_INVITE"><value><!-- _locID_text="strings.IDS_PLAYERS_INVITE" _locComment="" -->プレイヤー/招待</value> + </data> +<data name="strings.IDS_ONLINE_GAME"><value><!-- _locID_text="strings.IDS_ONLINE_GAME" _locComment="" -->オンライン ゲーム</value> + </data> +<data name="strings.IDS_INVITE_ONLY"><value><!-- _locID_text="strings.IDS_INVITE_ONLY" _locComment="" -->招待者のみ</value> + </data> +<data name="strings.IDS_MORE_OPTIONS"><value><!-- _locID_text="strings.IDS_MORE_OPTIONS" _locComment="" -->その他のオプション</value> + </data> +<data name="strings.IDS_LOAD"><value><!-- _locID_text="strings.IDS_LOAD" _locComment="" -->ロード</value> + </data> +<data name="strings.IDS_DEFAULT_WORLD_NAME"><value><!-- _locID_text="strings.IDS_DEFAULT_WORLD_NAME" _locComment="" -->新しい世界</value> + </data> +<data name="strings.IDS_WORLD_NAME"><value><!-- _locID_text="strings.IDS_WORLD_NAME" _locComment="" -->世界の名前</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEED" _locComment="" -->世界の種</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED" _locComment="" -->ランダムに種を決める場合、空白のままにしてください</value> + </data> +<data name="strings.IDS_PLAYERS"><value><!-- _locID_text="strings.IDS_PLAYERS" _locComment="" -->プレイヤー</value> + </data> +<data name="strings.IDS_JOIN_GAME"><value><!-- _locID_text="strings.IDS_JOIN_GAME" _locComment="" -->ゲームに参加</value> + </data> +<data name="strings.IDS_START_GAME"><value><!-- _locID_text="strings.IDS_START_GAME" _locComment="" -->ゲームを始める</value> + </data> +<data name="strings.IDS_NO_GAMES_FOUND"><value><!-- _locID_text="strings.IDS_NO_GAMES_FOUND" _locComment="" -->ゲームが見つかりません</value> + </data> +<data name="strings.IDS_PLAY_GAME"><value><!-- _locID_text="strings.IDS_PLAY_GAME" _locComment="" -->プレイする</value> + </data> +<data name="strings.IDS_LEADERBOARDS"><value><!-- _locID_text="strings.IDS_LEADERBOARDS" _locComment="" -->ランキング</value> + </data> +<data name="strings.IDS_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_ACHIEVEMENTS" _locComment="" -->実績</value> + </data> +<data name="strings.IDS_HELP_AND_OPTIONS"><value><!-- _locID_text="strings.IDS_HELP_AND_OPTIONS" _locComment="" -->遊び方 & オプション</value> + </data> +<data name="strings.IDS_UNLOCK_FULL_GAME"><value><!-- _locID_text="strings.IDS_UNLOCK_FULL_GAME" _locComment="" -->完全版を購入</value> + </data> +<data name="strings.IDS_RESUME_GAME"><value><!-- _locID_text="strings.IDS_RESUME_GAME" _locComment="" -->ゲームに戻る</value> + </data> +<data name="strings.IDS_SAVE_GAME"><value><!-- _locID_text="strings.IDS_SAVE_GAME" _locComment="" -->セーブ</value> + </data> +<data name="strings.IDS_LABEL_DIFFICULTY"><value><!-- _locID_text="strings.IDS_LABEL_DIFFICULTY" _locComment="" -->難易度:</value> + </data> +<data name="strings.IDS_LABEL_GAME_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_GAME_TYPE" _locComment="" -->ゲームタイプ:</value> + </data> +<data name="strings.IDS_LABEL_GAMERTAGS"><value><!-- _locID_text="strings.IDS_LABEL_GAMERTAGS" _locComment="" -->ゲーマータグ:</value> + </data> +<data name="strings.IDS_LABEL_STRUCTURES"><value><!-- _locID_text="strings.IDS_LABEL_STRUCTURES" _locComment="" -->建物:</value> + </data> +<data name="strings.IDS_LABEL_LEVEL_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_LEVEL_TYPE" _locComment="" -->レベルタイプ:</value> + </data> +<data name="strings.IDS_LABEL_PvP"><value><!-- _locID_text="strings.IDS_LABEL_PvP" _locComment="" -->PvP:</value> + </data> +<data name="strings.IDS_LABEL_TRUST"><value><!-- _locID_text="strings.IDS_LABEL_TRUST" _locComment="" -->高度な操作を許可:</value> + </data> +<data name="strings.IDS_LABEL_TNT"><value><!-- _locID_text="strings.IDS_LABEL_TNT" _locComment="" -->TNT 火薬:</value> + </data> +<data name="strings.IDS_LABEL_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_LABEL_FIRE_SPREADS" _locComment="" -->火の延焼:</value> + </data> +<data name="strings.IDS_REINSTALL_THEME"><value><!-- _locID_text="strings.IDS_REINSTALL_THEME" _locComment="" -->テーマを再インストール</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_1"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_1" _locComment="" -->ゲーマー アイコン 1 を再インストール</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_2"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_2" _locComment="" -->ゲーマー アイコン 2 を再インストール</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_1"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_1" _locComment="" -->アバター アイテム 1 を再インストール</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_2"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_2" _locComment="" -->アバター アイテム 2 を再インストール</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_3"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_3" _locComment="" -->アバター アイテム 3 を再インストール</value> + </data> +<data name="strings.IDS_OPTIONS"><value><!-- _locID_text="strings.IDS_OPTIONS" _locComment="" -->オプション</value> + </data> +<data name="strings.IDS_AUDIO"><value><!-- _locID_text="strings.IDS_AUDIO" _locComment="" -->オーディオ</value> + </data> +<data name="strings.IDS_CONTROL"><value><!-- _locID_text="strings.IDS_CONTROL" _locComment="" -->コントロール</value> + </data> +<data name="strings.IDS_GRAPHICS"><value><!-- _locID_text="strings.IDS_GRAPHICS" _locComment="" -->グラフィック</value> + </data> +<data name="strings.IDS_USER_INTERFACE"><value><!-- _locID_text="strings.IDS_USER_INTERFACE" _locComment="" -->ユーザー インターフェイス</value> + </data> +<data name="strings.IDS_RESET_TO_DEFAULTS"><value><!-- _locID_text="strings.IDS_RESET_TO_DEFAULTS" _locComment="" -->デフォルトにリセット</value> + </data> +<data name="strings.IDS_VIEW_BOBBING"><value><!-- _locID_text="strings.IDS_VIEW_BOBBING" _locComment="" -->画面の揺れ</value> + </data> +<data name="strings.IDS_HINTS"><value><!-- _locID_text="strings.IDS_HINTS" _locComment="" -->ヒント</value> + </data> +<data name="strings.IDS_IN_GAME_TOOLTIPS"><value><!-- _locID_text="strings.IDS_IN_GAME_TOOLTIPS" _locComment="" -->プレイ中のボタンガイド</value> + </data> +<data name="strings.IDS_IN_GAME_GAMERTAGS"><value><!-- _locID_text="strings.IDS_IN_GAME_GAMERTAGS" _locComment="" -->ゲーム内でゲーマータグを表示</value> + </data> +<data name="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"><value><!-- _locID_text="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN" _locComment="" -->2 プレイヤー左右分割画面</value> + </data> +<data name="strings.IDS_DONE"><value><!-- _locID_text="strings.IDS_DONE" _locComment="" -->完了</value> + </data> +<data name="strings.IDS_EDIT_SIGN_MESSAGE"><value><!-- _locID_text="strings.IDS_EDIT_SIGN_MESSAGE" _locComment="" -->看板のメッセージを編集:</value> + </data> +<data name="strings.IDS_SOCIAL_TEXT"><value><!-- _locID_text="strings.IDS_SOCIAL_TEXT" _locComment="" -->スクリーンショットの説明を入力してください</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_CAPTION" _locComment="" -->キャプション</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_CAPTION" _locComment="" -->ゲームのスクリーンショット</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_DESCRIPTION" _locComment="" -->看板のメッセージを編集:</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION" _locComment="" -->Minecraft: Xbox 360 版で作ったよ!</value> + </data> +<data name="strings.IDS_DEFAULT_TEXTUREPACK"><value><!-- _locID_text="strings.IDS_DEFAULT_TEXTUREPACK" _locComment="" -->Minecraft 正統派のテクスチャ、アイコン、ユーザー インターフェイス!</value> + </data> +<data name="strings.IDS_UNHIDE_MASHUP_WORLDS"><value><!-- _locID_text="strings.IDS_UNHIDE_MASHUP_WORLDS" _locComment="" -->すべてのマッシュアップされた世界を表示する</value> + </data> +<data name="strings.IDS_XBONE_SELECTSLOT"><value><!-- _locID_text="strings.IDS_XBONE_SELECTSLOT" _locComment="" -->転送をセーブするスロットを選択する</value> +</data> +<data name="strings.IDS_XBONE_EMPTYSLOT"><value><!-- _locID_text="strings.IDS_XBONE_EMPTYSLOT" _locComment="" -->空のスロット</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_METADATA"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_METADATA" _locComment="" -->セーブ メタデータをアップロード中</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE" _locComment="" -->セーブ データをアップロード中</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE_TITLE" _locComment="" -->Xbox One 用にセーブをアップロード中</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE" _locComment="" -->アップロードがキャンセルされました</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT" _locComment="" -->セーブ転送エリアへのセーブのアップロードがキャンセルされました</value> +</data> +<data name="strings.IDS_POTION_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_EMPTY" _locComment="" -->効果なし</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED" _locComment="" -->スピード</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN" _locComment="" -->鈍化</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED" _locComment="" -->勤勉</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN" _locComment="" -->疲労</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST" _locComment="" -->力</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS" _locComment="" -->弱体化</value> + </data> +<data name="strings.IDS_POTION_HEAL"><value><!-- _locID_text="strings.IDS_POTION_HEAL" _locComment="" -->回復</value> + </data> +<data name="strings.IDS_POTION_HARM"><value><!-- _locID_text="strings.IDS_POTION_HARM" _locComment="" -->ダメージ</value> + </data> +<data name="strings.IDS_POTION_JUMP"><value><!-- _locID_text="strings.IDS_POTION_JUMP" _locComment="" -->跳躍</value> + </data> +<data name="strings.IDS_POTION_CONFUSION"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION" _locComment="" -->目まい</value> + </data> +<data name="strings.IDS_POTION_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION" _locComment="" -->再生</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE" _locComment="" -->耐性</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE" _locComment="" -->耐火</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING" _locComment="" -->水中呼吸</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY" _locComment="" -->不可視</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS" _locComment="" -->盲目</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION" _locComment="" -->暗視</value> + </data> +<data name="strings.IDS_POTION_HUNGER"><value><!-- _locID_text="strings.IDS_POTION_HUNGER" _locComment="" -->空腹</value> + </data> +<data name="strings.IDS_POTION_POISON"><value><!-- _locID_text="strings.IDS_POTION_POISON" _locComment="" -->毒</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED_POSTFIX" _locComment="" -->スピードの</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX" _locComment="" -->鈍化の</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED_POSTFIX" _locComment="" -->勤勉の</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX" _locComment="" -->疲労の</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST_POSTFIX" _locComment="" -->力の</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS_POSTFIX" _locComment="" -->弱体化の</value> + </data> +<data name="strings.IDS_POTION_HEAL_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HEAL_POSTFIX" _locComment="" -->回復の</value> + </data> +<data name="strings.IDS_POTION_HARM_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HARM_POSTFIX" _locComment="" -->ダメージの</value> + </data> +<data name="strings.IDS_POTION_JUMP_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_JUMP_POSTFIX" _locComment="" -->跳躍の</value> + </data> +<data name="strings.IDS_POTION_CONFUSION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION_POSTFIX" _locComment="" -->目まいの</value> + </data> +<data name="strings.IDS_POTION_REGENERATION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION_POSTFIX" _locComment="" -->再生の</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE_POSTFIX" _locComment="" -->耐性の</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE_POSTFIX" _locComment="" -->耐火の</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING_POSTFIX" _locComment="" -->水中呼吸の</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY_POSTFIX" _locComment="" -->不可視の</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS_POSTFIX" _locComment="" -->盲目の</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION_POSTFIX" _locComment="" -->暗視の</value> + </data> +<data name="strings.IDS_POTION_HUNGER_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HUNGER_POSTFIX" _locComment="" -->空腹の</value> + </data> +<data name="strings.IDS_POTION_POISON_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_POISON_POSTFIX" _locComment="" -->毒の</value> + </data> +<data name="strings.IDS_POTION_POTENCY_0"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_0" _locComment="" --></value> + </data> +<data name="strings.IDS_POTION_POTENCY_1"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_1" _locComment="" -->II</value> + </data> +<data name="strings.IDS_POTION_POTENCY_2"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_2" _locComment="" -->III</value> + </data> +<data name="strings.IDS_POTION_POTENCY_3"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_3" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_POTION_PREFIX_GRENADE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GRENADE" _locComment="" --> (スプラッシュ)</value> + </data> +<data name="strings.IDS_POTION_PREFIX_MUNDANE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MUNDANE" _locComment="" -->陳腐な</value> + </data> +<data name="strings.IDS_POTION_PREFIX_UNINTERESTING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_UNINTERESTING" _locComment="" -->退屈な</value> + </data> +<data name="strings.IDS_POTION_PREFIX_BLAND"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BLAND" _locComment="" -->無個性な</value> + </data> +<data name="strings.IDS_POTION_PREFIX_CLEAR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CLEAR" _locComment="" -->クリアな</value> + </data> +<data name="strings.IDS_POTION_PREFIX_MILKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MILKY" _locComment="" -->ミルキーな</value> + </data> +<data name="strings.IDS_POTION_PREFIX_DIFFUSE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DIFFUSE" _locComment="" -->拡散した</value> + </data> +<data name="strings.IDS_POTION_PREFIX_ARTLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ARTLESS" _locComment="" -->素朴な</value> + </data> +<data name="strings.IDS_POTION_PREFIX_THIN"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THIN" _locComment="" -->薄い</value> + </data> +<data name="strings.IDS_POTION_PREFIX_AWKWARD"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_AWKWARD" _locComment="" -->不完全な</value> + </data> +<data name="strings.IDS_POTION_PREFIX_FLAT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FLAT" _locComment="" -->気の抜けた</value> + </data> +<data name="strings.IDS_POTION_PREFIX_BULKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BULKY" _locComment="" -->かさばる</value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUNGLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUNGLING" _locComment="" -->無様な</value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUTTERED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUTTERED" _locComment="" -->バター風味の</value> + </data> +<data name="strings.IDS_POTION_PREFIX_SMOOTH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SMOOTH" _locComment="" -->なめらかな</value> + </data> +<data name="strings.IDS_POTION_PREFIX_SUAVE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SUAVE" _locComment="" -->上品な</value> + </data> +<data name="strings.IDS_POTION_PREFIX_DEBONAIR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DEBONAIR" _locComment="" -->小粋な</value> + </data> +<data name="strings.IDS_POTION_PREFIX_THICK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THICK" _locComment="" -->濃厚な</value> + </data> +<data name="strings.IDS_POTION_PREFIX_ELEGANT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ELEGANT" _locComment="" -->エレガントな</value> + </data> +<data name="strings.IDS_POTION_PREFIX_FANCY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FANCY" _locComment="" -->ファンシーな</value> + </data> +<data name="strings.IDS_POTION_PREFIX_CHARMING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CHARMING" _locComment="" -->チャーミングな</value> + </data> +<data name="strings.IDS_POTION_PREFIX_DASHING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DASHING" _locComment="" -->粋な</value> + </data> +<data name="strings.IDS_POTION_PREFIX_REFINED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_REFINED" _locComment="" -->洗練された</value> + </data> +<data name="strings.IDS_POTION_PREFIX_CORDIAL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CORDIAL" _locComment="" -->真心の</value> + </data> +<data name="strings.IDS_POTION_PREFIX_SPARKLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SPARKLING" _locComment="" -->きらめく</value> + </data> +<data name="strings.IDS_POTION_PREFIX_POTENT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_POTENT" _locComment="" -->強力な</value> + </data> +<data name="strings.IDS_POTION_PREFIX_FOUL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FOUL" _locComment="" -->よどんだ</value> + </data> +<data name="strings.IDS_POTION_PREFIX_ODORLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ODORLESS" _locComment="" -->無臭の</value> + </data> +<data name="strings.IDS_POTION_PREFIX_RANK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_RANK" _locComment="" -->悪臭の</value> + </data> +<data name="strings.IDS_POTION_PREFIX_HARSH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_HARSH" _locComment="" -->刺激のある</value> + </data> +<data name="strings.IDS_POTION_PREFIX_ACRID"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ACRID" _locComment="" -->えぐい</value> + </data> +<data name="strings.IDS_POTION_PREFIX_GROSS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GROSS" _locComment="" -->キモい</value> + </data> +<data name="strings.IDS_POTION_PREFIX_STINKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_STINKY" _locComment="" -->臭い</value> + </data> +<data name="strings.IDS_POTION_DESC_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_POTION_DESC_WATER_BOTTLE" _locComment="" -->すべてのポーションの基礎に使用します。調合台で使用すると、ポーションができます。</value> + </data> +<data name="strings.IDS_POTION_DESC_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_DESC_EMPTY" _locComment="" -->単体では効果がありませんが、調合台で使用することができ、材料を追加するとポーションができます。</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESPEED" _locComment="" -->プレイヤー、動物、モンスターの移動スピードを上昇させ、プレイヤーの走るスピード、ジャンプ距離、視界を向上させます</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESLOWDOWN" _locComment="" -->プレイヤー、動物、モンスターの移動スピードを低下させ、プレイヤーの走るスピード、ジャンプ距離、視界を低下させます</value> + </data> +<data name="strings.IDS_POTION_DESC_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DESC_DAMAGEBOOST" _locComment="" -->プレイヤーやモンスターの攻撃ダメージを上昇させます</value> + </data> +<data name="strings.IDS_POTION_DESC_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_DESC_WEAKNESS" _locComment="" -->プレイヤーやモンスターの攻撃ダメージを低下させます</value> + </data> +<data name="strings.IDS_POTION_DESC_HEAL"><value><!-- _locID_text="strings.IDS_POTION_DESC_HEAL" _locComment="" -->プレイヤー、動物、モンスターの HP を瞬時に回復させます</value> + </data> +<data name="strings.IDS_POTION_DESC_HARM"><value><!-- _locID_text="strings.IDS_POTION_DESC_HARM" _locComment="" -->プレイヤー、動物、モンスターの HP を瞬時に減少させます</value> + </data> +<data name="strings.IDS_POTION_DESC_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_DESC_REGENERATION" _locComment="" -->プレイヤー、動物、モンスターの HP を時間とともに回復させます</value> + </data> +<data name="strings.IDS_POTION_DESC_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_DESC_FIRERESISTANCE" _locComment="" -->プレイヤー、動物、モンスターが、火、溶岩、Blaze 攻撃からダメージを受けなくなります</value> + </data> +<data name="strings.IDS_POTION_DESC_POISON"><value><!-- _locID_text="strings.IDS_POTION_DESC_POISON" _locComment="" -->プレイヤー、動物、モンスターの HP を時間とともに減少させます</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ALL" _locComment="" -->鋭さ</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD" _locComment="" -->聖なる力</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS" _locComment="" -->虫殺し</value> + </data> +<data name="strings.IDS_ENCHANTMENT_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_KNOCKBACK" _locComment="" -->ノックバック</value> + </data> +<data name="strings.IDS_ENCHANTMENT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_FIRE" _locComment="" -->火属性</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_ALL" _locComment="" -->防護</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FIRE" _locComment="" -->防火</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FALL" _locComment="" -->落下軽減</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION" _locComment="" -->爆発耐性</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE" _locComment="" -->間接攻撃耐性</value> + </data> +<data name="strings.IDS_ENCHANTMENT_OXYGEN"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_OXYGEN" _locComment="" -->水中呼吸</value> + </data> +<data name="strings.IDS_ENCHANTMENT_WATER_WORKER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_WATER_WORKER" _locComment="" -->水中作業</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DIGGING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DIGGING" _locComment="" -->効率</value> + </data> +<data name="strings.IDS_ENCHANTMENT_UNTOUCHING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_UNTOUCHING" _locComment="" -->技能</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DURABILITY"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DURABILITY" _locComment="" -->耐久力</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS" _locComment="" -->アイテムボーナス</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER" _locComment="" -->幸運</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_DAMAGE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_DAMAGE" _locComment="" -->パワー</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_FIRE" _locComment="" -->火炎</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK" _locComment="" -->衝撃</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_INFINITE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_INFINITE" _locComment="" -->無限</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_1"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_1" _locComment="" -->I</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_2"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_2" _locComment="" -->II</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_3"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_3" _locComment="" -->III</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_4"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_4" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_5"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_5" _locComment="" -->V</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_6"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_6" _locComment="" -->VI</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_7"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_7" _locComment="" -->VII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_8"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_8" _locComment="" -->VIII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_9"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_9" _locComment="" -->IX</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_10"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_10" _locComment="" -->X</value> + </data> +<data name="strings.IDS_DESC_EMERALDORE"><value><!-- _locID_text="strings.IDS_DESC_EMERALDORE" _locComment="" -->鉄のツルハシ以上で掘れる。エメラルドが採れる</value> + </data> +<data name="strings.IDS_DESC_ENDERCHEST"><value><!-- _locID_text="strings.IDS_DESC_ENDERCHEST" _locComment="" -->チェストに似ているが、異なる世界でもエンダー チェストの中のアイテムはすべてのプレイヤーのエンダー チェストで手に入れることができる</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE_SOURCE" _locComment="" -->接続したトリップワイヤーをエンティティが通過した時に起動する</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE" _locComment="" -->エンティティが通過した時に接続したトリップワイヤー フックを起動する</value> + </data> +<data name="strings.IDS_DESC_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_DESC_EMERALDBLOCK" _locComment="" -->エメラルドを保管するのに使える</value> + </data> +<data name="strings.IDS_DESC_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_DESC_COBBLESTONE_WALL" _locComment="" -->丸石でできた壁</value> + </data> +<data name="strings.IDS_DESC_ANVIL"><value><!-- _locID_text="strings.IDS_DESC_ANVIL" _locComment="" -->武器、道具、防具の修理に使用できる</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ_ORE"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ_ORE" _locComment="" -->闇のクォーツを作るためにかまどで精錬した</value> + </data> +<data name="strings.IDS_DESC_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_QUARTZ_BLOCK" _locComment="" -->飾りとして使用する</value> + </data> +<data name="strings.IDS_DESC_EMERALD"><value><!-- _locID_text="strings.IDS_DESC_EMERALD" _locComment="" -->村人と取引できる</value> + </data> +<data name="strings.IDS_DESC_FLOWERPOT"><value><!-- _locID_text="strings.IDS_DESC_FLOWERPOT" _locComment="" -->飾り付けとして使う。花、苗木、サボテン、きのこを植えることができる</value> + </data> +<data name="strings.IDS_DESC_CARROTS"><value><!-- _locID_text="strings.IDS_DESC_CARROTS" _locComment="" -->2{*ICON_SHANK_01*} 回復する。金のニンジンの材料となる。農地に植えることができる</value> + </data> +<data name="strings.IDS_DESC_POTATO"><value><!-- _locID_text="strings.IDS_DESC_POTATO" _locComment="" -->0.5{*ICON_SHANK_01*} 回復する。かまどで調理することも可能。農地に植えることができる</value> + </data> +<data name="strings.IDS_DESC_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_DESC_POTATO_BAKED" _locComment="" -->3{*ICON_SHANK_01*} 回復する。ジャガイモをかまどで調理するとできる</value> + </data> +<data name="strings.IDS_DESC_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_DESC_POTATO_POISONOUS" _locComment="" -->1{*ICON_SHANK_01*} 回復する。かまどで調理することも可能。農地に植えることができる。病気になる場合がある</value> + </data> +<data name="strings.IDS_DESC_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_DESC_CARROT_GOLDEN" _locComment="" -->3{*ICON_SHANK_01*} 回復する。ニンジンと金の塊から作る</value> + </data> +<data name="strings.IDS_DESC_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_DESC_CARROT_ON_A_STICK" _locComment="" -->鞍を着けた豚に乗った時、操縦するのに使う</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_PIE" _locComment="" -->4{*ICON_SHANK_01*} 回復する</value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_BOOK" _locComment="" -->武器、道具、防具をエンチャントするのに金床と一緒に使用する</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ" _locComment="" -->闇のクォーツ鉱石を掘って作る。クォーツのブロックの材料になる</value> + </data> +<data name="strings.IDS_DESC_CARPET"><value><!-- _locID_text="strings.IDS_DESC_CARPET" _locComment="" -->ウールから作られる。飾り付けとして使う</value> + </data> +<data name="strings.IDS_ITEM_EMERALD"><value><!-- _locID_text="strings.IDS_ITEM_EMERALD" _locComment="" -->エメラルド</value> + </data> +<data name="strings.IDS_FLOWERPOT"><value><!-- _locID_text="strings.IDS_FLOWERPOT" _locComment="" -->植木鉢</value> + </data> +<data name="strings.IDS_CARROTS"><value><!-- _locID_text="strings.IDS_CARROTS" _locComment="" -->ニンジン</value> + </data> +<data name="strings.IDS_POTATO"><value><!-- _locID_text="strings.IDS_POTATO" _locComment="" -->ジャガイモ</value> + </data> +<data name="strings.IDS_ITEM_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_BAKED" _locComment="" -->ベイクド ポテト</value> + </data> +<data name="strings.IDS_ITEM_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_POISONOUS" _locComment="" -->有毒なジャガイモ</value> + </data> +<data name="strings.IDS_ITEM_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_GOLDEN" _locComment="" -->金のニンジン</value> + </data> +<data name="strings.IDS_ITEM_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_ON_A_STICK" _locComment="" -->棒付きのニンジン</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_PIE" _locComment="" -->パンプキン パイ</value> + </data> +<data name="strings.IDS_ITEM_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_ENCHANTED_BOOK" _locComment="" -->エンチャントした本</value> + </data> +<data name="strings.IDS_ITEM_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_QUARTZ" _locComment="" -->闇のクォーツ</value> + </data> +<data name="strings.IDS_TILE_EMERALDORE"><value><!-- _locID_text="strings.IDS_TILE_EMERALDORE" _locComment="" -->エメラルド鉱石</value> + </data> +<data name="strings.IDS_TILE_ENDERCHEST"><value><!-- _locID_text="strings.IDS_TILE_ENDERCHEST" _locComment="" -->エンダー チェスト</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE_SOURCE" _locComment="" -->トリップワイヤー フック</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE" _locComment="" -->トリップワイヤー</value> + </data> +<data name="strings.IDS_TILE_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_TILE_EMERALDBLOCK" _locComment="" -->エメラルドのブロック</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL" _locComment="" -->丸石の壁</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY" _locComment="" -->苔の生えた丸石の壁</value> + </data> +<data name="strings.IDS_TILE_FLOWERPOT"><value><!-- _locID_text="strings.IDS_TILE_FLOWERPOT" _locComment="" -->植木鉢</value> + </data> +<data name="strings.IDS_TILE_CARROTS"><value><!-- _locID_text="strings.IDS_TILE_CARROTS" _locComment="" -->ニンジン</value> + </data> +<data name="strings.IDS_TILE_POTATOES"><value><!-- _locID_text="strings.IDS_TILE_POTATOES" _locComment="" -->ジャガイモ</value> + </data> +<data name="strings.IDS_TILE_ANVIL"><value><!-- _locID_text="strings.IDS_TILE_ANVIL" _locComment="" -->金床</value> + </data> +<data name="strings.IDS_TILE_ANVIL_INTACT"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_INTACT" _locComment="" -->金床</value> + </data> +<data name="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED" _locComment="" -->軽いダメージを受けた金床</value> + </data> +<data name="strings.IDS_TILE_ANVIL_VERYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_VERYDAMAGED" _locComment="" -->酷いダメージを受けた金床</value> + </data> +<data name="strings.IDS_TILE_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_NETHER_QUARTZ" _locComment="" -->闇のクォーツ鉱石</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK" _locComment="" -->クォーツのブロック</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED" _locComment="" -->模様入りのクォーツのブロック</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_LINES"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_LINES" _locComment="" -->柱状のクォーツのブロック</value> + </data> +<data name="strings.IDS_TILE_STAIRS_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_QUARTZ" _locComment="" -->クォーツの階段</value> + </data> +<data name="strings.IDS_TILE_CARPET"><value><!-- _locID_text="strings.IDS_TILE_CARPET" _locComment="" -->カーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLACK" _locComment="" -->黒のカーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_RED"><value><!-- _locID_text="strings.IDS_TILE_CARPET_RED" _locComment="" -->赤のカーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GREEN" _locComment="" -->緑のカーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BROWN" _locComment="" -->茶色のカーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLUE" _locComment="" -->青のカーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PURPLE" _locComment="" -->紫のカーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_CYAN" _locComment="" -->水色のカーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CARPET_SILVER" _locComment="" -->薄灰色のカーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GRAY" _locComment="" -->灰色のカーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_PINK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PINK" _locComment="" -->ピンクのカーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIME"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIME" _locComment="" -->黄緑のカーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CARPET_YELLOW" _locComment="" -->黄色のカーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIGHT_BLUE" _locComment="" -->空色のカーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CARPET_MAGENTA" _locComment="" -->赤紫のカーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_ORANGE" _locComment="" -->オレンジのカーペット</value> + </data> +<data name="strings.IDS_TILE_CARPET_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_WHITE" _locComment="" -->白のカーペット</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_CHISELED" _locComment="" -->模様入り砂岩</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_SMOOTH" _locComment="" -->なめらかな砂岩</value> + </data> +<data name="strings.IDS_DEATH_THORNS"><value><!-- _locID_text="strings.IDS_DEATH_THORNS" _locComment="" -->{*SOURCE*} に損害を与えようとした {*PLAYER*} が倒された</value> +</data> +<data name="strings.IDS_DEATH_FALLING_ANVIL"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_ANVIL" _locComment="" -->{*PLAYER*} は落下した金床に潰された</value> +</data> +<data name="strings.IDS_DEATH_FALLING_TILE"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_TILE" _locComment="" -->{*PLAYER*} は落下したブロックに潰された</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_SUCCESS"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_SUCCESS" _locComment="" -->{*PLAYER*} を {*DESTINATION*} へテレポートした</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_ME" _locComment="" -->{*PLAYER*} の場所までテレポートされた</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_TO_ME" _locComment="" -->{*PLAYER*} があなたの場所にテレポートされた</value> +</data> +<data name="strings.IDS_ENCHANTMENT_THORNS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_THORNS" _locComment="" -->とげ</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_QUARTZ" _locComment="" -->クォーツの厚板</value> + </data> +<data name="strings.IDS_POTION_DESC_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_DESC_NIGHTVISION" _locComment="" -->水中を含む暗いエリアを、まるで昼間のように明るく表示します</value> + </data> +<data name="strings.IDS_POTION_DESC_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_DESC_INVISIBILITY" _locComment="" -->影響を受けるプレイヤー、動物、モンスターを不可視にします</value> + </data> +<data name="strings.IDS_REPAIR_AND_NAME"><value><!-- _locID_text="strings.IDS_REPAIR_AND_NAME" _locComment="" -->修理 & 名前</value> + </data> +<data name="strings.IDS_REPAIR_COST"><value><!-- _locID_text="strings.IDS_REPAIR_COST" _locComment="" -->エンチャントのコスト: %d</value> + </data> +<data name="strings.IDS_REPAIR_EXPENSIVE"><value><!-- _locID_text="strings.IDS_REPAIR_EXPENSIVE" _locComment="" -->高すぎます!</value> + </data> +<data name="strings.IDS_TITLE_RENAME"><value><!-- _locID_text="strings.IDS_TITLE_RENAME" _locComment="" -->名前の変更</value> + </data> +<data name="strings.IDS_YOU_HAVE"><value><!-- _locID_text="strings.IDS_YOU_HAVE" _locComment="" -->所有:</value> + </data> +<data name="strings.IDS_REQUIRED_ITEMS_FOR_TRADE"><value><!-- _locID_text="strings.IDS_REQUIRED_ITEMS_FOR_TRADE" _locComment="" -->取引に必要なアイテム</value> + </data> +<data name="strings.IDS_VILLAGER_OFFERS_ITEM"><value><!-- _locID_text="strings.IDS_VILLAGER_OFFERS_ITEM" _locComment="" -->{*VILLAGER_TYPE*} からの申し込み: %s</value> + </data> +<data name="strings.IDS_TOOLTIPS_REPAIR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REPAIR" _locComment="" -->修理</value> +</data> +<data name="strings.IDS_TOOLTIPS_TRADE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TRADE" _locComment="" -->取引</value> +</data> +<data name="strings.IDS_TOOLTIPS_DYECOLLAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYECOLLAR" _locComment="" -->首輪の染色</value> +</data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW" _locComment="" --> + この金床の画面では、経験値を使って武器、防具、道具の名前を変更したり、修理したり、エンチャントすることができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW" _locComment="" --> + {*B*} + 金床の画面の説明を続けるには {*CONTROLLER_VK_A*} を押してください。{*B*} + 金床の説明を飛ばすには {*CONTROLLER_VK_B*} を押してください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START" _locComment="" --> + アイテムを作るには、1 つ目の入力スロットに入れてください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR" _locComment="" --> + 2 つ目の入力スロットに正しい材料 (例: 壊れた鉄の剣に鉄の延べ棒) が入ると、出力スロットに修理対象のアイテムが表示されます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE" _locComment="" --> + 同一アイテムをもう 1 つ、2 つ目の入力スロットに入れれば、2 つのアイテムを組み合わせることができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT" _locComment="" --> + 金床の上でアイテムをエンチャントするには、エンチャントした本を 2 つ目の入力スロットに入れます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST" _locComment="" --> + 作業にかかる経験値の数は、出力スロットの下に表示されます。経験値が足りない場合、修理は完了しません + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING" _locComment="" --> + テキストボックスに表示された名前を編集すれば、アイテムの名前を変更することができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH" _locComment="" --> + 修理したアイテムを拾うと、金床で使用した両方のアイテムを消費し、その分経験値が下がります + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW" _locComment="" --> + このエリアには、道具と武器の入った金床とチェストがあります + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW" _locComment="" --> + {*B*} + 金床の解説を続けるには {*CONTROLLER_VK_A*} を押してください。{*B*} + 金床の説明を飛ばすには {*CONTROLLER_VK_B*} を押してください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY" _locComment="" --> + 金床を使って武器と道具を修理し、耐久度を回復させたり、名前を変更したり、エンチャントした本を使ってエンチャントすることができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS" _locComment="" --> + エンチャントした本は、ダンジョン内のチェストの中にあるか、エンチャントテーブルで普通の本をエンチャントして作ることができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST" _locComment="" --> + 金床を使うと経験値を消費し、使うたびに金床にダメージを与える可能性があります + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST2" _locComment="" --> + 必要な作業内容、アイテムの価値、エンチャントの回数および過去に行った作業の数のすべてが修理コストに影響を与えます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING" _locComment="" --> + アイテムの名前を変更すると、すべてのプレイヤーに対して表示される名前が変わり、作業コストが永久に下がったままになります + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS" _locComment="" --> + このエリアのチェストの中には、実験に使うことができる、壊れたツルハシ、原材料、エンチャントのビンおよびエンチャントした本が入っています + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW" _locComment="" --> + この取引の画面では、村人を相手に行うことのできる取引が表示されます + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW" _locComment="" --> + {*B*} + 取引の画面の説明を続けるには {*CONTROLLER_VK_A*} を押してください。{*B*} + 取引の画面の説明を飛ばすには {*CONTROLLER_VK_B*} を押してください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START" _locComment="" --> + 現在、村人が希望しているすべての取引は、画面上部に表示されます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE" _locComment="" --> + 必要なアイテムを持っていない場合、その取引は赤で表示され、利用することができません + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS" _locComment="" --> + 村人に渡すアイテムの数と種類は、画面左側の 2 つのボックス内に表示されます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY" _locComment="" --> + 取引に必要なアイテムの合計は、画面左側の 2 つのボックスに表示されます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE" _locComment="" --> + 村人が申し出ているアイテムと取引するには {*CONTROLLER_VK_A*} を押してください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW" _locComment="" --> + このエリアには村人と、アイテムを購入するための紙が入ったチェストがあります + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW" _locComment="" --> + {*B*} + 取引の説明を続けるには {*CONTROLLER_VK_A*} を押してください。{*B*} + 取引の説明を飛ばすには {*CONTROLLER_VK_B*} を押してください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY" _locComment="" --> + プレイヤーは、持ち物のアイテムを村人と取引することができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_TRADES" _locComment="" --> + 村人が申し出る取引は、職業によって異なります + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES" _locComment="" --> + いくつかの取引を組み合わせて実行すると、村人の取引がランダムに追加または変更されます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES" _locComment="" --> + 頻繁に使用された取引は、一時的に削除されることがありますが、村人は常に少なくとも 1 回は取引を申し出ます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS" _locComment="" --> + チェストの中の紙を何枚か取り出し、ここの村人と取引してみてください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW" _locComment="" --> + このエリアには、エンダー チェストが 2 つあります + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW" _locComment="" --> + {*B*} + エンダー チェストの解説を続けるには {*CONTROLLER_VK_A*} を押してください。{*B*} + エンダー チェストの解説を飛ばすには {*CONTROLLER_VK_B*} を押してください + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY" _locComment="" --> + すべてのエンダー チェストは、世界を超えてリンクしています。エンダー チェストに入れられたアイテムは、他のどのエンダー チェストからでも利用することができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS" _locComment="" --> + エンダー チェストの中身はプレイヤーによって異なります + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION" _locComment="" --> + これにより、プレイヤーはどのエンダー チェストにもアイテムを保管でき、世界のどの場所のエンダー チェストからでもアイテムを取り出すことができます。いずれかのエンダー チェストにアイテムを入れて試してみましょう + </value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE" _locComment="" -->2{*ICON_SHANK_01*} 回復し、HP が 30 秒間自動回復し、耐火とダメージ耐性を 5 分間与える。リンゴと金のブロックから作る</value> + </data> +<data name="strings.IDS_ENABLE_TELEPORT"><value><!-- _locID_text="strings.IDS_ENABLE_TELEPORT" _locComment="" -->テレポート可能</value> + </data> +<data name="strings.IDS_TELEPORT"><value><!-- _locID_text="strings.IDS_TELEPORT" _locComment="" -->テレポート</value> + </data> +<data name="strings.IDS_TELEPORT_TO_PLAYER"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_PLAYER" _locComment="" -->プレイヤーへテレポートする</value> + </data> +<data name="strings.IDS_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_ME" _locComment="" -->自分へテレポートする</value> + </data> +<data name="strings.IDS_CAN_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_CAN_DISABLE_EXHAUSTION" _locComment="" -->疲労を無効にできる</value> + </data> +<data name="strings.IDS_CAN_INVISIBLE"><value><!-- _locID_text="strings.IDS_CAN_INVISIBLE" _locComment="" -->不可視になれる</value> + </data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON" _locComment="" -->不可視を有効にできるようになりました</value> +</data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF" _locComment="" -->不可視を有効にできなくなりました</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON" _locComment="" -->飛行を有効にできるようになりました</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF" _locComment="" -->飛行を有効にできなくなりました</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON" _locComment="" -->疲労を有効にできるようになりました</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF" _locComment="" -->疲労を有効にできなくなりました</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON" _locComment="" -->テレポートできます</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF" _locComment="" -->テレポートできなくなりました</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ANVIL" _locComment="" -->{*T3*}遊び方: 金床{*ETW*}{*B*}{*B*} +経験値は、金床と一緒にアイテムの修理、エンチャントまたは名前の変更にも使うことができます。{*B*} +すべてのアイテムの名前は変更できますが、修理またはエンチャントした本を用いてエンチャントできるのは耐久力のあるアイテムだけです。{*B*} +アイテムを修理するには、アイテムと材料 (鉄の剣には鉄の延べ棒など) または同じタイプのアイテムを組み合わせて、左側の入力スロットに入れます。{*B*} +アイテムを組み合わせる場合、金床と組み合わせるのがより効果的です。さらに、どちらかがエンチャントされたアイテムの場合、完成したアイテムは入力スロットに入れたどちらかのアイテムにエンチャントされます。{*B*} +エンチャントした本が適切であれば、アイテムを金床で組み合わせることで、アイテムをエンチャントすることができます。エンチャントした本はダンジョン内のチェストで見つけるか、普通の本をエンチャントテーブルでエンチャントすることができます。{*B*} +金床は使用するたびにダメージを受けることがあり、酷使し過ぎると壊れてしまいます{*B*} +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_TRADING" _locComment="" -->{*T3*}遊び方: 取引{*ETW*}{*B*}{*B*} +村人とアイテムを取引することができます。村人はそれぞれ、農民、肉屋、鍛冶屋、司書、司祭などの職業に就いていて、取引対象となるアイテムの種類に影響を及ぼします。{*B*} +取引メニューで、村人が提供しているすべての取引のリストを見ることができます。あまり頻繁に使用すると、その取引は一時的に無効になりますが、プレイヤーがこれを使用して取引を行うと、村人は取引内容を変更したり追加したりすることができます。{*B*} +取引は通常、いくつかのアイテムを売買してエメラルドを手に入れることを指します。{*B*} +取引に必要なアイテムを持っていない場合、アイテムが赤く表示されます{*B*} +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENDERCHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENDERCHEST" _locComment="" -->{*T3*}遊び方: エンダー チェスト {*ETW*}{*B*}{*B*} +ゲームの世界のエンダー チェストはすべてリンクしていて、中に保管されたアイテムはどのエンダー チェストからもアクセスすることができます。エンダー チェストの中身はプレイヤーごとに異なります。エンダー チェストに入れられたアイテムは、世界のどの場所にあるエンダー チェストからでも利用することができます + </value> + </data> +<data name="strings.IDS_VILLAGER_FARMER"><value><!-- _locID_text="strings.IDS_VILLAGER_FARMER" _locComment="" -->農民</value> + </data> +<data name="strings.IDS_VILLAGER_LIBRARIAN"><value><!-- _locID_text="strings.IDS_VILLAGER_LIBRARIAN" _locComment="" -->司書</value> + </data> +<data name="strings.IDS_VILLAGER_PRIEST"><value><!-- _locID_text="strings.IDS_VILLAGER_PRIEST" _locComment="" -->司祭</value> + </data> +<data name="strings.IDS_VILLAGER_SMITH"><value><!-- _locID_text="strings.IDS_VILLAGER_SMITH" _locComment="" -->鍛冶屋</value> + </data> +<data name="strings.IDS_VILLAGER_BUTCHER"><value><!-- _locID_text="strings.IDS_VILLAGER_BUTCHER" _locComment="" -->肉屋</value> + </data> +<data name="strings.IDS_DESC_VILLAGER"><value><!-- _locID_text="strings.IDS_DESC_VILLAGER" _locComment="" -->村にある。村人が職業によって異なるアイテムの売却を申し出る</value> + </data> +<data name="strings.IDS_CHEST_LARGE"><value><!-- _locID_text="strings.IDS_CHEST_LARGE" _locComment="" -->大きなチェスト</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS" _locComment="" --> + エンチャントした本は、エンチャントテーブルで作ることができます。これを後で金床で使えば、アイテムをエンチャントすることができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE" _locComment="" --> + トリップワイヤー フックは、ワイヤー間をつなぐひもに何かが触発していれば、回路に動力を与え続けます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR" _locComment="" --> + 飼い慣らしたオオカミは常に首輪を着けます。首輪の色は、染色して変えることができます + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES" _locComment="" -->ニンジンやジャガイモは、植えて栽培することができます。地上に野菜の姿が見えたら収穫の準備完了です</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS" _locComment="" --> + 豚に鞍を着ければプレイヤーは乗ることができます。鞍を着けた豚は、棒付きのニンジンで釣って操縦します + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING" _locComment="" --> + {*CONTROLLER_ACTION_MOVE*}でトロッコをゆっくり動かせます。トロッコを加速レールに乗せて走らせます + </value> + </data> +<data name="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN" _locComment="" -->分割画面プレイは高解像度モードでしか対応していないため、ゲームに参加できません。参加するには、参加中のプレイヤーをサインアウトしてください</value> + </data> +<data name="strings.IDS_TOOLTIPS_CURE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CURE" _locComment="" -->治癒</value> + </data> +<data name="strings.IDS_PLATFORM_NAME"><value><!-- _locID_text="strings.IDS_PLATFORM_NAME" _locComment="" -->Xbox 360</value> + </data> +<data name="strings.IDS_BACK_BUTTON"><value><!-- _locID_text="strings.IDS_BACK_BUTTON" _locComment="" -->Back</value> + </data> +<data name="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS" _locComment="" -->このオプションでは、実績およびランキング更新は無効になります。</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TITLE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TITLE" _locComment="" -->Xbox One 用にセーブをアップロード</value> + </data> +<data name="strings.IDS_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_UPLOAD_SAVE" _locComment="" -->セーブをアップロード</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TEXT"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TEXT" _locComment="" -->セーブ転送エリアに一度に保管できるのは Xbox 360 本体 1 台のセーブのみです。別の Xbox 360 本体セーブに読み込む前に、お使いの Xbox One 本体にセーブをダウンロードしたかご確認ください</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADING"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADING" _locComment="" -->読み込み中...</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE" _locComment="" -->読み込みが完了しました!</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADFAILED"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADFAILED" _locComment="" -->読み込みに失敗しました。後ほど改めてお試しください</value> + </data> +<data name="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS"><value><!-- _locID_text="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS" _locComment="" -->音楽ディスクを見つけました ({*progress*}/{*goal*})</value> + </data> +</root> diff --git a/Minecraft.Client/Xbox/loc/lcl/ko-KR/Minecraft_all.resx b/Minecraft.Client/Xbox/loc/lcl/ko-KR/Minecraft_all.resx new file mode 100644 index 00000000..4ace282e --- /dev/null +++ b/Minecraft.Client/Xbox/loc/lcl/ko-KR/Minecraft_all.resx @@ -0,0 +1,4573 @@ +<root> +<data name="4J_strings.IDS_NULL"><value><!-- _locID_text="4J_strings.IDS_NULL" _locComment="" -->사용 안 함</value> + </data> +<data name="4J_strings.IDS_OK"><value><!-- _locID_text="4J_strings.IDS_OK" _locComment="" -->확인</value> + </data> +<data name="4J_strings.IDS_BACK"><value><!-- _locID_text="4J_strings.IDS_BACK" _locComment="" -->뒤로</value> + </data> +<data name="4J_strings.IDS_CANCEL"><value><!-- _locID_text="4J_strings.IDS_CANCEL" _locComment="" -->취소</value> + </data> +<data name="4J_strings.IDS_YES"><value><!-- _locID_text="4J_strings.IDS_YES" _locComment="" -->예</value> + </data> +<data name="4J_strings.IDS_NO"><value><!-- _locID_text="4J_strings.IDS_NO" _locComment="" -->아니요</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TITLE" _locComment="" -->저장 데이터 손상</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TEXT" _locComment="" -->저장 데이터가 손상되었습니다. 새로 저장한 다음 기존 데이터를 덮어쓰시겠습니까?</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TITLE" _locComment="" -->여유 공간 부족</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TEXT" _locComment="" -->선택한 저장 장치에 공간이 부족하여 새 저장 데이터를 만들 수 없습니다.</value> + </data> +<data name="4J_strings.IDS_SELECTAGAIN"><value><!-- _locID_text="4J_strings.IDS_SELECTAGAIN" _locComment="" -->다시 선택</value> + </data> +<data name="4J_strings.IDS_PLAYWITHOUTSAVING"><value><!-- _locID_text="4J_strings.IDS_PLAYWITHOUTSAVING" _locComment="" -->저장하지 않고 플레이</value> + </data> +<data name="4J_strings.IDS_CREATEANEWSAVE"><value><!-- _locID_text="4J_strings.IDS_CREATEANEWSAVE" _locComment="" -->새 저장 데이터 생성</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TITLE" _locComment="" -->덮어쓰시겠습니까?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TEXT" _locComment="" -->저장 데이터가 들어 있는 저장 장치를 선택했습니다. 덮어쓰시겠습니까?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_NO"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_NO" _locComment="" -->아니요, 덮어쓰지 않습니다.</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_YES"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_YES" _locComment="" -->덮어쓰고 저장합니다.</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TITLE" _locComment="" -->저장 실패</value> + </data> +<data name="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE" _locComment="" -->저장 장치 문제</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TEXT" _locComment="" -->저장 장치를 사용할 수 없거나 장치에 오류가 있습니다.</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT" _locComment="" -->저장 장치를 사용할 수 없거나 저장 장치에 오류가 있습니다. 다른 저장 장치를 선택하십시오.</value> + </data> +<data name="4J_strings.IDS_SELECTANEWDEVICE"><value><!-- _locID_text="4J_strings.IDS_SELECTANEWDEVICE" _locComment="" -->새 저장 장치 선택</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TITLE" _locComment="" -->선택한 저장 장치 없음</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TEXT" _locComment="" -->저장 장치를 선택하지 않으면 게임을 저장할 수 없습니다.</value> + </data> +<data name="4J_strings.IDS_NODEVICE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_ACCEPT" _locComment="" -->저장 장치 선택</value> + </data> +<data name="4J_strings.IDS_NODEVICE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_DECLINE" _locComment="" -->저장하지 않고 계속하기</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TEXT"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TEXT" _locComment="" -->저장 장치가 제거되었습니다. 새 장치를 선택하십시오.</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TITLE"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TITLE" _locComment="" -->불러오기 실패</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE" _locComment="" -->저장 데이터 이름 입력</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT" _locComment="" -->저장 데이터 이름을 입력하십시오.</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TITLE"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TITLE" _locComment="" -->Xbox 대시보드로 돌아가기</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TEXT"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TEXT" _locComment="" -->게임을 종료하시겠습니까?</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE" _locComment="" -->로그아웃</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->게이머 프로필에서 로그아웃했으므로 타이틀 화면으로 돌아갑니다.</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT" _locComment="" -->게이머 프로필에서 로그아웃했으므로 매치가 종료됐습니다.</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT" _locComment="" -->계속 플레이</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TITLE" _locComment="" -->게이머 프로필이 오프라인 상태입니다.</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TEXT" _locComment="" -->이 게임 기능 중 일부는 게이머 프로필로 Xbox Live에 로그인해야 이용할 수 있습니다. 현재는 오프라인 상태입니다.</value> + </data> +<data name="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION"><value><!-- _locID_text="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION" _locComment="" -->이 기능을 이용하려면 게이머 프로필로 Xbox Live에 로그인해야 합니다.</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_ACCEPT" _locComment="" -->Xbox Live 연결</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_DECLINE" _locComment="" -->오프라인으로 계속하기</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE" _locComment="" -->도전 과제 상품 문제</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT" _locComment="" -->플레이어의 게임 프로필에 접속하는 중에 문제가 발생했습니다. 도전 과제 상품이 지급되지 않습니다.</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILE_TITLE" _locComment="" -->게이머 프로필 문제</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT" _locComment="" -->게이머 프로필에 설정을 저장하지 못했습니다.</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TITLE" _locComment="" -->손님 게이머 프로필</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TEXT" _locComment="" -->손님 게이머 프로필로 이용할 수 없는 기능입니다. 다른 게이머 프로필을 선택하십시오.</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_SHORT"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_SHORT" _locComment="" -->저장하는 중...</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_LONG"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_LONG" _locComment="" -->콘텐츠를 저장하고 있습니다. 본체를 끄지 마십시오.</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TITLE" _locComment="" -->정식 버전 게임 구매</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TEXT" _locComment="" -->이 Minecraft는 평가판입니다. 정식 버전 게임에서는 도전 과제를 달성할 수 있습니다. +정식 버전 게임을 구매하면 Minecraft의 모든 기능을 이용하고 Xbox Live를 통해 전 세계의 친구들과 함께 게임을 즐길 수 있습니다. +정식 버전 게임을 구매하시겠습니까?</value> + </data> +<data name="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT" _locComment="" -->프로필을 읽는 데 문제가 발생하여 주 메뉴로 돌아갑니다.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_NEWDLC"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_NEWDLC" _locComment="" -->새 다운로드 콘텐츠가 준비되었습니다! 주 메뉴의 Minecraft 상점에서 이용할 수 있습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_SKINPACKS"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_SKINPACKS" _locComment="" -->Minecraft 상점의 캐릭터 팩으로 캐릭터의 외형을 바꿀 수 있습니다. 주 메뉴의 'Minecraft 상점'을 선택해 확인해 보십시오.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_0"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_0" _locComment="" -->고화질(HD) 모드에서는 하나의 본체에서 분할 화면으로 최대 4명까지 게임을 즐길 수 있습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_1"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_1" _locComment="" -->게임에 참가하려면 본체에 추가 컨트롤러를 연결하고 START를 누르십시오.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_2"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_2" _locComment="" -->게임의 밝기를 높이거나 낮추려면 감마 설정을 변경하십시오.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_3"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_3" _locComment="" -->낙원 난이도를 선택하면 체력이 자동으로 회복되고 밤에 괴물이 출몰하지 않습니다!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_4"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_4" _locComment="" -->늑대를 길들이려면 뼈를 먹이십시오. 길들인 늑대는 앉게 하거나 플레이어를 따르게 할 수 있습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_5"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_5" _locComment="" -->소지품 메뉴 밖으로 포인터를 옮기고 {*CONTROLLER_VK_A*} 단추를 눌러 아이템을 버릴 수 있습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_6"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_6" _locComment="" -->밤에 침대에서 자면 시간을 새벽으로 건너뛸 수 있습니다. 멀티 플레이어 게임에서는 동시에 모든 플레이어가 잠들어야 합니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_7"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_7" _locComment="" -->돼지에서 돼지고기를 수확하고 요리하여 먹으면 체력이 회복됩니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_8"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_8" _locComment="" -->소에서 가죽을 수확하고 그 가죽을 사용해 방어구를 만드십시오.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_9"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_9" _locComment="" -->빈 양동이를 사용하면 소에서 짜낸 우유, 물, 또는 용암을 담을 수 있습니다!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_10"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_10" _locComment="" -->식물을 심을 땅을 준비하려면 괭이를 사용하십시오.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_11"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_11" _locComment="" -->거미는 낮에 한해 먼저 공격하지 않는 한 이쪽을 공격하지 않습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_12"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_12" _locComment="" -->삽으로 흙이나 모래를 파는 것이 손으로 파는 것보다 빠릅니다!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_13"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_13" _locComment="" -->돼지고기를 날로 먹는 것보다 요리해서 먹을 때 체력이 더 많이 회복됩니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_14"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_14" _locComment="" -->밤에 불을 밝히려면 횃불을 만드십시오. 괴물들은 횃불 근처 지역에는 접근하지 않습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_15"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_15" _locComment="" -->광물 수레와 레일을 사용해서 목적지까지 더 빠르게 이동하십시오.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_16"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_16" _locComment="" -->묘목을 심으면 자라서 나무가 됩니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_17"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_17" _locComment="" -->Pigman은 먼저 공격하지 않는 한 이쪽을 공격하지 않습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_18"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_18" _locComment="" -->플레이어는 게임 시작 지점을 변경할 수 있으며 침대에서 취침하여 시간을 새벽으로 건너뛸 수 있습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_19"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_19" _locComment="" -->Ghast가 쏘는 불덩이를 되받아치십시오!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_20"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_20" _locComment="" -->차원문을 지으면 다른 차원의 세계인 지하로 여행을 떠날 수 있습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_21"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_21" _locComment="" -->{*CONTROLLER_VK_B*} 단추를 누르면 지금 손에 들고 있는 아이템을 버립니다.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_22"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_22" _locComment="" -->상황에 맞는 도구를 사용하십시오!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_23"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_23" _locComment="" -->횃불에 쓸 석탄이 없을 때는 화로 안의 나무에서 숯을 만들 수 있습니다.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_24"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_24" _locComment="" -->땅을 계속 위로 파거나 계속 아래로 파는 것은 그리 좋지 않습니다.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_25"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_25" _locComment="" -->해골 뼈에서 얻을 수 있는 뼛가루는 작물을 즉시 자라게 하는 비료로 쓸 수 있습니다.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_26"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_26" _locComment="" -->Creeper는 접근하면 폭발합니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_27"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_27" _locComment="" -->흑요석은 물과 용암 재료 블록이 부딪쳐서 만들어진 것입니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_28"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_28" _locComment="" -->용암은 재료 블록이 제거되어도 완전히 사라지는 데 시간이 걸립니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_29"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_29" _locComment="" -->Ghast가 쏘는 불덩이에 내성을 가지는 조약돌은 경계 관문을 만드는 데 적합합니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_30"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_30" _locComment="" -->횃불, 발광석, 호박등과 같이 광원으로 사용 가능한 블록은 눈과 얼음을 녹입니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_31"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_31" _locComment="" -->양털로 만든 건축 구조물이 야외에 있으면 번개 때문에 불이 붙을 수도 있으므로 조심해야 합니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_32"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_32" _locComment="" -->용암 한 양동이로 화로에서 블록 100개를 녹일 수 있습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_33"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_33" _locComment="" -->연주 음은 소리 블럭 아래 재질에 따라 달라집니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_34"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_34" _locComment="" -->좀비와 해골은 물속에 있으면 대낮에도 살아 움직입니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_35"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_35" _locComment="" -->늑대를 공격하면 근처에 있는 늑대들이 적대적으로 변해 플레이어를 공격합니다. Pigman 좀비도 같은 특성을 가집니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_36"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_36" _locComment="" -->늑대는 지하로 내려갈 수 없습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_37"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_37" _locComment="" -->늑대는 Creeper를 공격하지 않습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_38"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_38" _locComment="" -->닭은 5분에서 10분마다 달걀을 낳습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_39"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_39" _locComment="" -->흑요석은 다이아몬드 곡괭이로만 채굴할 수 있습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_40"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_40" _locComment="" -->Creeper를 처치하면 손쉽게 화약을 얻을 수 있습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_41"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_41" _locComment="" -->두 개의 상자를 나란히 놓으면 큰 상자 하나를 만들 수 있습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_42"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_42" _locComment="" -->길들인 늑대는 꼬리를 보면 체력 상태를 알 수 있습니다. 기운을 회복시키려면 고기를 먹이십시오.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_43"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_43" _locComment="" -->화로를 이용하면 선인장을 초록 선인장 염료로 만들 수 있습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_44"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_44" _locComment="" -->4J Studios와 Kappische의 Twitter에서 이 게임의 최신 정보를 얻을 수 있습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_45"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_45" _locComment="" -->일시 중지 메뉴에서 Minecraft 스크린샷을 Facebook에 올릴 수 있습니다. 친구들에게 자신의 작품을 자랑하십시오!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_46"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_46" _locComment="" -->플레이 방법 메뉴의 업데이트 정보 섹션에서 최신 업데이트 정보를 확인할 수 있습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_47"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_47" _locComment="" -->이제 울타리를 쌓을 수 있습니다!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_48"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_48" _locComment="" -->minecraftforum에 Xbox 360 Edition 전용 섹션이 생겼습니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_49"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_49" _locComment="" -->플레이어가 손에 밀을 들고 있으면 일부 동물이 플레이어를 따라다닙니다.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_50"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_50" _locComment="" -->동물이 어떤 방향이든 20 블록 이상 움직일 수 없으면 사라지지 않습니다.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_1"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_1" _locComment="" -->음악은 C418이 만들었습니다!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_2"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_2" _locComment="" -->Notch의 Twitter를 팔로우하는 사람은 100만 명이 넘습니다!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_3"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_3" _locComment="" -->스웨덴 사람들이 모두 금발은 아닙니다. Mojang 소속의 Jens 같이 붉은 머리도 있습니다!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_4"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_4" _locComment="" -->4J Studios가 Xbox 360 게임에서 Herobrine을 삭제한 것 같습니다.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_5"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_5" _locComment="" -->언젠가는 업데이트가 있을 예정입니다!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_6"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_6" _locComment="" -->Notch가 누구인지 아십니까?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_7"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_7" _locComment="" -->Mojang의 직원 수보다 Mojang이 받은 상의 수가 많습니다!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_8"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_8" _locComment="" -->유명인들도 Minecraft를 즐깁니다!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_9"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_9" _locComment="" -->deadmau5는 Minecraft를 좋아합니다!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_10"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_10" _locComment="" -->버그가 보이더라도 신경쓰지 마세요.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_11"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_11" _locComment="" -->Creeper는 코딩 버그에서 태어났습니다.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_12"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_12" _locComment="" -->닭입니까, 오리입니까?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_13"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_13" _locComment="" -->Minecon에 간 적 있나요?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_14"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_14" _locComment="" -->Mojang 직원 중, junkboy의 얼굴을 본 사람은 없습니다.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_15"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_15" _locComment="" -->Minecraft 위키가 있다는 걸 아십니까?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_16"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_16" _locComment="" -->Mojang의 새 사무실은 아주 멋집니다!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_17"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_17" _locComment="" -->Minecraft: Xbox 360 Edition이 다양한 기록을 갱신했습니다!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_18"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_18" _locComment="" -->Minecon 2013이 미국 플로리다 주 올랜도 시에서 개최되었습니다!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_19"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_19" _locComment="" -->.party()은 최고였습니다!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_20"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_20" _locComment="" -->뜬소문은 모두 거짓이라고 생각하는 것이 진실이라고 생각하는 것보다 좋습니다!</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BASICS" _locComment="" -->{*T3*}플레이 방법: 기본{*ETW*}{*B*}{*B*} +Minecraft는 블록을 배치하여 무엇이든 상상한 대로 만들 수 있는 게임입니다. 밤에는 괴물이 출몰하므로, 그에 대비하여 피신처를 준비해둬야 합니다.{*B*}{*B*} +{*CONTROLLER_ACTION_LOOK*}으로 주위를 둘러봅니다.{*B*}{*B*} +{*CONTROLLER_ACTION_MOVE*}으로 주변을 이동합니다.{*B*}{*B*} +{*CONTROLLER_ACTION_JUMP*}를 누르면 점프합니다.{*B*}{*B*} +{*CONTROLLER_ACTION_MOVE*}을 앞으로 빠르게 두 번 누르면 질주합니다. {*CONTROLLER_ACTION_MOVE*}를 계속 누르고 있으면 질주 시간이 다 되거나 음식 막대가 {*ICON_SHANK_03*} 이하가 될 때까지 계속 질주합니다. +{*CONTROLLER_ACTION_ACTION*}를 누르고 있으면 손이나 도구를 사용해 채굴하거나 벌목합니다. 특정 블록을 채굴하려면 도구를 만들어야 할 수 있습니다.{*B*}{*B*} +손에 아이템을 들고 있다면 {*CONTROLLER_ACTION_USE*}를 눌러 사용하거나 {*CONTROLLER_ACTION_DROP*}를 눌러 버릴 수 있습니다.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HUD" _locComment="" -->{*T3*}플레이 방법: HUD{*ETW*}{*B*}{*B*} +HUD는 체력이나 산소(물속에 있을 때), 배고픔 레벨(배고픔을 해결하려면 음식을 먹어야 함), 방어력(방어구를 입고 있을 때) 등의 정보를 보여줍니다. 체력을 잃어도 음식 막대에 {*ICON_SHANK_01*}가 9칸 이상 있다면 체력이 자동으로 회복됩니다. 음식을 먹으면 음식 막대가 차오릅니다.{*B*} +또한 이곳의 경험치 막대는 숫자로 경험치가 표시되며 막대는 경험치를 올리는 데 필요한 경험치 점수를 보여줍니다. 경험치 점수는 괴물이나 동물을 처치하면 나오는 구체를 모으거나, 특정 블록을 채굴하거나, 동물을 교배하거나 낚시를 하거나 화로에서 광석을 녹이면 얻을 수 있습니다.{*B*}{*B*} +또한 사용할 수 있는 아이템도 표시됩니다. {*CONTROLLER_ACTION_LEFT_SCROLL*}과 {*CONTROLLER_ACTION_RIGHT_SCROLL*}로 손에 든 아이템을 바꿀 수 있습니다.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_INVENTORY" _locComment="" -->{*T3*}플레이 방법: 소지품{*ETW*}{*B*}{*B*} +{*CONTROLLER_ACTION_INVENTORY*}을 이용해 소지품을 볼 수 있습니다.{*B*}{*B*} +이 화면에는 손에 들고 쓸 수 있는 아이템과 가지고 다닐 수 있는 아이템이 모두 표시됩니다. 방어력 또한 이 화면에서 확인할 수 있습니다.{*B*}{*B*} +{*CONTROLLER_MENU_NAVIGATE*}로 포인터를 움직일 수 있습니다. {*CONTROLLER_VK_A*} 단추를 누르면 포인터로 가리킨 아이템을 집습니다. 수량이 2개 이상일 때는 아이템을 전부 집으며, {*CONTROLLER_VK_X*} 단추를 누르면 반만 집을 수 있습니다.{*B*}{*B*} +포인터를 사용해서 아이템을 소지품의 다른 공간으로 옮긴 다음 {*CONTROLLER_VK_A*} 단추를 누르면 해당 위치에 놓습니다. 포인터로 집은 아이템이 여러 개일 때 {*CONTROLLER_VK_A*} 단추를 누르면 모두 내려놓고 {*CONTROLLER_VK_X*} 단추를 누르면 하나만 놓습니다.{*B*}{*B*} +방어구 아이템에 포인터를 올려놓으면 해당 아이템을 방어구 슬롯으로 빨리 옮길 수 있는 툴팁이 표시됩니다.{*B*}{*B*} +염색으로 가죽 방어구의 색을 바꿀 수 있습니다. 소지품 메뉴에서 포인터로 염료를 잡은 후 포인터가 염색시키고자 하는 아이템 위에 있을 때 {*CONTROLLER_VK_X*} 단추를 누르면 됩니다. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CHEST" _locComment="" -->{*T3*}플레이 방법: 상자{*ETW*}{*B*}{*B*} +상자를 만들고 나면 상자를 월드에 놓고 {*CONTROLLER_ACTION_USE*}를 눌러 소지품에 있는 아이템을 보관할 수 있습니다.{*B*}{*B*} +아이템을 소지품 또는 상자로 옮기려면 포인터를 사용하십시오.{*B*}{*B*} +상자 안에 넣어둔 아이템은 나중에 소지품에 다시 넣을 수 있습니다. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_LARGECHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_LARGECHEST" _locComment="" -->{*T3*}플레이 방법: 대형 상자{*ETW*}{*B*}{*B*} +상자 두 개를 나란히 붙이면 대형 상자가 만들어집니다. 이 상자에는 아이템을 더 많이 넣을 수 있습니다.{*B*}{*B*} +사용 방법은 일반 상자와 같습니다. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFTING" _locComment="" -->{*T3*}플레이 방법: 제작{*ETW*}{*B*}{*B*} +제작 인터페이스에서는 소지품에 있는 아이템을 조합해서 새로운 아이템을 만들 수 있습니다. {*CONTROLLER_ACTION_CRAFTING*}를 눌러 제작 인터페이스를 여십시오.{*B*}{*B*} +{*CONTROLLER_VK_LB*}과 {*CONTROLLER_VK_RB*}로 화면 위쪽의 탭에서 제작할 아이템 종류를 선택한 다음 {*CONTROLLER_MENU_NAVIGATE*}로 제작할 아이템을 고르십시오.{*B*}{*B*} +제작 영역에는 새 아이템을 만드는 데 필요한 재료 아이템이 표시됩니다. {*CONTROLLER_VK_A*} 단추를 누르면 아이템을 만들어 소지품에 넣게 됩니다. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE" _locComment="" -->{*T3*}플레이 방법: 작업대{*ETW*}{*B*}{*B*} +더 큰 아이템을 만들 때는 작업대를 사용합니다.{*B*}{*B*} +작업대를 설치하고 {*CONTROLLER_ACTION_USE*}를 눌러 사용하십시오.{*B*}{*B*} +작업대에서 아이템을 만드는 방법은 기본 제작과 같지만, 제작 공간이 더 넓고 선택할 수 있는 아이템이 더 많아집니다. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FURNACE" _locComment="" -->{*T3*}플레이 방법: 화로{*ETW*}{*B*}{*B*} +화로에서는 아이템에 열을 가해서 다른 아이템으로 바꿀 수 있습니다. 예를 들어 철광석을 화로에서 가열하면 철 주괴가 만들어집니다.{*B*}{*B*} +화로를 설치하고 {*CONTROLLER_ACTION_USE*}를 눌러 사용하십시오.{*B*}{*B*} +화로 아래쪽에는 연료나 땔감을 넣고 위쪽에는 가열할 아이템을 넣어야 합니다. 그러면 화로에 불이 켜지고 작업이 시작됩니다.{*B*}{*B*} +아이템 가열이 끝나면 결과물 슬롯에서 소지품으로 옮길 수 있습니다.{*B*}{*B*} +화로에 넣을 수 있는 재료나 연료 아이템에 포인터를 올려놓으면 해당 아이템을 화로로 빨리 옮길 수 있는 툴팁이 표시됩니다. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_DISPENSER" _locComment="" -->{*T3*}플레이 방법: 디스펜서{*ETW*}{*B*}{*B*} +디스펜서는 아이템을 쏘아 보내는 데 사용됩니다. 디스펜서를 작동하려면 레버와 같은 스위치를 장착해야 합니다.{*B*}{*B*} +디스펜서에 아이템을 넣으려면 {*CONTROLLER_ACTION_USE*}를 누른 다음, 쏘아 보낼 아이템을 소지품에서 꺼내 디스펜서에 넣으십시오.{*B*}{*B*} +이제 스위치를 조작하면 디스펜서가 아이템을 쏘아 보냅니다. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREWING" _locComment="" -->{*T3*}플레이 방법: 양조{*ETW*}{*B*}{*B*} +양조 기술로 물약을 만들기 위해서는 양조대가 필요하며, 양조대는 작업대에서 만들 수 있습니다. 모든 물약을 만들 때는 물 한 병이 필요합니다. 가마솥이나 다른 수원에서 유리병에 물을 채우십시오. {*B*} +양조대 하나에는 병을 넣을 수 있는 슬롯이 세 개 있으므로, 한 번에 물약을 세 병까지 양조할 수 있습니다. 재료 한 개를 병 세 개에 모두 넣을 수 있으므로, 자원을 최대한 아끼려면 물약 세 병을 동시에 양조하십시오.{*B*} +물약 재료를 양조대 위에 넣으면 잠시 후 기본 물약이 완성됩니다. 기본 물약은 그 자체로는 아무런 효과가 없으나 다른 재료를 넣어 양조하면 효과가 있는 물약이 됩니다.{*B*} +효과가 있는 물약을 만든 뒤 세 번째 재료를 넣으면 효과 지속 시간이 길어지거나(레드스톤 가루 사용), 효과가 더 강해지거나(발광석 가루 사용), 해로운 효과로 바꿀 수(발효 거미 눈 사용) 있습니다.{*B*} +물약에 화약을 넣으면 던질 수 있는 폭발 물약으로 바꿀 수 있습니다. 폭발 물약을 던지면 물약병이 떨어진 지점 주변에서 해당 물약의 효과가 발생합니다.{*B*} + +물약 재료는 다음과 같습니다.{*B*}{*B*} +* {*T2*}지하 사마귀{*ETW*}{*B*} +* {*T2*}거미 눈{*ETW*}{*B*} +* {*T2*}설탕{*ETW*}{*B*} +* {*T2*}Ghast의 눈물{*ETW*}{*B*} +* {*T2*}Blaze 가루{*ETW*}{*B*} +* {*T2*}마그마 크림{*ETW*}{*B*} +* {*T2*}빛나는 수박{*ETW*}{*B*} +* {*T2*}레드스톤 가루{*ETW*}{*B*} +* {*T2*}발광석 가루{*ETW*}{*B*} +* {*T2*}발효 거미 눈{*ETW*}{*B*}{*B*} + +재료의 조합에 따라 물약의 효과가 달라지니 여러 조합을 시험해 보십시오. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENCHANTMENT" _locComment="" -->{*T3*}플레이 방법: 효과부여{*ETW*}{*B*}{*B*} +괴물 및 동물을 처치하거나 또는 특정 블록을 채굴하거나 녹여서 얻을 수 있는 경험치로 도구, 무기 및 방어구에 효과를 부여할 수 있습니다.{*B*} +검, 활, 도끼, 곡괭이, 삽 또는 방어구를 효과부여대에 놓인 책 아래에 있는 슬롯에 넣으면 슬롯 오른쪽에 각각 경험치 비용이 쓰인 단추 세 개가 나타납니다.{*B*} +효과부여에 필요한 경험치가 모자란 항목은 빨간색으로 나타나며, 그렇지 않다면 초록색으로 나타납니다.{*B*}{*B*} +실제 효과부여는 표시된 비용에 기반을 두고 무작위로 적용됩니다.{*B*}{*B*} +효과부여대가 한 블록 간격을 두고 책장에 둘러싸여 있으면(최대 책장 15개까지) 효과부여 레벨이 상승하며, 효과부여대에 놓인 책에 신비한 문양이 나타납니다.{*B*}{*B*} +효과부여대를 만들 때 쓰이는 모든 재료는 월드 안의 마을에서 찾거나 월드 안에서 채굴 및 경작을 통해 얻을 수 있습니다.{*B*} +효과부여 책은 모루에서 아이템에 효과를 부여하는 데 사용합니다. 이것으로 아이템에 더 효율적으로 효과를 부여할 수 있습니다.{*B*} +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FARMANIMALS" _locComment="" -->{*T3*}플레이 방법: 동물 농장{*ETW*}{*B*}{*B*} +동물을 한 장소에 두고 싶으면 20x20 블록보다 작은 면적에 울타리를 짓고 그 안에 동물을 두십시오. 이렇게 하면 다른 일을 하다가 돌아와도 동물이 그 자리에 있을 겁니다. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREEDANIMALS" _locComment="" -->{*T3*}플레이 방법: 동물 교배{*ETW*}{*B*}{*B*} +Minecraft에서는 동물을 교배해 새끼 동물을 얻을 수 있습니다!{*B*} +동물을 교배시키려면 각 동물에 적합한 먹이를 먹여 '사랑 모드'로 만들어야 합니다.{*B*} +소, Mooshroom, 양에게는 밀을 먹이고 돼지에게는 당근을 먹이십시오. 그리고 닭에게는 밀 씨앗이나 지하 사마귀를 먹이십시오. 늑대에겐 모든 종류의 고기를 먹일 수 있습니다. 적합한 먹이를 먹은 동물은 근처에 같은 종류의 사랑 모드 상태인 동물이 있는지 찾아다니게 됩니다.{*B*} +사랑 모드 상태이며 종류가 같은 동물이 두 마리 만나게 되면 서로 입을 맞추게 되고, 잠시 후 새끼 동물이 태어납니다. 새끼 동물은 다 자라기 전까지 부모 동물을 따라다니게 됩니다.{*B*} +사랑 모드가 끝난 동물은 5분간 다시 사랑 모드 상태가 될 수 없습니다.{*B*} +월드에 생성될 수 있는 동물의 숫자가 제한되어 있으므로 동물이 많을 때 교배할 수 없을 수도 있습니다.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NETHERPORTAL" _locComment="" -->{*T3*}플레이 방법: 지하 차원문{*ETW*}{*B*}{*B*} +지하 차원문은 플레이어가 지상 월드와 지하 월드를 오갈 때 사용하는 관문입니다. 지하 월드를 이용하면 지상 월드를 더 빨리 이동할 수 있습니다. 지하 월드의 1블록 거리는 지상 월드의 3블록 거리와 같으므로 지하에 차원문을 세우고 그곳을 통과하면 3배 먼 거리로 나가게 됩니다.{*B*}{*B*} +차원문을 세우려면 흑요석 블록이 10개 이상 필요하며, 5블록 높이에 4블록 길이, 1블록 너비로 만들어야 합니다. 차원문 외형이 만들어지면 안쪽 공간에 불을 붙여야 차원문을 작동할 수 있습니다. 불은 부싯돌과 부시 또는 불쏘시개를 사용하여 붙입니다.{*B*}{*B*} +차원문 세우기의 예시는 오른쪽 그림에 표시되어 있습니다. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MULTIPLAYER" _locComment="" -->{*T3*}플레이 방법: 멀티 플레이{*ETW*}{*B*}{*B*} +Xbox 360 본체용 Minecraft는 멀티 플레이 게임이 기본값으로 되어 있습니다. 고화질(HD) 모드로 플레이 중이라면, 플레이 도중 언제든지 추가 컨트롤러를 연결하고 START를 눌러 로컬 플레이어를 게임에 참여시킬 수 있습니다.{*B*}{*B*} +온라인 게임을 시작하거나 도중에 참가하면 친구 목록에 온라인 상태가 표시됩니다(게임 호스트일 때 '초대한 사람만 참가 가능'으로 설정한 경우는 제외). 그리고 친구가 게임에 참가하면 해당 친구의 친구 목록에도 온라인 상태가 표시됩니다('친구의 친구도 참가 가능' 옵션을 선택했을 경우).{*B*} +게임 접속 중에 BACK 단추를 누르면 같은 게임 안에 있는 모든 플레이어 목록을 불러와 플레이어의 게이머 카드를 보거나 게임에서 추방하거나 다른 플레이어를 게임에 초대할 수 있습니다. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA" _locComment="" -->{*T3*}플레이 방법: 스크린샷 공유{*ETW*}{*B*}{*B*} +일시 중지 메뉴를 불러온 뒤, {*CONTROLLER_VK_Y*} 단추를 눌러 스크린샷을 찍고 Facebook에 공유할 수 있습니다. 조그맣게 스크린샷 미리 보기가 표시되며 Facebook 게시물에 추가할 텍스트를 입력할 수 있습니다.{*B*}{*B*} +스크린샷을 찍을 때 특히 유용하게 쓰이는 카메라 모드의 변경으로 캐릭터의 앞모습을 찍을 수 있습니다. {*CONTROLLER_VK_Y*} 단추를 눌러 공유하기 전에, 게임 속에서 캐릭터의 앞모습이 나오도록 {*CONTROLLER_ACTION_CAMERA*} 단추로 변경하십시오.{*B*}{*B*} +스크린샷에는 게이머태그가 표시되지 않습니다. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BANLIST" _locComment="" -->{*T3*}플레이 방법: 레벨 차단{*ETW*}{*B*}{*B*} +플레이 중인 레벨에 부적절한 내용이 포함되어 있다고 생각되면 해당 레벨을 차단 레벨 목록에 추가할 수 있습니다. +레벨을 차단하려면 일시 중지 메뉴를 불러온 뒤 {*CONTROLLER_VK_RB*}단추를 눌러 레벨 차단 툴팁을 선택하십시오. +다음에 해당 레벨을 선택하여 게임에 참가하려고 하면 차단 레벨 목록에 있는 레벨이라는 주의사항이 표시됩니다. 해당 레벨을 리스트에서 제거한 다음 참가할지, 아니면 나갈지를 선택할 수 있습니다.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CREATIVE" _locComment="" -->{*T3*}플레이 방법 : 창작 모드{*ETW*}{*B*}{*B*} +창작 모드 인터페이스를 사용하면 게임 내의 모든 아이템을 채굴하거나 제작할 필요 없이 플레이어의 소지품으로 가져갈 수 있습니다. +플레이어의 소지품 안에 있는 아이템은 놓거나 사용해도 없어지지 않습니다. 이 모드에서는 자원을 모으기보다 건설에 집중할 수 있습니다.{*B*} +창작 모드에서 월드를 생성, 저장하거나 불러오면 해당 월드에서는 도전 과제를 획득할 수 없으며 순위표에 기록되지 않습니다. 이후 해당 월드를 생존 모드에서 불러와도 마찬가지입니다.{*B*} +창작 모드에서 {*CONTROLLER_ACTION_JUMP*}를 앞으로 빨리 두 번 누르면 날 수 있습니다. 비행을 종료하려면 똑같은 동작을 반복하십시오. 더 빨리 날려면 {*CONTROLLER_ACTION_MOVE*}를 앞으로 빨리 두 번 누르십시오. +비행 모드에서 {*CONTROLLER_ACTION_JUMP*}를 길게 누르면 위로 올라가고 {*CONTROLLER_ACTION_SNEAK*}를 길게 누르면 아래로 내려갑니다. 또는 {*CONTROLLER_ACTION_DPAD_UP*} 를 누르면 위로 올라가고 {*CONTROLLER_ACTION_DPAD_DOWN*}를 누르면 아래로 내려갑니다. +{*CONTROLLER_ACTION_DPAD_LEFT*}를 누르면 왼쪽으로 이동하고 {*CONTROLLER_ACTION_DPAD_RIGHT*}를 누르면 오른쪽으로 이동합니다.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS" _locComment="" -->{*T3*}플레이 방법: 호스트 및 플레이어 옵션{*ETW*}{*B*}{*B*} + +{*T1*}게임 옵션{*ETW*}{*B*} +월드를 불러오거나 새로 만들 때 "추가 옵션" 단추를 누르면 게임의 세부 사항을 조정할 수 있는 메뉴가 열립니다.{*B*}{*B*} + + {*T2*}플레이어 대 플레이어{*ETW*}{*B*} + 이 옵션을 켜면 플레이어가 다른 플레이어를 공격할 수 있습니다. 생존 모드에만 적용됩니다.{*B*}{*B*} + + {*T2*}플레이어 신뢰{*ETW*}{*B*} + 이 옵션을 끄면 게임에 참여하는 플레이어의 행동이 제한됩니다. 채굴, 아이템 사용, 블록 놓기, 문과 스위치 사용, 보관함 사용, 플레이어나 동물 공격을 할 수 없습니다. 게임 메뉴에서 특정 플레이어의 행동 권한에 관한 이러한 옵션을 변경할 수 있습니다.{*B*}{*B*} + + {*T2*}불 확산{*ETW*}{*B*} + 이 옵션을 켜면 불이 근처 가연성 블록으로 퍼집니다. 나중에 게임에서 설정을 바꿀 수도 있습니다.{*B*}{*B*} + + {*T2*}TNT 폭발{*ETW*}{*B*} + 이 옵션을 켜면 TNT를 점화했을 때 폭발합니다. 나중에 게임에서 설정을 바꿀 수도 있습니다.{*B*}{*B*} + + {*T2*}호스트 특권{*ETW*}{*B*} + 이 옵션을 켜면 호스트는 게임 메뉴에서 플레이어에게 비행 능력을 주거나, 지치지 않게 하거나, 투명하게 만들 수 있습니다.{*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + +{*T1*}월드 생성 옵션{*ETW*}{*B*} +새 월드를 생성할 때 선택할 수 있는 추가 옵션입니다.{*B*}{*B*} + + {*T2*}건물 생성{*ETW*}{*B*} + 이 옵션을 켜면 마을이나 요새 등의 건물이 월드에 생성됩니다.{*B*}{*B*} + + {*T2*}완전평면 월드{*ETW*}{*B*} + 이 옵션을 켜면 지상과 지하에 완전히 평평한 세계가 생성됩니다.{*B*}{*B*} + + {*T2*}보너스 상자{*ETW*}{*B*} + 이 옵션을 켜면 쓸모있는 아이템이 든 상자가 플레이어 생성 지점 근처에 나타납니다.{*B*}{*B*} + + {*T2*}지하 초기화{*ETW*}{*B*} + 이 옵션을 켜면 지하가 재건됩니다. 사전에 지하 요새가 없는 곳에 미리 저장하면 유용합니다.{*B*}{*B*} + + {*T1*}게임 메뉴 옵션{*ETW*}{*B*} + 게임 플레이 중에 {*BACK_BUTTON*} 단추를 눌러서 게임 메뉴로 이동한 다음 사용할 수 있는 옵션입니다.{*B*}{*B*} + + {*T2*}호스트 옵션{*ETW*}{*B*} + 호스트 플레이어나 관리자로 설정된 플레이어는 "호스트 옵션" 메뉴에 들어갈 수 있습니다. 이 메뉴에서 불 확산과 TNT 폭발을 켜거나 끌 수 있습니다.{*B*}{*B*} + +{*T1*}플레이어 옵션{*ETW*}{*B*} +플레이어의 행동 권한을 변경하려면 플레이어 이름을 선택하고 {*CONTROLLER_VK_A*} 단추를 눌러 플레이어 특권 메뉴에서 다음 옵션을 조정하십시오.{*B*}{*B*} + + {*T2*}건설 및 채광 가능{*ETW*}{*B*} + 이 옵션은 "플레이어 신뢰"를 껐을 때만 사용할 수 있습니다. 이 옵션을 켜면 플레이어는 월드에서 일반적인 행동을 모두 할 수 있습니다. 이 옵션을 끄면 플레이어는 블록을 놓거나 파괴하지 못합니다.{*B*}{*B*} + + {*T2*}문과 스위치 사용 가능{*ETW*}{*B*} + 이 옵션은 "플레이어 신뢰"를 껐을 때만 사용할 수 있습니다. 이 옵션을 끄면 플레이어는 문과 스위치를 사용할 수 없습니다.{*B*}{*B*} + + {*T2*}보관함을 열 수 있음{*ETW*}{*B*} + 이 옵션은 "플레이어 신뢰"를 껐을 때만 사용할 수 있습니다. 이 옵션을 끄면 플레이어는 상자와 같은 보관함을 열 수 없습니다.{*B*}{*B*} + + {*T2*}플레이어 공격 가능{*ETW*}{*B*} + 이 옵션은 "플레이어 신뢰"를 껐을 때만 사용할 수 있습니다. 이 옵션을 끄면 플레이어는 다른 플레이어에게 피해를 줄 수 없습니다.{*B*}{*B*} + + {*T2*}동물 공격 가능{*ETW*}{*B*} + 이 옵션은 "플레이어 신뢰"를 껐을 때만 사용할 수 있습니다. 이 옵션을 끄면 플레이어는 동물에게 피해를 줄 수 없습니다.{*B*}{*B*} + + {*T2*}관리자{*ETW*}{*B*} + 이 옵션을 켜면 플레이어는 다른 플레이어의 특권을 변경할 수 있습니다(호스트 제외). “플레이어 신뢰”를 끄면 플레이어를 추방하거나 불 확산과 TNT 폭발을 켜거나 끌 수 있습니다.{*B*}{*B*} + + {*T2*}플레이어 추방{*ETW*}{*B*} + 호스트 플레이어와 같은 {*PLATFORM_NAME*} 본체로 플레이하는 플레이어를 제외하고, 이 옵션을 선택하면 다른 {*PLATFORM_NAME*} 본체로 접속하는 플레이어를 추방할 수 있습니다. 추방당한 플레이어는 게임이 새로 시작되기 전까지 다시 참가할 수 없습니다.{*B*}{*B*} + +{*T1*}호스트 플레이어 옵션{*ETW*}{*B*} +"호스트 특권" 옵션을 켠 상태에서 호스트 플레이어는 플레이어 특권을 변경할 수 있습니다. 플레이어 특권을 변경하려면 플레이어 이름을 선택하고 {*CONTROLLER_VK_A*}를 눌러 플레이어 특권 메뉴에서 다음 옵션을 조정하십시오.{*B*}{*B*} + + {*T2*}비행 가능{*ETW*}{*B*} + 이 옵션을 켜면 플레이어는 날 수 있습니다. 이 옵션은 생존 모드에서만 적용됩니다(창작 모드에서는 모든 플레이어가 비행 가능).{*B*}{*B*} + + {*T2*}지치지 않음{*ETW*}{*B*} + 이 옵션은 생존 모드에서만 적용됩니다. 이 옵션을 켜면 걷기/달리기/점프 등의 행동을 해도 음식 막대가 줄어들지 않습니다. 하지만 플레이어가 상처를 입으면 회복되는 동안 음식 막대가 서서히 줄어듭니다.{*B*}{*B*} + + {*T2*}투명화{*ETW*}{*B*} + 이 옵션을 켜면 플레이어는 다른 플레이어의 눈에 보이지 않게 되며 무적 상태가 됩니다.{*B*}{*B*} + + {*T2*}순간이동 가능{*ETW*}{*B*} + 플레이어가 플레이어 자신 또는 다른 플레이어를 월드 내 다른 곳으로 이동시킬 수 있습니다. +</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_NEXT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NEXT" _locComment="" -->다음 페이지</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_PREV"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_PREV" _locComment="" -->이전 페이지</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BASICS" _locComment="" -->기본</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HUD" _locComment="" -->HUD</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY" _locComment="" -->소지품</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CHESTS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CHESTS" _locComment="" -->상자</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING" _locComment="" -->제작</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FURNACE" _locComment="" -->화로</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER" _locComment="" -->디스펜서</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS" _locComment="" -->동물 농장</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS" _locComment="" -->동물 교배</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREWING" _locComment="" -->양조</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT" _locComment="" -->효과부여</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL" _locComment="" -->지하 차원문</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER" _locComment="" -->멀티 플레이</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA" _locComment="" -->스크린샷 공유</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BANLIST" _locComment="" -->레벨 차단</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE" _locComment="" -->창작 모드</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS" _locComment="" -->호스트 및 플레이어 옵션</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_TRADING" _locComment="" -->거래</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ANVIL" _locComment="" -->모루</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_THEEND" _locComment="" -->Ender</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_THEEND" _locComment="" -->{*T3*}플레이 방법: Ender{*ETW*}{*B*}{*B*} +Ender는 Ender 차원문을 통해 갈 수 있는 게임의 다른 차원입니다. Ender 차원문은 지상의 깊은 지하에 있는 요새에서 찾을 수 있습니다.{*B*} +Ender 차원문을 열려면 Ender의 눈이 없는 Ender 차원문 외형에 Ender의 눈을 올려놓으십시오.{*B*} +차원문이 열리면 Ender로 들어가십시오.{*B*}{*B*} +Ender에서 수많은 Enderman과 흉폭하고 강력한 Ender 드래곤을 만나게 되니 전투에 대비해야 합니다!{*B*}{*B*} +이곳에는 8개의 흑요석 기둥 위에 Ender 드래곤이 치유하는 데 사용하는 Ender 수정이 있으니, +전투가 시작되면 가장 먼저 이것을 파괴해야 합니다.{*B*} +일부는 화살 사정거리 내에 있지만 일부는 철제 우리가 보호하고 있으니 올라가야 합니다.{*B*}{*B*} +Ender 드래곤이 Ender 산성구를 쏘며 공격하니 주의하십시오!{*B*} +기둥의 중앙에 있는 알 받침대에 접근하면 Ender 드래곤이 내려와 강력한 공격을 합니다!{*B*} +산성구를 피하며 Ender 드래곤의 눈을 공격하면 효과가 좋습니다. 친구와 함께 Ender에서 전투를 벌이십시오!{*B*}{*B*} +Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 Ender 차원문의 위치를 볼 수 있으니, +쉽게 참여할 수 있습니다. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SPRINT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SPRINT" _locComment="" -->질주</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW" _locComment="" -->업데이트 정보</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_WHATSNEW" _locComment="" --> +{*T3*}수정 및 추가{*ETW*}{*B*}{*B*} +- 새 아이템 추가 - 에메랄드, 에메랄드 광석, 에메랄드 블록, Ender 상자, 트립와이어 후크, 효과부여된 황금 사과, 모루, 화분, 조약돌 벽, 이끼 낀 조약돌 벽, 말라비틀어진 그림, 감자, 구운 감자, 독성 감자, 당근, 황금 당근, 당근 막대, +호박 파이, 야간 시야 물약, 투명화 물약, 지하 석영, 지하 석영 광석, 석영 블록, 석영 발판, 석영 계단, 깎아놓은 석영 블록, 석영 블록 기둥, 효과부여 책, 카펫{*B*} +- 새 조합법 추가 - 부드러운 사암 및 깎아놓은 사암{*B*} +- 새로운 괴물 추가 - 좀비 마을 사람{*B*} +- 새 지역 생성 기능 - 사막 사원, 사막 마을, 정글 사원{*B*} +- 마을 사람과 거래 가능{*B*} +- 모루 인터페이스 추가{*B*} +- 가죽 방어구 염색 가능{*B*} +- 늑대 목줄 염색 가능{*B*} +- 당근 막대기로 돼지 방향 조종 가능{*B*} +- 더 많은 아이템으로 보너스 상자 내용물 업데이트{*B*} +- 반쪽 블록 배치 및 반쪽 블록 위의 다른 블록 배치 변경{*B*} +- 뒤집힌 계단과 발판 배치 변경{*B*} +- 마을 사람 직업 추가{*B*} +- 낳은 알에서 나온 마을 사람에게 무작위 직업 부여{*B*} +- 통나무 옆으로 놓기 가능{*B*} +- 나무 도구를 용광로에서 연료로 사용 가능{*B*} +- 채굴 정확성 효과부여 도구로 얼음 및 유리 판자 수집 가능{*B*} +- 화살로 나무 단추와 나무 압력판 작동 가능{*B*} +- 차원문을 통해 지상에 지하 괴물 생성 가능{*B*} +- Creeper와 거미는 마지막으로 자신을 공격한 플레이어를 공격함{*B*} +- 창작 모드의 괴물들은 잠시 시간이 지난 후 중립 상태가 됨{*B*} +- 물에 빠졌을 때 타격 반동 제거{*B*} +- 좀비가 부수는 문에 피해 표시{*B*} +- 지하에서 얼음이 녹음{*B*} +- 비가 오면 가마솥이 채워짐{*B*} +- 피스톤 업데이트 시간 2배로 증가{*B*} +- 안장을 가진 돼지를 죽이면 안장을 떨어트림{*B*} +- Ender의 하늘 색 변경{*B*} +- 트립와이어용으로 실 설치 가능{*B*} +- 비가 나뭇잎을 통과해 내림{*B*} +- 블록 아래쪽에 레버 설치 가능{*B*} +- 난이도 설정에 따라 TNT 위력 변화{*B*} +- 책 조합법 변경{*B*} +- 연잎이 배를 파괴하지 않고, 배가 연잎을 파괴하도록 변경{*B*} +- 돼지가 돼지고기를 더 많이 떨어트림{*B*} +- 완전평면 월드에서 슬라임이 더 적게 생성됨{*B*} +- Creeper로부터 받는 피해가 난이도에 따라 달라지고 타격 반동이 강해짐{*B*} +- 고정된 Enderman이 턱을 벌리지 않음{*B*} +- 플레이어 순간이동 추가(게임 중에 {*BACK_BUTTON*} 메뉴 사용){*B*} +- 원격 플레이어 비행, 투명화, 무적 관련 호스트 옵션 추가{*B*} +- 튜토리얼 월드에 새 아이템 및 기능을 위한 새 튜토리얼 추가{*B*} +- 튜토리얼 월드의 음악 디스크 상자 위치 업데이트{*B*} +</value> +</data> +<data name="strings.IDS_TITLEUPDATE"><value><!-- _locID_text="strings.IDS_TITLEUPDATE" _locComment="" -->{*ETB*}돌아오신 것을 환영합니다! 아직 눈치채지 못했을지도 모르지만, Minecraft가 업데이트되었습니다.{*B*}{*B*} +새로운 기능이 많이 추가됐습니다. 추가된 주요 기능 일부를 소개해 드리니 읽어보고 신 나는 게임의 세계로 여행을 떠나십시오!{*B*}{*B*} +{*T1*}새로운 아이템{*ETB*} - 에메랄드, 에메랄드 광석, 에메랄드 블록, Ender 상자, 트립와이어 후크, 효과부여된 황금 사과, 모루, 화분, 조약돌 벽, 이끼 낀 조약돌 벽, 말라비틀어진 그림, 감자, 구운 감자, 독성 감자, 당근, 황금 당근, 당근 막대, +호박 파이, 야간 시야 물약, 투명화 물약, 지하 석영, 지하 석영 광석, 석영 블록, 석영 발판, 석영 계단, 깎아놓은 석영 블록, 석영 블록 기둥, 효과부여 책, 카펫{*B*}{*B*} +{*T1*}새로운 괴물 추가{*ETB*} - 좀비 마을 사람{*B*}{*B*} +{*T1*}새 기능{*ETB*} - 마을 사람과 거래, 모루에서 무기 및 도구를 수리하거나 효과 부여, Ender 상자에 아이템 저장, 돼지를 탔을 때 당근 스틱으로 방향 조정 가능!{*B*}{*B*} +{*T1*}새로운 미니 튜토리얼{*ETB*} – 튜토리얼 월드에서 새로운 기능을 사용하는 방법을 알아보세요!{*B*}{*B*} +{*T1*}새로운 '부활절 알'{*ETB*} – 튜토리얼 월드에서 비밀 음악 디스크의 위치를 모두 옮겼습니다. 다시 한번 찾아보세요!{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_DESC_SWORD"><value><!-- _locID_text="strings.IDS_DESC_SWORD" _locComment="" -->맨손 공격보다 위력이 강합니다.</value> + </data> +<data name="strings.IDS_DESC_SHOVEL"><value><!-- _locID_text="strings.IDS_DESC_SHOVEL" _locComment="" -->손을 사용하는 것보다 흙, 잡초, 모래, 자갈, 눈을 더 빨리 파냅니다. 눈덩이를 파내려면 삽이 필요합니다.</value> + </data> +<data name="strings.IDS_DESC_PICKAXE"><value><!-- _locID_text="strings.IDS_DESC_PICKAXE" _locComment="" -->돌로 된 블록이나 광석을 채굴할 때 쓰입니다.</value> + </data> +<data name="strings.IDS_DESC_HATCHET"><value><!-- _locID_text="strings.IDS_DESC_HATCHET" _locComment="" -->나무로 된 블록을 손을 사용할 때보다 더 빨리 잘라냅니다.</value> + </data> +<data name="strings.IDS_DESC_HOE"><value><!-- _locID_text="strings.IDS_DESC_HOE" _locComment="" -->흙과 잡초 블록을 갈아엎어서 작물을 기를 수 있게 만듭니다.</value> + </data> +<data name="strings.IDS_DESC_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_DESC_DOOR_WOOD" _locComment="" -->나무문은 사용하거나 때리거나 또는 레드스톤으로 열 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_DOOR_IRON"><value><!-- _locID_text="strings.IDS_DESC_DOOR_IRON" _locComment="" -->철문은 레드스톤, 단추 또는 스위치로만 열 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_HELMET"><value><!-- _locID_text="strings.IDS_DESC_HELMET" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_BOOTS"><value><!-- _locID_text="strings.IDS_DESC_BOOTS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_HELMET_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_HELMET_LEATHER" _locComment="" -->착용 시 1의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_LEATHER" _locComment="" -->착용 시 3의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_LEATHER" _locComment="" -->착용 시 2의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_LEATHER" _locComment="" -->착용 시 1의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_HELMET_CHAIN" _locComment="" -->착용 시 2의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_CHAIN" _locComment="" -->착용 시 5의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_CHAIN" _locComment="" -->착용 시 4의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_CHAIN" _locComment="" -->착용 시 1의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_HELMET_IRON"><value><!-- _locID_text="strings.IDS_DESC_HELMET_IRON" _locComment="" -->착용 시 2의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_IRON" _locComment="" -->착용 시 6의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_IRON" _locComment="" -->착용 시 5의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_IRON" _locComment="" -->착용 시 2의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_DESC_HELMET_GOLD" _locComment="" -->착용 시 2의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_GOLD" _locComment="" -->착용 시 5의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_GOLD" _locComment="" -->착용 시 3의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_GOLD" _locComment="" -->착용 시 1의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_HELMET_DIAMOND" _locComment="" -->착용 시 3의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_DIAMOND" _locComment="" -->착용 시 8의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_DIAMOND" _locComment="" -->착용 시 6의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_DIAMOND" _locComment="" -->착용 시 3의 방어력을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_INGOT"><value><!-- _locID_text="strings.IDS_DESC_INGOT" _locComment="" -->빛나는 주괴입니다. 주괴로 도구를 만들면 주괴와 재질이 같은 도구가 제작됩니다. 화로에서 광석을 녹여 만듭니다.</value> + </data> +<data name="strings.IDS_DESC_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_BLOCK" _locComment="" -->주괴, 보석, 염료를 설치 가능한 블록으로 만들 수 있게 해줍니다. 값비싼 건설용 블록으로 쓰거나 광물을 간편하게 보관하는 데 사용됩니다.</value> + </data> +<data name="strings.IDS_DESC_PRESSUREPLATE"><value><!-- _locID_text="strings.IDS_DESC_PRESSUREPLATE" _locComment="" -->플레이어나 동물 또는 괴물이 밟으면 전기를 보냅니다. 나무 압력판은 위쪽에 물체를 떨어뜨려도 작동합니다.</value> + </data> +<data name="strings.IDS_DESC_STAIRS"><value><!-- _locID_text="strings.IDS_DESC_STAIRS" _locComment="" -->작은 계단을 만드는 데 사용됩니다.</value> + </data> +<data name="strings.IDS_DESC_SLAB"><value><!-- _locID_text="strings.IDS_DESC_SLAB" _locComment="" -->긴 계단을 만드는 데 쓰입니다. 발판 2개를 쌓으면 보통 크기의 2단 계단 블록이 만들어집니다.</value> + </data> +<data name="strings.IDS_DESC_HALFSLAB"><value><!-- _locID_text="strings.IDS_DESC_HALFSLAB" _locComment="" -->긴 계단을 만드는 데 쓰입니다. 발판 2개를 쌓으면 보통 크기의 2단 계단 블록이 만들어집니다.</value> + </data> +<data name="strings.IDS_DESC_TORCH"><value><!-- _locID_text="strings.IDS_DESC_TORCH" _locComment="" -->빛을 만드는 데 사용합니다. 눈과 얼음도 녹일 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_WOODENPLANKS"><value><!-- _locID_text="strings.IDS_DESC_WOODENPLANKS" _locComment="" -->건설 재료로 쓰거나 다양한 물건의 재료로 사용됩니다. 어떤 형태의 나무로든 만들어낼 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_SANDSTONE"><value><!-- _locID_text="strings.IDS_DESC_SANDSTONE" _locComment="" -->건설 재료로 사용됩니다. 일반 모래와 달리 중력의 영향을 받지 않습니다.</value> + </data> +<data name="strings.IDS_DESC_STRUCTBLOCK"><value><!-- _locID_text="strings.IDS_DESC_STRUCTBLOCK" _locComment="" -->건설 재료로 사용됩니다.</value> + </data> +<data name="strings.IDS_DESC_STICK"><value><!-- _locID_text="strings.IDS_DESC_STICK" _locComment="" -->횃불, 화살, 표지판, 사다리, 울타리를 만들거나 무기 또는 도구의 손잡이로 사용됩니다.</value> + </data> +<data name="strings.IDS_DESC_BED"><value><!-- _locID_text="strings.IDS_DESC_BED" _locComment="" -->밤에 모든 플레이어가 침대에 들면 시간을 앞당겨서 아침으로 만들며, 플레이어 생성 지점을 바꿉니다. +침대 제작에 사용된 양털의 색과 상관없이, 침대의 색상은 모두 같습니다.</value> + </data> +<data name="strings.IDS_DESC_CRAFTINGTABLE"><value><!-- _locID_text="strings.IDS_DESC_CRAFTINGTABLE" _locComment="" -->일반적인 제작보다 더 다양한 아이템을 선택해 제작할 수 있게 해줍니다.</value> + </data> +<data name="strings.IDS_DESC_FURNACE"><value><!-- _locID_text="strings.IDS_DESC_FURNACE" _locComment="" -->광석을 녹이고 숯과 유리를 만들며, 생선과 돼지고기를 요리하는 데 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_CHEST"><value><!-- _locID_text="strings.IDS_DESC_CHEST" _locComment="" -->블록과 아이템을 넣어 보관합니다. 상자 2개를 나란히 놓으면 용량이 2배 큰 상자가 만들어집니다.</value> + </data> +<data name="strings.IDS_DESC_FENCE"><value><!-- _locID_text="strings.IDS_DESC_FENCE" _locComment="" -->뛰어넘을 수 없는 방어벽으로 사용됩니다. 플레이어나 동물, 괴물에 대해서는 1.5배 높이의 블록으로 간주되지만 다른 블록에 대해서는 높이가 같은 것으로 간주됩니다.</value> + </data> +<data name="strings.IDS_DESC_LADDER"><value><!-- _locID_text="strings.IDS_DESC_LADDER" _locComment="" -->수직 경사를 오를 때 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_TRAPDOOR"><value><!-- _locID_text="strings.IDS_DESC_TRAPDOOR" _locComment="" -->사용하거나 때리거나 레드스톤을 이용해 작동시킵니다. 작동 방식은 일반 문과 같지만 개별적 블록으로 간주되며, 땅과 수평인 형태로 열립니다.</value> + </data> +<data name="strings.IDS_DESC_SIGN"><value><!-- _locID_text="strings.IDS_DESC_SIGN" _locComment="" -->자신이나 다른 플레이어가 입력한 텍스트를 표시합니다.</value> + </data> +<data name="strings.IDS_DESC_GLOWSTONE"><value><!-- _locID_text="strings.IDS_DESC_GLOWSTONE" _locComment="" -->횃불보다 더 밝은 빛을 만들어냅니다. 얼음이나 눈을 녹이며, 물속에서 사용이 가능합니다.</value> + </data> +<data name="strings.IDS_DESC_TNT"><value><!-- _locID_text="strings.IDS_DESC_TNT" _locComment="" -->폭발을 일으킵니다. 설치한 다음, 부싯돌과 부시를 사용하거나 전기를 이용해 폭파할 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_BOWL"><value><!-- _locID_text="strings.IDS_DESC_BOWL" _locComment="" -->버섯죽을 담아두는 데 사용합니다. 죽을 먹어도 그릇은 남습니다.</value> + </data> +<data name="strings.IDS_DESC_BUCKET"><value><!-- _locID_text="strings.IDS_DESC_BUCKET" _locComment="" -->물이나 용암, 우유를 담아두거나 운반하는 데 쓰입니다.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_WATER" _locComment="" -->물을 저장하고 옮기는 데 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_LAVA" _locComment="" -->용암을 저장하고 옮기는 데 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_MILK" _locComment="" -->우유를 저장하고 옮기는 데 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_FLINTANDSTEEL"><value><!-- _locID_text="strings.IDS_DESC_FLINTANDSTEEL" _locComment="" -->불꽃을 일으키고, TNT를 폭파하고, 차원문을 여는 데 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_FISHINGROD"><value><!-- _locID_text="strings.IDS_DESC_FISHINGROD" _locComment="" -->물고기를 잡을 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_CLOCK"><value><!-- _locID_text="strings.IDS_DESC_CLOCK" _locComment="" -->태양과 달의 위치를 표시합니다.</value> + </data> +<data name="strings.IDS_DESC_COMPASS"><value><!-- _locID_text="strings.IDS_DESC_COMPASS" _locComment="" -->시작 지점을 표시합니다.</value> + </data> +<data name="strings.IDS_DESC_MAP"><value><!-- _locID_text="strings.IDS_DESC_MAP" _locComment="" -->지도를 들고 있을 동안 탐험한 지역의 이미지를 만들어냅니다. 길을 찾는 데 사용할 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_BOW"><value><!-- _locID_text="strings.IDS_DESC_BOW" _locComment="" -->화살과 함께 사용하여 원거리 공격을 합니다.</value> + </data> +<data name="strings.IDS_DESC_ARROW"><value><!-- _locID_text="strings.IDS_DESC_ARROW" _locComment="" -->활에 장전하여 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_BREAD"><value><!-- _locID_text="strings.IDS_DESC_BREAD" _locComment="" -->{*ICON_SHANK_01*}를 2.5만큼 회복합니다.</value> + </data> +<data name="strings.IDS_DESC_CAKE"><value><!-- _locID_text="strings.IDS_DESC_CAKE" _locComment="" -->{*ICON_SHANK_01*}를 1만큼 회복합니다. 효과가 6번까지 중복됩니다.</value> + </data> +<data name="strings.IDS_DESC_COOKIE"><value><!-- _locID_text="strings.IDS_DESC_COOKIE" _locComment="" -->{*ICON_SHANK_01*}를 1만큼 회복합니다.</value> + </data> +<data name="strings.IDS_DESC_MELON_SLICE"><value><!-- _locID_text="strings.IDS_DESC_MELON_SLICE" _locComment="" -->{*ICON_SHANK_01*}를 1만큼 회복합니다.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOMSTEW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOMSTEW" _locComment="" -->{*ICON_SHANK_01*}를 3만큼 회복합니다.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_RAW" _locComment="" -->먹어서 {*ICON_SHANK_01*}를 1만큼 회복하거나 화로에서 조리할 수 있습니다. 먹으면 중독될 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_COOKED" _locComment="" -->{*ICON_SHANK_01*}를 3만큼 회복합니다. 화로에서 닭 날고기를 조리하여 만듭니다.</value> + </data> +<data name="strings.IDS_DESC_BEEF_RAW"><value><!-- _locID_text="strings.IDS_DESC_BEEF_RAW" _locComment="" -->먹어서 {*ICON_SHANK_01*}를 1.5만큼 회복하거나 화로에서 조리할 수 있습니다. </value> + </data> +<data name="strings.IDS_DESC_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_DESC_BEEF_COOKED" _locComment="" -->{*ICON_SHANK_01*}를 4만큼 회복합니다. 화로에서 소 날고기를 조리하여 만듭니다.</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_RAW" _locComment="" -->먹어서 {*ICON_SHANK_01*}를 1.5만큼 회복하거나 화로에서 조리할 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_COOKED" _locComment="" -->{*ICON_SHANK_01*}를 4만큼 회복합니다. 화로에서 돼지 날고기를 조리하여 만듭니다.</value> + </data> +<data name="strings.IDS_DESC_FISH_RAW"><value><!-- _locID_text="strings.IDS_DESC_FISH_RAW" _locComment="" -->먹어서 {*ICON_SHANK_01*}를 1만큼 회복하거나 화로에서 조리할 수 있습니다. 오셀롯을 길들이기 위한 먹이로 사용할 수도 있습니다.</value> + </data> +<data name="strings.IDS_DESC_FISH_COOKED"><value><!-- _locID_text="strings.IDS_DESC_FISH_COOKED" _locComment="" -->{*ICON_SHANK_01*}를 2.5만큼 회복합니다. 화로에서 날생선을 조리하여 만듭니다.</value> + </data> +<data name="strings.IDS_DESC_APPLE"><value><!-- _locID_text="strings.IDS_DESC_APPLE" _locComment="" -->{*ICON_SHANK_01*}를 2만큼 회복하며 황금 사과를 만드는 데 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_GOLDENAPPLE" _locComment="" -->{*ICON_SHANK_01*}를 2만큼 회복하며 4초 동안 체력이 자동으로 회복됩니다. 사과와 금덩이를 사용해 만들 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_DESC_ROTTEN_FLESH" _locComment="" -->{*ICON_SHANK_01*}를 2만큼 회복합니다. 먹으면 중독될 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_SUGAR"><value><!-- _locID_text="strings.IDS_DESC_SUGAR" _locComment="" -->케이크를 만들 때 사용하며 물약을 양조할 때 재료로도 쓰입니다.</value> + </data> +<data name="strings.IDS_DESC_LEVER"><value><!-- _locID_text="strings.IDS_DESC_LEVER" _locComment="" -->켜거나 끌 때 전기를 보냅니다. 다시 조작하기 전까지 켜지거나 꺼진 상태로 있습니다.</value> + </data> +<data name="strings.IDS_DESC_REDSTONETORCH"><value><!-- _locID_text="strings.IDS_DESC_REDSTONETORCH" _locComment="" -->주기적으로 전기를 보내거나, 블록 옆에 연결하면 송/수신기 역할을 합니다. +약한 조명으로 사용할 수도 있습니다.</value> + </data> +<data name="strings.IDS_DESC_REDSTONEREPEATER"><value><!-- _locID_text="strings.IDS_DESC_REDSTONEREPEATER" _locComment="" -->레드스톤 회로에서 중계장치, 지연장치 또는 다이오드 역할을 합니다.</value> + </data> +<data name="strings.IDS_DESC_BUTTON"><value><!-- _locID_text="strings.IDS_DESC_BUTTON" _locComment="" -->누르면 전기를 보냅니다. 단추를 떼면 1초 정도 작동하다가 닫힙니다.</value> + </data> +<data name="strings.IDS_DESC_DISPENSER"><value><!-- _locID_text="strings.IDS_DESC_DISPENSER" _locComment="" -->레드스톤으로 전기를 공급하면 아이템을 넣어 무작위 순서로 발사할 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_NOTEBLOCK"><value><!-- _locID_text="strings.IDS_DESC_NOTEBLOCK" _locComment="" -->작동시키면 음을 연주합니다. 때리면 음의 높낮이가 바뀝니다. 다른 블록 위에 올려놓으면 연주 음의 종류가 변경됩니다.</value> + </data> +<data name="strings.IDS_DESC_RAIL"><value><!-- _locID_text="strings.IDS_DESC_RAIL" _locComment="" -->광물 수레가 가는 길로 사용됩니다.</value> + </data> +<data name="strings.IDS_DESC_POWEREDRAIL"><value><!-- _locID_text="strings.IDS_DESC_POWEREDRAIL" _locComment="" -->동력을 공급하면 그 위를 지나가는 광물 수레의 속도를 올려줍니다. 동력이 끊기면 광물 수레를 멈춰 세웁니다.</value> + </data> +<data name="strings.IDS_DESC_DETECTORRAIL"><value><!-- _locID_text="strings.IDS_DESC_DETECTORRAIL" _locComment="" -->압력 발판처럼 사용되지만 광물 수레로만 작동시킬 수 있습니다. 동력이 공급되면 레드스톤 신호를 보냅니다.</value> + </data> +<data name="strings.IDS_DESC_MINECART"><value><!-- _locID_text="strings.IDS_DESC_MINECART" _locComment="" -->레일을 따라서 플레이어나 동물, 괴물을 이동시킵니다.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHCHEST"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHCHEST" _locComment="" -->레일을 따라서 물건을 이동시킵니다.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHFURNACE"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHFURNACE" _locComment="" -->석탄을 안에 넣으면 레일을 따라 움직이며 다른 광물 수레를 밀어줍니다.</value> + </data> +<data name="strings.IDS_DESC_BOAT"><value><!-- _locID_text="strings.IDS_DESC_BOAT" _locComment="" -->헤엄치는 것보다 물에서 빨리 이동할 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_WOOL"><value><!-- _locID_text="strings.IDS_DESC_WOOL" _locComment="" -->양에게서 얻어냅니다. 염료로 색을 바꿀 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_WOOLSTRING"><value><!-- _locID_text="strings.IDS_DESC_WOOLSTRING" _locComment="" -->건설 재료로 쓰입니다. 염료로 색을 바꿀 수 있지만, 양털은 양에게서 쉽게 얻을 수 있으므로 권장하지는 않습니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLACK"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLACK" _locComment="" -->양털을 검은색으로 염색합니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_GREEN"><value><!-- _locID_text="strings.IDS_DESC_DYE_GREEN" _locComment="" -->양털을 초록색으로 염색합니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_BROWN"><value><!-- _locID_text="strings.IDS_DESC_DYE_BROWN" _locComment="" -->양털을 갈색으로 염색할 때, 코코아 콩을 재배할 때, 쿠키를 만들 때 쓰입니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_SILVER"><value><!-- _locID_text="strings.IDS_DESC_DYE_SILVER" _locComment="" -->양털을 은색으로 염색합니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_YELLOW"><value><!-- _locID_text="strings.IDS_DESC_DYE_YELLOW" _locComment="" -->양털을 노란색으로 염색합니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_RED"><value><!-- _locID_text="strings.IDS_DESC_DYE_RED" _locComment="" -->양털을 빨간색으로 염색합니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_WHITE"><value><!-- _locID_text="strings.IDS_DESC_DYE_WHITE" _locComment="" -->작물이나 나무, 긴 잡초, 거대 버섯, 꽃을 즉시 성장시킵니다. 염료 재료로도 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_PINK"><value><!-- _locID_text="strings.IDS_DESC_DYE_PINK" _locComment="" -->양털을 분홍색으로 염색합니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_ORANGE"><value><!-- _locID_text="strings.IDS_DESC_DYE_ORANGE" _locComment="" -->양털을 주황색으로 염색합니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIME"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIME" _locComment="" -->양털을 라임색으로 염색합니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_GRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_GRAY" _locComment="" -->양털을 회색으로 염색합니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTGRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTGRAY" _locComment="" -->양털을 밝은 회색으로 염색합니다. +(참고: 밝은 회색 염료는 회색 염료와 뼛가루를 섞어도 만들 수 있습니다. 이 방법을 쓰면 먹물 주머니 하나로 회색 염료를 3개가 아니라 4개 만들 수 있습니다.)</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTBLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTBLUE" _locComment="" -->양털을 밝은 파란색으로 염색합니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_CYAN"><value><!-- _locID_text="strings.IDS_DESC_DYE_CYAN" _locComment="" -->양털을 청록색으로 염색합니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_PURPLE"><value><!-- _locID_text="strings.IDS_DESC_DYE_PURPLE" _locComment="" -->양털을 보라색으로 염색합니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_MAGENTA"><value><!-- _locID_text="strings.IDS_DESC_DYE_MAGENTA" _locComment="" -->양털을 자주색으로 염색합니다.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLUE" _locComment="" -->양털을 파란색으로 염색합니다.</value> + </data> +<data name="strings.IDS_DESC_JUKEBOX"><value><!-- _locID_text="strings.IDS_DESC_JUKEBOX" _locComment="" -->음악 디스크를 재생합니다.</value> + </data> +<data name="strings.IDS_DESC_DIAMONDS"><value><!-- _locID_text="strings.IDS_DESC_DIAMONDS" _locComment="" -->매우 강력한 도구나 무기, 방어구를 만드는 데 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_JACKOLANTERN"><value><!-- _locID_text="strings.IDS_DESC_JACKOLANTERN" _locComment="" -->횃불보다 더 밝은 빛을 만들어냅니다. 얼음이나 눈을 녹이며, 물속에서 사용이 가능합니다.</value> + </data> +<data name="strings.IDS_DESC_PAPER"><value><!-- _locID_text="strings.IDS_DESC_PAPER" _locComment="" -->책과 지도의 재료입니다.</value> + </data> +<data name="strings.IDS_DESC_BOOK"><value><!-- _locID_text="strings.IDS_DESC_BOOK" _locComment="" -->책장을 만들거나 효과부여 책을 만드는 데 쓰입니다.</value> + </data> +<data name="strings.IDS_DESC_BOOKSHELF"><value><!-- _locID_text="strings.IDS_DESC_BOOKSHELF" _locComment="" -->효과부여대 주위에 놓으면 더 강력한 효과를 만들어낼 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_PICTURE"><value><!-- _locID_text="strings.IDS_DESC_PICTURE" _locComment="" -->장식으로 사용됩니다.</value> + </data> +<data name="strings.IDS_DESC_ORE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_ORE_GOLD" _locComment="" -->철제 곡괭이 이상으로 채굴하면 얻을 수 있으며, 화로에서 녹여 황금 주괴로 만듭니다.</value> + </data> +<data name="strings.IDS_DESC_ORE_IRON"><value><!-- _locID_text="strings.IDS_DESC_ORE_IRON" _locComment="" -->돌곡괭이 이상으로 채굴하면 얻을 수 있으며, 화로에서 녹여 철 주괴로 만듭니다.</value> + </data> +<data name="strings.IDS_DESC_ORE_COAL"><value><!-- _locID_text="strings.IDS_DESC_ORE_COAL" _locComment="" -->곡괭이로 채굴하여 석탄을 얻어냅니다.</value> + </data> +<data name="strings.IDS_DESC_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_ORE_LAPIS" _locComment="" -->돌곡괭이 이상으로 채굴하면 청금석이 나옵니다.</value> + </data> +<data name="strings.IDS_DESC_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_ORE_DIAMOND" _locComment="" -->철제 곡괭이 이상으로 채굴하면 다이아몬드를 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_DESC_ORE_REDSTONE" _locComment="" -->철제 곡괭이 이상으로 채굴하면 레드스톤 가루를 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_STONE"><value><!-- _locID_text="strings.IDS_DESC_STONE" _locComment="" -->곡괭이로 채굴하여 조약돌을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_DIRT"><value><!-- _locID_text="strings.IDS_DESC_DIRT" _locComment="" -->삽을 이용해서 얻습니다. 건물을 짓는 데 쓰입니다.</value> + </data> +<data name="strings.IDS_DESC_SAPLING"><value><!-- _locID_text="strings.IDS_DESC_SAPLING" _locComment="" -->땅에 심을 수 있으며 나무로 자라납니다.</value> + </data> +<data name="strings.IDS_DESC_BEDROCK"><value><!-- _locID_text="strings.IDS_DESC_BEDROCK" _locComment="" -->부술 수 없습니다.</value> + </data> +<data name="strings.IDS_DESC_LAVA"><value><!-- _locID_text="strings.IDS_DESC_LAVA" _locComment="" -->접촉하는 모든 것에 불을 붙입니다. 양동이에 담을 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_SAND"><value><!-- _locID_text="strings.IDS_DESC_SAND" _locComment="" -->삽을 이용해서 얻을 수 있으며 화로에서 녹이면 유리가 나옵니다. 아래에 다른 블록이 없으면 중력의 영향을 받습니다.</value> + </data> +<data name="strings.IDS_DESC_GRAVEL"><value><!-- _locID_text="strings.IDS_DESC_GRAVEL" _locComment="" -->삽을 이용해서 얻을 수 있으며, 파낼 때 가끔 부싯돌이 나옵니다. 아래에 다른 블록이 없으면 중력의 영향을 받습니다.</value> + </data> +<data name="strings.IDS_DESC_LOG"><value><!-- _locID_text="strings.IDS_DESC_LOG" _locComment="" -->도끼를 사용해서 벤 다음 판자 제작이나 땔감으로 쓰입니다.</value> + </data> +<data name="strings.IDS_DESC_GLASS"><value><!-- _locID_text="strings.IDS_DESC_GLASS" _locComment="" -->화로에서 모래를 녹여 만듭니다. 건물을 짓는 데 사용할 수 있지만, 채굴하려고 하면 깨져버립니다.</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK" _locComment="" -->곡괭이로 돌을 채굴하면 얻을 수 있습니다. 화로를 만들거나 돌로 된 도구의 재료로 쓰입니다.</value> + </data> +<data name="strings.IDS_DESC_BRICK"><value><!-- _locID_text="strings.IDS_DESC_BRICK" _locComment="" -->화로에서 찰흙을 구워 만듭니다.</value> + </data> +<data name="strings.IDS_DESC_CLAY"><value><!-- _locID_text="strings.IDS_DESC_CLAY" _locComment="" -->화로에 넣어 벽돌로 구워냅니다.</value> + </data> +<data name="strings.IDS_DESC_CLAY_TILE"><value><!-- _locID_text="strings.IDS_DESC_CLAY_TILE" _locComment="" -->부수면 찰흙 덩이가 나옵니다. 찰흙을 화로에 넣어 구워내면 벽돌이 됩니다.</value> + </data> +<data name="strings.IDS_DESC_SNOW"><value><!-- _locID_text="strings.IDS_DESC_SNOW" _locComment="" -->눈덩이를 보관하는 좋은 방법입니다.</value> + </data> +<data name="strings.IDS_DESC_TOP_SNOW"><value><!-- _locID_text="strings.IDS_DESC_TOP_SNOW" _locComment="" -->삽으로 파서 눈덩이를 만들 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_TALL_GRASS"><value><!-- _locID_text="strings.IDS_DESC_TALL_GRASS" _locComment="" -->부수면 가끔 밀 씨앗이 나옵니다.</value> + </data> +<data name="strings.IDS_DESC_FLOWER"><value><!-- _locID_text="strings.IDS_DESC_FLOWER" _locComment="" -->염료의 재료입니다.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM" _locComment="" -->그릇을 사용하여 죽으로 만들 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_OBSIDIAN"><value><!-- _locID_text="strings.IDS_DESC_OBSIDIAN" _locComment="" -->다이아몬드 곡괭이로만 얻을 수 있습니다. 물과 용암을 섞어 만들어내며, 차원문의 재료가 됩니다.</value> + </data> +<data name="strings.IDS_DESC_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MOB_SPAWNER" _locComment="" -->괴물을 소환합니다.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_DUST" _locComment="" -->땅 위에 놓아 전기를 흐르게 합니다. 물약으로 양조하면 효과의 지속 시간이 늘어납니다.</value> + </data> +<data name="strings.IDS_DESC_CROPS"><value><!-- _locID_text="strings.IDS_DESC_CROPS" _locComment="" -->다 자란 작물을 수확하면 밀을 얻습니다.</value> + </data> +<data name="strings.IDS_DESC_FARMLAND"><value><!-- _locID_text="strings.IDS_DESC_FARMLAND" _locComment="" -->씨앗을 심을 수 있게 준비된 땅입니다.</value> + </data> +<data name="strings.IDS_DESC_CACTUS"><value><!-- _locID_text="strings.IDS_DESC_CACTUS" _locComment="" -->화로를 사용하여 초록 선인장 염료를 만들 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_REEDS"><value><!-- _locID_text="strings.IDS_DESC_REEDS" _locComment="" -->설탕을 만드는 데 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN" _locComment="" -->투구처럼 머리에 쓰거나 횃불과 조합하여 호박등으로 만들 수 있습니다. 호박 파이의 주재료이기도 합니다.</value> + </data> +<data name="strings.IDS_DESC_HELL_ROCK"><value><!-- _locID_text="strings.IDS_DESC_HELL_ROCK" _locComment="" -->불이 붙으면 영원히 타오릅니다.</value> + </data> +<data name="strings.IDS_DESC_HELL_SAND"><value><!-- _locID_text="strings.IDS_DESC_HELL_SAND" _locComment="" -->위를 지나가는 것들의 속도를 늦춥니다.</value> + </data> +<data name="strings.IDS_DESC_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_PORTAL" _locComment="" -->차원문을 통해서 지상과 지하를 오갈 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_COAL"><value><!-- _locID_text="strings.IDS_DESC_COAL" _locComment="" -->화로의 연료, 혹은 횃불 제작의 재료로 사용됩니다.</value> + </data> +<data name="strings.IDS_DESC_STRING"><value><!-- _locID_text="strings.IDS_DESC_STRING" _locComment="" -->거미를 잡으면 얻을 수 있습니다. 활과 낚싯대의 재료로 사용하거나 땅에 놓아 트립와이어를 생성할 수 있습니다. </value> + </data> +<data name="strings.IDS_DESC_FEATHER"><value><!-- _locID_text="strings.IDS_DESC_FEATHER" _locComment="" -->닭을 잡으면 얻을 수 있습니다. 화살의 재료입니다.</value> + </data> +<data name="strings.IDS_DESC_SULPHUR"><value><!-- _locID_text="strings.IDS_DESC_SULPHUR" _locComment="" -->Creeper를 처치하여 얻습니다. TNT의 재료로 사용하거나 물약을 양조하는 데 재료로 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_WHEAT_SEEDS" _locComment="" -->농지에 심어 작물로 가꿔냅니다. 씨앗을 기르려면 충분한 빛이 있어야 합니다.</value> + </data> +<data name="strings.IDS_DESC_WHEAT"><value><!-- _locID_text="strings.IDS_DESC_WHEAT" _locComment="" -->작물을 수확하여 얻습니다. 식량으로 만들 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_FLINT"><value><!-- _locID_text="strings.IDS_DESC_FLINT" _locComment="" -->자갈을 파내서 얻을 수 있습니다. 부싯돌과 부시를 만드는 재료입니다.</value> + </data> +<data name="strings.IDS_DESC_SADDLE"><value><!-- _locID_text="strings.IDS_DESC_SADDLE" _locComment="" -->돼지에 사용하면 돼지를 타고 다닐 수 있습니다. 막대에 끼운 당근을 사용해 돼지가 움직이는 방향을 조종할 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_SNOWBALL"><value><!-- _locID_text="strings.IDS_DESC_SNOWBALL" _locComment="" -->눈을 파헤쳐서 획득하며, 집어던질 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEATHER" _locComment="" -->소를 잡으면 얻을 수 있으며 방어구의 재료로 쓰거나 책을 만드는 데 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_SLIMEBALL"><value><!-- _locID_text="strings.IDS_DESC_SLIMEBALL" _locComment="" -->슬라임을 처치하여 얻습니다. 물약을 양조할 때 재료로 쓰거나 끈끈이 피스톤의 재료로 쓸 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_EGG"><value><!-- _locID_text="strings.IDS_DESC_EGG" _locComment="" -->닭이 무작위로 낳습니다. 식량으로 만들 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_DESC_YELLOW_DUST" _locComment="" -->발광석을 채굴해서 얻습니다. 제작을 거쳐 다시 발광석 블록으로 만들거나 물약과 양조해 효과의 효능을 높일 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_BONE"><value><!-- _locID_text="strings.IDS_DESC_BONE" _locComment="" -->해골을 처치하여 얻습니다. 뼛가루로 만들 수 있습니다. 늑대에게 먹이면 길들일 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_RECORD"><value><!-- _locID_text="strings.IDS_DESC_RECORD" _locComment="" -->해골이 Creeper를 처치하도록 유도해서 얻습니다. 주크박스에서 재생이 가능합니다.</value> + </data> +<data name="strings.IDS_DESC_WATER"><value><!-- _locID_text="strings.IDS_DESC_WATER" _locComment="" -->불을 꺼뜨리고 작물의 성장을 돕습니다. 양동이에 담을 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_LEAVES"><value><!-- _locID_text="strings.IDS_DESC_LEAVES" _locComment="" -->부수면 일정 확률로 묘목이 나옵니다. 묘목을 심어 나무로 가꿀 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_MOSS_STONE"><value><!-- _locID_text="strings.IDS_DESC_MOSS_STONE" _locComment="" -->던전에서 찾을 수 있으며 건설과 장식에 사용됩니다.</value> + </data> +<data name="strings.IDS_DESC_SHEARS"><value><!-- _locID_text="strings.IDS_DESC_SHEARS" _locComment="" -->양에게서 양털을 얻거나 나뭇잎 블록을 수확하는 데 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_PISTON"><value><!-- _locID_text="strings.IDS_DESC_PISTON" _locComment="" -->동력을 공급(단추, 레버, 압력판, 레드스톤 횃불을 이용하거나, 그것들을 레드스톤과 함께 사용)하면 피스톤이 늘어나 블록을 밀어냅니다.</value> + </data> +<data name="strings.IDS_DESC_STICKY_PISTON"><value><!-- _locID_text="strings.IDS_DESC_STICKY_PISTON" _locComment="" -->동력을 공급(단추, 레버, 압력판, 레드스톤 횃불을 이용하거나, 그것들을 레드스톤과 함께 사용)하면 피스톤이 늘어나 블록을 밀어냅니다. 피스톤이 줄어들면 다시 블록을 끌어옵니다.</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK_SMOOTH" _locComment="" -->돌로 된 블록으로 만들며 주로 요새에서 볼 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_IRON_FENCE"><value><!-- _locID_text="strings.IDS_DESC_IRON_FENCE" _locComment="" -->울타리처럼 방어벽으로 사용됩니다.</value> + </data> +<data name="strings.IDS_DESC_FENCE_GATE"><value><!-- _locID_text="strings.IDS_DESC_FENCE_GATE" _locComment="" -->문과 비슷하지만 울타리와 함께 사용됩니다.</value> + </data> +<data name="strings.IDS_DESC_MELON_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_MELON_BLOCK" _locComment="" -->수박 조각의 재료입니다.</value> + </data> +<data name="strings.IDS_DESC_THIN_GLASS"><value><!-- _locID_text="strings.IDS_DESC_THIN_GLASS" _locComment="" -->유리 대신 사용할 수 있는 투명 판자입니다.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_SEEDS" _locComment="" -->땅에 심어 호박으로 가꿔냅니다.</value> + </data> +<data name="strings.IDS_DESC_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_MELON_SEEDS" _locComment="" -->땅에 심어 수박으로 가꿔냅니다.</value> + </data> +<data name="strings.IDS_DESC_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_DESC_ENDER_PEARL" _locComment="" -->Enderman이 죽을 때 떨어뜨립니다. Ender 진주를 던지면 진주가 떨어진 위치로 플레이어가 이동하며 체력을 잃습니다.</value> + </data> +<data name="strings.IDS_DESC_GRASS"><value><!-- _locID_text="strings.IDS_DESC_GRASS" _locComment="" -->흙 블록 위에 잡초가 자랐습니다. 삽을 이용해서 얻습니다. 건물을 짓는 데 쓰입니다.</value> + </data> +<data name="strings.IDS_DESC_SPONGE"><value><!-- _locID_text="strings.IDS_DESC_SPONGE" _locComment="" -->건물을 짓거나 장식으로 사용됩니다.</value> + </data> +<data name="strings.IDS_DESC_WEB"><value><!-- _locID_text="strings.IDS_DESC_WEB" _locComment="" -->통과할 때 움직임이 느려집니다. 가위로 잘라 실을 얻을 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_STONE_SILVERFISH" _locComment="" -->파괴될 때 Sliverfish를 소환합니다. 근처에 있는 Sliverfish가 공격을 받아도 Sliverfish를 소환합니다.</value> + </data> +<data name="strings.IDS_DESC_VINE"><value><!-- _locID_text="strings.IDS_DESC_VINE" _locComment="" -->놓은 후 시간이 지나면 자라납니다. 가위를 사용하여 수확할 수 있습니다. 사다리처럼 타고 올라갈 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_ICE"><value><!-- _locID_text="strings.IDS_DESC_ICE" _locComment="" -->얼음 위를 걸어가면 미끄러집니다. 파괴되었을 때 아래에 다른 블록이 있으면 물로 변합니다. 광원 가까이에 있거나 지하에 있으면 녹습니다.</value> + </data> +<data name="strings.IDS_DESC_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_DESC_DEAD_BUSH" _locComment="" -->장식으로 사용할 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_ROD" _locComment="" -->물약 양조와 요새 위치 탐색에 사용합니다. 지하 요새 근처나 내부에 주로 서식하는 Blaze가 떨어뜨립니다.</value> + </data> +<data name="strings.IDS_DESC_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_DESC_GHAST_TEAR" _locComment="" -->물약 양조에 사용합니다. Ghast가 죽을 때 떨어뜨립니다.</value> + </data> +<data name="strings.IDS_DESC_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_DESC_GOLD_NUGGET" _locComment="" -->좀비 Pigman이 죽을 때 떨어뜨립니다. 좀비 Pigman은 지하에서 찾아볼 수 있습니다. 물약을 양조할 때 재료로 사용됩니다.</value> + </data> +<data name="strings.IDS_DESC_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_NETHER_STALK_SEEDS" _locComment="" -->물약 양조에 사용합니다. 이것은 지하 요새에서 자연 상태로 자라는 것을 찾을 수 있습니다. 또한 영혼 모래에 심을 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_POTION"><value><!-- _locID_text="strings.IDS_DESC_POTION" _locComment="" -->사용하면 재료에 따라 다양한 효과를 얻을 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_GLASS_BOTTLE" _locComment="" -->물을 채울 수 있으며 양조대에서 물약을 만드는 기본 재료로 사용할 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_SPIDER_EYE" _locComment="" -->독이 든 음식이자 양조용 아이템입니다. 플레이어가 거미나 동굴 거미를 죽일 때 떨어뜨립니다.</value> + </data> +<data name="strings.IDS_DESC_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_FERMENTED_SPIDER_EYE" _locComment="" -->물약 양조에 사용합니다. 주로 해로운 효과의 물약을 만드는 데 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_POWDER" _locComment="" -->물약 양조에 사용합니다. 다른 아이템과 조합하여 Ender의 눈이나 마그마 크림으로 만들 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_DESC_MAGMA_CREAM" _locComment="" -->물약 양조에 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_BREWING_STAND"><value><!-- _locID_text="strings.IDS_DESC_BREWING_STAND" _locComment="" -->물약과 폭발 물약을 만드는 데 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_CAULDRON"><value><!-- _locID_text="strings.IDS_DESC_CAULDRON" _locComment="" -->비나 물 양동이를 사용해서 물을 채울 수 있습니다. 그리고 유리병에 물을 채우는 데 사용할 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_DESC_EYE_OF_ENDER" _locComment="" -->던지면 Ender 관문으로 가는 방향을 표시합니다. 열두 개를 Ender 관문 외형에 올려놓으면 Ender 관문이 열립니다.</value> + </data> +<data name="strings.IDS_DESC_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_DESC_SPECKLED_MELON" _locComment="" -->물약 양조에 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_MYCEL"><value><!-- _locID_text="strings.IDS_DESC_MYCEL" _locComment="" -->잡초 블록과 비슷하나 버섯을 키우기에 좋습니다.</value> + </data> +<data name="strings.IDS_DESC_WATERLILY"><value><!-- _locID_text="strings.IDS_DESC_WATERLILY" _locComment="" -->물에 뜹니다. 수련잎 위로 걸어 다닐 수도 있습니다.</value> + </data> +<data name="strings.IDS_DESC_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_NETHERBRICK" _locComment="" -->지하 요새 건설에 쓰입니다. Ghast의 불덩이에 피해를 받지 않습니다.</value> + </data> +<data name="strings.IDS_DESC_NETHERFENCE"><value><!-- _locID_text="strings.IDS_DESC_NETHERFENCE" _locComment="" -->지하 요새에 쓰입니다.</value> + </data> +<data name="strings.IDS_DESC_NETHERSTALK"><value><!-- _locID_text="strings.IDS_DESC_NETHERSTALK" _locComment="" -->지하 요새에서 찾을 수 있습니다. 부서지면 지하 사마귀를 떨어뜨립니다.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTMENTTABLE" _locComment="" -->플레이어의 경험치를 사용해 검, 곡괭이, 도끼, 삽, 활 및 방어구에 효과를 부여할 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_END_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_END_PORTAL" _locComment="" -->Ender의 눈 열두 개를 사용하면 열립니다. 플레이어를 Ender 차원으로 보냅니다.</value> + </data> +<data name="strings.IDS_DESC_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_DESC_ENDPORTALFRAME" _locComment="" -->Ender 관문을 형성하는 데 쓰입니다.</value> + </data> +<data name="strings.IDS_DESC_WHITESTONE"><value><!-- _locID_text="strings.IDS_DESC_WHITESTONE" _locComment="" -->Ender에서 찾을 수 있는 블록 유형입니다. 폭발에 견디는 능력이 매우 강해 건물을 짓는 데 적합합니다.</value> + </data> +<data name="strings.IDS_DESC_DRAGONEGG"><value><!-- _locID_text="strings.IDS_DESC_DRAGONEGG" _locComment="" -->Ender 드래곤을 처치하면 생성되는 블록입니다.</value> + </data> +<data name="strings.IDS_DESC_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_EXP_BOTTLE" _locComment="" -->이 아이템을 던지면, 플레이어에게 경험치를 주는 경험치 구체를 떨어뜨립니다.</value> + </data> +<data name="strings.IDS_DESC_FIREBALL"><value><!-- _locID_text="strings.IDS_DESC_FIREBALL" _locComment="" -->불을 붙이는 데 유용하며 디스펜서에서 불을 붙이면 무차별 사격을 가합니다.</value> + </data> +<data name="strings.IDS_DESC_ITEMFRAME"><value><!-- _locID_text="strings.IDS_DESC_ITEMFRAME" _locComment="" -->진열장과 비슷하며 안에 놓인 블록이나 아이템을 보여줍니다.</value> + </data> +<data name="strings.IDS_DESC_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MONSTER_SPAWNER" _locComment="" -->던지면 지정된 생물 유형이 생성될 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_WOODSLAB"><value><!-- _locID_text="strings.IDS_DESC_WOODSLAB" _locComment="" -->긴 계단을 만드는 데 쓰입니다. 발판 2개를 쌓으면 보통 크기의 2단 계단 블록이 만들어집니다.</value> + </data> +<data name="strings.IDS_DESC_STONESLAB"><value><!-- _locID_text="strings.IDS_DESC_STONESLAB" _locComment="" -->긴 계단을 만드는 데 쓰입니다. 발판 2개를 쌓으면 보통 크기의 2단 계단 블록이 만들어집니다.</value> + </data> +<data name="strings.IDS_DESC_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_ITEM_NETHERBRICK" _locComment="" -->화로에서 지하 바위를 녹여 만듭니다. 지하 벽돌의 재료입니다.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_LIGHT" _locComment="" -->동력을 공급하면 빛을 냅니다.</value> + </data> +<data name="strings.IDS_DESC_COCOA"><value><!-- _locID_text="strings.IDS_DESC_COCOA" _locComment="" -->재배하여 코코아 콩을 얻을 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_SKULL"><value><!-- _locID_text="strings.IDS_DESC_SKULL" _locComment="" -->괴물 머리는 장식용으로 놓아둘 수도 있고, 투구 슬롯에 놓아 마스크로 쓸 수도 있습니다.</value> + </data> +<data name="strings.IDS_SQUID"><value><!-- _locID_text="strings.IDS_SQUID" _locComment="" -->오징어</value> + </data> +<data name="strings.IDS_DESC_SQUID"><value><!-- _locID_text="strings.IDS_DESC_SQUID" _locComment="" -->잡으면 먹물 주머니를 얻을 수 있습니다.</value> + </data> +<data name="strings.IDS_COW"><value><!-- _locID_text="strings.IDS_COW" _locComment="" -->소</value> + </data> +<data name="strings.IDS_DESC_COW"><value><!-- _locID_text="strings.IDS_DESC_COW" _locComment="" -->잡으면 가죽을 얻을 수 있습니다. 또한 우유를 짜서 양동이에 담을 수 있습니다.</value> + </data> +<data name="strings.IDS_SHEEP"><value><!-- _locID_text="strings.IDS_SHEEP" _locComment="" -->양</value> + </data> +<data name="strings.IDS_DESC_SHEEP"><value><!-- _locID_text="strings.IDS_DESC_SHEEP" _locComment="" -->가위를 사용하면 양털을 얻을 수 있습니다. 이미 털을 깎았다면 양털이 나오지 않습니다. 털을 염색하여 색을 바꿀 수 있습니다.</value> + </data> +<data name="strings.IDS_CHICKEN"><value><!-- _locID_text="strings.IDS_CHICKEN" _locComment="" -->닭</value> + </data> +<data name="strings.IDS_DESC_CHICKEN"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN" _locComment="" -->잡으면 깃털이 나옵니다. 가끔 알을 낳습니다.</value> + </data> +<data name="strings.IDS_PIG"><value><!-- _locID_text="strings.IDS_PIG" _locComment="" -->돼지</value> + </data> +<data name="strings.IDS_DESC_PIG"><value><!-- _locID_text="strings.IDS_DESC_PIG" _locComment="" -->잡으면 돼지고기를 얻을 수 있습니다. 안장을 사용하면 타고 다닐 수 있습니다.</value> + </data> +<data name="strings.IDS_WOLF"><value><!-- _locID_text="strings.IDS_WOLF" _locComment="" -->늑대</value> + </data> +<data name="strings.IDS_DESC_WOLF"><value><!-- _locID_text="strings.IDS_DESC_WOLF" _locComment="" -->공격받기 전까지는 위협적이지 않으며, 공격하면 뒤를 습격합니다. 뼈를 이용해서 길들이면 데리고 다닐 수 있으며, 플레이어를 공격하는 대상을 공격합니다.</value> + </data> +<data name="strings.IDS_CREEPER"><value><!-- _locID_text="strings.IDS_CREEPER" _locComment="" -->Creeper</value> + </data> +<data name="strings.IDS_DESC_CREEPER"><value><!-- _locID_text="strings.IDS_DESC_CREEPER" _locComment="" -->가까이 다가가면 폭발합니다!</value> + </data> +<data name="strings.IDS_SKELETON"><value><!-- _locID_text="strings.IDS_SKELETON" _locComment="" -->해골</value> + </data> +<data name="strings.IDS_DESC_SKELETON"><value><!-- _locID_text="strings.IDS_DESC_SKELETON" _locComment="" -->플레이어에게 화살을 쏩니다. 처치하면 화살을 떨어뜨립니다.</value> + </data> +<data name="strings.IDS_SPIDER"><value><!-- _locID_text="strings.IDS_SPIDER" _locComment="" -->거미</value> + </data> +<data name="strings.IDS_DESC_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_SPIDER" _locComment="" -->가까이 다가가면 공격합니다. 벽을 타고 오를 수 있으며, 처치하면 실을 떨어뜨립니다.</value> + </data> +<data name="strings.IDS_ZOMBIE"><value><!-- _locID_text="strings.IDS_ZOMBIE" _locComment="" -->좀비</value> + </data> +<data name="strings.IDS_DESC_ZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_ZOMBIE" _locComment="" -->가까이 다가가면 공격합니다.</value> + </data> +<data name="strings.IDS_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_PIGZOMBIE" _locComment="" -->Pigman 좀비</value> + </data> +<data name="strings.IDS_DESC_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_PIGZOMBIE" _locComment="" -->먼저 공격하지 않지만, 공격을 받으면 무리를 지어 달려듭니다.</value> + </data> +<data name="strings.IDS_GHAST"><value><!-- _locID_text="strings.IDS_GHAST" _locComment="" -->Ghast</value> + </data> +<data name="strings.IDS_DESC_GHAST"><value><!-- _locID_text="strings.IDS_DESC_GHAST" _locComment="" -->닿으면 폭발하는 불덩어리를 던집니다.</value> + </data> +<data name="strings.IDS_SLIME"><value><!-- _locID_text="strings.IDS_SLIME" _locComment="" -->슬라임</value> + </data> +<data name="strings.IDS_DESC_SLIME"><value><!-- _locID_text="strings.IDS_DESC_SLIME" _locComment="" -->피해를 입으면 작은 슬라임으로 분리됩니다.</value> + </data> +<data name="strings.IDS_ENDERMAN"><value><!-- _locID_text="strings.IDS_ENDERMAN" _locComment="" -->Enderman</value> + </data> +<data name="strings.IDS_DESC_ENDERMAN"><value><!-- _locID_text="strings.IDS_DESC_ENDERMAN" _locComment="" -->플레이어가 바라보면 공격합니다. 블록을 들어 옮길 수도 있습니다.</value> + </data> +<data name="strings.IDS_SILVERFISH"><value><!-- _locID_text="strings.IDS_SILVERFISH" _locComment="" -->Sliverfish</value> + </data> +<data name="strings.IDS_DESC_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_SILVERFISH" _locComment="" -->공격하면 근처의 Sliverfish를 끌어들입니다. 돌 블록에 숨어 있습니다.</value> + </data> +<data name="strings.IDS_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_CAVE_SPIDER" _locComment="" -->동굴 거미</value> + </data> +<data name="strings.IDS_DESC_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_CAVE_SPIDER" _locComment="" -->독이 있습니다.</value> + </data> +<data name="strings.IDS_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_MUSHROOM_COW" _locComment="" -->Mooshroom</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM_COW" _locComment="" -->그릇과 함께 사용하면 버섯죽을 만들 수 있습니다. 가위를 사용하면 버섯을 떨어뜨리고 보통 소가 됩니다.</value> + </data> +<data name="strings.IDS_SNOWMAN"><value><!-- _locID_text="strings.IDS_SNOWMAN" _locComment="" -->눈 골렘</value> + </data> +<data name="strings.IDS_DESC_SNOWMAN"><value><!-- _locID_text="strings.IDS_DESC_SNOWMAN" _locComment="" -->플레이어는 눈 블록과 호박을 사용해 눈 골렘을 만들 수 있습니다. 눈 골렘은 플레이어의 적에게 눈덩이를 던집니다.</value> + </data> +<data name="strings.IDS_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_ENDERDRAGON" _locComment="" -->Ender 드래곤</value> + </data> +<data name="strings.IDS_DESC_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_DESC_ENDERDRAGON" _locComment="" -->Ender에서 찾아볼 수 있는 거대한 검은색 드래곤입니다.</value> + </data> +<data name="strings.IDS_BLAZE"><value><!-- _locID_text="strings.IDS_BLAZE" _locComment="" -->Blaze</value> + </data> +<data name="strings.IDS_DESC_BLAZE"><value><!-- _locID_text="strings.IDS_DESC_BLAZE" _locComment="" -->주로 지하 요새에서 찾아볼 수 있는 적입니다. 죽으면 Blaze 막대를 떨어뜨립니다.</value> + </data> +<data name="strings.IDS_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_LAVA_SLIME" _locComment="" -->마그마 큐브</value> + </data> +<data name="strings.IDS_DESC_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_DESC_LAVA_SLIME" _locComment="" -->지하에서 찾아볼 수 있습니다. 슬라임처럼 죽으면 분열하여 여러 개의 조그만 큐브가 됩니다.</value> + </data> +<data name="strings.IDS_VILLAGER"><value><!-- _locID_text="strings.IDS_VILLAGER" _locComment="" -->마을 사람</value> + </data> +<data name="strings.IDS_OZELOT"><value><!-- _locID_text="strings.IDS_OZELOT" _locComment="" -->오셀롯</value> + </data> +<data name="strings.IDS_DESC_OZELOT"><value><!-- _locID_text="strings.IDS_DESC_OZELOT" _locComment="" -->정글에서 찾을 수 있으며 날생선을 먹여서 조련이 가능합니다. 이때 갑자기 움직이면 오셀롯이 겁을 먹고 도망치기 때문에, 오셀롯이 다가오게 만들어야 합니다.</value> + </data> +<data name="strings.IDS_IRONGOLEM"><value><!-- _locID_text="strings.IDS_IRONGOLEM" _locComment="" -->철 골렘</value> + </data> +<data name="strings.IDS_DESC_IRONGOLEM"><value><!-- _locID_text="strings.IDS_DESC_IRONGOLEM" _locComment="" -->마을을 보호하기 위해 나타납니다. 철 블록과 호박으로 만들 수 있습니다.</value> + </data> +<data name="strings.IDS_CREDITS_EXPLODANIM"><value><!-- _locID_text="strings.IDS_CREDITS_EXPLODANIM" _locComment="" -->Explosives Animator</value> +</data> +<data name="strings.IDS_CREDITS_CONCEPTART"><value><!-- _locID_text="strings.IDS_CREDITS_CONCEPTART" _locComment="" -->Concept Artist</value> +</data> +<data name="strings.IDS_CREDITS_CRUNCHER"><value><!-- _locID_text="strings.IDS_CREDITS_CRUNCHER" _locComment="" -->Number Crunching and Statistics</value> +</data> +<data name="strings.IDS_CREDITS_BULLYCOORD"><value><!-- _locID_text="strings.IDS_CREDITS_BULLYCOORD" _locComment="" -->Bully Coordinator</value> +</data> +<data name="strings.IDS_CREDITS_ORIGINALDESIGN"><value><!-- _locID_text="strings.IDS_CREDITS_ORIGINALDESIGN" _locComment="" -->Original Design and Code by</value> + </data> +<data name="strings.IDS_CREDITS_PMPROD"><value><!-- _locID_text="strings.IDS_CREDITS_PMPROD" _locComment="" -->Project Manager/Producer</value> + </data> +<data name="strings.IDS_CREDITS_RESTOFMOJANG"><value><!-- _locID_text="strings.IDS_CREDITS_RESTOFMOJANG" _locComment="" -->Rest of Mojang Office</value> + </data> +<data name="strings.IDS_CREDITS_LEADPC"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPC" _locComment="" -->리드 게임 프로그래머 Minecraft PC</value> +</data> +<data name="strings.IDS_CREDITS_CODENINJA"><value><!-- _locID_text="strings.IDS_CREDITS_CODENINJA" _locComment="" -->Code Ninja</value> + </data> +<data name="strings.IDS_CREDITS_CEO"><value><!-- _locID_text="strings.IDS_CREDITS_CEO" _locComment="" -->CEO</value> + </data> +<data name="strings.IDS_CREDITS_WCW"><value><!-- _locID_text="strings.IDS_CREDITS_WCW" _locComment="" -->White Collar Worker</value> + </data> +<data name="strings.IDS_CREDITS_CUSTOMERSUPPORT"><value><!-- _locID_text="strings.IDS_CREDITS_CUSTOMERSUPPORT" _locComment="" -->Customer Support</value> + </data> +<data name="strings.IDS_CREDITS_OFFICEDJ"><value><!-- _locID_text="strings.IDS_CREDITS_OFFICEDJ" _locComment="" -->Office DJ</value> +</data> +<data name="strings.IDS_CREDITS_DESPROG"><value><!-- _locID_text="strings.IDS_CREDITS_DESPROG" _locComment="" -->Designer/Programmer Minecraft - Pocket Edition</value> +</data> +<data name="strings.IDS_CREDITS_DEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPER" _locComment="" -->Developer</value> +</data> +<data name="strings.IDS_CREDITS_CHIEFARCHITECT"><value><!-- _locID_text="strings.IDS_CREDITS_CHIEFARCHITECT" _locComment="" -->Chief Architect</value> + </data> +<data name="strings.IDS_CREDITS_ARTDEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_ARTDEVELOPER" _locComment="" -->Art Developer</value> + </data> +<data name="strings.IDS_CREDITS_GAMECRAFTER"><value><!-- _locID_text="strings.IDS_CREDITS_GAMECRAFTER" _locComment="" -->Game Crafter</value> + </data> +<data name="strings.IDS_CREDITS_DOF"><value><!-- _locID_text="strings.IDS_CREDITS_DOF" _locComment="" -->Director of Fun</value> + </data> +<data name="strings.IDS_CREDITS_MUSICANDSOUNDS"><value><!-- _locID_text="strings.IDS_CREDITS_MUSICANDSOUNDS" _locComment="" -->Music and Sounds</value> + </data> +<data name="strings.IDS_CREDITS_PROGRAMMING"><value><!-- _locID_text="strings.IDS_CREDITS_PROGRAMMING" _locComment="" -->Programming</value> + </data> +<data name="strings.IDS_CREDITS_ART"><value><!-- _locID_text="strings.IDS_CREDITS_ART" _locComment="" -->Art</value> + </data> +<data name="strings.IDS_CREDITS_QA"><value><!-- _locID_text="strings.IDS_CREDITS_QA" _locComment="" -->QA</value> + </data> +<data name="strings.IDS_CREDITS_EXECPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_EXECPRODUCER" _locComment="" -->Executive Producer</value> + </data> +<data name="strings.IDS_CREDITS_LEADPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPRODUCER" _locComment="" -->Lead Producer</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCER" _locComment="" -->Producer</value> + </data> +<data name="strings.IDS_CREDITS_TESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_TESTLEAD" _locComment="" -->Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_LEADTESTER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADTESTER" _locComment="" -->Lead Tester</value> + </data> +<data name="strings.IDS_CREDITS_DESIGNTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DESIGNTEAM" _locComment="" -->Design Team</value> + </data> +<data name="strings.IDS_CREDITS_DEVELOPMENTTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPMENTTEAM" _locComment="" -->Development Team</value> + </data> +<data name="strings.IDS_CREDITS_RELEASEMANAGEMENT"><value><!-- _locID_text="strings.IDS_CREDITS_RELEASEMANAGEMENT" _locComment="" -->Release Management</value> + </data> +<data name="strings.IDS_CREDITS_XBLADIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_XBLADIRECTOR" _locComment="" -->Director, XBLA Publishing</value> + </data> +<data name="strings.IDS_CREDITS_BIZDEV"><value><!-- _locID_text="strings.IDS_CREDITS_BIZDEV" _locComment="" -->Business Development</value> + </data> +<data name="strings.IDS_CREDITS_PORTFOLIODIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_PORTFOLIODIRECTOR" _locComment="" -->Portfolio Director</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCTMANAGER" _locComment="" -->Product Manager</value> + </data> +<data name="strings.IDS_CREDITS_MARKETING"><value><!-- _locID_text="strings.IDS_CREDITS_MARKETING" _locComment="" -->Marketing</value> + </data> +<data name="strings.IDS_CREDITS_COMMUNITYMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_COMMUNITYMANAGER" _locComment="" --> Community Manager</value> + </data> +<data name="strings.IDS_CREDITS_EUROPELOC"><value><!-- _locID_text="strings.IDS_CREDITS_EUROPELOC" _locComment="" -->Europe Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_REDMONDLOC"><value><!-- _locID_text="strings.IDS_CREDITS_REDMONDLOC" _locComment="" -->Redmond Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_ASIALOC"><value><!-- _locID_text="strings.IDS_CREDITS_ASIALOC" _locComment="" -->Asia Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_USERRESEARCH"><value><!-- _locID_text="strings.IDS_CREDITS_USERRESEARCH" _locComment="" -->User Research Team</value> + </data> +<data name="strings.IDS_CREDITS_MGSCENTRAL"><value><!-- _locID_text="strings.IDS_CREDITS_MGSCENTRAL" _locComment="" -->MGS Central Teams</value> + </data> +<data name="strings.IDS_CREDITS_MILESTONEACCEPT"><value><!-- _locID_text="strings.IDS_CREDITS_MILESTONEACCEPT" _locComment="" -->Milestone Acceptance Tester</value> + </data> +<data name="strings.IDS_CREDITS_SPECIALTHANKS"><value><!-- _locID_text="strings.IDS_CREDITS_SPECIALTHANKS" _locComment="" -->Special Thanks</value> + </data> +<data name="strings.IDS_CREDITS_TESTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_TESTMANAGER" _locComment="" -->Test Manager</value> + </data> +<data name="strings.IDS_CREDITS_SRTESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_SRTESTLEAD" _locComment="" -->Senior Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_SDET"><value><!-- _locID_text="strings.IDS_CREDITS_SDET" _locComment="" -->SDET</value> + </data> +<data name="strings.IDS_CREDITS_PROJECT"><value><!-- _locID_text="strings.IDS_CREDITS_PROJECT" _locComment="" -->Project STE</value> + </data> +<data name="strings.IDS_CREDITS_ADDITIONALSTE"><value><!-- _locID_text="strings.IDS_CREDITS_ADDITIONALSTE" _locComment="" -->Additional STE</value> + </data> +<data name="strings.IDS_CREDITS_TESTASSOCIATES"><value><!-- _locID_text="strings.IDS_CREDITS_TESTASSOCIATES" _locComment="" -->Test Associates</value> + </data> +<data name="strings.IDS_CREDITS_JON_KAGSTROM"><value><!-- _locID_text="strings.IDS_CREDITS_JON_KAGSTROM" _locComment="" -->Jon Kagstrom</value> + </data> +<data name="strings.IDS_CREDITS_TOBIAS_MOLLSTAM"><value><!-- _locID_text="strings.IDS_CREDITS_TOBIAS_MOLLSTAM" _locComment="" -->Tobias Mollstam</value> + </data> +<data name="strings.IDS_CREDITS_RISE_LUGO"><value><!-- _locID_text="strings.IDS_CREDITS_RISE_LUGO" _locComment="" -->Rise Lugo</value> + </data> +<data name="strings.IDS_ITEM_SWORD_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_WOOD" _locComment="" -->목검</value> + </data> +<data name="strings.IDS_ITEM_SWORD_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_STONE" _locComment="" -->돌검</value> + </data> +<data name="strings.IDS_ITEM_SWORD_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_IRON" _locComment="" -->철제 검</value> + </data> +<data name="strings.IDS_ITEM_SWORD_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_DIAMOND" _locComment="" -->다이아몬드 검</value> + </data> +<data name="strings.IDS_ITEM_SWORD_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_GOLD" _locComment="" -->황금 검</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_WOOD" _locComment="" -->나무 삽</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_STONE" _locComment="" -->돌삽</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_IRON" _locComment="" -->철제 삽</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_DIAMOND" _locComment="" -->다이아몬드 삽</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_GOLD" _locComment="" -->황금 삽</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_WOOD" _locComment="" -->나무 곡괭이</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_STONE" _locComment="" -->돌곡괭이</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_IRON" _locComment="" -->철제 곡괭이</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_DIAMOND" _locComment="" -->다이아몬드 곡괭이</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_GOLD" _locComment="" -->황금 곡괭이</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_WOOD" _locComment="" -->나무 도끼</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_STONE" _locComment="" -->돌도끼</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_IRON" _locComment="" -->철제 도끼</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_DIAMOND" _locComment="" -->다이아몬드 도끼</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_GOLD" _locComment="" -->황금 도끼</value> + </data> +<data name="strings.IDS_ITEM_HOE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_WOOD" _locComment="" -->나무 괭이</value> + </data> +<data name="strings.IDS_ITEM_HOE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HOE_STONE" _locComment="" -->돌괭이</value> + </data> +<data name="strings.IDS_ITEM_HOE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HOE_IRON" _locComment="" -->철제 괭이</value> + </data> +<data name="strings.IDS_ITEM_HOE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HOE_DIAMOND" _locComment="" -->다이아몬드 괭이</value> + </data> +<data name="strings.IDS_ITEM_HOE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_GOLD" _locComment="" -->황금 괭이</value> + </data> +<data name="strings.IDS_ITEM_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_WOOD" _locComment="" -->나무문</value> + </data> +<data name="strings.IDS_ITEM_DOOR_IRON"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_IRON" _locComment="" -->철문</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CHAIN" _locComment="" -->사슬 투구</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CHAIN" _locComment="" -->사슬 가슴보호구</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CHAIN" _locComment="" -->사슬 다리보호구</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CHAIN" _locComment="" -->사슬 장화</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CLOTH" _locComment="" -->가죽 모자</value> + </data> +<data name="strings.IDS_ITEM_HELMET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_IRON" _locComment="" -->철제 투구</value> + </data> +<data name="strings.IDS_ITEM_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_DIAMOND" _locComment="" -->다이아몬드 투구</value> + </data> +<data name="strings.IDS_ITEM_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_GOLD" _locComment="" -->황금 투구</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CLOTH" _locComment="" -->가죽 조끼</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_IRON" _locComment="" -->철제 흉갑</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_DIAMOND" _locComment="" -->다이아몬드 흉갑</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_GOLD" _locComment="" -->황금 흉갑</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CLOTH" _locComment="" -->가죽 바지</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_IRON" _locComment="" -->철제 다리보호대</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_DIAMOND" _locComment="" -->다이아몬드 다리보호대</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_GOLD" _locComment="" -->황금 다리보호대</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CLOTH" _locComment="" -->가죽 장화</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_IRON" _locComment="" -->철제 장화</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_DIAMOND" _locComment="" -->다이아몬드 장화</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_GOLD" _locComment="" -->황금 장화</value> + </data> +<data name="strings.IDS_ITEM_INGOT_IRON"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_IRON" _locComment="" -->철 주괴</value> + </data> +<data name="strings.IDS_ITEM_INGOT_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_GOLD" _locComment="" -->황금 주괴</value> + </data> +<data name="strings.IDS_ITEM_BUCKET"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET" _locComment="" -->양동이</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_WATER" _locComment="" -->물 양동이</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_LAVA" _locComment="" -->용암 양동이</value> + </data> +<data name="strings.IDS_ITEM_FLINT_AND_STEEL"><value><!-- _locID_text="strings.IDS_ITEM_FLINT_AND_STEEL" _locComment="" -->부싯돌과 부시</value> + </data> +<data name="strings.IDS_ITEM_APPLE"><value><!-- _locID_text="strings.IDS_ITEM_APPLE" _locComment="" -->사과</value> + </data> +<data name="strings.IDS_ITEM_BOW"><value><!-- _locID_text="strings.IDS_ITEM_BOW" _locComment="" -->활</value> + </data> +<data name="strings.IDS_ITEM_ARROW"><value><!-- _locID_text="strings.IDS_ITEM_ARROW" _locComment="" -->화살</value> + </data> +<data name="strings.IDS_ITEM_COAL"><value><!-- _locID_text="strings.IDS_ITEM_COAL" _locComment="" -->석탄</value> + </data> +<data name="strings.IDS_ITEM_CHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_CHARCOAL" _locComment="" -->숯</value> + </data> +<data name="strings.IDS_ITEM_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_DIAMOND" _locComment="" -->다이아몬드</value> + </data> +<data name="strings.IDS_ITEM_STICK"><value><!-- _locID_text="strings.IDS_ITEM_STICK" _locComment="" -->막대</value> + </data> +<data name="strings.IDS_ITEM_BOWL"><value><!-- _locID_text="strings.IDS_ITEM_BOWL" _locComment="" -->그릇</value> + </data> +<data name="strings.IDS_ITEM_MUSHROOM_STEW"><value><!-- _locID_text="strings.IDS_ITEM_MUSHROOM_STEW" _locComment="" -->버섯죽</value> + </data> +<data name="strings.IDS_ITEM_STRING"><value><!-- _locID_text="strings.IDS_ITEM_STRING" _locComment="" -->실</value> + </data> +<data name="strings.IDS_ITEM_FEATHER"><value><!-- _locID_text="strings.IDS_ITEM_FEATHER" _locComment="" -->깃털</value> + </data> +<data name="strings.IDS_ITEM_SULPHUR"><value><!-- _locID_text="strings.IDS_ITEM_SULPHUR" _locComment="" -->화약</value> + </data> +<data name="strings.IDS_ITEM_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT_SEEDS" _locComment="" -->밀 씨앗</value> + </data> +<data name="strings.IDS_ITEM_WHEAT"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT" _locComment="" -->밀</value> + </data> +<data name="strings.IDS_ITEM_BREAD"><value><!-- _locID_text="strings.IDS_ITEM_BREAD" _locComment="" -->빵</value> + </data> +<data name="strings.IDS_ITEM_FLINT"><value><!-- _locID_text="strings.IDS_ITEM_FLINT" _locComment="" -->부싯돌</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_RAW" _locComment="" -->돼지 날고기</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_COOKED" _locComment="" -->구운 돼지고기</value> + </data> +<data name="strings.IDS_ITEM_PAINTING"><value><!-- _locID_text="strings.IDS_ITEM_PAINTING" _locComment="" -->그림 액자</value> + </data> +<data name="strings.IDS_ITEM_APPLE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_APPLE_GOLD" _locComment="" -->황금 사과</value> + </data> +<data name="strings.IDS_ITEM_SIGN"><value><!-- _locID_text="strings.IDS_ITEM_SIGN" _locComment="" -->표지판</value> + </data> +<data name="strings.IDS_ITEM_MINECART"><value><!-- _locID_text="strings.IDS_ITEM_MINECART" _locComment="" -->광물 수레</value> + </data> +<data name="strings.IDS_ITEM_SADDLE"><value><!-- _locID_text="strings.IDS_ITEM_SADDLE" _locComment="" -->안장</value> + </data> +<data name="strings.IDS_ITEM_REDSTONE"><value><!-- _locID_text="strings.IDS_ITEM_REDSTONE" _locComment="" -->레드스톤</value> + </data> +<data name="strings.IDS_ITEM_SNOWBALL"><value><!-- _locID_text="strings.IDS_ITEM_SNOWBALL" _locComment="" -->눈덩이</value> + </data> +<data name="strings.IDS_ITEM_BOAT"><value><!-- _locID_text="strings.IDS_ITEM_BOAT" _locComment="" -->배</value> + </data> +<data name="strings.IDS_ITEM_LEATHER"><value><!-- _locID_text="strings.IDS_ITEM_LEATHER" _locComment="" -->가죽</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_MILK" _locComment="" -->우유 양동이</value> + </data> +<data name="strings.IDS_ITEM_BRICK"><value><!-- _locID_text="strings.IDS_ITEM_BRICK" _locComment="" -->벽돌</value> + </data> +<data name="strings.IDS_ITEM_CLAY"><value><!-- _locID_text="strings.IDS_ITEM_CLAY" _locComment="" -->찰흙</value> + </data> +<data name="strings.IDS_ITEM_REEDS"><value><!-- _locID_text="strings.IDS_ITEM_REEDS" _locComment="" -->사탕수수</value> + </data> +<data name="strings.IDS_ITEM_PAPER"><value><!-- _locID_text="strings.IDS_ITEM_PAPER" _locComment="" -->종이</value> + </data> +<data name="strings.IDS_ITEM_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_BOOK" _locComment="" -->책</value> + </data> +<data name="strings.IDS_ITEM_SLIMEBALL"><value><!-- _locID_text="strings.IDS_ITEM_SLIMEBALL" _locComment="" -->슬라임 볼</value> + </data> +<data name="strings.IDS_ITEM_MINECART_CHEST"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_CHEST" _locComment="" -->상자가 담긴 광물 수레</value> + </data> +<data name="strings.IDS_ITEM_MINECART_FURNACE"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_FURNACE" _locComment="" -->화로가 달린 광물 수레</value> + </data> +<data name="strings.IDS_ITEM_EGG"><value><!-- _locID_text="strings.IDS_ITEM_EGG" _locComment="" -->달걀</value> + </data> +<data name="strings.IDS_ITEM_COMPASS"><value><!-- _locID_text="strings.IDS_ITEM_COMPASS" _locComment="" -->나침반</value> + </data> +<data name="strings.IDS_ITEM_FISHING_ROD"><value><!-- _locID_text="strings.IDS_ITEM_FISHING_ROD" _locComment="" -->낚싯대</value> + </data> +<data name="strings.IDS_ITEM_CLOCK"><value><!-- _locID_text="strings.IDS_ITEM_CLOCK" _locComment="" -->시계</value> + </data> +<data name="strings.IDS_ITEM_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_ITEM_YELLOW_DUST" _locComment="" -->발광석 가루</value> + </data> +<data name="strings.IDS_ITEM_FISH_RAW"><value><!-- _locID_text="strings.IDS_ITEM_FISH_RAW" _locComment="" -->날생선</value> + </data> +<data name="strings.IDS_ITEM_FISH_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_FISH_COOKED" _locComment="" -->요리한 생선</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER" _locComment="" -->염료 가루</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLACK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLACK" _locComment="" -->먹물 주머니</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_RED"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_RED" _locComment="" -->붉은 장미 염료</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GREEN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GREEN" _locComment="" -->초록 선인장 염료</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BROWN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BROWN" _locComment="" -->코코아 열매</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLUE" _locComment="" -->청금석</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PURPLE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PURPLE" _locComment="" -->보라색 염료</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_CYAN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_CYAN" _locComment="" -->청록색 염료</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_SILVER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_SILVER" _locComment="" -->밝은 회색 염료</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GRAY"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GRAY" _locComment="" -->회색 염료</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PINK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PINK" _locComment="" -->분홍색 염료</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIME"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIME" _locComment="" -->라임색 염료</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_YELLOW"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_YELLOW" _locComment="" -->노란색 염료</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE" _locComment="" -->밝은 파란색 염료</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_MAGENTA"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_MAGENTA" _locComment="" -->자주색 염료</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_ORANGE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_ORANGE" _locComment="" -->주황색 염료</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_WHITE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_WHITE" _locComment="" -->뼛가루</value> + </data> +<data name="strings.IDS_ITEM_BONE"><value><!-- _locID_text="strings.IDS_ITEM_BONE" _locComment="" -->뼈</value> + </data> +<data name="strings.IDS_ITEM_SUGAR"><value><!-- _locID_text="strings.IDS_ITEM_SUGAR" _locComment="" -->설탕</value> + </data> +<data name="strings.IDS_ITEM_CAKE"><value><!-- _locID_text="strings.IDS_ITEM_CAKE" _locComment="" -->케이크</value> + </data> +<data name="strings.IDS_ITEM_BED"><value><!-- _locID_text="strings.IDS_ITEM_BED" _locComment="" -->침대</value> + </data> +<data name="strings.IDS_ITEM_DIODE"><value><!-- _locID_text="strings.IDS_ITEM_DIODE" _locComment="" -->레드스톤 탐지기</value> + </data> +<data name="strings.IDS_ITEM_COOKIE"><value><!-- _locID_text="strings.IDS_ITEM_COOKIE" _locComment="" -->쿠키</value> + </data> +<data name="strings.IDS_ITEM_MAP"><value><!-- _locID_text="strings.IDS_ITEM_MAP" _locComment="" -->지도</value> + </data> +<data name="strings.IDS_ITEM_RECORD_01"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_01" _locComment="" -->음악 디스크 - "13"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_02"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_02" _locComment="" -->음악 디스크 - "cat"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_03"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_03" _locComment="" -->음악 디스크 - "blocks"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_04"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_04" _locComment="" -->음악 디스크 - "chirp"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_05"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_05" _locComment="" -->음악 디스크 - "far"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_06"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_06" _locComment="" -->음악 디스크 - "mall"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_07"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_07" _locComment="" -->음악 디스크 - "mellohi"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_08"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_08" _locComment="" -->음악 디스크 - "stal"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_09"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_09" _locComment="" -->음악 디스크 - "strad"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_10"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_10" _locComment="" -->음악 디스크 - "ward"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_11"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_11" _locComment="" -->음악 디스크 - "11"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_12"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_12" _locComment="" -->음악 디스크 - "where are we now"</value> + </data> +<data name="strings.IDS_ITEM_SHEARS"><value><!-- _locID_text="strings.IDS_ITEM_SHEARS" _locComment="" -->가위</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_SEEDS" _locComment="" -->호박씨</value> + </data> +<data name="strings.IDS_ITEM_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SEEDS" _locComment="" -->수박씨</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_RAW" _locComment="" -->닭 날고기</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_COOKED" _locComment="" -->구운 닭고기</value> + </data> +<data name="strings.IDS_ITEM_BEEF_RAW"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_RAW" _locComment="" -->소 날고기</value> + </data> +<data name="strings.IDS_ITEM_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_COOKED" _locComment="" -->스테이크</value> + </data> +<data name="strings.IDS_ITEM_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_ITEM_ROTTEN_FLESH" _locComment="" -->썩은 살점</value> + </data> +<data name="strings.IDS_ITEM_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_ITEM_ENDER_PEARL" _locComment="" -->Ender 진주</value> + </data> +<data name="strings.IDS_ITEM_MELON_SLICE"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SLICE" _locComment="" -->수박 조각</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_ROD" _locComment="" -->Blaze 막대</value> + </data> +<data name="strings.IDS_ITEM_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_ITEM_GHAST_TEAR" _locComment="" -->Ghast의 눈물</value> + </data> +<data name="strings.IDS_ITEM_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_ITEM_GOLD_NUGGET" _locComment="" -->금덩이</value> + </data> +<data name="strings.IDS_ITEM_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_STALK_SEEDS" _locComment="" -->지하 사마귀</value> + </data> +<data name="strings.IDS_ITEM_POTION"><value><!-- _locID_text="strings.IDS_ITEM_POTION" _locComment="" -->{*splash*}{*prefix*}물약 {*postfix*}</value> + </data> +<data name="strings.IDS_ITEM_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_GLASS_BOTTLE" _locComment="" -->유리병</value> + </data> +<data name="strings.IDS_ITEM_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_WATER_BOTTLE" _locComment="" -->물병</value> + </data> +<data name="strings.IDS_ITEM_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_SPIDER_EYE" _locComment="" -->거미 눈</value> + </data> +<data name="strings.IDS_ITEM_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_FERMENTED_SPIDER_EYE" _locComment="" -->발효 거미 눈</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_POWDER" _locComment="" -->Blaze 가루</value> + </data> +<data name="strings.IDS_ITEM_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_ITEM_MAGMA_CREAM" _locComment="" -->마그마 크림</value> + </data> +<data name="strings.IDS_ITEM_BREWING_STAND"><value><!-- _locID_text="strings.IDS_ITEM_BREWING_STAND" _locComment="" -->양조대</value> + </data> +<data name="strings.IDS_ITEM_CAULDRON"><value><!-- _locID_text="strings.IDS_ITEM_CAULDRON" _locComment="" -->가마솥</value> + </data> +<data name="strings.IDS_ITEM_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_ITEM_EYE_OF_ENDER" _locComment="" -->Ender의 눈</value> + </data> +<data name="strings.IDS_ITEM_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_ITEM_SPECKLED_MELON" _locComment="" -->빛나는 수박</value> + </data> +<data name="strings.IDS_ITEM_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_EXP_BOTTLE" _locComment="" -->경험치 병</value> + </data> +<data name="strings.IDS_ITEM_FIREBALL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALL" _locComment="" -->불쏘시개</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCHARCOAL" _locComment="" -->불쏘시개 (숯)</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCOAL" _locComment="" -->불쏘시개 (석탄)</value> +</data> +<data name="strings.IDS_ITEM_ITEMFRAME"><value><!-- _locID_text="strings.IDS_ITEM_ITEMFRAME" _locComment="" -->아이템 외형</value> +</data> +<data name="strings.IDS_ITEM_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_ITEM_MONSTER_SPAWNER" _locComment="" -->{*CREATURE*} 생성</value> + </data> +<data name="strings.IDS_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_ITEM_NETHERBRICK" _locComment="" -->지하 벽돌</value> + </data> +<data name="strings.IDS_ITEM_SKULL"><value><!-- _locID_text="strings.IDS_ITEM_SKULL" _locComment="" -->두개골</value> + </data> +<data name="strings.IDS_ITEM_SKULL_SKELETON"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_SKELETON" _locComment="" -->해골 두개골</value> + </data> +<data name="strings.IDS_ITEM_SKULL_WITHER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_WITHER" _locComment="" -->말라비틀어진 해골 두개골</value> + </data> +<data name="strings.IDS_ITEM_SKULL_ZOMBIE"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_ZOMBIE" _locComment="" -->좀비 머리</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CHARACTER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CHARACTER" _locComment="" -->머리</value> + </data> +<data name="strings.IDS_ITEM_SKULL_PLAYER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_PLAYER" _locComment="" -->%s의 머리</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CREEPER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CREEPER" _locComment="" -->Creeper 머리</value> + </data> +<data name="strings.IDS_TILE_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONE" _locComment="" -->돌</value> + </data> +<data name="strings.IDS_TILE_GRASS"><value><!-- _locID_text="strings.IDS_TILE_GRASS" _locComment="" -->잡초 블록</value> + </data> +<data name="strings.IDS_TILE_DIRT"><value><!-- _locID_text="strings.IDS_TILE_DIRT" _locComment="" -->흙</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK" _locComment="" -->조약돌</value> + </data> +<data name="strings.IDS_TILE_OAKWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_OAKWOOD_PLANKS" _locComment="" -->참나무 목재 판자</value> + </data> +<data name="strings.IDS_TILE_SPRUCEWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_SPRUCEWOOD_PLANKS" _locComment="" -->전나무 목재 판자</value> + </data> +<data name="strings.IDS_TILE_BIRCHWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_BIRCHWOOD_PLANKS" _locComment="" -->자작나무 목재 판자</value> + </data> +<data name="strings.IDS_TILE_JUNGLE_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_JUNGLE_PLANKS" _locComment="" -->정글 나무 판자</value> + </data> +<data name="strings.IDS_TILE_SAPLING"><value><!-- _locID_text="strings.IDS_TILE_SAPLING" _locComment="" -->묘목</value> + </data> +<data name="strings.IDS_TILE_SAPLING_OAK"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_OAK" _locComment="" -->참나무 묘목</value> + </data> +<data name="strings.IDS_TILE_SAPLING_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_SPRUCE" _locComment="" -->전나무 묘목</value> + </data> +<data name="strings.IDS_TILE_SAPLING_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_BIRCH" _locComment="" -->자작나무 묘목</value> + </data> +<data name="strings.IDS_TILE_SAPLING_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_JUNGLE" _locComment="" -->정글 묘목</value> + </data> +<data name="strings.IDS_TILE_BEDROCK"><value><!-- _locID_text="strings.IDS_TILE_BEDROCK" _locComment="" -->기반암</value> + </data> +<data name="strings.IDS_TILE_WATER"><value><!-- _locID_text="strings.IDS_TILE_WATER" _locComment="" -->물</value> + </data> +<data name="strings.IDS_TILE_LAVA"><value><!-- _locID_text="strings.IDS_TILE_LAVA" _locComment="" -->용암</value> + </data> +<data name="strings.IDS_TILE_SAND"><value><!-- _locID_text="strings.IDS_TILE_SAND" _locComment="" -->모래</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE" _locComment="" -->사암</value> + </data> +<data name="strings.IDS_TILE_GRAVEL"><value><!-- _locID_text="strings.IDS_TILE_GRAVEL" _locComment="" -->자갈</value> + </data> +<data name="strings.IDS_TILE_ORE_GOLD"><value><!-- _locID_text="strings.IDS_TILE_ORE_GOLD" _locComment="" -->황금 광석</value> + </data> +<data name="strings.IDS_TILE_ORE_IRON"><value><!-- _locID_text="strings.IDS_TILE_ORE_IRON" _locComment="" -->철광석</value> + </data> +<data name="strings.IDS_TILE_ORE_COAL"><value><!-- _locID_text="strings.IDS_TILE_ORE_COAL" _locComment="" -->석탄 광석</value> + </data> +<data name="strings.IDS_TILE_LOG"><value><!-- _locID_text="strings.IDS_TILE_LOG" _locComment="" -->나무</value> + </data> +<data name="strings.IDS_TILE_LOG_OAK"><value><!-- _locID_text="strings.IDS_TILE_LOG_OAK" _locComment="" -->참나무 목재</value> + </data> +<data name="strings.IDS_TILE_LOG_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LOG_SPRUCE" _locComment="" -->전나무 목재</value> + </data> +<data name="strings.IDS_TILE_LOG_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LOG_BIRCH" _locComment="" -->자작나무 목재</value> + </data> +<data name="strings.IDS_TILE_LOG_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LOG_JUNGLE" _locComment="" -->정글 나무</value> + </data> +<data name="strings.IDS_TILE_OAK"><value><!-- _locID_text="strings.IDS_TILE_OAK" _locComment="" -->참나무</value> + </data> +<data name="strings.IDS_TILE_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SPRUCE" _locComment="" -->전나무</value> + </data> +<data name="strings.IDS_TILE_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_BIRCH" _locComment="" -->자작나무</value> + </data> +<data name="strings.IDS_TILE_LEAVES"><value><!-- _locID_text="strings.IDS_TILE_LEAVES" _locComment="" -->나뭇잎</value> + </data> +<data name="strings.IDS_TILE_LEAVES_OAK"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_OAK" _locComment="" -->참나무 나뭇잎</value> + </data> +<data name="strings.IDS_TILE_LEAVES_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_SPRUCE" _locComment="" -->전나무 나뭇잎</value> + </data> +<data name="strings.IDS_TILE_LEAVES_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_BIRCH" _locComment="" -->자작나무 나뭇잎</value> + </data> +<data name="strings.IDS_TILE_LEAVES_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_JUNGLE" _locComment="" -->정글 잎사귀</value> + </data> +<data name="strings.IDS_TILE_SPONGE"><value><!-- _locID_text="strings.IDS_TILE_SPONGE" _locComment="" -->스펀지</value> + </data> +<data name="strings.IDS_TILE_GLASS"><value><!-- _locID_text="strings.IDS_TILE_GLASS" _locComment="" -->유리</value> + </data> +<data name="strings.IDS_TILE_CLOTH"><value><!-- _locID_text="strings.IDS_TILE_CLOTH" _locComment="" -->양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLACK" _locComment="" -->검은색 양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_RED"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_RED" _locComment="" -->빨간색 양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GREEN" _locComment="" -->초록색 양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BROWN" _locComment="" -->갈색 양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLUE" _locComment="" -->파란색 양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PURPLE" _locComment="" -->보라색 양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_CYAN" _locComment="" -->청록색 양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_SILVER" _locComment="" -->밝은 회색 양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GRAY" _locComment="" -->회색 양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PINK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PINK" _locComment="" -->분홍색 양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIME"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIME" _locComment="" -->라임색 양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_YELLOW" _locComment="" -->노란색 양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIGHT_BLUE" _locComment="" -->밝은 파란색 양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_MAGENTA" _locComment="" -->자주색 양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_ORANGE" _locComment="" -->주황색 양털</value> + </data> +<data name="strings.IDS_TILE_CLOTH_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_WHITE" _locComment="" -->흰색 양털</value> + </data> +<data name="strings.IDS_TILE_FLOWER"><value><!-- _locID_text="strings.IDS_TILE_FLOWER" _locComment="" -->꽃</value> + </data> +<data name="strings.IDS_TILE_ROSE"><value><!-- _locID_text="strings.IDS_TILE_ROSE" _locComment="" -->장미</value> + </data> +<data name="strings.IDS_TILE_MUSHROOM"><value><!-- _locID_text="strings.IDS_TILE_MUSHROOM" _locComment="" -->버섯</value> + </data> +<data name="strings.IDS_TILE_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_GOLD" _locComment="" -->황금 블록</value> + </data> +<data name="strings.IDS_DESC_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_GOLD" _locComment="" -->금을 편리하게 보관할 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_IRON" _locComment="" -->철을 편리하게 보관할 수 있습니다.</value> + </data> +<data name="strings.IDS_TILE_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_IRON" _locComment="" -->철 블록</value> + </data> +<data name="strings.IDS_TILE_STONESLAB"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB" _locComment="" -->돌 발판</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_STONE" _locComment="" -->돌 발판</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SAND"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SAND" _locComment="" -->사암 발판</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_WOOD" _locComment="" -->참나무 발판</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_COBBLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_COBBLE" _locComment="" -->조약돌 발판</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BRICK" _locComment="" -->벽돌 발판</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SMOOTHBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SMOOTHBRICK" _locComment="" -->돌 벽돌 발판</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_OAK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_OAK" _locComment="" -->참나무 발판</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SPRUCE" _locComment="" -->전나무 발판</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BIRCH" _locComment="" -->자작나무 발판</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_JUNGLE" _locComment="" -->정글 나무 발판</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_NETHERBRICK" _locComment="" -->지하 벽돌 발판</value> + </data> +<data name="strings.IDS_TILE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_BRICK" _locComment="" -->벽돌</value> + </data> +<data name="strings.IDS_TILE_TNT"><value><!-- _locID_text="strings.IDS_TILE_TNT" _locComment="" -->TNT</value> + </data> +<data name="strings.IDS_TILE_BOOKSHELF"><value><!-- _locID_text="strings.IDS_TILE_BOOKSHELF" _locComment="" -->책장</value> + </data> +<data name="strings.IDS_TILE_STONE_MOSS"><value><!-- _locID_text="strings.IDS_TILE_STONE_MOSS" _locComment="" -->이끼 낀 돌</value> + </data> +<data name="strings.IDS_TILE_OBSIDIAN"><value><!-- _locID_text="strings.IDS_TILE_OBSIDIAN" _locComment="" -->흑요석</value> + </data> +<data name="strings.IDS_TILE_TORCH"><value><!-- _locID_text="strings.IDS_TILE_TORCH" _locComment="" -->횃불</value> + </data> +<data name="strings.IDS_TILE_TORCHCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCOAL" _locComment="" -->횃불(석탄)</value> + </data> +<data name="strings.IDS_TILE_TORCHCHARCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCHARCOAL" _locComment="" -->횃불(숯)</value> + </data> +<data name="strings.IDS_TILE_FIRE"><value><!-- _locID_text="strings.IDS_TILE_FIRE" _locComment="" -->불</value> + </data> +<data name="strings.IDS_TILE_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_TILE_MOB_SPAWNER" _locComment="" -->괴물 출입문</value> + </data> +<data name="strings.IDS_TILE_STAIRS_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_WOOD" _locComment="" -->참나무 계단</value> + </data> +<data name="strings.IDS_TILE_CHEST"><value><!-- _locID_text="strings.IDS_TILE_CHEST" _locComment="" -->상자</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_DUST" _locComment="" -->레드스톤 가루</value> + </data> +<data name="strings.IDS_TILE_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_ORE_DIAMOND" _locComment="" -->다이아몬드 광석</value> + </data> +<data name="strings.IDS_TILE_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_DIAMOND" _locComment="" -->다이아몬드 블록</value> + </data> +<data name="strings.IDS_DESC_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_DIAMOND" _locComment="" -->다이아몬드를 편리하게 보관할 수 있습니다.</value> + </data> +<data name="strings.IDS_TILE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TILE_WORKBENCH" _locComment="" -->작업대</value> + </data> +<data name="strings.IDS_TILE_CROPS"><value><!-- _locID_text="strings.IDS_TILE_CROPS" _locComment="" -->작물</value> + </data> +<data name="strings.IDS_TILE_FARMLAND"><value><!-- _locID_text="strings.IDS_TILE_FARMLAND" _locComment="" -->농지</value> + </data> +<data name="strings.IDS_TILE_FURNACE"><value><!