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authorhehcker <228268996+hehcker@users.noreply.github.com>2026-03-01 18:06:51 +0200
committerGitHub <noreply@github.com>2026-03-02 00:06:51 +0800
commite16600a3e6b497f520178a7cb8be7a06b5c6efad (patch)
tree0d8da71abd953ca9712589262b7df11099ba4aff /Minecraft.Client/Windows64/Windows64_Minecraft.cpp
parent754303b327fe8cf24648f0be46750148a97c703f (diff)
fix: render issues on release builds (#16)
Diffstat (limited to 'Minecraft.Client/Windows64/Windows64_Minecraft.cpp')
-rw-r--r--Minecraft.Client/Windows64/Windows64_Minecraft.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
index 494e7423..6c6cec15 100644
--- a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
+++ b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
@@ -594,6 +594,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
// Create a depth stencil buffer
D3D11_TEXTURE2D_DESC descDepth;
+ ZeroMemory(&descDepth, sizeof(descDepth));
descDepth.Width = width;
descDepth.Height = height;
@@ -609,6 +610,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer);
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
+ ZeroMemory(&descDSView, sizeof(descDSView));
descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
descDSView.Texture2D.MipSlice = 0;