aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Windows64/Network/WinsockNetLayer.h
diff options
context:
space:
mode:
authorqwasdrizzel <145519042+qwasdrizzel@users.noreply.github.com>2026-03-16 21:44:26 -0500
committerGitHub <noreply@github.com>2026-03-16 21:44:26 -0500
commitce739f6045ec72127491286ea3f3f21e537c1b55 (patch)
treef33bd42a47c1b4a7b2153a7fb77127ee3b407db9 /Minecraft.Client/Windows64/Network/WinsockNetLayer.h
parent255a18fe8e9b57377975f82e2b227afe2a12eda0 (diff)
parent5a59f5d146b43811dde6a5a0245ee9875d7b5cd1 (diff)
Merge branch 'smartcmd:main' into main
Diffstat (limited to 'Minecraft.Client/Windows64/Network/WinsockNetLayer.h')
-rw-r--r--Minecraft.Client/Windows64/Network/WinsockNetLayer.h27
1 files changed, 24 insertions, 3 deletions
diff --git a/Minecraft.Client/Windows64/Network/WinsockNetLayer.h b/Minecraft.Client/Windows64/Network/WinsockNetLayer.h
index fd1280f7..afccbd66 100644
--- a/Minecraft.Client/Windows64/Network/WinsockNetLayer.h
+++ b/Minecraft.Client/Windows64/Network/WinsockNetLayer.h
@@ -12,7 +12,8 @@
#pragma comment(lib, "Ws2_32.lib")
#define WIN64_NET_DEFAULT_PORT 25565
-#define WIN64_NET_MAX_CLIENTS 7
+#define WIN64_NET_MAX_CLIENTS 255
+#define WIN64_SMALLID_REJECT 0xFF
#define WIN64_NET_RECV_BUFFER_SIZE 65536
#define WIN64_NET_MAX_PACKET_SIZE (4 * 1024 * 1024)
#define WIN64_LAN_DISCOVERY_PORT 25566
@@ -65,12 +66,18 @@ public:
static bool Initialize();
static void Shutdown();
- static bool HostGame(int port, const char* bindIp = NULL);
+ static bool HostGame(int port, const char* bindIp = nullptr);
static bool JoinGame(const char* ip, int port);
static bool SendToSmallId(BYTE targetSmallId, const void* data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void* data, int dataSize);
+ // Non-host split-screen: additional TCP connections to host, one per pad
+ static bool JoinSplitScreen(int padIndex, BYTE* outSmallId);
+ static void CloseSplitScreenConnection(int padIndex);
+ static SOCKET GetLocalSocket(BYTE senderSmallId);
+ static BYTE GetSplitScreenSmallId(int padIndex);
+
static bool IsHosting() { return s_isHost; }
static bool IsConnected() { return s_connected; }
static bool IsActive() { return s_active; }
@@ -89,6 +96,7 @@ public:
static bool StartAdvertising(int gamePort, const wchar_t* hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static void StopAdvertising();
static void UpdateAdvertisePlayerCount(BYTE count);
+ static void UpdateAdvertiseMaxPlayers(BYTE maxPlayers);
static void UpdateAdvertiseJoinable(bool joinable);
static bool StartDiscovery();
@@ -101,6 +109,7 @@ private:
static DWORD WINAPI AcceptThreadProc(LPVOID param);
static DWORD WINAPI RecvThreadProc(LPVOID param);
static DWORD WINAPI ClientRecvThreadProc(LPVOID param);
+ static DWORD WINAPI SplitScreenRecvThreadProc(LPVOID param);
static DWORD WINAPI AdvertiseThreadProc(LPVOID param);
static DWORD WINAPI DiscoveryThreadProc(LPVOID param);
@@ -116,7 +125,7 @@ private:
static BYTE s_localSmallId;
static BYTE s_hostSmallId;
- static BYTE s_nextSmallId;
+ static unsigned int s_nextSmallId;
static CRITICAL_SECTION s_sendLock;
static CRITICAL_SECTION s_connectionsLock;
@@ -141,6 +150,17 @@ private:
static CRITICAL_SECTION s_freeSmallIdLock;
static std::vector<BYTE> s_freeSmallIds;
+ // O(1) smallId -> socket lookup so we don't scan s_connections (which never shrinks) on every send
+ static SOCKET s_smallIdToSocket[256];
+ static CRITICAL_SECTION s_smallIdToSocketLock;
+
+ // Per-pad split-screen TCP connections (client-side, non-host only)
+ static SOCKET s_splitScreenSocket[XUSER_MAX_COUNT];
+ static BYTE s_splitScreenSmallId[XUSER_MAX_COUNT];
+ static HANDLE s_splitScreenRecvThread[XUSER_MAX_COUNT];
+
+public:
+ static void ClearSocketForSmallId(BYTE smallId);
};
extern bool g_Win64MultiplayerHost;
@@ -150,5 +170,6 @@ extern char g_Win64MultiplayerIP[256];
extern bool g_Win64DedicatedServer;
extern int g_Win64DedicatedServerPort;
extern char g_Win64DedicatedServerBindIP[256];
+extern bool g_Win64DedicatedServerLanAdvertise;
#endif