-- _locID_text="strings.IDS_TILE_FURNACE" _locComment="" -->화로</value> + </data> +<data name="strings.IDS_TILE_SIGN"><value><!-- _locID_text="strings.IDS_TILE_SIGN" _locComment="" -->표지판</value> + </data> +<data name="strings.IDS_TILE_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_TILE_DOOR_WOOD" _locComment="" -->나무문</value> + </data> +<data name="strings.IDS_TILE_LADDER"><value><!-- _locID_text="strings.IDS_TILE_LADDER" _locComment="" -->사다리</value> + </data> +<data name="strings.IDS_TILE_RAIL"><value><!-- _locID_text="strings.IDS_TILE_RAIL" _locComment="" -->레일</value> + </data> +<data name="strings.IDS_TILE_GOLDEN_RAIL"><value><!-- _locID_text="strings.IDS_TILE_GOLDEN_RAIL" _locComment="" -->동력 레일</value> + </data> +<data name="strings.IDS_TILE_DETECTOR_RAIL"><value><!-- _locID_text="strings.IDS_TILE_DETECTOR_RAIL" _locComment="" -->탐지 레일</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE" _locComment="" -->돌 계단</value> + </data> +<data name="strings.IDS_TILE_LEVER"><value><!-- _locID_text="strings.IDS_TILE_LEVER" _locComment="" -->손잡이</value> + </data> +<data name="strings.IDS_TILE_PRESSURE_PLATE"><value><!-- _locID_text="strings.IDS_TILE_PRESSURE_PLATE" _locComment="" -->압력판</value> + </data> +<data name="strings.IDS_TILE_DOOR_IRON"><value><!-- _locID_text="strings.IDS_TILE_DOOR_IRON" _locComment="" -->철문</value> + </data> +<data name="strings.IDS_TILE_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_TILE_ORE_REDSTONE" _locComment="" -->레드스톤 광석</value> + </data> +<data name="strings.IDS_TILE_NOT_GATE"><value><!-- _locID_text="strings.IDS_TILE_NOT_GATE" _locComment="" -->레드스톤 횃불</value> + </data> +<data name="strings.IDS_TILE_BUTTON"><value><!-- _locID_text="strings.IDS_TILE_BUTTON" _locComment="" -->단추</value> + </data> +<data name="strings.IDS_TILE_SNOW"><value><!-- _locID_text="strings.IDS_TILE_SNOW" _locComment="" -->눈</value> + </data> +<data name="strings.IDS_TILE_ICE"><value><!-- _locID_text="strings.IDS_TILE_ICE" _locComment="" -->얼음</value> + </data> +<data name="strings.IDS_TILE_CACTUS"><value><!-- _locID_text="strings.IDS_TILE_CACTUS" _locComment="" -->선인장</value> + </data> +<data name="strings.IDS_TILE_CLAY"><value><!-- _locID_text="strings.IDS_TILE_CLAY" _locComment="" -->찰흙</value> + </data> +<data name="strings.IDS_TILE_REEDS"><value><!-- _locID_text="strings.IDS_TILE_REEDS" _locComment="" -->사탕수수</value> + </data> +<data name="strings.IDS_TILE_JUKEBOX"><value><!-- _locID_text="strings.IDS_TILE_JUKEBOX" _locComment="" -->주크박스</value> + </data> +<data name="strings.IDS_TILE_FENCE"><value><!-- _locID_text="strings.IDS_TILE_FENCE" _locComment="" -->울타리</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN" _locComment="" -->호박</value> + </data> +<data name="strings.IDS_TILE_LIT_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_LIT_PUMPKIN" _locComment="" -->호박등</value> + </data> +<data name="strings.IDS_TILE_HELL_ROCK"><value><!-- _locID_text="strings.IDS_TILE_HELL_ROCK" _locComment="" -->지하 바위</value> + </data> +<data name="strings.IDS_TILE_HELL_SAND"><value><!-- _locID_text="strings.IDS_TILE_HELL_SAND" _locComment="" -->영혼 모래</value> + </data> +<data name="strings.IDS_TILE_LIGHT_GEM"><value><!-- _locID_text="strings.IDS_TILE_LIGHT_GEM" _locComment="" -->발광석</value> + </data> +<data name="strings.IDS_TILE_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_PORTAL" _locComment="" -->차원문</value> + </data> +<data name="strings.IDS_TILE_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_ORE_LAPIS" _locComment="" -->청금석 광석</value> + </data> +<data name="strings.IDS_TILE_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_LAPIS" _locComment="" -->청금석 블록</value> + </data> +<data name="strings.IDS_DESC_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_LAPIS" _locComment="" -->청금석을 편리하게 보관할 수 있습니다.</value> + </data> +<data name="strings.IDS_TILE_DISPENSER"><value><!-- _locID_text="strings.IDS_TILE_DISPENSER" _locComment="" -->디스펜서</value> + </data> +<data name="strings.IDS_TILE_MUSIC_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_MUSIC_BLOCK" _locComment="" -->소리 블록</value> + </data> +<data name="strings.IDS_TILE_CAKE"><value><!-- _locID_text="strings.IDS_TILE_CAKE" _locComment="" -->케이크</value> + </data> +<data name="strings.IDS_TILE_BED"><value><!-- _locID_text="strings.IDS_TILE_BED" _locComment="" -->침대</value> + </data> +<data name="strings.IDS_TILE_WEB"><value><!-- _locID_text="strings.IDS_TILE_WEB" _locComment="" -->거미줄</value> + </data> +<data name="strings.IDS_TILE_TALL_GRASS"><value><!-- _locID_text="strings.IDS_TILE_TALL_GRASS" _locComment="" -->긴 잡초</value> + </data> +<data name="strings.IDS_TILE_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_TILE_DEAD_BUSH" _locComment="" -->마른 덤불</value> + </data> +<data name="strings.IDS_TILE_DIODE"><value><!-- _locID_text="strings.IDS_TILE_DIODE" _locComment="" -->다이오드</value> + </data> +<data name="strings.IDS_TILE_LOCKED_CHEST"><value><!-- _locID_text="strings.IDS_TILE_LOCKED_CHEST" _locComment="" -->잠긴 상자</value> + </data> +<data name="strings.IDS_TILE_TRAPDOOR"><value><!-- _locID_text="strings.IDS_TILE_TRAPDOOR" _locComment="" -->들창</value> + </data> +<data name="strings.IDS_ANY_WOOL"><value><!-- _locID_text="strings.IDS_ANY_WOOL" _locComment="" -->양털(모든 색상)</value> + </data> +<data name="strings.IDS_TILE_PISTON_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_BASE" _locComment="" -->피스톤</value> + </data> +<data name="strings.IDS_TILE_PISTON_STICK_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_STICK_BASE" _locComment="" -->끈끈이 피스톤</value> + </data> +<data name="strings.IDS_TILE_MONSTER_STONE_EGG"><value><!-- _locID_text="strings.IDS_TILE_MONSTER_STONE_EGG" _locComment="" -->Sliverfish 블록</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH" _locComment="" -->돌 벽돌</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY" _locComment="" -->이끼 낀 돌 벽돌</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED" _locComment="" -->금이 간 돌 벽돌</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED" _locComment="" -->깎아놓은 돌 벽돌</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_1"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_1" _locComment="" -->버섯</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_2"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_2" _locComment="" -->버섯</value> + </data> +<data name="strings.IDS_TILE_IRON_FENCE"><value><!-- _locID_text="strings.IDS_TILE_IRON_FENCE" _locComment="" -->철 막대</value> + </data> +<data name="strings.IDS_TILE_THIN_GLASS"><value><!-- _locID_text="strings.IDS_TILE_THIN_GLASS" _locComment="" -->유리 판자</value> + </data> +<data name="strings.IDS_TILE_MELON"><value><!-- _locID_text="strings.IDS_TILE_MELON" _locComment="" -->수박</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN_STEM"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN_STEM" _locComment="" -->호박 줄기</value> + </data> +<data name="strings.IDS_TILE_MELON_STEM"><value><!-- _locID_text="strings.IDS_TILE_MELON_STEM" _locComment="" -->수박 줄기</value> + </data> +<data name="strings.IDS_TILE_VINE"><value><!-- _locID_text="strings.IDS_TILE_VINE" _locComment="" -->덩굴</value> + </data> +<data name="strings.IDS_TILE_FENCE_GATE"><value><!-- _locID_text="strings.IDS_TILE_FENCE_GATE" _locComment="" -->울타리 문</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BRICKS"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BRICKS" _locComment="" -->벽돌 계단</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH" _locComment="" -->돌 벽돌 계단</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH" _locComment="" -->Sliverfish 돌</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE" _locComment="" -->Sliverfish 조약돌</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK" _locComment="" -->Sliverfish 돌 벽돌</value> + </data> +<data name="strings.IDS_TILE_MYCEL"><value><!-- _locID_text="strings.IDS_TILE_MYCEL" _locComment="" -->균사체</value> + </data> +<data name="strings.IDS_TILE_WATERLILY"><value><!-- _locID_text="strings.IDS_TILE_WATERLILY" _locComment="" -->수련잎</value> + </data> +<data name="strings.IDS_TILE_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_NETHERBRICK" _locComment="" -->지하 벽돌</value> + </data> +<data name="strings.IDS_TILE_NETHERFENCE"><value><!-- _locID_text="strings.IDS_TILE_NETHERFENCE" _locComment="" -->지하 벽돌 울타리</value> + </data> +<data name="strings.IDS_TILE_STAIRS_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_NETHERBRICK" _locComment="" -->지하 벽돌 계단</value> + </data> +<data name="strings.IDS_TILE_NETHERSTALK"><value><!-- _locID_text="strings.IDS_TILE_NETHERSTALK" _locComment="" -->지하 사마귀</value> + </data> +<data name="strings.IDS_TILE_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_TILE_ENCHANTMENTTABLE" _locComment="" -->효과부여대</value> + </data> +<data name="strings.IDS_TILE_BREWINGSTAND"><value><!-- _locID_text="strings.IDS_TILE_BREWINGSTAND" _locComment="" -->양조대</value> + </data> +<data name="strings.IDS_TILE_CAULDRON"><value><!-- _locID_text="strings.IDS_TILE_CAULDRON" _locComment="" -->가마솥</value> + </data> +<data name="strings.IDS_TILE_END_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_END_PORTAL" _locComment="" -->Ender 차원문</value> + </data> +<data name="strings.IDS_TILE_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_TILE_ENDPORTALFRAME" _locComment="" -->Ender 차원문 외형</value> + </data> +<data name="strings.IDS_TILE_WHITESTONE"><value><!-- _locID_text="strings.IDS_TILE_WHITESTONE" _locComment="" -->Ender 돌</value> + </data> +<data name="strings.IDS_TILE_DRAGONEGG"><value><!-- _locID_text="strings.IDS_TILE_DRAGONEGG" _locComment="" -->용의 알</value> + </data> +<data name="strings.IDS_TILE_SHRUB"><value><!-- _locID_text="strings.IDS_TILE_SHRUB" _locComment="" -->관목</value> + </data> +<data name="strings.IDS_TILE_FERN"><value><!-- _locID_text="strings.IDS_TILE_FERN" _locComment="" -->양치식물</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SANDSTONE" _locComment="" -->사암 계단</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SPRUCEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SPRUCEWOOD" _locComment="" -->전나무 계단</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BIRCHWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BIRCHWOOD" _locComment="" -->자작나무 계단</value> + </data> +<data name="strings.IDS_TILE_STAIRS_JUNGLEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_JUNGLEWOOD" _locComment="" -->정글 나무 계단</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_LIGHT" _locComment="" -->레드스톤 램프</value> + </data> +<data name="strings.IDS_TILE_COCOA"><value><!-- _locID_text="strings.IDS_TILE_COCOA" _locComment="" -->코코아</value> + </data> +<data name="strings.IDS_TILE_SKULL"><value><!-- _locID_text="strings.IDS_TILE_SKULL" _locComment="" -->두개골</value> + </data> +<data name="strings.IDS_CURRENT_LAYOUT"><value><!-- _locID_text="strings.IDS_CURRENT_LAYOUT" _locComment="" -->현재 컨트롤</value> + </data> +<data name="strings.IDS_CONTROLS_LAYOUT"><value><!-- _locID_text="strings.IDS_CONTROLS_LAYOUT" _locComment="" -->배치</value> + </data> +<data name="strings.IDS_CONTROLS_MOVE"><value><!-- _locID_text="strings.IDS_CONTROLS_MOVE" _locComment="" -->이동/질주</value> + </data> +<data name="strings.IDS_CONTROLS_LOOK"><value><!-- _locID_text="strings.IDS_CONTROLS_LOOK" _locComment="" -->보기</value> + </data> +<data name="strings.IDS_CONTROLS_PAUSE"><value><!-- _locID_text="strings.IDS_CONTROLS_PAUSE" _locComment="" -->일시 중지</value> + </data> +<data name="strings.IDS_CONTROLS_JUMP"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMP" _locComment="" -->점프</value> + </data> +<data name="strings.IDS_CONTROLS_JUMPFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMPFLY" _locComment="" -->점프/위로 비행</value> + </data> +<data name="strings.IDS_CONTROLS_INVENTORY"><value><!-- _locID_text="strings.IDS_CONTROLS_INVENTORY" _locComment="" -->소지품</value> + </data> +<data name="strings.IDS_CONTROLS_HELDITEM"><value><!-- _locID_text="strings.IDS_CONTROLS_HELDITEM" _locComment="" -->아이템 교체</value> + </data> +<data name="strings.IDS_CONTROLS_ACTION"><value><!-- _locID_text="strings.IDS_CONTROLS_ACTION" _locComment="" -->행동</value> + </data> +<data name="strings.IDS_CONTROLS_USE"><value><!-- _locID_text="strings.IDS_CONTROLS_USE" _locComment="" -->사용</value> + </data> +<data name="strings.IDS_CONTROLS_CRAFTING"><value><!-- _locID_text="strings.IDS_CONTROLS_CRAFTING" _locComment="" -->제작</value> + </data> +<data name="strings.IDS_CONTROLS_DROP"><value><!-- _locID_text="strings.IDS_CONTROLS_DROP" _locComment="" -->버리기</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAK"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAK" _locComment="" -->살금살금 걷기</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAKFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAKFLY" _locComment="" -->살금살금 걷기/아래로 비행</value> + </data> +<data name="strings.IDS_CONTROLS_THIRDPERSON"><value><!-- _locID_text="strings.IDS_CONTROLS_THIRDPERSON" _locComment="" -->카메라 모드 변경</value> + </data> +<data name="strings.IDS_CONTROLS_PLAYERS"><value><!-- _locID_text="strings.IDS_CONTROLS_PLAYERS" _locComment="" -->플레이어/초대</value> + </data> +<data name="strings.IDS_CONTROLS_DPAD"><value><!-- _locID_text="strings.IDS_CONTROLS_DPAD" _locComment="" -->이동(비행 시)</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME0"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME0" _locComment="" -->배치 1</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME1"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME1" _locComment="" -->배치 2</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME2"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME2" _locComment="" -->배치 3</value> + </data> +<data name="strings.IDS_CONTROLLER_A"><value><!-- _locID_text="strings.IDS_CONTROLLER_A" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_B"><value><!-- _locID_text="strings.IDS_CONTROLLER_B" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_X"><value><!-- _locID_text="strings.IDS_CONTROLLER_X" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_Y"><value><!-- _locID_text="strings.IDS_CONTROLLER_Y" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_BACK"><value><!-- _locID_text="strings.IDS_CONTROLLER_BACK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_START"><value><!-- _locID_text="strings.IDS_CONTROLLER_START" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_R"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_R" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_L"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_L" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_U"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_U" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_D"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_D" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_ICON_SHANK_01"><value><!-- _locID_text="strings.IDS_ICON_SHANK_01" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_ICON_SHANK_03"><value><!-- _locID_text="strings.IDS_ICON_SHANK_03" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE" _locComment="" -->{*B*}{*CONTROLLER_VK_A*} 단추를 누르면 계속합니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL" _locComment="" -->{*B*}{*CONTROLLER_VK_A*} 단추를 누르면 튜토리얼을 시작합니다.{*B*} + 게임을 시작할 준비가 되었으면 {*CONTROLLER_VK_B*} 단추를 누르십시오.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OVERVIEW" _locComment="" -->Minecraft는 블록을 배치하여 무엇이든 상상한 대로 만들 수 있는 게임입니다. +밤에는 괴물이 출몰하므로, 그에 대비하여 피신처를 준비해둬야 합니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_LOOK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_LOOK" _locComment="" -->{*CONTROLLER_ACTION_LOOK*}으로 위와 아래, 주변을 둘러봅니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MOVE" _locComment="" -->{*CONTROLLER_ACTION_MOVE*}으로 이동합니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SPRINT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SPRINT" _locComment="" -->질주하려면 {*CONTROLLER_ACTION_MOVE*}를 앞으로 빨리 두 번 누르십시오. {*CONTROLLER_ACTION_MOVE*} 를 계속 누르고 있으면 캐릭터의 질주 시간이나 음식이 다 떨어질 때까지 계속 질주합니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_JUMP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_JUMP" _locComment="" -->{*CONTROLLER_ACTION_JUMP*}를 눌러 점프합니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE" _locComment="" -->{*CONTROLLER_ACTION_ACTION*}를 누르고 있으면 손이나 도구를 사용해 땅을 파거나 나무를 벱니다. 특정 블록은 도구를 만들어야 파낼 수 있습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CHOP_WOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CHOP_WOOD" _locComment="" -->{*CONTROLLER_ACTION_ACTION*}를 길게 눌러서 나무 블록 4개(나무둥치)를 베어보십시오. {*B*}블록이 파괴되고 공중에 뜬 형태로 아이템이 나타나면, 다가가서 집을 수 있습니다. 집은 아이템은 소지품에 표시됩니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFTING" _locComment="" -->{*CONTROLLER_ACTION_CRAFTING*}를 눌러 제작 인터페이스를 엽니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INVENTORY" _locComment="" -->아이템을 수집하고 제작하면 소지품이 찹니다.{*B*} + 소지품을 열려면 {*CONTROLLER_ACTION_INVENTORY*}를 누르십시오.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE" _locComment="" -->이동, 채광 및 공격을 하면 음식 막대 {*ICON_SHANK_01*}를 소비합니다. 질주하거나 질주 점프를 하면 일반적으로 걷거나 달리는 것보다 더 많이 음식 막대를 소비합니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL" _locComment="" -->음식 막대가 9칸 이상{*ICON_SHANK_01*}일 때는 체력을 잃어도 자동으로 다시 회복됩니다. 음식을 먹으면 음식 막대가 다시 차오릅니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED" _locComment="" -->손에 음식 아이템을 들고 있을 때 {*CONTROLLER_ACTION_USE*}을 길게 누르면 음식을 먹어서 음식 막대를 채웁니다. 음식 막대가 가득 찬 상태에서는 음식을 먹을 수 없습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK" _locComment="" -->음식 막대가 낮고 체력을 잃은 상태입니다. 소지품에 있는 스테이크를 먹으면 음식 막대가 차오르고 체력이 회복되기 시작합니다.{*ICON*}364{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS" _locComment="" -->게임에서 획득한 나무는 판자로 만들 수 있습니다. 판자를 만들려면 제작 인터페이스를 여십시오.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE" _locComment="" -->많은 아이템들은 여러 단계를 거쳐 제작됩니다. 이제 판자를 가지고 있으므로 더 다양한 아이템을 만들 수 있습니다. 작업대를 만들어 보십시오.{*CraftingTableIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_STICKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_STICKS" _locComment="" -->블록에서 아이템을 더 빨리 얻으려면 해당 작업에 맞는 도구를 만들어야 합니다. 일부 도구는 막대로 된 손잡이가 달려 있습니다. 막대를 몇 개 만들어 보십시오.{*SticksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SCROLL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SCROLL" _locComment="" -->{*CONTROLLER_ACTION_LEFT_SCROLL*} 과{*CONTROLLER_ACTION_RIGHT_SCROLL*}로 손에 들고 있는 아이템을 다른 아이템으로 바꿀 수 있습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE" _locComment="" -->아이템을 사용하거나, 조작하거나, 내려놓으려면 {*CONTROLLER_ACTION_USE*}를 누르십시오. 내려놓은 아이템에 올바른 도구를 사용하여 채굴 동작을 취하면 아이템을 다시 집을 수 있습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH" _locComment="" -->작업대를 선택했으면 포인터를 원하는 곳에 둔 다음 {*CONTROLLER_ACTION_USE*}를 눌러 작업대를 놓으십시오.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH" _locComment="" -->포인터를 작업대에 맞추고 {*CONTROLLER_ACTION_USE*}를 눌러 여십시오.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL" _locComment="" -->삽을 사용하면 흙이나 눈처럼 부드러운 블록을 더 빨리 파냅니다. 재료를 많이 모을수록 작업 속도와 내구력이 더 뛰어난 도구를 만들 수 있습니다. 나무 삽을 만드십시오.{*WoodenShovelIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET" _locComment="" -->도끼를 사용하면 나무와 나무 블록을 더 빨리 벱니다. 재료를 많이 모을수록 작업 속도와 내구력이 더 뛰어난 도구를 만들 수 있습니다. 나무 도끼를 만드십시오.{*WoodenHatchetIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE" _locComment="" -->곡괭이는 돌이나 광물처럼 단단한 블록을 더 빨리 파게 해줍니다. 재료를 많이 모을수록 작업 속도와 내구력이 더 뛰어난 도구를 만들 수 있으며, 더 단단한 재료도 파낼 수 있습니다. 나무 곡괭이를 만드십시오.{*WoodenPickaxeIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER" _locComment="" -->보관함 열기</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER" _locComment="" --> + 밤은 순식간에 찾아오며, 준비하지 않은 상태로 밖에 나가면 위험합니다. 방어구와 무기를 만들어 사용할 수 있지만, 안전한 피신처를 찾는 것이 더 좋습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER" _locComment="" --> + 근처에 버려진 광부의 피신처가 있습니다. 이곳이라면 밤을 안전하게 보낼 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES" _locComment="" --> + 피신처를 세울 자원을 모아야 합니다. 벽과 지붕은 아무 블록이나 사용해도 되지만 문과 창문, 조명을 설치하려면 특정 재료가 필요합니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE_STONE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE_STONE" _locComment="" -->곡괭이를 사용해서 돌 블록을 채굴하십시오. 돌 블록을 채굴하면 조약돌이 나옵니다. 조약돌 8개를 모으면 화로를 만들 수 있습니다. 돌 블록에 도달하려면 흙을 파야 할 수도 있으며, 이 때는 삽을 사용하십시오.{*StoneIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE" _locComment="" -->화로를 만들 수 있을 만큼 조약돌을 모았습니다. 작업대에서 화로를 만드십시오.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE" _locComment="" -->{*CONTROLLER_ACTION_USE*}를 눌러 화로를 설치한 다음 화로를 여십시오.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL" _locComment="" -->화로를 사용해서 숯을 만드십시오. 숯이 만들어지는 시간 동안, 피신처를 만들 재료를 더 구해보면 어떨까요?</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_GLASS" _locComment="" -->화로를 사용해서 유리를 만드십시오. 유리가 만들어지는 시간 동안, 피신처를 만들 재료를 더 구해보면 어떨까요?</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR" _locComment="" -->좋은 피신처를 만들려면, 출입할 때마다 벽을 허물고 다시 쌓을 필요가 없도록 문을 달아야 합니다. 나무문을 만들어 보십시오.{*WoodenDoorIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_DOOR" _locComment="" -->{*CONTROLLER_ACTION_USE*}를 눌러 문을 설치하십시오. {*CONTROLLER_ACTION_USE*}로 나무문을 열거나 닫아 월드로 출입할 수 있습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_TORCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_TORCH" _locComment="" -->밤에는 매우 어두워지므로, 피신처 안에서 잘 볼 수 있도록 조명이 있어야 합니다. 제작 인터페이스에서 막대와 숯을 이용해 횃불을 만드십시오.{*TorchIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE" _locComment="" --> + 튜토리얼 1장을 마쳤습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE" _locComment="" --> + {*B*} + 튜토리얼을 계속 진행하려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 게임을 시작할 준비가 됐다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW" _locComment="" --> + 이곳은 소지품입니다. 이 화면에는 손에 들고 쓸 수 있는 아이템과 가지고 다닐 수 있는 아이템이 모두 표시됩니다. 방어력 또한 이 화면에서 확인할 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW" _locComment="" -->{*B*} + 계속하려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 소지품 사용법을 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_PICK_UP" _locComment="" --> + {*CONTROLLER_MENU_NAVIGATE*}로 포인터를 움직일 수 있습니다. {*CONTROLLER_VK_A*} 단추를 누르면 포인터로 가리킨 아이템을 집습니다. +수량이 2개 이상일 때는 아이템을 전부 집으며, {*CONTROLLER_VK_X*} 단추를 누르면 반만 집을 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_MOVE" _locComment="" --> + 포인터를 사용해서 아이템을 소지품의 다른 공간으로 옮긴 다음 {*CONTROLLER_VK_A*} 단추를 누르면 해당 위치에 놓습니다. + 포인터로 집은 아이템이 여러 개일 때 {*CONTROLLER_VK_A*} 단추를 누르면 모두 내려놓고 {*CONTROLLER_VK_X*} 단추를 누르면 하나만 놓습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_DROP" _locComment="" --> + 아이템이 걸린 포인터를 인터페이스 밖으로 옮기면 아이템을 버릴 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_INFO" _locComment="" --> + 아이템 정보를 더 보려면 포인터로 아이템을 가리킨 다음 {*CONTROLLER_VK_RT*}를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_EXIT" _locComment="" --> + 소지품을 닫으려면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW" _locComment="" --> + 이것은 창작 소지품입니다. 이 화면에는 손에 들고 쓸 수 있는 아이템 외에도 선택할 수 있는 모든 아이템이 함께 표시됩니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW" _locComment="" -->{*B*} + 계속하려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 창작 모드 소지품 사용법을 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP" _locComment="" --> + {*CONTROLLER_MENU_NAVIGATE*}로 포인터를 움직일 수 있습니다. + 아이템 목록에서 {*CONTROLLER_VK_A*} 단추를 누르면 포인터로 가리킨 아이템을 집습니다. {*CONTROLLER_VK_Y*} 단추를 누르면 해당 아이템을 전부 집을 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE" _locComment="" --> + 포인터는 자동으로 사용 줄의 칸 단위로 움직입니다. {*CONTROLLER_VK_A*} 단추로 아이템을 놓을 수 있습니다. 아이템을 놓으면 포인터가 아이템 목록으로 돌아가므로 다른 아이템을 선택할 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP" _locComment="" --> + 아이템이 걸린 포인터를 인터페이스 밖으로 옮기면 아이템을 월드에 떨어뜨릴 수 있습니다. 빠른 선택 막대에 있는 아이템을 모두 선택 취소하려면 {*CONTROLLER_VK_X*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV" _locComment="" --> + {*CONTROLLER_VK_LB*}로 상단의 그룹 유형 탭을 스크롤하고 {*CONTROLLER_VK_RB*}로 획득하고 싶은 아이템의 그룹 유형을 선택하십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO" _locComment="" --> + 아이템 정보를 더 보려면 포인터로 아이템을 가리킨 다음 {*CONTROLLER_VK_RT*}를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT" _locComment="" --> + 창작 모드 소지품을 닫으려면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW" _locComment="" --> + 이것은 제작 인터페이스입니다. 여기서 아이템을 조합하여 새 아이템을 만들 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW" _locComment="" -->{*B*} + 계속하려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 제작 방법을 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION" _locComment="" -->{*B*} + 아이템 설명을 보려면 {*CONTROLLER_VK_X*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS" _locComment="" -->{*B*} + 현재 아이템을 만드는 데 필요한 재료를 보려면 {*CONTROLLER_VK_X*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY" _locComment="" -->{*B*} + {*CONTROLLER_VK_X*} 단추를 눌러 소지품을 다시 여십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_NAV" _locComment="" --> + 화면 위쪽의 그룹 유형 탭에서 {*CONTROLLER_VK_LB*}과 {*CONTROLLER_VK_RB*}을 사용하여 제작할 아이템 종류를 선택한 다음, {*CONTROLLER_MENU_NAVIGATE*}로 제작할 아이템을 선택하십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE" _locComment="" --> + 작업 구역에는 새 아이템을 만드는 데 필요한 재료가 표시됩니다. {*CONTROLLER_VK_A*} 단추를 눌러 아이템을 만든 다음 소지품에 넣으십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE" _locComment="" --> + 작업대를 사용하면 제작할 아이템을 더 다양하게 선택할 수 있습니다. 작업대에서도 제작 방법은 기본 제작과 같지만 작업 구역이 넓어지므로, 재료를 더 다양하게 조합할 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY" _locComment="" --> + 제작 인터페이스 오른쪽 아래에는 소지품이 표시됩니다. 여기에는 현재 선택한 아이템의 설명과, 해당 아이템을 만드는 데 필요한 재료가 표시됩니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION" _locComment="" --> + 현재 선택한 아이템의 설명이 표시되었습니다. 설명을 보면 아이템을 어디에 사용하는지 알 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS" _locComment="" --> + 선택한 아이템을 만드는 데 필요한 재료 목록이 표시되었습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS" _locComment="" -->모아둔 나무를 이용해서 판자를 만들 수 있습니다. 판자 아이콘을 선택한 다음 {*CONTROLLER_VK_A*} 단추를 눌러 판자를 만드십시오.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE" _locComment="" --> + 작업대가 완성됐습니다. 작업대를 월드에 설치해야 더 다양한 아이템을 만들 수 있습니다.{*B*} + {*CONTROLLER_VK_B*} 단추를 눌러 작업 인터페이스를 닫으십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS" _locComment="" --> + {*CONTROLLER_VK_LB*}와 {*CONTROLLER_VK_RB*}로 제작할 아이템 그룹 유형을 변경할 수 있습니다. 도구 그룹을 선택하십시오.{*ToolsIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES" _locComment="" --> + {*CONTROLLER_VK_LB*}와 {*CONTROLLER_VK_RB*}로 제작할 아이템 그룹 유형을 변경할 수 있습니다. 구조물 그룹을 선택하십시오.{*StructuresIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL" _locComment="" --> + {*CONTROLLER_MENU_NAVIGATE*}로 제작할 아이템을 바꿀 수 있습니다. 일부 아이템은 제작 재료에 따라 완성품이 달라집니다. 나무 삽을 선택하십시오.{*WoodenShovelIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE" _locComment="" --> + 많은 아이템들은 여러 단계를 거쳐 제작됩니다. 이제 판자를 가지고 있으므로 더 다양한 아이템을 만들 수 있습니다. {*CONTROLLER_MENU_NAVIGATE*}를 사용하면 제작할 아이템을 바꿀 수 있습니다. 작업대를 선택하십시오.{*CraftingTableIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT" _locComment="" --> + 지금까지 만든 도구가 있으면 순조로운 출발을 할 수 있으며, 여러 자원을 더 효과적으로 확보하게 됩니다.{*B*} + {*CONTROLLER_VK_B*} 단추를 눌러 제작 인터페이스를 닫으십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE" _locComment="" --> + 일부 아이템은 작업대가 아니라 화로에서 만들어야 합니다. 이제 화로를 만들어 보십시오.{*FurnaceIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE" _locComment="" --> + 완성한 화로를 설치하십시오. 피신처 안에 설치하는 것이 좋습니다.{*B*} + {*CONTROLLER_VK_B*} 단추를 눌러 제작 인터페이스를 닫으십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW" _locComment="" --> + 이 화면은 화로 인터페이스입니다. 화로에서는 아이템에 열을 가하여 다른 아이템으로 바꿀 수 있습니다. 예를 들어, 화로에서 철광석을 가열하면 철 주괴가 만들어집니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW" _locComment="" -->{*B*} + 계속하려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 화로 사용법을 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD" _locComment="" --> + 화로 아래쪽에는 연료나 땔감을 넣고 위쪽에는 변경할 아이템을 넣어야 합니다. 그러면 화로에 불이 켜지고 작업이 시작되며, 결과물은 오른쪽 슬롯에 들어옵니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS" _locComment="" --> + 나무로 된 아이템은 종종 땔감으로 쓸 수 있지만, 타는 시간은 아이템마다 다릅니다. 또한 주변에서도 연료로 사용할 아이템들을 찾을 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS" _locComment="" --> + 아이템 가열이 끝나면 결과물 슬롯에서 소지품으로 옮길 수 있습니다. 다양한 재료를 실험해서 어떤 아이템이 만들어지는지 파악하십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL" _locComment="" --> + 나무를 재료로 사용하면 숯이 만들어집니다. 화로에 연료를 넣은 다음 재료 슬롯에 나무를 넣으십시오. 화로에서 숯이 완성될 때까지는 다소 시간이 필요하므로, 자유롭게 다른 일을 하다가 나중에 돌아와서 진행 상태를 확인하십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES" _locComment="" --> + 숯은 막대와 결합하여 횃불을 만들 수 있으며, 숯 자체로도 연료로 사용됩니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS" _locComment="" --> + 재료 슬롯에 모래를 넣으면 유리가 만들어집니다. 피신처에 창문을 달려면 유리를 만드십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW" _locComment="" --> + 이것은 양조 인터페이스입니다. 여기서 다양한 효과를 지닌 물약을 만들 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW" _locComment="" -->{*B*} + 계속하려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 양조대 사용법을 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD" _locComment="" --> + 위 슬롯에 재료를 넣고 아래 슬롯에 물병을 넣어 물약을 양조합니다. 한 번에 3병을 동시에 양조할 수 있습니다. 조합 조건이 갖추어지면 양조가 시작되고 잠시 후 물약이 완성됩니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS" _locComment="" --> + 물약을 만들기 위해서는 우선 물병이 있어야 만들 수 있습니다. 그 후 지하 사마귀를 추가해 '이상한 물약'을 만든 다음, 하나 이상의 다른 재료를 넣는 방식으로 물약 대부분을 만들 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS" _locComment="" --> + 물약을 만든 다음에도 물약의 효과를 바꿀 수 있습니다. 레드스톤 가루를 넣으면 효과 지속 시간이 길어지고, 발광석 가루를 넣으면 효과가 더욱 강해집니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2" _locComment="" --> + 발효 거미 눈을 넣으면 물약이 부패하여 반대 효과를 지니게 됩니다. 화약을 넣으면 던져서 주변에 효과를 적용할 수 있는 폭발 물약이 됩니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION" _locComment="" --> + 물병에 지하 사마귀를 넣고 그다음 마그마 크림을 넣어 '물약 - 화염 저항'을 만드십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT" _locComment="" --> + {*CONTROLLER_VK_B*} 단추를 누르면 양조 인터페이스에서 나갑니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW" _locComment="" --> + 이곳에는 양조대와 가마솥, 그리고 양조용 아이템이 들어 있는 상자가 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW" _locComment="" -->{*B*} + 양조와 물약에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 양조와 물약에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE" _locComment="" --> + 물약 양조의 첫 번째 단계는 물병을 만드는 것입니다. 상자에서 유리병을 꺼내십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE" _locComment="" --> + 가마솥에 들어 있는 물이나 물 블록을 사용해 유리병에 물을 채우십시오. 수원을 가리킨 상태에서 {*CONTROLLER_ACTION_USE*}를 누르면 물을 채웁니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON" _locComment="" --> + 가마솥의 물이 떨어지면 물 양동이로 다시 채울 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION" _locComment="" --> + 양조대를 사용하여 '물약 - 화염 저항'을 만드십시오. 물병, 지하 사마귀와 마그마 크림이 필요합니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION" _locComment="" --> + 물약을 손에 든 상태에서 {*CONTROLLER_ACTION_USE*}를 길게 누르면 물약을 사용합니다. 일반 물약을 사용하면 물약을 마시게 되며 효과가 자신에게 나타납니다. 폭발 물약을 사용하면 물약을 던지게 되며 효과가 물약이 떨어진 곳 근처의 생물에게 나타납니다. + 일반 물약에 화약을 넣으면 폭발 물약을 만들 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION" _locComment="" --> + '물약 - 화염 저항'을 자신에게 사용하십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS" _locComment="" --> + 이제 화염과 용암에 대한 저항력이 생겼습니다. 지금까지 통과할 수 없었던 장소도 통과할 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW" _locComment="" --> + 이것은 효과부여 인터페이스입니다. 무기, 방어구 및 일부 도구에 효과를 부여할 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW" _locComment="" -->{*B*} + 효과부여 인터페이스에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 효과부여 인터페이스에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START" _locComment="" --> + 아이템에 효과를 부여하려면 우선 아이템을 효과부여 슬롯에 넣으십시오. 무기, 방어구 및 일부 도구에 효과를 부여하면 특별한 효과를 얻을 수 있습니다. 예를 들어 방어력이 더 강해지거나, 블록을 채굴할 때 더 많은 아이템을 얻을 수 있게 됩니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS" _locComment="" --> + 효과부여 슬롯에 아이템을 넣으면 오른쪽 단추에 무작위로 부여할 효과가 표시됩니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST" _locComment="" --> + 단추에 쓰인 숫자는 아이템에 해당 효과를 부여할 때 필요한 경험치입니다. 경험치가 부족할 때는 단추를 선택할 수 없습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT" _locComment="" --> + 부여할 효과를 선택하고 {*CONTROLLER_VK_A*}를 누르면 아이템에 효과를 부여합니다. 부여할 효과 비용만큼 경험치가 줄어듭니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS" _locComment="" --> + 효과는 무작위로 부여되지만, 성능이 더 좋은 효과 몇 종류는 더 많은 경험치를 지불하는 것은 물론 효과부여대 주위를 책장으로 둘러싸 강화해야 얻을 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW" _locComment="" --> + 여기에는 효과부여대와 효과부여에 사용할 수 있는 아이템이 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW" _locComment="" --> {*B*} + 효과부여에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 효과부여에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY" _locComment="" --> + 효과부여대를 사용하면 무기, 방어구 및 일부 도구에 특별한 효과를 부여할 수 있습니다. 예를 들어 블록을 채굴할 때 더 많은 아이템을 얻을 수 있는 효과나 방어력이 더 강해지는 효과 등이 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES" _locComment="" --> + 효과부여대 주변에 책장을 놓으면 효과부여대가 강화되어 더 높은 수준의 효과를 부여할 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE" _locComment="" --> + 아이템에 효과를 부여하려면 경험치가 필요합니다. 괴물 및 동물을 처치하면 나오는 경험치 구체를 모으거나, 광석을 채굴하거나, 동물을 교배하거나, 낚시를 하거나, 화로에서 특정 아이템을 녹이거나 요리하면 경험치를 얻을 수 있습니다. +</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING" _locComment="" --> + 경험치 병을 사용해서도 경험치를 얻을 수 있습니다. 경험치 병을 던지면 병이 떨어진 곳에 경험치 구체가 나타납니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS" _locComment="" --> + 이곳에 있는 상자에는 효과가 부여된 아이템과 경험치 병, 그리고 효과부여대를 시험해 볼 수 있는 아이템이 들어 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW" _locComment="" --> + 광물 수레에 탑승했습니다. 수레에서 나가려면 포인터를 수레에 맞춘 다음 {*CONTROLLER_ACTION_USE*}를 누르십시오.{*MinecartIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW" _locComment="" -->{*B*} + 광물 수레에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 광물 수레에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_RAILS" _locComment="" --> + 광물 수레는 레일을 따라 이동합니다. 화로를 동력으로 사용하여 움직이는 광물 수레나 상자가 담긴 광물 수레를 만들 수도 있습니다. + {*RailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS" _locComment="" --> + 레드스톤 횃불과 회로로 동력을 공급받아 광물 수레의 속도를 높여주는 동력 레일도 만들 수 있습니다. 스위치와 레버, 압력판으로 이러한 장치를 연결해 장치를 만드십시오. + {*PoweredRailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW" _locComment="" --> + 배를 타고 이동 중입니다. 배에서 내리려면 포인터를 배에 맞추고 {*CONTROLLER_ACTION_USE*}를 누르십시오.{*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW" _locComment="" --> + {*B*} + 배에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 배에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_STEER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_STEER" _locComment="" --> + 배를 이용하면 물에서 더 빨리 이동할 수 있습니다. {*CONTROLLER_ACTION_MOVE*}과 {*CONTROLLER_ACTION_LOOK*}으로 방향을 조정하십시오. + {*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW" _locComment="" --> + 낚싯대를 사용하고 있습니다. 사용하려면 {*CONTROLLER_ACTION_USE*}를 누르십시오.{*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW" _locComment="" --> + {*B*} + 낚시에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 낚시에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_CAST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_CAST" _locComment="" --> + {*CONTROLLER_ACTION_USE*}를 누르면 찌를 던지고 낚시를 시작합니다. {*CONTROLLER_ACTION_USE*}를 한 번 더 누르면 낚싯줄을 감습니다. + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_FISH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_FISH" _locComment="" --> + 물고기를 낚으려면 물에 던져놓은 찌가 수면 아래로 가라앉기를 기다려서 줄을 감아올립니다. 물고기는 날것으로 먹거나 화로에서 요리해 먹을 수 있으며, 먹으면 체력이 회복됩니다. + {*FishIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_USES" _locComment="" --> + 다른 도구들과 마찬가지로, 낚싯대도 정해진 횟수만큼만 사용할 수 있습니다. 하지만 물고기 이외의 물건을 낚아도 사용 횟수는 줄어듭니다. 낚싯대를 사용해서 어떤 물건을 낚을 수 있는지, 또는 어떤 일이 일어나는지 확인해 보십시오. + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW" _locComment="" --> + 이것은 침대입니다. 밤에 침대를 가리킨 상태에서 {*CONTROLLER_ACTION_USE*}를 누르면 침대에서 잠을 자고 아침에 일어납니다.{*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW" _locComment="" --> + {*B*} + 침대에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 침대에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT" _locComment="" --> + 자는 도중에 괴물의 습격을 받지 않으려면 침대를 안전하고 조명이 충분한 곳에 두어야 합니다. 침대를 한 번 사용하면 게임 중에 사망했을 때 침대에서 부활합니다. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER" _locComment="" --> + 게임 내에 다른 플레이어가 있을 때는 모든 플레이어가 동시에 침대에 들어야 잠을 잘 수 있습니다. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW" _locComment="" --> + 이곳에는 레드스톤과 피스톤으로 이루어진 간단한 회로가 있고, 회로를 연장할 수 있는 아이템이 든 상자가 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW" _locComment="" --> + {*B*} + 레드스톤 회로와 피스톤에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 레드스톤 회로와 피스톤에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES" _locComment="" --> + 레버, 단추, 압력판, 레드스톤 횃불로 회로에 동력을 공급할 수 있습니다. 작동할 아이템에 직접 붙이거나 레드스톤 가루로 연결하십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION" _locComment="" --> + 동력원을 설치한 위치와 방향에 따라 주변 블록에 주는 영향이 달라집니다. 예를 들면 블록 옆에 설치한 레드스톤 횃불은 해당 블록이 다른 동력원에서 동력을 공급받는다면 꺼질 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST" _locComment="" --> + 철제, 다이아몬드, 황금 곡괭이로 레드스톤을 채굴하면 레드스톤 가루를 얻을 수 있습니다. 레드스톤 가루를 사용하면 옆으로 15 블록, 아래위로 1블록까지 동력을 운반할 수 있습니다. + {*ICON*}331{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER" _locComment="" --> + 레드스톤 탐지기는 동력 운반 거리를 늘리거나 회로에 지연 기능을 부여할 수 있습니다. + {*ICON*}356{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PISTONS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PISTONS" _locComment="" --> + 동력이 공급되면 피스톤이 늘어나 최대 12블록까지 밀어냅니다. 끈끈이 피스톤은 줄어들 때 거의 모든 종류의 블록 1개를 다시 끌어옵니다. + {*ICON*}33{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRY_IT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRY_IT" _locComment="" --> + 이곳의 상자에는 피스톤으로 회로를 만들 수 있는 부품이 들어 있습니다. 이곳에 있는 회로를 완성하거나 자신만의 회로를 만드십시오. 튜토리얼 지역 밖에는 더 많은 예시가 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PORTAL_OVERVIEW" _locComment="" --> + 이곳에는 지하로 통하는 차원문이 있습니다! + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW" _locComment="" --> + {*B*} + 지하 차원문에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 지하 차원문에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL" _locComment="" --> + 차원문은 흑요석 블록을 4블록 길이에 5블록 높이로 쌓아서 만듭니다. 모서리 블록은 없어도 됩니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL" _locComment="" --> + 지하 차원문을 작동하려면 부싯돌과 부시를 사용하여 흑요석 블록 안쪽 공간에 불을 붙여야 합니다. 차원문 틀이 무너지거나, 근처에서 폭발이 일어나거나, 차원문 안에 물이 들어가면 차원문 작동이 멈출 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE_PORTAL" _locComment="" --> + 지하 차원문을 사용하려면 안으로 들어가십시오. 화면이 보라색으로 변하며 소리가 날 것입니다. 잠시 후 다른 차원으로 이동하게 됩니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER" _locComment="" --> + 용암으로 가득찬 지하 세계는 위험한 곳입니다. 하지만 불을 붙이면 영원히 타는 지하 바위와 빛을 뿜는 발광석을 얻을 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL" _locComment="" --> + 지하의 1블록 거리는 지상의 3블록 거리와 같으므로, 지하 월드에서는 지상에서보다 더 빨리 이동할 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW" _locComment="" --> + 현재 창작 모드 상태입니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW" _locComment="" --> + {*B*} + 창작 모드에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 창작 모드에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE" _locComment="" -->창작 모드에서는 모든 아이템과 블록을 무한정 사용할 수 있습니다. 도구를 사용하지 않아도 클릭 한 번만으로 블록을 파괴할 수 있으며, 무적 상태인데다 날 수도 있습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FLY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FLY" _locComment="" -->{*CONTROLLER_ACTION_JUMP*}를 앞으로 빨리 두 번 누르면 날 수 있습니다. 비행을 종료하려면 똑같은 동작을 반복하십시오. 더 빨리 날려면 {*CONTROLLER_ACTION_MOVE*}를 앞으로 빨리 두 번 누르십시오. +비행 모드에서 {*CONTROLLER_ACTION_JUMP*}을 길게 누르면 위로 올라가고{*CONTROLLER_ACTION_SNEAK*}을 길게 누르면 아래로 내려갑니다. 또는 십자 키를 사용해서 상하좌우로 움직일 수도 있습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY" _locComment="" -->{*CONTROLLER_ACTION_CRAFTING*}를 눌러 창작 소지품 인터페이스를 엽니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT" _locComment="" -->구멍 반대쪽으로 나가면 계속합니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE" _locComment="" -->창작 모드 튜토리얼을 완료했습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_FARMING_OVERVIEW" _locComment="" --> + 이 지역에는 농장이 있습니다. 농장에서 작물을 재배하면 음식 및 기타 아이템의 재료를 얻을 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW" _locComment="" --> + {*B*} + 재배에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 재배에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS" _locComment="" -->밀, 호박, 수박은 씨앗을 심어서 재배합니다. 길게 자란 풀을 자르거나 밀을 수확하면 밀 씨앗을 얻을 수 있습니다. 호박 및 수박을 가공하면 호박씨 및 수박씨를 얻을 수 있습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND" _locComment="" -->씨를 심으려면 쟁기를 사용해서 흙 블록을 농지로 만들어야 합니다. 주변에 수원이 있으면 농지에 계속 수분을 공급하므로 작물이 빨리 자라며, 해당 지역에 불이 켜진 상태를 유지합니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT" _locComment="" -->밀은 자라는 동안 여러 단계를 거칩니다. 수확할 준비가 되었을 때는 어둡게 변합니다.{*ICON*}59:7{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON" _locComment="" -->호박 및 수박은 씨를 심은 블록 옆에 또 다른 블록 하나가 필요합니다. 줄기가 다 자란 후 옆의 빈 블록에 열매를 맺게 됩니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE" _locComment="" -->사탕수수는 물 블록 옆에 있는 풀, 흙 또는 모래 블록에 심어야 합니다. 사탕수수 블록을 자르면 사탕수수 위에 놓인 블록이 모두 떨어지게 됩니다.{*ICON*}83{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS" _locComment="" -->선인장은 모래에 심어야 하며 최대 세 블록 높이까지 자랍니다. 사탕수수와 마찬가지로 맨 아래 블록을 파괴하면 그 위의 블록이 떨어져 획득할 수 있습니다.{*ICON*}81{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM" _locComment="" -->버섯은 희미하게 불이 켜진 지역에 심어야 합니다. 버섯을 심으면 주변의 희미하게 불이 켜진 블록으로 퍼져 나갑니다.{*ICON*}39{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL" _locComment="" -->뼛가루를 사용하면 작물을 완전히 자란 상태로 만들거나 버섯을 거대 버섯으로 만들 수 있습니다.{*ICON*}351:15{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE" _locComment="" -->재배 튜토리얼을 완료했습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_BREEDING_OVERVIEW" _locComment="" --> + 이곳에는 동물이 우리 안에 들어 있습니다. 동물을 교배하면 새끼 동물을 얻을 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW" _locComment="" --> + {*B*} + 동물과 교배에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 동물과 교배에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED" _locComment="" -->동물을 교배시키려면 각 동물에 적합한 먹이를 먹여 '사랑 모드'로 만들어야 합니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD" _locComment="" -->소, Mooshroom, 양에게는 밀을 먹이고 돼지에게는 당근을 먹이십시오. 그리고 닭에게는 밀 씨앗이나 지하 사마귀를 먹이십시오. 늑대에겐 모든 종류의 고기를 먹일 수 있습니다. 먹이를 먹은 동물은 사랑 모드 상태인 같은 종의 동물이 근처에 있는지 찾아다니게 됩니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_BABY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_BABY" _locComment="" -->사랑 모드 상태이며 종류가 같은 동물이 두 마리 만나게 되면 서로 입을 맞추게 되고, 잠시 후 새끼 동물이 태어납니다. 새끼 동물은 다 자라기 전까지 잠시 부모 동물을 따라다닙니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY" _locComment="" -->사랑 모드가 끝난 동물은 5분간 다시 사랑 모드 상태가 될 수 없습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW" _locComment="" -->플레이어가 손에 먹이를 들고 있으면 일부 동물은 플레이어를 따라다닙니다. 동물을 한데 모아 교배할 때 편리합니다.{*ICON*}296{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING" _locComment="" --> + 야생 늑대에게 뼈를 주면 길들일 수 있으며, 길들인 늑대 주변에는 하트가 나타납니다. 길들인 늑대는 플레이어를 따라다니며, 앉도록 명령받지 않은 동안에는 플레이어를 보호합니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE" _locComment="" -->동물 및 교배 튜토리얼을 완료했습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_GOLEM_OVERVIEW" _locComment="" --> + 이 지역에서는 호박과 블록으로 눈 골렘과 철 골렘을 만들 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW" _locComment="" --> + {*B*} + {*CONTROLLER_VK_A*}를 눌러 골렘에 대해 더 알아보십시오.{*B*} + 골렘에 대해 잘 안다면 {*CONTROLLER_VK_B*}를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN" _locComment="" -->골렘은 여러 개 쌓인 블록 위에 호박을 놓아 만들 수 있습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW" _locComment="" -->눈 골렘은 2개의 눈 블록을 위아래로 쌓고 그 위에 호박을 놓아 만들 수 있습니다. 눈 골렘은 적에게 눈덩이를 던집니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON" _locComment="" -->철 골렘은 보시는 바와 같이 4개의 철 블록을 놓고 가운데 블록 위에 호박을 놓아 만들 수 있습니다. 철 골렘은 적을 공격합니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE" _locComment="" -->철 골렘은 기본적으로 마을을 보호합니다. 사용자가 마을 사람을 공격하면 철 골렘이 사용자를 공격합니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA" _locComment="" -->튜토리얼을 완료하기 전에는 이 지역을 벗어날 수 없습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL" _locComment="" -->재료를 확보할 때는 그에 맞는 도구를 사용하는 것이 좋습니다. 흙이나 모래 같이 부드러운 재질의 재료를 얻으려면 삽을 써야 합니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET" _locComment="" -->재료를 확보할 때는 그에 맞는 도구를 사용하는 것이 좋습니다. 나무 둥치를 베려면 도끼를 써야 합니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE" _locComment="" -->재료를 확보할 때는 그에 맞는 도구를 사용하는 것이 좋습니다. 돌과 광물을 채굴할 때는 곡괭이를 써야 합니다. 특정 블록에서 자원을 채굴하려면 더 좋은 재질의 곡괭이가 필요할 수도 있습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL" _locComment="" -->특정 도구는 적을 공격하는 데 유용합니다. 검을 사용해서 공격해 보십시오.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE" _locComment="" -->힌트: {*CONTROLLER_ACTION_ACTION*}를 누르고 있으면 손 또는 손에 든 도구로 채굴하거나 벌목합니다. 일부 블록은 도구를 사용해야 채굴할 수 있습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED" _locComment="" -->사용하고 있는 도구가 손상됐습니다. 도구는 사용할 때마다 손상되며, 나중에는 망가집니다. 아이템 아래쪽의 색상 눈금을 보면 현재 손상된 정도를 알 수 있습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_SWIM_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_SWIM_UP" _locComment="" -->수면으로 헤엄치려면 {*CONTROLLER_ACTION_JUMP*}를 길게 누르십시오.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_MINECART"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_MINECART" _locComment="" -->이곳에는 궤도가 있고 그 위에 광물 수레가 있습니다. 광물 수레에 타려면 포인터를 수레에 맞추고 {*CONTROLLER_ACTION_USE*}를 누릅니다. 단추에 포인터를 맞추고 {*CONTROLLER_ACTION_USE*}를 누르면 광물 수레가 움직입니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_BOAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_BOAT" _locComment="" -->강 옆의 상자에는 배가 있습니다. 배를 사용하려면 포인터를 물에 맞추고 {*CONTROLLER_ACTION_USE*}를 누르십시오. 포인터를 배에 맞추고 {*CONTROLLER_ACTION_USE*}를 누르면 배에 탑니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_FISHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_FISHING" _locComment="" -->연못 옆의 상자에는 낚싯대가 있습니다. 상자에서 낚싯대를 꺼내 손에 든 아이템으로 선택한 다음 사용하십시오.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE" _locComment="" -->이 고급 피스톤 기계장치는 자동 수리 기능을 지닌 다리를 만듭니다! 단추를 눌러 작동시킨 다음 각 부품이 어떻게 사용되었는지 더 알아보십시오.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_INV_DROP" _locComment="" -->아이템을 옮기는 중에 포인터가 인터페이스를 벗어나면 아이템을 버릴 수 있습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS" _locComment="" -->이 아이템을 만들 재료가 부족합니다. 왼쪽 아래의 상자에는 이 아이템을 만드는 데 필요한 재료가 표시됩니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED" _locComment="" --> + 축하합니다. 튜토리얼을 마쳤습니다. 이제 게임 시간이 정상적으로 흐르며, 괴물이 출몰하는 밤이 오기까지 시간이 얼마 남지 않았습니다! 피신처를 완성하십시오! + </value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED_EXPLORE"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED_EXPLORE" _locComment="" -->{*EXIT_PICTURE*} 먼 곳을 탐험하려면 이 지역의 계단을 이용하십시오. 출입구는 작은 성과 연결된 광부의 피신처 근처에 있습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_REMINDER"><value><!-- _locID_text="strings.IDS_TUTORIAL_REMINDER" _locComment="" -->알림:</value> + </data> +<data name="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE" _locComment="" --><![CDATA[<div align="center"><img src="Graphics\TutorialExitScreenshot.png"/></div>]]></value> + </data> +<data name="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE" _locComment="" -->최신 버전에는 튜토리얼 월드에서 갈 수 있는 새로운 지역 등의 다양한 새 기능이 추가되었습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE" _locComment="" -->{*B*}튜토리얼을 플레이하려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 튜토리얼을 건너뛰려면 {*CONTROLLER_VK_B*} 단추를 누르십시오.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA" _locComment="" -->이곳에는 낚시, 배, 피스톤, 레드스톤에 대해 알려주는 지역이 있습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA" _locComment="" -->이곳 밖에서는 건설, 재배, 광물 수레와 궤도, 효과부여, 양조, 거래, 대장일 등의 예시를 만나볼 수 있습니다!</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW" _locComment="" --> + 음식 막대가 다 떨어지면 체력이 회복하지 않습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW" _locComment="" --> + {*B*} + 음식 막대와 음식 먹는 법에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 음식 막대와 음식 먹는 법에 대해 이미 알고 있다면{*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT" _locComment="" -->선택</value> + </data> +<data name="strings.IDS_TOOLTIPS_USE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_USE" _locComment="" -->사용</value> + </data> +<data name="strings.IDS_TOOLTIPS_BACK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BACK" _locComment="" -->뒤로</value> + </data> +<data name="strings.IDS_TOOLTIPS_EXIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXIT" _locComment="" -->나가기</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL" _locComment="" -->취소</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL_JOIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL_JOIN" _locComment="" -->참가 취소</value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECTDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECTDEVICE" _locComment="" -->저장 장치 선택</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEDEVICE" _locComment="" -->저장 장치 변경</value> + </data> +<data name="strings.IDS_TOOLTIPS_REFRESH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REFRESH" _locComment="" -->온라인 게임 목록 새로 고침</value> + </data> +<data name="strings.IDS_TOOLTIPS_PARTY_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PARTY_GAMES" _locComment="" -->파티 게임</value> + </data> +<data name="strings.IDS_TOOLTIPS_ALL_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ALL_GAMES" _locComment="" -->모든 게임</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_GROUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_GROUP" _locComment="" -->그룹 변경</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INVENTORY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INVENTORY" _locComment="" -->소지품 표시</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION" _locComment="" -->설명 표시</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS" _locComment="" -->재료 표시</value> + </data> +<data name="strings.IDS_TOOLTIPS_CRAFTING"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CRAFTING" _locComment="" -->제작</value> + </data> +<data name="strings.IDS_TOOLTIPS_CREATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATE" _locComment="" -->만들기</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUPPLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUPPLACE" _locComment="" -->획득/놓기</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_GENERIC" _locComment="" -->획득</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_ALL" _locComment="" -->모두 획득</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_HALF"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_HALF" _locComment="" -->절반 획득</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_GENERIC" _locComment="" -->놓기</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ALL" _locComment="" -->모두 놓기</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ONE" _locComment="" -->하나 놓기</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_GENERIC" _locComment="" -->버리기</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ALL" _locComment="" -->모두 버리기</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ONE" _locComment="" -->하나 버리기</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWAP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWAP" _locComment="" -->교체</value> + </data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE" _locComment="" -->빠른 이동</value> + </data> +<data name="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT" _locComment="" -->빠른 선택 취소</value> + </data> +<data name="strings.IDS_TOOLTIPS_WHAT_IS_THIS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WHAT_IS_THIS" _locComment="" -->이것은 무엇입니까?</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHARE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHARE" _locComment="" -->Facebook에 공유</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_FILTER"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_FILTER" _locComment="" -->필터 변경</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERCARD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERCARD" _locComment="" -->게이머 카드 보기</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE" _locComment="" -->게이머 프로필 확인</value> + </data> +<data name="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST" _locComment="" -->친구 요청 보내기</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_DOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_DOWN" _locComment="" -->페이지 내림</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_UP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_UP" _locComment="" -->페이지 올림</value> + </data> +<data name="strings.IDS_TOOLTIPS_NEXT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NEXT" _locComment="" -->다음</value> + </data> +<data name="strings.IDS_TOOLTIPS_PREVIOUS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PREVIOUS" _locComment="" -->이전</value> + </data> +<data name="strings.IDS_TOOLTIPS_KICK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_KICK" _locComment="" -->플레이어 추방</value> + </data> +<data name="strings.IDS_TOOLTIPS_DYE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYE" _locComment="" -->염색</value> + </data> +<data name="strings.IDS_TOOLTIPS_MINE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MINE" _locComment="" -->채굴</value> + </data> +<data name="strings.IDS_TOOLTIPS_FEED"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FEED" _locComment="" -->먹이기</value> + </data> +<data name="strings.IDS_TOOLTIPS_TAME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TAME" _locComment="" -->길들이기</value> + </data> +<data name="strings.IDS_TOOLTIPS_HEAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HEAL" _locComment="" -->치료하기</value> + </data> +<data name="strings.IDS_TOOLTIPS_SIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SIT" _locComment="" -->앉기</value> + </data> +<data name="strings.IDS_TOOLTIPS_FOLLOWME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FOLLOWME" _locComment="" -->나를 따르라</value> + </data> +<data name="strings.IDS_TOOLTIPS_EJECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EJECT" _locComment="" -->쫓아내기</value> + </data> +<data name="strings.IDS_TOOLTIPS_EMPTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EMPTY" _locComment="" -->비우기</value> + </data> +<data name="strings.IDS_TOOLTIPS_SADDLE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SADDLE" _locComment="" -->안장</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE" _locComment="" -->놓기</value> + </data> +<data name="strings.IDS_TOOLTIPS_HIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIT" _locComment="" -->때리기</value> + </data> +<data name="strings.IDS_TOOLTIPS_MILK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MILK" _locComment="" -->젖 짜기</value> + </data> +<data name="strings.IDS_TOOLTIPS_COLLECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_COLLECT" _locComment="" -->수집</value> + </data> +<data name="strings.IDS_TOOLTIPS_EAT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EAT" _locComment="" -->먹기</value> + </data> +<data name="strings.IDS_TOOLTIPS_SLEEP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SLEEP" _locComment="" -->잠자기</value> + </data> +<data name="strings.IDS_TOOLTIPS_WAKEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WAKEUP" _locComment="" -->일어나기</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLAY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLAY" _locComment="" -->재생</value> + </data> +<data name="strings.IDS_TOOLTIPS_RIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RIDE" _locComment="" -->타기</value> + </data> +<data name="strings.IDS_TOOLTIPS_SAIL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAIL" _locComment="" -->배 타기</value> + </data> +<data name="strings.IDS_TOOLTIPS_GROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_GROW" _locComment="" -->성장</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWIMUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWIMUP" _locComment="" -->수면으로 헤엄치기</value> + </data> +<data name="strings.IDS_TOOLTIPS_OPEN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPEN" _locComment="" -->열기</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEPITCH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEPITCH" _locComment="" -->높낮이 변경</value> + </data> +<data name="strings.IDS_TOOLTIPS_DETONATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DETONATE" _locComment="" -->폭파</value> + </data> +<data name="strings.IDS_TOOLTIPS_READ"><value><!-- _locID_text="strings.IDS_TOOLTIPS_READ" _locComment="" -->읽기</value> + </data> +<data name="strings.IDS_TOOLTIPS_HANG"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HANG" _locComment="" -->매달기</value> + </data> +<data name="strings.IDS_TOOLTIPS_THROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_THROW" _locComment="" -->던지기</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLANT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLANT" _locComment="" -->심기</value> + </data> +<data name="strings.IDS_TOOLTIPS_TILL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TILL" _locComment="" -->경작</value> + </data> +<data name="strings.IDS_TOOLTIPS_HARVEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HARVEST" _locComment="" -->수확</value> + </data> +<data name="strings.IDS_TOOLTIPS_CONTINUE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CONTINUE" _locComment="" -->계속</value> + </data> +<data name="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION" _locComment="" -->정식 버전 게임 구매</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETESAVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETESAVE" _locComment="" -->저장 게임 삭제</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETE" _locComment="" -->삭제</value> +</data> +<data name="strings.IDS_TOOLTIPS_OPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPTIONS" _locComment="" -->옵션</value> +</data> +<data name="strings.IDS_TOOLTIPS_INVITE_PARTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_PARTY" _locComment="" -->Xbox Live 파티 초대</value> + </data> +<data name="strings.IDS_TOOLTIPS_INVITE_FRIENDS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_FRIENDS" _locComment="" -->친구 초대</value> +</data> +<data name="strings.IDS_TOOLTIPS_ACCEPT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ACCEPT" _locComment="" -->수락</value> +</data> +<data name="strings.IDS_TOOLTIPS_SHEAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHEAR" _locComment="" -->털 깎기</value> +</data> +<data name="strings.IDS_TOOLTIPS_BANLEVEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BANLEVEL" _locComment="" -->레벨 차단</value> +</data> +<data name="strings.IDS_TOOLTIPS_SELECT_SKIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT_SKIN" _locComment="" -->캐릭터 선택</value> + </data> +<data name="strings.IDS_TOOLTIPS_IGNITE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_IGNITE" _locComment="" -->점화</value> +</data> +<data name="strings.IDS_TOOLTIPS_NAVIGATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NAVIGATE" _locComment="" -->캐릭터 찾기</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_FULL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_FULL" _locComment="" -->정식 버전 설치</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_TRIAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_TRIAL" _locComment="" -->평가판 설치</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL" _locComment="" -->설치</value> +</data> +<data name="strings.IDS_TOOLTIPS_REINSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REINSTALL" _locComment="" -->재설치</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVEOPTIONS" _locComment="" -->옵션 저장</value> +</data> +<data name="strings.IDS_TOOLTIPS_EXECUTE_COMMAND"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXECUTE_COMMAND" _locComment="" -->명령 실행</value> +</data> +<data name="strings.IDS_TOOLTIPS_CREATIVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATIVE" _locComment="" -->창작</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT" _locComment="" -->재료 이동</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL" _locComment="" -->연료 이동</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL" _locComment="" -->도구 움직이기</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR" _locComment="" -->방어구 이동</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON" _locComment="" -->무기 이동</value> +</data> +<data name="strings.IDS_TOOLTIPS_EQUIP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EQUIP" _locComment="" -->장비하기</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRAW_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRAW_BOW" _locComment="" -->꺼내기</value> +</data> +<data name="strings.IDS_TOOLTIPS_RELEASE_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RELEASE_BOW" _locComment="" -->놓기</value> +</data> +<data name="strings.IDS_TOOLTIPS_PRIVILEGES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PRIVILEGES" _locComment="" -->특권</value> +</data> +<data name="strings.IDS_TOOLTIPS_BLOCK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BLOCK" _locComment="" -->블록</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEUP" _locComment="" -->페이지 위로</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEDOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEDOWN" _locComment="" -->페이지 아래로</value> +</data> +<data name="strings.IDS_TOOLTIPS_LOVEMODE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_LOVEMODE" _locComment="" -->사랑 모드</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRINK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRINK" _locComment="" -->마시기</value> +</data> +<data name="strings.IDS_TOOLTIPS_ROTATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ROTATE" _locComment="" -->회전</value> +</data> +<data name="strings.IDS_TOOLTIPS_HIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIDE" _locComment="" -->숨기기</value> +</data> +<data name="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE" _locComment="" -->Xbox One용 저장 파일을 업로드합니다.</value> +</data> +<data name="strings.IDS_TOOLTIPS_CLEARSLOTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEARSLOTS" _locComment="" -->모든 슬롯을 비웁니다.</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD" _locComment="" -->Xbox One 저장 데이터 업로드</value> + </data> +<data name="strings.IDS_CONFIRM_OK"><value><!-- _locID_text="strings.IDS_CONFIRM_OK" _locComment="" -->확인</value> + </data> +<data name="strings.IDS_CONFIRM_CANCEL"><value><!-- _locID_text="strings.IDS_CONFIRM_CANCEL" _locComment="" -->취소</value> + </data> +<data name="strings.IDS_DOWNLOADABLECONTENT"><value><!-- _locID_text="strings.IDS_DOWNLOADABLECONTENT" _locComment="" -->Minecraft 상점</value> + </data> +<data name="strings.IDS_CONFIRM_LEAVE_VIA_INVITE"><value><!-- _locID_text="strings.IDS_CONFIRM_LEAVE_VIA_INVITE" _locComment="" -->진행 중인 게임을 종료하고 새 게임에 참가하시겠습니까? 저장하지 않은 진행 상황은 사라집니다.</value> + </data> +<data name="strings.IDS_EXIT_GAME"><value><!-- _locID_text="strings.IDS_EXIT_GAME" _locComment="" -->게임 나가기</value> + </data> +<data name="strings.IDS_TITLE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_SAVE_GAME" _locComment="" -->게임 저장</value> + </data> +<data name="strings.IDS_TITLE_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_DECLINE_SAVE_GAME" _locComment="" -->저장하지 않고 나가기</value> + </data> +<data name="strings.IDS_CONFIRM_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_SAVE_GAME" _locComment="" -->현재 월드에서 이전에 저장한 내용을 현재 버전으로 덮어쓰시겠습니까?</value> + </data> +<data name="strings.IDS_CONFIRM_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_DECLINE_SAVE_GAME" _locComment="" -->저장하지 않고 나가시겠습니까? 이 월드의 진행 상황이 모두 사라집니다!</value> + </data> +<data name="strings.IDS_TITLE_START_GAME"><value><!-- _locID_text="strings.IDS_TITLE_START_GAME" _locComment="" -->게임 시작</value> + </data> +<data name="strings.IDS_CONFIRM_START_CREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_CREATIVE" _locComment="" -->창작 모드에서 월드를 생성, 저장하거나 불러오면 해당 월드에서는 도전 과제를 획득할 수 없으며 순위표에 기록되지 않습니다. 이후 해당 월드를 생존 모드에서 불러와도 마찬가지입니다. 계속하시겠습니까?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE" _locComment="" -->이전에 창작 모드에서 저장된 월드입니다. 도전 과제를 획득할 수 없으며 순위표에 기록되지 않습니다. 계속하시겠습니까?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE" _locComment="" -->이전에 창작 모드에서 저장된 월드입니다. 도전 과제를 획득할 수 없으며 순위표에 기록되지 않습니다.</value> + </data> +<data name="strings.IDS_CONFIRM_START_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_CONFIRM_START_HOST_PRIVILEGES" _locComment="" -->호스트 특권을 켜고 월드를 생성, 저장하거나 불러오면 해당 월드에서는 도전 과제를 획득할 수 없으며 순위표에 기록되지 않습니다. 이후 해당 옵션을 꺼도 마찬가지입니다. 계속하시겠습니까?</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE" _locComment="" -->손상된 저장 데이터</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT" _locComment="" -->저장 데이터가 손상되었습니다. 삭제하시겠습니까?</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE" _locComment="" -->게임에 참가한 모든 플레이어의 연결을 끊고, 주 메뉴로 나가시겠습니까? 저장하지 않은 진행 상황은 사라집니다.</value> + </data> +<data name="strings.IDS_EXIT_GAME_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_SAVE" _locComment="" -->저장하고 나가기</value> + </data> +<data name="strings.IDS_EXIT_GAME_NO_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_NO_SAVE" _locComment="" -->저장하지 않고 나가기</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME" _locComment="" -->주 메뉴로 나가시겠습니까? 저장하지 않은 진행 상황은 사라집니다.</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST" _locComment="" -->주 메뉴로 나가시겠습니까? 게임 진행 내용을 잃게 됩니다!</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD" _locComment="" -->새 월드 만들기</value> + </data> +<data name="strings.IDS_PLAY_TUTORIAL"><value><!-- _locID_text="strings.IDS_PLAY_TUTORIAL" _locComment="" -->튜토리얼 진행</value> + </data> +<data name="strings.IDS_TUTORIALSAVENAME"><value><!-- _locID_text="strings.IDS_TUTORIALSAVENAME" _locComment="" -->튜토리얼</value> + </data> +<data name="strings.IDS_NAME_WORLD"><value><!-- _locID_text="strings.IDS_NAME_WORLD" _locComment="" -->월드 이름 지정</value> + </data> +<data name="strings.IDS_NAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_NAME_WORLD_TEXT" _locComment="" -->월드 이름을 입력하십시오.</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT" _locComment="" -->월드 생성 시드를 입력하십시오.</value> + </data> +<data name="strings.IDS_LOAD_SAVED_WORLD"><value><!-- _locID_text="strings.IDS_LOAD_SAVED_WORLD" _locComment="" -->저장된 월드 불러오기</value> + </data> +<data name="strings.IDS_PRESS_START_TO_JOIN"><value><!-- _locID_text="strings.IDS_PRESS_START_TO_JOIN" _locComment="" -->게임에 참가하려면 START를 누르십시오.</value> + </data> +<data name="strings.IDS_EXITING_GAME"><value><!-- _locID_text="strings.IDS_EXITING_GAME" _locComment="" -->게임에서 나가는 중</value> + </data> +<data name="strings.IDS_GENERIC_ERROR"><value><!-- _locID_text="strings.IDS_GENERIC_ERROR" _locComment="" -->오류가 발생했습니다. 주 메뉴로 돌아갑니다.</value> + </data> +<data name="strings.IDS_CONNECTION_FAILED"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED" _locComment="" -->연결 실패</value> + </data> +<data name="strings.IDS_CONNECTION_LOST"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST" _locComment="" -->연결 끊어짐</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_SERVER"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_SERVER" _locComment="" -->서버 연결이 끊어졌습니다. 주 메뉴로 돌아갑니다.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE" _locComment="" -->Xbox Live 연결이 끊어졌습니다. 주 메뉴로 돌아갑니다.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT" _locComment="" -->Xbox Live와의 연결이 끊어졌습니다.</value> + </data> +<data name="strings.IDS_DISCONNECTED"><value><!-- _locID_text="strings.IDS_DISCONNECTED" _locComment="" -->서버 연결 끊김</value> + </data> +<data name="strings.IDS_DISCONNECTED_KICKED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_KICKED" _locComment="" -->게임에서 추방되었습니다.</value> + </data> +<data name="strings.IDS_DISCONNECTED_FLYING"><value><!-- _locID_text="strings.IDS_DISCONNECTED_FLYING" _locComment="" -->비행으로 인해 게임에서 추방되었습니다.</value> + </data> +<data name="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG"><value><!-- _locID_text="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG" _locComment="" -->연결 시도 시간이 초과했습니다.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_FULL"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_FULL" _locComment="" -->서버가 꽉 찼습니다.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_QUIT"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_QUIT" _locComment="" -->호스트가 게임에서 나갔습니다.</value> + </data> +<data name="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"><value><!-- _locID_text="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME" _locComment="" -->이 게임에 참가한 친구가 없으므로 게임에 참가할 수 없습니다.</value> + </data> +<data name="strings.IDS_DISCONNECTED_BANNED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_BANNED" _locComment="" -->예전에 호스트가 자신을 추방했기 때문에 게임에 참가할 수 없습니다.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_OLD" _locComment="" -->참가하려는 플레이어가 이 게임의 이전 버전을 플레이하고 있으므로 게임에 참가할 수 없습니다.</value> + </data> +<data name="strings.IDS_DISCONNECTED_CLIENT_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_CLIENT_OLD" _locComment="" -->참가하려는 플레이어가 이 게임의 다음 버전을 플레이하고 있으므로 게임에 참가할 수 없습니다.</value> + </data> +<data name="strings.IDS_DEFAULT_SAVENAME"><value><!-- _locID_text="strings.IDS_DEFAULT_SAVENAME" _locComment="" -->새 월드</value> + </data> +<data name="strings.IDS_AWARD_TITLE"><value><!-- _locID_text="strings.IDS_AWARD_TITLE" _locComment="" -->상품을 획득했습니다!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC1"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC1" _locComment="" -->만세! Minecraft의 Steve가 그려진 게이머 사진을 획득했습니다!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC2"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC2" _locComment="" -->만세! Creeper가 그려진 게이머 사진을 획득했습니다!</value> + </data> +<data name="strings.IDS_AWARD_AVATAR1"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR1" _locComment="" -->만세! Minecraft: Xbox 360 Edition 티셔츠(아바타 아이템)를 획득했습니다! +대시보드에서 아바타에게 티셔츠를 입혀 보십시오.</value> + </data> +<data name="strings.IDS_AWARD_AVATAR2"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR2" _locComment="" -->만세! Minecraft: Xbox 360 Edition 손목시계(아바타 아이템)를 획득했습니다! +대시보드에서 아바타에게 손목시계를 채워주십시오.</value> + </data> +<data name="strings.IDS_AWARD_AVATAR3"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR3" _locComment="" -->만세! Creeper 야구 모자(아바타 아이템)를 획득했습니다! +대시보드에서 아바타에게 모자를 씌워주십시오.</value> + </data> +<data name="strings.IDS_AWARD_THEME"><value><!-- _locID_text="strings.IDS_AWARD_THEME" _locComment="" -->만세! Minecraft: Xbox 360 Edition 테마를 획득했습니다! +대시보드에서 테마를 적용해 보십시오.</value> + </data> +<data name="strings.IDS_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_TITLE" _locComment="" -->정식 버전 게임 구매</value> + </data> +<data name="strings.IDS_UNLOCK_TOSAVE_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_TOSAVE_TEXT" _locComment="" -->현재 게임은 평가판 버전입니다. 게임을 저장하려면 정식 버전이 필요합니다. +지금 정식 버전 게임을 구매하시겠습니까?</value> + </data> +<data name="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT" _locComment="" -->이 Minecraft: Xbox 360 Edition은 평가판입니다. 정식 버전 게임에서는 도전 과제를 달성할 수 있습니다. +정식 버전 게임을 구매하면 Minecraft: Xbox 360 Edition의 모든 기능을 이용하고 Xbox Live를 통해 전 세계의 친구들과 함께 게임을 즐길 수 있습니다. +정식 버전 게임을 구매하시겠습니까?</value> + </data> +<data name="strings.IDS_UNLOCK_AVATAR_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_AVATAR_TEXT" _locComment="" -->이 Minecraft: Xbox 360 Edition은 평가판입니다. 정식 버전 게임에서는 아바타 상품을 받을 수 있습니다! +정식 버전 게임을 구매하면 Minecraft: Xbox 360 Edition의 모든 기능을 이용하고 Xbox Live를 통해 전 세계의 친구들과 함께 즐길 수 있습니다. +정식 버전 게임을 구매하시겠습니까?</value> + </data> +<data name="strings.IDS_UNLOCK_GAMERPIC_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GAMERPIC_TEXT" _locComment="" -->이 Minecraft: Xbox 360 Edition은 평가판입니다. 정식 버전 게임에서는 게이머 사진을 받을 수 있습니다! +정식 버전 게임을 구매하면 Minecraft: Xbox 360 Edition의 모든 기능을 이용하고 Xbox Live를 통해 전 세계의 친구들과 함께 즐길 수 있습니다. +정식 버전 게임을 구매하시겠습니까?</value> + </data> +<data name="strings.IDS_UNLOCK_THEME_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_THEME_TEXT" _locComment="" -->이 Minecraft: Xbox 360 Edition은 평가판입니다. 정식 버전 게임에서는 테마를 받을 수 있습니다! +정식 버전 게임을 구매하면 Minecraft: Xbox 360 Edition의 모든 기능을 이용하고 Xbox Live를 통해 전 세계의 친구들과 함께 즐길 수 있습니다. +정식 버전 게임을 구매하시겠습니까?</value> + </data> +<data name="strings.IDS_UNLOCK_ACCEPT_INVITE"><value><!-- _locID_text="strings.IDS_UNLOCK_ACCEPT_INVITE" _locComment="" -->이 게임은 Minecraft: Xbox 360 Edition 평가판입니다. 초대를 수락하려면 정식 버전 게임이 필요합니다. +정식 버전 게임을 구매하시겠습니까?</value> + </data> +<data name="strings.IDS_UNLOCK_GUEST_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GUEST_TEXT" _locComment="" -->손님 플레이어는 정식 버전을 구매할 수 없습니다. Xbox Live 사용자 ID로 로그인하십시오.</value> + </data> +<data name="strings.IDS_LEADERBOARD_LOADING"><value><!-- _locID_text="strings.IDS_LEADERBOARD_LOADING" _locComment="" -->잠시 기다려 주십시오.</value> + </data> +<data name="strings.IDS_LEADERBOARD_NORESULTS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_NORESULTS" _locComment="" -->결과 없음</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER" _locComment="" -->필터: </value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_FRIENDS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_FRIENDS" _locComment="" -->친구</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_MYSCORE"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_MYSCORE" _locComment="" -->내 점수</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_OVERALL"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_OVERALL" _locComment="" -->전체</value> + </data> +<data name="strings.IDS_LEADERBOARD_ENTRIES"><value><!-- _locID_text="strings.IDS_LEADERBOARD_ENTRIES" _locComment="" -->명단: </value> + </data> +<data name="strings.IDS_LEADERBOARD_RANK"><value><!-- _locID_text="strings.IDS_LEADERBOARD_RANK" _locComment="" -->순위</value> + </data> +<data name="strings.IDS_LEADERBOARD_GAMERTAG"><value><!-- _locID_text="strings.IDS_LEADERBOARD_GAMERTAG" _locComment="" -->게이머태그</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_LEVEL" _locComment="" -->레벨 저장 준비 중</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_CHUNKS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_CHUNKS" _locComment="" -->이것저것 준비 중...</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_TO_DISC"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_TO_DISC" _locComment="" -->마무리 중...</value> + </data> +<data name="strings.IDS_PROGRESS_BUILDING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_BUILDING_TERRAIN" _locComment="" -->지형 구축 중</value> + </data> +<data name="strings.IDS_PROGRESS_SIMULATING_WORLD"><value><!-- _locID_text="strings.IDS_PROGRESS_SIMULATING_WORLD" _locComment="" -->월드 시뮬레이션 중</value> + </data> +<data name="strings.IDS_PROGRESS_INITIALISING_SERVER"><value><!-- _locID_text="strings.IDS_PROGRESS_INITIALISING_SERVER" _locComment="" -->서버 시동 중</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA" _locComment="" -->출현 지역 생성 중</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_SPAWN_AREA" _locComment="" -->출현 지역 불러오는 중</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_NETHER" _locComment="" -->지하 진입 중</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_NETHER" _locComment="" -->지상 진입 중</value> + </data> +<data name="strings.IDS_PROGRESS_RESPAWNING"><value><!-- _locID_text="strings.IDS_PROGRESS_RESPAWNING" _locComment="" -->재생성 중</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_LEVEL" _locComment="" -->레벨 생성 중</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_LEVEL" _locComment="" -->레벨 불러오는 중</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_PLAYERS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_PLAYERS" _locComment="" -->플레이어 저장 중</value> + </data> +<data name="strings.IDS_PROGRESS_CONNECTING"><value><!-- _locID_text="strings.IDS_PROGRESS_CONNECTING" _locComment="" -->호스트에 연결 중</value> + </data> +<data name="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN" _locComment="" -->지형 다운로드 중</value> + </data> +<data name="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"><value><!-- _locID_text="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME" _locComment="" -->오프라인 게임으로 전환하는 중</value> + </data> +<data name="strings.IDS_PROGRESS_HOST_SAVING"><value><!-- _locID_text="strings.IDS_PROGRESS_HOST_SAVING" _locComment="" -->호스트가 게임을 저장하는 동안 기다리십시오.</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_END" _locComment="" -->Ender에 들어가기</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_END" _locComment="" -->Ender에서 나가기</value> + </data> +<data name="strings.IDS_PROGRESS_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_PROGRESS_NEW_WORLD_SEED" _locComment="" -->월드 생성 시드 찾는 중</value> + </data> +<data name="strings.IDS_TILE_BED_OCCUPIED"><value><!-- _locID_text="strings.IDS_TILE_BED_OCCUPIED" _locComment="" -->이 침대는 주인이 있습니다.</value> + </data> +<data name="strings.IDS_TILE_BED_NO_SLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_NO_SLEEP" _locComment="" -->잠은 밤에만 잘 수 있습니다.</value> + </data> +<data name="strings.IDS_TILE_BED_PLAYERSLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_PLAYERSLEEP" _locComment="" -->%s 님이 침대에서 자고 있습니다. 시간을 새벽으로 건너뛰려면 모든 플레이어가 잠들어야 합니다.</value> + </data> +<data name="strings.IDS_TILE_BED_NOT_VALID"><value><!-- _locID_text="strings.IDS_TILE_BED_NOT_VALID" _locComment="" -->침대가 사라졌거나 장애물이 막고 있습니다.</value> + </data> +<data name="strings.IDS_TILE_BED_NOTSAFE"><value><!-- _locID_text="strings.IDS_TILE_BED_NOTSAFE" _locComment="" -->휴식을 취할 때가 아닙니다. 근처에 괴물이 있습니다.</value> + </data> +<data name="strings.IDS_TILE_BED_MESLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_MESLEEP" _locComment="" -->침대에서 자고 있습니다. 시간을 새벽으로 건너뛰려면 모든 플레이어가 잠들어야 합니다.</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS" _locComment="" -->도구 및 무기</value> + </data> +<data name="strings.IDS_GROUPNAME_WEAPONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_WEAPONS" _locComment="" -->무기</value> + </data> +<data name="strings.IDS_GROUPNAME_FOOD"><value><!-- _locID_text="strings.IDS_GROUPNAME_FOOD" _locComment="" -->식량</value> + </data> +<data name="strings.IDS_GROUPNAME_STRUCTURES"><value><!-- _locID_text="strings.IDS_GROUPNAME_STRUCTURES" _locComment="" -->구조물</value> + </data> +<data name="strings.IDS_GROUPNAME_ARMOUR"><value><!-- _locID_text="strings.IDS_GROUPNAME_ARMOUR" _locComment="" -->방어구</value> + </data> +<data name="strings.IDS_GROUPNAME_MECHANISMS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MECHANISMS" _locComment="" -->기계장치</value> + </data> +<data name="strings.IDS_GROUPNAME_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_TRANSPORT" _locComment="" -->이동수단</value> + </data> +<data name="strings.IDS_GROUPNAME_DECORATIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_DECORATIONS" _locComment="" -->장식물</value> + </data> +<data name="strings.IDS_GROUPNAME_BUILDING_BLOCKS"><value><!-- _locID_text="strings.IDS_GROUPNAME_BUILDING_BLOCKS" _locComment="" -->블록 짓기</value> + </data> +<data name="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT" _locComment="" -->레드스톤 및 운송</value> + </data> +<data name="strings.IDS_GROUPNAME_MISCELLANEOUS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MISCELLANEOUS" _locComment="" -->기타</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS" _locComment="" -->양조</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS_480"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS_480" _locComment="" -->양조</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR" _locComment="" -->도구, 무기 및 방어구</value> + </data> +<data name="strings.IDS_GROUPNAME_MATERIALS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MATERIALS" _locComment="" -->재료</value> + </data> +<data name="strings.IDS_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="strings.IDS_RETURNEDTOMENU_TITLE" _locComment="" -->로그아웃</value> + </data> +<data name="strings.IDS_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="strings.IDS_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->게이머 프로필에서 로그아웃했으므로 타이틀 화면으로 돌아갑니다.</value> + </data> +<data name="strings.IDS_SLIDER_DIFFICULTY"><value><!-- _locID_text="strings.IDS_SLIDER_DIFFICULTY" _locComment="" -->난이도</value> + </data> +<data name="strings.IDS_SLIDER_MUSIC"><value><!-- _locID_text="strings.IDS_SLIDER_MUSIC" _locComment="" -->음악</value> + </data> +<data name="strings.IDS_SLIDER_SOUND"><value><!-- _locID_text="strings.IDS_SLIDER_SOUND" _locComment="" -->사운드</value> + </data> +<data name="strings.IDS_SLIDER_GAMMA"><value><!-- _locID_text="strings.IDS_SLIDER_GAMMA" _locComment="" -->감마</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INGAME"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INGAME" _locComment="" -->게임 감도</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INMENU"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INMENU" _locComment="" -->인터페이스 감도</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_PEACEFUL" _locComment="" -->낙원</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_EASY" _locComment="" -->쉬움</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_NORMAL" _locComment="" -->보통</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_HARD" _locComment="" -->어려움</value> + </data> +<data name="strings.IDS_DIFFICULTY_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_PEACEFUL" _locComment="" -->이 모드에서는 플레이어의 체력이 시간에 따라 자동으로 회복되며 적이 등장하지 않습니다.</value> + </data> +<data name="strings.IDS_DIFFICULTY_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_EASY" _locComment="" -->이 모드에서는 적이 나타나지만 보통 난이도보다 공격력이 약합니다.</value> + </data> +<data name="strings.IDS_DIFFICULTY_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_NORMAL" _locComment="" -->이 모드에서는 적이 나타나며, 플레이어에게 일반 수준의 피해를 입힙니다.</value> + </data> +<data name="strings.IDS_DIFFICULTY_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_HARD" _locComment="" -->이 모드에서는 적이 나타나며, 플레이어에게 큰 피해를 입힙니다. Creeper는 플레이어가 거리를 벌려도 폭발을 취소하지 않으므로 조심해야 합니다!</value> + </data> +<data name="strings.IDS_TRIALOVER_TITLE"><value><!-- _locID_text="strings.IDS_TRIALOVER_TITLE" _locComment="" -->평가판 시간 만료</value> + </data> +<data name="strings.IDS_TRIALOVER_TEXT"><value><!-- _locID_text="strings.IDS_TRIALOVER_TEXT" _locComment="" -->Minecraft: Xbox 360 Edition 평가판을 플레이할 수 있는 시간이 만료되었습니다! 정식 버전 게임을 구매하여 계속해서 게임을 즐기시겠습니까? </value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TITLE"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TITLE" _locComment="" -->인원 초과</value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TEXT"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TEXT" _locComment="" -->빈자리가 없어서 게임에 참가하지 못했습니다.</value> + </data> +<data name="strings.IDS_SIGN_TITLE"><value><!-- _locID_text="strings.IDS_SIGN_TITLE" _locComment="" -->서명 입력</value> + </data> +<data name="strings.IDS_SIGN_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_SIGN_TITLE_TEXT" _locComment="" -->서명으로 사용할 텍스트를 입력하십시오.</value> + </data> +<data name="strings.IDS_NAME_TITLE"><value><!-- _locID_text="strings.IDS_NAME_TITLE" _locComment="" -->제목 입력</value> + </data> +<data name="strings.IDS_NAME_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_NAME_TITLE_TEXT" _locComment="" -->게시물 제목을 입력하십시오.</value> + </data> +<data name="strings.IDS_NAME_CAPTION"><value><!-- _locID_text="strings.IDS_NAME_CAPTION" _locComment="" -->설명문 입력</value> + </data> +<data name="strings.IDS_NAME_CAPTION_TEXT"><value><!-- _locID_text="strings.IDS_NAME_CAPTION_TEXT" _locComment="" -->게시물 설명문을 입력하십시오.</value> + </data> +<data name="strings.IDS_NAME_DESC"><value><!-- _locID_text="strings.IDS_NAME_DESC" _locComment="" -->내용 입력</value> + </data> +<data name="strings.IDS_NAME_DESC_TEXT"><value><!-- _locID_text="strings.IDS_NAME_DESC_TEXT" _locComment="" -->게시물 내용을 입력하십시오.</value> + </data> +<data name="strings.IDS_INVENTORY"><value><!-- _locID_text="strings.IDS_INVENTORY" _locComment="" -->소지품</value> + </data> +<data name="strings.IDS_INGREDIENTS"><value><!-- _locID_text="strings.IDS_INGREDIENTS" _locComment="" -->재료</value> + </data> +<data name="strings.IDS_BREWING_STAND"><value><!-- _locID_text="strings.IDS_BREWING_STAND" _locComment="" -->양조대</value> + </data> +<data name="strings.IDS_CHEST"><value><!-- _locID_text="strings.IDS_CHEST" _locComment="" -->상자</value> + </data> +<data name="strings.IDS_ENCHANT"><value><!-- _locID_text="strings.IDS_ENCHANT" _locComment="" -->효과부여</value> + </data> +<data name="strings.IDS_FURNACE"><value><!-- _locID_text="strings.IDS_FURNACE" _locComment="" -->화로</value> + </data> +<data name="strings.IDS_INGREDIENT"><value><!-- _locID_text="strings.IDS_INGREDIENT" _locComment="" -->재료</value> + </data> +<data name="strings.IDS_FUEL"><value><!-- _locID_text="strings.IDS_FUEL" _locComment="" -->연료</value> + </data> +<data name="strings.IDS_DISPENSER"><value><!-- _locID_text="strings.IDS_DISPENSER" _locComment="" -->디스펜서</value> + </data> +<data name="strings.IDS_NO_DLCOFFERS"><value><!-- _locID_text="strings.IDS_NO_DLCOFFERS" _locComment="" -->현재 이 게임에서 구매할 수 있는 해당 유형의 다운로드 콘텐츠가 없습니다.</value> + </data> +<data name="strings.IDS_PLAYER_JOINED"><value><!-- _locID_text="strings.IDS_PLAYER_JOINED" _locComment="" -->%s님이 게임에 참가했습니다.</value> + </data> +<data name="strings.IDS_PLAYER_LEFT"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT" _locComment="" -->%s님이 게임을 떠났습니다.</value> + </data> +<data name="strings.IDS_PLAYER_KICKED"><value><!-- _locID_text="strings.IDS_PLAYER_KICKED" _locComment="" -->%s님을 게임에서 추방했습니다.</value> + </data> +<data name="strings.IDS_TEXT_DELETE_SAVE"><value><!-- _locID_text="strings.IDS_TEXT_DELETE_SAVE" _locComment="" -->저장한 게임을 삭제하시겠습니까?</value> + </data> +<data name="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL" _locComment="" -->승인을 기다리는 중</value> + </data> +<data name="strings.IDS_STRINGVERIFY_CENSORED"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_CENSORED" _locComment="" -->확인됨</value> + </data> +<data name="strings.IDS_NOWPLAYING"><value><!-- _locID_text="strings.IDS_NOWPLAYING" _locComment="" -->플레이 중: </value> + </data> +<data name="strings.IDS_DEFAULTS_TITLE"><value><!-- _locID_text="strings.IDS_DEFAULTS_TITLE" _locComment="" -->설정 초기화</value> + </data> +<data name="strings.IDS_DEFAULTS_TEXT"><value><!-- _locID_text="strings.IDS_DEFAULTS_TEXT" _locComment="" -->설정을 기본값으로 초기화하시겠습니까?</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TITLE"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TITLE" _locComment="" -->불러오기 오류</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TEXT"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TEXT" _locComment="" -->Minecraft: Xbox 360 Edition을 불러오는 중에 오류가 발생하여 계속할 수 없습니다.</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME" _locComment="" -->%s 님의 게임</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME_UNKNOWN"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME_UNKNOWN" _locComment="" -->알 수 없는 호스트 게임</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TITLE"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TITLE" _locComment="" -->손님이 로그아웃됨</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TEXT"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TEXT" _locComment="" -->모든 손님 플레이어가 게임에서 제거되었기 때문에 손님 플레이어가 로그아웃되었습니다.</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TITLE"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TITLE" _locComment="" -->로그인</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TEXT"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TEXT" _locComment="" -->로그인하지 않았습니다. 이 게임을 플레이하려면 로그인해야 합니다. 지금 로그인하시겠습니까?</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE" _locComment="" -->멀티 플레이 허용되지 않음</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT" _locComment="" -->한 명 이상의 플레이어가 Xbox Live 멀티 플레이 게임을 플레이할 수 없어 게임에 참가할 수 없습니다.</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT" _locComment="" -->한 명 이상의 플레이어가 Xbox Live 멀티 플레이 게임을 플레이할 수 없어 온라인 게임을 만들 수 없습니다. 오프라인 게임을 시작하려면 "온라인 게임"의 선택을 해제하십시오.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL" _locComment="" -->멤버 콘텐츠 권한 설정 제한 범위가 너무 높아 게임 세션에 참가할 수 없습니다. 세션에 참가하려면 Xbox 대시보드의 개인 정보 보호 및 온라인 설정에서 해당 설정을 변경하십시오.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL" _locComment="" -->로컬 플레이어 중 한 명 이상의 멤버 콘텐츠 권한 설정 제한 범위가 너무 높아 게임 세션에 참가할 수 없습니다.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE" _locComment="" -->세션 내의 플레이어가 멤버 콘텐츠 권한 설정 제한을 [친구만]으로 설정하였습니다. 해당 플레이어의 친구 목록에 등록되지 않았으므로 게임 세션에 참가할 수 없습니다.</value> + </data> +<data name="strings.IDS_FAILED_TO_CREATE_GAME_TITLE"><value><!-- _locID_text="strings.IDS_FAILED_TO_CREATE_GAME_TITLE" _locComment="" -->게임을 생성하지 못했습니다.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE" _locComment="" -->로컬 플레이어 중 한 명 이상의 멤버 콘텐츠 권한 설정 제한 범위가 너무 높아 게임 세션을 생성할 수 없습니다. '온라인 게임' 상자의 선택을 해제하여 오프라인 게임을 시작하거나 Xbox 대시보드의 [개인 정보 보호 및 온라인 설정]에서 해당 설정을 변경하십시오.</value> + </data> +<data name="strings.IDS_DEFAULT_SKINS"><value><!-- _locID_text="strings.IDS_DEFAULT_SKINS" _locComment="" -->자동 선택</value> + </data> +<data name="strings.IDS_NO_SKIN_PACK"><value><!-- _locID_text="strings.IDS_NO_SKIN_PACK" _locComment="" -->팩 없음: 기본 캐릭터</value> + </data> +<data name="strings.IDS_FAVORITES_SKIN_PACK"><value><!-- _locID_text="strings.IDS_FAVORITES_SKIN_PACK" _locComment="" -->즐겨찾는 캐릭터</value> + </data> +<data name="strings.IDS_BANNED_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_BANNED_LEVEL_TITLE" _locComment="" -->차단 레벨</value> +</data> +<data name="strings.IDS_PLAYER_BANNED_LEVEL"><value><!-- _locID_text="strings.IDS_PLAYER_BANNED_LEVEL" _locComment="" -->참가하려는 게임은 차단 레벨 목록에 들어 있습니다. +게임 참가를 선택하면 해당 레벨이 차단 레벨 목록에서 제거됩니다.</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_TITLE" _locComment="" -->이 레벨을 차단하시겠습니까?</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION" _locComment="" -->이 레벨을 차단 레벨 목록에 추가하시겠습니까? +확인을 선택하면 동시에 게임에서 나가게 됩니다.</value> +</data> +<data name="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST"><value><!-- _locID_text="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST" _locComment="" -->차단 목록에서 제거</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE" _locComment="" -->자동 저장 간격</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE_OFF"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE_OFF" _locComment="" -->자동 저장 간격: 꺼짐</value> +</data> +<data name="strings.IDS_MINUTES"><value><!-- _locID_text="strings.IDS_MINUTES" _locComment="" -->분</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE" _locComment="" -->여기에 놓을 수 없습니다!</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT" _locComment="" -->용암을 레벨 출현 지점 근처에 놓을 수 없습니다. 플레이어가 시작 지점에서 바로 죽을 수 있기 때문입니다.</value> +</data> +<data name="strings.IDS_SAVE_ICON_MESSAGE"><value><!-- _locID_text="strings.IDS_SAVE_ICON_MESSAGE" _locComment="" -->이 게임은 레벨 자동 저장 기능을 지원합니다. 위에 보이는 아이콘은 게임을 저장하는 중임을 나타내는 것입니다. +이 아이콘이 화면에 있을 때 Xbox 360 본체를 끄지 마십시오.</value> +</data> +<data name="strings.IDS_SLIDER_INTERFACEOPACITY"><value><!-- _locID_text="strings.IDS_SLIDER_INTERFACEOPACITY" _locComment="" -->인터페이스 투명도</value> +</data> +<data name="strings.IDS_PROGRESS_AUTOSAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_AUTOSAVING_LEVEL" _locComment="" -->레벨 자동 저장 준비 중</value> + </data> +<data name="strings.IDS_SLIDER_UISIZE"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZE" _locComment="" -->HUD 크기</value> +</data> +<data name="strings.IDS_SLIDER_UISIZESPLITSCREEN"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZESPLITSCREEN" _locComment="" -->HUD 크기 (분할 화면)</value> +</data> +<data name="strings.IDS_SEED"><value><!-- _locID_text="strings.IDS_SEED" _locComment="" -->시드</value> +</data> +<data name="strings.IDS_UNLOCK_DLC_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TITLE" _locComment="" -->캐릭터 팩 획득</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_SKIN"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_SKIN" _locComment="" -->선택한 캐릭터를 사용하려면 캐릭터 팩을 획득해야 합니다. +지금 캐릭터 팩을 획득하시겠습니까?</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE" _locComment="" -->텍스처 팩 잠금 해제</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT" _locComment="" -->이 텍스처 팩을 사용하려면 먼저 잠금을 해제해야 합니다. +지금 잠금 해제하시겠습니까?</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE" _locComment="" -->텍스처 팩 평가판</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT" _locComment="" -->텍스처 팩의 평가판을 사용 중입니다. 정식 버전을 구입하기 전에는 이 월드를 저장할 수 없습니다. +텍스처 팩 정식 버전을 구입하시겠습니까?</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE" _locComment="" -->텍스처 팩 없음</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE" _locComment="" -->정식 버전 구입</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE" _locComment="" -->평가판 다운로드</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE" _locComment="" -->정식 버전 다운로드</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT" _locComment="" -->여기에는 텍스처 팩 또는 매시업 팩이 필요하며 현재 가지고 있지 않습니다! +지금 텍스처 팩 또는 매시업 팩을 설치하시겠습니까?</value> + </data> +<data name="strings.IDS_TEXTURE_PACK_TRIALVERSION"><value><!-- _locID_text="strings.IDS_TEXTURE_PACK_TRIALVERSION" _locComment="" -->평가판 받기</value> + </data> +<data name="strings.IDS_TEXTUREPACK_FULLVERSION"><value><!-- _locID_text="strings.IDS_TEXTUREPACK_FULLVERSION" _locComment="" -->정식 버전 받기</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER_TITLE" _locComment="" -->플레이어 추방</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER" _locComment="" -->이 플레이어를 게임에서 추방하시겠습니까? 추방당한 플레이어는 월드를 다시 시작하기 전까지 참가할 수 없습니다.</value> + </data> +<data name="strings.IDS_GAMERPICS"><value><!-- _locID_text="strings.IDS_GAMERPICS" _locComment="" -->게이머 사진 팩</value> + </data> +<data name="strings.IDS_THEMES"><value><!-- _locID_text="strings.IDS_THEMES" _locComment="" -->테마</value> + </data> +<data name="strings.IDS_SKINS"><value><!-- _locID_text="strings.IDS_SKINS" _locComment="" -->캐릭터 팩</value> + </data> +<data name="strings.IDS_ALLOWFRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_ALLOWFRIENDSOFFRIENDS" _locComment="" -->친구의 친구도 참가 가능</value> + </data> +<data name="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS" _locComment="" -->이 게임은 호스트의 친구만 플레이할 수 있도록 제한되어서 참가할 수 없습니다.</value> + </data> +<data name="strings.IDS_CANTJOIN_TITLE"><value><!-- _locID_text="strings.IDS_CANTJOIN_TITLE" _locComment="" -->게임에 참가할 수 없음</value> + </data> +<data name="strings.IDS_SELECTED"><value><!-- _locID_text="strings.IDS_SELECTED" _locComment="" -->선택 됨</value> + </data> +<data name="strings.IDS_SELECTED_SKIN"><value><!-- _locID_text="strings.IDS_SELECTED_SKIN" _locComment="" -->선택된 캐릭터:</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_TITLE" _locComment="" -->손상된 다운로드 콘텐츠</value> + </data> +<data name="strings.IDS_CORRUPT_DLC"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC" _locComment="" -->이 다운로드 콘텐츠는 손상되어서 사용될 수 없습니다. 해당 콘텐츠를 삭제한 다음 Minecraft 상점 메뉴에서 재설치하십시오.</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_MULTIPLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_MULTIPLE" _locComment="" -->일부 다운로드 콘텐츠가 손상되어 사용될 수 없습니다. 해당 콘텐츠를 삭제한 다음 Minecraft 상점 메뉴에서 재설치하십시오.</value> + </data> +<data name="strings.IDS_GAME_MODE_CHANGED"><value><!-- _locID_text="strings.IDS_GAME_MODE_CHANGED" _locComment="" -->게임 모드가 변경되었습니다.</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TITLE"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TITLE" _locComment="" -->월드 이름 바꾸기</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TEXT" _locComment="" -->월드의 새 이름을 입력하십시오.</value> + </data> +<data name="strings.IDS_GAMEMODE_SURVIVAL"><value><!-- _locID_text="strings.IDS_GAMEMODE_SURVIVAL" _locComment="" -->게임 모드: 생존</value> + </data> +<data name="strings.IDS_GAMEMODE_CREATIVE"><value><!-- _locID_text="strings.IDS_GAMEMODE_CREATIVE" _locComment="" -->게임 모드: 창작</value> + </data> +<data name="strings.IDS_SURVIVAL"><value><!-- _locID_text="strings.IDS_SURVIVAL" _locComment="" -->생존</value> + </data> +<data name="strings.IDS_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATIVE" _locComment="" -->창작</value> + </data> +<data name="strings.IDS_CREATED_IN_SURVIVAL"><value><!-- _locID_text="strings.IDS_CREATED_IN_SURVIVAL" _locComment="" -->생존 모드에서 생성</value> + </data> +<data name="strings.IDS_CREATED_IN_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATED_IN_CREATIVE" _locComment="" -->창작 모드에서 생성</value> + </data> +<data name="strings.IDS_CHECKBOX_RENDER_CLOUDS"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_CLOUDS" _locComment="" -->구름 렌더링</value> + </data> +<data name="strings.IDS_TEXT_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TEXT_SAVEOPTIONS" _locComment="" -->이 저장된 게임을 어떻게 하시겠습니까?</value> +</data> +<data name="strings.IDS_TITLE_RENAMESAVE"><value><!-- _locID_text="strings.IDS_TITLE_RENAMESAVE" _locComment="" -->저장된 게임 이름 바꾸기</value> +</data> +<data name="strings.IDS_AUTOSAVE_COUNTDOWN"><value><!-- _locID_text="strings.IDS_AUTOSAVE_COUNTDOWN" _locComment="" -->%d초 후에 자동 저장 실행...</value> +</data> +<data name="strings.IDS_ON"><value><!-- _locID_text="strings.IDS_ON" _locComment="" -->켜짐</value> +</data> +<data name="strings.IDS_OFF"><value><!-- _locID_text="strings.IDS_OFF" _locComment="" -->꺼짐</value> +</data> +<data name="strings.IDS_LEVELTYPE_NORMAL"><value><!-- _locID_text="strings.IDS_LEVELTYPE_NORMAL" _locComment="" -->일반</value> +</data> +<data name="strings.IDS_LEVELTYPE_SUPERFLAT"><value><!-- _locID_text="strings.IDS_LEVELTYPE_SUPERFLAT" _locComment="" -->완전평면</value> +</data> +<data name="strings.IDS_GAMEOPTION_ONLINE"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ONLINE" _locComment="" -->이 옵션을 켜면 온라인 게임으로 플레이합니다.</value> +</data> +<data name="strings.IDS_GAMEOPTION_INVITEONLY"><value><!-- _locID_text="strings.IDS_GAMEOPTION_INVITEONLY" _locComment="" -->이 옵션을 켜면 초대받은 플레이어만 게임에 참가할 수 있습니다.</value> +</data> +<data name="strings.IDS_GAMEOPTION_ALLOWFOF"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ALLOWFOF" _locComment="" -->이 옵션을 켜면 친구 목록에 있는 사람의 친구가 게임에 참가할 수 있습니다.</value> +</data> +<data name="strings.IDS_GAMEOPTION_PVP"><value><!-- _locID_text="strings.IDS_GAMEOPTION_PVP" _locComment="" -->이 옵션을 켜면 플레이어끼리 서로 피해를 입힐 수 있습니다. 생존 모드에만 적용됩니다.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TRUST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TRUST" _locComment="" -->이 옵션을 끄면 게임에 참가한 플레이어는 인증을 받기 전까지 건물을 짓거나 채굴할 수 없습니다.</value> +</data> +<data name="strings.IDS_GAMEOPTION_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_GAMEOPTION_FIRE_SPREADS" _locComment="" -->이 옵션을 켜면 불이 근처의 가연성 블록으로 번집니다.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TNT_EXPLODES" _locComment="" -->이 옵션을 켜면 TNT가 작동할 때 폭발합니다.</value> +</data> +<data name="strings.IDS_GAMEOPTION_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_HOST_PRIVILEGES" _locComment="" -->이 옵션을 켜면 호스트는 게임 메뉴에서 플레이어에게 비행 능력을 주거나, 지치지 않게 하거나, 투명하게 만들 수 있습니다. 도전 과제를 획득할 수 없으며 순위표에 기록되지 않습니다.</value> +</data> +<data name="strings.IDS_GAMEOPTION_RESET_NETHER"><value><!-- _locID_text="strings.IDS_GAMEOPTION_RESET_NETHER" _locComment="" -->이 옵션을 켜면 지하 월드가 재건됩니다. 사전에 지하 요새가 없는 곳에 미리 저장하면 유용합니다.</value> +</data> +<data name="strings.IDS_GAMEOPTION_STRUCTURES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_STRUCTURES" _locComment="" -->이 옵션을 켜면 마을이나 요새 등의 건물이 월드에 생성됩니다.</value> +</data> +<data name="strings.IDS_GAMEOPTION_SUPERFLAT"><value><!-- _locID_text="strings.IDS_GAMEOPTION_SUPERFLAT" _locComment="" -->이 옵션을 켜면 지상과 지하에 완전히 평평한 세계가 생성됩니다.</value> +</data> +<data name="strings.IDS_GAMEOPTION_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_BONUS_CHEST" _locComment="" -->이 옵션을 켜면 쓸모있는 아이템이 든 상자가 플레이어 생성 지점 근처에 나타납니다.</value> +</data> +<data name="strings.IDS_DLC_MENU_SKINPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_SKINPACKS" _locComment="" -->스킨 팩</value> +</data> +<data name="strings.IDS_DLC_MENU_THEMES"><value><!-- _locID_text="strings.IDS_DLC_MENU_THEMES" _locComment="" -->테마</value> +</data> +<data name="strings.IDS_DLC_MENU_GAMERPICS"><value><!-- _locID_text="strings.IDS_DLC_MENU_GAMERPICS" _locComment="" -->게이머 사진</value> +</data> +<data name="strings.IDS_DLC_MENU_AVATARITEMS"><value><!-- _locID_text="strings.IDS_DLC_MENU_AVATARITEMS" _locComment="" -->아바타 아이템</value> +</data> +<data name="strings.IDS_DLC_MENU_TEXTUREPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_TEXTUREPACKS" _locComment="" -->텍스처 팩</value> +</data> +<data name="strings.IDS_DLC_MENU_MASHUPPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_MASHUPPACKS" _locComment="" -->매시업 팩</value> +</data> +<data name="strings.IDS_DEATH_INFIRE"><value><!-- _locID_text="strings.IDS_DEATH_INFIRE" _locComment="" -->{*PLAYER*} 불꽃에 휩싸여 타오름</value> +</data> +<data name="strings.IDS_DEATH_ONFIRE"><value><!-- _locID_text="strings.IDS_DEATH_ONFIRE" _locComment="" -->{*PLAYER*} 불타서 사망</value> +</data> +<data name="strings.IDS_DEATH_LAVA"><value><!-- _locID_text="strings.IDS_DEATH_LAVA" _locComment="" -->{*PLAYER*} 용암에서 수영 시도</value> +</data> +<data name="strings.IDS_DEATH_INWALL"><value><!-- _locID_text="strings.IDS_DEATH_INWALL" _locComment="" -->{*PLAYER*} 벽에 끼어 질식사</value> +</data> +<data name="strings.IDS_DEATH_DROWN"><value><!-- _locID_text="strings.IDS_DEATH_DROWN" _locComment="" -->{*PLAYER*} 익사</value> +</data> +<data name="strings.IDS_DEATH_STARVE"><value><!-- _locID_text="strings.IDS_DEATH_STARVE" _locComment="" -->{*PLAYER*} 배고파서 사망</value> +</data> +<data name="strings.IDS_DEATH_CACTUS"><value><!-- _locID_text="strings.IDS_DEATH_CACTUS" _locComment="" -->{*PLAYER*} 찔려서 사망</value> +</data> +<data name="strings.IDS_DEATH_FALL"><value><!-- _locID_text="strings.IDS_DEATH_FALL" _locComment="" -->{*PLAYER*} 땅에 너무 세게 충돌</value> +</data> +<data name="strings.IDS_DEATH_OUTOFWORLD"><value><!-- _locID_text="strings.IDS_DEATH_OUTOFWORLD" _locComment="" -->{*PLAYER*} 월드 밖으로 떨어짐</value> +</data> +<data name="strings.IDS_DEATH_GENERIC"><value><!-- _locID_text="strings.IDS_DEATH_GENERIC" _locComment="" -->{*PLAYER*} 사망</value> +</data> +<data name="strings.IDS_DEATH_EXPLOSION"><value><!-- _locID_text="strings.IDS_DEATH_EXPLOSION" _locComment="" -->{*PLAYER*} 폭발</value> +</data> +<data name="strings.IDS_DEATH_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_MAGIC" _locComment="" -->{*PLAYER*} 마법에 의해 사망</value> +</data> +<data name="strings.IDS_DEATH_DRAGON_BREATH"><value><!-- _locID_text="strings.IDS_DEATH_DRAGON_BREATH" _locComment="" -->{*PLAYER*} Ender 드래곤 브레스에 의해 사망</value> +</data> +<data name="strings.IDS_DEATH_MOB"><value><!-- _locID_text="strings.IDS_DEATH_MOB" _locComment="" -->{*PLAYER*} {*SOURCE*}에 의해 사망</value> +</data> +<data name="strings.IDS_DEATH_PLAYER"><value><!-- _locID_text="strings.IDS_DEATH_PLAYER" _locComment="" -->{*PLAYER*} {*SOURCE*}에 의해 사망</value> +</data> +<data name="strings.IDS_DEATH_ARROW"><value><!-- _locID_text="strings.IDS_DEATH_ARROW" _locComment="" -->{*PLAYER*} {*SOURCE*}의 원거리 공격에 의해 사망</value> +</data> +<data name="strings.IDS_DEATH_FIREBALL"><value><!-- _locID_text="strings.IDS_DEATH_FIREBALL" _locComment="" -->{*PLAYER*} {*SOURCE*}의 화염구에 의해 사망</value> +</data> +<data name="strings.IDS_DEATH_THROWN"><value><!-- _locID_text="strings.IDS_DEATH_THROWN" _locComment="" -->{*PLAYER*} {*SOURCE*}에 타격에 의해 사망</value> +</data> +<data name="strings.IDS_DEATH_INDIRECT_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_INDIRECT_MAGIC" _locComment="" -->{*PLAYER*}님이 {*SOURCE*}에 의해 살해당했습니다.</value> +</data> +<data name="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG" _locComment="" -->기반암 안개</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HUD"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HUD" _locComment="" -->HUD 표시</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HAND"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HAND" _locComment="" -->손 표시</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS" _locComment="" -->분할 화면 게이머태그</value> +</data> +<data name="strings.IDS_CHECKBOX_DEATH_MESSAGES"><value><!-- _locID_text="strings.IDS_CHECKBOX_DEATH_MESSAGES" _locComment="" -->사망 메시지</value> +</data> +<data name="strings.IDS_CHECKBOX_ANIMATED_CHARACTER"><value><!-- _locID_text="strings.IDS_CHECKBOX_ANIMATED_CHARACTER" _locComment="" -->캐릭터 애니메이션</value> +</data> +<data name="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM"><value><!-- _locID_text="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM" _locComment="" -->사용자 지정 스킨 애니메이션</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_ON" _locComment="" -->채굴하거나 아이템을 사용할 수 없습니다.</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_OFF" _locComment="" -->채굴하거나 아이템을 사용할 수 있습니다.</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_ON" _locComment="" -->블록을 놓을 수 없습니다.</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_OFF" _locComment="" -->블록을 놓을 수 있습니다.</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON" _locComment="" -->문과 스위치를 사용할 수 있습니다.</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF" _locComment="" -->문과 스위치를 사용할 수 없습니다.</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON" _locComment="" -->보관함(예; 상자)을 사용할 수 있습니다.</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF" _locComment="" -->보관함(예; 상자)을 사용할 수 없습니다.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON" _locComment="" -->괴물 및 동물을 공격할 수 없습니다.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF" _locComment="" -->괴물 및 동물을 공격할 수 있습니다.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON" _locComment="" -->플레이어를 공격할 수 없습니다.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF" _locComment="" -->플레이어를 공격할 수 있습니다.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON" _locComment="" -->동물을 공격할 수 없습니다.</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF" _locComment="" -->동물을 공격할 수 있습니다.</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_ON" _locComment="" -->관리자가 되었습니다.</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF" _locComment="" -->관리자에서 해임되었습니다.</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_ON" _locComment="" -->날 수 있습니다.</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_OFF" _locComment="" -->날 수 없습니다.</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON" _locComment="" -->지치지 않습니다.</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF" _locComment="" -->지치게 됩니다.</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON" _locComment="" -->투명 상태가 되었습니다.</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF" _locComment="" -->투명 상태가 해제되었습니다.</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON" _locComment="" -->무적 상태가 되었습니다.</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF" _locComment="" -->무적 상태가 해제되었습니다.</value> +</data> +<data name="strings.IDS_DLC_COST"><value><!-- _locID_text="strings.IDS_DLC_COST" _locComment="" -->%d MSP</value> +</data> +<data name="strings.IDS_BOSS_ENDERDRAGON_HEALTH"><value><!-- _locID_text="strings.IDS_BOSS_ENDERDRAGON_HEALTH" _locComment="" -->Ender 드래곤</value> +</data> +<data name="strings.IDS_PLAYER_ENTERED_END"><value><!-- _locID_text="strings.IDS_PLAYER_ENTERED_END" _locComment="" -->%s 님이 Ender에 들어갔습니다.</value> +</data> +<data name="strings.IDS_PLAYER_LEFT_END"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT_END" _locComment="" -->%s 님이 Ender에서 나갔습니다.</value> +</data> +<data name="strings.IDS_WIN_TEXT"><value><!-- _locID_text="strings.IDS_WIN_TEXT" _locComment="" --> +{*C3*}네가 말한 플레이어가 보여.{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}, 말이야?{*EF*}{*B*}{*B*} +{*C3*}그래. 조심해. 이제 더 높은 단계에 도달해서 우리 생각을 읽을 수 있어.{*EF*}{*B*}{*B*} +{*C2*}상관없어. 어차피 우리는 게임의 일부라고 생각할 거야.{*EF*}{*B*}{*B*} +{*C3*}난 이 플레이어가 마음에 들어. 멋진 플레이를 보여줬고 절대 포기하지 않았잖아.{*EF*}{*B*}{*B*} +{*C2*}우리 생각을 마치 게임 속 단어처럼 읽고 있어.{*EF*}{*B*}{*B*} +{*C3*}게임의 꿈에 깊이 빠져있을 때 많은 것들을 상상하기 위해 선택한 방법이야.{*EF*}{*B*}{*B*} +{*C2*}단어는 서로의 생각을 소통하기에 좋은 방법이야. 유연하잖아. 화면 뒤의 현실을 응시하는 것보다 덜 무섭고.{*EF*}{*B*}{*B*} +{*C3*}플레이어가 읽을 수 있기 전까지는 목소리를 들었지. 예전엔 플레이하지 않던 사람들은 플레이어를 마녀나 마법사라고 불렀어. 그리고 플레이어는 악마의 힘이 깃든 빗자루를 타고 하늘을 날아다니는 꿈을 꿨고.{*EF*}{*B*}{*B*} +{*C2*}이 플레이어는 어떤 꿈을 꿨을까?{*EF*}{*B*}{*B*} +{*C3*}이 플레이어는 햇살과 나무 그리고 불과 물에 관한 꿈을 꿨어. 이 모든 것들을 만들어내고 파괴하는 꿈을 꿨지. 그리고 사냥하고 사냥당하는 꿈과 보금자리에 관한 꿈을 꿨어.{*EF*}{*B*}{*B*} +{*C2*}아, 예전 인터페이스 말이구나. 백만 년도 더 됐지만 아직도 작동하지. 그런데 이 플레이어는 화면 뒤의 현실에서 실제로 어떤 것들을 만들었을까?{*EF*}{*B*}{*B*} +{*C3*}수많은 사람들과 {*EF*}{*NOISE*}{*C3*} 사이에 진실된 세상을 만들고 {*EF*}{*NOISE*}{*C3*} 속에서 {*EF*}{*NOISE*}{*C3*}를 위해 {*EF*}{*NOISE*}{*C3*}를 만들었어.{*EF*}{*B*}{*B*} +{*C2*}그 생각은 아직 읽지 못해.{*EF*}{*B*}{*B*} +{*C3*}그래, 아직 가장 높은 단계에는 도달하지 못했으니까. 게임이라는 짧은 꿈에서는 도달할 수 없지만 기나긴 인생의 꿈속에서 도달하게 될 거야.{*EF*}{*B*}{*B*} +{*C2*}우리가 사랑하고 있다는 걸 알고 있을까? 그리고 세상이 아름답고 다정하다는 건?{*EF*}{*B*}{*B*} +{*C3*}생각의 잡음 속에서 간혹 세상의 소리를 들으니 알고 있을 거야.{*EF*}{*B*}{*B*} +{*C2*}하지만 긴 꿈속에서 슬플 때도 있어. 여름이 없는 세상을 만들고 검은 태양 아래에서 두려움에 떨며 현실의 슬픈 창조물을 움켜잡고 있지.{*EF*}{*B*}{*B*} +{*C3*}그의 슬픔을 치유하면 그를 망치게 될 거야. 슬픔은 직접 풀어야 하는 과제이니까. 우리는 그걸 방해하면 안 돼.{*EF*}{*B*}{*B*} +{*C2*}말해주고 싶어. 때로는 그들이 꿈속에 깊은 곳에서 현실 속의 진정한 세상을 만들고 있다는 걸. 또 그들이 세상에서 얼마나 중요한 존재인지 말해주고 싶어. 그들이 진정한 관계를 맺지 못하고 있을 때 그들이 두려워하는 바를 말할 수 있도록 도와주고 싶어.{*EF*}{*B*}{*B*} +{*C3*}우리 생각을 읽고 있어.{*EF*}{*B*}{*B*} +{*C2*}난 신경 쓰지 않아. 그들에게 말해주고 싶어. 세상의 진실은 단지 {*EF*}{*NOISE*}{*C2*}하고 {*EF*}{*NOISE*}{*C2*} 할 뿐이란 걸 말이야. 또 그들은 {*EF*}{*NOISE*}{*C2*}에서 {*EF*}{*NOISE*}{*C2*}하고 있을 뿐이란 것도 말해주고 싶어. 그들은 기나긴 꿈속에서 현실의 아주 작은 부분만을 보고 있어.{*EF*}{*B*}{*B*} +{*C3*}그렇다 하더라도 그들은 게임을 하고 있잖아.{*EF*}{*B*}{*B*} +{*C2*}하지만 그들에게 말을 전하기는 어렵지 않아...{*EF*}{*B*}{*B*} +{*C3*}이 꿈에서는 안 돼. 그들에게 어떻게 살아야 하는지 말해주는 건 그들의 삶을 방해하는 거야.{*EF*}{*B*}{*B*} +{*C2*}플레이어에게 어떻게 살아야 하는지 말하려는 게 아니야.{*EF*}{*B*}{*B*} +{*C3*}플레이어는 끝없이 성장하고 있어.{*EF*}{*B*}{*B*} +{*C2*}플레이어에게 이야기를 들려줄 거야.{*EF*}{*B*}{*B*} +{*C3*}하지만 진실이 아니잖아.{*EF*}{*B*}{*B*} +{*C2*}그래. 이야기에는 단어의 틀에서만 진실을 담고 있겠지. 떨어져 있기 때문에 금방이라도 사라질 수 있는 적나라한 진실은 아니야.{*EF*}{*B*}{*B*} +{*C3*}그에게 다시 육신을 줘.{*EF*}{*B*}{*B*} +{*C2*}그래. 플레이어...{*EF*}{*B*}{*B*} +{*C3*}이제 이름으로 불러.{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}. 이 게임의 플레이어.{*EF*}{*B*}{*B*} +{*C3*}좋아.{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_2"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_2" _locComment="" --> +{*C2*}이제 크게 심호흡을 해. 한 번 더. 폐 속 가득한 공기를 느껴봐. 팔다리가 돌아오도록 하는 거야. 그래, 손가락을 움직여봐. 중력 아래서 몸을 다시 갖게 되는 거지. 네가 다른 존재인 것처럼 우리가 다른 존재인 것처럼 네 몸이 다시 세상과 만나는 거야.{*EF*}{*B*}{*B*} +{*C3*}우리가 누구냐고? 한때는 산의 정령으로 불렸지. 아버지 태양, 어머니 달. 고대의 영혼, 동물의 영혼. 정령. 유령. 대자연. 그리고 신, 악마. 천사. 폴터가이스트. 외계인, 우주인. 렙톤, 쿼크. 우리를 부르는 단어는 다양했지만 우리는 변하지 않았어.{*EF*}{*B*}{*B*} +{*C2*}우리가 세상 그 자체야. 네가 생각하는 너 이외의 모든 것이 바로 우리지. 지금 넌 너의 피부와 눈을 통해 우리를 보고 있어. 왜 세상이 너의 피부를 통해 교감하고 네게 빛을 비출까? 플레이어인 널 보기 위해서야. 너에 대해 알고 네가 세상에 대해 알 수 있도록 말이야. 이제 네게 이야기를 하나 들려줄게.{*EF*}{*B*}{*B*} +{*C2*}아주 오래전에 플레이어가 있었어.{*EF*}{*B*}{*B*} +{*C3*}그 플레이어는 바로 {*PLAYER*}, 너야. {*EF*}{*B*}{*B*} +{*C2*}용암으로 이루어진 회전하는 지구의 얇은 표면 위에서 그는 자신을 인간이라고 생각했어. 그 용암 덩어리는 질량이 33만 배 더 무거운 불타는 가스 덩어리를 돌고 있었지. 그 둘 사이의 거리는 빛의 속도로 8분이나 걸리는 먼 거리였어. 빛은 멀리 떨어져 있는 별의 정보였고 1억 5천 킬로미터 거리에서도 네 피부를 태울 수 있지.{*EF*}{*B*}{*B*} +{*C2*}이따금 플레이어는 평평하고 끝이 없는 세상에서 자신이 광부가 되는 꿈을 꿨어. 그곳의 태양은 하얗고 사각형으로 되어 있었어. 하루는 짧았고 해야 할 일은 많았지. 그리고 죽음은 단지 잠깐의 불편함이었어.{*EF*}{*B*}{*B*} +{*C3*}이따금 플레이어는 이야기 속에서 길을 잃는 꿈을 꿨어.{*EF*}{*B*}{*B*} +{*C2*}이따금 플레이어는 다른 곳에서 다른 존재가 되는 꿈을 꿨어. 그리고 가끔 이 꿈들은 방해를 받았어. 가끔은 정말 아름다웠지. 이따금 플레이어는 꿈에서 깨어 다른 꿈으로 들어갔고 또 그 꿈에서 깨어 다른 꿈으로 들어갔어.{*EF*}{*B*}{*B*} +{*C3*}이따금 플레이어는 화면의 단어를 보는 꿈을 꿨지.{*EF*}{*B*}{*B*} +{*C2*}이제 과거로 돌아가 보자.{*EF*}{*B*}{*B*} +{*C2*}플레이어의 원자는 초원에, 강에, 공기에, 땅에 흩어져 있었어. 여자가 그 원자를 모아 마시고 먹고 들이마셔 한대 모아 그녀의 몸 안에서 플레이어를 만든 거야.{*EF*}{*B*}{*B*} +{*C2*}그렇게 플레이어는 아늑하고 어두운 어머니의 몸속에서 깨어나 긴 꿈의 세계로 들어간 거야.{*EF*}{*B*}{*B*} +{*C2*}플레이어는 DNA로 쓰여진 한 번도 들어본 적이 없는 새로운 이야기였어. 플레이어는 수십억 년 된 소스 코드로 생성된 한 번도 실행해본 적이 없는 새로운 프로그램이었어. 플레이어는 무에서 젖과 사랑으로부터 탄생한 한 번도 생명을 가져본 적이 없는 새로운 인간이었어.{*EF*}{*B*}{*B*} +{*C3*}네가 바로 무에서 젖과 사랑으로부터 탄생한 바로 그 플레이어이자 이야기고 프로그램이자 인간이야.{*EF*}{*B*}{*B*} +{*C2*}이제 좀 더 과거로 돌아가 보자.{*EF*}{*B*}{*B*} +{*C2*}플레이어의 수백 수천 수백억 원자는 이 게임이 존재하기 훨씬 이전에 별의 심장 속에서 만들어졌어. 즉, 플레이어도 별에서 온 정보야. 그리고 플레이어는 이야기 속에서 움직이는 데 그 이야기는 쥴리안이라는 사람이 심어놓은 정보야. 그리고 그 이야기는 마르쿠스라는 사람이 창조한 평평하고 끝없는 세상 위에서 펼쳐지지. 그리고 그 세상은 플레이어가 만든 작은 그만의 세상이야. 그리고 그 플레이어가 살고 있는 세상을 창조한 사람은…{*EF*}{*B*}{*B*} +{*C3*}쉿. 이따금 플레이어는 부드럽고 따뜻하며 단순한 그만의 작은 세상을 만들어. 이따금 그 세상은 거칠고 추우며 복잡하기도 해. 이따금 거대한 텅 빈 공간에서 움직이는 에너지 조각으로 머릿속에서 세상을 만들지. 한때 그 조각들을 “전자”와 “양성자”라고 부를 때도 있었어.{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_3"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_3" _locComment="" --> +{*C2*}한때 조각들을 “행성”과 “별”이라고 부를 때도 있었지.{*EF*}{*B*}{*B*} +{*C2*}이따금 그는 On과 Off로, 0과 1로, 일련의 코드로 이루어진 에너지로 만든 세상에 있다고 믿었어. 이따금 그는 게임 플레이를 하고 있다고 믿었지. 이따금 그는 화면의 단어를 읽고 있다고 믿었어.{*EF*}{*B*}{*B*} +{*C3*}네가 단어를 읽고 있는 그 플레이어야…{*EF*}{*B*}{*B*} +{*C2*}쉿… 가끔 플레이어는 화면의 코드를 읽어. 코드를 단어로 바꾸고, 그 단어를 의미로 해석하고, 그 의미를 느낌, 감정, 이론, 아이디어로 바꿔서 플레이어는 더 빠르고 깊게 호흡하기 시작했고 자신은 살아 있으며 수천 번의 죽음은 진짜가 아니라는 걸 깨달아.{*EF*}{*B*}{*B*} +{*C3*}너. 그래, 너는 살아 있어.{*EF*}{*B*}{*B*} +{*C2*}그리고 이따금 플레이어는 여름 나무의 하늘거리는 잎 사이로 비치는 햇빛을 통해 세상이 그와 소통하고 있다고 믿었어.{*EF*}{*B*}{*B*} +{*C3*}그리고 이따금 플레이어는 어느 추운 겨울 밤하늘에서 볼 수 있는, 아주 먼 우주 저편에서 찰나의 시간 동안 플레이어에게 보이기 위해 태양보다 백만 배 무거운 별이 자신을 불태워 발한 빛을 통해 세상이 그와 소통하고 있다고 믿었어. 그리고 세상과 멀리 떨어져 있는 집으로 걸어가 익숙한 문가에서 나는 음식 냄새를 맡으며 다시 꿈에 빠져들었지.{*EF*}{*B*}{*B*} +{*C2*}그리고 이따금 플레이어는 0과 1, 세상에 퍼져있는 전기, 꿈의 마지막에 화면에 보이는 단어를 통해 세상과 소통한다고 믿었어.{*EF*}{*B*}{*B*} +{*C3*}그리고 세상은 널 사랑한다고 말했어.{*EF*}{*B*}{*B*} +{*C2*}그리고 세상은 네가 멋진 게임 플레이를 보여줬다고 말했어.{*EF*}{*B*}{*B*} +{*C3*}그리고 세상은 네게 필요한 모든 것은 이미 네 안에 있다고 말했어.{*EF*}{*B*}{*B*} +{*C2*}그리고 세상은 네가 생각하는 것보다 넌 더 강하다고 말했어.{*EF*}{*B*}{*B*} +{*C3*}그리고 세상은 네가 낮이라고 말했어.{*EF*}{*B*}{*B*} +{*C2*}그리고 세상은 네가 밤이라고 말했어.{*EF*}{*B*}{*B*} +{*C3*}그리고 세상은 네가 싸우고 있는 어둠이 네 안에 존재한다고 말했어.{*EF*}{*B*}{*B*} +{*C2*}그리고 세상은 네가 찾고 있는 빛이 네 안에 존재한다고 말했어.{*EF*}{*B*}{*B*} +{*C3*}그리고 세상은 네가 혼자가 아니라고 말했어.{*EF*}{*B*}{*B*} +{*C2*}그리고 세상은 네가 다른 모든 것들과 떨어져 있지 않다고 말했어.{*EF*}{*B*}{*B*} +{*C3*}그리고 세상은 네가 스스로 맛을 느끼고 스스로 대화하며 자신의 코드를 읽는 세상 그 자체라고 말했어.{*EF*}{*B*}{*B*} +{*C2*}그리고 세상은 네가 사랑 그 자체니까 널 사랑한다고 말했어.{*EF*}{*B*}{*B*} +{*C3*}그리고 게임이 끝나고 플레이어가 꿈에서 깼어. 그리고 플레이어는 새로운 꿈을 꾸기 시작해. 그리고 다시 꿈을 꾸고, 더 좋은 꿈을 꿔. 그리고 플레이어는 세상 그 자체고 사랑 그 자체야.{*EF*}{*B*}{*B*} +{*C3*}네가 바로 그 플레이어야.{*EF*}{*B*}{*B*} +{*C2*}이제 일어나.{*EF*} +</value> +</data> +<data name="strings.IDS_RESETNETHER_TITLE"><value><!-- _locID_text="strings.IDS_RESETNETHER_TITLE" _locComment="" -->지하 초기화</value> + </data> +<data name="strings.IDS_RESETNETHER_TEXT"><value><!-- _locID_text="strings.IDS_RESETNETHER_TEXT" _locComment="" -->지하의 저장 데이터를 초기화해 기본값으로 재설정하시겠습니까? 지하의 진행 상황이 사라집니다.</value> + </data> +<data name="strings.IDS_RESET_NETHER"><value><!-- _locID_text="strings.IDS_RESET_NETHER" _locComment="" -->지하 초기화</value> +</data> +<data name="strings.IDS_DONT_RESET_NETHER"><value><!-- _locID_text="strings.IDS_DONT_RESET_NETHER" _locComment="" -->지하 초기화를 하지 않습니다.</value> +</data> +<data name="strings.IDS_CANT_SHEAR_MOOSHROOM"><value><!-- _locID_text="strings.IDS_CANT_SHEAR_MOOSHROOM" _locComment="" -->Mooshroom의 털을 자를 수 없습니다. 돼지, 양, 소, 고양이의 수가 최대치에 도달했습니다.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED" _locComment="" -->낳은 알을 사용할 수 없습니다. 돼지, 양, 소, 고양이의 수가 최대치에 도달했습니다.</value> +</data> +<data name="strings.IDS_MAX_MOOSHROOMS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_MOOSHROOMS_SPAWNED" _locComment="" -->낳은 알을 사용할 수 없습니다. Mooshroom의 수가 최대치에 도달했습니다.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_SPAWNED" _locComment="" -->낳은 알을 사용할 수 없습니다. 늑대의 수가 최대치에 도달했습니다.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_SPAWNED" _locComment="" -->낳은 알을 사용할 수 없습니다. 닭의 수가 최대치에 도달했습니다.</value> +</data> +<data name="strings.IDS_MAX_SQUID_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_SQUID_SPAWNED" _locComment="" -->낳은 알을 사용할 수 없습니다. 오징어의 수가 최대치에 도달했습니다.</value> +</data> +<data name="strings.IDS_MAX_ENEMIES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_ENEMIES_SPAWNED" _locComment="" -->낳은 알을 사용할 수 없습니다. 적의 수가 최대치에 도달했습니다.</value> +</data> +<data name="strings.IDS_MAX_VILLAGERS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_VILLAGERS_SPAWNED" _locComment="" -->낳은 알을 사용할 수 없습니다. 마을 사람의 수가 최대치에 도달했습니다.</value> +</data> +<data name="strings.IDS_MAX_HANGINGENTITIES"><value><!-- _locID_text="strings.IDS_MAX_HANGINGENTITIES" _locComment="" -->그림 액자/아이템 외형의 수가 최대치에 도달했습니다.</value> +</data> +<data name="strings.IDS_CANT_SPAWN_IN_PEACEFUL"><value><!-- _locID_text="strings.IDS_CANT_SPAWN_IN_PEACEFUL" _locComment="" -->낙원 모드에서는 적을 생성할 수 없습니다.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED" _locComment="" -->이 동물은 사랑 모드로 만들 수 없습니다. 교배할 수 있는 돼지, 양, 소, 고양이의 수가 최대치에 도달했습니다.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_BRED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_BRED" _locComment="" -->이 동물은 사랑 모드로 만들 수 없습니다. 교배할 수 있는 늑대의 수가 최대치에 도달했습니다.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_BRED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_BRED" _locComment="" -->이 동물은 사랑 모드로 만들 수 없습니다. 교배할 수 있는 닭의 수가 최대치에 도달했습니다.</value> +</data> +<data name="strings.IDS_MAX_MUSHROOMCOWS_BRED"><value><!-- _locID_text="strings.IDS_MAX_MUSHROOMCOWS_BRED" _locComment="" -->이 동물은 사랑 모드로 만들 수 없습니다. 교배할 수 있는 Mooshroom의 수가 최대치에 도달했습니다.</value> +</data> +<data name="strings.IDS_MAX_BOATS"><value><!-- _locID_text="strings.IDS_MAX_BOATS" _locComment="" -->배의 수가 최대치에 도달했습니다.</value> +</data> +<data name="strings.IDS_MAX_SKULL_TILES"><value><!-- _locID_text="strings.IDS_MAX_SKULL_TILES" _locComment="" -->괴물 머리의 수가 최대치에 도달했습니다.</value> +</data> +<data name="strings.IDS_INVERT_LOOK"><value><!-- _locID_text="strings.IDS_INVERT_LOOK" _locComment="" -->시야 반전</value> + </data> +<data name="strings.IDS_SOUTHPAW"><value><!-- _locID_text="strings.IDS_SOUTHPAW" _locComment="" -->왼손잡이</value> + </data> +<data name="strings.IDS_YOU_DIED"><value><!-- _locID_text="strings.IDS_YOU_DIED" _locComment="" -->사망!</value> + </data> +<data name="strings.IDS_RESPAWN"><value><!-- _locID_text="strings.IDS_RESPAWN" _locComment="" -->재생성</value> + </data> +<data name="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS"><value><!-- _locID_text="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS" _locComment="" -->다운로드 콘텐츠 판매</value> + </data> +<data name="strings.IDS_CHANGE_SKIN"><value><!-- _locID_text="strings.IDS_CHANGE_SKIN" _locComment="" -->스킨 변경</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY" _locComment="" -->게임 방법</value> + </data> +<data name="strings.IDS_CONTROLS"><value><!-- _locID_text="strings.IDS_CONTROLS" _locComment="" -->컨트롤</value> + </data> +<data name="strings.IDS_SETTINGS"><value><!-- _locID_text="strings.IDS_SETTINGS" _locComment="" -->설정</value> + </data> +<data name="strings.IDS_CREDITS"><value><!-- _locID_text="strings.IDS_CREDITS" _locComment="" -->제작진</value> + </data> +<data name="strings.IDS_REINSTALL_CONTENT"><value><!-- _locID_text="strings.IDS_REINSTALL_CONTENT" _locComment="" -->콘텐츠 재설치</value> + </data> +<data name="strings.IDS_DEBUG_SETTINGS"><value><!-- _locID_text="strings.IDS_DEBUG_SETTINGS" _locComment="" -->디버그 설정</value> + </data> +<data name="strings.IDS_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_FIRE_SPREADS" _locComment="" -->불 확산</value> + </data> +<data name="strings.IDS_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_TNT_EXPLODES" _locComment="" -->TNT 폭발</value> + </data> +<data name="strings.IDS_PLAYER_VS_PLAYER"><value><!-- _locID_text="strings.IDS_PLAYER_VS_PLAYER" _locComment="" -->플레이어 대 플레이어</value> + </data> +<data name="strings.IDS_TRUST_PLAYERS"><value><!-- _locID_text="strings.IDS_TRUST_PLAYERS" _locComment="" -->플레이어 신뢰</value> + </data> +<data name="strings.IDS_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_HOST_PRIVILEGES" _locComment="" -->호스트 특권</value> + </data> +<data name="strings.IDS_GENERATE_STRUCTURES"><value><!-- _locID_text="strings.IDS_GENERATE_STRUCTURES" _locComment="" -->건물 생성</value> + </data> +<data name="strings.IDS_SUPERFLAT_WORLD"><value><!-- _locID_text="strings.IDS_SUPERFLAT_WORLD" _locComment="" -->완전평면 월드</value> + </data> +<data name="strings.IDS_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_BONUS_CHEST" _locComment="" -->보너스 상자</value> + </data> +<data name="strings.IDS_WORLD_OPTIONS"><value><!-- _locID_text="strings.IDS_WORLD_OPTIONS" _locComment="" -->월드 옵션</value> + </data> +<data name="strings.IDS_CAN_BUILD_AND_MINE"><value><!-- _locID_text="strings.IDS_CAN_BUILD_AND_MINE" _locComment="" -->건설 및 채광 가능</value> + </data> +<data name="strings.IDS_CAN_USE_DOORS_AND_SWITCHES"><value><!-- _locID_text="strings.IDS_CAN_USE_DOORS_AND_SWITCHES" _locComment="" -->문과 스위치 사용 가능</value> + </data> +<data name="strings.IDS_CAN_OPEN_CONTAINERS"><value><!-- _locID_text="strings.IDS_CAN_OPEN_CONTAINERS" _locComment="" -->보관함을 열 수 있음</value> + </data> +<data name="strings.IDS_CAN_ATTACK_PLAYERS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_PLAYERS" _locComment="" -->플레이어 공격 가능</value> + </data> +<data name="strings.IDS_CAN_ATTACK_ANIMALS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_ANIMALS" _locComment="" -->동물 공격 가능</value> + </data> +<data name="strings.IDS_MODERATOR"><value><!-- _locID_text="strings.IDS_MODERATOR" _locComment="" -->관리자</value> + </data> +<data name="strings.IDS_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_KICK_PLAYER" _locComment="" -->플레이어 추방</value> + </data> +<data name="strings.IDS_CAN_FLY"><value><!-- _locID_text="strings.IDS_CAN_FLY" _locComment="" -->비행 가능</value> + </data> +<data name="strings.IDS_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_DISABLE_EXHAUSTION" _locComment="" -->지치지 않음</value> + </data> +<data name="strings.IDS_INVISIBLE"><value><!-- _locID_text="strings.IDS_INVISIBLE" _locComment="" -->투명화</value> + </data> +<data name="strings.IDS_HOST_OPTIONS"><value><!-- _locID_text="strings.IDS_HOST_OPTIONS" _locComment="" -->호스트 옵션</value> + </data> +<data name="strings.IDS_PLAYERS_INVITE"><value><!-- _locID_text="strings.IDS_PLAYERS_INVITE" _locComment="" -->플레이어/초대</value> + </data> +<data name="strings.IDS_ONLINE_GAME"><value><!-- _locID_text="strings.IDS_ONLINE_GAME" _locComment="" -->온라인 게임</value> + </data> +<data name="strings.IDS_INVITE_ONLY"><value><!-- _locID_text="strings.IDS_INVITE_ONLY" _locComment="" -->초대한 사람만 참가 가능</value> + </data> +<data name="strings.IDS_MORE_OPTIONS"><value><!-- _locID_text="strings.IDS_MORE_OPTIONS" _locComment="" -->추가 옵션</value> + </data> +<data name="strings.IDS_LOAD"><value><!-- _locID_text="strings.IDS_LOAD" _locComment="" -->불러오기</value> + </data> +<data name="strings.IDS_DEFAULT_WORLD_NAME"><value><!-- _locID_text="strings.IDS_DEFAULT_WORLD_NAME" _locComment="" -->새 월드</value> + </data> +<data name="strings.IDS_WORLD_NAME"><value><!-- _locID_text="strings.IDS_WORLD_NAME" _locComment="" -->월드 이름</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEED" _locComment="" -->월드 생성 시드</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED" _locComment="" -->공백(무작위 시드)</value> + </data> +<data name="strings.IDS_PLAYERS"><value><!-- _locID_text="strings.IDS_PLAYERS" _locComment="" -->플레이어</value> + </data> +<data name="strings.IDS_JOIN_GAME"><value><!-- _locID_text="strings.IDS_JOIN_GAME" _locComment="" -->게임 참가</value> + </data> +<data name="strings.IDS_START_GAME"><value><!-- _locID_text="strings.IDS_START_GAME" _locComment="" -->게임 시작</value> + </data> +<data name="strings.IDS_NO_GAMES_FOUND"><value><!-- _locID_text="strings.IDS_NO_GAMES_FOUND" _locComment="" -->게임 없음</value> + </data> +<data name="strings.IDS_PLAY_GAME"><value><!-- _locID_text="strings.IDS_PLAY_GAME" _locComment="" -->게임 플레이</value> + </data> +<data name="strings.IDS_LEADERBOARDS"><value><!-- _locID_text="strings.IDS_LEADERBOARDS" _locComment="" -->순위표</value> + </data> +<data name="strings.IDS_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_ACHIEVEMENTS" _locComment="" -->도전 과제</value> + </data> +<data name="strings.IDS_HELP_AND_OPTIONS"><value><!-- _locID_text="strings.IDS_HELP_AND_OPTIONS" _locComment="" -->도움말 및 옵션</value> + </data> +<data name="strings.IDS_UNLOCK_FULL_GAME"><value><!-- _locID_text="strings.IDS_UNLOCK_FULL_GAME" _locComment="" -->정식 버전 게임 구매</value> + </data> +<data name="strings.IDS_RESUME_GAME"><value><!-- _locID_text="strings.IDS_RESUME_GAME" _locComment="" -->게임 계속하기</value> + </data> +<data name="strings.IDS_SAVE_GAME"><value><!-- _locID_text="strings.IDS_SAVE_GAME" _locComment="" -->게임 저장</value> + </data> +<data name="strings.IDS_LABEL_DIFFICULTY"><value><!-- _locID_text="strings.IDS_LABEL_DIFFICULTY" _locComment="" -->난이도:</value> + </data> +<data name="strings.IDS_LABEL_GAME_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_GAME_TYPE" _locComment="" -->게임 유형:</value> + </data> +<data name="strings.IDS_LABEL_GAMERTAGS"><value><!-- _locID_text="strings.IDS_LABEL_GAMERTAGS" _locComment="" -->게이머태그:</value> + </data> +<data name="strings.IDS_LABEL_STRUCTURES"><value><!-- _locID_text="strings.IDS_LABEL_STRUCTURES" _locComment="" -->건물:</value> + </data> +<data name="strings.IDS_LABEL_LEVEL_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_LEVEL_TYPE" _locComment="" -->레벨 유형:</value> + </data> +<data name="strings.IDS_LABEL_PvP"><value><!-- _locID_text="strings.IDS_LABEL_PvP" _locComment="" -->플레이어 대 플레이어:</value> + </data> +<data name="strings.IDS_LABEL_TRUST"><value><!-- _locID_text="strings.IDS_LABEL_TRUST" _locComment="" -->플레이어 신뢰:</value> + </data> +<data name="strings.IDS_LABEL_TNT"><value><!-- _locID_text="strings.IDS_LABEL_TNT" _locComment="" -->TNT:</value> + </data> +<data name="strings.IDS_LABEL_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_LABEL_FIRE_SPREADS" _locComment="" -->불 확산:</value> + </data> +<data name="strings.IDS_REINSTALL_THEME"><value><!-- _locID_text="strings.IDS_REINSTALL_THEME" _locComment="" -->테마 재설치</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_1"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_1" _locComment="" -->게이머사진 1 재설치</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_2"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_2" _locComment="" -->게이머사진 2 재설치</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_1"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_1" _locComment="" -->아바타 아이템 1 재설치</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_2"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_2" _locComment="" -->아바타 아이템 2 재설치</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_3"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_3" _locComment="" -->아바타 아이템 3 재설치</value> + </data> +<data name="strings.IDS_OPTIONS"><value><!-- _locID_text="strings.IDS_OPTIONS" _locComment="" -->옵션</value> + </data> +<data name="strings.IDS_AUDIO"><value><!-- _locID_text="strings.IDS_AUDIO" _locComment="" -->오디오</value> + </data> +<data name="strings.IDS_CONTROL"><value><!-- _locID_text="strings.IDS_CONTROL" _locComment="" -->컨트롤</value> + </data> +<data name="strings.IDS_GRAPHICS"><value><!-- _locID_text="strings.IDS_GRAPHICS" _locComment="" -->그래픽</value> + </data> +<data name="strings.IDS_USER_INTERFACE"><value><!-- _locID_text="strings.IDS_USER_INTERFACE" _locComment="" -->사용자 인터페이스</value> + </data> +<data name="strings.IDS_RESET_TO_DEFAULTS"><value><!-- _locID_text="strings.IDS_RESET_TO_DEFAULTS" _locComment="" -->기본값으로 재설정</value> + </data> +<data name="strings.IDS_VIEW_BOBBING"><value><!-- _locID_text="strings.IDS_VIEW_BOBBING" _locComment="" -->시야 흔들림 표시</value> + </data> +<data name="strings.IDS_HINTS"><value><!-- _locID_text="strings.IDS_HINTS" _locComment="" -->힌트</value> + </data> +<data name="strings.IDS_IN_GAME_TOOLTIPS"><value><!-- _locID_text="strings.IDS_IN_GAME_TOOLTIPS" _locComment="" -->게임 속 단추 설명 표시</value> + </data> +<data name="strings.IDS_IN_GAME_GAMERTAGS"><value><!-- _locID_text="strings.IDS_IN_GAME_GAMERTAGS" _locComment="" -->게임 내 게이머태그</value> + </data> +<data name="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"><value><!-- _locID_text="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN" _locComment="" -->2 플레이어 수직 분할 화면</value> + </data> +<data name="strings.IDS_DONE"><value><!-- _locID_text="strings.IDS_DONE" _locComment="" -->완료</value> + </data> +<data name="strings.IDS_EDIT_SIGN_MESSAGE"><value><!-- _locID_text="strings.IDS_EDIT_SIGN_MESSAGE" _locComment="" -->서명 메시지 편집:</value> + </data> +<data name="strings.IDS_SOCIAL_TEXT"><value><!-- _locID_text="strings.IDS_SOCIAL_TEXT" _locComment="" -->스크린샷과 함께 게시할 설명을 입력하십시오.</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_CAPTION" _locComment="" -->설명문</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_CAPTION" _locComment="" -->게임 스크린샷</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_DESCRIPTION" _locComment="" -->서명 메시지 편집:</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION" _locComment="" -->Minecraft: Xbox 360 Edition에서 제가 만든 것들을 보세요!</value> + </data> +<data name="strings.IDS_DEFAULT_TEXTUREPACK"><value><!-- _locID_text="strings.IDS_DEFAULT_TEXTUREPACK" _locComment="" -->고전적인 Minecraft 텍스처, 아이콘 및 사용자 인터페이스입니다!</value> + </data> +<data name="strings.IDS_UNHIDE_MASHUP_WORLDS"><value><!-- _locID_text="strings.IDS_UNHIDE_MASHUP_WORLDS" _locComment="" -->모든 매시업 월드 보이기</value> + </data> +<data name="strings.IDS_XBONE_SELECTSLOT"><value><!-- _locID_text="strings.IDS_XBONE_SELECTSLOT" _locComment="" -->전송할 저장 슬롯을 선택합니다.</value> +</data> +<data name="strings.IDS_XBONE_EMPTYSLOT"><value><!-- _locID_text="strings.IDS_XBONE_EMPTYSLOT" _locComment="" -->슬롯을 비웁니다.</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_METADATA"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_METADATA" _locComment="" -->저장 메타데이터를 업로드 중입니다.</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE" _locComment="" -->저장 데이터를 업로드 중입니다.</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE_TITLE" _locComment="" -->Xbox One용 저장 파일을 업로드 중입니다.</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE" _locComment="" -->업로드 취소됨</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT" _locComment="" -->이 저장 데이터를 저장 데이터 이전 영역에 업로드하는 중에 취소했습니다.</value> +</data> +<data name="strings.IDS_POTION_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_EMPTY" _locComment="" -->효과 없음</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED" _locComment="" -->속도</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN" _locComment="" -->속도 저하</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED" _locComment="" -->채굴 속도 향상</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN" _locComment="" -->채굴 속도 저하</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST" _locComment="" -->피해 강화</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS" _locComment="" -->피해 약화</value> + </data> +<data name="strings.IDS_POTION_HEAL"><value><!-- _locID_text="strings.IDS_POTION_HEAL" _locComment="" -->회복</value> + </data> +<data name="strings.IDS_POTION_HARM"><value><!-- _locID_text="strings.IDS_POTION_HARM" _locComment="" -->피해</value> + </data> +<data name="strings.IDS_POTION_JUMP"><value><!-- _locID_text="strings.IDS_POTION_JUMP" _locComment="" -->점프 강화</value> + </data> +<data name="strings.IDS_POTION_CONFUSION"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION" _locComment="" -->혼란</value> + </data> +<data name="strings.IDS_POTION_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION" _locComment="" -->재생</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE" _locComment="" -->저항</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE" _locComment="" -->화염 저항</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING" _locComment="" -->수중 호흡</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY" _locComment="" -->투명화</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS" _locComment="" -->맹목</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION" _locComment="" -->야간 시야</value> + </data> +<data name="strings.IDS_POTION_HUNGER"><value><!-- _locID_text="strings.IDS_POTION_HUNGER" _locComment="" -->배고픔</value> + </data> +<data name="strings.IDS_POTION_POISON"><value><!-- _locID_text="strings.IDS_POTION_POISON" _locComment="" -->독</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED_POSTFIX" _locComment="" -->- 신속</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX" _locComment="" -->- 속도 저하</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED_POSTFIX" _locComment="" -->- 채굴 속도 향상</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX" _locComment="" -->- 둔함</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST_POSTFIX" _locComment="" -->- 피해 강화</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS_POSTFIX" _locComment="" -->- 피해 약화</value> + </data> +<data name="strings.IDS_POTION_HEAL_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HEAL_POSTFIX" _locComment="" -->- 회복</value> + </data> +<data name="strings.IDS_POTION_HARM_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HARM_POSTFIX" _locComment="" -->- 피해</value> + </data> +<data name="strings.IDS_POTION_JUMP_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_JUMP_POSTFIX" _locComment="" -->- 도약</value> + </data> +<data name="strings.IDS_POTION_CONFUSION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION_POSTFIX" _locComment="" -->- 혼란</value> + </data> +<data name="strings.IDS_POTION_REGENERATION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION_POSTFIX" _locComment="" -->- 재생</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE_POSTFIX" _locComment="" -->- 저항</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE_POSTFIX" _locComment="" -->- 화염 저항</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING_POSTFIX" _locComment="" -->- 수중 호흡</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY_POSTFIX" _locComment="" -->- 투명화</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS_POSTFIX" _locComment="" -->- 맹목</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION_POSTFIX" _locComment="" -->- 야간 시야</value> + </data> +<data name="strings.IDS_POTION_HUNGER_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HUNGER_POSTFIX" _locComment="" -->- 배고픔</value> + </data> +<data name="strings.IDS_POTION_POISON_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_POISON_POSTFIX" _locComment="" -->- 독</value> + </data> +<data name="strings.IDS_POTION_POTENCY_0"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_0" _locComment="" --></value> + </data> +<data name="strings.IDS_POTION_POTENCY_1"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_1" _locComment="" -->II</value> + </data> +<data name="strings.IDS_POTION_POTENCY_2"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_2" _locComment="" -->III</value> + </data> +<data name="strings.IDS_POTION_POTENCY_3"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_3" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_POTION_PREFIX_GRENADE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GRENADE" _locComment="" -->폭발 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MUNDANE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MUNDANE" _locComment="" -->일반적인 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_UNINTERESTING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_UNINTERESTING" _locComment="" -->시시한 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BLAND"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BLAND" _locComment="" -->단조로운 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CLEAR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CLEAR" _locComment="" -->맑은 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MILKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MILKY" _locComment="" -->우유빛 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DIFFUSE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DIFFUSE" _locComment="" -->뿌연 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ARTLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ARTLESS" _locComment="" -->소박한 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_THIN"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THIN" _locComment="" -->묽은 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_AWKWARD"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_AWKWARD" _locComment="" -->이상한 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FLAT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FLAT" _locComment="" -->김이 빠진 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BULKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BULKY" _locComment="" -->투박한 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUNGLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUNGLING" _locComment="" -->엉터리 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUTTERED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUTTERED" _locComment="" -->느끼한 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SMOOTH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SMOOTH" _locComment="" -->부드러운 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SUAVE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SUAVE" _locComment="" -->미끈미끈한 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DEBONAIR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DEBONAIR" _locComment="" -->찰랑대는 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_THICK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THICK" _locComment="" -->짙은 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ELEGANT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ELEGANT" _locComment="" -->우아한 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FANCY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FANCY" _locComment="" -->고급스러운 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CHARMING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CHARMING" _locComment="" -->화려한 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DASHING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DASHING" _locComment="" -->근사한 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_REFINED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_REFINED" _locComment="" -->정제된 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CORDIAL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CORDIAL" _locComment="" -->따스한 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SPARKLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SPARKLING" _locComment="" -->거품이 이는 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_POTENT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_POTENT" _locComment="" -->강력한 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FOUL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FOUL" _locComment="" -->냄새나는 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ODORLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ODORLESS" _locComment="" -->냄새 없는 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_RANK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_RANK" _locComment="" -->고약한 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_HARSH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_HARSH" _locComment="" -->거칠거칠한 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ACRID"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ACRID" _locComment="" -->매캐한 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_GROSS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GROSS" _locComment="" -->역겨운 </value> + </data> +<data name="strings.IDS_POTION_PREFIX_STINKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_STINKY" _locComment="" -->지독한 </value> + </data> +<data name="strings.IDS_POTION_DESC_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_POTION_DESC_WATER_BOTTLE" _locComment="" -->모든 물약의 기본이 됩니다. 양조대에서 사용하여 물약을 만들 수 있습니다.</value> + </data> +<data name="strings.IDS_POTION_DESC_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_DESC_EMPTY" _locComment="" -->그 자체로는 효과가 없습니다. 양조대에서 다른 재료를 추가로 넣어 효과를 추가할 수 있습니다.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESPEED" _locComment="" -->효과 대상 플레이어, 동물 및 괴물의 이동 속도가 빨라집니다. 플레이어의 질주 속도가 빨라지며 점프 거리와 시야 거리가 늘어납니다.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESLOWDOWN" _locComment="" -->효과 대상 플레이어, 동물 및 괴물의 이동 속도가 느려집니다. 플레이어의 질주 속도가 느려지며 점프 거리와 시야 거리가 줄어듭니다.</value> + </data> +<data name="strings.IDS_POTION_DESC_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DESC_DAMAGEBOOST" _locComment="" -->효과 대상 플레이어 및 괴물의 공격력이 증가합니다.</value> + </data> +<data name="strings.IDS_POTION_DESC_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_DESC_WEAKNESS" _locComment="" -->효과 대상 플레이어 및 괴물의 공격력이 감소합니다.</value> + </data> +<data name="strings.IDS_POTION_DESC_HEAL"><value><!-- _locID_text="strings.IDS_POTION_DESC_HEAL" _locComment="" -->효과 대상 플레이어, 동물 및 괴물의 체력이 즉시 증가합니다.</value> + </data> +<data name="strings.IDS_POTION_DESC_HARM"><value><!-- _locID_text="strings.IDS_POTION_DESC_HARM" _locComment="" -->효과 대상 플레이어, 동물 및 괴물의 체력이 즉시 감소합니다.</value> + </data> +<data name="strings.IDS_POTION_DESC_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_DESC_REGENERATION" _locComment="" -->효과 대상 플레이어, 동물 및 괴물의 체력이 서서히 회복합니다.</value> + </data> +<data name="strings.IDS_POTION_DESC_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_DESC_FIRERESISTANCE" _locComment="" -->효과 대상 플레이어, 동물 및 괴물이 불, 용암 및 Blaze의 원거리 공격에 피해를 받지 않게 됩니다.</value> + </data> +<data name="strings.IDS_POTION_DESC_POISON"><value><!-- _locID_text="strings.IDS_POTION_DESC_POISON" _locComment="" -->효과 대상 플레이어, 동물 및 괴물의 체력이 서서히 감소합니다.</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ALL" _locComment="" -->예리</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD" _locComment="" -->강타</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS" _locComment="" -->절지동물 격파</value> + </data> +<data name="strings.IDS_ENCHANTMENT_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_KNOCKBACK" _locComment="" -->타격 반동</value> + </data> +<data name="strings.IDS_ENCHANTMENT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_FIRE" _locComment="" -->화염</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_ALL" _locComment="" -->방어</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FIRE" _locComment="" -->화염 방어</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FALL" _locComment="" -->낙하 방어</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION" _locComment="" -->폭발 방어</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE" _locComment="" -->발사체 방어</value> + </data> +<data name="strings.IDS_ENCHANTMENT_OXYGEN"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_OXYGEN" _locComment="" -->호흡</value> + </data> +<data name="strings.IDS_ENCHANTMENT_WATER_WORKER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_WATER_WORKER" _locComment="" -->수분 친화력</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DIGGING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DIGGING" _locComment="" -->효율성</value> + </data> +<data name="strings.IDS_ENCHANTMENT_UNTOUCHING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_UNTOUCHING" _locComment="" -->채굴 정확성</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DURABILITY"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DURABILITY" _locComment="" -->견고</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS" _locComment="" -->전리품 획득</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER" _locComment="" -->희귀품 채굴</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_DAMAGE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_DAMAGE" _locComment="" -->강화</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_FIRE" _locComment="" -->화염</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK" _locComment="" -->강타</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_INFINITE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_INFINITE" _locComment="" -->무한</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_1"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_1" _locComment="" -->I</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_2"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_2" _locComment="" -->II</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_3"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_3" _locComment="" -->III</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_4"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_4" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_5"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_5" _locComment="" -->V</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_6"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_6" _locComment="" -->VI</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_7"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_7" _locComment="" -->VII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_8"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_8" _locComment="" -->VIII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_9"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_9" _locComment="" -->IX</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_10"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_10" _locComment="" -->X</value> + </data> +<data name="strings.IDS_DESC_EMERALDORE"><value><!-- _locID_text="strings.IDS_DESC_EMERALDORE" _locComment="" -->철 또는 그 이상의 곡괭이로 채굴하여 에메랄드를 얻을 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_ENDERCHEST"><value><!-- _locID_text="strings.IDS_DESC_ENDERCHEST" _locComment="" -->상자와 비슷하지만, Ender 상자에 넣은 아이템은 플레이어의 모든 Ender 상자에 공유됩니다. 다른 차원에 있는 Ender 상자도 마찬가지입니다.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE_SOURCE" _locComment="" -->연결된 트립와이어를 통해 엔티티가 이동하면 작동합니다.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE" _locComment="" -->엔티티가 통과하면 연결된 트립와이어 후크를 작동시킵니다.</value> + </data> +<data name="strings.IDS_DESC_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_DESC_EMERALDBLOCK" _locComment="" -->에메랄드를 쉽게 보관할 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_DESC_COBBLESTONE_WALL" _locComment="" -->조약돌로 만들어진 벽입니다.</value> + </data> +<data name="strings.IDS_DESC_ANVIL"><value><!-- _locID_text="strings.IDS_DESC_ANVIL" _locComment="" -->도구나 무기, 방어구를 만드는 데 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ_ORE"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ_ORE" _locComment="" -->용광로에서 제련하여 지하 석영을 만듭니다.</value> + </data> +<data name="strings.IDS_DESC_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_QUARTZ_BLOCK" _locComment="" -->장식으로 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_EMERALD"><value><!-- _locID_text="strings.IDS_DESC_EMERALD" _locComment="" -->마을 사람과 거래할 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_FLOWERPOT"><value><!-- _locID_text="strings.IDS_DESC_FLOWERPOT" _locComment="" -->장식으로 사용합니다. 꽃, 묘목, 선인장, 버섯을 심을 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_CARROTS"><value><!-- _locID_text="strings.IDS_DESC_CARROTS" _locComment="" -->먹으면 {*ICON_SHANK_01*}를 2만큼 회복하며 황금 당근을 만드는 데 사용합니다. 농지에 심을 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_POTATO"><value><!-- _locID_text="strings.IDS_DESC_POTATO" _locComment="" -->먹어서 {*ICON_SHANK_01*}를 0.5만큼 회복하거나 화로에서 조리할 수 있습니다. 농지에 심을 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_DESC_POTATO_BAKED" _locComment="" -->{*ICON_SHANK_01*}를 3만큼 회복합니다. 화로에서 감자를 조리하여 만듭니다.</value> + </data> +<data name="strings.IDS_DESC_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_DESC_POTATO_POISONOUS" _locComment="" -->먹어서 {*ICON_SHANK_01*}를 1만큼 회복하거나 화로에서 조리할 수 있습니다. 농지에 심을 수 있으며 먹으면 중독될 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_DESC_CARROT_GOLDEN" _locComment="" -->{*ICON_SHANK_01*}를 3만큼 회복합니다. 당근과 금덩이를 사용해 만듭니다.</value> + </data> +<data name="strings.IDS_DESC_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_DESC_CARROT_ON_A_STICK" _locComment="" -->안장 달린 돼지에 올라타 조종할 때 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_PIE" _locComment="" -->{*ICON_SHANK_01*}를 4만큼 회복합니다.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_BOOK" _locComment="" -->모루에서 무기, 도구, 방어구에 효과를 부여할 때 사용합니다.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ" _locComment="" -->지하 석영 광석을 채굴해서 만듭니다. 석영 블록으로 만들 수 있습니다.</value> + </data> +<data name="strings.IDS_DESC_CARPET"><value><!-- _locID_text="strings.IDS_DESC_CARPET" _locComment="" -->양털을 사용해 만듭니다. 장식으로 사용합니다.</value> + </data> +<data name="strings.IDS_ITEM_EMERALD"><value><!-- _locID_text="strings.IDS_ITEM_EMERALD" _locComment="" -->에메랄드</value> + </data> +<data name="strings.IDS_FLOWERPOT"><value><!-- _locID_text="strings.IDS_FLOWERPOT" _locComment="" -->화분</value> + </data> +<data name="strings.IDS_CARROTS"><value><!-- _locID_text="strings.IDS_CARROTS" _locComment="" -->당근</value> + </data> +<data name="strings.IDS_POTATO"><value><!-- _locID_text="strings.IDS_POTATO" _locComment="" -->감자</value> + </data> +<data name="strings.IDS_ITEM_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_BAKED" _locComment="" -->구운 감자</value> + </data> +<data name="strings.IDS_ITEM_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_POISONOUS" _locComment="" -->독성 감자</value> + </data> +<data name="strings.IDS_ITEM_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_GOLDEN" _locComment="" -->황금 당근</value> + </data> +<data name="strings.IDS_ITEM_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_ON_A_STICK" _locComment="" -->당근 막대</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_PIE" _locComment="" -->호박 파이</value> + </data> +<data name="strings.IDS_ITEM_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_ENCHANTED_BOOK" _locComment="" -->효과부여 책</value> + </data> +<data name="strings.IDS_ITEM_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_QUARTZ" _locComment="" -->지하 석영</value> + </data> +<data name="strings.IDS_TILE_EMERALDORE"><value><!-- _locID_text="strings.IDS_TILE_EMERALDORE" _locComment="" -->에메랄드 광석</value> + </data> +<data name="strings.IDS_TILE_ENDERCHEST"><value><!-- _locID_text="strings.IDS_TILE_ENDERCHEST" _locComment="" -->Ender 상자</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE_SOURCE" _locComment="" -->트립와이어 후크</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE" _locComment="" -->트립와이어</value> + </data> +<data name="strings.IDS_TILE_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_TILE_EMERALDBLOCK" _locComment="" -->에메랄드 블록</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL" _locComment="" -->조약돌 벽</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY" _locComment="" -->이끼 낀 조약돌 벽</value> + </data> +<data name="strings.IDS_TILE_FLOWERPOT"><value><!-- _locID_text="strings.IDS_TILE_FLOWERPOT" _locComment="" -->화분</value> + </data> +<data name="strings.IDS_TILE_CARROTS"><value><!-- _locID_text="strings.IDS_TILE_CARROTS" _locComment="" -->당근</value> + </data> +<data name="strings.IDS_TILE_POTATOES"><value><!-- _locID_text="strings.IDS_TILE_POTATOES" _locComment="" -->감자</value> + </data> +<data name="strings.IDS_TILE_ANVIL"><value><!-- _locID_text="strings.IDS_TILE_ANVIL" _locComment="" -->모루</value> + </data> +<data name="strings.IDS_TILE_ANVIL_INTACT"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_INTACT" _locComment="" -->모루</value> + </data> +<data name="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED" _locComment="" -->약간 망가진 모루</value> + </data> +<data name="strings.IDS_TILE_ANVIL_VERYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_VERYDAMAGED" _locComment="" -->크게 망가진 모루</value> + </data> +<data name="strings.IDS_TILE_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_NETHER_QUARTZ" _locComment="" -->지하 석영 광석</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK" _locComment="" -->석영 블록</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED" _locComment="" -->깎아놓은 석영 블록</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_LINES"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_LINES" _locComment="" -->석영 블록 기둥</value> + </data> +<data name="strings.IDS_TILE_STAIRS_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_QUARTZ" _locComment="" -->석영 계단</value> + </data> +<data name="strings.IDS_TILE_CARPET"><value><!-- _locID_text="strings.IDS_TILE_CARPET" _locComment="" -->카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLACK" _locComment="" -->검은색 카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_RED"><value><!-- _locID_text="strings.IDS_TILE_CARPET_RED" _locComment="" -->빨간색 카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GREEN" _locComment="" -->초록색 카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BROWN" _locComment="" -->갈색 카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLUE" _locComment="" -->파란색 카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PURPLE" _locComment="" -->보라색 카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_CYAN" _locComment="" -->청록색 카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CARPET_SILVER" _locComment="" -->밝은 회색 카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GRAY" _locComment="" -->회색 카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_PINK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PINK" _locComment="" -->분홍색 카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIME"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIME" _locComment="" -->라임색 카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CARPET_YELLOW" _locComment="" -->노란색 카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIGHT_BLUE" _locComment="" -->밝은 파란색 카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CARPET_MAGENTA" _locComment="" -->자주색 카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_ORANGE" _locComment="" -->주황색 카펫</value> + </data> +<data name="strings.IDS_TILE_CARPET_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_WHITE" _locComment="" -->흰색 카펫</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_CHISELED" _locComment="" -->깎아놓은 사암</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_SMOOTH" _locComment="" -->부드러운 사암</value> + </data> +<data name="strings.IDS_DEATH_THORNS"><value><!-- _locID_text="strings.IDS_DEATH_THORNS" _locComment="" -->{*PLAYER*} {*SOURCE*} 공격 중에 사망</value> +</data> +<data name="strings.IDS_DEATH_FALLING_ANVIL"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_ANVIL" _locComment="" -->{*PLAYER*} 모루에 깔려 사망</value> +</data> +<data name="strings.IDS_DEATH_FALLING_TILE"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_TILE" _locComment="" -->{*PLAYER*} 블록에 깔려 사망</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_SUCCESS"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_SUCCESS" _locComment="" -->{*PLAYER*} {*DESTINATION*}(으)로 순간이동</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_ME" _locComment="" -->{*PLAYER*}의 위치로 순간이동</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_TO_ME" _locComment="" -->{*PLAYER*}이(가) 현재 내 위치로 순간이동</value> +</data> +<data name="strings.IDS_ENCHANTMENT_THORNS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_THORNS" _locComment="" -->가시</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_QUARTZ" _locComment="" -->석영 발판</value> + </data> +<data name="strings.IDS_POTION_DESC_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_DESC_NIGHTVISION" _locComment="" -->어두운 지역을 대낮처럼 밝힙니다. 물속에서도 효과가 있습니다.</value> + </data> +<data name="strings.IDS_POTION_DESC_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_DESC_INVISIBILITY" _locComment="" -->영향을 받은 플레이어와 동물, 몬스터를 투명하게 만듭니다.</value> + </data> +<data name="strings.IDS_REPAIR_AND_NAME"><value><!-- _locID_text="strings.IDS_REPAIR_AND_NAME" _locComment="" -->수리 및 이름</value> + </data> +<data name="strings.IDS_REPAIR_COST"><value><!-- _locID_text="strings.IDS_REPAIR_COST" _locComment="" -->효과부여 비용: %d</value> + </data> +<data name="strings.IDS_REPAIR_EXPENSIVE"><value><!-- _locID_text="strings.IDS_REPAIR_EXPENSIVE" _locComment="" -->비용 부족!</value> + </data> +<data name="strings.IDS_TITLE_RENAME"><value><!-- _locID_text="strings.IDS_TITLE_RENAME" _locComment="" -->이름 바꾸기</value> + </data> +<data name="strings.IDS_YOU_HAVE"><value><!-- _locID_text="strings.IDS_YOU_HAVE" _locComment="" -->소지:</value> + </data> +<data name="strings.IDS_REQUIRED_ITEMS_FOR_TRADE"><value><!-- _locID_text="strings.IDS_REQUIRED_ITEMS_FOR_TRADE" _locComment="" -->거래에 필요한 아이템</value> + </data> +<data name="strings.IDS_VILLAGER_OFFERS_ITEM"><value><!-- _locID_text="strings.IDS_VILLAGER_OFFERS_ITEM" _locComment="" -->{*VILLAGER_TYPE*}의 제안: %s</value> + </data> +<data name="strings.IDS_TOOLTIPS_REPAIR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REPAIR" _locComment="" -->수리</value> +</data> +<data name="strings.IDS_TOOLTIPS_TRADE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TRADE" _locComment="" -->거래</value> +</data> +<data name="strings.IDS_TOOLTIPS_DYECOLLAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYECOLLAR" _locComment="" -->목줄 염색</value> +</data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW" _locComment="" --> + 이 화면은 모루 인터페이스입니다. 이곳에서 경험치를 지불하고 무기나 도구, 방어구 이름을 바꾸거나, 수리하거나, 효과를 부여합니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW" _locComment="" --> + {*B*} + 모루 인터페이스에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 모루 인터페이스에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START" _locComment="" --> + 아이템으로 작업을 시작하려면 첫 번째 작업 슬롯에 넣으십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR" _locComment="" --> + 올바른 원재료를 두 번째 작업 슬롯에 넣으면(예: 망가진 철제 검 수리 시 철 주괴 필요), 결과 슬롯에 수리 정보가 표시됩니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE" _locComment="" --> + 또는 두 번째 슬롯에 같은 아이템을 넣어 두 아이템을 조합할 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT" _locComment="" --> + 모루에서 아이템에 효과를 부여하려면 효과부여책을 두 번째 작업 슬롯에 넣으십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST" _locComment="" --> + 작업에 소비되는 경험치는 결과 정보 아래에 표시됩니다. 경험치가 부족하면 수리를 할 수 없습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING" _locComment="" --> + 텍스트 상자에 다른 이름을 입력하여 아이템 이름을 바꿀 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH" _locComment="" --> + 수리한 아이템을 집으면 모루에 넣은 두 아이템과 지정된 경험치가 소모됩니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW" _locComment="" --> + 이곳에는 도구 및 무기가 담긴 상자와 모루가 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW" _locComment="" --> + {*B*} + 모루에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 모루에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY" _locComment="" --> + 모루에서 무기와 도구를 수리해 내구도를 올리거나, 이름을 바꾸거나, 효과부여 책으로 효과를 부여할 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS" _locComment="" --> + 효과부여 책은 던전에서 찾거나 효과부여대에서 일반 책에 효과를 부여해 만듭니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST" _locComment="" --> + 모루를 사용하면 경험치를 소비하며, 사용할 때마다 모루가 손상될 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST2" _locComment="" --> + 작업의 종류, 아이템 가치, 부여 효과 수, 기존 작업 수에 따라 수리비가 달라집니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING" _locComment="" --> + 아이템 이름을 바꾸면 모든 플레이어에게 보이는 이름도 변경되며, 이전 작업 비용이 영구적으로 감소합니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS" _locComment="" --> + 이곳의 상자에서는 손상된 곡괭이, 원재료, 경험치 병, 효과부여 책을 찾을 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW" _locComment="" --> + 이곳은 마을 사람과 할 수 있는 거래 목록을 보여주는 거래 인터페이스입니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW" _locComment="" --> + {*B*} + 거래 인터페이스에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 거래 인터페이스에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START" _locComment="" --> + 마을 사람들이 원하는 거래 내용은 위쪽에 표시됩니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE" _locComment="" --> + 필요한 아이템이 없으면 거래가 빨간색으로 표시되며 진행이 불가능합니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS" _locComment="" --> + 마을 사람에게 제시하는 아이템 수량과 종류는 왼쪽의 상자 2개에 표시됩니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY" _locComment="" --> + 왼쪽의 상자 2개에서 거래에 필요한 아이템 총 수량을 확인할 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE" _locComment="" --> + 마을 사람이 원하는 아이템으로 거래하려면 {*CONTROLLER_VK_A*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW" _locComment="" --> + 이곳에는 마을 사람과, 아이템 구매에 필요한 종이가 담긴 상자가 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW" _locComment="" --> + {*B*} + 거래에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 거래에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY" _locComment="" --> + 소지품에 있는 아이템을 마을 사람들과 거래할 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_TRADES" _locComment="" --> + 마을 사람은 자신의 직업에 맞는 아이템을 거래하고 싶어합니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES" _locComment="" --> + 다양한 아이템을 거래하면 마을 사람이 원하는 거래 목록이 추가되거나 업데이트됩니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES" _locComment="" --> + 같은 거래를 너무 자주 하면 일시적으로 해당 거래를 할 수 없게 됩니다. 하지만 마을 사람은 항상 최소 1건의 거래 제안을 가지고 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS" _locComment="" --> + 상자에서 종이를 꺼내 이곳의 마을 사람들과 거래해 보십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW" _locComment="" --> + 이곳에는 Ender 상자 2개가 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW" _locComment="" --> + {*B*} + Ender 상자에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + Ender 상자에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY" _locComment="" --> + 월드 내의 Ender 상자는 다른 차원에 있는 것까지 포함하여 모두 연결되어 있습니다. Ender 상자에 넣은 아이템은 다른 모든 Ender 상자에서 사용이 가능합니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS" _locComment="" --> + 하지만 Ender 상자의 내용물은 플레이어마다 다릅니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION" _locComment="" --> + 이에 따라 플레이어는 Ender 상자에 아이템을 넣고, 월드 내 다른 장소에 있는 Ender 상자에서 아이템을 꺼낼 수 있습니다. Ender 상자에 지금 아이템을 넣어 이 기능을 시험해볼 수 있습니다. + </value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE" _locComment="" -->{*ICON_SHANK_01*}를 2만큼 회복하고 30초 동안 체력을 회복하며 5분 동안 화염 저항 및 방어력이 증가합니다. 사과와 황금 블록을 사용해 만듭니다.</value> + </data> +<data name="strings.IDS_ENABLE_TELEPORT"><value><!-- _locID_text="strings.IDS_ENABLE_TELEPORT" _locComment="" -->순간이동 가능</value> + </data> +<data name="strings.IDS_TELEPORT"><value><!-- _locID_text="strings.IDS_TELEPORT" _locComment="" -->순간이동</value> + </data> +<data name="strings.IDS_TELEPORT_TO_PLAYER"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_PLAYER" _locComment="" -->플레이어에게로 순간이동</value> + </data> +<data name="strings.IDS_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_ME" _locComment="" -->나에게로 순간이동</value> + </data> +<data name="strings.IDS_CAN_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_CAN_DISABLE_EXHAUSTION" _locComment="" -->지치지 않게 설정 가능</value> + </data> +<data name="strings.IDS_CAN_INVISIBLE"><value><!-- _locID_text="strings.IDS_CAN_INVISIBLE" _locComment="" -->투명화 사용 가능</value> + </data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON" _locComment="" -->투명화 사용 가능</value> +</data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF" _locComment="" -->투명화 사용 불가능</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON" _locComment="" -->비행 가능</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF" _locComment="" -->비행 불가능</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON" _locComment="" -->지치지 않게 설정 가능</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF" _locComment="" -->지치지 않게 설정 불가능</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON" _locComment="" -->순간이동 가능</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF" _locComment="" -->순간이동 불가능</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ANVIL" _locComment="" -->{*T3*}플레이 방법 : 모루{*ETW*}{*B*}{*B*} +경험치 레벨은 모루에서 아이템을 수리하거나, 효과부여하거나, 이름을 바꾸는 데도 사용됩니다.{*B*} +아이템은 내구도가 있을 때만 수리할 수 있고 효과부여 책을 통해서만 효과를 얻지만, 이름은 어떤 아이템이든 바꿀 수 있습니다.{*B*} +왼쪽의 작업 슬롯에 아이템을 넣고, 원재료(예: 철제 검 수리 시 철 주괴)나 종류가 같은 다른 아이템을 함께 넣어 수리합니다.{*B*} +아이템은 모루에서 조합할 때 효과가 더 좋으며, 조합하는 아이템들에 모두 효과가 부여되어 있다면 결과물은 해당 효과들을 모두 이어받을 수 있습니다.{*B*} +효과부여 책은 효과가 적절할 경우 모루에서 다른 아이템과 조합하여 아이템에 효과를 부여할 수 있습니다. 효과부여 책은 던전에서 얻거나 효과부여대에서 일반 책에 효과를 부여해 만듭니다.{*B*} +모루를 사용하면 일정 확률로 손상되며, 손상이 심하면 모루가 부서집니다.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_TRADING" _locComment="" -->{*T3*}플레이 방법 : 거래{*ETW*}{*B*}{*B*} +마을 사람들과 아이템을 거래할 수 있습니다. 마을 사람은 농부, 도축업자, 대장장이, 도서관 사서, 사제 등의 직업을 가지고 있으며, 이에 따라 각자 다른 아이템을 거래합니다.{*B*} +거래 메뉴에서 마을 사람이 제시할 수 있는 모든 거래 목록을 볼 수 있습니다. 플레이어와 거래하면 마을 사람의 거래 가능 목록이 바뀌거나 추가될 수 있으며, 너무 자주 거래하면 일시적으로 거래를 못 하게 될 수도 있습니다.{*B*} +거래는 주로 아이템을 에메랄드로 구매하거나 판매하는 형태로 이루어집니다. {*B*} +거래에 필요한 아이템을 가지고 있지 않으면 아이템이 빨간색으로 표시됩니다.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENDERCHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENDERCHEST" _locComment="" -->{*T3*}플레이 방법 : Ender 상자 {*ETW*}{*B*}{*B*} +월드 안의 모든 Ender 상자는 연결되어 있어, 상자에 든 아이템은 어느 곳의 Ender 상자에서든 꺼낼 수 있습니다. 하지만 내용물은 플레이어마다 다릅니다. 플레이어는 아무 Ender 상자에 아이템을 넣고, 월드 내 다른 장소에 있는 아무 Ender 상자에서 아이템을 꺼낼 수 있습니다. + </value> + </data> +<data name="strings.IDS_VILLAGER_FARMER"><value><!-- _locID_text="strings.IDS_VILLAGER_FARMER" _locComment="" -->농부</value> + </data> +<data name="strings.IDS_VILLAGER_LIBRARIAN"><value><!-- _locID_text="strings.IDS_VILLAGER_LIBRARIAN" _locComment="" -->도서관 사서</value> + </data> +<data name="strings.IDS_VILLAGER_PRIEST"><value><!-- _locID_text="strings.IDS_VILLAGER_PRIEST" _locComment="" -->사제</value> + </data> +<data name="strings.IDS_VILLAGER_SMITH"><value><!-- _locID_text="strings.IDS_VILLAGER_SMITH" _locComment="" -->대장장이</value> + </data> +<data name="strings.IDS_VILLAGER_BUTCHER"><value><!-- _locID_text="strings.IDS_VILLAGER_BUTCHER" _locComment="" -->도축업자</value> + </data> +<data name="strings.IDS_DESC_VILLAGER"><value><!-- _locID_text="strings.IDS_DESC_VILLAGER" _locComment="" -->마을에서 만날 수 있는 마을 사람은 직업에 따라 다양한 아이템을 팝니다.</value> + </data> +<data name="strings.IDS_CHEST_LARGE"><value><!-- _locID_text="strings.IDS_CHEST_LARGE" _locComment="" -->큰 상자</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS" _locComment="" --> + 또한 효과부여대에서 효과부여 책을 만들 수 있습니다. 나중에 모루에서 효과부여 책을 사용해 아이템에 효과를 부여할 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE" _locComment="" --> + 트립와이어 후크 사이의 선을 무언가가 작동시키면 회로에 계속 전력이 공급됩니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR" _locComment="" --> + 길들인 늑대는 항상 목줄을 착용하게 됩니다. 목줄은 염색해서 색을 바꿀 수 있습니다. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES" _locComment="" -->당근과 감자를 심어 재배할 수 있으며, 작물이 땅 위로 모습을 드러내면 수확할 수 있습니다.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS" _locComment="" --> + 또한 돼지에게 안장을 씌워 타고 다닐 수 있습니다. 막대에 당근을 끼워 사용하면 돼지를 조종할 수 있습니다. +</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING" _locComment="" --> + {*CONTROLLER_ACTION_MOVE*} 단추를 사용해 광물 수레를 천천히 움직일 수 있습니다. 동력 레일 위에서 광물 수레를 움직이는 데 도움을 줍니다. + </value> + </data> +<data name="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN" _locComment="" -->분활 화면은 고화질(HD) 모드에서만 지원되므로 게임에 참가할 수 없습니다. 참가하려면 다른 모든 플레이어를 로그아웃시킵니다.</value> + </data> +<data name="strings.IDS_TOOLTIPS_CURE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CURE" _locComment="" -->치유</value> + </data> +<data name="strings.IDS_PLATFORM_NAME"><value><!-- _locID_text="strings.IDS_PLATFORM_NAME" _locComment="" -->Xbox 360</value> + </data> +<data name="strings.IDS_BACK_BUTTON"><value><!