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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Windows64/Network/WinsockNetLayer.h
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Windows64/Network/WinsockNetLayer.h')
-rw-r--r--Minecraft.Client/Windows64/Network/WinsockNetLayer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Windows64/Network/WinsockNetLayer.h b/Minecraft.Client/Windows64/Network/WinsockNetLayer.h
index 59dda29a..f30240d3 100644
--- a/Minecraft.Client/Windows64/Network/WinsockNetLayer.h
+++ b/Minecraft.Client/Windows64/Network/WinsockNetLayer.h
@@ -66,7 +66,7 @@ public:
static bool Initialize();
static void Shutdown();
- static bool HostGame(int port, const char* bindIp = nullptr);
+ static bool HostGame(int port, const char* bindIp = NULL);
static bool JoinGame(const char* ip, int port);
static bool SendToSmallId(BYTE targetSmallId, const void* data, int dataSize);