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| author | FriedMonkey <120042050+Friedmonkey@users.noreply.github.com> | 2026-03-07 01:45:22 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-06 18:45:22 -0600 |
| commit | a6699a2e6f98c486a63c59c164ea2ee797c44d29 (patch) | |
| tree | 2887732f4fa1eaed4c9013d5fdc92fe10e91b17a /Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp | |
| parent | 2f614a52c2afea79733379ce1a7595f5188a9158 (diff) | |
Fixed baby zombie hitbox size (#765)
* Added scaling to zombie
i added scaling to zombie based on if its a baby or not
just setting the size does not work you have to set it in the tick (look at the tick for slimes which is a scalable monster)
* add output dir to gitignore
the build output folder is now added to the git ignore
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Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp')
0 files changed, 0 insertions, 0 deletions