-- _locID_text="strings.IDS_BACK_BUTTON" _locComment="" -->BACK</value> + </data> +<data name="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS" _locComment="" -->이 옵션을 켜면 도전 과제를 획득할 수 없으며 순위표에 기록되지 않습니다. 플레이 도중에 옵션을 켜거나 옵션을 켠 후 저장한 게임을 다시 불러와도 마찬가지입니다.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TITLE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TITLE" _locComment="" -->Xbox One용 저장 파일을 업로드합니다.</value> + </data> +<data name="strings.IDS_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_UPLOAD_SAVE" _locComment="" -->저장 데이터 업로드</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TEXT"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TEXT" _locComment="" -->Xbox 360 본체 저장 데이터 하나만 데이터 이전 영역에 보관할 수 있습니다. 다른 Xbox 360 본체 저장 데이터를 업로드하기 전에, 이전 저장 데이터를 Xbox One 본체에 다운로드했는지 확인하십시오.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADING"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADING" _locComment="" -->업로드 중...</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE" _locComment="" -->업로드 완료!</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADFAILED"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADFAILED" _locComment="" -->업로드하지 못했습니다. 나중에 다시 시도하십시오.</value> + </data> +<data name="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS"><value><!-- _locID_text="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS" _locComment="" -->음악 디스크 {*progress*}/{*goal*}장을 찾았습니다!</value> + </data> +</root> diff --git a/Minecraft.Client/Xbox/loc/lcl/pt-BR/Minecraft_all.resx b/Minecraft.Client/Xbox/loc/lcl/pt-BR/Minecraft_all.resx new file mode 100644 index 00000000..35f82d50 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/lcl/pt-BR/Minecraft_all.resx @@ -0,0 +1,4563 @@ +<root> +<data name="4J_strings.IDS_NULL"><value><!-- _locID_text="4J_strings.IDS_NULL" _locComment="" -->Não Usado</value> + </data> +<data name="4J_strings.IDS_OK"><value><!-- _locID_text="4J_strings.IDS_OK" _locComment="" -->OK</value> + </data> +<data name="4J_strings.IDS_BACK"><value><!-- _locID_text="4J_strings.IDS_BACK" _locComment="" -->Voltar</value> + </data> +<data name="4J_strings.IDS_CANCEL"><value><!-- _locID_text="4J_strings.IDS_CANCEL" _locComment="" -->Cancelar</value> + </data> +<data name="4J_strings.IDS_YES"><value><!-- _locID_text="4J_strings.IDS_YES" _locComment="" -->Sim</value> + </data> +<data name="4J_strings.IDS_NO"><value><!-- _locID_text="4J_strings.IDS_NO" _locComment="" -->Não</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TITLE" _locComment="" -->Salvamento Corrompido</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TEXT" _locComment="" -->Seus dados de salvamento parecem estar corrompidos. Criar novo salvamento e substituir o corrompido?</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TITLE" _locComment="" -->Sem Espaço Livre</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TEXT" _locComment="" -->O dispositivo de armazenamento selecionado não tem espaço livre suficiente para salvar um jogo.</value> + </data> +<data name="4J_strings.IDS_SELECTAGAIN"><value><!-- _locID_text="4J_strings.IDS_SELECTAGAIN" _locComment="" -->Selecionar novamente</value> + </data> +<data name="4J_strings.IDS_PLAYWITHOUTSAVING"><value><!-- _locID_text="4J_strings.IDS_PLAYWITHOUTSAVING" _locComment="" -->Jogar sem salvar</value> + </data> +<data name="4J_strings.IDS_CREATEANEWSAVE"><value><!-- _locID_text="4J_strings.IDS_CREATEANEWSAVE" _locComment="" -->Criar novo salvamento</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TITLE" _locComment="" -->Substituir salvamento?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TEXT" _locComment="" -->Seu dispositivo de armazenamento selecionado já contém este salvamento. Deseja substituí-lo?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_NO"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_NO" _locComment="" -->Não substituir</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_YES"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_YES" _locComment="" -->Substituir e salvar</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TITLE" _locComment="" -->Falha ao salvar</value> + </data> +<data name="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE" _locComment="" -->Erro dispositivo armazenamento</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TEXT" _locComment="" -->O dispositivo de armazenamento está indisponível ou tem um erro</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT" _locComment="" -->Seu dispositivo de armazenamento está indisponível ou tem um erro. Selecione outro dispositivo de armazenamento.</value> + </data> +<data name="4J_strings.IDS_SELECTANEWDEVICE"><value><!-- _locID_text="4J_strings.IDS_SELECTANEWDEVICE" _locComment="" -->Selecione outro dispos. armazen.</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TITLE" _locComment="" -->Nenhum disp. armaz. selecionado</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TEXT" _locComment="" -->Se não selecionar um dispositivo de armazenamento, o salvamento de jogos será desabilitado.</value> + </data> +<data name="4J_strings.IDS_NODEVICE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_ACCEPT" _locComment="" -->Selecionar um dispos. de armaz.</value> + </data> +<data name="4J_strings.IDS_NODEVICE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_DECLINE" _locComment="" -->Continuar sem salvar</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TEXT"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TEXT" _locComment="" -->O dispositivo de armazenamento foi removido. Selecione outro dispositivo.</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TITLE"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TITLE" _locComment="" -->Falha ao carregar</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE" _locComment="" -->Nomeie o salvamento</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT" _locComment="" -->Digite um nome para salvar o jogo</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TITLE"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TITLE" _locComment="" -->Voltar ao Menu Xbox</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TEXT"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TEXT" _locComment="" -->Tem certeza de que deseja sair do jogo?</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE" _locComment="" -->Saiu</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->Você voltou à tela de título porque seu perfil do jogador foi desconectado</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT" _locComment="" -->A partida terminou porque um perfil do jogador foi desconectado</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT" _locComment="" -->Continuar jogando</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TITLE" _locComment="" -->Perfil do jogador não online</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TEXT" _locComment="" -->Este jogo tem recursos que exigem um perfil do jogador habilitado para Xbox Live, mas você está offline no momento.</value> + </data> +<data name="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION"><value><!-- _locID_text="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION" _locComment="" -->Este recurso exige um perfil do jogador que esteja conectado ao Xbox Live.</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_ACCEPT" _locComment="" -->Conectar ao Xbox Live</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_DECLINE" _locComment="" -->Continuar jogando offline</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE" _locComment="" -->Problema com Brinde de Conquista</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT" _locComment="" --> Houve um problema ao acessar seu perfil de jogador. Não foi possível conceder sua conquista no momento.</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILE_TITLE" _locComment="" -->Problema no perfil do jogador</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT" _locComment="" -->Falha ao salvar configurações no perfil do jogador.</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TITLE" _locComment="" -->Perfil do Jogador Convidado</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TEXT" _locComment="" -->O perfil do jogador convidado não pode acessar este recurso. Use um perfil do jogador diferente.</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_SHORT"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_SHORT" _locComment="" -->Salvando…</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_LONG"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_LONG" _locComment="" -->Salvando conteúdo. Não desligue o console.</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TITLE" _locComment="" -->Desbloquear Jogo Completo</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TEXT" _locComment="" -->Esta é a versão de avaliação do jogo Minecraft. Se você já tem a versão integral do jogo, acabou de ganhar uma conquista! +Desbloqueie a versão integral do jogo para curtir a diversão de Minecraft e para jogar com amigos de todo o mundo pelo Xbox Live. +Deseja desbloquear a versão integral do jogo?</value> + </data> +<data name="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT" _locComment="" -->Você está voltando ao menu principal devido a um problema para ler seu perfil.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_NEWDLC"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_NEWDLC" _locComment="" -->O novo Conteúdo para Baixar está disponível! Acesse-o pelo botão Loja Minecraft no Menu Principal.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_SKINPACKS"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_SKINPACKS" _locComment="" -->Você pode mudar o aspecto de seu personagem com um Pacote de Peles da Loja Minecraft. Selecione "Loja Minecraft" no Menu Principal e veja o que está disponível.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_0"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_0" _locComment="" -->Se você jogar este jogo no modo Alta Definição, poderá ter até quatro jogadores em tela dividida no mesmo console!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_1"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_1" _locComment="" -->Conecte os controles extras ao seu console e pressione START neles para entrar em um jogo a qualquer momento.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_2"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_2" _locComment="" -->Altere as configurações de gama para deixar o jogo mais claro ou mais escuro.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_3"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_3" _locComment="" -->Se você definir a dificuldade do jogo para Pacífico, sua energia regenerará automaticamente e nenhum monstro sairá à noite!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_4"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_4" _locComment="" -->Dê um osso a um lobo para torná-lo amigável. Depois, poderá fazê-lo sentar ou seguir você.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_5"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_5" _locComment="" -->Você pode soltar itens que estão no Inventário movendo o cursor para fora do menu e pressionando{*CONTROLLER_VK_A*}</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_6"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_6" _locComment="" -->Ao dormir em uma cama à noite, o tempo passará rapidamente no jogo até o nascer do sol, mas todos os jogadores em um jogo multijogador devem estar na cama ao mesmo tempo.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_7"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_7" _locComment="" -->Colha costeletas dos porcos, cozinhe e coma-as para recuperar energia.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_8"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_8" _locComment="" -->Extraia couro das vacas e use-o para fazer armaduras.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_9"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_9" _locComment="" -->Se tiver um balde vazio, poderá enchê-lo com leite de uma vaca, com água ou lava!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_10"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_10" _locComment="" -->Use uma enxada para preparar áreas do solo para plantar.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_11"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_11" _locComment="" -->As aranhas não o atacarão durante o dia, a menos que você as ataque.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_12"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_12" _locComment="" -->Escavar solo ou areia com uma pá é mais rápido que com a mão!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_13"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_13" _locComment="" -->Comer costeletas de porco cozidas dá mais energia que comê-las cruas.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_14"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_14" _locComment="" -->Faça algumas tochas para iluminar áreas à noite. Os monstros evitam as áreas ao redor das tochas.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_15"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_15" _locComment="" -->Chegue aos destinos mais rápido com um carrinho de minas e trilhos!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_16"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_16" _locComment="" -->Plante algumas mudas e elas crescerão e se tornarão árvores.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_17"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_17" _locComment="" -->Os homens-porco não o atacarão, a menos que você os ataque.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_18"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_18" _locComment="" -->Você pode alterar seu ponto de criação no jogo e avançar até o nascer do sol dormindo em uma cama.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_19"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_19" _locComment="" -->Devolva aquelas bolas de fogo para o Ghast!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_20"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_20" _locComment="" -->Ao construir um portal, você poderá viajar para outra dimensão: o Submundo.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_21"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_21" _locComment="" -->Pressione{*CONTROLLER_VK_B*} para soltar o item que está em sua mão!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_22"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_22" _locComment="" -->Use a ferramenta certa para o trabalho!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_23"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_23" _locComment="" -->Se não encontrar carvão para suas tochas, faça carvão vegetal com árvores em uma fornalha.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_24"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_24" _locComment="" -->Cavar diretamente para baixo ou para cima não é uma boa ideia.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_25"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_25" _locComment="" -->O farelo de osso (fabricado com ossos de Esqueleto) pode ser usado como fertilizante e faz as coisas crescerem imediatamente!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_26"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_26" _locComment="" -->Os creepers explodirão se chegarem perto de você!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_27"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_27" _locComment="" -->A obsidiana é criada quando a água encontra um bloco de origem de lava.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_28"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_28" _locComment="" -->A lava poderá demorar alguns minutos para desaparecer COMPLETAMENTE quando o bloco de origem for removido.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_29"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_29" _locComment="" -->O pedregulho é resistente às bolas de fogo do Ghast, o que o torna útil para proteger portais.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_30"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_30" _locComment="" -->Blocos que podem ser usados como fonte de luz derretem neve e gelo. Eles incluem tochas, glowstone e lanternas de abóbora.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_31"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_31" _locComment="" -->Tome cuidado ao construir estruturas feitas de lã ao ar livre, pois relâmpagos de tempestades podem incendiar a lã.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_32"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_32" _locComment="" -->Um único balde de lava pode ser usado em uma fornalha para fundir 100 blocos.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_33"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_33" _locComment="" -->O instrumento tocado por um bloco de nota depende do material abaixo dele.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_34"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_34" _locComment="" -->Zumbis e esqueletos poderão sobreviver à luz do dia se estiverem na água.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_35"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_35" _locComment="" -->Se você atacar um lobo, todos os lobos da vizinhança ficarão hostis e o atacarão. Isso também acontece com os homens-porco zumbis.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_36"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_36" _locComment="" -->Os lobos não podem entrar no Submundo.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_37"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_37" _locComment="" -->Os lobos não atacam os Creepers.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_38"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_38" _locComment="" -->As galinhas põem ovos a cada 5 ou 10 minutos.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_39"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_39" _locComment="" -->A obsidiana só pode ser extraída com uma picareta de diamante.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_40"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_40" _locComment="" -->Os Creepers são a fonte de pólvora mais fácil de se obter.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_41"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_41" _locComment="" -->Se colocar dois baús lado a lado você terá um baú grande.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_42"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_42" _locComment="" -->Lobos mansos mostram a saúde pela posição da cauda. Dê carne a eles para curá-los.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_43"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_43" _locComment="" -->Cozinhe o cacto na fornalha para fazer o corante verde.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_44"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_44" _locComment="" -->Você receberá as últimas informações sobre este jogo de 4J Studios e Kappische no twitter!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_45"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_45" _locComment="" -->Impressione os amigos publicando capturas de tela de suas criações Minecraft no Facebook a partir do menu Pausa do jogo!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_46"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_46" _locComment="" -->Leia a seção O que há de novo nos menus Como jogar para ver as últimas atualizações no jogo.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_47"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_47" _locComment="" -->Agora há cercas empilháveis no jogo!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_48"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_48" _locComment="" -->O minecraftforum tem uma seção dedicada ao Xbox 360 Edition.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_49"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_49" _locComment="" -->Alguns animais seguirão você se tiver trigo na mão.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_50"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_50" _locComment="" -->Se um animal não puder se mover mais de 20 blocos em qualquer direção, ele não se desintegrará.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_1"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_1" _locComment="" -->Música de C418!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_2"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_2" _locComment="" -->Notch tem mais de um milhão de seguidores no twitter!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_3"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_3" _locComment="" -->Nem todas as pessoas na Suécia têm cabelos loiros. Alguns, como Jens de Mojang, são ruivos!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_4"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_4" _locComment="" -->Acreditamos que a 4J Studios removeu Herobrine do jogo no console Xbox 360, mas não temos certeza.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_5"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_5" _locComment="" -->No futuro haverá uma atualização deste jogo!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_6"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_6" _locComment="" -->Quem é Notch?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_7"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_7" _locComment="" -->Mojang tem mais prêmios que ajudantes!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_8"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_8" _locComment="" -->Algumas celebridades jogam Minecraft!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_9"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_9" _locComment="" -->deadmau5 curte o Minecraft!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_10"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_10" _locComment="" -->Não olhe diretamente para os bugs.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_11"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_11" _locComment="" -->Os Creepers nasceram de um bug de código.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_12"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_12" _locComment="" -->Isso é uma galinha ou um pato?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_13"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_13" _locComment="" -->Você estava na Minecon?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_14"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_14" _locComment="" -->Ninguém da Mojang já viu o rosto do Junkboy.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_15"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_15" _locComment="" -->Você sabia que existe um Wiki do Minecraft?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_16"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_16" _locComment="" -->O novo escritório da Mojang é maneiro!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_17"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_17" _locComment="" -->Minecraft: Xbox 360 Edition bateu muitos recordes!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_18"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_18" _locComment="" -->A Minecon 2013 foi em Orlando, na Flórida, EUA!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_19"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_19" _locComment="" -->.party() estava excelente!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_20"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_20" _locComment="" -->Considere os rumores sempre falsos, em vez de considerá-los verdadeiros!</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BASICS" _locComment="" -->{*T3*}COMO JOGAR: NOÇÕES BÁSICAS{*ETW*}{*B*}{*B*} +Minecraft é um jogo que consiste em colocar blocos para construir qualquer coisa que imaginar. À noite os monstros aparecem; então, construa um abrigo antes que isso aconteça.{*B*}{*B*} +Use {*CONTROLLER_ACTION_LOOK*}para olhar à sua volta.{*B*}{*B*} +Use {*CONTROLLER_ACTION_MOVE*}para se mover.{*B*}{*B*} +Pressione {*CONTROLLER_ACTION_JUMP*}para pular.{*B*}{*B*} +Pressione {*CONTROLLER_ACTION_MOVE*}duas vezes para frente rapidamente para correr. Enquanto mantiver {*CONTROLLER_ACTION_MOVE*}pressionado para a frente, o personagem continuará correndo, a não ser que o tempo de corrida acabe ou que a Barra de Alimentos tenha menos de {*ICON_SHANK_03*}.{*B*}{*B*} +Mantenha {*CONTROLLER_ACTION_ACTION*}pressionado para extrair e cortar usando a mão ou o que estiver segurando. Talvez seja necessário fabricar uma ferramenta para extrair alguns blocos.{*B*}{*B*} +Se estiver segurando um item na mão, use {*CONTROLLER_ACTION_USE*}para utilizá-lo ou pressione {*CONTROLLER_ACTION_DROP*}para soltá-lo.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HUD" _locComment="" -->{*T3*}COMO JOGAR: HUD{*ETW*}{*B*}{*B*} +O HUD mostra informações sobre seu status; sua energia, o oxigênio restante quando está debaixo da água, seu nível de fome (é preciso comer para reabastecer) e sua armadura, se estiver usando uma. Se você perder energia, mas tiver uma barrra de alimentos com 9 ou mais {*ICON_SHANK_01*}, sua energia será reabastecida automaticamente. Comer reabastece sua barra de alimentos. {*B*} +A Barra de Experiência também é mostrada aqui, com um valor numérico que mostra seu Nível de Experiência e a barra que indica quantos Pontos de Experiência são necessários para aumentar seu Nível de Experiência. Você ganha Pontos de Experiência coletando as Esferas de Experiência liberadas por multidões quando elas morrem, ao minerar alguns tipos de blocos, ao criar animais, pescar e fundir minérios na fornalha.{*B*}{*B*} +Também mostra os itens disponíveis para uso. Use {*CONTROLLER_ACTION_LEFT_SCROLL*}e {*CONTROLLER_ACTION_RIGHT_SCROLL*}para trocar o item em sua mão.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_INVENTORY" _locComment="" -->{*T3*}COMO JOGAR: INVENTÁRIO{*ETW*}{*B*}{*B*} +Use {*CONTROLLER_ACTION_INVENTORY*}para ver seu inventário.{*B*}{*B*} +Essa tela mostra os itens disponíveis para uso em sua mão e todos os outros itens que está carregando. Sua armadura também é mostrada aqui.{*B*}{*B*} +Use{*CONTROLLER_MENU_NAVIGATE*}para mover o ponteiro. Use {*CONTROLLER_VK_A*}para pegar um item sob o ponteiro. Se houver mais de um item aqui, ele pegará todos ou você pode usar {*CONTROLLER_VK_X*}para pegar apenas metade deles.{*B*}{*B*} +Mova o item com o ponteiro sobre outro espaço no inventário e coloque-o lá usando {*CONTROLLER_VK_A*}. Se tiver vários itens no ponteiro, use {*CONTROLLER_VK_A*}para colocar todos ou {*CONTROLLER_VK_X*}para colocar apenas um.{*B*}{*B*} +Se o item sobre o qual você estiver for uma armadura, aparecerá uma dica de ferramenta para permitir a movimentação rápida para o espaço da armadura à direita no inventário. +É possível mudar a cor da sua Armadura de Couro, tingindo-a. Faça isso no menu do estoque, segurando a tinta com o cursor, e em seguida apertando{*CONTROLLER_VK_X*} enquanto o cursor estiver sobre a peça que deseja tingir. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CHEST" _locComment="" -->{*T3*}COMO JOGAR: BAÚ{*ETW*}{*B*}{*B*} +Depois de criar um baú, poderá colocá-lo no mundo e usá-lo com{*CONTROLLER_ACTION_USE*} para guardar itens do seu inventário.{*B*}{*B*} +Use o ponteiro para mover itens entre o inventário e o baú.{*B*}{*B*} +Os itens no baú ficarão guardados lá para você até devolvê-los ao inventário mais tarde. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_LARGECHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_LARGECHEST" _locComment="" -->{*T3*}COMO JOGAR: BAÚ GRANDE{*ETW*}{*B*}{*B*} +Dois baús colocados lado a lado serão combinados para formar um Baú Grande. Ele pode guardar ainda mais itens. {*B*}{*B*} +É usado da mesma maneira que um baú normal. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFTING" _locComment="" -->{*T3*}COMO JOGAR: FABRICAÇÃO{*ETW*}{*B*}{*B*} +Na interface de fabricação, você pode combinar itens do seu inventário para criar novos tipos de itens. Use{*CONTROLLER_ACTION_CRAFTING*}para abrir a interface de fabricação.{*B*}{*B*} +Role pelas guias na parte superior usando{*CONTROLLER_VK_LB*}e{*CONTROLLER_VK_RB*}para selecionar o tipo de item que deseja criar e, em seguida, use {*CONTROLLER_MENU_NAVIGATE*}para selecionar o item a ser criado.{*B*}{*B*} +A área de fabricação mostra os itens necessários para criar o novo item. Pressione {*CONTROLLER_VK_A*}para criar o item e colocá-lo no inventário. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE" _locComment="" -->{*T3*}COMO JOGAR: BANCADA{*ETW*}{*B*}{*B*} +Você pode criar itens maiores usando uma bancada.{*B*}{*B*} +Coloque a bancada no mundo e pressione{*CONTROLLER_ACTION_USE*} para usá-la.{*B*}{*B*} +A fabricação de itens na bancada funciona da mesma maneira que a fabricação básica, mas você terá uma área maior para trabalhar e uma variedade maior de itens para criar. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FURNACE" _locComment="" -->{*T3*}COMO JOGAR: FORNALHA{*ETW*}{*B*}{*B*} +Com a fornalha você pode alterar os itens queimando-os. Por exemplo, você pode transformar minério de ferro em barras de ferro na fornalha.{*B*}{*B*} +Coloque a fornalha no mundo e pressione{*CONTROLLER_ACTION_USE*} para usá-la.{*B*}{*B*} +Você deve colocar combustível sob a fornalha e o item a ser queimado na parte superior. A fornalha acenderá e começará a funcionar.{*B*}{*B*} +Quando os itens estiverem queimados, você poderá movê-los da área de saída para seu inventário.{*B*}{*B*} +Se o item que você estiver examinando for um ingrediente ou combustível para a fornalha, aparecerão dicas de ferramenta para permitir a movimentação rápida para a fornalha. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_DISPENSER" _locComment="" -->{*T3*}COMO JOGAR: DISTRIBUIDOR{*ETW*}{*B*}{*B*} +O distribuidor é usado para projetar itens. Você deve colocar um acionador, como uma alavanca, ao lado do distribuidor para acioná-lo.{*B*}{*B*} +Para encher o distribuidor com itens, pressione{*CONTROLLER_ACTION_USE*} e mova os itens desejados do inventário para ele.{*B*}{*B*} +Então, quando usar o acionador, o distribuidor projetará um item. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREWING" _locComment="" -->{*T3*}COMO JOGAR : POÇÕES{*ETW*}{*B*}{*B*} +A criação de poções exige uma Barraca de Poções, que pode ser construída em uma bancada. Toda poção começa com uma garrafa de água, que é feita enchendo uma Garrafa de Vidro com água de um Caldeirão, ou de uma fonte de água.{*B*} +A Barraca de Poções tem três espaços para garrafas, para fazer três poções ao mesmo tempo. Um ingrediente pode ser usado em todas as três garrafas, então sempre faça três poções ao mesmo tempo para aproveitar melhor seus recursos.{*B*} +Ao colocar um ingrediente de poção na posição superior da Barraca de Poções, você terá uma poção básica depois de algum tempo. Ela não tem nenhum efeito por si só, mas se você colocar outro ingrediente com esta poção básica, terá uma poção com efeito.{*B*} +Depois que você tiver esta poção, pode adicionar um terceiro ingrediente para fazer o efeito durar mais tempo (usando pó de Redstone), para ser mais intenso (usando Pó de Glowstone) ou para ser uma poção maligna (usando o Olho de Aranha Fermentado).{*B*} +Você também pode adicionar pólvora a qualquer poção para transformá-la em uma Poção Tchibum, que pode ser atirada. Ao ser atirada, a Poção Tchibum aplicará o efeito da poção sobre toda a área em que cair.{*B*} + +Os ingredientes de origem das poções são :{*B*}{*B*} +* {*T2*}Verruga do Submundo{*ETW*}{*B*} +* {*T2*}Olho de Aranha{*ETW*}{*B*} +* {*T2*}Açúcar{*ETW*}{*B*} +* {*T2*}Lágrima de Ghast{*ETW*}{*B*} +* {*T2*}Pó de Chamas{*ETW*}{*B*} +* {*T2*}Creme de Magma{*ETW*}{*B*} +* {*T2*}Melão Cintilante{*ETW*}{*B*} +* {*T2*}Pó de Redstone{*ETW*}{*B*} +* {*T2*}Pò de Glowstone{*ETW*}{*B*} +* {*T2*}Olho de Aranha Fermentado{*ETW*}{*B*}{*B*} + +Você deve experimentar todas as combinações de ingredientes para descobrir todas as poções que pode fazer. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENCHANTMENT" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO: FEITIÇOS{*ETW*}{*B*}{*B*} +Os Pontos de Experiência recolhidos quando um habitante morre ou quando certos blocos são extraídos ou fundidos numa fornalha podem ser usados para enfeitiçar algumas ferramentas, armaduras e livros.{*B*} +Quando é colocada uma Espada, Arco, Machado, Picareta, Pá, Armadura ou Livro no orifício por baixo do livro na Mesa de Feitiços, os três botões à direita do orifício apresentam alguns feitiços e os respectivos custos em Níveis de Experiência.{*B*} +Se você não tem Níveis de Experiência suficientes para usar, o custo aparecerá em vermelho, caso contrário, verde.{*B*}{*B*} +O feitiço aplicado é selecionado aleatoriamente com base no custo apresentado.{*B*}{*B*} +Se a Mesa de Feitiços estiver rodeada de Estantes (até um máximo de 15 Estantes), com um bloco de intervalo entre a Estante e a Mesa de Feitiços, o poder dos feitiços irá aumentar e serão vistos glifos misteriosos saindo do livro na Mesa de Feitiços.{*B*}{*B*} +Todos os ingredientes para uma Mesa de Feitiços podem ser encontrados nas aldeias, extraindo nas minas ou cultivando no mundo.{*B*}{*B} +Os Livros Encantados são usados na Bigorna para aplicar feitiços aos itens. Desta forma você tem maior controle sobre os feitiços que deseja em seus itens.{*B*} +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FARMANIMALS" _locComment="" -->{*T3*}COMO JOGAR: CRIAÇÃO DE ANIMAIS{*ETW*}{*B*}{*B*} +Para manter seus animais em um só lugar, construa uma área cercada de menos de 20x20 blocos e coloque seus animais nela. Isso fará com que ainda estejam lá quando você voltar para vê-los. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREEDANIMALS" _locComment="" -->{*T3*}COMO JOGAR: REPRODUÇÃO DE ANIMAIS{*ETW*}{*B*}{*B*} +Os animais do Minecraft podem se reproduzir e produzir seus próprios filhotes!{*B*} +Para que os animais se reproduzam, você deve dar a comida certa a eles para que entrem no "Modo do Amor".{*B*} +Dê Trigo para uma vaca, vacogumelo ou ovelha, dê cenouras para um porco, dê Sementes de Trigo ou Verruga do Submundo a uma galinha ou dê qualquer tipo de carne a um lobo e eles começarão a procurar outro animal da mesma espécie que também esteja no Modo do Amor.{*B*} +Quando dois animais da mesma espécie se encontrarem e ambos estiverem no Modo do Amor, eles se beijarão por alguns segundos e um filhote aparecerá. O filhote seguirá seus pais durante algum tempo, até crescer e se transformar em um animal adulto.{*B*} +Depois de ficar no Modo do Amor, o animal não poderá entrar nele de novo por cinco minutos.{*B*} +Há um limite para o número de animais que é possível ter em um mundo; portanto, os animais não se reproduzirão quando você já tiver muitos.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NETHERPORTAL" _locComment="" -->{*T3*}COMO JOGAR: PORTAL DO SUBMUNDO{*ETW*}{*B*}{*B*} +Pelo Portal do Submundo, o jogador pode viajar entre o mundo da Superfície e o Submundo. O Submundo pode ser usado para viajar rapidamente na Superfície, pois a distância de viagem, um bloco no Submundo, equivale a 3 blocos na Superfície; portanto, ao construir um portal no Submundo e sair por ele, você estará 3 vezes mais longe do seu ponto de entrada.{*B*}{*B*} +São necessários no mínimo 3 blocos de Obsidiana para construir o portal, que deve ter 5 blocos de altura, 4 blocos de largura e 1 bloco de espessura. Quando a estrutura do portal estiver pronta, o espaço interno deverá ser queimado para ativá-lo. Isso pode ser feito usando o item Sílex e Aço ou o item Carga de Fogo.{*B*}{*B*} +Exemplos de construção de portais são mostrados na figura à direita. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MULTIPLAYER" _locComment="" -->{*T3*}COMO JOGAR: MULTIJOGADOR{*ETW*}{*B*}{*B*} +O Minecraft no console Xbox 360 é um jogo multijogador por padrão. Se você estiver jogando em um modo de Alta Definição, poderá incluir outros jogadores conectando os controles e pressionando START em qualquer ponto durante o jogo.{*B*}{*B*} +Ao iniciar ou participar de um jogo online, ele estará visível para as pessoas de sua lista de amigos (a não ser que você tenha selecionado Só Convidados como host do jogo) e, se eles entrarem no jogo, também estará visível para as pessoas da lista de amigos deles (se você tiver selecionado a opção Permitir Amigos dos Amigos). +Quando estiver em um jogo, você poderá pressionar o botão BACK para ver a lista de todos os outros jogadores, ver os Cartões de Jogador deles, expulsar jogadores do jogo e convidar outras pessoas. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA" _locComment="" -->{*T3*}COMO JOGAR: COMPARTILHANDO CAPTURAS DE TELA{*ETW*}{*B*}{*B*} +Você pode capturar uma tela de seu jogo abrindo o menu Pausar e pressionando{*CONTROLLER_VK_Y*} para compartilhar no Facebook. Você verá uma versão em miniatura da captura de tela e poderá editar o texto associado à postagem no Facebook.{*B*}{*B*} +Há um modo de câmera especial para essas capturas de tela, para que você possa ver a frente do seu personagem na captura: pressione {*CONTROLLER_ACTION_CAMERA*}até ter uma visão frontal do personagem antes de pressionar {*CONTROLLER_VK_Y*}para compartilhar.{*B*}{*B*} +Gamertags não serão exibidas na captura de tela. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BANLIST" _locComment="" -->{*T3*}COMO JOGAR: BANINDO NÍVEIS{*ETW*}{*B*}{*B*} +Se você encontrar conteúdo ofensivo em um nível em que estiver jogando, poderá optar por adicioná-lo à sua lista de Níveis Banidos. +Para isso, abra o menu Pausar e pressione {*CONTROLLER_VK_RB*}para selecionar a dica de ferramenta de Banir Nível. +Se você tentar entrar nesse nível no futuro, será notificado de que ele está em sua lista de Níveis Banidos e poderá removê-lo da lista e continuar no nível ou sair.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CREATIVE" _locComment="" -->{*T3*}COMO JOGAR: MODO CRIATIVO{*ETW*}{*B*}{*B*} +A interface do modo criativo permite que qualquer item do jogo seja movido para o inventário do jogador sem precisar minerar ou fabricar aquele item. +Os itens no inventário do jogador não serão removidos quando forem colocados ou usados no mundo, e desta forma o jogador pode se concentrar na construção, em vez de coletar recursos.{*B*} +Se você criar, carregar ou salvar um mundo no Modo Criativo, as atualizações de conquistas e de placar de líderes estarão desabilitadas nesse mundo, mesmo que ele seja carregado depois no Modo Sobrevivência.{*B*} +Para voar quando estiver no Modo Criativo, pressione {*CONTROLLER_ACTION_JUMP*}duas vezes rapidamente. Para parar de voar, repita a ação. Para voar mais rápido, pressione {*CONTROLLER_ACTION_MOVE*}rapidamente duas vezes para frente enquanto estiver voando. +No modo de voo, você pode manter pressionado {*CONTROLLER_ACTION_JUMP*}para se mover para cima e {*CONTROLLER_ACTION_SNEAK*}para se mover para baixo ou usar {*CONTROLLER_ACTION_DPAD_UP*}para se mover para cima, {*CONTROLLER_ACTION_DPAD_DOWN*}para se mover para baixo, +{*CONTROLLER_ACTION_DPAD_LEFT*}para se mover para a esquerda e {*CONTROLLER_ACTION_DPAD_RIGHT*}para se mover para a direita.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS" _locComment="" -->{*T3*}COMO JOGAR: OPÇÕES DE HOST E JOGADOR{*ETW*}{*B*}{*B*} + +{*T1*}Opções de Jogo{*ETW*}{*B*} +Ao carregar ou criar um mundo, você pode pressionar o botão "Mais Opções" para entrar em um menu que permita maior controle sobre o jogo.{*B*}{*B*} + + {*T2*}Jogador x Jogador{*ETW*}{*B*} + Quando habilitado, os jogadores podem causar danos a outros jogadores. Afeta somente o modo Sobrevivência.{*B*}{*B*} + + {*T2*}Confiar nos Jogadores{*ETW*}{*B*} + Quando desabilitado, os jogadores que entram no jogo têm restrições quanto ao que podem fazer. Eles não podem minerar nem usar itens, colocar blocos, usar portas e interruptores, usar recipientes nem atacar jogadores ou animais. Você pode mudar estas opções de um jogador específico usando o menu do jogo.{*B*}{*B*} + + {*T2*}Fogo Espalha{*ETW*}{*B*} + Quando habilitado, o fogo poderá se espalhar até blocos inflamáveis próximos. Esta opção também pode ser mudada no jogo.{*B*}{*B*} + + {*T2*}TNT Explode{*ETW*}{*B*} + Quando habilitado, a TNT explodirá quando ativada. Esta opção também pode ser mudada no jogo.{*B*}{*B*} + + {*T2*}Privilégios do Host{*ETW*}{*B*} + Quando habilitado, o host pode ativar ou desativar no menu do jogo sua habilidade de voar, desativar a exaustão e ficar invisível. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + +{*T1*}Opções de Geração de Mundo{*ETW*}{*B*} +Ao criar um novo mundo, há algumas opções adicionais.{*B*}{*B*} + + {*T2*}Gerar Estruturas{*ETW*}{*B*} + Quando habilitado, estruturas como Vilas ou Fortalezas serão geradas no mundo.{*B*}{*B*} + + {*T2*}Mundo Superplano{*ETW*}{*B*} + Quando habilitado, um mundo completamente plano será gerado na Superfície e no Submundo.{*B*}{*B*} + + {*T2*}Baú de Bônus{*ETW*}{*B*} + Quando habilitado, um baú contendo alguns itens úteis será criado perto do ponto de criação do jogador.{*B*}{*B*} + + {*T2*}Reiniciar Submundo{*ETW*}{*B*} + Quando ativado, o Submundo é recriado. É útil quando se tem um jogo salvo mais antigo em que as Fortalezas do Submundo não estavam presentes.{*B*}{*B*} + + {*T1*}Opções no Jogo{*ETW*}{*B*} + Durante o jogo, várias opções podem ser acessadas pressionando BACK para abrir o menu do jogo.{*B*}{*B*} + + {*T2*}Opções do Host{*ETW*}{*B*} + O jogador host e os jogadores definidos como moderadores podem acessar o menu "Opção do Host". Neste menu, eles podem habilitar e desabilitar as opções Fogo Espalha e TNT Explode.{*B*}{*B*} + +{*T1*}Opções do Jogador{*ETW*}{*B*} +Para modificar os privilégios de um jogador, selecione o nome dele e pressione {*CONTROLLER_VK_A*} para abrir o menu privilégios do jogador, onde você poderá usar as opções a seguir.{*B*}{*B*} + + {*T2*}Pode Construir e Minerar{*ETW*}{*B*} + Esta opção só está disponível quando "Confiar nos Jogadores" está ativado. Quando esta opção está habilitada, o jogador pode interagir com o mundo normalmente. Quando está desativada, o jogador não pode colocar nem destruir blocos, nem interagir com muitos itens e blocos.{*B*}{*B*} + + {*T2*}Pode utilizar portas e interruptores{*ETW*}{*B*} + Esta opção só está disponível quando “Confiar nos Jogadores” está desativada. Quando esta opção estiver desabilitada, o jogador não poderá utilizar portas e interruptores.{*B*}{*B*} + + {*T2*}Pode abrir containers{*ETW*}{*B*} + Esta opção só está disponível quando “Confiar nos Jogadores” está desativada. Quando esta opção estiver desabilitada, o jogador não poderá abrir containers, tais como baús.{*B*}{*B*} + + {*T2*}Pode Atacar Jogadores{*ETW*}{*B*} + Esta opção só está disponível quando "Confiar nos Jogadores" está desativado. Quando esta opção estiver desabilitada o jogador não poderá causar danos a outros jogadores.{*B*}{*B*} + + {*T2*}Pode atacar animais{*ETW*}{*B*} + Esta opção só está disponível quando “Confiar nos Jogadores” está desativada. Quando a opção estiver desabilitada, o jogador não poderá causar nenhum dano em animais.{*B*}{*B*} + + {*T2*}Moderador{*ETW*}{*B*} + Quando esta opção está habilitada, o jogador pode usar algumas das opções do menu do jogo para mudar privilégios de outros jogadores e algumas opções de mundo.{*B*}{*B*} + + {*T2*}Expulsar Jogador{*ETW*}{*B*} + Para os jogadores que não estão no mesmo console {*PLATFORM_NAME*} que o jogador host, selecionar esta opção faz o jogador e todos os jogadores que estiverem no console {*PLATFORM_NAME*} dele serem expulsos do jogo. Este jogador não poderá voltar ao jogo até que ele seja reiniciado.{*B*}{*B*} + +{*T1*}Opções do Jogador Host{*ETW*}{*B*} +Se "Privilégios do Host" estiver habilitado, o jogador host poderá modificar alguns privilégios para si mesmo. Para modificar os privilégios de um jogador, selecione o nome dele e pressione {*CONTROLLER_VK_A*} para abrir o menu privilégios do jogador, onde você pode usar as opções a seguir.{*B*}{*B*} + + {*T2*}Pode Voar{*ETW*}{*B*} + Quando esta opção está habilitada, o jogador pode voar. Esta opção só afeta o modo de Sobrevivência, pois todos os jogadores podem voar no modo Criativo.{*B*}{*B*} + + {*T2*}Desabilitar Exaustão{*ETW*}{*B*} + Esta opção só afeta o modo de Sobrevivência. Quando habilitado, as atividades físicas (voar/correr/pular etc.) não diminuem a barra de alimentos. Entretanto, se o jogador estiver ferido, a barra de alimentos diminuirá lentamente enquanto ele estiver se curando.{*B*}{*B*} + + {*T2*}Invisível{*ETW*}{*B*} + Quando esta opção está habilitada, o jogador não está visível para outros jogadores e é invulnerável.{*B*}{*B*} + + {*T2*}É possível Teleportar{*ETW*}{*B*} + Isto permite que o jogador mova a si mesmo ou outros jogadores para outros jogadores no mundo. +</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_NEXT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NEXT" _locComment="" -->Próxima Página</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_PREV"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_PREV" _locComment="" -->Página Anterior</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BASICS" _locComment="" -->Noções Básicas</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HUD" _locComment="" -->HUD</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY" _locComment="" -->Inventário</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CHESTS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CHESTS" _locComment="" -->Baús</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING" _locComment="" -->Fabricação</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FURNACE" _locComment="" -->Fornalha</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER" _locComment="" -->Distribuidor</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS" _locComment="" -->Criação de Animais</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS" _locComment="" -->Reprodução de Animais</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREWING" _locComment="" -->Poções</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT" _locComment="" -->Feitiços</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL" _locComment="" -->Portal do Submundo</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER" _locComment="" -->Multijogador</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA" _locComment="" -->Compartilhando Capturas de Tela</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BANLIST" _locComment="" -->Banindo Níveis</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE" _locComment="" -->Modo Criativo</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS" _locComment="" -->Opções de Host e Jogador</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_TRADING" _locComment="" -->Negociando</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ANVIL" _locComment="" -->Bigorna</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_THEEND" _locComment="" -->Final</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_THEEND" _locComment="" -->{*T3*}COMO JOGAR: O FINAL{*ETW*}{*B*}{*B*} +O Final é outra dimensão no jogo que se alcança através de um Portal Final ativo. O Portal Final pode ser encontrado em uma Fortaleza, nas profundezas da Superfície.{*B*} +Para ativar o Portal Final, você terá de colocar um Olho de Ender em qualquer Estrutura do Portal Final que não tenha um.{*B*} +Quando o portal estiver ativo, pule nele para ir para o Final.{*B*}{*B*} +No Final você encontrará o Dragão Ender, um inimigo violento e poderoso, além de muitos Endermens; então, prepare-se muito bem para a batalha antes de ir para lá!{*B*}{*B*} +Você encontrará Cristais de Ender sobre oito estacas de Obsidiana que o Dragão Ender usa para se curar; +portanto, a primeira etapa da batalha é destruir cada uma delas.{*B*} +As primeiras é possível alcançar com flechas, mas as últimas estão protegidas por uma gaiola com Cerca de Ferro e você terá de chegar até elas.{*B*}{*B*} +Enquanto estiver fazendo isso, o Dragão Ender estará atacando você, voando em você e cuspindo bolas de ácido Ender.{*B*} +Se você se aproximar do Pódio do Ovo no centro das estacas, o Dragão Ender voará para baixo e o atacará e é nesse momento que você pode realmente causar algum dano a ele!{*B*} +Evite o sopro ácido e mire nos olhos do Dragão Ender para obter os melhores resultados. Se possível, traga alguns amigos para o Final para ajudá-lo na batalha.{*B*}{*B*} +Quando você estiver no Final, seus amigos poderão ver a localização do Portal Final dentro da Fortaleza nos respectivos mapas; +portanto, poderão facilmente se juntar a você. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SPRINT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SPRINT" _locComment="" -->Correr</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW" _locComment="" -->O Que Há de Novo</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_WHATSNEW" _locComment="" --> +{*T3*}Alterações e adições {*ETW*}{*B*}{*B*} +- Novos itens adicionados -Esmeralda, Minério de Esmeralda, Bloco de Esmeralda, Baú Ender, Gancho Disparador, Maçã Dourada Encantada, Bigorna, Vaso de Flor, Parede de Paralelepípedos, Paredes de Parelelepípedos com Musgo, Pintura Podre, Batata, Batata Cozida, Batata Venenosa, Cenoura, Cenoura Dourada, Cenoura na Vareta, Torta de Abóbora, Poção de Visão Noturna, Poção da Invisibilidade, Quartzo, Minério de Quartzo, Bloco de Quartzo, Laje de Quartzo, Escada de Quartzo, Bloco de Quartzo Cinzelado, Coluna de Bloco de Quartzo, Livro Encantado, Tapete.{*B*} +- Novos recipientes adicionados para arenito macio e arenito cinzelado.{*B*} +- Nova multidão adicionada - Aldeões zumbis.{*B*} +- Adicionados novos recursos de geração de terreno - Templos do Deserto, Aldeias Desertas, Templos de Selva.{*B*} +- Adicionado o comércio com aldeões.{*B*} +- Adicionada interface de bigorna.{*B*} +- Armadura de couro tingido.{*B*} +- Colar de lobo tingido.{*B*} +- Montaria no porco com uma cenoura na vareta.{*B*} +- Bônus de baú melhorado contendo mais itens.{*B*} +- Alteradas as posições de meio blocos e outros blocos em meio blocos.{*B*} +- Alteradas as posições de escadas invertidas e lajes.{*B*} +- Adicionadas profissões de cidadões.{*B*} +- Cidadãos vindos de ovos terão uma profissão aleatória.{*B*} +- Adicionado log unilateral.{*B*} +- Fornos podem usar ferramentas de madeira como combustível.{*B*} +- Painéis de gelo e vidro podem ser coletados com pequenos toques de ferramentas encantadas.{*B*} +- Botões de madeira e pratos de pressão de madeira podem ser ativados com flechas.{*B*} +- Pequenas multidões podem aparecer em portais no submundo.{*B*} +- Rastejantes e aranhas são agressivos com o último jogador que acertá-los.{*B*} +- Multidões no modo criativo ficam neutras novamente depois de um curto período.{*B*} +- Contra-ataque removido quando afogar.{*B*} +- Portas sendo quebradas por zumbis mostram danos.{*B*} +- Gelo derrete no submundo.{*B*} +- Calderões enchem quando estiver sem chuva.{*B*} +- Pistões levam o dobro de tempo para melhorar.{*B*} +- O Porco derruba a cela ao ser morto (se tiver uma).{*B*} +- Cor do céu No Fim alterada.{*B*} +- Barbante pode ser substituído (por corda).{*B*} +- Chuva pinga das folhas.{*B*} +- Alavancas podem ser colocadas em baixo dos blocos.{*B*} +- TNT causa dano variável dependendo da configuração de dificuldade.{*B*} +- Livro de receitas alterado.{*B*} +- Barcos quebram lírios, ao invés de lírios quebrarem barcos.{*B*} +- Porcos oferecem mais costeletas.{*B*} +- Lodos aparecem menos em mundos retos.{*B*} +- Rastejadores têm danos variáveis baseado na configuração de dificuldade, mais contra-ataque.{*B*} +- Endermen consertados para não abrir suas mandíbulas.{*B*} +- Adicionado teleporte de jogadores (usando o menu {*BACK_BUTTON*} no jogo).{*B*} +-Adicionados novas opções de vôo, invisibilidade e invulnerabilidade para jogadores remotos.{*B*} +- Adicionados novos tutoriais para o Mundo do Tutorial para novos itens e recursos.{*B*} +- Melhorada a posição para o baú de discos musicais no Mundo do Tutorial.{*B*} +</value> +</data> +<data name="strings.IDS_TITLEUPDATE"><value><!-- _locID_text="strings.IDS_TITLEUPDATE" _locComment="" -->{*ETB*}Bem-vindo de volta! Talvez você não tenha notado que o seu Minecraft foi atualizado.{*B*}{*B*} +Há muitos recursos novos para você e seus amigos experimentarem, aqui estão apenas alguns destaques. Dê uma lida e divirta-se!{*B*}{*B*} +{*T1*}Novos itens{*ETB*} - Esmeralda, Minério de Esmeralda, Bloco de Esmeralda, Baú Ender, Gancho Disparador, Maçã Dourada Encantada, Bigorna, Vaso de Flor, Parede de Paralelepípedos, Paredes de Parelelepípedos com Musgo, Pintura Podre, Batata, Batata Cozida, Batata Venenosa, Cenoura, Cenoura Dourada, Cenoura na Vareta, Torta de Abóbora, Poção de Visão Noturna, Poção da Invisibilidade, Quartzo, Minério de Quartzo, Bloco de Quartzo, Laje de Quartzo, Escada de Quartzo, Bloco de Quartzo Cinzelado, Coluna de Bloco de Quartzo, Livro Encantado, Tapete{*B*}{*B*} +{*T1*}Novas multidões{*ETB*} - Aldeões zumbis.{*B*}{*B*}\r\n{*T1*}Novos recursos{*ETB*} - Comércio com aldeões, consertar ou encantar armas e ferramentas com uma Bigorna, armazenar itens em um Baú Ender, controle de um porco enquanto o monta usando uma cenoura na vareta!{*B*}{*B*}\r\n{*T1*}Novos Mini-tutoriais{*ETB*} – Saiba como usar os novos recursos no Tutorial do Mundo!{*B*}{*B*}\r\n{*T1*}Novos "Ovos de Páscoa"{*ETB*} – Movemos todos os Discos de música secretos no Mundo do Tutorial. Veja se consegue encontrá-los novamente!{*B*}{*B*}\r\n</value> +</data> +<data name="strings.IDS_DESC_SWORD"><value><!-- _locID_text="strings.IDS_DESC_SWORD" _locComment="" -->Causa mais danos que à mão.</value> + </data> +<data name="strings.IDS_DESC_SHOVEL"><value><!-- _locID_text="strings.IDS_DESC_SHOVEL" _locComment="" -->Usada para cavar terra, grama, areia, cascalho e neve mais rápido que à mão. As pás são necessárias para cavar bolas de neve.</value> + </data> +<data name="strings.IDS_DESC_PICKAXE"><value><!-- _locID_text="strings.IDS_DESC_PICKAXE" _locComment="" -->Necessário para extrair blocos relacionados à pedra e minério.</value> + </data> +<data name="strings.IDS_DESC_HATCHET"><value><!-- _locID_text="strings.IDS_DESC_HATCHET" _locComment="" -->Usado para cortar blocos relacionados à madeira mais rápido que à mão.</value> + </data> +<data name="strings.IDS_DESC_HOE"><value><!-- _locID_text="strings.IDS_DESC_HOE" _locComment="" -->Usada para trabalhar blocos de terra e grama para preparar para plantação.</value> + </data> +<data name="strings.IDS_DESC_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_DESC_DOOR_WOOD" _locComment="" -->Portas de madeira são ativadas quando usadas, atingidas ou com Redstone.</value> + </data> +<data name="strings.IDS_DESC_DOOR_IRON"><value><!-- _locID_text="strings.IDS_DESC_DOOR_IRON" _locComment="" -->Portas de ferro só podem ser abertas com Redstone, botões ou acionadores.</value> + </data> +<data name="strings.IDS_DESC_HELMET"><value><!-- _locID_text="strings.IDS_DESC_HELMET" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_BOOTS"><value><!-- _locID_text="strings.IDS_DESC_BOOTS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_HELMET_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_HELMET_LEATHER" _locComment="" -->Fornece 1 de Armadura ao usuário.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_LEATHER" _locComment="" -->Dá ao usuário 3 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_LEATHER" _locComment="" -->Fornece 2 de Armadura ao usuário.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_LEATHER" _locComment="" -->Fornece 1 de Armadura ao usuário.</value> + </data> +<data name="strings.IDS_DESC_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_HELMET_CHAIN" _locComment="" -->Fornece 2 de Armadura ao usuário.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_CHAIN" _locComment="" -->Fornece 5 de Armadura ao usuário.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_CHAIN" _locComment="" -->Dá ao usuário 4 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_CHAIN" _locComment="" -->Fornece 1 de Armadura ao usuário.</value> + </data> +<data name="strings.IDS_DESC_HELMET_IRON"><value><!-- _locID_text="strings.IDS_DESC_HELMET_IRON" _locComment="" -->Fornece 2 de Armadura ao usuário.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_IRON" _locComment="" -->Fornece 6 de Armadura ao usuário.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_IRON" _locComment="" -->Fornece 5 de Armadura ao usuário.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_IRON" _locComment="" -->Fornece 2 de Armadura ao usuário.</value> + </data> +<data name="strings.IDS_DESC_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_DESC_HELMET_GOLD" _locComment="" -->Fornece 2 de Armadura ao usuário.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_GOLD" _locComment="" -->Fornece 5 de Armadura ao usuário.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_GOLD" _locComment="" -->Dá ao usuário 3 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_GOLD" _locComment="" -->Fornece 1 de Armadura ao usuário.</value> + </data> +<data name="strings.IDS_DESC_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_HELMET_DIAMOND" _locComment="" -->Dá ao usuário 3 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_DIAMOND" _locComment="" -->Fornece 8 de Armadura ao usuário.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_DIAMOND" _locComment="" -->Fornece 6 de Armadura ao usuário.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_DIAMOND" _locComment="" -->Dá ao usuário 3 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_INGOT"><value><!-- _locID_text="strings.IDS_DESC_INGOT" _locComment="" -->Uma barra brilhante que pode ser usada para fabricar ferramentas desse material. Criada ao fundir minério na fornalha.</value> + </data> +<data name="strings.IDS_DESC_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_BLOCK" _locComment="" -->Permite fabricar barras, pedras preciosas ou corantes em blocos posicionáveis. Pode ser usado como um bloco caro de construção ou para armazenamento compacto do minério.</value> + </data> +<data name="strings.IDS_DESC_PRESSUREPLATE"><value><!-- _locID_text="strings.IDS_DESC_PRESSUREPLATE" _locComment="" -->Usado para enviar carga elétrica quando pisado por um jogador, animal ou monstro. As chapas de pressão de madeira também podem ser ativadas deixando algo cair sobre elas.</value> + </data> +<data name="strings.IDS_DESC_STAIRS"><value><!-- _locID_text="strings.IDS_DESC_STAIRS" _locComment="" -->Usada para obter escadas compactas.</value> + </data> +<data name="strings.IDS_DESC_SLAB"><value><!-- _locID_text="strings.IDS_DESC_SLAB" _locComment="" -->Usado para fazer escadas longas. Dois degraus colocados um sobre o outro criam um bloco de degrau duplo de tamanho normal.</value> + </data> +<data name="strings.IDS_DESC_HALFSLAB"><value><!-- _locID_text="strings.IDS_DESC_HALFSLAB" _locComment="" -->Usado para fazer escadas longas. Dois degraus colocados um sobre o outro criarão um bloco com dois degraus e com tamanho normal.</value> + </data> +<data name="strings.IDS_DESC_TORCH"><value><!-- _locID_text="strings.IDS_DESC_TORCH" _locComment="" -->Usada para iluminar. As tochas também derretem neve e gelo.</value> + </data> +<data name="strings.IDS_DESC_WOODENPLANKS"><value><!-- _locID_text="strings.IDS_DESC_WOODENPLANKS" _locComment="" -->Usada como material de construção; pode ser usada para fabricar muitas coisas. Pode ser fabricada com qualquer tipo de madeira.</value> + </data> +<data name="strings.IDS_DESC_SANDSTONE"><value><!-- _locID_text="strings.IDS_DESC_SANDSTONE" _locComment="" -->Usado como material de construção. Não sofre ação da gravidade como a areia normal.</value> + </data> +<data name="strings.IDS_DESC_STRUCTBLOCK"><value><!-- _locID_text="strings.IDS_DESC_STRUCTBLOCK" _locComment="" -->Usado como material de construção.</value> + </data> +<data name="strings.IDS_DESC_STICK"><value><!-- _locID_text="strings.IDS_DESC_STICK" _locComment="" -->Usado para fabricar tochas, flechas, placas, escadas de mão, cercas e como cabos de ferramentas e armas.</value> + </data> +<data name="strings.IDS_DESC_BED"><value><!-- _locID_text="strings.IDS_DESC_BED" _locComment="" -->Usada para adiantar o tempo de qualquer ponto da noite até a manhã, se todos os jogadores no mundo estiverem na cama, e mudar o ponto de criação do jogador. +As cores da cama são sempre as mesmas, independentemente da cor da lã usada.</value> + </data> +<data name="strings.IDS_DESC_CRAFTINGTABLE"><value><!-- _locID_text="strings.IDS_DESC_CRAFTINGTABLE" _locComment="" -->Permite fabricar maior variedade de itens que a fabricação normal.</value> + </data> +<data name="strings.IDS_DESC_FURNACE"><value><!-- _locID_text="strings.IDS_DESC_FURNACE" _locComment="" -->Permite fundir minério, fazer carvão e vidro e cozinhar peixe e costeletas de porco.</value> + </data> +<data name="strings.IDS_DESC_CHEST"><value><!-- _locID_text="strings.IDS_DESC_CHEST" _locComment="" -->Armazena blocos e itens no interior. Coloque dois baús lado a lado para criar um baú maior com o dobro da capacidade.</value> + </data> +<data name="strings.IDS_DESC_FENCE"><value><!-- _locID_text="strings.IDS_DESC_FENCE" _locComment="" -->Usado como barreira que não pode ser pulada. Conta como 1,5 bloco de altura para jogadores, animais e monstros, mas como 1 bloco de altura para outros blocos.</value> + </data> +<data name="strings.IDS_DESC_LADDER"><value><!-- _locID_text="strings.IDS_DESC_LADDER" _locComment="" -->Usada para escalar verticalmente.</value> + </data> +<data name="strings.IDS_DESC_TRAPDOOR"><value><!-- _locID_text="strings.IDS_DESC_TRAPDOOR" _locComment="" -->Ativados quando usados, atingidos ou com Redstone. Funcionam como portas normais, mas são blocos de um por um e são colocados diretamente no chão.</value> + </data> +<data name="strings.IDS_DESC_SIGN"><value><!-- _locID_text="strings.IDS_DESC_SIGN" _locComment="" -->Mostra o texto digitado por você ou por outros jogadores.</value> + </data> +<data name="strings.IDS_DESC_GLOWSTONE"><value><!-- _locID_text="strings.IDS_DESC_GLOWSTONE" _locComment="" -->Usado para iluminar mais que tochas. Derrete neve/gelo e pode ser usado embaixo d'água.</value> + </data> +<data name="strings.IDS_DESC_TNT"><value><!-- _locID_text="strings.IDS_DESC_TNT" _locComment="" -->Usado para causar explosões. Ativado após a colocação com ignição por Sílex e Aço ou com carga elétrica.</value> + </data> +<data name="strings.IDS_DESC_BOWL"><value><!-- _locID_text="strings.IDS_DESC_BOWL" _locComment="" -->Usada para guardar sopa de cogumelo. Você fica com a vasilha depois de comer a sopa.</value> + </data> +<data name="strings.IDS_DESC_BUCKET"><value><!-- _locID_text="strings.IDS_DESC_BUCKET" _locComment="" -->Usado para guardar e transportar água, lava e leite.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_WATER" _locComment="" -->Usado para armazenar e transportar água.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_LAVA" _locComment="" -->Usado para armazenar e transportar lava.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_MILK" _locComment="" -->Usado para armazenar e transportar leite.</value> + </data> +<data name="strings.IDS_DESC_FLINTANDSTEEL"><value><!-- _locID_text="strings.IDS_DESC_FLINTANDSTEEL" _locComment="" -->Usado para criar fogo, detonar TNT e abrir um portal depois de construído.</value> + </data> +<data name="strings.IDS_DESC_FISHINGROD"><value><!-- _locID_text="strings.IDS_DESC_FISHINGROD" _locComment="" -->Usada para pegar peixes.</value> + </data> +<data name="strings.IDS_DESC_CLOCK"><value><!-- _locID_text="strings.IDS_DESC_CLOCK" _locComment="" -->Mostra as posições do sol e da lua.</value> + </data> +<data name="strings.IDS_DESC_COMPASS"><value><!-- _locID_text="strings.IDS_DESC_COMPASS" _locComment="" -->Aponta para seu ponto inicial.</value> + </data> +<data name="strings.IDS_DESC_MAP"><value><!-- _locID_text="strings.IDS_DESC_MAP" _locComment="" -->Cria uma imagem da área explorada enquanto você o segura. Pode ser usado para encontrar caminhos.</value> + </data> +<data name="strings.IDS_DESC_BOW"><value><!-- _locID_text="strings.IDS_DESC_BOW" _locComment="" -->Permite ataques à distância usando flechas.</value> + </data> +<data name="strings.IDS_DESC_ARROW"><value><!-- _locID_text="strings.IDS_DESC_ARROW" _locComment="" -->Usada como munição para arcos.</value> + </data> +<data name="strings.IDS_DESC_BREAD"><value><!-- _locID_text="strings.IDS_DESC_BREAD" _locComment="" -->Restaura 2,5{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_CAKE"><value><!-- _locID_text="strings.IDS_DESC_CAKE" _locComment="" -->Restaura 1{*ICON_SHANK_01*}. Pode ser usado 6 vezes.</value> + </data> +<data name="strings.IDS_DESC_COOKIE"><value><!-- _locID_text="strings.IDS_DESC_COOKIE" _locComment="" -->Restaura 1{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_MELON_SLICE"><value><!-- _locID_text="strings.IDS_DESC_MELON_SLICE" _locComment="" -->Restaura 1{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOMSTEW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOMSTEW" _locComment="" -->Restaura 3{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_RAW" _locComment="" -->Restaura 1{*ICON_SHANK_01*}, ou pode ser cozinhado na fornalha. Comer assim pode te envenenar.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_COOKED" _locComment="" -->Restaura 3{*ICON_SHANK_01*}. Criado ao cozinhar a carne crua na fornalha.</value> + </data> +<data name="strings.IDS_DESC_BEEF_RAW"><value><!-- _locID_text="strings.IDS_DESC_BEEF_RAW" _locComment="" -->Restaura 1,5{*ICON_SHANK_01*}, ou pode ser cozinhado na fornalha.</value> + </data> +<data name="strings.IDS_DESC_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_DESC_BEEF_COOKED" _locComment="" -->Restaura 4{*ICON_SHANK_01*}. Criado ao cozinhar a carne crua na fornalha.</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_RAW" _locComment="" -->Restaura 1.5{*ICON_SHANK_01*}, ou pode ser cozinhado na fornalha.</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_COOKED" _locComment="" -->Restaura 4{*ICON_SHANK_01*}. Criado ao cozinhar a carne crua na fornalha.</value> + </data> +<data name="strings.IDS_DESC_FISH_RAW"><value><!-- _locID_text="strings.IDS_DESC_FISH_RAW" _locComment="" -->Restaurar 1{*ICON_SHANK_01*} ou pode ser cozinhado na fornalha. Também pode ser dado para o Ocelote comer, para torná-lo amigável.</value> + </data> +<data name="strings.IDS_DESC_FISH_COOKED"><value><!-- _locID_text="strings.IDS_DESC_FISH_COOKED" _locComment="" -->Restaurar 2,5{*ICON_SHANK_01*}. Criado ao cozinhar a carne crua na fornalha.</value> + </data> +<data name="strings.IDS_DESC_APPLE"><value><!-- _locID_text="strings.IDS_DESC_APPLE" _locComment="" -->Restaura 2{*ICON_SHANK_01*} e pode ser usada para fabricar uma maçã dourada.</value> + </data> +<data name="strings.IDS_DESC_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_GOLDENAPPLE" _locComment="" -->Restaura 2{*ICON_SHANK_01*} e regenera a energia por 4 segundos. Criado com uma maçã e barras de ouro.</value> + </data> +<data name="strings.IDS_DESC_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_DESC_ROTTEN_FLESH" _locComment="" -->Restaura 2{*ICON_SHANK_01*}. Comer isso pode te envenenar.</value> + </data> +<data name="strings.IDS_DESC_SUGAR"><value><!-- _locID_text="strings.IDS_DESC_SUGAR" _locComment="" -->Usado em receita de bolo, e como ingrediente de poções.</value> + </data> +<data name="strings.IDS_DESC_LEVER"><value><!-- _locID_text="strings.IDS_DESC_LEVER" _locComment="" -->Usado para enviar uma carga elétrica ao ser ligado ou desligado. Fica na posição ligado ou desligado até ser apertado novamente.</value> + </data> +<data name="strings.IDS_DESC_REDSTONETORCH"><value><!-- _locID_text="strings.IDS_DESC_REDSTONETORCH" _locComment="" -->Envia constantemente uma carga elétrica ou pode ser usado como receptor/transmissor quando conectado à lateral de um bloco. +Também pode ser usado para pouca iluminação.</value> + </data> +<data name="strings.IDS_DESC_REDSTONEREPEATER"><value><!-- _locID_text="strings.IDS_DESC_REDSTONEREPEATER" _locComment="" -->Usado em circuitos de Redstone como repetidor, retardador e/ou diodo.</value> + </data> +<data name="strings.IDS_DESC_BUTTON"><value><!-- _locID_text="strings.IDS_DESC_BUTTON" _locComment="" -->Usado para enviar uma carga elétrica ao ser pressionado. Continua ativado por cerca de um segundo antes de desligar novamente.</value> + </data> +<data name="strings.IDS_DESC_DISPENSER"><value><!-- _locID_text="strings.IDS_DESC_DISPENSER" _locComment="" -->Usado para guardar e projetar itens em ordem aleatória quando recebe uma carga de Redstone.</value> + </data> +<data name="strings.IDS_DESC_NOTEBLOCK"><value><!-- _locID_text="strings.IDS_DESC_NOTEBLOCK" _locComment="" -->Reproduz uma nota quando acionado. Acerte-o para alterar o tom da nota. Se for colocado sobre blocos diferentes, alterará o tipo de instrumento.</value> + </data> +<data name="strings.IDS_DESC_RAIL"><value><!-- _locID_text="strings.IDS_DESC_RAIL" _locComment="" -->Usado para guiar carrinhos de minas.</value> + </data> +<data name="strings.IDS_DESC_POWEREDRAIL"><value><!-- _locID_text="strings.IDS_DESC_POWEREDRAIL" _locComment="" -->Quando ativado, acelera os carrinhos de minas que passam sobre ele. Quando desativado, faz os carrinhos pararem nele.</value> + </data> +<data name="strings.IDS_DESC_DETECTORRAIL"><value><!-- _locID_text="strings.IDS_DESC_DETECTORRAIL" _locComment="" -->Funciona como uma chapa de pressão (envia um sinal Redstone quando ativado), mas só pode ser ativado por um carrinho de minas.</value> + </data> +<data name="strings.IDS_DESC_MINECART"><value><!-- _locID_text="strings.IDS_DESC_MINECART" _locComment="" -->Usado para transportar você, um animal ou um monstro sobre trilhos.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHCHEST"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHCHEST" _locComment="" -->Usado para transportar mercadorias sobre trilhos.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHFURNACE"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHFURNACE" _locComment="" -->Andará sobre trilhos e poderá empurrar outros carrinhos de minas, se for colocado carvão nele.</value> + </data> +<data name="strings.IDS_DESC_BOAT"><value><!-- _locID_text="strings.IDS_DESC_BOAT" _locComment="" -->Usado para viajar pela água mais rapidamente do que nadando.</value> + </data> +<data name="strings.IDS_DESC_WOOL"><value><!-- _locID_text="strings.IDS_DESC_WOOL" _locComment="" -->Coletada das ovelhas, pode ser tingida com corantes.</value> + </data> +<data name="strings.IDS_DESC_WOOLSTRING"><value><!-- _locID_text="strings.IDS_DESC_WOOLSTRING" _locComment="" -->Usado como material de construção e pode ser tingido com corantes. Esta receita não é recomendada porque a lã pode ser obtida facilmente das ovelhas.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLACK"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLACK" _locComment="" -->Usado como corante para criar lã preta.</value> + </data> +<data name="strings.IDS_DESC_DYE_GREEN"><value><!-- _locID_text="strings.IDS_DESC_DYE_GREEN" _locComment="" -->Usado como corante para criar lã verde.</value> + </data> +<data name="strings.IDS_DESC_DYE_BROWN"><value><!-- _locID_text="strings.IDS_DESC_DYE_BROWN" _locComment="" -->Usado como corante para criar lã marrom, como ingrediente de biscoitos ou para cultivar Vagens de Cacau.</value> + </data> +<data name="strings.IDS_DESC_DYE_SILVER"><value><!-- _locID_text="strings.IDS_DESC_DYE_SILVER" _locComment="" -->Usado como corante para criar lã prateada.</value> + </data> +<data name="strings.IDS_DESC_DYE_YELLOW"><value><!-- _locID_text="strings.IDS_DESC_DYE_YELLOW" _locComment="" -->Usado como corante para criar lã amarela.</value> + </data> +<data name="strings.IDS_DESC_DYE_RED"><value><!-- _locID_text="strings.IDS_DESC_DYE_RED" _locComment="" -->Usado como corante para criar lã vermelha.</value> + </data> +<data name="strings.IDS_DESC_DYE_WHITE"><value><!-- _locID_text="strings.IDS_DESC_DYE_WHITE" _locComment="" -->Usado para fazer brotar instantaneamente colheitas, árvores, grama alta, cogumelos enormes e flores. Pode ser usado em receitas de corantes.</value> + </data> +<data name="strings.IDS_DESC_DYE_PINK"><value><!-- _locID_text="strings.IDS_DESC_DYE_PINK" _locComment="" -->Usado como corante para criar lã rosa.</value> + </data> +<data name="strings.IDS_DESC_DYE_ORANGE"><value><!-- _locID_text="strings.IDS_DESC_DYE_ORANGE" _locComment="" -->Usado como corante para criar lã laranja.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIME"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIME" _locComment="" -->Usado como corante para criar lã verde-lima.</value> + </data> +<data name="strings.IDS_DESC_DYE_GRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_GRAY" _locComment="" -->Usado como corante para criar lã cinza.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTGRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTGRAY" _locComment="" -->Usado como corante para criar lã cinzenta. +(Observação: o corante cinzento também pode ser criado combinando corante cinza com farelo de osso, permitindo criar quatro corantes cinzentos com cada saco de tinta, em vez de três.)</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTBLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTBLUE" _locComment="" -->Usado como corante para criar lã azul-claro.</value> + </data> +<data name="strings.IDS_DESC_DYE_CYAN"><value><!-- _locID_text="strings.IDS_DESC_DYE_CYAN" _locComment="" -->Usado como corante para criar lã ciano.</value> + </data> +<data name="strings.IDS_DESC_DYE_PURPLE"><value><!-- _locID_text="strings.IDS_DESC_DYE_PURPLE" _locComment="" -->Usado como corante para criar lã roxa.</value> + </data> +<data name="strings.IDS_DESC_DYE_MAGENTA"><value><!-- _locID_text="strings.IDS_DESC_DYE_MAGENTA" _locComment="" -->Usado como corante para criar lã magenta.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLUE" _locComment="" -->Usado como corante para criar lã azul.</value> + </data> +<data name="strings.IDS_DESC_JUKEBOX"><value><!-- _locID_text="strings.IDS_DESC_JUKEBOX" _locComment="" -->Toca discos de música.</value> + </data> +<data name="strings.IDS_DESC_DIAMONDS"><value><!-- _locID_text="strings.IDS_DESC_DIAMONDS" _locComment="" -->Usado para criar ferramentas, armas ou armaduras muito fortes.</value> + </data> +<data name="strings.IDS_DESC_JACKOLANTERN"><value><!-- _locID_text="strings.IDS_DESC_JACKOLANTERN" _locComment="" -->Usado para iluminar mais que tochas. Derrete neve/gelo e pode ser usado embaixo d'água.</value> + </data> +<data name="strings.IDS_DESC_PAPER"><value><!-- _locID_text="strings.IDS_DESC_PAPER" _locComment="" -->Usado para criar livros e mapas.</value> + </data> +<data name="strings.IDS_DESC_BOOK"><value><!-- _locID_text="strings.IDS_DESC_BOOK" _locComment="" -->Usado para criar uma estante de livros ou enfeitiçado para fazer Livros Encantados.</value> + </data> +<data name="strings.IDS_DESC_BOOKSHELF"><value><!-- _locID_text="strings.IDS_DESC_BOOKSHELF" _locComment="" -->Permite a criação de feitiços mais poderosos quando colocado ao redor de uma Mesa de Feitiços.</value> + </data> +<data name="strings.IDS_DESC_PICTURE"><value><!-- _locID_text="strings.IDS_DESC_PICTURE" _locComment="" -->Usada como decoração.</value> + </data> +<data name="strings.IDS_DESC_ORE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_ORE_GOLD" _locComment="" -->Pode ser extraído com uma picareta de ferro ou de material melhor e depois fundido na fornalha para produzir barras de ouro.</value> + </data> +<data name="strings.IDS_DESC_ORE_IRON"><value><!-- _locID_text="strings.IDS_DESC_ORE_IRON" _locComment="" -->Pode ser extraído com uma picareta de pedra ou de material melhor e depois fundido na fornalha para produzir barras de ferro.</value> + </data> +<data name="strings.IDS_DESC_ORE_COAL"><value><!-- _locID_text="strings.IDS_DESC_ORE_COAL" _locComment="" -->Pode ser extraído com uma picareta para coletar carvão.</value> + </data> +<data name="strings.IDS_DESC_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_ORE_LAPIS" _locComment="" -->Pode ser extraído com uma picareta de pedra ou de material melhor para coletar lápis-azul.</value> + </data> +<data name="strings.IDS_DESC_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_ORE_DIAMOND" _locComment="" -->Pode ser extraído com uma picareta de ferro ou de material melhor para coletar diamantes.</value> + </data> +<data name="strings.IDS_DESC_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_DESC_ORE_REDSTONE" _locComment="" -->Pode ser extraído com uma picareta de ferro ou de material melhor para coletar pó de redstone.</value> + </data> +<data name="strings.IDS_DESC_STONE"><value><!-- _locID_text="strings.IDS_DESC_STONE" _locComment="" -->Pode ser extraída com uma picareta para coletar pedregulhos.</value> + </data> +<data name="strings.IDS_DESC_DIRT"><value><!-- _locID_text="strings.IDS_DESC_DIRT" _locComment="" -->Coletada com uma pá. Pode ser usada para construção.</value> + </data> +<data name="strings.IDS_DESC_SAPLING"><value><!-- _locID_text="strings.IDS_DESC_SAPLING" _locComment="" -->Pode ser plantada e quando crescer será uma árvore.</value> + </data> +<data name="strings.IDS_DESC_BEDROCK"><value><!-- _locID_text="strings.IDS_DESC_BEDROCK" _locComment="" -->Não pode ser quebrada.</value> + </data> +<data name="strings.IDS_DESC_LAVA"><value><!-- _locID_text="strings.IDS_DESC_LAVA" _locComment="" -->Ateia fogo em qualquer coisa que a toca. Pode ser coletada em um balde.</value> + </data> +<data name="strings.IDS_DESC_SAND"><value><!-- _locID_text="strings.IDS_DESC_SAND" _locComment="" -->Coletada com uma pá. Pode ser fundida em vidro usando a fornalha. Sofrerá ação da gravidade se não houver outra peça sob ela.</value> + </data> +<data name="strings.IDS_DESC_GRAVEL"><value><!-- _locID_text="strings.IDS_DESC_GRAVEL" _locComment="" -->Coletado com uma pá. Pode produzir sílex quando cavado. Sofrerá ação da gravidade se não houver outra peça sob ele.</value> + </data> +<data name="strings.IDS_DESC_LOG"><value><!-- _locID_text="strings.IDS_DESC_LOG" _locComment="" -->Cortada com um machado; pode ser usada para fabricar tábuas ou como combustível.</value> + </data> +<data name="strings.IDS_DESC_GLASS"><value><!-- _locID_text="strings.IDS_DESC_GLASS" _locComment="" -->Criado na fornalha ao fundir areia. Pode ser usado para construção, mas quebrará se tentar extraí-lo.</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK" _locComment="" -->Extraído de pedra usando uma picareta. Pode ser usado para construir uma fornalha ou ferramentas de pedra.</value> + </data> +<data name="strings.IDS_DESC_BRICK"><value><!-- _locID_text="strings.IDS_DESC_BRICK" _locComment="" -->Argila cozida na fornalha.</value> + </data> +<data name="strings.IDS_DESC_CLAY"><value><!-- _locID_text="strings.IDS_DESC_CLAY" _locComment="" -->Pode ser cozida na fornalha para fazer tijolos.</value> + </data> +<data name="strings.IDS_DESC_CLAY_TILE"><value><!-- _locID_text="strings.IDS_DESC_CLAY_TILE" _locComment="" -->Quando quebrado, derruba bolas de argila que podem ser cozidas para fazer tijolos na fornalha.</value> + </data> +<data name="strings.IDS_DESC_SNOW"><value><!-- _locID_text="strings.IDS_DESC_SNOW" _locComment="" -->Um modo compacto de armazenar bolas de neve.</value> + </data> +<data name="strings.IDS_DESC_TOP_SNOW"><value><!-- _locID_text="strings.IDS_DESC_TOP_SNOW" _locComment="" -->Pode ser cavada com uma pá para criar bolas de neve.</value> + </data> +<data name="strings.IDS_DESC_TALL_GRASS"><value><!-- _locID_text="strings.IDS_DESC_TALL_GRASS" _locComment="" -->Pode produzir sementes de trigo quando quebrada.</value> + </data> +<data name="strings.IDS_DESC_FLOWER"><value><!-- _locID_text="strings.IDS_DESC_FLOWER" _locComment="" -->Pode ser usada para fabricar corante.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM" _locComment="" -->Pode ser combinado com uma vasilha para fabricar sopa.</value> + </data> +<data name="strings.IDS_DESC_OBSIDIAN"><value><!-- _locID_text="strings.IDS_DESC_OBSIDIAN" _locComment="" -->Só pode ser extraída com uma picareta de diamante. É produzida pelo encontro de água e lava parada e é usada para construir um portal.</value> + </data> +<data name="strings.IDS_DESC_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MOB_SPAWNER" _locComment="" -->Gera monstros no mundo.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_DUST" _locComment="" -->É colocado no chão para transportar uma carga elétrica. Quando cozido com uma poção, aumentará a duração do efeito.</value> + </data> +<data name="strings.IDS_DESC_CROPS"><value><!-- _locID_text="strings.IDS_DESC_CROPS" _locComment="" -->Quando alcançarem a fase de pleno crescimento, as colheitas poderão ser coletadas para obter trigo.</value> + </data> +<data name="strings.IDS_DESC_FARMLAND"><value><!-- _locID_text="strings.IDS_DESC_FARMLAND" _locComment="" -->Solo que foi preparado para o plantio de sementes.</value> + </data> +<data name="strings.IDS_DESC_CACTUS"><value><!-- _locID_text="strings.IDS_DESC_CACTUS" _locComment="" -->Pode ser cozido em uma fornalha para fabricar corante verde.</value> + </data> +<data name="strings.IDS_DESC_REEDS"><value><!-- _locID_text="strings.IDS_DESC_REEDS" _locComment="" -->Pode ser usada para fabricar açúcar.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN" _locComment="" -->Pode ser usada como capacete ou combinada com uma tocha para fabricar uma lanterna de abóbora. Também é o ingrediente principal da Torta de Abóbora.</value> + </data> +<data name="strings.IDS_DESC_HELL_ROCK"><value><!-- _locID_text="strings.IDS_DESC_HELL_ROCK" _locComment="" -->Queima para sempre se for acesa.</value> + </data> +<data name="strings.IDS_DESC_HELL_SAND"><value><!-- _locID_text="strings.IDS_DESC_HELL_SAND" _locComment="" -->Torna mais lento o movimento de quem anda sobre ele.</value> + </data> +<data name="strings.IDS_DESC_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_PORTAL" _locComment="" -->Pare no portal para atravessar entre a Superfície e o Submundo.</value> + </data> +<data name="strings.IDS_DESC_COAL"><value><!-- _locID_text="strings.IDS_DESC_COAL" _locComment="" -->Usado como combustível na fornalha ou para fabricar uma tocha.</value> + </data> +<data name="strings.IDS_DESC_STRING"><value><!-- _locID_text="strings.IDS_DESC_STRING" _locComment="" -->Coletado ao matar uma aranha e pode ser usado para fabricar um arco ou vara de pescar, ou colocado no chão para criar um Disparador.</value> + </data> +<data name="strings.IDS_DESC_FEATHER"><value><!-- _locID_text="strings.IDS_DESC_FEATHER" _locComment="" -->Coletada ao matar uma galinha e pode ser usada para fabricar uma flecha.</value> + </data> +<data name="strings.IDS_DESC_SULPHUR"><value><!-- _locID_text="strings.IDS_DESC_SULPHUR" _locComment="" -->Coletada ao matar um creeper e pode ser usada para fabricar TNT, ou usada como ingrediente em poções.</value> + </data> +<data name="strings.IDS_DESC_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_WHEAT_SEEDS" _locComment="" -->Pode ser plantada no campo para colheita. Verifique se há luz suficiente para as sementes crescerem!</value> + </data> +<data name="strings.IDS_DESC_WHEAT"><value><!-- _locID_text="strings.IDS_DESC_WHEAT" _locComment="" -->Coletado nas colheitas e pode ser usado para fabricar alimentos.</value> + </data> +<data name="strings.IDS_DESC_FLINT"><value><!-- _locID_text="strings.IDS_DESC_FLINT" _locComment="" -->Coletado ao cavar cascalho e pode ser usado para fabricar sílex e aço.</value> + </data> +<data name="strings.IDS_DESC_SADDLE"><value><!-- _locID_text="strings.IDS_DESC_SADDLE" _locComment="" -->Quando usada em um porco, permite montar nele. O porco poderá ser direcionado usando uma cenoura na vareta.</value> + </data> +<data name="strings.IDS_DESC_SNOWBALL"><value><!-- _locID_text="strings.IDS_DESC_SNOWBALL" _locComment="" -->Coletada ao cavar neve e pode ser atirada.</value> + </data> +<data name="strings.IDS_DESC_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEATHER" _locComment="" -->Coletado ao matar uma vaca e pode ser usado para fabricar uma armadura ou para fazer livros.</value> + </data> +<data name="strings.IDS_DESC_SLIMEBALL"><value><!-- _locID_text="strings.IDS_DESC_SLIMEBALL" _locComment="" -->Coletado ao matar um slime, e usado como ingrediente de poções ou fabricar Pistões Aderentes.</value> + </data> +<data name="strings.IDS_DESC_EGG"><value><!-- _locID_text="strings.IDS_DESC_EGG" _locComment="" -->As galinhas soltam aleatoriamente e pode ser usado para fabricar alimentos.</value> + </data> +<data name="strings.IDS_DESC_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_DESC_YELLOW_DUST" _locComment="" -->Coletado ao extrair Glowstone e pode ser usado para fabricar blocos de Glowstone novamente ou cozido com uma poção para aumentar a potência do efeito.</value> + </data> +<data name="strings.IDS_DESC_BONE"><value><!-- _locID_text="strings.IDS_DESC_BONE" _locComment="" -->Coletado ao matar um esqueleto. Pode ser usado para fabricar farelo de osso. Você pode alimentar um lobo com isto para domá-lo.</value> + </data> +<data name="strings.IDS_DESC_RECORD"><value><!-- _locID_text="strings.IDS_DESC_RECORD" _locComment="" -->Coletado ao fazer um esqueleto matar um creeper. Pode ser tocado em uma jukebox.</value> + </data> +<data name="strings.IDS_DESC_WATER"><value><!-- _locID_text="strings.IDS_DESC_WATER" _locComment="" -->Apaga o fogo e ajuda as plantações a crescerem. Pode ser coletada em um balde.</value> + </data> +<data name="strings.IDS_DESC_LEAVES"><value><!-- _locID_text="strings.IDS_DESC_LEAVES" _locComment="" -->Quando quebrada, às vezes derruba uma muda que pode ser replantada para se tornar uma árvore.</value> + </data> +<data name="strings.IDS_DESC_MOSS_STONE"><value><!-- _locID_text="strings.IDS_DESC_MOSS_STONE" _locComment="" -->Encontrada em masmorras, pode ser usada para construção e decoração.</value> + </data> +<data name="strings.IDS_DESC_SHEARS"><value><!-- _locID_text="strings.IDS_DESC_SHEARS" _locComment="" -->Usado para obter lã da ovelha e colher blocos de folhas.</value> + </data> +<data name="strings.IDS_DESC_PISTON"><value><!-- _locID_text="strings.IDS_DESC_PISTON" _locComment="" -->Quando acionado (usando um botão, alavanca, placa de pressão, tocha de redstone ou redstone com algum destes), um pistão estende-se, se possível, e empurra blocos.</value> + </data> +<data name="strings.IDS_DESC_STICKY_PISTON"><value><!-- _locID_text="strings.IDS_DESC_STICKY_PISTON" _locComment="" -->Quando acionado (usando um botão, alavanca, placa de pressão, tocha de redstone ou redstone com algum destes), um pistão estende-se, se possível, e empurra blocos. Quando se retrai, puxa o bloco novamente, tocando a parte estendida do pistão.</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK_SMOOTH" _locComment="" -->Feita com blocos de pedra, geralmente encontrada em Fortalezas.</value> + </data> +<data name="strings.IDS_DESC_IRON_FENCE"><value><!-- _locID_text="strings.IDS_DESC_IRON_FENCE" _locComment="" -->Usado como barreira, semelhante às cercas.</value> + </data> +<data name="strings.IDS_DESC_FENCE_GATE"><value><!-- _locID_text="strings.IDS_DESC_FENCE_GATE" _locComment="" -->Semelhante a uma porta, mas usado principalmente com cercas.</value> + </data> +<data name="strings.IDS_DESC_MELON_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_MELON_BLOCK" _locComment="" -->Pode ser fabricado com Fatias de Melão.</value> + </data> +<data name="strings.IDS_DESC_THIN_GLASS"><value><!-- _locID_text="strings.IDS_DESC_THIN_GLASS" _locComment="" -->Blocos transparentes que podem ser usados no lugar dos blocos de vidro.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_SEEDS" _locComment="" -->Podem ser plantadas para cultivar abóboras.</value> + </data> +<data name="strings.IDS_DESC_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_MELON_SEEDS" _locComment="" -->Podem ser plantadas para cultivar melões.</value> + </data> +<data name="strings.IDS_DESC_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_DESC_ENDER_PEARL" _locComment="" -->Derrubado pelo Enderman quando ele morre. Quando atirado, o jogador será teleportado até a posição em que a Pérola do Ender cair e perderá um pouco de energia.</value> + </data> +<data name="strings.IDS_DESC_GRASS"><value><!-- _locID_text="strings.IDS_DESC_GRASS" _locComment="" -->Um bloco de terra com grama crescendo sobre ela. Coletado usando uma pá. Pode ser usado para construção.</value> + </data> +<data name="strings.IDS_DESC_SPONGE"><value><!-- _locID_text="strings.IDS_DESC_SPONGE" _locComment="" -->Pode ser usada para construção e decoração.</value> + </data> +<data name="strings.IDS_DESC_WEB"><value><!-- _locID_text="strings.IDS_DESC_WEB" _locComment="" -->Deixa o movimento mais lento quando atravessada. Pode ser destruída usando tosquiadeiras para coletar fios.</value> + </data> +<data name="strings.IDS_DESC_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_STONE_SILVERFISH" _locComment="" -->Cria uma Traça quando destruída. Também pode criar Traças se estiver perto de outra Traça que esteja sendo atacada.</value> + </data> +<data name="strings.IDS_DESC_VINE"><value><!-- _locID_text="strings.IDS_DESC_VINE" _locComment="" -->Cresce ao longo do tempo quando colocada. Pode ser coletada usando tosquiadeiras. Pode ser escalada como uma escada.</value> + </data> +<data name="strings.IDS_DESC_ICE"><value><!-- _locID_text="strings.IDS_DESC_ICE" _locComment="" -->É escorregadio. Transforma-se em água se estiver sobre outro bloco quando destruído. Derrete se estiver muito perto de uma fonte de luz ou quando colocado no Submundo.</value> + </data> +<data name="strings.IDS_DESC_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_DESC_DEAD_BUSH" _locComment="" -->Pode ser usado como decoração.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_ROD" _locComment="" -->Usado para fazer poções e para localizar Fortalezas. É derrubado pelas Chamas que ficam dentro ou perto das Fortalezas do Submundo.</value> + </data> +<data name="strings.IDS_DESC_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_DESC_GHAST_TEAR" _locComment="" -->Usado para fazer poções. É derrubado pelos Ghasts, quando eles morrem.</value> + </data> +<data name="strings.IDS_DESC_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_DESC_GOLD_NUGGET" _locComment="" -->É derrubado pelos Homens-Porco Zumbis quando eles morrem. Os Homens-Porco Zumbis podem ser encontrados no Submundo. É usado como ingrediente de poções.</value> + </data> +<data name="strings.IDS_DESC_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_NETHER_STALK_SEEDS" _locComment="" -->Usado para fazer poções. Pode ser encontrado naturalmente nas Fortalezas do Submundo. Também pode ser plantado na Areia Movediça.</value> + </data> +<data name="strings.IDS_DESC_POTION"><value><!-- _locID_text="strings.IDS_DESC_POTION" _locComment="" -->Quando usada pode ter vários efeitos, dependendo de onde for usada.</value> + </data> +<data name="strings.IDS_DESC_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_GLASS_BOTTLE" _locComment="" -->Pode ser enchida com água e usada como o ingrediente inicial de uma poção na Barraca de Poções.</value> + </data> +<data name="strings.IDS_DESC_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_SPIDER_EYE" _locComment="" -->Este é um alimento venenoso e item de poção. É derrubado quando uma Aranha ou Aranha de Caverna é morta por um jogador.</value> + </data> +<data name="strings.IDS_DESC_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_FERMENTED_SPIDER_EYE" _locComment="" -->Usado para fazer poções, especialmente para criar poções com efeito negativo.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_POWDER" _locComment="" -->Usado para fazer poções ou fabricado com outros itens para fazer o Olho de Ender ou o Creme de Magma.</value> + </data> +<data name="strings.IDS_DESC_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_DESC_MAGMA_CREAM" _locComment="" -->Usado para fazer poções.</value> + </data> +<data name="strings.IDS_DESC_BREWING_STAND"><value><!-- _locID_text="strings.IDS_DESC_BREWING_STAND" _locComment="" -->Usado para fazer Poções e Poções Tchibum.</value> + </data> +<data name="strings.IDS_DESC_CAULDRON"><value><!-- _locID_text="strings.IDS_DESC_CAULDRON" _locComment="" -->Pode ser enchido com água usando um balde de água, e pode ser usado para encher Garrafas de Vidro com água.</value> + </data> +<data name="strings.IDS_DESC_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_DESC_EYE_OF_ENDER" _locComment="" -->Quando atirado, mostrará a direção para um Portal Final. Quando doze deles forem colocados nas estruturas do Portal Final, o Portal Final será ativado.</value> + </data> +<data name="strings.IDS_DESC_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_DESC_SPECKLED_MELON" _locComment="" -->Usado para fazer poções.</value> + </data> +<data name="strings.IDS_DESC_MYCEL"><value><!-- _locID_text="strings.IDS_DESC_MYCEL" _locComment="" -->Similar aos Blocos de Grama, mas muito bom para cultivar cogumelos.</value> + </data> +<data name="strings.IDS_DESC_WATERLILY"><value><!-- _locID_text="strings.IDS_DESC_WATERLILY" _locComment="" -->Flutua na água e permite andar em cima.</value> + </data> +<data name="strings.IDS_DESC_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_NETHERBRICK" _locComment="" -->Usado para construir Fortalezas do Submundo. É imune às bolas de fogo do Ghast.</value> + </data> +<data name="strings.IDS_DESC_NETHERFENCE"><value><!-- _locID_text="strings.IDS_DESC_NETHERFENCE" _locComment="" -->Usado em Fortalezas do Submundo.</value> + </data> +<data name="strings.IDS_DESC_NETHERSTALK"><value><!-- _locID_text="strings.IDS_DESC_NETHERSTALK" _locComment="" -->Encontrado em Fortalezas do Submundo; derruba Verrugas do Submundo quando quebrado.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTMENTTABLE" _locComment="" -->Desta forma os jogadores podem enfeitiçar Espadas, Picaretas, Machados, Pás, Arcos e Armadura, usando os Pontos de Experiência do jogador.</value> + </data> +<data name="strings.IDS_DESC_END_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_END_PORTAL" _locComment="" -->Isto pode ser ativado usando doze Olhos de Ender, e o jogador poderá viajar até a dimensão Final.</value> + </data> +<data name="strings.IDS_DESC_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_DESC_ENDPORTALFRAME" _locComment="" -->Usado para formar um Portal Final.</value> + </data> +<data name="strings.IDS_DESC_WHITESTONE"><value><!-- _locID_text="strings.IDS_DESC_WHITESTONE" _locComment="" -->Um tipo de bloco encontrado no Final. Ele tem resistência muito alta a explosões, portanto, é bem útil para construções.</value> + </data> +<data name="strings.IDS_DESC_DRAGONEGG"><value><!-- _locID_text="strings.IDS_DESC_DRAGONEGG" _locComment="" -->Este bloco é criado ao derrotar o Dragão no Final.</value> + </data> +<data name="strings.IDS_DESC_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_EXP_BOTTLE" _locComment="" -->Quando atirada, derruba Esferas de Experiência que aumentam seus pontos de experiência quando coletadas.</value> + </data> +<data name="strings.IDS_DESC_FIREBALL"><value><!-- _locID_text="strings.IDS_DESC_FIREBALL" _locComment="" -->Útil para incendiar as coisas, ou para iniciar fogos aleatórios quando lançado de um Distribuidor.</value> + </data> +<data name="strings.IDS_DESC_ITEMFRAME"><value><!-- _locID_text="strings.IDS_DESC_ITEMFRAME" _locComment="" -->É semelhante a uma vitrine e exibirá o item ou bloco colocado nele.</value> + </data> +<data name="strings.IDS_DESC_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MONSTER_SPAWNER" _locComment="" -->Quando lançado pode criar uma criatura do tipo indicado.</value> + </data> +<data name="strings.IDS_DESC_WOODSLAB"><value><!-- _locID_text="strings.IDS_DESC_WOODSLAB" _locComment="" -->Usado para fazer escadas longas. Dois degraus colocados um sobre o outro criam um bloco de degrau duplo de tamanho normal.</value> + </data> +<data name="strings.IDS_DESC_STONESLAB"><value><!-- _locID_text="strings.IDS_DESC_STONESLAB" _locComment="" -->Usado para fazer escadas longas. Dois degraus colocados um sobre o outro criam um bloco de degrau duplo de tamanho normal.</value> + </data> +<data name="strings.IDS_DESC_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_ITEM_NETHERBRICK" _locComment="" -->Criado pela fusão de Pedra Inflamável em uma fornalha. Pode ser transformado em Blocos do Submundo.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_LIGHT" _locComment="" -->Quando carregado, ele emite luz.</value> + </data> +<data name="strings.IDS_DESC_COCOA"><value><!-- _locID_text="strings.IDS_DESC_COCOA" _locComment="" -->Pode ser cultivado para coletar grãos de cacau.</value> + </data> +<data name="strings.IDS_DESC_SKULL"><value><!-- _locID_text="strings.IDS_DESC_SKULL" _locComment="" -->As Cabeças de multidão podem ser colocadas como decoração, ou usadas como máscara na abertura do capacete.</value> + </data> +<data name="strings.IDS_SQUID"><value><!-- _locID_text="strings.IDS_SQUID" _locComment="" -->Lula</value> + </data> +<data name="strings.IDS_DESC_SQUID"><value><!-- _locID_text="strings.IDS_DESC_SQUID" _locComment="" -->Solta sacos de tinta quando morta.</value> + </data> +<data name="strings.IDS_COW"><value><!-- _locID_text="strings.IDS_COW" _locComment="" -->Vaca</value> + </data> +<data name="strings.IDS_DESC_COW"><value><!-- _locID_text="strings.IDS_DESC_COW" _locComment="" -->Solta couro quando morta. Pode ser ordenhada com um balde.</value> + </data> +<data name="strings.IDS_SHEEP"><value><!-- _locID_text="strings.IDS_SHEEP" _locComment="" -->Ovelha</value> + </data> +<data name="strings.IDS_DESC_SHEEP"><value><!-- _locID_text="strings.IDS_DESC_SHEEP" _locComment="" -->Solta lã quando tosquiada (se já não tiver sido tosquiada). Pode ser tingida para produzir lã de cores diferentes.</value> + </data> +<data name="strings.IDS_CHICKEN"><value><!-- _locID_text="strings.IDS_CHICKEN" _locComment="" -->Galinha</value> + </data> +<data name="strings.IDS_DESC_CHICKEN"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN" _locComment="" -->Solta penas quando morta e põe ovos aleatoriamente.</value> + </data> +<data name="strings.IDS_PIG"><value><!-- _locID_text="strings.IDS_PIG" _locComment="" -->Porco</value> + </data> +<data name="strings.IDS_DESC_PIG"><value><!-- _locID_text="strings.IDS_DESC_PIG" _locComment="" -->Solta costeletas quando morto. Pode ser montado usando uma sela.</value> + </data> +<data name="strings.IDS_WOLF"><value><!-- _locID_text="strings.IDS_WOLF" _locComment="" -->Lobo</value> + </data> +<data name="strings.IDS_DESC_WOLF"><value><!-- _locID_text="strings.IDS_DESC_WOLF" _locComment="" -->Dócil até ser atacado, quando atacará de volta. Pode ser domado usando ossos, o que faz o lobo segui-lo e atacar qualquer coisa que ataque você.</value> + </data> +<data name="strings.IDS_CREEPER"><value><!-- _locID_text="strings.IDS_CREEPER" _locComment="" -->Creeper</value> + </data> +<data name="strings.IDS_DESC_CREEPER"><value><!-- _locID_text="strings.IDS_DESC_CREEPER" _locComment="" -->Explode se você chegar muito perto!</value> + </data> +<data name="strings.IDS_SKELETON"><value><!-- _locID_text="strings.IDS_SKELETON" _locComment="" -->Esqueleto</value> + </data> +<data name="strings.IDS_DESC_SKELETON"><value><!-- _locID_text="strings.IDS_DESC_SKELETON" _locComment="" -->Dispara flechas em você. Solta flechas quando morto.</value> + </data> +<data name="strings.IDS_SPIDER"><value><!-- _locID_text="strings.IDS_SPIDER" _locComment="" -->Aranha</value> + </data> +<data name="strings.IDS_DESC_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_SPIDER" _locComment="" -->Ataca quando você chega perto. Escala paredes. Solta fio quando morta.</value> + </data> +<data name="strings.IDS_ZOMBIE"><value><!-- _locID_text="strings.IDS_ZOMBIE" _locComment="" -->Zumbi</value> + </data> +<data name="strings.IDS_DESC_ZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_ZOMBIE" _locComment="" -->Ataca quando você chega perto.</value> + </data> +<data name="strings.IDS_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_PIGZOMBIE" _locComment="" -->Homem-porco zumbi</value> + </data> +<data name="strings.IDS_DESC_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_PIGZOMBIE" _locComment="" -->Inicialmente dócil, mas ataca em grupos se você ataca um deles.</value> + </data> +<data name="strings.IDS_GHAST"><value><!-- _locID_text="strings.IDS_GHAST" _locComment="" -->Ghast</value> + </data> +<data name="strings.IDS_DESC_GHAST"><value><!-- _locID_text="strings.IDS_DESC_GHAST" _locComment="" -->Atira bolas de fogo em você, que explodem ao contato.</value> + </data> +<data name="strings.IDS_SLIME"><value><!-- _locID_text="strings.IDS_SLIME" _locComment="" -->Slime</value> + </data> +<data name="strings.IDS_DESC_SLIME"><value><!-- _locID_text="strings.IDS_DESC_SLIME" _locComment="" -->Divide-se em slimes menores quando atingido.</value> + </data> +<data name="strings.IDS_ENDERMAN"><value><!-- _locID_text="strings.IDS_ENDERMAN" _locComment="" -->Enderman</value> + </data> +<data name="strings.IDS_DESC_ENDERMAN"><value><!-- _locID_text="strings.IDS_DESC_ENDERMAN" _locComment="" -->Atacará se você olhar para ele. Também pode mover blocos.</value> + </data> +<data name="strings.IDS_SILVERFISH"><value><!-- _locID_text="strings.IDS_SILVERFISH" _locComment="" -->Traça</value> + </data> +<data name="strings.IDS_DESC_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_SILVERFISH" _locComment="" -->Atrai as Traças próximas quando atacada. Esconde-se em blocos de pedra.</value> + </data> +<data name="strings.IDS_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_CAVE_SPIDER" _locComment="" -->Aranha de Caverna</value> + </data> +<data name="strings.IDS_DESC_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_CAVE_SPIDER" _locComment="" -->Tem uma mordida venenosa.</value> + </data> +<data name="strings.IDS_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_MUSHROOM_COW" _locComment="" -->Vacogumelo</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM_COW" _locComment="" -->Faz sopa de cogumelo quando usada com uma vasilha. Derruba cogumelos e torna-se uma vaca normal depois de tosquiada.</value> + </data> +<data name="strings.IDS_SNOWMAN"><value><!-- _locID_text="strings.IDS_SNOWMAN" _locComment="" -->Golem de Neve</value> + </data> +<data name="strings.IDS_DESC_SNOWMAN"><value><!-- _locID_text="strings.IDS_DESC_SNOWMAN" _locComment="" -->O Golem de Neve pode ser criado pelos jogadores usando blocos de neve e uma abóbora. Ele atira bolas de neve nos inimigos dos seus criadores.</value> + </data> +<data name="strings.IDS_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_ENDERDRAGON" _locComment="" -->Dragão Ender</value> + </data> +<data name="strings.IDS_DESC_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_DESC_ENDERDRAGON" _locComment="" -->Este é um grande dragão negro encontrado no Final.</value> + </data> +<data name="strings.IDS_BLAZE"><value><!-- _locID_text="strings.IDS_BLAZE" _locComment="" -->Chama</value> + </data> +<data name="strings.IDS_DESC_BLAZE"><value><!-- _locID_text="strings.IDS_DESC_BLAZE" _locComment="" -->Estes são inimigos encontrados no Submundo, geralmente dentro das Fortalezas do Submundo. Derrubam Varas de Chamas quando são mortos.</value> + </data> +<data name="strings.IDS_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_LAVA_SLIME" _locComment="" -->Cubo de Magma</value> + </data> +<data name="strings.IDS_DESC_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_DESC_LAVA_SLIME" _locComment="" -->Eles são encontrados no Submundo. Similares aos Slimes, dividem-se em versões menores quando são mortos.</value> + </data> +<data name="strings.IDS_VILLAGER"><value><!-- _locID_text="strings.IDS_VILLAGER" _locComment="" -->Aldeão</value> + </data> +<data name="strings.IDS_OZELOT"><value><!-- _locID_text="strings.IDS_OZELOT" _locComment="" -->Ocelote</value> + </data> +<data name="strings.IDS_DESC_OZELOT"><value><!-- _locID_text="strings.IDS_DESC_OZELOT" _locComment="" -->Estes podem ser encontrados nas florestas. Eles podem ser domesticados, alimentando-os com Peixe Cru. Mas você deve deixar o Ocelote se aproximar, pois quaisquer movimentos bruscos podem assustá-lo e fazê-lo fugir.</value> + </data> +<data name="strings.IDS_IRONGOLEM"><value><!-- _locID_text="strings.IDS_IRONGOLEM" _locComment="" -->Golem de Ferro</value> + </data> +<data name="strings.IDS_DESC_IRONGOLEM"><value><!-- _locID_text="strings.IDS_DESC_IRONGOLEM" _locComment="" -->Aparece em vilas para protegê-las e podem ser criados usando blocos de ferro e abóboras.</value> + </data> +<data name="strings.IDS_CREDITS_EXPLODANIM"><value><!-- _locID_text="strings.IDS_CREDITS_EXPLODANIM" _locComment="" -->Explosives Animator</value> +</data> +<data name="strings.IDS_CREDITS_CONCEPTART"><value><!-- _locID_text="strings.IDS_CREDITS_CONCEPTART" _locComment="" -->Concept Artist</value> +</data> +<data name="strings.IDS_CREDITS_CRUNCHER"><value><!-- _locID_text="strings.IDS_CREDITS_CRUNCHER" _locComment="" -->Number Crunching and Statistics</value> +</data> +<data name="strings.IDS_CREDITS_BULLYCOORD"><value><!-- _locID_text="strings.IDS_CREDITS_BULLYCOORD" _locComment="" -->Bully Coordinator</value> +</data> +<data name="strings.IDS_CREDITS_ORIGINALDESIGN"><value><!-- _locID_text="strings.IDS_CREDITS_ORIGINALDESIGN" _locComment="" -->Original Design and Code by</value> + </data> +<data name="strings.IDS_CREDITS_PMPROD"><value><!-- _locID_text="strings.IDS_CREDITS_PMPROD" _locComment="" -->Project Manager/Producer</value> + </data> +<data name="strings.IDS_CREDITS_RESTOFMOJANG"><value><!-- _locID_text="strings.IDS_CREDITS_RESTOFMOJANG" _locComment="" -->Rest of Mojang Office</value> + </data> +<data name="strings.IDS_CREDITS_LEADPC"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPC" _locComment="" -->Lead Game Programmer Minecraft PC</value> +</data> +<data name="strings.IDS_CREDITS_CODENINJA"><value><!-- _locID_text="strings.IDS_CREDITS_CODENINJA" _locComment="" -->Ninja Coder</value> + </data> +<data name="strings.IDS_CREDITS_CEO"><value><!-- _locID_text="strings.IDS_CREDITS_CEO" _locComment="" -->CEO</value> + </data> +<data name="strings.IDS_CREDITS_WCW"><value><!-- _locID_text="strings.IDS_CREDITS_WCW" _locComment="" -->White Collar Worker</value> + </data> +<data name="strings.IDS_CREDITS_CUSTOMERSUPPORT"><value><!-- _locID_text="strings.IDS_CREDITS_CUSTOMERSUPPORT" _locComment="" -->Customer Support</value> + </data> +<data name="strings.IDS_CREDITS_OFFICEDJ"><value><!-- _locID_text="strings.IDS_CREDITS_OFFICEDJ" _locComment="" -->Office DJ</value> +</data> +<data name="strings.IDS_CREDITS_DESPROG"><value><!-- _locID_text="strings.IDS_CREDITS_DESPROG" _locComment="" -->Designer/Programmer Minecraft - Pocket Edition</value> +</data> +<data name="strings.IDS_CREDITS_DEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPER" _locComment="" -->Developer</value> +</data> +<data name="strings.IDS_CREDITS_CHIEFARCHITECT"><value><!-- _locID_text="strings.IDS_CREDITS_CHIEFARCHITECT" _locComment="" -->Chief Architect</value> + </data> +<data name="strings.IDS_CREDITS_ARTDEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_ARTDEVELOPER" _locComment="" -->Art Developer</value> + </data> +<data name="strings.IDS_CREDITS_GAMECRAFTER"><value><!-- _locID_text="strings.IDS_CREDITS_GAMECRAFTER" _locComment="" -->Game Crafter</value> + </data> +<data name="strings.IDS_CREDITS_DOF"><value><!-- _locID_text="strings.IDS_CREDITS_DOF" _locComment="" -->Director of Fun</value> + </data> +<data name="strings.IDS_CREDITS_MUSICANDSOUNDS"><value><!-- _locID_text="strings.IDS_CREDITS_MUSICANDSOUNDS" _locComment="" -->Music and Sounds</value> + </data> +<data name="strings.IDS_CREDITS_PROGRAMMING"><value><!-- _locID_text="strings.IDS_CREDITS_PROGRAMMING" _locComment="" -->Programming</value> + </data> +<data name="strings.IDS_CREDITS_ART"><value><!-- _locID_text="strings.IDS_CREDITS_ART" _locComment="" -->Art</value> + </data> +<data name="strings.IDS_CREDITS_QA"><value><!-- _locID_text="strings.IDS_CREDITS_QA" _locComment="" -->QA</value> + </data> +<data name="strings.IDS_CREDITS_EXECPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_EXECPRODUCER" _locComment="" -->Executive Producer</value> + </data> +<data name="strings.IDS_CREDITS_LEADPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPRODUCER" _locComment="" -->Lead Producer</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCER" _locComment="" -->Producer</value> + </data> +<data name="strings.IDS_CREDITS_TESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_TESTLEAD" _locComment="" -->Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_LEADTESTER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADTESTER" _locComment="" -->Lead Tester</value> + </data> +<data name="strings.IDS_CREDITS_DESIGNTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DESIGNTEAM" _locComment="" -->Design Team</value> + </data> +<data name="strings.IDS_CREDITS_DEVELOPMENTTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPMENTTEAM" _locComment="" -->Development Team</value> + </data> +<data name="strings.IDS_CREDITS_RELEASEMANAGEMENT"><value><!-- _locID_text="strings.IDS_CREDITS_RELEASEMANAGEMENT" _locComment="" -->Release Management</value> + </data> +<data name="strings.IDS_CREDITS_XBLADIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_XBLADIRECTOR" _locComment="" -->Director, XBLA Publishing</value> + </data> +<data name="strings.IDS_CREDITS_BIZDEV"><value><!-- _locID_text="strings.IDS_CREDITS_BIZDEV" _locComment="" -->Business Development</value> + </data> +<data name="strings.IDS_CREDITS_PORTFOLIODIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_PORTFOLIODIRECTOR" _locComment="" -->Portfolio Director</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCTMANAGER" _locComment="" -->Product Manager</value> + </data> +<data name="strings.IDS_CREDITS_MARKETING"><value><!-- _locID_text="strings.IDS_CREDITS_MARKETING" _locComment="" -->Marketing</value> + </data> +<data name="strings.IDS_CREDITS_COMMUNITYMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_COMMUNITYMANAGER" _locComment="" --> Community Manager</value> + </data> +<data name="strings.IDS_CREDITS_EUROPELOC"><value><!-- _locID_text="strings.IDS_CREDITS_EUROPELOC" _locComment="" -->Europe Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_REDMONDLOC"><value><!-- _locID_text="strings.IDS_CREDITS_REDMONDLOC" _locComment="" -->Redmond Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_ASIALOC"><value><!-- _locID_text="strings.IDS_CREDITS_ASIALOC" _locComment="" -->Asia Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_USERRESEARCH"><value><!-- _locID_text="strings.IDS_CREDITS_USERRESEARCH" _locComment="" -->User Research Team</value> + </data> +<data name="strings.IDS_CREDITS_MGSCENTRAL"><value><!-- _locID_text="strings.IDS_CREDITS_MGSCENTRAL" _locComment="" -->MGS Central Teams</value> + </data> +<data name="strings.IDS_CREDITS_MILESTONEACCEPT"><value><!-- _locID_text="strings.IDS_CREDITS_MILESTONEACCEPT" _locComment="" -->Milestone Acceptance Tester</value> + </data> +<data name="strings.IDS_CREDITS_SPECIALTHANKS"><value><!-- _locID_text="strings.IDS_CREDITS_SPECIALTHANKS" _locComment="" -->Special Thanks</value> + </data> +<data name="strings.IDS_CREDITS_TESTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_TESTMANAGER" _locComment="" -->Test Manager</value> + </data> +<data name="strings.IDS_CREDITS_SRTESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_SRTESTLEAD" _locComment="" -->Senior Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_SDET"><value><!-- _locID_text="strings.IDS_CREDITS_SDET" _locComment="" -->SDET</value> + </data> +<data name="strings.IDS_CREDITS_PROJECT"><value><!-- _locID_text="strings.IDS_CREDITS_PROJECT" _locComment="" -->Project STE</value> + </data> +<data name="strings.IDS_CREDITS_ADDITIONALSTE"><value><!-- _locID_text="strings.IDS_CREDITS_ADDITIONALSTE" _locComment="" -->Additional STE</value> + </data> +<data name="strings.IDS_CREDITS_TESTASSOCIATES"><value><!-- _locID_text="strings.IDS_CREDITS_TESTASSOCIATES" _locComment="" -->Test Associates</value> + </data> +<data name="strings.IDS_CREDITS_JON_KAGSTROM"><value><!-- _locID_text="strings.IDS_CREDITS_JON_KAGSTROM" _locComment="" -->Jon Kågström</value> + </data> +<data name="strings.IDS_CREDITS_TOBIAS_MOLLSTAM"><value><!-- _locID_text="strings.IDS_CREDITS_TOBIAS_MOLLSTAM" _locComment="" -->Tobias Möllstam</value> + </data> +<data name="strings.IDS_CREDITS_RISE_LUGO"><value><!-- _locID_text="strings.IDS_CREDITS_RISE_LUGO" _locComment="" -->Risë Lugo</value> + </data> +<data name="strings.IDS_ITEM_SWORD_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_WOOD" _locComment="" -->Espada de Madeira</value> + </data> +<data name="strings.IDS_ITEM_SWORD_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_STONE" _locComment="" -->Espada de Pedra</value> + </data> +<data name="strings.IDS_ITEM_SWORD_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_IRON" _locComment="" -->Espada de Ferro</value> + </data> +<data name="strings.IDS_ITEM_SWORD_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_DIAMOND" _locComment="" -->Espada de Diamante</value> + </data> +<data name="strings.IDS_ITEM_SWORD_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_GOLD" _locComment="" -->Espada de Ouro</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_WOOD" _locComment="" -->Pá de Madeira</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_STONE" _locComment="" -->Pá de Pedra</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_IRON" _locComment="" -->Pá de Ferro</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_DIAMOND" _locComment="" -->Pá de Diamante</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_GOLD" _locComment="" -->Pá de Ouro</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_WOOD" _locComment="" -->Picareta de Madeira</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_STONE" _locComment="" -->Picareta de Pedra</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_IRON" _locComment="" -->Picareta de Ferro</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_DIAMOND" _locComment="" -->Picareta de Diamante</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_GOLD" _locComment="" -->Picareta de Ouro</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_WOOD" _locComment="" -->Machado de Madeira</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_STONE" _locComment="" -->Machado de Pedra</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_IRON" _locComment="" -->Machado de Ferro</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_DIAMOND" _locComment="" -->Machado de Diamante</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_GOLD" _locComment="" -->Machado de Ouro</value> + </data> +<data name="strings.IDS_ITEM_HOE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_WOOD" _locComment="" -->Enxada de Madeira</value> + </data> +<data name="strings.IDS_ITEM_HOE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HOE_STONE" _locComment="" -->Enxada de Pedra</value> + </data> +<data name="strings.IDS_ITEM_HOE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HOE_IRON" _locComment="" -->Enxada de Ferro</value> + </data> +<data name="strings.IDS_ITEM_HOE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HOE_DIAMOND" _locComment="" -->Enxada de Diamante</value> + </data> +<data name="strings.IDS_ITEM_HOE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_GOLD" _locComment="" -->Enxada de Ouro</value> + </data> +<data name="strings.IDS_ITEM_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_WOOD" _locComment="" -->Porta de Madeira</value> + </data> +<data name="strings.IDS_ITEM_DOOR_IRON"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_IRON" _locComment="" -->Porta de Ferro</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CHAIN" _locComment="" -->Capacete de Malha</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CHAIN" _locComment="" -->Peitoral de Malha</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CHAIN" _locComment="" -->Perneiras de Malha</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CHAIN" _locComment="" -->Botas de Malha</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CLOTH" _locComment="" -->Chapéu de Couro</value> + </data> +<data name="strings.IDS_ITEM_HELMET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_IRON" _locComment="" -->Capacete de Ferro</value> + </data> +<data name="strings.IDS_ITEM_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_DIAMOND" _locComment="" -->Capacete de Diamante</value> + </data> +<data name="strings.IDS_ITEM_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_GOLD" _locComment="" -->Capacete de Ouro</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CLOTH" _locComment="" -->Túnica de Couro</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_IRON" _locComment="" -->Peitoral de Ferro</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_DIAMOND" _locComment="" -->Peitoral de Diamante</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_GOLD" _locComment="" -->Peitoral de Ouro</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CLOTH" _locComment="" -->Calças de Couro</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_IRON" _locComment="" -->Perneiras de Ferro</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_DIAMOND" _locComment="" -->Perneiras de Diamante</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_GOLD" _locComment="" -->Perneiras de Ouro</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CLOTH" _locComment="" -->Botas de Couro</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_IRON" _locComment="" -->Botas de Ferro</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_DIAMOND" _locComment="" -->Botas de Diamante</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_GOLD" _locComment="" -->Botas de Ouro</value> + </data> +<data name="strings.IDS_ITEM_INGOT_IRON"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_IRON" _locComment="" -->Barra de Ferro</value> + </data> +<data name="strings.IDS_ITEM_INGOT_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_GOLD" _locComment="" -->Barra de Ouro</value> + </data> +<data name="strings.IDS_ITEM_BUCKET"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET" _locComment="" -->Balde</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_WATER" _locComment="" -->Balde de Água</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_LAVA" _locComment="" -->Balde de Lava</value> + </data> +<data name="strings.IDS_ITEM_FLINT_AND_STEEL"><value><!-- _locID_text="strings.IDS_ITEM_FLINT_AND_STEEL" _locComment="" -->Sílex e Aço</value> + </data> +<data name="strings.IDS_ITEM_APPLE"><value><!-- _locID_text="strings.IDS_ITEM_APPLE" _locComment="" -->Maçã</value> + </data> +<data name="strings.IDS_ITEM_BOW"><value><!-- _locID_text="strings.IDS_ITEM_BOW" _locComment="" -->Arco</value> + </data> +<data name="strings.IDS_ITEM_ARROW"><value><!-- _locID_text="strings.IDS_ITEM_ARROW" _locComment="" -->Flecha</value> + </data> +<data name="strings.IDS_ITEM_COAL"><value><!-- _locID_text="strings.IDS_ITEM_COAL" _locComment="" -->Carvão</value> + </data> +<data name="strings.IDS_ITEM_CHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_CHARCOAL" _locComment="" -->Carvão Vegetal</value> + </data> +<data name="strings.IDS_ITEM_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_DIAMOND" _locComment="" -->Diamante</value> + </data> +<data name="strings.IDS_ITEM_STICK"><value><!-- _locID_text="strings.IDS_ITEM_STICK" _locComment="" -->Vareta</value> + </data> +<data name="strings.IDS_ITEM_BOWL"><value><!-- _locID_text="strings.IDS_ITEM_BOWL" _locComment="" -->Vasilha</value> + </data> +<data name="strings.IDS_ITEM_MUSHROOM_STEW"><value><!-- _locID_text="strings.IDS_ITEM_MUSHROOM_STEW" _locComment="" -->Sopa de Cogumelo</value> + </data> +<data name="strings.IDS_ITEM_STRING"><value><!-- _locID_text="strings.IDS_ITEM_STRING" _locComment="" -->Fio</value> + </data> +<data name="strings.IDS_ITEM_FEATHER"><value><!-- _locID_text="strings.IDS_ITEM_FEATHER" _locComment="" -->Pena</value> + </data> +<data name="strings.IDS_ITEM_SULPHUR"><value><!-- _locID_text="strings.IDS_ITEM_SULPHUR" _locComment="" -->Pólvora</value> + </data> +<data name="strings.IDS_ITEM_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT_SEEDS" _locComment="" -->Sementes de Trigo</value> + </data> +<data name="strings.IDS_ITEM_WHEAT"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT" _locComment="" -->Trigo</value> + </data> +<data name="strings.IDS_ITEM_BREAD"><value><!-- _locID_text="strings.IDS_ITEM_BREAD" _locComment="" -->Pão</value> + </data> +<data name="strings.IDS_ITEM_FLINT"><value><!-- _locID_text="strings.IDS_ITEM_FLINT" _locComment="" -->Sílex</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_RAW" _locComment="" -->Costeleta de Porco Crua</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_COOKED" _locComment="" -->Costeleta de Porco Cozida</value> + </data> +<data name="strings.IDS_ITEM_PAINTING"><value><!-- _locID_text="strings.IDS_ITEM_PAINTING" _locComment="" -->Pintura</value> + </data> +<data name="strings.IDS_ITEM_APPLE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_APPLE_GOLD" _locComment="" -->Maçã de Ouro</value> + </data> +<data name="strings.IDS_ITEM_SIGN"><value><!-- _locID_text="strings.IDS_ITEM_SIGN" _locComment="" -->Placa</value> + </data> +<data name="strings.IDS_ITEM_MINECART"><value><!-- _locID_text="strings.IDS_ITEM_MINECART" _locComment="" -->Carrinho de Minas</value> + </data> +<data name="strings.IDS_ITEM_SADDLE"><value><!-- _locID_text="strings.IDS_ITEM_SADDLE" _locComment="" -->Sela</value> + </data> +<data name="strings.IDS_ITEM_REDSTONE"><value><!-- _locID_text="strings.IDS_ITEM_REDSTONE" _locComment="" -->Redstone</value> + </data> +<data name="strings.IDS_ITEM_SNOWBALL"><value><!-- _locID_text="strings.IDS_ITEM_SNOWBALL" _locComment="" -->Bola de Neve</value> + </data> +<data name="strings.IDS_ITEM_BOAT"><value><!-- _locID_text="strings.IDS_ITEM_BOAT" _locComment="" -->Barco</value> + </data> +<data name="strings.IDS_ITEM_LEATHER"><value><!-- _locID_text="strings.IDS_ITEM_LEATHER" _locComment="" -->Couro</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_MILK" _locComment="" -->Balde de Leite</value> + </data> +<data name="strings.IDS_ITEM_BRICK"><value><!-- _locID_text="strings.IDS_ITEM_BRICK" _locComment="" -->Tijolo</value> + </data> +<data name="strings.IDS_ITEM_CLAY"><value><!-- _locID_text="strings.IDS_ITEM_CLAY" _locComment="" -->Argila</value> + </data> +<data name="strings.IDS_ITEM_REEDS"><value><!-- _locID_text="strings.IDS_ITEM_REEDS" _locComment="" -->Cana-de-açúcar</value> + </data> +<data name="strings.IDS_ITEM_PAPER"><value><!-- _locID_text="strings.IDS_ITEM_PAPER" _locComment="" -->Papel</value> + </data> +<data name="strings.IDS_ITEM_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_BOOK" _locComment="" -->Livro</value> + </data> +<data name="strings.IDS_ITEM_SLIMEBALL"><value><!-- _locID_text="strings.IDS_ITEM_SLIMEBALL" _locComment="" -->Slimeball</value> + </data> +<data name="strings.IDS_ITEM_MINECART_CHEST"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_CHEST" _locComment="" -->Carrinho com Baú</value> + </data> +<data name="strings.IDS_ITEM_MINECART_FURNACE"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_FURNACE" _locComment="" -->Carrinho com Fornalha</value> + </data> +<data name="strings.IDS_ITEM_EGG"><value><!-- _locID_text="strings.IDS_ITEM_EGG" _locComment="" -->Ovo</value> + </data> +<data name="strings.IDS_ITEM_COMPASS"><value><!-- _locID_text="strings.IDS_ITEM_COMPASS" _locComment="" -->Bússola</value> + </data> +<data name="strings.IDS_ITEM_FISHING_ROD"><value><!-- _locID_text="strings.IDS_ITEM_FISHING_ROD" _locComment="" -->Vara de Pescar</value> + </data> +<data name="strings.IDS_ITEM_CLOCK"><value><!-- _locID_text="strings.IDS_ITEM_CLOCK" _locComment="" -->Relógio</value> + </data> +<data name="strings.IDS_ITEM_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_ITEM_YELLOW_DUST" _locComment="" -->Pó de Glowstone</value> + </data> +<data name="strings.IDS_ITEM_FISH_RAW"><value><!-- _locID_text="strings.IDS_ITEM_FISH_RAW" _locComment="" -->Peixe Cru</value> + </data> +<data name="strings.IDS_ITEM_FISH_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_FISH_COOKED" _locComment="" -->Peixe Cozido</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER" _locComment="" -->Corante em Pó</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLACK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLACK" _locComment="" -->Saco de Tinta</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_RED"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_RED" _locComment="" -->Rosa Vermelha</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GREEN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GREEN" _locComment="" -->Verde Cacto</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BROWN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BROWN" _locComment="" -->Grãos de Cacau</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLUE" _locComment="" -->Lápis-azul</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PURPLE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PURPLE" _locComment="" -->Corante Roxo</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_CYAN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_CYAN" _locComment="" -->Corante Ciano</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_SILVER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_SILVER" _locComment="" -->Corante Cinzento</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GRAY"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GRAY" _locComment="" -->Corante Cinza</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PINK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PINK" _locComment="" -->Corante Rosa</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIME"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIME" _locComment="" -->Corante Verde-lima</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_YELLOW"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_YELLOW" _locComment="" -->Amarelo-narciso</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE" _locComment="" -->Corante Azul-claro</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_MAGENTA"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_MAGENTA" _locComment="" -->Corante Magenta</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_ORANGE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_ORANGE" _locComment="" -->Corante Laranja</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_WHITE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_WHITE" _locComment="" -->Farelo de Osso</value> + </data> +<data name="strings.IDS_ITEM_BONE"><value><!-- _locID_text="strings.IDS_ITEM_BONE" _locComment="" -->Osso</value> + </data> +<data name="strings.IDS_ITEM_SUGAR"><value><!-- _locID_text="strings.IDS_ITEM_SUGAR" _locComment="" -->Açúcar</value> + </data> +<data name="strings.IDS_ITEM_CAKE"><value><!-- _locID_text="strings.IDS_ITEM_CAKE" _locComment="" -->Bolo</value> + </data> +<data name="strings.IDS_ITEM_BED"><value><!-- _locID_text="strings.IDS_ITEM_BED" _locComment="" -->Cama</value> + </data> +<data name="strings.IDS_ITEM_DIODE"><value><!-- _locID_text="strings.IDS_ITEM_DIODE" _locComment="" -->Repetidor de Redstone</value> + </data> +<data name="strings.IDS_ITEM_COOKIE"><value><!-- _locID_text="strings.IDS_ITEM_COOKIE" _locComment="" -->Biscoito</value> + </data> +<data name="strings.IDS_ITEM_MAP"><value><!-- _locID_text="strings.IDS_ITEM_MAP" _locComment="" -->Mapa</value> + </data> +<data name="strings.IDS_ITEM_RECORD_01"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_01" _locComment="" -->Disco - "13"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_02"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_02" _locComment="" -->Disco de Música - "cat"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_03"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_03" _locComment="" -->Disco de Música - "blocks"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_04"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_04" _locComment="" -->Disco de Música - "chirp"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_05"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_05" _locComment="" -->Disco de Música - "far"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_06"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_06" _locComment="" -->Disco de Música - "mall"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_07"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_07" _locComment="" -->Disco de Música - "mellohi"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_08"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_08" _locComment="" -->Disco de Música - "stal"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_09"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_09" _locComment="" -->Disco de Música - "strad"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_10"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_10" _locComment="" -->Disco de Música - "ward"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_11"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_11" _locComment="" -->Disco - "11"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_12"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_12" _locComment="" -->Disco de Música - "where are we now"</value> + </data> +<data name="strings.IDS_ITEM_SHEARS"><value><!-- _locID_text="strings.IDS_ITEM_SHEARS" _locComment="" -->Tosquiadeira</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_SEEDS" _locComment="" -->Sementes de Abóbora</value> + </data> +<data name="strings.IDS_ITEM_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SEEDS" _locComment="" -->Sementes de Melão</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_RAW" _locComment="" -->Frango Cru</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_COOKED" _locComment="" -->Frango Cozido</value> + </data> +<data name="strings.IDS_ITEM_BEEF_RAW"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_RAW" _locComment="" -->Carne Crua</value> + </data> +<data name="strings.IDS_ITEM_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_COOKED" _locComment="" -->Bife</value> + </data> +<data name="strings.IDS_ITEM_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_ITEM_ROTTEN_FLESH" _locComment="" -->Carne Podre</value> + </data> +<data name="strings.IDS_ITEM_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_ITEM_ENDER_PEARL" _locComment="" -->Pérola do Ender</value> + </data> +<data name="strings.IDS_ITEM_MELON_SLICE"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SLICE" _locComment="" -->Fatia de Melão</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_ROD" _locComment="" -->Vara de Chamas</value> + </data> +<data name="strings.IDS_ITEM_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_ITEM_GHAST_TEAR" _locComment="" -->Lágrima de Ghast</value> + </data> +<data name="strings.IDS_ITEM_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_ITEM_GOLD_NUGGET" _locComment="" -->Pepita de Ouro</value> + </data> +<data name="strings.IDS_ITEM_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_STALK_SEEDS" _locComment="" -->Verruga do Submundo</value> + </data> +<data name="strings.IDS_ITEM_POTION"><value><!-- _locID_text="strings.IDS_ITEM_POTION" _locComment="" -->{*splash*}{*prefix*}Poção {*postfix*}</value> + </data> +<data name="strings.IDS_ITEM_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_GLASS_BOTTLE" _locComment="" -->Garrafa de Vidro</value> + </data> +<data name="strings.IDS_ITEM_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_WATER_BOTTLE" _locComment="" -->Garrafa de Água</value> + </data> +<data name="strings.IDS_ITEM_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_SPIDER_EYE" _locComment="" -->Olho de Aranha</value> + </data> +<data name="strings.IDS_ITEM_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_FERMENTED_SPIDER_EYE" _locComment="" -->Olho de Aranha Fermentado</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_POWDER" _locComment="" -->Pó de Chamas</value> + </data> +<data name="strings.IDS_ITEM_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_ITEM_MAGMA_CREAM" _locComment="" -->Creme de Magma</value> + </data> +<data name="strings.IDS_ITEM_BREWING_STAND"><value><!-- _locID_text="strings.IDS_ITEM_BREWING_STAND" _locComment="" -->Barraca de Poções</value> + </data> +<data name="strings.IDS_ITEM_CAULDRON"><value><!-- _locID_text="strings.IDS_ITEM_CAULDRON" _locComment="" -->Caldeirão</value> + </data> +<data name="strings.IDS_ITEM_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_ITEM_EYE_OF_ENDER" _locComment="" -->Olho de Ender</value> + </data> +<data name="strings.IDS_ITEM_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_ITEM_SPECKLED_MELON" _locComment="" -->Melão Cintilante</value> + </data> +<data name="strings.IDS_ITEM_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_EXP_BOTTLE" _locComment="" -->Garrafa de Feitiços</value> + </data> +<data name="strings.IDS_ITEM_FIREBALL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALL" _locComment="" -->Carga de Fogo</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCHARCOAL" _locComment="" -->Carga de Fogo (Carvão Vegetal)</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCOAL" _locComment="" -->Carga de Fogo (Carvão)</value> +</data> +<data name="strings.IDS_ITEM_ITEMFRAME"><value><!-- _locID_text="strings.IDS_ITEM_ITEMFRAME" _locComment="" -->Quadro de Item</value> +</data> +<data name="strings.IDS_ITEM_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_ITEM_MONSTER_SPAWNER" _locComment="" -->Criar {*CREATURE*}</value> + </data> +<data name="strings.IDS_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_ITEM_NETHERBRICK" _locComment="" -->Bloco do Submundo</value> + </data> +<data name="strings.IDS_ITEM_SKULL"><value><!-- _locID_text="strings.IDS_ITEM_SKULL" _locComment="" -->Caveira</value> + </data> +<data name="strings.IDS_ITEM_SKULL_SKELETON"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_SKELETON" _locComment="" -->Caveira do esqueleto</value> + </data> +<data name="strings.IDS_ITEM_SKULL_WITHER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_WITHER" _locComment="" -->Caveira do esqueleto murcho</value> + </data> +<data name="strings.IDS_ITEM_SKULL_ZOMBIE"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_ZOMBIE" _locComment="" -->Cabeça de zumbi</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CHARACTER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CHARACTER" _locComment="" -->Cabeça</value> + </data> +<data name="strings.IDS_ITEM_SKULL_PLAYER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_PLAYER" _locComment="" -->Cabeça de %s</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CREEPER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CREEPER" _locComment="" -->Cabeça de creeper</value> + </data> +<data name="strings.IDS_TILE_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONE" _locComment="" -->Pedra</value> + </data> +<data name="strings.IDS_TILE_GRASS"><value><!-- _locID_text="strings.IDS_TILE_GRASS" _locComment="" -->Bloco de Grama</value> + </data> +<data name="strings.IDS_TILE_DIRT"><value><!-- _locID_text="strings.IDS_TILE_DIRT" _locComment="" -->Terra</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK" _locComment="" -->Pedregulho</value> + </data> +<data name="strings.IDS_TILE_OAKWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_OAKWOOD_PLANKS" _locComment="" -->Tábuas de Carvalho</value> + </data> +<data name="strings.IDS_TILE_SPRUCEWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_SPRUCEWOOD_PLANKS" _locComment="" -->Tábuas de Abeto</value> + </data> +<data name="strings.IDS_TILE_BIRCHWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_BIRCHWOOD_PLANKS" _locComment="" -->Tábuas de Bétula</value> + </data> +<data name="strings.IDS_TILE_JUNGLE_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_JUNGLE_PLANKS" _locComment="" -->Tábua de madeira de floresta</value> + </data> +<data name="strings.IDS_TILE_SAPLING"><value><!-- _locID_text="strings.IDS_TILE_SAPLING" _locComment="" -->Muda</value> + </data> +<data name="strings.IDS_TILE_SAPLING_OAK"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_OAK" _locComment="" -->Muda de Carvalho</value> + </data> +<data name="strings.IDS_TILE_SAPLING_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_SPRUCE" _locComment="" -->Muda de Abeto</value> + </data> +<data name="strings.IDS_TILE_SAPLING_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_BIRCH" _locComment="" -->Muda de Bétula</value> + </data> +<data name="strings.IDS_TILE_SAPLING_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_JUNGLE" _locComment="" -->Broto de árvore da floresta</value> + </data> +<data name="strings.IDS_TILE_BEDROCK"><value><!-- _locID_text="strings.IDS_TILE_BEDROCK" _locComment="" -->Pedra Indestrutível</value> + </data> +<data name="strings.IDS_TILE_WATER"><value><!-- _locID_text="strings.IDS_TILE_WATER" _locComment="" -->Água</value> + </data> +<data name="strings.IDS_TILE_LAVA"><value><!-- _locID_text="strings.IDS_TILE_LAVA" _locComment="" -->Lava</value> + </data> +<data name="strings.IDS_TILE_SAND"><value><!-- _locID_text="strings.IDS_TILE_SAND" _locComment="" -->Areia</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE" _locComment="" -->Arenito</value> + </data> +<data name="strings.IDS_TILE_GRAVEL"><value><!-- _locID_text="strings.IDS_TILE_GRAVEL" _locComment="" -->Cascalho</value> + </data> +<data name="strings.IDS_TILE_ORE_GOLD"><value><!-- _locID_text="strings.IDS_TILE_ORE_GOLD" _locComment="" -->Minério de Ouro</value> + </data> +<data name="strings.IDS_TILE_ORE_IRON"><value><!-- _locID_text="strings.IDS_TILE_ORE_IRON" _locComment="" -->Minério de Ferro</value> + </data> +<data name="strings.IDS_TILE_ORE_COAL"><value><!-- _locID_text="strings.IDS_TILE_ORE_COAL" _locComment="" -->Minério de Carvão</value> + </data> +<data name="strings.IDS_TILE_LOG"><value><!-- _locID_text="strings.IDS_TILE_LOG" _locComment="" -->Madeira</value> + </data> +<data name="strings.IDS_TILE_LOG_OAK"><value><!-- _locID_text="strings.IDS_TILE_LOG_OAK" _locComment="" -->Madeira de Carvalho</value> + </data> +<data name="strings.IDS_TILE_LOG_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LOG_SPRUCE" _locComment="" -->Madeira de Abeto</value> + </data> +<data name="strings.IDS_TILE_LOG_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LOG_BIRCH" _locComment="" -->Madeira de Bétula</value> + </data> +<data name="strings.IDS_TILE_LOG_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LOG_JUNGLE" _locComment="" -->Madeira de floresta</value> + </data> +<data name="strings.IDS_TILE_OAK"><value><!-- _locID_text="strings.IDS_TILE_OAK" _locComment="" -->Carvalho</value> + </data> +<data name="strings.IDS_TILE_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SPRUCE" _locComment="" -->Abeto</value> + </data> +<data name="strings.IDS_TILE_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_BIRCH" _locComment="" -->Bétula</value> + </data> +<data name="strings.IDS_TILE_LEAVES"><value><!-- _locID_text="strings.IDS_TILE_LEAVES" _locComment="" -->Folhas</value> + </data> +<data name="strings.IDS_TILE_LEAVES_OAK"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_OAK" _locComment="" -->Folhas de Carvalho</value> + </data> +<data name="strings.IDS_TILE_LEAVES_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_SPRUCE" _locComment="" -->Folhas de Abeto</value> + </data> +<data name="strings.IDS_TILE_LEAVES_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_BIRCH" _locComment="" -->Folhas de Bétula</value> + </data> +<data name="strings.IDS_TILE_LEAVES_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_JUNGLE" _locComment="" -->Folhas de floresta</value> + </data> +<data name="strings.IDS_TILE_SPONGE"><value><!-- _locID_text="strings.IDS_TILE_SPONGE" _locComment="" -->Esponja</value> + </data> +<data name="strings.IDS_TILE_GLASS"><value><!-- _locID_text="strings.IDS_TILE_GLASS" _locComment="" -->Vidro</value> + </data> +<data name="strings.IDS_TILE_CLOTH"><value><!-- _locID_text="strings.IDS_TILE_CLOTH" _locComment="" -->Lã</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLACK" _locComment="" -->Lã Preta</value> + </data> +<data name="strings.IDS_TILE_CLOTH_RED"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_RED" _locComment="" -->Lã Vermelha</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GREEN" _locComment="" -->Lã Verde</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BROWN" _locComment="" -->Lã Marrom</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLUE" _locComment="" -->Lã Azul</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PURPLE" _locComment="" -->Lã Roxa</value> + </data> +<data name="strings.IDS_TILE_CLOTH_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_CYAN" _locComment="" -->Lã Ciano</value> + </data> +<data name="strings.IDS_TILE_CLOTH_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_SILVER" _locComment="" -->Lã Cinzenta</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GRAY" _locComment="" -->Lã Cinza</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PINK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PINK" _locComment="" -->Lã Rosa</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIME"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIME" _locComment="" -->Lã Verde-lima</value> + </data> +<data name="strings.IDS_TILE_CLOTH_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_YELLOW" _locComment="" -->Lã Amarela</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIGHT_BLUE" _locComment="" -->Lã Azul-claro</value> + </data> +<data name="strings.IDS_TILE_CLOTH_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_MAGENTA" _locComment="" -->Lã Magenta</value> + </data> +<data name="strings.IDS_TILE_CLOTH_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_ORANGE" _locComment="" -->Lã Laranja</value> + </data> +<data name="strings.IDS_TILE_CLOTH_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_WHITE" _locComment="" -->Lã Branca</value> + </data> +<data name="strings.IDS_TILE_FLOWER"><value><!-- _locID_text="strings.IDS_TILE_FLOWER" _locComment="" -->Flor</value> + </data> +<data name="strings.IDS_TILE_ROSE"><value><!-- _locID_text="strings.IDS_TILE_ROSE" _locComment="" -->Rosa</value> + </data> +<data name="strings.IDS_TILE_MUSHROOM"><value><!-- _locID_text="strings.IDS_TILE_MUSHROOM" _locComment="" -->Cogumelo</value> + </data> +<data name="strings.IDS_TILE_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_GOLD" _locComment="" -->Bloco de Ouro</value> + </data> +<data name="strings.IDS_DESC_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_GOLD" _locComment="" -->Uma forma compacta de armazenar ouro.</value> + </data> +<data name="strings.IDS_DESC_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_IRON" _locComment="" -->Uma forma compacta de armazenar ferro.</value> + </data> +<data name="strings.IDS_TILE_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_IRON" _locComment="" -->Bloco de Ferro</value> + </data> +<data name="strings.IDS_TILE_STONESLAB"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB" _locComment="" -->Degrau de Pedra</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_STONE" _locComment="" -->Degrau de Pedra</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SAND"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SAND" _locComment="" -->Degrau de Arenito</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_WOOD" _locComment="" -->Degrau de Carvalho</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_COBBLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_COBBLE" _locComment="" -->Degrau de Pedregulho</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BRICK" _locComment="" -->Degrau de Tijolo</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SMOOTHBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SMOOTHBRICK" _locComment="" -->Degrau Bloc. Pedra</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_OAK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_OAK" _locComment="" -->Degrau de Carvalho</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SPRUCE" _locComment="" -->Degrau de Abeto</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BIRCH" _locComment="" -->Degrau de Bétula</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_JUNGLE" _locComment="" -->Chapa de madeira de floresta</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_NETHERBRICK" _locComment="" -->Degrau de Bloco do Submundo</value> + </data> +<data name="strings.IDS_TILE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_BRICK" _locComment="" -->Tijolos</value> + </data> +<data name="strings.IDS_TILE_TNT"><value><!-- _locID_text="strings.IDS_TILE_TNT" _locComment="" -->TNT</value> + </data> +<data name="strings.IDS_TILE_BOOKSHELF"><value><!-- _locID_text="strings.IDS_TILE_BOOKSHELF" _locComment="" -->Estante de Livros</value> + </data> +<data name="strings.IDS_TILE_STONE_MOSS"><value><!-- _locID_text="strings.IDS_TILE_STONE_MOSS" _locComment="" -->Pedra de Musgo</value> + </data> +<data name="strings.IDS_TILE_OBSIDIAN"><value><!-- _locID_text="strings.IDS_TILE_OBSIDIAN" _locComment="" -->Obsidiana</value> + </data> +<data name="strings.IDS_TILE_TORCH"><value><!-- _locID_text="strings.IDS_TILE_TORCH" _locComment="" -->Tocha</value> + </data> +<data name="strings.IDS_TILE_TORCHCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCOAL" _locComment="" -->Tocha (Carvão)</value> + </data> +<data name="strings.IDS_TILE_TORCHCHARCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCHARCOAL" _locComment="" -->Tocha (Carvão Vegetal)</value> + </data> +<data name="strings.IDS_TILE_FIRE"><value><!-- _locID_text="strings.IDS_TILE_FIRE" _locComment="" -->Fogo</value> + </data> +<data name="strings.IDS_TILE_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_TILE_MOB_SPAWNER" _locComment="" -->Criador de Monstros</value> + </data> +<data name="strings.IDS_TILE_STAIRS_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_WOOD" _locComment="" -->Escada de Carvalho</value> + </data> +<data name="strings.IDS_TILE_CHEST"><value><!-- _locID_text="strings.IDS_TILE_CHEST" _locComment="" -->Baú</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_DUST" _locComment="" -->Pó de Redstone</value> + </data> +<data name="strings.IDS_TILE_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_ORE_DIAMOND" _locComment="" -->Minério de Diamante</value> + </data> +<data name="strings.IDS_TILE_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_DIAMOND" _locComment="" -->Bloco de Diamante</value> + </data> +<data name="strings.IDS_DESC_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_DIAMOND" _locComment="" -->Uma forma compacta de armazenar diamantes.</value> + </data> +<data name="strings.IDS_TILE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TILE_WORKBENCH" _locComment="" -->Bancada</value> + </data> +<data name="strings.IDS_TILE_CROPS"><value><!-- _locID_text="strings.IDS_TILE_CROPS" _locComment="" -->Colheitas</value> + </data> +<data name="strings.IDS_TILE_FARMLAND"><value><!-- _locID_text="strings.IDS_TILE_FARMLAND" _locComment="" -->Campo</value> + </data> +<data name="strings.IDS_TILE_FURNACE"><value><!-- _locID_text="strings.IDS_TILE_FURNACE" _locComment="" -->Fornalha</value> + </data> +<data name="strings.IDS_TILE_SIGN"><value><!-- _locID_text="strings.IDS_TILE_SIGN" _locComment="" -->Placa</value> + </data> +<data name="strings.IDS_TILE_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_TILE_DOOR_WOOD" _locComment="" -->Porta de Madeira</value> + </data> +<data name="strings.IDS_TILE_LADDER"><value><!-- _locID_text="strings.IDS_TILE_LADDER" _locComment="" -->Escada de Mão</value> + </data> +<data name="strings.IDS_TILE_RAIL"><value><!-- _locID_text="strings.IDS_TILE_RAIL" _locComment="" -->Trilho</value> + </data> +<data name="strings.IDS_TILE_GOLDEN_RAIL"><value><!-- _locID_text="strings.IDS_TILE_GOLDEN_RAIL" _locComment="" -->Trilho com Propulsão</value> + </data> +<data name="strings.IDS_TILE_DETECTOR_RAIL"><value><!-- _locID_text="strings.IDS_TILE_DETECTOR_RAIL" _locComment="" -->Trilho Detector</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE" _locComment="" -->Escadas de Pedra</value> + </data> +<data name="strings.IDS_TILE_LEVER"><value><!-- _locID_text="strings.IDS_TILE_LEVER" _locComment="" -->Alavanca</value> + </data> +<data name="strings.IDS_TILE_PRESSURE_PLATE"><value><!-- _locID_text="strings.IDS_TILE_PRESSURE_PLATE" _locComment="" -->Chapa de Pressão</value> + </data> +<data name="strings.IDS_TILE_DOOR_IRON"><value><!-- _locID_text="strings.IDS_TILE_DOOR_IRON" _locComment="" -->Porta de Ferro</value> + </data> +<data name="strings.IDS_TILE_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_TILE_ORE_REDSTONE" _locComment="" -->Minério de Redstone</value> + </data> +<data name="strings.IDS_TILE_NOT_GATE"><value><!-- _locID_text="strings.IDS_TILE_NOT_GATE" _locComment="" -->Tocha de Redstone</value> + </data> +<data name="strings.IDS_TILE_BUTTON"><value><!-- _locID_text="strings.IDS_TILE_BUTTON" _locComment="" -->Botão</value> + </data> +<data name="strings.IDS_TILE_SNOW"><value><!-- _locID_text="strings.IDS_TILE_SNOW" _locComment="" -->Neve</value> + </data> +<data name="strings.IDS_TILE_ICE"><value><!-- _locID_text="strings.IDS_TILE_ICE" _locComment="" -->Gelo</value> + </data> +<data name="strings.IDS_TILE_CACTUS"><value><!-- _locID_text="strings.IDS_TILE_CACTUS" _locComment="" -->Cacto</value> + </data> +<data name="strings.IDS_TILE_CLAY"><value><!-- _locID_text="strings.IDS_TILE_CLAY" _locComment="" -->Argila</value> + </data> +<data name="strings.IDS_TILE_REEDS"><value><!-- _locID_text="strings.IDS_TILE_REEDS" _locComment="" -->Cana-de-açúcar</value> + </data> +<data name="strings.IDS_TILE_JUKEBOX"><value><!-- _locID_text="strings.IDS_TILE_JUKEBOX" _locComment="" -->Jukebox</value> + </data> +<data name="strings.IDS_TILE_FENCE"><value><!-- _locID_text="strings.IDS_TILE_FENCE" _locComment="" -->Cerca</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN" _locComment="" -->Abóbora</value> + </data> +<data name="strings.IDS_TILE_LIT_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_LIT_PUMPKIN" _locComment="" -->Lanterna de Abóbora</value> + </data> +<data name="strings.IDS_TILE_HELL_ROCK"><value><!-- _locID_text="strings.IDS_TILE_HELL_ROCK" _locComment="" -->Pedra Inflamável</value> + </data> +<data name="strings.IDS_TILE_HELL_SAND"><value><!-- _locID_text="strings.IDS_TILE_HELL_SAND" _locComment="" -->Areia Movediça</value> + </data> +<data name="strings.IDS_TILE_LIGHT_GEM"><value><!-- _locID_text="strings.IDS_TILE_LIGHT_GEM" _locComment="" -->Glowstone</value> + </data> +<data name="strings.IDS_TILE_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_PORTAL" _locComment="" -->Portal</value> + </data> +<data name="strings.IDS_TILE_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_ORE_LAPIS" _locComment="" -->Minério de Lápis-azul</value> + </data> +<data name="strings.IDS_TILE_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_LAPIS" _locComment="" -->Bloco Lápis-azul</value> + </data> +<data name="strings.IDS_DESC_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_LAPIS" _locComment="" -->Uma forma compacta de armazenar lápis lazuli.</value> + </data> +<data name="strings.IDS_TILE_DISPENSER"><value><!-- _locID_text="strings.IDS_TILE_DISPENSER" _locComment="" -->Distribuidor</value> + </data> +<data name="strings.IDS_TILE_MUSIC_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_MUSIC_BLOCK" _locComment="" -->Bloco de Nota</value> + </data> +<data name="strings.IDS_TILE_CAKE"><value><!-- _locID_text="strings.IDS_TILE_CAKE" _locComment="" -->Bolo</value> + </data> +<data name="strings.IDS_TILE_BED"><value><!-- _locID_text="strings.IDS_TILE_BED" _locComment="" -->Cama</value> + </data> +<data name="strings.IDS_TILE_WEB"><value><!-- _locID_text="strings.IDS_TILE_WEB" _locComment="" -->Teia</value> + </data> +<data name="strings.IDS_TILE_TALL_GRASS"><value><!-- _locID_text="strings.IDS_TILE_TALL_GRASS" _locComment="" -->Grama Alta</value> + </data> +<data name="strings.IDS_TILE_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_TILE_DEAD_BUSH" _locComment="" -->Arbusto Seco</value> + </data> +<data name="strings.IDS_TILE_DIODE"><value><!-- _locID_text="strings.IDS_TILE_DIODE" _locComment="" -->Diodo</value> + </data> +<data name="strings.IDS_TILE_LOCKED_CHEST"><value><!-- _locID_text="strings.IDS_TILE_LOCKED_CHEST" _locComment="" -->Baú Trancado</value> + </data> +<data name="strings.IDS_TILE_TRAPDOOR"><value><!-- _locID_text="strings.IDS_TILE_TRAPDOOR" _locComment="" -->Alçapão</value> + </data> +<data name="strings.IDS_ANY_WOOL"><value><!-- _locID_text="strings.IDS_ANY_WOOL" _locComment="" -->Lã (qualquer cor)</value> + </data> +<data name="strings.IDS_TILE_PISTON_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_BASE" _locComment="" -->Pistão</value> + </data> +<data name="strings.IDS_TILE_PISTON_STICK_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_STICK_BASE" _locComment="" -->Pistão Aderente</value> + </data> +<data name="strings.IDS_TILE_MONSTER_STONE_EGG"><value><!-- _locID_text="strings.IDS_TILE_MONSTER_STONE_EGG" _locComment="" -->Bloco Traça</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH" _locComment="" -->Blocos de Pedra</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY" _locComment="" -->Blocos de Pedra com Musgo</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED" _locComment="" -->Blocos de Pedra Rachada</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED" _locComment="" -->Tijolos de pedra cinzentos</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_1"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_1" _locComment="" -->Cogumelo</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_2"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_2" _locComment="" -->Cogumelo</value> + </data> +<data name="strings.IDS_TILE_IRON_FENCE"><value><!-- _locID_text="strings.IDS_TILE_IRON_FENCE" _locComment="" -->Barras de Ferro</value> + </data> +<data name="strings.IDS_TILE_THIN_GLASS"><value><!-- _locID_text="strings.IDS_TILE_THIN_GLASS" _locComment="" -->Painel de Vidro</value> + </data> +<data name="strings.IDS_TILE_MELON"><value><!-- _locID_text="strings.IDS_TILE_MELON" _locComment="" -->Melão</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN_STEM"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN_STEM" _locComment="" -->Broto de Abóbora</value> + </data> +<data name="strings.IDS_TILE_MELON_STEM"><value><!-- _locID_text="strings.IDS_TILE_MELON_STEM" _locComment="" -->Broto de Melão</value> + </data> +<data name="strings.IDS_TILE_VINE"><value><!-- _locID_text="strings.IDS_TILE_VINE" _locComment="" -->Vinhas</value> + </data> +<data name="strings.IDS_TILE_FENCE_GATE"><value><!-- _locID_text="strings.IDS_TILE_FENCE_GATE" _locComment="" -->Portão de Cerca</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BRICKS"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BRICKS" _locComment="" -->Escadas de Blocos</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH" _locComment="" -->Escadas de Blocos de Pedra</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH" _locComment="" -->Pedra Traça</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE" _locComment="" -->Pedregulho de Traça</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK" _locComment="" -->Bloco de pedra de Traça</value> + </data> +<data name="strings.IDS_TILE_MYCEL"><value><!-- _locID_text="strings.IDS_TILE_MYCEL" _locComment="" -->Micélio</value> + </data> +<data name="strings.IDS_TILE_WATERLILY"><value><!-- _locID_text="strings.IDS_TILE_WATERLILY" _locComment="" -->Vitória Régia</value> + </data> +<data name="strings.IDS_TILE_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_NETHERBRICK" _locComment="" -->Bloco do Submundo</value> + </data> +<data name="strings.IDS_TILE_NETHERFENCE"><value><!-- _locID_text="strings.IDS_TILE_NETHERFENCE" _locComment="" -->Cerca de Blocos do Submundo</value> + </data> +<data name="strings.IDS_TILE_STAIRS_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_NETHERBRICK" _locComment="" -->Escadas de Blocos do Submundo</value> + </data> +<data name="strings.IDS_TILE_NETHERSTALK"><value><!-- _locID_text="strings.IDS_TILE_NETHERSTALK" _locComment="" -->Verruga do Submundo</value> + </data> +<data name="strings.IDS_TILE_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_TILE_ENCHANTMENTTABLE" _locComment="" -->Bancada de Feitiços</value> + </data> +<data name="strings.IDS_TILE_BREWINGSTAND"><value><!-- _locID_text="strings.IDS_TILE_BREWINGSTAND" _locComment="" -->Barraca de Poções</value> + </data> +<data name="strings.IDS_TILE_CAULDRON"><value><!-- _locID_text="strings.IDS_TILE_CAULDRON" _locComment="" -->Caldeirão</value> + </data> +<data name="strings.IDS_TILE_END_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_END_PORTAL" _locComment="" -->Portal Final</value> + </data> +<data name="strings.IDS_TILE_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_TILE_ENDPORTALFRAME" _locComment="" -->Estrutura do Portal Final</value> + </data> +<data name="strings.IDS_TILE_WHITESTONE"><value><!-- _locID_text="strings.IDS_TILE_WHITESTONE" _locComment="" -->Pedra Final</value> + </data> +<data name="strings.IDS_TILE_DRAGONEGG"><value><!-- _locID_text="strings.IDS_TILE_DRAGONEGG" _locComment="" -->Ovo de Dragão</value> + </data> +<data name="strings.IDS_TILE_SHRUB"><value><!-- _locID_text="strings.IDS_TILE_SHRUB" _locComment="" -->Arbusto</value> + </data> +<data name="strings.IDS_TILE_FERN"><value><!-- _locID_text="strings.IDS_TILE_FERN" _locComment="" -->Samambaia</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SANDSTONE" _locComment="" -->Escada de Arenito</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SPRUCEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SPRUCEWOOD" _locComment="" -->Escada de Abeto</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BIRCHWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BIRCHWOOD" _locComment="" -->Escada de Bétula</value> + </data> +<data name="strings.IDS_TILE_STAIRS_JUNGLEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_JUNGLEWOOD" _locComment="" -->Escada de madeira de floresta</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_LIGHT" _locComment="" -->Lâmpada de Redstone</value> + </data> +<data name="strings.IDS_TILE_COCOA"><value><!-- _locID_text="strings.IDS_TILE_COCOA" _locComment="" -->Cacau</value> + </data> +<data name="strings.IDS_TILE_SKULL"><value><!-- _locID_text="strings.IDS_TILE_SKULL" _locComment="" -->Caveira</value> + </data> +<data name="strings.IDS_CURRENT_LAYOUT"><value><!-- _locID_text="strings.IDS_CURRENT_LAYOUT" _locComment="" -->Controles Atuais</value> + </data> +<data name="strings.IDS_CONTROLS_LAYOUT"><value><!-- _locID_text="strings.IDS_CONTROLS_LAYOUT" _locComment="" -->Estilo</value> + </data> +<data name="strings.IDS_CONTROLS_MOVE"><value><!-- _locID_text="strings.IDS_CONTROLS_MOVE" _locComment="" -->Mover/Correr</value> + </data> +<data name="strings.IDS_CONTROLS_LOOK"><value><!-- _locID_text="strings.IDS_CONTROLS_LOOK" _locComment="" -->Olhar</value> + </data> +<data name="strings.IDS_CONTROLS_PAUSE"><value><!-- _locID_text="strings.IDS_CONTROLS_PAUSE" _locComment="" -->Pausar</value> + </data> +<data name="strings.IDS_CONTROLS_JUMP"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMP" _locComment="" -->Pular</value> + </data> +<data name="strings.IDS_CONTROLS_JUMPFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMPFLY" _locComment="" -->Pular/Voar Acima</value> + </data> +<data name="strings.IDS_CONTROLS_INVENTORY"><value><!-- _locID_text="strings.IDS_CONTROLS_INVENTORY" _locComment="" -->Inventário</value> + </data> +<data name="strings.IDS_CONTROLS_HELDITEM"><value><!-- _locID_text="strings.IDS_CONTROLS_HELDITEM" _locComment="" -->Rodízio de Itens</value> + </data> +<data name="strings.IDS_CONTROLS_ACTION"><value><!-- _locID_text="strings.IDS_CONTROLS_ACTION" _locComment="" -->Ação</value> + </data> +<data name="strings.IDS_CONTROLS_USE"><value><!-- _locID_text="strings.IDS_CONTROLS_USE" _locComment="" -->Usar</value> + </data> +<data name="strings.IDS_CONTROLS_CRAFTING"><value><!-- _locID_text="strings.IDS_CONTROLS_CRAFTING" _locComment="" -->Fabricação</value> + </data> +<data name="strings.IDS_CONTROLS_DROP"><value><!-- _locID_text="strings.IDS_CONTROLS_DROP" _locComment="" -->Soltar</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAK"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAK" _locComment="" -->Esgueirar-se</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAKFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAKFLY" _locComment="" -->Esgueirar-se/Voar Abaixo</value> + </data> +<data name="strings.IDS_CONTROLS_THIRDPERSON"><value><!-- _locID_text="strings.IDS_CONTROLS_THIRDPERSON" _locComment="" -->Alterar Modo de Câmera</value> + </data> +<data name="strings.IDS_CONTROLS_PLAYERS"><value><!-- _locID_text="strings.IDS_CONTROLS_PLAYERS" _locComment="" -->Jogadores/Convidar</value> + </data> +<data name="strings.IDS_CONTROLS_DPAD"><value><!-- _locID_text="strings.IDS_CONTROLS_DPAD" _locComment="" -->Movimento (Ao Voar)</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME0"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME0" _locComment="" -->Estilo 1</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME1"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME1" _locComment="" -->Estilo 2</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME2"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME2" _locComment="" -->Estilo 3</value> + </data> +<data name="strings.IDS_CONTROLLER_A"><value><!-- _locID_text="strings.IDS_CONTROLLER_A" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_B"><value><!-- _locID_text="strings.IDS_CONTROLLER_B" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_X"><value><!-- _locID_text="strings.IDS_CONTROLLER_X" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_Y"><value><!-- _locID_text="strings.IDS_CONTROLLER_Y" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_BACK"><value><!-- _locID_text="strings.IDS_CONTROLLER_BACK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_START"><value><!-- _locID_text="strings.IDS_CONTROLLER_START" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_R"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_R" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_L"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_L" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_U"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_U" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_D"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_D" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_ICON_SHANK_01"><value><!-- _locID_text="strings.IDS_ICON_SHANK_01" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_ICON_SHANK_03"><value><!-- _locID_text="strings.IDS_ICON_SHANK_03" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE" _locComment="" -->{*B*}Pressione{*CONTROLLER_VK_A*} para continuar.