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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Windows64/Windows64_App.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Windows64/Windows64_App.cpp')
-rw-r--r--Minecraft.Client/Windows64/Windows64_App.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Windows64/Windows64_App.cpp b/Minecraft.Client/Windows64/Windows64_App.cpp
index 369e2909..497808e1 100644
--- a/Minecraft.Client/Windows64/Windows64_App.cpp
+++ b/Minecraft.Client/Windows64/Windows64_App.cpp
@@ -52,8 +52,8 @@ void CConsoleMinecraftApp::GetSaveThumbnail(PBYTE *pbData,DWORD *pdwSize)
}
else
{
- // No capture happened (e.g. first save on world creation) leave thumbnail as nullptr
- if (pbData) *pbData = nullptr;
+ // No capture happened (e.g. first save on world creation) leave thumbnail as NULL
+ if (pbData) *pbData = NULL;
if (pdwSize) *pdwSize = 0;
}
}
@@ -69,7 +69,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
{
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_Main::OnInit
- app.setLevelGenerationOptions(nullptr);
+ app.setLevelGenerationOptions(NULL);
// From CScene_Main::RunPlayGame
Minecraft *pMinecraft=Minecraft::GetInstance();
@@ -99,7 +99,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = seedValue;
- param->saveData = nullptr;
+ param->saveData = NULL;
app.SetGameHostOption(eGameHostOption_Difficulty,0);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,0);
@@ -125,7 +125,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
- loadingParams->lpParam = static_cast<LPVOID>(param);
+ loadingParams->lpParam = (LPVOID)param;
// Reset the autosave time
app.SetAutosaveTimerTime();