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authorlspepinho <162769565+lspepinho@users.noreply.github.com>2026-03-02 20:30:22 -0300
committerGitHub <noreply@github.com>2026-03-03 06:30:22 +0700
commit8b28c20d7adc3824f96fbcc34ad65d778a97a05b (patch)
treee61705a557e4e064d707ec542c53dbdac1acbe09 /Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp
parent15129932da9442c2815974c519258345b22d5588 (diff)
Fixes for PR #96 (#170)
* Implement basic multiplayer functionality * Update README.md --------- Co-authored-by: Slenderman <ssimulpong@outlook.com>
Diffstat (limited to 'Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp')
-rw-r--r--Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp844
1 files changed, 844 insertions, 0 deletions
diff --git a/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp b/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp
new file mode 100644
index 00000000..19fc2598
--- /dev/null
+++ b/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp
@@ -0,0 +1,844 @@
+#include "stdafx.h"
+
+#ifdef _WINDOWS64
+
+#include "WinsockNetLayer.h"
+#include "..\..\Common\Network\PlatformNetworkManagerStub.h"
+#include "..\..\..\Minecraft.World\Socket.h"
+
+SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET;
+SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET;
+HANDLE WinsockNetLayer::s_acceptThread = NULL;
+HANDLE WinsockNetLayer::s_clientRecvThread = NULL;
+
+bool WinsockNetLayer::s_isHost = false;
+bool WinsockNetLayer::s_connected = false;
+bool WinsockNetLayer::s_active = false;
+bool WinsockNetLayer::s_initialized = false;
+
+BYTE WinsockNetLayer::s_localSmallId = 0;
+BYTE WinsockNetLayer::s_hostSmallId = 0;
+BYTE WinsockNetLayer::s_nextSmallId = 1;
+
+CRITICAL_SECTION WinsockNetLayer::s_sendLock;
+CRITICAL_SECTION WinsockNetLayer::s_connectionsLock;
+
+std::vector<Win64RemoteConnection> WinsockNetLayer::s_connections;
+
+SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET;
+HANDLE WinsockNetLayer::s_advertiseThread = NULL;
+volatile bool WinsockNetLayer::s_advertising = false;
+Win64LANBroadcast WinsockNetLayer::s_advertiseData = {};
+CRITICAL_SECTION WinsockNetLayer::s_advertiseLock;
+int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT;
+
+SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET;
+HANDLE WinsockNetLayer::s_discoveryThread = NULL;
+volatile bool WinsockNetLayer::s_discovering = false;
+CRITICAL_SECTION WinsockNetLayer::s_discoveryLock;
+std::vector<Win64LANSession> WinsockNetLayer::s_discoveredSessions;
+
+CRITICAL_SECTION WinsockNetLayer::s_disconnectLock;
+std::vector<BYTE> WinsockNetLayer::s_disconnectedSmallIds;
+
+CRITICAL_SECTION WinsockNetLayer::s_freeSmallIdLock;
+std::vector<BYTE> WinsockNetLayer::s_freeSmallIds;
+
+bool g_Win64MultiplayerHost = false;
+bool g_Win64MultiplayerJoin = false;
+int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
+char g_Win64MultiplayerIP[256] = "127.0.0.1";
+
+bool WinsockNetLayer::Initialize()
+{
+ if (s_initialized) return true;
+
+ WSADATA wsaData;
+ int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
+ if (result != 0)
+ {
+ app.DebugPrintf("WSAStartup failed: %d\n", result);
+ return false;
+ }
+
+ InitializeCriticalSection(&s_sendLock);