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL" _locComment="" -->{*B*}Pressione{*CONTROLLER_VK_A*} para iniciar o tutorial.{*B*} + Pressione{*CONTROLLER_VK_B*} se achar que está pronto para jogar sozinho.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OVERVIEW" _locComment="" -->Minecraft é um jogo onde você coloca blocos para construir qualquer coisa que imaginar. +À noite os monstros aparecem; então, construa um abrigo antes que isso aconteça.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_LOOK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_LOOK" _locComment="" -->Use{*CONTROLLER_ACTION_LOOK*} para olhar para cima, para baixo e ao redor.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MOVE" _locComment="" -->Use{*CONTROLLER_ACTION_MOVE*} para se mover.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SPRINT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SPRINT" _locComment="" -->Para correr, pressione {*CONTROLLER_ACTION_MOVE*}para frente rapidamente duas vezes. Enquanto mantiver {*CONTROLLER_ACTION_MOVE*}pressionado, o personagem continuará a correr, a não ser que o tempo de corrida ou o alimento acabe.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_JUMP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_JUMP" _locComment="" -->Pressione{*CONTROLLER_ACTION_JUMP*} para pular.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE" _locComment="" -->Mantenha{*CONTROLLER_ACTION_ACTION*} pressionado para extrair e cortar usando a mão ou o que estiver segurando. Talvez seja necessário fabricar uma ferramenta para extrair alguns blocos...</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CHOP_WOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CHOP_WOOD" _locComment="" -->Mantenha{*CONTROLLER_ACTION_ACTION*} pressionado para cortar 4 blocos de madeira (troncos de árvore).{*B*}Quando um bloco quebra, você pode pegá-lo ficando perto do item flutuante exibido, fazendo-o aparecer em seu inventário.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFTING" _locComment="" -->Pressione{*CONTROLLER_ACTION_CRAFTING*} para abrir a interface de fabricação.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INVENTORY" _locComment="" -->Conforme você coleta e fabrica itens, seu inventário vai enchendo.{*B*} + Pressione{*CONTROLLER_ACTION_INVENTORY*} para abrir o inventário.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE" _locComment="" -->Conforme você se move, extrai ou ataca, sua barra de alimentos vai esvaziando {*ICON_SHANK_01*}. Correr e correr pulando consomem muito mais alimento que caminhar e correr normalmente.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL" _locComment="" -->Se você perder energia mas tiver uma barra de alimentos com 9 ou mais {*ICON_SHANK_01*}, sua energia será preenchida automaticamente. Comer preenche sua barra de alimentos.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED" _locComment="" -->Com um item de comida na mão, mantenha pressionado {*CONTROLLER_ACTION_USE*}para comer e preencher sua barra de alimentos. Você não poderá comer se a sua barra de alimentos estiver cheia.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK" _locComment="" -->Sua barra de alimentos está baixa e você perdeu energia. Coma o bife do seu inventário para preencher sua barra de alimentos e começar a cura.{*ICON*}364{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS" _locComment="" -->A madeira que você coletou pode ser usada para fabricar tábuas. Abra a interface de fabricação para fabricá-las.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE" _locComment="" -->Muitas tarefas de fabricação envolvem diversas etapas. Agora você tem algumas tábuas e pode fabricar mais itens. Crie uma bancada.{*CraftingTableIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_STICKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_STICKS" _locComment="" -->Para coletar blocos mais rapidamente, você pode construir ferramentas próprias para o trabalho. Algumas ferramentas têm cabo feito de varetas. Fabrique algumas varetas agora.{*SticksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SCROLL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SCROLL" _locComment="" -->Use {*CONTROLLER_ACTION_LEFT_SCROLL*}e {*CONTROLLER_ACTION_RIGHT_SCROLL*}para alterar o item que está segurando.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE" _locComment="" -->Use{*CONTROLLER_ACTION_USE*} para usar itens, interagir com objetos e colocar alguns itens. Os itens colocados podem ser coletados novamente se extraídos com a ferramenta correta.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH" _locComment="" -->Com a bancada selecionada, aponte o cursor para o local desejado e use{*CONTROLLER_ACTION_USE*} para colocar a bancada.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH" _locComment="" -->Aponte o cursor para a bancada e pressione{*CONTROLLER_ACTION_USE*} para abri-la.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL" _locComment="" -->A pá ajuda a cavar blocos macios, como terra e neve, mais rapidamente. Quando coletar mais materiais poderá fabricar ferramentas mais rápidas e duráveis. Crie uma pá de madeira.{*WoodenShovelIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET" _locComment="" -->O machado ajuda a cortar madeira e peças de madeira mais rapidamente. Quando coletar mais materiais poderá fabricar ferramentas mais rápidas e duráveis. Crie um machado de madeira. {*WoodenHatchetIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE" _locComment="" -->A picareta ajuda a cavar blocos duros, como pedra e minério, mais rapidamente. Quando coletar mais materiais poderá fabricar ferramentas mais rápidas e duráveis e poderá extrair materiais mais duros. Crie uma picareta de madeira.{*WoodenPickaxeIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER" _locComment="" -->Abrir o recipiente</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER" _locComment="" --> + A noite pode cair rapidamente e é perigoso ficar lá fora sem estar preparado. Você pode fabricar armaduras e armas, mas é melhor ter um abrigo seguro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER" _locComment="" --> + Aqui perto há um abrigo abandonado de mineiro que você pode concluir para passar a noite em segurança. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES" _locComment="" --> + Você precisará coletar os recursos para concluir o abrigo. As paredes e o teto podem ser feitos com peças de qualquer tipo, mas você precisará criar uma porta, algumas janelas e iluminação. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE_STONE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE_STONE" _locComment="" -->Use a picareta para extrair alguns blocos de pedra. Blocos de pedra produzem pedregulho quando extraídos. Se coletar 8 blocos de pedregulho poderá construir uma fornalha. Talvez seja necessário cavar a terra para chegar à pedra; então, use a pá para isso.{*StoneIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE" _locComment="" -->Você coletou pedregulho suficiente para construir uma fornalha. Use a bancada para criar uma.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE" _locComment="" -->Use{*CONTROLLER_ACTION_USE*} para colocar a fornalha no mundo e abra-a.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL" _locComment="" -->Use a fornalha para criar carvão vegetal. Enquanto espera ficar pronto, que tal coletar mais materiais para terminar o abrigo?</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_GLASS" _locComment="" -->Use a fornalha para criar vidro. Enquanto espera ficar pronto, que tal coletar mais materiais para terminar o abrigo?</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR" _locComment="" -->Um bom abrigo precisa de porta para você poder entrar e sair sem precisar extrair e repor as paredes. Fabrique uma porta de madeira agora. {*WoodenDoorIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_DOOR" _locComment="" -->Use{*CONTROLLER_ACTION_USE*} para colocar a porta. Você pode usar{*CONTROLLER_ACTION_USE*} para abrir e fechar a porta de madeira no mundo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_TORCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_TORCH" _locComment="" -->À noite pode ficar bem escuro; então, é bom ter alguma iluminação no interior do abrigo para poder enxergar. Fabrique uma tocha agora com varetas e carvão vegetal, usando a interface de fabricação.{*TorchIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE" _locComment="" --> + Você concluiu a primeira parte do tutorial. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE" _locComment="" --> + {*B*} + Pressione{*CONTROLLER_VK_A*} para continuar o tutorial.{*B*} + Pressione{*CONTROLLER_VK_B*} se achar que está pronto para jogar sozinho. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW" _locComment="" --> + Este é seu inventário. Ele mostra os itens disponíveis para uso em sua mão e todos os outros itens que está carregando. Sua armadura também é mostrada aqui. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW" _locComment="" -->{*B*} + Pressione{*CONTROLLER_VK_A*} para continuar.{*B*} + Pressione {*CONTROLLER_VK_B*} se já souber usar o inventário. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_PICK_UP" _locComment="" --> + Use{*CONTROLLER_MENU_NAVIGATE*}para mover o ponteiro. Use{*CONTROLLER_VK_A*}para pegar um item sob o ponteiro. + Se houver mais de um item aqui, esta ação pegará todos; você também pode usar{*CONTROLLER_VK_X*}para pegar apenas metade deles. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_MOVE" _locComment="" --> + Mova este item com o ponteiro sobre outro espaço no inventário e coloque-o usando{*CONTROLLER_VK_A*}. + Com vários itens no ponteiro, use{*CONTROLLER_VK_A*} para colocar todos ou{*CONTROLLER_VK_X*} para colocar apenas um. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_DROP" _locComment="" --> + Se você mover o ponteiro para fora da borda da interface com um item nele, poderá derrubar o item. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_INFO" _locComment="" --> + Para obter mais informações sobre um item, passe o ponteiro do mouse sobre ele e pressione {*CONTROLLER_VK_RT*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_EXIT" _locComment="" --> + Pressione{*CONTROLLER_VK_B*} agora para sair do inventário. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW" _locComment="" --> + Este é o inventário do modo criativo. Ele mostra os itens disponíveis para usar na sua mão e todos os outros itens que pode escolher. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW" _locComment="" -->{*B*} + Pressione {*CONTROLLER_VK_A*}para continuar.{*B*} + Pressione {*CONTROLLER_VK_B*}se já souber usar o inventário do modo criativo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP" _locComment="" --> + Use {*CONTROLLER_MENU_NAVIGATE*}para mover o ponteiro. + Quando estiver na lista de itens, use {*CONTROLLER_VK_A*}para pegar o item sob o ponteiro e use {*CONTROLLER_VK_Y*}para pegar a pilha toda do item. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE" _locComment="" --> + O ponteiro será movido automaticamente para um espaço na linha de uso. Você pode colocá-lo usando {*CONTROLLER_VK_A*}. Depois de colocar o item, o ponteiro retornará à lista de itens, onde você poderá selecionar outro item. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP" _locComment="" --> + Se você mover o ponteiro para fora da borda da interface com um item nele, poderá derrubar o item no mundo. Para limpar todos os itens da barra de seleção rápida, pressione {*CONTROLLER_VK_X*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV" _locComment="" --> + Role pelas guias de Tipo de Grupo na parte superior usando {*CONTROLLER_VK_LB*}e {*CONTROLLER_VK_RB*}para selecionar o tipo de grupo do item que deseja pegar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO" _locComment="" --> + Para obter mais informações sobre um item, passe o ponteiro do mouse sobre ele e pressione {*CONTROLLER_VK_RT*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT" _locComment="" --> + Pressione {*CONTROLLER_VK_B*}agora para sair do inventário do modo criativo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW" _locComment="" --> + Esta é a interface de fabricação, onde você pode combinar os itens coletados para fazer novos itens. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW" _locComment="" -->{*B*} + Pressione{*CONTROLLER_VK_A*} para continuar.{*B*} + Pressione{*CONTROLLER_VK_B*} se já souber fabricar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION" _locComment="" -->{*B*} + Pressione{*CONTROLLER_VK_X*} para mostrar a descrição do item. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS" _locComment="" -->{*B*} + Pressione{*CONTROLLER_VK_X*} para mostrar os ingredientes necessários para fazer o item atual. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY" _locComment="" -->{*B*} + Pressione{*CONTROLLER_VK_X*} para mostrar novamente o inventário. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_NAV" _locComment="" --> + Role pelas guias de Tipo de Grupo na parte superior usando{*CONTROLLER_VK_LB*}e{*CONTROLLER_VK_RB*}para selecionar o tipo de grupo do item que deseja fabricar. Em seguida, use{*CONTROLLER_MENU_NAVIGATE*}para selecionar o item a ser fabricado. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE" _locComment="" --> + A área de fabricação mostra os itens necessários para fabricar o novo item. Pressione{*CONTROLLER_VK_A*} para fabricar o item e colocá-lo no inventário. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE" _locComment="" --> + Você pode fabricar uma seleção maior de itens usando uma bancada. A fabricação na bancada funciona da mesma maneira que a fabricação básica, mas você terá uma área maior de fabricação e uma variedade maior de itens para fabricar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY" _locComment="" --> + A parte inferior direita da interface de fabricação mostra seu inventário. Essa área também pode mostrar a descrição do item selecionado e os ingredientes necessários para fabricá-lo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION" _locComment="" --> + A descrição do item selecionado é exibida. Com a descrição você pode ter uma ideia de como o item pode ser usado. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS" _locComment="" --> + A lista dos ingredientes necessários para fabricar o item é exibida. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS" _locComment="" -->A madeira que você coletou pode ser usada para fabricar tábuas. Selecione o ícone de tábuas e pressione{*CONTROLLER_VK_A*} para criá-las.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE" _locComment="" --> + Você já construiu uma bancada e agora deve colocá-la no mundo para poder construir uma variedade maior de itens.{*B*} + Pressione{*CONTROLLER_VK_B*} agora para sair da interface de fabricação. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS" _locComment="" --> + Pressione{*CONTROLLER_VK_LB*} e{*CONTROLLER_VK_RB*} para alterar para o tipo de grupo dos itens que deseja fabricar. Selecione o grupo de ferramentas.{*ToolsIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES" _locComment="" --> + Pressione{*CONTROLLER_VK_LB*} e{*CONTROLLER_VK_RB*} para alterar para o tipo de grupo de itens que deseja fabricar. Selecione o grupo de estruturas.{*StructuresIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL" _locComment="" --> + Use{*CONTROLLER_MENU_NAVIGATE*}para alterar para o item que deseja fabricar. Alguns itens têm várias versões, dependendo dos materiais usados. Selecione a pá de madeira.{*WoodenShovelIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE" _locComment="" --> + Muitas tarefas de fabricação envolvem diversas etapas. Agora que você tem algumas tábuas, pode fabricar mais itens. Use{*CONTROLLER_MENU_NAVIGATE*}para alterar para o item que deseja fabricar. Selecione a bancada.{*CraftingTableIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT" _locComment="" --> + Com as ferramentas que construiu, você está pronto para começar bem e poderá coletar diversos materiais com mais eficiência.{*B*} + Pressione{*CONTROLLER_VK_B*} agora para sair da interface de fabricação. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE" _locComment="" --> + Alguns itens não podem ser criados usando a bancada, mas precisam da fornalha. Fabrique a fornalha agora.{*FurnaceIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE" _locComment="" --> + Coloque no mundo a fornalha que fabricou. É bom colocá-la dentro do seu abrigo.{*B*} + Pressione{*CONTROLLER_VK_B*} agora para sair da interface de fabricação. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW" _locComment="" --> + Esta é a interface da fornalha. Com ela você pode alterar os itens queimando-os. Por exemplo, nela você pode transformar minério de ferro em barras de ferro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW" _locComment="" -->{*B*} + Pressione{*CONTROLLER_VK_A*} para continuar.{*B*} + Pressione{*CONTROLLER_VK_B*} se já souber usar a fornalha. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD" _locComment="" --> + Você precisa colocar um pouco de combustível na abertura inferior da fornalha e o item a ser queimado na abertura superior. A fornalha acenderá e começará a funcionar, colocando o resultado na abertura à direita. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS" _locComment="" --> + Muitos itens de madeira podem ser usados como combustível, mas nem tudo demora o mesmo tempo para queimar. Você pode descobrir outros itens no mundo que podem ser usados como combustível. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS" _locComment="" --> + Depois de queimar os itens, você poderá movê-los da área de saída para o inventário. Experimente ingredientes diferentes para ver o que pode fazer. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL" _locComment="" --> + Se usar madeira como ingrediente, você poderá fazer carvão vegetal. Coloque um pouco de combustível na fornalha e madeira na abertura do ingrediente. Pode demorar algum tempo para que a fornalha crie o carvão vegetal; se preferir, vá fazer outra coisa e volte para verificar o progresso. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES" _locComment="" --> + O carvão vegetal pode ser usado como combustível e também ser combinado com uma vareta para fabricar uma tocha. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS" _locComment="" --> + Se colocar areia na abertura do ingrediente, você poderá fazer vidro. Crie alguns blocos de vidro para usar como janelas no seu abrigo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW" _locComment="" --> + Esta é a interface de poções. Você pode usar isto para criar poções com diversos efeitos diferentes. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW" _locComment="" -->{*B*} + Pressione{*CONTROLLER_VK_A*} para continuar.{*B*} + Pressione{*CONTROLLER_VK_B*} se já souber usar a barraca de poções. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD" _locComment="" --> + Para fazer poções você deve colocar um ingrediente no slot superior e uma poção ou garrafa de água nos slots de baixo (é possível fazer até 3 poções de uma vez). Depois que uma combinação válida for colocada, o processo começará e a poção será criada depois de pouco tempo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS" _locComment="" --> + Todas as poções começam com uma Garrafa de Água. A maioria das poções é criada usando primeiro uma Verruga do Submundo para fazer uma Poção Maligna, e precisa de pelo menos mais um ingrediente para fazer a poção final. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS" _locComment="" --> + Depois que tiver uma poção, você pode modificar seus efeitos. Se adicionar Pó de Redstone, a duração do efeito aumenta, e se adicionar Pó de Glowstone, o efeito será mais poderoso. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2" _locComment="" --> + A adição de Olho de Aranha Fermentado corrompe a poção e a transforma em uma poção com o efeito contrário, e a adição de Pólvora transforma a poção em uma Poção Tchibum, que pode ser atirada para aplicar seus efeitos a uma área próxima. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION" _locComment="" --> + Crie uma Poção de Resistência ao Fogo primeiro adicionando Verruga do Submundo a uma Garrafa de Água, e depois adicionando Creme de Magma. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT" _locComment="" --> + Pressione {*CONTROLLER_VK_B*}agora para sair da interface de poções. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW" _locComment="" --> + Nesta área há uma Barraca de Poções, um Caldeirão e um baú cheio de itens para fazer poções. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW" _locComment="" -->{*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre como fazer poções.{*B*} + Pressione{*CONTROLLER_VK_B*} se já souber como fazer poções. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE" _locComment="" --> + A primeira etapa para fazer uma poção é criar uma Garrafa de Água. Pegue uma Garrafa de Vidro no baú. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE" _locComment="" --> + Você pode encher a garrafa de vidro com um Caldeirão que tenha água dentro, ou com um bloco de água. Encha a garrafa de vidro agora apontando para uma fonte de água e pressionando{*CONTROLLER_ACTION_USE*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON" _locComment="" --> + Se o caldeirão ficar vazio, você pode enchê-lo com um Balde de Água. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION" _locComment="" --> + Use a barraca de poções para criar uma Poção de Resistência ao Fogo. Você precisará de uma Garrafa de Água, Verruga do Submundo e Creme de Magma. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION" _locComment="" --> + Com a poção na mão, segure{*CONTROLLER_ACTION_USE*} para usá-la. Se for uma poção normal, você pode bebê-la e aplicar o efeito em si mesmo, e se for uma Poção Tchibum, você pode atirá-la e aplicar o efeito nas criaturas próximas de onde ela acertar. + As poções tchibum podem ser criadas adicionando pólvora a poções normais. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION" _locComment="" --> + Use sua Poção de Resistência ao fogo em si mesmo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS" _locComment="" --> + Agora que você está resistente ao fogo e à lava, veja se há lugares em que você consegue chegar que não conseguia antes. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW" _locComment="" --> + Esta é a interface de feitiços, que você pode usar para adicionar feitiços a armas, armadura e a algumas ferramentas. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW" _locComment="" -->{*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre a interface de feitiços.{*B*} + Pressione{*CONTROLLER_VK_B*} se já souber usar a interface de feitiços. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START" _locComment="" --> + Para enfeitiçar um item, primeiro coloque-o no slot de feitiços. Armas, armadura e algumas ferramentas podem ser enfeitiçados para adicionar efeitos especiais como maior resistência a danos ou aumento do número de itens produzidos ao minerar um bloco. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS" _locComment="" --> + Quando um item for colocado no slot de feitiços, os botões da direita mudarão para uma seleção de feitiços aleatórios. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST" _locComment="" --> + O número no botão representa o custo em níveis de experiência para aplicar esse feitiço ao item. Se você não tiver o nível necessário, o botão estará desabilitado. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT" _locComment="" --> + Selecione um feitiço e pressione{*CONTROLLER_VK_A*} para enfeitiçar o item. Isso irá diminuir seu nível de experiência correspondente ao custo do feitiço. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS" _locComment="" --> + Apesar dos feitiços serem aleatórios, alguns dos melhores feitiços só estarão disponíveis se você tiver um nível de experiência alto e muitas estantes ao redor da Bancada de Feitiços para aumentar seu poder. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW" _locComment="" --> + Nesta área há uma Bancada de Feitiços e alguns outros itens para você aprender mais sobre feitiços. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW" _locComment="" -->{*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre os encantos.{*B*} + Pressione{*CONTROLLER_VK_B*} se já souber usar os encantos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY" _locComment="" --> + Ao usar a Bancada de Feitiços, você poderá adicionar efeitos especiais a armas, armadura e a algumas ferramentas, como o aumento do número de itens produzidos ao minerar um bloco ou a maior resistência a danos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES" _locComment="" --> + Colocar estantes de livros ao redor da Bancada de Feitiços aumenta seu poder e permite o acesso a feitiços de nível mais alto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE" _locComment="" --> + Enfeitiçar itens custa Níveis de Exp. que podem ser conquistados coletando Esferas de Exp. produzidas ao matar monstros e animais, minerar minérios, criar animais, pescar e fundir/cozinhar algumas coisas na fornalha. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING" _locComment="" --> + Também pode conquistar níveis de exp. usando a Garrafa de Feitiços, que ao ser atirada cria Esferas de Exp. perto de onde cair. Essas esferas podem ser coletadas. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS" _locComment="" --> + Nos baús desta área encontrará alguns itens enfeitiçados, Garrafas de Feitiços e alguns itens que ainda não foram enfeitiçados, para experimentar na Bancada de Feitiços. +</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW" _locComment="" --> + Agora você está andando no carrinho de minas. Para sair do carrinho, aponte o cursor para ele e pressione{*CONTROLLER_ACTION_USE*}.{*MinecartIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW" _locComment="" -->{*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre os carrinhos de minas.{*B*} + Pressione{*CONTROLLER_VK_B*} se já souber usar os carrinhos de minas. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_RAILS" _locComment="" --> + O carrinho de minas corre sobre trilhos. Você também pode fabricar um carrinho com propulsão com uma fornalha e um carrinho de minas com um baú nele. + {*RailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS" _locComment="" --> + Você também pode fabricar trilhos com propulsão, que usam a energia de tochas e circuitos de redstone para acelerar o carrinho. Eles podem ser conectados a acionadores, alavancas e chapas de pressão para criar sistemas complexos. + {*PoweredRailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW" _locComment="" --> + Agora você está andando de barco. Aponte o cursor para o barco e pressione {*CONTROLLER_ACTION_USE*} para sair.{*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW" _locComment="" --> + {*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre barcos.{*B*} + Pressione{*CONTROLLER_VK_B*} se já souber usar barcos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_STEER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_STEER" _locComment="" --> + Com o barco é possível viajar mais rapidamente sobre a água. Você pode navegá-lo usando{*CONTROLLER_ACTION_MOVE*} e{*CONTROLLER_ACTION_LOOK*}. + {*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW" _locComment="" --> + Agora você está usando uma vara de pescar. Pressione{*CONTROLLER_ACTION_USE*} para usá-la.{*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW" _locComment="" --> + {*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre pesca.{*B*} + Pressione{*CONTROLLER_VK_B*} se já souber pescar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_CAST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_CAST" _locComment="" --> + Pressione{*CONTROLLER_ACTION_USE*} para jogar a linha e começar a pescar. Pressione{*CONTROLLER_ACTION_USE*} novamente para puxar a linha de pesca. + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_FISH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_FISH" _locComment="" --> + Se esperar a boia afundar antes de puxar a linha, você poderá pegar um peixe. Os peixes podem ser comidos crus ou cozidos na fornalha para restaurar a energia. + {*FishIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_USES" _locComment="" --> + Como outras ferramentas, a vara de pescar tem um número determinado de utilidades. Mas elas não se limitam a pegar peixes. Experimente para ver o que mais pode ser pego ou ativado com ela... + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW" _locComment="" --> + Esta é uma cama. Pressione{*CONTROLLER_ACTION_USE*} ao apontar para ela à noite para dormir a noite toda e despertar de manhã.{*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW" _locComment="" --> + {*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre camas.{*B*} + Pressione{*CONTROLLER_VK_B*} se já souber como funcionam as camas. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT" _locComment="" --> + A cama deve ser colocada em um lugar seguro e bem iluminado para que os monstros não o acordem no meio da noite. Depois de usar uma cama, se você morrer renascerá nela. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER" _locComment="" --> + Se houver outros jogadores no jogo, todos deverão estar em uma cama ao mesmo tempo para poderem dormir. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW" _locComment="" --> + Nesta área, há alguns circuitos simples de redstone e pistão, além de um baú com mais itens para ampliar esses circuitos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW" _locComment="" --> + {*B*} + Pressione {*CONTROLLER_VK_A*}para saber mais sobre circuitos de redstone e pistões.{*B*} + Pressione {*CONTROLLER_VK_B*}se já souber usar circuitos de redstone e pistões. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES" _locComment="" --> + Alavancas, botões, chapas de pressão e tochas de redstone podem fornecer energia aos circuitos, seja conectando-os diretamente ao item a ser ativado ou conectando-os com pó de redstone. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION" _locComment="" --> + A posição e a direção em que você coloca uma fonte de energia podem mudar a maneira como ela afeta os blocos ao redor. Por exemplo, uma tocha de redstone ao lado de um bloco poderá ser apagada se o bloco for acionado por outra fonte. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST" _locComment="" --> + O pó de redstone é obtido pela extração de minério de redstone com uma picareta de ferro, diamante ou ouro. Você pode usá-lo para transmitir energia para até 15 blocos e ele pode viajar um bloco acima ou abaixo na altura. + {*ICON*}331{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER" _locComment="" --> + Repetidores de redstone podem ser usados para ampliar a distância que a energia é transportada ou colocar um atraso no circuito. + {*ICON*}356{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PISTONS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PISTONS" _locComment="" --> + Quando acionado, um pistão se estenderá, empurrando até 12 blocos. Quando retraídos, os Pistões aderentes podem puxar um bloco da maioria dos tipos. + {*ICON*}33{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRY_IT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRY_IT" _locComment="" --> + No baú desta área há alguns componentes para fabricar circuitos com pistões. Tente usar ou completar os circuitos desta área ou formar você mesmo. Há mais exemplos fora da área do tutorial. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PORTAL_OVERVIEW" _locComment="" --> + Nesta área há um Portal para o Submundo! + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW" _locComment="" --> + {*B*} + Pressione{*CONTROLLER_VK_A*} para saber mas sobre Portais e o Submundo.{*B*} + Pressione{*CONTROLLER_VK_B*} se já souber como funcionam os Portais e o Submundo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL" _locComment="" --> + Os portais são criados colocando blocos de Obsidiana em uma estrutura com quatro blocos de largura e cinco blocos de altura. Os blocos de canto não são necessários. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL" _locComment="" --> + Para ativar um Portal do Submundo, incendeie os blocos de Obsidiana dentro da estrutura com Sílex e Aço. Os Portais podem ser desativados se a estrutura estiver quebrada, se ocorrer uma explosão próxima ou se algum líquido fluir através deles. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE_PORTAL" _locComment="" --> + Para usar um Portal do Submundo, fique de pé dentro dele. Sua tela ficará roxa e um som será tocado. Depois de alguns segundos você será transportado para outra dimensão. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER" _locComment="" --> + O Submundo pode ser um lugar perigoso, cheio de lava, mas pode ser útil para coletar Pedra Inflamável, que queima para sempre quando acesa, e Glowstone, que produz luz. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL" _locComment="" --> + O mundo do Submundo pode ser usado para viajar rapidamente na Superfície - viajar a uma distância de um bloco no Submundo equivale a viajar 3 blocos na Superfície. + </value> + </data> +<data name="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW" _locComment="" --> + Agora você está no Modo Criativo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW" _locComment="" --> + {*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre o Modo Criativo.{*B*} + Pressione{*CONTROLLER_VK_B*} se já souber usar o Modo Criativo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE" _locComment="" -->No modo Criativo você tem um número infinito de todos os itens e blocos disponíveis, pode destruir blocos com um clique sem uma ferramenta, você é invulnerável e pode voar.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FLY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FLY" _locComment="" -->Se pressionar {*CONTROLLER_ACTION_JUMP*}rapidamente duas vezes você poderá voar. Para parar de voar, repita a ação. Para voar mais rápido, pressione {*CONTROLLER_ACTION_MOVE*}para a frente duas vezes rapidamente ao voar. +No modo de voo, mantenha pressionado {*CONTROLLER_ACTION_JUMP*}para se mover para cima e {*CONTROLLER_ACTION_SNEAK*}para se mover para baixo ou use o direcional para se mover para cima, para baixo, para a esquerda ou para a direita.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY" _locComment="" -->Pressione{*CONTROLLER_ACTION_CRAFTING*} para abrir a interface do inventário criativo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT" _locComment="" -->Vá até o lado oposto deste buraco para continuar.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE" _locComment="" -->Você já concluiu o tutorial do modo Criativo.</value> + </data> +<data name="strings.IDS_TUTORIAL_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_FARMING_OVERVIEW" _locComment="" --> + Nesta área foi estabelecida uma fazenda. Se você a cultivar, terá uma fonte renovável de comida e outros itens. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW" _locComment="" --> + {*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre como cuidar de fazendas.{*B*} + Pressione{*CONTROLLER_VK_B*} se já souber cuidar de uma fazenda. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS" _locComment="" -->Trigo, abóboras e melões são cultivados a partir de sementes. As sementes de trigo são coletadas quebrando Grama Alta ou colhendo trigo, e as sementes de abóbora e melão são fabricadas a partir de abóboras e melões, respectivamente.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND" _locComment="" -->Antes de plantar as sementes os blocos de terra devem ser transformados em Campo usando uma Enxada. Uma fonte próxima de água ajudará a manter o Campo hidratado e fará as colheitas crescerem mais rápido, além de manter a área iluminada.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT" _locComment="" -->O trigo passa por várias etapas enquanto está crescendo, e está pronto para ser colhido quando fica mais escuro.{*ICON*}59:7{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON" _locComment="" -->As abóboras e melões também precisam de um bloco próximo de onde as sementes foram plantadas, para que os frutos cresçam assim que os caules estiverem crescidos.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE" _locComment="" -->A cana-de-açúcar deve ser plantada em um bloco de Grama, Terra ou Areia que esteja ao lado de um bloco de água. Se você cortar um bloco de Cana-de-açúcar, também derrubará todos os blocos que estão acima dele.{*ICON*}83{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS" _locComment="" -->Os Cactos devem ser plantados na Areia, e crescerão com até três blocos de altura. Da mesma forma que a Cana-de-açúcar, se o bloco inferior for destruído, você também coletará os blocos que estão acima dele.{*ICON*}81{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM" _locComment="" -->Os Cogumelos devem ser plantados em uma área com pouca iluminação e se espalharão para os blocos próximos pouco iluminados.{*ICON*}39{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL" _locComment="" -->O Farelo de osso pode ser usado para as plantações chegarem à etapa mais desenvolvida, ou para fazer os Cogumelos se transformarem em Cogumelos Enormes.{*ICON*}351:15{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE" _locComment="" -->Agora você completou o tutorial da fazenda.</value> + </data> +<data name="strings.IDS_TUTORIAL_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_BREEDING_OVERVIEW" _locComment="" --> + Nesta área os animais foram cercados. Você pode criar animais, para produzir filhotes deles mesmos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW" _locComment="" --> + {*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre criação e animais.{*B*} + Pressione{*CONTROLLER_VK_B*} se já souber sobre criação e animais. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED" _locComment="" -->Para que os animais se reproduzam, você deve dar a comida certa a eles para que entrem no "Modo do Amor".</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD" _locComment="" -->Dê Trigo para uma vaca, vacogumelo ou ovelha, cenouras para os porcos, sementes de trigo ou verruga do Submundo para uma galinha, ou dê qualquer tipo de carne para um lobo e eles começarão a procurar outro animal da mesma espécie que também esteja no Modo do Amor.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_BABY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_BABY" _locComment="" -->Quando dois animais da mesma espécie se encontrarem e ambos estiverem no Modo do Amor, eles se beijarão por alguns segundos e um filhote aparecerá. O filhote seguirá seus pais durante algum tempo, até crescer e se transformar em um animal adulto.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY" _locComment="" -->Depois de ficar no Modo do Amor, o animal não poderá entrar nele de novo por cinco minutos.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW" _locComment="" -->Alguns animais seguirão você se estiver com a comida deles na mão. Desta forma é mais fácil agrupar os animais para reproduzi-los.{*ICON*}296{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING" _locComment="" --> + Lobos selvagens podem ser domados com ossos. Assim que domados, coraçõezinhos aparecerão em torno deles. Lobos domados seguirão e defenderão o jogador, caso não tenham sido ordenados a sentar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE" _locComment="" -->Você concluiu o tutorial de criação e de animais.</value> + </data> +<data name="strings.IDS_TUTORIAL_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_GOLEM_OVERVIEW" _locComment="" --> + Nesta área há algumas abóboras e blocos para fazer um Golem de Neve e um Golem de Ferro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW" _locComment="" --> + {*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre Golems.{*B*} + Pressione{*CONTROLLER_VK_B*} se já souber como usar Golems. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN" _locComment="" -->Os Gólens são criados colocando uma abóbora sobre uma pilha de blocos.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW" _locComment="" -->Os Gólens de Neve são criados com dois Blocos de Neve, um sobre o outro, e uma abóbora sobre eles. Os Gólens lançam bolas de neve em seus inimigos.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON" _locComment="" -->Os Gólens de Ferro são criados com quatro Blocos de Ferro no padrão mostrado, com uma abóbora sobre o bloco do meio. Os Gólens de Ferro atacam seus inimigos.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE" _locComment="" -->Os Gólens de Ferro também aparecem naturalmente para proteger vilas e o atacarão se você atacar algum aldeão.</value> + </data> +<data name="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA" _locComment="" -->Você só poderá sair desta área quando concluir o tutorial.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL" _locComment="" -->Ferramentas diferentes são melhores para obter materiais diferentes. Você deve usar uma pá para extrair materiais macios como terra ou areia.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET" _locComment="" -->Ferramentas diferentes são melhores para obter materiais diferentes. Você deve usar um machado para cortar troncos de árvores.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE" _locComment="" -->Ferramentas diferentes são melhores para obter materiais diferentes. Você deve usar uma picareta para extrair pedra e minério. Talvez seja necessário fabricar sua picareta com materiais melhores para obter recursos de alguns blocos.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL" _locComment="" -->Algumas ferramentas são melhores para atacar inimigos. Pense em usar uma espada para atacar.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE" _locComment="" -->Dica: mantenha {*CONTROLLER_ACTION_ACTION*}pressionado para extrair e cortar usando a mão ou o que estiver segurando. Talvez seja necessário fabricar uma ferramenta para extrair alguns blocos...</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED" _locComment="" -->A ferramenta que está usando está danificada. Sempre que você usa uma ferramenta ela sofre danos e pode quebrar. A barra colorida abaixo do item no inventário mostra o estado atual dos danos.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_SWIM_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_SWIM_UP" _locComment="" -->Mantenha{*CONTROLLER_ACTION_JUMP*} pressionado para nadar.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_MINECART"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_MINECART" _locComment="" -->Nesta área há um carrinho de minas sobre um trilho. Para entrar no carrinho, aponte o cursor para ele e pressione{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} no botão para mover o carrinho.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_BOAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_BOAT" _locComment="" -->No baú ao lado do rio há um barco. Para usar o barco, aponte o cursor para a água e pressione{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} ao apontar para o barco para entrar nele.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_FISHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_FISHING" _locComment="" -->No baú ao lado do lago há uma vara de pescar. Tire a vara do baú e selecione-a como o item atual em sua mão para usá-la.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE" _locComment="" -->Este mecanismo de pistão mais avançado cria uma ponte que se conserta automaticamente. Pressione o botão para ativar e veja como os componentes interagem para aprender mais.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_INV_DROP" _locComment="" -->Se você mover o ponteiro para fora da interface ao segurar um item, poderá derrubá-lo.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS" _locComment="" -->Você não tem todos os ingredientes necessários para fazer este item. A caixa no canto inferior esquerdo mostra os ingredientes necessários para fabricá-lo.</value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED" _locComment="" --> + Parabéns, você concluiu o tutorial. O tempo no jogo agora passará no ritmo normal e não falta muito para a noite, quando os monstros aparecem. Termine seu abrigo! + </value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED_EXPLORE"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED_EXPLORE" _locComment="" -->{*EXIT_PICTURE*} Quando estiver pronto para explorar mais, há uma escada nesta área perto do abrigo do mineiro que leva a um pequeno castelo.</value> + </data> +<data name="strings.IDS_TUTORIAL_REMINDER"><value><!-- _locID_text="strings.IDS_TUTORIAL_REMINDER" _locComment="" -->Lembrete: </value> + </data> +<data name="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE" _locComment="" --><![CDATA[<div align="center"><img src="Graphics\TutorialExitScreenshot.png"/></div>]]></value> + </data> +<data name="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE" _locComment="" -->Novos recursos foram adicionados ao jogo na versão mais recente, incluindo novas áreas no mundo do tutorial.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE" _locComment="" -->{*B*}Pressione {*CONTROLLER_VK_A*}para jogar no tutorial normalmente.{*B*} + Pressione {*CONTROLLER_VK_B*}para pular o tutorial principal.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA" _locComment="" -->Nesta área, você encontrará áreas configuradas para ajudá-lo a aprender sobre pesca, barcos, pistões e redstone.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA" _locComment="" -->Fora desta área, você encontrará exemplos de construções, cultivo, carrinhos de mineração e trilhos, feitiços, poções, negócios, ferraria e muito mais!</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW" _locComment="" --> + Sua barra de alimentos chegou a um nível em que não há mais cura. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW" _locComment="" --> + {*B*} + Pressione {*CONTROLLER_VK_A*}para saber mais sobre a barra de alimentos e como comer.{*B*} + Pressione {*CONTROLLER_VK_B*}se já souber usar a barra de alimentos e como comer. + </value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT" _locComment="" -->Selecionar</value> + </data> +<data name="strings.IDS_TOOLTIPS_USE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_USE" _locComment="" -->Usar</value> + </data> +<data name="strings.IDS_TOOLTIPS_BACK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BACK" _locComment="" -->Voltar</value> + </data> +<data name="strings.IDS_TOOLTIPS_EXIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXIT" _locComment="" -->Sair</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL" _locComment="" -->Cancelar</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL_JOIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL_JOIN" _locComment="" -->Cancelar Entrada</value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECTDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECTDEVICE" _locComment="" -->Selec. Disp. Armazenamento</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEDEVICE" _locComment="" -->Dispositivo de Armazenamento</value> + </data> +<data name="strings.IDS_TOOLTIPS_REFRESH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REFRESH" _locComment="" -->Lista de Jogos Online</value> + </data> +<data name="strings.IDS_TOOLTIPS_PARTY_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PARTY_GAMES" _locComment="" -->Jogos de Grupo</value> + </data> +<data name="strings.IDS_TOOLTIPS_ALL_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ALL_GAMES" _locComment="" -->Todos os Jogos</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_GROUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_GROUP" _locComment="" -->Alterar Grupo</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INVENTORY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INVENTORY" _locComment="" -->Mostrar Inventário</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION" _locComment="" -->Mostrar Descrição</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS" _locComment="" -->Mostrar Ingredientes</value> + </data> +<data name="strings.IDS_TOOLTIPS_CRAFTING"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CRAFTING" _locComment="" -->Fabricação</value> + </data> +<data name="strings.IDS_TOOLTIPS_CREATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATE" _locComment="" -->Criar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUPPLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUPPLACE" _locComment="" -->Pegar/Colocar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_GENERIC" _locComment="" -->Pegar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_ALL" _locComment="" -->Pegar tudo</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_HALF"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_HALF" _locComment="" -->Pegar metade</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_GENERIC" _locComment="" -->Colocar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ALL" _locComment="" -->Colocar tudo</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ONE" _locComment="" -->Colocar um</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_GENERIC" _locComment="" -->Soltar</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ALL" _locComment="" -->Soltar tudo</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ONE" _locComment="" -->Soltar um</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWAP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWAP" _locComment="" -->Trocar</value> + </data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE" _locComment="" -->Mover rápido</value> + </data> +<data name="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT" _locComment="" -->Limpar Seleção Rápida</value> + </data> +<data name="strings.IDS_TOOLTIPS_WHAT_IS_THIS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WHAT_IS_THIS" _locComment="" -->O que é isto?</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHARE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHARE" _locComment="" -->Compartilhar no Facebook</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_FILTER"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_FILTER" _locComment="" -->Alterar Filtro</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERCARD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERCARD" _locComment="" -->Exibir Cartão de Jogador</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE" _locComment="" -->Exibir Perfil do Jogador</value> + </data> +<data name="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST" _locComment="" -->Enviar Pedido de Amigo</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_DOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_DOWN" _locComment="" -->Página Abaixo</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_UP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_UP" _locComment="" -->Página Acima</value> + </data> +<data name="strings.IDS_TOOLTIPS_NEXT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NEXT" _locComment="" -->Próximo</value> + </data> +<data name="strings.IDS_TOOLTIPS_PREVIOUS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PREVIOUS" _locComment="" -->Anterior</value> + </data> +<data name="strings.IDS_TOOLTIPS_KICK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_KICK" _locComment="" -->Expulsar</value> + </data> +<data name="strings.IDS_TOOLTIPS_DYE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYE" _locComment="" -->Tingir</value> + </data> +<data name="strings.IDS_TOOLTIPS_MINE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MINE" _locComment="" -->Extrair</value> + </data> +<data name="strings.IDS_TOOLTIPS_FEED"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FEED" _locComment="" -->Alimentar</value> + </data> +<data name="strings.IDS_TOOLTIPS_TAME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TAME" _locComment="" -->Domar</value> + </data> +<data name="strings.IDS_TOOLTIPS_HEAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HEAL" _locComment="" -->Curar</value> + </data> +<data name="strings.IDS_TOOLTIPS_SIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SIT" _locComment="" -->Sentar</value> + </data> +<data name="strings.IDS_TOOLTIPS_FOLLOWME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FOLLOWME" _locComment="" -->Seguir-me</value> + </data> +<data name="strings.IDS_TOOLTIPS_EJECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EJECT" _locComment="" -->Ejetar</value> + </data> +<data name="strings.IDS_TOOLTIPS_EMPTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EMPTY" _locComment="" -->Esvaziar</value> + </data> +<data name="strings.IDS_TOOLTIPS_SADDLE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SADDLE" _locComment="" -->Selar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE" _locComment="" -->Colocar</value> + </data> +<data name="strings.IDS_TOOLTIPS_HIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIT" _locComment="" -->Atingir</value> + </data> +<data name="strings.IDS_TOOLTIPS_MILK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MILK" _locComment="" -->Ordenhar</value> + </data> +<data name="strings.IDS_TOOLTIPS_COLLECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_COLLECT" _locComment="" -->Coletar</value> + </data> +<data name="strings.IDS_TOOLTIPS_EAT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EAT" _locComment="" -->Comer</value> + </data> +<data name="strings.IDS_TOOLTIPS_SLEEP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SLEEP" _locComment="" -->Dormir</value> + </data> +<data name="strings.IDS_TOOLTIPS_WAKEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WAKEUP" _locComment="" -->Acordar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLAY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLAY" _locComment="" -->Jogar</value> + </data> +<data name="strings.IDS_TOOLTIPS_RIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RIDE" _locComment="" -->Montar</value> + </data> +<data name="strings.IDS_TOOLTIPS_SAIL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAIL" _locComment="" -->Velejar</value> + </data> +<data name="strings.IDS_TOOLTIPS_GROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_GROW" _locComment="" -->Cultivar</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWIMUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWIMUP" _locComment="" -->Nadar</value> + </data> +<data name="strings.IDS_TOOLTIPS_OPEN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPEN" _locComment="" -->Abrir</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEPITCH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEPITCH" _locComment="" -->Alterar Tom</value> + </data> +<data name="strings.IDS_TOOLTIPS_DETONATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DETONATE" _locComment="" -->Detonar</value> + </data> +<data name="strings.IDS_TOOLTIPS_READ"><value><!-- _locID_text="strings.IDS_TOOLTIPS_READ" _locComment="" -->Ler</value> + </data> +<data name="strings.IDS_TOOLTIPS_HANG"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HANG" _locComment="" -->Pendurar</value> + </data> +<data name="strings.IDS_TOOLTIPS_THROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_THROW" _locComment="" -->Atirar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLANT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLANT" _locComment="" -->Plantar</value> + </data> +<data name="strings.IDS_TOOLTIPS_TILL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TILL" _locComment="" -->Arar</value> + </data> +<data name="strings.IDS_TOOLTIPS_HARVEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HARVEST" _locComment="" -->Colher</value> + </data> +<data name="strings.IDS_TOOLTIPS_CONTINUE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CONTINUE" _locComment="" -->Continuar</value> + </data> +<data name="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION" _locComment="" -->Desbloquear Jogo Completo</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETESAVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETESAVE" _locComment="" -->Excluir Salvamento</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETE" _locComment="" -->Excluir</value> +</data> +<data name="strings.IDS_TOOLTIPS_OPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPTIONS" _locComment="" -->Opções</value> +</data> +<data name="strings.IDS_TOOLTIPS_INVITE_PARTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_PARTY" _locComment="" -->Convidar para Grupo Xbox Live</value> + </data> +<data name="strings.IDS_TOOLTIPS_INVITE_FRIENDS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_FRIENDS" _locComment="" -->Convidar Amigos</value> +</data> +<data name="strings.IDS_TOOLTIPS_ACCEPT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ACCEPT" _locComment="" -->Aceitar</value> +</data> +<data name="strings.IDS_TOOLTIPS_SHEAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHEAR" _locComment="" -->Tosquiar</value> +</data> +<data name="strings.IDS_TOOLTIPS_BANLEVEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BANLEVEL" _locComment="" -->Banir Nível</value> +</data> +<data name="strings.IDS_TOOLTIPS_SELECT_SKIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT_SKIN" _locComment="" -->Selecionar Capa</value> + </data> +<data name="strings.IDS_TOOLTIPS_IGNITE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_IGNITE" _locComment="" -->Acender</value> +</data> +<data name="strings.IDS_TOOLTIPS_NAVIGATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NAVIGATE" _locComment="" -->Navegar</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_FULL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_FULL" _locComment="" -->Instalar Versão Completa</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_TRIAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_TRIAL" _locComment="" -->Instalar Versão de Avaliação</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL" _locComment="" -->Instalar</value> +</data> +<data name="strings.IDS_TOOLTIPS_REINSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REINSTALL" _locComment="" -->Reinstalar</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVEOPTIONS" _locComment="" -->Opções de Salvamento</value> +</data> +<data name="strings.IDS_TOOLTIPS_EXECUTE_COMMAND"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXECUTE_COMMAND" _locComment="" -->Executar Comando</value> +</data> +<data name="strings.IDS_TOOLTIPS_CREATIVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATIVE" _locComment="" -->Criativo</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT" _locComment="" -->Mover Ingrediente</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL" _locComment="" -->Mover Combustível</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL" _locComment="" -->Ferramenta Mover</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR" _locComment="" -->Mover Armadura</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON" _locComment="" -->Mover Arma</value> +</data> +<data name="strings.IDS_TOOLTIPS_EQUIP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EQUIP" _locComment="" -->Equipar</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRAW_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRAW_BOW" _locComment="" -->Desenhar</value> +</data> +<data name="strings.IDS_TOOLTIPS_RELEASE_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RELEASE_BOW" _locComment="" -->Lançar</value> +</data> +<data name="strings.IDS_TOOLTIPS_PRIVILEGES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PRIVILEGES" _locComment="" -->Privilégios</value> +</data> +<data name="strings.IDS_TOOLTIPS_BLOCK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BLOCK" _locComment="" -->Bloco</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEUP" _locComment="" -->Página Acima</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEDOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEDOWN" _locComment="" -->Página Abaixo</value> +</data> +<data name="strings.IDS_TOOLTIPS_LOVEMODE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_LOVEMODE" _locComment="" -->Modo do Amor</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRINK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRINK" _locComment="" -->Beber</value> +</data> +<data name="strings.IDS_TOOLTIPS_ROTATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ROTATE" _locComment="" -->Girar</value> +</data> +<data name="strings.IDS_TOOLTIPS_HIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIDE" _locComment="" -->Ocultar</value> +</data> +<data name="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE" _locComment="" -->Carregar para Xbox One</value> +</data> +<data name="strings.IDS_TOOLTIPS_CLEARSLOTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEARSLOTS" _locComment="" -->Limpar todos os slots</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD" _locComment="" -->Carregar jogo salvo para o Xbox One</value> + </data> +<data name="strings.IDS_CONFIRM_OK"><value><!-- _locID_text="strings.IDS_CONFIRM_OK" _locComment="" -->OK</value> + </data> +<data name="strings.IDS_CONFIRM_CANCEL"><value><!-- _locID_text="strings.IDS_CONFIRM_CANCEL" _locComment="" -->Cancelar</value> + </data> +<data name="strings.IDS_DOWNLOADABLECONTENT"><value><!-- _locID_text="strings.IDS_DOWNLOADABLECONTENT" _locComment="" -->Loja Minecraft</value> + </data> +<data name="strings.IDS_CONFIRM_LEAVE_VIA_INVITE"><value><!-- _locID_text="strings.IDS_CONFIRM_LEAVE_VIA_INVITE" _locComment="" -->Tem certeza de que deseja sair do jogo atual e entrar no novo jogo? Você perderá o progresso não salvo.</value> + </data> +<data name="strings.IDS_EXIT_GAME"><value><!-- _locID_text="strings.IDS_EXIT_GAME" _locComment="" -->Sair do Jogo</value> + </data> +<data name="strings.IDS_TITLE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_SAVE_GAME" _locComment="" -->Salvar Jogo</value> + </data> +<data name="strings.IDS_TITLE_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_DECLINE_SAVE_GAME" _locComment="" -->Sair sem salvar</value> + </data> +<data name="strings.IDS_CONFIRM_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_SAVE_GAME" _locComment="" -->Tem certeza de que deseja substituir o salvamento anterior deste mundo pela versão atual dele?</value> + </data> +<data name="strings.IDS_CONFIRM_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_DECLINE_SAVE_GAME" _locComment="" -->Tem certeza de que deseja sair sem salvar? Você perderá todo o progresso neste mundo!</value> + </data> +<data name="strings.IDS_TITLE_START_GAME"><value><!-- _locID_text="strings.IDS_TITLE_START_GAME" _locComment="" -->Iniciar Jogo</value> + </data> +<data name="strings.IDS_CONFIRM_START_CREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_CREATIVE" _locComment="" -->Se você criar, carregar ou salvar um mundo no Modo Criativo, esse mundo terá desabilitadas as atualizações de conquistas e de placares de líderes, mesmo que seja carregado no Modo Sobrevivência. Tem certeza de que deseja continuar?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE" _locComment="" -->Este mundo já foi salvo no Modo Criativo e as atualizações de conquistas e de placares de líderes estarão desabilitadas nele. Tem certeza de que deseja continuar?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE" _locComment="" -->Este mundo já foi salvo no Modo Criativo e terá as atualizações de conquistas e de placar de líderes desabilitadas.</value> + </data> +<data name="strings.IDS_CONFIRM_START_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_CONFIRM_START_HOST_PRIVILEGES" _locComment="" -->Se você criar, carregar ou salvar um mundo com os Privilégios do Host habilitados, esse mundo terá desabilitadas as atualizações de conquistas e de placares de líderes, mesmo que ele seja posteriormente carregado com essas opções desativadas. Tem certeza de que deseja continuar?</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE" _locComment="" -->Jogo danificado</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT" _locComment="" -->Este jogo salvo está corrompido ou danificado. Gostaria de excluí-lo?</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE" _locComment="" -->Tem certeza de que deseja sair para o menu principal e desconectar todos os jogadores do jogo? Você perderá o progresso não salvo.</value> + </data> +<data name="strings.IDS_EXIT_GAME_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_SAVE" _locComment="" -->Sair e salvar</value> + </data> +<data name="strings.IDS_EXIT_GAME_NO_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_NO_SAVE" _locComment="" -->Sair sem salvar</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME" _locComment="" -->Tem certeza de que deseja sair para o menu principal? Você perderá o progresso não salvo.</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST" _locComment="" -->Tem certeza de que deseja sair para o menu principal? Seu progresso será perdido!</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD" _locComment="" -->Criar Novo Mundo</value> + </data> +<data name="strings.IDS_PLAY_TUTORIAL"><value><!-- _locID_text="strings.IDS_PLAY_TUTORIAL" _locComment="" -->Jogar Tutorial</value> + </data> +<data name="strings.IDS_TUTORIALSAVENAME"><value><!-- _locID_text="strings.IDS_TUTORIALSAVENAME" _locComment="" -->Tutorial</value> + </data> +<data name="strings.IDS_NAME_WORLD"><value><!-- _locID_text="strings.IDS_NAME_WORLD" _locComment="" -->Nomear Mundo</value> + </data> +<data name="strings.IDS_NAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_NAME_WORLD_TEXT" _locComment="" -->Digite um nome para o mundo.</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT" _locComment="" -->Insira a semente para a criação do seu mundo.</value> + </data> +<data name="strings.IDS_LOAD_SAVED_WORLD"><value><!-- _locID_text="strings.IDS_LOAD_SAVED_WORLD" _locComment="" -->Carregar Mundo Salvo</value> + </data> +<data name="strings.IDS_PRESS_START_TO_JOIN"><value><!-- _locID_text="strings.IDS_PRESS_START_TO_JOIN" _locComment="" -->Pressione START para entrar no jogo</value> + </data> +<data name="strings.IDS_EXITING_GAME"><value><!-- _locID_text="strings.IDS_EXITING_GAME" _locComment="" -->Saindo do jogo.</value> + </data> +<data name="strings.IDS_GENERIC_ERROR"><value><!-- _locID_text="strings.IDS_GENERIC_ERROR" _locComment="" -->Erro. Saindo para o menu principal.</value> + </data> +<data name="strings.IDS_CONNECTION_FAILED"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED" _locComment="" -->Falha na conexão.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST" _locComment="" -->Conexão perdida</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_SERVER"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_SERVER" _locComment="" -->A conexão com o servidor foi perdida. Saindo para o menu principal.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE" _locComment="" -->A conexão com o Xbox Live foi perdida. Saindo para o menu principal.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT" _locComment="" -->A conexão com o Xbox Live foi perdida.</value> + </data> +<data name="strings.IDS_DISCONNECTED"><value><!-- _locID_text="strings.IDS_DISCONNECTED" _locComment="" -->Desconectado pelo servidor.</value> + </data> +<data name="strings.IDS_DISCONNECTED_KICKED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_KICKED" _locComment="" -->Você foi expulso do jogo.</value> + </data> +<data name="strings.IDS_DISCONNECTED_FLYING"><value><!-- _locID_text="strings.IDS_DISCONNECTED_FLYING" _locComment="" -->Você foi expulso do jogo por voar.</value> + </data> +<data name="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG"><value><!-- _locID_text="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG" _locComment="" -->A tentativa de conexão demorou muito.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_FULL"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_FULL" _locComment="" -->O servidor está cheio</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_QUIT"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_QUIT" _locComment="" -->O host saiu do jogo.</value> + </data> +<data name="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"><value><!-- _locID_text="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME" _locComment="" -->Você não pode entrar neste jogo, pois não é amigo de nenhuma pessoa no jogo.</value> + </data> +<data name="strings.IDS_DISCONNECTED_BANNED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_BANNED" _locComment="" -->Você não pode entrar neste jogo, pois já foi expulso antes pelo host.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_OLD" _locComment="" -->Você não pode entrar neste jogo, pois o jogador com o qual está tentando jogar está executando uma versão anterior do jogo.</value> + </data> +<data name="strings.IDS_DISCONNECTED_CLIENT_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_CLIENT_OLD" _locComment="" -->Você não pode entrar neste jogo, pois o jogador com o qual está tentando jogar está executando uma versão mais nova do jogo.</value> + </data> +<data name="strings.IDS_DEFAULT_SAVENAME"><value><!-- _locID_text="strings.IDS_DEFAULT_SAVENAME" _locComment="" -->Novo Mundo</value> + </data> +<data name="strings.IDS_AWARD_TITLE"><value><!-- _locID_text="strings.IDS_AWARD_TITLE" _locComment="" -->Brinde Desbloqueado!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC1"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC1" _locComment="" -->Oba! Você ganhou uma imagem do jogador com o Steve do Minecraft!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC2"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC2" _locComment="" -->Oba! Você ganhou uma imagem do jogador com um Creeper!</value> + </data> +<data name="strings.IDS_AWARD_AVATAR1"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR1" _locComment="" -->Oba! Você ganhou um item de avatar: uma camiseta do Minecraft: Xbox 360 Edition! +Vá até o menu para colocar a camiseta no seu avatar.</value> + </data> +<data name="strings.IDS_AWARD_AVATAR2"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR2" _locComment="" -->Oba! Você ganhou um item de avatar: um relógio do Minecraft: Xbox 360 Edition! +Vá até o menu para colocar o relógio no seu avatar.</value> + </data> +<data name="strings.IDS_AWARD_AVATAR3"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR3" _locComment="" -->Oba! Você ganhou um item de avatar: um boné de beisebol do Creeper! +Vá até o menu para colocar o boné no seu avatar.</value> + </data> +<data name="strings.IDS_AWARD_THEME"><value><!-- _locID_text="strings.IDS_AWARD_THEME" _locComment="" -->Oba! Você ganhou o tema do Minecraft: Xbox 360 Edition! +Vá até o menu para selecioná-lo.</value> + </data> +<data name="strings.IDS_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_TITLE" _locComment="" -->Desbloquear Jogo Completo</value> + </data> +<data name="strings.IDS_UNLOCK_TOSAVE_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_TOSAVE_TEXT" _locComment="" -->Você está jogando a versão de avaliação, mas precisa da versão integral para poder salvar seu jogo. +Deseja desbloquear a versão integral do jogo agora?</value> + </data> +<data name="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT" _locComment="" -->Esta é a versão de avaliação do jogo Minecraft: Xbox 360 Edition. Se você tivesse a versão integral do jogo, ganharia uma conquista! +Deseja desbloquear a versão integral do jogo?</value> + </data> +<data name="strings.IDS_UNLOCK_AVATAR_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_AVATAR_TEXT" _locComment="" -->Esta é a versão de avaliação do jogo Minecraft: Xbox 360 Edition. Se você tivesse a versão integral do jogo, ganharia um brinde de avatar! +Deseja desbloquear a versão integral do jogo?</value> + </data> +<data name="strings.IDS_UNLOCK_GAMERPIC_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GAMERPIC_TEXT" _locComment="" -->Esta é a versão de avaliação do jogo Minecraft: Xbox 360 Edition. Se você tivesse a versão integral do jogo, ganharia uma imagem de jogador! +Deseja desbloquear a versão integral do jogo?</value> + </data> +<data name="strings.IDS_UNLOCK_THEME_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_THEME_TEXT" _locComment="" -->Esta é a versão de avaliação do jogo Minecraft: Xbox 360 Edition. Se você tivesse a versão integral do jogo, ganharia um tema! +Deseja desbloquear a versão integral do jogo?</value> + </data> +<data name="strings.IDS_UNLOCK_ACCEPT_INVITE"><value><!-- _locID_text="strings.IDS_UNLOCK_ACCEPT_INVITE" _locComment="" -->Este é a versão de avaliação do jogo Minecraft: Xbox 360 Edition. Você precisa ter a versão integral do jogo para poder aceitar este convite. +Deseja desbloquear a versão integral do jogo?</value> + </data> +<data name="strings.IDS_UNLOCK_GUEST_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GUEST_TEXT" _locComment="" -->Os jogadores convidados não podem desbloquear a versão integral do jogo. Entre com uma ID de usuário do Xbox Live.</value> + </data> +<data name="strings.IDS_LEADERBOARD_LOADING"><value><!-- _locID_text="strings.IDS_LEADERBOARD_LOADING" _locComment="" -->Aguarde</value> + </data> +<data name="strings.IDS_LEADERBOARD_NORESULTS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_NORESULTS" _locComment="" -->Sem resultados</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER" _locComment="" -->Filtro: </value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_FRIENDS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_FRIENDS" _locComment="" -->Amigos</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_MYSCORE"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_MYSCORE" _locComment="" -->Minha Pontuação</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_OVERALL"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_OVERALL" _locComment="" -->Geral</value> + </data> +<data name="strings.IDS_LEADERBOARD_ENTRIES"><value><!-- _locID_text="strings.IDS_LEADERBOARD_ENTRIES" _locComment="" -->Entradas: </value> + </data> +<data name="strings.IDS_LEADERBOARD_RANK"><value><!-- _locID_text="strings.IDS_LEADERBOARD_RANK" _locComment="" -->Posto</value> + </data> +<data name="strings.IDS_LEADERBOARD_GAMERTAG"><value><!-- _locID_text="strings.IDS_LEADERBOARD_GAMERTAG" _locComment="" -->Gamertag</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_LEVEL" _locComment="" -->Preparando para Salvar Nível</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_CHUNKS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_CHUNKS" _locComment="" -->Preparando Partes...</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_TO_DISC"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_TO_DISC" _locComment="" -->Finalizando...</value> + </data> +<data name="strings.IDS_PROGRESS_BUILDING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_BUILDING_TERRAIN" _locComment="" -->Construindo Terreno</value> + </data> +<data name="strings.IDS_PROGRESS_SIMULATING_WORLD"><value><!-- _locID_text="strings.IDS_PROGRESS_SIMULATING_WORLD" _locComment="" -->Simulando o mundo um pouquinho</value> + </data> +<data name="strings.IDS_PROGRESS_INITIALISING_SERVER"><value><!-- _locID_text="strings.IDS_PROGRESS_INITIALISING_SERVER" _locComment="" -->Inicializando o servidor</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA" _locComment="" -->Produzindo área de criação</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_SPAWN_AREA" _locComment="" -->Carregando área de criação</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_NETHER" _locComment="" -->Entrando no Submundo</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_NETHER" _locComment="" -->Saindo do Submundo</value> + </data> +<data name="strings.IDS_PROGRESS_RESPAWNING"><value><!-- _locID_text="strings.IDS_PROGRESS_RESPAWNING" _locComment="" -->Criando Novamente</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_LEVEL" _locComment="" -->Criando nível</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_LEVEL" _locComment="" -->Carregando nível</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_PLAYERS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_PLAYERS" _locComment="" -->Salvando jogadores</value> + </data> +<data name="strings.IDS_PROGRESS_CONNECTING"><value><!-- _locID_text="strings.IDS_PROGRESS_CONNECTING" _locComment="" -->Conectando ao host</value> + </data> +<data name="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN" _locComment="" -->Baixando terreno</value> + </data> +<data name="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"><value><!-- _locID_text="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME" _locComment="" -->Alternando para jogo offline</value> + </data> +<data name="strings.IDS_PROGRESS_HOST_SAVING"><value><!-- _locID_text="strings.IDS_PROGRESS_HOST_SAVING" _locComment="" -->Aguarde enquanto o host salva o jogo</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_END" _locComment="" -->Entrando no FINAL</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_END" _locComment="" -->Saindo do FINAL</value> + </data> +<data name="strings.IDS_PROGRESS_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_PROGRESS_NEW_WORLD_SEED" _locComment="" -->Encontrando semente para o gerador de mundos</value> + </data> +<data name="strings.IDS_TILE_BED_OCCUPIED"><value><!-- _locID_text="strings.IDS_TILE_BED_OCCUPIED" _locComment="" -->Esta cama está ocupada</value> + </data> +<data name="strings.IDS_TILE_BED_NO_SLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_NO_SLEEP" _locComment="" -->Você só pode dormir à noite</value> + </data> +<data name="strings.IDS_TILE_BED_PLAYERSLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_PLAYERSLEEP" _locComment="" -->%s está dormindo na cama. Para pular para o nascer do sol, todos os jogadores devem estar dormindo nas camas ao mesmo tempo.</value> + </data> +<data name="strings.IDS_TILE_BED_NOT_VALID"><value><!-- _locID_text="strings.IDS_TILE_BED_NOT_VALID" _locComment="" -->A cama de sua casa estava desaparecida ou obstruída.</value> + </data> +<data name="strings.IDS_TILE_BED_NOTSAFE"><value><!-- _locID_text="strings.IDS_TILE_BED_NOTSAFE" _locComment="" -->Você não pode descansar agora, há monstros por perto</value> + </data> +<data name="strings.IDS_TILE_BED_MESLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_MESLEEP" _locComment="" -->Você está dormindo na cama. Para pular para o nascer do sol, todos os jogadores devem estar dormindo nas camas ao mesmo tempo.</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS" _locComment="" -->Ferramentas e Armas</value> + </data> +<data name="strings.IDS_GROUPNAME_WEAPONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_WEAPONS" _locComment="" -->Armas</value> + </data> +<data name="strings.IDS_GROUPNAME_FOOD"><value><!-- _locID_text="strings.IDS_GROUPNAME_FOOD" _locComment="" -->Alimentos</value> + </data> +<data name="strings.IDS_GROUPNAME_STRUCTURES"><value><!-- _locID_text="strings.IDS_GROUPNAME_STRUCTURES" _locComment="" -->Estruturas</value> + </data> +<data name="strings.IDS_GROUPNAME_ARMOUR"><value><!-- _locID_text="strings.IDS_GROUPNAME_ARMOUR" _locComment="" -->Armadura</value> + </data> +<data name="strings.IDS_GROUPNAME_MECHANISMS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MECHANISMS" _locComment="" -->Mecanismos</value> + </data> +<data name="strings.IDS_GROUPNAME_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_TRANSPORT" _locComment="" -->Transporte</value> + </data> +<data name="strings.IDS_GROUPNAME_DECORATIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_DECORATIONS" _locComment="" -->Decorações</value> + </data> +<data name="strings.IDS_GROUPNAME_BUILDING_BLOCKS"><value><!-- _locID_text="strings.IDS_GROUPNAME_BUILDING_BLOCKS" _locComment="" -->Blocos de Construção</value> + </data> +<data name="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT" _locComment="" -->Redstone e Transporte</value> + </data> +<data name="strings.IDS_GROUPNAME_MISCELLANEOUS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MISCELLANEOUS" _locComment="" -->Diversos</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS" _locComment="" -->Poções</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS_480"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS_480" _locComment="" -->Poções</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR" _locComment="" -->Ferramentas, Armas e Armaduras</value> + </data> +<data name="strings.IDS_GROUPNAME_MATERIALS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MATERIALS" _locComment="" -->Materiais</value> + </data> +<data name="strings.IDS_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="strings.IDS_RETURNEDTOMENU_TITLE" _locComment="" -->Saiu</value> + </data> +<data name="strings.IDS_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="strings.IDS_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->Você retornou à tela de título porque seu perfil do jogador foi desconectado.</value> + </data> +<data name="strings.IDS_SLIDER_DIFFICULTY"><value><!-- _locID_text="strings.IDS_SLIDER_DIFFICULTY" _locComment="" -->Dificuldade</value> + </data> +<data name="strings.IDS_SLIDER_MUSIC"><value><!-- _locID_text="strings.IDS_SLIDER_MUSIC" _locComment="" -->Música</value> + </data> +<data name="strings.IDS_SLIDER_SOUND"><value><!-- _locID_text="strings.IDS_SLIDER_SOUND" _locComment="" -->Som</value> + </data> +<data name="strings.IDS_SLIDER_GAMMA"><value><!-- _locID_text="strings.IDS_SLIDER_GAMMA" _locComment="" -->Gama</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INGAME"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INGAME" _locComment="" -->Sensibilidade do Jogo</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INMENU"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INMENU" _locComment="" -->Sensibilidade da Interface</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_PEACEFUL" _locComment="" -->Pacífico</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_EASY" _locComment="" -->Fácil</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_NORMAL" _locComment="" -->Normal</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_HARD" _locComment="" -->Difícil</value> + </data> +<data name="strings.IDS_DIFFICULTY_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_PEACEFUL" _locComment="" -->Neste modo, o jogador ganha energia com o tempo e não há inimigos no ambiente.</value> + </data> +<data name="strings.IDS_DIFFICULTY_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_EASY" _locComment="" -->Neste modo, inimigos são gerados no ambiente, mas causam menos danos ao jogador que no modo Normal.</value> + </data> +<data name="strings.IDS_DIFFICULTY_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_NORMAL" _locComment="" -->Neste modo, inimigos são gerados no ambiente e causam uma quantidade padrão de danos ao jogador.</value> + </data> +<data name="strings.IDS_DIFFICULTY_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_HARD" _locComment="" -->Neste modo, inimigos são gerados no ambiente e causam muitos danos ao jogador. Tome cuidado também com os creepers, pois eles não podem cancelar o ataque explosivo quando você se afasta deles!</value> + </data> +<data name="strings.IDS_TRIALOVER_TITLE"><value><!-- _locID_text="strings.IDS_TRIALOVER_TITLE" _locComment="" -->Tempo Limite de Avaliação</value> + </data> +<data name="strings.IDS_TRIALOVER_TEXT"><value><!-- _locID_text="strings.IDS_TRIALOVER_TEXT" _locComment="" -->Você já jogou a versão de avaliação de Minecraft: Xbox 360 Edition pelo máximo de tempo permitido. Para continuar a diversão, gostaria de desbloquear a versão integral do jogo? </value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TITLE"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TITLE" _locComment="" -->Versão integral</value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TEXT"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TEXT" _locComment="" -->Falha ao entrar no jogo, pois não há espaços restantes</value> + </data> +<data name="strings.IDS_SIGN_TITLE"><value><!-- _locID_text="strings.IDS_SIGN_TITLE" _locComment="" -->Digitar Texto da Placa</value> + </data> +<data name="strings.IDS_SIGN_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_SIGN_TITLE_TEXT" _locComment="" -->Digite uma linha de texto para sua placa.</value> + </data> +<data name="strings.IDS_NAME_TITLE"><value><!-- _locID_text="strings.IDS_NAME_TITLE" _locComment="" -->Digitar Título</value> + </data> +<data name="strings.IDS_NAME_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_NAME_TITLE_TEXT" _locComment="" -->Digite um título para sua postagem.</value> + </data> +<data name="strings.IDS_NAME_CAPTION"><value><!-- _locID_text="strings.IDS_NAME_CAPTION" _locComment="" -->Digitar Legenda</value> + </data> +<data name="strings.IDS_NAME_CAPTION_TEXT"><value><!-- _locID_text="strings.IDS_NAME_CAPTION_TEXT" _locComment="" -->Digite uma legenda para sua postagem.</value> + </data> +<data name="strings.IDS_NAME_DESC"><value><!-- _locID_text="strings.IDS_NAME_DESC" _locComment="" -->Digitar Descrição</value> + </data> +<data name="strings.IDS_NAME_DESC_TEXT"><value><!-- _locID_text="strings.IDS_NAME_DESC_TEXT" _locComment="" -->Digite uma descrição para sua postagem.</value> + </data> +<data name="strings.IDS_INVENTORY"><value><!-- _locID_text="strings.IDS_INVENTORY" _locComment="" -->Inventário</value> + </data> +<data name="strings.IDS_INGREDIENTS"><value><!-- _locID_text="strings.IDS_INGREDIENTS" _locComment="" -->Ingredientes</value> + </data> +<data name="strings.IDS_BREWING_STAND"><value><!-- _locID_text="strings.IDS_BREWING_STAND" _locComment="" -->Barraca de Poções</value> + </data> +<data name="strings.IDS_CHEST"><value><!-- _locID_text="strings.IDS_CHEST" _locComment="" -->Baú</value> + </data> +<data name="strings.IDS_ENCHANT"><value><!-- _locID_text="strings.IDS_ENCHANT" _locComment="" -->Feitiço</value> + </data> +<data name="strings.IDS_FURNACE"><value><!-- _locID_text="strings.IDS_FURNACE" _locComment="" -->Fornalha</value> + </data> +<data name="strings.IDS_INGREDIENT"><value><!-- _locID_text="strings.IDS_INGREDIENT" _locComment="" -->Ingrediente</value> + </data> +<data name="strings.IDS_FUEL"><value><!-- _locID_text="strings.IDS_FUEL" _locComment="" -->Combustível</value> + </data> +<data name="strings.IDS_DISPENSER"><value><!-- _locID_text="strings.IDS_DISPENSER" _locComment="" -->Distribuidor</value> + </data> +<data name="strings.IDS_NO_DLCOFFERS"><value><!-- _locID_text="strings.IDS_NO_DLCOFFERS" _locComment="" -->Não há ofertas de conteúdo para baixar desse tipo disponíveis para este título no momento.</value> + </data> +<data name="strings.IDS_PLAYER_JOINED"><value><!-- _locID_text="strings.IDS_PLAYER_JOINED" _locComment="" -->%s entrou no jogo.</value> + </data> +<data name="strings.IDS_PLAYER_LEFT"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT" _locComment="" -->%s saiu do jogo.</value> + </data> +<data name="strings.IDS_PLAYER_KICKED"><value><!-- _locID_text="strings.IDS_PLAYER_KICKED" _locComment="" -->%s foi expulso do jogo.</value> + </data> +<data name="strings.IDS_TEXT_DELETE_SAVE"><value><!-- _locID_text="strings.IDS_TEXT_DELETE_SAVE" _locComment="" -->Tem certeza de que deseja excluir este jogo salvo?</value> + </data> +<data name="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL" _locComment="" -->A confirmar</value> + </data> +<data name="strings.IDS_STRINGVERIFY_CENSORED"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_CENSORED" _locComment="" -->Censurado</value> + </data> +<data name="strings.IDS_NOWPLAYING"><value><!-- _locID_text="strings.IDS_NOWPLAYING" _locComment="" -->Jogando agora: </value> + </data> +<data name="strings.IDS_DEFAULTS_TITLE"><value><!-- _locID_text="strings.IDS_DEFAULTS_TITLE" _locComment="" -->Redefinir Configurações</value> + </data> +<data name="strings.IDS_DEFAULTS_TEXT"><value><!-- _locID_text="strings.IDS_DEFAULTS_TEXT" _locComment="" -->Tem certeza de que deseja redefinir suas configurações para os valores padrão?</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TITLE"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TITLE" _locComment="" -->Erro de carregamento</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TEXT"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TEXT" _locComment="" -->"Minecraft: Xbox 360 Edition" falhou ao carregar e não é possível continuar.</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME" _locComment="" -->Jogo de %s</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME_UNKNOWN"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME_UNKNOWN" _locComment="" -->Jogo com host desconhecido</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TITLE"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TITLE" _locComment="" -->Convidado saiu</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TEXT"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TEXT" _locComment="" -->Um jogador convidado saiu, fazendo todos os jogadores convidados serem removidos do jogo.</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TITLE"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TITLE" _locComment="" -->Entrar</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TEXT"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TEXT" _locComment="" -->Você não está conectado. Para jogar este jogo, você deve estar conectado. Deseja conectar agora?</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE" _locComment="" -->Multijogador não é permitido</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT" _locComment="" -->Falha ao entrar no jogo, pois um ou mais jogadores não têm permissão para jogos multijogador no Xbox Live.</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT" _locComment="" -->Falha ao criar um jogo online, pois um ou mais jogadores não têm permissão para jogos multijogador no Xbox Live. Desmarque a caixa "Jogo Online" para começar um jogo offline.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL" _locComment="" -->Você não tem permissão para entrar nesta sessão de jogo porque sua configuração de privilégio de Conteúdo de Assinante é muito restrita. Altere essa configuração na parte Configurações Privacidade & Online do menu Xbox se quiser entrar nesta sessão.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL" _locComment="" -->Você não tem permissão para entrar nesta sessão de jogo porque a configuração de privilégio de Conteúdo de Assinante de um de seus jogadores locais é muito restrita.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE" _locComment="" -->Você não tem permissão para entrar nesta sessão de jogo porque a configuração de privilégio de Conteúdo de Assinante de um jogador na sessão é de Somente Amigos, e você não está na Lista de Amigos dele.</value> + </data> +<data name="strings.IDS_FAILED_TO_CREATE_GAME_TITLE"><value><!-- _locID_text="strings.IDS_FAILED_TO_CREATE_GAME_TITLE" _locComment="" -->Falha ao criar jogo</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE" _locComment="" -->Você não tem permissão para criar esta sessão de jogo porque a configuração de privilégio de Conteúdo de Assinante de um de seus jogadores locais é muito restrita. Desmarque a caixa "Jogo Online" para começar um jogo offline, ou altere essa configuração na parte Configurações Privacidade & Online do menu Xbox.</value> + </data> +<data name="strings.IDS_DEFAULT_SKINS"><value><!-- _locID_text="strings.IDS_DEFAULT_SKINS" _locComment="" -->Seleção automática</value> + </data> +<data name="strings.IDS_NO_SKIN_PACK"><value><!-- _locID_text="strings.IDS_NO_SKIN_PACK" _locComment="" -->Nenhum Pacote: Capas Padrão</value> + </data> +<data name="strings.IDS_FAVORITES_SKIN_PACK"><value><!-- _locID_text="strings.IDS_FAVORITES_SKIN_PACK" _locComment="" -->Capas favoritas</value> + </data> +<data name="strings.IDS_BANNED_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_BANNED_LEVEL_TITLE" _locComment="" -->Nível Banido</value> +</data> +<data name="strings.IDS_PLAYER_BANNED_LEVEL"><value><!-- _locID_text="strings.IDS_PLAYER_BANNED_LEVEL" _locComment="" -->O jogo em que está entrando está em sua lista de níveis banidos. +Se você optar por participar desse jogo, o nível será removido de sua lista de níveis banidos.</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_TITLE" _locComment="" -->Banir este nível?</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION" _locComment="" -->Tem certeza de que deseja adicionar este nível à lista de níveis banidos? +Selecionar OK também fechará este jogo.</value> +</data> +<data name="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST"><value><!-- _locID_text="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST" _locComment="" -->Remover da Lista de Banidos</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE" _locComment="" -->Intervalo do Salvamento Automático</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE_OFF"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE_OFF" _locComment="" -->Intervalo do salvamento automático: NÃO</value> +</data> +<data name="strings.IDS_MINUTES"><value><!-- _locID_text="strings.IDS_MINUTES" _locComment="" -->Min.</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE" _locComment="" -->Não é possível colocar aqui!</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT" _locComment="" -->Não é permitido colocar lava perto do ponto de criação do nível devido à possibilidade de morte imediata dos jogadores criados.</value> +</data> +<data name="strings.IDS_SAVE_ICON_MESSAGE"><value><!-- _locID_text="strings.IDS_SAVE_ICON_MESSAGE" _locComment="" -->Este jogo tem o recurso de salvamento automático de nível. Quando você vir o ícone acima sendo exibido, o jogo está salvando seus dados. +Não desligue o console Xbox 360 enquanto este ícone estiver na tela.</value> +</data> +<data name="strings.IDS_SLIDER_INTERFACEOPACITY"><value><!-- _locID_text="strings.IDS_SLIDER_INTERFACEOPACITY" _locComment="" -->Opacidade da Interface</value> +</data> +<data name="strings.IDS_PROGRESS_AUTOSAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_AUTOSAVING_LEVEL" _locComment="" -->Preparando salvamento automático do nível</value> + </data> +<data name="strings.IDS_SLIDER_UISIZE"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZE" _locComment="" -->Tamanho do HUD</value> +</data> +<data name="strings.IDS_SLIDER_UISIZESPLITSCREEN"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZESPLITSCREEN" _locComment="" -->Tamanho do HUD (Tela Dividida)</value> +</data> +<data name="strings.IDS_SEED"><value><!-- _locID_text="strings.IDS_SEED" _locComment="" -->Semente</value> +</data> +<data name="strings.IDS_UNLOCK_DLC_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TITLE" _locComment="" -->Desbloquear Pacote de Capas</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_SKIN"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_SKIN" _locComment="" -->Para usar a capa selecionada, você precisa desbloquear este pacote de capas. +Deseja desbloquear o pacote de capas agora?</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE" _locComment="" -->Desbloquear pacote de textura</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT" _locComment="" -->Para usar este pacote de textura no seu mundo, você precisa desbloqueá-lo. +Você deseja desbloquear ele agora?</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE" _locComment="" -->Pacote de texturas para avaliação</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT" _locComment="" -->Você está usando uma versão de avaliação do pacote de texturas. Você não poderá salvar este mundo até desbloquear a versão completa. + Gostaria de desbloquear a versão completa do pacote de texturas?</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE" _locComment="" -->Pacote de textura não disponível</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE" _locComment="" -->Desbloquear a versão completa</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE" _locComment="" -->Baixar versão de avaliação</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE" _locComment="" -->Baixar versão completa</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT" _locComment="" -->Este mundo usa um pacote de combinações ou pacote de texturas que você não tem! +Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> + </data> +<data name="strings.IDS_TEXTURE_PACK_TRIALVERSION"><value><!-- _locID_text="strings.IDS_TEXTURE_PACK_TRIALVERSION" _locComment="" -->Obter Versão de Avaliação</value> + </data> +<data name="strings.IDS_TEXTUREPACK_FULLVERSION"><value><!-- _locID_text="strings.IDS_TEXTUREPACK_FULLVERSION" _locComment="" -->Obter Versão Completa</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER_TITLE" _locComment="" -->Expulsar</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER" _locComment="" -->Tem certeza de que deseja expulsar este jogador do jogo? Eles não poderão entrar de novo até que você reinicie o mundo.</value> + </data> +<data name="strings.IDS_GAMERPICS"><value><!-- _locID_text="strings.IDS_GAMERPICS" _locComment="" -->Pacotes de Imagens do jogador</value> + </data> +<data name="strings.IDS_THEMES"><value><!-- _locID_text="strings.IDS_THEMES" _locComment="" -->Temas</value> + </data> +<data name="strings.IDS_SKINS"><value><!-- _locID_text="strings.IDS_SKINS" _locComment="" -->Pacotes de Capas</value> + </data> +<data name="strings.IDS_ALLOWFRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_ALLOWFRIENDSOFFRIENDS" _locComment="" -->Permite os amigos dos amigos</value> + </data> +<data name="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS" _locComment="" -->Você não pode entrar neste jogo porque ele foi limitado aos jogadores que são amigos do host.</value> + </data> +<data name="strings.IDS_CANTJOIN_TITLE"><value><!-- _locID_text="strings.IDS_CANTJOIN_TITLE" _locComment="" -->Não é possível entrar no jogo</value> + </data> +<data name="strings.IDS_SELECTED"><value><!-- _locID_text="strings.IDS_SELECTED" _locComment="" -->Selecionado</value> + </data> +<data name="strings.IDS_SELECTED_SKIN"><value><!-- _locID_text="strings.IDS_SELECTED_SKIN" _locComment="" -->Capa selecionada:</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_TITLE" _locComment="" -->Conteúdo para Baixar Corrompido</value> + </data> +<data name="strings.IDS_CORRUPT_DLC"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC" _locComment="" -->Este conteúdo para baixar está corrompido e não pode ser usado. Você deve excluí-lo e reinstalá-lo a partir do menu da Loja Minecraft.</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_MULTIPLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_MULTIPLE" _locComment="" -->Alguns conteúdos para baixar estão corrompidos e não podem ser usados. Você deve excluí-los e reinstalá-los a partir do menu da Loja Minecraft.</value> + </data> +<data name="strings.IDS_GAME_MODE_CHANGED"><value><!-- _locID_text="strings.IDS_GAME_MODE_CHANGED" _locComment="" -->Seu modo de jogo foi alterado</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TITLE"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TITLE" _locComment="" -->Renomeie Seu Mundo</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TEXT" _locComment="" -->Digite o novo nome para seu mundo</value> + </data> +<data name="strings.IDS_GAMEMODE_SURVIVAL"><value><!-- _locID_text="strings.IDS_GAMEMODE_SURVIVAL" _locComment="" -->Modo Jogo Sobrevivência</value> + </data> +<data name="strings.IDS_GAMEMODE_CREATIVE"><value><!-- _locID_text="strings.IDS_GAMEMODE_CREATIVE" _locComment="" -->Modo Jogo Criativo</value> + </data> +<data name="strings.IDS_SURVIVAL"><value><!-- _locID_text="strings.IDS_SURVIVAL" _locComment="" -->Sobrevivência</value> + </data> +<data name="strings.IDS_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATIVE" _locComment="" -->Criativo</value> + </data> +<data name="strings.IDS_CREATED_IN_SURVIVAL"><value><!-- _locID_text="strings.IDS_CREATED_IN_SURVIVAL" _locComment="" -->Criado em Sobrevivência</value> + </data> +<data name="strings.IDS_CREATED_IN_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATED_IN_CREATIVE" _locComment="" -->Criado em Criativo</value> + </data> +<data name="strings.IDS_CHECKBOX_RENDER_CLOUDS"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_CLOUDS" _locComment="" -->Renderizar Nuvens</value> + </data> +<data name="strings.IDS_TEXT_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TEXT_SAVEOPTIONS" _locComment="" -->O que deseja fazer com este jogo salvo?</value> +</data> +<data name="strings.IDS_TITLE_RENAMESAVE"><value><!-- _locID_text="strings.IDS_TITLE_RENAMESAVE" _locComment="" -->Renomear Salvamento</value> +</data> +<data name="strings.IDS_AUTOSAVE_COUNTDOWN"><value><!-- _locID_text="strings.IDS_AUTOSAVE_COUNTDOWN" _locComment="" -->Salvando automaticamente em %d...</value> +</data> +<data name="strings.IDS_ON"><value><!-- _locID_text="strings.IDS_ON" _locComment="" -->Ativado</value> +</data> +<data name="strings.IDS_OFF"><value><!-- _locID_text="strings.IDS_OFF" _locComment="" -->Desativado</value> +</data> +<data name="strings.IDS_LEVELTYPE_NORMAL"><value><!-- _locID_text="strings.IDS_LEVELTYPE_NORMAL" _locComment="" -->Normal</value> +</data> +<data name="strings.IDS_LEVELTYPE_SUPERFLAT"><value><!-- _locID_text="strings.IDS_LEVELTYPE_SUPERFLAT" _locComment="" -->Superplano</value> +</data> +<data name="strings.IDS_GAMEOPTION_ONLINE"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ONLINE" _locComment="" -->Quando habilitado, o jogo será um jogo online.</value> +</data> +<data name="strings.IDS_GAMEOPTION_INVITEONLY"><value><!-- _locID_text="strings.IDS_GAMEOPTION_INVITEONLY" _locComment="" -->Quando habilitado, apenas jogadores convidados poderão entrar.</value> +</data> +<data name="strings.IDS_GAMEOPTION_ALLOWFOF"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ALLOWFOF" _locComment="" -->Quando habilitado, os amigos das pessoas em sua Lista de Amigos poderão entrar no jogo.</value> +</data> +<data name="strings.IDS_GAMEOPTION_PVP"><value><!-- _locID_text="strings.IDS_GAMEOPTION_PVP" _locComment="" -->Quando habilitado, os jogadores podem causar danos a outros jogadores. Afeta somente o modo Sobrevivência.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TRUST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TRUST" _locComment="" -->Quando desabilitado, os jogadores que entrarem no jogo não poderão construir nem minerar sem autorização.</value> +</data> +<data name="strings.IDS_GAMEOPTION_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_GAMEOPTION_FIRE_SPREADS" _locComment="" -->Quando habilitado, o fogo poderá se espalhar até blocos inflamáveis próximos.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TNT_EXPLODES" _locComment="" -->Quando habilitado, a TNT explodirá quando ativada.</value> +</data> +<data name="strings.IDS_GAMEOPTION_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_HOST_PRIVILEGES" _locComment="" -->Quando habilitado, o host pode alternar o vôo, desabilitar exaustão e ficar invisível pelo menu do jogo. Desabilita atualizações de conquistas e de placar de líderes.</value> +</data> +<data name="strings.IDS_GAMEOPTION_RESET_NETHER"><value><!-- _locID_text="strings.IDS_GAMEOPTION_RESET_NETHER" _locComment="" -->Quando ativado, o Submundo é recriado. É útil quando se tem um jogo salvo mais antigo em que as Fortalezas do Submundo não estavam presentes.</value> +</data> +<data name="strings.IDS_GAMEOPTION_STRUCTURES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_STRUCTURES" _locComment="" -->Quando habilitado, estruturas como Vilas e Fortalezas serão geradas no mundo.</value> +</data> +<data name="strings.IDS_GAMEOPTION_SUPERFLAT"><value><!-- _locID_text="strings.IDS_GAMEOPTION_SUPERFLAT" _locComment="" -->Quando habilitado, um mundo completamente plano será gerado na Superfície e no Submundo.</value> +</data> +<data name="strings.IDS_GAMEOPTION_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_BONUS_CHEST" _locComment="" -->Quando habilitado, um baú contendo alguns itens úteis será criado perto do ponto de criação do jogador.</value> +</data> +<data name="strings.IDS_DLC_MENU_SKINPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_SKINPACKS" _locComment="" -->Pacotes de Capas</value> +</data> +<data name="strings.IDS_DLC_MENU_THEMES"><value><!-- _locID_text="strings.IDS_DLC_MENU_THEMES" _locComment="" -->Temas</value> +</data> +<data name="strings.IDS_DLC_MENU_GAMERPICS"><value><!-- _locID_text="strings.IDS_DLC_MENU_GAMERPICS" _locComment="" -->Imagens do Jogador</value> +</data> +<data name="strings.IDS_DLC_MENU_AVATARITEMS"><value><!-- _locID_text="strings.IDS_DLC_MENU_AVATARITEMS" _locComment="" -->Itens de Avatar</value> +</data> +<data name="strings.IDS_DLC_MENU_TEXTUREPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_TEXTUREPACKS" _locComment="" -->Pacotes de Texturas</value> +</data> +<data name="strings.IDS_DLC_MENU_MASHUPPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_MASHUPPACKS" _locComment="" -->Pacotes de Combinações</value> +</data> +<data name="strings.IDS_DEATH_INFIRE"><value><!-- _locID_text="strings.IDS_DEATH_INFIRE" _locComment="" -->{*PLAYER*} incendiou-se</value> +</data> +<data name="strings.IDS_DEATH_ONFIRE"><value><!-- _locID_text="strings.IDS_DEATH_ONFIRE" _locComment="" -->{*PLAYER*} queimou até a morte</value> +</data> +<data name="strings.IDS_DEATH_LAVA"><value><!-- _locID_text="strings.IDS_DEATH_LAVA" _locComment="" -->{*PLAYER*} tentou nadar na lava</value> +</data> +<data name="strings.IDS_DEATH_INWALL"><value><!-- _locID_text="strings.IDS_DEATH_INWALL" _locComment="" -->{*PLAYER*} asfixiou-se em uma parede</value> +</data> +<data name="strings.IDS_DEATH_DROWN"><value><!-- _locID_text="strings.IDS_DEATH_DROWN" _locComment="" -->{*PLAYER*} afogou-se</value> +</data> +<data name="strings.IDS_DEATH_STARVE"><value><!-- _locID_text="strings.IDS_DEATH_STARVE" _locComment="" -->{*PLAYER*} morreu de fome</value> +</data> +<data name="strings.IDS_DEATH_CACTUS"><value><!-- _locID_text="strings.IDS_DEATH_CACTUS" _locComment="" -->{*PLAYER*} foi espetado até a morte</value> +</data> +<data name="strings.IDS_DEATH_FALL"><value><!-- _locID_text="strings.IDS_DEATH_FALL" _locComment="" -->{*PLAYER*} atingiu o chão com muita força</value> +</data> +<data name="strings.IDS_DEATH_OUTOFWORLD"><value><!-- _locID_text="strings.IDS_DEATH_OUTOFWORLD" _locComment="" -->{*PLAYER*} caiu para fora do mundo</value> +</data> +<data name="strings.IDS_DEATH_GENERIC"><value><!-- _locID_text="strings.IDS_DEATH_GENERIC" _locComment="" -->{*PLAYER*} morreu</value> +</data> +<data name="strings.IDS_DEATH_EXPLOSION"><value><!-- _locID_text="strings.IDS_DEATH_EXPLOSION" _locComment="" -->{*PLAYER*} explodiu</value> +</data> +<data name="strings.IDS_DEATH_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_MAGIC" _locComment="" -->{*PLAYER*} foi morto por magia</value> +</data> +<data name="strings.IDS_DEATH_DRAGON_BREATH"><value><!-- _locID_text="strings.IDS_DEATH_DRAGON_BREATH" _locComment="" -->{*PLAYER*} foi morto pelo sopro do Dragão Ender</value> +</data> +<data name="strings.IDS_DEATH_MOB"><value><!-- _locID_text="strings.IDS_DEATH_MOB" _locComment="" -->{*PLAYER*} foi assassinado por {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_PLAYER"><value><!-- _locID_text="strings.IDS_DEATH_PLAYER" _locComment="" -->{*PLAYER*} foi assassinado por {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_ARROW"><value><!-- _locID_text="strings.IDS_DEATH_ARROW" _locComment="" -->{*PLAYER*} levou um tiro de {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_FIREBALL"><value><!-- _locID_text="strings.IDS_DEATH_FIREBALL" _locComment="" -->{*PLAYER*} foi atingido por uma bola de fogo de {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_THROWN"><value><!-- _locID_text="strings.IDS_DEATH_THROWN" _locComment="" -->{*PLAYER*} foi esmurrado por {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_INDIRECT_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_INDIRECT_MAGIC" _locComment="" -->{*PLAYER*} foi morto por {*SOURCE*}</value> +</data> +<data name="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG" _locComment="" -->Neblina Base</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HUD"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HUD" _locComment="" -->Exibir HUD</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HAND"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HAND" _locComment="" -->Exibir Mão</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS" _locComment="" -->Gamertags na Tela Dividida</value> +</data> +<data name="strings.IDS_CHECKBOX_DEATH_MESSAGES"><value><!-- _locID_text="strings.IDS_CHECKBOX_DEATH_MESSAGES" _locComment="" -->Mensagens de Morte</value> +</data> +<data name="strings.IDS_CHECKBOX_ANIMATED_CHARACTER"><value><!-- _locID_text="strings.IDS_CHECKBOX_ANIMATED_CHARACTER" _locComment="" -->Personagem Animado</value> +</data> +<data name="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM"><value><!-- _locID_text="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM" _locComment="" -->Animação pessoal de capa</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_ON" _locComment="" -->Você não pode mais minerar nem usar itens</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_OFF" _locComment="" -->Agora você pode minerar e usar itens</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_ON" _locComment="" -->Você não pode mais colocar blocos</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_OFF" _locComment="" -->Agora você pode colocar blocos</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON" _locComment="" -->Agora você pode usar portas e acionadores</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF" _locComment="" -->Você não pode mais usar portas e acionadores</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON" _locComment="" -->Agora você pode usar recipientes (por ex., baús)</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF" _locComment="" -->Você não pode mais usar recipientes (por ex., baús)</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON" _locComment="" -->Você não pode mais atacar multidões</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF" _locComment="" -->Agora você pode atacar multidões</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON" _locComment="" -->Você não pode mais atacar jogadores</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF" _locComment="" -->Agora você pode atacar jogadores</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON" _locComment="" -->Você não pode mais atacar animais</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF" _locComment="" -->Agora você pode atacar animais</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_ON" _locComment="" -->Agora você é um moderador</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF" _locComment="" -->Você não é mais um moderador</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_ON" _locComment="" -->Agora você pode voar</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_OFF" _locComment="" -->Você não pode mais voar</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON" _locComment="" -->Você não vai mais ficar cansado</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF" _locComment="" -->Agora você vai ficar cansado</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON" _locComment="" -->Agora você é invisível</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF" _locComment="" -->Você não é mais invisível</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON" _locComment="" -->Agora você é invulnerável</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF" _locComment="" -->Você não é mais invulnerável</value> +</data> +<data name="strings.IDS_DLC_COST"><value><!-- _locID_text="strings.IDS_DLC_COST" _locComment="" -->%d MSP</value> +</data> +<data name="strings.IDS_BOSS_ENDERDRAGON_HEALTH"><value><!-- _locID_text="strings.IDS_BOSS_ENDERDRAGON_HEALTH" _locComment="" -->Dragão Ender</value> +</data> +<data name="strings.IDS_PLAYER_ENTERED_END"><value><!-- _locID_text="strings.IDS_PLAYER_ENTERED_END" _locComment="" -->%s entrou no Final</value> +</data> +<data name="strings.IDS_PLAYER_LEFT_END"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT_END" _locComment="" -->%s saiu do Final</value> +</data> +<data name="strings.IDS_WIN_TEXT"><value><!-- _locID_text="strings.IDS_WIN_TEXT" _locComment="" --> +{*C3*}Vejo o jogador ao qual você se refere.{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*} +{*C3*}Sim. Tome cuidado. Ele está em um nível superior agora. Ele pode ler nossos pensamentos.{*EF*}{*B*}{*B*} +{*C2*}Mas isso não importa. Acho que faz parte do jogo.{*EF*}{*B*}{*B*} +{*C3*}Gosto desse jogador. Ele jogou bem. Não desistiu.{*EF*}{*B*}{*B*} +{*C2*}Está lendo nossos pensamentos como se fossem palavras em uma tela.{*EF*}{*B*}{*B*} +{*C3*}É como ele escolhe imaginar muitas coisas, quando vai fundo em um jogo.{*EF*}{*B*}{*B*} +{*C2*}As palavras formam uma interface maravilhosa. Muito flexível. E menos aterrorizante que a realidade por trás da tela.{*EF*}{*B*}{*B*} +{*C3*}Eles costumavam ouvir vozes. Antes de os jogadores poderem ler. Na época em que aqueles que não jogavam chamavam os jogadores de bruxos e feiticeiros. E os jogadores sonhavam em voar em vassouras movidas por demônios.{*EF*}{*B*}{*B*} +{*C2*}Qual era o sonho desse jogador?{*EF*}{*B*}{*B*} +{*C3*}Ele sonhava com luz do sol e árvores. Fogo e água. Ele sonhou e criou. E ele sonhou e destruiu. Ele sonhou e perseguiu, e foi perseguido. Ele sonhou com abrigo.{*EF*}{*B*}{*B*} +{*C2*}Ah, a interface original. Um milhão de anos atrás e ainda funciona. Mas qual foi a estrutura que esse jogador criou na realidade por trás da tela?{*EF*}{*B*}{*B*} +{*C3*}Ele trabalhou, com muitos outros, para esculpir um mundo real em uma comunidade de {*EF*}{*NOISE*}{*C3*} e criou um {*EF*}{*NOISE*}{*C3*} para {*EF*}{*NOISE*}{*C3*}, no {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*} +{*C2*}Ele não pode ler esse pensamento.{*EF*}{*B*}{*B*} +{*C3*}Não. Ele ainda não alcançou esse nível mais elevado. Deverá alcançá-lo no longo sonho da vida e não no curto sonho de um jogo.{*EF*}{*B*}{*B*} +{*C2*}Ele sabe que o adoramos? Que o universo é bom?{*EF*}{*B*}{*B*} +{*C3*}Às vezes, em meio aos seus pensamentos, ele ouve o universo.{*EF*}{*B*}{*B*} +{*C2*}Mas há vezes em que fica triste no longo sonho. Ele cria mundos que não têm verão e estremecem sob um sol negro e transforma sua criação triste em realidade.{*EF*}{*B*}{*B*} +{*C3*}Para curá-lo da aflição ele o destrói. A aflição faz parte de sua tarefa. Não podemos interferir.{*EF*}{*B*}{*B*} +{*C2*}Às vezes, quando estão mergulhados em sonhos, quero dizer a eles que estão construindo mundos reais. Às vezes, quero lhes falar da importância deles para o universo. Às vezes, quando não conseguem uma conexão real, quero lhes ajudar a dizer a palavra que temem.{*EF*}{*B*}{*B*} +{*C3*}Ele lê nossos pensamentos.{*EF*}{*B*}{*B*} +{*C2*}Algumas vezes eu não me importo. Outras vezes desejo dizer a eles que esse mundo que pensam ser verdadeiro é meramente {*EF*}{*NOISE*}{*C2*} e {*EF*}{*NOISE*}{*C2*}, quero dizer a eles que são {*EF*}{*NOISE*}{*C2*} no {*EF*}{*NOISE*}{*C2*}. Eles veem tão pouco da realidade, no longo sonho.{*EF*}{*B*}{*B*} +{*C3*}E ainda assim participam do jogo.{*EF*}{*B*}{*B*} +{*C2*}Mas seria tão fácil dizer a eles...{*EF*}{*B*}{*B*} +{*C3*}Tão forte para esse sonho. Contar que viver é impedi-los de viver.{*EF*}{*B*}{*B*} +{*C2*}Não vou dizer ao jogador como viver.{*EF*}{*B*}{*B*} +{*C3*}O jogador cresce incansavelmente.{*EF*}{*B*}{*B*} +{*C2*}Vou contar uma história ao jogador.{*EF*}{*B*}{*B*} +{*C3*}Mas não a verdade.{*EF*}{*B*}{*B*} +{*C2*}Não. A história que contém a verdade está a salvo em uma gaiola de palavras. Não a verdade nua e crua que pode queimar a qualquer distância.{*EF*}{*B*}{*B*} +{*C3*}Dar a ela um corpo novamente.{*EF*}{*B*}{*B*} +{*C2*}Sim. Jogador...{*EF*}{*B*}{*B*} +{*C3*}Use seu nome.{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}. Jogador dos jogos.{*EF*}{*B*}{*B*} +{*C3*}Muito bom.{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_2"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_2" _locComment="" --> +{*C2*}Respire fundo agora. Respire novamente. Sinta o ar em seus pulmões. Deixe seus braços voltarem. Isso, mova seus dados. Sinta seu corpo novamente, sob a gravidade, no ar. Volte a existir no longo senha. Ai está você. Seu corpo tocando o universo novamente em cada ponto, como se você fosse coisas separadas. Como se nós fossemos coisas separadas.{*EF*}{*B*}{*B*} +{*C3*}Quem somos nós? Já fomos chamados de espírito da montanha. Pai sol, mãe lua. Espíritos ancestrais, espíritos animais. Jinn. Fantasmas. O homem verde. Depois deuses e demônios. Anjos. Poltergeists. Alienígenas, extraterrestres. Léptons, quarks. As palavras mudam. Nós não.{*EF*}{*B*}{*B*} +{*C2*}Somos o universo. Somos tudo o que não é você. Você está olhando para nós agora, pela pele e por seus olhos. E por que o universo toca sua pele e lança luz sobre você? Para vê-lo, jogador. Para conhecê-lo. E para ser conhecido. Quero lhe contar uma história.{*EF*}{*B*}{*B*} +{*C2*}Era uma vez um jogador.{*EF*}{*B*}{*B*} +{*C3*}Esse jogador era você, {*PLAYER*}.{*EF*}{*B*}{*B*} +{*C2*}Às vezes se julgava humano, na crosta fina de um globo girando de rocha pastosa. A bola de rocha pastosa circundava uma bola de gás flamejante 330 mil vezes mais compacta que ela. Estavam tão longe que a luz levava oito minutos para cruzar a distância. A luz era informação de uma estrela e podia queimar sua pela a 150 milhões de quilômetros de distância.{*EF*}{*B*}{*B*} +{*C2*}Às vezes o jogador sonhava que era um mineiro, na superfície de um mundo plano e infinito. O sol era um quadrado branco. Os dias eram curtos; havia muito a fazer; e a morte era uma inconveniência temporária.{*EF*}{*B*}{*B*} +{*C3*}Às vezes o jogador sonhava que estava perdido em uma história.{*EF*}{*B*}{*B*} +{*C2*}Às vezes sonhava que era outras coisas, em outros lugares. Às vezes esses sonhos eram perturbadores. Outras eram bem bonitos. Às vezes o jogador acordava de um sonho em outro, depois acordava desse em um terceiro.{*EF*}{*B*}{*B*} +{*C3*}Às vezes o jogador sonhava que via palavras em uma tela.{*EF*}{*B*}{*B*} +{*C2*}Vamos voltar.{*EF*}{*B*}{*B*} +{*C2*}Os átomos do jogador estavam espalhados na grama, nos rios, no ar, no chão. Uma mulher recolheu os átomos; ela bebeu, comeu e inalou; e a mulher montou o jogador no próprio corpo.{*EF*}{*B*}{*B*} +{*C2*}E o jogador despertou do mundo quente e escuro do corpo de sua mãe para o longo sonho.{*EF*}{*B*}{*B*} +{*C2*}E o jogador estava em uma nova história, nunca antes contada, escrita nas letras do DNA. E o jogador era um novo programa, nunca antes executado, gerado por um código-fonte de um bilhão de anos. E o jogador era um novo ser humano, que nunca viveu antes, feito de nada além de leite e amor.{*EF*}{*B*}{*B*} +{*C3*}Você é o jogador. A história. O programa. O ser humano. Feito de nada além de leite e amor.{*EF*}{*B*}{*B*} +{*C2*}Vamos retroceder um pouco mais.{*EF*}{*B*}{*B*} +{*C2*}Os sete bilhões, bilhões e bilhões de átomos do corpo do jogador foram criados, muito antes deste jogo, no coração de uma estrela. Então, o jogador também é informação de uma estrela. E o jogador move-se por uma história, que é uma floresta de informações plantadas por um homem chamado Julian, em um mundo plano e infinido criado por um homem chamado Markus, que existe dentre de um pequeno mundo particular criado pelo jogador, que habita um universo criado por...{*EF*}{*B*}{*B*} +{*C3*}Silêncio. Às vezes o jogador criava um mundo pequeno e particular que era tranquilo, quente e simples. Outras difícil, frio e complicado. Às vezes criava um modelo do universo em sua cabeça; sinais de energia movendo-se por vastos espaços vazios. Às vezes chamava esses sinais de "elétrons" e "prótons".{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_3"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_3" _locComment="" --> +{*C2*}Às vezes os chamavam de "planetas" e "estrelas".{*EF*}{*B*}{*B*} +{*C2*}Às vezes acreditava estar em um universo feito de energia composta de coisas ocasionais; zeros e uns; linhas de código. Outras vezes achava que estava participando de um jogo. Às vezes acreditava estar lendo palavras em uma tela.{*EF*}{*B*}{*B*} +{*C3*}Você é o jogador, lendo palavras...{*EF*}{*B*}{*B*} +{*C2*}Silêncio... Às vezes o jogador lê linhas do código em uma tela. Decodificadas em palavras; palavras decodificadas em significado; significado decodificado em sentimentos, emoções, teorias, ideias, e o jogador começou a respirar mais rápido e mais profundo e percebeu que estava vivo, era um ser vivo, aquelas milhares de mortes não eram reais, o jogador estava vivo.{*EF*}{*B*}{*B*} +{*C3*}Você. Você. Você está vivo.{*EF*}{*B*}{*B*} +{*C2*}E às vezes o jogador acreditava que o universo falara com ele através da luz do sol que atravessava as folhas das árvores do verão{*EF*}{*B*}{*B*} +{*C3*}e outras acreditava que o universo falara com ele através da luz que atravessava o céu claro da noite de inverno, onde um sinal de luz no canto do olho do jogador pode ser uma estrela um milhão de vezes maior que o sol, mergulhando seus planetas em plasma para ser vista, por um momento, pelo jogador, indo para casa no lado distante do universo, repentinamente sentindo o cheiro de comida, quase na porta familiar, prestes a sonhar novamente{*EF*}{*B*}{*B*} +{*C2*}e às vezes o jogador acreditava que o universo falara com ele através dos zeros e uns, da eletricidade do mundo, nas palavras rolando em uma tela no final de um sonho{*EF*}{*B*}{*B*} +{*C3*}e o universo disse eu amo você{*EF*}{*B*}{*B*} +{*C2*}e o universo disse que você jogou bem{*EF*}{*B*}{*B*} +{*C3*}e o universo disse que tudo o que precisa está dentro de você{*EF*}{*B*}{*B*} +{*C2*}e o universo disse que você é mais forte do que pensa{*EF*}{*B*}{*B*} +{*C3*}e o universo disse que você é a luz do dia{*EF*}{*B*}{*B*} +{*C2*}e o universo disse que você é a noite{*EF*}{*B*}{*B*} +{*C3*}e o universo disse que a escuridão contra a qual luta está dentro de você{*EF*}{*B*}{*B*} +{*C2*}e o universo disse que a luz que busca está dentro de você{*EF*}{*B*}{*B*} +{*C3*}e o universo disse que você não está sozinho{*EF*}{*B*}{*B*} +{*C2*}e o universo disse que você não está separado das demais coisas{*EF*}{*B*}{*B*} +{*C3*}e o universo disse que você é o universo se provando, conversando consigo mesmo, lendo seu próprio código{*EF*}{*B*}{*B*} +{*C2*}e o universo disse eu amo você porque você é amor.{*EF*}{*B*}{*B*} +{*C3*}E o jogo acabou e o jogador acordou do sonho. E o jogador começou um novo sonho. E o jogador sonhou novamente e sonhou melhor. E o jogador era o universo. E o jogador era amor.{*EF*}{*B*}{*B*} +{*C3*}Você é o jogador.{*EF*}{*B*}{*B*} +{*C2*}Acorde.{*EF*} +</value> +</data> +<data name="strings.IDS_RESETNETHER_TITLE"><value><!-- _locID_text="strings.IDS_RESETNETHER_TITLE" _locComment="" -->Reiniciar Submundo</value> + </data> +<data name="strings.IDS_RESETNETHER_TEXT"><value><!-- _locID_text="strings.IDS_RESETNETHER_TEXT" _locComment="" -->Tem certeza de que quer redefinir o Submundo para o estado padrão neste jogo salvo? Você perderá tudo o que construiu no Submundo!</value> + </data> +<data name="strings.IDS_RESET_NETHER"><value><!-- _locID_text="strings.IDS_RESET_NETHER" _locComment="" -->Reiniciar Submundo</value> +</data> +<data name="strings.IDS_DONT_RESET_NETHER"><value><!-- _locID_text="strings.IDS_DONT_RESET_NETHER" _locComment="" -->Não redefinir Submundo</value> +</data> +<data name="strings.IDS_CANT_SHEAR_MOOSHROOM"><value><!-- _locID_text="strings.IDS_CANT_SHEAR_MOOSHROOM" _locComment="" -->Não é possível cortar este Vacogumelo no momento. O número máximo de Porcos, Ovelhas, Vacas e Gatos foi alcançado.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED" _locComment="" -->Não é possível usar Ovo de Geração no momento. O número máximo de Porcos, Ovelhas, Vacas e Gatos foi alcançado.</value> +</data> +<data name="strings.IDS_MAX_MOOSHROOMS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_MOOSHROOMS_SPAWNED" _locComment="" -->Não é possível usar o ovo spawn no momento. O número máximo de vacogumelos foi alcançado.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_SPAWNED" _locComment="" -->Não é possível usar o ovo spawn no momento. O número máximo de lobos em um mundo foi alcançado.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_SPAWNED" _locComment="" -->Não é possível usar o ovo spawn no momento. O número máximo de frangos em um mundo foi alcançado.</value> +</data> +<data name="strings.IDS_MAX_SQUID_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_SQUID_SPAWNED" _locComment="" -->Não é possível usar o ovo spawn no momento. O número máximo de lulas em um mundo foi alcançado.</value> +</data> +<data name="strings.IDS_MAX_ENEMIES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_ENEMIES_SPAWNED" _locComment="" -->Não é possível usar o Ovo de Criação no momento. O número máximo de inimigos no mundo já foi alcançado.</value> +</data> +<data name="strings.IDS_MAX_VILLAGERS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_VILLAGERS_SPAWNED" _locComment="" -->Não é possível usar o Ovo de Criação no momento. O número máximo de aldeões no mundo já foi alcançado.</value> +</data> +<data name="strings.IDS_MAX_HANGINGENTITIES"><value><!-- _locID_text="strings.IDS_MAX_HANGINGENTITIES" _locComment="" -->O número máximo de pinturas/quadros de itens foi alcançado.</value> +</data> +<data name="strings.IDS_CANT_SPAWN_IN_PEACEFUL"><value><!-- _locID_text="strings.IDS_CANT_SPAWN_IN_PEACEFUL" _locComment="" -->Você não pode gerar inimigos no Modo Paz.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED" _locComment="" -->Este animal não pode entrar no Modo Amor. O número máximo de Porcos, Ovelhas, Vacas e Gatos de criação foi alcançado.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_BRED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_BRED" _locComment="" -->Este animal não pode entrar em Modo Amor. O número máximo de lobos foi alcançado.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_BRED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_BRED" _locComment="" -->Este animal não pode entrar em Modo Amor. O número máximo de frangos foi alcançado.</value> +</data> +<data name="strings.IDS_MAX_MUSHROOMCOWS_BRED"><value><!-- _locID_text="strings.IDS_MAX_MUSHROOMCOWS_BRED" _locComment="" -->Este animal não pode entrar em Modo Amor. O número máximo de vacogumelos foi alcançado.</value> +</data> +<data name="strings.IDS_MAX_BOATS"><value><!-- _locID_text="strings.IDS_MAX_BOATS" _locComment="" -->O número máximo de barcos em um mundo foi alcançado.</value> +</data> +<data name="strings.IDS_MAX_SKULL_TILES"><value><!-- _locID_text="strings.IDS_MAX_SKULL_TILES" _locComment="" -->O número máximo de Cabeças de multidão no mundo foi alcançado.</value> +</data> +<data name="strings.IDS_INVERT_LOOK"><value><!-- _locID_text="strings.IDS_INVERT_LOOK" _locComment="" -->Inverter</value> + </data> +<data name="strings.IDS_SOUTHPAW"><value><!-- _locID_text="strings.IDS_SOUTHPAW" _locComment="" -->Canhoto</value> + </data> +<data name="strings.IDS_YOU_DIED"><value><!-- _locID_text="strings.IDS_YOU_DIED" _locComment="" -->Morreu!</value> + </data> +<data name="strings.IDS_RESPAWN"><value><!-- _locID_text="strings.IDS_RESPAWN" _locComment="" -->Gerar Novamente</value> + </data> +<data name="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS"><value><!-- _locID_text="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS" _locComment="" -->Conteúdo para Baixar</value> + </data> +<data name="strings.IDS_CHANGE_SKIN"><value><!-- _locID_text="strings.IDS_CHANGE_SKIN" _locComment="" -->Alterar Capa</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY" _locComment="" -->Como Jogar</value> + </data> +<data name="strings.IDS_CONTROLS"><value><!-- _locID_text="strings.IDS_CONTROLS" _locComment="" -->Controles</value> + </data> +<data name="strings.IDS_SETTINGS"><value><!-- _locID_text="strings.IDS_SETTINGS" _locComment="" -->Configurações</value> + </data> +<data name="strings.IDS_CREDITS"><value><!-- _locID_text="strings.IDS_CREDITS" _locComment="" -->Créditos</value> + </data> +<data name="strings.IDS_REINSTALL_CONTENT"><value><!-- _locID_text="strings.IDS_REINSTALL_CONTENT" _locComment="" -->Reinstalar Conteúdo</value> + </data> +<data name="strings.IDS_DEBUG_SETTINGS"><value><!-- _locID_text="strings.IDS_DEBUG_SETTINGS" _locComment="" -->Configurações de Depuração</value> + </data> +<data name="strings.IDS_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_FIRE_SPREADS" _locComment="" -->Fogo Espalha</value> + </data> +<data name="strings.IDS_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_TNT_EXPLODES" _locComment="" -->TNT Explode</value> + </data> +<data name="strings.IDS_PLAYER_VS_PLAYER"><value><!-- _locID_text="strings.IDS_PLAYER_VS_PLAYER" _locComment="" -->Jogador x Jogador</value> + </data> +<data name="strings.IDS_TRUST_PLAYERS"><value><!-- _locID_text="strings.IDS_TRUST_PLAYERS" _locComment="" -->Confiar nos Jogadores</value> + </data> +<data name="strings.IDS_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_HOST_PRIVILEGES" _locComment="" -->Privilégios do Host</value> + </data> +<data name="strings.IDS_GENERATE_STRUCTURES"><value><!-- _locID_text="strings.IDS_GENERATE_STRUCTURES" _locComment="" -->Gerar Estruturas</value> + </data> +<data name="strings.IDS_SUPERFLAT_WORLD"><value><!-- _locID_text="strings.IDS_SUPERFLAT_WORLD" _locComment="" -->Mundo Superplano</value> + </data> +<data name="strings.IDS_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_BONUS_CHEST" _locComment="" -->Baú de Bônus</value> + </data> +<data name="strings.IDS_WORLD_OPTIONS"><value><!-- _locID_text="strings.IDS_WORLD_OPTIONS" _locComment="" -->Opções de Mundo</value> + </data> +<data name="strings.IDS_CAN_BUILD_AND_MINE"><value><!-- _locID_text="strings.IDS_CAN_BUILD_AND_MINE" _locComment="" -->Pode Construir e Minerar</value> + </data> +<data name="strings.IDS_CAN_USE_DOORS_AND_SWITCHES"><value><!-- _locID_text="strings.IDS_CAN_USE_DOORS_AND_SWITCHES" _locComment="" -->Pode Usar Portas e Acionadores</value> + </data> +<data name="strings.IDS_CAN_OPEN_CONTAINERS"><value><!-- _locID_text="strings.IDS_CAN_OPEN_CONTAINERS" _locComment="" -->Pode Abrir Recipientes</value> + </data> +<data name="strings.IDS_CAN_ATTACK_PLAYERS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_PLAYERS" _locComment="" -->Pode Atacar Jogadores</value> + </data> +<data name="strings.IDS_CAN_ATTACK_ANIMALS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_ANIMALS" _locComment="" -->Pode Atacar Animais</value> + </data> +<data name="strings.IDS_MODERATOR"><value><!-- _locID_text="strings.IDS_MODERATOR" _locComment="" -->Moderador</value> + </data> +<data name="strings.IDS_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_KICK_PLAYER" _locComment="" -->Expulsar</value> + </data> +<data name="strings.IDS_CAN_FLY"><value><!-- _locID_text="strings.IDS_CAN_FLY" _locComment="" -->Pode Voar</value> + </data> +<data name="strings.IDS_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_DISABLE_EXHAUSTION" _locComment="" -->Desabilitar Exaustão</value> + </data> +<data name="strings.IDS_INVISIBLE"><value><!-- _locID_text="strings.IDS_INVISIBLE" _locComment="" -->Invisível</value> + </data> +<data name="strings.IDS_HOST_OPTIONS"><value><!-- _locID_text="strings.IDS_HOST_OPTIONS" _locComment="" -->Opções do Host</value> + </data> +<data name="strings.IDS_PLAYERS_INVITE"><value><!-- _locID_text="strings.IDS_PLAYERS_INVITE" _locComment="" -->Jogadores/Convidar</value> + </data> +<data name="strings.IDS_ONLINE_GAME"><value><!-- _locID_text="strings.IDS_ONLINE_GAME" _locComment="" -->Jogo online</value> + </data> +<data name="strings.IDS_INVITE_ONLY"><value><!-- _locID_text="strings.IDS_INVITE_ONLY" _locComment="" -->Só convidados</value> + </data> +<data name="strings.IDS_MORE_OPTIONS"><value><!-- _locID_text="strings.IDS_MORE_OPTIONS" _locComment="" -->Mais Opções</value> + </data> +<data name="strings.IDS_LOAD"><value><!-- _locID_text="strings.IDS_LOAD" _locComment="" -->Carregar</value> + </data> +<data name="strings.IDS_DEFAULT_WORLD_NAME"><value><!-- _locID_text="strings.IDS_DEFAULT_WORLD_NAME" _locComment="" -->Novo Mundo</value> + </data> +<data name="strings.IDS_WORLD_NAME"><value><!-- _locID_text="strings.IDS_WORLD_NAME" _locComment="" -->Nome do Mundo</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEED" _locComment="" -->Semente para Criação de Mundo</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED" _locComment="" -->Deixar em branco para semente aleatória</value> + </data> +<data name="strings.IDS_PLAYERS"><value><!-- _locID_text="strings.IDS_PLAYERS" _locComment="" -->Jogadores</value> + </data> +<data name="strings.IDS_JOIN_GAME"><value><!-- _locID_text="strings.IDS_JOIN_GAME" _locComment="" -->Entrar no Jogo</value> + </data> +<data name="strings.IDS_START_GAME"><value><!-- _locID_text="strings.IDS_START_GAME" _locComment="" -->Iniciar Jogo</value> + </data> +<data name="strings.IDS_NO_GAMES_FOUND"><value><!-- _locID_text="strings.IDS_NO_GAMES_FOUND" _locComment="" -->Nenhum Jogo Encontrado</value> + </data> +<data name="strings.IDS_PLAY_GAME"><value><!-- _locID_text="strings.IDS_PLAY_GAME" _locComment="" -->Jogar</value> + </data> +<data name="strings.IDS_LEADERBOARDS"><value><!-- _locID_text="strings.IDS_LEADERBOARDS" _locComment="" -->Placares de Líderes</value> + </data> +<data name="strings.IDS_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_ACHIEVEMENTS" _locComment="" -->Conquistas</value> + </data> +<data name="strings.IDS_HELP_AND_OPTIONS"><value><!-- _locID_text="strings.IDS_HELP_AND_OPTIONS" _locComment="" -->Ajuda e Opções</value> + </data> +<data name="strings.IDS_UNLOCK_FULL_GAME"><value><!-- _locID_text="strings.IDS_UNLOCK_FULL_GAME" _locComment="" -->Desbloquear Jogo Completo</value> + </data> +<data name="strings.IDS_RESUME_GAME"><value><!-- _locID_text="strings.IDS_RESUME_GAME" _locComment="" -->Continuar Jogo</value> + </data> +<data name="strings.IDS_SAVE_GAME"><value><!-- _locID_text="strings.IDS_SAVE_GAME" _locComment="" -->Salvar Jogo</value> + </data> +<data name="strings.IDS_LABEL_DIFFICULTY"><value><!-- _locID_text="strings.IDS_LABEL_DIFFICULTY" _locComment="" -->Dificuldade:</value> + </data> +<data name="strings.IDS_LABEL_GAME_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_GAME_TYPE" _locComment="" -->Tipo de Jogo:</value> + </data> +<data name="strings.IDS_LABEL_GAMERTAGS"><value><!-- _locID_text="strings.IDS_LABEL_GAMERTAGS" _locComment="" -->Gamertags:</value> + </data> +<data name="strings.IDS_LABEL_STRUCTURES"><value><!-- _locID_text="strings.IDS_LABEL_STRUCTURES" _locComment="" -->Estruturas:</value> + </data> +<data name="strings.IDS_LABEL_LEVEL_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_LEVEL_TYPE" _locComment="" -->Tipo de Nível:</value> + </data> +<data name="strings.IDS_LABEL_PvP"><value><!-- _locID_text="strings.IDS_LABEL_PvP" _locComment="" -->JxJ:</value> + </data> +<data name="strings.IDS_LABEL_TRUST"><value><!-- _locID_text="strings.IDS_LABEL_TRUST" _locComment="" -->Confiar Jogadores:</value> + </data> +<data name="strings.IDS_LABEL_TNT"><value><!-- _locID_text="strings.IDS_LABEL_TNT" _locComment="" -->TNT:</value> + </data> +<data name="strings.IDS_LABEL_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_LABEL_FIRE_SPREADS" _locComment="" -->Fogo Espalha:</value> + </data> +<data name="strings.IDS_REINSTALL_THEME"><value><!-- _locID_text="strings.IDS_REINSTALL_THEME" _locComment="" -->Reinstalar Tema</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_1"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_1" _locComment="" -->Reinstalar Imagem do Jogador 1</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_2"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_2" _locComment="" -->Reinstalar Imagem do Jogador 2</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_1"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_1" _locComment="" -->Reinstalar Item de Avatar 1</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_2"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_2" _locComment="" -->Reinstalar Item de Avatar 2</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_3"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_3" _locComment="" -->Reinstalar Item de Avatar 3</value> + </data> +<data name="strings.IDS_OPTIONS"><value><!-- _locID_text="strings.IDS_OPTIONS" _locComment="" -->Opções</value> + </data> +<data name="strings.IDS_AUDIO"><value><!-- _locID_text="strings.IDS_AUDIO" _locComment="" -->Áudio</value> + </data> +<data name="strings.IDS_CONTROL"><value><!-- _locID_text="strings.IDS_CONTROL" _locComment="" -->Controle</value> + </data> +<data name="strings.IDS_GRAPHICS"><value><!-- _locID_text="strings.IDS_GRAPHICS" _locComment="" -->Gráficos</value> + </data> +<data name="strings.IDS_USER_INTERFACE"><value><!-- _locID_text="strings.IDS_USER_INTERFACE" _locComment="" -->Interface do Usuário</value> + </data> +<data name="strings.IDS_RESET_TO_DEFAULTS"><value><!-- _locID_text="strings.IDS_RESET_TO_DEFAULTS" _locComment="" -->Restaurar Padrões</value> + </data> +<data name="strings.IDS_VIEW_BOBBING"><value><!-- _locID_text="strings.IDS_VIEW_BOBBING" _locComment="" -->Exibir Oscilação</value> + </data> +<data name="strings.IDS_HINTS"><value><!-- _locID_text="strings.IDS_HINTS" _locComment="" -->Dicas</value> + </data> +<data name="strings.IDS_IN_GAME_TOOLTIPS"><value><!-- _locID_text="strings.IDS_IN_GAME_TOOLTIPS" _locComment="" -->Dicas de Ferramentas do Jogo</value> + </data> +<data name="strings.IDS_IN_GAME_GAMERTAGS"><value><!-- _locID_text="strings.IDS_IN_GAME_GAMERTAGS" _locComment="" -->Gamertags no Jogo</value> + </data> +<data name="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"><value><!-- _locID_text="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN" _locComment="" -->Dividir Tela p/ 2 Jogadores</value> + </data> +<data name="strings.IDS_DONE"><value><!-- _locID_text="strings.IDS_DONE" _locComment="" -->Concluído</value> + </data> +<data name="strings.IDS_EDIT_SIGN_MESSAGE"><value><!-- _locID_text="strings.IDS_EDIT_SIGN_MESSAGE" _locComment="" -->Editar mensagem da placa:</value> + </data> +<data name="strings.IDS_SOCIAL_TEXT"><value><!-- _locID_text="strings.IDS_SOCIAL_TEXT" _locComment="" -->Preencha os detalhes que acompanharão sua captura de tela</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_CAPTION" _locComment="" -->Legenda</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_CAPTION" _locComment="" -->Captura de tela do jogo</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_DESCRIPTION" _locComment="" -->Editar mensagem da placa:</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION" _locComment="" -->Vejam o que fiz no Minecraft: Xbox 360 Edition!</value> + </data> +<data name="strings.IDS_DEFAULT_TEXTUREPACK"><value><!-- _locID_text="strings.IDS_DEFAULT_TEXTUREPACK" _locComment="" -->Texturas, ícones e interface do usuário clássicos do Minecraft!</value> + </data> +<data name="strings.IDS_UNHIDE_MASHUP_WORLDS"><value><!-- _locID_text="strings.IDS_UNHIDE_MASHUP_WORLDS" _locComment="" -->Mostrar todos os mundos de Combinações</value> + </data> +<data name="strings.IDS_XBONE_SELECTSLOT"><value><!-- _locID_text="strings.IDS_XBONE_SELECTSLOT" _locComment="" -->Selecionar slot para salvar transferência</value> +</data> +<data name="strings.IDS_XBONE_EMPTYSLOT"><value><!-- _locID_text="strings.IDS_XBONE_EMPTYSLOT" _locComment="" -->Slot vazio</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_METADATA"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_METADATA" _locComment="" -->Carregando metadados salvos</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE" _locComment="" -->Carregando dados salvos</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE_TITLE" _locComment="" -->Carregando jogo salvo para Xbox One</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE" _locComment="" -->Carregamento cancelado</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT" _locComment="" -->Você cancelou o carregamento deste salvamento para a área de transferência.</value> +</data> +<data name="strings.IDS_POTION_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_EMPTY" _locComment="" -->Sem efeitos</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED" _locComment="" -->Velocidade</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN" _locComment="" -->Lentidão</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED" _locComment="" -->Pressa</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN" _locComment="" -->Fadiga do Minerador</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST" _locComment="" -->Força</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS" _locComment="" -->Fraqueza</value> + </data> +<data name="strings.IDS_POTION_HEAL"><value><!-- _locID_text="strings.IDS_POTION_HEAL" _locComment="" -->Saúde Imediata</value> + </data> +<data name="strings.IDS_POTION_HARM"><value><!-- _locID_text="strings.IDS_POTION_HARM" _locComment="" -->Dano Imediato</value> + </data> +<data name="strings.IDS_POTION_JUMP"><value><!-- _locID_text="strings.IDS_POTION_JUMP" _locComment="" -->Salto Turbinado</value> + </data> +<data name="strings.IDS_POTION_CONFUSION"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION" _locComment="" -->Náuseas</value> + </data> +<data name="strings.IDS_POTION_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION" _locComment="" -->Regeneração</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE" _locComment="" -->Resistência</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE" _locComment="" -->Resistência ao Fogo</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING" _locComment="" -->Respirar na Água</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY" _locComment="" -->Invisibilidade</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS" _locComment="" -->Cegueira</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION" _locComment="" -->Visão Noturna</value> + </data> +<data name="strings.IDS_POTION_HUNGER"><value><!-- _locID_text="strings.IDS_POTION_HUNGER" _locComment="" -->Fome</value> + </data> +<data name="strings.IDS_POTION_POISON"><value><!-- _locID_text="strings.IDS_POTION_POISON" _locComment="" -->Veneno</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED_POSTFIX" _locComment="" -->de Rapidez</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX" _locComment="" -->de Lentidão</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED_POSTFIX" _locComment="" -->de Pressa</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX" _locComment="" -->de Lentidão</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST_POSTFIX" _locComment="" -->de Força</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS_POSTFIX" _locComment="" -->de Fraqueza</value> + </data> +<data name="strings.IDS_POTION_HEAL_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HEAL_POSTFIX" _locComment="" -->Cura</value> + </data> +<data name="strings.IDS_POTION_HARM_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HARM_POSTFIX" _locComment="" -->de Dano</value> + </data> +<data name="strings.IDS_POTION_JUMP_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_JUMP_POSTFIX" _locComment="" -->de Salto</value> + </data> +<data name="strings.IDS_POTION_CONFUSION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION_POSTFIX" _locComment="" -->de Náuseas</value> + </data> +<data name="strings.IDS_POTION_REGENERATION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION_POSTFIX" _locComment="" -->de Regeneração</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE_POSTFIX" _locComment="" -->de Resistência</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE_POSTFIX" _locComment="" -->de Resistência ao Fogo</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING_POSTFIX" _locComment="" -->de Respirar na Água</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY_POSTFIX" _locComment="" -->de Invisibilidade</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS_POSTFIX" _locComment="" -->de Cegueira</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION_POSTFIX" _locComment="" -->de Visão Noturna</value> + </data> +<data name="strings.IDS_POTION_HUNGER_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HUNGER_POSTFIX" _locComment="" -->de Fome</value> + </data> +<data name="strings.IDS_POTION_POISON_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_POISON_POSTFIX" _locComment="" -->de Veneno</value> + </data> +<data name="strings.IDS_POTION_POTENCY_0"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_0" _locComment="" --></value> + </data> +<data name="strings.IDS_POTION_POTENCY_1"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_1" _locComment="" -->II</value> + </data> +<data name="strings.IDS_POTION_POTENCY_2"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_2" _locComment="" -->III</value> + </data> +<data name="strings.IDS_POTION_POTENCY_3"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_3" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_POTION_PREFIX_GRENADE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GRENADE" _locComment="" -->Tchibum </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MUNDANE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MUNDANE" _locComment="" -->Mundano</value> + </data> +<data name="strings.IDS_POTION_PREFIX_UNINTERESTING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_UNINTERESTING" _locComment="" -->Desinteressante</value> + </data> +<data name="strings.IDS_POTION_PREFIX_BLAND"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BLAND" _locComment="" -->Tranquilo</value> + </data> +<data name="strings.IDS_POTION_PREFIX_CLEAR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CLEAR" _locComment="" -->Limpo </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MILKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MILKY" _locComment="" -->Leitoso</value> + </data> +<data name="strings.IDS_POTION_PREFIX_DIFFUSE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DIFFUSE" _locComment="" -->Difuso</value> + </data> +<data name="strings.IDS_POTION_PREFIX_ARTLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ARTLESS" _locComment="" -->Sem Artifícios</value> + </data> +<data name="strings.IDS_POTION_PREFIX_THIN"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THIN" _locComment="" -->Fino</value> + </data> +<data name="strings.IDS_POTION_PREFIX_AWKWARD"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_AWKWARD" _locComment="" -->Maligno</value> + </data> +<data name="strings.IDS_POTION_PREFIX_FLAT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FLAT" _locComment="" -->Plano</value> + </data> +<data name="strings.IDS_POTION_PREFIX_BULKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BULKY" _locComment="" -->Grande </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUNGLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUNGLING" _locComment="" -->Desajeitado </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUTTERED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUTTERED" _locComment="" -->Amanteigado </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SMOOTH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SMOOTH" _locComment="" -->Suave </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SUAVE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SUAVE" _locComment="" -->Suave </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DEBONAIR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DEBONAIR" _locComment="" -->Sofisticado </value> + </data> +<data name="strings.IDS_POTION_PREFIX_THICK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THICK" _locComment="" -->Grosso </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ELEGANT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ELEGANT" _locComment="" -->Elegante </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FANCY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FANCY" _locComment="" -->Chique </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CHARMING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CHARMING" _locComment="" -->Charmoso </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DASHING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DASHING" _locComment="" -->Ousado </value> + </data> +<data name="strings.IDS_POTION_PREFIX_REFINED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_REFINED" _locComment="" -->Refinado </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CORDIAL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CORDIAL" _locComment="" -->Cordial </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SPARKLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SPARKLING" _locComment="" -->Cintilante </value> + </data> +<data name="strings.IDS_POTION_PREFIX_POTENT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_POTENT" _locComment="" -->Potente </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FOUL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FOUL" _locComment="" -->Desagradável </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ODORLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ODORLESS" _locComment="" -->Inodoro </value> + </data> +<data name="strings.IDS_POTION_PREFIX_RANK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_RANK" _locComment="" -->Classificação </value> + </data> +<data name="strings.IDS_POTION_PREFIX_HARSH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_HARSH" _locComment="" -->Severo </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ACRID"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ACRID" _locComment="" -->Amargo </value> + </data> +<data name="strings.IDS_POTION_PREFIX_GROSS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GROSS" _locComment="" -->Grosseiro </value> + </data> +<data name="strings.IDS_POTION_PREFIX_STINKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_STINKY" _locComment="" -->Fedido </value> + </data> +<data name="strings.IDS_POTION_DESC_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_POTION_DESC_WATER_BOTTLE" _locComment="" -->Usada como base de todas as poções. Use em uma barraca de poções para criar poções.</value> + </data> +<data name="strings.IDS_POTION_DESC_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_DESC_EMPTY" _locComment="" -->Não tem efeitos, pode ser usada em uma barraca de poções para criar poções adicionando mais ingredientes.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESPEED" _locComment="" -->Aumenta a velocidade de movimento dos jogadores, animais e monstros afetados, e a velocidade de corrida, a extensão dos saltos e o campo de visão dos jogadores.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESLOWDOWN" _locComment="" -->Reduz a velocidade de movimento dos jogadores, animais e monstros afetados, e a velocidade de corrida, a extensão dos saltos e o campo de visão dos jogadores.</value> + </data> +<data name="strings.IDS_POTION_DESC_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DESC_DAMAGEBOOST" _locComment="" -->Aumenta os danos causados pelos jogadores e monstros afetados durante o ataque.</value> + </data> +<data name="strings.IDS_POTION_DESC_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_DESC_WEAKNESS" _locComment="" -->Reduz os danos causados pelos jogadores e monstros afetados durante o ataque.</value> + </data> +<data name="strings.IDS_POTION_DESC_HEAL"><value><!-- _locID_text="strings.IDS_POTION_DESC_HEAL" _locComment="" -->Aumenta imediatamente a saúde dos jogadores, animais e monstros afetados.</value> + </data> +<data name="strings.IDS_POTION_DESC_HARM"><value><!-- _locID_text="strings.IDS_POTION_DESC_HARM" _locComment="" -->Reduz imediatamente a saúde dos jogadores, animais e monstros afetados.</value> + </data> +<data name="strings.IDS_POTION_DESC_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_DESC_REGENERATION" _locComment="" -->Restaura a saúde dos jogadores, animais e monstros afetados com o tempo.</value> + </data> +<data name="strings.IDS_POTION_DESC_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_DESC_FIRERESISTANCE" _locComment="" -->Torna os jogadores, animais e monstros afetados imunes a danos do fogo, lava e ataques de Chamas à distância.</value> + </data> +<data name="strings.IDS_POTION_DESC_POISON"><value><!-- _locID_text="strings.IDS_POTION_DESC_POISON" _locComment="" -->Reduz a saúde dos jogadores, animais e monstros afetados com o tempo.</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ALL" _locComment="" -->Nitidez </value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD" _locComment="" -->Atacar</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS" _locComment="" -->Veneno de Artrópodes</value> + </data> +<data name="strings.IDS_ENCHANTMENT_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_KNOCKBACK" _locComment="" -->Coice</value> + </data> +<data name="strings.IDS_ENCHANTMENT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_FIRE" _locComment="" -->Aspecto de Fogo</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_ALL" _locComment="" -->Proteção </value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FIRE" _locComment="" -->Proteção contra Fogo</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FALL" _locComment="" -->Queda de Pena </value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION" _locComment="" -->Proteção contra Explosão</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE" _locComment="" -->Proteção contra Projétil</value> + </data> +<data name="strings.IDS_ENCHANTMENT_OXYGEN"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_OXYGEN" _locComment="" -->Respiração</value> + </data> +<data name="strings.IDS_ENCHANTMENT_WATER_WORKER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_WATER_WORKER" _locComment="" -->Afinidade com a Água</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DIGGING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DIGGING" _locComment="" -->Eficiência</value> + </data> +<data name="strings.IDS_ENCHANTMENT_UNTOUCHING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_UNTOUCHING" _locComment="" -->Toque de Seda</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DURABILITY"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DURABILITY" _locComment="" -->Inquebrável</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS" _locComment="" -->Pilhagem</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER" _locComment="" -->Sorte</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_DAMAGE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_DAMAGE" _locComment="" -->Poder</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_FIRE" _locComment="" -->Chama</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK" _locComment="" -->Soco</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_INFINITE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_INFINITE" _locComment="" -->Infinito</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_1"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_1" _locComment="" -->I</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_2"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_2" _locComment="" -->II</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_3"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_3" _locComment="" -->III</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_4"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_4" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_5"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_5" _locComment="" -->V</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_6"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_6" _locComment="" -->VI</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_7"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_7" _locComment="" -->VII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_8"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_8" _locComment="" -->VIII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_9"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_9" _locComment="" -->IX</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_10"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_10" _locComment="" -->X</value> + </data> +<data name="strings.IDS_DESC_EMERALDORE"><value><!-- _locID_text="strings.IDS_DESC_EMERALDORE" _locComment="" -->Pode ser minerado com uma picareta de ferro ou melhor para pegar esmeraldas.</value> + </data> +<data name="strings.IDS_DESC_ENDERCHEST"><value><!-- _locID_text="strings.IDS_DESC_ENDERCHEST" _locComment="" -->Similar a um baú, porém os itens colocados dentro do Cofre Ender ficam disponíveis em todos os Cofres Ender do jogador, mesmo em uma dimensão diferente.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE_SOURCE" _locComment="" -->É ativado quando uma entidade passa por um disparador conectado.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE" _locComment="" -->Ativa um gancho disparador conectado quando uma entidade passa sobre ele.</value> + </data> +<data name="strings.IDS_DESC_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_DESC_EMERALDBLOCK" _locComment="" -->Uma maneira compacta de armazenar esmeraldas.</value> + </data> +<data name="strings.IDS_DESC_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_DESC_COBBLESTONE_WALL" _locComment="" -->Uma parede feita de paralelepípedos.</value> + </data> +<data name="strings.IDS_DESC_ANVIL"><value><!-- _locID_text="strings.IDS_DESC_ANVIL" _locComment="" -->Pode ser usado para consertar armas, ferramentas e armaduras.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ_ORE"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ_ORE" _locComment="" -->Fundido em fornalha para produzir quartzo.</value> + </data> +<data name="strings.IDS_DESC_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_QUARTZ_BLOCK" _locComment="" -->Usado como decoração.</value> + </data> +<data name="strings.IDS_DESC_EMERALD"><value><!-- _locID_text="strings.IDS_DESC_EMERALD" _locComment="" -->Pode ser negociado com os aldeões.</value> + </data> +<data name="strings.IDS_DESC_FLOWERPOT"><value><!-- _locID_text="strings.IDS_DESC_FLOWERPOT" _locComment="" -->Usado como decoração. Flores, mudas, cactos e cogumelos podem ser plantadas nele.</value> + </data> +<data name="strings.IDS_DESC_CARROTS"><value><!-- _locID_text="strings.IDS_DESC_CARROTS" _locComment="" -->Restaura 2{*ICON_SHANK_01*} e pode ser transformada em uma cenoura dourada. Pode ser plantada na fazenda.</value> + </data> +<data name="strings.IDS_DESC_POTATO"><value><!-- _locID_text="strings.IDS_DESC_POTATO" _locComment="" -->Restaura 0.5{*ICON_SHANK_01*}, ou pode ser preparado em fornalha, ou plantado na fazenda.</value> + </data> +<data name="strings.IDS_DESC_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_DESC_POTATO_BAKED" _locComment="" -->Restaura 3{*ICON_SHANK_01*}. Criado ao cozinhar uma batata na fornalha.</value> + </data> +<data name="strings.IDS_DESC_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_DESC_POTATO_POISONOUS" _locComment="" -->Restaura 1{*ICON_SHANK_01*}, ou pode ser cozinhado em uma fornalha. Pode ser plantado na fazenda. Comer isso pode te envenenar.</value> + </data> +<data name="strings.IDS_DESC_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_DESC_CARROT_GOLDEN" _locComment="" -->Restaura 3{*ICON_SHANK_01*}. Criado com uma cenoura e barras de ouro.</value> + </data> +<data name="strings.IDS_DESC_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_DESC_CARROT_ON_A_STICK" _locComment="" -->Usado para controlar um porco encilhado quando estiver montando.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_PIE" _locComment="" -->Restaura 4{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_BOOK" _locComment="" -->Usado com uma bigorna para encantar armas, ferramentas ou armaduras.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ" _locComment="" -->Criado ao minerar quartzo fundido. Pode ser moldado em um bloco de quartzo.</value> + </data> +<data name="strings.IDS_DESC_CARPET"><value><!-- _locID_text="strings.IDS_DESC_CARPET" _locComment="" -->Produzido com Lã. Usado como decoração.</value> + </data> +<data name="strings.IDS_ITEM_EMERALD"><value><!-- _locID_text="strings.IDS_ITEM_EMERALD" _locComment="" -->Esmeralda</value> + </data> +<data name="strings.IDS_FLOWERPOT"><value><!-- _locID_text="strings.IDS_FLOWERPOT" _locComment="" -->Vaso de Flor</value> + </data> +<data name="strings.IDS_CARROTS"><value><!-- _locID_text="strings.IDS_CARROTS" _locComment="" -->Cenoura</value> + </data> +<data name="strings.IDS_POTATO"><value><!-- _locID_text="strings.IDS_POTATO" _locComment="" -->Batata</value> + </data> +<data name="strings.IDS_ITEM_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_BAKED" _locComment="" -->Batata Cozida</value> + </data> +<data name="strings.IDS_ITEM_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_POISONOUS" _locComment="" -->Batata Venenosa</value> + </data> +<data name="strings.IDS_ITEM_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_GOLDEN" _locComment="" -->Cenoura Dourada</value> + </data> +<data name="strings.IDS_ITEM_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_ON_A_STICK" _locComment="" -->Cenoura na Vareta</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_PIE" _locComment="" -->Torta de Abóbora</value> + </data> +<data name="strings.IDS_ITEM_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_ENCHANTED_BOOK" _locComment="" -->Livro Encantado</value> + </data> +<data name="strings.IDS_ITEM_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_QUARTZ" _locComment="" -->Quartzo do Submundo</value> + </data> +<data name="strings.IDS_TILE_EMERALDORE"><value><!-- _locID_text="strings.IDS_TILE_EMERALDORE" _locComment="" -->Minério de Esmeralda</value> + </data> +<data name="strings.IDS_TILE_ENDERCHEST"><value><!-- _locID_text="strings.IDS_TILE_ENDERCHEST" _locComment="" -->Cofre Ender</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE_SOURCE" _locComment="" -->Gancho Disparador</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE" _locComment="" -->Disparador</value> + </data> +<data name="strings.IDS_TILE_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_TILE_EMERALDBLOCK" _locComment="" -->Bloco de Esmeraldas</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL" _locComment="" -->Parede de Paralelepípedos</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY" _locComment="" -->Parede de Paralelepípedos com Musgo</value> + </data> +<data name="strings.IDS_TILE_FLOWERPOT"><value><!-- _locID_text="strings.IDS_TILE_FLOWERPOT" _locComment="" -->Vaso de Flor</value> + </data> +<data name="strings.IDS_TILE_CARROTS"><value><!-- _locID_text="strings.IDS_TILE_CARROTS" _locComment="" -->Cenouras</value> + </data> +<data name="strings.IDS_TILE_POTATOES"><value><!-- _locID_text="strings.IDS_TILE_POTATOES" _locComment="" -->Batatas</value> + </data> +<data name="strings.IDS_TILE_ANVIL"><value><!