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authorSean Hoyt <seanhoyt963@gmail.com>2026-03-01 10:50:48 -0600
committerGitHub <noreply@github.com>2026-03-02 00:50:48 +0800
commitb5111232aa13952f58ed1b3b3525ea825662b95c (patch)
tree2e7450af7d442c6337e33bba0d81f5cb38622806 /Minecraft.Client/Windows64/Windows64_Minecraft.cpp
parentd5707899dbc99d5c9520095246fc0bf2425c6235 (diff)
feat: Windows64 local multiplayer support (#13)
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu and CreateWorldMenu, proceeding directly to local play since Xbox Live stubs always return true for IsSignedInLive() - Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64 - Allow pad-connected players to join without a profile sign-in check - Fix ghost RemotePlayer creation by scanning all local player slots and matching on server-assigned player index rather than controller slot, fixing P3/P4 ghost entities when joining out of controller order - Give each player a unique name (Player 1-4) based on controller index instead of a single shared stub name - Use raw XInput (XInputGetState) for secondary controller join detection, bypassing the 4J toggle system which consumes all button presses before game logic runs; uses a 120-frame latch for a reliable detection window - Add .gitignore for Visual Studio build artifacts and output directories
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