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authorvoid_17 <61356189+void2012@users.noreply.github.com>2026-03-01 22:29:08 +0700
committerGitHub <noreply@github.com>2026-03-01 23:29:08 +0800
commit754303b327fe8cf24648f0be46750148a97c703f (patch)
tree5381d1d31be7262f74b184f935940111987e0be4 /Minecraft.Client/Windows64
parent5fa4418adb5076d9bd4f923817a36a8d78dffb5f (diff)
Fix compilation for Clang-cl (#10)
1. Converted `MinecraftWindows.rc` and `Resource.h` to UTF-8 from UTF-16(they didn't use any UTF-16 symbols anyway); 2. Added explicit signed->unsigned integer casts in `gdraw_d3d1x_shared.inl` for C++11 compatibility 3. Linked against `legacy_stdio_definitions.lib` to avoid undefined references to `_vsnprintf` llvm-link errors
Diffstat (limited to 'Minecraft.Client/Windows64')
-rw-r--r--Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d1x_shared.inl24
-rw-r--r--Minecraft.Client/Windows64/Windows64_Minecraft.cpp14
2 files changed, 21 insertions, 17 deletions
diff --git a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d1x_shared.inl b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d1x_shared.inl
index 1ab1f13f..e827cd82 100644
--- a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d1x_shared.inl
+++ b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d1x_shared.inl
@@ -502,7 +502,7 @@ static GDrawTexture * RADLINK gdraw_MakeTextureEnd(GDraw_MakeTexture_ProcessingI
}
// actually create texture
- D3D1X_(TEXTURE2D_DESC) desc = { w, h, nmips, 1, (DXGI_FORMAT) p->i3, { 1, 0 },
+ D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(w), static_cast<U32>(h), static_cast<U32>(nmips), 1, static_cast<DXGI_FORMAT>(p->i3), { 1, 0 },
(p->i2 & GDRAW_MAKETEXTURE_FLAGS_updatable) ? D3D1X_(USAGE_DEFAULT) : D3D1X_(USAGE_IMMUTABLE),
D3D1X_(BIND_SHADER_RESOURCE), 0, 0 };
@@ -541,7 +541,7 @@ static rrbool RADLINK gdraw_UpdateTextureBegin(GDrawTexture *t, void *unique_id,
static void RADLINK gdraw_UpdateTextureRect(GDrawTexture *t, void * /*unique_id*/, S32 x, S32 y, S32 stride, S32 w, S32 h, U8 *samples, gdraw_texture_format /*format*/)
{
GDrawHandle *s = (GDrawHandle *) t;
- D3D1X_(BOX) box = { x, y, 0, x+w, y+h, 1 };
+ D3D1X_(BOX) box = { static_cast<U32>(x), static_cast<U32>(y), 0U, static_cast<U32>(x + w), static_cast<U32>(y + h), 1U };
gdraw->d3d_context->UpdateSubresource(s->handle.tex.d3d, 0, &box, samples, stride, 0);
}
@@ -586,8 +586,8 @@ static void RADLINK gdraw_SetAntialiasTexture(S32 width, U8 *rgba)
safe_release(gdraw->aa_tex_view);
safe_release(gdraw->aa_tex);
- D3D1X_(TEXTURE2D_DESC) desc = { width, 1, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM, { 1, 0 }, D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_SHADER_RESOURCE), 0, 0 };
- D3D1X_(SUBRESOURCE_DATA) data = { rgba, width*4, 0 };
+ D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(width), 1U, 1U, 1U, DXGI_FORMAT_R8G8B8A8_UNORM, { 1, 0 }, D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_SHADER_RESOURCE), 0U, 0U };
+ D3D1X_(SUBRESOURCE_DATA) data = { rgba, static_cast<U32>(width) * 4U, 0U };
hr = gdraw->d3d_device->CreateTexture2D(&desc, &data, &gdraw->aa_tex);
if (FAILED(hr)) {
@@ -646,10 +646,10 @@ static GDrawVertexBuffer * RADLINK gdraw_MakeVertexBufferEnd(GDraw_MakeVertexBuf
GDrawHandle *vb = (GDrawHandle *) p->p0;
HRESULT hr;
- D3D1X_(BUFFER_DESC) vbdesc = { p->vertex_data_length, D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_VERTEX_BUFFER), 0, 0 };
+ D3D1X_(BUFFER_DESC) vbdesc = { static_cast<U32>(p->vertex_data_length), D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_VERTEX_BUFFER), 0U, 0U };
D3D1X_(SUBRESOURCE_DATA) vbdata = { p->vertex_data, 0, 0 };