-- _locID_text="strings.IDS_TILE_ANVIL" _locComment="" -->Bigorna</value> + </data> +<data name="strings.IDS_TILE_ANVIL_INTACT"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_INTACT" _locComment="" -->Bigorna</value> + </data> +<data name="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED" _locComment="" -->Bigorna pouco danificada</value> + </data> +<data name="strings.IDS_TILE_ANVIL_VERYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_VERYDAMAGED" _locComment="" -->Bigorna muito danificada</value> + </data> +<data name="strings.IDS_TILE_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_NETHER_QUARTZ" _locComment="" -->Minério de Quartzo do Submundo</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK" _locComment="" -->Bloco de Quartzo</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED" _locComment="" -->Bloco de Quartzo Cinzelado</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_LINES"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_LINES" _locComment="" -->Pilar de Bloco de Quartzo</value> + </data> +<data name="strings.IDS_TILE_STAIRS_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_QUARTZ" _locComment="" -->Escada de Quartzo</value> + </data> +<data name="strings.IDS_TILE_CARPET"><value><!-- _locID_text="strings.IDS_TILE_CARPET" _locComment="" -->Tapete</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLACK" _locComment="" -->Tapete Preto</value> + </data> +<data name="strings.IDS_TILE_CARPET_RED"><value><!-- _locID_text="strings.IDS_TILE_CARPET_RED" _locComment="" -->Tapete Vermelho</value> + </data> +<data name="strings.IDS_TILE_CARPET_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GREEN" _locComment="" -->Tapete Verde</value> + </data> +<data name="strings.IDS_TILE_CARPET_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BROWN" _locComment="" -->Tapete Marrom</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLUE" _locComment="" -->Tapete Azul</value> + </data> +<data name="strings.IDS_TILE_CARPET_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PURPLE" _locComment="" -->Tapete Roxo</value> + </data> +<data name="strings.IDS_TILE_CARPET_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_CYAN" _locComment="" -->Tapete Ciano</value> + </data> +<data name="strings.IDS_TILE_CARPET_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CARPET_SILVER" _locComment="" -->Tapete Cinza Claro</value> + </data> +<data name="strings.IDS_TILE_CARPET_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GRAY" _locComment="" -->Tapete Cinza</value> + </data> +<data name="strings.IDS_TILE_CARPET_PINK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PINK" _locComment="" -->Tapete Rosa</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIME"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIME" _locComment="" -->Tapete Verde</value> + </data> +<data name="strings.IDS_TILE_CARPET_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CARPET_YELLOW" _locComment="" -->Tapete Amarelo</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIGHT_BLUE" _locComment="" -->Tapete Azul-claro</value> + </data> +<data name="strings.IDS_TILE_CARPET_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CARPET_MAGENTA" _locComment="" -->Tapete Magenta</value> + </data> +<data name="strings.IDS_TILE_CARPET_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_ORANGE" _locComment="" -->Tapete Laranja</value> + </data> +<data name="strings.IDS_TILE_CARPET_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_WHITE" _locComment="" -->Tapete Branco</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_CHISELED" _locComment="" -->Arenito Cinzelado</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_SMOOTH" _locComment="" -->Arenito Macio</value> + </data> +<data name="strings.IDS_DEATH_THORNS"><value><!-- _locID_text="strings.IDS_DEATH_THORNS" _locComment="" -->{*PLAYER*} foi morto tentando machucar {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_FALLING_ANVIL"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_ANVIL" _locComment="" -->{*PLAYER*} foi esmagado por uma Bigorna que caiu.</value> +</data> +<data name="strings.IDS_DEATH_FALLING_TILE"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_TILE" _locComment="" -->{*PLAYER*} foi esmagado por um bloco que caiu.</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_SUCCESS"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_SUCCESS" _locComment="" -->Teleportou {*PLAYER*} para {*DESTINATION*}</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_ME" _locComment="" -->{*PLAYER*} teleportou você até a posição dele</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_TO_ME" _locComment="" -->{*PLAYER*} teleportou-se até você</value> +</data> +<data name="strings.IDS_ENCHANTMENT_THORNS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_THORNS" _locComment="" -->Espinhos</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_QUARTZ" _locComment="" -->Laje de Quartzo</value> + </data> +<data name="strings.IDS_POTION_DESC_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_DESC_NIGHTVISION" _locComment="" -->Faz as áreas escuras aparecerem claras como se fosse dia, até mesmo as submersas.</value> + </data> +<data name="strings.IDS_POTION_DESC_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_DESC_INVISIBILITY" _locComment="" -->Deixa invisíveis os jogadores, animais e monstros afetados.</value> + </data> +<data name="strings.IDS_REPAIR_AND_NAME"><value><!-- _locID_text="strings.IDS_REPAIR_AND_NAME" _locComment="" -->Consertar e Nomear</value> + </data> +<data name="strings.IDS_REPAIR_COST"><value><!-- _locID_text="strings.IDS_REPAIR_COST" _locComment="" -->Custo do Feitiço: %d</value> + </data> +<data name="strings.IDS_REPAIR_EXPENSIVE"><value><!-- _locID_text="strings.IDS_REPAIR_EXPENSIVE" _locComment="" -->Muito caro!</value> + </data> +<data name="strings.IDS_TITLE_RENAME"><value><!-- _locID_text="strings.IDS_TITLE_RENAME" _locComment="" -->Renomear</value> + </data> +<data name="strings.IDS_YOU_HAVE"><value><!-- _locID_text="strings.IDS_YOU_HAVE" _locComment="" -->Você tem:</value> + </data> +<data name="strings.IDS_REQUIRED_ITEMS_FOR_TRADE"><value><!-- _locID_text="strings.IDS_REQUIRED_ITEMS_FOR_TRADE" _locComment="" -->Itens necessários para negociar</value> + </data> +<data name="strings.IDS_VILLAGER_OFFERS_ITEM"><value><!-- _locID_text="strings.IDS_VILLAGER_OFFERS_ITEM" _locComment="" -->{*VILLAGER_TYPE*} oferece %s</value> + </data> +<data name="strings.IDS_TOOLTIPS_REPAIR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REPAIR" _locComment="" -->Consertar</value> +</data> +<data name="strings.IDS_TOOLTIPS_TRADE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TRADE" _locComment="" -->Negociar</value> +</data> +<data name="strings.IDS_TOOLTIPS_DYECOLLAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYECOLLAR" _locComment="" -->Tingir coleira</value> +</data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW" _locComment="" --> + Esta é uma interface de bigorna, que pode ser usada para renomear, consertar e aplicar feitiços em armas, armaduras ou ferramentas ao custo de níveis de experiência. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW" _locComment="" --> + {*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre a interface de bigorna.{*B*} + Pressione{*CONTROLLER_VK_B*} se vocÇe já sabe usar a interface de bigorna. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START" _locComment="" --> + Para começar a trabalhar em um item, coloque-o no primeiro espaço disponível. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR" _locComment="" --> + Quando a matéria-prima correta é colocada no segundo espaço (ex.: lingotes de ferro para uma espada danificada), o reparo proposto aparece no outro espaço. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE" _locComment="" --> + Como alternativa, um segundo item idêntico pode ser colocado no segundo espaço para combinar os dois itens. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT" _locComment="" --> + Para enfeitiçar itens na bigorna, coloque um Livro Encantado no segundo espaço. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST" _locComment="" --> + O número de níveis de experiência que o trabalho custará é mostrado abaixo da saída. Se você não tiver níveis de experiência suficientes, o reparo não será concluído. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING" _locComment="" --> + É possível renomear o item editando o texto da caixa de textos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH" _locComment="" --> + Pegar o item consertado consumirá ambos os itens usados pela bigorna e diminuirá seu nível de experiência pela quantidade informada. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW" _locComment="" --> + Nesta área há uma bigorna e um baú contendo ferramentas e armas para serem trabalhadas. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW" _locComment="" --> + {*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre a bigorna.{*B*} + Pressione{*CONTROLLER_VK_B*} se você já sabe o que precisa sobre a bigorna. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY" _locComment="" --> + Com uma bigorna, armas e ferramentas podem ser consertadas para restaurar sua durabilidade, renomear ou enfeitiçar com Livros Encantados. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS" _locComment="" --> + Livros Encantados podem ser encontrados dentro de Baús nas masmorras, ou encantados através de livros normais na Mesa de Feitiços. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST" _locComment="" --> + Usar a bigorna custa níveis de experiência e cada uso tem uma chance de danificá-la. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST2" _locComment="" --> + O tipo de trabalho que deve ser feito, valor do item, número de feitiços e quantidade de trabalho prévio afetam no custo do reparo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING" _locComment="" --> + Renomear um item altera o nome exibido para todos os jogadores e reduz permanentemente o custo do trabalho prévio. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS" _locComment="" --> + Dentro do baú nesta área você encontrará picaretas danificadas, matérias-primas, garrafas de feitiços e livros de encantos para serem experimentados. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW" _locComment="" --> + Esta é a interface de comércio que mostra os negócios que podem ser feitos com um aldeão. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW" _locComment="" --> + {*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre a interface de comércio.{*B*} + Pressione{*CONTROLLER_VK_B*} se você já sabe o que precisa sobre a interface de comércio. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START" _locComment="" --> + Todos os negócios que o aldeão quer fazer no momento são exibidos no topo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE" _locComment="" --> + Os negócios aparecem em vermelho e não estarão disponíveis se você não tiver itens suficientes. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS" _locComment="" --> + A quantidade e tipo de itens que você fornece para o aldeão aparecem dentro das duas caixas à esquerda. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY" _locComment="" --> + Você pode ver o total de itens necessários para negociar nas duas caixas à esquerda. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE" _locComment="" --> + Pressione{*CONTROLLER_VK_A*} para negociar os itens que o aldeão quer para o item ofertado. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW" _locComment="" --> + Neste área há um aldeão e um baú contendo papel para comprar itens. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW" _locComment="" --> + {*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre negociar.{*B*} + Pressione{*CONTROLLER_VK_B*} se você já sabe o que precisa sobre negociar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY" _locComment="" --> + Jogadores podem negociar itens de seus estoques com os aldeões. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_TRADES" _locComment="" --> + Os produtos de um aldeão dependem da sua profissão. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES" _locComment="" --> + Efetuar uma mistura de negócios adicionará aleatoriamente ou melhorará os produtos disponíveis do aldeão. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES" _locComment="" --> + Produtos que foram negociados frequentemente pode ser removidos temporariamente, mas um aldeão sempre terá algo para negociar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS" _locComment="" --> + Pegue um papel do baú e tente negociar com o aldeão. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW" _locComment="" --> + Nesta área há dois Cofres Ender. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW" _locComment="" --> + {*B*} + Pressione{*CONTROLLER_VK_A*} para saber mais sobre Cofres Ender.{*B*} + Pressione{*CONTROLLER_VK_B*} se você já sabe o suficiente sobre Cofres Ender. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY" _locComment="" --> + Todos os Cofres Ender em um mundo são interconectados, até mesmo em dimensões diferentes. Os itens colocados em um Cofre Ender estarão disponíveis em qualquer outro Cofre Ender. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS" _locComment="" --> + Contudo, os conteúdos dos Baús Ender são diferentes para cada jogador. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION" _locComment="" --> + Isso permite que os jogadores armazenem itens em qualquer Cofre Ender e os recuperem em outro Cofre Ender em um lugar diferente do mundo. Você pode experimentar isso agora colocando itens em ambos os Cofres Ender. + </value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE" _locComment="" -->Restaura 2{*ICON_SHANK_01*}, regenera saúde por 30 segundos e concede resistência ao fogo e resistência a danos por 5 minutos. Feita com uma maçã e blocos de ouro.</value> + </data> +<data name="strings.IDS_ENABLE_TELEPORT"><value><!-- _locID_text="strings.IDS_ENABLE_TELEPORT" _locComment="" -->Pode teleportar</value> + </data> +<data name="strings.IDS_TELEPORT"><value><!-- _locID_text="strings.IDS_TELEPORT" _locComment="" -->Teleportar</value> + </data> +<data name="strings.IDS_TELEPORT_TO_PLAYER"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_PLAYER" _locComment="" -->Teleportar para o jogador</value> + </data> +<data name="strings.IDS_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_ME" _locComment="" -->Teleportar para mim</value> + </data> +<data name="strings.IDS_CAN_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_CAN_DISABLE_EXHAUSTION" _locComment="" -->Pode desativar a exaustão</value> + </data> +<data name="strings.IDS_CAN_INVISIBLE"><value><!-- _locID_text="strings.IDS_CAN_INVISIBLE" _locComment="" -->Pode ficar invisível</value> + </data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON" _locComment="" -->Agora você pode ativar a invisibilidade</value> +</data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF" _locComment="" -->Você não pode mais ativar a invisbilidade</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON" _locComment="" -->Agora você pode ativar voo</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF" _locComment="" -->Você não pode mais ativar voo</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON" _locComment="" -->Agora você pode desativar a exaustão</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF" _locComment="" -->Você não pode mais desativar a exaustão</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON" _locComment="" -->Agora você pode teleportar</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF" _locComment="" -->Você não pode mais teleportar</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ANVIL" _locComment="" -->{*T3*}COMO JOGAR: BIGORNA{*ETW*}{*B*}{*B*} +Níveis de experiência também podem ser utilizados para consertar, encantar ou renomear itens com a Bigorna.{*B*} +Todos os itens podem ser renomeados, embora apenas itens com durabilidade podem ser consertados ou ser encantados com Livros Encantados aplicados a eles.{*B*} +Um item pode ser consertado ao colocá-lo em um dos espaços à esquerda, junto com a matéria-prima do produto, como Lingotes de ferro para uma Espada de ferro, ou combinados com outro item do mesmo tipo.{*B*} +Combinar itens é mais eficiente quando feito com uma Bigorna, e ainda, se algun dos itens tiver sido encantado, o produto final pode ter encantos de ambas as origens.{*B*} +Livros encantados podem aplicar encantos em itens ao combiná-los em uma Bigorna, desde que o encanto dos Livros seja adequado. Livros encantados podem ser encontrados em Baús nas masmorras ou encantados a partir de livros normais na Mesa de Feitiços.{*B*} +Há uma chance da Bigorna ser danificada a cada uso, e com o uso continuado ela se destruirá.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_TRADING" _locComment="" -->{*T3*}COMO JOGAR: NEGOCIANDO{*ETW*}{*B*}{*B*} +É possível comprar e vender itens com os aldeões. Cada aldeão tem uma profissão; eles podem ser Fazendeiros, Açougueiros, Ferreiros, Bibliotecários ou Padres, e isso afeta o tipo de itens que eles podem negociar.{*B*} +Você encontra uma lista de todos os itens que um aldeão oferece no menu de negociações. Um aldeão pode modificar ou adicionar aos seus negócios sempre que um jogador negocia com ele, embora uma negociação possa ficar temporariamente desabilitada se usada com muita frequência.{*B*} +Os negócios normalmente envolvem vender ou comprar diversos itens por esmeraldas.{*B*} +Se você não tem os itens necessários para um negócio, os espaços ficarão vermelhos.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENDERCHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENDERCHEST" _locComment="" -->{*T3*}COMO JOGAR: BAÚ ENDER {*ETW*}{*B*}{*B*} +Todos os Baús Ender em um mundo são vinculados; itens colocados em um Baú Ender são acessíveis em qualquer outro. Porém, o conteúdo dos Baús Ender são diferentes para cada jogador. Desta forma os jogadores podem armazenar itens em um Baú Ender e recuperá-lo em outros Baús Ender em outros locais do mundo. + </value> + </data> +<data name="strings.IDS_VILLAGER_FARMER"><value><!-- _locID_text="strings.IDS_VILLAGER_FARMER" _locComment="" -->Fazendeiro</value> + </data> +<data name="strings.IDS_VILLAGER_LIBRARIAN"><value><!-- _locID_text="strings.IDS_VILLAGER_LIBRARIAN" _locComment="" -->Bibliotecário</value> + </data> +<data name="strings.IDS_VILLAGER_PRIEST"><value><!-- _locID_text="strings.IDS_VILLAGER_PRIEST" _locComment="" -->Padre</value> + </data> +<data name="strings.IDS_VILLAGER_SMITH"><value><!-- _locID_text="strings.IDS_VILLAGER_SMITH" _locComment="" -->Ferreiro</value> + </data> +<data name="strings.IDS_VILLAGER_BUTCHER"><value><!-- _locID_text="strings.IDS_VILLAGER_BUTCHER" _locComment="" -->Açogueiro</value> + </data> +<data name="strings.IDS_DESC_VILLAGER"><value><!-- _locID_text="strings.IDS_DESC_VILLAGER" _locComment="" -->Encontrados nas aldeias, os aldeões se oferecerão para vender itens para o jogador de acordo com sua profissão.</value> + </data> +<data name="strings.IDS_CHEST_LARGE"><value><!-- _locID_text="strings.IDS_CHEST_LARGE" _locComment="" -->Baú grande</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS" _locComment="" --> + Você também pode criar Livros Encantados na Mesa de Feitiços, que pode ser usada depois na Bigorna para aplicar seu feitiço em um item. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE" _locComment="" --> + Ganchos com Cordas também providenciarão força para um circuito enquanto algo estiver acionando a corda entre eles. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR" _locComment="" --> + Uma vez domado, um lobo usará sempre uma coleira. A cor da coleira pode ser alterada com tingimento. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES" _locComment="" -->Cenouras e Batatas são cultivadas ao plantar Cenouras ou Batatas, e estarão prontas para a colheita quando o vegetal estiver visível no solo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS" _locComment="" --> + E mais, porcos podem ser encilhados, montados e guiados pelo jogador. Controle-os atiçando com uma Cenoura na vareta. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING" _locComment="" --> + Se necessário, você pode mover seu carrinho de mina lentamente usando {*CONTROLLER_ACTION_MOVE*}. Isso ajuda a ativar o carrinho de mina colocando-o sobre um trilho com propulsão. + </value> + </data> +<data name="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN" _locComment="" -->Você não pode entrar neste jogo, pois a tela dividida só é compatível com o modo de Alta Definição. Remova todos os outros jogadores se quiser entrar.</value> + </data> +<data name="strings.IDS_TOOLTIPS_CURE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CURE" _locComment="" -->Cura</value> + </data> +<data name="strings.IDS_PLATFORM_NAME"><value><!-- _locID_text="strings.IDS_PLATFORM_NAME" _locComment="" -->Xbox 360</value> + </data> +<data name="strings.IDS_BACK_BUTTON"><value><!-- _locID_text="strings.IDS_BACK_BUTTON" _locComment="" -->Voltar</value> + </data> +<data name="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS" _locComment="" -->Esta opção desativa as atualizações de Conquistas e do placar de líderes nesse mundo enquanto estiver jogando e se for carregá-lo novamente depois de salvar com esta opção ativada.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TITLE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TITLE" _locComment="" -->Carregar jogo salvo para o Xbox One</value> + </data> +<data name="strings.IDS_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_UPLOAD_SAVE" _locComment="" -->Carregar Salvamento</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TEXT"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TEXT" _locComment="" -->Só é possível armazenar um salvamento do Xbox 360 por vez na área de transferência. Certifique-se de que baixou o salvamento atual no seu console Xbox One antes de enviar outro salvamento de Xbox 360.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADING"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADING" _locComment="" -->Enviando...</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE" _locComment="" -->Envio concluído!</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADFAILED"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADFAILED" _locComment="" -->Falha no carregamento. Tente novamente mais tarde.</value> + </data> +<data name="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS"><value><!-- _locID_text="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS" _locComment="" -->Você encontrou {*progress*} de {*goal*} discos de música!</value> + </data> +</root> diff --git a/Minecraft.Client/Xbox/loc/lcl/pt-PT/Minecraft_all.resx b/Minecraft.Client/Xbox/loc/lcl/pt-PT/Minecraft_all.resx new file mode 100644 index 00000000..1c850994 --- /dev/null +++ b/Minecraft.Client/Xbox/loc/lcl/pt-PT/Minecraft_all.resx @@ -0,0 +1,4569 @@ +<root> +<data name="4J_strings.IDS_NULL"><value><!-- _locID_text="4J_strings.IDS_NULL" _locComment="" -->Não Utilizado</value> + </data> +<data name="4J_strings.IDS_OK"><value><!-- _locID_text="4J_strings.IDS_OK" _locComment="" -->OK</value> + </data> +<data name="4J_strings.IDS_BACK"><value><!-- _locID_text="4J_strings.IDS_BACK" _locComment="" -->Anterior</value> + </data> +<data name="4J_strings.IDS_CANCEL"><value><!-- _locID_text="4J_strings.IDS_CANCEL" _locComment="" -->Cancelar</value> + </data> +<data name="4J_strings.IDS_YES"><value><!-- _locID_text="4J_strings.IDS_YES" _locComment="" -->Sim</value> + </data> +<data name="4J_strings.IDS_NO"><value><!-- _locID_text="4J_strings.IDS_NO" _locComment="" -->Não</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TITLE" _locComment="" -->Dados Guardados Corrompidos</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TEXT" _locComment="" -->Os teus dados guardados parecem estar corrompidos. Queres gravar novamente e substituir os dados corrompidos?</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TITLE" _locComment="" -->Sem Espaço Livre</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TEXT" _locComment="" -->O dispositivo de armazenamento que selecionaste não tem espaço livre suficiente para guardar os dados de jogo.</value> + </data> +<data name="4J_strings.IDS_SELECTAGAIN"><value><!-- _locID_text="4J_strings.IDS_SELECTAGAIN" _locComment="" -->Selecionar novamente</value> + </data> +<data name="4J_strings.IDS_PLAYWITHOUTSAVING"><value><!-- _locID_text="4J_strings.IDS_PLAYWITHOUTSAVING" _locComment="" -->Jogar sem guardar</value> + </data> +<data name="4J_strings.IDS_CREATEANEWSAVE"><value><!-- _locID_text="4J_strings.IDS_CREATEANEWSAVE" _locComment="" -->Guardar novos dados</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TITLE" _locComment="" -->Substituir os dados?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TEXT" _locComment="" -->O dispositivo de armazenamento selecionado já contém dados guardados. Tens a certeza de que queres substituí-los?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_NO"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_NO" _locComment="" -->Não - não substituir</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_YES"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_YES" _locComment="" -->Substituir e guardar</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TITLE" _locComment="" -->Falha ao guardar</value> + </data> +<data name="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE" _locComment="" -->Problema de disp. de armazen.</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TEXT" _locComment="" -->O teu dispositivo de armazenamento não está disponível ou tem um erro</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT" _locComment="" -->O teu dispositivo de armazenamento não está disponível ou apresenta um erro. Seleciona um novo dispositivo de armazenamento.</value> + </data> +<data name="4J_strings.IDS_SELECTANEWDEVICE"><value><!-- _locID_text="4J_strings.IDS_SELECTANEWDEVICE" _locComment="" -->Selecionar novo dispositivo</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TITLE" _locComment="" -->Nenhum disp. de arm. selecionado</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TEXT" _locComment="" -->Se não selecionares um dispositivo, a opção de guardar os dados de jogo será desativada</value> + </data> +<data name="4J_strings.IDS_NODEVICE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_ACCEPT" _locComment="" -->Selecionar disp. armazenamento</value> + </data> +<data name="4J_strings.IDS_NODEVICE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_DECLINE" _locComment="" -->Continuar sem guardar</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TEXT"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TEXT" _locComment="" -->O teu dispositivo de armazenamento foi removido. Seleciona um novo dispositivo.</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TITLE"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TITLE" _locComment="" -->Falha ao carregar</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE" _locComment="" -->Atrib. nome aos dados guardados</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT" _locComment="" -->Introduz um nome para os dados de jogo guardados</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TITLE"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TITLE" _locComment="" -->Voltar à Interface Xbox</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TEXT"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TEXT" _locComment="" -->Tens a certeza de que queres sair do jogo?</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE" _locComment="" -->Sessão terminada</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->Foste reencaminhado para o ecrã principal porque o teu perfil de jogador terminou sessão</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT" _locComment="" -->O jogo terminou porque um perfil de jogador terminou sessão</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT" _locComment="" -->Continuar a jogar</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TITLE" _locComment="" -->Perfil de jogador offline</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TEXT" _locComment="" -->O jogo tem algumas funcionalidades que requerem um perfil de jogador ativo no Xbox Live, mas de momento estás offline.</value> + </data> +<data name="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION"><value><!-- _locID_text="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION" _locComment="" -->Esta funcionalidade requer um perfil de jogador ligado ao Xbox Live.</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_ACCEPT" _locComment="" -->Ligar ao Xbox Live</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_DECLINE" _locComment="" -->Continuar a jogar offline</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE" _locComment="" -->Problema ao Obter Feito</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT" _locComment="" --> Ocorreu um problema ao aceder ao teu perfil de jogador. Não foi possível atribuir-te o feito neste momento.</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILE_TITLE" _locComment="" -->Problema com o perfil de jogador</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT" _locComment="" -->Falha ao guardar as definições no perfil de jogador.</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TITLE" _locComment="" -->Perfil de Jogador Convidado</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TEXT" _locComment="" -->O perfil de jogador convidado não pode aceder a esta funcionalidade. Utiliza um perfil de jogador diferente.</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_SHORT"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_SHORT" _locComment="" -->A guardar…</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_LONG"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_LONG" _locComment="" -->A guardar conteúdo. Por favor não desligue a consola.</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TITLE" _locComment="" -->Desbloquear Jogo Completo</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TEXT" _locComment="" -->Esta é a versão de avaliação do Minecraft. Se tivesses o jogo completo, terias acabado de ganhar um feito! +Desbloqueia o jogo completo para experimentares a diversão do Minecraft e para jogares com os teus amigos em todo o mundo através do Xbox Live. +Queres desbloquear o jogo completo?</value> + </data> +<data name="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT" _locComment="" -->Estás a ser reencaminhado para o menu principal devido a um problema de leitura do teu perfil.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_NEWDLC"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_NEWDLC" _locComment="" -->Novo Conteúdo Transferível disponível! Acede-lhe a partir do botão Loja Minecraft no Menu Principal.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_SKINPACKS"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_SKINPACKS" _locComment="" -->Podes mudar o aspeto da personagem com um Pacote de Skins da Loja Minecraft. Seleciona "Loja Minecraft" no Menu Principal para veres o que está ao teu dispor.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_0"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_0" _locComment="" -->No modo de Alta Definição, podem jogar até 4 jogadores na mesma consola com o ecrã dividido!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_1"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_1" _locComment="" -->Liga controladores extra à tua consola e prime START para te juntares a um jogo a qualquer altura.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_2"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_2" _locComment="" -->Altera as definições de gama para veres o jogo com maior ou menor luminosidade.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_3"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_3" _locComment="" -->Se configurares a dificuldade do jogo para Calmo, a tua saúde irá regenerar automaticamente e não surgirão monstros durante a noite!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_4"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_4" _locComment="" -->Dá um osso a um lobo para o domares. Depois, poderás ordenar-lhe para se sentar ou seguir-te.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_5"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_5" _locComment="" -->No menu Inventário, podes largar os objetos movendo o ponteiro para fora do menu e premindo{*CONTROLLER_VK_A*}</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_6"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_6" _locComment="" -->Se dormires numa cama durante a noite irás acelerar o jogo até de madrugada, mas é necessário que todos os jogadores no jogo multijogador estejam a dormir em camas ao mesmo tempo.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_7"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_7" _locComment="" -->Para recuperares saúde, obtém costeletas a partir dos porcos, cozinha-as e come-as.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_8"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_8" _locComment="" -->Recolhe cabedal a partir das vacas e constrói armaduras.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_9"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_9" _locComment="" -->Se tiveres um balde vazio, poderás enchê-lo com leite de vaca, água ou lava!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_10"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_10" _locComment="" -->Utiliza uma enxada para preparar áreas de terreno para o cultivo.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_11"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_11" _locComment="" -->As aranhas não te atacam durante o dia, a não ser que as ataques.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_12"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_12" _locComment="" -->Utiliza uma pá para escavares terra ou areia mais rápido do que com as mãos!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_13"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_13" _locComment="" -->Se comeres as costeletas cozinhadas, irás ganhar mais saúde do que se as comeres cruas.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_14"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_14" _locComment="" -->Cria tochas para iluminares algumas zonas durante a noite. Os monstros não se aproximam das tochas.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_15"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_15" _locComment="" -->Chega ao destino mais rapidamente com uma vagoneta sobre carris!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_16"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_16" _locComment="" -->Planta alguns rebentos para que se transformem em árvores.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_17"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_17" _locComment="" -->Os pastores não te irão atacar, se não os atacares.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_18"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_18" _locComment="" -->Podes alterar o ponto de regeneração do jogo e avançar até à madrugada dormindo numa cama.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_19"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_19" _locComment="" -->Atira essas bolas de fogo de volta para o Ghast!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_20"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_20" _locComment="" -->Constrói um portal para poderes viajar até outra dimensão - o Submundo.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_21"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_21" _locComment="" -->Prime{*CONTROLLER_VK_B*} para largares o objeto que tens na mão!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_22"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_22" _locComment="" -->Usa a ferramenta certa para a tarefa!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_23"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_23" _locComment="" -->Se não conseguires encontrar carvão para as tochas, podes produzir carvão vegetal a partir de árvores numa fornalha.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_24"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_24" _locComment="" -->Não é boa ideia escavares diretamente para cima ou para baixo.</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_25"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_25" _locComment="" -->O pó de ossos (obtido a partir de um osso de Esqueleto) pode ser utilizado como fertilizante e pode fazer com que as plantações cresçam instantaneamente!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_26"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_26" _locComment="" -->Os Creepers explodem quando se aproximam de ti!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_27"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_27" _locComment="" -->A obsidiana forma-se quando a água atinge um bloco de lava.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_28"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_28" _locComment="" -->A lava pode demorar vários minutos a desaparecer COMPLETAMENTE quando o bloco de origem é removido.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_29"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_29" _locComment="" -->A pedra arredondada resiste às bolas de fogo do Ghast, sendo muito útil para proteger portais.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_30"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_30" _locComment="" -->Os blocos que podem ser utilizados como fonte de luz, tais como tochas, glowstone e abóboras iluminadas, derretem a neve e o gelo.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_31"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_31" _locComment="" -->Tem cuidado ao construíres estruturas de lã a céu aberto, uma vez que os raios durante as trovoadas podem incendiar a lã.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_32"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_32" _locComment="" -->Um único balde de lava pode ser utilizado na fornalha para fundir 100 blocos.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_33"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_33" _locComment="" -->O instrumento tocado pelo bloco de notas depende do material sobre o qual se encontra.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_34"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_34" _locComment="" -->Os Mortos-vivos e Esqueletos conseguem sobreviver à luz do dia se estiverem dentro de água.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_35"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_35" _locComment="" -->Se atacares um lobo, todos os lobos nas redondezas irão virar-se contra ti. Isto também acontece com os Pastores Mortos-vivos.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_36"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_36" _locComment="" -->Os lobos não conseguem entrar no Submundo.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_37"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_37" _locComment="" -->Os lobos não atacam Creepers.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_38"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_38" _locComment="" -->As galinhas põem um ovo a cada 5 ou 10 minutos.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_39"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_39" _locComment="" -->A obsidiana só pode ser extraída com uma picareta de diamante.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_40"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_40" _locComment="" -->Os Creepers são a fonte mais comum de pólvora.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_41"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_41" _locComment="" -->Cria um baú grande colocando dois baús lado a lado.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_42"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_42" _locComment="" -->Podes ver o estado de saúde dos lobos domados pela posição da sua cauda. Dá-lhes carne para os curares.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_43"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_43" _locComment="" -->Cozinha catos numa fornalha para obteres tinta verde.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_44"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_44" _locComment="" -->Obtém as mais recentes novidades sobre este jogo do 4J Studios e do Kappische no Twitter!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_45"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_45" _locComment="" -->Impressiona os teus amigos publicando capturas de ecrã das tuas criações do Minecraft no Facebook a partir do menu de Pausa!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_46"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_46" _locComment="" -->Lê a secção Novidades nos menus Instruções de Jogo para obteres as informações mais recentes sobre o jogo.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_47"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_47" _locComment="" -->Cercas empilháveis já disponíveis no jogo!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_48"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_48" _locComment="" -->minecraftforum tem uma secção dedicada à Edição Xbox 360.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_49"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_49" _locComment="" -->Alguns animais seguir-te-ão se tiveres trigo na mão.</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_50"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_50" _locComment="" -->Se um animal não se puder mover mais de 20 blocos em qualquer direção, ele não se irá desmaterializar.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_1"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_1" _locComment="" -->Música de C418!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_2"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_2" _locComment="" -->O Notch tem mais de um milhão de seguidores no Twitter!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_3"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_3" _locComment="" -->Nem todos os suecos são loiros. Alguns, como o Jens da Mojang, são ruivos!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_4"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_4" _locComment="" -->Nós pensamos que a 4J Studios retirou o Herobrine do jogo para a consola Xbox 360, mas não temos a certeza.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_5"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_5" _locComment="" -->Este jogo será atualizado no futuro!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_6"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_6" _locComment="" -->Quem é o Notch?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_7"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_7" _locComment="" -->A Mojang tem mais prémios do que colaboradores!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_8"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_8" _locComment="" -->Alguns famosos jogam Minecraft!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_9"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_9" _locComment="" -->deadmau5 gosta de Minecraft!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_10"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_10" _locComment="" -->Não olhes diretamente para os bugs.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_11"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_11" _locComment="" -->Os Creepers nasceram de um bug de codificação.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_12"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_12" _locComment="" -->É uma galinha ou um pato?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_13"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_13" _locComment="" -->Estiveste na Minecon?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_14"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_14" _locComment="" -->Nunca ninguém da Mojang viu a cara do Junkboy.</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_15"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_15" _locComment="" -->Sabias que existe um Minecraft Wiki?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_16"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_16" _locComment="" -->O novo escritório do Mojang é fixe!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_17"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_17" _locComment="" -->Minecraft: Xbox 360 Edition bateu muitos recordes!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_18"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_18" _locComment="" -->O Minecon 2013 foi em Orlando, Florida, nos EUA!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_19"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_19" _locComment="" -->.party() foi fantástica!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_20"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_20" _locComment="" -->Assume sempre que os rumores são falsos e não verdadeiros!</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BASICS" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : PRINCÍPIOS BÁSICOS{*ETW*}{*B*}{*B*} +Em Minecraft, podes criar tudo aquilo que quiseres colocando blocos. À noite, os monstros andam por aí; constrói um abrigo antes que seja tarde.{*B*}{*B*} +Usa{*CONTROLLER_ACTION_LOOK*} para olhares em redor.{*B*}{*B*} +Usa{*CONTROLLER_ACTION_MOVE*} para te deslocares.{*B*}{*B*} +Prime{*CONTROLLER_ACTION_JUMP*} para saltar.{*B*}{*B*} +Prime rapidamente{*CONTROLLER_ACTION_MOVE*} para a frente duas vezes para fazeres um sprint. Enquanto manténs premido o {*CONTROLLER_ACTION_MOVE*} para a frente, a personagem irá continuar a correr até que se esgote o tempo ou que a Barra de Comida tenha menos de{*ICON_SHANK_03*}.{*B*}{*B*} +Mantém premido{*CONTROLLER_ACTION_ACTION*} para escavar e cortar utilizando as mãos ou os objetos que estiveres a segurar. Podes ter de criar uma ferramenta para colocares alguns blocos.{*B*}{*B*} +Se estiveres a segurar um objeto, usa{*CONTROLLER_ACTION_USE*} para o utilizares ou prime{*CONTROLLER_ACTION_DROP*} para o largares.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HUD" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : MOSTRADOR SUPERIOR{*ETW*}{*B*}{*B*} +O MOSTRADOR SUPERIOR apresenta informação sobre o teu estado; a tua saúde, o oxigénio que te resta quando estás debaixo de água, o teu nível de fome (tens de comer para reabasteceres) e a armadura, caso estejas a usar alguma. Se perderes saúde, mas tiveres uma barra de comida com 9 ou mais{*ICON_SHANK_01*}, a tua saúde será imediatamente reabastecida. Ao comeres, reabasteces a barra de comida.{*B*} +Aqui também é mostrada a Barra de Experiência, com um valor numérico que mostra o nível de Experiência, e a barra que indica quantos Pontos de Experiência te faltam para subires de nível. Ganhas Pontos de Experiência recolhendo os Orbes de Experiência que os habitantes deixam cair quando morrem, ao escavar certos tipos de blocos, ao criar animais, ao pescar e ao fundir minério na fornalha.{*B*} +Também apresenta os objetos disponíveis para usares. Usa{*CONTROLLER_ACTION_LEFT_SCROLL*} e{*CONTROLLER_ACTION_RIGHT_SCROLL*} para mudares o objeto que estás a segurar.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_INVENTORY" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : INVENTÁRIO{*ETW*}{*B*}{*B*} +Usa{*CONTROLLER_ACTION_INVENTORY*} para veres o teu inventário.{*B*}{*B*} +Este ecrã mostra os objetos disponíveis que tens na mão e todos os objetos que estás a transportar. A tua armadura também é mostrada aqui.{*B*}{*B*} +Usa{*CONTROLLER_MENU_NAVIGATE*} para moveres o ponteiro. Usa{*CONTROLLER_VK_A*} para selecionares um objeto com o ponteiro. Caso exista mais do que um objeto, irás selecioná-los todos, ou poderás usar{*CONTROLLER_VK_X*} para selecionares apenas metade.{*B*}{*B*} +Move o objeto com o ponteiro sobre outro espaço no inventário e coloca-o nesse espaço utilizando{*CONTROLLER_VK_A*}. Caso tenhas selecionado vários objetos com o ponteiro, usa{*CONTROLLER_VK_A*} para os colocares todos ou{*CONTROLLER_VK_X*} para colocares apenas um.{*B*}{*B*} +Se o ponteiro estiver sobre uma armadura, verás uma descrição que te permite colocá-la rapidamente no espaço correto do inventário.{*B*}{*B*} +É possível mudar a cor da tua Armadura de Cabedal tingindo-a. Podes fazê-lo no menu de inventário mantendo a tinta no teu ponteiro e premindo{*CONTROLLER_VK_X*} enquanto o ponteiro está sobre a peça que pretendes tingir. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CHEST" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : BAÚ{*ETW*}{*B*}{*B*} +Depois de criares um Baú, podes colocá-lo no mundo e usá-lo com{*CONTROLLER_ACTION_USE*} para armazenar objetos do teu inventário.{*B*}{*B*} +Usa o ponteiro para mover os objetos do inventário para o baú.{*B*}{*B*} +Os objetos armazenados no baú podem ser colocados no inventário mais tarde. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_LARGECHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_LARGECHEST" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : BAÚ GRANDE{*ETW*}{*B*}{*B*} +Ao colocares dois baús um ao lado do outro, estes combinam-se e formam um Baú Grande, que pode armazenar ainda mais objetos.{*B*}{*B*} +É utilizado da mesma forma que um baú normal. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFTING" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : CRIAÇÃO{*ETW*}{*B*}{*B*} +Na interface de Criação, podes combinar objetos do inventário para criar novos tipos de objetos. Usa{*CONTROLLER_ACTION_CRAFTING*} para abrir a interface de criação.{*B*}{*B*} +Desloca-te pelos separadores no topo utilizando{*CONTROLLER_VK_LB*} e{*CONTROLLER_VK_RB*} para selecionar o tipo de objeto que pretendes criar, depois usa{*CONTROLLER_MENU_NAVIGATE*} para selecionar o objeto a criar.{*B*}{*B*} +A área de criação mostra os objetos necessários para criar o novo objeto. Prime{*CONTROLLER_VK_A*} para criar o objeto e coloca-o no teu inventário. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : MESA DE CRIAÇÃO{*ETW*}{*B*}{*B*} +Podes criar objetos maiores utilizando uma Mesa de Criação.{*B*}{*B*} +Coloca a mesa no mundo e prime{*CONTROLLER_ACTION_USE*} para a usares.{*B*}{*B*} +A criação na mesa funciona da mesma forma que a criação básica, mas tens à tua disposição uma área maior e uma seleção de objetos mais ampla. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FURNACE" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : FORNALHA {*ETW*}{*B*}{*B*} +A Fornalha permite-te alterar os objetos através do fogo. Por exemplo, podes transformar minério de ferro em lingotes de ferro.{*B*}{*B*} +Coloca a fornalha no mundo e prime{*CONTROLLER_ACTION_USE*} para a usares.{*B*}{*B*} +Tens de colocar o combustível na parte de baixo da fornalha e o objeto que queres alterar por cima. O fogo é ateado e a fornalha acende-se.{*B*}{*B*} +Depois de alterados os objetos, podes movê-los da área de saída para o inventário.{*B*}{*B*} +Se o objeto sobre o qual se encontra o ponteiro for um ingrediente ou combustível para a fornalha, surgirão descrições que te permitem mover o objeto para a fornalha com um movimento rápido. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_DISPENSER" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : DISTRIBUIDOR{*ETW*}{*B*}{*B*} +O Distribuidor é utilizado para disparar objetos. Terás de colocar um interruptor, por exemplo, uma alavanca, junto ao distribuidor.{*B*}{*B*} +Para encheres o distribuidor prime{*CONTROLLER_ACTION_USE*}, depois move os objetos que queres distribuir do inventário para o distribuidor.{*B*}{*B*} +Quando usares o interruptor, o distribuidor irá disparar um objeto. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREWING" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : PREPARAÇÃO DE POÇÕES{*ETW*}{*B*}{*B*} +Para preparares poções precisas de um Posto de Poções, que pode ser construído numa mesa de criação. Todas as poções começam com uma garrafa de água, que é criada enchendo uma Garrafa de Vidro com água de um Caldeirão ou de uma fonte de água.{*B*} +O Posto de Poções tem três orifícios para garrafas, por isso, podes preparar três poções ao mesmo tempo. Os ingredientes podem ser usados nas três garrafas, por isso, utiliza da melhor forma os teus recursos para preparares três poções em simultâneo.{*B*} +Se colocares um ingrediente na posição superior do Posto de Poções, passado pouco tempo terás criado uma poção base. Isto por si só não tem qualquer efeito, mas se colocares outro ingrediente com esta poção de base, irás obter uma poção com um efeito.{*B*} +Depois, podes adicionar um terceiro ingrediente para que o efeito dure mais tempo (utilizando Pó de Redstone), seja mais intenso (utilizando Pó de Glowstone) ou se transforme numa poção negativa (utilizando um Olho de Aranha Fermentado).{*B*} +Também podes adicionar pólvora a qualquer poção para a transformares numa Poção Explosiva, que pode ser atirada. Ao atirares uma Poção Explosiva, o seu efeito será aplicado em toda a área onde aterrar.{*B*} + +Os ingredientes para as poções são:{*B*}{*B*} +* {*T2*}Verruga do Submundo{*ETW*}{*B*} +* {*T2*}Olho de Aranha{*ETW*}{*B*} +* {*T2*}Açúcar{*ETW*}{*B*} +* {*T2*}Lágrima de Ghast{*ETW*}{*B*} +* {*T2*}Pó de Blaze{*ETW*}{*B*} +* {*T2*}Creme de Magma{*ETW*}{*B*} +* {*T2*}Melancia Brilhante{*ETW*}{*B*} +* {*T2*}Pó de Redstone{*ETW*}{*B*} +* {*T2*}Pó de Glowstone{*ETW*}{*B*} +* {*T2*}Olho de Aranha Fermentado{*ETW*}{*B*}{*B*} + +Experimenta várias combinações de ingredientes para descobrires as diferentes poções que podes preparar. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENCHANTMENT" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO: FEITIÇOS{*ETW*}{*B*}{*B*} +Os Pontos de Experiência recolhidos quando um habitante morre, ou quando certos blocos são extraídos ou fundidos numa fornalha, podem ser usados para enfeitiçar algumas ferramentas, armas, armaduras e livros.{*B*} +Quando é colocada uma Espada, Arco, Machado, Picareta, Pá, Armadura ou Livro no orifício por baixo do livro na Mesa de Feitiços, os três botões à direita do orifício apresentam alguns feitiços e os respetivos custos em Níveis de Experiência.{*B*} +Se não tiveres Níveis de Experiência suficientes para usar alguns destes, o custo surgirá a vermelho, caso contrário surgirá a verde.{*B*}{*B*} +O feitiço aplicado é selecionado aleatoriamente com base no custo apresentado.{*B*}{*B*} +Se a Mesa de Feitiços estiver rodeada de Estantes (até um máximo de 15 Estantes), com um bloco de intervalo entre a Estante e a Mesa de Feitiços, o poder dos feitiços irá aumentar e ver-se-ão glifos misteriosos a sair do livro na Mesa de Feitiços.{*B*}{*B*} +Todos os ingredientes para uma Mesa de Feitiços podem ser encontrados nas aldeias de um mundo, ou escavando ou cultivando no mundo.{*B*} +Os Livros de Feitiços são usados na Bigorna para aplicar feitiços a itens. Isto dá-te maior controlo sobre os feitiços que gostarias de ter nos teus itens.{*B*} +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FARMANIMALS" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : ANIMAIS DE QUINTA{*ETW*}{*B*}{*B*} +Se quiseres manter os teus animais num único sítio, constrói uma área vedada com menos de 20 blocos em cada lado e coloca lá dentro os teus animais. Assim, garantes que eles ainda lá estarão quando regressares. +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREEDANIMALS" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : ANIMAIS DE CRIAÇÃO{*ETW*}{*B*}{*B*} +Em Minecraft, os animais podem reproduzir-se e dar origem a animais bebé!{*B*} +Para fazeres criação, precisas de os alimentar com a comida certa, para que eles entrem em 'Modo Amor'.{*B*} +Dá Trigo a Vacas, Vacogumelos ou Ovelhas, Cenouras a porcos, Sementes de Trigo ou Verrugas do Submundo a Galinhas, ou qualquer tipo de carne a um Lobo, e estes animais começarão a procurar outro animal da sua espécie que também esteja em Modo Amor.{*B*} +Quando dois animais da mesma espécie se encontram e estão ambos em Modo Amor, eles beijam-se durante uns segundos e depois aparece um animal bebé. O animal bebé seguirá os pais durante um tempo antes de se transformar num animal adulto.{*B*} +Depois de estar em Modo Amor, um animal não poderá voltar a esse estado durante cerca de cinco minutos.{*B*} +Há um limite para o número de animais que podes ter num mundo, pelo que, se já tiveres muitos, os animais podem não se reproduzir.</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NETHERPORTAL" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : PORTAL DO SUBMUNDO{*ETW*}{*B*}{*B*} +O Portal do Submundo permite ao jogador viajar entre o Mundo Superior e o Submundo. O Submundo pode ser usado para viajar rapidamente no Mundo Superior - viajar um bloco no Submundo equivale a viajar 3 blocos no Mundo Superior, por isso, quando constróis um portal no Submundo e sais através do mesmo, estarás 3 vezes mais longe do teu ponto de entrada.{*B*}{*B*} +Para construir o portal são necessários pelo menos 10 blocos de Obsidiana, e o portal tem de ter 5 blocos de altura, 4 de largura e 1 de profundidade. Depois de construíres a estrutura do portal, o espaço interior da estrutura terá de ser incendiado para ser ativado. Podes fazê-lo utilizando o item de Sílex e Aço ou o item Carga de Fogo.{*B*}{*B*} +Na imagem à direita são apresentados exemplos da construção do portal. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MULTIPLAYER" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : MULTIJOGADOR{*ETW*}{*B*}{*B*} +O Minecraft para a consola Xbox 360 é, por definição, um jogo multijogador. Se estiveres a jogar no modo de Alta Definição, podes competir com outros jogadores ligando os controladores na consola e premindo START a qualquer altura durante o jogo.{*B*}{*B*} +Ao iniciares ou participares num jogo online, essa informação ficará visível na tua lista de amigos (exceto se tiveres selecionado Apenas Por Convite ao criar o jogo) e se eles participarem no jogo, também ficará visível nas suas listas de amigos (se tiveres selecionado a opção Permitir Amigos de Amigos).{*B*} +Durante um jogo, podes premir o botão BACK para abrires uma lista de todos os outros participantes no jogo, ver os seus Gamercards, expulsar jogadores e convidar outras pessoas para participarem no jogo. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : PARTILHAR CAPTURAS DE ECRÃ{*ETW*}{*B*}{*B*} +Podes obter uma captura de ecrã do teu jogo abrindo o Menu Pausa e premindo {*CONTROLLER_VK_Y*} para Partilhar no Facebook. Surge uma versão em miniatura da captura de ecrã e podes editar o texto associado à publicação no Facebook.{*B*}{*B*} +Existe um modo de câmara especial para obter estas capturas de ecrã, que te permite ver a tua personagem de frente na imagem - prime {*CONTROLLER_ACTION_CAMERA*} até surgir a vista frontal da tua personagem antes de premires {*CONTROLLER_VK_Y*} para Partilhar.{*B*}{*B*} +Os Gamertags não são mostrados na captura de ecrã. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BANLIST" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : NÍVEIS DE EXCLUSÃO{*ETW*}{*B*}{*B*} +Se encontrares conteúdo ofensivo num nível, podes adicioná-lo à lista de Níveis Excluídos. +Para tal, abre o menu Pausa e prime {*CONTROLLER_VK_RB*} para selecionar a descrição do Nível Excluído. +Se tentares jogar este nível no futuro, serás notificado de que este nível se encontra na tua lista de Níveis Excluídos e ser-te-á dada a opção de o remover da lista e continuar a jogar o nível ou retroceder. </value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CREATIVE" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : MODO CRIATIVO{*ETW*}{*B*}{*B*} +A interface do modo criativo permite que qualquer objeto no jogo seja movido para o inventário do jogador sem ser necessário escavar ou criar o objeto. +Os objetos no inventário do jogador não serão removidos quando são colocados ou utilizados no mundo, o que permite ao jogador concentrar-se na construção em vez de na recolha de recursos.{*B*} +Se criares, carregares ou guardares um mundo no Modo Criativo, as atualizações de feitos e classificações serão desativadas nesse mundo, mesmo que seja carregado depois no Modo Sobrevivência.{*B*} +Para voar no Modo Criativo, prime rapidamente {*CONTROLLER_ACTION_JUMP*} duas vezes. Para parar de voar, repete a ação. Para voares mais rápido, prime rapidamente{*CONTROLLER_ACTION_MOVE*} para a frente duas vezes enquanto estiveres a voar. +No modo de voo, podes manter premido{*CONTROLLER_ACTION_JUMP*} para subires e{*CONTROLLER_ACTION_SNEAK*} para desceres, ou utilizar{*CONTROLLER_ACTION_DPAD_UP*} para subires, {*CONTROLLER_ACTION_DPAD_DOWN*} para desceres, +{*CONTROLLER_ACTION_DPAD_LEFT*} para ires para a esquerda e {*CONTROLLER_ACTION_DPAD_RIGHT*} para ires para a direita.</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : OPÇÕES DE ANFITRIÃO E JOGADOR{*ETW*}{*B*}{*B*} + +{*T1*}Opções de jogo{*ETW*}{*B*} +Ao carregar ou criar um mundo, prime o botão "Mais Opções" para abrir um menu que te dá maior controlo sobre o teu jogo.{*B*}{*B*} + + {*T2*}Jogador vs. Jogador{*ETW*}{*B*} + Quando ativada, os jogadores podem causar danos a outros jogadores. Esta opção afeta apenas o modo Sobrevivência.{*B*}{*B*} + + {*T2*}Confiar Jogadores{*ETW*}{*B*} + Quando desativada, os jogadores que participam no jogo ficam limitados na sua ação. Não podem obter ou usar objetos, colocar blocos, usar portas e interruptores, usar contentores, nem atacar jogadores ou animais. Podes alterar estas opções para um determinado jogador utilizando o menu do jogo.{*B*}{*B*} + + {*T2*}Propagação de Fogo{*ETW*}{*B*} + Quando ativada, o fogo pode propagar-se para os blocos inflamáveis mais próximos. Esta opção pode ser alterada dentro do jogo.{*B*}{*B*} + + {*T2*}Explosões de TNT{*ETW*}{*B*} + Quando ativada, o TNT explode quando é detonado. Esta opção pode ser alterada dentro do jogo.{*B*}{*B*} + + {*T2*}Privilégios de Anfitrião{*ETW*}{*B*} + Quando ativada, o anfitrião pode ativar a sua capacidade de voar, desativar a exaustão e tornar-se invisível a partir do menu do jogo. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + +{*T1*}Opções de Criação de Mundos{*ETW*}{*B*} +Ao criar um novo mundo, existem opções adicionais.{*B*}{*B*} + + {*T2*}Criar Estruturas{*ETW*}{*B*} + Quando ativada, são geradas Aldeias e Fortalezas no mundo.{*B*}{*B*} + + {*T2*}Mundo Superplano{*ETW*}{*B*} + Quando ativada, é gerado um mundo completamente plano no Mundo Superior e no Submundo.{*B*}{*B*} + + {*T2*}Baú de Bónus{*ETW*}{*B*} + Quando ativada, é criado um baú com objetos úteis junto ao ponto de regeneração do jogador.{*B*}{*B*} + + {*T2*}Repor Submundo{*ETW*}{*B*} + Quando ativada, o Submundo será novamente gerado. É útil no caso de ficheiros mais antigos que ainda não incluíam Fortalezas do Submundo.{*B*}{*B*} + + {*T1*}Opções de Jogo{*ETW*}{*B*} + Durante o jogo, é possível aceder a várias opções pressionando {*BACK_BUTTON*} para abrir o menu de jogo.{*B*}{*B*} + + {*T2*}Opções de Anfitrião{*ETW*}{*B*} + O anfitrião e os jogadores definidos como moderadores podem aceder ao menu "Opções de Anfitrião". Neste menu, podem ativar e desativar a propagação de fogos e as explosões de TNT.{*B*}{*B*} + +{*T1*}Opções de Jogador{*ETW*}{*B*} +Para modificar os privilégios de um jogador, seleciona o nome e prime{*CONTROLLER_VK_A*} para abrir o menu dos privilégios do jogador, onde podes usar as seguintes opções.{*B*}{*B*} + + {*T2*}Pode Construir e Escavar{*ETW*}{*B*} + Esta opção só está disponível quando "Confiar Jogadores" está desativada. Quando esta opção está ativada, o jogador pode interagir normalmente com o mundo. Quando está desativada, o jogador não poderá colocar ou destruir blocos nem interagir com muitos objetos e blocos.{*B*}{*B*} + + {*T2*}Pode Usar Portas e Interruptores{*ETW*}{*B*} + Esta opção só está disponível quando "Confiar Jogadores" está desativada. Quando esta opção está desativada, o jogador não poderá usar portas nem interruptores.{*B*}{*B*} + + {*T2*}Pode Abrir Contentores{*ETW*}{*B*} + Esta opção só está disponível quando "Confiar Jogadores" está desativada. Quando esta opção está desativada, o jogador não poderá abrir contentores nem baús.{*B*}{*B*} + + {*T2*}Pode Atacar Jogadores{*ETW*}{*B*} + Esta opção só está disponível quando "Confiar Jogadores" está desativada. Quando esta opção está desativada, o jogador não pode causar danos aos outros jogadores.{*B*}{*B*} + + {*T2*}Pode Atacar Animais{*ETW*}{*B*} + Esta opção só está disponível quando "Confiar Jogadores" está desativada. Quando esta opção está desativada, o jogador não poderá causar danos a animais.{*B*}{*B*} + + {*T2*}Moderador{*ETW*}{*B*} + Quando esta opção está ativada, o jogador pode alterar os privilégios dos outros jogadores (exceto o anfitrião) se "Confiar Jogadores" estiver desativada, expulsar jogadores e ativar ou desativar a propagação de fogo e as explosões de TNT.{*B*}{*B*} + + {*T2*}Expulsar Jogador{*ETW*}{*B*} + Selecionar esta opção faz com que jogadores que não estejam na mesma consola {*PLATFORM_NAME*} que o anfitrião sejam eliminados do jogo. Os jogadores expulsos não poderão voltar a participar no jogo até que este seja reiniciado.{*B*}{*B*} + +{*T1*}Opções de Jogador Anfitrião{*ETW*}{*B*} +Se "Privilégios de Anfitrião" estiver ativada, o jogador anfitrião pode modificar alguns dos seus privilégios. Para modificar os privilégios de um jogador, seleciona o nome e prime{*CONTROLLER_VK_A*} para abrir o menu de privilégios do jogador, onde podes usar as seguintes opções.{*B*}{*B*} + + {*T2*}Pode Voar{*ETW*}{*B*} + Quando esta opção está ativada, o jogador pode voar. Esta opção só é relevante no modo Sobrevivência, uma vez que todos os jogadores podem voar no modo Criativo.{*B*}{*B*} + + {*T2*}Desativar Exaustão{*ETW*}{*B*} + Esta opção afeta apenas o modo Sobrevivência. Quando ativada, as atividades físicas (caminhar/correr/saltar, etc.) não diminuem a barra de comida. No entanto, se o jogador for ferido, a barra de comida irá diminuir lentamente enquanto o jogador estiver a recuperar.{*B*}{*B*} + + {*T2*}Invisível{*ETW*}{*B*} + Quando esta opção está ativada, o jogador não pode ser visto pelos outros jogadores e é invulnerável.{*B*}{*B*} + + {*T2*}Pode Teletransportar{*ETW*}{*B*} + Permite que o jogador se transporte ou transporte outros jogadores até si ou até outros jogadores no mundo. +</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_NEXT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NEXT" _locComment="" -->Página Seguinte</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_PREV"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_PREV" _locComment="" -->Página Anterior</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BASICS" _locComment="" -->Princípios Básicos</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HUD" _locComment="" -->HUD</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY" _locComment="" -->Inventário</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CHESTS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CHESTS" _locComment="" -->Baús</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING" _locComment="" -->Criar</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FURNACE" _locComment="" -->Fornalha</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER" _locComment="" -->Distribuidor</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS" _locComment="" -->Animais de Quinta</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS" _locComment="" -->Animais de Criação</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREWING" _locComment="" -->Preparação de Poções</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT" _locComment="" -->Feitiço</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL" _locComment="" -->Portal do Submundo</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER" _locComment="" -->Multijogador</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA" _locComment="" -->A Partilhar Capturas de Ecrã</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BANLIST" _locComment="" -->Níveis Excluídos</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE" _locComment="" -->Modo Criativo</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS" _locComment="" -->Opções de Anfitrião e Jogador</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_TRADING" _locComment="" -->Trocar</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ANVIL" _locComment="" -->Bigorna</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_THEEND" _locComment="" -->O Fim</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_THEEND" _locComment="" -->{*T3*}INSTRUÇÕES DE JOGO : O FIM{*ETW*}{*B*}{*B*} +O Fim é outra dimensão do jogo, à qual é possível chegar através de um Portal do Fim ativo. O Portal do Fim está numa Fortaleza, que está bem abaixo da terra no Mundo Superior.{*B*} +Para ativar o Portal do Fim, precisas de colocar um Olho de Ender em qualquer Estrutura de Portal do Fim que não o tenha.{*B*} +Assim que o portal estiver ativo, salta para ele e entra em O Fim.{*B*}{*B*} +Em O Fim irás encontrar o Ender Dragon, um feroz e poderoso inimigo, bem como muitos Endermen, pelo que tens de estar bem preparado para combater antes de lá entrares!{*B*}{*B*} +Descobrirás Cristais Ender em cima de oito picos Obsidianos que o Ender Dragon usa para se curar, +por isso, o primeiro passo na batalha é destruir cada um deles.{*B*} +Os primeiros podem ser alcançados com flechas, mas os últimos estão protegidos por uma jaula com Vedação de Ferro, e precisarás de subir para os alcançares.{*B*}{*B*} +Enquanto o fizeres, o Ender Dragon irá atacar-te voando na tua direção e cuspindo bolas de ácido Ender!{*B*} +Se te aproximares do Pódio de Ovos no centro dos picos, o Ender Dragon vai fazer um voo picado e atacar-te, e é nesse momento que o poderás realmente ferir!{*B*} +Evita o bafo ácido e aponta para os olhos do Ender Dragon para obteres os melhores resultados. Se possível, leva alguns amigos contigo para O Fim, para te ajudarem na batalha!{*B*}{*B*} +Assim que estiveres em O Fim, os teus amigos poderão ver nos seus mapas a localização do Portal do Fim na Fortaleza, +pelo que facilmente se juntarão a ti. + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SPRINT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SPRINT" _locComment="" -->Sprint</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW" _locComment="" -->Novidades</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_WHATSNEW" _locComment="" --> +{*T3*}Alterações e Adições{*ETW*}{*B*}{*B*} +- Novos objetos - Esmeralda, Minério de Esmeralda, Bloco de Esmeralda, Baú Ender, Gancho de Armadilha, Maçã Dourada Enfeitiçada, Bigorna, Vaso de Flores, Muros de Pedra Arredondada, Muros de Pedra Arredondada com Musgo, Pintura de Wither, Batata, Batata Cozida, Batata Venenosa, Cenoura, Cenoura Dourada, Cenoura num Pau, +Tarte de Abóbora, Poção de Visão Nocturna, Poção de Invisibilidade, Quartzo do Submundo, Minério de Quartzo do Submundo, Bloco de Quartzo, Placa de Quartzo, Escada de Quartzo, Bloco de Quartzo Esculpido, Bloco Pilar de Quartzo, Livro de Feitiços, Alcatifa.{*B*} +- Novas receitas para Grés Suave e Grés Esculpido.{*B*} +- Novos Habitantes - Aldeões Mortos-Vivos.{*B*} +- Novas funcionalidades de geração de terreno - Templos do Deserto, Aldeias do Deserto, Templos da Selva.{*B*} +- Trocas com aldeões.{*B*} +- Interface Bigorna.{*B*} +- Pode tingir armadura de cabedal.{*B*} +- Pode tingir coleiras de lobo.{*B*} +- Pode montar um porco e controlá-lo com uma Cenoura num Pau.{*B*} +- Conteúdo de Baú Bónus atualizado com mais objetos.{*B*} +- Alterada colocação de meios blocos e outros blocos em meios blocos.{*B*} +- Alterada colocação de placas e escadas invertidas.{*B*} +- Adicionadas profissões de aldeões diferentes.{*B*} +- Aldeões gerados a partir de ovo de geração terão uma profissão aleatória.{*B*} +- Adicionada colocação lateral de tronco.{*B*} +- Fornalhas podem usar ferramentas de madeira como combustível.{*B*} +- Painéis de Gelo e Vidro podem ser recolhidos com ferramentas enfeitiçadas com toque de seda.{*B*} +- Botões de Madeira e Placas de Pressão de Madeira podem ser ativados com Flechas.{*B*} +- Habitantes do Submundo podem ser gerados no Mundo Superior a partir de Portais.{*B*} +- Creepers e Aranhas são agressivos para com o último jogador que os tenha atingido.{*B*} +- Os habitantes no modo Criativo tornam-se novamente neutros após um curto período.{*B*} +- Remover ricochete aquando de afogamento.{*B*} +- As portas partidas por mortos-vivos apresentam danos.{*B*} +- Gelo derrete no Submundo.{*B*} +- Caldeirões enchem-se quando ficam à chuva.{*B*} +- Pistões demoram o dobro do tempo a atualizar.{*B*} +- Porco larga Sela quando é morto (se tiver sela).{*B*} +- Cor do céu alterada no Fim.{*B*} +- Corda pode ser colocada (para Armadilhas).{*B*} +- Chuva escorre das folhas.{*B*} +- Alavancas podem ser colocadas no fundo dos blocos.{*B*} +- TNT causa danos variáveis consoante a definição de dificuldade.{*B*} +- Receita de livro alterada.{*B*} +- Barcos partem Nenúfares, em vez de Nenúfares partirem Barcos.{*B*} +- Porcos largam mais Costeletas.{*B*} +- Slimes reproduzem-se menos em mundos Superplanos.{*B*} +- Dano de Creeper variável consoante a definição de dificuldade, mais ricochete.{*B*} +- Corrigida a não abertura dos maxilares dos Endermen.{*B*} +- Adicionado teletransporte de jogadores (usando o menu BACK do jogo).{*B*} +- Novas Opções Anfitrião para voar, invisibilidade e invulnerabilidade para jogadores remotos.{*B*} +- Novos tutoriais do Mundo Tutorial para novos itens e funcionalidades.{*B*} +- Posições dos Baús de Discos de Música atualizadas no Mundo Tutorial.{*B*} +</value> +</data> +<data name="strings.IDS_TITLEUPDATE"><value><!-- _locID_text="strings.IDS_TITLEUPDATE" _locComment="" -->{*ETB*}Bem-vindo de volta! Podes não ter reparado, mas o Minecraft sofreu alterações.{*B*}{*B*} +Há muitas novas funcionalidades para jogares com os teus amigos. Aqui ficam algumas. Lê e depois diverte-te!{*B*}{*B*} +{*T1*}Novos objetos{*ETB*} - Esmeralda, Minério de Esmeralda, Bloco de Esmeralda, Baú Ender, Gancho de Armadilha, Maçã Dourada Enfeitiçada, Bigorna, Vaso de Flores, Muros de Pedra Arredondada, Muros de Pedra Arredondada com Musgo, Pintura de Wither, Batata, Batata Cozida, Batata Venenosa, Cenoura, Cenoura Dourada, Cenoura num Pau, +Tarte de Abóbora, Poção de Visão Nocturna, Poção de Invisibilidade, Quartzo do Submundo, Minério de Quartzo do Submundo, Bloco de Quartzo, Placa de Quartzo, Escada de Quartzo, Bloco de Quartzo Esculpido, Bloco Pilar de Quartzo, Livro de Feitiços, Alcatifa.{*B*}{*B*} + {*T1*}Novos Habitantes{*ETB*} - Aldeões Mortos-Vivos.{*B*}{*B*} +{*T1*}Novas Funcionalidades{*ETB*} - Troca com aldeões, repara ou enfeitiça armas e ferramentas usando a Bigorna, armazena objetos num Baú Ender, controla um porco enquanto o montas usando uma Cenoura num Pau!{*B*}{*B*} +{*T1*}Novos Mini-Tutoriais{*ETB*} – Aprende a usar as novas funcionalidades no Mundo Tutorial!{*B*}{*B*} +{*T1*}Novos 'Easter Eggs'{*ETB*} – Mudámos de sítio todos os Discos de Música secretos no Mundo Tutorial. Vê se consegues voltar a encontrá-los!{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_DESC_SWORD"><value><!-- _locID_text="strings.IDS_DESC_SWORD" _locComment="" -->Provoca mais danos do que com a mão.</value> + </data> +<data name="strings.IDS_DESC_SHOVEL"><value><!-- _locID_text="strings.IDS_DESC_SHOVEL" _locComment="" -->Utilizado para escavar terra, erva, areia, gravilha e neve mais rápido do que com a mão. Para escavar bolas de neve precisas de pás.</value> + </data> +<data name="strings.IDS_DESC_PICKAXE"><value><!-- _locID_text="strings.IDS_DESC_PICKAXE" _locComment="" -->Necessário para escavar blocos de pedra e minério.</value> + </data> +<data name="strings.IDS_DESC_HATCHET"><value><!-- _locID_text="strings.IDS_DESC_HATCHET" _locComment="" -->Utilizado para cortar blocos de madeira mais rápido do que com a mão.</value> + </data> +<data name="strings.IDS_DESC_HOE"><value><!-- _locID_text="strings.IDS_DESC_HOE" _locComment="" -->Utilizado para lavrar blocos de terra e erva para as colheitas.</value> + </data> +<data name="strings.IDS_DESC_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_DESC_DOOR_WOOD" _locComment="" -->As portas de madeira são ativadas através do uso, dando um golpe ou com Redstone.</value> + </data> +<data name="strings.IDS_DESC_DOOR_IRON"><value><!-- _locID_text="strings.IDS_DESC_DOOR_IRON" _locComment="" -->As portas de ferro só podem ser abertas através de Redstone, botões ou interruptores.</value> + </data> +<data name="strings.IDS_DESC_HELMET"><value><!-- _locID_text="strings.IDS_DESC_HELMET" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_BOOTS"><value><!-- _locID_text="strings.IDS_DESC_BOOTS" _locComment="" -->NOT USED</value> + </data> +<data name="strings.IDS_DESC_HELMET_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_HELMET_LEATHER" _locComment="" -->Dá ao utilizador 1 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_LEATHER" _locComment="" -->Dá ao utilizador 3 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_LEATHER" _locComment="" -->Dá ao utilizador 2 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_LEATHER" _locComment="" -->Dá ao utilizador 1 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_HELMET_CHAIN" _locComment="" -->Dá ao utilizador 2 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_CHAIN" _locComment="" -->Dá ao utilizador 5 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_CHAIN" _locComment="" -->Dá ao utilizador 4 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_CHAIN" _locComment="" -->Dá ao utilizador 1 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_HELMET_IRON"><value><!-- _locID_text="strings.IDS_DESC_HELMET_IRON" _locComment="" -->Dá ao utilizador 2 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_IRON" _locComment="" -->Dá ao utilizador 6 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_IRON" _locComment="" -->Dá ao utilizador 5 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_IRON" _locComment="" -->Dá ao utilizador 2 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_DESC_HELMET_GOLD" _locComment="" -->Dá ao utilizador 2 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_GOLD" _locComment="" -->Dá ao utilizador 5 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_GOLD" _locComment="" -->Dá ao utilizador 3 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_GOLD" _locComment="" -->Dá ao utilizador 1 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_HELMET_DIAMOND" _locComment="" -->Dá ao utilizador 3 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_DIAMOND" _locComment="" -->Dá ao utilizador 8 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_DIAMOND" _locComment="" -->Dá ao utilizador 6 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_DIAMOND" _locComment="" -->Dá ao utilizador 3 de Armadura quando usado.</value> + </data> +<data name="strings.IDS_DESC_INGOT"><value><!-- _locID_text="strings.IDS_DESC_INGOT" _locComment="" -->Um lingote brilhante que pode ser usado para criar ferramentas feitas com este material. Criado derretendo minério numa fornalha.</value> + </data> +<data name="strings.IDS_DESC_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_BLOCK" _locComment="" -->Permite transformar lingotes, pedras preciosas e tintas em blocos colocáveis. Pode ser usado como bloco de construção caro ou arrumação compacta de minério.</value> + </data> +<data name="strings.IDS_DESC_PRESSUREPLATE"><value><!-- _locID_text="strings.IDS_DESC_PRESSUREPLATE" _locComment="" -->Utilizada para enviar uma descarga elétrica quando é pisada por um jogador, um animal ou um monstro. As Placas de Pressão de Madeira podem também ser ativadas deixando cair objetos sobre as mesmas.</value> + </data> +<data name="strings.IDS_DESC_STAIRS"><value><!-- _locID_text="strings.IDS_DESC_STAIRS" _locComment="" -->Utilizado como escadas compactas.</value> + </data> +<data name="strings.IDS_DESC_SLAB"><value><!-- _locID_text="strings.IDS_DESC_SLAB" _locComment="" -->Utilizado para criar escadas compridas. Duas placas colocadas uma sobre a outra criam um bloco de placa dupla de tamanho normal.</value> + </data> +<data name="strings.IDS_DESC_HALFSLAB"><value><!-- _locID_text="strings.IDS_DESC_HALFSLAB" _locComment="" -->Utilizado como escadas longas. Duas placas colocadas uma sobre a outra irão criar um bloco de placas duplo de tamanho normal.</value> + </data> +<data name="strings.IDS_DESC_TORCH"><value><!-- _locID_text="strings.IDS_DESC_TORCH" _locComment="" -->Utilizadas para criar luz. As tochas também derretem a neve e o gelo.</value> + </data> +<data name="strings.IDS_DESC_WOODENPLANKS"><value><!-- _locID_text="strings.IDS_DESC_WOODENPLANKS" _locComment="" -->Utilizado como material de construção, pode servir para criar várias coisas. Pode ser criado a partir de qualquer tipo de madeira.</value> + </data> +<data name="strings.IDS_DESC_SANDSTONE"><value><!-- _locID_text="strings.IDS_DESC_SANDSTONE" _locComment="" -->Utilizada como material de construção. Não é influenciada pela gravidade como a Areia normal.</value> + </data> +<data name="strings.IDS_DESC_STRUCTBLOCK"><value><!-- _locID_text="strings.IDS_DESC_STRUCTBLOCK" _locComment="" -->Utilizado como material de construção.</value> + </data> +<data name="strings.IDS_DESC_STICK"><value><!-- _locID_text="strings.IDS_DESC_STICK" _locComment="" -->Utilizado para criar tochas, setas, sinais, escadotes e cercas e também como pegas para ferramentas e armas.</value> + </data> +<data name="strings.IDS_DESC_BED"><value><!-- _locID_text="strings.IDS_DESC_BED" _locComment="" -->Utilizada para acelerar o tempo de noite até de manhã se todos os jogadores no mundo estiverem na cama, e altera o ponto de regeneração do jogador. +As cores da cama são sempre as mesmas, independentemente das cores da lã usada.</value> + </data> +<data name="strings.IDS_DESC_CRAFTINGTABLE"><value><!-- _locID_text="strings.IDS_DESC_CRAFTINGTABLE" _locComment="" -->Permite-te criar uma seleção de objetos mais ampla do que na criação normal.</value> + </data> +<data name="strings.IDS_DESC_FURNACE"><value><!-- _locID_text="strings.IDS_DESC_FURNACE" _locComment="" -->Permite-te fundir minério, criar carvão vegetal e vidro e cozinhar peixe e costeletas de porco.</value> + </data> +<data name="strings.IDS_DESC_CHEST"><value><!-- _locID_text="strings.IDS_DESC_CHEST" _locComment="" -->Armazena blocos e objetos no interior. Coloca dois baús lado a lado para criar um baú maior com o dobro da capacidade.</value> + </data> +<data name="strings.IDS_DESC_FENCE"><value><!-- _locID_text="strings.IDS_DESC_FENCE" _locComment="" -->Utilizada como barreira que não se pode saltar. Conta como 1,5 blocos de altura para jogadores, animais e monstros, e 1 bloco de altura para outros blocos.</value> + </data> +<data name="strings.IDS_DESC_LADDER"><value><!-- _locID_text="strings.IDS_DESC_LADDER" _locComment="" -->Utilizado para subir na vertical.</value> + </data> +<data name="strings.IDS_DESC_TRAPDOOR"><value><!-- _locID_text="strings.IDS_DESC_TRAPDOOR" _locComment="" -->São ativadas através do uso, dando um golpe ou com Redstone. Funcionam como portas normais, mas são um bloco único e estão no chão, na horizontal.</value> + </data> +<data name="strings.IDS_DESC_SIGN"><value><!-- _locID_text="strings.IDS_DESC_SIGN" _locComment="" -->Apresenta o texto introduzido por ti ou por outros jogadores.</value> + </data> +<data name="strings.IDS_DESC_GLOWSTONE"><value><!-- _locID_text="strings.IDS_DESC_GLOWSTONE" _locComment="" -->Utilizado para criar uma luz mais forte do que as tochas. Derrete a neve e o gelo e pode ser utilizado debaixo de água.</value> + </data> +<data name="strings.IDS_DESC_TNT"><value><!-- _locID_text="strings.IDS_DESC_TNT" _locComment="" -->Utilizado para causar explosões. É ativado depois da colocação com um objeto de Sílex e Aço ou com uma descarga elétrica.</value> + </data> +<data name="strings.IDS_DESC_BOWL"><value><!-- _locID_text="strings.IDS_DESC_BOWL" _locComment="" -->Utilizada para guardar guisado de cogumelos. Ficas com a tigela depois de comeres o guisado.</value> + </data> +<data name="strings.IDS_DESC_BUCKET"><value><!-- _locID_text="strings.IDS_DESC_BUCKET" _locComment="" -->Utilizado para guardar e transportar água, lava e leite.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_WATER" _locComment="" -->Utilizado para guardar e transportar água.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_LAVA" _locComment="" -->Utilizado para guardar e transportar lava.</value> + </data> +<data name="strings.IDS_DESC_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_MILK" _locComment="" -->Utilizado para guardar e transportar leite.</value> + </data> +<data name="strings.IDS_DESC_FLINTANDSTEEL"><value><!-- _locID_text="strings.IDS_DESC_FLINTANDSTEEL" _locComment="" -->Utilizada para criar fogo, explodir TNT e abrir um portal depois da sua construção.</value> + </data> +<data name="strings.IDS_DESC_FISHINGROD"><value><!-- _locID_text="strings.IDS_DESC_FISHINGROD" _locComment="" -->Utilizada para apanhar peixe.</value> + </data> +<data name="strings.IDS_DESC_CLOCK"><value><!-- _locID_text="strings.IDS_DESC_CLOCK" _locComment="" -->Mostra as posições do Sol e da Lua.</value> + </data> +<data name="strings.IDS_DESC_COMPASS"><value><!-- _locID_text="strings.IDS_DESC_COMPASS" _locComment="" -->Aponta para o ponto inicial.</value> + </data> +<data name="strings.IDS_DESC_MAP"><value><!-- _locID_text="strings.IDS_DESC_MAP" _locComment="" -->Quando seguras no mapa, poderás ver a imagem de uma área explorada. Pode ser utilizado para descobrir caminhos.</value> + </data> +<data name="strings.IDS_DESC_BOW"><value><!-- _locID_text="strings.IDS_DESC_BOW" _locComment="" -->Utilizado para ataques à distância com setas.</value> + </data> +<data name="strings.IDS_DESC_ARROW"><value><!-- _locID_text="strings.IDS_DESC_ARROW" _locComment="" -->Utilizadas como munição para os arcos.</value> + </data> +<data name="strings.IDS_DESC_BREAD"><value><!-- _locID_text="strings.IDS_DESC_BREAD" _locComment="" -->Restitui 2,5{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_CAKE"><value><!-- _locID_text="strings.IDS_DESC_CAKE" _locComment="" -->Restitui 1{*ICON_SHANK_01*}. Podes usar até 6 vezes.</value> + </data> +<data name="strings.IDS_DESC_COOKIE"><value><!-- _locID_text="strings.IDS_DESC_COOKIE" _locComment="" -->Restitui 1{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_MELON_SLICE"><value><!-- _locID_text="strings.IDS_DESC_MELON_SLICE" _locComment="" -->Restitui 1{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOMSTEW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOMSTEW" _locComment="" -->Restaura 3{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_RAW" _locComment="" -->Restitui 1{*ICON_SHANK_01*} ou pode ser cozinhada numa fornalha. Podes ficar doente se a comeres crua.</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_COOKED" _locComment="" -->Restitui 3{*ICON_SHANK_01*}. Cria-se cozinhando galinha crua numa fornalha.</value> + </data> +<data name="strings.IDS_DESC_BEEF_RAW"><value><!-- _locID_text="strings.IDS_DESC_BEEF_RAW" _locComment="" -->Restitui 1,5{*ICON_SHANK_01*} ou pode ser cozinhado numa fornalha.</value> + </data> +<data name="strings.IDS_DESC_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_DESC_BEEF_COOKED" _locComment="" -->Restitui 4{*ICON_SHANK_01*}. Cria-se cozinhando bife cru numa fornalha.</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_RAW" _locComment="" -->Restituem 1,5{*ICON_SHANK_01*} ou podem ser cozinhadas numa fornalha.</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_COOKED" _locComment="" -->Restituem 4{*ICON_SHANK_01*}. Criadas ao cozinhar costeletas de porco cruas numa fornalha.</value> + </data> +<data name="strings.IDS_DESC_FISH_RAW"><value><!-- _locID_text="strings.IDS_DESC_FISH_RAW" _locComment="" -->Restitui 1{*ICON_SHANK_01*} ou pode ser cozinhado numa fornalha. Também pode ser dado a um Ocelote como alimento para o domar.</value> + </data> +<data name="strings.IDS_DESC_FISH_COOKED"><value><!-- _locID_text="strings.IDS_DESC_FISH_COOKED" _locComment="" -->Restitui 2,5{*ICON_SHANK_01*}. Criado ao cozinhar peixe cru numa fornalha.</value> + </data> +<data name="strings.IDS_DESC_APPLE"><value><!-- _locID_text="strings.IDS_DESC_APPLE" _locComment="" -->Restitui 2{*ICON_SHANK_01*} e pode criar uma maçã dourada.</value> + </data> +<data name="strings.IDS_DESC_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_GOLDENAPPLE" _locComment="" -->Restitui 2{*ICON_SHANK_01*} e regenera a saúde durante 4 segundos. Fabricada a partir de uma maçã e pepitas de ouro.</value> + </data> +<data name="strings.IDS_DESC_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_DESC_ROTTEN_FLESH" _locComment="" -->Restitui 2{*ICON_SHANK_01*}. Se comeres isto podes ficar doente.</value> + </data> +<data name="strings.IDS_DESC_SUGAR"><value><!-- _locID_text="strings.IDS_DESC_SUGAR" _locComment="" -->Utilizado na receita do bolo e como ingrediente para fazer poções.</value> + </data> +<data name="strings.IDS_DESC_LEVER"><value><!-- _locID_text="strings.IDS_DESC_LEVER" _locComment="" -->Utilizada para enviar uma descarga elétrica ao ligar e desligar. Fica ligada ou desligada até ser premida novamente.</value> + </data> +<data name="strings.IDS_DESC_REDSTONETORCH"><value><!-- _locID_text="strings.IDS_DESC_REDSTONETORCH" _locComment="" -->Envia constantemente uma descarga elétrica ou pode ser utilizada como receptor/transmissor quando ligada ao lado de um bloco. +Pode também ser utilizada para iluminação reduzida.</value> + </data> +<data name="strings.IDS_DESC_REDSTONEREPEATER"><value><!-- _locID_text="strings.IDS_DESC_REDSTONEREPEATER" _locComment="" -->Utilizado em circuitos de Redstone como repetidor, retardador e/ou díodo.</value> + </data> +<data name="strings.IDS_DESC_BUTTON"><value><!-- _locID_text="strings.IDS_DESC_BUTTON" _locComment="" -->Utilizado para enviar uma descarga elétrica ao ser pressionado. Permanece ativado durante cerca de um segundo antes de se desligar.</value> + </data> +<data name="strings.IDS_DESC_DISPENSER"><value><!-- _locID_text="strings.IDS_DESC_DISPENSER" _locComment="" -->Utilizado para segurar e disparar objetos em ordem aleatória quando recebe uma descarga de Redstone.</value> + </data> +<data name="strings.IDS_DESC_NOTEBLOCK"><value><!-- _locID_text="strings.IDS_DESC_NOTEBLOCK" _locComment="" -->Reproduz uma nota quando ativado. Toca-lhe para alterar a altura da nota. Se o colocares sobre blocos diferentes, mudará o tipo de instrumento.</value> + </data> +<data name="strings.IDS_DESC_RAIL"><value><!-- _locID_text="strings.IDS_DESC_RAIL" _locComment="" -->Utilizado para conduzir vagonetas.</value> + </data> +<data name="strings.IDS_DESC_POWEREDRAIL"><value><!-- _locID_text="strings.IDS_DESC_POWEREDRAIL" _locComment="" -->Quando ativado, acelera as vagonetas que lhe passam por cima. Quando não está ativado, as vagonetas param.</value> + </data> +<data name="strings.IDS_DESC_DETECTORRAIL"><value><!-- _locID_text="strings.IDS_DESC_DETECTORRAIL" _locComment="" -->Funciona como uma Placa de Pressão (envia um sinal de Redstone quando ativado), mas só pode ser ativado por uma vagoneta.</value> + </data> +<data name="strings.IDS_DESC_MINECART"><value><!-- _locID_text="strings.IDS_DESC_MINECART" _locComment="" -->Utilizada para te transportar a ti, um animal ou um monstro pelos carris.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHCHEST"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHCHEST" _locComment="" -->Utilizado para transportar bens pelos carris.</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHFURNACE"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHFURNACE" _locComment="" -->Desloca-se sobre carris e pode rebocar outras vagonetas utilizando carvão.</value> + </data> +<data name="strings.IDS_DESC_BOAT"><value><!-- _locID_text="strings.IDS_DESC_BOAT" _locComment="" -->Utilizado para viajar pela água mais rapidamente do que a nadar.</value> + </data> +<data name="strings.IDS_DESC_WOOL"><value><!-- _locID_text="strings.IDS_DESC_WOOL" _locComment="" -->Recolhida a partir de ovelhas, pode ser colorida com tintas.</value> + </data> +<data name="strings.IDS_DESC_WOOLSTRING"><value><!-- _locID_text="strings.IDS_DESC_WOOLSTRING" _locComment="" -->Utilizado como material de construção, pode ser colorido com tintas. Esta receita não é recomendada, porque a Lã pode ser obtida facilmente das Ovelhas.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLACK"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLACK" _locComment="" -->Utilizada como tinta para criar lã preta.</value> + </data> +<data name="strings.IDS_DESC_DYE_GREEN"><value><!-- _locID_text="strings.IDS_DESC_DYE_GREEN" _locComment="" -->Utilizada como tinta para criar lã verde.</value> + </data> +<data name="strings.IDS_DESC_DYE_BROWN"><value><!-- _locID_text="strings.IDS_DESC_DYE_BROWN" _locComment="" -->Utilizados como tinta para criar lã castanha, como ingrediente para bolachas ou para cultivar Vagens de Cacau.</value> + </data> +<data name="strings.IDS_DESC_DYE_SILVER"><value><!-- _locID_text="strings.IDS_DESC_DYE_SILVER" _locComment="" -->Utilizada como tinta para criar lã prateada.</value> + </data> +<data name="strings.IDS_DESC_DYE_YELLOW"><value><!-- _locID_text="strings.IDS_DESC_DYE_YELLOW" _locComment="" -->Utilizada como tinta para criar lã amarela.</value> + </data> +<data name="strings.IDS_DESC_DYE_RED"><value><!-- _locID_text="strings.IDS_DESC_DYE_RED" _locComment="" -->Utilizada como tinta para criar lã vermelha.</value> + </data> +<data name="strings.IDS_DESC_DYE_WHITE"><value><!-- _locID_text="strings.IDS_DESC_DYE_WHITE" _locComment="" -->Utilizado para o crescimento instantâneo de plantações, árvores, ervas altas, cogumelos gigantes e flores e pode ser usado em receitas de tinta.</value> + </data> +<data name="strings.IDS_DESC_DYE_PINK"><value><!-- _locID_text="strings.IDS_DESC_DYE_PINK" _locComment="" -->Utilizado como tinta para criar lã cor-de-rosa.</value> + </data> +<data name="strings.IDS_DESC_DYE_ORANGE"><value><!-- _locID_text="strings.IDS_DESC_DYE_ORANGE" _locComment="" -->Utilizado como tinta para criar lã cor-de-laranja.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIME"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIME" _locComment="" -->Utilizado como tinta para criar lã verde-lima.</value> + </data> +<data name="strings.IDS_DESC_DYE_GRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_GRAY" _locComment="" -->Utilizado como tinta para criar lã cinza.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTGRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTGRAY" _locComment="" -->Tinta para criar lã cinza clara. +A tinta pode também ser feita combinando tinta cinza com farinha de ossos, permitindo criar 4 tintas cinzentas claras a partir de cada saco, em vez de 3.</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTBLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTBLUE" _locComment="" -->Utilizado como tinta para criar lã azul clara.</value> + </data> +<data name="strings.IDS_DESC_DYE_CYAN"><value><!-- _locID_text="strings.IDS_DESC_DYE_CYAN" _locComment="" -->Utilizado como tinta para criar lã ciano.</value> + </data> +<data name="strings.IDS_DESC_DYE_PURPLE"><value><!-- _locID_text="strings.IDS_DESC_DYE_PURPLE" _locComment="" -->Utilizado como tinta para criar lã roxa.</value> + </data> +<data name="strings.IDS_DESC_DYE_MAGENTA"><value><!-- _locID_text="strings.IDS_DESC_DYE_MAGENTA" _locComment="" -->Utilizado como tinta para criar lã magenta.</value> + </data> +<data name="strings.IDS_DESC_DYE_BLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLUE" _locComment="" -->Utilizado como tinta para criar lã azul.</value> + </data> +<data name="strings.IDS_DESC_JUKEBOX"><value><!-- _locID_text="strings.IDS_DESC_JUKEBOX" _locComment="" -->Reproduz Discos de Música.</value> + </data> +<data name="strings.IDS_DESC_DIAMONDS"><value><!-- _locID_text="strings.IDS_DESC_DIAMONDS" _locComment="" -->Utiliza-os para criar ferramentas muito duras, armas ou armaduras.</value> + </data> +<data name="strings.IDS_DESC_JACKOLANTERN"><value><!-- _locID_text="strings.IDS_DESC_JACKOLANTERN" _locComment="" -->Utilizado para criar uma luz mais forte do que as tochas. Derrete a neve e o gelo e pode ser utilizado debaixo de água.</value> + </data> +<data name="strings.IDS_DESC_PAPER"><value><!-- _locID_text="strings.IDS_DESC_PAPER" _locComment="" -->Utilizado para criar livros e mapas.</value> + </data> +<data name="strings.IDS_DESC_BOOK"><value><!-- _locID_text="strings.IDS_DESC_BOOK" _locComment="" -->Pode ser usado para criar uma estante de livros ou enfeitiçado para fazer Livros de Feitiços.</value> + </data> +<data name="strings.IDS_DESC_BOOKSHELF"><value><!-- _locID_text="strings.IDS_DESC_BOOKSHELF" _locComment="" -->Permite criar feitiços mais poderosos quando colocada em volta da Mesa de Feitiços.</value> + </data> +<data name="strings.IDS_DESC_PICTURE"><value><!-- _locID_text="strings.IDS_DESC_PICTURE" _locComment="" -->Utilizado como decoração.</value> + </data> +<data name="strings.IDS_DESC_ORE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_ORE_GOLD" _locComment="" -->Pode ser extraído com uma picareta de ferro ou superior, e depois derretido numa fornalha para criar lingotes de ouro.</value> + </data> +<data name="strings.IDS_DESC_ORE_IRON"><value><!-- _locID_text="strings.IDS_DESC_ORE_IRON" _locComment="" -->Pode ser extraído com uma picareta de pedra ou superior, e depois derretido numa fornalha para criar lingotes de ferro.</value> + </data> +<data name="strings.IDS_DESC_ORE_COAL"><value><!-- _locID_text="strings.IDS_DESC_ORE_COAL" _locComment="" -->Pode ser extraído com uma picareta para recolher carvão.</value> + </data> +<data name="strings.IDS_DESC_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_ORE_LAPIS" _locComment="" -->Pode ser extraído com uma picareta de pedra ou superior para recolher lápis-lazúli.</value> + </data> +<data name="strings.IDS_DESC_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_ORE_DIAMOND" _locComment="" -->Pode ser extraído com uma picareta de ferro ou superior para recolher diamantes.</value> + </data> +<data name="strings.IDS_DESC_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_DESC_ORE_REDSTONE" _locComment="" -->Pode ser extraído com uma picareta de ferro ou superior para recolher pó de Redstone.</value> + </data> +<data name="strings.IDS_DESC_STONE"><value><!-- _locID_text="strings.IDS_DESC_STONE" _locComment="" -->Pode ser extraído com uma picareta para recolher pedra arredondada.</value> + </data> +<data name="strings.IDS_DESC_DIRT"><value><!-- _locID_text="strings.IDS_DESC_DIRT" _locComment="" -->Recolhida com uma pá. Pode ser usada na construção.</value> + </data> +<data name="strings.IDS_DESC_SAPLING"><value><!-- _locID_text="strings.IDS_DESC_SAPLING" _locComment="" -->Pode ser plantada e irá transformar-se numa árvore.</value> + </data> +<data name="strings.IDS_DESC_BEDROCK"><value><!-- _locID_text="strings.IDS_DESC_BEDROCK" _locComment="" -->Não pode ser partida.</value> + </data> +<data name="strings.IDS_DESC_LAVA"><value><!-- _locID_text="strings.IDS_DESC_LAVA" _locComment="" -->Incendeia tudo aquilo em que toca. Pode ser recolhida num balde.</value> + </data> +<data name="strings.IDS_DESC_SAND"><value><!-- _locID_text="strings.IDS_DESC_SAND" _locComment="" -->Recolhida com uma pá. Pode ser derretida para criar vidro utilizando a fornalha. É afetada pela gravidade se não tiver um tijolo por baixo.</value> + </data> +<data name="strings.IDS_DESC_GRAVEL"><value><!-- _locID_text="strings.IDS_DESC_GRAVEL" _locComment="" -->Recolhida com uma pá. Por vezes produz sílex quando é escavada. É afetada pela gravidade se não tiver um tijolo por baixo.</value> + </data> +<data name="strings.IDS_DESC_LOG"><value><!-- _locID_text="strings.IDS_DESC_LOG" _locComment="" -->Cortada com um machado, pode ser usada para criar tábuas ou como combustível.</value> + </data> +<data name="strings.IDS_DESC_GLASS"><value><!-- _locID_text="strings.IDS_DESC_GLASS" _locComment="" -->Criado numa fornalha derretendo areia. Pode ser usado na construção, mas irá partir se o tentares escavar.</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK" _locComment="" -->Retirado da pedra com uma picareta. Pode ser usado para construir uma fornalha ou ferramentas de pedra.</value> + </data> +<data name="strings.IDS_DESC_BRICK"><value><!-- _locID_text="strings.IDS_DESC_BRICK" _locComment="" -->Cozido a partir de barro numa fornalha.</value> + </data> +<data name="strings.IDS_DESC_CLAY"><value><!-- _locID_text="strings.IDS_DESC_CLAY" _locComment="" -->Pode ser cozido sob a forma de tijolos numa fornalha.</value> + </data> +<data name="strings.IDS_DESC_CLAY_TILE"><value><!-- _locID_text="strings.IDS_DESC_CLAY_TILE" _locComment="" -->Quando partidos, produzem bolas de barro que podem ser cozidas para criar tijolos na fornalha.</value> + </data> +<data name="strings.IDS_DESC_SNOW"><value><!-- _locID_text="strings.IDS_DESC_SNOW" _locComment="" -->Uma forma compacta de armazenar bolas de neve.</value> + </data> +<data name="strings.IDS_DESC_TOP_SNOW"><value><!-- _locID_text="strings.IDS_DESC_TOP_SNOW" _locComment="" -->Pode ser escavada com uma pá para criar bolas de neve.</value> + </data> +<data name="strings.IDS_DESC_TALL_GRASS"><value><!-- _locID_text="strings.IDS_DESC_TALL_GRASS" _locComment="" -->Por vezes produz sementes de trigo quando partida.</value> + </data> +<data name="strings.IDS_DESC_FLOWER"><value><!-- _locID_text="strings.IDS_DESC_FLOWER" _locComment="" -->Pode ser usada para criar tinta.</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM" _locComment="" -->Produz guisado com uma tigela.</value> + </data> +<data name="strings.IDS_DESC_OBSIDIAN"><value><!-- _locID_text="strings.IDS_DESC_OBSIDIAN" _locComment="" -->Só pode ser extraída com uma picareta de diamante. É produzida através de uma combinação de água e lava e é utilizada para construir portais.</value> + </data> +<data name="strings.IDS_DESC_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MOB_SPAWNER" _locComment="" -->Produz grandes quantidades de monstros.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_DUST" _locComment="" -->É colocado no chão para transportar uma descarga elétrica. Quando usado numa poção faz aumentar a duração do efeito.</value> + </data> +<data name="strings.IDS_DESC_CROPS"><value><!-- _locID_text="strings.IDS_DESC_CROPS" _locComment="" -->Uma vez crescidas, as plantações estão prontas para a recolha do trigo.</value> + </data> +<data name="strings.IDS_DESC_FARMLAND"><value><!-- _locID_text="strings.IDS_DESC_FARMLAND" _locComment="" -->Terreno preparado para semear.</value> + </data> +<data name="strings.IDS_DESC_CACTUS"><value><!-- _locID_text="strings.IDS_DESC_CACTUS" _locComment="" -->Pode ser cozinhado na fornalha para criar tinta verde.</value> + </data> +<data name="strings.IDS_DESC_REEDS"><value><!-- _locID_text="strings.IDS_DESC_REEDS" _locComment="" -->Pode criar açúcar.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN" _locComment="" -->Pode ser usada como capacete ou transformada numa abóbora iluminada em conjunto com uma tocha. É ainda o ingrediente principal da Tarte de Abóbora.</value> + </data> +<data name="strings.IDS_DESC_HELL_ROCK"><value><!-- _locID_text="strings.IDS_DESC_HELL_ROCK" _locComment="" -->Queima eternamente se for acesa.</value> + </data> +<data name="strings.IDS_DESC_HELL_SAND"><value><!-- _locID_text="strings.IDS_DESC_HELL_SAND" _locComment="" -->Abranda o movimento de tudo aquilo que lhe passar por cima.</value> + </data> +<data name="strings.IDS_DESC_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_PORTAL" _locComment="" -->Ficar de pé no portal permite-te passar entre o Mundo Superior e o Submundo.</value> + </data> +<data name="strings.IDS_DESC_COAL"><value><!-- _locID_text="strings.IDS_DESC_COAL" _locComment="" -->Utilizado como combustível na fornalha e pode criar tochas.</value> + </data> +<data name="strings.IDS_DESC_STRING"><value><!-- _locID_text="strings.IDS_DESC_STRING" _locComment="" -->Recolhido ao matar uma aranha, pode ser transformado num Arco ou numa Cana de Pesca, ou colocado no chão para criar uma Armadilha.</value> + </data> +<data name="strings.IDS_DESC_FEATHER"><value><!-- _locID_text="strings.IDS_DESC_FEATHER" _locComment="" -->Recolhida ao matar uma galinha, pode criar uma seta.</value> + </data> +<data name="strings.IDS_DESC_SULPHUR"><value><!-- _locID_text="strings.IDS_DESC_SULPHUR" _locComment="" -->Recolhida ao matar um Creeper, pode ser transformada em TNT ou usada como ingrediente em poções.</value> + </data> +<data name="strings.IDS_DESC_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_WHEAT_SEEDS" _locComment="" -->Podem ser plantadas em terrenos de cultivo para obter colheitas. Certifica-te de que as sementes têm luz suficiente para crescer!</value> + </data> +<data name="strings.IDS_DESC_WHEAT"><value><!-- _locID_text="strings.IDS_DESC_WHEAT" _locComment="" -->Recolhido nas plantações, pode ser usado para criar alimentos.</value> + </data> +<data name="strings.IDS_DESC_FLINT"><value><!-- _locID_text="strings.IDS_DESC_FLINT" _locComment="" -->Recolhida ao escavar gravilha, pode ser usada para criar uma ferramenta de sílex e aço.</value> + </data> +<data name="strings.IDS_DESC_SADDLE"><value><!-- _locID_text="strings.IDS_DESC_SADDLE" _locComment="" -->Quando colocada num porco, permite-te montá-lo. O porco pode então ser guiado usando uma Cenoura num Pau.</value> + </data> +<data name="strings.IDS_DESC_SNOWBALL"><value><!-- _locID_text="strings.IDS_DESC_SNOWBALL" _locComment="" -->Recolhida ao escavar neve, pode ser atirada.</value> + </data> +<data name="strings.IDS_DESC_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEATHER" _locComment="" -->Recolhido ao matar uma vaca, pode ser transformado numa armadura ou usado para fazer Livros.</value> + </data> +<data name="strings.IDS_DESC_SLIMEBALL"><value><!-- _locID_text="strings.IDS_DESC_SLIMEBALL" _locComment="" -->Recolhida ao matar um Slime e usada como ingrediente para poções ou transformada para fazer Pistões Pegajosos.</value> + </data> +<data name="strings.IDS_DESC_EGG"><value><!-- _locID_text="strings.IDS_DESC_EGG" _locComment="" -->Postos de forma aleatória pelas galinhas, podem ser usados para criar alimentos.</value> + </data> +<data name="strings.IDS_DESC_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_DESC_YELLOW_DUST" _locComment="" -->Recolhido ao extrair Glowstone, pode ser usado para criar novos blocos de Glowstone ou fazer parte de uma poção que aumente a potência do efeito.</value> + </data> +<data name="strings.IDS_DESC_BONE"><value><!-- _locID_text="strings.IDS_DESC_BONE" _locComment="" -->Recolhido ao matar um esqueleto. Pode ser usado para criar farinha de ossos e para domesticar lobos.</value> + </data> +<data name="strings.IDS_DESC_RECORD"><value><!-- _locID_text="strings.IDS_DESC_RECORD" _locComment="" -->Recolhido quando um esqueleto mata um Creeper. Pode ser reproduzido numa jukebox.</value> + </data> +<data name="strings.IDS_DESC_WATER"><value><!-- _locID_text="strings.IDS_DESC_WATER" _locComment="" -->Extingue incêndios e ajuda as plantações a crescer. Pode ser recolhida num balde.</value> + </data> +<data name="strings.IDS_DESC_LEAVES"><value><!-- _locID_text="strings.IDS_DESC_LEAVES" _locComment="" -->Quando partidas, por vezes soltam um rebento que pode ser plantado para que cresça uma árvore.</value> + </data> +<data name="strings.IDS_DESC_MOSS_STONE"><value><!-- _locID_text="strings.IDS_DESC_MOSS_STONE" _locComment="" -->Encontrada nas masmorras, pode ser usada para construção e decoração.</value> + </data> +<data name="strings.IDS_DESC_SHEARS"><value><!-- _locID_text="strings.IDS_DESC_SHEARS" _locComment="" -->Usadas para obter lã das ovelhas e recolher blocos de folhas.</value> + </data> +<data name="strings.IDS_DESC_PISTON"><value><!-- _locID_text="strings.IDS_DESC_PISTON" _locComment="" -->Quando é ativado (utilizando um botão, alavanca, placa de pressão, tocha de Redstone ou Redstone com qualquer um destes), o pistão estica e empurra blocos.</value> + </data> +<data name="strings.IDS_DESC_STICKY_PISTON"><value><!-- _locID_text="strings.IDS_DESC_STICKY_PISTON" _locComment="" -->Quando é ativado (utilizando um botão, alavanca, placa de pressão, tocha de Redstone ou Redstone com qualquer um destes), o pistão estica e empurra blocos. Quando recolhe, puxa o bloco que está a tocar na parte esticada.</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK_SMOOTH" _locComment="" -->É feito de blocos de Pedra e encontra-se habitualmente nas Fortalezas.</value> + </data> +<data name="strings.IDS_DESC_IRON_FENCE"><value><!-- _locID_text="strings.IDS_DESC_IRON_FENCE" _locComment="" -->Utilizado como barreira, semelhante às vedações.</value> + </data> +<data name="strings.IDS_DESC_FENCE_GATE"><value><!-- _locID_text="strings.IDS_DESC_FENCE_GATE" _locComment="" -->Semelhante a uma porta, mas utilizado principalmente com vedações.</value> + </data> +<data name="strings.IDS_DESC_MELON_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_MELON_BLOCK" _locComment="" -->Pode ser criado a partir de Fatias de Melancia.</value> + </data> +<data name="strings.IDS_DESC_THIN_GLASS"><value><!-- _locID_text="strings.IDS_DESC_THIN_GLASS" _locComment="" -->Blocos transparentes que podem ser usados em vez dos Blocos de Vidro.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_SEEDS" _locComment="" -->Produzem abóboras.</value> + </data> +<data name="strings.IDS_DESC_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_MELON_SEEDS" _locComment="" -->Produzem melões.</value> + </data> +<data name="strings.IDS_DESC_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_DESC_ENDER_PEARL" _locComment="" -->Largada pelos Enderman quando morrem. Quando atirada, o jogador é teletransportado até ao local onde a Pérola de Ender aterra e perde alguma saúde.</value> + </data> +<data name="strings.IDS_DESC_GRASS"><value><!-- _locID_text="strings.IDS_DESC_GRASS" _locComment="" -->Um bloco de terra com erva por cima. Pode ser recolhido com uma pá e utilizado para construção.</value> + </data> +<data name="strings.IDS_DESC_SPONGE"><value><!-- _locID_text="strings.IDS_DESC_SPONGE" _locComment="" -->Pode ser usada na construção e decoração.</value> + </data> +<data name="strings.IDS_DESC_WEB"><value><!-- _locID_text="strings.IDS_DESC_WEB" _locComment="" -->Torna os movimentos mais lentos quando passas por ela. Pode ser destruída com tesouras para recolheres fio.</value> + </data> +<data name="strings.IDS_DESC_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_STONE_SILVERFISH" _locComment="" -->Regenera um Peixe Prateado quando destruído. Também pode regenerar um Peixe Prateado se estiver perto de outro Peixe Prateado quando for atacado.</value> + </data> +<data name="strings.IDS_DESC_VINE"><value><!-- _locID_text="strings.IDS_DESC_VINE" _locComment="" -->Crescem ao longo do tempo depois de plantadas. Podem ser recolhidas com tesouras. Podem ser escaladas como escadas.</value> + </data> +<data name="strings.IDS_DESC_ICE"><value><!-- _locID_text="strings.IDS_DESC_ICE" _locComment="" -->Escorregadio, transforma-se em água se estiver sobre outro bloco quando é destruído. Derrete-se se estiver demasiado perto de uma fonte de luz ou quando colocado no Submundo.</value> + </data> +<data name="strings.IDS_DESC_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_DESC_DEAD_BUSH" _locComment="" -->Pode ser usado como decoração.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_ROD" _locComment="" -->Utilizado na preparação de poções e para localizar Fortalezas. É produzido pelos Blazes, que se encontram normalmente junto ou dentro de Fortalezas Subterrâneas.</value> + </data> +<data name="strings.IDS_DESC_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_DESC_GHAST_TEAR" _locComment="" -->Utilizadas na preparação de poções. Produzidas pelos Ghasts quando morrem.</value> + </data> +<data name="strings.IDS_DESC_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_DESC_GOLD_NUGGET" _locComment="" -->Produzidas pelos Pastores Mortos-vivos quando morrem. Os Pastores Mortos-vivos podem ser encontrados no Submundo. Usadas como ingrediente em poções.</value> + </data> +<data name="strings.IDS_DESC_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_NETHER_STALK_SEEDS" _locComment="" -->Utilizadas na preparação de poções. Crescem de forma selvagem nas Fortalezas Subterrâneas. Também podem ser plantadas em Areias Movediças.</value> + </data> +<data name="strings.IDS_DESC_POTION"><value><!-- _locID_text="strings.IDS_DESC_POTION" _locComment="" -->Podem ter vários efeitos consoante o uso.</value> + </data> +<data name="strings.IDS_DESC_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_GLASS_BOTTLE" _locComment="" -->Pode ser enchida de água e usada como ingrediente inicial no Posto de Poções.</value> + </data> +<data name="strings.IDS_DESC_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_SPIDER_EYE" _locComment="" -->Um alimento venenoso e ingrediente para poções. É produzido quando uma Aranha ou Aranha das Cavernas é morta por um jogador.</value> + </data> +<data name="strings.IDS_DESC_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_FERMENTED_SPIDER_EYE" _locComment="" -->Utilizado na preparação de poções, principalmente para criar poções com efeito negativo.</value> + </data> +<data name="strings.IDS_DESC_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_POWDER" _locComment="" -->Utilizado na preparação de poções ou criado juntamente com outros objetos para criar Olho de Ender ou Creme de Magma.</value> + </data> +<data name="strings.IDS_DESC_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_DESC_MAGMA_CREAM" _locComment="" -->Usado na preparação de poções.</value> + </data> +<data name="strings.IDS_DESC_BREWING_STAND"><value><!-- _locID_text="strings.IDS_DESC_BREWING_STAND" _locComment="" -->Utilizado para fazer Poções e Poções Explosivas.</value> + </data> +<data name="strings.IDS_DESC_CAULDRON"><value><!-- _locID_text="strings.IDS_DESC_CAULDRON" _locComment="" -->Enche-se com água por ação da chuva ou utilizando um balde e pode ser usado para encher Garrafas de Vidro com água.</value> + </data> +<data name="strings.IDS_DESC_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_DESC_EYE_OF_ENDER" _locComment="" -->Quando atirado, mostra a direção do Portal do Fim. Se forem colocados doze destes nas Estruturas de Portal do Fim, o Portal do Fim é ativado.</value> + </data> +<data name="strings.IDS_DESC_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_DESC_SPECKLED_MELON" _locComment="" -->Usado na preparação de poções.</value> + </data> +<data name="strings.IDS_DESC_MYCEL"><value><!-- _locID_text="strings.IDS_DESC_MYCEL" _locComment="" -->Semelhante aos Blocos de Erva, óptimo para cultivar cogumelos.</value> + </data> +<data name="strings.IDS_DESC_WATERLILY"><value><!-- _locID_text="strings.IDS_DESC_WATERLILY" _locComment="" -->Flutua na água e pode caminhar-se sobre ele.</value> + </data> +<data name="strings.IDS_DESC_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_NETHERBRICK" _locComment="" -->Utilizado para construir Fortalezas Subterrâneas. Imune às bolas de fogo de Ghast.</value> + </data> +<data name="strings.IDS_DESC_NETHERFENCE"><value><!-- _locID_text="strings.IDS_DESC_NETHERFENCE" _locComment="" -->Utilizado em Fortalezas Subterrâneas.</value> + </data> +<data name="strings.IDS_DESC_NETHERSTALK"><value><!-- _locID_text="strings.IDS_DESC_NETHERSTALK" _locComment="" -->Encontra-se nas Fortalezas do Submundo e produz Verrugas do Submundo quando se parte.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTMENTTABLE" _locComment="" -->Permite aos jogadores enfeitiçarem Espadas, Picaretas, Machados, Pás, Arcos e Armaduras, utilizando os Pontos de Experiência do jogador.</value> + </data> +<data name="strings.IDS_DESC_END_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_END_PORTAL" _locComment="" -->Pode ser ativado utilizando doze Olhos de Ender e permite ao jogador viajar até à dimensão do Fim.</value> + </data> +<data name="strings.IDS_DESC_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_DESC_ENDPORTALFRAME" _locComment="" -->Usadas para formar um Portal do Fim.</value> + </data> +<data name="strings.IDS_DESC_WHITESTONE"><value><!-- _locID_text="strings.IDS_DESC_WHITESTONE" _locComment="" -->Um tipo de bloco encontrado no Fim. É altamente resistente a explosões, por isso, é útil para construir.</value> + </data> +<data name="strings.IDS_DESC_DRAGONEGG"><value><!-- _locID_text="strings.IDS_DESC_DRAGONEGG" _locComment="" -->Este bloco é criado quando é derrotado o Dragão no Fim.</value> + </data> +<data name="strings.IDS_DESC_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_EXP_BOTTLE" _locComment="" -->Quando atirada, produz Orbes de Experiência, que aumentam os teus pontos de experiência se forem recolhidos.</value> + </data> +<data name="strings.IDS_DESC_FIREBALL"><value><!-- _locID_text="strings.IDS_DESC_FIREBALL" _locComment="" -->Útil para incendiar coisas, ou para atear fogos indiscriminadamente quando disparada de um Dispensador.</value> + </data> +<data name="strings.IDS_DESC_ITEMFRAME"><value><!-- _locID_text="strings.IDS_DESC_ITEMFRAME" _locComment="" -->São similares a uma vitrina e irão apresentar o objeto ou bloco lá colocado.</value> + </data> +<data name="strings.IDS_DESC_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MONSTER_SPAWNER" _locComment="" -->Quando lançadas podem gerar uma criatura do tipo indicado.</value> + </data> +<data name="strings.IDS_DESC_WOODSLAB"><value><!-- _locID_text="strings.IDS_DESC_WOODSLAB" _locComment="" -->Utilizado para criar escadas compridas. Duas placas colocadas uma sobre a outra criam um bloco de placa dupla de tamanho normal.</value> + </data> +<data name="strings.IDS_DESC_STONESLAB"><value><!-- _locID_text="strings.IDS_DESC_STONESLAB" _locComment="" -->Utilizado para criar escadas compridas. Duas placas colocadas uma sobre a outra criam um bloco de placa dupla de tamanho normal.</value> + </data> +<data name="strings.IDS_DESC_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_ITEM_NETHERBRICK" _locComment="" -->Criado através da fundição de Rocha do Submundo numa fornalha. Pode ser transformado em blocos de Tijolo do Submundo.</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_LIGHT" _locComment="" -->Quando alimentados emitem luz.</value> + </data> +<data name="strings.IDS_DESC_COCOA"><value><!-- _locID_text="strings.IDS_DESC_COCOA" _locComment="" -->Pode ser colhido para recolher Grãos de Cacau.</value> + </data> +<data name="strings.IDS_DESC_SKULL"><value><!-- _locID_text="strings.IDS_DESC_SKULL" _locComment="" -->As Cabeças de Mob podem ser colocadas como decoração ou usadas como máscara na ranhura de capacete.</value> + </data> +<data name="strings.IDS_SQUID"><value><!-- _locID_text="strings.IDS_SQUID" _locComment="" -->Lula</value> + </data> +<data name="strings.IDS_DESC_SQUID"><value><!-- _locID_text="strings.IDS_DESC_SQUID" _locComment="" -->Solta sacos de tinta quando é morta.</value> + </data> +<data name="strings.IDS_COW"><value><!-- _locID_text="strings.IDS_COW" _locComment="" -->Vaca</value> + </data> +<data name="strings.IDS_DESC_COW"><value><!-- _locID_text="strings.IDS_DESC_COW" _locComment="" -->Solta cabedal quando é morta. Pode também ser ordenhada com um balde.</value> + </data> +<data name="strings.IDS_SHEEP"><value><!-- _locID_text="strings.IDS_SHEEP" _locComment="" -->Ovelha</value> + </data> +<data name="strings.IDS_DESC_SHEEP"><value><!-- _locID_text="strings.IDS_DESC_SHEEP" _locComment="" -->Solta lã quando é tosquiada (se ainda não tiver sido tosquiada). Pode ser pintada para que a sua lã ganhe uma cor diferente.</value> + </data> +<data name="strings.IDS_CHICKEN"><value><!-- _locID_text="strings.IDS_CHICKEN" _locComment="" -->Galinha</value> + </data> +<data name="strings.IDS_DESC_CHICKEN"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN" _locComment="" -->Solta penas quando é morta e também põe ovos de forma aleatória.</value> + </data> +<data name="strings.IDS_PIG"><value><!-- _locID_text="strings.IDS_PIG" _locComment="" -->Porco</value> + </data> +<data name="strings.IDS_DESC_PIG"><value><!-- _locID_text="strings.IDS_DESC_PIG" _locComment="" -->Solta costeletas quando é morto. Pode ser montado utilizando uma sela.</value> + </data> +<data name="strings.IDS_WOLF"><value><!-- _locID_text="strings.IDS_WOLF" _locComment="" -->Lobo</value> + </data> +<data name="strings.IDS_DESC_WOLF"><value><!-- _locID_text="strings.IDS_DESC_WOLF" _locComment="" -->É dócil, mas, se o atacares, ele contra-ataca. Pode ser domado utilizando ossos, o que faz com que te siga e ataque tudo o que te atacar.</value> + </data> +<data name="strings.IDS_CREEPER"><value><!-- _locID_text="strings.IDS_CREEPER" _locComment="" -->Creeper</value> + </data> +<data name="strings.IDS_DESC_CREEPER"><value><!-- _locID_text="strings.IDS_DESC_CREEPER" _locComment="" -->Explode se te aproximares demasiado!</value> + </data> +<data name="strings.IDS_SKELETON"><value><!-- _locID_text="strings.IDS_SKELETON" _locComment="" -->Esqueleto</value> + </data> +<data name="strings.IDS_DESC_SKELETON"><value><!-- _locID_text="strings.IDS_DESC_SKELETON" _locComment="" -->Dispara setas contra ti. Solta setas quando é morto.</value> + </data> +<data name="strings.IDS_SPIDER"><value><!-- _locID_text="strings.IDS_SPIDER" _locComment="" -->Aranha</value> + </data> +<data name="strings.IDS_DESC_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_SPIDER" _locComment="" -->Ataca-te quando te aproximas. Pode subir paredes. Solta fios quando é morta.</value> + </data> +<data name="strings.IDS_ZOMBIE"><value><!-- _locID_text="strings.IDS_ZOMBIE" _locComment="" -->Morto-vivo</value> + </data> +<data name="strings.IDS_DESC_ZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_ZOMBIE" _locComment="" -->Ataca-te quando te aproximas.</value> + </data> +<data name="strings.IDS_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_PIGZOMBIE" _locComment="" -->Pastor Morto-vivo</value> + </data> +<data name="strings.IDS_DESC_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_PIGZOMBIE" _locComment="" -->Inicialmente dócil, ataca em grupos se for atacado.</value> + </data> +<data name="strings.IDS_GHAST"><value><!-- _locID_text="strings.IDS_GHAST" _locComment="" -->Medusa</value> + </data> +<data name="strings.IDS_DESC_GHAST"><value><!-- _locID_text="strings.IDS_DESC_GHAST" _locComment="" -->Dispara bolas flamejantes que explodem quando entram em contacto.</value> + </data> +<data name="strings.IDS_SLIME"><value><!-- _locID_text="strings.IDS_SLIME" _locComment="" -->Slime</value> + </data> +<data name="strings.IDS_DESC_SLIME"><value><!-- _locID_text="strings.IDS_DESC_SLIME" _locComment="" -->Divide-se em Slimes mais pequenos quando sofre danos.</value> + </data> +<data name="strings.IDS_ENDERMAN"><value><!-- _locID_text="strings.IDS_ENDERMAN" _locComment="" -->Enderman</value> + </data> +<data name="strings.IDS_DESC_ENDERMAN"><value><!-- _locID_text="strings.IDS_DESC_ENDERMAN" _locComment="" -->Ataca-te se olhares para ele. Consegue movimentar blocos.</value> + </data> +<data name="strings.IDS_SILVERFISH"><value><!-- _locID_text="strings.IDS_SILVERFISH" _locComment="" -->Peixe Prateado</value> + </data> +<data name="strings.IDS_DESC_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_SILVERFISH" _locComment="" -->Atrai os Peixes Prateados escondidos quando atacado. Esconde-se nos blocos de pedra.</value> + </data> +<data name="strings.IDS_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_CAVE_SPIDER" _locComment="" -->Aranha da Caverna</value> + </data> +<data name="strings.IDS_DESC_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_CAVE_SPIDER" _locComment="" -->A sua mordidela é venenosa.</value> + </data> +<data name="strings.IDS_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_MUSHROOM_COW" _locComment="" -->Vacogumelos</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM_COW" _locComment="" -->Usada com uma tigela para fazer guisado de cogumelos. Produz cogumelos e torna-se uma vaca normal quando tosquiada.</value> + </data> +<data name="strings.IDS_SNOWMAN"><value><!-- _locID_text="strings.IDS_SNOWMAN" _locComment="" -->Golem de Neve</value> + </data> +<data name="strings.IDS_DESC_SNOWMAN"><value><!-- _locID_text="strings.IDS_DESC_SNOWMAN" _locComment="" -->O Golem de Neve pode ser criado pelos jogadores com blocos de neve e uma abóbora. Enviam bolas de neve aos inimigos dos seus criadores.</value> + </data> +<data name="strings.IDS_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_ENDERDRAGON" _locComment="" -->Ender Dragon</value> + </data> +<data name="strings.IDS_DESC_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_DESC_ENDERDRAGON" _locComment="" -->Um grande dragão preto que se encontra no Fim.</value> + </data> +<data name="strings.IDS_BLAZE"><value><!-- _locID_text="strings.IDS_BLAZE" _locComment="" -->Blaze</value> + </data> +<data name="strings.IDS_DESC_BLAZE"><value><!-- _locID_text="strings.IDS_DESC_BLAZE" _locComment="" -->Inimigos que podem ser encontrados no Submundo, principalmente dentro das Fortalezas do Submundo. Produzem Varinhas de Blaze quando são mortos.</value> + </data> +<data name="strings.IDS_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_LAVA_SLIME" _locComment="" -->Cubo de Magma</value> + </data> +<data name="strings.IDS_DESC_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_DESC_LAVA_SLIME" _locComment="" -->Podem ser encontrados no Submundo. Semelhantes aos Slimes, dividem-se em versões mais pequenas quando são mortos.</value> + </data> +<data name="strings.IDS_VILLAGER"><value><!-- _locID_text="strings.IDS_VILLAGER" _locComment="" -->Aldeão</value> + </data> +<data name="strings.IDS_OZELOT"><value><!-- _locID_text="strings.IDS_OZELOT" _locComment="" -->Ocelote</value> + </data> +<data name="strings.IDS_DESC_OZELOT"><value><!-- _locID_text="strings.IDS_DESC_OZELOT" _locComment="" -->Podem ser encontrados em Selvas. Podem ser domesticados quando alimentados com Peixe Cru. Porém, tens de ser o Ocelote a aproximar-se de ti, pois qualquer movimento brusco vai assustá-lo.</value> + </data> +<data name="strings.IDS_IRONGOLEM"><value><!-- _locID_text="strings.IDS_IRONGOLEM" _locComment="" -->Golem de Ferro</value> + </data> +<data name="strings.IDS_DESC_IRONGOLEM"><value><!-- _locID_text="strings.IDS_DESC_IRONGOLEM" _locComment="" -->Aparece nas Aldeias para as proteger e pode ser criado usando Blocos de Ferro e Abóboras.</value> + </data> +<data name="strings.IDS_CREDITS_EXPLODANIM"><value><!-- _locID_text="strings.IDS_CREDITS_EXPLODANIM" _locComment="" -->Explosives Animator</value> +</data> +<data name="strings.IDS_CREDITS_CONCEPTART"><value><!-- _locID_text="strings.IDS_CREDITS_CONCEPTART" _locComment="" -->Concept Artist</value> +</data> +<data name="strings.IDS_CREDITS_CRUNCHER"><value><!-- _locID_text="strings.IDS_CREDITS_CRUNCHER" _locComment="" -->Number Crunching and Statistics</value> +</data> +<data name="strings.IDS_CREDITS_BULLYCOORD"><value><!-- _locID_text="strings.IDS_CREDITS_BULLYCOORD" _locComment="" -->Bully Coordinator</value> +</data> +<data name="strings.IDS_CREDITS_ORIGINALDESIGN"><value><!-- _locID_text="strings.IDS_CREDITS_ORIGINALDESIGN" _locComment="" -->Original Design and Code by</value> + </data> +<data name="strings.IDS_CREDITS_PMPROD"><value><!-- _locID_text="strings.IDS_CREDITS_PMPROD" _locComment="" -->Project Manager/Producer</value> + </data> +<data name="strings.IDS_CREDITS_RESTOFMOJANG"><value><!-- _locID_text="strings.IDS_CREDITS_RESTOFMOJANG" _locComment="" -->Rest of Mojang Office</value> + </data> +<data name="strings.IDS_CREDITS_LEADPC"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPC" _locComment="" -->Programador-Chefe de Minecraft para PC</value> +</data> +<data name="strings.IDS_CREDITS_CODENINJA"><value><!-- _locID_text="strings.IDS_CREDITS_CODENINJA" _locComment="" -->Ninja Coder</value> + </data> +<data name="strings.IDS_CREDITS_CEO"><value><!-- _locID_text="strings.IDS_CREDITS_CEO" _locComment="" -->CEO</value> + </data> +<data name="strings.IDS_CREDITS_WCW"><value><!-- _locID_text="strings.IDS_CREDITS_WCW" _locComment="" -->White Collar Worker</value> + </data> +<data name="strings.IDS_CREDITS_CUSTOMERSUPPORT"><value><!-- _locID_text="strings.IDS_CREDITS_CUSTOMERSUPPORT" _locComment="" -->Customer Support</value> + </data> +<data name="strings.IDS_CREDITS_OFFICEDJ"><value><!-- _locID_text="strings.IDS_CREDITS_OFFICEDJ" _locComment="" -->Office DJ</value> +</data> +<data name="strings.IDS_CREDITS_DESPROG"><value><!-- _locID_text="strings.IDS_CREDITS_DESPROG" _locComment="" -->Designer/Programmer Minecraft - Pocket Edition</value> +</data> +<data name="strings.IDS_CREDITS_DEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPER" _locComment="" -->Developer</value> +</data> +<data name="strings.IDS_CREDITS_CHIEFARCHITECT"><value><!-- _locID_text="strings.IDS_CREDITS_CHIEFARCHITECT" _locComment="" -->Chief Architect</value> + </data> +<data name="strings.IDS_CREDITS_ARTDEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_ARTDEVELOPER" _locComment="" -->Art Developer</value> + </data> +<data name="strings.IDS_CREDITS_GAMECRAFTER"><value><!-- _locID_text="strings.IDS_CREDITS_GAMECRAFTER" _locComment="" -->Game Crafter</value> + </data> +<data name="strings.IDS_CREDITS_DOF"><value><!-- _locID_text="strings.IDS_CREDITS_DOF" _locComment="" -->Director of Fun</value> + </data> +<data name="strings.IDS_CREDITS_MUSICANDSOUNDS"><value><!-- _locID_text="strings.IDS_CREDITS_MUSICANDSOUNDS" _locComment="" -->Music and Sounds</value> + </data> +<data name="strings.IDS_CREDITS_PROGRAMMING"><value><!-- _locID_text="strings.IDS_CREDITS_PROGRAMMING" _locComment="" -->Programming</value> + </data> +<data name="strings.IDS_CREDITS_ART"><value><!-- _locID_text="strings.IDS_CREDITS_ART" _locComment="" -->Art</value> + </data> +<data name="strings.IDS_CREDITS_QA"><value><!-- _locID_text="strings.IDS_CREDITS_QA" _locComment="" -->QA</value> + </data> +<data name="strings.IDS_CREDITS_EXECPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_EXECPRODUCER" _locComment="" -->Executive Producer</value> + </data> +<data name="strings.IDS_CREDITS_LEADPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPRODUCER" _locComment="" -->Lead Producer</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCER" _locComment="" -->Producer</value> + </data> +<data name="strings.IDS_CREDITS_TESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_TESTLEAD" _locComment="" -->Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_LEADTESTER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADTESTER" _locComment="" -->Lead Tester</value> + </data> +<data name="strings.IDS_CREDITS_DESIGNTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DESIGNTEAM" _locComment="" -->Design Team</value> + </data> +<data name="strings.IDS_CREDITS_DEVELOPMENTTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPMENTTEAM" _locComment="" -->Development Team</value> + </data> +<data name="strings.IDS_CREDITS_RELEASEMANAGEMENT"><value><!-- _locID_text="strings.IDS_CREDITS_RELEASEMANAGEMENT" _locComment="" -->Release Management</value> + </data> +<data name="strings.IDS_CREDITS_XBLADIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_XBLADIRECTOR" _locComment="" -->Director, XBLA Publishing</value> + </data> +<data name="strings.IDS_CREDITS_BIZDEV"><value><!-- _locID_text="strings.IDS_CREDITS_BIZDEV" _locComment="" -->Business Development</value> + </data> +<data name="strings.IDS_CREDITS_PORTFOLIODIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_PORTFOLIODIRECTOR" _locComment="" -->Portfolio Director</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCTMANAGER" _locComment="" -->Product Manager</value> + </data> +<data name="strings.IDS_CREDITS_MARKETING"><value><!-- _locID_text="strings.IDS_CREDITS_MARKETING" _locComment="" -->Marketing</value> + </data> +<data name="strings.IDS_CREDITS_COMMUNITYMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_COMMUNITYMANAGER" _locComment="" --> Community Manager</value> + </data> +<data name="strings.IDS_CREDITS_EUROPELOC"><value><!-- _locID_text="strings.IDS_CREDITS_EUROPELOC" _locComment="" -->Europe Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_REDMONDLOC"><value><!-- _locID_text="strings.IDS_CREDITS_REDMONDLOC" _locComment="" -->Redmond Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_ASIALOC"><value><!-- _locID_text="strings.IDS_CREDITS_ASIALOC" _locComment="" -->Asia Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_USERRESEARCH"><value><!-- _locID_text="strings.IDS_CREDITS_USERRESEARCH" _locComment="" -->User Research Team</value> + </data> +<data name="strings.IDS_CREDITS_MGSCENTRAL"><value><!-- _locID_text="strings.IDS_CREDITS_MGSCENTRAL" _locComment="" -->MGS Central Teams</value> + </data> +<data name="strings.IDS_CREDITS_MILESTONEACCEPT"><value><!-- _locID_text="strings.IDS_CREDITS_MILESTONEACCEPT" _locComment="" -->Milestone Acceptance Tester</value> + </data> +<data name="strings.IDS_CREDITS_SPECIALTHANKS"><value><!-- _locID_text="strings.IDS_CREDITS_SPECIALTHANKS" _locComment="" -->Special Thanks</value> + </data> +<data name="strings.IDS_CREDITS_TESTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_TESTMANAGER" _locComment="" -->Test Manager</value> + </data> +<data name="strings.IDS_CREDITS_SRTESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_SRTESTLEAD" _locComment="" -->Senior Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_SDET"><value><!-- _locID_text="strings.IDS_CREDITS_SDET" _locComment="" -->SDET</value> + </data> +<data name="strings.IDS_CREDITS_PROJECT"><value><!-- _locID_text="strings.IDS_CREDITS_PROJECT" _locComment="" -->Project STE</value> + </data> +<data name="strings.IDS_CREDITS_ADDITIONALSTE"><value><!-- _locID_text="strings.IDS_CREDITS_ADDITIONALSTE" _locComment="" -->Additional STE</value> + </data> +<data name="strings.IDS_CREDITS_TESTASSOCIATES"><value><!-- _locID_text="strings.IDS_CREDITS_TESTASSOCIATES" _locComment="" -->Test Associates</value> + </data> +<data name="strings.IDS_CREDITS_JON_KAGSTROM"><value><!-- _locID_text="strings.IDS_CREDITS_JON_KAGSTROM" _locComment="" -->Jon Kågström</value> + </data> +<data name="strings.IDS_CREDITS_TOBIAS_MOLLSTAM"><value><!-- _locID_text="strings.IDS_CREDITS_TOBIAS_MOLLSTAM" _locComment="" -->Tobias Möllstam</value> + </data> +<data name="strings.IDS_CREDITS_RISE_LUGO"><value><!-- _locID_text="strings.IDS_CREDITS_RISE_LUGO" _locComment="" -->Risë Lugo</value> + </data> +<data name="strings.IDS_ITEM_SWORD_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_WOOD" _locComment="" -->Espada de Madeira</value> + </data> +<data name="strings.IDS_ITEM_SWORD_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_STONE" _locComment="" -->Espada de Pedra</value> + </data> +<data name="strings.IDS_ITEM_SWORD_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_IRON" _locComment="" -->Espada de Ferro</value> + </data> +<data name="strings.IDS_ITEM_SWORD_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_DIAMOND" _locComment="" -->Espada de Diamante</value> + </data> +<data name="strings.IDS_ITEM_SWORD_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_GOLD" _locComment="" -->Espada de Ouro</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_WOOD" _locComment="" -->Pá de Madeira</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_STONE" _locComment="" -->Pá de Pedra</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_IRON" _locComment="" -->Pá de Ferro</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_DIAMOND" _locComment="" -->Pá de Diamante</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_GOLD" _locComment="" -->Pá de Ouro</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_WOOD" _locComment="" -->Picareta de Madeira</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_STONE" _locComment="" -->Picareta de Pedra</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_IRON" _locComment="" -->Picareta de Ferro</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_DIAMOND" _locComment="" -->Picareta de Diamante</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_GOLD" _locComment="" -->Picareta de Ouro</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_WOOD" _locComment="" -->Machado de Madeira</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_STONE" _locComment="" -->Machado de Pedra</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_IRON" _locComment="" -->Machado de Ferro</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_DIAMOND" _locComment="" -->Machado de Diamante</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_GOLD" _locComment="" -->Machado de Ouro</value> + </data> +<data name="strings.IDS_ITEM_HOE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_WOOD" _locComment="" -->Enxada de Madeira</value> + </data> +<data name="strings.IDS_ITEM_HOE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HOE_STONE" _locComment="" -->Enxada de Pedra</value> + </data> +<data name="strings.IDS_ITEM_HOE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HOE_IRON" _locComment="" -->Enxada de Ferro</value> + </data> +<data name="strings.IDS_ITEM_HOE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HOE_DIAMOND" _locComment="" -->Enxada de Diamante</value> + </data> +<data name="strings.IDS_ITEM_HOE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_GOLD" _locComment="" -->Enxada de Ouro</value> + </data> +<data name="strings.IDS_ITEM_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_WOOD" _locComment="" -->Porta de Madeira</value> + </data> +<data name="strings.IDS_ITEM_DOOR_IRON"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_IRON" _locComment="" -->Porta de Ferro</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CHAIN" _locComment="" -->Capacete Corrente</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CHAIN" _locComment="" -->Colete de Corrente</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CHAIN" _locComment="" -->Calças de Corrente</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CHAIN" _locComment="" -->Botas de Corrente</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CLOTH" _locComment="" -->Boné de Cabedal</value> + </data> +<data name="strings.IDS_ITEM_HELMET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_IRON" _locComment="" -->Capacete de Ferro</value> + </data> +<data name="strings.IDS_ITEM_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_DIAMOND" _locComment="" -->Capacete de Diamante</value> + </data> +<data name="strings.IDS_ITEM_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_GOLD" _locComment="" -->Capacete de Ouro</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CLOTH" _locComment="" -->Túnica de Cabedal</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_IRON" _locComment="" -->Colete de Ferro</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_DIAMOND" _locComment="" -->Colete de Diamante</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_GOLD" _locComment="" -->Colete de Ouro</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CLOTH" _locComment="" -->Calças de Cabedal</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_IRON" _locComment="" -->Leggings de Ferro</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_DIAMOND" _locComment="" -->Leggings de Diamante</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_GOLD" _locComment="" -->Leggings de Ouro</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CLOTH" _locComment="" -->Botas de Cabedal</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_IRON" _locComment="" -->Botas de Ferro</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_DIAMOND" _locComment="" -->Botas de Diamante</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_GOLD" _locComment="" -->Botas de Ouro</value> + </data> +<data name="strings.IDS_ITEM_INGOT_IRON"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_IRON" _locComment="" -->Lingote de Ferro</value> + </data> +<data name="strings.IDS_ITEM_INGOT_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_GOLD" _locComment="" -->Lingote de Ouro</value> + </data> +<data name="strings.IDS_ITEM_BUCKET"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET" _locComment="" -->Balde</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_WATER" _locComment="" -->Balde de Água</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_LAVA" _locComment="" -->Balde de Lava</value> + </data> +<data name="strings.IDS_ITEM_FLINT_AND_STEEL"><value><!-- _locID_text="strings.IDS_ITEM_FLINT_AND_STEEL" _locComment="" -->Sílex e Aço</value> + </data> +<data name="strings.IDS_ITEM_APPLE"><value><!-- _locID_text="strings.IDS_ITEM_APPLE" _locComment="" -->Maçã</value> + </data> +<data name="strings.IDS_ITEM_BOW"><value><!-- _locID_text="strings.IDS_ITEM_BOW" _locComment="" -->Arco</value> + </data> +<data name="strings.IDS_ITEM_ARROW"><value><!-- _locID_text="strings.IDS_ITEM_ARROW" _locComment="" -->Seta</value> + </data> +<data name="strings.IDS_ITEM_COAL"><value><!-- _locID_text="strings.IDS_ITEM_COAL" _locComment="" -->Carvão</value> + </data> +<data name="strings.IDS_ITEM_CHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_CHARCOAL" _locComment="" -->Carvão Vegetal</value> + </data> +<data name="strings.IDS_ITEM_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_DIAMOND" _locComment="" -->Diamante</value> + </data> +<data name="strings.IDS_ITEM_STICK"><value><!-- _locID_text="strings.IDS_ITEM_STICK" _locComment="" -->Pau</value> + </data> +<data name="strings.IDS_ITEM_BOWL"><value><!-- _locID_text="strings.IDS_ITEM_BOWL" _locComment="" -->Tigela</value> + </data> +<data name="strings.IDS_ITEM_MUSHROOM_STEW"><value><!-- _locID_text="strings.IDS_ITEM_MUSHROOM_STEW" _locComment="" -->Guisado de Cogumelos</value> + </data> +<data name="strings.IDS_ITEM_STRING"><value><!-- _locID_text="strings.IDS_ITEM_STRING" _locComment="" -->Fio</value> + </data> +<data name="strings.IDS_ITEM_FEATHER"><value><!-- _locID_text="strings.IDS_ITEM_FEATHER" _locComment="" -->Pena</value> + </data> +<data name="strings.IDS_ITEM_SULPHUR"><value><!-- _locID_text="strings.IDS_ITEM_SULPHUR" _locComment="" -->Pólvora</value> + </data> +<data name="strings.IDS_ITEM_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT_SEEDS" _locComment="" -->Sementes de Trigo</value> + </data> +<data name="strings.IDS_ITEM_WHEAT"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT" _locComment="" -->Trigo</value> + </data> +<data name="strings.IDS_ITEM_BREAD"><value><!-- _locID_text="strings.IDS_ITEM_BREAD" _locComment="" -->Pão</value> + </data> +<data name="strings.IDS_ITEM_FLINT"><value><!-- _locID_text="strings.IDS_ITEM_FLINT" _locComment="" -->Sílex</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_RAW" _locComment="" -->Costeleta de Porco Crua</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_COOKED" _locComment="" -->Costeleta de Porco Cozinhada</value> + </data> +<data name="strings.IDS_ITEM_PAINTING"><value><!-- _locID_text="strings.IDS_ITEM_PAINTING" _locComment="" -->Pintura</value> + </data> +<data name="strings.IDS_ITEM_APPLE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_APPLE_GOLD" _locComment="" -->Maçã de Ouro</value> + </data> +<data name="strings.IDS_ITEM_SIGN"><value><!-- _locID_text="strings.IDS_ITEM_SIGN" _locComment="" -->Sinal</value> + </data> +<data name="strings.IDS_ITEM_MINECART"><value><!-- _locID_text="strings.IDS_ITEM_MINECART" _locComment="" -->Vagoneta</value> + </data> +<data name="strings.IDS_ITEM_SADDLE"><value><!-- _locID_text="strings.IDS_ITEM_SADDLE" _locComment="" -->Sela</value> + </data> +<data name="strings.IDS_ITEM_REDSTONE"><value><!-- _locID_text="strings.IDS_ITEM_REDSTONE" _locComment="" -->Redstone</value> + </data> +<data name="strings.IDS_ITEM_SNOWBALL"><value><!-- _locID_text="strings.IDS_ITEM_SNOWBALL" _locComment="" -->Bola de Neve</value> + </data> +<data name="strings.IDS_ITEM_BOAT"><value><!-- _locID_text="strings.IDS_ITEM_BOAT" _locComment="" -->Barco</value> + </data> +<data name="strings.IDS_ITEM_LEATHER"><value><!-- _locID_text="strings.IDS_ITEM_LEATHER" _locComment="" -->Cabedal</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_MILK" _locComment="" -->Balde de Leite</value> + </data> +<data name="strings.IDS_ITEM_BRICK"><value><!-- _locID_text="strings.IDS_ITEM_BRICK" _locComment="" -->Tijolo</value> + </data> +<data name="strings.IDS_ITEM_CLAY"><value><!-- _locID_text="strings.IDS_ITEM_CLAY" _locComment="" -->Barro</value> + </data> +<data name="strings.IDS_ITEM_REEDS"><value><!-- _locID_text="strings.IDS_ITEM_REEDS" _locComment="" -->Canas de Açúcar</value> + </data> +<data name="strings.IDS_ITEM_PAPER"><value><!-- _locID_text="strings.IDS_ITEM_PAPER" _locComment="" -->Papel</value> + </data> +<data name="strings.IDS_ITEM_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_BOOK" _locComment="" -->Livro</value> + </data> +<data name="strings.IDS_ITEM_SLIMEBALL"><value><!-- _locID_text="strings.IDS_ITEM_SLIMEBALL" _locComment="" -->Slimeball</value> + </data> +<data name="strings.IDS_ITEM_MINECART_CHEST"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_CHEST" _locComment="" -->Vagoneta com Baú</value> + </data> +<data name="strings.IDS_ITEM_MINECART_FURNACE"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_FURNACE" _locComment="" -->Vagoneta com Fornalha</value> + </data> +<data name="strings.IDS_ITEM_EGG"><value><!-- _locID_text="strings.IDS_ITEM_EGG" _locComment="" -->Ovo</value> + </data> +<data name="strings.IDS_ITEM_COMPASS"><value><!-- _locID_text="strings.IDS_ITEM_COMPASS" _locComment="" -->Bússola</value> + </data> +<data name="strings.IDS_ITEM_FISHING_ROD"><value><!-- _locID_text="strings.IDS_ITEM_FISHING_ROD" _locComment="" -->Cana de Pesca</value> + </data> +<data name="strings.IDS_ITEM_CLOCK"><value><!-- _locID_text="strings.IDS_ITEM_CLOCK" _locComment="" -->Relógio</value> + </data> +<data name="strings.IDS_ITEM_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_ITEM_YELLOW_DUST" _locComment="" -->Pó de Glowstone</value> + </data> +<data name="strings.IDS_ITEM_FISH_RAW"><value><!-- _locID_text="strings.IDS_ITEM_FISH_RAW" _locComment="" -->Peixe Cru</value> + </data> +<data name="strings.IDS_ITEM_FISH_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_FISH_COOKED" _locComment="" -->Peixe Cozinhado</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER" _locComment="" -->Pó de Tinta</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLACK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLACK" _locComment="" -->Saco de Tinta</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_RED"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_RED" _locComment="" -->Vermelho Rosa</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GREEN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GREEN" _locComment="" -->Verde Cacto</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BROWN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BROWN" _locComment="" -->Grãos de Cacau</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLUE" _locComment="" -->Lápis-lazúli</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PURPLE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PURPLE" _locComment="" -->Tinta Roxa</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_CYAN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_CYAN" _locComment="" -->Tinta Ciano</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_SILVER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_SILVER" _locComment="" -->Tinta Cinza Clara</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GRAY"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GRAY" _locComment="" -->Tinta Cinza</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PINK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PINK" _locComment="" -->Tinta Cor-de-rosa</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIME"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIME" _locComment="" -->Tinta Verde-lima</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_YELLOW"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_YELLOW" _locComment="" -->Dente-de-leão</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE" _locComment="" -->Tinta Azul Clara</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_MAGENTA"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_MAGENTA" _locComment="" -->Tinta Magenta</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_ORANGE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_ORANGE" _locComment="" -->Tinta Laranja</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_WHITE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_WHITE" _locComment="" -->Farinha de Ossos</value> + </data> +<data name="strings.IDS_ITEM_BONE"><value><!-- _locID_text="strings.IDS_ITEM_BONE" _locComment="" -->Osso</value> + </data> +<data name="strings.IDS_ITEM_SUGAR"><value><!-- _locID_text="strings.IDS_ITEM_SUGAR" _locComment="" -->Açúcar</value> + </data> +<data name="strings.IDS_ITEM_CAKE"><value><!-- _locID_text="strings.IDS_ITEM_CAKE" _locComment="" -->Bolo</value> + </data> +<data name="strings.IDS_ITEM_BED"><value><!-- _locID_text="strings.IDS_ITEM_BED" _locComment="" -->Cama</value> + </data> +<data name="strings.IDS_ITEM_DIODE"><value><!-- _locID_text="strings.IDS_ITEM_DIODE" _locComment="" -->Repetidor de Redstone</value> + </data> +<data name="strings.IDS_ITEM_COOKIE"><value><!-- _locID_text="strings.IDS_ITEM_COOKIE" _locComment="" -->Bolacha</value> + </data> +<data name="strings.IDS_ITEM_MAP"><value><!-- _locID_text="strings.IDS_ITEM_MAP" _locComment="" -->Mapa</value> + </data> +<data name="strings.IDS_ITEM_RECORD_01"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_01" _locComment="" -->Disco Música - "13"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_02"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_02" _locComment="" -->Disco Música - "cat"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_03"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_03" _locComment="" -->Disco Música - "blocks"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_04"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_04" _locComment="" -->Disco Música - "chirp"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_05"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_05" _locComment="" -->Disco Música - "far"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_06"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_06" _locComment="" -->Disco Música - "mall"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_07"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_07" _locComment="" -->Disco Música - "mellohi"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_08"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_08" _locComment="" -->Disco Música - "stal"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_09"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_09" _locComment="" -->Disco Música - "strad"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_10"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_10" _locComment="" -->Disco Música - "ward"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_11"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_11" _locComment="" -->Disco Música - "11"</value> + </data> +<data name="strings.IDS_ITEM_RECORD_12"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_12" _locComment="" -->Disco Música - "where are we now"</value> + </data> +<data name="strings.IDS_ITEM_SHEARS"><value><!-- _locID_text="strings.IDS_ITEM_SHEARS" _locComment="" -->Tesouras</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_SEEDS" _locComment="" -->Sementes de Abóbora</value> + </data> +<data name="strings.IDS_ITEM_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SEEDS" _locComment="" -->Sementes de Melancia</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_RAW" _locComment="" -->Galinha Crua</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_COOKED" _locComment="" -->Galinha Cozinhada</value> + </data> +<data name="strings.IDS_ITEM_BEEF_RAW"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_RAW" _locComment="" -->Bife Cru</value> + </data> +<data name="strings.IDS_ITEM_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_COOKED" _locComment="" -->Bife</value> + </data> +<data name="strings.IDS_ITEM_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_ITEM_ROTTEN_FLESH" _locComment="" -->Carne Podre</value> + </data> +<data name="strings.IDS_ITEM_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_ITEM_ENDER_PEARL" _locComment="" -->Ender Pearl</value> + </data> +<data name="strings.IDS_ITEM_MELON_SLICE"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SLICE" _locComment="" -->Fatia de Melancia</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_ROD" _locComment="" -->Varinha de Blaze</value> + </data> +<data name="strings.IDS_ITEM_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_ITEM_GHAST_TEAR" _locComment="" -->Lágrima de Ghast</value> + </data> +<data name="strings.IDS_ITEM_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_ITEM_GOLD_NUGGET" _locComment="" -->Pepita de Ouro</value> + </data> +<data name="strings.IDS_ITEM_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_STALK_SEEDS" _locComment="" -->Verruga do Submundo</value> + </data> +<data name="strings.IDS_ITEM_POTION"><value><!-- _locID_text="strings.IDS_ITEM_POTION" _locComment="" -->{*splash*}{*prefix*}Poção {*postfix*}</value> + </data> +<data name="strings.IDS_ITEM_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_GLASS_BOTTLE" _locComment="" -->Garrafa de Vidro</value> + </data> +<data name="strings.IDS_ITEM_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_WATER_BOTTLE" _locComment="" -->Garrafa de Água</value> + </data> +<data name="strings.IDS_ITEM_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_SPIDER_EYE" _locComment="" -->Olho de Aranha</value> + </data> +<data name="strings.IDS_ITEM_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_FERMENTED_SPIDER_EYE" _locComment="" -->Olho de Aranha Fermentado</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_POWDER" _locComment="" -->Pó de Blaze</value> + </data> +<data name="strings.IDS_ITEM_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_ITEM_MAGMA_CREAM" _locComment="" -->Creme de Magma</value> + </data> +<data name="strings.IDS_ITEM_BREWING_STAND"><value><!-- _locID_text="strings.IDS_ITEM_BREWING_STAND" _locComment="" -->Posto de Poções</value> + </data> +<data name="strings.IDS_ITEM_CAULDRON"><value><!-- _locID_text="strings.IDS_ITEM_CAULDRON" _locComment="" -->Caldeirão</value> + </data> +<data name="strings.IDS_ITEM_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_ITEM_EYE_OF_ENDER" _locComment="" -->Olho de Ender</value> + </data> +<data name="strings.IDS_ITEM_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_ITEM_SPECKLED_MELON" _locComment="" -->Melancia Brilhante</value> + </data> +<data name="strings.IDS_ITEM_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_EXP_BOTTLE" _locComment="" -->Garrafa Mágica</value> + </data> +<data name="strings.IDS_ITEM_FIREBALL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALL" _locComment="" -->Carga de Fogo</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCHARCOAL" _locComment="" -->Carga de Fogo (Carvão veg.)</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCOAL" _locComment="" -->Carga de Fogo (Carvão)</value> +</data> +<data name="strings.IDS_ITEM_ITEMFRAME"><value><!-- _locID_text="strings.IDS_ITEM_ITEMFRAME" _locComment="" -->Estrutura de Item</value> +</data> +<data name="strings.IDS_ITEM_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_ITEM_MONSTER_SPAWNER" _locComment="" -->Gerar {*CREATURE*}</value> + </data> +<data name="strings.IDS_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_ITEM_NETHERBRICK" _locComment="" -->Tijolo de Submundo</value> + </data> +<data name="strings.IDS_ITEM_SKULL"><value><!-- _locID_text="strings.IDS_ITEM_SKULL" _locComment="" -->Caveira</value> + </data> +<data name="strings.IDS_ITEM_SKULL_SKELETON"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_SKELETON" _locComment="" -->Caveira de Esqueleto</value> + </data> +<data name="strings.IDS_ITEM_SKULL_WITHER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_WITHER" _locComment="" -->Caveira de Esqueleto Atrofiado</value> + </data> +<data name="strings.IDS_ITEM_SKULL_ZOMBIE"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_ZOMBIE" _locComment="" -->Cabeça de Zombie</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CHARACTER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CHARACTER" _locComment="" -->Cabeça</value> + </data> +<data name="strings.IDS_ITEM_SKULL_PLAYER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_PLAYER" _locComment="" -->Cabeça de %s</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CREEPER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CREEPER" _locComment="" -->Cabeça de Creeper</value> + </data> +<data name="strings.IDS_TILE_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONE" _locComment="" -->Pedra</value> + </data> +<data name="strings.IDS_TILE_GRASS"><value><!-- _locID_text="strings.IDS_TILE_GRASS" _locComment="" -->Bloco de Erva</value> + </data> +<data name="strings.IDS_TILE_DIRT"><value><!-- _locID_text="strings.IDS_TILE_DIRT" _locComment="" -->Terra</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK" _locComment="" -->Pedra Arredondada</value> + </data> +<data name="strings.IDS_TILE_OAKWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_OAKWOOD_PLANKS" _locComment="" -->Tábuas Madeira Carvalho</value> + </data> +<data name="strings.IDS_TILE_SPRUCEWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_SPRUCEWOOD_PLANKS" _locComment="" -->Tábuas Madeira Abeto</value> + </data> +<data name="strings.IDS_TILE_BIRCHWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_BIRCHWOOD_PLANKS" _locComment="" -->Tábuas Madeira Bétula</value> + </data> +<data name="strings.IDS_TILE_JUNGLE_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_JUNGLE_PLANKS" _locComment="" -->Tábuas Madeira Selva</value> + </data> +<data name="strings.IDS_TILE_SAPLING"><value><!-- _locID_text="strings.IDS_TILE_SAPLING" _locComment="" -->Rebento</value> + </data> +<data name="strings.IDS_TILE_SAPLING_OAK"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_OAK" _locComment="" -->Carvalho Jovem</value> + </data> +<data name="strings.IDS_TILE_SAPLING_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_SPRUCE" _locComment="" -->Abeto Jovem</value> + </data> +<data name="strings.IDS_TILE_SAPLING_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_BIRCH" _locComment="" -->Bétula Jovem</value> + </data> +<data name="strings.IDS_TILE_SAPLING_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_JUNGLE" _locComment="" -->Rebentos Árvores Selva</value> + </data> +<data name="strings.IDS_TILE_BEDROCK"><value><!-- _locID_text="strings.IDS_TILE_BEDROCK" _locComment="" -->Rocha</value> + </data> +<data name="strings.IDS_TILE_WATER"><value><!-- _locID_text="strings.IDS_TILE_WATER" _locComment="" -->Água</value> + </data> +<data name="strings.IDS_TILE_LAVA"><value><!-- _locID_text="strings.IDS_TILE_LAVA" _locComment="" -->Lava</value> + </data> +<data name="strings.IDS_TILE_SAND"><value><!-- _locID_text="strings.IDS_TILE_SAND" _locComment="" -->Areia</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE" _locComment="" -->Arenito</value> + </data> +<data name="strings.IDS_TILE_GRAVEL"><value><!-- _locID_text="strings.IDS_TILE_GRAVEL" _locComment="" -->Gravilha</value> + </data> +<data name="strings.IDS_TILE_ORE_GOLD"><value><!-- _locID_text="strings.IDS_TILE_ORE_GOLD" _locComment="" -->Minério de Ouro</value> + </data> +<data name="strings.IDS_TILE_ORE_IRON"><value><!-- _locID_text="strings.IDS_TILE_ORE_IRON" _locComment="" -->Minério de Ferro</value> + </data> +<data name="strings.IDS_TILE_ORE_COAL"><value><!-- _locID_text="strings.IDS_TILE_ORE_COAL" _locComment="" -->Minério de Carvão</value> + </data> +<data name="strings.IDS_TILE_LOG"><value><!-- _locID_text="strings.IDS_TILE_LOG" _locComment="" -->Madeira</value> + </data> +<data name="strings.IDS_TILE_LOG_OAK"><value><!-- _locID_text="strings.IDS_TILE_LOG_OAK" _locComment="" -->Madeira de Carvalho</value> + </data> +<data name="strings.IDS_TILE_LOG_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LOG_SPRUCE" _locComment="" -->Madeira de Abeto</value> + </data> +<data name="strings.IDS_TILE_LOG_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LOG_BIRCH" _locComment="" -->Madeira de Bétula</value> + </data> +<data name="strings.IDS_TILE_LOG_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LOG_JUNGLE" _locComment="" -->Madeira da Selva</value> + </data> +<data name="strings.IDS_TILE_OAK"><value><!-- _locID_text="strings.IDS_TILE_OAK" _locComment="" -->Carvalho</value> + </data> +<data name="strings.IDS_TILE_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SPRUCE" _locComment="" -->Abeto</value> + </data> +<data name="strings.IDS_TILE_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_BIRCH" _locComment="" -->Bétula</value> + </data> +<data name="strings.IDS_TILE_LEAVES"><value><!-- _locID_text="strings.IDS_TILE_LEAVES" _locComment="" -->Folhas</value> + </data> +<data name="strings.IDS_TILE_LEAVES_OAK"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_OAK" _locComment="" -->Folhas de Carvalho</value> + </data> +<data name="strings.IDS_TILE_LEAVES_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_SPRUCE" _locComment="" -->Folhas de Abeto</value> + </data> +<data name="strings.IDS_TILE_LEAVES_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_BIRCH" _locComment="" -->Folhas de Bétula</value> + </data> +<data name="strings.IDS_TILE_LEAVES_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_JUNGLE" _locComment="" -->Folhas da Selva</value> + </data> +<data name="strings.IDS_TILE_SPONGE"><value><!-- _locID_text="strings.IDS_TILE_SPONGE" _locComment="" -->Esponja</value> + </data> +<data name="strings.IDS_TILE_GLASS"><value><!-- _locID_text="strings.IDS_TILE_GLASS" _locComment="" -->Vidro</value> + </data> +<data name="strings.IDS_TILE_CLOTH"><value><!-- _locID_text="strings.IDS_TILE_CLOTH" _locComment="" -->Lã</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLACK" _locComment="" -->Lã Preta</value> + </data> +<data name="strings.IDS_TILE_CLOTH_RED"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_RED" _locComment="" -->Lã Vermelha</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GREEN" _locComment="" -->Lã Verde</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BROWN" _locComment="" -->Lã Castanha</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLUE" _locComment="" -->Lã Azul</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PURPLE" _locComment="" -->Lã Roxa</value> + </data> +<data name="strings.IDS_TILE_CLOTH_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_CYAN" _locComment="" -->Lã Ciano</value> + </data> +<data name="strings.IDS_TILE_CLOTH_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_SILVER" _locComment="" -->Lã Cinza Clara</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GRAY" _locComment="" -->Lã Cinza</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PINK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PINK" _locComment="" -->Lã Cor-de-rosa</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIME"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIME" _locComment="" -->Lã Verde-lima</value> + </data> +<data name="strings.IDS_TILE_CLOTH_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_YELLOW" _locComment="" -->Lã Amarela</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIGHT_BLUE" _locComment="" -->Lã Azul Clara</value> + </data> +<data name="strings.IDS_TILE_CLOTH_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_MAGENTA" _locComment="" -->Lã Magenta</value> + </data> +<data name="strings.IDS_TILE_CLOTH_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_ORANGE" _locComment="" -->Lã Cor-de-laranja</value> + </data> +<data name="strings.IDS_TILE_CLOTH_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_WHITE" _locComment="" -->Lã Branca</value> + </data> +<data name="strings.IDS_TILE_FLOWER"><value><!