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authorLoki <lokirautio@gmail.com>2026-03-09 06:53:08 -0500
committerGitHub <noreply@github.com>2026-03-09 06:53:08 -0500
commitbda3b1078ac357b805156a8802a0649f7021716e (patch)
tree838cf12ae598a810fb90a6e455f7fc03131f1342 /Minecraft.Client/Windows64
parenta358a3caaee2a4781f910cfb440bd822ae73a7e5 (diff)
Port over RCE Patches from LCEMP (#1023)
* LCEMP RCE Fixes WIP Based on https://github.com/LCEMP/LCEMP/commit/d017bfc30a68888bf5c79b23cf5c4f607cf828bf * Update to LCEMP's ByteArrayIO version Fixes compilation since ours was missing some revisions from LCEMP * Add additional safety checks missed in first pass * Remove duplicate recipe count check
Diffstat (limited to 'Minecraft.Client/Windows64')
-rw-r--r--Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp b/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp
index e82118cd..28d29504 100644
--- a/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp
+++ b/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp
@@ -404,7 +404,7 @@ bool WinsockNetLayer::JoinGame(const char* ip, int port)
bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize)
{
- if (sock == INVALID_SOCKET || dataSize <= 0) return false;
+ if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > WIN64_NET_MAX_PACKET_SIZE) return false;
// TODO: s_sendLock is a single global lock for ALL sockets. If one client's
// send() blocks (TCP window full, slow WiFi), every other write thread stalls