- D3D1X_(BUFFER_DESC) ibdesc = { p->index_data_length, D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_INDEX_BUFFER), 0, 0 };
+ D3D1X_(BUFFER_DESC) ibdesc = { static_cast<U32>(p->index_data_length), D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_INDEX_BUFFER), 0U, 0U };
D3D1X_(SUBRESOURCE_DATA) ibdata = { p->index_data, 0, 0 };
hr = gdraw->d3d_device->CreateBuffer(&vbdesc, &vbdata, &vb->handle.vbuf.verts);
@@ -722,8 +722,8 @@ static GDrawHandle *get_color_rendertarget(GDrawStats *stats)
return t;
}
- D3D1X_(TEXTURE2D_DESC) desc = { gdraw->frametex_width, gdraw->frametex_height, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM, { 1, 0 },
- D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_SHADER_RESOURCE) | D3D1X_(BIND_RENDER_TARGET), 0, 0 };
+ D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(gdraw->frametex_width), static_cast<U32>(gdraw->frametex_height), 1U, 1U, DXGI_FORMAT_R8G8B8A8_UNORM, { 1, 0 },
+ D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_SHADER_RESOURCE) | D3D1X_(BIND_RENDER_TARGET), 0U, 0U };
t->handle.tex.d3d = NULL;
t->handle.tex.d3d_view = NULL;
@@ -765,8 +765,8 @@ static ID3D1X(DepthStencilView) *get_rendertarget_depthbuffer(GDrawStats *stats)
char *failed_call;
assert(!gdraw->rt_depth_buffer);
- D3D1X_(TEXTURE2D_DESC) desc = { gdraw->frametex_width, gdraw->frametex_height, 1, 1, DXGI_FORMAT_D24_UNORM_S8_UINT, { 1, 0 },
- D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_DEPTH_STENCIL), 0, 0 };
+ D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(gdraw->frametex_width), static_cast<U32>(gdraw->frametex_height), 1U, 1U, DXGI_FORMAT_D24_UNORM_S8_UINT, { 1, 0 },
+ D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_DEPTH_STENCIL), 0U, 0U };
HRESULT hr = gdraw->d3d_device->CreateTexture2D(&desc, NULL, &gdraw->rt_depth_buffer);
failed_call = "CreateTexture2D";
@@ -2399,8 +2399,8 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file,
mipmaps = texture->mipmaps;
blk = 1;
- D3D1X_(TEXTURE2D_DESC) desc = { width, height, mipmaps, 1, DXGI_FORMAT_UNKNOWN, { 1, 0 },
- D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_SHADER_RESOURCE), 0, 0 };
+ D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(width), static_cast<U32>(height), static_cast<U32>(mipmaps), 1U, DXGI_FORMAT_UNKNOWN, { 1, 0 },
+ D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_SHADER_RESOURCE), 0U, 0U };
switch (texture->format) {
case IFT_FORMAT_rgba_8888 : size= 4; d3dfmt = DXGI_FORMAT_R8G8B8A8_UNORM; break;
diff --git a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
index 0cbfd90f..494e7423 100644
--- a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
+++ b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
@@ -39,6 +39,10 @@
#include "Xbox/resource.h"
+#ifdef _MSC_VER
+#pragma comment(lib, "legacy_stdio_definitions.lib")
+#endif
+
HINSTANCE hMyInst;
LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam);
char chGlobalText[256];
@@ -181,11 +185,11 @@ void DefineActions(void)
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
-
+
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
- InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B);
@@ -230,11 +234,11 @@ void DefineActions(void)
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
-
+
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
- InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
}
#if 0
@@ -806,7 +810,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
app.loadMediaArchive();
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
-
+
app.loadStringTable();
ui.init(g_pd3dDevice,g_pImmediateContext,g_pRenderTargetView,g_pDepthStencilView,g_iScreenWidth,g_iScreenHeight);