-- _locID_text="strings.IDS_TILE_FLOWER" _locComment="" -->Flor</value> + </data> +<data name="strings.IDS_TILE_ROSE"><value><!-- _locID_text="strings.IDS_TILE_ROSE" _locComment="" -->Rosa</value> + </data> +<data name="strings.IDS_TILE_MUSHROOM"><value><!-- _locID_text="strings.IDS_TILE_MUSHROOM" _locComment="" -->Cogumelo</value> + </data> +<data name="strings.IDS_TILE_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_GOLD" _locComment="" -->Bloco de Ouro</value> + </data> +<data name="strings.IDS_DESC_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_GOLD" _locComment="" -->Uma forma compacta de armazenar Ouro.</value> + </data> +<data name="strings.IDS_DESC_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_IRON" _locComment="" -->Uma forma compacta de armazenar Ferro.</value> + </data> +<data name="strings.IDS_TILE_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_IRON" _locComment="" -->Bloco de Ferro</value> + </data> +<data name="strings.IDS_TILE_STONESLAB"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB" _locComment="" -->Placa de Pedra</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_STONE" _locComment="" -->Placa de Pedra</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SAND"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SAND" _locComment="" -->Placa de Arenito</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_WOOD" _locComment="" -->Placa Madeira Carvalho</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_COBBLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_COBBLE" _locComment="" -->Placa de Cobblestone</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BRICK" _locComment="" -->Placa de Tijolo</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SMOOTHBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SMOOTHBRICK" _locComment="" -->P. Tijolos Pedra</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_OAK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_OAK" _locComment="" -->Placa Madeira Carvalho</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SPRUCE" _locComment="" -->Placa Madeira Abeto</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BIRCH" _locComment="" -->Placa Madeira Bétula</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_JUNGLE" _locComment="" -->Placa Madeira Selva</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_NETHERBRICK" _locComment="" -->Placa Tijolo Submundo</value> + </data> +<data name="strings.IDS_TILE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_BRICK" _locComment="" -->Tijolos</value> + </data> +<data name="strings.IDS_TILE_TNT"><value><!-- _locID_text="strings.IDS_TILE_TNT" _locComment="" -->TNT</value> + </data> +<data name="strings.IDS_TILE_BOOKSHELF"><value><!-- _locID_text="strings.IDS_TILE_BOOKSHELF" _locComment="" -->Estante de Livros</value> + </data> +<data name="strings.IDS_TILE_STONE_MOSS"><value><!-- _locID_text="strings.IDS_TILE_STONE_MOSS" _locComment="" -->Pedra com Musgo</value> + </data> +<data name="strings.IDS_TILE_OBSIDIAN"><value><!-- _locID_text="strings.IDS_TILE_OBSIDIAN" _locComment="" -->Obsidiana</value> + </data> +<data name="strings.IDS_TILE_TORCH"><value><!-- _locID_text="strings.IDS_TILE_TORCH" _locComment="" -->Tocha</value> + </data> +<data name="strings.IDS_TILE_TORCHCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCOAL" _locComment="" -->Tocha (Carvão)</value> + </data> +<data name="strings.IDS_TILE_TORCHCHARCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCHARCOAL" _locComment="" -->Tocha (Carvão Vegetal)</value> + </data> +<data name="strings.IDS_TILE_FIRE"><value><!-- _locID_text="strings.IDS_TILE_FIRE" _locComment="" -->Fogo</value> + </data> +<data name="strings.IDS_TILE_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_TILE_MOB_SPAWNER" _locComment="" -->Criador de Monstros</value> + </data> +<data name="strings.IDS_TILE_STAIRS_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_WOOD" _locComment="" -->Escadas Madeira Carvalho</value> + </data> +<data name="strings.IDS_TILE_CHEST"><value><!-- _locID_text="strings.IDS_TILE_CHEST" _locComment="" -->Baú</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_DUST" _locComment="" -->Pó de Redstone</value> + </data> +<data name="strings.IDS_TILE_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_ORE_DIAMOND" _locComment="" -->Minério de Diamante</value> + </data> +<data name="strings.IDS_TILE_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_DIAMOND" _locComment="" -->Bloco de Diamante</value> + </data> +<data name="strings.IDS_DESC_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_DIAMOND" _locComment="" -->Uma forma compacta de armazenar Diamantes.</value> + </data> +<data name="strings.IDS_TILE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TILE_WORKBENCH" _locComment="" -->Mesa de Criação</value> + </data> +<data name="strings.IDS_TILE_CROPS"><value><!-- _locID_text="strings.IDS_TILE_CROPS" _locComment="" -->Plantações</value> + </data> +<data name="strings.IDS_TILE_FARMLAND"><value><!-- _locID_text="strings.IDS_TILE_FARMLAND" _locComment="" -->Terreno de Cultivo</value> + </data> +<data name="strings.IDS_TILE_FURNACE"><value><!-- _locID_text="strings.IDS_TILE_FURNACE" _locComment="" -->Fornalha</value> + </data> +<data name="strings.IDS_TILE_SIGN"><value><!-- _locID_text="strings.IDS_TILE_SIGN" _locComment="" -->Sinal</value> + </data> +<data name="strings.IDS_TILE_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_TILE_DOOR_WOOD" _locComment="" -->Porta de Madeira</value> + </data> +<data name="strings.IDS_TILE_LADDER"><value><!-- _locID_text="strings.IDS_TILE_LADDER" _locComment="" -->Escadote</value> + </data> +<data name="strings.IDS_TILE_RAIL"><value><!-- _locID_text="strings.IDS_TILE_RAIL" _locComment="" -->Carril</value> + </data> +<data name="strings.IDS_TILE_GOLDEN_RAIL"><value><!-- _locID_text="strings.IDS_TILE_GOLDEN_RAIL" _locComment="" -->Carril Electrificado</value> + </data> +<data name="strings.IDS_TILE_DETECTOR_RAIL"><value><!-- _locID_text="strings.IDS_TILE_DETECTOR_RAIL" _locComment="" -->Carril Detector</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE" _locComment="" -->Escadas de Pedra</value> + </data> +<data name="strings.IDS_TILE_LEVER"><value><!-- _locID_text="strings.IDS_TILE_LEVER" _locComment="" -->Alavanca</value> + </data> +<data name="strings.IDS_TILE_PRESSURE_PLATE"><value><!-- _locID_text="strings.IDS_TILE_PRESSURE_PLATE" _locComment="" -->Placa de Pressão</value> + </data> +<data name="strings.IDS_TILE_DOOR_IRON"><value><!-- _locID_text="strings.IDS_TILE_DOOR_IRON" _locComment="" -->Porta de Ferro</value> + </data> +<data name="strings.IDS_TILE_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_TILE_ORE_REDSTONE" _locComment="" -->Minério de Redstone</value> + </data> +<data name="strings.IDS_TILE_NOT_GATE"><value><!-- _locID_text="strings.IDS_TILE_NOT_GATE" _locComment="" -->Tocha Redstone</value> + </data> +<data name="strings.IDS_TILE_BUTTON"><value><!-- _locID_text="strings.IDS_TILE_BUTTON" _locComment="" -->Botão</value> + </data> +<data name="strings.IDS_TILE_SNOW"><value><!-- _locID_text="strings.IDS_TILE_SNOW" _locComment="" -->Neve</value> + </data> +<data name="strings.IDS_TILE_ICE"><value><!-- _locID_text="strings.IDS_TILE_ICE" _locComment="" -->Gelo</value> + </data> +<data name="strings.IDS_TILE_CACTUS"><value><!-- _locID_text="strings.IDS_TILE_CACTUS" _locComment="" -->Cacto</value> + </data> +<data name="strings.IDS_TILE_CLAY"><value><!-- _locID_text="strings.IDS_TILE_CLAY" _locComment="" -->Barro</value> + </data> +<data name="strings.IDS_TILE_REEDS"><value><!-- _locID_text="strings.IDS_TILE_REEDS" _locComment="" -->Cana de Açúcar</value> + </data> +<data name="strings.IDS_TILE_JUKEBOX"><value><!-- _locID_text="strings.IDS_TILE_JUKEBOX" _locComment="" -->Jukebox</value> + </data> +<data name="strings.IDS_TILE_FENCE"><value><!-- _locID_text="strings.IDS_TILE_FENCE" _locComment="" -->Cerca</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN" _locComment="" -->Abóbora</value> + </data> +<data name="strings.IDS_TILE_LIT_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_LIT_PUMPKIN" _locComment="" -->Abóbora iluminada</value> + </data> +<data name="strings.IDS_TILE_HELL_ROCK"><value><!-- _locID_text="strings.IDS_TILE_HELL_ROCK" _locComment="" -->Bloco do Submundo</value> + </data> +<data name="strings.IDS_TILE_HELL_SAND"><value><!-- _locID_text="strings.IDS_TILE_HELL_SAND" _locComment="" -->Areia Movediça</value> + </data> +<data name="strings.IDS_TILE_LIGHT_GEM"><value><!-- _locID_text="strings.IDS_TILE_LIGHT_GEM" _locComment="" -->Glowstone</value> + </data> +<data name="strings.IDS_TILE_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_PORTAL" _locComment="" -->Portal</value> + </data> +<data name="strings.IDS_TILE_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_ORE_LAPIS" _locComment="" -->Minério de Lápis-lazúli</value> + </data> +<data name="strings.IDS_TILE_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_LAPIS" _locComment="" -->Bloco Lápis-lazúli</value> + </data> +<data name="strings.IDS_DESC_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_LAPIS" _locComment="" -->Uma forma compacta de armazenar Lápis-lazúli.</value> + </data> +<data name="strings.IDS_TILE_DISPENSER"><value><!-- _locID_text="strings.IDS_TILE_DISPENSER" _locComment="" -->Distribuidor</value> + </data> +<data name="strings.IDS_TILE_MUSIC_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_MUSIC_BLOCK" _locComment="" -->Bloco de Notas</value> + </data> +<data name="strings.IDS_TILE_CAKE"><value><!-- _locID_text="strings.IDS_TILE_CAKE" _locComment="" -->Bolo</value> + </data> +<data name="strings.IDS_TILE_BED"><value><!-- _locID_text="strings.IDS_TILE_BED" _locComment="" -->Cama</value> + </data> +<data name="strings.IDS_TILE_WEB"><value><!-- _locID_text="strings.IDS_TILE_WEB" _locComment="" -->Teia</value> + </data> +<data name="strings.IDS_TILE_TALL_GRASS"><value><!-- _locID_text="strings.IDS_TILE_TALL_GRASS" _locComment="" -->Erva Alta</value> + </data> +<data name="strings.IDS_TILE_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_TILE_DEAD_BUSH" _locComment="" -->Arbusto Morto</value> + </data> +<data name="strings.IDS_TILE_DIODE"><value><!-- _locID_text="strings.IDS_TILE_DIODE" _locComment="" -->Díodo</value> + </data> +<data name="strings.IDS_TILE_LOCKED_CHEST"><value><!-- _locID_text="strings.IDS_TILE_LOCKED_CHEST" _locComment="" -->Baú Fechado</value> + </data> +<data name="strings.IDS_TILE_TRAPDOOR"><value><!-- _locID_text="strings.IDS_TILE_TRAPDOOR" _locComment="" -->Alçapão</value> + </data> +<data name="strings.IDS_ANY_WOOL"><value><!-- _locID_text="strings.IDS_ANY_WOOL" _locComment="" -->Lã (qualquer cor)</value> + </data> +<data name="strings.IDS_TILE_PISTON_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_BASE" _locComment="" -->Pistão</value> + </data> +<data name="strings.IDS_TILE_PISTON_STICK_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_STICK_BASE" _locComment="" -->Pistão Pegajoso</value> + </data> +<data name="strings.IDS_TILE_MONSTER_STONE_EGG"><value><!-- _locID_text="strings.IDS_TILE_MONSTER_STONE_EGG" _locComment="" -->Bloco de Peixe Prateado</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH" _locComment="" -->Tijolos de Pedra</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY" _locComment="" -->Tijolos de Pedra com Musgo</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED" _locComment="" -->Tijolos de Pedra Rachada</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED" _locComment="" -->Tijolos de Pedra Burilados</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_1"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_1" _locComment="" -->Cogumelo</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_2"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_2" _locComment="" -->Cogumelo</value> + </data> +<data name="strings.IDS_TILE_IRON_FENCE"><value><!-- _locID_text="strings.IDS_TILE_IRON_FENCE" _locComment="" -->Barras de Ferro</value> + </data> +<data name="strings.IDS_TILE_THIN_GLASS"><value><!-- _locID_text="strings.IDS_TILE_THIN_GLASS" _locComment="" -->Painel de Vidro</value> + </data> +<data name="strings.IDS_TILE_MELON"><value><!-- _locID_text="strings.IDS_TILE_MELON" _locComment="" -->Melancia</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN_STEM"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN_STEM" _locComment="" -->Caule de Abóbora</value> + </data> +<data name="strings.IDS_TILE_MELON_STEM"><value><!-- _locID_text="strings.IDS_TILE_MELON_STEM" _locComment="" -->Caule de Melancia</value> + </data> +<data name="strings.IDS_TILE_VINE"><value><!-- _locID_text="strings.IDS_TILE_VINE" _locComment="" -->Videiras</value> + </data> +<data name="strings.IDS_TILE_FENCE_GATE"><value><!-- _locID_text="strings.IDS_TILE_FENCE_GATE" _locComment="" -->Portão de Vedação</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BRICKS"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BRICKS" _locComment="" -->Escadas de Tijolo</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH" _locComment="" -->Escad. Tijolo Pedra</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH" _locComment="" -->P. de Peixe Prateado</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE" _locComment="" -->Cobblestone com Peixe Prateado</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK" _locComment="" -->Tijolo de Pedra com Peixe Prateado</value> + </data> +<data name="strings.IDS_TILE_MYCEL"><value><!-- _locID_text="strings.IDS_TILE_MYCEL" _locComment="" -->Micélio</value> + </data> +<data name="strings.IDS_TILE_WATERLILY"><value><!-- _locID_text="strings.IDS_TILE_WATERLILY" _locComment="" -->Folha de Nenúfar</value> + </data> +<data name="strings.IDS_TILE_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_NETHERBRICK" _locComment="" -->Tijolo de Submundo</value> + </data> +<data name="strings.IDS_TILE_NETHERFENCE"><value><!-- _locID_text="strings.IDS_TILE_NETHERFENCE" _locComment="" -->Vedação Tijolos Sub.</value> + </data> +<data name="strings.IDS_TILE_STAIRS_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_NETHERBRICK" _locComment="" -->Escadas Tijolos Sub.</value> + </data> +<data name="strings.IDS_TILE_NETHERSTALK"><value><!-- _locID_text="strings.IDS_TILE_NETHERSTALK" _locComment="" -->Verruga do Submundo</value> + </data> +<data name="strings.IDS_TILE_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_TILE_ENCHANTMENTTABLE" _locComment="" -->Mesa de Feitiços</value> + </data> +<data name="strings.IDS_TILE_BREWINGSTAND"><value><!-- _locID_text="strings.IDS_TILE_BREWINGSTAND" _locComment="" -->Posto de Poções</value> + </data> +<data name="strings.IDS_TILE_CAULDRON"><value><!-- _locID_text="strings.IDS_TILE_CAULDRON" _locComment="" -->Caldeirão</value> + </data> +<data name="strings.IDS_TILE_END_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_END_PORTAL" _locComment="" -->Portal do Fim</value> + </data> +<data name="strings.IDS_TILE_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_TILE_ENDPORTALFRAME" _locComment="" -->Estrutura de Portal do Fim</value> + </data> +<data name="strings.IDS_TILE_WHITESTONE"><value><!-- _locID_text="strings.IDS_TILE_WHITESTONE" _locComment="" -->Pedra do Fim</value> + </data> +<data name="strings.IDS_TILE_DRAGONEGG"><value><!-- _locID_text="strings.IDS_TILE_DRAGONEGG" _locComment="" -->Ovo de Dragão</value> + </data> +<data name="strings.IDS_TILE_SHRUB"><value><!-- _locID_text="strings.IDS_TILE_SHRUB" _locComment="" -->Arbusto</value> + </data> +<data name="strings.IDS_TILE_FERN"><value><!-- _locID_text="strings.IDS_TILE_FERN" _locComment="" -->Samambaia</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SANDSTONE" _locComment="" -->Escadas de Grés</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SPRUCEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SPRUCEWOOD" _locComment="" -->Escadas Madeira Abeto</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BIRCHWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BIRCHWOOD" _locComment="" -->Escadas Madeira Bétula</value> + </data> +<data name="strings.IDS_TILE_STAIRS_JUNGLEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_JUNGLEWOOD" _locComment="" -->Escadas Madeira Selva</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_LIGHT" _locComment="" -->Candeeiro de Redstone</value> + </data> +<data name="strings.IDS_TILE_COCOA"><value><!-- _locID_text="strings.IDS_TILE_COCOA" _locComment="" -->Cacau</value> + </data> +<data name="strings.IDS_TILE_SKULL"><value><!-- _locID_text="strings.IDS_TILE_SKULL" _locComment="" -->Caveira</value> + </data> +<data name="strings.IDS_CURRENT_LAYOUT"><value><!-- _locID_text="strings.IDS_CURRENT_LAYOUT" _locComment="" -->Controlos Atuais</value> + </data> +<data name="strings.IDS_CONTROLS_LAYOUT"><value><!-- _locID_text="strings.IDS_CONTROLS_LAYOUT" _locComment="" -->Esquema</value> + </data> +<data name="strings.IDS_CONTROLS_MOVE"><value><!-- _locID_text="strings.IDS_CONTROLS_MOVE" _locComment="" -->Mover/Sprint</value> + </data> +<data name="strings.IDS_CONTROLS_LOOK"><value><!-- _locID_text="strings.IDS_CONTROLS_LOOK" _locComment="" -->Olhar</value> + </data> +<data name="strings.IDS_CONTROLS_PAUSE"><value><!-- _locID_text="strings.IDS_CONTROLS_PAUSE" _locComment="" -->Pausar</value> + </data> +<data name="strings.IDS_CONTROLS_JUMP"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMP" _locComment="" -->Saltar</value> + </data> +<data name="strings.IDS_CONTROLS_JUMPFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMPFLY" _locComment="" -->Saltar/Voar Para Cima</value> + </data> +<data name="strings.IDS_CONTROLS_INVENTORY"><value><!-- _locID_text="strings.IDS_CONTROLS_INVENTORY" _locComment="" -->Inventário</value> + </data> +<data name="strings.IDS_CONTROLS_HELDITEM"><value><!-- _locID_text="strings.IDS_CONTROLS_HELDITEM" _locComment="" -->Mudar de objeto Seguro</value> + </data> +<data name="strings.IDS_CONTROLS_ACTION"><value><!-- _locID_text="strings.IDS_CONTROLS_ACTION" _locComment="" -->Ação</value> + </data> +<data name="strings.IDS_CONTROLS_USE"><value><!-- _locID_text="strings.IDS_CONTROLS_USE" _locComment="" -->Usar</value> + </data> +<data name="strings.IDS_CONTROLS_CRAFTING"><value><!-- _locID_text="strings.IDS_CONTROLS_CRAFTING" _locComment="" -->Criar</value> + </data> +<data name="strings.IDS_CONTROLS_DROP"><value><!-- _locID_text="strings.IDS_CONTROLS_DROP" _locComment="" -->Largar</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAK"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAK" _locComment="" -->Rastejar</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAKFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAKFLY" _locComment="" -->Agachar/Voar Para Baixo</value> + </data> +<data name="strings.IDS_CONTROLS_THIRDPERSON"><value><!-- _locID_text="strings.IDS_CONTROLS_THIRDPERSON" _locComment="" -->Alterar Modo Câmara</value> + </data> +<data name="strings.IDS_CONTROLS_PLAYERS"><value><!-- _locID_text="strings.IDS_CONTROLS_PLAYERS" _locComment="" -->Jogadores/Convidar</value> + </data> +<data name="strings.IDS_CONTROLS_DPAD"><value><!-- _locID_text="strings.IDS_CONTROLS_DPAD" _locComment="" -->Movimento (Ao Voar)</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME0"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME0" _locComment="" -->Esquema 1</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME1"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME1" _locComment="" -->Esquema 2</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME2"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME2" _locComment="" -->Esquema 3</value> + </data> +<data name="strings.IDS_CONTROLLER_A"><value><!-- _locID_text="strings.IDS_CONTROLLER_A" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_B"><value><!-- _locID_text="strings.IDS_CONTROLLER_B" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_X"><value><!-- _locID_text="strings.IDS_CONTROLLER_X" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_Y"><value><!-- _locID_text="strings.IDS_CONTROLLER_Y" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_BACK"><value><!-- _locID_text="strings.IDS_CONTROLLER_BACK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_START"><value><!-- _locID_text="strings.IDS_CONTROLLER_START" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_R"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_R" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_L"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_L" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_U"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_U" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_D"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_D" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_ICON_SHANK_01"><value><!-- _locID_text="strings.IDS_ICON_SHANK_01" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_ICON_SHANK_03"><value><!-- _locID_text="strings.IDS_ICON_SHANK_03" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE" _locComment="" -->{*B*}Prime{*CONTROLLER_VK_A*} para continuar.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL" _locComment="" -->{*B*}Prime{*CONTROLLER_VK_A*} para iniciar o tutorial.{*B*} + Prime{*CONTROLLER_VK_B*} se achas que estás preparado para jogar sozinho.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OVERVIEW" _locComment="" -->Em Minecraft, podes criar tudo aquilo que quiseres colocando blocos. +À noite, os monstros andam por aí; constrói um abrigo antes que seja tarde.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_LOOK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_LOOK" _locComment="" -->Usa{*CONTROLLER_ACTION_LOOK*} para olhares para cima, para baixo e em redor.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MOVE" _locComment="" -->Usa{*CONTROLLER_ACTION_MOVE*} para te deslocares.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SPRINT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SPRINT" _locComment="" -->Para fazeres um sprint, prime rapidamente {*CONTROLLER_ACTION_MOVE*} para a frente duas vezes. Mantém {*CONTROLLER_ACTION_MOVE*} premido para a frente para a personagem continuar o sprint até esgotar o tempo ou a comida.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_JUMP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_JUMP" _locComment="" -->Prime{*CONTROLLER_ACTION_JUMP*} para saltar.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE" _locComment="" -->Mantém premido{*CONTROLLER_ACTION_ACTION*} para escavar e cortar utilizando as mãos ou os objetos que estiveres a segurar. Podes ter de criar uma ferramenta para colocares alguns blocos...</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CHOP_WOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CHOP_WOOD" _locComment="" -->Mantém premido{*CONTROLLER_ACTION_ACTION*} para cortares 4 blocos de madeira (troncos de árvore).{*B*}Quando um bloco parte, podes apanhá-lo aproximando-te do objeto flutuante que surge, o que faz com que este apareça no teu inventário.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFTING" _locComment="" -->Prime{*CONTROLLER_ACTION_CRAFTING*} para abrir a interface de criação.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INVENTORY" _locComment="" -->À medida que recolhes e crias mais objetos, o teu inventário fica cheio.{*B*} + Prime{*CONTROLLER_ACTION_INVENTORY*} para abrir o inventário.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE" _locComment="" -->À medida que te movimentas, escavas e atacas, vais gastando a barra de comida {*ICON_SHANK_01*}. Se fizeres sprint ou saltos em sprint, gastas muito mais comida do que ao caminhar ou saltar normalmente.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL" _locComment="" -->Se perderes saúde, mas tiveres uma barra de comida com 9 ou mais{*ICON_SHANK_01*}, a tua saúde é restaurada automaticamente. Come para restaurares a barra de comida.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED" _locComment="" -->Com um alimento na mão, prime{*CONTROLLER_ACTION_USE*} para comeres e restaurares a barra de comida. Não podes comer se a barra de comida estiver cheia.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK" _locComment="" -->A tua barra de comida está em baixo e perdeste alguma saúde. Come o bife que se encontra no teu inventário para restaurares a barra de comida e começares a curar-te.{*ICON*}364{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS" _locComment="" -->A madeira que recolhes pode ser transformada em tábuas. Abre a interface de criação para as criares.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE" _locComment="" -->Muitas vezes, o processo de criação envolve vários passos. Agora que já tens algumas tábuas, podes criar mais objetos. Cria uma mesa de criação.{*CraftingTableIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_STICKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_STICKS" _locComment="" -->Para recolheres blocos mais rapidamente, podes construir ferramentas específicas para essa tarefa. Algumas ferramentas têm uma pega feita de paus. Cria agora alguns paus.{*SticksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SCROLL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SCROLL" _locComment="" -->Usa{*CONTROLLER_ACTION_LEFT_SCROLL*} e{*CONTROLLER_ACTION_RIGHT_SCROLL*} para alterares o objeto segurado.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE" _locComment="" -->Usa{*CONTROLLER_ACTION_USE*} para utilizar, interagir e colocar alguns objetos. Os objetos colocados podem ser recolhidos novamente escavando-os com a ferramenta certa.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH" _locComment="" -->Com a mesa de criação selecionada, aponta a mira para o local onde a queres colocar e usa{*CONTROLLER_ACTION_USE*} para colocares uma mesa de criação.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH" _locComment="" -->Aponta a mira para a mesa de criação e prime{*CONTROLLER_ACTION_USE*} para a abrires.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL" _locComment="" -->As pás ajudam a escavar mais rapidamente os blocos moles, como terra e neve. À medida que recolhes mais materiais, podes criar ferramentas que trabalham mais rapidamente e durante mais tempo. Cria uma pá de madeira.{*WoodenShovelIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET" _locComment="" -->Com um machado poderás cortar a madeira e os tijolos de madeira mais rapidamente. À medida que recolhes mais materiais, podes criar ferramentas que trabalham mais rapidamente e durante mais tempo. Cria um machado de madeira.{*WoodenHatchetIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE" _locComment="" -->A picareta permite-te escavar mais rapidamente blocos mais duros, como pedra e minério. À medida que recolhes mais materiais, podes criar ferramentas que trabalham mais rapidamente, durante mais tempo e que te permitem extrair materiais mais duros. Cria uma picareta de madeira.{*WoodenPickaxeIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER" _locComment="" -->Abre o contentor</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER" _locComment="" --> + A noite pode cair rapidamente e é perigoso estar lá fora sem se estar preparado. Podes criar armaduras e armas, mas é recomendável construíres um abrigo seguro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER" _locComment="" --> + Nas redondezas, existe um abrigo de mineiros abandonado que podes completar para garantir a tua segurança durante a noite. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES" _locComment="" --> + Terás de recolher os recursos necessários para completar o abrigo. Podes construir as paredes e o tecto com qualquer tipo de tijolo, mas também terás de criar uma porta, algumas janelas e iluminação. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE_STONE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE_STONE" _locComment="" -->Utiliza a tua picareta para escavares alguns blocos de pedra. Os blocos de pedra produzem pedras arredondadas quando escavados. Se conseguires recolher 8 blocos de pedra arredondada, poderás construir uma fornalha. Pode ser necessário escavar alguma terra para chegares à pedra, por isso usa a tua pá nesta tarefa.{*StoneIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE" _locComment="" -->Recolheste pedras arredondadas suficientes para construir uma fornalha. Utiliza a tua mesa de criação para criares uma.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE" _locComment="" -->Usa{*CONTROLLER_ACTION_USE*} para colocares a fornalha no mundo e, em seguida, abre-a.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL" _locComment="" -->Usa a fornalha para criar carvão vegetal. Enquanto esperas que acabe, porque não recolhes mais materiais para acabar o abrigo?</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_GLASS" _locComment="" -->Usa a fornalha para criar vidro. Enquanto esperas que acabe, porque não recolhes mais materiais para acabar o abrigo?</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR" _locComment="" -->Um bom abrigo tem de ter uma porta para que possas entrar e sair facilmente sem teres de escavar e substituir paredes. Cria agora uma porta de madeira.{*WoodenDoorIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_DOOR" _locComment="" -->Usa{*CONTROLLER_ACTION_USE*} para colocar a porta. Podes usar{*CONTROLLER_ACTION_USE*} para abrir e fechar a porta de madeira no mundo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_TORCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_TORCH" _locComment="" -->À noite pode ficar muito escuro, por isso é melhor teres alguma iluminação dentro do abrigo. Cria uma tocha a partir de paus e carvão vegetal utilizando a interface de criação.{*TorchIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE" _locComment="" --> + Concluíste a primeira parte do tutorial. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE" _locComment="" --> + {*B*} + Prime{*CONTROLLER_VK_A*} para continuares o tutorial.{*B*} + Prime{*CONTROLLER_VK_B*} se achas que estás pronto para jogar sozinho. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW" _locComment="" --> + Este é o teu inventário. Mostra os objetos disponíveis que tens na mão e todos os objetos que estás a transportar. A tua armadura também é mostrada aqui. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW" _locComment="" -->{*B*} + Prime{*CONTROLLER_VK_A*} para continuar.{*B*} + Prime{*CONTROLLER_VK_B*} se já sabes utilizar o inventário. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_PICK_UP" _locComment="" --> + Usa{*CONTROLLER_MENU_NAVIGATE*} para moveres o ponteiro. Usa{*CONTROLLER_VK_A*} para selecionares um objeto com o ponteiro. + Caso exista mais do que um objeto, irás selecioná-los todos, ou poderás usar{*CONTROLLER_VK_X*} para selecionares apenas metade. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_MOVE" _locComment="" --> + Move o objeto com o ponteiro sobre outro espaço no inventário e coloca-o nesse espaço utilizando{*CONTROLLER_VK_A*}. + Caso tenhas selecionado vários objetos com o ponteiro, usa{*CONTROLLER_VK_A*} para os colocares todos ou{*CONTROLLER_VK_X*} para colocares apenas um. +</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_DROP" _locComment="" --> + Se deslocares o ponteiro para fora dos limites da interface com um objeto selecionado, podes largá-lo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_INFO" _locComment="" --> + Se quiseres saber mais sobre um determinado objeto, coloca o ponteiro sobre o objeto e prime{*CONTROLLER_VK_RT*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_EXIT" _locComment="" --> + Prime{*CONTROLLER_VK_B*} agora para saíres do inventário. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW" _locComment="" --> + Este é o inventário do modo criativo. Mostra os objetos disponíveis para usares com as mãos e todos os outros objetos que podes escolher. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW" _locComment="" -->{*B*} + Prime{*CONTROLLER_VK_A*} para continuar.{*B*} + Prime{*CONTROLLER_VK_B*} se já sabes utilizar o inventário do modo criativo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP" _locComment="" --> + Usa{*CONTROLLER_MENU_NAVIGATE*} para mover o ponteiro. + Na lista de objetos, usa{*CONTROLLER_VK_A*} para recolheres um objeto sob o ponteiro e usa{*CONTROLLER_VK_Y*} para recolheres todas as unidades desse objeto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE" _locComment="" --> + O ponteiro irá mover-se automaticamente sobre um espaço na linha em uso. Podes colocá-lo utilizando{*CONTROLLER_VK_A*}. Depois de colocares o objeto, o ponteiro regressa à lista de objetos, onde podes selecionar outro objeto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP" _locComment="" --> + Se deslocares o ponteiro para fora dos limites da interface com um objeto selecionado, podes largá-lo no mundo. Para limpar todos os objetos na barra de seleção rápida, prime{*CONTROLLER_VK_X*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV" _locComment="" --> + Desloca-te nos separadores de Tipo de Grupo acima utilizando{*CONTROLLER_VK_LB*} e{*CONTROLLER_VK_RB*} para selecionar o tipo de grupo do objeto que queres recolher. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO" _locComment="" --> + Se quiseres saber mais sobre um determinado objeto, coloca o ponteiro sobre o objeto e prime{*CONTROLLER_VK_RT*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT" _locComment="" --> + Prime{*CONTROLLER_VK_B*} agora para saíres do inventário do modo criativo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW" _locComment="" --> + Esta é a interface de criação. Permite-te combinar os objetos que recolheste para criares novos objetos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW" _locComment="" -->{*B*} + Prime{*CONTROLLER_VK_A*} para continuar.{*B*} + Prime{*CONTROLLER_VK_B*} se já sabes criar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION" _locComment="" -->{*B*} + Prime{*CONTROLLER_VK_X*} para apresentar a descrição do objeto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS" _locComment="" -->{*B*} + Prime{*CONTROLLER_VK_X*} para apresentar os ingredientes necessários para criar o objeto atual. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY" _locComment="" -->{*B*} + Prime{*CONTROLLER_VK_X*} para apresentar novamente o inventário. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_NAV" _locComment="" --> + Desloca-te pelos separadores de Tipo de Grupo no topo utilizando{*CONTROLLER_VK_LB*} e{*CONTROLLER_VK_RB*} para selecionar o tipo de grupo do objeto que pretendes criar e depois usa{*CONTROLLER_MENU_NAVIGATE*} para selecionares o objeto a criar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE" _locComment="" --> + A área de criação mostra os objetos de que necessitas para criares o próximo objeto. Prime{*CONTROLLER_VK_A*} para criar o objeto e colocá-lo no teu inventário. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE" _locComment="" --> + Podes criar uma seleção maior de objetos utilizando uma mesa de criação. A criação na mesa funciona da mesma forma que a criação básica, mas tens à tua disposição uma área maior e mais combinações de ingredientes. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY" _locComment="" --> + A parte inferior direita da interface de criação mostra o inventário. Esta área também pode mostrar uma descrição do objeto atualmente selecionado e os ingredientes necessários para o criar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION" _locComment="" --> + A descrição do objeto atualmente selecionado é agora apresentada. A descrição pode dar-te uma ideia das funções do objeto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS" _locComment="" --> + A lista de ingredientes necessários para criar o objeto selecionado é agora apresentada. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS" _locComment="" -->A madeira que recolheste pode ser usada para criar tábuas. seleciona o ícone das tábuas e prime{*CONTROLLER_VK_A*} para criar.{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE" _locComment="" --> + Agora que construíste uma mesa de criação, tens de colocá-la no mundo para te permitir criar uma seleção mais ampla de objetos.{*B*} + Prime{*CONTROLLER_VK_B*} agora para saíres da interface de criação. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS" _locComment="" --> + Prime{*CONTROLLER_VK_LB*} e{*CONTROLLER_VK_RB*} para mudares para o tipo de grupo de artigos que pretendes criar. seleciona o grupo de ferramentas.{*ToolsIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES" _locComment="" --> + Prime{*CONTROLLER_VK_LB*} e{*CONTROLLER_VK_RB*} para mudares para o tipo de grupo de artigos que pretendes criar. seleciona o grupo de estruturas.{*StructuresIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL" _locComment="" --> + Usa{*CONTROLLER_MENU_NAVIGATE*} para mudares para o objeto que desejas criar. Alguns objetos têm várias versões consoante os materiais utilizados. seleciona a pá de madeira.{*WoodenShovelIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE" _locComment="" --> + Muitas vezes, o processo de criação envolve vários passos. Agora que já tens algumas tábuas, podes criar mais objetos. Usa{*CONTROLLER_MENU_NAVIGATE*} para mudares para o objeto que queres criar. seleciona a mesa de criação.{*CraftingTableIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT" _locComment="" --> + Com as ferramenta que construíste estás no caminho certo e podes recolher vários materiais diferentes de forma mais eficiente.{*B*} + Prime{*CONTROLLER_VK_B*} agora para saíres da interface de criação. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE" _locComment="" --> + Alguns objetos não podem ser criados utilizando a mesa de criação, mas sim uma fornalha. Cria agora uma fornalha.{*FurnaceIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE" _locComment="" --> + Coloca a fornalha que criaste no mundo. Deves colocá-la dentro do abrigo.{*B*} + Prime{*CONTROLLER_VK_B*} agora para saíres da interface de criação. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW" _locComment="" --> + Esta é a interface da fornalha. A fornalha permite-te alterar os objetos através do fogo. Por exemplo, podes transformar minério de ferro em lingotes de ferro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW" _locComment="" -->{*B*} + Prime{*CONTROLLER_VK_A*} para continuar.{*B*} + Prime{*CONTROLLER_VK_B*} se já sabes utilizar a fornalha. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD" _locComment="" --> + Tens de colocar o combustível na parte de baixo da fornalha e o objeto que queres alterar por cima. O fogo é ateado e a fornalha acende-se. O resultado sai pela ranhura da direita. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS" _locComment="" --> + Muitos objetos de madeira podem ser usados como combustíveis, mas nem todos queimam durante o mesmo tempo. Podes também descobrir outros objetos no mundo que podem ser usados como combustível. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS" _locComment="" --> + Depois de alterados os objetos, podes movê-los da área de saída para o inventário. Experimenta usar ingredientes diferentes para veres o que consegues criar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL" _locComment="" --> + Se usares madeira como ingrediente, podes criar carvão vegetal. Coloca algum combustível na fornalha, ocupa o tempo da maneira que quiseres e depois regressa para verificares o progresso. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES" _locComment="" --> + O Carvão vegetal pode ser usado como combustível ou para criar tochas juntamente com um pau. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS" _locComment="" --> + Para fazeres vidro, coloca areia na ranhura dos ingredientes. Cria blocos de vidro para usares como janelas no teu abrigo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW" _locComment="" --> + Esta é a interface de preparação de poções. Podes utilizá-la para criar poções com diferentes efeitos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW" _locComment="" -->{*B*} + Prime{*CONTROLLER_VK_A*} para continuar.{*B*} + Prime{*CONTROLLER_VK_B*} se já sabes como usar o posto de poções. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD" _locComment="" --> + Podes preparar poções colocando um ingrediente no orifício superior e uma poção ou garrafa de água nos orifícios inferiores (podem ser preparadas até 3 poções ao mesmo tempo). Depois de introduzires uma combinação válida, o processo de preparação inicia e é criada uma poção pouco tempo depois. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS" _locComment="" --> + Todas as poções começam com uma Garrafa de Água. A maioria das poções são criadas utilizando uma Verruga do Submundo para criar uma Poção Estranha e necessitam de pelo menos mais um ingrediente para criar a poção final. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS" _locComment="" --> + Depois de criares uma poção, podes modificar os seus efeitos. Se adicionares Pó de Redstone, aumentas a duração do efeito, e se adicionares Pó de Glowstone, o efeito será mais poderoso. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2" _locComment="" --> + Se adicionares Olho de Aranha Fermentado, crias uma poção com o efeito oposto. Se adicionares Pólvora, transformas a poção numa Poção Explosiva, que pode ser atirada para aplicar os seus efeitos à zona circundante. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION" _locComment="" --> + Cria uma Poção de Resistência ao Fogo juntando uma Verruga do Submundo a uma Garrafa de Água e adicionando Creme de Magma. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT" _locComment="" --> + Prime{*CONTROLLER_VK_B*} agora para saíres da interface de preparação de poções. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW" _locComment="" --> + Nesta área existe um Posto de Poções, um Caldeirão e um baú cheio de ingredientes. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW" _locComment="" -->{*B*} + Prime{*CONTROLLER_VK_A*} para saberes mais sobre poções e a sua preparação.{*B*} + Prime{*CONTROLLER_VK_B*} se já sabes tudo sobre poções e a sua preparação. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE" _locComment="" --> + O primeiro passo para preparar uma poção é criar uma Garrafa de Água. Retira uma Garrafa de Vidro do baú. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE" _locComment="" --> + Podes encher uma garrafa de vidro num Caldeirão com água ou a partir de um bloco de água. Enche a garrafa de vidro apontando para a fonte de água e premindo{*CONTROLLER_ACTION_USE*}. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON" _locComment="" --> + Se esvaziares o caldeirão, podes voltar a enchê-lo com um Balde de Água. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION" _locComment="" --> + Utiliza o posto de poções para criar uma Poção de Resistência ao Fogo. Precisas de uma Garrafa de Água, uma Verruga do Submundo e Creme de Magma. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION" _locComment="" --> + Com uma poção na mão, prime{*CONTROLLER_ACTION_USE*} para a usares. Com uma poção normal, irás bebê-la e aplicar o efeito em ti mesmo; com uma Poção Explosiva, irás atirá-la e aplicar o efeito às criaturas em torno da zona onde aterrar. + Podes criar poções explosivas adicionando pólvora às poções normais. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION" _locComment="" --> + Utiliza a Poção de Resistência ao Fogo em ti mesmo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS" _locComment="" --> + Agora que és resistente ao fogo e à lava, poderás ir a sítios onde nunca foste. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW" _locComment="" --> + Esta é a interface dos feitiços que podes usar para enfeitiçar armas, armaduras e algumas ferramentas. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW" _locComment="" -->{*B*} + Prime{*CONTROLLER_VK_A*} para saberes mais sobre a interface de feitiços.{*B*} + Prime{*CONTROLLER_VK_B*} se já souberes tudo sobre a interface de feitiços. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START" _locComment="" --> + Para enfeitiçares um objeto, em primeiro lugar coloca-o no orifício da mesa de feitiços. Podes enfeitiçar armas, armaduras e algumas ferramentas para adicionar-lhes efeitos especiais, como maior resistência aos danos ou aumentar o número de objetos produzidos ao escavar um bloco. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS" _locComment="" --> + Quando colocas um objeto no orifício da mesa de feitiços, os botões à direita irão apresentar uma seleção de feitiços aleatórios. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST" _locComment="" --> + O número no botão representa o custo em pontos de experiência para enfeitiçar o objeto. Se não tiveres um nível de experiência suficientemente alto, o botão será desativado. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT" _locComment="" --> + seleciona um feitiço e prime{*CONTROLLER_VK_A*} para enfeitiçar o objeto. Isto irá diminuir o teu nível de experiência consoante o custo do feitiço. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS" _locComment="" --> + Apesar de os feitiços serem aleatórios, alguns dos melhores feitiços só estão disponíveis quando atingires um alto nível de experiência e tiveres várias estantes em redor da Mesa de Feitiços para aumentar o seu poder. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW" _locComment="" --> + Nesta área existe uma Mesa de Feitiços e outros objetos que te ajudarão a aprender tudo sobre feitiços. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW" _locComment="" -->{*B*} + Prime{*CONTROLLER_VK_A*} para aprenderes mais sobre feitiços.{*B*} + Prime{*CONTROLLER_VK_B*} se já conheceres os feitiços. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY" _locComment="" --> + Utilizar uma Mesa de Feitiços permite-te adicionar efeitos especiais tais como aumentar o número de objetos produzidos ao escavar um bloco ou melhorar a resistência a armas, armaduras e algumas ferramentas. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES" _locComment="" --> + Colocar estantes em redor da Mesa de Feitiços aumenta o seu poder e permite o acesso a feitiços de nível mais alto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE" _locComment="" --> + Enfeitiçar objetos tem um custo em Níveis de Exp. que podem ser obtidos recolhendo Orbes de Exp. produzidos quando matas monstros e animais, escavas minério, crias animais, pescas e fundes/cozinhas coisas numa fornalha. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING" _locComment="" --> + Também podes ganhar níveis de exp. utilizando uma Garrafa Mágica que, quando atirada, cria Orbes de Exp. em torno da zona onde aterra. Estes orbes podem ser recolhidos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS" _locComment="" --> + Nos baús nesta área podes encontrar alguns objetos enfeitiçados, Garrafas Mágicas e alguns objetos que ainda não foram enfeitiçados para fazeres experiencias na Mesa de Feitiços. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW" _locComment="" --> + Estás a conduzir uma vagoneta. Para saíres da vagoneta, coloca o ponteiro sobre a mesma e prime{*CONTROLLER_ACTION_USE*}.{*MinecartIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW" _locComment="" -->{*B*} + Prime{*CONTROLLER_VK_A*} para aprenderes mais sobre vagonetas.{*B*} + Prime{*CONTROLLER_VK_B*} se já sabes tudo sobre vagonetas. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_RAILS" _locComment="" --> + As vagonetas andam sobre carris. Podes criar um carril electrificado com a fornalha e uma vagoneta com baú. + {*RailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS" _locComment="" --> + Também podes criar carris electrificados, que recebem energia das tochas de Redstone e dos circuitos para acelerar a vagoneta. Estes são ligados a interruptores, alavancas e placas de pressão para formar sistemas complexos. + {*PoweredRailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW" _locComment="" --> + Estás a conduzir um barco. Para saíres do barco, coloca o ponteiro sobre o mesmo e prime{*CONTROLLER_ACTION_USE*}.{*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW" _locComment="" --> + {*B*} + Prime{*CONTROLLER_VK_A*} para saberes mais sobre barcos.{*B*} + Prime{*CONTROLLER_VK_B*} se já sabes tudo sobre barcos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_STEER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_STEER" _locComment="" --> + O barco permite-te viajar mais rapidamente sobre água. Podes conduzi-lo utilizando{*CONTROLLER_ACTION_MOVE*} e{*CONTROLLER_ACTION_LOOK*}. + {*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW" _locComment="" --> + Estás a usar uma cana de pesca. Prime{*CONTROLLER_ACTION_USE*} para a usares.{*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW" _locComment="" --> + {*B*} + Prime{*CONTROLLER_VK_A*} para saberes mais sobre pesca.{*B*} + Prime{*CONTROLLER_VK_B*} se já sabes tudo sobre pesca. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_CAST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_CAST" _locComment="" --> + Prime{*CONTROLLER_ACTION_USE*} para lançares a linha e começares a pescar. Prime{*CONTROLLER_ACTION_USE*} novamente para enrolares a linha de pesca. + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_FISH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_FISH" _locComment="" --> + Para apanhares peixe, espera até que o flutuador mergulhe na água e depois enrola a linha. O peixe pode ser comido cru ou cozinhado na fornalha, para restituir saúde. + {*FishIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_USES" _locComment="" --> + Tal como acontece com outras ferramentas, a cana de pesca tem um número limitado de utilizações. Mas estas não se limitam à pesca. Faz experiências para veres que outras coisas podes apanhar ou ativar... + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW" _locComment="" --> + Esta é uma cama. De noite, prime{*CONTROLLER_ACTION_USE*} enquanto apontas para a cama para dormires e acordares de manhã.{*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW" _locComment="" --> + {*B*} + Prime{*CONTROLLER_VK_A*} para saberes mais sobre camas.{*B*} + Prime{*CONTROLLER_VK_B*} se já sabes tudo sobre camas. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT" _locComment="" --> + A cama deve ser colocada num local seguro e bem iluminado para que os monstros não te acordem a meio da noite. Depois de usares a cama, se morreres serás ressuscitado na cama. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER" _locComment="" --> + Se existirem outros jogadores no teu jogo, todos têm de estar na cama ao mesmo tempo para poderem dormir. + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW" _locComment="" --> + Nesta área existem alguns circuitos simples de Redstone e Pistões e um baú com mais objetos para aumentar estes circuitos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW" _locComment="" --> + {*B*} + Prime {*CONTROLLER_VK_A*} para saberes mais sobre os circuitos de Redstone e pistões.{*B*} + Prime {*CONTROLLER_VK_B*} se já sabes tudo sobre os circuitos de Redstone e pistões. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES" _locComment="" --> + As Alavancas, Botões, Placas de Pressão e Tochas de Redstone podem fornecer energia aos circuitos, ligando-os diretamente ao objeto que queres ativar ou com pó de Redstone. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION" _locComment="" --> + A posição e direção em que colocas uma fonte de energia pode alterar a forma como afeta os blocos circundantes. Por exemplo, uma tocha de Redstone ao lado de um bloco pode ser apagada se o bloco for alimentado por outra fonte. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST" _locComment="" --> + O pó de Redstone é recolhido através da extração de Redstone com uma picareta em Ferro, Diamante ou Ouro. Podes utilizá-lo para alimentar até 15 blocos e pode subir ou descer um bloco em altura. + {*ICON*}331{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER" _locComment="" --> + Os repetidores de Redstone podem ser usados para aumentar o alcance da energia ou colocar um retardador no circuito. + {*ICON*}356{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PISTONS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PISTONS" _locComment="" --> + Quando é ativado, o Pistão estica e empurra até 12 blocos. Quando recolhem, os Pistões Pegajosos conseguem puxar um bloco de quase todos os tipos. + {*ICON*}33{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRY_IT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRY_IT" _locComment="" --> + No baú nesta área existem alguns componentes para criar circuitos com pistões. Experimenta usar ou completar os circuitos nesta área ou cria o teu próprio circuito. Existem mais exemplos fora da área do tutorial. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PORTAL_OVERVIEW" _locComment="" --> + Nesta área existe um Portal para o Submundo! + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW" _locComment="" --> + {*B*} + Prime{*CONTROLLER_VK_A*} para saber mais sobre Portais e sobre o Submundo.{*B*} + Prime{*CONTROLLER_VK_B*} se já souberes tudo sobre Portais e o Submundo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL" _locComment="" --> + Os Portais são criados colocando blocos de Obsidiana numa estrutura com quatro blocos de largura e cinco blocos de altura. Não são necessários blocos de canto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL" _locComment="" --> + Para ativar um Portal do Submundo, incendeia os blocos de Obsidiana dentro da estrutura com Sílex e Aço. Os Portais podem ser desativados se a sua estrutura se partir, se ocorrer uma explosão nas proximidades ou se escorrer líquido sobre os blocos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE_PORTAL" _locComment="" --> + Para utilizar um Portal do Submundo, entra no mesmo. O ecrã fica roxo e ouves um som. Alguns segundos depois, serás transportado para outra dimensão. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER" _locComment="" --> + O Submundo pode ser um local perigoso, cheio de lava, mas também pode ser útil para recolher Blocos do Submundo, que ardem para sempre depois de acesos, e Glowstone, que produz luz. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL" _locComment="" --> + O Submundo pode ser usado para viajar rapidamente no Mundo Superior - um bloco no Submundo equivale a viajar 3 blocos no Mundo Superior. + </value> + </data> +<data name="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW" _locComment="" --> + Agora estás em Modo Criativo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW" _locComment="" --> + {*B*} + Prime{*CONTROLLER_VK_A*} para saberes mais sobre o modo Criativo.{*B*} + Prime{*CONTROLLER_VK_B*} se já sabes tudo sobre o modo Criativo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE" _locComment="" -->No modo Criativo, tens um número infinito de objetos e blocos disponíveis, podes destruir blocos com um clique sem serem necessárias ferramentas, és invulnerável e podes voar.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FLY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FLY" _locComment="" -->Prime rapidamente{*CONTROLLER_ACTION_JUMP*} duas vezes para voares. Para parares de voar, repete a ação. Para voares mais rápido, prime{*CONTROLLER_ACTION_MOVE*} para a frente duas vezes em rápida sucessão enquanto voas. +No modo de voo, podes manter premido{*CONTROLLER_ACTION_JUMP*} para subires e{*CONTROLLER_ACTION_SNEAK*} para desceres ou utilizar o botão direcional para subires e desceres, para ires para a esquerda ou para a direita.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY" _locComment="" -->Prime{*CONTROLLER_ACTION_CRAFTING*} para abrir a interface do inventário criativo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT" _locComment="" -->Atravessa este buraco para continuares.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE" _locComment="" -->Concluíste o tutorial do modo Criativo.</value> + </data> +<data name="strings.IDS_TUTORIAL_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_FARMING_OVERVIEW" _locComment="" --> + Nesta área foi criada uma quinta. As quintas permitem-te criar uma fonte renovável de alimentos e outros objetos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW" _locComment="" --> + {*B*} + Prime{*CONTROLLER_VK_A*} para saberes mais sobre quintas.{*B*} + Prime{*CONTROLLER_VK_B*} se já souberes tudo sobre quintas. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS" _locComment="" -->O Trigo, as Abóboras e as Melancias crescem a partir de sementes. As sementes de Trigo obtêm-se partindo Erva Alta ou colhendo trigo e as sementes de Abóbora e Melancia são criadas a partir de Abóboras e Melancias, respetivamente.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND" _locComment="" -->Antes de plantares sementes, tens de transformar os blocos de terra em Terra Cultivável, utilizando uma Enxada. Uma fonte de água nas proximidades irá manter a Terra Cultivável hidratada e irá fazer com que as sementes cresçam mais depressa, tal como manter a área iluminada.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT" _locComment="" -->O Trigo passa por várias fases de crescimento e está pronto para ser colhido quando fica mais escuro.{*ICON*}59:7{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON" _locComment="" -->Para que as Abóboras e os Melões cresçam, é necessário colocar um bloco junto ao local onde plantaste a semente, depois de ter crescido o caule.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE" _locComment="" -->A Cana de Açúcar tem de ser plantada em blocos de Erva, Terra ou Areia ao lado de um bloco de água. Cortar um bloco de Cana de Açúcar também fará cair todos os blocos por cima dele.{*ICON*}83{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS" _locComment="" -->Os Cactos têm de ser plantados em Areia e crescem até três blocos de altura. Tal como a Cana de Açúcar, se destruíres o bloco inferior, poderás recolher também os blocos acima deste.{*ICON*}81{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM" _locComment="" -->Os Cogumelos têm de ser plantados numa área com pouca luz e irão espalhar-se pelos blocos pouco iluminados em redor.{*ICON*}39{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL" _locComment="" -->Podes usar Pó de Ossos para fazer crescer as plantações ou transformar Cogumelos em Cogumelos Enormes.{*ICON*}351:15{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE" _locComment="" -->Concluíste o tutorial sobre quintas.</value> + </data> +<data name="strings.IDS_TUTORIAL_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_BREEDING_OVERVIEW" _locComment="" --> + Nesta área, os animais foram colocados dentro de uma cerca. Podes criar animais para produzir crias dos mesmos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW" _locComment="" --> + {*B*} + Prime{*CONTROLLER_VK_A*} para aprenderes mais sobre animais e criação.{*B*} + Prime{*CONTROLLER_VK_B*} se já sabes tudo sobre animais e criação. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED" _locComment="" -->Para que os animais procriem, terás de lhes dar os alimentos certos para que entrem em "Modo Amor".</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD" _locComment="" -->Dá Trigo a vacas, vacogumelos ou ovelhas, Cenouras a porcos, Sementes de Trigo ou Verrugas do Submundo a galinhas, ou qualquer tipo de carne a lobos, e estes irão começar a procurar outro animal da sua espécie que também esteja em Modo Amor.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_BABY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_BABY" _locComment="" -->Quando dois animais da mesma espécie se encontram, e ambos estão em Modo Amor, irão beijar-se durante alguns segundos e surgirá um animal bebé. O animal bebé irá seguir os pais durante algum tempo antes de se transformar num animal adulto.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY" _locComment="" -->Os animais só podem voltar a entrar no Modo Amor ao fim de cerca de cinco minutos.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW" _locComment="" -->Alguns animais irão seguir-te se tiveres o alimento deles na mão. Isto facilita a tarefa de reunir os animais para que procriem.{*ICON*}296{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING" _locComment="" --> + Os lobos selvagens podem ser domesticados se lhes deres ossos. Quando estiverem domesticados surgem Corações de Amor à volta deles. Os lobos domesticados vão seguir o jogador e defendê-lo se não lhes tiver sido dada uma ordem para se sentarem. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE" _locComment="" -->Concluíste o tutorial sobre criação e animais.</value> + </data> +<data name="strings.IDS_TUTORIAL_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_GOLEM_OVERVIEW" _locComment="" --> + Nesta zona há algumas abóboras e blocos para fazer um Golem de Neve e um Golem de Ferro. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW" _locComment="" --> + {*B*} + Prime{*CONTROLLER_VK_A*} para saber mais sobre Golems.{*B*} + Prime{*CONTROLLER_VK_B*} se já sabes o que precisas sobre Golems. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN" _locComment="" -->Os Golems são criados colocando uma abóbora no topo de uma pilha de blocos.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW" _locComment="" -->Os Golems de Neve são criados com dois Blocos de Neve, um por cima do outro, com uma abóbora em cima. Os Golems de Neve atiram bolas de neve aos inimigos.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON" _locComment="" -->Os Golems de Ferro são criados com quatro Blocos de Ferro no padrão apresentado, com uma abóbora no topo do bloco central. Os Golems de Ferro atacam os inimigos.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE" _locComment="" -->Os Golems de Ferro também aparecem naturalmente para proteger as aldeias e, caso ataques quaisquer aldeões, eles atacam-te.</value> + </data> +<data name="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA" _locComment="" -->Não podes sair desta área até teres completado o tutorial.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL" _locComment="" -->Diferentes ferramentas adaptam-se a diferentes materiais. Deves usar uma pá para escavar materiais moles como terra e areia.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET" _locComment="" -->Diferentes ferramentas adaptam-se a diferentes materiais. Deves usar um machado para cortar troncos de árvore.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE" _locComment="" -->Diferentes ferramentas adaptam-se a diferentes materiais. Deves usar uma picareta para extrair pedra e minério. Podes ter de construir uma picareta em materiais melhores para obter recursos de certos blocos.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL" _locComment="" -->Algumas ferramentas são melhores para atacar inimigos. Experimenta usar uma espada para atacares.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE" _locComment="" -->Sugestão: Mantém premido {*CONTROLLER_ACTION_ACTION*}para escavar e cortar com a mão ou com o objeto que estiveres a segurar. Pode ser necessário criar uma ferramenta para escavares alguns blocos...</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED" _locComment="" -->A ferramenta que estás a usar ficou danificada. Sempre que isto acontece, a ferramenta acabará por partir. A barra colorida sob o objeto no teu inventário indica o estado atual dos danos.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_SWIM_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_SWIM_UP" _locComment="" -->Mantém premido{*CONTROLLER_ACTION_JUMP*} para nadares para cima.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_MINECART"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_MINECART" _locComment="" -->Nesta área, existe uma vagoneta sobre carris. Para entrares na vagoneta, aponta o ponteiro para a mesma e prime{*CONTROLLER_ACTION_USE*}. Usa{*CONTROLLER_ACTION_USE*} no botão para fazeres a vagoneta andar.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_BOAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_BOAT" _locComment="" -->No baú junto ao rio encontra-se um barco. Para usares o barco, aponta o ponteiro para a água e prime{*CONTROLLER_ACTION_USE*}. Usa{*CONTROLLER_ACTION_USE*} enquanto apontas para o barco para entrares.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_FISHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_FISHING" _locComment="" -->No baú junto ao lago encontra-se uma cana de pesca. Retira-a do baú e seleciona-a como objeto atual na tua mão para a usares.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE" _locComment="" -->Este mecanismo de pistão mais avançado cria uma ponte que se repara automaticamente! Prime o botão para ativar e descobre como interagem os componentes.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_INV_DROP" _locComment="" -->Se deslocares o ponteiro para fora dos limites da interface quando estiveres a transportar um objeto, poderás largá-lo.</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS" _locComment="" -->Não tens todos os ingredientes necessários para criar este objeto. A caixa em baixo à esquerda mostra os ingredientes de que precisas.</value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED" _locComment="" --> + Parabéns, concluíste o tutorial. Agora, o tempo de jogo passa normalmente e não tens muito tempo até que anoiteça e os monstros saiam para a rua! Acaba o teu abrigo! + </value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED_EXPLORE"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED_EXPLORE" _locComment="" -->{*EXIT_PICTURE*} Quando estiveres preparado para explorar mais, existe uma escadaria nesta área junto ao abrigo dos mineiros que conduz a um pequeno castelo.</value> + </data> +<data name="strings.IDS_TUTORIAL_REMINDER"><value><!-- _locID_text="strings.IDS_TUTORIAL_REMINDER" _locComment="" -->Lembrete: </value> + </data> +<data name="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE" _locComment="" --><![CDATA[<div align="center"><img src="Graphics\TutorialExitScreenshot.png"/></div>]]></value> + </data> +<data name="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE" _locComment="" -->Foram adicionadas novas funcionalidades na última versão do jogo, incluindo novas áreas no mundo do tutorial.</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE" _locComment="" -->{*B*}Prime {*CONTROLLER_VK_A*} para jogares o tutorial normalmente.{*B*} + Prime {*CONTROLLER_VK_B*} para ignorar o tutorial principal.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA" _locComment="" -->Nesta área, poderás saber mais sobre pesca, barcos, pistões e Redstone.</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA" _locComment="" -->Fora desta área irás encontrar exemplos de edifícios, quintas, vagonetas e carris, feitiços, poções, trocas, forjas e muito mais!</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW" _locComment="" --> + O nível da tua barra de comida está demasiado baixo para restaurar a tua saúde. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW" _locComment="" --> + {*B*} + Prime{*CONTROLLER_VK_A*} para saberes mais sobre a barra de comida e a alimentação.{*B*} + Prime{*CONTROLLER_VK_B*} se já souberes tudo sobre a barra de comida e a alimentação. + </value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT" _locComment="" -->Selecionar</value> + </data> +<data name="strings.IDS_TOOLTIPS_USE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_USE" _locComment="" -->Usar</value> + </data> +<data name="strings.IDS_TOOLTIPS_BACK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BACK" _locComment="" -->Anterior</value> + </data> +<data name="strings.IDS_TOOLTIPS_EXIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXIT" _locComment="" -->Sair</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL" _locComment="" -->Cancelar</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL_JOIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL_JOIN" _locComment="" -->Cancelar Participação</value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECTDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECTDEVICE" _locComment="" -->Selec. Disp. Armaz.</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEDEVICE" _locComment="" -->Mudar Disp. Armaz.</value> + </data> +<data name="strings.IDS_TOOLTIPS_REFRESH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REFRESH" _locComment="" -->Lista Jogos Online</value> + </data> +<data name="strings.IDS_TOOLTIPS_PARTY_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PARTY_GAMES" _locComment="" -->Jogos Party</value> + </data> +<data name="strings.IDS_TOOLTIPS_ALL_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ALL_GAMES" _locComment="" -->Todos os Jogos</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_GROUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_GROUP" _locComment="" -->Alterar Grupo</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INVENTORY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INVENTORY" _locComment="" -->Mostrar Inventário</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION" _locComment="" -->Mostrar Descrição</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS" _locComment="" -->Mostrar Ingredientes</value> + </data> +<data name="strings.IDS_TOOLTIPS_CRAFTING"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CRAFTING" _locComment="" -->Criar</value> + </data> +<data name="strings.IDS_TOOLTIPS_CREATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATE" _locComment="" -->Criar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUPPLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUPPLACE" _locComment="" -->Retirar/Colocar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_GENERIC" _locComment="" -->Retirar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_ALL" _locComment="" -->Retirar tudo</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_HALF"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_HALF" _locComment="" -->Retirar metade</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_GENERIC" _locComment="" -->Colocar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ALL" _locComment="" -->Colocar tudo</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ONE" _locComment="" -->Colocar um</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_GENERIC" _locComment="" -->Largar</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ALL" _locComment="" -->Largar tudo</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ONE" _locComment="" -->Largar um</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWAP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWAP" _locComment="" -->Trocar</value> + </data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE" _locComment="" -->Mover rápido</value> + </data> +<data name="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT" _locComment="" -->Limpar Seleção Rápida</value> + </data> +<data name="strings.IDS_TOOLTIPS_WHAT_IS_THIS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WHAT_IS_THIS" _locComment="" -->Que é isto?</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHARE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHARE" _locComment="" -->Partilhar no Facebook</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_FILTER"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_FILTER" _locComment="" -->Alterar Filtro</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERCARD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERCARD" _locComment="" -->Ver Gamercard</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE" _locComment="" -->Ver Perfil de Jogador</value> + </data> +<data name="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST" _locComment="" -->Enviar Pedido de Amizade</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_DOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_DOWN" _locComment="" -->Página Abaixo</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_UP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_UP" _locComment="" -->Página Acima</value> + </data> +<data name="strings.IDS_TOOLTIPS_NEXT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NEXT" _locComment="" -->Seguinte</value> + </data> +<data name="strings.IDS_TOOLTIPS_PREVIOUS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PREVIOUS" _locComment="" -->Anterior</value> + </data> +<data name="strings.IDS_TOOLTIPS_KICK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_KICK" _locComment="" -->Expulsar Jogador</value> + </data> +<data name="strings.IDS_TOOLTIPS_DYE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYE" _locComment="" -->Tingir</value> + </data> +<data name="strings.IDS_TOOLTIPS_MINE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MINE" _locComment="" -->Escavar</value> + </data> +<data name="strings.IDS_TOOLTIPS_FEED"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FEED" _locComment="" -->Alimentar</value> + </data> +<data name="strings.IDS_TOOLTIPS_TAME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TAME" _locComment="" -->Domar</value> + </data> +<data name="strings.IDS_TOOLTIPS_HEAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HEAL" _locComment="" -->Curar</value> + </data> +<data name="strings.IDS_TOOLTIPS_SIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SIT" _locComment="" -->Senta</value> + </data> +<data name="strings.IDS_TOOLTIPS_FOLLOWME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FOLLOWME" _locComment="" -->Segue-me</value> + </data> +<data name="strings.IDS_TOOLTIPS_EJECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EJECT" _locComment="" -->Ejectar</value> + </data> +<data name="strings.IDS_TOOLTIPS_EMPTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EMPTY" _locComment="" -->Esvaziar</value> + </data> +<data name="strings.IDS_TOOLTIPS_SADDLE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SADDLE" _locComment="" -->Sela</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE" _locComment="" -->Colocar</value> + </data> +<data name="strings.IDS_TOOLTIPS_HIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIT" _locComment="" -->Atingir</value> + </data> +<data name="strings.IDS_TOOLTIPS_MILK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MILK" _locComment="" -->Leite</value> + </data> +<data name="strings.IDS_TOOLTIPS_COLLECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_COLLECT" _locComment="" -->Recolher</value> + </data> +<data name="strings.IDS_TOOLTIPS_EAT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EAT" _locComment="" -->Comer</value> + </data> +<data name="strings.IDS_TOOLTIPS_SLEEP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SLEEP" _locComment="" -->Dormir</value> + </data> +<data name="strings.IDS_TOOLTIPS_WAKEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WAKEUP" _locComment="" -->Acorda</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLAY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLAY" _locComment="" -->Jogar</value> + </data> +<data name="strings.IDS_TOOLTIPS_RIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RIDE" _locComment="" -->Montar</value> + </data> +<data name="strings.IDS_TOOLTIPS_SAIL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAIL" _locComment="" -->Velejar</value> + </data> +<data name="strings.IDS_TOOLTIPS_GROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_GROW" _locComment="" -->Crescer</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWIMUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWIMUP" _locComment="" -->Nadar</value> + </data> +<data name="strings.IDS_TOOLTIPS_OPEN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPEN" _locComment="" -->Abrir</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEPITCH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEPITCH" _locComment="" -->Alterar Tom</value> + </data> +<data name="strings.IDS_TOOLTIPS_DETONATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DETONATE" _locComment="" -->Detonar</value> + </data> +<data name="strings.IDS_TOOLTIPS_READ"><value><!-- _locID_text="strings.IDS_TOOLTIPS_READ" _locComment="" -->Ler</value> + </data> +<data name="strings.IDS_TOOLTIPS_HANG"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HANG" _locComment="" -->Pendurar</value> + </data> +<data name="strings.IDS_TOOLTIPS_THROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_THROW" _locComment="" -->Atirar</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLANT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLANT" _locComment="" -->Plantar</value> + </data> +<data name="strings.IDS_TOOLTIPS_TILL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TILL" _locComment="" -->Lavrar</value> + </data> +<data name="strings.IDS_TOOLTIPS_HARVEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HARVEST" _locComment="" -->Colher</value> + </data> +<data name="strings.IDS_TOOLTIPS_CONTINUE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CONTINUE" _locComment="" -->Continuar</value> + </data> +<data name="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION" _locComment="" -->Desbloquear Jogo Completo</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETESAVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETESAVE" _locComment="" -->Eliminar Jogo Guardado</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETE" _locComment="" -->Eliminar</value> +</data> +<data name="strings.IDS_TOOLTIPS_OPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPTIONS" _locComment="" -->Opções</value> +</data> +<data name="strings.IDS_TOOLTIPS_INVITE_PARTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_PARTY" _locComment="" -->Convidar Xbox Live Party</value> + </data> +<data name="strings.IDS_TOOLTIPS_INVITE_FRIENDS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_FRIENDS" _locComment="" -->Convidar Amigos</value> +</data> +<data name="strings.IDS_TOOLTIPS_ACCEPT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ACCEPT" _locComment="" -->Aceitar</value> +</data> +<data name="strings.IDS_TOOLTIPS_SHEAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHEAR" _locComment="" -->Tosquia</value> +</data> +<data name="strings.IDS_TOOLTIPS_BANLEVEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BANLEVEL" _locComment="" -->Excluir Nível</value> +</data> +<data name="strings.IDS_TOOLTIPS_SELECT_SKIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT_SKIN" _locComment="" -->selecionar Skin</value> + </data> +<data name="strings.IDS_TOOLTIPS_IGNITE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_IGNITE" _locComment="" -->Acender</value> +</data> +<data name="strings.IDS_TOOLTIPS_NAVIGATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NAVIGATE" _locComment="" -->Navegar</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_FULL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_FULL" _locComment="" -->Instalar Versão Completa</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_TRIAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_TRIAL" _locComment="" -->Instalar Versão de Avaliação</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL" _locComment="" -->Instalar</value> +</data> +<data name="strings.IDS_TOOLTIPS_REINSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REINSTALL" _locComment="" -->Reinstalar</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVEOPTIONS" _locComment="" -->Op. Jogo Guardado</value> +</data> +<data name="strings.IDS_TOOLTIPS_EXECUTE_COMMAND"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXECUTE_COMMAND" _locComment="" -->Executar Comando</value> +</data> +<data name="strings.IDS_TOOLTIPS_CREATIVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATIVE" _locComment="" -->Criativo</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT" _locComment="" -->Mover Ingrediente</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL" _locComment="" -->Mover Combustível</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL" _locComment="" -->Mover Ferramenta</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR" _locComment="" -->Mover Armadura</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON" _locComment="" -->Mover Arma</value> +</data> +<data name="strings.IDS_TOOLTIPS_EQUIP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EQUIP" _locComment="" -->Equipar</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRAW_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRAW_BOW" _locComment="" -->Puxar</value> +</data> +<data name="strings.IDS_TOOLTIPS_RELEASE_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RELEASE_BOW" _locComment="" -->Soltar</value> +</data> +<data name="strings.IDS_TOOLTIPS_PRIVILEGES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PRIVILEGES" _locComment="" -->Privilégios</value> +</data> +<data name="strings.IDS_TOOLTIPS_BLOCK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BLOCK" _locComment="" -->Bloco</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEUP" _locComment="" -->Página Acima</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEDOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEDOWN" _locComment="" -->Página Abaixo</value> +</data> +<data name="strings.IDS_TOOLTIPS_LOVEMODE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_LOVEMODE" _locComment="" -->Modo Amor</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRINK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRINK" _locComment="" -->Beber</value> +</data> +<data name="strings.IDS_TOOLTIPS_ROTATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ROTATE" _locComment="" -->Rodar</value> +</data> +<data name="strings.IDS_TOOLTIPS_HIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIDE" _locComment="" -->Ocultar</value> +</data> +<data name="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE" _locComment="" -->Carregar Grav. Xbox One</value> +</data> +<data name="strings.IDS_TOOLTIPS_CLEARSLOTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEARSLOTS" _locComment="" -->Limpar Todas as Ranhuras</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD" _locComment="" -->Carregar Gravação para Xbox One</value> + </data> +<data name="strings.IDS_CONFIRM_OK"><value><!-- _locID_text="strings.IDS_CONFIRM_OK" _locComment="" -->OK</value> + </data> +<data name="strings.IDS_CONFIRM_CANCEL"><value><!-- _locID_text="strings.IDS_CONFIRM_CANCEL" _locComment="" -->Cancelar</value> + </data> +<data name="strings.IDS_DOWNLOADABLECONTENT"><value><!-- _locID_text="strings.IDS_DOWNLOADABLECONTENT" _locComment="" -->Loja Minecraft</value> + </data> +<data name="strings.IDS_CONFIRM_LEAVE_VIA_INVITE"><value><!-- _locID_text="strings.IDS_CONFIRM_LEAVE_VIA_INVITE" _locComment="" -->Tens a certeza de que queres sair do jogo atual e entrar num novo jogo? O progresso não guardado será perdido.</value> + </data> +<data name="strings.IDS_EXIT_GAME"><value><!-- _locID_text="strings.IDS_EXIT_GAME" _locComment="" -->Sair do Jogo</value> + </data> +<data name="strings.IDS_TITLE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_SAVE_GAME" _locComment="" -->Guardar Jogo</value> + </data> +<data name="strings.IDS_TITLE_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_DECLINE_SAVE_GAME" _locComment="" -->Sair sem guardar</value> + </data> +<data name="strings.IDS_CONFIRM_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_SAVE_GAME" _locComment="" -->Tens a certeza de que queres substituir os jogos guardados anteriormente pela versão atual deste mundo?</value> + </data> +<data name="strings.IDS_CONFIRM_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_DECLINE_SAVE_GAME" _locComment="" -->Tens a certeza de que queres sair sem guardar? Irás perder todo o progresso neste mundo!</value> + </data> +<data name="strings.IDS_TITLE_START_GAME"><value><!-- _locID_text="strings.IDS_TITLE_START_GAME" _locComment="" -->Iniciar Jogo</value> + </data> +<data name="strings.IDS_CONFIRM_START_CREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_CREATIVE" _locComment="" -->Se criares, carregares ou guardares um mundo no Modo Criativo, as atualizações de feitos e classificações serão desativadas nesse mundo, mesmo que seja carregado depois no Modo Sobrevivência. Tens a certeza de que queres continuar?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE" _locComment="" -->Este mundo foi guardado anteriormente no Modo Criativo e as atualizações de feitos e classificações serão desativadas. Tens a certeza de que queres continuar?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE" _locComment="" -->Este mundo já foi guardado no Modo Criativo, pelo que as atualizações de feitos e classificações estão desativadas.</value> + </data> +<data name="strings.IDS_CONFIRM_START_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_CONFIRM_START_HOST_PRIVILEGES" _locComment="" -->Se criares, carregares ou guardares um mundo com os Privilégios de Anfitrião ativados, as atualizações de feitos e classificações serão desativadas, mesmo que depois seja carregado com estas opções desligadas. Tens a certeza de que queres continuar?</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE" _locComment="" -->Jogo Danificado</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT" _locComment="" -->O jogo guardado está corrompido ou danificado. Queres apagá-lo?</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE" _locComment="" -->Tens a certeza de que queres sair para o menu principal e desligar todos os jogadores do jogo? O progresso não guardado será perdido.</value> + </data> +<data name="strings.IDS_EXIT_GAME_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_SAVE" _locComment="" -->Sair e guardar</value> + </data> +<data name="strings.IDS_EXIT_GAME_NO_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_NO_SAVE" _locComment="" -->Sair sem guardar</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME" _locComment="" -->Tens a certeza de que queres sair para o menu principal? O progresso não guardado será perdido.</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST" _locComment="" -->Tens a certeza de que queres sair para o menu principal? Perderás o teu progresso!</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD" _locComment="" -->Criar Mundo Novo</value> + </data> +<data name="strings.IDS_PLAY_TUTORIAL"><value><!-- _locID_text="strings.IDS_PLAY_TUTORIAL" _locComment="" -->Jogar Tutorial</value> + </data> +<data name="strings.IDS_TUTORIALSAVENAME"><value><!-- _locID_text="strings.IDS_TUTORIALSAVENAME" _locComment="" -->Tutorial</value> + </data> +<data name="strings.IDS_NAME_WORLD"><value><!-- _locID_text="strings.IDS_NAME_WORLD" _locComment="" -->Nomeia o Teu Mundo</value> + </data> +<data name="strings.IDS_NAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_NAME_WORLD_TEXT" _locComment="" -->Introduz um nome para o teu mundo</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT" _locComment="" -->Deposita a semente para a criação do teu mundo</value> + </data> +<data name="strings.IDS_LOAD_SAVED_WORLD"><value><!-- _locID_text="strings.IDS_LOAD_SAVED_WORLD" _locComment="" -->Carregar Mundo Guardado</value> + </data> +<data name="strings.IDS_PRESS_START_TO_JOIN"><value><!-- _locID_text="strings.IDS_PRESS_START_TO_JOIN" _locComment="" -->Prime START para te juntares ao jogo</value> + </data> +<data name="strings.IDS_EXITING_GAME"><value><!-- _locID_text="strings.IDS_EXITING_GAME" _locComment="" -->A sair do jogo</value> + </data> +<data name="strings.IDS_GENERIC_ERROR"><value><!-- _locID_text="strings.IDS_GENERIC_ERROR" _locComment="" -->Ocorreu um erro. A sair para o menu principal.</value> + </data> +<data name="strings.IDS_CONNECTION_FAILED"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED" _locComment="" -->Falha na ligação</value> + </data> +<data name="strings.IDS_CONNECTION_LOST"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST" _locComment="" -->Ligação perdida</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_SERVER"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_SERVER" _locComment="" -->Perdeste a ligação ao servidor. A sair para o menu principal.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE" _locComment="" -->Perdeste a ligação ao Xbox Live. A sair para o menu principal.</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT" _locComment="" -->Perdeste a ligação ao Xbox Live.</value> + </data> +<data name="strings.IDS_DISCONNECTED"><value><!-- _locID_text="strings.IDS_DISCONNECTED" _locComment="" -->Desligado pelo servidor</value> + </data> +<data name="strings.IDS_DISCONNECTED_KICKED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_KICKED" _locComment="" -->Foste expulso do jogo</value> + </data> +<data name="strings.IDS_DISCONNECTED_FLYING"><value><!-- _locID_text="strings.IDS_DISCONNECTED_FLYING" _locComment="" -->Foste expulso do jogo por voares</value> + </data> +<data name="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG"><value><!-- _locID_text="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG" _locComment="" -->A tentativa de ligação excedeu o tempo</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_FULL"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_FULL" _locComment="" -->O servidor está cheio</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_QUIT"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_QUIT" _locComment="" -->O anfitrião saiu do jogo.</value> + </data> +<data name="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"><value><!-- _locID_text="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME" _locComment="" -->Não podes participar neste jogo porque não és amigo de nenhum dos participantes.</value> + </data> +<data name="strings.IDS_DISCONNECTED_BANNED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_BANNED" _locComment="" -->Não podes participar neste jogo porque foste expulso pelo anfitrião anteriormente.</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_OLD" _locComment="" -->Não podes juntar-te a este jogo, pois o jogador a que te estás a tentar juntar possui uma versão mais antiga do jogo.</value> + </data> +<data name="strings.IDS_DISCONNECTED_CLIENT_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_CLIENT_OLD" _locComment="" -->Não podes juntar-te a este jogo, pois o jogador a que te estás a tentar juntar possui uma versão mais recente do jogo.</value> + </data> +<data name="strings.IDS_DEFAULT_SAVENAME"><value><!-- _locID_text="strings.IDS_DEFAULT_SAVENAME" _locComment="" -->Novo Mundo</value> + </data> +<data name="strings.IDS_AWARD_TITLE"><value><!-- _locID_text="strings.IDS_AWARD_TITLE" _locComment="" -->Prémio Desbloqueado!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC1"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC1" _locComment="" -->Parabéns - recebeste uma imagem de jogador com o Steve do Minecraft!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC2"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC2" _locComment="" -->Parabéns - recebeste uma imagem de jogador com um Creeper!</value> + </data> +<data name="strings.IDS_AWARD_AVATAR1"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR1" _locComment="" -->Parabéns - recebeste um item de avatar - uma t-shirt Minecraft: Edição Xbox 360! +Acede à interface para vestires a t-shirt ao teu avatar.</value> + </data> +<data name="strings.IDS_AWARD_AVATAR2"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR2" _locComment="" -->Parabéns - recebeste um item de avatar - um relógio Minecraft: Edição Xbox 360! +Acede à interface para colocares o relógio no teu avatar.</value> + </data> +<data name="strings.IDS_AWARD_AVATAR3"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR3" _locComment="" -->Parabéns - recebeste um item de avatar - um boné de Creeper! +Acede à interface para colocares o boné no teu avatar.</value> + </data> +<data name="strings.IDS_AWARD_THEME"><value><!-- _locID_text="strings.IDS_AWARD_THEME" _locComment="" -->Parabéns - recebeste o tema do Minecraft: Edição Xbox 360! +Acede à interface para selecionares este tema.</value> + </data> +<data name="strings.IDS_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_TITLE" _locComment="" -->Desbloquear Jogo Completo</value> + </data> +<data name="strings.IDS_UNLOCK_TOSAVE_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_TOSAVE_TEXT" _locComment="" -->Estás a jogar a versão de avaliação, mas precisas do jogo completo para poderes guardar o jogo. +Queres desbloquear o jogo completo agora?</value> + </data> +<data name="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT" _locComment="" -->Esta é a versão de avaliação do Minecraft: Edição Xbox 360. Se tivesses o jogo completo, terias acabado de ganhar um feito! +Queres desbloquear o jogo completo?</value> + </data> +<data name="strings.IDS_UNLOCK_AVATAR_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_AVATAR_TEXT" _locComment="" -->Esta é a versão de avaliação do Minecraft: Edição Xbox 360. Se tivesses o jogo completo, terias acabado de ganhar um prémio avatar! +Queres desbloquear o jogo completo?</value> + </data> +<data name="strings.IDS_UNLOCK_GAMERPIC_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GAMERPIC_TEXT" _locComment="" -->Esta é a versão de avaliação do Minecraft: Edição Xbox 360. Se tivesses o jogo completo, terias acabado de ganhar uma imagem de jogador! +Queres desbloquear o jogo completo?</value> + </data> +<data name="strings.IDS_UNLOCK_THEME_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_THEME_TEXT" _locComment="" -->Esta é a versão de avaliação do Minecraft: Edição Xbox 360. Se tivesses o jogo completo, terias acabado de ganhar um tema! +Queres desbloquear o jogo completo?</value> + </data> +<data name="strings.IDS_UNLOCK_ACCEPT_INVITE"><value><!-- _locID_text="strings.IDS_UNLOCK_ACCEPT_INVITE" _locComment="" -->Esta é a versão de avaliação do Minecraft: Edição Xbox 360. Precisas do jogo completo para poderes aceitar este convite. +Queres desbloquear o jogo completo?</value> + </data> +<data name="strings.IDS_UNLOCK_GUEST_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GUEST_TEXT" _locComment="" -->Os jogadores convidados não podem desbloquear o jogo completo. Inicia sessão com um ID de utilizador Xbox Live.</value> + </data> +<data name="strings.IDS_LEADERBOARD_LOADING"><value><!-- _locID_text="strings.IDS_LEADERBOARD_LOADING" _locComment="" -->Por favor aguarda</value> + </data> +<data name="strings.IDS_LEADERBOARD_NORESULTS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_NORESULTS" _locComment="" -->Sem resultados</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER" _locComment="" -->Filtro: </value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_FRIENDS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_FRIENDS" _locComment="" -->Amigos</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_MYSCORE"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_MYSCORE" _locComment="" -->A Minha Pontuação</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_OVERALL"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_OVERALL" _locComment="" -->Geral</value> + </data> +<data name="strings.IDS_LEADERBOARD_ENTRIES"><value><!-- _locID_text="strings.IDS_LEADERBOARD_ENTRIES" _locComment="" -->Entradas: </value> + </data> +<data name="strings.IDS_LEADERBOARD_RANK"><value><!-- _locID_text="strings.IDS_LEADERBOARD_RANK" _locComment="" -->Lugar</value> + </data> +<data name="strings.IDS_LEADERBOARD_GAMERTAG"><value><!-- _locID_text="strings.IDS_LEADERBOARD_GAMERTAG" _locComment="" -->Gamertag</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_LEVEL" _locComment="" -->A Preparar para Guardar Nível</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_CHUNKS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_CHUNKS" _locComment="" -->A Preparar Blocos...</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_TO_DISC"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_TO_DISC" _locComment="" -->A Finalizar...</value> + </data> +<data name="strings.IDS_PROGRESS_BUILDING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_BUILDING_TERRAIN" _locComment="" -->A Construir Terreno</value> + </data> +<data name="strings.IDS_PROGRESS_SIMULATING_WORLD"><value><!-- _locID_text="strings.IDS_PROGRESS_SIMULATING_WORLD" _locComment="" -->A simular o mundo</value> + </data> +<data name="strings.IDS_PROGRESS_INITIALISING_SERVER"><value><!-- _locID_text="strings.IDS_PROGRESS_INITIALISING_SERVER" _locComment="" -->A iniciar o servidor</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA" _locComment="" -->A gerar área de criação</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_SPAWN_AREA" _locComment="" -->A carregar área de criação</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_NETHER" _locComment="" -->A entrar no Submundo</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_NETHER" _locComment="" -->A Sair do Submundo</value> + </data> +<data name="strings.IDS_PROGRESS_RESPAWNING"><value><!-- _locID_text="strings.IDS_PROGRESS_RESPAWNING" _locComment="" -->A criar novamente</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_LEVEL" _locComment="" -->A gerar nível</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_LEVEL" _locComment="" -->A carregar nível</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_PLAYERS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_PLAYERS" _locComment="" -->A guardar jogadores</value> + </data> +<data name="strings.IDS_PROGRESS_CONNECTING"><value><!-- _locID_text="strings.IDS_PROGRESS_CONNECTING" _locComment="" -->A ligar ao anfitrião</value> + </data> +<data name="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN" _locComment="" -->A transferir terreno</value> + </data> +<data name="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"><value><!-- _locID_text="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME" _locComment="" -->A mudar para jogo offline</value> + </data> +<data name="strings.IDS_PROGRESS_HOST_SAVING"><value><!-- _locID_text="strings.IDS_PROGRESS_HOST_SAVING" _locComment="" -->Aguarda enquanto o anfitrião guarda o jogo</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_END" _locComment="" -->Entrar no FIM</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_END" _locComment="" -->Sair do FIM</value> + </data> +<data name="strings.IDS_PROGRESS_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_PROGRESS_NEW_WORLD_SEED" _locComment="" -->Encontrar Sementes para o Gerador de Mundos</value> + </data> +<data name="strings.IDS_TILE_BED_OCCUPIED"><value><!-- _locID_text="strings.IDS_TILE_BED_OCCUPIED" _locComment="" -->Esta cama está ocupada</value> + </data> +<data name="strings.IDS_TILE_BED_NO_SLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_NO_SLEEP" _locComment="" -->Só podes dormir à noite</value> + </data> +<data name="strings.IDS_TILE_BED_PLAYERSLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_PLAYERSLEEP" _locComment="" -->%s está a dormir numa cama. Para acelerares até de manhã, todos os jogadores têm de estar a dormir em camas ao mesmo tempo.</value> + </data> +<data name="strings.IDS_TILE_BED_NOT_VALID"><value><!-- _locID_text="strings.IDS_TILE_BED_NOT_VALID" _locComment="" -->A tua cama desapareceu ou está bloqueada</value> + </data> +<data name="strings.IDS_TILE_BED_NOTSAFE"><value><!-- _locID_text="strings.IDS_TILE_BED_NOTSAFE" _locComment="" -->Não podes descansar agora, existem monstros nas redondezas</value> + </data> +<data name="strings.IDS_TILE_BED_MESLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_MESLEEP" _locComment="" -->Estás a dormir numa cama. Para acelerares até de manhã, todos os jogadores têm de estar a dormir em camas ao mesmo tempo.</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS" _locComment="" -->Ferramentas e Armas</value> + </data> +<data name="strings.IDS_GROUPNAME_WEAPONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_WEAPONS" _locComment="" -->Armas</value> + </data> +<data name="strings.IDS_GROUPNAME_FOOD"><value><!-- _locID_text="strings.IDS_GROUPNAME_FOOD" _locComment="" -->Alimentos</value> + </data> +<data name="strings.IDS_GROUPNAME_STRUCTURES"><value><!-- _locID_text="strings.IDS_GROUPNAME_STRUCTURES" _locComment="" -->Estruturas</value> + </data> +<data name="strings.IDS_GROUPNAME_ARMOUR"><value><!-- _locID_text="strings.IDS_GROUPNAME_ARMOUR" _locComment="" -->Armadura</value> + </data> +<data name="strings.IDS_GROUPNAME_MECHANISMS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MECHANISMS" _locComment="" -->Mecanismos</value> + </data> +<data name="strings.IDS_GROUPNAME_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_TRANSPORT" _locComment="" -->Transporte</value> + </data> +<data name="strings.IDS_GROUPNAME_DECORATIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_DECORATIONS" _locComment="" -->Decorações</value> + </data> +<data name="strings.IDS_GROUPNAME_BUILDING_BLOCKS"><value><!-- _locID_text="strings.IDS_GROUPNAME_BUILDING_BLOCKS" _locComment="" -->Blocos de Construção</value> + </data> +<data name="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT" _locComment="" -->Redstone e Transporte</value> + </data> +<data name="strings.IDS_GROUPNAME_MISCELLANEOUS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MISCELLANEOUS" _locComment="" -->Vários</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS" _locComment="" -->Preparação de Poções</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS_480"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS_480" _locComment="" -->Poções</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR" _locComment="" -->Ferramentas, Armas e Armadura</value> + </data> +<data name="strings.IDS_GROUPNAME_MATERIALS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MATERIALS" _locComment="" -->Materiais</value> + </data> +<data name="strings.IDS_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="strings.IDS_RETURNEDTOMENU_TITLE" _locComment="" -->Sessão terminada</value> + </data> +<data name="strings.IDS_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="strings.IDS_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->Foste reencaminhado para o ecrã principal porque o teu perfil de jogador terminou sessão</value> + </data> +<data name="strings.IDS_SLIDER_DIFFICULTY"><value><!-- _locID_text="strings.IDS_SLIDER_DIFFICULTY" _locComment="" -->Dificuldade</value> + </data> +<data name="strings.IDS_SLIDER_MUSIC"><value><!-- _locID_text="strings.IDS_SLIDER_MUSIC" _locComment="" -->Música</value> + </data> +<data name="strings.IDS_SLIDER_SOUND"><value><!-- _locID_text="strings.IDS_SLIDER_SOUND" _locComment="" -->Som</value> + </data> +<data name="strings.IDS_SLIDER_GAMMA"><value><!-- _locID_text="strings.IDS_SLIDER_GAMMA" _locComment="" -->Gama</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INGAME"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INGAME" _locComment="" -->Sensibilidade do Jogo</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INMENU"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INMENU" _locComment="" -->Sensibilidade da Interface</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_PEACEFUL" _locComment="" -->Calmo</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_EASY" _locComment="" -->Fácil</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_NORMAL" _locComment="" -->Normal</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_HARD" _locComment="" -->Difícil</value> + </data> +<data name="strings.IDS_DIFFICULTY_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_PEACEFUL" _locComment="" -->Neste modo, o jogador recupera a saúde com o passar do tempo e não há inimigos no horizonte.</value> + </data> +<data name="strings.IDS_DIFFICULTY_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_EASY" _locComment="" -->Neste modo, existem inimigos nas redondezas, mas irão provocar menos danos ao jogador do que no modo Normal.</value> + </data> +<data name="strings.IDS_DIFFICULTY_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_NORMAL" _locComment="" -->Neste modo, existem inimigos nas redondezas e podem provocar uma quantidade de danos normal ao jogador.</value> + </data> +<data name="strings.IDS_DIFFICULTY_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_HARD" _locComment="" -->Neste modo, existem inimigos nas redondezas e irão provocar graves danos ao jogador. Presta atenção aos Creepers também, uma vez que é pouco provável que cancelem o seu ataque explosivo quando te afastas!</value> + </data> +<data name="strings.IDS_TRIALOVER_TITLE"><value><!-- _locID_text="strings.IDS_TRIALOVER_TITLE" _locComment="" -->Tempo Limite da Avaliação Excedido</value> + </data> +<data name="strings.IDS_TRIALOVER_TEXT"><value><!-- _locID_text="strings.IDS_TRIALOVER_TEXT" _locComment="" -->Jogaste a versão de avaliação do Minecraft: Xbox 360 Edition durante o tempo máximo permitido! Para continuares a divertir-te, queres desbloquear o jogo completo?</value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TITLE"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TITLE" _locComment="" -->Jogo cheio</value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TEXT"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TEXT" _locComment="" -->Falha ao entrar no jogo, não existem espaços livres</value> + </data> +<data name="strings.IDS_SIGN_TITLE"><value><!-- _locID_text="strings.IDS_SIGN_TITLE" _locComment="" -->Introduzir Texto de Sinal</value> + </data> +<data name="strings.IDS_SIGN_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_SIGN_TITLE_TEXT" _locComment="" -->Introduz uma linha de texto para o teu sinal</value> + </data> +<data name="strings.IDS_NAME_TITLE"><value><!-- _locID_text="strings.IDS_NAME_TITLE" _locComment="" -->Introduzir Título</value> + </data> +<data name="strings.IDS_NAME_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_NAME_TITLE_TEXT" _locComment="" -->Introduz um título para a tua publicação</value> + </data> +<data name="strings.IDS_NAME_CAPTION"><value><!-- _locID_text="strings.IDS_NAME_CAPTION" _locComment="" -->Introduzir Legenda</value> + </data> +<data name="strings.IDS_NAME_CAPTION_TEXT"><value><!-- _locID_text="strings.IDS_NAME_CAPTION_TEXT" _locComment="" -->Introduz uma legenda para a tua publicação</value> + </data> +<data name="strings.IDS_NAME_DESC"><value><!-- _locID_text="strings.IDS_NAME_DESC" _locComment="" -->Introduzir Descrição</value> + </data> +<data name="strings.IDS_NAME_DESC_TEXT"><value><!-- _locID_text="strings.IDS_NAME_DESC_TEXT" _locComment="" -->Introduz uma descrição da tua publicação</value> + </data> +<data name="strings.IDS_INVENTORY"><value><!-- _locID_text="strings.IDS_INVENTORY" _locComment="" -->Inventário</value> + </data> +<data name="strings.IDS_INGREDIENTS"><value><!-- _locID_text="strings.IDS_INGREDIENTS" _locComment="" -->Ingredientes</value> + </data> +<data name="strings.IDS_BREWING_STAND"><value><!-- _locID_text="strings.IDS_BREWING_STAND" _locComment="" -->Posto de Poções</value> + </data> +<data name="strings.IDS_CHEST"><value><!-- _locID_text="strings.IDS_CHEST" _locComment="" -->Baú</value> + </data> +<data name="strings.IDS_ENCHANT"><value><!-- _locID_text="strings.IDS_ENCHANT" _locComment="" -->Encantar</value> + </data> +<data name="strings.IDS_FURNACE"><value><!-- _locID_text="strings.IDS_FURNACE" _locComment="" -->Fornalha</value> + </data> +<data name="strings.IDS_INGREDIENT"><value><!-- _locID_text="strings.IDS_INGREDIENT" _locComment="" -->Ingrediente</value> + </data> +<data name="strings.IDS_FUEL"><value><!-- _locID_text="strings.IDS_FUEL" _locComment="" -->Combustível</value> + </data> +<data name="strings.IDS_DISPENSER"><value><!-- _locID_text="strings.IDS_DISPENSER" _locComment="" -->Distribuidor</value> + </data> +<data name="strings.IDS_NO_DLCOFFERS"><value><!-- _locID_text="strings.IDS_NO_DLCOFFERS" _locComment="" -->De momento, não existem ofertas de conteúdo transferível deste tipo disponíveis para este título.</value> + </data> +<data name="strings.IDS_PLAYER_JOINED"><value><!-- _locID_text="strings.IDS_PLAYER_JOINED" _locComment="" -->%s juntou-se ao jogo.</value> + </data> +<data name="strings.IDS_PLAYER_LEFT"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT" _locComment="" -->%s saiu do jogo.</value> + </data> +<data name="strings.IDS_PLAYER_KICKED"><value><!-- _locID_text="strings.IDS_PLAYER_KICKED" _locComment="" -->%s foi expulso do jogo.</value> + </data> +<data name="strings.IDS_TEXT_DELETE_SAVE"><value><!-- _locID_text="strings.IDS_TEXT_DELETE_SAVE" _locComment="" -->Tens a certeza de que queres eliminar os dados de jogo gravados?</value> + </data> +<data name="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL" _locComment="" -->A confirmar</value> + </data> +<data name="strings.IDS_STRINGVERIFY_CENSORED"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_CENSORED" _locComment="" -->Censurado</value> + </data> +<data name="strings.IDS_NOWPLAYING"><value><!-- _locID_text="strings.IDS_NOWPLAYING" _locComment="" -->A jogar:</value> + </data> +<data name="strings.IDS_DEFAULTS_TITLE"><value><!-- _locID_text="strings.IDS_DEFAULTS_TITLE" _locComment="" -->Repor Definições</value> + </data> +<data name="strings.IDS_DEFAULTS_TEXT"><value><!-- _locID_text="strings.IDS_DEFAULTS_TEXT" _locComment="" -->Tens a certeza de que queres repor as definições para os valores predefinidos?</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TITLE"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TITLE" _locComment="" -->Erro de Carregamento</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TEXT"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TEXT" _locComment="" -->Não foi possível carregar "Minecraft: Edição Xbox 360" e não é possível continuar.</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME" _locComment="" -->Jogo de %s</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME_UNKNOWN"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME_UNKNOWN" _locComment="" -->Anfitrião de jogo desconhecido</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TITLE"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TITLE" _locComment="" -->Um convidado terminou sessão</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TEXT"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TEXT" _locComment="" -->Um jogador convidado terminou sessão e todos os jogadores convidados foram removidos do jogo.</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TITLE"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TITLE" _locComment="" -->Iniciar Sessão</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TEXT"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TEXT" _locComment="" -->Não tens sessão iniciada. Para jogares este jogo, tens de iniciar sessão. Queres iniciar sessão agora?</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE" _locComment="" -->Multijogador não permitido</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT" _locComment="" -->Falha ao participar no jogo. Um ou mais jogadores não têm permissão para jogar no modo multijogador no Xbox Live.</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT" _locComment="" -->Falha ao criar um jogo online. Um ou mais jogadores não têm permissão para jogar no modo multijogador no Xbox Live. Desmarca a caixa "Jogo Online" para iniciares um jogo offline.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL" _locComment="" -->Não tens autorização para participar nesta sessão de jogo porque os teus privilégios de Conteúdo de Assinante são demasiado limitados. Altera esta definição em Configurações Privacidade e Online na interface Xbox se quiseres participar nesta sessão.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL" _locComment="" -->Não tens autorização para participar nesta sessão de jogo porque um dos jogadores locais tem privilégios de Conteúdo de Assinante demasiado limitados.</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE" _locComment="" -->Não tens autorização para participar nesta sessão de jogo porque um dos jogadores da sessão tem privilégios de Conteúdo de Assinante para Somente Amigos e tu não estás na Lista de Amigos deles.</value> + </data> +<data name="strings.IDS_FAILED_TO_CREATE_GAME_TITLE"><value><!-- _locID_text="strings.IDS_FAILED_TO_CREATE_GAME_TITLE" _locComment="" -->Falha ao criar jogo</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE" _locComment="" -->Não tens autorização para criar esta sessão de jogo porque um dos jogadores locais tem privilégios de Conteúdo de Assinante demasiado limitados. Desmarca a caixa "Jogo Online" para iniciar um jogo offline ou altera esta definição em Configurações Privacidade e Online na interface Xbox.</value> + </data> +<data name="strings.IDS_DEFAULT_SKINS"><value><!-- _locID_text="strings.IDS_DEFAULT_SKINS" _locComment="" -->Auto Selecionado</value> + </data> +<data name="strings.IDS_NO_SKIN_PACK"><value><!-- _locID_text="strings.IDS_NO_SKIN_PACK" _locComment="" -->Sem Pacote: Skins Pred.</value> + </data> +<data name="strings.IDS_FAVORITES_SKIN_PACK"><value><!-- _locID_text="strings.IDS_FAVORITES_SKIN_PACK" _locComment="" -->Skins Favoritas</value> + </data> +<data name="strings.IDS_BANNED_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_BANNED_LEVEL_TITLE" _locComment="" -->Nível Excluído</value> +</data> +<data name="strings.IDS_PLAYER_BANNED_LEVEL"><value><!-- _locID_text="strings.IDS_PLAYER_BANNED_LEVEL" _locComment="" -->O jogo no qual pretendes participar encontra-se na tua lista de níveis excluídos. +Se quiseres participar neste jogo, o nível será removido da lista de níveis excluídos.</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_TITLE" _locComment="" -->Excluir este nível?</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION" _locComment="" -->Tens a certeza de que queres adicionar este nível à lista de níveis excluídos? +Se selecionares OK, irás sair do jogo.</value> +</data> +<data name="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST"><value><!-- _locID_text="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST" _locComment="" -->Removido da Lista de Excluídos</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE" _locComment="" -->Intervalo de Gravação Automática</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE_OFF"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE_OFF" _locComment="" -->Intervalo de Gravação Automática: Desl.</value> +</data> +<data name="strings.IDS_MINUTES"><value><!-- _locID_text="strings.IDS_MINUTES" _locComment="" -->Minutos</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE" _locComment="" -->Não é possível colocar aqui!</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT" _locComment="" -->Não é possível colocar lava junto a um ponto de regeneração devido à possibilidade de morte instantânea dos jogadores regenerados.</value> +</data> +<data name="strings.IDS_SAVE_ICON_MESSAGE"><value><!-- _locID_text="strings.IDS_SAVE_ICON_MESSAGE" _locComment="" -->Este jogo tem uma funcionalidade de gravação automática. Quando vires o ícone acima, o jogo está a guardar os dados. +Não desligues a consola Xbox 360 enquanto este ícone estiver visível.</value> +</data> +<data name="strings.IDS_SLIDER_INTERFACEOPACITY"><value><!-- _locID_text="strings.IDS_SLIDER_INTERFACEOPACITY" _locComment="" -->Opacidade da Interface</value> +</data> +<data name="strings.IDS_PROGRESS_AUTOSAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_AUTOSAVING_LEVEL" _locComment="" -->A preparar gravação automática do nível</value> + </data> +<data name="strings.IDS_SLIDER_UISIZE"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZE" _locComment="" -->Tamanho HUD</value> +</data> +<data name="strings.IDS_SLIDER_UISIZESPLITSCREEN"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZESPLITSCREEN" _locComment="" -->Tamanho HUD (Ecrã dividido)</value> +</data> +<data name="strings.IDS_SEED"><value><!-- _locID_text="strings.IDS_SEED" _locComment="" -->Semear</value> +</data> +<data name="strings.IDS_UNLOCK_DLC_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TITLE" _locComment="" -->Desbloquear Pacote de Skins</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_SKIN"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_SKIN" _locComment="" -->Para utilizares a skin selecionada, tens de desbloquear este pacote de skins. +Queres desbloquear agora este pacote de skins?</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE" _locComment="" -->Desbloquear Pacote de Texturas</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT" _locComment="" -->Para usar este pacote de texturas no teu mundo, precisas de o desbloquear. +Queres desbloqueá-lo agora?</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE" _locComment="" -->Pacote de Texturas de Avaliação</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT" _locComment="" -->Estás a usar uma versão de avaliação do pacote de texturas. Não poderás guardar este mundo sem desbloqueares a versão completa. +Gostarias de desbloquear a versão completa deste pacote de texturas?</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE" _locComment="" -->Pacote de Texturas Não Disponível</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE" _locComment="" -->Desbloquear Versão Completa</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE" _locComment="" -->Transferir Versão de Avaliação</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE" _locComment="" -->Transferir Versão Completa</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT" _locComment="" -->Este mundo usa um pacote de mistura ou pacote de texturas que não tens! +Queres instalar o pacote de mistura ou pacote de texturas agora?</value> + </data> +<data name="strings.IDS_TEXTURE_PACK_TRIALVERSION"><value><!-- _locID_text="strings.IDS_TEXTURE_PACK_TRIALVERSION" _locComment="" -->Obtém a Versão de Avaliação</value> + </data> +<data name="strings.IDS_TEXTUREPACK_FULLVERSION"><value><!-- _locID_text="strings.IDS_TEXTUREPACK_FULLVERSION" _locComment="" -->Obtém a Versão Completa</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER_TITLE" _locComment="" -->Expulsar Jogador</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER" _locComment="" -->Tens a certeza de que queres expulsar este jogador do jogo? Ele não poderá voltar a participar até reiniciares o mundo.</value> + </data> +<data name="strings.IDS_GAMERPICS"><value><!-- _locID_text="strings.IDS_GAMERPICS" _locComment="" -->Pacotes de Imagens de Jogador</value> + </data> +<data name="strings.IDS_THEMES"><value><!-- _locID_text="strings.IDS_THEMES" _locComment="" -->Temas</value> + </data> +<data name="strings.IDS_SKINS"><value><!-- _locID_text="strings.IDS_SKINS" _locComment="" -->Pacotes de Skins</value> + </data> +<data name="strings.IDS_ALLOWFRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_ALLOWFRIENDSOFFRIENDS" _locComment="" -->Permitir amigos de amigos</value> + </data> +<data name="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS" _locComment="" -->Não podes participar neste jogo porque está limitado a amigos do anfitrião.</value> + </data> +<data name="strings.IDS_CANTJOIN_TITLE"><value><!-- _locID_text="strings.IDS_CANTJOIN_TITLE" _locComment="" -->Impossível Participar no Jogo</value> + </data> +<data name="strings.IDS_SELECTED"><value><!-- _locID_text="strings.IDS_SELECTED" _locComment="" -->Selecionado</value> + </data> +<data name="strings.IDS_SELECTED_SKIN"><value><!-- _locID_text="strings.IDS_SELECTED_SKIN" _locComment="" -->Skin selecionada:</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_TITLE" _locComment="" -->Conteúdo Transferível Corrupto</value> + </data> +<data name="strings.IDS_CORRUPT_DLC"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC" _locComment="" -->Este conteúdo transferível está danificado e não pode ser usado. Tens de eliminá-lo e reinstalá-lo a partir do menu Loja Minecraft.</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_MULTIPLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_MULTIPLE" _locComment="" -->Algum conteúdo transferível está danificado e não pode ser usado. Tens de eliminá-lo e reinstalá-lo a partir do menu Loja Minecraft.</value> + </data> +<data name="strings.IDS_GAME_MODE_CHANGED"><value><!-- _locID_text="strings.IDS_GAME_MODE_CHANGED" _locComment="" -->O teu modo de jogo foi alterado</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TITLE"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TITLE" _locComment="" -->Muda o Nome do Teu Mundo</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TEXT" _locComment="" -->Introduz o novo nome para o teu mundo</value> + </data> +<data name="strings.IDS_GAMEMODE_SURVIVAL"><value><!-- _locID_text="strings.IDS_GAMEMODE_SURVIVAL" _locComment="" -->Modo Sobrevivência</value> + </data> +<data name="strings.IDS_GAMEMODE_CREATIVE"><value><!-- _locID_text="strings.IDS_GAMEMODE_CREATIVE" _locComment="" -->Modo Criativo</value> + </data> +<data name="strings.IDS_SURVIVAL"><value><!-- _locID_text="strings.IDS_SURVIVAL" _locComment="" -->Sobrevivência</value> + </data> +<data name="strings.IDS_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATIVE" _locComment="" -->Criativo</value> + </data> +<data name="strings.IDS_CREATED_IN_SURVIVAL"><value><!-- _locID_text="strings.IDS_CREATED_IN_SURVIVAL" _locComment="" -->Criado em Sobrevivência</value> + </data> +<data name="strings.IDS_CREATED_IN_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATED_IN_CREATIVE" _locComment="" -->Criado em Criativo</value> + </data> +<data name="strings.IDS_CHECKBOX_RENDER_CLOUDS"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_CLOUDS" _locComment="" -->Compor Nuvens</value> + </data> +<data name="strings.IDS_TEXT_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TEXT_SAVEOPTIONS" _locComment="" -->O que queres fazer com o jogo guardado?</value> +</data> +<data name="strings.IDS_TITLE_RENAMESAVE"><value><!-- _locID_text="strings.IDS_TITLE_RENAMESAVE" _locComment="" -->Mudar o Nome</value> +</data> +<data name="strings.IDS_AUTOSAVE_COUNTDOWN"><value><!-- _locID_text="strings.IDS_AUTOSAVE_COUNTDOWN" _locComment="" -->Guardar automaticamente dentro de %d...</value> +</data> +<data name="strings.IDS_ON"><value><!-- _locID_text="strings.IDS_ON" _locComment="" -->Ligado</value> +</data> +<data name="strings.IDS_OFF"><value><!-- _locID_text="strings.IDS_OFF" _locComment="" -->Desligado</value> +</data> +<data name="strings.IDS_LEVELTYPE_NORMAL"><value><!-- _locID_text="strings.IDS_LEVELTYPE_NORMAL" _locComment="" -->Normal</value> +</data> +<data name="strings.IDS_LEVELTYPE_SUPERFLAT"><value><!-- _locID_text="strings.IDS_LEVELTYPE_SUPERFLAT" _locComment="" -->Superplano</value> +</data> +<data name="strings.IDS_GAMEOPTION_ONLINE"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ONLINE" _locComment="" -->Quando ativado, o jogo ficará online.</value> +</data> +<data name="strings.IDS_GAMEOPTION_INVITEONLY"><value><!-- _locID_text="strings.IDS_GAMEOPTION_INVITEONLY" _locComment="" -->Quando ativado, só os jogadores convidados podem aderir.</value> +</data> +<data name="strings.IDS_GAMEOPTION_ALLOWFOF"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ALLOWFOF" _locComment="" -->Quando ativado, amigos de pessoas na tua Lista de Amigos podem aderir.</value> +</data> +<data name="strings.IDS_GAMEOPTION_PVP"><value><!-- _locID_text="strings.IDS_GAMEOPTION_PVP" _locComment="" -->Quando ativada, os jogadores podem infligir danos aos outros jogadores. Afeta apenas o modo Sobrevivência.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TRUST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TRUST" _locComment="" -->Quando desativada, os jogadores que participam no jogo não podem construir ou escavar até receberem autorização.</value> +</data> +<data name="strings.IDS_GAMEOPTION_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_GAMEOPTION_FIRE_SPREADS" _locComment="" -->Quando ativada, o fogo pode propagar-se aos blocos inflamáveis mais próximos.</value> +</data> +<data name="strings.IDS_GAMEOPTION_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TNT_EXPLODES" _locComment="" -->Quando ativada, o TNT explode ao ser acionado.</value> +</data> +<data name="strings.IDS_GAMEOPTION_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_HOST_PRIVILEGES" _locComment="" -->Quando ativada, o anfitrião pode voar, desativar a exaustão e tornar-se invisível no menu do jogo. Desativa as atualizações dos feitos e das classificações.</value> +</data> +<data name="strings.IDS_GAMEOPTION_RESET_NETHER"><value><!-- _locID_text="strings.IDS_GAMEOPTION_RESET_NETHER" _locComment="" -->Quando ativado, o Submundo será regenerado. É útil se tiveres um ficheiro mais antigo em que não existissem Fortalezas do Submundo.</value> +</data> +<data name="strings.IDS_GAMEOPTION_STRUCTURES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_STRUCTURES" _locComment="" -->Quando ativada, são geradas Aldeias e Fortalezas no mundo.</value> +</data> +<data name="strings.IDS_GAMEOPTION_SUPERFLAT"><value><!-- _locID_text="strings.IDS_GAMEOPTION_SUPERFLAT" _locComment="" -->Quando ativada, é gerado um mundo completamente plano no Mundo Superior e no Submundo.</value> +</data> +<data name="strings.IDS_GAMEOPTION_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_BONUS_CHEST" _locComment="" -->Quanto ativada, é criado um baú com objetos úteis junto ao ponto de regeneração do jogador.</value> +</data> +<data name="strings.IDS_DLC_MENU_SKINPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_SKINPACKS" _locComment="" -->Pacotes de Skins</value> +</data> +<data name="strings.IDS_DLC_MENU_THEMES"><value><!-- _locID_text="strings.IDS_DLC_MENU_THEMES" _locComment="" -->Temas</value> +</data> +<data name="strings.IDS_DLC_MENU_GAMERPICS"><value><!-- _locID_text="strings.IDS_DLC_MENU_GAMERPICS" _locComment="" -->Imagens de Jogador</value> +</data> +<data name="strings.IDS_DLC_MENU_AVATARITEMS"><value><!-- _locID_text="strings.IDS_DLC_MENU_AVATARITEMS" _locComment="" -->Itens de Avatar</value> +</data> +<data name="strings.IDS_DLC_MENU_TEXTUREPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_TEXTUREPACKS" _locComment="" -->Pacotes de Textura</value> +</data> +<data name="strings.IDS_DLC_MENU_MASHUPPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_MASHUPPACKS" _locComment="" -->Pacotes de Mistura</value> +</data> +<data name="strings.IDS_DEATH_INFIRE"><value><!-- _locID_text="strings.IDS_DEATH_INFIRE" _locComment="" -->{*PLAYER*} foi consumido pelas chamas</value> +</data> +<data name="strings.IDS_DEATH_ONFIRE"><value><!-- _locID_text="strings.IDS_DEATH_ONFIRE" _locComment="" -->{*PLAYER*} morreu carbonizado</value> +</data> +<data name="strings.IDS_DEATH_LAVA"><value><!-- _locID_text="strings.IDS_DEATH_LAVA" _locComment="" -->{*PLAYER*} tentou nadar na lava</value> +</data> +<data name="strings.IDS_DEATH_INWALL"><value><!-- _locID_text="strings.IDS_DEATH_INWALL" _locComment="" -->{*PLAYER*} sufocou numa parede</value> +</data> +<data name="strings.IDS_DEATH_DROWN"><value><!-- _locID_text="strings.IDS_DEATH_DROWN" _locComment="" -->{*PLAYER*} afogou-se</value> +</data> +<data name="strings.IDS_DEATH_STARVE"><value><!-- _locID_text="strings.IDS_DEATH_STARVE" _locComment="" -->{*PLAYER*} morreu à fome</value> +</data> +<data name="strings.IDS_DEATH_CACTUS"><value><!-- _locID_text="strings.IDS_DEATH_CACTUS" _locComment="" -->{*PLAYER*} foi picado até à morte</value> +</data> +<data name="strings.IDS_DEATH_FALL"><value><!-- _locID_text="strings.IDS_DEATH_FALL" _locComment="" -->{*PLAYER*} embateu no chão com muita força</value> +</data> +<data name="strings.IDS_DEATH_OUTOFWORLD"><value><!-- _locID_text="strings.IDS_DEATH_OUTOFWORLD" _locComment="" -->{*PLAYER*} caiu do mundo</value> +</data> +<data name="strings.IDS_DEATH_GENERIC"><value><!-- _locID_text="strings.IDS_DEATH_GENERIC" _locComment="" -->{*PLAYER*} morreu</value> +</data> +<data name="strings.IDS_DEATH_EXPLOSION"><value><!-- _locID_text="strings.IDS_DEATH_EXPLOSION" _locComment="" -->{*PLAYER*} explodiu</value> +</data> +<data name="strings.IDS_DEATH_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_MAGIC" _locComment="" -->{*PLAYER*} foi morto por magia</value> +</data> +<data name="strings.IDS_DEATH_DRAGON_BREATH"><value><!-- _locID_text="strings.IDS_DEATH_DRAGON_BREATH" _locComment="" -->{*PLAYER*} foi morto pela respiração do Ender Dragon</value> +</data> +<data name="strings.IDS_DEATH_MOB"><value><!-- _locID_text="strings.IDS_DEATH_MOB" _locComment="" -->{*PLAYER*} foi assassinado por {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_PLAYER"><value><!-- _locID_text="strings.IDS_DEATH_PLAYER" _locComment="" -->{*PLAYER*} foi assassinado por {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_ARROW"><value><!-- _locID_text="strings.IDS_DEATH_ARROW" _locComment="" -->{*PLAYER*} foi atingido por {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_FIREBALL"><value><!-- _locID_text="strings.IDS_DEATH_FIREBALL" _locComment="" -->{*PLAYER*} foi atingido por uma bola de fogo de {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_THROWN"><value><!-- _locID_text="strings.IDS_DEATH_THROWN" _locComment="" -->{*PLAYER*} foi agredido por {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_INDIRECT_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_INDIRECT_MAGIC" _locComment="" -->{*PLAYER*} foi morto por {*SOURCE*}</value> +</data> +<data name="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG" _locComment="" -->Rochas Enevoadas</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HUD"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HUD" _locComment="" -->Mostrar HUD</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HAND"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HAND" _locComment="" -->Mostrar Mão</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS" _locComment="" -->Gamertags Ecrã Dividido</value> +</data> +<data name="strings.IDS_CHECKBOX_DEATH_MESSAGES"><value><!-- _locID_text="strings.IDS_CHECKBOX_DEATH_MESSAGES" _locComment="" -->Mensagens de Morte</value> +</data> +<data name="strings.IDS_CHECKBOX_ANIMATED_CHARACTER"><value><!-- _locID_text="strings.IDS_CHECKBOX_ANIMATED_CHARACTER" _locComment="" -->Personagem Animada</value> +</data> +<data name="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM"><value><!-- _locID_text="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM" _locComment="" -->Animação de Skin Personalizada</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_ON" _locComment="" -->Já não podes escavar ou usar objetos</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_OFF" _locComment="" -->Já podes escavar e usar objetos</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_ON" _locComment="" -->Já não podes colocar blocos</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_OFF" _locComment="" -->Já podes colocar blocos</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON" _locComment="" -->Agora podes usar portas e interruptores</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF" _locComment="" -->Já não podes usar portas e interruptores</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON" _locComment="" -->Agora podes usar contentores (tais como baús)</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF" _locComment="" -->Já não podes usar contentores (tais como baús)</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON" _locComment="" -->Já não podes atacar habitantes</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF" _locComment="" -->Já podes atacar habitantes</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON" _locComment="" -->Já não podes atacar jogadores</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF" _locComment="" -->Já podes atacar jogadores</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON" _locComment="" -->Já não podes atacar animais</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF" _locComment="" -->Já podes atacar animais</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_ON" _locComment="" -->Já és um moderador</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF" _locComment="" -->Já não és um moderador</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_ON" _locComment="" -->Já podes voar</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_OFF" _locComment="" -->Já não podes voar</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON" _locComment="" -->Já não podes ficar cansado</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF" _locComment="" -->Já podes ficar cansado</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON" _locComment="" -->Já estás invisível</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF" _locComment="" -->Já não estás invisível</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON" _locComment="" -->Já és invulnerável</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF" _locComment="" -->Já não és invulnerável</value> +</data> +<data name="strings.IDS_DLC_COST"><value><!-- _locID_text="strings.IDS_DLC_COST" _locComment="" -->%d MSP</value> +</data> +<data name="strings.IDS_BOSS_ENDERDRAGON_HEALTH"><value><!-- _locID_text="strings.IDS_BOSS_ENDERDRAGON_HEALTH" _locComment="" -->Ender Dragon</value> +</data> +<data name="strings.IDS_PLAYER_ENTERED_END"><value><!-- _locID_text="strings.IDS_PLAYER_ENTERED_END" _locComment="" -->%s entrou em O Fim</value> +</data> +<data name="strings.IDS_PLAYER_LEFT_END"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT_END" _locComment="" -->%s abandonou O Fim</value> +</data> +<data name="strings.IDS_WIN_TEXT"><value><!-- _locID_text="strings.IDS_WIN_TEXT" _locComment="" --> +{*C3*}Sei a que jogador te referes.{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*} +{*C3*}Sim. Toma cuidado. Alcançou um nível mais elevado agora. Consegue ler os nossos pensamentos.{*EF*}{*B*}{*B*} +{*C2*}Isso não interessa. Pensa que fazemos parte do jogo.{*EF*}{*B*}{*B*} +{*C3*}Gosto deste jogador. Jogou bem. Não desistiu.{*EF*}{*B*}{*B*} +{*C2*}Lê os nossos pensamentos como se fossem palavras num ecrã.{*EF*}{*B*}{*B*} +{*C3*}É assim que escolhe imaginar muitas coisas, quando está imerso no sonho de um jogo.{*EF*}{*B*}{*B*} +{*C2*}As palavras são uma excelente interface. Muito flexível. E menos aterrorizadoras do que olhar para a realidade atrás do ecrã.{*EF*}{*B*}{*B*} +{*C3*}Eles costumavam ouvir vozes. Antes de os jogadores saberem ler. No tempo em que aqueles que não jogavam chamavam bruxas e feiticeiros aos jogadores. E os jogadores sonhavam que voavam pelo ar, em vassouras movidas por demónios.{*EF*}{*B*}{*B*} +{*C2*}O que sonhou este jogador?{*EF*}{*B*}{*B*} +{*C3*}Este jogador sonhou com a luz do sol e árvores. Fogo e água. Sonhou que criava. E sonhou que destruía. Sonhou que caçava e era caçado. Sonhou com abrigos.{*EF*}{*B*}{*B*} +{*C2*}Ah, a interface original. Com um milhão de anos e ainda funciona. Mas que estrutura verdadeira criou este jogador, na realidade por detrás do ecrã?{*EF*}{*B*}{*B*} +{*C3*}Trabalhou, com um milhão de outros, na criação de um mundo verdadeiro numa dobra de {*EF*}{*NOISE*}{*C3*}, e criou um {*EF*}{*NOISE*}{*C3*} para {*EF*}{*NOISE*}{*C3*}, em {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*} +{*C2*}Não consegue ler esse pensamento.{*EF*}{*B*}{*B*} +{*C3*}Não. Ainda não alcançou o nível mais elevado. Esse, terá de o alcançar no sonho longo da vida, não no sonho curto de um jogo.{*EF*}{*B*}{*B*} +{*C2*}Sabe que o amamos? Que o universo é bondoso?{*EF*}{*B*}{*B*} +{*C3*}Às vezes, através do ruído dos seus pensamentos, sim, ouve o universo.{*EF*}{*B*}{*B*} +{*C2*}Mas por vezes está triste, no sonho longo. Cria mundos que não têm verão, e treme sob um sol negro, confundindo a sua triste criação com a realidade.{*EF*}{*B*}{*B*} +{*C3*}Curá-lo da tristeza destruí-lo-ia. A tristeza é parte da sua missão privada. Não podemos interferir.{*EF*}{*B*}{*B*} +{*C2*}Por vezes, quando estão imersos em sonhos, quero dizer-lhes que estão a construir mundos verdadeiros na realidade. Por vezes, quero falar-lhes da sua importância para o universo. Por vezes, quando passou algum tempo e ainda não estabeleceram uma ligação verdadeira, quero ajudá-los a proferir a palavra que temem.{*EF*}{*B*}{*B*} +{*C3*}Lê os nossos pensamentos.{*EF*}{*B*}{*B*} +{*C2*}Por vezes, não me importo. Por vezes, desejo dizer-lhes que este mundo que tomam por verdade não passa de {*EF*}{*NOISE*}{*C2*} e {*EF*}{*NOISE*}{*C2*}, quero dizer-lhes que são {*EF*}{*NOISE*}{*C2*} no {*EF*}{*NOISE*}{*C2*}. Observam tão pouco da realidade, no seu sonho longo.{*EF*}{*B*}{*B*} +{*C3*}E, contudo, jogam o jogo.{*EF*}{*B*}{*B*} +{*C2*}Mas seria tão fácil dizer-lhes...{*EF*}{*B*}{*B*} +{*C3*}É demais para este sonho. Dizer-lhes como viver é impedi-los de viver.{*EF*}{*B*}{*B*} +{*C2*}Não direi ao jogador como viver.{*EF*}{*B*}{*B*} +{*C3*}O jogador está a ficar impaciente.{*EF*}{*B*}{*B*} +{*C2*}Vou contar-lhe uma história.{*EF*}{*B*}{*B*} +{*C3*}Mas não a verdade.{*EF*}{*B*}{*B*} +{*C2*}Não. Uma história que contenha seguramente a verdade, numa jaula de palavras. Não a verdade nua, capaz de queimar a qualquer distância.{*EF*}{*B*}{*B*} +{*C3*}Dá-lhe corpo, mais uma vez.{*EF*}{*B*}{*B*} +{*C2*}Sim. Jogador...{*EF*}{*B*}{*B*} +{*C3*}Usa o nome.{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}. Jogador de jogos.{*EF*}{*B*}{*B*} +{*C3*}Boa.{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_2"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_2" _locComment="" --> +{*C2*}Agora, inspira. Mais uma vez. Sente o ar nos teus pulmões. Deixa os teus membros regressarem. Sim, mexe os dedos. Tens corpo novamente, sob a gravidade, no ar. Rematerializa-te no sonho longo. Aí estás. O teu corpo a tocar novamente no universo em todos os pontos, como se fossem coisas distintas. Como se fôssemos coisas distintas.{*EF*}{*B*}{*B*} +{*C3*}Como estamos? Em tempos chamavam-nos espírito da montanha. Pai sol, mãe lua. Espíritos ancestrais, espíritos animais. Génios. Fantasmas. Duendes. Depois deuses, demónios. Anjos. Poltergeists. Alienígenas, extra-terrestres. Leptões, quarks. As palavras mudam. Nós não mudamos.{*EF*}{*B*}{*B*} +{*C2*}Somos o universo. Somos tudo o que pensas que não és. Olhas para nós agora, através da tua pele e dos teus olhos. E porque é que o universo toca a tua pele e emite luz sobre ti? Para te ver, jogador. para te conhecer. E ser conhecido. Vou contar-te uma história.{*EF*}{*B*}{*B*} +{*C2*}Era uma vez um jogador.{*EF*}{*B*}{*B*} +{*C3*}O jogador eras tu, {*PLAYER*}.{*EF*}{*B*}{*B*} +{*C2*}Por vezes, considerava-se humano, na fina crosta de um globo de rocha fundida em rotação. A bola de rocha fundida girava em torno de uma bola de gás abrasador trezentas e trinta mil vezes maior do que ela. Estavam tão afastadas que a luz levava oito minutos a percorrer a distância. A luz era informação de uma estrela, e era capaz de queimar a tua pele a cento e cinquenta milhões de quilómetros de distância.{*EF*}{*B*}{*B*} +{*C2*}Por vezes, o jogador sonhava que era mineiro, na superfície de um mundo que era plano e infinito. O sol era um quadrado branco. Os dias eram curtos; havia muito que fazer; e a morte era um inconveniente temporário.{*EF*}{*B*}{*B*} +{*C3*}Por vezes, o jogador sonhava que estava perdido numa história.{*EF*}{*B*}{*B*} +{*C2*}Por vezes, o jogador sonhava que era outras coisas, noutros lugares. Às vezes, esses sonhos eram perturbadores. Outras eram mesmo muito bonitos. Por vezes, o jogador acordava de um sonho e partia para outro, e depois acordava desse e ia para um terceiro.{*EF*}{*B*}{*B*} +{*C3*}Por vezes, o jogador sonhava que via palavras num ecrã.{*EF*}{*B*}{*B*} +{*C2*}Vamos voltar atrás.{*EF*}{*B*}{*B*} +{*C2*}Os átomos do jogador estavam dispersos na relva, nos rios, no ar, no solo. Uma mulher juntou os átomos; bebeu-os, comeu-os e inalou-os; e a mulher montou o jogador, no seu corpo.{*EF*}{*B*}{*B*} +{*C2*}E o jogador acordou, do mundo escuro e quente do corpo da sua mãe, para o sonho longo.{*EF*}{*B*}{*B*} +{*C2*}E o jogador era uma nova história, nunca antes contada, escrita em letras de ADN. E o jogador era um novo programa, nunca antes executado, gerado por um código-fonte com mil milhões de anos. E o jogador era um novo humano, nunca antes vivo, feito apenas de leite e amor.{*EF*}{*B*}{*B*} +{*C3*}Tu és o jogador. A história. O programa. O humano. Feito apenas de leite e amor.{*EF*}{*B*}{*B*} +{*C2*}Vamos recuar ainda mais.{*EF*}{*B*}{*B*} +{*C2*}Os sete mil quatriliões de átomos do corpo do jogador foram criados, muito antes deste jogo, no coração de uma estrela. Por isso, o jogador é, em si, informação de uma estrela. E o jogador move-se através de uma história, que é uma floresta de informação plantada por um homem chamado Julian num apartamento, mundo infinito criado por um homem chamado Markus, que existe num mundo pequeno e privado criado pelo jogador, que habita um universo criado por...{*EF*}{*B*}{*B*} +{*C3*}Caluda. Por vezes, o jogador criou um pequeno mundo privado suave, quente e simples. Outras vezes duro, frio e complexo. Por vezes, construiu um modelo de universo na sua cabeça; salpicos de energia, salpicos de energia movendo-se através de vastos espaços vazios. Por vezes, chamava a esses salpicos "electrões" e "protões".{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_3"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_3" _locComment="" --> +{*C2*}Por vezes, chamava-lhes "planetas" e "estrelas".{*EF*}{*B*}{*B*} +{*C2*}Por vezes, acreditava estar num universo feito de energia, que era feita de ligados e desligados; zeros e uns; linhas de código. Por vezes, acreditava que estava a jogar um jogo. Por vezes, acreditava que estava a ler palavras num ecrã.{*EF*}{*B*}{*B*} +{*C3*}Tu és o jogador, a ler palavras...{*EF*}{*B*}{*B*} +{*C2*}Caluda... Por vezes, o jogador lia linhas de código num ecrã. Descodificava-as em palavras; descodificava as palavras e dava-lhes sentido; descodificava sentidos e transformava-os em sentimentos, emoções, teorias, ideias, e o jogador começava a respirar mais depressa e mais profundamente e percebia que estava vivo, vivo, que aquelas mil mortes não tinham sido reais, o jogador estava vivo{*EF*}{*B*}{*B*} +{*C3*}Tu. Sim, tu. Tu estás vivo.{*EF*}{*B*}{*B*} +{*C2*}e, por vezes, o jogador acreditava que o universo lhe falara através da luz do sol que atravessava as folhas das árvores num dia de verão{*EF*}{*B*}{*B*} +{*C3*}e, por vezes, o jogador acreditava que o universo lhe falara através da luz emitida pelo nítido céu de inverno, onde um salpico de luz no canto do olho do jogador podia ser uma estrela um milhão de vezes maior do que o sol, a ferver os seus planetas até se transformarem em plasma de modo a ser vista pelo jogador por um momento, enquanto ia a caminho de casa no outro extremo do universo, com um súbito odor a comida, quase à porta de casa, prestes a sonhar de novo{*EF*}{*B*}{*B*} +{*C2*}e, por vezes, o jogador acreditava que o universo lhe falara através dos zeros e uns, através da electricidade do mundo, através das palavras que passavam num ecrã no final de um sonho{*EF*}{*B*}{*B*} +{*C3*}e o universo dizia amo-te{*EF*}{*B*}{*B*} +{*C2*}e o universo dizia jogaste bem{*EF*}{*B*}{*B*} +{*C3*}e o universo dizia tudo o que precisas está em ti{*EF*}{*B*}{*B*} +{*C2*}e o universo dizia que és mais forte do que pensas{*EF*}{*B*}{*B*} +{*C3*}e o universo dizia que és a luz do dia{*EF*}{*B*}{*B*} +{*C2*}e o universo dizia que és a noite{*EF*}{*B*}{*B*} +{*C3*}e o universo dizia que as trevas contra as quais lutas estão dentro de ti{*EF*}{*B*}{*B*} +{*C2*}e o universo dizia que a luz que procuras está em ti{*EF*}{*B*}{*B*} +{*C3*}e o universo dizia que não estás só{*EF*}{*B*}{*B*} +{*C2*}e o universo dizia que não estás separado de tudo o resto{*EF*}{*B*}{*B*} +{*C3*}e o universo dizia que és o universo que se prova a si mesmo, que fala consigo próprio, que lê o seu próprio código{*EF*}{*B*}{*B*} +{*C2*}e o universo dizia amo-te porque és o amor.{*EF*}{*B*}{*B*} +{*C3*}E o jogo terminava e o jogador acordava do sonho. E o jogador começava um novo sonho. E o jogador sonhava de novo, sonhava melhor. E o jogador era o universo. E o jogador era amor.{*EF*}{*B*}{*B*} +{*C3*}Tu és o jogador.{*EF*}{*B*}{*B*} +{*C2*}Acorda.{*EF*} +</value> +</data> +<data name="strings.IDS_RESETNETHER_TITLE"><value><!-- _locID_text="strings.IDS_RESETNETHER_TITLE" _locComment="" -->Repor Submundo</value> + </data> +<data name="strings.IDS_RESETNETHER_TEXT"><value><!-- _locID_text="strings.IDS_RESETNETHER_TEXT" _locComment="" -->Queres mesmo repor o Submundo no seu estado predefinido? Vais perder tudo o que construíste no Submundo!</value> + </data> +<data name="strings.IDS_RESET_NETHER"><value><!-- _locID_text="strings.IDS_RESET_NETHER" _locComment="" -->Repor Submundo</value> +</data> +<data name="strings.IDS_DONT_RESET_NETHER"><value><!-- _locID_text="strings.IDS_DONT_RESET_NETHER" _locComment="" -->Não Repor Submundo</value> +</data> +<data name="strings.IDS_CANT_SHEAR_MOOSHROOM"><value><!-- _locID_text="strings.IDS_CANT_SHEAR_MOOSHROOM" _locComment="" -->De momento, não é possível tosquiar este Vacogumelo. Foi alcançado o número máximo de Porcos, Ovelhas, Vacas e Gatos.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED" _locComment="" -->De momento, não é possível usar o Ovo de Geração. O número máximo de Porcos, Ovelhas, Vacas e Gatos foi alcançado.</value> +</data> +<data name="strings.IDS_MAX_MOOSHROOMS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_MOOSHROOMS_SPAWNED" _locComment="" -->De momento, não é possível usar o Ovo de Geração. Foi alcançado o número máximo de Vacogumelos.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_SPAWNED" _locComment="" -->De momento, não é possível usar o Ovo de Geração. Foi alcançado o número máximo de Lobos num mundo.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_SPAWNED" _locComment="" -->De momento, não é possível usar o Ovo de Geração. Foi alcançado o número máximo de Galinhas num mundo.</value> +</data> +<data name="strings.IDS_MAX_SQUID_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_SQUID_SPAWNED" _locComment="" -->De momento, não é possível usar o Ovo de Geração. Foi alcançado o número máximo de Lulas num mundo.</value> +</data> +<data name="strings.IDS_MAX_ENEMIES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_ENEMIES_SPAWNED" _locComment="" -->De momento, não é possível usar o Ovo de Geração. Foi alcançado o número máximo de inimigos num mundo.</value> +</data> +<data name="strings.IDS_MAX_VILLAGERS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_VILLAGERS_SPAWNED" _locComment="" -->De momento, não é possível usar o Ovo de Geração. Foi alcançado o número máximo de aldeões num mundo.</value> +</data> +<data name="strings.IDS_MAX_HANGINGENTITIES"><value><!-- _locID_text="strings.IDS_MAX_HANGINGENTITIES" _locComment="" -->O número máximo de Pinturas/Estruturas de Itens num mundo foi atingido.</value> +</data> +<data name="strings.IDS_CANT_SPAWN_IN_PEACEFUL"><value><!-- _locID_text="strings.IDS_CANT_SPAWN_IN_PEACEFUL" _locComment="" -->Não podes produzir inimigos no modo Calmo.</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED" _locComment="" -->Este animal não pode entrar no Modo Amor. O número máximo de Porcos, Ovelhas, Vacas e Gatos de criação foi alcançado.</value> +</data> +<data name="strings.IDS_MAX_WOLVES_BRED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_BRED" _locComment="" -->Este animal não pode entrar no Modo Amor. Foi alcançado o número máximo de Lobos de criação.</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_BRED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_BRED" _locComment="" -->Este animal não pode entrar no Modo Amor. Foi alcançado o número máximo de Galinhas de criação.</value> +</data> +<data name="strings.IDS_MAX_MUSHROOMCOWS_BRED"><value><!-- _locID_text="strings.IDS_MAX_MUSHROOMCOWS_BRED" _locComment="" -->Este animal não pode entrar no Modo Amor. Foi alcançado o número máximo de Vacogumelos de criação.</value> +</data> +<data name="strings.IDS_MAX_BOATS"><value><!-- _locID_text="strings.IDS_MAX_BOATS" _locComment="" -->Foi alcançado o número máximo de Barcos num mundo.</value> +</data> +<data name="strings.IDS_MAX_SKULL_TILES"><value><!-- _locID_text="strings.IDS_MAX_SKULL_TILES" _locComment="" -->O número máximo de Cabeças de Mob num mundo foi alcançado.</value> +</data> +<data name="strings.IDS_INVERT_LOOK"><value><!-- _locID_text="strings.IDS_INVERT_LOOK" _locComment="" -->Inverter</value> + </data> +<data name="strings.IDS_SOUTHPAW"><value><!-- _locID_text="strings.IDS_SOUTHPAW" _locComment="" -->Esquerdino</value> + </data> +<data name="strings.IDS_YOU_DIED"><value><!-- _locID_text="strings.IDS_YOU_DIED" _locComment="" -->Morreste!</value> + </data> +<data name="strings.IDS_RESPAWN"><value><!-- _locID_text="strings.IDS_RESPAWN" _locComment="" -->Regenerar</value> + </data> +<data name="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS"><value><!-- _locID_text="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS" _locComment="" -->Conteúdo transferível</value> + </data> +<data name="strings.IDS_CHANGE_SKIN"><value><!-- _locID_text="strings.IDS_CHANGE_SKIN" _locComment="" -->Alterar Skin</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY" _locComment="" -->Instruções de Jogo</value> + </data> +<data name="strings.IDS_CONTROLS"><value><!-- _locID_text="strings.IDS_CONTROLS" _locComment="" -->Controlos</value> + </data> +<data name="strings.IDS_SETTINGS"><value><!-- _locID_text="strings.IDS_SETTINGS" _locComment="" -->Definições</value> + </data> +<data name="strings.IDS_CREDITS"><value><!-- _locID_text="strings.IDS_CREDITS" _locComment="" -->Ficha técnica</value> + </data> +<data name="strings.IDS_REINSTALL_CONTENT"><value><!-- _locID_text="strings.IDS_REINSTALL_CONTENT" _locComment="" -->Reinstalar Conteúdo</value> + </data> +<data name="strings.IDS_DEBUG_SETTINGS"><value><!-- _locID_text="strings.IDS_DEBUG_SETTINGS" _locComment="" -->Definições de Depuração</value> + </data> +<data name="strings.IDS_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_FIRE_SPREADS" _locComment="" -->Fogos Propagados</value> + </data> +<data name="strings.IDS_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_TNT_EXPLODES" _locComment="" -->Explosões de TNT</value> + </data> +<data name="strings.IDS_PLAYER_VS_PLAYER"><value><!-- _locID_text="strings.IDS_PLAYER_VS_PLAYER" _locComment="" -->Jogador vs. Jogador</value> + </data> +<data name="strings.IDS_TRUST_PLAYERS"><value><!-- _locID_text="strings.IDS_TRUST_PLAYERS" _locComment="" -->Confiar nos Jogadores</value> + </data> +<data name="strings.IDS_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_HOST_PRIVILEGES" _locComment="" -->Privilégios de Anfitrião</value> + </data> +<data name="strings.IDS_GENERATE_STRUCTURES"><value><!-- _locID_text="strings.IDS_GENERATE_STRUCTURES" _locComment="" -->Gerar Estruturas</value> + </data> +<data name="strings.IDS_SUPERFLAT_WORLD"><value><!-- _locID_text="strings.IDS_SUPERFLAT_WORLD" _locComment="" -->Mundo Superplano</value> + </data> +<data name="strings.IDS_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_BONUS_CHEST" _locComment="" -->Baú de Bónus</value> + </data> +<data name="strings.IDS_WORLD_OPTIONS"><value><!-- _locID_text="strings.IDS_WORLD_OPTIONS" _locComment="" -->Opções de Mundo</value> + </data> +<data name="strings.IDS_CAN_BUILD_AND_MINE"><value><!-- _locID_text="strings.IDS_CAN_BUILD_AND_MINE" _locComment="" -->Pode Construir e Escavar</value> + </data> +<data name="strings.IDS_CAN_USE_DOORS_AND_SWITCHES"><value><!-- _locID_text="strings.IDS_CAN_USE_DOORS_AND_SWITCHES" _locComment="" -->Pode Usar Portas e Interruptores</value> + </data> +<data name="strings.IDS_CAN_OPEN_CONTAINERS"><value><!-- _locID_text="strings.IDS_CAN_OPEN_CONTAINERS" _locComment="" -->Pode Abrir Caixas</value> + </data> +<data name="strings.IDS_CAN_ATTACK_PLAYERS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_PLAYERS" _locComment="" -->Pode Atacar Jogadores</value> + </data> +<data name="strings.IDS_CAN_ATTACK_ANIMALS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_ANIMALS" _locComment="" -->Pode Atacar Animais</value> + </data> +<data name="strings.IDS_MODERATOR"><value><!-- _locID_text="strings.IDS_MODERATOR" _locComment="" -->Moderador</value> + </data> +<data name="strings.IDS_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_KICK_PLAYER" _locComment="" -->Expulsar Jogador</value> + </data> +<data name="strings.IDS_CAN_FLY"><value><!-- _locID_text="strings.IDS_CAN_FLY" _locComment="" -->Pode Voar</value> + </data> +<data name="strings.IDS_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_DISABLE_EXHAUSTION" _locComment="" -->Desativar Exaustão</value> + </data> +<data name="strings.IDS_INVISIBLE"><value><!-- _locID_text="strings.IDS_INVISIBLE" _locComment="" -->Invisível</value> + </data> +<data name="strings.IDS_HOST_OPTIONS"><value><!-- _locID_text="strings.IDS_HOST_OPTIONS" _locComment="" -->Opções de Anfitrião</value> + </data> +<data name="strings.IDS_PLAYERS_INVITE"><value><!-- _locID_text="strings.IDS_PLAYERS_INVITE" _locComment="" -->Jogadores/Convidar</value> + </data> +<data name="strings.IDS_ONLINE_GAME"><value><!-- _locID_text="strings.IDS_ONLINE_GAME" _locComment="" -->Jogo online</value> + </data> +<data name="strings.IDS_INVITE_ONLY"><value><!-- _locID_text="strings.IDS_INVITE_ONLY" _locComment="" -->Apenas por convite</value> + </data> +<data name="strings.IDS_MORE_OPTIONS"><value><!-- _locID_text="strings.IDS_MORE_OPTIONS" _locComment="" -->Mais Opções</value> + </data> +<data name="strings.IDS_LOAD"><value><!-- _locID_text="strings.IDS_LOAD" _locComment="" -->Carrega</value> + </data> +<data name="strings.IDS_DEFAULT_WORLD_NAME"><value><!-- _locID_text="strings.IDS_DEFAULT_WORLD_NAME" _locComment="" -->Novo Mundo</value> + </data> +<data name="strings.IDS_WORLD_NAME"><value><!-- _locID_text="strings.IDS_WORLD_NAME" _locComment="" -->Nome do Mundo</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEED" _locComment="" -->Semente para o Gerador de Mundos</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED" _locComment="" -->Deixar livre para uma semente aleatória</value> + </data> +<data name="strings.IDS_PLAYERS"><value><!-- _locID_text="strings.IDS_PLAYERS" _locComment="" -->Jogadores</value> + </data> +<data name="strings.IDS_JOIN_GAME"><value><!-- _locID_text="strings.IDS_JOIN_GAME" _locComment="" -->Participar no Jogo</value> + </data> +<data name="strings.IDS_START_GAME"><value><!-- _locID_text="strings.IDS_START_GAME" _locComment="" -->Iniciar Jogo</value> + </data> +<data name="strings.IDS_NO_GAMES_FOUND"><value><!-- _locID_text="strings.IDS_NO_GAMES_FOUND" _locComment="" -->Não foram encontrados jogos</value> + </data> +<data name="strings.IDS_PLAY_GAME"><value><!-- _locID_text="strings.IDS_PLAY_GAME" _locComment="" -->Jogar</value> + </data> +<data name="strings.IDS_LEADERBOARDS"><value><!-- _locID_text="strings.IDS_LEADERBOARDS" _locComment="" -->Classificações</value> + </data> +<data name="strings.IDS_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_ACHIEVEMENTS" _locComment="" -->Feitos</value> + </data> +<data name="strings.IDS_HELP_AND_OPTIONS"><value><!-- _locID_text="strings.IDS_HELP_AND_OPTIONS" _locComment="" -->Ajuda e Opções</value> + </data> +<data name="strings.IDS_UNLOCK_FULL_GAME"><value><!-- _locID_text="strings.IDS_UNLOCK_FULL_GAME" _locComment="" -->Desbloquear Jogo Completo</value> + </data> +<data name="strings.IDS_RESUME_GAME"><value><!-- _locID_text="strings.IDS_RESUME_GAME" _locComment="" -->Retomar Jogo</value> + </data> +<data name="strings.IDS_SAVE_GAME"><value><!-- _locID_text="strings.IDS_SAVE_GAME" _locComment="" -->Guardar Jogo</value> + </data> +<data name="strings.IDS_LABEL_DIFFICULTY"><value><!-- _locID_text="strings.IDS_LABEL_DIFFICULTY" _locComment="" -->Dificuldade:</value> + </data> +<data name="strings.IDS_LABEL_GAME_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_GAME_TYPE" _locComment="" -->Tipo de Jogo:</value> + </data> +<data name="strings.IDS_LABEL_GAMERTAGS"><value><!-- _locID_text="strings.IDS_LABEL_GAMERTAGS" _locComment="" -->Gamertags:</value> + </data> +<data name="strings.IDS_LABEL_STRUCTURES"><value><!-- _locID_text="strings.IDS_LABEL_STRUCTURES" _locComment="" -->Estruturas:</value> + </data> +<data name="strings.IDS_LABEL_LEVEL_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_LEVEL_TYPE" _locComment="" -->Tipo de Nível:</value> + </data> +<data name="strings.IDS_LABEL_PvP"><value><!-- _locID_text="strings.IDS_LABEL_PvP" _locComment="" -->JvJ:</value> + </data> +<data name="strings.IDS_LABEL_TRUST"><value><!-- _locID_text="strings.IDS_LABEL_TRUST" _locComment="" -->Confiar Jogadores:</value> + </data> +<data name="strings.IDS_LABEL_TNT"><value><!-- _locID_text="strings.IDS_LABEL_TNT" _locComment="" -->TNT:</value> + </data> +<data name="strings.IDS_LABEL_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_LABEL_FIRE_SPREADS" _locComment="" -->Fogos Propagados:</value> + </data> +<data name="strings.IDS_REINSTALL_THEME"><value><!-- _locID_text="strings.IDS_REINSTALL_THEME" _locComment="" -->Reinstalar Tema</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_1"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_1" _locComment="" -->Reinstalar Imagem de Jogador 1</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_2"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_2" _locComment="" -->Reinstalar Imagem de Jogador 2</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_1"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_1" _locComment="" -->Reinstalar Item de Avatar 1</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_2"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_2" _locComment="" -->Reinstalar Item de Avatar 2</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_3"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_3" _locComment="" -->Reinstalar Item de Avatar 3</value> + </data> +<data name="strings.IDS_OPTIONS"><value><!-- _locID_text="strings.IDS_OPTIONS" _locComment="" -->Opções</value> + </data> +<data name="strings.IDS_AUDIO"><value><!-- _locID_text="strings.IDS_AUDIO" _locComment="" -->Áudio</value> + </data> +<data name="strings.IDS_CONTROL"><value><!-- _locID_text="strings.IDS_CONTROL" _locComment="" -->Controlo</value> + </data> +<data name="strings.IDS_GRAPHICS"><value><!-- _locID_text="strings.IDS_GRAPHICS" _locComment="" -->Gráficos</value> + </data> +<data name="strings.IDS_USER_INTERFACE"><value><!-- _locID_text="strings.IDS_USER_INTERFACE" _locComment="" -->Interface de Utilizador</value> + </data> +<data name="strings.IDS_RESET_TO_DEFAULTS"><value><!-- _locID_text="strings.IDS_RESET_TO_DEFAULTS" _locComment="" -->Repor Predefinições</value> + </data> +<data name="strings.IDS_VIEW_BOBBING"><value><!-- _locID_text="strings.IDS_VIEW_BOBBING" _locComment="" -->Ver Saltos</value> + </data> +<data name="strings.IDS_HINTS"><value><!-- _locID_text="strings.IDS_HINTS" _locComment="" -->Sugestões</value> + </data> +<data name="strings.IDS_IN_GAME_TOOLTIPS"><value><!-- _locID_text="strings.IDS_IN_GAME_TOOLTIPS" _locComment="" -->Descrições do Jogo</value> + </data> +<data name="strings.IDS_IN_GAME_GAMERTAGS"><value><!-- _locID_text="strings.IDS_IN_GAME_GAMERTAGS" _locComment="" -->Gamertags do Jogo</value> + </data> +<data name="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"><value><!-- _locID_text="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN" _locComment="" -->Ecrã Divido Vertical 2 Jogadores</value> + </data> +<data name="strings.IDS_DONE"><value><!-- _locID_text="strings.IDS_DONE" _locComment="" -->Concluído</value> + </data> +<data name="strings.IDS_EDIT_SIGN_MESSAGE"><value><!-- _locID_text="strings.IDS_EDIT_SIGN_MESSAGE" _locComment="" -->Editar mensagem do sinal:</value> + </data> +<data name="strings.IDS_SOCIAL_TEXT"><value><!-- _locID_text="strings.IDS_SOCIAL_TEXT" _locComment="" -->Preenche os detalhes da tua captura de ecrã</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_CAPTION" _locComment="" -->Legenda</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_CAPTION" _locComment="" -->Captura de ecrã do jogo</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_DESCRIPTION" _locComment="" -->Editar mensagem do sinal:</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION" _locComment="" -->Olha o que eu fiz no Minecraft: Edição Xbox 360!</value> + </data> +<data name="strings.IDS_DEFAULT_TEXTUREPACK"><value><!-- _locID_text="strings.IDS_DEFAULT_TEXTUREPACK" _locComment="" -->As texturas, os ícones e a interface de utilizador clássicos do Minecraft!</value> + </data> +<data name="strings.IDS_UNHIDE_MASHUP_WORLDS"><value><!-- _locID_text="strings.IDS_UNHIDE_MASHUP_WORLDS" _locComment="" -->Mostrar todos os Mundos Mash-up</value> + </data> +<data name="strings.IDS_XBONE_SELECTSLOT"><value><!-- _locID_text="strings.IDS_XBONE_SELECTSLOT" _locComment="" -->Selecionar Ranhura de Gravação de Transferência</value> +</data> +<data name="strings.IDS_XBONE_EMPTYSLOT"><value><!-- _locID_text="strings.IDS_XBONE_EMPTYSLOT" _locComment="" -->Ranhura Vazia</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_METADATA"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_METADATA" _locComment="" -->A Carregar Gravação de Metadados</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE" _locComment="" -->A Carregar Gravação de Dados</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE_TITLE" _locComment="" -->A Carregar Gravação para Xbox One</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE" _locComment="" -->Carregamento Cancelado</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT" _locComment="" -->Cancelaste o carregamento deste ficheiro para a área de transferência de gravações.</value> +</data> +<data name="strings.IDS_POTION_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_EMPTY" _locComment="" -->Sem Efeitos</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED" _locComment="" -->Velocidade</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN" _locComment="" -->Lentidão</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED" _locComment="" -->Rapidez</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN" _locComment="" -->Cansaço por Escavação</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST" _locComment="" -->Força</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS" _locComment="" -->Fraqueza</value> + </data> +<data name="strings.IDS_POTION_HEAL"><value><!-- _locID_text="strings.IDS_POTION_HEAL" _locComment="" -->Saúde Instantânea</value> + </data> +<data name="strings.IDS_POTION_HARM"><value><!-- _locID_text="strings.IDS_POTION_HARM" _locComment="" -->Danos Instantâneos</value> + </data> +<data name="strings.IDS_POTION_JUMP"><value><!-- _locID_text="strings.IDS_POTION_JUMP" _locComment="" -->Impulso de Salto</value> + </data> +<data name="strings.IDS_POTION_CONFUSION"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION" _locComment="" -->Náusea</value> + </data> +<data name="strings.IDS_POTION_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION" _locComment="" -->Regeneração</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE" _locComment="" -->Resistência</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE" _locComment="" -->Resistência ao Fogo</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING" _locComment="" -->Inalação de Água</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY" _locComment="" -->Invisibilidade</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS" _locComment="" -->Cegueira</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION" _locComment="" -->Visão Nocturna</value> + </data> +<data name="strings.IDS_POTION_HUNGER"><value><!