diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Xbox/Xbox_Minecraft.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Xbox/Xbox_Minecraft.cpp')
| -rw-r--r-- | Minecraft.Client/Xbox/Xbox_Minecraft.cpp | 1077 |
1 files changed, 1077 insertions, 0 deletions
diff --git a/Minecraft.Client/Xbox/Xbox_Minecraft.cpp b/Minecraft.Client/Xbox/Xbox_Minecraft.cpp new file mode 100644 index 00000000..04e4a8d5 --- /dev/null +++ b/Minecraft.Client/Xbox/Xbox_Minecraft.cpp @@ -0,0 +1,1077 @@ +// Minecraft.cpp : Defines the entry point for the application. +// + +#include "stdafx.h" +#include <xbdm.h> +#include <assert.h> +#include "GameConfig\Minecraft.spa.h" +#include "..\MinecraftServer.h" +#include "..\LocalPlayer.h" +#include "..\..\Minecraft.World\ItemInstance.h" +#include "..\..\Minecraft.World\MapItem.h" +#include "..\..\Minecraft.World\Recipes.h" +#include "..\..\Minecraft.World\Recipy.h" +#include "..\..\Minecraft.World\Language.h" +#include "..\..\Minecraft.World\StringHelpers.h" +#include "..\..\Minecraft.World\AABB.h" +#include "..\..\Minecraft.World\Vec3.h" +#include "..\..\Minecraft.World\Level.h" +#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h" +#include "..\ClientConnection.h" +#include "..\User.h" +#include "..\..\Minecraft.World\Socket.h" +#include "..\..\Minecraft.World\ThreadName.h" +#include "..\..\Minecraft.Client\StatsCounter.h" +#include "..\ConnectScreen.h" +#include "Social\SocialManager.h" +#include "Leaderboards\XboxLeaderboardManager.h" +#include "..\Common\XUI\XUI_Scene_Container.h" +#include "..\..\Minecraft.Client\Tesselator.h" +#include "..\..\Minecraft.Client\Options.h" +#include "Sentient\SentientManager.h" +#include "..\..\Minecraft.World\IntCache.h" +#include "..\Textures.h" +#include "..\..\Minecraft.World\compression.h" +#include "..\..\Minecraft.World\OldChunkStorage.h" +//#include "..\..\Minecraft.Client\SoundEngine.h" + +#include <NuiApi.h> + +void GetRenderAndSamplerStates(IDirect3DDevice9 *pDevice,DWORD *RenderStateA,DWORD *SamplerStateA); +void SetRenderAndSamplerStates(IDirect3DDevice9 *pDevice,DWORD *RenderStateA,DWORD *SamplerStateA); + +// 4J-PB - Done - #pragma message(__LOC__"Theme should be GREEN SIGNED before _FINAL_BUILD") + +#define THEME_NAME "584111F70AAAAAAA" +#define THEME_FILESIZE 2797568 +//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device) +//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device) +//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device) +#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device) + +//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU +#define NUM_PROFILE_VALUES 5 +#define NUM_PROFILE_SETTINGS 4 +DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]= +{ + XPROFILE_OPTION_CONTROLLER_VIBRATION, + XPROFILE_GAMER_YAXIS_INVERSION, + XPROFILE_GAMER_CONTROL_SENSITIVITY, + XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL, + XPROFILE_TITLE_SPECIFIC1, +}; + +D3DRENDERSTATETYPE RenderStateModes[]= +{ + D3DRS_FILLMODE, + D3DRS_CULLMODE, + D3DRS_ALPHABLENDENABLE, + D3DRS_VIEWPORTENABLE, + D3DRS_BLENDOP, + D3DRS_SRCBLEND, + D3DRS_DESTBLEND, + D3DRS_COLORWRITEENABLE +}; + +D3DSAMPLERSTATETYPE SamplerStateModes[]= +{ + D3DSAMP_MINFILTER, + D3DSAMP_MAGFILTER, + D3DSAMP_MIPFILTER, + D3DSAMP_ADDRESSU, + D3DSAMP_ADDRESSV +}; + +//------------------------------------------------------------------------------------- +// Time Since fAppTime is a float, we need to keep the quadword app time +// as a LARGE_INTEGER so that we don't lose precision after running +// for a long time. +//------------------------------------------------------------------------------------- + + +BOOL g_bWidescreen = TRUE; + + +void DefineActions(void) +{ + // The app needs to define the actions required, and the possible mappings for these + + // Split into Menu actions, and in-game actions + + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); + + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); + + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); + + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); + + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); + + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); + + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); + + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); + + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); +} + + + + +HRESULT