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| author | void_17 <61356189+void2012@users.noreply.github.com> | 2026-03-02 03:11:38 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-02 03:11:38 +0700 |
| commit | a2cf02cc38779c85896baceec402d1f579adb3d3 (patch) | |
| tree | c4f4a2a8c3f04829ff04d5e9e650075031085143 /Minecraft.Client/Windows64 | |
| parent | 6825d2ed527d5bd72da9a78d3e2d6a8923dc4b75 (diff) | |
| parent | d1e8418a776919bc45abf0dc617bb7d2cc8c8e70 (diff) | |
Merge pull request #49 from izanthebestn1/increase-rendertarget-limit
Increase GDRAW_D3D11_RESOURCE_rendertarget limit from 32 MB to 64 MB (or more) …
Diffstat (limited to 'Minecraft.Client/Windows64')
| -rw-r--r-- | Minecraft.Client/Windows64/Windows64_UIController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Windows64/Windows64_UIController.cpp b/Minecraft.Client/Windows64/Windows64_UIController.cpp index f4e9a9fc..10ae20af 100644 --- a/Minecraft.Client/Windows64/Windows64_UIController.cpp +++ b/Minecraft.Client/Windows64/Windows64_UIController.cpp @@ -50,7 +50,7 @@ void ConsoleUIController::init(ID3D11Device *dev, ID3D11DeviceContext *ctx, ID3D really big so if you substitute a different file it should work. */ gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_vertexbuffer, 5000, 16 * 1024 * 1024); gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_texture , 5000, 128 * 1024 * 1024); - gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_rendertarget, 10, 32 * 1024 * 1024); + gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_rendertarget, 10, 64 * 1024 * 1024); /* GDraw is all set, so we'll point Iggy at it. */ IggySetGDraw(gdraw_funcs); |