-- _locID_text="strings.IDS_POTION_HUNGER" _locComment="" -->Fome</value> + </data> +<data name="strings.IDS_POTION_POISON"><value><!-- _locID_text="strings.IDS_POTION_POISON" _locComment="" -->Veneno</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED_POSTFIX" _locComment="" -->de Velocidade</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX" _locComment="" -->de Lentidão</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED_POSTFIX" _locComment="" -->de Rapidez</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX" _locComment="" -->de Sonolência</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST_POSTFIX" _locComment="" -->de Força</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS_POSTFIX" _locComment="" -->de Fraqueza</value> + </data> +<data name="strings.IDS_POTION_HEAL_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HEAL_POSTFIX" _locComment="" -->de Saúde</value> + </data> +<data name="strings.IDS_POTION_HARM_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HARM_POSTFIX" _locComment="" -->de Danos</value> + </data> +<data name="strings.IDS_POTION_JUMP_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_JUMP_POSTFIX" _locComment="" -->de Salto</value> + </data> +<data name="strings.IDS_POTION_CONFUSION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION_POSTFIX" _locComment="" -->de Náusea</value> + </data> +<data name="strings.IDS_POTION_REGENERATION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION_POSTFIX" _locComment="" -->de Regeneração</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE_POSTFIX" _locComment="" -->de Resistência</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE_POSTFIX" _locComment="" -->de Resistência ao Fogo</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING_POSTFIX" _locComment="" -->de Inalação de Água</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY_POSTFIX" _locComment="" -->de Invisibilidade</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS_POSTFIX" _locComment="" -->de Cegueira</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION_POSTFIX" _locComment="" -->de Visão Nocturna</value> + </data> +<data name="strings.IDS_POTION_HUNGER_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HUNGER_POSTFIX" _locComment="" -->de Fome</value> + </data> +<data name="strings.IDS_POTION_POISON_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_POISON_POSTFIX" _locComment="" -->de Veneno</value> + </data> +<data name="strings.IDS_POTION_POTENCY_0"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_0" _locComment="" --></value> + </data> +<data name="strings.IDS_POTION_POTENCY_1"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_1" _locComment="" -->II</value> + </data> +<data name="strings.IDS_POTION_POTENCY_2"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_2" _locComment="" -->III</value> + </data> +<data name="strings.IDS_POTION_POTENCY_3"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_3" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_POTION_PREFIX_GRENADE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GRENADE" _locComment="" -->Explosiva </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MUNDANE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MUNDANE" _locComment="" -->Mundano </value> + </data> +<data name="strings.IDS_POTION_PREFIX_UNINTERESTING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_UNINTERESTING" _locComment="" -->Desinteressante </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BLAND"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BLAND" _locComment="" -->Suave </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CLEAR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CLEAR" _locComment="" -->Clara </value> + </data> +<data name="strings.IDS_POTION_PREFIX_MILKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MILKY" _locComment="" -->Leitosa </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DIFFUSE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DIFFUSE" _locComment="" -->Difusa </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ARTLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ARTLESS" _locComment="" -->Simples </value> + </data> +<data name="strings.IDS_POTION_PREFIX_THIN"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THIN" _locComment="" -->Fina </value> + </data> +<data name="strings.IDS_POTION_PREFIX_AWKWARD"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_AWKWARD" _locComment="" -->Estranha </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FLAT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FLAT" _locComment="" -->Plana </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BULKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BULKY" _locComment="" -->Pesada </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUNGLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUNGLING" _locComment="" -->Estragada </value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUTTERED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUTTERED" _locComment="" -->Amanteigada </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SMOOTH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SMOOTH" _locComment="" -->Macia </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SUAVE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SUAVE" _locComment="" -->Suave </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DEBONAIR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DEBONAIR" _locComment="" -->Alegre </value> + </data> +<data name="strings.IDS_POTION_PREFIX_THICK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THICK" _locComment="" -->Espessa </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ELEGANT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ELEGANT" _locComment="" -->Elegante </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FANCY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FANCY" _locComment="" -->Pomposa </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CHARMING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CHARMING" _locComment="" -->Charmosa </value> + </data> +<data name="strings.IDS_POTION_PREFIX_DASHING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DASHING" _locComment="" -->Enérgica </value> + </data> +<data name="strings.IDS_POTION_PREFIX_REFINED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_REFINED" _locComment="" -->Sofisticada </value> + </data> +<data name="strings.IDS_POTION_PREFIX_CORDIAL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CORDIAL" _locComment="" -->Cordial </value> + </data> +<data name="strings.IDS_POTION_PREFIX_SPARKLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SPARKLING" _locComment="" -->Brilhante </value> + </data> +<data name="strings.IDS_POTION_PREFIX_POTENT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_POTENT" _locComment="" -->Potente </value> + </data> +<data name="strings.IDS_POTION_PREFIX_FOUL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FOUL" _locComment="" -->Repugnante </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ODORLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ODORLESS" _locComment="" -->Sem Cheiro </value> + </data> +<data name="strings.IDS_POTION_PREFIX_RANK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_RANK" _locComment="" -->Grosseira </value> + </data> +<data name="strings.IDS_POTION_PREFIX_HARSH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_HARSH" _locComment="" -->Severa </value> + </data> +<data name="strings.IDS_POTION_PREFIX_ACRID"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ACRID" _locComment="" -->Acre </value> + </data> +<data name="strings.IDS_POTION_PREFIX_GROSS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GROSS" _locComment="" -->Nojenta </value> + </data> +<data name="strings.IDS_POTION_PREFIX_STINKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_STINKY" _locComment="" -->Mal Cheirosa </value> + </data> +<data name="strings.IDS_POTION_DESC_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_POTION_DESC_WATER_BOTTLE" _locComment="" -->Usada como base em todas as poções. Usa-a num posto de poções para criares poções.</value> + </data> +<data name="strings.IDS_POTION_DESC_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_DESC_EMPTY" _locComment="" -->Não tem efeitos, pode ser usada num posto de poções para criar poções adicionando mais ingredientes.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESPEED" _locComment="" -->Aumenta a velocidade dos movimentos dos jogadores, animais e monstros afetados, e a velocidade de sprint, comprimento do salto e campo de visão dos jogadores.</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESLOWDOWN" _locComment="" -->Reduz a velocidade dos movimentos dos jogadores, animais e monstros afetados, e a velocidade de sprint, comprimento do salto e campo de visão dos jogadores.</value> + </data> +<data name="strings.IDS_POTION_DESC_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DESC_DAMAGEBOOST" _locComment="" -->Aumenta os danos causados pelos jogadores e monstros quando atacam.</value> + </data> +<data name="strings.IDS_POTION_DESC_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_DESC_WEAKNESS" _locComment="" -->Reduz os danos causados pelos jogadores e monstros quando atacam.</value> + </data> +<data name="strings.IDS_POTION_DESC_HEAL"><value><!-- _locID_text="strings.IDS_POTION_DESC_HEAL" _locComment="" -->Aumenta instantaneamente a saúde dos jogadores, animais e monstros afetados.</value> + </data> +<data name="strings.IDS_POTION_DESC_HARM"><value><!-- _locID_text="strings.IDS_POTION_DESC_HARM" _locComment="" -->Reduz instantaneamente a saúde dos jogadores, animais e monstros afetados.</value> + </data> +<data name="strings.IDS_POTION_DESC_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_DESC_REGENERATION" _locComment="" -->Restitui a saúde dos jogadores, animais e monstros afetados ao longo do tempo.</value> + </data> +<data name="strings.IDS_POTION_DESC_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_DESC_FIRERESISTANCE" _locComment="" -->Faz com que os jogadores, animais e monstros afetados fiquem imunes ao fogo, lava e ataques de Blaze à distância.</value> + </data> +<data name="strings.IDS_POTION_DESC_POISON"><value><!-- _locID_text="strings.IDS_POTION_DESC_POISON" _locComment="" -->Reduz a saúde dos jogadores, animais e monstros afetados ao longo do tempo.</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ALL" _locComment="" -->Precisão</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD" _locComment="" -->Golpear</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS" _locComment="" -->Veneno de Artrópodes</value> + </data> +<data name="strings.IDS_ENCHANTMENT_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_KNOCKBACK" _locComment="" -->Coice</value> + </data> +<data name="strings.IDS_ENCHANTMENT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_FIRE" _locComment="" -->Aspeto do Fogo</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_ALL" _locComment="" -->Proteção</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FIRE" _locComment="" -->Proteção contra Fogos</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FALL" _locComment="" -->Queda de Penas</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION" _locComment="" -->Proteção contra Explosões</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE" _locComment="" -->Proteção contra Projécteis</value> + </data> +<data name="strings.IDS_ENCHANTMENT_OXYGEN"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_OXYGEN" _locComment="" -->Respiração</value> + </data> +<data name="strings.IDS_ENCHANTMENT_WATER_WORKER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_WATER_WORKER" _locComment="" -->Afinidade Aquática</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DIGGING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DIGGING" _locComment="" -->Eficiência</value> + </data> +<data name="strings.IDS_ENCHANTMENT_UNTOUCHING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_UNTOUCHING" _locComment="" -->Toque de Seda</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DURABILITY"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DURABILITY" _locComment="" -->Inquebrável</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS" _locComment="" -->Saque</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER" _locComment="" -->Sorte</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_DAMAGE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_DAMAGE" _locComment="" -->Poder</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_FIRE" _locComment="" -->Chama</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK" _locComment="" -->Soco</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_INFINITE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_INFINITE" _locComment="" -->Infinidade</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_1"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_1" _locComment="" -->I</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_2"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_2" _locComment="" -->II</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_3"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_3" _locComment="" -->III</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_4"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_4" _locComment="" -->IV</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_5"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_5" _locComment="" -->V</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_6"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_6" _locComment="" -->VI</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_7"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_7" _locComment="" -->VII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_8"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_8" _locComment="" -->VIII</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_9"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_9" _locComment="" -->IX</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_10"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_10" _locComment="" -->X</value> + </data> +<data name="strings.IDS_DESC_EMERALDORE"><value><!-- _locID_text="strings.IDS_DESC_EMERALDORE" _locComment="" -->Pode ser extraído com uma Picareta de Ferro ou melhor para obter Esmeraldas.</value> + </data> +<data name="strings.IDS_DESC_ENDERCHEST"><value><!-- _locID_text="strings.IDS_DESC_ENDERCHEST" _locComment="" -->Similar a um Baú, com a exceção de que os itens colocados num Baú Ender estão disponíveis em cada um dos Baús Ender do jogador, mesmo em dimensões diferentes.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE_SOURCE" _locComment="" -->Ativa-se quando uma entidade passa por uma Armadilha ligada.</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE" _locComment="" -->Ativa um Gancho de Armadilha ligado quando uma entidade passa por ele.</value> + </data> +<data name="strings.IDS_DESC_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_DESC_EMERALDBLOCK" _locComment="" -->Uma forma compacta de armazenar Esmeraldas.</value> + </data> +<data name="strings.IDS_DESC_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_DESC_COBBLESTONE_WALL" _locComment="" -->Um muro feito de Pedras Arredondadas.</value> + </data> +<data name="strings.IDS_DESC_ANVIL"><value><!-- _locID_text="strings.IDS_DESC_ANVIL" _locComment="" -->Pode ser usada para reparar armas, ferramentas e armaduras.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ_ORE"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ_ORE" _locComment="" -->Fundido numa fornalha para produzir Quartzo do Submundo.</value> + </data> +<data name="strings.IDS_DESC_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_QUARTZ_BLOCK" _locComment="" -->Usado como decoração.</value> + </data> +<data name="strings.IDS_DESC_EMERALD"><value><!-- _locID_text="strings.IDS_DESC_EMERALD" _locComment="" -->Pode ser trocado com aldeões.</value> + </data> +<data name="strings.IDS_DESC_FLOWERPOT"><value><!-- _locID_text="strings.IDS_DESC_FLOWERPOT" _locComment="" -->Usado como decoração. É possível plantar Flores, Mudas, Cactos e Cogumelos nele.</value> + </data> +<data name="strings.IDS_DESC_CARROTS"><value><!-- _locID_text="strings.IDS_DESC_CARROTS" _locComment="" -->Restitui 2{*ICON_SHANK_01*} e pode ser transformada numa cenoura dourada. Pode ser plantada na terra.</value> + </data> +<data name="strings.IDS_DESC_POTATO"><value><!-- _locID_text="strings.IDS_DESC_POTATO" _locComment="" -->Restitui 0,5{*ICON_SHANK_01*} ou pode ser cozida numa fornalha. Pode ser plantada na terra.</value> + </data> +<data name="strings.IDS_DESC_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_DESC_POTATO_BAKED" _locComment="" -->Restitui 3{*ICON_SHANK_01*}. Cria-se cozendo uma batata numa fornalha.</value> + </data> +<data name="strings.IDS_DESC_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_DESC_POTATO_POISONOUS" _locComment="" -->Restitui 1{*ICON_SHANK_01*} ou pode ser cozida numa fornalha. Pode ser plantada na terra. Se comeres isto podes ficar doente.</value> + </data> +<data name="strings.IDS_DESC_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_DESC_CARROT_GOLDEN" _locComment="" -->Restitui 3{*ICON_SHANK_01*}. Fabricada a partir de uma cenoura e de pepitas de ouro.</value> + </data> +<data name="strings.IDS_DESC_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_DESC_CARROT_ON_A_STICK" _locComment="" -->Usada para controlar um porco com sela quando estás a montá-lo.</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_PIE" _locComment="" -->Restaura 4{*ICON_SHANK_01*}.</value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_BOOK" _locComment="" -->Usado com uma Bigorna para enfeitiçar armas, ferramentas ou armaduras.</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ" _locComment="" -->Criado através da extração de Minério de Quartzo do Submundo. Pode ser transformado num Bloco de Quartzo.</value> + </data> +<data name="strings.IDS_DESC_CARPET"><value><!-- _locID_text="strings.IDS_DESC_CARPET" _locComment="" -->Fabricada a partir da Lã. Usada como decoração.</value> + </data> +<data name="strings.IDS_ITEM_EMERALD"><value><!-- _locID_text="strings.IDS_ITEM_EMERALD" _locComment="" -->Esmeralda</value> + </data> +<data name="strings.IDS_FLOWERPOT"><value><!-- _locID_text="strings.IDS_FLOWERPOT" _locComment="" -->Vaso de Flores</value> + </data> +<data name="strings.IDS_CARROTS"><value><!-- _locID_text="strings.IDS_CARROTS" _locComment="" -->Cenoura</value> + </data> +<data name="strings.IDS_POTATO"><value><!-- _locID_text="strings.IDS_POTATO" _locComment="" -->Batata</value> + </data> +<data name="strings.IDS_ITEM_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_BAKED" _locComment="" -->Batata Cozida</value> + </data> +<data name="strings.IDS_ITEM_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_POISONOUS" _locComment="" -->Batata Venenosa</value> + </data> +<data name="strings.IDS_ITEM_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_GOLDEN" _locComment="" -->Cenoura Dourada</value> + </data> +<data name="strings.IDS_ITEM_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_ON_A_STICK" _locComment="" -->Cenoura num Pau</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_PIE" _locComment="" -->Tarte de Abóbora</value> + </data> +<data name="strings.IDS_ITEM_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_ENCHANTED_BOOK" _locComment="" -->Livro de Feitiços</value> + </data> +<data name="strings.IDS_ITEM_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_QUARTZ" _locComment="" -->Quartzo do Submundo</value> + </data> +<data name="strings.IDS_TILE_EMERALDORE"><value><!-- _locID_text="strings.IDS_TILE_EMERALDORE" _locComment="" -->Minério de Esmeralda</value> + </data> +<data name="strings.IDS_TILE_ENDERCHEST"><value><!-- _locID_text="strings.IDS_TILE_ENDERCHEST" _locComment="" -->Baú Ender</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE_SOURCE" _locComment="" -->Gancho de Armadilha</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE" _locComment="" -->Armadilha</value> + </data> +<data name="strings.IDS_TILE_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_TILE_EMERALDBLOCK" _locComment="" -->Bloco de Esmeralda</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL" _locComment="" -->Muro Pedra Arredondada</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY" _locComment="" -->Muro Pedra Arr. e Musgo</value> + </data> +<data name="strings.IDS_TILE_FLOWERPOT"><value><!-- _locID_text="strings.IDS_TILE_FLOWERPOT" _locComment="" -->Vaso de Flores</value> + </data> +<data name="strings.IDS_TILE_CARROTS"><value><!-- _locID_text="strings.IDS_TILE_CARROTS" _locComment="" -->Cenouras</value> + </data> +<data name="strings.IDS_TILE_POTATOES"><value><!-- _locID_text="strings.IDS_TILE_POTATOES" _locComment="" -->Batatas</value> + </data> +<data name="strings.IDS_TILE_ANVIL"><value><!-- _locID_text="strings.IDS_TILE_ANVIL" _locComment="" -->Bigorna</value> + </data> +<data name="strings.IDS_TILE_ANVIL_INTACT"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_INTACT" _locComment="" -->Bigorna</value> + </data> +<data name="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED" _locComment="" -->Bigorna Ligeiramente Danificada</value> + </data> +<data name="strings.IDS_TILE_ANVIL_VERYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_VERYDAMAGED" _locComment="" -->Bigorna Muito Danificada</value> + </data> +<data name="strings.IDS_TILE_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_NETHER_QUARTZ" _locComment="" -->Minério de Quartzo do Submundo</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK" _locComment="" -->Bloco de Quartzo</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED" _locComment="" -->Bloco de Quartzo Esculpido</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_LINES"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_LINES" _locComment="" -->Bloco Pilar de Quartzo</value> + </data> +<data name="strings.IDS_TILE_STAIRS_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_QUARTZ" _locComment="" -->Escadas de Quartzo</value> + </data> +<data name="strings.IDS_TILE_CARPET"><value><!-- _locID_text="strings.IDS_TILE_CARPET" _locComment="" -->Alcatifa</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLACK" _locComment="" -->Alcatifa Preta</value> + </data> +<data name="strings.IDS_TILE_CARPET_RED"><value><!-- _locID_text="strings.IDS_TILE_CARPET_RED" _locComment="" -->Alcatifa Vermelha</value> + </data> +<data name="strings.IDS_TILE_CARPET_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GREEN" _locComment="" -->Alcatifa Verde</value> + </data> +<data name="strings.IDS_TILE_CARPET_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BROWN" _locComment="" -->Alcatifa Castanha</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLUE" _locComment="" -->Alcatifa Azul</value> + </data> +<data name="strings.IDS_TILE_CARPET_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PURPLE" _locComment="" -->Alcatifa Roxa</value> + </data> +<data name="strings.IDS_TILE_CARPET_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_CYAN" _locComment="" -->Alcatifa Ciano</value> + </data> +<data name="strings.IDS_TILE_CARPET_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CARPET_SILVER" _locComment="" -->Alcatifa Cinzenta-clara</value> + </data> +<data name="strings.IDS_TILE_CARPET_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GRAY" _locComment="" -->Alcatifa Cinzenta</value> + </data> +<data name="strings.IDS_TILE_CARPET_PINK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PINK" _locComment="" -->Alcatifa Rosa</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIME"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIME" _locComment="" -->Alcatifa Lima</value> + </data> +<data name="strings.IDS_TILE_CARPET_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CARPET_YELLOW" _locComment="" -->Alcatifa Amarela</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIGHT_BLUE" _locComment="" -->Alcatifa Azul-clara</value> + </data> +<data name="strings.IDS_TILE_CARPET_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CARPET_MAGENTA" _locComment="" -->Alcatifa Magenta</value> + </data> +<data name="strings.IDS_TILE_CARPET_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_ORANGE" _locComment="" -->Alcatifa Laranja</value> + </data> +<data name="strings.IDS_TILE_CARPET_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_WHITE" _locComment="" -->Alcatifa Branca</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_CHISELED" _locComment="" -->Grés Esculpido</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_SMOOTH" _locComment="" -->Grés Suave</value> + </data> +<data name="strings.IDS_DEATH_THORNS"><value><!-- _locID_text="strings.IDS_DEATH_THORNS" _locComment="" -->{*PLAYER*} foi morto ao tentar ferir {*SOURCE*}</value> +</data> +<data name="strings.IDS_DEATH_FALLING_ANVIL"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_ANVIL" _locComment="" -->{*PLAYER*} foi esmagado por uma Bigorna.</value> +</data> +<data name="strings.IDS_DEATH_FALLING_TILE"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_TILE" _locComment="" -->{*PLAYER*} foi esmagado por um bloco.</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_SUCCESS"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_SUCCESS" _locComment="" -->{*PLAYER*} teletransportado/a para {*DESTINATION*}</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_ME" _locComment="" -->{*PLAYER*} teletransportou-te para a sua posição</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_TO_ME" _locComment="" -->{*PLAYER*} teletransportado/a até ti</value> +</data> +<data name="strings.IDS_ENCHANTMENT_THORNS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_THORNS" _locComment="" -->Espinhos</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_QUARTZ" _locComment="" -->Placa de Quartzo</value> + </data> +<data name="strings.IDS_POTION_DESC_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_DESC_NIGHTVISION" _locComment="" -->Ilumina as zonas escuras, mesmo debaixo de água.</value> + </data> +<data name="strings.IDS_POTION_DESC_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_DESC_INVISIBILITY" _locComment="" -->Torna invisíveis os jogadores, animais e monstros afetados.</value> + </data> +<data name="strings.IDS_REPAIR_AND_NAME"><value><!-- _locID_text="strings.IDS_REPAIR_AND_NAME" _locComment="" -->Reparar & Nomear</value> + </data> +<data name="strings.IDS_REPAIR_COST"><value><!-- _locID_text="strings.IDS_REPAIR_COST" _locComment="" -->Custo do Feitiço: %d</value> + </data> +<data name="strings.IDS_REPAIR_EXPENSIVE"><value><!-- _locID_text="strings.IDS_REPAIR_EXPENSIVE" _locComment="" -->Demasiado Caro!</value> + </data> +<data name="strings.IDS_TITLE_RENAME"><value><!-- _locID_text="strings.IDS_TITLE_RENAME" _locComment="" -->Renomear</value> + </data> +<data name="strings.IDS_YOU_HAVE"><value><!-- _locID_text="strings.IDS_YOU_HAVE" _locComment="" -->Tens:</value> + </data> +<data name="strings.IDS_REQUIRED_ITEMS_FOR_TRADE"><value><!-- _locID_text="strings.IDS_REQUIRED_ITEMS_FOR_TRADE" _locComment="" -->Necessário para Troca</value> + </data> +<data name="strings.IDS_VILLAGER_OFFERS_ITEM"><value><!-- _locID_text="strings.IDS_VILLAGER_OFFERS_ITEM" _locComment="" -->{*VILLAGER_TYPE*} oferece %s</value> + </data> +<data name="strings.IDS_TOOLTIPS_REPAIR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REPAIR" _locComment="" -->Reparar</value> +</data> +<data name="strings.IDS_TOOLTIPS_TRADE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TRADE" _locComment="" -->Trocar</value> +</data> +<data name="strings.IDS_TOOLTIPS_DYECOLLAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYECOLLAR" _locComment="" -->Tingir coleira</value> +</data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW" _locComment="" --> + Esta é a interface da Bigorna, que podes usar para renomear, reparar e aplicar feitiços a armas, armaduras ou ferramentas, às custas de Níveis de Experiência. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW" _locComment="" --> + {*B*} + Prime{*CONTROLLER_VK_A*} para aprenderes mais sobre a interface da Bigorna.{*B*} + Prime{*CONTROLLER_VK_B*} se já conheceres a interface da Bigorna. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START" _locComment="" --> + Para começar a trabalhar num objeto, coloca-o no primeiro orifício. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR" _locComment="" --> + Quando a matéria-prima correta é colocada no segundo orifício (exemplo: Lingotes de Ferro para uma Espada de Ferro danificada), a reparação proposta surge no orifício de saída. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE" _locComment="" --> + Em alternativa, um segundo objeto idêntico pode ser colocado no segundo orifício para combinar os dois objetos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT" _locComment="" --> + Para enfeitiçar objetos na Bigorna, coloca um Livro de Feitiços no segundo orifício. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST" _locComment="" --> + O número de Níveis de Experiência que o trabalho vai custar é apresentado por baixo da saída. Se não tiveres Níveis de Experiência suficientes, a reparação não será concluída. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING" _locComment="" --> + É possível renomear o objeto editando o nome apresentado na caixa de texto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH" _locComment="" --> + Pegar no objeto reparado irá consumir os dois objetos usados na Bigorna e diminuir o teu Nível de Experiência na quantidade indicada. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW" _locComment="" --> + Nesta zona há uma Bigorna e um Baú com ferramentas e armas para trabalhar. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW" _locComment="" --> + {*B*} + Prime{*CONTROLLER_VK_A*} para aprenderes mais sobre a Bigorna.{*B*} + Prime{*CONTROLLER_VK_B*} se já conheceres a Bigorna. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY" _locComment="" --> + Usando uma Bigorna, podes reparar armas e ferramentas para restaurar a sua durabilidade, renomeá-las ou enfeitiçá-las com Livros de Feitiços. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS" _locComment="" --> + Os Livros de Feitiços estão dentro de Baús nas masmorras, ou são enfeitiçados a partir de Livros normais na Mesa de Feitiços. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST" _locComment="" --> + Usar a Bigorna custa Níveis de Experiência e cada utilização poderá danificar a Bigorna. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST2" _locComment="" --> + O tipo de trabalho a fazer, o valor do objeto, o número de feitiços e o uso prévio afetam o custo da reparação. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING" _locComment="" --> + Renomear um objeto muda o nome apresentado a todos os jogadores e reduz permanentemente o custo do trabalho prévio. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS" _locComment="" --> + No Baú desta zona vais encontrar Picaretas, matérias-primas, Frascos de Feitiços e Livros de Feitiços para experimentares. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW" _locComment="" --> + Esta é a interface de troca que apresenta as trocas que podem ser feitas com um aldeão. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW" _locComment="" --> + {*B*} + Prime{*CONTROLLER_VK_A*} para aprenderes mais sobre a interface de troca.{*B*} + Prime{*CONTROLLER_VK_B*} se já conheceres a interface de troca. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START" _locComment="" --> + Todas as trocas que o aldeão está disposto a fazer de momento são apresentadas no topo. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE" _locComment="" --> + As trocas surgirão a vermelho e estarão indisponíveis se não tiveres os objetos necessários. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS" _locComment="" --> + A quantidade e o tipo de objetos que dás ao aldeão surge nas duas caixas à esquerda. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY" _locComment="" --> + Podes ver o número total de objetos necessários para a troca nas duas caixas à esquerda. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE" _locComment="" --> + Prime{*CONTROLLER_VK_A*} para trocar os objetos que o aldeão pretende pelo objeto que ele disponibiliza. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW" _locComment="" --> + Nesta zona há um aldeão e um Baú com Papel para comprar objetos. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW" _locComment="" --> + {*B*} + Prime{*CONTROLLER_VK_A*} para aprenderes mais sobre trocas.{*B*} + Prime{*CONTROLLER_VK_B*} se já conheceres as trocas. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY" _locComment="" --> + Os jogadores podem trocar objetos do seu inventário com os aldeões. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_TRADES" _locComment="" --> + As trocas que um aldeão poderá disponibilizar dependem da sua profissão. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES" _locComment="" --> + Desempenhar uma mistura de trocas irá adicionar ou atualizar aleatoriamente as trocas disponíveis do aldeão. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES" _locComment="" --> + As trocas que tenham sido usadas frequentemente podem ser temporariamente removidas, mas o aldeão irá sempre oferecer pelo menos uma troca. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS" _locComment="" --> + Tira algum Papel do Baú e tenta trocar com este aldeão. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW" _locComment="" --> + Nesta zona há dois Baús Ender. + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW" _locComment="" --> + {*B*} + Prime{*CONTROLLER_VK_A*} para aprenderes mais sobre Baús Ender.{*B*} + Prime{*CONTROLLER_VK_B*} se já conheceres os Baús Ender. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY" _locComment="" --> + Todos os Baús Ender num mundo estão ligados, mesmo através de dimensões. Os objetos colocados num Baú Ender estão acessíveis noutro Baú Ender. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS" _locComment="" --> + Todavia, os conteúdos dos Baús Ender são diferentes para cada jogador. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION" _locComment="" --> + Isto permite que os jogadores armazenem objetos em qualquer Baú Ender e os recuperem noutros Baús Ender em diferentes posições no mundo. Podes tentar isto agora, colocando objetos num dos Baús Ender. + </value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE" _locComment="" -->Restitui 2{*ICON_SHANK_01*}, regenera a saúde durante 30 segundos e concede resistência ao fogo e a danos durante 5 minutos. Fabricada a partir de uma maçã e blocos de ouro.</value> + </data> +<data name="strings.IDS_ENABLE_TELEPORT"><value><!-- _locID_text="strings.IDS_ENABLE_TELEPORT" _locComment="" -->Pode Teletransportar</value> + </data> +<data name="strings.IDS_TELEPORT"><value><!-- _locID_text="strings.IDS_TELEPORT" _locComment="" -->Teletransportar</value> + </data> +<data name="strings.IDS_TELEPORT_TO_PLAYER"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_PLAYER" _locComment="" -->Teletransportar Para Jogador</value> + </data> +<data name="strings.IDS_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_ME" _locComment="" -->Teletransportar Para Mim</value> + </data> +<data name="strings.IDS_CAN_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_CAN_DISABLE_EXHAUSTION" _locComment="" -->Pode Desativar Exaustão</value> + </data> +<data name="strings.IDS_CAN_INVISIBLE"><value><!-- _locID_text="strings.IDS_CAN_INVISIBLE" _locComment="" -->Pode Tornar-se Invisível</value> + </data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON" _locComment="" -->Agora podes ativar a invisibilidade</value> +</data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF" _locComment="" -->Já não podes ativar a invisibilidade</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON" _locComment="" -->Agora podes ativar o voo</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF" _locComment="" -->Já não podes ativar o voo</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON" _locComment="" -->Agora podes desativar a exaustão</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF" _locComment="" -->Já não podes desativar a exaustão</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON" _locComment="" -->Agora podes teletransportar</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF" _locComment="" -->Já não podes teletransportar</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ANVIL" _locComment="" -->{*T3*}COMO JOGAR : BIGORNAS{*ETW*}{*B*}{*B*} +Os níveis de experiência também podem ser usados para reparar, enfeitiçar ou renomear objetos com a Bigorna.{*B*} +Todos os objetos podem ser renomeados, embora só objetos com durabilidade possam ser reparados ou ser alvo de feitiços dos Livros de Feitiços.{*B*} +Um objeto pode ser reparado se for colocado num dos orifícios à esquerda, juntamente com alguma matéria-prima do objeto, como Lingotes de Ferro para uma Espada de Ferro, ou combinado com outro objeto do mesmo tipo.{*B*} +Combinar objetos é mais eficiente quando usas uma Bigorna e, se algum dos objetos tiver sido enfeitiçado, o produto final poderá ter feitiços de qualquer dos materiais usados.{*B*} +Os Livros de Feitiços podem aplicar feitiços aos objetos, ao combinarem-nos numa Bigorna, desde que o feitiço do Livro seja adequado. Os Livros de Feitiços podem ser encontrados em Baús nas masmorras, ou ser enfeitiçados a partir de Livros normais na Mesa de Feitiços.{*B*} +Há a possibilidade de a Bigorna ficar danificada após cada utilização, e até de se destruir caso seja demasiado castigada.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_TRADING" _locComment="" -->{*T3*}COMO JOGAR : TROCAR{*ETW*}{*B*}{*B*} +É possível trocar objetos com aldeões. Cada aldeão tem uma profissão. Eles podem ser Agricultores, Açougueiros, Ferreiros, Bibliotecários ou Padres, e isto afeta o tipo de objetos que podem trocar.{*B*} +Podes encontrar uma lista de todas as trocas que podes fazer com um aldeão no menu de trocas. Um aldeão pode modificar ou adicionar o que tem para troca sempre que um jogador faça negócio com ele, embora uma troca possa ficar temporariamente desativada se for usada com demasiada frequência.{*B*} +As trocas geralmente implicam comprar ou vender uns quantos objetos por esmeraldas.{*B*} +Se não tiveres os objetos necessários para uma troca, os objetos surgem a vermelho.{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENDERCHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENDERCHEST" _locComment="" -->{*T3*}COMO JOGAR : BAÚ ENDER {*ETW*}{*B*}{*B*} +Todos os Baús Ender de um mundo estão ligados. Os objetos colocados num Baú Ender estão acessíveis em qualquer outro. Todavia, os conteúdos dos Baús Ender diferem de jogador para jogador. Isto permite que os Jogadores armazenem objetos em qualquer Baú Ender e os recolham de outros Baús Ender em locais distintos do mundo. + </value> + </data> +<data name="strings.IDS_VILLAGER_FARMER"><value><!-- _locID_text="strings.IDS_VILLAGER_FARMER" _locComment="" -->Agricultor</value> + </data> +<data name="strings.IDS_VILLAGER_LIBRARIAN"><value><!-- _locID_text="strings.IDS_VILLAGER_LIBRARIAN" _locComment="" -->Bibliotecário</value> + </data> +<data name="strings.IDS_VILLAGER_PRIEST"><value><!-- _locID_text="strings.IDS_VILLAGER_PRIEST" _locComment="" -->Padre</value> + </data> +<data name="strings.IDS_VILLAGER_SMITH"><value><!-- _locID_text="strings.IDS_VILLAGER_SMITH" _locComment="" -->Ferreiro</value> + </data> +<data name="strings.IDS_VILLAGER_BUTCHER"><value><!-- _locID_text="strings.IDS_VILLAGER_BUTCHER" _locComment="" -->Açougueiro</value> + </data> +<data name="strings.IDS_DESC_VILLAGER"><value><!-- _locID_text="strings.IDS_DESC_VILLAGER" _locComment="" -->Presentes nas aldeias, os aldeões oferecem-se para vender objetos ao jogador dependendo da sua profissão.</value> + </data> +<data name="strings.IDS_CHEST_LARGE"><value><!-- _locID_text="strings.IDS_CHEST_LARGE" _locComment="" -->Baú Grande</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS" _locComment="" --> + Também podes criar Livros de Feitiços na Mesa de Feitiços, os quais podem ser usados mais tarde na Bigorna para aplicar o seu feitiço a um objeto. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE" _locComment="" --> + Ganchos de Armadilha também fornecem energia constante a um circuito enquanto algo está a despoletar a corda entre eles. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR" _locComment="" --> + Depois de domesticado, um lobo terá sempre a sua coleira. Podes mudar a cor da coleira tingindo-a. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES" _locComment="" -->Cenouras e Batatas são cultivadas plantando Cenouras ou Batatas, e ficam prontas a colher quando o vegetal é visível acima do solo.</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS" _locComment="" --> + Além disso, os jogadores podem colocar selas em porcos e montá-los. Eles são controlados se os tentares com uma Cenoura num Pau. + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING" _locComment="" --> + Em caso de necessidade, podes mover lentamente a tua vagoneta usando {*CONTROLLER_ACTION_MOVE*}. Pô-la num carril com energia ajuda a vagoneta a arrancar. + </value> + </data> +<data name="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN" _locComment="" -->Não podes juntar-te a este jogo porque o ecrã dividido só é suportado no modo de Alta Definição. Faz com que todos os outros jogadores terminem a sessão se quiseres aderir.</value> + </data> +<data name="strings.IDS_TOOLTIPS_CURE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CURE" _locComment="" -->Cura</value> + </data> +<data name="strings.IDS_PLATFORM_NAME"><value><!-- _locID_text="strings.IDS_PLATFORM_NAME" _locComment="" -->Xbox 360</value> + </data> +<data name="strings.IDS_BACK_BUTTON"><value><!-- _locID_text="strings.IDS_BACK_BUTTON" _locComment="" -->BACK</value> + </data> +<data name="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS" _locComment="" -->Esta opção desativa as atualizações dos feitos e das classificações para este mundo durante o jogo e também ao carregá-lo novamente após guardar com esta opção ativa.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TITLE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TITLE" _locComment="" -->Carregar Gravação para Xbox One</value> + </data> +<data name="strings.IDS_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_UPLOAD_SAVE" _locComment="" -->Carregar Gravação</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TEXT"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TEXT" _locComment="" -->Na área de transferência de gravações só pode ser armazenada uma gravação Xbox 360 de cada vez. Por favor, confirma se transferiste a gravação na tua consola Xbox One antes de carregares outra gravação Xbox 360.</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADING"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADING" _locComment="" -->A carregar...</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE" _locComment="" -->Carregamento Concluído!</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADFAILED"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADFAILED" _locComment="" -->Carregamento Falhou. Volta a tentar mais tarde, por favor.</value> + </data> +<data name="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS"><value><!-- _locID_text="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS" _locComment="" -->Encontraste {*progress*} de {*goal*} Discos de Música!</value> + </data> +</root> diff --git a/Minecraft.Client/Xbox/loc/lcl/zh-CHT/Minecraft_all.resx b/Minecraft.Client/Xbox/loc/lcl/zh-CHT/Minecraft_all.resx new file mode 100644 index 00000000..1539934c --- /dev/null +++ b/Minecraft.Client/Xbox/loc/lcl/zh-CHT/Minecraft_all.resx @@ -0,0 +1,4572 @@ +<root> +<data name="4J_strings.IDS_NULL"><value><!-- _locID_text="4J_strings.IDS_NULL" _locComment="" -->未使用</value> + </data> +<data name="4J_strings.IDS_OK"><value><!-- _locID_text="4J_strings.IDS_OK" _locComment="" -->確定</value> + </data> +<data name="4J_strings.IDS_BACK"><value><!-- _locID_text="4J_strings.IDS_BACK" _locComment="" -->返回</value> + </data> +<data name="4J_strings.IDS_CANCEL"><value><!-- _locID_text="4J_strings.IDS_CANCEL" _locComment="" -->取消</value> + </data> +<data name="4J_strings.IDS_YES"><value><!-- _locID_text="4J_strings.IDS_YES" _locComment="" -->是</value> + </data> +<data name="4J_strings.IDS_NO"><value><!-- _locID_text="4J_strings.IDS_NO" _locComment="" -->否</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TITLE" _locComment="" -->存檔已損毀</value> + </data> +<data name="4J_strings.IDS_CORRUPTSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_CORRUPTSAVE_TEXT" _locComment="" -->您的遊戲存檔已損毀。要建立新的存檔,並覆寫損毀的存檔嗎?</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TITLE" _locComment="" -->沒有可用空間</value> + </data> +<data name="4J_strings.IDS_NOFREESPACE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NOFREESPACE_TEXT" _locComment="" -->已選取儲存裝置沒有足夠的可用空間來建立遊戲存檔。</value> + </data> +<data name="4J_strings.IDS_SELECTAGAIN"><value><!-- _locID_text="4J_strings.IDS_SELECTAGAIN" _locComment="" -->再選取一次</value> + </data> +<data name="4J_strings.IDS_PLAYWITHOUTSAVING"><value><!-- _locID_text="4J_strings.IDS_PLAYWITHOUTSAVING" _locComment="" -->不儲存即進行遊戲</value> + </data> +<data name="4J_strings.IDS_CREATEANEWSAVE"><value><!-- _locID_text="4J_strings.IDS_CREATEANEWSAVE" _locComment="" -->建立新存檔</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TITLE" _locComment="" -->要覆寫存檔嗎?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_TEXT" _locComment="" -->已選取儲存裝置已經有這個存檔,確定要覆寫該存檔嗎?</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_NO"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_NO" _locComment="" -->否:不要覆寫</value> + </data> +<data name="4J_strings.IDS_OVERWRITESAVE_YES"><value><!-- _locID_text="4J_strings.IDS_OVERWRITESAVE_YES" _locComment="" -->覆寫並儲存</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TITLE"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TITLE" _locComment="" -->儲存失敗</value> + </data> +<data name="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_STORAGEDEVICEPROBLEM_TITLE" _locComment="" -->儲存裝置的問題</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_SAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_SAVE_TEXT" _locComment="" -->儲存裝置無法使用,或儲存裝置發生錯誤</value> + </data> +<data name="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT"><value><!-- _locID_text="4J_strings.IDS_FAILED_TO_LOADSAVE_TEXT" _locComment="" -->儲存裝置無法使用,或儲存裝置發生錯誤。請選取新的儲存裝置。</value> + </data> +<data name="4J_strings.IDS_SELECTANEWDEVICE"><value><!-- _locID_text="4J_strings.IDS_SELECTANEWDEVICE" _locComment="" -->選取新的儲存裝置</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TITLE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TITLE" _locComment="" -->尚未選取儲存裝置</value> + </data> +<data name="4J_strings.IDS_NODEVICE_TEXT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_TEXT" _locComment="" -->如果您不選取儲存裝置,系統將會停用儲存遊戲的功能</value> + </data> +<data name="4J_strings.IDS_NODEVICE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_ACCEPT" _locComment="" -->選取儲存裝置</value> + </data> +<data name="4J_strings.IDS_NODEVICE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_NODEVICE_DECLINE" _locComment="" -->不儲存即繼續</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TEXT"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TEXT" _locComment="" -->儲存裝置已遭移除,請選取新的儲存裝置。</value> + </data> +<data name="4J_strings.IDS_DEVICEGONE_TITLE"><value><!-- _locID_text="4J_strings.IDS_DEVICEGONE_TITLE" _locComment="" -->載入失敗</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TITLE" _locComment="" -->為存檔命名</value> + </data> +<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT" _locComment="" -->請輸入遊戲存檔的名稱</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TITLE"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TITLE" _locComment="" -->返回 Xbox 設定畫面</value> + </data> +<data name="4J_strings.IDS_WARNING_ARCADE_TEXT"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TEXT" _locComment="" -->確定要離開遊戲嗎?</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TITLE" _locComment="" -->已登出</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->您的玩家設定檔已登出,因此您即將返回標題畫面</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_TEXT" _locComment="" -->某個玩家設定檔已登出,因此配對遊戲即將結束</value> + </data> +<data name="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_RETURNEDTOMENU_ACCEPT" _locComment="" -->繼續進行遊戲</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TITLE" _locComment="" -->玩家設定檔沒有登入</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_TEXT" _locComment="" -->這個遊戲有某些功能需要使用已啟用 Xbox LIVE 功能的玩家設定檔,但您的玩家設定檔目前沒有登入 Xbox LIVE。</value> + </data> +<data name="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION"><value><!-- _locID_text="4J_strings.IDS_PRO_XBOXLIVE_NOTIFICATION" _locComment="" -->這個功能需要使用已登入 Xbox LIVE 的玩家設定檔。</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_ACCEPT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_ACCEPT" _locComment="" -->連線至 Xbox LIVE</value> + </data> +<data name="4J_strings.IDS_PRO_NOTONLINE_DECLINE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOTONLINE_DECLINE" _locComment="" -->繼續離線進行遊戲</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TITLE" _locComment="" -->成就獎項問題</value> + </data> +<data name="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_ACHIEVEMENTPROBLEM_TEXT" _locComment="" -->系統在讀取您的玩家設定檔時發生問題,因此您目前無法獲得成就。</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILE_TITLE" _locComment="" -->玩家設定檔的問題</value> + </data> +<data name="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_NOPROFILEOPTIONS_TEXT" _locComment="" -->無法將設定儲存至玩家設定檔。</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TITLE" _locComment="" -->訪客玩家設定檔</value> + </data> +<data name="4J_strings.IDS_PRO_GUESTPROFILE_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_GUESTPROFILE_TEXT" _locComment="" -->訪客玩家設定檔無法使用這個功能,請使用不同的玩家設定檔。</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_SHORT"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_SHORT" _locComment="" -->正在儲存...</value> + </data> +<data name="4J_strings.IDS_STO_SAVING_LONG"><value><!-- _locID_text="4J_strings.IDS_STO_SAVING_LONG" _locComment="" -->正在儲存,請勿關閉主機。</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TITLE"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TITLE" _locComment="" -->解除完整版遊戲鎖定</value> + </data> +<data name="4J_strings.IDS_PRO_UNLOCKGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_UNLOCKGAME_TEXT" _locComment="" -->這是 Minecraft 試玩版遊戲。如果您擁有完整版遊戲,那您剛剛就獲得了 1 個成就! +解除完整版遊戲即可享受 Minecraft 的遊戲歡樂,而且還能透過 Xbox LIVE 與世界各地的好友一起玩遊戲。 +想要解除完整版遊戲鎖定嗎?</value> + </data> +<data name="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT"><value><!-- _locID_text="4J_strings.IDS_PRO_PROFILEPROBLEM_TEXT" _locComment="" -->系統在讀取您的設定檔時發生問題。即將返回主畫面。</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_NEWDLC"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_NEWDLC" _locComment="" -->新的下載內容現已推出!請選取主畫面的 [Minecraft 商店] 按鈕來取得下載內容。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_SKINPACKS"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_SKINPACKS" _locComment="" -->您可以用 Minecraft 商店裡的角色外觀套件來變更角色的外觀喔。選取主畫面中的 [Minecraft 商店] 按鈕,去看看有哪些好東西吧。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_0"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_0" _locComment="" -->如果您選擇高畫質模式,就能讓最多 4 位玩家在同一台主機上以分割畫面同時進行遊戲!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_1"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_1" _locComment="" -->將其他控制器連接至您的主機,然後按下這些控制器的 START 鍵就能隨時加入遊戲。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_2"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_2" _locComment="" -->調整 [色差補正] 設定就能讓遊戲畫面變亮或變暗。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_3"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_3" _locComment="" -->如果您將遊戲困難度設定為 [和平],您的生命值就會自動回復,而且夜晚不會出現怪物!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_4"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_4" _locComment="" -->用骨頭來餵狼來馴服牠,然後就能讓牠坐下或是跟著您走。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_5"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_5" _locComment="" -->當您開啟物品欄選單時,只要把游標移動到選單外面,然後按下 {*CONTROLLER_VK_A*} 即可丟棄物品。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_6"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_6" _locComment="" -->夜晚時,在床舖上睡覺就能讓遊戲時間快轉到日出;但在多人遊戲中,所有玩家必須同時睡在床舖上,才會有這種效果。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_7"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_7" _locComment="" -->您可以殺死豬來獲得生豬肉,然後在烹煮後吃掉熟豬肉來回復生命值。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_8"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_8" _locComment="" -->您可以殺死乳牛來獲得皮革,然後用來製作護甲。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_9"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_9" _locComment="" -->如果您有空的桶子,可以用在乳牛身上來裝牛奶、裝水,或是裝熔岩。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_10"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_10" _locComment="" -->您可以用鋤頭墾地,來準備栽種作物用的地面。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_11"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_11" _locComment="" -->蜘蛛不會在白天攻擊您,除非您先展開攻擊。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_12"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_12" _locComment="" -->用鏟子來挖泥土或沙子,會比用手來挖快多了!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_13"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_13" _locComment="" -->吃下熟豬肉所回復的生命值,會比吃下生豬肉所回復的多!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_14"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_14" _locComment="" -->別忘了製造些火把,以便在夜晚時照亮四周的環境,而且怪物會避開火把附近的區域。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_15"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_15" _locComment="" -->您可以利用礦車與軌道,來快速抵達目的地!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_16"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_16" _locComment="" -->只要栽種樹苗,樹苗就會長成樹木。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_17"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_17" _locComment="" -->殭屍 Pigmen 不會攻擊您,除非您先展開攻擊。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_18"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_18" _locComment="" -->只要在床舖上睡覺,就能變更時間再生點,並讓遊戲時間快轉到日出。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_19"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_19" _locComment="" -->把 Ghast 發射的火球打回去!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_20"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_20" _locComment="" -->建造傳送門就能讓您前往地獄。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_21"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_21" _locComment="" -->按下 {*CONTROLLER_VK_B*} 即可丟棄您手上握著的物品!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_22"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_22" _locComment="" -->別忘了要使用正確的工具來做事!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_23"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_23" _locComment="" -->如果您找不到煤塊來製造火把,可以用熔爐火燒木頭來製造木炭。</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_24"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_24" _locComment="" -->我們不建議您直直往下挖,或是直直往上挖。</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_25"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_25" _locComment="" -->從骷髏的骨頭精製出來的骨粉可以當做肥料,讓植物立刻長大喔!</value> +</data> +<data name="strings.IDS_TIPS_GAMETIP_26"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_26" _locComment="" -->當 Creeper 靠近您時,就會自爆!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_27"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_27" _locComment="" -->當水碰到熔岩源方塊時,就會產生黑曜石。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_28"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_28" _locComment="" -->當您移除熔岩源方塊後,熔岩在好幾分鐘後才會完全消失。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_29"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_29" _locComment="" -->Ghast 的火球無法破壞鵝卵石,因此鵝卵石很適合用來保護傳送門。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_30"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_30" _locComment="" -->可做為光源的方塊能夠融化白雪和冰塊,這些方塊包括火把、閃石及南瓜燈。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_31"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_31" _locComment="" -->在野外以羊毛做為建築材料來蓋東西時,千萬要小心,因為雷雨的閃電會讓羊毛著火。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_32"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_32" _locComment="" -->使用熔爐時,1 個熔岩桶可讓您熔煉 100 個方塊。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_33"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_33" _locComment="" -->音符方塊所演奏的樂器種類,是根據底下方塊的材質而定。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_34"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_34" _locComment="" -->白天時,如果殭屍和骷髏在水中就能活下去。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_35"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_35" _locComment="" -->如果您攻擊某隻狼,四周的所有狼就會開始攻擊您。而殭屍 Pigmen 也有這種特點。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_36"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_36" _locComment="" -->狼無法進入地獄。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_37"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_37" _locComment="" -->狼不會攻擊 Creeper。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_38"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_38" _locComment="" -->雞每 5 到 10 分鐘就會下一次蛋。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_39"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_39" _locComment="" -->黑曜石只能用鑽石鎬來開採。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_40"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_40" _locComment="" -->最容易取得火藥的來源就是 Creeper。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_41"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_41" _locComment="" -->把 2 個箱子並排放置,就能製造出 1 個大箱子。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_42"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_42" _locComment="" -->馴服的狼的生命值高低,會以尾巴的位置來表示。只要餵狼吃肉,就能治療狼。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_43"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_43" _locComment="" -->在熔爐烹煮仙人掌,即可獲得綠色染料。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_44"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_44" _locComment="" -->只要在 Twitter 上關注 4J Studios 和 Kappische 的動態,就能獲得 Minecraft 的最新消息!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_45"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_45" _locComment="" -->透過暫停選單把螢幕擷取畫面分享到 Facebook 上,讓好友驚嘆您在 Minecraft 中的創作!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_46"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_46" _locComment="" -->閱讀 [遊戲方式] 選單中的 [最新資訊] 部分,即可獲得 Minecraft 的最新更新資訊。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_47"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_47" _locComment="" -->現在柵欄可以堆疊囉!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_48"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_48" _locComment="" -->Minecraft 的論壇上有個特別保留給 Xbox 360 Edition 的地方喔!</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_49"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_49" _locComment="" -->如果您的手中有小麥,有些動物會跟著您。</value> + </data> +<data name="strings.IDS_TIPS_GAMETIP_50"><value><!-- _locID_text="strings.IDS_TIPS_GAMETIP_50" _locComment="" -->只要動物無法朝任一方向移動超過 20 個方塊的距離,牠就不會消失。</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_1"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_1" _locComment="" -->音樂是由 C418 所製作!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_2"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_2" _locComment="" -->Notch 在 Twitter 上已經有超過 100 萬位的關注者了!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_3"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_3" _locComment="" -->並非所有瑞典人都有金髮,有些瑞典人 (像是 Mojang 裡的 Jens) 就擁有紅髮!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_4"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_4" _locComment="" -->我們認為 4J Studios 已經把 Xbox 360 版本中的 Herobrine 拿掉了,不過我們不確定這個消息是真是假。</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_5"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_5" _locComment="" -->我們會為這個遊戲推出更新程式!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_6"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_6" _locComment="" -->Notch 是誰?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_7"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_7" _locComment="" -->Mojang 獲得的獎項數目比員工數目還要多!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_8"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_8" _locComment="" -->有些名人很喜歡玩 Minecraft 喔!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_9"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_9" _locComment="" -->deadmau5 喜歡玩 Minecraft!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_10"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_10" _locComment="" -->別直視遊戲的程式錯誤。</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_11"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_11" _locComment="" -->Creeper 就是從某個程式錯誤中誕生的。</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_12"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_12" _locComment="" -->這是雞?還是鴨子?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_13"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_13" _locComment="" -->您有去 Minecon 嗎?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_14"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_14" _locComment="" -->在 Mojang 裡,沒人看過 Junkboy 的臉。</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_15"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_15" _locComment="" -->您知道 Minecraft Wiki 嗎?</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_16"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_16" _locComment="" -->Mojang 的新 office 很酷喔!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_17"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_17" _locComment="" -->Minecraft: Xbox 360 Edition 打破了許多紀錄!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_18"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_18" _locComment="" -->2013 年的 Minecon 於美國佛羅里達州奧蘭多舉辦!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_19"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_19" _locComment="" -->.party() 棒極了!</value> + </data> +<data name="strings.IDS_TIPS_TRIVIA_20"><value><!-- _locID_text="strings.IDS_TIPS_TRIVIA_20" _locComment="" -->要永遠假設謠言是錯誤的,不要當真!</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BASICS" _locComment="" -->{*T3*}遊戲方式:基本介紹{*ETW*}{*B*}{*B*} +Minecraft 是一款可讓您放置方塊來建造夢想世界的遊戲。但千萬別忘了要在夜行怪物出現之前,先蓋好一個棲身處喔。{*B*}{*B*} +使用 {*CONTROLLER_ACTION_LOOK*} 即可四處觀看。{*B*}{*B*} +使用 {*CONTROLLER_ACTION_MOVE*} 即可四處移動。{*B*}{*B*} +按下 {*CONTROLLER_ACTION_JUMP*} 即可跳躍。{*B*}{*B*} +快速往前按兩下 {*CONTROLLER_ACTION_MOVE*} 即可奔跑。當您往前按住 {*CONTROLLER_ACTION_MOVE*} 時,角色將會繼續奔跑,直到奔跑時間結束,或是食物列少於 {*ICON_SHANK_03*} 為止。{*B*}{*B*} +按住 {*CONTROLLER_ACTION_ACTION*} 即可用您的手,或是手中握住的東西來開採及劈砍。但您可能需要精製出工具來開採某些方塊。{*B*}{*B*} +當您手中握著某樣物品時,使用 {*CONTROLLER_ACTION_USE*} 即可使用該物品;您也可以按下 {*CONTROLLER_ACTION_DROP*} 來丟棄該物品。</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HUD" _locComment="" -->{*T3*}遊戲方式:抬頭顯示器{*ETW*}{*B*}{*B*} +抬頭顯示器會顯示您的相關資訊,例如狀態、生命值、在水中時的剩餘氧氣量、您的飢餓程度 (需要吃東西來補充),以及穿戴護甲時的護甲值。 如果您失去部分生命值,但是食物列有 9 個以上的 {*ICON_SHANK_01*},您的生命值將會自動回復。只要吃下食物,就能補充食物列。{*B*} +經驗值列同時也顯示在此處,經驗等級將以數字顯示,列條圖示則顯示出提升至下一等級所需的經驗值。 收集生物被殺死時掉落的光球、開採特定的方塊、繁殖動物、釣魚,或使用熔爐熔煉或烹煮皆可累積經驗值。{*B*}{*B*} +抬頭顯示器也會顯示您可以使用的物品。使用 {*CONTROLLER_ACTION_LEFT_SCROLL*} 和 {*CONTROLLER_ACTION_RIGHT_SCROLL*} 即可變更您手中的物品。</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_INVENTORY" _locComment="" -->{*T3*}遊戲方式:物品欄{*ETW*}{*B*}{*B*} +使用 {*CONTROLLER_ACTION_INVENTORY*} 即可檢視您的物品欄。{*B*}{*B*} +這個畫面會顯示您手中可使用的物品,以及您身上的所有其他物品。您穿戴的護甲也會顯示在這裡。{*B*}{*B*} +使用 {*CONTROLLER_MENU_NAVIGATE*} 即可移動游標。使用 {*CONTROLLER_VK_A*} 即可撿起游標下的物品。如果游標下有數個物品,您將會撿起所有物品,但您也可以使用 {*CONTROLLER_VK_X*} 撿起一半的物品。{*B*}{*B*} +您可以使用 {*CONTROLLER_VK_A*} 用游標把物品移動到物品欄的另一個空格上,然後把物品放置在那裡。如果游標上有數個物品,使用 {*CONTROLLER_VK_A*} 即可放置所有物品,但您也可以使用 {*CONTROLLER_VK_X*} 只放置 1 個物品。{*B*}{*B*} +如果游標下的物品是護甲,畫面會出現工具提示,讓您能夠快速地把護甲移動至物品欄中正確的護甲空格。{*B*}{*B*} +您也可以藉由染色來改變您的皮甲顏色,您可以在物品欄中使用游標撿起染色劑並將其移動到您想染色的目標上然後按下 {*CONTROLLER_VK_X*} 來染色。 + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CHEST" _locComment="" -->{*T3*}遊戲方式:箱子{*ETW*}{*B*}{*B*} +當您精製出箱子時,就能將箱子放置在遊戲世界中,然後用 {*CONTROLLER_ACTION_USE*} 來使用箱子,以便存放您物品欄中的物品。{*B*}{*B*} +您可以使用游標在物品欄與箱子之間移動物品。{*B*}{*B*} +箱子會保存您的物品,等您之後有需要時再將物品移動到物品欄中。 + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_LARGECHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_LARGECHEST" _locComment="" -->{*T3*}遊戲方式:大箱子{*ETW*}{*B*}{*B*} +把 2 個箱子並排放置就能組合成 1 個大箱子,讓您能存放更多物品。{*B*}{*B*} +大箱子的使用方式就跟普通箱子一樣。 + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFTING" _locComment="" -->{*T3*}遊戲方式:精製物品{*ETW*}{*B*}{*B*} +您可以在精製介面中,把物品欄中的物品組合起來,精製出新類型的物品。使用 {*CONTROLLER_ACTION_CRAFTING*} 即可開啟精製介面。{*B*}{*B*} +使用 {*CONTROLLER_VK_LB*} 和 {*CONTROLLER_VK_RB*} 來依序切換頂端的索引標籤,以便選取您想要製作的物品類型,然後使用 {*CONTROLLER_MENU_NAVIGATE*} 來選取您要精製的物品。{*B*}{*B*} +精製區域會顯示精製新物品所需的材料。按下 {*CONTROLLER_VK_A*} 即可精製物品,並將該物品放置在物品欄中。 + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CRAFT_TABLE" _locComment="" -->{*T3*}遊戲方式:精製台{*ETW*}{*B*}{*B*} +精製台可讓您精製出種類較多的物品。{*B*}{*B*} +先將精製台放置在遊戲世界中,然後按下 {*CONTROLLER_ACTION_USE*} 即可使用。{*B*}{*B*} +精製台的運作方法跟基本的精製介面是一樣的,但您會擁有較大的精製空間,能精製出的物品種類也較多。 + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FURNACE" _locComment="" -->{*T3*}遊戲方式:熔爐{*ETW*}{*B*}{*B*} +熔爐可讓您透過火燒來改變物品。舉例來說,您可以使用熔爐把鐵礦石轉變成鐵錠塊。{*B*}{*B*} +先將熔爐放置在遊戲世界中,然後按下 {*CONTROLLER_ACTION_USE*} 即可使用。{*B*}{*B*} +您必須把燃料放在熔爐的底部,熔爐頂端的物品才會燃燒。{*B*}{*B*} +當物品火燒完畢後,您就能把物品從成品區移動到物品欄中。{*B*}{*B*} +如果游標下的物品是適合熔爐使用的材料或燃料,畫面會出現工具提示,讓您能夠快速將物品移動至熔爐。 + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_DISPENSER" _locComment="" -->{*T3*}遊戲方式:發射器{*ETW*}{*B*}{*B*} +發射器可用來射出物品,但您必須在發射器旁邊放置開關 (例如拉桿),才能啟動發射器。{*B*}{*B*} +如要用物品裝填發射器,只要先按下 {*CONTROLLER_ACTION_USE*},再把您要射出的物品從物品欄移動到發射器即可。{*B*}{*B*} +現在,當您使用開關時,發射器就會射出 1 個物品。 + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREWING" _locComment="" -->{*T3*}遊戲方式:釀製{*ETW*}{*B*}{*B*} +您必須使用釀製台才能釀製藥水,而釀製台可在精製台建造。不論您想釀製哪一種藥水,都必須先使用水瓶。您可將玻璃瓶裝入水槽或其他水源的水來製作水瓶。{*B*} +每個釀製台中都有三個放置瓶子的空格,代表您可以同時釀製三瓶藥水。而同一種材料可同時讓三個瓶子使用,所以最有效率的作法就是每一次都同時釀製三瓶藥水。{*B*} +只要將藥水所需的材料放在釀製台的上方,經過一段時間後即可釀製出基本藥水。基本藥水本身並不具備任何效果,但您只需再使用另一項材料,即可釀製出具備效力的藥水。{*B*} +釀製出藥水後,您可以再加入紅石塵讓藥水的效力更持久,或加入閃石塵讓藥水更具威力,或是用發酵蜘蛛眼讓藥水的傷害性更強。{*B*} +您也可加入火藥,將藥水變成可用來投擲的噴濺藥水。投擲噴濺藥水即可將藥水的效力波及其落點附近的區域。{*B*} + +可用來製作藥水的材料包括:-{*B*}{*B*} +* {*T2*}地獄結節{*ETW*}{*B*} +* {*T2*}蜘蛛眼{*ETW*}{*B*} +* {*T2*}砂糖{*ETW*}{*B*} +* {*T2*}Ghast 淚水{*ETW*}{*B*} +* {*T2*}Blaze 粉{*ETW*}{*B*} +* {*T2*}熔岩球{*ETW*}{*B*} +* {*T2*}發光西瓜{*ETW*}{*B*} +* {*T2*}紅石塵{*ETW*}{*B*} +* {*T2*}閃石塵{*ETW*}{*B*} +* {*T2*}發酵蜘蛛眼{*ETW*}{*B*}{*B*} + +請試著組合各種不同的材料,找出釀製各種不同藥水所需的方程式。 + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENCHANTMENT" _locComment="" -->{*T3*}遊戲方式:附加能力{*ETW*}{*B*}{*B*} +收集生物被殺死時掉落的光球、開採特定的方塊,或使用熔爐熔煉或烹煮皆可累積經驗值,您必須使用經驗值才能將特殊能力附加到武器、書本、護甲或特定工具上。{*B*} +當您將劍、弓、斧、鎬、鏟、書本和護甲放到附加能力台的書下方的空格後,空格右邊的三個按鈕會顯示一些附加能力,以及使用該附加能力所需的經驗等級。{*B*} +當您的經驗等級不足時,所需的經驗等級會以紅色呈現;足夠時則以綠色呈現。{*B*}{*B*} +被附加的能力是根據所顯示經驗等級多寡隨機挑選出來。{*B*}{*B*} +當附加能力台的周圍被書架圍住 (最多可有 15 個書架),且書架和附加能力台的中間有一個方塊的空間時,附加能力的效果會增強,同時附加能力台的書上會顯示神秘的圖示。{*B*}{*B*} +附加能力台所需使用的材料都可在該世界的村落中被找到,或經由開採或栽種而得到。{*B*}{*B*} +在鐵砧上使用附魔小冊來對物品使用附加能力。這能讓您有更多自由決定要對物品使用何種附加能力。{*B*} +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_FARMANIMALS" _locComment="" -->{*T3*}遊戲方式:豢養動物{*ETW*}{*B*}{*B*} +當您想要將動物聚集在同一個地方豢養時,可以建造一個大小不超過 20x20 個方塊的柵欄區域,然後將您的動物放置在裡面。這樣就能確保牠們在您回來的時候還在那裡。 +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BREEDANIMALS" _locComment="" -->{*T3*}遊戲方式:繁殖動物{*ETW*}{*B*}{*B*} +現在 Minecraft 遊戲中的動物可以繁殖,生出小動物了!{*B*} +您必須餵動物吃特定的食物,讓動物進入戀愛模式,動物才能繁殖。{*B*} +餵乳牛、Mooshroom、或綿羊吃小麥,餵豬吃紅蘿蔔,餵雞吃小麥種子或地獄結節,餵狼吃肉,然後這些動物就會開始尋找也在戀愛模式中的同種類動物。{*B*} +當同在戀愛模式中的兩隻同種類動物相遇,牠們會先親吻數秒,剛出生的小動物就會出現。小動物在長成一般成年動物大小前都會跟在父母身旁。{*B*} +剛結束戀愛模式的動物必須等待大約五分鐘後,才能再次進入戀愛模式。{*B*} +在遊戲世界中有動物數量限制,因此在您擁有很多動物的時候會發現牠們不再繁殖了。</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NETHERPORTAL" _locComment="" -->{*T3*}遊戲方式:地獄傳送門{*ETW*}{*B*}{*B*} +地獄傳送門可讓玩家在地上世界與地獄世界之間往返。您可以利用地獄世界在地上世界中快速移動,因為在地獄世界移動 1 個方塊的距離,就等於在地上世界移動 3 個方塊的距離。 +因此當您在地獄世界建造傳送門並通過它時,您出現在地上世界的移動距離,將會是以進入傳送門為起點時的 3 倍。{*B*}{*B*} +要建造傳送門至少需要 10 個黑曜石方塊,且傳送門必須要有 5 個方塊高,4 個方塊寬,1 個方塊厚。當您建造好傳送門的框架後,必須要用火彈物品讓框架中的空間著火,才能啟動傳送門。{*B*}{*B*} +右邊圖片中有數種傳送門的範例。 + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MULTIPLAYER" _locComment="" -->{*T3*}遊戲方式:多人遊戲{*ETW*}{*B*}{*B*} +Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質模式,就能隨時讓本機玩家加入遊戲,只要在遊戲進行時連接控制器並按下 {*CONTROLLER_VK_START*} 鍵即可。{*B*}{*B*} +當您開始或加入線上遊戲時,您好友名單上的玩家就能看到您正在玩 Minecraft (除非您在主持遊戲時選取「僅限邀請」);而當好友加入您的遊戲後,好友的好友名單上的玩家也會看到他正在玩 Minecraft (如果您選取了「允許好友的好友加入」選項)。{*B*} +當您進行遊戲時,按下 {*CONTROLLER_VK_BACK*} 鍵即可讓您看到遊戲中所有其他玩家的名單,並可檢視他們的玩家卡、把玩家踢出遊戲,以及邀請其他玩家加入遊戲。 + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_SOCIALMEDIA" _locComment="" -->{*T3*}遊戲方式:分享螢幕擷取畫面{*ETW*}{*B*}{*B*} +只要在暫停選單按下 {*CONTROLLER_VK_Y*} 即可拍攝螢幕擷取畫面並分享到 Facebook。您會看到螢幕擷取畫面的縮圖,還能編輯與該 Facebook 文章相關的文字。{*B*}{*B*} +遊戲有專為拍攝螢幕擷取畫面而設計的視角模式,可讓您看到自己角色的正面。先按下 {*CONTROLLER_ACTION_CAMERA*} 直到您看到自己角色的正面,然後按下 {*CONTROLLER_VK_Y*} 即可分享螢幕擷取畫面。{*B*}{*B*} +玩家代號不會出現在螢幕擷取畫面中。 + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_BANLIST" _locComment="" -->{*T3*}遊戲方式:禁用關卡{*ETW*}{*B*}{*B*} +如果您在進行某個關卡時看到有冒犯意味的內容,可以選擇把這個關卡加入您的禁用關卡清單。 +方法是先前往暫停選單,然後按下 {*CONTROLLER_VK_RB*} 來選取 [禁用關卡] 工具提示。 +之後當您要加入這個關卡時,系統會提示您該關卡已在您的禁用關卡清單中,然後讓您選擇是否把該關卡從清單中移除並進入關卡,或是要退出。</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_CREATIVE" _locComment="" -->{*T3*}遊戲方式:創造模式{*ETW*}{*B*}{*B*} +創造模式的介面可讓玩家把遊戲中的物品移動到自己的物品欄,不需要先開採或是精製。 +當玩家在遊戲世界中放置或使用這些物品時,這些物品並不會從玩家的物品欄中消失,讓玩家可專注在建造上,不需要開採或精製物品。{*B*} +如果您在創造模式中建立、載入或儲存世界,該世界的成就及排行榜更新功能將無法使用,即使您之後以生存模式載入該世界,也無法改變這種狀況。{*B*} +在創造模式中,快速按兩下 {*CONTROLLER_ACTION_JUMP*} 即可飛翔。如要停止飛翔,只要重複這個動作即可。飛行時,快速往前按兩下 {*CONTROLLER_ACTION_MOVE*} 即可加快飛行速度。 +在飛翔模式時,按住 {*CONTROLLER_ACTION_JUMP*} 即可往上飛,按住 {*CONTROLLER_ACTION_SNEAK*} 即可往下飛。您也可以使用 {*CONTROLLER_ACTION_DPAD_UP*} 來往上飛,使用 {*CONTROLLER_ACTION_DPAD_DOWN*} 來往下飛, +使用 {*CONTROLLER_ACTION_DPAD_LEFT*} 來往左飛,使用 {*CONTROLLER_ACTION_DPAD_RIGHT*} 來往右飛。</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_HOSTOPTIONS" _locComment="" -->{*T3*}遊戲方式:主持人與玩家選項{*ETW*}{*B*}{*B*} + +{*T1*}遊戲選項{*ETW*}{*B*} +當載入或建立世界時,您可以按下 [更多選項] 按鈕,來選擇更多遊戲的相關設定。{*B*}{*B*} + + {*T2*}玩家 vs 玩家{*ETW*}{*B*} + 啟用此選項時,玩家對其他玩家可以造成傷害。此選項只在生存模式下可使用。{*B*}{*B*} + + {*T2*}信任玩家{*ETW*}{*B*} + 停用此選項時,會限制加入遊戲的玩家只能從事限定的活動。他們無法進行開採或使用項目、放置方塊、使用門與開關、使用容器、攻擊玩家,或攻擊動物。您可以使用遊戲選單為特定玩家變更上述的選項。{*B*}{*B*} + + {*T2*}火會蔓延{*ETW*}{*B*} + 啟用此選項時,火會蔓延到附近易燃的方塊。可以從遊戲中變更此選項。{*B*}{*B*} + + {*T2*}炸藥會爆炸{*ETW*}{*B*} + 啟用此選項時,引爆炸藥時會爆炸。可以從遊戲中變更此選項。{*B*}{*B*} + + {*T2*}主持人特權{*ETW*}{*B*} + 啟用此選項時,主持人可以在遊戲中切換自己的飛翔能力、停用疲勞功能,或是讓自己隱形。{*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + +{*T1*}產生新世界選項{*ETW*}{*B*} +建立新世界時,有些額外的選項可使用。{*B*}{*B*} + + {*T2*}產生建築{*ETW*}{*B*} + 啟用此選項時,會在世界中產生如村落與地下要塞等建築。{*B*}{*B*} + + {*T2*}非常平坦的世界{*ETW*}{*B*} + 啟用此選項時,會在地上世界與地獄世界中產生完全平坦的世界。{*B*}{*B*} + + {*T2*}贈品箱{*ETW*}{*B*} + 啟用此選項時,會在玩家再生點附近創造內含一些有用項目的贈品箱。{*B*}{*B*} + + {*T2*}重設地獄{*ETW*}{*B*} + 啟用此選項時,會再度產生地獄。如果您的舊存檔中沒有地獄要塞,這將會很有用。{*B*}{*B*} + + {*T1*}遊戲中選項{*ETW*}{*B*} + 玩遊戲時,按下 BACK 鍵可以叫出遊戲中功能表,存取某些選項。{*B*}{*B*} + + {*T2*}主持人選項{*ETW*}{*B*} + 玩家主持人或設定為管理員的玩家,可以存取 [主持人選項] 功能表。這些人可以啟用或取消「火會蔓延」及「炸藥會爆炸」的選項。{*B*}{*B*} + +{*T1*}玩家選項{*ETW*}{*B*} +若要修改玩家的特權,可以選取玩家的名字並按下 {*CONTROLLER_VK_A*},這會叫出玩家特權功能表,您可以使用列出的選項。{*B*}{*B*} + + {*T2*}可以建造和開採{*ETW*}{*B*} + 只有在關閉信任玩家時才可以使用此選項。啟用此選項時,玩家可以像是在正常狀況下一樣與世界互動。取消使用此選項時,玩家將無法放置或摧毀方塊,並無法與許多項目及方塊互動。{*B*}{*B*} + + {*T2*}可以使用門與開關{*ETW*}{*B*} + 只有在關閉信任玩家時才可以使用此選項。停用此選項時,玩家將無法使用門與開關。{*B*}{*B*} + + {*T2*}可以打開容器{*ETW*}{*B*} + 只有在關閉信任玩家時才可以使用此選項。停用此選項時,玩家將無法打開箱子等容器。{*B*}{*B*} + + {*T2*}可以攻擊玩家{*ETW*}{*B*} + 只有在關閉信任玩家時才可以使用此選項。取消使用此選項時,玩家將無法對其他玩家造成傷害。{*B*}{*B*} + + {*T2*}可以攻擊動物{*ETW*}{*B*} + 只有在關閉信任玩家時才可以使用此選項。停用此選項時,玩家將無法對動物造成傷害。{*B*}{*B*} + + {*T2*}管理員{*ETW*}{*B*} + 啟用此選項時,玩家可以修改主持人以外其他玩家的特權 (在「信任玩家」關閉的狀態下)、踢出玩家,並啟用或停用「火會蔓延」及「炸藥會爆炸」功能。{*B*}{*B*} + + {*T2*}踢出玩家{*ETW*}{*B*} + 對使用與主持人玩家不同 {*PLATFORM_NAME*} 主機的玩家選取此選項,會將該玩家或使用其他 {*PLATFORM_NAME*} 主機的玩家踢出遊戲。除非重新啟動,否則被踢出的玩家無法再加入遊戲。{*B*}{*B*} + +{*T1*}主持人玩家選項{*ETW*}{*B*} +如果已經啟用主持人特權,則主持人玩家可以修改自己的某些特權。若要修改玩家的特權,可以選取玩家的名字並按下 {*CONTROLLER_VK_A*},這會叫出玩家特權功能表,您可以使用列出的選項。{*B*}{*B*} + + {*T2*}可以飛翔{*ETW*}{*B*} + 啟用此選項時,玩家可以擁有飛翔的能力。只能在生存模式中選擇是否使用此選項。在創造模式中,所有的玩家都有飛翔的能力。{*B*}{*B*} + + {*T2*}停用疲勞{*ETW*}{*B*} + 只能在生存模式中選擇是否使用此選項。啟用時,消耗體力的活動 (行走/奔跑/跳躍等等) 不會讓食物列減少。然而,如果玩家受傷,在玩家回復生命值期間,食物列會緩慢減少。{*B*}{*B*} + + {*T2*}隱形{*ETW*}{*B*} + 啟用此選項時,其他玩家將無法看見玩家,且玩家會變成刀槍不入。{*B*}{*B*} + {*T2*}可以傳送{*ETW*}{*B*} + 這可以讓玩家傳送其他玩家或者他自己到其他玩家身邊。 +</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_NEXT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_NEXT" _locComment="" -->下一頁</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_PREV"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_PREV" _locComment="" -->上一頁</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BASICS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BASICS" _locComment="" -->基本介紹</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HUD"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HUD" _locComment="" -->抬頭顯示器</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_INVENTORY" _locComment="" -->物品欄</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CHESTS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CHESTS" _locComment="" -->箱子</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CRAFTING" _locComment="" -->精製</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FURNACE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FURNACE" _locComment="" -->熔爐</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_DISPENSER" _locComment="" -->發射器</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_FARMANIMALS" _locComment="" -->豢養動物</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREEDANIMALS" _locComment="" -->繁殖動物</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BREWING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BREWING" _locComment="" -->釀製</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ENCHANTMENT" _locComment="" -->附加能力</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_NETHERPORTAL" _locComment="" -->地獄傳送門</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_MULTIPLAYER" _locComment="" -->多人遊戲</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA" _locComment="" -->分享螢幕擷取畫面</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_BANLIST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_BANLIST" _locComment="" -->禁用關卡</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_CREATIVE" _locComment="" -->創造模式</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS" _locComment="" -->主持人與玩家選項</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_TRADING" _locComment="" -->交易</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_ANVIL" _locComment="" -->鐵砧</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_THEEND" _locComment="" -->終界</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_THEEND"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_THEEND" _locComment="" -->{*T3*}遊戲方式:終界{*ETW*}{*B*}{*B*} +終界是遊戲中的另一個世界,只要進入已啟動的終界入口就能到達。終界入口位於地上世界的地下深處要塞。{*B*} +把終界之眼放入沒有終界之眼的終界入口框架中就能啟動終界入口。{*B*} +跳進已啟動的入口即可前往終界。{*B*}{*B*} +您將在終界中對抗許多的 Enderman 以及凶狠強大的終界龍,所以請在進入終界之前做好準備! {*B*}{*B*} +您會發現 8 根黑曜石柱,其頂端都有終界水晶,終界龍會用水晶來治療自己, +因此戰鬥的第一步就是要摧毀這些水晶。{*B*} +只要用箭就能摧毀前面幾顆水晶,不過後面幾顆水晶受到鐵柵欄籠子的保護,需要建造方塊抵達石柱頂端才有辦法摧毀。{*B*}{*B*} +終界龍會在您建造的時候飛過來進行攻擊並向您吐終界酸液球!{*B*} +只要一接近被石柱包圍的龍蛋台,終界龍就會飛下來攻擊您,這會是對終界龍使出強力攻擊的好機會!{*B*} +閃避酸液氣攻擊的同時並攻擊終界龍的眼睛會有最佳的攻擊效果。如果可以的話,帶好友一起進入終界幫助您作戰! {*B*}{*B*} +您的好友會在您進入終界之後,在他們的地圖上看到位於要塞中的終界入口, +這樣他們就能輕鬆地加入您。 +</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_SPRINT"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_SPRINT" _locComment="" -->奔跑</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_MENU_WHATSNEW" _locComment="" -->最新資訊</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_WHATSNEW"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_WHATSNEW" _locComment="" -->{*T3*}變更及新增功能{*ETW*}{*B*}{*B*} +- 新增物品:翡翠、翡翠原礦、翡翠方塊、終界箱、絆線鉤、附魔金蘋果、鐵砧、鵝卵石牆、青苔卵石牆、凋零骷髏的畫像、馬鈴薯、烤馬鈴薯、有毒馬鈴薯、金色胡蘿蔔、「願者上鉤」 +南瓜派、夜視藥水、隱形藥水、獄石英、獄石英原礦、石英方塊、石英板、石英階梯、雕刻石英方塊、希臘圓柱石英方塊、附魔小冊、各種地毯。{*B*} +- 新增平滑沙岩和雕刻沙岩的配方。{*B*} +- 新增怪物:殭屍村民。{*B*} +- 新增生成地形特色建築:沙漠神廟、沙漠村落、叢林神廟。{*B*} +- 新增村民交易功能。{*B*} +- 新增鐵砧介面{*B*} +- 可以將皮甲染色。{*B*} +- 可以將狼項圈染色。{*B*} +- 在騎乘豬隻時可以使用「願者上鉤」來控制方向。{*B*} +- 在贈品箱中加入更多物品。{*B*} +- 變更一般擺設半格方塊以及兩個半格方塊的擺設機制。{*B*} +- 變更樓梯以及石、木板上下顛倒的擺設。{*B*} +- 新增不同的村民職業。{*B*} +- 若使用角色蛋產生村民,其職業將為亂數設置。{*B*} +- 新增木頭的橫擺配置。{*B*} +- 可在熔爐中使用木質工具作為燃料。{*B*} +- 可以使用聚寶特殊能力收取冰塊和玻璃片。{*B*} +- 木質按鈕和木質壓板可以透過射箭啟動。{*B*} +- 地獄中的怪物可以穿過傳送門來到地上世界。{*B*} +- Creeper 和蜘蛛會攻擊最後一個對他們出手的玩家。{*B*} +- 創造模式下的怪物短時間後會回到中立特性。{*B*} +- 移除溺水時發生的擊退效果。{*B*} +- 被殭屍打壞的門會顯示傷害。{*B*} +- 冰塊會在地獄中融化。{*B*} +- 水槽在大雨中會自動補水。{*B*} +- 活塞動作的更新時間延長一倍。{*B*} +- 殺掉豬後會得到馬鞍(如果豬身上裝了馬鞍)。{*B*} +- 變更終界天空的顏色。{*B*} +- 可以擺置絲線使成為絆線。{*B*} +- 雨滴會穿過樹葉了。{*B*} +- 拉桿可以安裝在方塊的底部。{*B*} +- 炸藥的傷害會依據遊戲難度改變。{*B*} +- 變更書本的製作配方。{*B*} +- 船撞上睡蓮葉不會損壞了,而不是船撞上睡蓮葉就解體。{*B*} +- 殺死豬後會得到更多豬肉。{*B*} +- 史萊姆現在比較不會在非常平坦類型的世界中出現。{*B*} +- Creeper 自爆造成的傷害會依遊戲難度而變動,擊退距離也會更遠。{*B*} +- 修正 Endermen 不會張開嘴巴的問題。{*B*} +- 新增玩家傳送的功能 (請見遊戲內的 BACK 鍵選單)。{*B*} +- 新增遠端設定玩家飛行、隱身、無敵的主持人選項功能。{*B*} +- 因應本次更新新增物品,在教學模式中加入新的物品與功能教學。{*B*} +- 更新唱片箱子在教學模式中的位置。{*B*} +</value> +</data> +<data name="strings.IDS_TITLEUPDATE"><value><!-- _locID_text="strings.IDS_TITLEUPDATE" _locComment="" -->{*ETB*}歡迎回來!或許您還沒有注意到,您的 Minecraft 已經更新了。{*B*}{*B*} +我們為您和您的好友新增了許多功能,我們在此為您重點列舉幾,趕快瞭解並開始遊戲吧!{*B*}{*B*} +{*T1*}新物品{*ETB*} - 翡翠、翡翠原礦、翡翠方塊、終界箱、絆線鉤、附魔金蘋果、鐵砧、花盆、鵝卵石牆、青苔卵石牆、凋零骷髏的畫像、馬鈴薯、烤馬鈴薯、有毒馬鈴薯、金色胡蘿蔔、「願者上鉤」、 +南瓜派、夜視藥水、隱形藥水、獄石英、獄石英原礦、石英方塊、石英板、石英階梯、雕刻石英方塊、希臘圓柱石英方塊、附魔小冊、各種地毯。{*B*}{*B*} +{*T1*}新生物{*ETB*} - 殭屍村民.{*B*}{*B*} +{*T1*}新功能{*ETB*} - 和村民交易、透過鐵砧修理武器和工具,或是增加特殊能力,在終界箱裡儲存物品、在騎乘小豬的時候使用「願者上鉤」來控制豬的移動方向!{*B*}{*B*} +{*T1*}新的迷你教學課程{*ETB*} – 在教學世界裡學習如何使用新功能!{*B*}{*B*} +{*T1*}新的彩蛋{*ETB*} – 我們已經移動了在教學世界裡的秘密唱片,看看您是否能再次找出它們!{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_DESC_SWORD"><value><!-- _locID_text="strings.IDS_DESC_SWORD" _locComment="" -->能造成比用手劈砍更大的傷害。</value> + </data> +<data name="strings.IDS_DESC_SHOVEL"><value><!-- _locID_text="strings.IDS_DESC_SHOVEL" _locComment="" -->用來挖泥土、青草、沙子、礫石及白雪時的速度,會比用手挖還要快。您需要用鏟子才能挖雪球。</value> + </data> +<data name="strings.IDS_DESC_PICKAXE"><value><!-- _locID_text="strings.IDS_DESC_PICKAXE" _locComment="" -->您需要用十字鎬才能開採石頭相關方塊和礦石。</value> + </data> +<data name="strings.IDS_DESC_HATCHET"><value><!-- _locID_text="strings.IDS_DESC_HATCHET" _locComment="" -->用來劈砍木頭相關方塊的速度,會比用手劈砍還要快。</value> + </data> +<data name="strings.IDS_DESC_HOE"><value><!-- _locID_text="strings.IDS_DESC_HOE" _locComment="" -->用來在泥土和青草方塊上整地,以便準備耕種。</value> + </data> +<data name="strings.IDS_DESC_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_DESC_DOOR_WOOD" _locComment="" -->木門只要透過使用或敲擊,或是使用紅石就能啟動。</value> + </data> +<data name="strings.IDS_DESC_DOOR_IRON"><value><!-- _locID_text="strings.IDS_DESC_DOOR_IRON" _locComment="" -->鐵門只能透過紅石、按鈕或開關來開啟。</value> + </data> +<data name="strings.IDS_DESC_HELMET"><value><!-- _locID_text="strings.IDS_DESC_HELMET" _locComment="" -->未使用</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE" _locComment="" -->未使用</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS" _locComment="" -->未使用</value> + </data> +<data name="strings.IDS_DESC_BOOTS"><value><!-- _locID_text="strings.IDS_DESC_BOOTS" _locComment="" -->未使用</value> + </data> +<data name="strings.IDS_DESC_HELMET_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_HELMET_LEATHER" _locComment="" -->穿戴時會讓使用者擁有 1 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_LEATHER" _locComment="" -->穿戴時會讓使用者擁有 3 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_LEATHER" _locComment="" -->穿戴時會讓使用者擁有 2 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_BOOTS_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_LEATHER" _locComment="" -->穿戴時會讓使用者擁有 1 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_HELMET_CHAIN" _locComment="" -->穿戴時會讓使用者擁有 2 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_CHAIN" _locComment="" -->穿戴時會讓使用者擁有 5 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_CHAIN" _locComment="" -->穿戴時會讓使用者擁有 4 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_CHAIN" _locComment="" -->穿戴時會讓使用者擁有 1 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_HELMET_IRON"><value><!-- _locID_text="strings.IDS_DESC_HELMET_IRON" _locComment="" -->穿戴時會讓使用者擁有 2 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_IRON" _locComment="" -->穿戴時會讓使用者擁有 6 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_IRON" _locComment="" -->穿戴時會讓使用者擁有 5 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_IRON" _locComment="" -->穿戴時會讓使用者擁有 2 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_DESC_HELMET_GOLD" _locComment="" -->穿戴時會讓使用者擁有 2 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_GOLD" _locComment="" -->穿戴時會讓使用者擁有 5 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_GOLD" _locComment="" -->穿戴時會讓使用者擁有 3 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_GOLD" _locComment="" -->穿戴時會讓使用者擁有 1 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_HELMET_DIAMOND" _locComment="" -->穿戴時會讓使用者擁有 3 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_CHESTPLATE_DIAMOND" _locComment="" -->穿戴時會讓使用者擁有 8 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_LEGGINGS_DIAMOND" _locComment="" -->穿戴時會讓使用者擁有 6 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BOOTS_DIAMOND" _locComment="" -->穿戴時會讓使用者擁有 3 點護甲值。</value> + </data> +<data name="strings.IDS_DESC_INGOT"><value><!-- _locID_text="strings.IDS_DESC_INGOT" _locComment="" -->只要在熔爐中熔煉礦石,就能取得閃亮的錠塊。錠塊可用來精製成相同材質的工具。</value> + </data> +<data name="strings.IDS_DESC_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_BLOCK" _locComment="" -->您可以將錠塊、寶石或染料精製成可放置的方塊,然後拿來當做昂貴的建築材料,或是壓縮的礦石存放方式。</value> + </data> +<data name="strings.IDS_DESC_PRESSUREPLATE"><value><!-- _locID_text="strings.IDS_DESC_PRESSUREPLATE" _locComment="" -->當玩家、動物或怪物踏上壓板時,壓板就會送出電流。如果您讓東西掉落在木壓板上,也能啟動送出電流。</value> + </data> +<data name="strings.IDS_DESC_STAIRS"><value><!-- _locID_text="strings.IDS_DESC_STAIRS" _locComment="" -->可用來組成樓梯。</value> + </data> +<data name="strings.IDS_DESC_SLAB"><value><!-- _locID_text="strings.IDS_DESC_SLAB" _locComment="" -->可用來組成長長的樓梯。把 2 個板子上下重疊,就會產生普通大小的雙層板方塊。</value> + </data> +<data name="strings.IDS_DESC_HALFSLAB"><value><!-- _locID_text="strings.IDS_DESC_HALFSLAB" _locComment="" -->可用來組成長長的樓梯。把 2 個板子上下重疊,就會產生普通大小的雙層板方塊。</value> + </data> +<data name="strings.IDS_DESC_TORCH"><value><!-- _locID_text="strings.IDS_DESC_TORCH" _locComment="" -->可用來產生光線,還能用來融化白雪和冰塊。</value> + </data> +<data name="strings.IDS_DESC_WOODENPLANKS"><value><!-- _locID_text="strings.IDS_DESC_WOODENPLANKS" _locComment="" -->無論是哪種木頭,都可以精製成木板。木板可當做建築材料,還能用來精製出許多種物品。</value> + </data> +<data name="strings.IDS_DESC_SANDSTONE"><value><!-- _locID_text="strings.IDS_DESC_SANDSTONE" _locComment="" -->可當做建築材料。沙岩不會受到重力的影響,不像普通的沙子會因為重力而往下掉。</value> + </data> +<data name="strings.IDS_DESC_STRUCTBLOCK"><value><!-- _locID_text="strings.IDS_DESC_STRUCTBLOCK" _locComment="" -->可當做建築材料。</value> + </data> +<data name="strings.IDS_DESC_STICK"><value><!-- _locID_text="strings.IDS_DESC_STICK" _locComment="" -->可用來精製出火把、箭、牌子、梯子、柵欄,還能當做工具與武器的把手。</value> + </data> +<data name="strings.IDS_DESC_BED"><value><!-- _locID_text="strings.IDS_DESC_BED" _locComment="" -->當遊戲世界進入夜晚時,只要世界中的所有玩家都使用床舖睡覺,就能讓時間立刻從夜晚跳到早晨。而且使用床舖也會改變玩家的再生點。 +無論您用哪種色彩的羊毛來精製床舖,床舖的色彩都會是一樣的。</value> + </data> +<data name="strings.IDS_DESC_CRAFTINGTABLE"><value><!-- _locID_text="strings.IDS_DESC_CRAFTINGTABLE" _locComment="" -->與一般的精製介面相較之下,精製台可讓您精製出更多種類的物品。</value> + </data> +<data name="strings.IDS_DESC_FURNACE"><value><!-- _locID_text="strings.IDS_DESC_FURNACE" _locComment="" -->可讓您熔煉礦石、製造木炭與玻璃,還能烹煮生魚和生豬肉。</value> + </data> +<data name="strings.IDS_DESC_CHEST"><value><!-- _locID_text="strings.IDS_DESC_CHEST" _locComment="" -->可讓您在裡面存放方塊和物品。把 2 個箱子並排放置,就能製造出有 2 倍容量的大箱子。</value> + </data> +<data name="strings.IDS_DESC_FENCE"><value><!-- _locID_text="strings.IDS_DESC_FENCE" _locComment="" -->可當做無法躍過的屏障。對玩家、動物及怪物而言,柵欄有 1.5 個方塊高;但對於其他方塊來說,柵欄只有 1 個方塊高。</value> + </data> +<data name="strings.IDS_DESC_LADDER"><value><!-- _locID_text="strings.IDS_DESC_LADDER" _locComment="" -->可讓您上下攀爬。</value> + </data> +<data name="strings.IDS_DESC_TRAPDOOR"><value><!-- _locID_text="strings.IDS_DESC_TRAPDOOR" _locComment="" -->只要透過使用或敲擊,或是使用紅石就能啟動。活板門的功用與一般的門相同,但大小是 1 x 1 的方塊,而且放置後會平躺在地面上。</value> + </data> +<data name="strings.IDS_DESC_SIGN"><value><!-- _locID_text="strings.IDS_DESC_SIGN" _locComment="" -->可顯示您或其他玩家輸入的文字。</value> + </data> +<data name="strings.IDS_DESC_GLOWSTONE"><value><!-- _locID_text="strings.IDS_DESC_GLOWSTONE" _locComment="" -->比火把更亮的光源。可以用來融化白雪和冰塊,還能在水面下使用。</value> + </data> +<data name="strings.IDS_DESC_TNT"><value><!-- _locID_text="strings.IDS_DESC_TNT" _locComment="" -->可用來產生爆炸。炸藥放置後,只要用打火鐮點燃,或利用電流即可啟動。</value> + </data> +<data name="strings.IDS_DESC_BOWL"><value><!-- _locID_text="strings.IDS_DESC_BOWL" _locComment="" -->可用來裝燉蘑菇。當您吃掉燉蘑菇時,碗會保留下來。</value> + </data> +<data name="strings.IDS_DESC_BUCKET"><value><!-- _locID_text="strings.IDS_DESC_BUCKET" _locComment="" -->可用來裝水、熔岩及牛奶,讓您能夠把這些物品運送到其他地方。</value> + </data> +<data name="strings.IDS_DESC_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_WATER" _locComment="" -->可用來裝水,讓您能夠把水運送到其他地方。</value> + </data> +<data name="strings.IDS_DESC_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_LAVA" _locComment="" -->可用來裝熔岩,讓您能夠把熔岩運送到其他地方。</value> + </data> +<data name="strings.IDS_DESC_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_DESC_BUCKET_MILK" _locComment="" -->可用來裝牛奶,讓您能夠把牛奶運送到其他地方。</value> + </data> +<data name="strings.IDS_DESC_FLINTANDSTEEL"><value><!-- _locID_text="strings.IDS_DESC_FLINTANDSTEEL" _locComment="" -->可用來生火、點燃炸藥,以及啟動蓋好的傳送門。</value> + </data> +<data name="strings.IDS_DESC_FISHINGROD"><value><!-- _locID_text="strings.IDS_DESC_FISHINGROD" _locComment="" -->可用來釣魚。</value> + </data> +<data name="strings.IDS_DESC_CLOCK"><value><!-- _locID_text="strings.IDS_DESC_CLOCK" _locComment="" -->會顯示目前太陽與月亮的位置。</value> + </data> +<data name="strings.IDS_DESC_COMPASS"><value><!-- _locID_text="strings.IDS_DESC_COMPASS" _locComment="" -->會持續指向您的起點。</value> + </data> +<data name="strings.IDS_DESC_MAP"><value><!-- _locID_text="strings.IDS_DESC_MAP" _locComment="" -->用手握住時,會顯示某個地區中已探索區域的影像。可讓您用來尋找能前往某個地點的路。</value> + </data> +<data name="strings.IDS_DESC_BOW"><value><!-- _locID_text="strings.IDS_DESC_BOW" _locComment="" -->可射出箭來遠距攻擊。</value> + </data> +<data name="strings.IDS_DESC_ARROW"><value><!-- _locID_text="strings.IDS_DESC_ARROW" _locComment="" -->可與弓組成武器。</value> + </data> +<data name="strings.IDS_DESC_BREAD"><value><!-- _locID_text="strings.IDS_DESC_BREAD" _locComment="" -->可回復 2.5 個 {*ICON_SHANK_01*}。</value> + </data> +<data name="strings.IDS_DESC_CAKE"><value><!-- _locID_text="strings.IDS_DESC_CAKE" _locComment="" -->使用 1 次可回復 1 個 {*ICON_SHANK_01*},總共能使用 6 次。</value> + </data> +<data name="strings.IDS_DESC_COOKIE"><value><!-- _locID_text="strings.IDS_DESC_COOKIE" _locComment="" -->可回復 1 個 {*ICON_SHANK_01*}。</value> + </data> +<data name="strings.IDS_DESC_MELON_SLICE"><value><!-- _locID_text="strings.IDS_DESC_MELON_SLICE" _locComment="" -->可回復 1 個 {*ICON_SHANK_01*}。</value> + </data> +<data name="strings.IDS_DESC_MUSHROOMSTEW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOMSTEW" _locComment="" -->可回復 3 個 {*ICON_SHANK_01*}。</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_RAW" _locComment="" -->可回復 1 個 {*ICON_SHANK_01*},或可在熔爐中烹煮。食用可能會讓您中毒。</value> + </data> +<data name="strings.IDS_DESC_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN_COOKED" _locComment="" -->可回復 3 個 {*ICON_SHANK_01*}。在熔爐烹煮生雞肉即可獲得。</value> + </data> +<data name="strings.IDS_DESC_BEEF_RAW"><value><!-- _locID_text="strings.IDS_DESC_BEEF_RAW" _locComment="" -->可回復 1.5 個 {*ICON_SHANK_01*},或可在熔爐中烹煮。</value> + </data> +<data name="strings.IDS_DESC_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_DESC_BEEF_COOKED" _locComment="" -->可回復 4 個 {*ICON_SHANK_01*}。在熔爐烹煮生牛肉即可獲得。</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_RAW" _locComment="" -->可回復 1.5 個 {*ICON_SHANK_01*},或可在熔爐中烹煮。</value> + </data> +<data name="strings.IDS_DESC_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_DESC_PORKCHOP_COOKED" _locComment="" -->可回復 4 個 {*ICON_SHANK_01*}。在熔爐烹煮生豬肉即可獲得。</value> + </data> +<data name="strings.IDS_DESC_FISH_RAW"><value><!-- _locID_text="strings.IDS_DESC_FISH_RAW" _locComment="" -->可回復 1 個 {*ICON_SHANK_01*},或可在熔爐中烹煮。也可用來餵食豹貓以馴服牠們。</value> + </data> +<data name="strings.IDS_DESC_FISH_COOKED"><value><!-- _locID_text="strings.IDS_DESC_FISH_COOKED" _locComment="" -->可回復 2.5 個 {*ICON_SHANK_01*}。在熔爐烹煮生魚即可獲得。</value> + </data> +<data name="strings.IDS_DESC_APPLE"><value><!-- _locID_text="strings.IDS_DESC_APPLE" _locComment="" -->可回復 2 個 {*ICON_SHANK_01*},還能精製成金蘋果。</value> + </data> +<data name="strings.IDS_DESC_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_GOLDENAPPLE" _locComment="" -->可回復 2 個 {*ICON_SHANK_01*},並在 4 秒內持續回復生命值。用蘋果和碎金塊精製而成。</value> + </data> +<data name="strings.IDS_DESC_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_DESC_ROTTEN_FLESH" _locComment="" -->可回復 2 個 {*ICON_SHANK_01*}。食用可能會讓您中毒。</value> + </data> +<data name="strings.IDS_DESC_SUGAR"><value><!-- _locID_text="strings.IDS_DESC_SUGAR" _locComment="" -->可用來製作蛋糕或當做釀製藥水的材料。</value> + </data> +<data name="strings.IDS_DESC_LEVER"><value><!-- _locID_text="strings.IDS_DESC_LEVER" _locComment="" -->開啟時會送出電流。當拉桿開啟或關閉後,就會保持在這個狀態,直到下次開啟或關閉為止。</value> + </data> +<data name="strings.IDS_DESC_REDSTONETORCH"><value><!-- _locID_text="strings.IDS_DESC_REDSTONETORCH" _locComment="" -->紅石火把會持續送出電流,也可以在連接到方塊側邊時做為接收器或傳送器。 +紅石火把還可以當做亮度較低的光源。</value> + </data> +<data name="strings.IDS_DESC_REDSTONEREPEATER"><value><!-- _locID_text="strings.IDS_DESC_REDSTONEREPEATER" _locComment="" -->可在紅石電路中當做中繼器、延遲器,及/或真空管。</value> + </data> +<data name="strings.IDS_DESC_BUTTON"><value><!-- _locID_text="strings.IDS_DESC_BUTTON" _locComment="" -->按下後即會啟動並送出電流,持續時間大約 1 秒鐘,然後就會再次關閉。</value> + </data> +<data name="strings.IDS_DESC_DISPENSER"><value><!-- _locID_text="strings.IDS_DESC_DISPENSER" _locComment="" -->可用來裝填物品,並在收到紅石送出的電流時隨機射出其中的物品。</value> + </data> +<data name="strings.IDS_DESC_NOTEBLOCK"><value><!-- _locID_text="strings.IDS_DESC_NOTEBLOCK" _locComment="" -->啟動後會播放 1 個音符的聲音,受到敲擊後就會變更音符的音調。把音符方塊放在不同的方塊上面,就會改變樂器的類型。</value> + </data> +<data name="strings.IDS_DESC_RAIL"><value><!-- _locID_text="strings.IDS_DESC_RAIL" _locComment="" -->可用來引導礦車的行進路線。</value> + </data> +<data name="strings.IDS_DESC_POWEREDRAIL"><value><!-- _locID_text="strings.IDS_DESC_POWEREDRAIL" _locComment="" -->有動力時,會讓經過的礦車加速。沒有動力時,會讓碰到的礦車停在上面。</value> + </data> +<data name="strings.IDS_DESC_DETECTORRAIL"><value><!-- _locID_text="strings.IDS_DESC_DETECTORRAIL" _locComment="" -->功能跟壓板一樣 (會在啟動時送出紅石信號),但只能靠礦車來啟動。</value> + </data> +<data name="strings.IDS_DESC_MINECART"><value><!-- _locID_text="strings.IDS_DESC_MINECART" _locComment="" -->可用來沿著軌道運送您、動物或怪物。</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHCHEST"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHCHEST" _locComment="" -->可用來沿著軌道運送物品。</value> + </data> +<data name="strings.IDS_DESC_MINECARTWITHFURNACE"><value><!-- _locID_text="strings.IDS_DESC_MINECARTWITHFURNACE" _locComment="" -->當裡面有煤塊時,可自動在軌道上移動,或是推動其他礦車。</value> + </data> +<data name="strings.IDS_DESC_BOAT"><value><!-- _locID_text="strings.IDS_DESC_BOAT" _locComment="" -->可讓您在水面上移動,而且速度會比游泳快。</value> + </data> +<data name="strings.IDS_DESC_WOOL"><value><!-- _locID_text="strings.IDS_DESC_WOOL" _locComment="" -->可從綿羊身上收集,還能用染料染色。</value> + </data> +<data name="strings.IDS_DESC_WOOLSTRING"><value><!-- _locID_text="strings.IDS_DESC_WOOLSTRING" _locComment="" -->可當做建築材料,還能用染料染色。但我們不建議您使用這個製作方法,因為您可以輕易地從綿羊身上取得羊毛。</value> + </data> +<data name="strings.IDS_DESC_DYE_BLACK"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLACK" _locComment="" -->當做染料來製造黑色羊毛。</value> + </data> +<data name="strings.IDS_DESC_DYE_GREEN"><value><!-- _locID_text="strings.IDS_DESC_DYE_GREEN" _locComment="" -->可當做染料來製造綠色羊毛。</value> + </data> +<data name="strings.IDS_DESC_DYE_BROWN"><value><!-- _locID_text="strings.IDS_DESC_DYE_BROWN" _locComment="" -->可當做染料來製造棕色羊毛,製作餅乾的材料或者用來栽種可可樹。</value> + </data> +<data name="strings.IDS_DESC_DYE_SILVER"><value><!-- _locID_text="strings.IDS_DESC_DYE_SILVER" _locComment="" -->可當做染料來製造銀色羊毛。</value> + </data> +<data name="strings.IDS_DESC_DYE_YELLOW"><value><!-- _locID_text="strings.IDS_DESC_DYE_YELLOW" _locComment="" -->可當做染料來製造黃色羊毛。</value> + </data> +<data name="strings.IDS_DESC_DYE_RED"><value><!-- _locID_text="strings.IDS_DESC_DYE_RED" _locComment="" -->可當做染料來製造紅色羊毛。</value> + </data> +<data name="strings.IDS_DESC_DYE_WHITE"><value><!-- _locID_text="strings.IDS_DESC_DYE_WHITE" _locComment="" -->可用來讓作物、樹木、茂密青草、巨型蘑菇及花朵立刻長大,還能與某些染料組合成新的染料。</value> + </data> +<data name="strings.IDS_DESC_DYE_PINK"><value><!-- _locID_text="strings.IDS_DESC_DYE_PINK" _locComment="" -->可當做染料來製造粉紅色羊毛。</value> + </data> +<data name="strings.IDS_DESC_DYE_ORANGE"><value><!-- _locID_text="strings.IDS_DESC_DYE_ORANGE" _locComment="" -->可當做染料來製造橘色羊毛。</value> + </data> +<data name="strings.IDS_DESC_DYE_LIME"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIME" _locComment="" -->可當做染料來製造亮綠色羊毛。</value> + </data> +<data name="strings.IDS_DESC_DYE_GRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_GRAY" _locComment="" -->可當做染料來製造灰色羊毛。</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTGRAY"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTGRAY" _locComment="" -->可當做染料來製造淺灰色羊毛。 +(注意:您可以把灰色染料與骨粉組合成淺灰色染料,讓您可以用 1 個墨囊製造出 4 個淺灰色染料,而不是 3 個。)</value> + </data> +<data name="strings.IDS_DESC_DYE_LIGHTBLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_LIGHTBLUE" _locComment="" -->可當做染料來製造淺藍色羊毛。</value> + </data> +<data name="strings.IDS_DESC_DYE_CYAN"><value><!-- _locID_text="strings.IDS_DESC_DYE_CYAN" _locComment="" -->可當做染料來製造水藍色羊毛。</value> + </data> +<data name="strings.IDS_DESC_DYE_PURPLE"><value><!-- _locID_text="strings.IDS_DESC_DYE_PURPLE" _locComment="" -->可當做染料來製造紫色羊毛。</value> + </data> +<data name="strings.IDS_DESC_DYE_MAGENTA"><value><!-- _locID_text="strings.IDS_DESC_DYE_MAGENTA" _locComment="" -->可當做染料來製造紫紅色羊毛。</value> + </data> +<data name="strings.IDS_DESC_DYE_BLUE"><value><!-- _locID_text="strings.IDS_DESC_DYE_BLUE" _locComment="" -->可當做染料來製造藍色羊毛。</value> + </data> +<data name="strings.IDS_DESC_JUKEBOX"><value><!-- _locID_text="strings.IDS_DESC_JUKEBOX" _locComment="" -->可用來播放唱片。</value> + </data> +<data name="strings.IDS_DESC_DIAMONDS"><value><!-- _locID_text="strings.IDS_DESC_DIAMONDS" _locComment="" -->可用來製造非常強韌、堅硬的工具、武器或護甲。</value> + </data> +<data name="strings.IDS_DESC_JACKOLANTERN"><value><!-- _locID_text="strings.IDS_DESC_JACKOLANTERN" _locComment="" -->比火把更亮的光源。可以用來融化白雪和冰塊,還能在水面下使用。</value> + </data> +<data name="strings.IDS_DESC_PAPER"><value><!-- _locID_text="strings.IDS_DESC_PAPER" _locComment="" -->可用來製造書本和地圖。</value> + </data> +<data name="strings.IDS_DESC_BOOK"><value><!-- _locID_text="strings.IDS_DESC_BOOK" _locComment="" -->可用來製造書架或者是附魔來製作附魔小冊。</value> + </data> +<data name="strings.IDS_DESC_BOOKSHELF"><value><!-- _locID_text="strings.IDS_DESC_BOOKSHELF" _locComment="" -->放置在附加能力台附近的時候可以讓創作擁有更強力的附加效果。</value> + </data> +<data name="strings.IDS_DESC_PICTURE"><value><!-- _locID_text="strings.IDS_DESC_PICTURE" _locComment="" -->可當做裝飾品。</value> + </data> +<data name="strings.IDS_DESC_ORE_GOLD"><value><!-- _locID_text="strings.IDS_DESC_ORE_GOLD" _locComment="" -->可用鐵鎬或更堅硬的十字鎬開採,然後在熔爐中熔煉成黃金錠塊。</value> + </data> +<data name="strings.IDS_DESC_ORE_IRON"><value><!-- _locID_text="strings.IDS_DESC_ORE_IRON" _locComment="" -->可用石鎬或更堅硬的十字鎬開採,然後在熔爐中熔煉成鐵錠塊。</value> + </data> +<data name="strings.IDS_DESC_ORE_COAL"><value><!-- _locID_text="strings.IDS_DESC_ORE_COAL" _locComment="" -->可用十字鎬開採來收集煤塊。</value> + </data> +<data name="strings.IDS_DESC_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_ORE_LAPIS" _locComment="" -->可用石鎬或更堅硬的十字鎬開採來收集青金石。</value> + </data> +<data name="strings.IDS_DESC_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_ORE_DIAMOND" _locComment="" -->可用鐵鎬或更堅硬的十字鎬開採來收集鑽石。</value> + </data> +<data name="strings.IDS_DESC_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_DESC_ORE_REDSTONE" _locComment="" -->可用鐵鎬或更堅硬的十字鎬開採來收集紅石塵。</value> + </data> +<data name="strings.IDS_DESC_STONE"><value><!-- _locID_text="strings.IDS_DESC_STONE" _locComment="" -->可用十字鎬開採來收集鵝卵石。</value> + </data> +<data name="strings.IDS_DESC_DIRT"><value><!-- _locID_text="strings.IDS_DESC_DIRT" _locComment="" -->可用鏟子來收集,能當做建築材料。</value> + </data> +<data name="strings.IDS_DESC_SAPLING"><value><!-- _locID_text="strings.IDS_DESC_SAPLING" _locComment="" -->可讓您栽種,最後會長成樹木。</value> + </data> +<data name="strings.IDS_DESC_BEDROCK"><value><!-- _locID_text="strings.IDS_DESC_BEDROCK" _locComment="" -->這不會破裂。</value> + </data> +<data name="strings.IDS_DESC_LAVA"><value><!-- _locID_text="strings.IDS_DESC_LAVA" _locComment="" -->會讓接觸到的任何東西著火。可以用桶子來收集。</value> + </data> +<data name="strings.IDS_DESC_SAND"><value><!-- _locID_text="strings.IDS_DESC_SAND" _locComment="" -->可用鏟子來收集,能在熔爐中熔煉成玻璃。當下方沒有東西時,會受重力的影響而往下掉。</value> + </data> +<data name="strings.IDS_DESC_GRAVEL"><value><!-- _locID_text="strings.IDS_DESC_GRAVEL" _locComment="" -->可用鏟子來收集,挖掘時偶爾會挖出打火石。當下方沒有東西時,會受重力的影響而往下掉。</value> + </data> +<data name="strings.IDS_DESC_LOG"><value><!-- _locID_text="strings.IDS_DESC_LOG" _locComment="" -->可用斧頭劈砍來收集,能精製成木板,或是當做燃料使用。</value> + </data> +<data name="strings.IDS_DESC_GLASS"><value><!-- _locID_text="strings.IDS_DESC_GLASS" _locComment="" -->在熔爐中熔煉沙子即可獲得。可當做建築材料,但當您開採玻璃時,玻璃會破碎。</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK" _locComment="" -->用十字鎬開採石頭即可獲得,可用來建造熔爐或石製工具。</value> + </data> +<data name="strings.IDS_DESC_BRICK"><value><!-- _locID_text="strings.IDS_DESC_BRICK" _locComment="" -->用熔爐燒黏土之後即可獲得。</value> + </data> +<data name="strings.IDS_DESC_CLAY"><value><!-- _locID_text="strings.IDS_DESC_CLAY" _locComment="" -->可在熔爐中燒成磚塊。</value> + </data> +<data name="strings.IDS_DESC_CLAY_TILE"><value><!-- _locID_text="strings.IDS_DESC_CLAY_TILE" _locComment="" -->破裂之後會掉落黏土球,可在熔爐中將黏土球烤成磚塊。</value> + </data> +<data name="strings.IDS_DESC_SNOW"><value><!-- _locID_text="strings.IDS_DESC_SNOW" _locComment="" -->壓縮的雪球存放方式。</value> + </data> +<data name="strings.IDS_DESC_TOP_SNOW"><value><!-- _locID_text="strings.IDS_DESC_TOP_SNOW" _locComment="" -->可用鏟子挖掘來製造雪球。</value> + </data> +<data name="strings.IDS_DESC_TALL_GRASS"><value><!-- _locID_text="strings.IDS_DESC_TALL_GRASS" _locComment="" -->破裂時偶爾會出現小麥種子。</value> + </data> +<data name="strings.IDS_DESC_FLOWER"><value><!-- _locID_text="strings.IDS_DESC_FLOWER" _locComment="" -->可精製成染料。</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM" _locComment="" -->可與碗一起精製成燉蘑菇。</value> + </data> +<data name="strings.IDS_DESC_OBSIDIAN"><value><!-- _locID_text="strings.IDS_DESC_OBSIDIAN" _locComment="" -->可用鑽石鎬來開採。當靜止的熔岩碰到水時,就會產生黑曜石。黑曜石可用來建造傳送門。</value> + </data> +<data name="strings.IDS_DESC_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MOB_SPAWNER" _locComment="" -->可產生怪物。</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_DUST" _locComment="" -->可放置在地上來傳送電流。當與藥水一起釀製時,將會增加效果的持續時間。</value> + </data> +<data name="strings.IDS_DESC_CROPS"><value><!-- _locID_text="strings.IDS_DESC_CROPS" _locComment="" -->完全成熟後,即可收成來收集小麥。</value> + </data> +<data name="strings.IDS_DESC_FARMLAND"><value><!-- _locID_text="strings.IDS_DESC_FARMLAND" _locComment="" -->已經準備好能栽種種子的地面。</value> + </data> +<data name="strings.IDS_DESC_CACTUS"><value><!-- _locID_text="strings.IDS_DESC_CACTUS" _locComment="" -->可用熔爐烹煮來取得綠色染料。</value> + </data> +<data name="strings.IDS_DESC_REEDS"><value><!-- _locID_text="strings.IDS_DESC_REEDS" _locComment="" -->可精製成砂糖。</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN" _locComment="" -->可當做頭盔使用,或是與火把一起精製成南瓜燈。也是製作南瓜派的主要材料。</value> + </data> +<data name="strings.IDS_DESC_HELL_ROCK"><value><!-- _locID_text="strings.IDS_DESC_HELL_ROCK" _locComment="" -->點燃後會永遠燃燒。</value> + </data> +<data name="strings.IDS_DESC_HELL_SAND"><value><!-- _locID_text="strings.IDS_DESC_HELL_SAND" _locComment="" -->會讓任何經過其上方的東西減速。</value> + </data> +<data name="strings.IDS_DESC_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_PORTAL" _locComment="" -->站在傳送門中,即可讓您在地上世界與地獄世界之間往返。</value> + </data> +<data name="strings.IDS_DESC_COAL"><value><!-- _locID_text="strings.IDS_DESC_COAL" _locComment="" -->可當做熔爐的燃料,或是精製成火把。</value> + </data> +<data name="strings.IDS_DESC_STRING"><value><!-- _locID_text="strings.IDS_DESC_STRING" _locComment="" -->殺死蜘蛛即可獲得,可用來精製成弓或釣魚竿,或者是放置於地面來製作絆線。</value> + </data> +<data name="strings.IDS_DESC_FEATHER"><value><!-- _locID_text="strings.IDS_DESC_FEATHER" _locComment="" -->殺死雞即可獲得,可用來精製成箭。</value> + </data> +<data name="strings.IDS_DESC_SULPHUR"><value><!-- _locID_text="strings.IDS_DESC_SULPHUR" _locComment="" -->殺死 Creeper 即可獲得,可用來精製成炸藥或者當作釀製藥水的材料。</value> + </data> +<data name="strings.IDS_DESC_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_WHEAT_SEEDS" _locComment="" -->在農田栽種即可長成作物。切記:種子需要足夠的光線才能成長!</value> + </data> +<data name="strings.IDS_DESC_WHEAT"><value><!-- _locID_text="strings.IDS_DESC_WHEAT" _locComment="" -->收成作物即可獲得,可用來精製成食物。</value> + </data> +<data name="strings.IDS_DESC_FLINT"><value><!-- _locID_text="strings.IDS_DESC_FLINT" _locComment="" -->挖掘礫石即可獲得,可用來精製成打火鐮。</value> + </data> +<data name="strings.IDS_DESC_SADDLE"><value><!-- _locID_text="strings.IDS_DESC_SADDLE" _locComment="" -->用在豬身上時,可讓您騎豬。您可以使用「願者上鉤」這項道具來操控豬的移動方向。</value> + </data> +<data name="strings.IDS_DESC_SNOWBALL"><value><!-- _locID_text="strings.IDS_DESC_SNOWBALL" _locComment="" -->挖掘白雪即可獲得,可讓您投擲。</value> + </data> +<data name="strings.IDS_DESC_LEATHER"><value><!-- _locID_text="strings.IDS_DESC_LEATHER" _locComment="" -->殺死乳牛即可獲得,可用來精製成護甲或用來製作書本。</value> + </data> +<data name="strings.IDS_DESC_SLIMEBALL"><value><!-- _locID_text="strings.IDS_DESC_SLIMEBALL" _locComment="" -->殺死史萊姆即可獲得,並可當做釀製藥水的材料或者是用來製作黏性活塞。</value> + </data> +<data name="strings.IDS_DESC_EGG"><value><!-- _locID_text="strings.IDS_DESC_EGG" _locComment="" -->雞會隨機生蛋,而蛋可用來精製成食物。</value> + </data> +<data name="strings.IDS_DESC_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_DESC_YELLOW_DUST" _locComment="" -->開採閃石即可獲得,可透過精製變回閃石方塊或者與藥水釀製來提高附加能力的效果。</value> + </data> +<data name="strings.IDS_DESC_BONE"><value><!-- _locID_text="strings.IDS_DESC_BONE" _locComment="" -->殺死骷髏後即可收集,可用來精製成骨粉,餵狼吃還可馴服狼。</value> + </data> +<data name="strings.IDS_DESC_RECORD"><value><!-- _locID_text="strings.IDS_DESC_RECORD" _locComment="" -->設法讓骷髏殺死 Creeper 後即可收集,可利用點唱機來播放。</value> + </data> +<data name="strings.IDS_DESC_WATER"><value><!-- _locID_text="strings.IDS_DESC_WATER" _locComment="" -->可用來滅火,或協助作物生長。您可用桶子來裝水。</value> + </data> +<data name="strings.IDS_DESC_LEAVES"><value><!-- _locID_text="strings.IDS_DESC_LEAVES" _locComment="" -->破碎時偶爾會掉落樹苗,讓您能重新栽種並長成樹木。</value> + </data> +<data name="strings.IDS_DESC_MOSS_STONE"><value><!-- _locID_text="strings.IDS_DESC_MOSS_STONE" _locComment="" -->可在地下迷宮找到,可當做建築材料和裝飾品。</value> + </data> +<data name="strings.IDS_DESC_SHEARS"><value><!-- _locID_text="strings.IDS_DESC_SHEARS" _locComment="" -->可用來取得綿羊身上的羊毛,以及獲得樹葉方塊。</value> + </data> +<data name="strings.IDS_DESC_PISTON"><value><!-- _locID_text="strings.IDS_DESC_PISTON" _locComment="" -->當活塞有動力時 (使用按鈕、拉桿、壓板、紅石火把,或是紅石來啟動活塞),會在情況允許下延伸出去推動方塊。</value> + </data> +<data name="strings.IDS_DESC_STICKY_PISTON"><value><!-- _locID_text="strings.IDS_DESC_STICKY_PISTON" _locComment="" -->當活塞有動力時 (使用按鈕、拉桿、壓板、紅石火把,或是紅石來啟動活塞),會在情況允許下延伸出去推動方塊。黏性活塞縮回時,會把接觸到活塞延伸部分的方塊一起拉回。</value> + </data> +<data name="strings.IDS_DESC_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_DESC_STONE_BRICK_SMOOTH" _locComment="" -->由石頭方塊製造而成,通常能在地下要塞中找到。</value> + </data> +<data name="strings.IDS_DESC_IRON_FENCE"><value><!-- _locID_text="strings.IDS_DESC_IRON_FENCE" _locComment="" -->可當做屏障,類似柵欄。</value> + </data> +<data name="strings.IDS_DESC_FENCE_GATE"><value><!-- _locID_text="strings.IDS_DESC_FENCE_GATE" _locComment="" -->類似門,但主要與柵欄搭配使用。</value> + </data> +<data name="strings.IDS_DESC_MELON_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_MELON_BLOCK" _locComment="" -->精製西瓜片即可獲得。</value> + </data> +<data name="strings.IDS_DESC_THIN_GLASS"><value><!-- _locID_text="strings.IDS_DESC_THIN_GLASS" _locComment="" -->可用來取代玻璃方塊的透明方塊。</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_SEEDS" _locComment="" -->栽種即可長成南瓜。</value> + </data> +<data name="strings.IDS_DESC_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_MELON_SEEDS" _locComment="" -->栽種即可長成西瓜。</value> + </data> +<data name="strings.IDS_DESC_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_DESC_ENDER_PEARL" _locComment="" -->會在 Enderman 死亡時掉落,投擲後玩家即會在失去些許生命值的同時,被傳送到終界珍珠所在之處。</value> + </data> +<data name="strings.IDS_DESC_GRASS"><value><!-- _locID_text="strings.IDS_DESC_GRASS" _locComment="" -->上面長草的泥土方塊。可用鏟子來收集,能當做建築材料。</value> + </data> +<data name="strings.IDS_DESC_SPONGE"><value><!-- _locID_text="strings.IDS_DESC_SPONGE" _locComment="" -->可當做建築材料和裝飾品。</value> + </data> +<data name="strings.IDS_DESC_WEB"><value><!-- _locID_text="strings.IDS_DESC_WEB" _locComment="" -->當您通過時,行走速度會變慢。可使用羊毛剪摧毀,並收集絲線。</value> + </data> +<data name="strings.IDS_DESC_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_STONE_SILVERFISH" _locComment="" -->摧毀時會產生 Silverfish。如果附近有隻 Silverfish 遭到攻擊,也可能會產生另一隻 Silverfish。</value> + </data> +<data name="strings.IDS_DESC_VINE"><value><!-- _locID_text="strings.IDS_DESC_VINE" _locComment="" -->放置後會隨著時間生長。使用羊毛剪即可收集。可像梯子一樣攀爬。</value> + </data> +<data name="strings.IDS_DESC_ICE"><value><!-- _locID_text="strings.IDS_DESC_ICE" _locComment="" -->在上面行走時會感覺滑溜。如果冰塊下面有其他方塊,當您摧毀冰塊時,冰塊就會變成水。如果冰塊太靠近光源或地獄,就會融化。</value> + </data> +<data name="strings.IDS_DESC_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_DESC_DEAD_BUSH" _locComment="" -->可當做裝飾品。</value> + </data> +<data name="strings.IDS_DESC_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_ROD" _locComment="" -->可用來釀製藥水或尋找地下要塞。由 Blaze 掉落,而 Blaze 多半出沒於地獄要塞的裡面或附近。</value> + </data> +<data name="strings.IDS_DESC_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_DESC_GHAST_TEAR" _locComment="" -->可用來釀製藥水,會在 Ghast 死亡時掉落。</value> + </data> +<data name="strings.IDS_DESC_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_DESC_GOLD_NUGGET" _locComment="" -->會在殭屍 Pigmen 死亡時掉落,可在地獄找到殭屍 Pigmen。是釀製藥水的材料。</value> + </data> +<data name="strings.IDS_DESC_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_DESC_NETHER_STALK_SEEDS" _locComment="" -->可用來釀製藥水。生長在地獄要塞中,也可以種植在魂沙上。</value> + </data> +<data name="strings.IDS_DESC_POTION"><value><!-- _locID_text="strings.IDS_DESC_POTION" _locComment="" -->依據使用對象的不同,使用時會有各種不同的效果。</value> + </data> +<data name="strings.IDS_DESC_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_GLASS_BOTTLE" _locComment="" -->可用來裝水,並可在釀製台當成製作藥水一開始時就必須用到的材料。</value> + </data> +<data name="strings.IDS_DESC_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_SPIDER_EYE" _locComment="" -->這是有毒的食物和釀製物品,會在蜘蛛或穴蜘蛛被玩家殺死時掉落。</value> + </data> +<data name="strings.IDS_DESC_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_DESC_FERMENTED_SPIDER_EYE" _locComment="" -->可用來釀製藥水,且絕大部分用來製造具備負面效果的藥水。</value> + </data> +<data name="strings.IDS_DESC_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_DESC_BLAZE_POWDER" _locComment="" -->可用來釀製藥水,或與其他物品一起精製成終界之眼或熔岩球。</value> + </data> +<data name="strings.IDS_DESC_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_DESC_MAGMA_CREAM" _locComment="" -->可用來釀製藥水。</value> + </data> +<data name="strings.IDS_DESC_BREWING_STAND"><value><!-- _locID_text="strings.IDS_DESC_BREWING_STAND" _locComment="" -->可用來製作藥水和噴濺藥水。</value> + </data> +<data name="strings.IDS_DESC_CAULDRON"><value><!-- _locID_text="strings.IDS_DESC_CAULDRON" _locComment="" -->可使用雨水或水桶替水槽裝水,然後即可用來替水瓶裝水。</value> + </data> +<data name="strings.IDS_DESC_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_DESC_EYE_OF_ENDER" _locComment="" -->投擲後即會顯示前往終界入口的方向。將十二個終界之眼放置於終界入口框架上後,即可啟動終界入口。</value> + </data> +<data name="strings.IDS_DESC_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_DESC_SPECKLED_MELON" _locComment="" -->可用來釀製藥水。</value> + </data> +<data name="strings.IDS_DESC_MYCEL"><value><!-- _locID_text="strings.IDS_DESC_MYCEL" _locComment="" -->跟青草方塊很像,但非常適於在上面栽種蘑菇。</value> + </data> +<data name="strings.IDS_DESC_WATERLILY"><value><!-- _locID_text="strings.IDS_DESC_WATERLILY" _locComment="" -->會浮在水面,且可在上面行走。</value> + </data> +<data name="strings.IDS_DESC_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_NETHERBRICK" _locComment="" -->可用來建造地獄要塞,且不受 Ghast 的火球傷害。</value> + </data> +<data name="strings.IDS_DESC_NETHERFENCE"><value><!-- _locID_text="strings.IDS_DESC_NETHERFENCE" _locComment="" -->用在地獄要塞。</value> + </data> +<data name="strings.IDS_DESC_NETHERSTALK"><value><!-- _locID_text="strings.IDS_DESC_NETHERSTALK" _locComment="" -->出現於地獄要塞,會在地獄結節破裂後掉落。</value> + </data> +<data name="strings.IDS_DESC_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTMENTTABLE" _locComment="" -->您可在附加能力台使用您的經驗值,將特殊能力附加到劍、鎬、斧、鏟、弓和護甲上。</value> + </data> +<data name="strings.IDS_DESC_END_PORTAL"><value><!-- _locID_text="strings.IDS_DESC_END_PORTAL" _locComment="" -->終界入口可由十二個終界之眼啟動,玩家可經由終界入口進入終界。</value> + </data> +<data name="strings.IDS_DESC_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_DESC_ENDPORTALFRAME" _locComment="" -->可用來製作終界入口。</value> + </data> +<data name="strings.IDS_DESC_WHITESTONE"><value><!-- _locID_text="strings.IDS_DESC_WHITESTONE" _locComment="" -->這是一種只會在終界出現的方塊,防爆性很高,很適合拿來建造。</value> + </data> +<data name="strings.IDS_DESC_DRAGONEGG"><value><!-- _locID_text="strings.IDS_DESC_DRAGONEGG" _locComment="" -->擊敗終界的龍就會產生這個方塊。</value> + </data> +<data name="strings.IDS_DESC_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_DESC_EXP_BOTTLE" _locComment="" -->投擲後經驗值光球會掉落,收集光球即可增加您的經驗值。</value> + </data> +<data name="strings.IDS_DESC_FIREBALL"><value><!-- _locID_text="strings.IDS_DESC_FIREBALL" _locComment="" -->很適合用來讓東西著火,或者是點燃發射器的火焰。</value> + </data> +<data name="strings.IDS_DESC_ITEMFRAME"><value><!-- _locID_text="strings.IDS_DESC_ITEMFRAME" _locComment="" -->類似展示櫃,可將物品或方塊放置在裡面展示。</value> + </data> +<data name="strings.IDS_DESC_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_DESC_MONSTER_SPAWNER" _locComment="" -->投擲出去時可再生出當中所顯示的生物類型。</value> + </data> +<data name="strings.IDS_DESC_WOODSLAB"><value><!-- _locID_text="strings.IDS_DESC_WOODSLAB" _locComment="" -->可用來組成長長的樓梯。把 2 個板子上下重疊,就會產生普通大小的雙層板方塊。</value> + </data> +<data name="strings.IDS_DESC_STONESLAB"><value><!-- _locID_text="strings.IDS_DESC_STONESLAB" _locComment="" -->可用來組成長長的樓梯。把 2 個板子上下重疊,就會產生普通大小的雙層板方塊。</value> + </data> +<data name="strings.IDS_DESC_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_DESC_ITEM_NETHERBRICK" _locComment="" -->在熔爐中熔煉地獄血石即可獲得。能精製成地獄磚塊方塊。</value> + </data> +<data name="strings.IDS_DESC_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_DESC_REDSTONE_LIGHT" _locComment="" -->有動力時會發出光線。</value> + </data> +<data name="strings.IDS_DESC_COCOA"><value><!-- _locID_text="strings.IDS_DESC_COCOA" _locComment="" -->耕種即可收集可可豆。</value> + </data> +<data name="strings.IDS_DESC_SKULL"><value><!-- _locID_text="strings.IDS_DESC_SKULL" _locComment="" -->生物頭顱可當裝飾品或當做面具戴在頭盔空格中。</value> + </data> +<data name="strings.IDS_SQUID"><value><!-- _locID_text="strings.IDS_SQUID" _locComment="" -->烏賊</value> + </data> +<data name="strings.IDS_DESC_SQUID"><value><!-- _locID_text="strings.IDS_DESC_SQUID" _locComment="" -->被殺死時會掉落墨囊。</value> + </data> +<data name="strings.IDS_COW"><value><!-- _locID_text="strings.IDS_COW" _locComment="" -->乳牛</value> + </data> +<data name="strings.IDS_DESC_COW"><value><!-- _locID_text="strings.IDS_DESC_COW" _locComment="" -->被殺死時會掉落皮革。您也可以用桶子來擠牛奶。</value> + </data> +<data name="strings.IDS_SHEEP"><value><!-- _locID_text="strings.IDS_SHEEP" _locComment="" -->綿羊</value> + </data> +<data name="strings.IDS_DESC_SHEEP"><value><!-- _locID_text="strings.IDS_DESC_SHEEP" _locComment="" -->被剪羊毛時會掉落羊毛 (前提是牠的羊毛還沒被剪掉)。可染色來讓綿羊擁有不同色彩的羊毛。</value> + </data> +<data name="strings.IDS_CHICKEN"><value><!-- _locID_text="strings.IDS_CHICKEN" _locComment="" -->雞</value> + </data> +<data name="strings.IDS_DESC_CHICKEN"><value><!-- _locID_text="strings.IDS_DESC_CHICKEN" _locComment="" -->被殺死時會掉落羽毛,還會隨機生蛋。</value> + </data> +<data name="strings.IDS_PIG"><value><!-- _locID_text="strings.IDS_PIG" _locComment="" -->豬</value> + </data> +<data name="strings.IDS_DESC_PIG"><value><!-- _locID_text="strings.IDS_DESC_PIG" _locComment="" -->被殺死時會掉落豬肉。您還可以使用鞍座來騎在豬上。</value> + </data> +<data name="strings.IDS_WOLF"><value><!-- _locID_text="strings.IDS_WOLF" _locComment="" -->狼</value> + </data> +<data name="strings.IDS_DESC_WOLF"><value><!-- _locID_text="strings.IDS_DESC_WOLF" _locComment="" -->狼是溫馴的動物,但當您攻擊牠時,牠就會攻擊您。您可以使用骨頭來馴服狼,這會讓牠跟著您走,並攻擊任何在攻擊您的東西。</value> + </data> +<data name="strings.IDS_CREEPER"><value><!-- _locID_text="strings.IDS_CREEPER" _locComment="" -->Creeper</value> + </data> +<data name="strings.IDS_DESC_CREEPER"><value><!-- _locID_text="strings.IDS_DESC_CREEPER" _locComment="" -->如果您靠太近就會爆炸!</value> + </data> +<data name="strings.IDS_SKELETON"><value><!-- _locID_text="strings.IDS_SKELETON" _locComment="" -->骷髏</value> + </data> +<data name="strings.IDS_DESC_SKELETON"><value><!-- _locID_text="strings.IDS_DESC_SKELETON" _locComment="" -->會對您射箭,被殺死時會掉落箭。</value> + </data> +<data name="strings.IDS_SPIDER"><value><!-- _locID_text="strings.IDS_SPIDER" _locComment="" -->蜘蛛</value> + </data> +<data name="strings.IDS_DESC_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_SPIDER" _locComment="" -->如果您靠近蜘蛛,牠就會攻擊您。蜘蛛會爬牆,被殺死時會掉落絲線。</value> + </data> +<data name="strings.IDS_ZOMBIE"><value><!-- _locID_text="strings.IDS_ZOMBIE" _locComment="" -->殭屍</value> + </data> +<data name="strings.IDS_DESC_ZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_ZOMBIE" _locComment="" -->如果您靠近殭屍,殭屍就會攻擊您。</value> + </data> +<data name="strings.IDS_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_PIGZOMBIE" _locComment="" -->殭屍 Pigman</value> + </data> +<data name="strings.IDS_DESC_PIGZOMBIE"><value><!-- _locID_text="strings.IDS_DESC_PIGZOMBIE" _locComment="" -->殭屍 Pigman 是溫馴的怪物,但如果您攻擊整群殭屍 Pigman 中的一個,整群殭屍 Pigman 就會開始攻擊您。</value> + </data> +<data name="strings.IDS_GHAST"><value><!-- _locID_text="strings.IDS_GHAST" _locComment="" -->Ghast</value> + </data> +<data name="strings.IDS_DESC_GHAST"><value><!-- _locID_text="strings.IDS_DESC_GHAST" _locComment="" -->會對您發射火球,而且火球碰到東西時會爆炸。</value> + </data> +<data name="strings.IDS_SLIME"><value><!-- _locID_text="strings.IDS_SLIME" _locComment="" -->史萊姆</value> + </data> +<data name="strings.IDS_DESC_SLIME"><value><!-- _locID_text="strings.IDS_DESC_SLIME" _locComment="" -->受傷害時會分裂成數個小史萊姆。</value> + </data> +<data name="strings.IDS_ENDERMAN"><value><!-- _locID_text="strings.IDS_ENDERMAN" _locComment="" -->Enderman</value> + </data> +<data name="strings.IDS_DESC_ENDERMAN"><value><!-- _locID_text="strings.IDS_DESC_ENDERMAN" _locComment="" -->如果您直視 Enderman,Enderman 就會攻擊您,而且還會到處移動方塊。</value> + </data> +<data name="strings.IDS_SILVERFISH"><value><!-- _locID_text="strings.IDS_SILVERFISH" _locComment="" -->Silverfish</value> + </data> +<data name="strings.IDS_DESC_SILVERFISH"><value><!-- _locID_text="strings.IDS_DESC_SILVERFISH" _locComment="" -->當 Silverfish 受到攻擊時,會引來躲在附近的 Silverfish。牠們會躲在石頭方塊中。</value> + </data> +<data name="strings.IDS_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_CAVE_SPIDER" _locComment="" -->穴蜘蛛</value> + </data> +<data name="strings.IDS_DESC_CAVE_SPIDER"><value><!-- _locID_text="strings.IDS_DESC_CAVE_SPIDER" _locComment="" -->擁有毒牙。</value> + </data> +<data name="strings.IDS_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_MUSHROOM_COW" _locComment="" -->Mooshroom</value> + </data> +<data name="strings.IDS_DESC_MUSHROOM_COW"><value><!-- _locID_text="strings.IDS_DESC_MUSHROOM_COW" _locComment="" -->與碗一起使用可用來燉蘑菇,剪毛後會掉落蘑菇,且會變成普通的乳牛。</value> + </data> +<data name="strings.IDS_SNOWMAN"><value><!-- _locID_text="strings.IDS_SNOWMAN" _locComment="" -->雪人</value> + </data> +<data name="strings.IDS_DESC_SNOWMAN"><value><!-- _locID_text="strings.IDS_DESC_SNOWMAN" _locComment="" -->玩家可用白雪方塊和南瓜製作雪人。雪人會對製作者的敵人投擲雪球。</value> + </data> +<data name="strings.IDS_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_ENDERDRAGON" _locComment="" -->終界龍</value> + </data> +<data name="strings.IDS_DESC_ENDERDRAGON"><value><!-- _locID_text="strings.IDS_DESC_ENDERDRAGON" _locComment="" -->這是出現在終界的巨大黑龍。</value> + </data> +<data name="strings.IDS_BLAZE"><value><!-- _locID_text="strings.IDS_BLAZE" _locComment="" -->Blaze</value> + </data> +<data name="strings.IDS_DESC_BLAZE"><value><!-- _locID_text="strings.IDS_DESC_BLAZE" _locComment="" -->Blaze 是地獄裡的敵人,絕大部分皆分布在地獄要塞中。當 Blaze 被殺死時會掉落 Blaze 棒。</value> + </data> +<data name="strings.IDS_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_LAVA_SLIME" _locComment="" -->熔岩怪</value> + </data> +<data name="strings.IDS_DESC_LAVA_SLIME"><value><!-- _locID_text="strings.IDS_DESC_LAVA_SLIME" _locComment="" -->熔岩怪出現於地獄,被殺死時會分裂成很多小熔岩怪,這點跟史蘭姆很像。</value> + </data> +<data name="strings.IDS_VILLAGER"><value><!-- _locID_text="strings.IDS_VILLAGER" _locComment="" -->村民</value> + </data> +<data name="strings.IDS_OZELOT"><value><!-- _locID_text="strings.IDS_OZELOT" _locComment="" -->豹貓</value> + </data> +<data name="strings.IDS_DESC_OZELOT"><value><!-- _locID_text="strings.IDS_DESC_OZELOT" _locComment="" -->分布在熱帶叢林中,餵生魚就能馴服牠們。但前提是必須讓豹貓靠近您,畢竟任何一個突然的動作都會嚇跑牠們。</value> + </data> +<data name="strings.IDS_IRONGOLEM"><value><!-- _locID_text="strings.IDS_IRONGOLEM" _locComment="" -->鐵傀儡</value> + </data> +<data name="strings.IDS_DESC_IRONGOLEM"><value><!-- _locID_text="strings.IDS_DESC_IRONGOLEM" _locComment="" -->出現來保護村落,可以用鐵塊跟南瓜製作。</value> + </data> +<data name="strings.IDS_CREDITS_EXPLODANIM"><value><!-- _locID_text="strings.IDS_CREDITS_EXPLODANIM" _locComment="" -->Explosives Animator</value> +</data> +<data name="strings.IDS_CREDITS_CONCEPTART"><value><!-- _locID_text="strings.IDS_CREDITS_CONCEPTART" _locComment="" -->Concept Artist</value> +</data> +<data name="strings.IDS_CREDITS_CRUNCHER"><value><!-- _locID_text="strings.IDS_CREDITS_CRUNCHER" _locComment="" -->Number Crunching and Statistics</value> +</data> +<data name="strings.IDS_CREDITS_BULLYCOORD"><value><!-- _locID_text="strings.IDS_CREDITS_BULLYCOORD" _locComment="" -->Bully Coordinator</value> +</data> +<data name="strings.IDS_CREDITS_ORIGINALDESIGN"><value><!-- _locID_text="strings.IDS_CREDITS_ORIGINALDESIGN" _locComment="" -->Original Design and Code by</value> + </data> +<data name="strings.IDS_CREDITS_PMPROD"><value><!-- _locID_text="strings.IDS_CREDITS_PMPROD" _locComment="" -->Project Manager/Producer</value> + </data> +<data name="strings.IDS_CREDITS_RESTOFMOJANG"><value><!-- _locID_text="strings.IDS_CREDITS_RESTOFMOJANG" _locComment="" -->Rest of Mojang Office</value> + </data> +<data name="strings.IDS_CREDITS_LEADPC"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPC" _locComment="" -->Lead Game Programmer Minecraft PC</value> +</data> +<data name="strings.IDS_CREDITS_CODENINJA"><value><!-- _locID_text="strings.IDS_CREDITS_CODENINJA" _locComment="" -->Ninja Coder</value> + </data> +<data name="strings.IDS_CREDITS_CEO"><value><!-- _locID_text="strings.IDS_CREDITS_CEO" _locComment="" -->CEO</value> + </data> +<data name="strings.IDS_CREDITS_WCW"><value><!-- _locID_text="strings.IDS_CREDITS_WCW" _locComment="" -->White Collar Worker</value> + </data> +<data name="strings.IDS_CREDITS_CUSTOMERSUPPORT"><value><!-- _locID_text="strings.IDS_CREDITS_CUSTOMERSUPPORT" _locComment="" -->Customer Support</value> + </data> +<data name="strings.IDS_CREDITS_OFFICEDJ"><value><!-- _locID_text="strings.IDS_CREDITS_OFFICEDJ" _locComment="" -->Office DJ</value> +</data> +<data name="strings.IDS_CREDITS_DESPROG"><value><!-- _locID_text="strings.IDS_CREDITS_DESPROG" _locComment="" -->Designer/Programmer Minecraft - Pocket Edition</value> +</data> +<data name="strings.IDS_CREDITS_DEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPER" _locComment="" -->Developer</value> +</data> +<data name="strings.IDS_CREDITS_CHIEFARCHITECT"><value><!-- _locID_text="strings.IDS_CREDITS_CHIEFARCHITECT" _locComment="" -->Chief Architect</value> + </data> +<data name="strings.IDS_CREDITS_ARTDEVELOPER"><value><!-- _locID_text="strings.IDS_CREDITS_ARTDEVELOPER" _locComment="" -->Art Developer</value> + </data> +<data name="strings.IDS_CREDITS_GAMECRAFTER"><value><!-- _locID_text="strings.IDS_CREDITS_GAMECRAFTER" _locComment="" -->Game Crafter</value> + </data> +<data name="strings.IDS_CREDITS_DOF"><value><!-- _locID_text="strings.IDS_CREDITS_DOF" _locComment="" -->Director of Fun</value> + </data> +<data name="strings.IDS_CREDITS_MUSICANDSOUNDS"><value><!-- _locID_text="strings.IDS_CREDITS_MUSICANDSOUNDS" _locComment="" -->Music and Sounds</value> + </data> +<data name="strings.IDS_CREDITS_PROGRAMMING"><value><!-- _locID_text="strings.IDS_CREDITS_PROGRAMMING" _locComment="" -->Programming</value> + </data> +<data name="strings.IDS_CREDITS_ART"><value><!-- _locID_text="strings.IDS_CREDITS_ART" _locComment="" -->Art</value> + </data> +<data name="strings.IDS_CREDITS_QA"><value><!-- _locID_text="strings.IDS_CREDITS_QA" _locComment="" -->QA</value> + </data> +<data name="strings.IDS_CREDITS_EXECPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_EXECPRODUCER" _locComment="" -->Executive Producer</value> + </data> +<data name="strings.IDS_CREDITS_LEADPRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADPRODUCER" _locComment="" -->Lead Producer</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCER" _locComment="" -->Producer</value> + </data> +<data name="strings.IDS_CREDITS_TESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_TESTLEAD" _locComment="" -->Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_LEADTESTER"><value><!-- _locID_text="strings.IDS_CREDITS_LEADTESTER" _locComment="" -->Lead Tester</value> + </data> +<data name="strings.IDS_CREDITS_DESIGNTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DESIGNTEAM" _locComment="" -->Design Team</value> + </data> +<data name="strings.IDS_CREDITS_DEVELOPMENTTEAM"><value><!-- _locID_text="strings.IDS_CREDITS_DEVELOPMENTTEAM" _locComment="" -->Development Team</value> + </data> +<data name="strings.IDS_CREDITS_RELEASEMANAGEMENT"><value><!-- _locID_text="strings.IDS_CREDITS_RELEASEMANAGEMENT" _locComment="" -->Release Management</value> + </data> +<data name="strings.IDS_CREDITS_XBLADIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_XBLADIRECTOR" _locComment="" -->Director, XBLA Publishing</value> + </data> +<data name="strings.IDS_CREDITS_BIZDEV"><value><!-- _locID_text="strings.IDS_CREDITS_BIZDEV" _locComment="" -->Business Development</value> + </data> +<data name="strings.IDS_CREDITS_PORTFOLIODIRECTOR"><value><!-- _locID_text="strings.IDS_CREDITS_PORTFOLIODIRECTOR" _locComment="" -->Portfolio Director</value> + </data> +<data name="strings.IDS_CREDITS_PRODUCTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_PRODUCTMANAGER" _locComment="" -->Product Manager</value> + </data> +<data name="strings.IDS_CREDITS_MARKETING"><value><!-- _locID_text="strings.IDS_CREDITS_MARKETING" _locComment="" -->Marketing</value> + </data> +<data name="strings.IDS_CREDITS_COMMUNITYMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_COMMUNITYMANAGER" _locComment="" --> Community Manager</value> + </data> +<data name="strings.IDS_CREDITS_EUROPELOC"><value><!-- _locID_text="strings.IDS_CREDITS_EUROPELOC" _locComment="" -->Europe Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_REDMONDLOC"><value><!-- _locID_text="strings.IDS_CREDITS_REDMONDLOC" _locComment="" -->Redmond Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_ASIALOC"><value><!-- _locID_text="strings.IDS_CREDITS_ASIALOC" _locComment="" -->Asia Localization Team</value> + </data> +<data name="strings.IDS_CREDITS_USERRESEARCH"><value><!-- _locID_text="strings.IDS_CREDITS_USERRESEARCH" _locComment="" -->User Research Team</value> + </data> +<data name="strings.IDS_CREDITS_MGSCENTRAL"><value><!-- _locID_text="strings.IDS_CREDITS_MGSCENTRAL" _locComment="" -->MGS Central Teams</value> + </data> +<data name="strings.IDS_CREDITS_MILESTONEACCEPT"><value><!-- _locID_text="strings.IDS_CREDITS_MILESTONEACCEPT" _locComment="" -->Milestone Acceptance Tester</value> + </data> +<data name="strings.IDS_CREDITS_SPECIALTHANKS"><value><!-- _locID_text="strings.IDS_CREDITS_SPECIALTHANKS" _locComment="" -->Special Thanks</value> + </data> +<data name="strings.IDS_CREDITS_TESTMANAGER"><value><!-- _locID_text="strings.IDS_CREDITS_TESTMANAGER" _locComment="" -->Test Manager</value> + </data> +<data name="strings.IDS_CREDITS_SRTESTLEAD"><value><!-- _locID_text="strings.IDS_CREDITS_SRTESTLEAD" _locComment="" -->Senior Test Lead</value> + </data> +<data name="strings.IDS_CREDITS_SDET"><value><!-- _locID_text="strings.IDS_CREDITS_SDET" _locComment="" -->SDET</value> + </data> +<data name="strings.IDS_CREDITS_PROJECT"><value><!-- _locID_text="strings.IDS_CREDITS_PROJECT" _locComment="" -->Project STE</value> + </data> +<data name="strings.IDS_CREDITS_ADDITIONALSTE"><value><!-- _locID_text="strings.IDS_CREDITS_ADDITIONALSTE" _locComment="" -->Additional STE</value> + </data> +<data name="strings.IDS_CREDITS_TESTASSOCIATES"><value><!-- _locID_text="strings.IDS_CREDITS_TESTASSOCIATES" _locComment="" -->Test Associates</value> + </data> +<data name="strings.IDS_CREDITS_JON_KAGSTROM"><value><!-- _locID_text="strings.IDS_CREDITS_JON_KAGSTROM" _locComment="" -->Jon Kagstrom</value> + </data> +<data name="strings.IDS_CREDITS_TOBIAS_MOLLSTAM"><value><!-- _locID_text="strings.IDS_CREDITS_TOBIAS_MOLLSTAM" _locComment="" -->Tobias Mollstam</value> + </data> +<data name="strings.IDS_CREDITS_RISE_LUGO"><value><!-- _locID_text="strings.IDS_CREDITS_RISE_LUGO" _locComment="" -->Rise Lugo</value> + </data> +<data name="strings.IDS_ITEM_SWORD_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_WOOD" _locComment="" -->木劍</value> + </data> +<data name="strings.IDS_ITEM_SWORD_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_STONE" _locComment="" -->石劍</value> + </data> +<data name="strings.IDS_ITEM_SWORD_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_IRON" _locComment="" -->鐵劍</value> + </data> +<data name="strings.IDS_ITEM_SWORD_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_DIAMOND" _locComment="" -->鑽石劍</value> + </data> +<data name="strings.IDS_ITEM_SWORD_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SWORD_GOLD" _locComment="" -->黃金劍</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_WOOD" _locComment="" -->木鏟</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_STONE"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_STONE" _locComment="" -->石鏟</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_IRON"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_IRON" _locComment="" -->鐵鏟</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_DIAMOND" _locComment="" -->鑽石鏟</value> + </data> +<data name="strings.IDS_ITEM_SHOVEL_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_SHOVEL_GOLD" _locComment="" -->黃金鏟</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_WOOD" _locComment="" -->木鎬</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_STONE" _locComment="" -->石鎬</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_IRON" _locComment="" -->鐵鎬</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_DIAMOND" _locComment="" -->鑽石鎬</value> + </data> +<data name="strings.IDS_ITEM_PICKAXE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_PICKAXE_GOLD" _locComment="" -->黃金鎬</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_WOOD" _locComment="" -->木斧</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_STONE" _locComment="" -->石斧</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_IRON" _locComment="" -->鐵斧</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_DIAMOND" _locComment="" -->鑽石斧</value> + </data> +<data name="strings.IDS_ITEM_HATCHET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HATCHET_GOLD" _locComment="" -->黃金斧</value> + </data> +<data name="strings.IDS_ITEM_HOE_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_WOOD" _locComment="" -->木鋤</value> + </data> +<data name="strings.IDS_ITEM_HOE_STONE"><value><!-- _locID_text="strings.IDS_ITEM_HOE_STONE" _locComment="" -->石鋤</value> + </data> +<data name="strings.IDS_ITEM_HOE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HOE_IRON" _locComment="" -->鐵鋤</value> + </data> +<data name="strings.IDS_ITEM_HOE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HOE_DIAMOND" _locComment="" -->鑽石鋤</value> + </data> +<data name="strings.IDS_ITEM_HOE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HOE_GOLD" _locComment="" -->黃金鋤</value> + </data> +<data name="strings.IDS_ITEM_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_WOOD" _locComment="" -->木門</value> + </data> +<data name="strings.IDS_ITEM_DOOR_IRON"><value><!-- _locID_text="strings.IDS_ITEM_DOOR_IRON" _locComment="" -->鐵門</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CHAIN" _locComment="" -->鎖鏈盔</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CHAIN" _locComment="" -->鎖鏈護甲</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CHAIN" _locComment="" -->鎖鏈護脛</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CHAIN"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CHAIN" _locComment="" -->鎖鏈靴</value> + </data> +<data name="strings.IDS_ITEM_HELMET_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_CLOTH" _locComment="" -->皮帽</value> + </data> +<data name="strings.IDS_ITEM_HELMET_IRON"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_IRON" _locComment="" -->鐵盔</value> + </data> +<data name="strings.IDS_ITEM_HELMET_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_DIAMOND" _locComment="" -->鑽石盔</value> + </data> +<data name="strings.IDS_ITEM_HELMET_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_HELMET_GOLD" _locComment="" -->黃金盔</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_CLOTH" _locComment="" -->皮衣</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_IRON"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_IRON" _locComment="" -->鐵護甲</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_DIAMOND" _locComment="" -->鑽石護甲</value> + </data> +<data name="strings.IDS_ITEM_CHESTPLATE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_CHESTPLATE_GOLD" _locComment="" -->黃金護甲</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_CLOTH" _locComment="" -->皮褲</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_IRON" _locComment="" -->鐵護脛</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_DIAMOND" _locComment="" -->鑽石護脛</value> + </data> +<data name="strings.IDS_ITEM_LEGGINGS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_LEGGINGS_GOLD" _locComment="" -->黃金護脛</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_CLOTH"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_CLOTH" _locComment="" -->皮靴</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_IRON"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_IRON" _locComment="" -->鐵靴</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_DIAMOND" _locComment="" -->鑽石靴</value> + </data> +<data name="strings.IDS_ITEM_BOOTS_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_BOOTS_GOLD" _locComment="" -->黃金靴</value> + </data> +<data name="strings.IDS_ITEM_INGOT_IRON"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_IRON" _locComment="" -->鐵錠塊</value> + </data> +<data name="strings.IDS_ITEM_INGOT_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_INGOT_GOLD" _locComment="" -->黃金錠塊</value> + </data> +<data name="strings.IDS_ITEM_BUCKET"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET" _locComment="" -->桶子</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_WATER"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_WATER" _locComment="" -->水桶</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_LAVA"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_LAVA" _locComment="" -->熔岩桶</value> + </data> +<data name="strings.IDS_ITEM_FLINT_AND_STEEL"><value><!-- _locID_text="strings.IDS_ITEM_FLINT_AND_STEEL" _locComment="" -->打火鐮</value> + </data> +<data name="strings.IDS_ITEM_APPLE"><value><!-- _locID_text="strings.IDS_ITEM_APPLE" _locComment="" -->蘋果</value> + </data> +<data name="strings.IDS_ITEM_BOW"><value><!-- _locID_text="strings.IDS_ITEM_BOW" _locComment="" -->弓</value> + </data> +<data name="strings.IDS_ITEM_ARROW"><value><!-- _locID_text="strings.IDS_ITEM_ARROW" _locComment="" -->箭</value> + </data> +<data name="strings.IDS_ITEM_COAL"><value><!-- _locID_text="strings.IDS_ITEM_COAL" _locComment="" -->煤塊</value> + </data> +<data name="strings.IDS_ITEM_CHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_CHARCOAL" _locComment="" -->木炭</value> + </data> +<data name="strings.IDS_ITEM_DIAMOND"><value><!-- _locID_text="strings.IDS_ITEM_DIAMOND" _locComment="" -->鑽石</value> + </data> +<data name="strings.IDS_ITEM_STICK"><value><!-- _locID_text="strings.IDS_ITEM_STICK" _locComment="" -->木棍</value> + </data> +<data name="strings.IDS_ITEM_BOWL"><value><!-- _locID_text="strings.IDS_ITEM_BOWL" _locComment="" -->碗</value> + </data> +<data name="strings.IDS_ITEM_MUSHROOM_STEW"><value><!-- _locID_text="strings.IDS_ITEM_MUSHROOM_STEW" _locComment="" -->燉蘑菇</value> + </data> +<data name="strings.IDS_ITEM_STRING"><value><!-- _locID_text="strings.IDS_ITEM_STRING" _locComment="" -->絲線</value> + </data> +<data name="strings.IDS_ITEM_FEATHER"><value><!-- _locID_text="strings.IDS_ITEM_FEATHER" _locComment="" -->羽毛</value> + </data> +<data name="strings.IDS_ITEM_SULPHUR"><value><!-- _locID_text="strings.IDS_ITEM_SULPHUR" _locComment="" -->火藥</value> + </data> +<data name="strings.IDS_ITEM_WHEAT_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT_SEEDS" _locComment="" -->小麥種子</value> + </data> +<data name="strings.IDS_ITEM_WHEAT"><value><!-- _locID_text="strings.IDS_ITEM_WHEAT" _locComment="" -->小麥</value> + </data> +<data name="strings.IDS_ITEM_BREAD"><value><!-- _locID_text="strings.IDS_ITEM_BREAD" _locComment="" -->麵包</value> + </data> +<data name="strings.IDS_ITEM_FLINT"><value><!-- _locID_text="strings.IDS_ITEM_FLINT" _locComment="" -->打火石</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_RAW"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_RAW" _locComment="" -->生豬肉</value> + </data> +<data name="strings.IDS_ITEM_PORKCHOP_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_PORKCHOP_COOKED" _locComment="" -->熟豬肉</value> + </data> +<data name="strings.IDS_ITEM_PAINTING"><value><!-- _locID_text="strings.IDS_ITEM_PAINTING" _locComment="" -->圖畫</value> + </data> +<data name="strings.IDS_ITEM_APPLE_GOLD"><value><!-- _locID_text="strings.IDS_ITEM_APPLE_GOLD" _locComment="" -->金蘋果</value> + </data> +<data name="strings.IDS_ITEM_SIGN"><value><!-- _locID_text="strings.IDS_ITEM_SIGN" _locComment="" -->招牌</value> + </data> +<data name="strings.IDS_ITEM_MINECART"><value><!-- _locID_text="strings.IDS_ITEM_MINECART" _locComment="" -->礦車</value> + </data> +<data name="strings.IDS_ITEM_SADDLE"><value><!-- _locID_text="strings.IDS_ITEM_SADDLE" _locComment="" -->鞍座</value> + </data> +<data name="strings.IDS_ITEM_REDSTONE"><value><!-- _locID_text="strings.IDS_ITEM_REDSTONE" _locComment="" -->紅石</value> + </data> +<data name="strings.IDS_ITEM_SNOWBALL"><value><!-- _locID_text="strings.IDS_ITEM_SNOWBALL" _locComment="" -->雪球</value> + </data> +<data name="strings.IDS_ITEM_BOAT"><value><!-- _locID_text="strings.IDS_ITEM_BOAT" _locComment="" -->小船</value> + </data> +<data name="strings.IDS_ITEM_LEATHER"><value><!-- _locID_text="strings.IDS_ITEM_LEATHER" _locComment="" -->皮革</value> + </data> +<data name="strings.IDS_ITEM_BUCKET_MILK"><value><!-- _locID_text="strings.IDS_ITEM_BUCKET_MILK" _locComment="" -->牛奶桶</value> + </data> +<data name="strings.IDS_ITEM_BRICK"><value><!-- _locID_text="strings.IDS_ITEM_BRICK" _locComment="" -->磚塊</value> + </data> +<data name="strings.IDS_ITEM_CLAY"><value><!-- _locID_text="strings.IDS_ITEM_CLAY" _locComment="" -->黏土</value> + </data> +<data name="strings.IDS_ITEM_REEDS"><value><!-- _locID_text="strings.IDS_ITEM_REEDS" _locComment="" -->甘蔗</value> + </data> +<data name="strings.IDS_ITEM_PAPER"><value><!-- _locID_text="strings.IDS_ITEM_PAPER" _locComment="" -->紙張</value> + </data> +<data name="strings.IDS_ITEM_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_BOOK" _locComment="" -->書本</value> + </data> +<data name="strings.IDS_ITEM_SLIMEBALL"><value><!-- _locID_text="strings.IDS_ITEM_SLIMEBALL" _locComment="" -->史萊姆球</value> + </data> +<data name="strings.IDS_ITEM_MINECART_CHEST"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_CHEST" _locComment="" -->箱子礦車</value> + </data> +<data name="strings.IDS_ITEM_MINECART_FURNACE"><value><!-- _locID_text="strings.IDS_ITEM_MINECART_FURNACE" _locComment="" -->熔爐礦車</value> + </data> +<data name="strings.IDS_ITEM_EGG"><value><!-- _locID_text="strings.IDS_ITEM_EGG" _locComment="" -->蛋</value> + </data> +<data name="strings.IDS_ITEM_COMPASS"><value><!-- _locID_text="strings.IDS_ITEM_COMPASS" _locComment="" -->指南針</value> + </data> +<data name="strings.IDS_ITEM_FISHING_ROD"><value><!-- _locID_text="strings.IDS_ITEM_FISHING_ROD" _locComment="" -->釣魚竿</value> + </data> +<data name="strings.IDS_ITEM_CLOCK"><value><!-- _locID_text="strings.IDS_ITEM_CLOCK" _locComment="" -->時鐘</value> + </data> +<data name="strings.IDS_ITEM_YELLOW_DUST"><value><!-- _locID_text="strings.IDS_ITEM_YELLOW_DUST" _locComment="" -->閃石塵</value> + </data> +<data name="strings.IDS_ITEM_FISH_RAW"><value><!-- _locID_text="strings.IDS_ITEM_FISH_RAW" _locComment="" -->生魚</value> + </data> +<data name="strings.IDS_ITEM_FISH_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_FISH_COOKED" _locComment="" -->熟魚</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER" _locComment="" -->染粉</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLACK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLACK" _locComment="" -->墨囊</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_RED"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_RED" _locComment="" -->玫瑰紅</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GREEN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GREEN" _locComment="" -->仙人掌綠</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BROWN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BROWN" _locComment="" -->可可豆</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_BLUE" _locComment="" -->青金石</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PURPLE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PURPLE" _locComment="" -->紫色染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_CYAN"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_CYAN" _locComment="" -->水藍色染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_SILVER"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_SILVER" _locComment="" -->淺灰色染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_GRAY"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_GRAY" _locComment="" -->灰色染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_PINK"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_PINK" _locComment="" -->粉紅色染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIME"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIME" _locComment="" -->亮綠色染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_YELLOW"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_YELLOW" _locComment="" -->蒲公英黃</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_LIGHT_BLUE" _locComment="" -->淺藍色染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_MAGENTA"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_MAGENTA" _locComment="" -->紫紅色染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_ORANGE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_ORANGE" _locComment="" -->橘色染料</value> + </data> +<data name="strings.IDS_ITEM_DYE_POWDER_WHITE"><value><!-- _locID_text="strings.IDS_ITEM_DYE_POWDER_WHITE" _locComment="" -->骨粉</value> + </data> +<data name="strings.IDS_ITEM_BONE"><value><!-- _locID_text="strings.IDS_ITEM_BONE" _locComment="" -->骨頭</value> + </data> +<data name="strings.IDS_ITEM_SUGAR"><value><!-- _locID_text="strings.IDS_ITEM_SUGAR" _locComment="" -->砂糖</value> + </data> +<data name="strings.IDS_ITEM_CAKE"><value><!-- _locID_text="strings.IDS_ITEM_CAKE" _locComment="" -->蛋糕</value> + </data> +<data name="strings.IDS_ITEM_BED"><value><!-- _locID_text="strings.IDS_ITEM_BED" _locComment="" -->床舖</value> + </data> +<data name="strings.IDS_ITEM_DIODE"><value><!-- _locID_text="strings.IDS_ITEM_DIODE" _locComment="" -->紅石中繼器</value> + </data> +<data name="strings.IDS_ITEM_COOKIE"><value><!-- _locID_text="strings.IDS_ITEM_COOKIE" _locComment="" -->餅乾</value> + </data> +<data name="strings.IDS_ITEM_MAP"><value><!-- _locID_text="strings.IDS_ITEM_MAP" _locComment="" -->地圖</value> + </data> +<data name="strings.IDS_ITEM_RECORD_01"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_01" _locComment="" -->唱片:13</value> + </data> +<data name="strings.IDS_ITEM_RECORD_02"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_02" _locComment="" -->唱片:Cat</value> + </data> +<data name="strings.IDS_ITEM_RECORD_03"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_03" _locComment="" -->唱片:Blocks</value> + </data> +<data name="strings.IDS_ITEM_RECORD_04"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_04" _locComment="" -->唱片:Chirp</value> + </data> +<data name="strings.IDS_ITEM_RECORD_05"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_05" _locComment="" -->唱片:Far</value> + </data> +<data name="strings.IDS_ITEM_RECORD_06"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_06" _locComment="" -->唱片:Mall</value> + </data> +<data name="strings.IDS_ITEM_RECORD_07"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_07" _locComment="" -->唱片:Mellohi</value> + </data> +<data name="strings.IDS_ITEM_RECORD_08"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_08" _locComment="" -->唱片:Stal</value> + </data> +<data name="strings.IDS_ITEM_RECORD_09"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_09" _locComment="" -->唱片:Strad</value> + </data> +<data name="strings.IDS_ITEM_RECORD_10"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_10" _locComment="" -->唱片:Ward</value> + </data> +<data name="strings.IDS_ITEM_RECORD_11"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_11" _locComment="" -->唱片:11</value> + </data> +<data name="strings.IDS_ITEM_RECORD_12"><value><!-- _locID_text="strings.IDS_ITEM_RECORD_12" _locComment="" -->唱片:Where are we now</value> + </data> +<data name="strings.IDS_ITEM_SHEARS"><value><!-- _locID_text="strings.IDS_ITEM_SHEARS" _locComment="" -->羊毛剪</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_SEEDS" _locComment="" -->南瓜子</value> + </data> +<data name="strings.IDS_ITEM_MELON_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SEEDS" _locComment="" -->西瓜子</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_RAW"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_RAW" _locComment="" -->生雞肉</value> + </data> +<data name="strings.IDS_ITEM_CHICKEN_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_CHICKEN_COOKED" _locComment="" -->熟雞肉</value> + </data> +<data name="strings.IDS_ITEM_BEEF_RAW"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_RAW" _locComment="" -->生牛肉</value> + </data> +<data name="strings.IDS_ITEM_BEEF_COOKED"><value><!-- _locID_text="strings.IDS_ITEM_BEEF_COOKED" _locComment="" -->牛排</value> + </data> +<data name="strings.IDS_ITEM_ROTTEN_FLESH"><value><!-- _locID_text="strings.IDS_ITEM_ROTTEN_FLESH" _locComment="" -->腐肉</value> + </data> +<data name="strings.IDS_ITEM_ENDER_PEARL"><value><!-- _locID_text="strings.IDS_ITEM_ENDER_PEARL" _locComment="" -->終界珍珠</value> + </data> +<data name="strings.IDS_ITEM_MELON_SLICE"><value><!-- _locID_text="strings.IDS_ITEM_MELON_SLICE" _locComment="" -->西瓜片</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_ROD"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_ROD" _locComment="" -->Blaze 棒</value> + </data> +<data name="strings.IDS_ITEM_GHAST_TEAR"><value><!-- _locID_text="strings.IDS_ITEM_GHAST_TEAR" _locComment="" -->Ghast 淚水</value> + </data> +<data name="strings.IDS_ITEM_GOLD_NUGGET"><value><!-- _locID_text="strings.IDS_ITEM_GOLD_NUGGET" _locComment="" -->碎金塊</value> + </data> +<data name="strings.IDS_ITEM_NETHER_STALK_SEEDS"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_STALK_SEEDS" _locComment="" -->地獄結節</value> + </data> +<data name="strings.IDS_ITEM_POTION"><value><!-- _locID_text="strings.IDS_ITEM_POTION" _locComment="" -->{*splash*}{*prefix*}{*postfix*}藥水</value> + </data> +<data name="strings.IDS_ITEM_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_GLASS_BOTTLE" _locComment="" -->玻璃瓶</value> + </data> +<data name="strings.IDS_ITEM_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_WATER_BOTTLE" _locComment="" -->水瓶</value> + </data> +<data name="strings.IDS_ITEM_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_SPIDER_EYE" _locComment="" -->蜘蛛眼</value> + </data> +<data name="strings.IDS_ITEM_FERMENTED_SPIDER_EYE"><value><!-- _locID_text="strings.IDS_ITEM_FERMENTED_SPIDER_EYE" _locComment="" -->發酵蜘蛛眼</value> + </data> +<data name="strings.IDS_ITEM_BLAZE_POWDER"><value><!-- _locID_text="strings.IDS_ITEM_BLAZE_POWDER" _locComment="" -->Blaze 粉</value> + </data> +<data name="strings.IDS_ITEM_MAGMA_CREAM"><value><!-- _locID_text="strings.IDS_ITEM_MAGMA_CREAM" _locComment="" -->熔岩球</value> + </data> +<data name="strings.IDS_ITEM_BREWING_STAND"><value><!-- _locID_text="strings.IDS_ITEM_BREWING_STAND" _locComment="" -->釀製台</value> + </data> +<data name="strings.IDS_ITEM_CAULDRON"><value><!-- _locID_text="strings.IDS_ITEM_CAULDRON" _locComment="" -->水槽</value> + </data> +<data name="strings.IDS_ITEM_EYE_OF_ENDER"><value><!-- _locID_text="strings.IDS_ITEM_EYE_OF_ENDER" _locComment="" -->終界之眼</value> + </data> +<data name="strings.IDS_ITEM_SPECKLED_MELON"><value><!-- _locID_text="strings.IDS_ITEM_SPECKLED_MELON" _locComment="" -->發光西瓜</value> + </data> +<data name="strings.IDS_ITEM_EXP_BOTTLE"><value><!-- _locID_text="strings.IDS_ITEM_EXP_BOTTLE" _locComment="" -->經驗藥水瓶</value> + </data> +<data name="strings.IDS_ITEM_FIREBALL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALL" _locComment="" -->火彈</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCHARCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCHARCOAL" _locComment="" -->火彈 (木炭)</value> +</data> +<data name="strings.IDS_ITEM_FIREBALLCOAL"><value><!-- _locID_text="strings.IDS_ITEM_FIREBALLCOAL" _locComment="" -->火彈 (煤塊)</value> +</data> +<data name="strings.IDS_ITEM_ITEMFRAME"><value><!-- _locID_text="strings.IDS_ITEM_ITEMFRAME" _locComment="" -->物品框架</value> +</data> +<data name="strings.IDS_ITEM_MONSTER_SPAWNER"><value><!-- _locID_text="strings.IDS_ITEM_MONSTER_SPAWNER" _locComment="" -->再生 {*CREATURE*}</value> + </data> +<data name="strings.IDS_ITEM_NETHERBRICK"><value><!-- _locID_text="strings.IDS_ITEM_NETHERBRICK" _locComment="" -->地獄磚塊</value> + </data> +<data name="strings.IDS_ITEM_SKULL"><value><!-- _locID_text="strings.IDS_ITEM_SKULL" _locComment="" -->骷髏</value> + </data> +<data name="strings.IDS_ITEM_SKULL_SKELETON"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_SKELETON" _locComment="" -->骷髏頭</value> + </data> +<data name="strings.IDS_ITEM_SKULL_WITHER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_WITHER" _locComment="" -->凋零骷髏</value> + </data> +<data name="strings.IDS_ITEM_SKULL_ZOMBIE"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_ZOMBIE" _locComment="" -->殭屍頭顱</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CHARACTER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CHARACTER" _locComment="" -->頭顱</value> + </data> +<data name="strings.IDS_ITEM_SKULL_PLAYER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_PLAYER" _locComment="" -->%s 頭顱</value> + </data> +<data name="strings.IDS_ITEM_SKULL_CREEPER"><value><!-- _locID_text="strings.IDS_ITEM_SKULL_CREEPER" _locComment="" -->Creeper 頭顱</value> + </data> +<data name="strings.IDS_TILE_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONE" _locComment="" -->石頭</value> + </data> +<data name="strings.IDS_TILE_GRASS"><value><!-- _locID_text="strings.IDS_TILE_GRASS" _locComment="" -->青草方塊</value> + </data> +<data name="strings.IDS_TILE_DIRT"><value><!-- _locID_text="strings.IDS_TILE_DIRT" _locComment="" -->泥土</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK" _locComment="" -->鵝卵石</value> + </data> +<data name="strings.IDS_TILE_OAKWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_OAKWOOD_PLANKS" _locComment="" -->橡樹厚木板</value> + </data> +<data name="strings.IDS_TILE_SPRUCEWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_SPRUCEWOOD_PLANKS" _locComment="" -->杉樹厚木板</value> + </data> +<data name="strings.IDS_TILE_BIRCHWOOD_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_BIRCHWOOD_PLANKS" _locComment="" -->樺樹厚木板</value> + </data> +<data name="strings.IDS_TILE_JUNGLE_PLANKS"><value><!-- _locID_text="strings.IDS_TILE_JUNGLE_PLANKS" _locComment="" -->熱帶叢林厚木板</value> + </data> +<data name="strings.IDS_TILE_SAPLING"><value><!-- _locID_text="strings.IDS_TILE_SAPLING" _locComment="" -->樹苗</value> + </data> +<data name="strings.IDS_TILE_SAPLING_OAK"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_OAK" _locComment="" -->橡樹樹苗</value> + </data> +<data name="strings.IDS_TILE_SAPLING_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_SPRUCE" _locComment="" -->杉樹樹苗</value> + </data> +<data name="strings.IDS_TILE_SAPLING_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_BIRCH" _locComment="" -->樺樹樹苗</value> + </data> +<data name="strings.IDS_TILE_SAPLING_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_SAPLING_JUNGLE" _locComment="" -->熱帶叢林樹苗</value> + </data> +<data name="strings.IDS_TILE_BEDROCK"><value><!-- _locID_text="strings.IDS_TILE_BEDROCK" _locComment="" -->基岩</value> + </data> +<data name="strings.IDS_TILE_WATER"><value><!-- _locID_text="strings.IDS_TILE_WATER" _locComment="" -->水體</value> + </data> +<data name="strings.IDS_TILE_LAVA"><value><!-- _locID_text="strings.IDS_TILE_LAVA" _locComment="" -->熔岩</value> + </data> +<data name="strings.IDS_TILE_SAND"><value><!-- _locID_text="strings.IDS_TILE_SAND" _locComment="" -->沙子</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE" _locComment="" -->沙岩</value> + </data> +<data name="strings.IDS_TILE_GRAVEL"><value><!-- _locID_text="strings.IDS_TILE_GRAVEL" _locComment="" -->礫石</value> + </data> +<data name="strings.IDS_TILE_ORE_GOLD"><value><!-- _locID_text="strings.IDS_TILE_ORE_GOLD" _locComment="" -->黃金礦石</value> + </data> +<data name="strings.IDS_TILE_ORE_IRON"><value><!-- _locID_text="strings.IDS_TILE_ORE_IRON" _locComment="" -->鐵礦石</value> + </data> +<data name="strings.IDS_TILE_ORE_COAL"><value><!-- _locID_text="strings.IDS_TILE_ORE_COAL" _locComment="" -->煤礦石</value> + </data> +<data name="strings.IDS_TILE_LOG"><value><!-- _locID_text="strings.IDS_TILE_LOG" _locComment="" -->木頭</value> + </data> +<data name="strings.IDS_TILE_LOG_OAK"><value><!-- _locID_text="strings.IDS_TILE_LOG_OAK" _locComment="" -->橡樹木頭</value> + </data> +<data name="strings.IDS_TILE_LOG_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LOG_SPRUCE" _locComment="" -->杉樹木頭</value> + </data> +<data name="strings.IDS_TILE_LOG_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LOG_BIRCH" _locComment="" -->樺樹木頭</value> + </data> +<data name="strings.IDS_TILE_LOG_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LOG_JUNGLE" _locComment="" -->熱帶叢林木頭</value> + </data> +<data name="strings.IDS_TILE_OAK"><value><!-- _locID_text="strings.IDS_TILE_OAK" _locComment="" -->橡樹</value> + </data> +<data name="strings.IDS_TILE_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_SPRUCE" _locComment="" -->杉樹</value> + </data> +<data name="strings.IDS_TILE_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_BIRCH" _locComment="" -->樺樹</value> + </data> +<data name="strings.IDS_TILE_LEAVES"><value><!-- _locID_text="strings.IDS_TILE_LEAVES" _locComment="" -->樹葉</value> + </data> +<data name="strings.IDS_TILE_LEAVES_OAK"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_OAK" _locComment="" -->橡樹樹葉</value> + </data> +<data name="strings.IDS_TILE_LEAVES_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_SPRUCE" _locComment="" -->杉樹樹葉</value> + </data> +<data name="strings.IDS_TILE_LEAVES_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_BIRCH" _locComment="" -->樺樹樹葉</value> + </data> +<data name="strings.IDS_TILE_LEAVES_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_LEAVES_JUNGLE" _locComment="" -->熱帶叢林樹葉</value> + </data> +<data name="strings.IDS_TILE_SPONGE"><value><!-- _locID_text="strings.IDS_TILE_SPONGE" _locComment="" -->海綿</value> + </data> +<data name="strings.IDS_TILE_GLASS"><value><!-- _locID_text="strings.IDS_TILE_GLASS" _locComment="" -->玻璃</value> + </data> +<data name="strings.IDS_TILE_CLOTH"><value><!-- _locID_text="strings.IDS_TILE_CLOTH" _locComment="" -->羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLACK" _locComment="" -->黑色羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_RED"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_RED" _locComment="" -->紅色羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GREEN" _locComment="" -->綠色羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BROWN" _locComment="" -->棕色羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_BLUE" _locComment="" -->藍色羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PURPLE" _locComment="" -->紫色羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_CYAN" _locComment="" -->水藍色羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_SILVER" _locComment="" -->淺灰色羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_GRAY" _locComment="" -->灰色羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_PINK"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_PINK" _locComment="" -->粉紅色羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIME"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIME" _locComment="" -->亮綠色羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_YELLOW" _locComment="" -->黃色羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_LIGHT_BLUE" _locComment="" -->淺藍色羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_MAGENTA" _locComment="" -->紫紅色羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_ORANGE" _locComment="" -->橘色羊毛</value> + </data> +<data name="strings.IDS_TILE_CLOTH_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CLOTH_WHITE" _locComment="" -->白色羊毛</value> + </data> +<data name="strings.IDS_TILE_FLOWER"><value><!-- _locID_text="strings.IDS_TILE_FLOWER" _locComment="" -->花朵</value> + </data> +<data name="strings.IDS_TILE_ROSE"><value><!-- _locID_text="strings.IDS_TILE_ROSE" _locComment="" -->玫瑰</value> + </data> +<data name="strings.IDS_TILE_MUSHROOM"><value><!-- _locID_text="strings.IDS_TILE_MUSHROOM" _locComment="" -->蘑菇</value> + </data> +<data name="strings.IDS_TILE_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_GOLD" _locComment="" -->黃金方塊</value> + </data> +<data name="strings.IDS_DESC_BLOCK_GOLD"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_GOLD" _locComment="" -->一種精簡儲存黃金的方式。</value> + </data> +<data name="strings.IDS_DESC_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_IRON" _locComment="" -->一種精簡儲存鐵的方式。</value> + </data> +<data name="strings.IDS_TILE_BLOCK_IRON"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_IRON" _locComment="" -->鐵方塊</value> + </data> +<data name="strings.IDS_TILE_STONESLAB"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB" _locComment="" -->石板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_STONE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_STONE" _locComment="" -->石板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SAND"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SAND" _locComment="" -->沙岩板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_WOOD" _locComment="" -->橡樹木板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_COBBLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_COBBLE" _locComment="" -->鵝卵石板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BRICK" _locComment="" -->磚塊板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SMOOTHBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SMOOTHBRICK" _locComment="" -->石磚塊板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_OAK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_OAK" _locComment="" -->橡樹木板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_SPRUCE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_SPRUCE" _locComment="" -->杉樹木板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_BIRCH"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_BIRCH" _locComment="" -->樺樹木板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_JUNGLE"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_JUNGLE" _locComment="" -->熱帶叢林木板</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_NETHERBRICK" _locComment="" -->地獄磚塊板</value> + </data> +<data name="strings.IDS_TILE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_BRICK" _locComment="" -->磚塊</value> + </data> +<data name="strings.IDS_TILE_TNT"><value><!-- _locID_text="strings.IDS_TILE_TNT" _locComment="" -->炸藥</value> + </data> +<data name="strings.IDS_TILE_BOOKSHELF"><value><!-- _locID_text="strings.IDS_TILE_BOOKSHELF" _locComment="" -->書架</value> + </data> +<data name="strings.IDS_TILE_STONE_MOSS"><value><!-- _locID_text="strings.IDS_TILE_STONE_MOSS" _locComment="" -->苔蘚石</value> + </data> +<data name="strings.IDS_TILE_OBSIDIAN"><value><!-- _locID_text="strings.IDS_TILE_OBSIDIAN" _locComment="" -->黑曜石</value> + </data> +<data name="strings.IDS_TILE_TORCH"><value><!-- _locID_text="strings.IDS_TILE_TORCH" _locComment="" -->火把</value> + </data> +<data name="strings.IDS_TILE_TORCHCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCOAL" _locComment="" -->火把 (煤塊)</value> + </data> +<data name="strings.IDS_TILE_TORCHCHARCOAL"><value><!-- _locID_text="strings.IDS_TILE_TORCHCHARCOAL" _locComment="" -->火把 (木炭)</value> + </data> +<data name="strings.IDS_TILE_FIRE"><value><!-- _locID_text="strings.IDS_TILE_FIRE" _locComment="" -->火</value> + </data> +<data name="strings.IDS_TILE_MOB_SPAWNER"><value><!-- _locID_text="strings.IDS_TILE_MOB_SPAWNER" _locComment="" -->怪物產生器</value> + </data> +<data name="strings.IDS_TILE_STAIRS_WOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_WOOD" _locComment="" -->橡樹木梯</value> + </data> +<data name="strings.IDS_TILE_CHEST"><value><!-- _locID_text="strings.IDS_TILE_CHEST" _locComment="" -->箱子</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_DUST" _locComment="" -->紅石塵</value> + </data> +<data name="strings.IDS_TILE_ORE_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_ORE_DIAMOND" _locComment="" -->鑽石礦石</value> + </data> +<data name="strings.IDS_TILE_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_DIAMOND" _locComment="" -->鑽石方塊</value> + </data> +<data name="strings.IDS_DESC_BLOCK_DIAMOND"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_DIAMOND" _locComment="" -->一種精簡儲存鑽石的方式。</value> + </data> +<data name="strings.IDS_TILE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TILE_WORKBENCH" _locComment="" -->精製台</value> + </data> +<data name="strings.IDS_TILE_CROPS"><value><!-- _locID_text="strings.IDS_TILE_CROPS" _locComment="" -->作物</value> + </data> +<data name="strings.IDS_TILE_FARMLAND"><value><!-- _locID_text="strings.IDS_TILE_FARMLAND" _locComment="" -->農地</value> + </data> +<data name="strings.IDS_TILE_FURNACE"><value><!-- _locID_text="strings.IDS_TILE_FURNACE" _locComment="" -->熔爐</value> + </data> +<data name="strings.IDS_TILE_SIGN"><value><!-- _locID_text="strings.IDS_TILE_SIGN" _locComment="" -->牌子</value> + </data> +<data name="strings.IDS_TILE_DOOR_WOOD"><value><!-- _locID_text="strings.IDS_TILE_DOOR_WOOD" _locComment="" -->木門</value> + </data> +<data name="strings.IDS_TILE_LADDER"><value><!-- _locID_text="strings.IDS_TILE_LADDER" _locComment="" -->梯子</value> + </data> +<data name="strings.IDS_TILE_RAIL"><value><!-- _locID_text="strings.IDS_TILE_RAIL" _locComment="" -->軌道</value> + </data> +<data name="strings.IDS_TILE_GOLDEN_RAIL"><value><!-- _locID_text="strings.IDS_TILE_GOLDEN_RAIL" _locComment="" -->動力軌道</value> + </data> +<data name="strings.IDS_TILE_DETECTOR_RAIL"><value><!-- _locID_text="strings.IDS_TILE_DETECTOR_RAIL" _locComment="" -->偵測器軌道</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE" _locComment="" -->石梯</value> + </data> +<data name="strings.IDS_TILE_LEVER"><value><!-- _locID_text="strings.IDS_TILE_LEVER" _locComment="" -->拉桿</value> + </data> +<data name="strings.IDS_TILE_PRESSURE_PLATE"><value><!-- _locID_text="strings.IDS_TILE_PRESSURE_PLATE" _locComment="" -->壓板</value> + </data> +<data name="strings.IDS_TILE_DOOR_IRON"><value><!-- _locID_text="strings.IDS_TILE_DOOR_IRON" _locComment="" -->鐵門</value> + </data> +<data name="strings.IDS_TILE_ORE_REDSTONE"><value><!-- _locID_text="strings.IDS_TILE_ORE_REDSTONE" _locComment="" -->紅石礦石</value> + </data> +<data name="strings.IDS_TILE_NOT_GATE"><value><!-- _locID_text="strings.IDS_TILE_NOT_GATE" _locComment="" -->紅石火把</value> + </data> +<data name="strings.IDS_TILE_BUTTON"><value><!-- _locID_text="strings.IDS_TILE_BUTTON" _locComment="" -->按鈕</value> + </data> +<data name="strings.IDS_TILE_SNOW"><value><!-- _locID_text="strings.IDS_TILE_SNOW" _locComment="" -->白雪</value> + </data> +<data name="strings.IDS_TILE_ICE"><value><!-- _locID_text="strings.IDS_TILE_ICE" _locComment="" -->冰塊</value> + </data> +<data name="strings.IDS_TILE_CACTUS"><value><!-- _locID_text="strings.IDS_TILE_CACTUS" _locComment="" -->仙人掌</value> + </data> +<data name="strings.IDS_TILE_CLAY"><value><!-- _locID_text="strings.IDS_TILE_CLAY" _locComment="" -->黏土</value> + </data> +<data name="strings.IDS_TILE_REEDS"><value><!-- _locID_text="strings.IDS_TILE_REEDS" _locComment="" -->甘蔗</value> + </data> +<data name="strings.IDS_TILE_JUKEBOX"><value><!-- _locID_text="strings.IDS_TILE_JUKEBOX" _locComment="" -->點唱機</value> + </data> +<data name="strings.IDS_TILE_FENCE"><value><!-- _locID_text="strings.IDS_TILE_FENCE" _locComment="" -->柵欄</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN" _locComment="" -->南瓜</value> + </data> +<data name="strings.IDS_TILE_LIT_PUMPKIN"><value><!-- _locID_text="strings.IDS_TILE_LIT_PUMPKIN" _locComment="" -->南瓜燈</value> + </data> +<data name="strings.IDS_TILE_HELL_ROCK"><value><!-- _locID_text="strings.IDS_TILE_HELL_ROCK" _locComment="" -->地獄血石</value> + </data> +<data name="strings.IDS_TILE_HELL_SAND"><value><!-- _locID_text="strings.IDS_TILE_HELL_SAND" _locComment="" -->魂沙</value> + </data> +<data name="strings.IDS_TILE_LIGHT_GEM"><value><!-- _locID_text="strings.IDS_TILE_LIGHT_GEM" _locComment="" -->閃石</value> + </data> +<data name="strings.IDS_TILE_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_PORTAL" _locComment="" -->傳送門</value> + </data> +<data name="strings.IDS_TILE_ORE_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_ORE_LAPIS" _locComment="" -->青金石礦石</value> + </data> +<data name="strings.IDS_TILE_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_TILE_BLOCK_LAPIS" _locComment="" -->青金石方塊</value> + </data> +<data name="strings.IDS_DESC_BLOCK_LAPIS"><value><!-- _locID_text="strings.IDS_DESC_BLOCK_LAPIS" _locComment="" -->一種精簡儲存青金石的方式。