InitD3D( IDirect3DDevice9 **ppDevice, + D3DPRESENT_PARAMETERS *pd3dPP ) +{ + IDirect3D9 *pD3D; + + pD3D = Direct3DCreate9( D3D_SDK_VERSION ); + + // Set up the structure used to create the D3DDevice + // Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing, + // which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this + // mode so don't need this functionality. + + ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) ); + XVIDEO_MODE VideoMode; + XGetVideoMode( &VideoMode ); + g_bWidescreen = VideoMode.fIsWideScreen; + pd3dPP->BackBufferWidth = 1280; + pd3dPP->BackBufferHeight = 720; + pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8; + pd3dPP->BackBufferCount = 1; + pd3dPP->EnableAutoDepthStencil = TRUE; + pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8; + pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD; + pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE; + //pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; + //ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled + // in the launcher/dashboard. + if(g_bWidescreen) + pd3dPP->Flags=0; + else + pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; + + // Create the device. + return pD3D->CreateDevice( + 0, + D3DDEVTYPE_HAL, + NULL, + D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES, + pd3dPP, + ppDevice ); +} +//#define MEMORY_TRACKING + +#ifdef MEMORY_TRACKING +void ResetMem(); +void DumpMem(); +void MemPixStuff(); +#else +void MemSect(int sect) +{ +} +#endif + +IDirect3DDevice9 *g_pD3DDevice; + +//------------------------------------------------------------------------------------- +// Name: main() +// Desc: The application's entry point +//------------------------------------------------------------------------------------- +int __cdecl main() +{ + IDirect3DDevice9 *pDevice; + D3DPRESENT_PARAMETERS d3dpp; + HRESULT hr; + static bool bTrialTimerDisplayed=true; + + //__debugbreak(); + +#ifdef MEMORY_TRACKING + ResetMem(); + MEMORYSTATUS memStat; + GlobalMemoryStatus(&memStat); + printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); +#endif + // capture the launch data if there is any + app.StoreLaunchData(); + +#ifdef _DEBUG + // Output more verbose errors for sessions + XDebugSetSystemOutputLevel( HXAMAPP_XGI, 3 ); +#endif + +// DumpMem(); + + // Declare an instance of the XUI framework. + + // XUI render can change the following renderstates, so store then before and re-set them after the xui render + /* The following D3DRENDERSTATETYPE D3D render states. + + D3DRS_FILLMODE + + D3DRS_CULLMODE + + D3DRS_ALPHABLENDENABLE + + D3DRS_VIEWPORTENABLE + + D3DRS_BLENDOP + + D3DRS_SRCBLEND + + D3DRS_DESTBLEND + + D3DRS_COLORWRITEENABLE + */ + + DWORD RenderStateA[8]; + DWORD SamplerStateA[5]; + DWORD RenderStateA2[8]; + DWORD SamplerStateA2[5]; + + // Initialize D3D + hr = InitD3D( &pDevice, &d3dpp ); + g_pD3DDevice = pDevice; + if( FAILED(hr) ) + { + app.DebugPrintf + ( "Failed initializing D3D.\n" ); + return -1; + } + + // Initialize the application, assuming sharing of the d3d interface. + hr = app.InitShared( pDevice, &d3dpp, + XuiPNGTextureLoader ); + + if ( FAILED(hr) ) + { + app.DebugPrintf + ( "Failed initializing application.\n" ); + + return -1; + } + + RenderManager.Initialise(pDevice); + + //////////////// + // Initialise // + //////////////// + + // 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params + // are just copied from a sample app and may need changed for our purposes + // Start XAudio2 + hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR ); + if( FAILED( hr ) ) + { + app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr ); + app.FatalLoadError(); + } + + // Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers) + hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL); + if ( FAILED( hr ) ) + { + app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr ); + app.FatalLoadError(); + } + + app.InitTime(); + + // Set the number of possible joypad layouts that the user can switch between, and the number of actions + InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU); + + // Set the default joypad action mappings for Minecraft + DefineActions(); + InputManager.SetJoypadMapVal(0,0); + InputManager.SetKeyRepeatRate(0.3f,0.2f); + + + // Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings + ProfileManager.Initialise(TITLEID_MINECRAFT, + app.m_dwOfferID, + PROFILE_VERSION_10, + NUM_PROFILE_VALUES, + NUM_PROFILE_SETTINGS, + dwProfileSettingsA, + app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, + &app.uiGameDefinedDataChangedBitmask + ); + + // register the awards + ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement); + + ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK); + ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK); + + ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK); + ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK); + ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK); + + ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE); + + // Rich Presence init - number of presences, number of contexts + ProfileManager.RichPresenceInit(4,1); + ProfileManager.RegisterRichPresenceContext(CONTEXT_GAME_STATE); + + app.LoadXuiResources(); + + // initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message + StorageManager.Init(app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,GROUP_ID); + // Set up the global title storage path + StorageManager.StoreTMSPathName(); + + // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out + ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app); + + // set a function to be called when the ethernet is disconnected, so we can back out if required + ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app); + + // Set a callback for the default player options to be set - when there is no profile data for the player + ProfileManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app); + // Set a callback to deal with old profile versions needing updated to new versions + ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app); + + // Set a callback for when there is a read error on profile data + ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app); + + + // QNet needs to be setup after profile manager, as we do not want its Notify listener to handle + // XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the + // ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet. + g_NetworkManager.Initialise(); + + app.InitGameSettings(); + + // debug switch to trial version + ProfileManager.SetDebugFullOverride(true); + + //ProfileManager.AddDLC(2); + StorageManager.SetDLCPackageRoot("DLCDrive"); + StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app); + // Kinect ! + +// if(XNuiGetHardwareStatus()!=0) +// { +// // If the Kinect Sensor is not physically connected, this function returns 0. +// NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH | +// NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD ); +// } + + // Sentient ! + hr = TelemetryManager->Init(); + + // Initialise TLS for tesselator, for this main thread + Tesselator::CreateNewThreadStorage(1024*1024); + // Initialise TLS for AABB and Vec3 pools, for this main thread + AABB::CreateNewThreadStorage(); + Vec3::CreateNewThreadStorage(); + IntCache::CreateNewThreadStorage(); + Compression::CreateNewThreadStorage(); + OldChunkStorage::CreateNewThreadStorage(); + Level::enableLightingCache(); + Tile::CreateNewThreadStorage(); + + Minecraft::main(); + Minecraft *pMinecraft=Minecraft::GetInstance(); + //bool bDisplayPauseMenu=false; + + // set the default gamma level + float fVal=50.0f*327.68f; + RenderManager.UpdateGamma((unsigned short)fVal); + + // load any skins + //app.AddSkinsToMemoryTextureFiles(); + + // set the achievement text for a trial achievement, now we have the string table loaded + ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL); + ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT); + ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT); + ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT); + ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT); + ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app); + + // Set up a debug character press sequence +#ifndef _FINAL_BUILD + app.SetDebugSequence("LRLRYYY"); +#endif + + // Initialise the social networking manager. + CSocialManager::Instance()->Initialise(); + + // Update the base scene quick selects now that the minecraft class exists + //CXuiSceneBase::UpdateScreenSettings(0); + + app.InitialiseTips(); + + DWORD initData=0; + + + +#ifndef _FINAL_BUILD +#ifndef _DEBUG + #pragma message(__LOC__"Need to define the _FINAL_BUILD before submission") +#endif +#endif + + // 4J-PB - Having to add in code to stop people being able to play a build from Partnernet unless they know the code +#ifdef _CONTENT_PACKAGE +#ifndef _FINAL_BUILD +// app.SetPartnernetPasswordRunning(true); +// +// app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_PartnernetPassword,&initData); +// +// while(app.PartnernetPasswordRunning()) +// { +// ProfileManager.Tick(); +// InputManager.Tick(); // need to ruin this for the edit box +// +// // Tick XUI +// app.RunFrame(); +// +// // 4J : WESTY : Added to ensure we always have clear background for intro. +// RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255)); +// RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +// +// // Render XUI +// hr = app.Render(); +// +// // Present the frame. +// RenderManager.Present(); +// +// // Update XUI Timers +// hr = XuiTimersRun(); +// } +#endif +#endif + // Set the default sound levels + pMinecraft->options->set(Options::Option::MUSIC,1.0f); + pMinecraft->options->set(Options::Option::SOUND,1.0f); + + app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData); + + //Sleep(10000); + + // Intro loop ? + while(app.IntroRunning()) + { + ProfileManager.Tick(); + // Tick XUI + app.RunFrame(); + + // 4J : WESTY : Added to ensure we always have clear background for intro. + RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255)); + RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + // Render XUI + hr = app.Render(); + + // Present the frame. + RenderManager.Present(); + + // Update XUI Timers + hr = XuiTimersRun(); + } + + while( TRUE ) + { + if(pMinecraft->soundEngine->isStreamingWavebankReady() && + !pMinecraft->soundEngine->GetIsPlayingStreamingGameMusic() && + !pMinecraft->soundEngine->GetIsPlayingStreamingCDMusic() ) + { + // play some music in the menus + pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false); + } + app.UpdateTime(); + PIXBeginNamedEvent(0,"Input manager tick"); + InputManager.Tick(); + PIXEndNamedEvent(); + PIXBeginNamedEvent(0,"Profile manager tick"); + ProfileManager.Tick(); + PIXEndNamedEvent(); + PIXBeginNamedEvent(0,"Storage manager tick"); + StorageManager.Tick(); + PIXEndNamedEvent(); + PIXBeginNamedEvent(0,"Render manager tick"); + RenderManager.Tick(); + PIXEndNamedEvent(); + + // Tick the social networking manager. + PIXBeginNamedEvent(0,"Social network manager tick"); + CSocialManager::Instance()->Tick(); + PIXEndNamedEvent(); + + // Tick sentient. + PIXBeginNamedEvent(0,"Sentient tick"); + MemSect(37); + TelemetryManager->Tick(); + MemSect(0); + PIXEndNamedEvent(); + + PIXBeginNamedEvent(0,"Network manager do work #1"); + g_NetworkManager.DoWork(); + PIXEndNamedEvent(); + + LeaderboardManager::Instance()->Tick(); + // Render game graphics. + if(app.GetGameStarted()) + { + pMinecraft->run_middle(); + app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && app.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) ); + } + else + { + MemSect(28); + pMinecraft->soundEngine->tick(NULL, 0.0f); + MemSect(0); + pMinecraft->textures->tick(true,false); + IntCache::Reset(); + if( app.GetReallyChangingSessionType() ) + { + pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game + } + } + + pMinecraft->soundEngine->playMusicTick(); + + +#ifdef MEMORY_TRACKING + static bool bResetMemTrack = false; + static bool bDumpMemTrack = false; + + MemPixStuff(); + + if( bResetMemTrack ) + { + ResetMem(); + MEMORYSTATUS memStat; + GlobalMemoryStatus(&memStat); + printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); + bResetMemTrack = false; + } + + if( bDumpMemTrack ) + { + DumpMem(); + bDumpMemTrack = false; + MEMORYSTATUS memStat; + GlobalMemoryStatus(&memStat); + printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); + printf("Renderer