+ InitializeCriticalSection(&s_connectionsLock);
+ InitializeCriticalSection(&s_advertiseLock);
+ InitializeCriticalSection(&s_discoveryLock);
+ InitializeCriticalSection(&s_disconnectLock);
+ InitializeCriticalSection(&s_freeSmallIdLock);
+
+ s_initialized = true;
+
+ StartDiscovery();
+
+ return true;
+}
+
+void WinsockNetLayer::Shutdown()
+{
+ StopAdvertising();
+ StopDiscovery();
+
+ s_active = false;
+ s_connected = false;
+
+ if (s_listenSocket != INVALID_SOCKET)
+ {
+ closesocket(s_listenSocket);
+ s_listenSocket = INVALID_SOCKET;
+ }
+
+ if (s_hostConnectionSocket != INVALID_SOCKET)
+ {
+ closesocket(s_hostConnectionSocket);
+ s_hostConnectionSocket = INVALID_SOCKET;
+ }
+
+ EnterCriticalSection(&s_connectionsLock);
+ for (size_t i = 0; i < s_connections.size(); i++)
+ {
+ s_connections[i].active = false;
+ if (s_connections[i].tcpSocket != INVALID_SOCKET)
+ {
+ closesocket(s_connections[i].tcpSocket);
+ }
+ }
+ s_connections.clear();
+ LeaveCriticalSection(&s_connectionsLock);
+
+ if (s_acceptThread != NULL)
+ {
+ WaitForSingleObject(s_acceptThread, 2000);
+ CloseHandle(s_acceptThread);
+ s_acceptThread = NULL;
+ }
+
+ if (s_clientRecvThread != NULL)
+ {
+ WaitForSingleObject(s_clientRecvThread, 2000);
+ CloseHandle(s_clientRecvThread);
+ s_clientRecvThread = NULL;
+ }
+
+ if (s_initialized)
+ {
+ DeleteCriticalSection(&s_sendLock);
+ DeleteCriticalSection(&s_connectionsLock);
+ DeleteCriticalSection(&s_advertiseLock);
+ DeleteCriticalSection(&s_discoveryLock);
+ DeleteCriticalSection(&s_disconnectLock);
+ s_disconnectedSmallIds.clear();
+ DeleteCriticalSection(&s_freeSmallIdLock);
+ s_freeSmallIds.clear();
+ WSACleanup();
+ s_initialized = false;
+ }
+}
+
+bool WinsockNetLayer::HostGame(int port)
+{
+ if (!s_initialized && !Initialize()) return false;
+
+ s_isHost = true;
+ s_localSmallId = 0;
+ s_hostSmallId = 0;
+ s_nextSmallId = 1;
+ s_hostGamePort = port;
+
+ EnterCriticalSection(&s_freeSmallIdLock);
+ s_freeSmallIds.clear();
+ LeaveCriticalSection(&s_freeSmallIdLock);
+
+ struct addrinfo hints = {};
+ struct addrinfo *result = NULL;
+
+ hints.ai_family = AF_INET;
+ hints.ai_socktype = SOCK_STREAM;
+ hints.ai_protocol = IPPROTO_TCP;
+ hints.ai_flags = AI_PASSIVE;
+
+ char portStr[16];
+ sprintf_s(portStr, "%d", port);
+
+ int iResult = getaddrinfo(NULL, portStr, &hints, &result);
+ if (iResult != 0)
+ {
+ app.DebugPrintf("getaddrinfo failed: %d\n", iResult);
+ return false;
+ }
+
+ s_listenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
+ if (s_listenSocket == INVALID_SOCKET)
+ {
+ app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
+ freeaddrinfo(result);
+ return false;
+ }
+
+ int opt = 1;
+ setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
+
+ iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen);
+ freeaddrinfo(result);
+ if (iResult == SOCKET_ERROR)
+ {
+ app.DebugPrintf("bind() failed: %d\n", WSAGetLastError());
+ closesocket(s_listenSocket);
+ s_listenSocket = INVALID_SOCKET;
+ return false;
+ }
+
+ iResult = listen(s_listenSocket, SOMAXCONN);
+ if (iResult == SOCKET_ERROR)
+ {
+ app.DebugPrintf("listen() failed: %d\n", WSAGetLastError());
+ closesocket(s_listenSocket);
+ s_listenSocket = INVALID_SOCKET;
+ return false;
+ }
+
+ s_active = true;
