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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/WitherSkullRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/WitherSkullRenderer.cpp')
-rw-r--r--Minecraft.Client/WitherSkullRenderer.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/Minecraft.Client/WitherSkullRenderer.cpp b/Minecraft.Client/WitherSkullRenderer.cpp
new file mode 100644
index 00000000..87873574
--- /dev/null
+++ b/Minecraft.Client/WitherSkullRenderer.cpp
@@ -0,0 +1,52 @@
+#include "stdafx.h"
+#include "WitherSkullRenderer.h"
+#include "SkeletonHeadModel.h"
+#include "../Minecraft.World/WitherSkull.h"
+
+ResourceLocation WitherSkullRenderer::WITHER_ARMOR_LOCATION(TN_MOB_WITHER_INVULNERABLE);
+ResourceLocation WitherSkullRenderer::WITHER_LOCATION(TN_MOB_WITHER);
+
+WitherSkullRenderer::WitherSkullRenderer()
+{
+ model = new SkeletonHeadModel();
+}
+
+void WitherSkullRenderer::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a)
+{
+ glPushMatrix();
+ glDisable(GL_CULL_FACE);
+
+ float headRot = rotlerp(entity->yRotO, entity->yRot, a);
+ float headRotx = entity->xRotO + (entity->xRot - entity->xRotO) * a;
+
+ glTranslatef((float) x, (float) y, (float) z);
+
+ float scale = 1 / 16.0f;
+ glEnable(GL_RESCALE_NORMAL);
+ glScalef(-1, -1, 1);
+
+ glEnable(GL_ALPHA_TEST);
+
+ bindTexture(entity);
+
+ model->render(entity, 0, 0, 0, headRot, headRotx, scale, true);
+
+ glPopMatrix();
+}
+
+ResourceLocation *WitherSkullRenderer::getTextureLocation(shared_ptr<Entity> entity)
+{
+ shared_ptr<WitherSkull> mob = dynamic_pointer_cast<WitherSkull>(entity);
+
+ return mob->isDangerous() ? &WITHER_ARMOR_LOCATION : &WITHER_LOCATION;
+}
+
+float WitherSkullRenderer::rotlerp(float from, float to, float a)
+{
+ float diff = to - from;
+ while (diff < -180)
+ diff += 360;
+ while (diff >= 180)
+ diff -= 360;
+ return from + a * diff;
+} \ No newline at end of file