used: %d\n",RenderManager.CBuffSize(-1)); + } +#endif +#if 0 + static bool bDumpTextureUsage = false; + if( bDumpTextureUsage ) + { + RenderManager.TextureGetStats(); + bDumpTextureUsage = false; + } +#endif + + app.HandleButtonPresses(); + + // store the minecraft renderstates, and re-set them after the xui render + GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA); + + // Tick XUI + PIXBeginNamedEvent(0,"Xui running"); + app.RunFrame(); + PIXEndNamedEvent(); + + // Render XUI + + PIXBeginNamedEvent(0,"XUI render"); + MemSect(7); + hr = app.Render(); + MemSect(0); + GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2); + PIXEndNamedEvent(); + + for(int i=0;i<8;i++) + { + if(RenderStateA2[i]!=RenderStateA[i]) + { + //printf("Reseting RenderStateA[%d] after a XUI render\n",i); + pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]); + } + } + for(int i=0;i<5;i++) + { + if(SamplerStateA2[i]!=SamplerStateA[i]) + { + //printf("Reseting SamplerStateA[%d] after a XUI render\n",i); + pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]); + } + } + + RenderManager.Set_matrixDirty(); + // Present the frame. + PIXBeginNamedEvent(0,"Frame present"); + RenderManager.Present(); + PIXEndNamedEvent(); + + app.CheckMenuDisplayed(); + PIXBeginNamedEvent(0,"Profile load check"); + // has the game defined profile data been changed (by a profile load) + if(app.uiGameDefinedDataChangedBitmask!=0) + { + void *pData; + for(int i=0;i<XUSER_MAX_COUNT;i++) + { + if(app.uiGameDefinedDataChangedBitmask&(1<<i)) + { + // It has - game needs to update its values with the data from the profile + pData=ProfileManager.GetGameDefinedProfileData(i); + // reset the changed flag + app.ClearGameSettingsChangedFlag(i); + app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i); + app.ApplyGameSettingsChanged(i); + +#ifdef _DEBUG_MENUS_ENABLED + if(app.DebugSettingsOn()) + { + app.ActionDebugMask(i); + } + else + { + // force debug mask off + app.ActionDebugMask(i,true); + } +#endif + // clear the stats first - there could have beena signout and sign back in in the menus + // need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game + pMinecraft->stats[ i ]->clear(); + pMinecraft->stats[i]->parse(pData); + + // Update the selected item position based on the user's UI setting + CXuiSceneBase::UpdateSelectedItemPos(i); + } + } + + // Check to see if we can post to social networks. + CSocialManager::Instance()->RefreshPostingCapability(); + + // clear the flag + app.uiGameDefinedDataChangedBitmask=0; + + // Check if any profile write are needed + app.CheckGameSettingsChanged(); + + } + PIXEndNamedEvent(); + app.TickDLCOffersRetrieved(); + app.TickTMSPPFilesRetrieved(); + + PIXBeginNamedEvent(0,"Network manager do work #2"); + g_NetworkManager.DoWork(); + PIXEndNamedEvent(); + + PIXBeginNamedEvent(0,"Misc extra xui"); + // Update XUI Timers + hr = XuiTimersRun(); + + // Any threading type things to deal with from the xui side? + app.HandleXuiActions(); + PIXEndNamedEvent(); + + // 4J-PB - Update the trial timer display if we are in the trial version + if(!ProfileManager.IsFullVersion()) + { + // display the trial timer + if(app.GetGameStarted()) + { + // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down + if(app.IsAppPaused()) + { + app.UpdateTrialPausedTimer(); + } + CXuiSceneBase::UpdateTrialTimer(ProfileManager.GetPrimaryPad()); + } + } + else + { + // need to turn off the trial timer if it was on , and we've unlocked the full version + if(bTrialTimerDisplayed) + { + CXuiSceneBase::ShowTrialTimer(FALSE); + bTrialTimerDisplayed=false; + } + } + + // Fix for #7318 - Title crashes after short soak in the leaderboards menu + // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset + Vec3::resetPool(); + } + + // Free resources, unregister custom classes, and exit. + app.Uninit(); + pDevice->Release(); +} + + +void GetRenderAndSamplerStates(IDirect3DDevice9 *pDevice,DWORD *RenderStateA,DWORD *SamplerStateA) +{ + for(int i=0;i<8;i++) + { + pDevice->GetRenderState(RenderStateModes[i],&RenderStateA[i]); + } + + for(int i=0;i<5;i++) + { + pDevice->GetSamplerState(0,SamplerStateModes[i],&SamplerStateA[i]); + } +} + +void SetRenderAndSamplerStates(IDirect3DDevice9 *pDevice,DWORD *RenderStateA,DWORD *SamplerStateA) +{ + for(int i=0;i<8;i++) + { + pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]); + } + + for(int i=0;i<5;i++) + { + pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]); + } +} + +#ifdef MEMORY_TRACKING + +int totalAllocGen = 0; +unordered_map<int,int> allocCounts; +bool trackEnable = false; +bool trackStarted = false; +volatile size_t sizeCheckMin = 1160; +volatile size_t sizeCheckMax = 1160; +volatile int sectCheck = 48; +CRITICAL_SECTION memCS; +DWORD tlsIdx; + +LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes) +{ + if( !trackStarted ) + { + void *p = XMemAllocDefault(dwSize,dwAllocAttributes); + size_t realSize = XMemSizeDefault(p, dwAllocAttributes); + totalAllocGen += realSize; + return p; + } + + EnterCriticalSection(&memCS); + + void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes); + size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16; + + if( trackEnable ) + { +#if 1 + int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f; + *(((unsigned char *)p)+realSize) = sect; + + if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) ) + { + app.DebugPrintf("Found one\n"); + } +#endif + + if( p ) + { + totalAllocGen += realSize; + trackEnable = false; + int key = ( sect << 26 ) | realSize; + int oldCount = allocCounts[key]; + allocCounts[key] = oldCount + 1; + + trackEnable = true; + } + } + + LeaveCriticalSection(&memCS); + + return p; +} + +void* operator new (size_t size) +{ + return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); +} + +void operator delete (void *p) +{ + XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); +} + +void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes) +{ + bool special = false; + if( dwAllocAttributes == 0 ) + { + dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP); + special = true; + } + if(!trackStarted ) + { + size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes); + XMemFreeDefault(pAddress, dwAllocAttributes); + totalAllocGen -= realSize; + return; + } + EnterCriticalSection(&memCS); + if( pAddress ) + { + size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16; + + if(trackEnable) + { + int sect = *(((unsigned char *)pAddress)+realSize); + totalAllocGen -= realSize; + trackEnable = false; + int key = ( sect << 26 ) | realSize; + int oldCount = allocCounts[key]; + allocCounts[key] = oldCount - 1; + trackEnable = true; + + } + XMemFreeDefault(pAddress, dwAllocAttributes); + } + LeaveCriticalSection(&memCS); +} + +SIZE_T WINAPI XMemSize( + PVOID pAddress, + DWORD dwAllocAttributes +) +{ + if( trackStarted ) + { + return XMemSizeDefault(pAddress, dwAllocAttributes) - 16; + } + else + { + return XMemSizeDefault(pAddress, dwAllocAttributes); + } +} + + +void DumpMem() +{ + int totalLeak = 0; + for(auto it = allocCounts.begin(); it != allocCounts.end(); it++ ) + { + if(it->second > 0 ) + { + app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second); + totalLeak += ( it->first & 0x03ffffff ) * it->second; + } + } + app.DebugPrintf("Total %d\n",totalLeak); +} + +void ResetMem() +{ + if( !trackStarted ) + { + trackEnable = true; + trackStarted = true; + totalAllocGen = 0; + InitializeCriticalSection(&memCS); + tlsIdx = TlsAlloc(); + } + EnterCriticalSection(&memCS); + trackEnable = false; + allocCounts.clear(); + trackEnable = true; + LeaveCriticalSection(&memCS); +} + +void MemSect(int section) +{ + unsigned int value = (unsigned int)TlsGetValue(tlsIdx); + if( section == 0 ) // pop + { + value = (value >> 6) & 0x03ffffff; + } + else + { + value = (value << 6) | section; + } + TlsSetValue(tlsIdx, (LPVOID)value); +} + +void MemPixStuff() +{ + const int MAX_SECT = 56; + + int totals[MAX_SECT] = {0}; + + for(auto it = allocCounts.begin(); it != allocCounts.end(); it++ ) + { + if(it->second > 0 ) + { + int sect = ( it->first >> 26 ) & 0x3f; + int bytes = it->first & 0x03ffffff; + totals[sect] += bytes * it->second; + } + } + + unsigned int allSectsTotal = 0; + for( int i = 0; i < MAX_SECT; i++ ) + { + allSectsTotal += totals[i]; + PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i); + } + + PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages"); +} + +#endif |
