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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/Windows64/Windows64_App.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/Windows64/Windows64_App.cpp')
-rw-r--r--Minecraft.Client/Windows64/Windows64_App.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Windows64/Windows64_App.cpp b/Minecraft.Client/Windows64/Windows64_App.cpp
index 497808e1..369e2909 100644
--- a/Minecraft.Client/Windows64/Windows64_App.cpp
+++ b/Minecraft.Client/Windows64/Windows64_App.cpp
@@ -52,8 +52,8 @@ void CConsoleMinecraftApp::GetSaveThumbnail(PBYTE *pbData,DWORD *pdwSize)
}
else
{
- // No capture happened (e.g. first save on world creation) leave thumbnail as NULL
- if (pbData) *pbData = NULL;
+ // No capture happened (e.g. first save on world creation) leave thumbnail as nullptr
+ if (pbData) *pbData = nullptr;
if (pdwSize) *pdwSize = 0;
}
}
@@ -69,7 +69,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
{
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_Main::OnInit
- app.setLevelGenerationOptions(NULL);
+ app.setLevelGenerationOptions(nullptr);
// From CScene_Main::RunPlayGame
Minecraft *pMinecraft=Minecraft::GetInstance();
@@ -99,7 +99,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = seedValue;
- param->saveData = NULL;
+ param->saveData = nullptr;
app.SetGameHostOption(eGameHostOption_Difficulty,0);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,0);
@@ -125,7 +125,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
- loadingParams->lpParam = (LPVOID)param;
+ loadingParams->lpParam = static_cast<LPVOID>(param);
// Reset the autosave time
app.SetAutosaveTimerTime();