diff options
| author | hehcker <228268996+hehcker@users.noreply.github.com> | 2026-03-01 18:06:51 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-02 00:06:51 +0800 |
| commit | e16600a3e6b497f520178a7cb8be7a06b5c6efad (patch) | |
| tree | 0d8da71abd953ca9712589262b7df11099ba4aff /Minecraft.Client/Windows64/Windows64_Minecraft.cpp | |
| parent | 754303b327fe8cf24648f0be46750148a97c703f (diff) | |
fix: render issues on release builds (#16)
Diffstat (limited to 'Minecraft.Client/Windows64/Windows64_Minecraft.cpp')
| -rw-r--r-- | Minecraft.Client/Windows64/Windows64_Minecraft.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp index 494e7423..6c6cec15 100644 --- a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp +++ b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp @@ -594,6 +594,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height); // Create a depth stencil buffer D3D11_TEXTURE2D_DESC descDepth; + ZeroMemory(&descDepth, sizeof(descDepth)); descDepth.Width = width; descDepth.Height = height; @@ -609,6 +610,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height); hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer); D3D11_DEPTH_STENCIL_VIEW_DESC descDSView; + ZeroMemory(&descDSView, sizeof(descDSView)); descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; descDSView.Texture2D.MipSlice = 0; |
