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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Xbox/Sentient/Include/SenClientResource.h | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Xbox/Sentient/Include/SenClientResource.h')
| -rw-r--r-- | Minecraft.Client/Xbox/Sentient/Include/SenClientResource.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Xbox/Sentient/Include/SenClientResource.h b/Minecraft.Client/Xbox/Sentient/Include/SenClientResource.h index b749a164..e8405d5e 100644 --- a/Minecraft.Client/Xbox/Sentient/Include/SenClientResource.h +++ b/Minecraft.Client/Xbox/Sentient/Include/SenClientResource.h @@ -45,10 +45,10 @@ namespace Sentient enum SenResourceID : INT32 { /// This is used to indicate a failed search, an invalid resource structure, or sometimes to substitute for a default. - SenResourceID_Invalid = static_cast<INT32>(SenResourceType_Invalid) << 24, + SenResourceID_Invalid = (INT32)SenResourceType_Invalid << 24, /// This is the first VIP reward costume and there is one for each title. - SenResourceID_Superstar_0 = static_cast<INT32>(SenResourceType_Avatar) << 24, + SenResourceID_Superstar_0 = (INT32)SenResourceType_Avatar << 24, /// This is the second VIP reward costume and there is one for each title. SenResourceID_Superstar_1, /// This is the third VIP reward costume and there is one for each title. @@ -59,15 +59,15 @@ namespace Sentient SenResourceID_Superstar_4, /// This is used for the cross-sell screen and contains things such as an image, offerID, strings, etc. - SenResourceID_BoxArt_0 = static_cast<INT32>(SenResourceType_BoxArt) << 24, + SenResourceID_BoxArt_0 = (INT32)SenResourceType_BoxArt << 24, /// This is used for game-private config files, and is only the base of the range. /// Titles may use the entire 24-bit space for various custom config files. - SenResourceID_Config_0 = static_cast<INT32>(SenResourceType_Config) << 24, + SenResourceID_Config_0 = (INT32)SenResourceType_Config << 24, /// This is used for server-supplied help files/text. /// At the moment, this is not supported. - SenResourceID_Help_0 = static_cast<INT32>(SenResourceType_Help) << 24, + SenResourceID_Help_0 = (INT32)SenResourceType_Help << 24, }; |