</value> + </data> +<data name="strings.IDS_TILE_DISPENSER"><value><!-- _locID_text="strings.IDS_TILE_DISPENSER" _locComment="" -->發射器</value> + </data> +<data name="strings.IDS_TILE_MUSIC_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_MUSIC_BLOCK" _locComment="" -->音符方塊</value> + </data> +<data name="strings.IDS_TILE_CAKE"><value><!-- _locID_text="strings.IDS_TILE_CAKE" _locComment="" -->蛋糕</value> + </data> +<data name="strings.IDS_TILE_BED"><value><!-- _locID_text="strings.IDS_TILE_BED" _locComment="" -->床舖</value> + </data> +<data name="strings.IDS_TILE_WEB"><value><!-- _locID_text="strings.IDS_TILE_WEB" _locComment="" -->蜘蛛網</value> + </data> +<data name="strings.IDS_TILE_TALL_GRASS"><value><!-- _locID_text="strings.IDS_TILE_TALL_GRASS" _locComment="" -->茂密青草</value> + </data> +<data name="strings.IDS_TILE_DEAD_BUSH"><value><!-- _locID_text="strings.IDS_TILE_DEAD_BUSH" _locComment="" -->枯灌木</value> + </data> +<data name="strings.IDS_TILE_DIODE"><value><!-- _locID_text="strings.IDS_TILE_DIODE" _locComment="" -->真空管</value> + </data> +<data name="strings.IDS_TILE_LOCKED_CHEST"><value><!-- _locID_text="strings.IDS_TILE_LOCKED_CHEST" _locComment="" -->上鎖的箱子</value> + </data> +<data name="strings.IDS_TILE_TRAPDOOR"><value><!-- _locID_text="strings.IDS_TILE_TRAPDOOR" _locComment="" -->活板門</value> + </data> +<data name="strings.IDS_ANY_WOOL"><value><!-- _locID_text="strings.IDS_ANY_WOOL" _locComment="" -->羊毛 (不限色彩)</value> + </data> +<data name="strings.IDS_TILE_PISTON_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_BASE" _locComment="" -->活塞</value> + </data> +<data name="strings.IDS_TILE_PISTON_STICK_BASE"><value><!-- _locID_text="strings.IDS_TILE_PISTON_STICK_BASE" _locComment="" -->黏性活塞</value> + </data> +<data name="strings.IDS_TILE_MONSTER_STONE_EGG"><value><!-- _locID_text="strings.IDS_TILE_MONSTER_STONE_EGG" _locComment="" -->Silverfish 方塊</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH" _locComment="" -->石磚塊</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_MOSSY" _locComment="" -->長滿青苔的石磚塊</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CRACKED" _locComment="" -->裂開的石磚塊</value> + </data> +<data name="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_STONE_BRICK_SMOOTH_CHISELED" _locComment="" -->刻紋石磚塊</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_1"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_1" _locComment="" -->蘑菇</value> + </data> +<data name="strings.IDS_TILE_HUGE_MUSHROOM_2"><value><!-- _locID_text="strings.IDS_TILE_HUGE_MUSHROOM_2" _locComment="" -->蘑菇</value> + </data> +<data name="strings.IDS_TILE_IRON_FENCE"><value><!-- _locID_text="strings.IDS_TILE_IRON_FENCE" _locComment="" -->鐵條</value> + </data> +<data name="strings.IDS_TILE_THIN_GLASS"><value><!-- _locID_text="strings.IDS_TILE_THIN_GLASS" _locComment="" -->玻璃片</value> + </data> +<data name="strings.IDS_TILE_MELON"><value><!-- _locID_text="strings.IDS_TILE_MELON" _locComment="" -->西瓜</value> + </data> +<data name="strings.IDS_TILE_PUMPKIN_STEM"><value><!-- _locID_text="strings.IDS_TILE_PUMPKIN_STEM" _locComment="" -->南瓜莖</value> + </data> +<data name="strings.IDS_TILE_MELON_STEM"><value><!-- _locID_text="strings.IDS_TILE_MELON_STEM" _locComment="" -->西瓜莖</value> + </data> +<data name="strings.IDS_TILE_VINE"><value><!-- _locID_text="strings.IDS_TILE_VINE" _locComment="" -->藤蔓</value> + </data> +<data name="strings.IDS_TILE_FENCE_GATE"><value><!-- _locID_text="strings.IDS_TILE_FENCE_GATE" _locComment="" -->柵欄門</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BRICKS"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BRICKS" _locComment="" -->磚塊梯</value> + </data> +<data name="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH" _locComment="" -->石磚塊梯</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH" _locComment="" -->Silverfish 石</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_COBBLESTONE" _locComment="" -->Silverfish 鵝卵石</value> + </data> +<data name="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK"><value><!-- _locID_text="strings.IDS_TILE_STONE_SILVERFISH_STONE_BRICK" _locComment="" -->Silverfish 石磚塊</value> + </data> +<data name="strings.IDS_TILE_MYCEL"><value><!-- _locID_text="strings.IDS_TILE_MYCEL" _locComment="" -->菌絲體</value> + </data> +<data name="strings.IDS_TILE_WATERLILY"><value><!-- _locID_text="strings.IDS_TILE_WATERLILY" _locComment="" -->睡蓮</value> + </data> +<data name="strings.IDS_TILE_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_NETHERBRICK" _locComment="" -->地獄磚塊</value> + </data> +<data name="strings.IDS_TILE_NETHERFENCE"><value><!-- _locID_text="strings.IDS_TILE_NETHERFENCE" _locComment="" -->地獄磚塊柵欄</value> + </data> +<data name="strings.IDS_TILE_STAIRS_NETHERBRICK"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_NETHERBRICK" _locComment="" -->地獄磚塊梯</value> + </data> +<data name="strings.IDS_TILE_NETHERSTALK"><value><!-- _locID_text="strings.IDS_TILE_NETHERSTALK" _locComment="" -->地獄結節</value> + </data> +<data name="strings.IDS_TILE_ENCHANTMENTTABLE"><value><!-- _locID_text="strings.IDS_TILE_ENCHANTMENTTABLE" _locComment="" -->附加能力台</value> + </data> +<data name="strings.IDS_TILE_BREWINGSTAND"><value><!-- _locID_text="strings.IDS_TILE_BREWINGSTAND" _locComment="" -->釀製台</value> + </data> +<data name="strings.IDS_TILE_CAULDRON"><value><!-- _locID_text="strings.IDS_TILE_CAULDRON" _locComment="" -->水槽</value> + </data> +<data name="strings.IDS_TILE_END_PORTAL"><value><!-- _locID_text="strings.IDS_TILE_END_PORTAL" _locComment="" -->終界入口</value> + </data> +<data name="strings.IDS_TILE_ENDPORTALFRAME"><value><!-- _locID_text="strings.IDS_TILE_ENDPORTALFRAME" _locComment="" -->終界入口框架</value> + </data> +<data name="strings.IDS_TILE_WHITESTONE"><value><!-- _locID_text="strings.IDS_TILE_WHITESTONE" _locComment="" -->終界石</value> + </data> +<data name="strings.IDS_TILE_DRAGONEGG"><value><!-- _locID_text="strings.IDS_TILE_DRAGONEGG" _locComment="" -->龍蛋</value> + </data> +<data name="strings.IDS_TILE_SHRUB"><value><!-- _locID_text="strings.IDS_TILE_SHRUB" _locComment="" -->矮樹</value> + </data> +<data name="strings.IDS_TILE_FERN"><value><!-- _locID_text="strings.IDS_TILE_FERN" _locComment="" -->蕨</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SANDSTONE"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SANDSTONE" _locComment="" -->沙岩梯</value> + </data> +<data name="strings.IDS_TILE_STAIRS_SPRUCEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_SPRUCEWOOD" _locComment="" -->杉樹木梯</value> + </data> +<data name="strings.IDS_TILE_STAIRS_BIRCHWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_BIRCHWOOD" _locComment="" -->樺樹木梯</value> + </data> +<data name="strings.IDS_TILE_STAIRS_JUNGLEWOOD"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_JUNGLEWOOD" _locComment="" -->熱帶叢林木梯</value> + </data> +<data name="strings.IDS_TILE_REDSTONE_LIGHT"><value><!-- _locID_text="strings.IDS_TILE_REDSTONE_LIGHT" _locComment="" -->紅石燈</value> + </data> +<data name="strings.IDS_TILE_COCOA"><value><!-- _locID_text="strings.IDS_TILE_COCOA" _locComment="" -->可可</value> + </data> +<data name="strings.IDS_TILE_SKULL"><value><!-- _locID_text="strings.IDS_TILE_SKULL" _locComment="" -->骷髏</value> + </data> +<data name="strings.IDS_CURRENT_LAYOUT"><value><!-- _locID_text="strings.IDS_CURRENT_LAYOUT" _locComment="" -->目前的控制方式</value> + </data> +<data name="strings.IDS_CONTROLS_LAYOUT"><value><!-- _locID_text="strings.IDS_CONTROLS_LAYOUT" _locComment="" -->配置</value> + </data> +<data name="strings.IDS_CONTROLS_MOVE"><value><!-- _locID_text="strings.IDS_CONTROLS_MOVE" _locComment="" -->移動/奔跑</value> + </data> +<data name="strings.IDS_CONTROLS_LOOK"><value><!-- _locID_text="strings.IDS_CONTROLS_LOOK" _locComment="" -->觀看</value> + </data> +<data name="strings.IDS_CONTROLS_PAUSE"><value><!-- _locID_text="strings.IDS_CONTROLS_PAUSE" _locComment="" -->暫停</value> + </data> +<data name="strings.IDS_CONTROLS_JUMP"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMP" _locComment="" -->跳躍</value> + </data> +<data name="strings.IDS_CONTROLS_JUMPFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_JUMPFLY" _locComment="" -->跳躍/往上飛</value> + </data> +<data name="strings.IDS_CONTROLS_INVENTORY"><value><!-- _locID_text="strings.IDS_CONTROLS_INVENTORY" _locComment="" -->物品欄</value> + </data> +<data name="strings.IDS_CONTROLS_HELDITEM"><value><!-- _locID_text="strings.IDS_CONTROLS_HELDITEM" _locComment="" -->依序更換手中的物品</value> + </data> +<data name="strings.IDS_CONTROLS_ACTION"><value><!-- _locID_text="strings.IDS_CONTROLS_ACTION" _locComment="" -->動作</value> + </data> +<data name="strings.IDS_CONTROLS_USE"><value><!-- _locID_text="strings.IDS_CONTROLS_USE" _locComment="" -->使用</value> + </data> +<data name="strings.IDS_CONTROLS_CRAFTING"><value><!-- _locID_text="strings.IDS_CONTROLS_CRAFTING" _locComment="" -->精製</value> + </data> +<data name="strings.IDS_CONTROLS_DROP"><value><!-- _locID_text="strings.IDS_CONTROLS_DROP" _locComment="" -->丟棄</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAK"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAK" _locComment="" -->潛行</value> + </data> +<data name="strings.IDS_CONTROLS_SNEAKFLY"><value><!-- _locID_text="strings.IDS_CONTROLS_SNEAKFLY" _locComment="" -->潛行/往下飛</value> + </data> +<data name="strings.IDS_CONTROLS_THIRDPERSON"><value><!-- _locID_text="strings.IDS_CONTROLS_THIRDPERSON" _locComment="" -->變更視角模式</value> + </data> +<data name="strings.IDS_CONTROLS_PLAYERS"><value><!-- _locID_text="strings.IDS_CONTROLS_PLAYERS" _locComment="" -->玩家/邀請</value> + </data> +<data name="strings.IDS_CONTROLS_DPAD"><value><!-- _locID_text="strings.IDS_CONTROLS_DPAD" _locComment="" -->移動 (飛行時)</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME0"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME0" _locComment="" -->配置 1</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME1"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME1" _locComment="" -->配置 2</value> + </data> +<data name="strings.IDS_CONTROLS_SCHEME2"><value><!-- _locID_text="strings.IDS_CONTROLS_SCHEME2" _locComment="" -->配置 3</value> + </data> +<data name="strings.IDS_CONTROLLER_A"><value><!-- _locID_text="strings.IDS_CONTROLLER_A" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonA.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_B"><value><!-- _locID_text="strings.IDS_CONTROLLER_B" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonB.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_X"><value><!-- _locID_text="strings.IDS_CONTROLLER_X" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonX.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_Y"><value><!-- _locID_text="strings.IDS_CONTROLLER_Y" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonY.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_STICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_STICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightStick.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_TRIGGER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_TRIGGER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightTrigger.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLeftBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_BUMPER"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_BUMPER" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRightBumper.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_BACK"><value><!-- _locID_text="strings.IDS_CONTROLLER_BACK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonBack.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_START"><value><!-- _locID_text="strings.IDS_CONTROLLER_START" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonStart.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_RIGHT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonRS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_LEFT_THUMBSTICK"><value><!-- _locID_text="strings.IDS_CONTROLLER_LEFT_THUMBSTICK" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonLS.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_R"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_R" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadR.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_L"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_L" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadL.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_U"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_U" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadU.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_CONTROLLER_DPAD_D"><value><!-- _locID_text="strings.IDS_CONTROLLER_DPAD_D" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\X360ControllerIcons\ButtonDpadD.png" align="middle" height="30" width="30"/>]]></value> + </data> +<data name="strings.IDS_ICON_SHANK_01"><value><!-- _locID_text="strings.IDS_ICON_SHANK_01" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_ICON_SHANK_03"><value><!-- _locID_text="strings.IDS_ICON_SHANK_03" _locComment="" --><![CDATA[ <img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/><img src="{*IMAGEROOT*}Graphics\Icon_Shank.png" align="middle" height="22" width="22"/>]]></value> +</data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE" _locComment="" -->{*B*}請按下 {*CONTROLLER_VK_A*} 來繼續。</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_START_TUTORIAL" _locComment="" -->{*B*}請按下 {*CONTROLLER_VK_A*} 來開始教學課程。{*B*} + 如果您覺得自己已經準備好,可以獨自玩遊戲了,請按下 {*CONTROLLER_VK_B*}。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OVERVIEW" _locComment="" -->Minecraft 是一款可讓您放置方塊來建造夢想世界的遊戲。 +但千萬別忘了要在夜行怪物出現之前,先蓋好一個棲身處喔。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_LOOK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_LOOK" _locComment="" -->使用 {*CONTROLLER_ACTION_LOOK*} 即可往上、下及四周觀看。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MOVE" _locComment="" -->使用 {*CONTROLLER_ACTION_MOVE*} 即可四處移動。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SPRINT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SPRINT" _locComment="" -->如要奔跑,只要快速往前按兩下 {*CONTROLLER_ACTION_MOVE*} 即可。當您往前按住 {*CONTROLLER_ACTION_MOVE*} 時,角色將會繼續奔跑,直到奔跑時間結束或是食物消耗完畢為止。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_JUMP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_JUMP" _locComment="" -->按下 {*CONTROLLER_ACTION_JUMP*} 即可跳躍。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE" _locComment="" -->按住 {*CONTROLLER_ACTION_ACTION*} 即可用您的手,或是手中握住的東西來開採及劈砍。但您可能需要精製出工具來開採某些方塊。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CHOP_WOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CHOP_WOOD" _locComment="" -->請按住 {*CONTROLLER_ACTION_ACTION*} 來砍下 4 個木頭方塊 (樹幹)。{*B*}當方塊被劈砍下來後,只要站在隨後出現的浮空物品旁邊,該物品就會進入您的物品欄。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFTING" _locComment="" -->按下 {*CONTROLLER_ACTION_CRAFTING*} 即可開啟精製介面。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INVENTORY" _locComment="" -->在您不斷收集和精製物品的同時,物品欄也會逐漸填滿。{*B*} + 請按下 {*CONTROLLER_ACTION_INVENTORY*} 來開啟物品欄。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE" _locComment="" -->當您四處移動、開採和攻擊時,就會消耗食物列 {*ICON_SHANK_01*}。奔跑和快速跳躍時所消耗的食物量,會比行走和正常跳躍時所消耗的多。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_HEAL" _locComment="" -->如果您失去部分生命值,但是食物列有 9 個以上的 {*ICON_SHANK_01*},您的生命值將會自動回復。只要吃下食物,就能補充食物列。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_FEED" _locComment="" -->只要把食物握在手中,然後按住 {*CONTROLLER_ACTION_USE*} 即可吃下該食物來補充您的食物列。當食物列全滿時,您無法再吃東西。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK" _locComment="" -->您的食物列即將耗盡,而且您失去了部分生命值。請吃下物品欄中的牛排來補充食物列,並開始回復生命值。{*ICON*}364{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_PLANKS" _locComment="" -->您收集來的木頭可以精製成木板。請開啟精製介面來精製木板。{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE" _locComment="" -->許多精製過程包含好幾個步驟。現在您已經有幾片木板,就能夠精製出更多物品了。請建造 1 個精製台。{*CraftingTableIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_STICKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_STICKS" _locComment="" -->如果您想要加快收集方塊的速度,可以建造專為該工作所設計的工具。某些工具上有用木棍做成的把手。請立刻精製出幾根木棍。{*SticksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_SCROLL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_SCROLL" _locComment="" -->使用 {*CONTROLLER_ACTION_LEFT_SCROLL*} 和 {*CONTROLLER_ACTION_RIGHT_SCROLL*} 即可變更手中握住的物品。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE" _locComment="" -->使用 {*CONTROLLER_ACTION_USE*} 即可使用物品、與物體互動,以及放置某些物品。如果您想要撿起已經放置的物品,只要使用正確的工具敲擊該物品即可撿起。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_WORKBENCH" _locComment="" -->當您選取精製台時,請將游標對準您要放置精製台的地方,然後使用 {*CONTROLLER_ACTION_USE*} 來放置。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_WORKBENCH" _locComment="" -->請將游標對準精製台,然後按下 {*CONTROLLER_ACTION_USE*} 來打開。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL" _locComment="" -->鏟子可加快您挖掘較軟方塊 (例如泥土及白雪) 的速度。當您收集了更多不同材質的方塊後,就能精製出可加快工作速度,且更不容易損壞的工具。請製造 1 個木鏟。{*WoodenShovelIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET" _locComment="" -->斧頭可加快劈砍木頭及木製方塊的速度。當您收集了更多不同材質的方塊後,就能精製出可加快工作速度,且更不容易損壞的工具。請製造 1 個木斧。{*WoodenHatchetIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE" _locComment="" -->十字鎬可加快您挖掘較硬方塊 (例如石頭及礦石) 的速度。當您收集了更多不同材質的方塊後,就能精製出可加快工作速度,且更不容易損壞的工具。請製造 1 個木鎬。{*WoodenPickaxeIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CONTAINER" _locComment="" -->請打開容器</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NIGHT_DANGER" _locComment="" --> + 夜晚很快就會來臨,沒有做好準備就在夜晚外出是很危險的事。您可以精製出護甲及武器來保護自己,但最實用的方法就是建造安全的棲身處。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NEARBY_SHELTER" _locComment="" --> + 附近有個廢棄的礦工棲身處,您可以完成該建築當做您夜晚時的安全棲身處。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_COLLECT_RESOURCES" _locComment="" --> + 您還需要收集資源才能蓋好這個棲身處。您可以用任何材質的方塊來蓋牆壁和屋頂,但您還必須製作 1 個門、幾個窗戶,還有光源。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINE_STONE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINE_STONE" _locComment="" -->請使用十字鎬來開採石頭方塊。石頭方塊在開採後會挖出鵝卵石。只要收集 8 個鵝卵石方塊,就能建造 1 個熔爐。您可能需要挖開一些泥土才能找到石頭,別忘了要用鏟子來挖泥土喔。{*StoneIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_FURNACE" _locComment="" -->您已經收集到足夠的鵝卵石來建造熔爐了。請使用精製台來建造熔爐。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE" _locComment="" -->請使用 {*CONTROLLER_ACTION_USE*} 把熔爐放置在遊戲世界中,然後打開熔爐。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_CHARCOAL" _locComment="" -->請使用熔爐來製作木炭。如果您正在等待木炭製作完成,我們建議您利用這段等待時間收集更多建築材料來蓋好棲身處。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_GLASS" _locComment="" -->請使用熔爐來製作玻璃。如果您正在等待玻璃製作完成,我們建議您利用這段等待時間收集更多建築材料來蓋好棲身處。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR" _locComment="" -->良好的棲身處是有門的,讓您能夠輕易地進出棲身處,不用費力把牆壁挖開再補好牆壁來進出。請立刻精製 1 個木門。{*WoodenDoorIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PLACE_DOOR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PLACE_DOOR" _locComment="" -->請使用 {*CONTROLLER_ACTION_USE*} 來放置門。您可以使用 {*CONTROLLER_ACTION_USE*} 來開、關遊戲世界中的門。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATE_TORCH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATE_TORCH" _locComment="" -->當夜晚來臨時,棲身處裡面可能會很黑,因此您必須放置光源,好讓您能看見周遭的環境。請立刻使用精製台,把木棍跟木炭精製成火把。{*TorchIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BASIC_COMPLETE" _locComment="" --> + 您已經完成教學課程的第一部份。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BASIC_COMPLETE" _locComment="" --> + {*B*} + 請按下 {*CONTROLLER_VK_A*} 來繼續教學課程。{*B*} + 如果您覺得自己已經準備好,可以獨自玩遊戲了,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_OVERVIEW" _locComment="" --> + 這是您的物品欄。這裡會顯示可在您手中使用的物品,以及您身上的所有其他物品。您穿戴的護甲也會顯示在這裡。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_INV_OVERVIEW" _locComment="" -->{*B*} + 請按下 {*CONTROLLER_VK_A*} 來繼續。{*B*} + 如果您已經了解物品欄的使用方式,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_PICK_UP" _locComment="" --> + 請使用 {*CONTROLLER_MENU_NAVIGATE*} 來移動游標,然後用 {*CONTROLLER_VK_A*} 來撿起游標下的物品。 + 如果游標下有數個物品,您將會撿起所有物品,但您也可以使用 {*CONTROLLER_VK_X*} 來撿起剛剛好一半的物品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_MOVE" _locComment="" --> + 請用游標把這個物品移動到物品欄的另一個空格,然後使用 {*CONTROLLER_VK_A*} 把物品放置在那個空格。 + 如果游標上有數個物品,使用 {*CONTROLLER_VK_A*} 即可放置所有物品,但您也可以使用 {*CONTROLLER_VK_X*} 來只放置 1 個物品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_DROP" _locComment="" --> + 當游標上有物品時,如果您把游標移動到物品欄的外面,就能丟棄游標上的物品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_INFO" _locComment="" --> + 如果您想知道某個物品的詳細資訊,只要把游標移動到該物品上面,然後按下 {*CONTROLLER_VK_RT*} 即可。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_INV_EXIT" _locComment="" --> + 請立刻按下 {*CONTROLLER_VK_B*} 來離開物品欄。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW" _locComment="" --> + 這是您的創造模式物品欄,會顯示可在您手中使用的物品,以及可供您選擇的物品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW" _locComment="" -->{*B*} + 請按下 {*CONTROLLER_VK_A*} 來繼續。{*B*} + 如果您已經了解創造模式物品欄的使用方式,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP" _locComment="" --> + 請使用 {*CONTROLLER_MENU_NAVIGATE*} 來移動游標。 + 當您在物品清單時,使用 {*CONTROLLER_VK_A*} 即可撿起游標下的物品,使用 {*CONTROLLER_VK_Y*} 即可撿起清單裡的所有物品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE" _locComment="" --> + 游標會自動移動到使用列,您只要使用 {*CONTROLLER_VK_A*} 即可放置物品。當您放置好物品後,游標會返回物品清單,讓您能選取另一個物品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_DROP" _locComment="" --> + 當游標上有物品時,如果您把游標移動到物品欄的外面,就能把游標上的物品丟棄到遊戲世界中。若要清除快速選取列中的所有項目,請按下 {*CONTROLLER_VK_X*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_NAV" _locComment="" --> + 請使用 {*CONTROLLER_VK_LB*} 和 {*CONTROLLER_VK_RB*} 來切換頂端的群組類型索引標籤,以便選取您想要撿起的物品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_INFO" _locComment="" --> + 如果您想知道某個物品的詳細資訊,只要把游標移動到該物品上面,然後按下 {*CONTROLLER_VK_RT*} 即可。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT" _locComment="" --> + 請立刻按下 {*CONTROLLER_VK_B*} 來離開創造模式物品欄。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_OVERVIEW" _locComment="" --> + 這是精製介面,可讓您把收集到的物品組合成各種新物品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW" _locComment="" -->{*B*} + 請按下 {*CONTROLLER_VK_A*} 來繼續。{*B*} + 如果您已經了解精製物品的方式,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION" _locComment="" -->{*B*} + 按下 {*CONTROLLER_VK_X*} 即可顯示物品說明。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS" _locComment="" -->{*B*} + 按下 {*CONTROLLER_VK_X*} 即可顯示要精製出目前物品所需的材料。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY" _locComment="" -->{*B*} + 請按下 {*CONTROLLER_VK_X*} 來再次顯示物品欄。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_NAV"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_NAV" _locComment="" --> + 請使用 {*CONTROLLER_VK_LB*} 和 {*CONTROLLER_VK_RB*} 來切換頂端的群組類型索引標籤,以便選取您想要精製的物品群組類型,然後使用 {*CONTROLLER_MENU_NAVIGATE*} 來選取您要精製的物品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE" _locComment="" --> + 精製區域會顯示精製新物品所需的材料。按下 {*CONTROLLER_VK_A*} 即可精製物品,並將該物品放置在物品欄中。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE" _locComment="" --> + 精製台可讓您精製出種類較多的物品。精製台的運作方法跟基本的精製介面是一樣的,但您會擁有較大的精製空間,讓您能使用更多種的材料組合。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INVENTORY" _locComment="" --> + 精製介面的右下區域會顯示您的物品欄。這裡也會顯示您目前選取物品的說明,以及精製出該物品所需的材料。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION" _locComment="" --> + 精製介面顯示了您目前選取物品的說明,告訴您該物品的用途。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS" _locComment="" --> + 精製介面顯示了要精製出已選取物品的所需材料。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS" _locComment="" -->您之前收集的木頭可用來精製成木板。請選取木板圖示,然後按下 {*CONTROLLER_VK_A*} 來製造木板。{*PlanksIcon*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE" _locComment="" --> + 既然您已經製造出精製台,就應該將其放置在遊戲世界中,以便讓您能夠精製出更多種類的物品。{*B*} + 請立刻按下 {*CONTROLLER_VK_B*} 來離開精製介面。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS" _locComment="" --> + 按下 {*CONTROLLER_VK_LB*} 和 {*CONTROLLER_VK_RB*} 即可變更您想要精製的物品群組類型。請選取工具群組。{*ToolsIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES" _locComment="" --> + 按下 {*CONTROLLER_VK_LB*} 和 {*CONTROLLER_VK_RB*} 即可變更您想要精製的物品的群組類型。請選取建築群組。{*StructuresIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL" _locComment="" --> + 使用 {*CONTROLLER_MENU_NAVIGATE*} 即可變更您想要精製的物品。某些物品會因為材料的材質不同,而有各種不同的版本。請選取木鏟。{*WoodenShovelIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE" _locComment="" --> + 許多精製過程包含好幾個步驟。現在您已經有幾片木板,就能夠精製出更多物品了。使用 {*CONTROLLER_MENU_NAVIGATE*} 即可變更您想要精製的物品。請選取精製台。{*CraftingTableIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT" _locComment="" --> + 有了您製造的這些工具,您就能更有效率地收集各種不同的方塊。{*B*} + 請立刻按下 {*CONTROLLER_VK_B*} 來離開精製介面。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE" _locComment="" --> + 某些物品無法用精製台來製造,必須靠熔爐來產生。請立刻製造 1 個熔爐。{*FurnaceIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE" _locComment="" --> + 請將您精製出的熔爐放置在遊戲世界中,最好是放置在您的棲身處裡面。{*B*} + 請立刻按下 {*CONTROLLER_VK_B*} 來離開精製介面。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_OVERVIEW" _locComment="" --> + 這是熔爐介面。熔爐可讓您透過燃燒來改變物品。舉例來說,您可以使用熔爐把鐵礦石轉變成鐵錠塊。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW" _locComment="" -->{*B*} + 請按下 {*CONTROLLER_VK_A*} 來繼續。{*B*} + 如果您已經了解熔爐的使用方式,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_METHOD" _locComment="" --> + 您必須把燃料放在熔爐底部的空格中,熔爐頂端空格裡的物品才會受熱。然後熔爐就會起火,開始火燒上面的物品,並把成品放在右邊的空格中。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_FUELS" _locComment="" --> + 許多木頭物品能拿來當做燃料,但並非每樣東西的燃燒時間都是相同的。還有其他物品也能拿來當做燃料,您不妨多試試看。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS" _locComment="" --> + 當物品火燒完畢後,您就能把物品從成品區移動到物品欄中。您可以嘗試火燒不同的物品,看看會得到什麼成品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL" _locComment="" --> + 如果您把木頭當做材料,就會製造出木炭。請在熔爐裡放些燃料,然後把木頭放在材料格裡。熔爐需要花些時間才能製造木炭,您可以趁這機會去做其他的事,稍後再回來查看進度。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES" _locComment="" --> + 木炭可當做燃料使用,還能與木棍一起精製成火把。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS" _locComment="" --> + 把沙子放在材料格裡,就能製造出玻璃。請製造些玻璃來當做棲身處的窗戶。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW" _locComment="" --> + 這是釀製介面,您可在此製作具備各種不同效果的藥水。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW" _locComment="" -->{*B*} + 按下 {*CONTROLLER_VK_A*} 即可繼續。{*B*} + 如果您已經了解應如何使用釀製台,請按一下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_METHOD" _locComment="" --> + 請將材料放在上方空格,再將藥水或水瓶置於下方空格,即可釀製藥水,最多可同時釀製三樣。當您完成適當的組合後,釀製即開始進行,不久即可製出藥水。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS" _locComment="" --> + 釀製藥水必須先從水瓶著手。大部分的藥水都是先用地獄結節做出粗劣藥水,再使用至少一樣其他材料,釀製出最後的成品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS" _locComment="" --> + 您可以變更藥水的效果:加入紅石塵即可增加效果的持久度;加入閃石塵則可讓效果更具威力。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2" _locComment="" --> + 加入發酵蜘蛛眼會破壞藥水,讓藥水出現反效果;加入火藥則可將藥水變成噴濺藥水,投擲噴濺藥水即可使藥水效力影響附近區域。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION" _locComment="" --> + 先將地獄結節加入水瓶,再加入熔岩球,即可製造防火藥水。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_MENU_EXIT" _locComment="" --> + 按下 {*CONTROLLER_VK_B*} 即可離開釀製介面。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_OVERVIEW" _locComment="" --> + 您可在這個區域找到釀製藥水所需的釀製台、水槽和裝滿物品的箱子。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW" _locComment="" -->{*B*} + 按下 {*CONTROLLER_VK_A*} 即可了解更多關於釀製和藥水的相關資訊。{*B*} + 如果您已經了解如何釀製和使用藥水,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE" _locComment="" --> + 釀製藥水的第一步就是製造水瓶。請從箱子中拿出玻璃瓶。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE" _locComment="" --> + 您可以從裝了水的水槽或水方塊中取水裝入玻璃瓶。請將游標指向水源,再按下 {*CONTROLLER_ACTION_USE*},即可在玻璃瓶中裝入水。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON" _locComment="" --> + 如果水槽空了,您可用水桶替水槽加水。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION" _locComment="" --> + 使用水瓶、地獄結節和熔岩球,即可釀製防火藥水。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_POTION" _locComment="" --> + 有了藥水時,只要按住 {*CONTROLLER_ACTION_USE*} 即可使用藥水。使用一般藥水時,您必須喝下藥水,即可在自己身上發揮藥水的效果。使用噴濺藥水時,您則必須投擲藥水,讓藥水的效果發揮在位於擊中處附近的生物上。 + 在一般藥水內加入火藥,即可製造噴濺藥水。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION" _locComment="" --> + 將防火藥水用在自己身上。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS" _locComment="" --> + 既然您現在已可抗火和熔岩,不妨前往之前因火或熔岩的阻礙而無法到達之處。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW" _locComment="" --> + 這是附加能力介面,可讓您將附加能力加至武器、護甲以及特定的工具。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW" _locComment="" -->{*B*} + 按下 {*CONTROLLER_VK_A*} 即可了解更多關於附加能力介面的資訊。{*B*} + 如果您已經了解應如何附加能力,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_START" _locComment="" --> + 請先將物品放到附加能力空格中,才能開始附加能力。武器、護甲和特定工具在附加能力後,即可擁有如更能抵抗傷害,或開採時可收集更多物品等特殊效果。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS" _locComment="" --> + 當您將物品放到附加能力空格後,畫面右邊的按鈕會顯示多種隨機挑選的附加能力。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST" _locComment="" --> + 按鈕上的號碼代表附加該能力到物品所需的經驗值。如果您的經驗等級不夠高,您就無法使用該按鈕。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT" _locComment="" --> + 請選取您要的附加能力,然後按一下 {*CONTROLLER_VK_A*},即可將能力附加至物品上。使用該附加能力會降低您的經驗等級。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS" _locComment="" --> + 雖然可供您使用的附加能力為隨機出現,但某些效果較好的附加能力,只會在您經驗等級較高,且附加能力台附近有許多書架讓附加能力台的力量增加時,才會出現。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW" _locComment="" --> + 您可在這個區域裡找到附加能力台,以及其他能幫助您了解如何附加能力的物品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW" _locComment="" -->{*B*} + 請按下 {*CONTROLLER_VK_A*} 即可了解更多關於附加能力的資訊。{*B*} + 如果您已十分了解如何使用附加能力,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY" _locComment="" --> + 您可使用附加能力台,把例如開採時可收集更多物品,或更能抵抗傷害等特殊的效果附加到武器、護甲和特定工具上。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES" _locComment="" --> + 在附加能力台的附近放置書架,即可增加附加能力台的力量,您也因此可使用更高等級的附加能力。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE" _locComment="" --> + 使用附加能力會降低您的經驗等級。您可以藉由收集殺死怪物或動物、開採礦、繁殖動物、釣魚,以及使用熔爐熔煉或烹煮所產生的經驗值光球,來提升經驗等級。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING" _locComment="" --> + 您也可使用經驗藥水瓶增加經驗等級。只要投擲經驗藥水瓶,掉落處就會產生可以收集的經驗值光球。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS" _locComment="" --> + 您可在箱子中找到:已附加能力的物品、經驗藥水瓶,以及待您使用附加能力台來嘗試進行附加能力的物品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_OVERVIEW" _locComment="" --> + 您現在坐在礦車中。如要離開礦車,請把游標指向礦車,然後按下 {*CONTROLLER_ACTION_USE*}。{*MinecartIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW" _locComment="" -->{*B*} + 請按下 {*CONTROLLER_VK_A*} 來學習礦車的相關知識。{*B*} + 如果您已經了解礦車的使用方式,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_RAILS" _locComment="" --> + 礦車會在軌道上前進。您也可以製作內有熔爐的動力礦車,以及內有箱子的礦車。 + {*RailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS" _locComment="" --> + 您也可以精製出動力軌道,這會使用紅石火把及電路傳來的動力,使礦車速度加快。動力軌道還能與開關、拉桿及壓板連接,製造出更複雜的軌道系統。 + {*PoweredRailIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_OVERVIEW" _locComment="" --> + 您現在坐在小船上。如要離開小船,請把游標指向小船,然後按下 {*CONTROLLER_ACTION_USE*}。{*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW" _locComment="" --> + {*B*} + 請按下 {*CONTROLLER_VK_A*} 來學習小船的相關知識。{*B*} + 如果您已經了解小船的使用方式,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BOAT_STEER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BOAT_STEER" _locComment="" --> + 小船可讓您在水面上快速移動。您可以使用 {*CONTROLLER_ACTION_MOVE*} 和 {*CONTROLLER_ACTION_LOOK*} 來控制方向。 + {*BoatIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_OVERVIEW" _locComment="" --> + 您現在手中握著釣魚竿。請按下 {*CONTROLLER_ACTION_USE*} 來使用釣魚竿。{*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW" _locComment="" --> + {*B*} + 請按下 {*CONTROLLER_VK_A*} 來學習釣魚。{*B*} + 如果您已經知道釣魚的方法,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_CAST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_CAST" _locComment="" --> + 按下 {*CONTROLLER_ACTION_USE*} 即可拋線來開始釣魚。再次按下 {*CONTROLLER_ACTION_USE*} 即可捲線。 + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_FISH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_FISH" _locComment="" --> + 如果您等到浮標沈到水面下時再捲線,就能釣到魚。您可以吃生魚,也可以先用熔爐把魚煮熟後再吃。不論是生魚還是熟魚,吃下後都能回復您的生命值。 + {*FishIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FISHING_USES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FISHING_USES" _locComment="" --> + 釣魚竿就跟許多其他工具一樣,有使用次數的限制,但用途可不限於釣魚喔!您可以多多實驗,看看釣魚竿還能釣上或啟動什麼東西。 + {*FishingRodIcon*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_OVERVIEW" _locComment="" --> + 這是床舖。當夜晚來臨時,把游標指向床舖並按下 {*CONTROLLER_ACTION_USE*} 即可睡覺,並在早晨醒來。{*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BED_OVERVIEW" _locComment="" --> + {*B*} + 請按下 {*CONTROLLER_VK_A*} 來學習床舖的相關知識。{*B*} + 如果您已經了解床舖的使用方式,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_PLACEMENT" _locComment="" --> + 床舖應該要放置在安全、明亮的地方,以免怪物在半夜吵醒您。當您使用過床舖後,您下次死亡時就會在那張床舖再生。 + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BED_MULTIPLAYER" _locComment="" --> + 如果您的遊戲中有其他玩家,每位玩家都必須同時躺在床上才能睡覺。 + {*ICON*}355{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_REDSTONE_OVERVIEW" _locComment="" --> + 在這個地區裡,有些簡單的紅石和活塞電路,還有個箱子,裡面裝了其他可用來擴大電路系統的物品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW" _locComment="" --> + {*B*} + 請按下 {*CONTROLLER_VK_A*} 來學習紅石電路和活塞的相關知識。{*B*} + 如果您已經了解紅石電路和活塞的使用方式,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES" _locComment="" --> + 拉桿、按鈕、壓板和紅石火把都可為電路提供動力。您可直接把這些東西連接到您想要啟動的物品上,或是利用紅石塵將這些東西連接到物品上。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION" _locComment="" --> + 動力來源的放置位置和方向,會變更對周遭方塊的影響方式。舉例來說,如果您把紅石火把連接到方塊側邊,當這個方塊從其他來源獲得動力時,紅石火把就會關閉。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_DUST" _locComment="" --> + 只要用鐵、鑽石或是黃金材質的十字鎬開採紅石礦石,就能獲得紅石塵。紅石塵可用來傳送動力,最多可達 15 個方塊,還可像斜坡般往上或往下移動 1 個方塊的高度。 + {*ICON*}331{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_REPEATER" _locComment="" --> + 紅石中繼器可用來延長動力傳送的距離,或是延遲電路。 + {*ICON*}356{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_PISTONS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_PISTONS" _locComment="" --> + 當活塞有動力時會延伸出去,並推動最多 12 個方塊。當黏性活塞縮回時,會拉回 1 個方塊,而且幾乎所有材質的方塊都可拉回。 + {*ICON*}33{*/ICON*} + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRY_IT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRY_IT" _locComment="" --> + 在這個地區的箱子中有些零件,可用來組成有活塞的電路。請使用或完成這個地區裡的電路,或是組成您自己的電路。在教學課程地區外,還有更多的範例可讓您參考。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PORTAL_OVERVIEW" _locComment="" --> + 在這個地區裡,有個通往地獄的傳送門! + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW" _locComment="" --> + {*B*} + 請按下 {*CONTROLLER_VK_A*} 來學習傳送門和地獄的相關知識。 {*B*} + 如果您已經了解傳送門和地獄的使用方式,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BUILD_PORTAL" _locComment="" --> + 只要利用黑曜石方塊組合成有 4 個方塊寬、5 個方塊高的框架,就能製造傳送門。框架的 4 個邊角不需要放置方塊。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ACTIVATE_PORTAL" _locComment="" --> + 如要啟動地獄傳送門,只要用打火鐮點燃框架內側的黑曜石方塊即可。當傳送門的框架損壞、附近發生爆炸,或是有液體流過傳送門時,傳送門就會關閉。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_USE_PORTAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_USE_PORTAL" _locComment="" --> + 如要使用地獄傳送門,請站在傳送門裡面。此時您會看到畫面變成紫色,還會聽到某種聲音。幾秒鐘後,您就會被傳送到地獄。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER" _locComment="" --> + 地獄是個危險的地方,到處都是熔岩,但也是收集地獄血石和閃石的好地方。地獄血石只要一點燃就會永遠燃燒,而閃石則可做為光源。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL" _locComment="" --> + 您可以利用地獄世界在地上世界中快速移動,因為在地獄世界移動 1 個方塊的距離,就等於在地上世界移動 3 個方塊的距離。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_CREATIVE_OVERVIEW" _locComment="" --> + 您正以創造模式進行遊戲。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW" _locComment="" --> + {*B*} + 按下 {*CONTROLLER_VK_A*} 即可了解更多關於創造模式的資訊。{*B*} + 如果您已經了解如何使用創造模式,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_MODE" _locComment="" -->在創造模式中,您擁有無限多的物品和方塊,且不需使用任何特殊工具,只要按一下即可摧毀方塊。您是無敵的,並且可以飛翔。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FLY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FLY" _locComment="" -->快速按兩次 {*CONTROLLER_ACTION_JUMP*} 即可飛翔,重複這個動作則可停止飛翔。快速往前按兩下 {*CONTROLLER_ACTION_MOVE*} 即可在飛行中加快飛行的速度。 +在飛翔模式下,只要按住 {*CONTROLLER_ACTION_JUMP*} 即可往上飛,按住 {*CONTROLLER_ACTION_SNEAK*} 則可往下飛。您也可用方向鍵操控方向,往上、下、左或右飛。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY" _locComment="" -->按下 {*CONTROLLER_ACTION_CRAFTING*} 即可開啟創造模式物品欄介面。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_EXIT" _locComment="" -->您必須設法移到這個洞的另一邊,才能繼續進行遊戲。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_CREATIVE_COMPLETE" _locComment="" -->您已完成創造模式的教學課程。</value> + </data> +<data name="strings.IDS_TUTORIAL_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_FARMING_OVERVIEW" _locComment="" --> + 這個地區已經準備好一塊農田。耕種能夠讓您建立一個可以重複提供食物與其他物品的可再生來源。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW" _locComment="" --> + {*B*} + 按下 {*CONTROLLER_VK_A*} 來學習耕種的相關知識。{*B*} + 如果您已經了解耕種的方法,請按下 {*CONTROLLER_VK_B*} 。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SEEDS" _locComment="" -->小麥、南瓜和西瓜皆必須利用種子栽種。小麥種子可以藉由破壞茂密青草,或收成小麥來進行收集。相對地,收成南瓜和西瓜,同樣也能收集到南瓜和西瓜種子。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_FARMLAND" _locComment="" -->在栽種種子前,需要先使用鋤頭將泥土方塊變成農田。在附近放置水源和光源,不但能使農田保持水分,且能讓作物生長得較快。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_WHEAT" _locComment="" -->小麥的生長過程包含了數個階段,當顏色轉深後,就代表可以收成了。{*ICON*}59:7{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON" _locComment="" -->南瓜和西瓜同時也需要在旁邊空出一格的空間,讓完全長成的莖葉能夠在上面長出果實。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_SUGARCANE" _locComment="" -->甘蔗必須栽種在青草、泥土,或沙子方塊上,並且需要和水體方塊相鄰。劈砍甘蔗方塊將會連帶使上方所有方塊一起掉落。{*ICON*}83{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CACTUS" _locComment="" -->仙人掌必須栽種在沙子上,最高可以長到三個方塊的高度。和甘蔗一樣,破壞最底層的方塊,就能夠連帶一起收集上方所有的方塊。{*ICON*}81{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_MUSHROOM" _locComment="" -->蘑菇必須栽種在光線昏暗的地區,並且會蔓延至附近其他光線昏暗的方塊上。{*ICON*}39{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_BONEMEAL" _locComment="" -->骨粉可以用來讓作物立刻達到完全成熟的階段,或是讓蘑菇長成巨型蘑菇。{*ICON*}351:15{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_COMPLETE" _locComment="" -->您已完成耕種的教學課程。</value> + </data> +<data name="strings.IDS_TUTORIAL_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_BREEDING_OVERVIEW" _locComment="" --> + 這個區域裡,已豢養數隻動物。您可以讓動物進行繁殖,培育小動物。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW" _locComment="" --> + {*B*} + 按下 {*CONTROLLER_VK_A*} 來學習繁殖的相關知識。{*B*} + 如果您已經了解繁殖的方法,請按下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED" _locComment="" -->您必須餵動物吃特定的食物,讓動物進入「戀愛模式」,動物才能繁殖。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD" _locComment="" -->餵乳牛、蘑菇牛或綿羊吃小麥,餵豬吃胡蘿蔔、餵雞吃小麥種子或地獄結節,餵狼吃任何一種肉類,這些動物就會開始尋找也在戀愛模式中的同種類動物。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_BABY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_BABY" _locComment="" -->當同在戀愛模式中的兩隻同種類動物相遇,牠們會先親吻數秒,剛出生的小動物就會出現。小動物一開始會跟在父母身旁,之後就會長成一般成年動物的大小。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_DELAY" _locComment="" -->剛結束戀愛模式的動物必須等待大約五分鐘後,才能再次進入戀愛模式。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_FOLLOW" _locComment="" -->當您手中握著牠們的食物時,有些動物會尾隨在後,這可以協助您將一群動物聚集起來繁殖。{*ICON*}296{*/ICON*}</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING" _locComment="" --> + 您可以透過餵食骨頭來馴服野狼,馴服當下可以在狼的身邊看到愛心顯示。除非玩家命令馴服的狼坐下,這些狼會持續跟隨並保護玩家。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_COMPLETE" _locComment="" -->您已完成動物與繁殖的教學課程。</value> + </data> +<data name="strings.IDS_TUTORIAL_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_GOLEM_OVERVIEW" _locComment="" --> + 這個區域有一些南瓜和方塊可以用來製作雪人和鐵傀儡。</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW" _locComment="" --> + {*B*} + 按下 {*CONTROLLER_VK_A*} 深入了解。{*B*} + 若您已經十分熟悉就按下{*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_PUMPKIN" _locComment="" -->放南瓜在方塊堆頂端就可以製作出傀儡。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_SNOW" _locComment="" -->製作雪人需要 2 個白雪方塊,疊在一起,最頂端放 1 個南瓜。雪人會向您的敵人丟雪球。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON" _locComment="" -->製作鐵傀儡需要 4 個有圖案的鐵方塊,在中間的方塊上方放 1 個南瓜。鐵傀儡會攻擊您的敵人。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE" _locComment="" -->鐵傀儡也會自然出現來保護村落,如果您攻擊村民,就會遭到鐵傀儡的攻擊。</value> + </data> +<data name="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA" _locComment="" -->您必須完成教學課程,才能離開這個地區。</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL" _locComment="" -->不同材質的方塊,就應該要用適合的工具進行開採。建議您使用鏟子來開採材質較軟的方塊,例如泥土和沙子。</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET" _locComment="" -->不同材質的方塊,就應該要用適合的工具進行開採。建議您使用斧頭來劈砍樹幹。</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE" _locComment="" -->不同材質的方塊,就應該要用適合的工具進行開採。建議您使用十字鎬來開採石頭及礦石,但您可能需要用更好的材料來製造十字鎬,才能開採某些較硬的方塊。</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL" _locComment="" -->某些工具比較適合用來攻擊敵人。請考慮使用劍來攻擊。</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_HOLD_TO_MINE" _locComment="" -->提示:按住 {*CONTROLLER_ACTION_ACTION*} 即可用您的手,或是手中握住的東西來開採及劈砍。但您可能需要精製出工具來開採某些方塊。</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_TOOL_DAMAGED" _locComment="" -->您正在使用的工具受損了。工具每次使用時都會受損,到最後就會整個壞掉。在物品欄中,物品下方的色彩列即為目前的損害狀態。</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_SWIM_UP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_SWIM_UP" _locComment="" -->按住 {*CONTROLLER_ACTION_JUMP*} 即可往上游。</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_MINECART"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_MINECART" _locComment="" -->附近的軌道上有台礦車。如要坐上礦車,請把游標指向礦車,然後按下 {*CONTROLLER_ACTION_USE*} 即可。對按鈕使用 {*CONTROLLER_ACTION_USE*} 即可讓礦車移動。</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_BOAT"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_BOAT" _locComment="" -->河邊的箱子中有艘小船。如要放置小船,請把游標指向水面,然後按下 {*CONTROLLER_ACTION_USE*} 即可。當您把游標指向小船時,使用 {*CONTROLLER_ACTION_USE*} 即可上船。</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_FISHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_FISHING" _locComment="" -->池塘邊的箱子中有根釣魚竿。請把釣魚竿拿出箱子,然後將其選取為您手中握住的物品來使用。</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE" _locComment="" -->這個更進階的活塞機械系統,可產生會自行修復的橋樑喔!請按下按鈕啟動,然後觀察各個零件的互動方式,瞭解更多資訊。</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_INV_DROP"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_INV_DROP" _locComment="" -->當您拿著物品時,將游標移動到介面外,即可丟棄該物品。</value> + </data> +<data name="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS" _locComment="" -->您沒有製造該物品所需的所有材料。左下角的方塊會顯示要精製出該物品所需的材料。</value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED" _locComment="" --> + 恭喜,您已經完成教學課程!遊戲中的時間流逝速度已經恢復正常,夜晚很快就會來臨,怪物隨後就會出現!請快點蓋好您的棲身處! + </value> + </data> +<data name="strings.IDS_TUTORIAL_COMPLETED_EXPLORE"><value><!-- _locID_text="strings.IDS_TUTORIAL_COMPLETED_EXPLORE" _locComment="" -->{*EXIT_PICTURE*} 當您準備好進一步探索世界時,礦工棲身處附近有個樓梯口,會通往某個小城堡。</value> + </data> +<data name="strings.IDS_TUTORIAL_REMINDER"><value><!-- _locID_text="strings.IDS_TUTORIAL_REMINDER" _locComment="" -->提醒事項:</value> + </data> +<data name="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE"><value><!-- _locID_text="strings.IDS_TUTORIAL_HTML_EXIT_PICTURE" _locComment="" --><![CDATA[<div align="center"><img src="Graphics\TutorialExitScreenshot.png"/></div>]]></value> + </data> +<data name="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_NEW_FEATURES_CHOICE" _locComment="" -->我們已經在最新版遊戲中加入新功能,包括教學課程世界裡的幾個新地區。</value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE" _locComment="" -->{*B*}按下 {*CONTROLLER_VK_A*} 即可以一般的遊戲方式來進行教學課程。{*B*} + 按下 {*CONTROLLER_VK_B*} 即可略過主要的教學課程。</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_IN_THIS_AREA" _locComment="" -->在這個地區裡,有幾個可協助您了解釣魚、小船、活塞和紅石等相關知識的區域。</value> + </data> +<data name="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA"><value><!-- _locID_text="strings.IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA" _locComment="" -->在這個地區外,您會發現有關建築物、耕種、礦車和軌道、附加能力、釀製、交易、鍛造以及更多的範例!</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW" _locComment="" --> + 您的食物列已消耗到無法讓生命值自動回復的程度。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW" _locComment="" --> + {*B*} + 請按下 {*CONTROLLER_VK_A*} 來學習食物列和吃東西的相關知識。{*B*} + 如果您已經了解食物列的使用方式,以及吃東西的方法,請按下 {*CONTROLLER_VK_B*} 。 + </value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT" _locComment="" -->選取</value> + </data> +<data name="strings.IDS_TOOLTIPS_USE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_USE" _locComment="" -->使用</value> + </data> +<data name="strings.IDS_TOOLTIPS_BACK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BACK" _locComment="" -->返回</value> + </data> +<data name="strings.IDS_TOOLTIPS_EXIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXIT" _locComment="" -->離開</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL" _locComment="" -->取消</value> + </data> +<data name="strings.IDS_TOOLTIPS_CANCEL_JOIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CANCEL_JOIN" _locComment="" -->取消加入</value> + </data> +<data name="strings.IDS_TOOLTIPS_SELECTDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECTDEVICE" _locComment="" -->選取儲存裝置</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEDEVICE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEDEVICE" _locComment="" -->變更儲存裝置</value> + </data> +<data name="strings.IDS_TOOLTIPS_REFRESH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REFRESH" _locComment="" -->重新整理線上遊戲清單</value> + </data> +<data name="strings.IDS_TOOLTIPS_PARTY_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PARTY_GAMES" _locComment="" -->派對遊戲</value> + </data> +<data name="strings.IDS_TOOLTIPS_ALL_GAMES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ALL_GAMES" _locComment="" -->所有遊戲</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_GROUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_GROUP" _locComment="" -->變更群組</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INVENTORY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INVENTORY" _locComment="" -->顯示物品欄</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_DESCRIPTION" _locComment="" -->顯示說明</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHOW_INGREDIENTS" _locComment="" -->顯示材料</value> + </data> +<data name="strings.IDS_TOOLTIPS_CRAFTING"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CRAFTING" _locComment="" -->精製</value> + </data> +<data name="strings.IDS_TOOLTIPS_CREATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATE" _locComment="" -->製造</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUPPLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUPPLACE" _locComment="" -->撿起/放置</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_GENERIC" _locComment="" -->撿起</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_ALL" _locComment="" -->全部撿起</value> + </data> +<data name="strings.IDS_TOOLTIPS_PICKUP_HALF"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PICKUP_HALF" _locComment="" -->撿起一半</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_GENERIC" _locComment="" -->放置</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ALL" _locComment="" -->全部放置</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE_ONE" _locComment="" -->放置 1 個</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_GENERIC"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_GENERIC" _locComment="" -->丟棄</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ALL" _locComment="" -->全部丟棄</value> + </data> +<data name="strings.IDS_TOOLTIPS_DROP_ONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DROP_ONE" _locComment="" -->丟棄 1 個</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWAP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWAP" _locComment="" -->交換</value> + </data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE" _locComment="" -->快速移動</value> + </data> +<data name="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEAR_QUICK_SELECT" _locComment="" -->清除快速選取</value> + </data> +<data name="strings.IDS_TOOLTIPS_WHAT_IS_THIS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WHAT_IS_THIS" _locComment="" -->這是什麼?</value> + </data> +<data name="strings.IDS_TOOLTIPS_SHARE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHARE" _locComment="" -->分享至 Facebook</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGE_FILTER"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGE_FILTER" _locComment="" -->變更篩選條件</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERCARD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERCARD" _locComment="" -->檢視玩家卡</value> + </data> +<data name="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_VIEW_GAMERPROFILE" _locComment="" -->檢視玩家設定檔</value> + </data> +<data name="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SEND_FRIEND_REQUEST" _locComment="" -->傳送好友請求</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_DOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_DOWN" _locComment="" -->下一頁</value> + </data> +<data name="strings.IDS_TOOLTIPS_PAGE_UP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGE_UP" _locComment="" -->上一頁</value> + </data> +<data name="strings.IDS_TOOLTIPS_NEXT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NEXT" _locComment="" -->下一個</value> + </data> +<data name="strings.IDS_TOOLTIPS_PREVIOUS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PREVIOUS" _locComment="" -->上一個</value> + </data> +<data name="strings.IDS_TOOLTIPS_KICK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_KICK" _locComment="" -->踢出玩家</value> + </data> +<data name="strings.IDS_TOOLTIPS_DYE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYE" _locComment="" -->染色</value> + </data> +<data name="strings.IDS_TOOLTIPS_MINE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MINE" _locComment="" -->開採</value> + </data> +<data name="strings.IDS_TOOLTIPS_FEED"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FEED" _locComment="" -->餵食</value> + </data> +<data name="strings.IDS_TOOLTIPS_TAME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TAME" _locComment="" -->馴服</value> + </data> +<data name="strings.IDS_TOOLTIPS_HEAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HEAL" _locComment="" -->治療</value> + </data> +<data name="strings.IDS_TOOLTIPS_SIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SIT" _locComment="" -->坐下</value> + </data> +<data name="strings.IDS_TOOLTIPS_FOLLOWME"><value><!-- _locID_text="strings.IDS_TOOLTIPS_FOLLOWME" _locComment="" -->跟著我</value> + </data> +<data name="strings.IDS_TOOLTIPS_EJECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EJECT" _locComment="" -->退出</value> + </data> +<data name="strings.IDS_TOOLTIPS_EMPTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EMPTY" _locComment="" -->清空</value> + </data> +<data name="strings.IDS_TOOLTIPS_SADDLE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SADDLE" _locComment="" -->鞍座</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLACE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLACE" _locComment="" -->放置</value> + </data> +<data name="strings.IDS_TOOLTIPS_HIT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIT" _locComment="" -->敲擊</value> + </data> +<data name="strings.IDS_TOOLTIPS_MILK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_MILK" _locComment="" -->擠牛奶</value> + </data> +<data name="strings.IDS_TOOLTIPS_COLLECT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_COLLECT" _locComment="" -->收集</value> + </data> +<data name="strings.IDS_TOOLTIPS_EAT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EAT" _locComment="" -->吃</value> + </data> +<data name="strings.IDS_TOOLTIPS_SLEEP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SLEEP" _locComment="" -->睡覺</value> + </data> +<data name="strings.IDS_TOOLTIPS_WAKEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_WAKEUP" _locComment="" -->起床</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLAY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLAY" _locComment="" -->播放</value> + </data> +<data name="strings.IDS_TOOLTIPS_RIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RIDE" _locComment="" -->騎/搭乘</value> + </data> +<data name="strings.IDS_TOOLTIPS_SAIL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAIL" _locComment="" -->乘船</value> + </data> +<data name="strings.IDS_TOOLTIPS_GROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_GROW" _locComment="" -->栽培</value> + </data> +<data name="strings.IDS_TOOLTIPS_SWIMUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SWIMUP" _locComment="" -->往上游</value> + </data> +<data name="strings.IDS_TOOLTIPS_OPEN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPEN" _locComment="" -->開啟</value> + </data> +<data name="strings.IDS_TOOLTIPS_CHANGEPITCH"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CHANGEPITCH" _locComment="" -->變更音調</value> + </data> +<data name="strings.IDS_TOOLTIPS_DETONATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DETONATE" _locComment="" -->觸發</value> + </data> +<data name="strings.IDS_TOOLTIPS_READ"><value><!-- _locID_text="strings.IDS_TOOLTIPS_READ" _locComment="" -->閱讀</value> + </data> +<data name="strings.IDS_TOOLTIPS_HANG"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HANG" _locComment="" -->懸吊</value> + </data> +<data name="strings.IDS_TOOLTIPS_THROW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_THROW" _locComment="" -->投擲</value> + </data> +<data name="strings.IDS_TOOLTIPS_PLANT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PLANT" _locComment="" -->栽種</value> + </data> +<data name="strings.IDS_TOOLTIPS_TILL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TILL" _locComment="" -->整地</value> + </data> +<data name="strings.IDS_TOOLTIPS_HARVEST"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HARVEST" _locComment="" -->收成</value> + </data> +<data name="strings.IDS_TOOLTIPS_CONTINUE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CONTINUE" _locComment="" -->繼續</value> + </data> +<data name="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UNLOCKFULLVERSION" _locComment="" -->解除完整版遊戲鎖定</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETESAVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETESAVE" _locComment="" -->刪除存檔</value> + </data> +<data name="strings.IDS_TOOLTIPS_DELETE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DELETE" _locComment="" -->刪除</value> +</data> +<data name="strings.IDS_TOOLTIPS_OPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_OPTIONS" _locComment="" -->選項</value> +</data> +<data name="strings.IDS_TOOLTIPS_INVITE_PARTY"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_PARTY" _locComment="" -->邀請 Xbox Live 派對</value> + </data> +<data name="strings.IDS_TOOLTIPS_INVITE_FRIENDS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INVITE_FRIENDS" _locComment="" -->邀請好友</value> +</data> +<data name="strings.IDS_TOOLTIPS_ACCEPT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ACCEPT" _locComment="" -->接受</value> +</data> +<data name="strings.IDS_TOOLTIPS_SHEAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SHEAR" _locComment="" -->剪羊毛</value> +</data> +<data name="strings.IDS_TOOLTIPS_BANLEVEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BANLEVEL" _locComment="" -->禁用關卡</value> +</data> +<data name="strings.IDS_TOOLTIPS_SELECT_SKIN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SELECT_SKIN" _locComment="" -->選取角色外觀</value> + </data> +<data name="strings.IDS_TOOLTIPS_IGNITE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_IGNITE" _locComment="" -->點燃</value> +</data> +<data name="strings.IDS_TOOLTIPS_NAVIGATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_NAVIGATE" _locComment="" -->瀏覽</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_FULL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_FULL" _locComment="" -->安裝完整版</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL_TRIAL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL_TRIAL" _locComment="" -->安裝試用版</value> +</data> +<data name="strings.IDS_TOOLTIPS_INSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_INSTALL" _locComment="" -->安裝</value> +</data> +<data name="strings.IDS_TOOLTIPS_REINSTALL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REINSTALL" _locComment="" -->重新安裝</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVEOPTIONS" _locComment="" -->儲存選項</value> +</data> +<data name="strings.IDS_TOOLTIPS_EXECUTE_COMMAND"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EXECUTE_COMMAND" _locComment="" -->執行命令</value> +</data> +<data name="strings.IDS_TOOLTIPS_CREATIVE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CREATIVE" _locComment="" -->創造</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT" _locComment="" -->移動材料</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_FUEL" _locComment="" -->移動燃料</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_TOOL" _locComment="" -->移動工具</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_ARMOR" _locComment="" -->移動護甲</value> +</data> +<data name="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON"><value><!-- _locID_text="strings.IDS_TOOLTIPS_QUICK_MOVE_WEAPON" _locComment="" -->移動武器</value> +</data> +<data name="strings.IDS_TOOLTIPS_EQUIP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_EQUIP" _locComment="" -->配備</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRAW_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRAW_BOW" _locComment="" -->拉弓</value> +</data> +<data name="strings.IDS_TOOLTIPS_RELEASE_BOW"><value><!-- _locID_text="strings.IDS_TOOLTIPS_RELEASE_BOW" _locComment="" -->射箭</value> +</data> +<data name="strings.IDS_TOOLTIPS_PRIVILEGES"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PRIVILEGES" _locComment="" -->特權</value> +</data> +<data name="strings.IDS_TOOLTIPS_BLOCK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_BLOCK" _locComment="" -->阻擋</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEUP"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEUP" _locComment="" -->上一頁</value> +</data> +<data name="strings.IDS_TOOLTIPS_PAGEDOWN"><value><!-- _locID_text="strings.IDS_TOOLTIPS_PAGEDOWN" _locComment="" -->下一頁</value> +</data> +<data name="strings.IDS_TOOLTIPS_LOVEMODE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_LOVEMODE" _locComment="" -->戀愛模式</value> +</data> +<data name="strings.IDS_TOOLTIPS_DRINK"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DRINK" _locComment="" -->喝</value> +</data> +<data name="strings.IDS_TOOLTIPS_ROTATE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_ROTATE" _locComment="" -->旋轉</value> +</data> +<data name="strings.IDS_TOOLTIPS_HIDE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_HIDE" _locComment="" -->隱藏</value> +</data> +<data name="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE" _locComment="" -->上傳供 Xbox One 使用的存檔</value> +</data> +<data name="strings.IDS_TOOLTIPS_CLEARSLOTS"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CLEARSLOTS" _locComment="" -->清空所有空格</value> +</data> +<data name="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value><!-- _locID_text="strings.IDS_TOOLTIPS_SAVETRANSFER_UPLOAD" _locComment="" -->上傳供 Xbox One 使用的存檔</value> + </data> +<data name="strings.IDS_CONFIRM_OK"><value><!-- _locID_text="strings.IDS_CONFIRM_OK" _locComment="" -->確定</value> + </data> +<data name="strings.IDS_CONFIRM_CANCEL"><value><!-- _locID_text="strings.IDS_CONFIRM_CANCEL" _locComment="" -->取消</value> + </data> +<data name="strings.IDS_DOWNLOADABLECONTENT"><value><!-- _locID_text="strings.IDS_DOWNLOADABLECONTENT" _locComment="" -->Minecraft 商店</value> + </data> +<data name="strings.IDS_CONFIRM_LEAVE_VIA_INVITE"><value><!-- _locID_text="strings.IDS_CONFIRM_LEAVE_VIA_INVITE" _locComment="" -->確定要離開目前的遊戲,並加入新的遊戲嗎?您將因此失去尚未儲存的遊戲進度。</value> + </data> +<data name="strings.IDS_EXIT_GAME"><value><!-- _locID_text="strings.IDS_EXIT_GAME" _locComment="" -->離開遊戲</value> + </data> +<data name="strings.IDS_TITLE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_SAVE_GAME" _locComment="" -->儲存遊戲</value> + </data> +<data name="strings.IDS_TITLE_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_TITLE_DECLINE_SAVE_GAME" _locComment="" -->不儲存即離開</value> + </data> +<data name="strings.IDS_CONFIRM_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_SAVE_GAME" _locComment="" -->確定要用這個世界目前的存檔,來覆寫同一世界之前的存檔嗎?</value> + </data> +<data name="strings.IDS_CONFIRM_DECLINE_SAVE_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_DECLINE_SAVE_GAME" _locComment="" -->確定要不儲存即離開嗎?您將因此失去在這個世界的所有進度!</value> + </data> +<data name="strings.IDS_TITLE_START_GAME"><value><!-- _locID_text="strings.IDS_TITLE_START_GAME" _locComment="" -->開始遊戲</value> + </data> +<data name="strings.IDS_CONFIRM_START_CREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_CREATIVE" _locComment="" -->如果您在創造模式中建立、載入或儲存世界,該世界的成就及排行榜更新功能將無法使用,即使您之後以生存模式載入該世界,也無法改變這種狀況。確定要繼續嗎?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE" _locComment="" -->這個世界已經在創造模式中儲存,因此其成就及排行榜更新功能已經無法使用。確定要繼續嗎?</value> + </data> +<data name="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE"><value><!-- _locID_text="strings.IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE" _locComment="" -->這個世界已經在創造模式中儲存,因此其成就及排行榜更新功能已經無法使用。</value> + </data> +<data name="strings.IDS_CONFIRM_START_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_CONFIRM_START_HOST_PRIVILEGES" _locComment="" -->如果您在主持人特權啟用時,建立、載入或儲存世界,該世界的成就及排行榜更新功能將無法使用,即使您之後關閉那些選項並再次載入該世界,也無法改變這種狀況。確定要繼續嗎?</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE" _locComment="" -->損毀的存檔</value> + </data> +<data name="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"><value><!-- _locID_text="strings.IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT" _locComment="" -->這個存檔已損毀。想要刪除這個存檔嗎?</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE" _locComment="" -->確定要離開並返回主畫面,同時中斷與遊戲中所有玩家的連線嗎?您將因此失去尚未儲存的遊戲進度。</value> + </data> +<data name="strings.IDS_EXIT_GAME_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_SAVE" _locComment="" -->儲存並離開</value> + </data> +<data name="strings.IDS_EXIT_GAME_NO_SAVE"><value><!-- _locID_text="strings.IDS_EXIT_GAME_NO_SAVE" _locComment="" -->不儲存即離開</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME" _locComment="" -->確定要離開並返回主畫面嗎?您將因此失去尚未儲存的遊戲進度。</value> + </data> +<data name="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"><value><!-- _locID_text="strings.IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST" _locComment="" -->確定要離開並返回主畫面嗎?您將因此失去遊戲進度!</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD" _locComment="" -->建立新世界</value> + </data> +<data name="strings.IDS_PLAY_TUTORIAL"><value><!-- _locID_text="strings.IDS_PLAY_TUTORIAL" _locComment="" -->進行教學課程</value> + </data> +<data name="strings.IDS_TUTORIALSAVENAME"><value><!-- _locID_text="strings.IDS_TUTORIALSAVENAME" _locComment="" -->教學課程</value> + </data> +<data name="strings.IDS_NAME_WORLD"><value><!-- _locID_text="strings.IDS_NAME_WORLD" _locComment="" -->為您的世界命名</value> + </data> +<data name="strings.IDS_NAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_NAME_WORLD_TEXT" _locComment="" -->請輸入您世界的名稱</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEEDTEXT" _locComment="" -->輸入用來產生新世界的種子</value> + </data> +<data name="strings.IDS_LOAD_SAVED_WORLD"><value><!-- _locID_text="strings.IDS_LOAD_SAVED_WORLD" _locComment="" -->載入已儲存世界</value> + </data> +<data name="strings.IDS_PRESS_START_TO_JOIN"><value><!-- _locID_text="strings.IDS_PRESS_START_TO_JOIN" _locComment="" -->按下 START 來加入遊戲</value> + </data> +<data name="strings.IDS_EXITING_GAME"><value><!-- _locID_text="strings.IDS_EXITING_GAME" _locComment="" -->正在離開遊戲</value> + </data> +<data name="strings.IDS_GENERIC_ERROR"><value><!-- _locID_text="strings.IDS_GENERIC_ERROR" _locComment="" -->發生錯誤,即將離開遊戲並返回主畫面。</value> + </data> +<data name="strings.IDS_CONNECTION_FAILED"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED" _locComment="" -->連線失敗。</value> + </data> +<data name="strings.IDS_CONNECTION_LOST"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST" _locComment="" -->連線中斷</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_SERVER"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_SERVER" _locComment="" -->與伺服器的連線中斷。即將離開遊戲並返回主畫面。</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE" _locComment="" -->與 Xbox Live 的連線中斷。即將離開遊戲並返回主畫面。</value> + </data> +<data name="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT"><value><!-- _locID_text="strings.IDS_CONNECTION_LOST_LIVE_NO_EXIT" _locComment="" -->與 Xbox Live 的連線中斷。</value> + </data> +<data name="strings.IDS_DISCONNECTED"><value><!-- _locID_text="strings.IDS_DISCONNECTED" _locComment="" -->伺服器中斷連線</value> + </data> +<data name="strings.IDS_DISCONNECTED_KICKED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_KICKED" _locComment="" -->您被踢出遊戲</value> + </data> +<data name="strings.IDS_DISCONNECTED_FLYING"><value><!-- _locID_text="strings.IDS_DISCONNECTED_FLYING" _locComment="" -->您因為飛翔而被踢出遊戲</value> + </data> +<data name="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG"><value><!-- _locID_text="strings.IDS_DISCONNECTED_LOGIN_TOO_LONG" _locComment="" -->嘗試連線的時間太久</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_FULL"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_FULL" _locComment="" -->伺服器人數已滿</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_QUIT"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_QUIT" _locComment="" -->主持人已經離開遊戲。</value> + </data> +<data name="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"><value><!-- _locID_text="strings.IDS_DISCONNECTED_NO_FRIENDS_IN_GAME" _locComment="" -->您無法加入這個遊戲,因為該遊戲中沒有任何玩家是您的好友。</value> + </data> +<data name="strings.IDS_DISCONNECTED_BANNED"><value><!-- _locID_text="strings.IDS_DISCONNECTED_BANNED" _locComment="" -->您無法加入這個遊戲,因為您之前已經被主持人踢出遊戲。</value> + </data> +<data name="strings.IDS_DISCONNECTED_SERVER_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_SERVER_OLD" _locComment="" -->由於您嘗試加入的玩家進行較舊版本的遊戲,所以您無法加入此遊戲。</value> + </data> +<data name="strings.IDS_DISCONNECTED_CLIENT_OLD"><value><!-- _locID_text="strings.IDS_DISCONNECTED_CLIENT_OLD" _locComment="" -->由於您嘗試加入的玩家進行較新版本的遊戲,所以您無法加入此遊戲。</value> + </data> +<data name="strings.IDS_DEFAULT_SAVENAME"><value><!-- _locID_text="strings.IDS_DEFAULT_SAVENAME" _locComment="" -->新世界</value> + </data> +<data name="strings.IDS_AWARD_TITLE"><value><!-- _locID_text="strings.IDS_AWARD_TITLE" _locComment="" -->解除獎項鎖定!</value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC1"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC1" _locComment="" -->讚喔!您獲得 1 個玩家圖示,主角就是 Minecraft 裡的 Steve! </value> + </data> +<data name="strings.IDS_AWARD_GAMERPIC2"><value><!-- _locID_text="strings.IDS_AWARD_GAMERPIC2" _locComment="" -->讚喔!您獲得 1 個玩家圖示,主角就是 Creeper!</value> + </data> +<data name="strings.IDS_AWARD_AVATAR1"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR1" _locComment="" -->讚喔!您獲得 1 個虛擬人偶項目「Minecraft: Xbox 360 Edition T 恤」! +快去設定畫面讓您的虛擬人偶穿上吧!</value> + </data> +<data name="strings.IDS_AWARD_AVATAR2"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR2" _locComment="" -->讚喔!您獲得 1 個虛擬人偶項目「Minecraft: Xbox 360 Edition 手錶」! +快去設定畫面讓您的虛擬人偶戴上吧!</value> + </data> +<data name="strings.IDS_AWARD_AVATAR3"><value><!-- _locID_text="strings.IDS_AWARD_AVATAR3" _locComment="" -->讚喔!您獲得 1 個虛擬人偶項目「Creeper 棒球帽」! +快去設定畫面讓您的虛擬人偶戴上吧!</value> + </data> +<data name="strings.IDS_AWARD_THEME"><value><!-- _locID_text="strings.IDS_AWARD_THEME" _locComment="" -->讚喔!您獲得 1 個 Minecraft: Xbox 360 Edition 主題! +快去設定畫面來選取這個主題吧!</value> + </data> +<data name="strings.IDS_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_TITLE" _locComment="" -->解除完整版遊戲鎖定</value> + </data> +<data name="strings.IDS_UNLOCK_TOSAVE_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_TOSAVE_TEXT" _locComment="" -->您正在玩試玩版遊戲,但您必須擁有完整版遊戲才能儲存遊戲進度。 +想要立刻解除完整版遊戲鎖定嗎?</value> + </data> +<data name="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_ACHIEVEMENT_TEXT" _locComment="" -->這是 Minecraft: Xbox 360 Edition 試玩版遊戲。如果您擁有完整版遊戲,那您剛剛就獲得了 1 個成就! +解除完整版遊戲即可享受 Minecraft: Xbox 360 Edition 的遊戲歡樂,而且還能透過 Xbox Live 與世界各地的好友一起玩遊戲。 +想要解除完整版遊戲鎖定嗎?</value> + </data> +<data name="strings.IDS_UNLOCK_AVATAR_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_AVATAR_TEXT" _locComment="" -->這是 Minecraft: Xbox 360 Edition 試玩版遊戲。如果您擁有完整版遊戲,那您剛剛就獲得了 1 個虛擬人偶獎項! +解除完整版遊戲即可享受 Minecraft: Xbox 360 Edition 的遊戲歡樂,而且還能透過 Xbox Live 與世界各地的好友一起玩遊戲。 +想要解除完整版遊戲鎖定嗎?</value> + </data> +<data name="strings.IDS_UNLOCK_GAMERPIC_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GAMERPIC_TEXT" _locComment="" -->這是 Minecraft: Xbox 360 Edition 試玩版遊戲。如果您擁有完整版遊戲,那您剛剛就獲得了 1 個玩家圖示! +解除完整版遊戲即可享受 Minecraft: Xbox 360 Edition 的遊戲歡樂,而且還能透過 Xbox Live 與世界各地的好友一起玩遊戲。 +想要解除完整版遊戲鎖定嗎?</value> + </data> +<data name="strings.IDS_UNLOCK_THEME_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_THEME_TEXT" _locComment="" -->這是 Minecraft: Xbox 360 Edition 試玩版遊戲。如果您擁有完整版遊戲,那您剛剛就獲得了 1 個主題! +解除完整版遊戲即可享受 Minecraft: Xbox 360 Edition 的遊戲歡樂,而且還能透過 Xbox Live 與世界各地的好友一起玩遊戲。 +想要解除完整版遊戲鎖定嗎?</value> + </data> +<data name="strings.IDS_UNLOCK_ACCEPT_INVITE"><value><!-- _locID_text="strings.IDS_UNLOCK_ACCEPT_INVITE" _locComment="" -->這是 Minecraft: Xbox 360 Edition 的試玩版遊戲。您必須擁有完整版遊戲,才能接受這個邀請。 +想要解除完整版遊戲鎖定嗎?</value> + </data> +<data name="strings.IDS_UNLOCK_GUEST_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_GUEST_TEXT" _locComment="" -->訪客玩家無法解除完整版遊戲鎖定,請使用 Xbox Live 玩家使用者識別碼來登入。</value> + </data> +<data name="strings.IDS_LEADERBOARD_LOADING"><value><!-- _locID_text="strings.IDS_LEADERBOARD_LOADING" _locComment="" -->請稍候</value> + </data> +<data name="strings.IDS_LEADERBOARD_NORESULTS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_NORESULTS" _locComment="" -->沒有搜尋結果</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER" _locComment="" -->篩選條件:</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_FRIENDS"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_FRIENDS" _locComment="" -->好友</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_MYSCORE"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_MYSCORE" _locComment="" -->我的分數</value> + </data> +<data name="strings.IDS_LEADERBOARD_FILTER_OVERALL"><value><!-- _locID_text="strings.IDS_LEADERBOARD_FILTER_OVERALL" _locComment="" -->整體</value> + </data> +<data name="strings.IDS_LEADERBOARD_ENTRIES"><value><!-- _locID_text="strings.IDS_LEADERBOARD_ENTRIES" _locComment="" -->項目:</value> + </data> +<data name="strings.IDS_LEADERBOARD_RANK"><value><!-- _locID_text="strings.IDS_LEADERBOARD_RANK" _locComment="" -->排名</value> + </data> +<data name="strings.IDS_LEADERBOARD_GAMERTAG"><value><!-- _locID_text="strings.IDS_LEADERBOARD_GAMERTAG" _locComment="" -->玩家代號</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_LEVEL" _locComment="" -->正在準備儲存關卡</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_CHUNKS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_CHUNKS" _locComment="" -->正在準備區塊...</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_TO_DISC"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_TO_DISC" _locComment="" -->正在完成...</value> + </data> +<data name="strings.IDS_PROGRESS_BUILDING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_BUILDING_TERRAIN" _locComment="" -->正在建造地形</value> + </data> +<data name="strings.IDS_PROGRESS_SIMULATING_WORLD"><value><!-- _locID_text="strings.IDS_PROGRESS_SIMULATING_WORLD" _locComment="" -->正在模擬世界</value> + </data> +<data name="strings.IDS_PROGRESS_INITIALISING_SERVER"><value><!-- _locID_text="strings.IDS_PROGRESS_INITIALISING_SERVER" _locComment="" -->正在啟動伺服器</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_SPAWN_AREA" _locComment="" -->正在產生再生區域</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_SPAWN_AREA"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_SPAWN_AREA" _locComment="" -->正在載入再生區域</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_NETHER" _locComment="" -->正在進入地獄</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_NETHER"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_NETHER" _locComment="" -->正在離開地獄</value> + </data> +<data name="strings.IDS_PROGRESS_RESPAWNING"><value><!-- _locID_text="strings.IDS_PROGRESS_RESPAWNING" _locComment="" -->再生中</value> + </data> +<data name="strings.IDS_PROGRESS_GENERATING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_GENERATING_LEVEL" _locComment="" -->正在產生關卡</value> + </data> +<data name="strings.IDS_PROGRESS_LOADING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_LOADING_LEVEL" _locComment="" -->正在載入關卡</value> + </data> +<data name="strings.IDS_PROGRESS_SAVING_PLAYERS"><value><!-- _locID_text="strings.IDS_PROGRESS_SAVING_PLAYERS" _locComment="" -->正在儲存玩家</value> + </data> +<data name="strings.IDS_PROGRESS_CONNECTING"><value><!-- _locID_text="strings.IDS_PROGRESS_CONNECTING" _locComment="" -->正在與主持人連線</value> + </data> +<data name="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN"><value><!-- _locID_text="strings.IDS_PROGRESS_DOWNLOADING_TERRAIN" _locComment="" -->正在下載地形</value> + </data> +<data name="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"><value><!-- _locID_text="strings.IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME" _locComment="" -->正在切換至離線遊戲</value> + </data> +<data name="strings.IDS_PROGRESS_HOST_SAVING"><value><!-- _locID_text="strings.IDS_PROGRESS_HOST_SAVING" _locComment="" -->主持人正在儲存遊戲,請稍候</value> + </data> +<data name="strings.IDS_PROGRESS_ENTERING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_ENTERING_END" _locComment="" -->正在進入終界</value> + </data> +<data name="strings.IDS_PROGRESS_LEAVING_END"><value><!-- _locID_text="strings.IDS_PROGRESS_LEAVING_END" _locComment="" -->正在離開終界</value> + </data> +<data name="strings.IDS_PROGRESS_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_PROGRESS_NEW_WORLD_SEED" _locComment="" -->為世界產生器尋找種子</value> + </data> +<data name="strings.IDS_TILE_BED_OCCUPIED"><value><!-- _locID_text="strings.IDS_TILE_BED_OCCUPIED" _locComment="" -->這張床已經有人佔據了</value> + </data> +<data name="strings.IDS_TILE_BED_NO_SLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_NO_SLEEP" _locComment="" -->您只能在夜晚睡覺</value> + </data> +<data name="strings.IDS_TILE_BED_PLAYERSLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_PLAYERSLEEP" _locComment="" -->%s 正在床舖上睡覺。如要讓遊戲時間跳至日出,所有玩家必須同時睡在床舖上。</value> + </data> +<data name="strings.IDS_TILE_BED_NOT_VALID"><value><!-- _locID_text="strings.IDS_TILE_BED_NOT_VALID" _locComment="" -->您家中的床舖已消失,或是被擋住了</value> + </data> +<data name="strings.IDS_TILE_BED_NOTSAFE"><value><!-- _locID_text="strings.IDS_TILE_BED_NOTSAFE" _locComment="" -->附近有怪物,您不能休息</value> + </data> +<data name="strings.IDS_TILE_BED_MESLEEP"><value><!-- _locID_text="strings.IDS_TILE_BED_MESLEEP" _locComment="" -->您正在床舖上睡覺。如要讓遊戲時間跳至日出,所有玩家必須同時睡在床舖上。</value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS" _locComment="" -->工具與武器</value> + </data> +<data name="strings.IDS_GROUPNAME_WEAPONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_WEAPONS" _locComment="" -->武器</value> + </data> +<data name="strings.IDS_GROUPNAME_FOOD"><value><!-- _locID_text="strings.IDS_GROUPNAME_FOOD" _locComment="" -->食物</value> + </data> +<data name="strings.IDS_GROUPNAME_STRUCTURES"><value><!-- _locID_text="strings.IDS_GROUPNAME_STRUCTURES" _locComment="" -->建築</value> + </data> +<data name="strings.IDS_GROUPNAME_ARMOUR"><value><!-- _locID_text="strings.IDS_GROUPNAME_ARMOUR" _locComment="" -->護甲</value> + </data> +<data name="strings.IDS_GROUPNAME_MECHANISMS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MECHANISMS" _locComment="" -->機械</value> + </data> +<data name="strings.IDS_GROUPNAME_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_TRANSPORT" _locComment="" -->運送</value> + </data> +<data name="strings.IDS_GROUPNAME_DECORATIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_DECORATIONS" _locComment="" -->裝飾</value> + </data> +<data name="strings.IDS_GROUPNAME_BUILDING_BLOCKS"><value><!-- _locID_text="strings.IDS_GROUPNAME_BUILDING_BLOCKS" _locComment="" -->建築材料</value> + </data> +<data name="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"><value><!-- _locID_text="strings.IDS_GROUPNAME_REDSTONE_AND_TRANSPORT" _locComment="" -->紅石與運送方式</value> + </data> +<data name="strings.IDS_GROUPNAME_MISCELLANEOUS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MISCELLANEOUS" _locComment="" -->雜項</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS" _locComment="" -->釀製</value> + </data> +<data name="strings.IDS_GROUPNAME_POTIONS_480"><value><!-- _locID_text="strings.IDS_GROUPNAME_POTIONS_480" _locComment="" -->釀製 </value> + </data> +<data name="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"><value><!-- _locID_text="strings.IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR" _locComment="" -->工具、武器與護甲</value> + </data> +<data name="strings.IDS_GROUPNAME_MATERIALS"><value><!-- _locID_text="strings.IDS_GROUPNAME_MATERIALS" _locComment="" -->材料</value> + </data> +<data name="strings.IDS_RETURNEDTOMENU_TITLE"><value><!-- _locID_text="strings.IDS_RETURNEDTOMENU_TITLE" _locComment="" -->已登出</value> + </data> +<data name="strings.IDS_RETURNEDTOTITLESCREEN_TEXT"><value><!-- _locID_text="strings.IDS_RETURNEDTOTITLESCREEN_TEXT" _locComment="" -->您的玩家設定檔已登出,因此您即將返回標題畫面</value> + </data> +<data name="strings.IDS_SLIDER_DIFFICULTY"><value><!-- _locID_text="strings.IDS_SLIDER_DIFFICULTY" _locComment="" -->困難度</value> + </data> +<data name="strings.IDS_SLIDER_MUSIC"><value><!-- _locID_text="strings.IDS_SLIDER_MUSIC" _locComment="" -->音樂</value> + </data> +<data name="strings.IDS_SLIDER_SOUND"><value><!-- _locID_text="strings.IDS_SLIDER_SOUND" _locComment="" -->音效</value> + </data> +<data name="strings.IDS_SLIDER_GAMMA"><value><!-- _locID_text="strings.IDS_SLIDER_GAMMA" _locComment="" -->色差補正</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INGAME"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INGAME" _locComment="" -->遊戲靈敏度</value> + </data> +<data name="strings.IDS_SLIDER_SENSITIVITY_INMENU"><value><!-- _locID_text="strings.IDS_SLIDER_SENSITIVITY_INMENU" _locComment="" -->介面靈敏度</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_PEACEFUL" _locComment="" -->和平</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_EASY" _locComment="" -->簡單</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_NORMAL" _locComment="" -->普通</value> + </data> +<data name="strings.IDS_DIFFICULTY_TITLE_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_TITLE_HARD" _locComment="" -->困難</value> + </data> +<data name="strings.IDS_DIFFICULTY_PEACEFUL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_PEACEFUL" _locComment="" -->在這個模式中,玩家的生命值會隨時間自動回復,且遊戲環境中不會有怪物。</value> + </data> +<data name="strings.IDS_DIFFICULTY_EASY"><value><!-- _locID_text="strings.IDS_DIFFICULTY_EASY" _locComment="" -->在這個模式中,遊戲世界會產生怪物,且怪物會對玩家造成少量的傷害。</value> + </data> +<data name="strings.IDS_DIFFICULTY_NORMAL"><value><!-- _locID_text="strings.IDS_DIFFICULTY_NORMAL" _locComment="" -->在這個模式中,遊戲世界會產生怪物,且怪物會對玩家造成普通的傷害。</value> + </data> +<data name="strings.IDS_DIFFICULTY_HARD"><value><!-- _locID_text="strings.IDS_DIFFICULTY_HARD" _locComment="" -->在這個模式中,遊戲世界會產生怪物,且怪物會對玩家造成嚴重的傷害。千萬要留意 Creeper,因為當您嘗試遠離 Creeper 時,Creeper 可不會取消爆炸!</value> + </data> +<data name="strings.IDS_TRIALOVER_TITLE"><value><!-- _locID_text="strings.IDS_TRIALOVER_TITLE" _locComment="" -->試玩版遊戲時間結束</value> + </data> +<data name="strings.IDS_TRIALOVER_TEXT"><value><!-- _locID_text="strings.IDS_TRIALOVER_TEXT" _locComment="" -->Minecraft: Xbox 360 Edition 試玩版的遊戲時間已經結束!想要解除完整版遊戲鎖定來繼續玩 Minecraft: Xbox 360 Edition 嗎?</value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TITLE"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TITLE" _locComment="" -->遊戲人數已滿</value> + </data> +<data name="strings.IDS_MULTIPLAYER_FULL_TEXT"><value><!-- _locID_text="strings.IDS_MULTIPLAYER_FULL_TEXT" _locComment="" -->已無空位,因此無法加入遊戲</value> + </data> +<data name="strings.IDS_SIGN_TITLE"><value><!-- _locID_text="strings.IDS_SIGN_TITLE" _locComment="" -->輸入牌子的文字</value> + </data> +<data name="strings.IDS_SIGN_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_SIGN_TITLE_TEXT" _locComment="" -->請輸入牌子上的文字</value> + </data> +<data name="strings.IDS_NAME_TITLE"><value><!-- _locID_text="strings.IDS_NAME_TITLE" _locComment="" -->輸入標題</value> + </data> +<data name="strings.IDS_NAME_TITLE_TEXT"><value><!-- _locID_text="strings.IDS_NAME_TITLE_TEXT" _locComment="" -->請輸入文章的標題</value> + </data> +<data name="strings.IDS_NAME_CAPTION"><value><!-- _locID_text="strings.IDS_NAME_CAPTION" _locComment="" -->輸入標題</value> + </data> +<data name="strings.IDS_NAME_CAPTION_TEXT"><value><!-- _locID_text="strings.IDS_NAME_CAPTION_TEXT" _locComment="" -->請輸入文章的標題</value> + </data> +<data name="strings.IDS_NAME_DESC"><value><!-- _locID_text="strings.IDS_NAME_DESC" _locComment="" -->輸入說明</value> + </data> +<data name="strings.IDS_NAME_DESC_TEXT"><value><!-- _locID_text="strings.IDS_NAME_DESC_TEXT" _locComment="" -->請輸入文章的說明</value> + </data> +<data name="strings.IDS_INVENTORY"><value><!-- _locID_text="strings.IDS_INVENTORY" _locComment="" -->物品欄</value> + </data> +<data name="strings.IDS_INGREDIENTS"><value><!-- _locID_text="strings.IDS_INGREDIENTS" _locComment="" -->材料</value> + </data> +<data name="strings.IDS_BREWING_STAND"><value><!-- _locID_text="strings.IDS_BREWING_STAND" _locComment="" -->釀製台</value> + </data> +<data name="strings.IDS_CHEST"><value><!-- _locID_text="strings.IDS_CHEST" _locComment="" -->箱子</value> + </data> +<data name="strings.IDS_ENCHANT"><value><!-- _locID_text="strings.IDS_ENCHANT" _locComment="" -->附加能力</value> + </data> +<data name="strings.IDS_FURNACE"><value><!-- _locID_text="strings.IDS_FURNACE" _locComment="" -->熔爐</value> + </data> +<data name="strings.IDS_INGREDIENT"><value><!-- _locID_text="strings.IDS_INGREDIENT" _locComment="" -->材料</value> + </data> +<data name="strings.IDS_FUEL"><value><!-- _locID_text="strings.IDS_FUEL" _locComment="" -->燃料</value> + </data> +<data name="strings.IDS_DISPENSER"><value><!-- _locID_text="strings.IDS_DISPENSER" _locComment="" -->發射器</value> + </data> +<data name="strings.IDS_NO_DLCOFFERS"><value><!-- _locID_text="strings.IDS_NO_DLCOFFERS" _locComment="" -->這款遊戲目前沒有此類型的下載內容。</value> + </data> +<data name="strings.IDS_PLAYER_JOINED"><value><!-- _locID_text="strings.IDS_PLAYER_JOINED" _locComment="" -->%s 已經加入遊戲。</value> + </data> +<data name="strings.IDS_PLAYER_LEFT"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT" _locComment="" -->%s 已經離開遊戲。</value> + </data> +<data name="strings.IDS_PLAYER_KICKED"><value><!-- _locID_text="strings.IDS_PLAYER_KICKED" _locComment="" -->%s 已被踢出遊戲。</value> + </data> +<data name="strings.IDS_TEXT_DELETE_SAVE"><value><!-- _locID_text="strings.IDS_TEXT_DELETE_SAVE" _locComment="" -->確定要刪除這個遊戲存檔嗎?</value> + </data> +<data name="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_AWAITING_APPROVAL" _locComment="" -->正在等待核准</value> + </data> +<data name="strings.IDS_STRINGVERIFY_CENSORED"><value><!-- _locID_text="strings.IDS_STRINGVERIFY_CENSORED" _locComment="" -->已審查</value> + </data> +<data name="strings.IDS_NOWPLAYING"><value><!-- _locID_text="strings.IDS_NOWPLAYING" _locComment="" -->現在正在播放:</value> + </data> +<data name="strings.IDS_DEFAULTS_TITLE"><value><!-- _locID_text="strings.IDS_DEFAULTS_TITLE" _locComment="" -->重設設定</value> + </data> +<data name="strings.IDS_DEFAULTS_TEXT"><value><!-- _locID_text="strings.IDS_DEFAULTS_TEXT" _locComment="" -->確定要將所有設定重設為預設值嗎?</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TITLE"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TITLE" _locComment="" -->載入錯誤</value> + </data> +<data name="strings.IDS_FATAL_ERROR_TEXT"><value><!-- _locID_text="strings.IDS_FATAL_ERROR_TEXT" _locComment="" -->無法載入 Minecraft: Xbox 360 Edition,因此無法繼續。</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME" _locComment="" -->%s 的遊戲</value> + </data> +<data name="strings.IDS_GAME_HOST_NAME_UNKNOWN"><value><!-- _locID_text="strings.IDS_GAME_HOST_NAME_UNKNOWN" _locComment="" -->不明主持人的遊戲</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TITLE"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TITLE" _locComment="" -->訪客已登出</value> + </data> +<data name="strings.IDS_GUEST_ORDER_CHANGED_TEXT"><value><!-- _locID_text="strings.IDS_GUEST_ORDER_CHANGED_TEXT" _locComment="" -->某位訪客玩家已登出,導致系統移除遊戲中的所有訪客玩家。</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TITLE"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TITLE" _locComment="" -->登入</value> + </data> +<data name="strings.IDS_MUST_SIGN_IN_TEXT"><value><!-- _locID_text="strings.IDS_MUST_SIGN_IN_TEXT" _locComment="" -->您尚未登入。您必須登入,才能進行這個遊戲。想要立刻登入嗎?</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE" _locComment="" -->不允許進行多人遊戲</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT" _locComment="" -->無法加入遊戲,因為至少有 1 位玩家不允許透過 Xbox Live 進行多人遊戲。</value> + </data> +<data name="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT"><value><!-- _locID_text="strings.IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT" _locComment="" -->無法建立線上遊戲,因為至少有 1 位玩家不允許透過 Xbox Live 進行多人遊戲。請取消核取 [線上遊戲] 方塊來開始進行離線遊戲。</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL" _locComment="" -->您無法加入這個遊戲,因為您的會員內容權限設定過於嚴格。如果您想要加入這個遊戲,請在 Xbox 設定畫面的 [隱私權和線上設定] 部份變更這項設定。</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL" _locComment="" -->您無法加入這個遊戲,因為某位本機玩家的會員內容權限設定過於嚴格。</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE" _locComment="" -->您無法加入這個遊戲,因為遊戲中某位玩家的會員內容權限設定為 [僅限好友],而您不在該玩家的好友名單中。</value> + </data> +<data name="strings.IDS_FAILED_TO_CREATE_GAME_TITLE"><value><!-- _locID_text="strings.IDS_FAILED_TO_CREATE_GAME_TITLE" _locComment="" -->無法建立遊戲</value> + </data> +<data name="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE"><value><!-- _locID_text="strings.IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE" _locComment="" -->您無法建立這個遊戲,因為某位本機玩家的會員內容權限設定過於嚴格。請取消核取 [線上遊戲] 方塊來開始進行離線遊戲,或是在 Xbox 設定畫面的 [隱私權和線上設定] 部份變更這項設定。</value> + </data> +<data name="strings.IDS_DEFAULT_SKINS"><value><!-- _locID_text="strings.IDS_DEFAULT_SKINS" _locComment="" -->已自動選取</value> + </data> +<data name="strings.IDS_NO_SKIN_PACK"><value><!-- _locID_text="strings.IDS_NO_SKIN_PACK" _locComment="" -->無套件:預設外觀</value> + </data> +<data name="strings.IDS_FAVORITES_SKIN_PACK"><value><!-- _locID_text="strings.IDS_FAVORITES_SKIN_PACK" _locComment="" -->我的最愛角色外觀</value> + </data> +<data name="strings.IDS_BANNED_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_BANNED_LEVEL_TITLE" _locComment="" -->已禁用的關卡</value> +</data> +<data name="strings.IDS_PLAYER_BANNED_LEVEL"><value><!-- _locID_text="strings.IDS_PLAYER_BANNED_LEVEL" _locComment="" -->您要加入的遊戲,已經列在您的禁用關卡清單中。 +如果您要加入這個遊戲,系統會把這個關卡從禁用關卡清單中移除。</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_TITLE"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_TITLE" _locComment="" -->要禁用這個關卡嗎?</value> +</data> +<data name="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_ACTION_BAN_LEVEL_DESCRIPTION" _locComment="" -->確定要把這個關卡加入禁用關卡清單嗎? +如果您選取 [確定],將會離開這個遊戲。</value> +</data> +<data name="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST"><value><!-- _locID_text="strings.IDS_BUTTON_REMOVE_FROM_BAN_LIST" _locComment="" -->從禁用清單中移除</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE" _locComment="" -->自動儲存時間間隔</value> +</data> +<data name="strings.IDS_SLIDER_AUTOSAVE_OFF"><value><!-- _locID_text="strings.IDS_SLIDER_AUTOSAVE_OFF" _locComment="" -->自動儲存時間間隔:關閉</value> +</data> +<data name="strings.IDS_MINUTES"><value><!-- _locID_text="strings.IDS_MINUTES" _locComment="" -->分鐘</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TITLE" _locComment="" -->不能放置在這裡!</value> +</data> +<data name="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT"><value><!-- _locID_text="strings.IDS_CANT_PLACE_NEAR_SPAWN_TEXT" _locComment="" -->您無法在關卡再生點附近放置熔岩,以避免讓再生的玩家立刻死亡。</value> +</data> +<data name="strings.IDS_SAVE_ICON_MESSAGE"><value><!-- _locID_text="strings.IDS_SAVE_ICON_MESSAGE" _locComment="" -->這個遊戲有自動儲存關卡的功能。當畫面出現這個圖示時,代表遊戲正在儲存您的資料。 +請勿在畫面出現這個圖示時關閉 Xbox 360 主機。</value> +</data> +<data name="strings.IDS_SLIDER_INTERFACEOPACITY"><value><!-- _locID_text="strings.IDS_SLIDER_INTERFACEOPACITY" _locComment="" -->介面透明度</value> +</data> +<data name="strings.IDS_PROGRESS_AUTOSAVING_LEVEL"><value><!-- _locID_text="strings.IDS_PROGRESS_AUTOSAVING_LEVEL" _locComment="" -->正在準備自動儲存關卡</value> + </data> +<data name="strings.IDS_SLIDER_UISIZE"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZE" _locComment="" -->抬頭顯示器大小</value> +</data> +<data name="strings.IDS_SLIDER_UISIZESPLITSCREEN"><value><!-- _locID_text="strings.IDS_SLIDER_UISIZESPLITSCREEN" _locComment="" -->抬頭顯示器大小 (分割畫面)</value> +</data> +<data name="strings.IDS_SEED"><value><!-- _locID_text="strings.IDS_SEED" _locComment="" -->種子</value> +</data> +<data name="strings.IDS_UNLOCK_DLC_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TITLE" _locComment="" -->解除角色外觀套件的鎖定</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_SKIN"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_SKIN" _locComment="" -->如要使用您選取的角色外觀,您必須先解除這個角色外觀套件的鎖定。 +您想要立刻解除這個角色外觀套件的鎖定嗎?</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TITLE" _locComment="" -->解除材質套件的鎖定</value> + </data> +<data name="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_UNLOCK_DLC_TEXTUREPACK_TEXT" _locComment="" -->您必須先解除材質套件的鎖定才能在您的世界中使用。 +想要解除材質套件的鎖定嗎?</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE" _locComment="" -->試用版材質套件</value> + </data> +<data name="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"><value><!-- _locID_text="strings.IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT" _locComment="" -->您目前所使用的是試用版的材質套件。只有解除完整版鎖定才能保存這個世界。 +您要解除完整版材質套件的鎖定嗎?</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE" _locComment="" -->沒有材質套件</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_UNLOCK_TITLE" _locComment="" -->解除完整版鎖定</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE" _locComment="" -->下載試用版</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_GET_FULL_TITLE" _locComment="" -->下載完整版</value> + </data> +<data name="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT"><value><!-- _locID_text="strings.IDS_DLC_TEXTUREPACK_NOT_PRESENT" _locComment="" -->您沒有這個世界所使用的混搭套件或材質套件! +想要立刻安裝混搭套件或材質套件嗎?</value> + </data> +<data name="strings.IDS_TEXTURE_PACK_TRIALVERSION"><value><!-- _locID_text="strings.IDS_TEXTURE_PACK_TRIALVERSION" _locComment="" -->取得試用版</value> + </data> +<data name="strings.IDS_TEXTUREPACK_FULLVERSION"><value><!-- _locID_text="strings.IDS_TEXTUREPACK_FULLVERSION" _locComment="" -->取得完整版</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER_TITLE"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER_TITLE" _locComment="" -->踢出玩家</value> + </data> +<data name="strings.IDS_UNLOCK_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_UNLOCK_KICK_PLAYER" _locComment="" -->確定要將該玩家踢出這個遊戲嗎?除非您讓這個世界重新開始,該玩家才能再次加入遊戲。</value> + </data> +<data name="strings.IDS_GAMERPICS"><value><!-- _locID_text="strings.IDS_GAMERPICS" _locComment="" -->玩家圖示套件</value> + </data> +<data name="strings.IDS_THEMES"><value><!-- _locID_text="strings.IDS_THEMES" _locComment="" -->主題</value> + </data> +<data name="strings.IDS_SKINS"><value><!-- _locID_text="strings.IDS_SKINS" _locComment="" -->角色外觀套件</value> + </data> +<data name="strings.IDS_ALLOWFRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_ALLOWFRIENDSOFFRIENDS" _locComment="" -->允許好友的好友加入</value> + </data> +<data name="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS"><value><!-- _locID_text="strings.IDS_NOTALLOWED_FRIENDSOFFRIENDS" _locComment="" -->您無法加入這個遊戲,因為只有主持人的好友才能加入。</value> + </data> +<data name="strings.IDS_CANTJOIN_TITLE"><value><!-- _locID_text="strings.IDS_CANTJOIN_TITLE" _locComment="" -->無法加入遊戲</value> + </data> +<data name="strings.IDS_SELECTED"><value><!-- _locID_text="strings.IDS_SELECTED" _locComment="" -->已選取</value> + </data> +<data name="strings.IDS_SELECTED_SKIN"><value><!-- _locID_text="strings.IDS_SELECTED_SKIN" _locComment="" -->已選取的角色外觀:</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_TITLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_TITLE" _locComment="" -->損毀的下載內容</value> + </data> +<data name="strings.IDS_CORRUPT_DLC"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC" _locComment="" -->這個下載內容已經損毀,因此無法使用。您必須刪除該下載內容,然後從 [Minecraft 商店] 選單重新安裝。</value> + </data> +<data name="strings.IDS_CORRUPT_DLC_MULTIPLE"><value><!-- _locID_text="strings.IDS_CORRUPT_DLC_MULTIPLE" _locComment="" -->您有部分的下載內容已經損毀,因此無法使用。您必須刪除這些下載內容,然後從 [Minecraft 商店] 選單重新安裝。</value> + </data> +<data name="strings.IDS_GAME_MODE_CHANGED"><value><!-- _locID_text="strings.IDS_GAME_MODE_CHANGED" _locComment="" -->遊戲模式已經變更</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TITLE"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TITLE" _locComment="" -->重新為您的世界命名</value> + </data> +<data name="strings.IDS_RENAME_WORLD_TEXT"><value><!-- _locID_text="strings.IDS_RENAME_WORLD_TEXT" _locComment="" -->請輸入您世界的新名稱</value> + </data> +<data name="strings.IDS_GAMEMODE_SURVIVAL"><value><!-- _locID_text="strings.IDS_GAMEMODE_SURVIVAL" _locComment="" -->遊戲模式:生存</value> + </data> +<data name="strings.IDS_GAMEMODE_CREATIVE"><value><!-- _locID_text="strings.IDS_GAMEMODE_CREATIVE" _locComment="" -->遊戲模式:創造</value> + </data> +<data name="strings.IDS_SURVIVAL"><value><!-- _locID_text="strings.IDS_SURVIVAL" _locComment="" -->生存</value> + </data> +<data name="strings.IDS_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATIVE" _locComment="" -->創造</value> + </data> +<data name="strings.IDS_CREATED_IN_SURVIVAL"><value><!-- _locID_text="strings.IDS_CREATED_IN_SURVIVAL" _locComment="" -->在生存模式中建立</value> + </data> +<data name="strings.IDS_CREATED_IN_CREATIVE"><value><!-- _locID_text="strings.IDS_CREATED_IN_CREATIVE" _locComment="" -->在創造模式中建立</value> + </data> +<data name="strings.IDS_CHECKBOX_RENDER_CLOUDS"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_CLOUDS" _locComment="" -->產生雲朵</value> + </data> +<data name="strings.IDS_TEXT_SAVEOPTIONS"><value><!-- _locID_text="strings.IDS_TEXT_SAVEOPTIONS" _locComment="" -->您要如何處裡這個遊戲存檔?</value> +</data> +<data name="strings.IDS_TITLE_RENAMESAVE"><value><!-- _locID_text="strings.IDS_TITLE_RENAMESAVE" _locComment="" -->重新為存檔命名</value> +</data> +<data name="strings.IDS_AUTOSAVE_COUNTDOWN"><value><!-- _locID_text="strings.IDS_AUTOSAVE_COUNTDOWN" _locComment="" -->自動儲存倒數 %d...</value> +</data> +<data name="strings.IDS_ON"><value><!-- _locID_text="strings.IDS_ON" _locComment="" -->開啟</value> +</data> +<data name="strings.IDS_OFF"><value><!-- _locID_text="strings.IDS_OFF" _locComment="" -->關閉</value> +</data> +<data name="strings.IDS_LEVELTYPE_NORMAL"><value><!-- _locID_text="strings.IDS_LEVELTYPE_NORMAL" _locComment="" -->普通</value> +</data> +<data name="strings.IDS_LEVELTYPE_SUPERFLAT"><value><!-- _locID_text="strings.IDS_LEVELTYPE_SUPERFLAT" _locComment="" -->非常平坦</value> +</data> +<data name="strings.IDS_GAMEOPTION_ONLINE"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ONLINE" _locComment="" -->啟用時,本遊戲將成為線上遊戲。</value> +</data> +<data name="strings.IDS_GAMEOPTION_INVITEONLY"><value><!-- _locID_text="strings.IDS_GAMEOPTION_INVITEONLY" _locComment="" -->啟用時,只限被邀請的玩家加入。</value> +</data> +<data name="strings.IDS_GAMEOPTION_ALLOWFOF"><value><!-- _locID_text="strings.IDS_GAMEOPTION_ALLOWFOF" _locComment="" -->啟用時,您的好友清單上的好友可以加入遊戲。</value> +</data> +<data name="strings.IDS_GAMEOPTION_PVP"><value><!-- _locID_text="strings.IDS_GAMEOPTION_PVP" _locComment="" -->啟用時,玩家可以傷害其他玩家。只有在生存模式才會生效。</value> +</data> +<data name="strings.IDS_GAMEOPTION_TRUST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TRUST" _locComment="" -->停用時,加入遊戲的玩家需要取得同意才能建造或開採。</value> +</data> +<data name="strings.IDS_GAMEOPTION_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_GAMEOPTION_FIRE_SPREADS" _locComment="" -->啟用時,火可能會蔓延至附近的易燃方塊。</value> +</data> +<data name="strings.IDS_GAMEOPTION_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_TNT_EXPLODES" _locComment="" -->啟用時,炸藥會在點燃後爆炸。</value> +</data> +<data name="strings.IDS_GAMEOPTION_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_HOST_PRIVILEGES" _locComment="" -->啟用時,主持人可以從遊戲選單切換自己的飛翔能力、停用疲勞功能,或是讓自己隱形。但將會無法使用成就及排行榜更新的功能。</value> +</data> +<data name="strings.IDS_GAMEOPTION_RESET_NETHER"><value><!-- _locID_text="strings.IDS_GAMEOPTION_RESET_NETHER" _locComment="" -->啟用時,會再度產生地獄世界。如果您的舊存檔中沒有地獄要塞,這將會很有用。</value> +</data> +<data name="strings.IDS_GAMEOPTION_STRUCTURES"><value><!-- _locID_text="strings.IDS_GAMEOPTION_STRUCTURES" _locComment="" -->啟用時,遊戲世界會產生村落和地下要塞等建築。</value> +</data> +<data name="strings.IDS_GAMEOPTION_SUPERFLAT"><value><!-- _locID_text="strings.IDS_GAMEOPTION_SUPERFLAT" _locComment="" -->啟用時,會在地上世界與地獄世界中產生完全平坦的世界。</value> +</data> +<data name="strings.IDS_GAMEOPTION_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_GAMEOPTION_BONUS_CHEST" _locComment="" -->啟用時,玩家的再生點附近會有個裝著有用物品的箱子。</value> +</data> +<data name="strings.IDS_DLC_MENU_SKINPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_SKINPACKS" _locComment="" -->角色外觀套件</value> +</data> +<data name="strings.IDS_DLC_MENU_THEMES"><value><!-- _locID_text="strings.IDS_DLC_MENU_THEMES" _locComment="" -->主題</value> +</data> +<data name="strings.IDS_DLC_MENU_GAMERPICS"><value><!-- _locID_text="strings.IDS_DLC_MENU_GAMERPICS" _locComment="" -->玩家圖示</value> +</data> +<data name="strings.IDS_DLC_MENU_AVATARITEMS"><value><!-- _locID_text="strings.IDS_DLC_MENU_AVATARITEMS" _locComment="" -->虛擬人偶項目</value> +</data> +<data name="strings.IDS_DLC_MENU_TEXTUREPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_TEXTUREPACKS" _locComment="" -->材質套件</value> +</data> +<data name="strings.IDS_DLC_MENU_MASHUPPACKS"><value><!-- _locID_text="strings.IDS_DLC_MENU_MASHUPPACKS" _locComment="" -->混搭套件</value> +</data> +<data name="strings.IDS_DEATH_INFIRE"><value><!-- _locID_text="strings.IDS_DEATH_INFIRE" _locComment="" -->{*PLAYER*} 著火死亡了</value> +</data> +<data name="strings.IDS_DEATH_ONFIRE"><value><!-- _locID_text="strings.IDS_DEATH_ONFIRE" _locComment="" -->{*PLAYER*} 被燒死了</value> +</data> +<data name="strings.IDS_DEATH_LAVA"><value><!-- _locID_text="strings.IDS_DEATH_LAVA" _locComment="" -->{*PLAYER*} 嘗試在熔岩中游泳而死亡了</value> +</data> +<data name="strings.IDS_DEATH_INWALL"><value><!-- _locID_text="strings.IDS_DEATH_INWALL" _locComment="" -->{*PLAYER*} 在牆中窒息死亡了</value> +</data> +<data name="strings.IDS_DEATH_DROWN"><value><!-- _locID_text="strings.IDS_DEATH_DROWN" _locComment="" -->{*PLAYER*} 溺死了</value> +</data> +<data name="strings.IDS_DEATH_STARVE"><value><!-- _locID_text="strings.IDS_DEATH_STARVE" _locComment="" -->{*PLAYER*} 餓死了</value> +</data> +<data name="strings.IDS_DEATH_CACTUS"><value><!-- _locID_text="strings.IDS_DEATH_CACTUS" _locComment="" -->{*PLAYER*} 被戳死了</value> +</data> +<data name="strings.IDS_DEATH_FALL"><value><!-- _locID_text="strings.IDS_DEATH_FALL" _locComment="" -->{*PLAYER*} 重重摔在地面上而死亡了</value> +</data> +<data name="strings.IDS_DEATH_OUTOFWORLD"><value><!-- _locID_text="strings.IDS_DEATH_OUTOFWORLD" _locComment="" -->{*PLAYER*} 掉出世界而死亡了</value> +</data> +<data name="strings.IDS_DEATH_GENERIC"><value><!-- _locID_text="strings.IDS_DEATH_GENERIC" _locComment="" -->{*PLAYER*} 死亡了</value> +</data> +<data name="strings.IDS_DEATH_EXPLOSION"><value><!-- _locID_text="strings.IDS_DEATH_EXPLOSION" _locComment="" -->{*PLAYER*} 被炸死了</value> +</data> +<data name="strings.IDS_DEATH_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_MAGIC" _locComment="" -->{*PLAYER*} 被魔法殺死了</value> +</data> +<data name="strings.IDS_DEATH_DRAGON_BREATH"><value><!-- _locID_text="strings.IDS_DEATH_DRAGON_BREATH" _locComment="" -->{*PLAYER*} 已被終界龍所吹的氣殺死了</value> +</data> +<data name="strings.IDS_DEATH_MOB"><value><!-- _locID_text="strings.IDS_DEATH_MOB" _locComment="" -->{*PLAYER*} 被 {*SOURCE*} 殺死了</value> +</data> +<data name="strings.IDS_DEATH_PLAYER"><value><!-- _locID_text="strings.IDS_DEATH_PLAYER" _locComment="" -->{*PLAYER*} 被 {*SOURCE*} 殺死了</value> +</data> +<data name="strings.IDS_DEATH_ARROW"><value><!-- _locID_text="strings.IDS_DEATH_ARROW" _locComment="" -->{*PLAYER*} 被 {*SOURCE*} 的箭射死了</value> +</data> +<data name="strings.IDS_DEATH_FIREBALL"><value><!-- _locID_text="strings.IDS_DEATH_FIREBALL" _locComment="" -->{*PLAYER*} 被 {*SOURCE*} 的火球殺死了</value> +</data> +<data name="strings.IDS_DEATH_THROWN"><value><!-- _locID_text="strings.IDS_DEATH_THROWN" _locComment="" -->{*PLAYER*} 被 {*SOURCE*} 的拳頭打死了</value> +</data> +<data name="strings.IDS_DEATH_INDIRECT_MAGIC"><value><!-- _locID_text="strings.IDS_DEATH_INDIRECT_MAGIC" _locComment="" -->{*PLAYER*} 已被 {*SOURCE*} 殺死。</value> +</data> +<data name="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG"><value><!-- _locID_text="strings.IDS_CHECKBOX_RENDER_BEDROCKFOG" _locComment="" -->基岩迷霧</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HUD"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HUD" _locComment="" -->顯示抬頭顯示器</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_HAND"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_HAND" _locComment="" -->顯示手</value> +</data> +<data name="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS"><value><!-- _locID_text="strings.IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS" _locComment="" -->分割畫面玩家代號</value> +</data> +<data name="strings.IDS_CHECKBOX_DEATH_MESSAGES"><value><!-- _locID_text="strings.IDS_CHECKBOX_DEATH_MESSAGES" _locComment="" -->死亡訊息</value> +</data> +<data name="strings.IDS_CHECKBOX_ANIMATED_CHARACTER"><value><!-- _locID_text="strings.IDS_CHECKBOX_ANIMATED_CHARACTER" _locComment="" -->動態角色</value> +</data> +<data name="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM"><value><!-- _locID_text="strings.IDS_CHECKBOX_CUSTOM_SKIN_ANIM" _locComment="" -->自訂角色外觀動畫</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_ON" _locComment="" -->您已不能開採或使用物品</value> +</data> +<data name="strings.IDS_PRIV_MINE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MINE_TOGGLE_OFF" _locComment="" -->您現在可以開採及使用物品</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_ON" _locComment="" -->您已不能放置方塊</value> +</data> +<data name="strings.IDS_PRIV_BUILD_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_BUILD_TOGGLE_OFF" _locComment="" -->您現在可以放置方塊</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_ON" _locComment="" -->已可以使用門與開關</value> +</data> +<data name="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_DOORS_TOGGLE_OFF" _locComment="" -->已無法使用門與開關</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_ON" _locComment="" -->已可以使用容器 (例如箱子等)</value> +</data> +<data name="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF" _locComment="" -->已無法使用容器 (例如箱子等)</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_ON" _locComment="" -->您已不能攻擊生物</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_MOB_TOGGLE_OFF" _locComment="" -->您現在可以攻擊生物</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON" _locComment="" -->您已不能攻擊玩家</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF" _locComment="" -->您現在可以攻擊玩家</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON" _locComment="" -->已無法攻擊動物</value> +</data> +<data name="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF" _locComment="" -->已可以攻擊動物</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_ON" _locComment="" -->您現在是管理員</value> +</data> +<data name="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_MODERATOR_TOGGLE_OFF" _locComment="" -->您已不是管理員</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_ON" _locComment="" -->您現在可以飛翔</value> +</data> +<data name="strings.IDS_PRIV_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_FLY_TOGGLE_OFF" _locComment="" -->您已不能飛翔</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_ON" _locComment="" -->您不再感到疲勞</value> +</data> +<data name="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_EXHAUSTION_TOGGLE_OFF" _locComment="" -->您現在開始會感到疲勞</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_ON" _locComment="" -->您現在是隱形的</value> +</data> +<data name="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVISIBLE_TOGGLE_OFF" _locComment="" -->您已不是隱形的</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_ON" _locComment="" -->您現在是無敵的</value> +</data> +<data name="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_INVULNERABLE_TOGGLE_OFF" _locComment="" -->您已不是無敵的</value> +</data> +<data name="strings.IDS_DLC_COST"><value><!-- _locID_text="strings.IDS_DLC_COST" _locComment="" -->%d MSP</value> +</data> +<data name="strings.IDS_BOSS_ENDERDRAGON_HEALTH"><value><!-- _locID_text="strings.IDS_BOSS_ENDERDRAGON_HEALTH" _locComment="" -->終界龍</value> +</data> +<data name="strings.IDS_PLAYER_ENTERED_END"><value><!-- _locID_text="strings.IDS_PLAYER_ENTERED_END" _locComment="" -->%s 已經進入終界</value> +</data> +<data name="strings.IDS_PLAYER_LEFT_END"><value><!-- _locID_text="strings.IDS_PLAYER_LEFT_END" _locComment="" -->%s 已經離開終界</value> +</data> +<data name="strings.IDS_WIN_TEXT"><value><!-- _locID_text="strings.IDS_WIN_TEXT" _locComment="" --> +{*C3*}我知道你所指的玩家了。{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*} +{*C3*}是的。小心,他的層次現在提高了。他能讀取我們的心思。{*EF*}{*B*}{*B*} +{*C2*}沒關係。他認為我們是遊戲的一部分。{*EF*}{*B*}{*B*} +{*C3*}我喜歡這個玩家,他表現得很好,一直玩到最後。{*EF*}{*B*}{*B*} +{*C2*}他現在正如閱讀螢幕上的文字般讀著我們的心思。{*EF*}{*B*}{*B*} +{*C3*}他在深入遊戲的夢境時一向選擇以這種方式想像很多事情。{*EF*}{*B*}{*B*} +{*C2*}文字是很美妙的介面,靈活又易變,比直視螢幕背後的真相要安全得多。{*EF*}{*B*}{*B*} +{*C3*}他們之前是聽話語。在玩家能夠閱讀之前,是玩家被那些不玩遊戲的人稱呼為女巫或巫師的時候。玩家想像自己乘坐具有魔鬼力量的棍子騰空翱翔。{*EF*}{*B*}{*B*} +{*C2*}這位玩家夢到了什麼?{*EF*}{*B*}{*B*} +{*C3*}這位玩家夢到陽光與樹木、火與水。他夢見自己造物,也夢見自己破壞。他夢見自己打獵,同時也是獵物。他夢到了庇護所。{*EF*}{*B*}{*B*} +{*C2*}哈,這是原型介面。經過了百萬年,還是奏效。不過這位玩家在螢幕背後的真相中創造了什麼結構?{*EF*}{*B*}{*B*} +{*C3*}他和百萬名其他玩家在 {*EF*}{*NOISE*}{*C3*} 的皺摺中塑造出一個真實世界,並在 {*EF*}{*NOISE*}{*C3*} 中替 {*EF*}{*NOISE*}{*C3*} 建造了 {*EF*}{*NOISE*}{*C3*}。{*EF*}{*B*}{*B*} +{*C2*}他讀不出那幾個心思。{*EF*}{*B*}{*B*} +{*C3*}沒錯。他尚未達到最高層次。他必須先在人生的長夢中開悟,這場遊戲的短夢尚不足以成就這一點。{*EF*}{*B*}{*B*} +{*C2*}他是否知道我們愛他?是否知道宇宙是仁慈的?{*EF*}{*B*}{*B*} +{*C3*}有時候。穿越他那些思考的雜訊,他的確能聽到宇宙。{*EF*}{*B*}{*B*} +{*C2*}不過有時候他會在長夢中悲傷;他創造出沒有夏天的世界,讓自己在黑暗的太陽下發抖,並認為他所創造出的產物就是真相。{*EF*}{*B*}{*B*} +{*C3*}治好他的悲傷會毀掉他。悲傷是他自身的業,我們無法干涉。{*EF*}{*B*}{*B*} +{*C2*}有時當他們沈溺於夢境時,我想告訴他們,他們是在真相中建立真實的世界。有時候我想讓他們了解他們對宇宙的重要性。有時候,在他們封閉自我一段時間後,我想幫助他們說出他們害怕的文字。{*EF*}{*B*}{*B*} +{*C3*}他能讀取我們的心思。{*EF*}{*B*}{*B*} +{*C2*}有時候我不在乎。有時我想告訴他們,你所以為的真實世界不過是 {*EF*}{*NOISE*}{*C2*} 和 {*EF*}{*NOISE*}{*C2*},我想告訴他們,他們是 {*EF*}{*NOISE*}{*C2*} 中的 {*EF*}{*NOISE*}{*C2*}。他們在自己的長夢中幾乎察覺不到真相。{*EF*}{*B*}{*B*} +{*C3*}但他們還是玩著遊戲。{*EF*}{*B*}{*B*} +{*C2*}告訴他們會讓一切變得好簡單...{*EF*}{*B*}{*B*} +{*C3*}對這場夢而言真相太過刺激。告訴他們如何去活就是阻止他們去活。{*EF*}{*B*}{*B*} +{*C2*}我不會告訴玩家如何去活。{*EF*}{*B*}{*B*} +{*C3*}玩家開始蠢蠢欲動了。{*EF*}{*B*}{*B*} +{*C2*}我會告訴那位玩家一個故事。{*EF*}{*B*}{*B*} +{*C3*}但不說真相。{*EF*}{*B*}{*B*} +{*C2*}沒錯。那是一個包含真相的故事,被文字安全地包裝起來。我不會赤裸裸地說出他所無法接受的真相。{*EF*}{*B*}{*B*} +{*C3*}再一次賦予他身體。{*EF*}{*B*}{*B*} +{*C2*}沒錯。玩家...{*EF*}{*B*}{*B*} +{*C3*}喚他的名字。{*EF*}{*B*}{*B*} +{*C2*}{*PLAYER*}。遊戲的玩家。{*EF*}{*B*}{*B*} +{*C3*}很好。{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_2"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_2" _locComment="" --> +{*C2*}現在,吸一口氣。再一口。感覺空氣進入肺部。讓你的四肢回復。是的,動動你的手指。再一次擁有身體,騰空、感受地心引力。再生到長夢當中。你回來了。你身體的每個細胞又再度碰觸宇宙,彷彿你和宇宙其實不是一體。彷彿我們都不是一體。{*EF*}{*B*}{*B*} +{*C3*}我們是誰?我們曾被稱為山神、陽父、月母、祖靈、獸靈、神仙、神靈、天地精華。又被稱為神明、魔鬼、天使、鬼、外星人、輕子、夸克。文字會改變,我們從未改變。{*EF*}{*B*}{*B*} +{*C2*}我們是宇宙。所有你認為不是你的一切都是我們。你正在透過你的皮膚和雙眼看我們。宇宙為何要觸碰你的皮膚,將光投向你?玩家,是為了要看你。我們想認識你,想要你認識我們。我將告訴你一個故事。{*EF*}{*B*}{*B*} +{*C2*}很久很久以前,有一位玩家。{*EF*}{*B*}{*B*} +{*C3*}那位玩家就是你,{*PLAYER*}。{*EF*}{*B*}{*B*} +{*C2*}有的時候他認為自己是人類,處在一顆自轉熔岩球體的薄薄地殼上。這顆熔岩球體繞行著一顆比自己大 33 萬倍的炙熱氣體球。「光」需要 8 分鐘才能橫渡這兩者之間的距離。光是來自恆星的訊息,能在一億五千萬公里之外灼傷你的皮膚。{*EF*}{*B*}{*B*} +{*C2*}有時候,那位玩家夢見自己是採礦人,處在一個平坦無盡的世界的地表。太陽是一個白色方塊。一天很短暫,死亡只不過是一時的小小不便。{*EF*}{*B*}{*B*} +{*C3*}有時候,玩家夢見自己迷失在故事裡。{*EF*}{*B*}{*B*} +{*C2*}有時候,玩家夢見自己是別的東西、身在其他場所。有時這些夢境令人不安,有時卻極其美麗。有時候玩家會從一個夢中甦醒至下一個夢中,然後再進入第三個夢。{*EF*}{*B*}{*B*} +{*C3*}有時玩家夢見自己看著螢幕上的字。{*EF*}{*B*}{*B*} +{*C2*}讓我們回溯一下。{*EF*}{*B*}{*B*} +{*C2*}玩家的原子分散在草地、河流、空氣和土壤中。一位女性蒐集這些原子,她吃下、飲用、吸入它們,然後在她的體內組織玩家。{*EF*}{*B*}{*B*} +{*C2*}然後玩家從母親體內那溫暖黑暗的世界中甦醒過來,甦醒至一場長夢當中。{*EF*}{*B*}{*B*} +{*C2*}玩家被寫成 DNA,成為一個從未被訴說的新故事。玩家成為一個以具有十億年歷史的來源碼所寫成的新程式,從未執行過。玩家成為一個以乳水與愛所孕育而成的新人類,從未活過。{*EF*}{*B*}{*B*} +{*C3*}你就是那位玩家。那個故事。那個程式。那個人類。以乳水和愛孕育而成。{*EF*}{*B*}{*B*} +{*C2*}讓我們再回溯得遠一點。{*EF*}{*B*}{*B*} +{*C2*}組成玩家身體的這七千萬億顆原子,早在遊戲存在之前,就已在恆星的中心被創造出來。因此,玩家也是來自恆星的訊息。玩家所通過的故事,就是訊息所組成的叢林,這個訊息叢林由一位名為 Julian 的人所種下,在名為 Markus 的人所創造的平坦無盡世界上滋生,並在玩家所創造的小小私人世界中存在著。創造玩家所居住的這個宇宙的人是...{*EF*}{*B*}{*B*} +{*C3*}噓。玩家所創造的小小私人世界有時輕鬆、溫暖而單純,有時則艱險、寒冷而複雜。有時他會在腦中建造宇宙模型;那些穿越空間的能量微粒,有時候會被他稱為「電子」和「質子」。{*EF*}{*B*}{*B*} +</value> +</data> +<data name="strings.IDS_WIN_TEXT_PART_3"><value><!-- _locID_text="strings.IDS_WIN_TEXT_PART_3" _locComment="" --> +{*C2*}有的時候他稱它們為「行星」和「恆星」。{*EF*}{*B*}{*B*} +{*C2*}有時候,他相信自己所處的宇宙由能源組成,而這能源又由關與開、0 與 1、一行又一行的程式碼所組成。有時候,他相信自己正在進行一場遊戲。有時候,他相信自己正在閱讀螢幕上的文字。{*EF*}{*B*}{*B*} +{*C3*}你就是那位玩家,讀著文字...{*EF*}{*B*}{*B*} +{*C2*}噓... 有時候,玩家讀著螢幕上的程式碼,將程式碼解讀成文字、將文字解讀成意義、將意義解讀成感覺、情緒、理論、思想。然後玩家的呼吸變得越來越快、越來越沈重,他發現自己活著,真正活著;那一千次的死亡都不是真的,玩家還活著。{*EF*}{*B*}{*B*} +{*C3*}你。就是你。你還活著。{*EF*}{*B*}{*B*} +{*C2*}有時候,玩家相信自己聽到宇宙透過夏季綠葉間流瀉的陽光和他說話。{*EF*}{*B*}{*B*} +{*C3*}有時候,玩家相信自己聽到宇宙在冷冽冬夜中射下光芒和他說話。那閃現在玩家眼角的微光,可能是一顆比太陽大百萬倍的恆星,為了在那一瞬間讓玩家看到,而驟燒化為離子,好讓在宇宙遠端漫步回家的玩家,突然間聞到食物的香氣,感覺自己幾乎就要抵達那道熟悉的門前,準備好再度入夢。{*EF*}{*B*}{*B*} +{*C2*}有時候,玩家相信宇宙透過 0 和 1、透過世上的電流、透過夢境結束時在螢幕上捲動的文字和他說話。{*EF*}{*B*}{*B*} +{*C3*}而宇宙說「我愛你」。{*EF*}{*B*}{*B*} +{*C2*}宇宙說你在遊戲中表現得很好。{*EF*}{*B*}{*B*} +{*C3*}宇宙說你已具備你所需的一切。{*EF*}{*B*}{*B*} +{*C2*}宇宙說你比自己所想的還要堅強。{*EF*}{*B*}{*B*} +{*C3*}宇宙說你就是白晝。{*EF*}{*B*}{*B*} +{*C2*}宇宙說你就是黑夜。{*EF*}{*B*}{*B*} +{*C3*}宇宙說你所抵抗的黑暗來自你的內心。{*EF*}{*B*}{*B*} +{*C2*}宇宙說你所追尋的光就在你自己心中。{*EF*}{*B*}{*B*} +{*C3*}宇宙說你不孤單。{*EF*}{*B*}{*B*} +{*C2*}宇宙說你和一切都是一體。{*EF*}{*B*}{*B*} +{*C3*}宇宙說你就是宇宙,正在認識自己、和自己對話、讀著自己編寫的程式碼。{*EF*}{*B*}{*B*} +{*C2*}宇宙說我愛你,因為你就是愛。{*EF*}{*B*}{*B*} +{*C3*}遊戲已經結束,玩家已從夢境中甦醒。玩家開始一段新的夢境。玩家又再度做夢,做一場更好的夢。玩家就是宇宙。玩家就是愛。{*EF*}{*B*}{*B*} +{*C3*}你就是玩家。{*EF*}{*B*}{*B*} +{*C2*}醒過來吧。{*EF*} +</value> +</data> +<data name="strings.IDS_RESETNETHER_TITLE"><value><!-- _locID_text="strings.IDS_RESETNETHER_TITLE" _locComment="" -->重設地獄</value> + </data> +<data name="strings.IDS_RESETNETHER_TEXT"><value><!-- _locID_text="strings.IDS_RESETNETHER_TEXT" _locComment="" -->確定要對此遊戲存檔的地獄進行重設嗎?這將會失去所有地獄內的建設進度!</value> + </data> +<data name="strings.IDS_RESET_NETHER"><value><!-- _locID_text="strings.IDS_RESET_NETHER" _locComment="" -->重設地獄</value> +</data> +<data name="strings.IDS_DONT_RESET_NETHER"><value><!-- _locID_text="strings.IDS_DONT_RESET_NETHER" _locComment="" -->不要重設地獄</value> +</data> +<data name="strings.IDS_CANT_SHEAR_MOOSHROOM"><value><!-- _locID_text="strings.IDS_CANT_SHEAR_MOOSHROOM" _locComment="" -->目前豬、 綿羊、乳牛和貓已達到數量上限,無法剪 Mooshroom 的毛。</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED" _locComment="" -->目前豬、綿羊、乳牛和貓已達到數量上限。無法使用角色蛋。</value> +</data> +<data name="strings.IDS_MAX_MOOSHROOMS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_MOOSHROOMS_SPAWNED" _locComment="" -->目前 Mooshroom 已達到數量上限,無法使用角色蛋。</value> +</data> +<data name="strings.IDS_MAX_WOLVES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_SPAWNED" _locComment="" -->目前已達到遊戲世界的狼數量上限,無法使用角色蛋。</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_SPAWNED" _locComment="" -->目前已達到遊戲世界的雞數量上限,無法使用角色蛋。</value> +</data> +<data name="strings.IDS_MAX_SQUID_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_SQUID_SPAWNED" _locComment="" -->目前已達到遊戲世界的烏賊數量上限,無法使用角色蛋。</value> +</data> +<data name="strings.IDS_MAX_ENEMIES_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_ENEMIES_SPAWNED" _locComment="" -->目前已達到遊戲世界的敵人數量上限,無法使用角色蛋。</value> +</data> +<data name="strings.IDS_MAX_VILLAGERS_SPAWNED"><value><!-- _locID_text="strings.IDS_MAX_VILLAGERS_SPAWNED" _locComment="" -->目前已達到遊戲世界的村民數量上限,無法使用角色蛋。</value> +</data> +<data name="strings.IDS_MAX_HANGINGENTITIES"><value><!-- _locID_text="strings.IDS_MAX_HANGINGENTITIES" _locComment="" -->該世界中的圖畫/物品框架已達最大數量。</value> +</data> +<data name="strings.IDS_CANT_SPAWN_IN_PEACEFUL"><value><!-- _locID_text="strings.IDS_CANT_SPAWN_IN_PEACEFUL" _locComment="" -->您無法在和平模式中產生敵人。</value> +</data> +<data name="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value><!-- _locID_text="strings.IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED" _locComment="" -->目前豬、綿羊、乳牛和貓已達到數量上限。此動物無法進入戀愛模式。</value> +</data> +<data name="strings.IDS_MAX_WOLVES_BRED"><value><!-- _locID_text="strings.IDS_MAX_WOLVES_BRED" _locComment="" -->狼已達到繁殖數量上限,該動物無法進入戀愛模式。</value> +</data> +<data name="strings.IDS_MAX_CHICKENS_BRED"><value><!-- _locID_text="strings.IDS_MAX_CHICKENS_BRED" _locComment="" -->雞已達到繁殖數量上限,該動物無法進入戀愛模式。</value> +</data> +<data name="strings.IDS_MAX_MUSHROOMCOWS_BRED"><value><!-- _locID_text="strings.IDS_MAX_MUSHROOMCOWS_BRED" _locComment="" -->Mooshrooms 已達到繁殖數量上限,該動物無法進入戀愛模式。</value> +</data> +<data name="strings.IDS_MAX_BOATS"><value><!-- _locID_text="strings.IDS_MAX_BOATS" _locComment="" -->目前這個世界的小船已達到數量上限。</value> +</data> +<data name="strings.IDS_MAX_SKULL_TILES"><value><!-- _locID_text="strings.IDS_MAX_SKULL_TILES" _locComment="" -->目前已達遊戲世界的生物頭顱數量上限。</value> +</data> +<data name="strings.IDS_INVERT_LOOK"><value><!-- _locID_text="strings.IDS_INVERT_LOOK" _locComment="" -->上下反轉</value> + </data> +<data name="strings.IDS_SOUTHPAW"><value><!-- _locID_text="strings.IDS_SOUTHPAW" _locComment="" -->慣用左手</value> + </data> +<data name="strings.IDS_YOU_DIED"><value><!-- _locID_text="strings.IDS_YOU_DIED" _locComment="" -->您死亡了!</value> + </data> +<data name="strings.IDS_RESPAWN"><value><!-- _locID_text="strings.IDS_RESPAWN" _locComment="" -->再生</value> + </data> +<data name="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS"><value><!-- _locID_text="strings.IDS_DOWNLOADABLE_CONTENT_OFFERS" _locComment="" -->下載內容</value> + </data> +<data name="strings.IDS_CHANGE_SKIN"><value><!-- _locID_text="strings.IDS_CHANGE_SKIN" _locComment="" -->變更角色外觀</value> + </data> +<data name="strings.IDS_HOW_TO_PLAY"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY" _locComment="" -->遊戲方式</value> + </data> +<data name="strings.IDS_CONTROLS"><value><!-- _locID_text="strings.IDS_CONTROLS" _locComment="" -->控制</value> + </data> +<data name="strings.IDS_SETTINGS"><value><!-- _locID_text="strings.IDS_SETTINGS" _locComment="" -->設定</value> + </data> +<data name="strings.IDS_CREDITS"><value><!-- _locID_text="strings.IDS_CREDITS" _locComment="" -->製作群</value> + </data> +<data name="strings.IDS_REINSTALL_CONTENT"><value><!-- _locID_text="strings.IDS_REINSTALL_CONTENT" _locComment="" -->重新安裝內容</value> + </data> +<data name="strings.IDS_DEBUG_SETTINGS"><value><!-- _locID_text="strings.IDS_DEBUG_SETTINGS" _locComment="" -->偵錯設定</value> + </data> +<data name="strings.IDS_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_FIRE_SPREADS" _locComment="" -->火會蔓延</value> + </data> +<data name="strings.IDS_TNT_EXPLODES"><value><!-- _locID_text="strings.IDS_TNT_EXPLODES" _locComment="" -->炸藥會爆炸</value> + </data> +<data name="strings.IDS_PLAYER_VS_PLAYER"><value><!-- _locID_text="strings.IDS_PLAYER_VS_PLAYER" _locComment="" -->玩家對玩家</value> + </data> +<data name="strings.IDS_TRUST_PLAYERS"><value><!-- _locID_text="strings.IDS_TRUST_PLAYERS" _locComment="" -->信任玩家</value> + </data> +<data name="strings.IDS_HOST_PRIVILEGES"><value><!-- _locID_text="strings.IDS_HOST_PRIVILEGES" _locComment="" -->主持人特權</value> + </data> +<data name="strings.IDS_GENERATE_STRUCTURES"><value><!-- _locID_text="strings.IDS_GENERATE_STRUCTURES" _locComment="" -->產生建築</value> + </data> +<data name="strings.IDS_SUPERFLAT_WORLD"><value><!-- _locID_text="strings.IDS_SUPERFLAT_WORLD" _locComment="" -->非常平坦的世界</value> + </data> +<data name="strings.IDS_BONUS_CHEST"><value><!-- _locID_text="strings.IDS_BONUS_CHEST" _locComment="" -->贈品箱</value> + </data> +<data name="strings.IDS_WORLD_OPTIONS"><value><!-- _locID_text="strings.IDS_WORLD_OPTIONS" _locComment="" -->世界選項</value> + </data> +<data name="strings.IDS_CAN_BUILD_AND_MINE"><value><!-- _locID_text="strings.IDS_CAN_BUILD_AND_MINE" _locComment="" -->可以建造和開採</value> + </data> +<data name="strings.IDS_CAN_USE_DOORS_AND_SWITCHES"><value><!-- _locID_text="strings.IDS_CAN_USE_DOORS_AND_SWITCHES" _locComment="" -->可以使用門與開關</value> + </data> +<data name="strings.IDS_CAN_OPEN_CONTAINERS"><value><!-- _locID_text="strings.IDS_CAN_OPEN_CONTAINERS" _locComment="" -->可以開啟容器</value> + </data> +<data name="strings.IDS_CAN_ATTACK_PLAYERS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_PLAYERS" _locComment="" -->可以攻擊玩家</value> + </data> +<data name="strings.IDS_CAN_ATTACK_ANIMALS"><value><!-- _locID_text="strings.IDS_CAN_ATTACK_ANIMALS" _locComment="" -->可以攻擊動物</value> + </data> +<data name="strings.IDS_MODERATOR"><value><!-- _locID_text="strings.IDS_MODERATOR" _locComment="" -->管理員</value> + </data> +<data name="strings.IDS_KICK_PLAYER"><value><!-- _locID_text="strings.IDS_KICK_PLAYER" _locComment="" -->踢出玩家</value> + </data> +<data name="strings.IDS_CAN_FLY"><value><!-- _locID_text="strings.IDS_CAN_FLY" _locComment="" -->可以飛翔</value> + </data> +<data name="strings.IDS_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_DISABLE_EXHAUSTION" _locComment="" -->停用疲勞</value> + </data> +<data name="strings.IDS_INVISIBLE"><value><!-- _locID_text="strings.IDS_INVISIBLE" _locComment="" -->隱形</value> + </data> +<data name="strings.IDS_HOST_OPTIONS"><value><!-- _locID_text="strings.IDS_HOST_OPTIONS" _locComment="" -->主持人選項</value> + </data> +<data name="strings.IDS_PLAYERS_INVITE"><value><!-- _locID_text="strings.IDS_PLAYERS_INVITE" _locComment="" -->玩家/邀請</value> + </data> +<data name="strings.IDS_ONLINE_GAME"><value><!-- _locID_text="strings.IDS_ONLINE_GAME" _locComment="" -->線上遊戲</value> + </data> +<data name="strings.IDS_INVITE_ONLY"><value><!-- _locID_text="strings.IDS_INVITE_ONLY" _locComment="" -->僅限邀請</value> + </data> +<data name="strings.IDS_MORE_OPTIONS"><value><!-- _locID_text="strings.IDS_MORE_OPTIONS" _locComment="" -->更多選項</value> + </data> +<data name="strings.IDS_LOAD"><value><!-- _locID_text="strings.IDS_LOAD" _locComment="" -->載入</value> + </data> +<data name="strings.IDS_DEFAULT_WORLD_NAME"><value><!-- _locID_text="strings.IDS_DEFAULT_WORLD_NAME" _locComment="" -->新世界</value> + </data> +<data name="strings.IDS_WORLD_NAME"><value><!-- _locID_text="strings.IDS_WORLD_NAME" _locComment="" -->世界名稱</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_SEED" _locComment="" -->世界生成器用的種子</value> + </data> +<data name="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value><!-- _locID_text="strings.IDS_CREATE_NEW_WORLD_RANDOM_SEED" _locComment="" -->留白即可使用隨機種子</value> + </data> +<data name="strings.IDS_PLAYERS"><value><!-- _locID_text="strings.IDS_PLAYERS" _locComment="" -->玩家</value> + </data> +<data name="strings.IDS_JOIN_GAME"><value><!-- _locID_text="strings.IDS_JOIN_GAME" _locComment="" -->加入遊戲</value> + </data> +<data name="strings.IDS_START_GAME"><value><!-- _locID_text="strings.IDS_START_GAME" _locComment="" -->開始遊戲</value> + </data> +<data name="strings.IDS_NO_GAMES_FOUND"><value><!-- _locID_text="strings.IDS_NO_GAMES_FOUND" _locComment="" -->找不到遊戲</value> + </data> +<data name="strings.IDS_PLAY_GAME"><value><!-- _locID_text="strings.IDS_PLAY_GAME" _locComment="" -->進行遊戲</value> + </data> +<data name="strings.IDS_LEADERBOARDS"><value><!-- _locID_text="strings.IDS_LEADERBOARDS" _locComment="" -->排行榜</value> + </data> +<data name="strings.IDS_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_ACHIEVEMENTS" _locComment="" -->成就</value> + </data> +<data name="strings.IDS_HELP_AND_OPTIONS"><value><!-- _locID_text="strings.IDS_HELP_AND_OPTIONS" _locComment="" -->說明與選項</value> + </data> +<data name="strings.IDS_UNLOCK_FULL_GAME"><value><!-- _locID_text="strings.IDS_UNLOCK_FULL_GAME" _locComment="" -->解除完整版遊戲鎖定</value> + </data> +<data name="strings.IDS_RESUME_GAME"><value><!-- _locID_text="strings.IDS_RESUME_GAME" _locComment="" -->繼續遊戲</value> + </data> +<data name="strings.IDS_SAVE_GAME"><value><!-- _locID_text="strings.IDS_SAVE_GAME" _locComment="" -->儲存遊戲</value> + </data> +<data name="strings.IDS_LABEL_DIFFICULTY"><value><!-- _locID_text="strings.IDS_LABEL_DIFFICULTY" _locComment="" -->困難度:</value> + </data> +<data name="strings.IDS_LABEL_GAME_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_GAME_TYPE" _locComment="" -->遊戲類型:</value> + </data> +<data name="strings.IDS_LABEL_GAMERTAGS"><value><!-- _locID_text="strings.IDS_LABEL_GAMERTAGS" _locComment="" -->玩家代號:</value> + </data> +<data name="strings.IDS_LABEL_STRUCTURES"><value><!-- _locID_text="strings.IDS_LABEL_STRUCTURES" _locComment="" -->建築:</value> + </data> +<data name="strings.IDS_LABEL_LEVEL_TYPE"><value><!-- _locID_text="strings.IDS_LABEL_LEVEL_TYPE" _locComment="" -->關卡類型:</value> + </data> +<data name="strings.IDS_LABEL_PvP"><value><!-- _locID_text="strings.IDS_LABEL_PvP" _locComment="" -->玩家對玩家:</value> + </data> +<data name="strings.IDS_LABEL_TRUST"><value><!-- _locID_text="strings.IDS_LABEL_TRUST" _locComment="" -->信任玩家:</value> + </data> +<data name="strings.IDS_LABEL_TNT"><value><!-- _locID_text="strings.IDS_LABEL_TNT" _locComment="" -->炸藥:</value> + </data> +<data name="strings.IDS_LABEL_FIRE_SPREADS"><value><!-- _locID_text="strings.IDS_LABEL_FIRE_SPREADS" _locComment="" -->火會蔓延:</value> + </data> +<data name="strings.IDS_REINSTALL_THEME"><value><!-- _locID_text="strings.IDS_REINSTALL_THEME" _locComment="" -->重新安裝主題</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_1"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_1" _locComment="" -->重新安裝玩家圖示 1</value> + </data> +<data name="strings.IDS_REINSTALL_GAMERPIC_2"><value><!-- _locID_text="strings.IDS_REINSTALL_GAMERPIC_2" _locComment="" -->重新安裝玩家圖示 2</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_1"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_1" _locComment="" -->重新安裝虛擬人偶項目 1</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_2"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_2" _locComment="" -->重新安裝虛擬人偶項目 2</value> + </data> +<data name="strings.IDS_REINSTALL_AVATAR_ITEM_3"><value><!-- _locID_text="strings.IDS_REINSTALL_AVATAR_ITEM_3" _locComment="" -->重新安裝虛擬人偶項目 3</value> + </data> +<data name="strings.IDS_OPTIONS"><value><!-- _locID_text="strings.IDS_OPTIONS" _locComment="" -->選項</value> + </data> +<data name="strings.IDS_AUDIO"><value><!-- _locID_text="strings.IDS_AUDIO" _locComment="" -->音訊</value> + </data> +<data name="strings.IDS_CONTROL"><value><!-- _locID_text="strings.IDS_CONTROL" _locComment="" -->控制</value> + </data> +<data name="strings.IDS_GRAPHICS"><value><!-- _locID_text="strings.IDS_GRAPHICS" _locComment="" -->圖形</value> + </data> +<data name="strings.IDS_USER_INTERFACE"><value><!-- _locID_text="strings.IDS_USER_INTERFACE" _locComment="" -->使用者介面</value> + </data> +<data name="strings.IDS_RESET_TO_DEFAULTS"><value><!-- _locID_text="strings.IDS_RESET_TO_DEFAULTS" _locComment="" -->重設為預設值</value> + </data> +<data name="strings.IDS_VIEW_BOBBING"><value><!-- _locID_text="strings.IDS_VIEW_BOBBING" _locComment="" -->檢視上下跳動的動作</value> + </data> +<data name="strings.IDS_HINTS"><value><!-- _locID_text="strings.IDS_HINTS" _locComment="" -->提示</value> + </data> +<data name="strings.IDS_IN_GAME_TOOLTIPS"><value><!-- _locID_text="strings.IDS_IN_GAME_TOOLTIPS" _locComment="" -->遊戲中的工具提示</value> + </data> +<data name="strings.IDS_IN_GAME_GAMERTAGS"><value><!-- _locID_text="strings.IDS_IN_GAME_GAMERTAGS" _locComment="" -->遊戲中的玩家代號</value> + </data> +<data name="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"><value><!-- _locID_text="strings.IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN" _locComment="" -->雙人遊戲垂直分割畫面</value> + </data> +<data name="strings.IDS_DONE"><value><!-- _locID_text="strings.IDS_DONE" _locComment="" -->完成</value> + </data> +<data name="strings.IDS_EDIT_SIGN_MESSAGE"><value><!-- _locID_text="strings.IDS_EDIT_SIGN_MESSAGE" _locComment="" -->編輯牌子上的訊息:</value> + </data> +<data name="strings.IDS_SOCIAL_TEXT"><value><!-- _locID_text="strings.IDS_SOCIAL_TEXT" _locComment="" -->請填寫螢幕擷取畫面的說明</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_CAPTION" _locComment="" -->標題</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_CAPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_CAPTION" _locComment="" -->遊戲中的螢幕擷取畫面</value> + </data> +<data name="strings.IDS_SOCIAL_LABEL_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_LABEL_DESCRIPTION" _locComment="" -->編輯牌子上的訊息:</value> + </data> +<data name="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION"><value><!-- _locID_text="strings.IDS_SOCIAL_DEFAULT_DESCRIPTION" _locComment="" -->來看看我在 Minecraft: Xbox 360 Edition 製作了什麼東西!</value> + </data> +<data name="strings.IDS_DEFAULT_TEXTUREPACK"><value><!-- _locID_text="strings.IDS_DEFAULT_TEXTUREPACK" _locComment="" -->經典 Minecraft 材質、圖示及使用者介面!</value> + </data> +<data name="strings.IDS_UNHIDE_MASHUP_WORLDS"><value><!-- _locID_text="strings.IDS_UNHIDE_MASHUP_WORLDS" _locComment="" -->顯示所有混搭世界</value> + </data> +<data name="strings.IDS_XBONE_SELECTSLOT"><value><!-- _locID_text="strings.IDS_XBONE_SELECTSLOT" _locComment="" -->選取要傳輸的存檔空格</value> +</data> +<data name="strings.IDS_XBONE_EMPTYSLOT"><value><!-- _locID_text="strings.IDS_XBONE_EMPTYSLOT" _locComment="" -->清空空格</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_METADATA"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_METADATA" _locComment="" -->正在上傳存檔中繼資料</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE" _locComment="" -->正在上傳存檔資料</value> +</data> +<data name="strings.IDS_XBONE_UPLOAD_SAVE_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_UPLOAD_SAVE_TITLE" _locComment="" -->正在上傳供 Xbox One 使用的存檔</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TITLE" _locComment="" -->已取消上傳</value> +</data> +<data name="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT"><value><!-- _locID_text="strings.IDS_XBONE_CANCEL_UPLOAD_TEXT" _locComment="" -->您已經取消將此存檔上傳至存檔轉移區。</value> +</data> +<data name="strings.IDS_POTION_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_EMPTY" _locComment="" -->無特殊效果</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED" _locComment="" -->速度</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN" _locComment="" -->緩慢</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED" _locComment="" -->快速</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN" _locComment="" -->開採倦怠</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST" _locComment="" -->力量</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS" _locComment="" -->虛弱</value> + </data> +<data name="strings.IDS_POTION_HEAL"><value><!-- _locID_text="strings.IDS_POTION_HEAL" _locComment="" -->立即回復生命值</value> + </data> +<data name="strings.IDS_POTION_HARM"><value><!-- _locID_text="strings.IDS_POTION_HARM" _locComment="" -->立即傷害</value> + </data> +<data name="strings.IDS_POTION_JUMP"><value><!-- _locID_text="strings.IDS_POTION_JUMP" _locComment="" -->跳躍增強</value> + </data> +<data name="strings.IDS_POTION_CONFUSION"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION" _locComment="" -->噁心</value> + </data> +<data name="strings.IDS_POTION_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION" _locComment="" -->再生</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE" _locComment="" -->抵抗力</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE" _locComment="" -->防火</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING" _locComment="" -->水中呼吸</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY" _locComment="" -->隱形</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS" _locComment="" -->眼盲</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION" _locComment="" -->夜視</value> + </data> +<data name="strings.IDS_POTION_HUNGER"><value><!-- _locID_text="strings.IDS_POTION_HUNGER" _locComment="" -->飢餓</value> + </data> +<data name="strings.IDS_POTION_POISON"><value><!-- _locID_text="strings.IDS_POTION_POISON" _locComment="" -->巨毒</value> + </data> +<data name="strings.IDS_POTION_MOVESPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESPEED_POSTFIX" _locComment="" -->敏捷</value> + </data> +<data name="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_MOVESLOWDOWN_POSTFIX" _locComment="" -->緩慢</value> + </data> +<data name="strings.IDS_POTION_DIGSPEED_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSPEED_POSTFIX" _locComment="" -->快速</value> + </data> +<data name="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DIGSLOWDOWN_POSTFIX" _locComment="" -->遲鈍</value> + </data> +<data name="strings.IDS_POTION_DAMAGEBOOST_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_DAMAGEBOOST_POSTFIX" _locComment="" -->力量</value> + </data> +<data name="strings.IDS_POTION_WEAKNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WEAKNESS_POSTFIX" _locComment="" -->虛弱</value> + </data> +<data name="strings.IDS_POTION_HEAL_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HEAL_POSTFIX" _locComment="" -->回復生命值</value> + </data> +<data name="strings.IDS_POTION_HARM_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HARM_POSTFIX" _locComment="" -->傷害</value> + </data> +<data name="strings.IDS_POTION_JUMP_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_JUMP_POSTFIX" _locComment="" -->跳躍</value> + </data> +<data name="strings.IDS_POTION_CONFUSION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_CONFUSION_POSTFIX" _locComment="" -->噁心</value> + </data> +<data name="strings.IDS_POTION_REGENERATION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_REGENERATION_POSTFIX" _locComment="" -->再生</value> + </data> +<data name="strings.IDS_POTION_RESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_RESISTANCE_POSTFIX" _locComment="" -->抵抗力</value> + </data> +<data name="strings.IDS_POTION_FIRERESISTANCE_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_FIRERESISTANCE_POSTFIX" _locComment="" -->防火</value> + </data> +<data name="strings.IDS_POTION_WATERBREATHING_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_WATERBREATHING_POSTFIX" _locComment="" -->水中呼吸</value> + </data> +<data name="strings.IDS_POTION_INVISIBILITY_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_INVISIBILITY_POSTFIX" _locComment="" -->隱形</value> + </data> +<data name="strings.IDS_POTION_BLINDNESS_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_BLINDNESS_POSTFIX" _locComment="" -->眼盲</value> + </data> +<data name="strings.IDS_POTION_NIGHTVISION_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_NIGHTVISION_POSTFIX" _locComment="" -->夜視</value> + </data> +<data name="strings.IDS_POTION_HUNGER_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_HUNGER_POSTFIX" _locComment="" -->飢餓</value> + </data> +<data name="strings.IDS_POTION_POISON_POSTFIX"><value><!-- _locID_text="strings.IDS_POTION_POISON_POSTFIX" _locComment="" -->巨毒</value> + </data> +<data name="strings.IDS_POTION_POTENCY_0"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_0" _locComment="" --></value> + </data> +<data name="strings.IDS_POTION_POTENCY_1"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_1" _locComment="" -->2</value> + </data> +<data name="strings.IDS_POTION_POTENCY_2"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_2" _locComment="" -->3</value> + </data> +<data name="strings.IDS_POTION_POTENCY_3"><value><!-- _locID_text="strings.IDS_POTION_POTENCY_3" _locComment="" -->4</value> + </data> +<data name="strings.IDS_POTION_PREFIX_GRENADE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GRENADE" _locComment="" -->噴濺</value> + </data> +<data name="strings.IDS_POTION_PREFIX_MUNDANE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MUNDANE" _locComment="" -->平庸</value> + </data> +<data name="strings.IDS_POTION_PREFIX_UNINTERESTING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_UNINTERESTING" _locComment="" -->無趣</value> + </data> +<data name="strings.IDS_POTION_PREFIX_BLAND"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BLAND" _locComment="" -->平淡</value> + </data> +<data name="strings.IDS_POTION_PREFIX_CLEAR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CLEAR" _locComment="" -->清澈</value> + </data> +<data name="strings.IDS_POTION_PREFIX_MILKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_MILKY" _locComment="" -->乳狀</value> + </data> +<data name="strings.IDS_POTION_PREFIX_DIFFUSE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DIFFUSE" _locComment="" -->擴散</value> + </data> +<data name="strings.IDS_POTION_PREFIX_ARTLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ARTLESS" _locComment="" -->拙劣</value> + </data> +<data name="strings.IDS_POTION_PREFIX_THIN"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THIN" _locComment="" -->稀薄</value> + </data> +<data name="strings.IDS_POTION_PREFIX_AWKWARD"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_AWKWARD" _locComment="" -->粗劣</value> + </data> +<data name="strings.IDS_POTION_PREFIX_FLAT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FLAT" _locComment="" -->走味</value> + </data> +<data name="strings.IDS_POTION_PREFIX_BULKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BULKY" _locComment="" -->巨大</value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUNGLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUNGLING" _locComment="" -->粗製</value> + </data> +<data name="strings.IDS_POTION_PREFIX_BUTTERED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_BUTTERED" _locComment="" -->奶油</value> + </data> +<data name="strings.IDS_POTION_PREFIX_SMOOTH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SMOOTH" _locComment="" -->平順</value> + </data> +<data name="strings.IDS_POTION_PREFIX_SUAVE"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SUAVE" _locComment="" -->柔順</value> + </data> +<data name="strings.IDS_POTION_PREFIX_DEBONAIR"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DEBONAIR" _locComment="" -->精緻</value> + </data> +<data name="strings.IDS_POTION_PREFIX_THICK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_THICK" _locComment="" -->濃郁</value> + </data> +<data name="strings.IDS_POTION_PREFIX_ELEGANT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ELEGANT" _locComment="" -->高雅</value> + </data> +<data name="strings.IDS_POTION_PREFIX_FANCY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FANCY" _locComment="" -->高貴</value> + </data> +<data name="strings.IDS_POTION_PREFIX_CHARMING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CHARMING" _locComment="" -->媚力</value> + </data> +<data name="strings.IDS_POTION_PREFIX_DASHING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_DASHING" _locComment="" -->華麗</value> + </data> +<data name="strings.IDS_POTION_PREFIX_REFINED"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_REFINED" _locComment="" -->極緻</value> + </data> +<data name="strings.IDS_POTION_PREFIX_CORDIAL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_CORDIAL" _locComment="" -->強烈</value> + </data> +<data name="strings.IDS_POTION_PREFIX_SPARKLING"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_SPARKLING" _locComment="" -->閃光</value> + </data> +<data name="strings.IDS_POTION_PREFIX_POTENT"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_POTENT" _locComment="" -->強效</value> + </data> +<data name="strings.IDS_POTION_PREFIX_FOUL"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_FOUL" _locComment="" -->混濁</value> + </data> +<data name="strings.IDS_POTION_PREFIX_ODORLESS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ODORLESS" _locComment="" -->無臭</value> + </data> +<data name="strings.IDS_POTION_PREFIX_RANK"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_RANK" _locComment="" -->惡臭</value> + </data> +<data name="strings.IDS_POTION_PREFIX_HARSH"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_HARSH" _locComment="" -->刺鼻</value> + </data> +<data name="strings.IDS_POTION_PREFIX_ACRID"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_ACRID" _locComment="" -->刺激</value> + </data> +<data name="strings.IDS_POTION_PREFIX_GROSS"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_GROSS" _locComment="" -->濃稠</value> + </data> +<data name="strings.IDS_POTION_PREFIX_STINKY"><value><!-- _locID_text="strings.IDS_POTION_PREFIX_STINKY" _locComment="" -->黏性</value> + </data> +<data name="strings.IDS_POTION_DESC_WATER_BOTTLE"><value><!-- _locID_text="strings.IDS_POTION_DESC_WATER_BOTTLE" _locComment="" -->所有藥水的基本配方,用來在釀製台中釀製藥水。</value> + </data> +<data name="strings.IDS_POTION_DESC_EMPTY"><value><!-- _locID_text="strings.IDS_POTION_DESC_EMPTY" _locComment="" -->本身不具備任何效果,藉由在釀製台中添加其他材料來釀製藥水。</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESPEED"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESPEED" _locComment="" -->增加受影響玩家、動物和怪物的移動速度,並增加玩家的奔跑速度、跳躍高度和視野。</value> + </data> +<data name="strings.IDS_POTION_DESC_MOVESLOWDOWN"><value><!-- _locID_text="strings.IDS_POTION_DESC_MOVESLOWDOWN" _locComment="" -->減少受影響玩家、動物和怪物的移動速度,並降低玩家的奔跑速度、跳躍高度和視野。</value> + </data> +<data name="strings.IDS_POTION_DESC_DAMAGEBOOST"><value><!-- _locID_text="strings.IDS_POTION_DESC_DAMAGEBOOST" _locComment="" -->增加受影響玩家和怪物攻擊時所造成的傷害。</value> + </data> +<data name="strings.IDS_POTION_DESC_WEAKNESS"><value><!-- _locID_text="strings.IDS_POTION_DESC_WEAKNESS" _locComment="" -->減少受影響玩家和怪物攻擊時所造成的傷害。</value> + </data> +<data name="strings.IDS_POTION_DESC_HEAL"><value><!-- _locID_text="strings.IDS_POTION_DESC_HEAL" _locComment="" -->立即增加受影響玩家、動物和怪物的生命值。</value> + </data> +<data name="strings.IDS_POTION_DESC_HARM"><value><!-- _locID_text="strings.IDS_POTION_DESC_HARM" _locComment="" -->立即減少受影響玩家、動物和怪物的生命值。</value> + </data> +<data name="strings.IDS_POTION_DESC_REGENERATION"><value><!-- _locID_text="strings.IDS_POTION_DESC_REGENERATION" _locComment="" -->隨著時間自動回復受影響玩家、動物和怪物的生命值。</value> + </data> +<data name="strings.IDS_POTION_DESC_FIRERESISTANCE"><value><!-- _locID_text="strings.IDS_POTION_DESC_FIRERESISTANCE" _locComment="" -->讓受影響玩家、動物和怪物不受火、熔岩,和 Blaze 遠距攻擊的傷害。</value> + </data> +<data name="strings.IDS_POTION_DESC_POISON"><value><!-- _locID_text="strings.IDS_POTION_DESC_POISON" _locComment="" -->隨著時間自動減少受影響玩家、動物和怪物的生命值。</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ALL" _locComment="" -->鋒利</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_UNDEAD" _locComment="" -->重擊</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DAMAGE_ARTHROPODS" _locComment="" -->節足剋星</value> + </data> +<data name="strings.IDS_ENCHANTMENT_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_KNOCKBACK" _locComment="" -->擊退</value> + </data> +<data name="strings.IDS_ENCHANTMENT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_FIRE" _locComment="" -->烈火</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_ALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_ALL" _locComment="" -->防護</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FIRE" _locComment="" -->防火</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_FALL"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_FALL" _locComment="" -->輕盈</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_EXPLOSION" _locComment="" -->防爆</value> + </data> +<data name="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_PROTECT_PROJECTILE" _locComment="" -->防彈</value> + </data> +<data name="strings.IDS_ENCHANTMENT_OXYGEN"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_OXYGEN" _locComment="" -->水中呼吸</value> + </data> +<data name="strings.IDS_ENCHANTMENT_WATER_WORKER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_WATER_WORKER" _locComment="" -->水中挖掘</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DIGGING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DIGGING" _locComment="" -->效率</value> + </data> +<data name="strings.IDS_ENCHANTMENT_UNTOUCHING"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_UNTOUCHING" _locComment="" -->聚寶</value> + </data> +<data name="strings.IDS_ENCHANTMENT_DURABILITY"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_DURABILITY" _locComment="" -->耐力</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS" _locComment="" -->奪寶</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LOOT_BONUS_DIGGER" _locComment="" -->財富</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_DAMAGE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_DAMAGE" _locComment="" -->力量</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_FIRE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_FIRE" _locComment="" -->火焰</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_KNOCKBACK" _locComment="" -->猛擊</value> + </data> +<data name="strings.IDS_ENCHANTMENT_ARROW_INFINITE"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_ARROW_INFINITE" _locComment="" -->無限</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_1"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_1" _locComment="" -->1</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_2"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_2" _locComment="" -->2</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_3"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_3" _locComment="" -->3</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_4"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_4" _locComment="" -->4</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_5"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_5" _locComment="" -->5</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_6"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_6" _locComment="" -->6</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_7"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_7" _locComment="" -->7</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_8"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_8" _locComment="" -->8</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_9"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_9" _locComment="" -->9</value> + </data> +<data name="strings.IDS_ENCHANTMENT_LEVEL_10"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_LEVEL_10" _locComment="" -->10</value> + </data> +<data name="strings.IDS_DESC_EMERALDORE"><value><!-- _locID_text="strings.IDS_DESC_EMERALDORE" _locComment="" -->可以用一把鶴嘴鋤或更好的工具來採集翡翠。</value> + </data> +<data name="strings.IDS_DESC_ENDERCHEST"><value><!-- _locID_text="strings.IDS_DESC_ENDERCHEST" _locComment="" -->和箱子類似,但是玩家可以在各處的終界箱裡取得個人所存放的道具。</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE_SOURCE" _locComment="" -->有東西穿過連結的絆線時就會啟動。</value> + </data> +<data name="strings.IDS_DESC_TRIPWIRE"><value><!-- _locID_text="strings.IDS_DESC_TRIPWIRE" _locComment="" -->有東西穿過連接的絆線鉤時就會啟動。</value> + </data> +<data name="strings.IDS_DESC_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_DESC_EMERALDBLOCK" _locComment="" -->精簡的翡翠儲存方法。</value> + </data> +<data name="strings.IDS_DESC_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_DESC_COBBLESTONE_WALL" _locComment="" -->一面由鵝卵石砌成的牆。</value> + </data> +<data name="strings.IDS_DESC_ANVIL"><value><!-- _locID_text="strings.IDS_DESC_ANVIL" _locComment="" -->可以用來修理武器、工具,以及護甲。</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ_ORE"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ_ORE" _locComment="" -->在熔爐內熔煉製成獄石英。</value> + </data> +<data name="strings.IDS_DESC_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_DESC_QUARTZ_BLOCK" _locComment="" -->用來當作裝飾。</value> + </data> +<data name="strings.IDS_DESC_EMERALD"><value><!-- _locID_text="strings.IDS_DESC_EMERALD" _locComment="" -->可以用來和村民交易。</value> + </data> +<data name="strings.IDS_DESC_FLOWERPOT"><value><!-- _locID_text="strings.IDS_DESC_FLOWERPOT" _locComment="" -->用來當作裝飾,您可以把花、樹苗、仙人掌,還有蘑菇種在上面。</value> + </data> +<data name="strings.IDS_DESC_CARROTS"><value><!-- _locID_text="strings.IDS_DESC_CARROTS" _locComment="" -->可回復 2 個 {*ICON_SHANK_01*},並可精製成金色胡蘿蔔。可以栽種在農地上。</value> + </data> +<data name="strings.IDS_DESC_POTATO"><value><!-- _locID_text="strings.IDS_DESC_POTATO" _locComment="" -->可回復 0.5 個 {*ICON_SHANK_01*},或可在熔爐中烹煮。可以栽種在農地上。</value> + </data> +<data name="strings.IDS_DESC_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_DESC_POTATO_BAKED" _locComment="" -->可回復 3 點 {*ICON_SHANK_01*}。在熔爐中烹煮馬鈴薯即可獲得。</value> + </data> +<data name="strings.IDS_DESC_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_DESC_POTATO_POISONOUS" _locComment="" -->可回復 1 個 {*ICON_SHANK_01*},或可在熔爐中烹煮。可以栽種在農地上。食用可能會讓您中毒。</value> + </data> +<data name="strings.IDS_DESC_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_DESC_CARROT_GOLDEN" _locComment="" -->可回復 3 個 {*ICON_SHANK_01*}。用胡蘿蔔和碎金塊精製而成。</value> + </data> +<data name="strings.IDS_DESC_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_DESC_CARROT_ON_A_STICK" _locComment="" -->可以在騎豬的時候控制牠的方向。 +</value> + </data> +<data name="strings.IDS_DESC_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_DESC_PUMPKIN_PIE" _locComment="" -->可回復 4 個 {*ICON_SHANK_01*}。</value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_BOOK" _locComment="" -->用於鐵砧中,可以為武器、工具,或是護甲附加特殊能力。</value> + </data> +<data name="strings.IDS_DESC_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_DESC_NETHER_QUARTZ" _locComment="" -->採集獄石英原礦即可獲得。可精製成獄石英方塊。</value> + </data> +<data name="strings.IDS_DESC_CARPET"><value><!-- _locID_text="strings.IDS_DESC_CARPET" _locComment="" -->由羊毛製成,可用於裝飾。</value> + </data> +<data name="strings.IDS_ITEM_EMERALD"><value><!-- _locID_text="strings.IDS_ITEM_EMERALD" _locComment="" -->翡翠</value> + </data> +<data name="strings.IDS_FLOWERPOT"><value><!-- _locID_text="strings.IDS_FLOWERPOT" _locComment="" -->花盆</value> + </data> +<data name="strings.IDS_CARROTS"><value><!-- _locID_text="strings.IDS_CARROTS" _locComment="" -->胡蘿蔔</value> + </data> +<data name="strings.IDS_POTATO"><value><!-- _locID_text="strings.IDS_POTATO" _locComment="" -->馬鈴薯</value> + </data> +<data name="strings.IDS_ITEM_POTATO_BAKED"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_BAKED" _locComment="" -->烤馬鈴薯</value> + </data> +<data name="strings.IDS_ITEM_POTATO_POISONOUS"><value><!-- _locID_text="strings.IDS_ITEM_POTATO_POISONOUS" _locComment="" -->有毒馬鈴薯</value> + </data> +<data name="strings.IDS_ITEM_CARROT_GOLDEN"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_GOLDEN" _locComment="" -->金色胡蘿蔔</value> + </data> +<data name="strings.IDS_ITEM_CARROT_ON_A_STICK"><value><!-- _locID_text="strings.IDS_ITEM_CARROT_ON_A_STICK" _locComment="" -->願者上鉤</value> + </data> +<data name="strings.IDS_ITEM_PUMPKIN_PIE"><value><!-- _locID_text="strings.IDS_ITEM_PUMPKIN_PIE" _locComment="" -->南瓜派</value> + </data> +<data name="strings.IDS_ITEM_ENCHANTED_BOOK"><value><!-- _locID_text="strings.IDS_ITEM_ENCHANTED_BOOK" _locComment="" -->附魔小冊</value> + </data> +<data name="strings.IDS_ITEM_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_ITEM_NETHER_QUARTZ" _locComment="" -->獄石英</value> + </data> +<data name="strings.IDS_TILE_EMERALDORE"><value><!-- _locID_text="strings.IDS_TILE_EMERALDORE" _locComment="" -->翡翠原礦</value> + </data> +<data name="strings.IDS_TILE_ENDERCHEST"><value><!-- _locID_text="strings.IDS_TILE_ENDERCHEST" _locComment="" -->終界箱</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE_SOURCE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE_SOURCE" _locComment="" -->絆線鉤</value> + </data> +<data name="strings.IDS_TILE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TILE_TRIPWIRE" _locComment="" -->絆線</value> + </data> +<data name="strings.IDS_TILE_EMERALDBLOCK"><value><!-- _locID_text="strings.IDS_TILE_EMERALDBLOCK" _locComment="" -->翡翠方塊</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL" _locComment="" -->鵝卵石牆</value> + </data> +<data name="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY"><value><!-- _locID_text="strings.IDS_TILE_COBBLESTONE_WALL_MOSSY" _locComment="" -->青苔卵石牆</value> + </data> +<data name="strings.IDS_TILE_FLOWERPOT"><value><!-- _locID_text="strings.IDS_TILE_FLOWERPOT" _locComment="" -->花盆</value> + </data> +<data name="strings.IDS_TILE_CARROTS"><value><!-- _locID_text="strings.IDS_TILE_CARROTS" _locComment="" -->胡蘿蔔</value> + </data> +<data name="strings.IDS_TILE_POTATOES"><value><!-- _locID_text="strings.IDS_TILE_POTATOES" _locComment="" -->馬鈴薯</value> + </data> +<data name="strings.IDS_TILE_ANVIL"><value><!-- _locID_text="strings.IDS_TILE_ANVIL" _locComment="" -->鐵砧</value> + </data> +<data name="strings.IDS_TILE_ANVIL_INTACT"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_INTACT" _locComment="" -->鐵砧</value> + </data> +<data name="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_SLIGHTLYDAMAGED" _locComment="" -->輕微受損的鐵砧</value> + </data> +<data name="strings.IDS_TILE_ANVIL_VERYDAMAGED"><value><!-- _locID_text="strings.IDS_TILE_ANVIL_VERYDAMAGED" _locComment="" -->嚴重受損的鐵砧</value> + </data> +<data name="strings.IDS_TILE_NETHER_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_NETHER_QUARTZ" _locComment="" -->獄石英原礦</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK" _locComment="" -->獄石英方塊</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_CHISELED" _locComment="" -->雕刻石英方塊</value> + </data> +<data name="strings.IDS_TILE_QUARTZ_BLOCK_LINES"><value><!-- _locID_text="strings.IDS_TILE_QUARTZ_BLOCK_LINES" _locComment="" -->希臘圓柱石英方塊</value> + </data> +<data name="strings.IDS_TILE_STAIRS_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STAIRS_QUARTZ" _locComment="" -->石英階梯</value> + </data> +<data name="strings.IDS_TILE_CARPET"><value><!-- _locID_text="strings.IDS_TILE_CARPET" _locComment="" -->地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLACK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLACK" _locComment="" -->黑色地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_RED"><value><!-- _locID_text="strings.IDS_TILE_CARPET_RED" _locComment="" -->紅色地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_GREEN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GREEN" _locComment="" -->綠色地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_BROWN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BROWN" _locComment="" -->棕色地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_BLUE" _locComment="" -->藍色地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_PURPLE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PURPLE" _locComment="" -->紫色地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_CYAN"><value><!-- _locID_text="strings.IDS_TILE_CARPET_CYAN" _locComment="" -->青綠地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_SILVER"><value><!-- _locID_text="strings.IDS_TILE_CARPET_SILVER" _locComment="" -->淺灰地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_GRAY"><value><!-- _locID_text="strings.IDS_TILE_CARPET_GRAY" _locComment="" -->灰色地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_PINK"><value><!-- _locID_text="strings.IDS_TILE_CARPET_PINK" _locComment="" -->粉紅地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIME"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIME" _locComment="" -->青檸地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_YELLOW"><value><!-- _locID_text="strings.IDS_TILE_CARPET_YELLOW" _locComment="" -->黃色地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_LIGHT_BLUE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_LIGHT_BLUE" _locComment="" -->淺藍地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_MAGENTA"><value><!-- _locID_text="strings.IDS_TILE_CARPET_MAGENTA" _locComment="" -->洋紅地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_ORANGE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_ORANGE" _locComment="" -->橘色地毯</value> + </data> +<data name="strings.IDS_TILE_CARPET_WHITE"><value><!-- _locID_text="strings.IDS_TILE_CARPET_WHITE" _locComment="" -->白色地毯</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_CHISELED"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_CHISELED" _locComment="" -->雕刻沙岩</value> + </data> +<data name="strings.IDS_TILE_SANDSTONE_SMOOTH"><value><!-- _locID_text="strings.IDS_TILE_SANDSTONE_SMOOTH" _locComment="" -->平滑沙岩</value> + </data> +<data name="strings.IDS_DEATH_THORNS"><value><!-- _locID_text="strings.IDS_DEATH_THORNS" _locComment="" -->{*PLAYER*} 打算傷害 {*SOURCE*},卻因此喪命</value> +</data> +<data name="strings.IDS_DEATH_FALLING_ANVIL"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_ANVIL" _locComment="" -->{*PLAYER*} 遭落下鐵砧擊斃。</value> +</data> +<data name="strings.IDS_DEATH_FALLING_TILE"><value><!-- _locID_text="strings.IDS_DEATH_FALLING_TILE" _locComment="" -->{*PLAYER*} 遭落下方塊擊斃。</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_SUCCESS"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_SUCCESS" _locComment="" -->將 {*PLAYER*} 傳送至 {*DESTINATION*}</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_ME" _locComment="" -->{*PLAYER*} 將您傳送至他身邊</value> +</data> +<data name="strings.IDS_COMMAND_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_COMMAND_TELEPORT_TO_ME" _locComment="" -->{*PLAYER*} 剛剛傳送到您身邊</value> +</data> +<data name="strings.IDS_ENCHANTMENT_THORNS"><value><!-- _locID_text="strings.IDS_ENCHANTMENT_THORNS" _locComment="" -->棘刺</value> + </data> +<data name="strings.IDS_TILE_STONESLAB_QUARTZ"><value><!-- _locID_text="strings.IDS_TILE_STONESLAB_QUARTZ" _locComment="" -->石英板</value> + </data> +<data name="strings.IDS_POTION_DESC_NIGHTVISION"><value><!-- _locID_text="strings.IDS_POTION_DESC_NIGHTVISION" _locComment="" -->讓陰暗的地方看起來像在日光下一樣,就連在水中也一樣。</value> + </data> +<data name="strings.IDS_POTION_DESC_INVISIBILITY"><value><!-- _locID_text="strings.IDS_POTION_DESC_INVISIBILITY" _locComment="" -->讓受影響的玩家、動物以及怪物隱形。</value> + </data> +<data name="strings.IDS_REPAIR_AND_NAME"><value><!-- _locID_text="strings.IDS_REPAIR_AND_NAME" _locComment="" -->修理 & 命名</value> + </data> +<data name="strings.IDS_REPAIR_COST"><value><!-- _locID_text="strings.IDS_REPAIR_COST" _locComment="" -->附加能力花費:%d</value> + </data> +<data name="strings.IDS_REPAIR_EXPENSIVE"><value><!-- _locID_text="strings.IDS_REPAIR_EXPENSIVE" _locComment="" -->花費太高!</value> + </data> +<data name="strings.IDS_TITLE_RENAME"><value><!-- _locID_text="strings.IDS_TITLE_RENAME" _locComment="" -->重新命名</value> + </data> +<data name="strings.IDS_YOU_HAVE"><value><!-- _locID_text="strings.IDS_YOU_HAVE" _locComment="" -->您擁有:</value> + </data> +<data name="strings.IDS_REQUIRED_ITEMS_FOR_TRADE"><value><!-- _locID_text="strings.IDS_REQUIRED_ITEMS_FOR_TRADE" _locComment="" -->交易所需道具</value> + </data> +<data name="strings.IDS_VILLAGER_OFFERS_ITEM"><value><!-- _locID_text="strings.IDS_VILLAGER_OFFERS_ITEM" _locComment="" -->{*VILLAGER_TYPE*} 提供 %s</value> + </data> +<data name="strings.IDS_TOOLTIPS_REPAIR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_REPAIR" _locComment="" -->修理</value> +</data> +<data name="strings.IDS_TOOLTIPS_TRADE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_TRADE" _locComment="" -->交易</value> +</data> +<data name="strings.IDS_TOOLTIPS_DYECOLLAR"><value><!-- _locID_text="strings.IDS_TOOLTIPS_DYECOLLAR" _locComment="" -->染製項圈</value> +</data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW" _locComment="" --> + 這是鐵砧操作介面,您可以在此消耗經驗值為武器、護甲或工具重新命名、修理或附加特殊能力。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW" _locComment="" --> + {*B*} + 請按一下 {*CONTROLLER_VK_A*} 瞭解更多關於鐵砧介面的資訊。{*B*} + 如您已瞭解此資訊,請按一下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_START" _locComment="" --> + 如要開始維護一項道具,請將道具放在第一個格子裡。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR" _locComment="" --> + 在第二個空格放置正確的材料(例如使用鐵碇塊修補受損的鐵劍),修理的結果就會顯示在產出空格中。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE" _locComment="" --> + 或者,您可以在第二個空格中放入特定的道具來組合。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT" _locComment="" --> + 如果要在鐵砧中附加特殊能力,請在第二個空格中放入附魔小冊。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_COST" _locComment="" --> + 一次作業所需的經驗值會顯示在產出格的下方。如果您的經驗值不足以執行該次作業,便無法完成此次操作。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING" _locComment="" --> + 您可以在文字方塊中重新為道具命名。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH" _locComment="" --> + 從產出格拿起即將修復的道具,即會消耗先前放入鐵砧的兩件物品以及所需經驗值。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_OVERVIEW" _locComment="" --> + 在此區中有一個鐵砧和一個裝了工具和武器的箱子,您可以在此體驗鐵砧的操作方式。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW" _locComment="" --> + {*B*} + 請按一下 {*CONTROLLER_VK_A*} 瞭解關於鐵砧的資訊。{*B*} + 如您已瞭解如何使用鐵砧,請按一下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_SUMMARY" _locComment="" --> + 您可以使用鐵砧修復武器和工具的耐久度,也可以在鐵砧上變更物品名稱,或是放入附魔小冊以加上特殊能力。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS" _locComment="" --> + 您能在地下迷宮中的箱子裡發現或在附加能力台上製作附魔小冊。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST" _locComment="" --> + 在鐵砧上執行作業會消耗經驗值,也會使此器具受損。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_COST2"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_COST2" _locComment="" --> + 消耗量會依作業類型、物品價值、附加能力數量,以及先前組合的次數而有不同。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_RENAMING" _locComment="" --> + 在變更名稱後,所有玩家都可以看到物品的新名稱,還能降低先前組合造成的消耗。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS" _locComment="" --> + 在本區的箱子中收納了幾把受損的十字鎬還有一些材料、幾瓶經驗值藥水,以及附魔小冊,讓您體驗此操作。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW" _locComment="" --> + 您可以在交易介面中得知村民願意交換的物品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW" _locComment="" --> + {*B*} + 請按一下 {*CONTROLLER_VK_A*} 瞭解交易介面。{*B*} + 如您已瞭解交易介面,請按一下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_START" _locComment="" --> + 村民當時願意交易的物品會顯示在介面的上方。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE" _locComment="" --> + 如果您持有的道具數量不足,該物品會顯示為紅色且無法交易。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS" _locComment="" --> + 您要交給村民的道具數量會顯示在介面左方的兩個方格中。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY" _locComment="" --> + 您能在介面中的左邊看到兩個方格,以及交易所需的道具數量。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_MENU_TRADE" _locComment="" --> + 請按一下 {*CONTROLLER_VK_A*} 和村民交換他們提供的道具。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_OVERVIEW" _locComment="" --> + 在此區域有一位村民以及裝有紙張的箱子,讓您了解如何交易。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW" _locComment="" --> + {*B*} + 請按一下 {*CONTROLLER_VK_A*} 瞭解何謂交易。{*B*} + 如果您已明白,請按一下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_SUMMARY" _locComment="" --> + 玩家可以用身上持有的道具和村民交易。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_TRADES" _locComment="" --> + 村民持有的交易品可能和他們的職業有關。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES" _locComment="" --> + 執行多項交易,可能會增加或更新村民持有的物品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES" _locComment="" --> + 太常交易的熱門物品可能會暫時停止交換,但是仍能和村民交易換取其他物品。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_TRADING_USE_CHESTS" _locComment="" --> + 從箱子裡拿幾張紙和村民交易。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW" _locComment="" --> + 在此區域中有兩個終界箱。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW"><value><!-- _locID_text="strings.IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW" _locComment="" --> + {*B*} + 請按一下 {*CONTROLLER_VK_A*} 了解關於終界箱的資訊。{*B*} + 如果您已瞭解其運作方式,請按一下 {*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY" _locComment="" --> + 即使在不同的空間裡,世界上所有的終界箱仍串聯在一起。存放在終界箱中的道具,都可以在其他終界箱中取用。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS" _locComment="" --> + 不過,每個玩家在終界箱中看到的內容物都會不同。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION" _locComment="" --> + 玩家能在任何終界箱中儲存物品,並從世界中其他不同地點的終界箱中取物。試著把道具放進終界箱吧。 + </value> + </data> +<data name="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE"><value><!-- _locID_text="strings.IDS_DESC_ENCHANTED_GOLDENAPPLE" _locComment="" -->可回復 2 個 {*ICON_SHANK_01*},在 30 秒內持續回復生命值,並具有 5 分鐘抗火和抵抗傷害的效果。用蘋果和金塊精製而成。</value> + </data> +<data name="strings.IDS_ENABLE_TELEPORT"><value><!-- _locID_text="strings.IDS_ENABLE_TELEPORT" _locComment="" -->可以傳送</value> + </data> +<data name="strings.IDS_TELEPORT"><value><!-- _locID_text="strings.IDS_TELEPORT" _locComment="" -->傳送</value> + </data> +<data name="strings.IDS_TELEPORT_TO_PLAYER"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_PLAYER" _locComment="" -->傳送至玩家位置</value> + </data> +<data name="strings.IDS_TELEPORT_TO_ME"><value><!-- _locID_text="strings.IDS_TELEPORT_TO_ME" _locComment="" -->傳送到自己身邊</value> + </data> +<data name="strings.IDS_CAN_DISABLE_EXHAUSTION"><value><!-- _locID_text="strings.IDS_CAN_DISABLE_EXHAUSTION" _locComment="" -->可以關閉疲勞計算</value> + </data> +<data name="strings.IDS_CAN_INVISIBLE"><value><!-- _locID_text="strings.IDS_CAN_INVISIBLE" _locComment="" -->可以隱形</value> + </data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON" _locComment="" -->您能啟用隱形功能</value> +</data> +<data name="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF" _locComment="" -->您無法啟用隱形功能</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_ON" _locComment="" -->您能啟用飛行功能</value> +</data> +<data name="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_FLY_TOGGLE_OFF" _locComment="" -->您無法啟用飛行功能</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON" _locComment="" -->您能關閉疲勞計算</value> +</data> +<data name="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF" _locComment="" -->您無法關閉疲勞計算</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_ON" _locComment="" -->您能使用傳送功能</value> +</data> +<data name="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF"><value><!-- _locID_text="strings.IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF" _locComment="" -->您無法使用傳送功能</value> +</data> +<data name="strings.IDS_HOW_TO_PLAY_ANVIL"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ANVIL" _locComment="" -->{*T3*}遊戲方式:鐵砧{*ETW*}{*B*}{*B*} +您可以在鐵砧上使用經驗等級來修理、更名,或是於物品上附加特殊能力。{*B*} +您可以變更所有物品的名稱,修繕有耐久度的裝備,或加入附魔小冊為物品提供特殊能力。{*B*} +您可以在最左邊的空格內放入想要修理的物品,並加入該物品的製作原料(例如鐵劍與鐵錠)或是以相同類型的物品來組合。{*B*} +用鐵砧組合物品會更有效率,如果其中一件物品附加了特殊能力,產出成品也會繼承此特殊能力。{*B*} +也可以透過加入附魔小冊的方式為物品加入特殊能力,您只需要確認使用了適當的附魔小冊。您可以在地下迷宮中的箱子裡找到附魔小冊,也可以在附加能力台上製作。{*B*} +在每次組合後,鐵砧都有可能會受損,在一定的使用次數後便會損毀。{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_TRADING"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_TRADING" _locComment="" -->{*T3*}遊戲方式:交易{*ETW*}{*B*}{*B*} +您也可以和村民交易。每位村民都有不同的職業,他們有可能會是農夫、肉販、鐵匠、書商或是祭司 ,這也會影響他們供應的物品種類。{*B*} +您可以從村民的交易選單中看到可交易的物品清單。村民在交易時給予的物品數量可能會有不同,而如果是太常交易的品項,可能會暫時停止販售。{*B*} +交易通常與物品買賣交易的翡翠數量有關。{*B*} +如果您身上沒有足夠的物品,您想交換的物品就會顯示為紅色。{*B*} + </value> + </data> +<data name="strings.IDS_HOW_TO_PLAY_ENDERCHEST"><value><!-- _locID_text="strings.IDS_HOW_TO_PLAY_ENDERCHEST" _locComment="" -->{*T3*}遊戲方式:終界箱{*ETW*}{*B*}{*B*} +世界中所有終界箱都連在一起,放在這種箱子裡的物品,也可以在其他終界箱中取用。不過,每個玩家在終界箱裡看到的物品都會不同。這能讓玩家在世界中任何終界箱存放物品並在其他地點的終界箱取得存放物。 + </value> + </data> +<data name="strings.IDS_VILLAGER_FARMER"><value><!-- _locID_text="strings.IDS_VILLAGER_FARMER" _locComment="" -->農夫</value> + </data> +<data name="strings.IDS_VILLAGER_LIBRARIAN"><value><!-- _locID_text="strings.IDS_VILLAGER_LIBRARIAN" _locComment="" -->書商</value> + </data> +<data name="strings.IDS_VILLAGER_PRIEST"><value><!-- _locID_text="strings.IDS_VILLAGER_PRIEST" _locComment="" -->祭司</value> + </data> +<data name="strings.IDS_VILLAGER_SMITH"><value><!-- _locID_text="strings.IDS_VILLAGER_SMITH" _locComment="" -->鐵匠</value> + </data> +<data name="strings.IDS_VILLAGER_BUTCHER"><value><!-- _locID_text="strings.IDS_VILLAGER_BUTCHER" _locComment="" -->肉販</value> + </data> +<data name="strings.IDS_DESC_VILLAGER"><value><!-- _locID_text="strings.IDS_DESC_VILLAGER" _locComment="" -->可在村莊裡找到村民,他們會根據各自的職業,供應相應的道具給玩家購買。</value> + </data> +<data name="strings.IDS_CHEST_LARGE"><value><!-- _locID_text="strings.IDS_CHEST_LARGE" _locComment="" -->大容量箱子</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_ENCHANTING_BOOKS" _locComment="" --> + 您也能在附加能力台上製作附魔小冊,您往後可透過鐵砧將此能力附加在其他物品上。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE" _locComment="" --> + 只要有東西經過並觸動機關,絆線鉤也能為迴路供電。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR" _locComment="" --> + 只要一經馴服,狼身上就會出現一條項圈,您可以透過染色方式變更項圈的顏色。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES" _locComment="" -->在種植胡蘿蔔和馬鈴薯後,也能收成這兩項材料。您可以在地面上看到這些蔬果的狀態來判斷是否可以收成。</value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS" _locComment="" --> + 此外,您可以為豬加上馬鞍,玩家便能騎乘豬隻。您可以使用「願者上鉤」來引誘小豬移動。 + </value> + </data> +<data name="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING"><value><!-- _locID_text="strings.IDS_TUTORIAL_TASK_MINECART_PUSHING" _locComment="" --> + 如果需要的話,您可以藉由使用 {*CONTROLLER_ACTION_MOVE*} 來慢慢移動您的礦車。藉此將礦車移動到有電力的軌道上可以幫助它啟動。 + </value> + </data> +<data name="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN"><value><!-- _locID_text="strings.IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN" _locComment="" -->您無法加入此遊戲。分割畫面只在高畫質模式中支援。如果您想要加入,請登出其他玩家。</value> + </data> +<data name="strings.IDS_TOOLTIPS_CURE"><value><!-- _locID_text="strings.IDS_TOOLTIPS_CURE" _locComment="" -->治療</value> + </data> +<data name="strings.IDS_PLATFORM_NAME"><value><!-- _locID_text="strings.IDS_PLATFORM_NAME" _locComment="" -->Xbox 360</value> + </data> +<data name="strings.IDS_BACK_BUTTON"><value><!-- _locID_text="strings.IDS_BACK_BUTTON" _locComment="" -->上一步</value> + </data> +<data name="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"><value><!-- _locID_text="strings.IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS" _locComment="" -->當遊戲中或載入遊戲的存檔有啟用此選項時,都會停用成就及排行榜更新的功能。</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TITLE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TITLE" _locComment="" -->上傳供 Xbox One 使用的存檔</value> + </data> +<data name="strings.IDS_UPLOAD_SAVE"><value><!-- _locID_text="strings.IDS_UPLOAD_SAVE" _locComment="" -->上傳存檔</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_TEXT"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_TEXT" _locComment="" -->您一次只能在存檔轉移區儲存一個 Xbox 360 主機存檔。請確認您在上傳另一個 Xbox 360 主機存檔之前已經將存檔下載至您的 Xbox One 主機中。</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADING"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADING" _locComment="" -->正在上傳...</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADCOMPLETE" _locComment="" -->上傳完成!</value> + </data> +<data name="strings.IDS_SAVE_TRANSFER_UPLOADFAILED"><value><!-- _locID_text="strings.IDS_SAVE_TRANSFER_UPLOADFAILED" _locComment="" -->上傳失敗。請您稍後再試。</value> + </data> +<data name="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS"><value><!-- _locID_text="Tutorialstrings.IDS_COLLECTED_MUSIC_DISCS" _locComment="" -->您已經找到 {*progress*}/{*goal*} 張唱片!</value> + </data> +</root> |