+ s_connected = true;
+
+ s_acceptThread = CreateThread(NULL, 0, AcceptThreadProc, NULL, 0, NULL);
+
+ app.DebugPrintf("Win64 LAN: Hosting on port %d\n", port);
+ return true;
+}
+
+bool WinsockNetLayer::JoinGame(const char *ip, int port)
+{
+ if (!s_initialized && !Initialize()) return false;
+
+ s_isHost = false;
+ s_hostSmallId = 0;
+
+ struct addrinfo hints = {};
+ struct addrinfo *result = NULL;
+
+ hints.ai_family = AF_INET;
+ hints.ai_socktype = SOCK_STREAM;
+ hints.ai_protocol = IPPROTO_TCP;
+
+ char portStr[16];
+ sprintf_s(portStr, "%d", port);
+
+ int iResult = getaddrinfo(ip, portStr, &hints, &result);
+ if (iResult != 0)
+ {
+ app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n", ip, port, iResult);
+ return false;
+ }
+
+ s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
+ if (s_hostConnectionSocket == INVALID_SOCKET)
+ {
+ app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
+ freeaddrinfo(result);
+ return false;
+ }
+
+ int noDelay = 1;
+ setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
+
+ iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
+ freeaddrinfo(result);
+ if (iResult == SOCKET_ERROR)
+ {
+ app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError());
+ closesocket(s_hostConnectionSocket);
+ s_hostConnectionSocket = INVALID_SOCKET;
+ return false;
+ }
+
+ BYTE assignBuf[1];
+ int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
+ if (bytesRecv != 1)
+ {
+ app.DebugPrintf("Failed to receive small ID assignment from host\n");
+ closesocket(s_hostConnectionSocket);
+ s_hostConnectionSocket = INVALID_SOCKET;
+ return false;
+ }
+ s_localSmallId = assignBuf[0];
+
+ app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
+
+ s_active = true;
+ s_connected = true;
+
+ s_clientRecvThread = CreateThread(NULL, 0, ClientRecvThreadProc, NULL, 0, NULL);
+
+ return true;
+}
+
+bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
+{
+ if (sock == INVALID_SOCKET || dataSize <= 0) return false;
+
+ EnterCriticalSection(&s_sendLock);
+
+ BYTE header[4];
+ header[0] = (BYTE)((dataSize >> 24) & 0xFF);
+ header[1] = (BYTE)((dataSize >> 16) & 0xFF);
+ header[2] = (BYTE)((dataSize >> 8) & 0xFF);
+ header[3] = (BYTE)(dataSize & 0xFF);
+
+ int totalSent = 0;
+ int toSend = 4;
+ while (totalSent < toSend)
+ {
+ int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0);
+ if (sent == SOCKET_ERROR || sent == 0)
+ {
+ LeaveCriticalSection(&s_sendLock);
+ return false;
+ }
+ totalSent += sent;
+ }
+
+ totalSent = 0;
+ while (totalSent < dataSize)
+ {
+ int sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, 0);
+ if (sent == SOCKET_ERROR || sent == 0)
+ {
+ LeaveCriticalSection(&s_sendLock);
+ return false;
+ }
+ totalSent += sent;
+ }
+
+ LeaveCriticalSection(&s_sendLock);
+ return true;
+}
+
+bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void *data, int dataSize)
+{
+ if (!s_active) return false;
+
+ if (s_isHost)
+ {
+ SOCKET sock = GetSocketForSmallId(targetSmallId);
+ if (sock == INVALID_SOCKET) return false;
+ return SendOnSocket(sock, data, dataSize);
+ }
+ else
+ {
+ return SendOnSocket(s_hostConnectionSocket, data, dataSize);
+ }
+}
+
+SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId)
+{
+ EnterCriticalSection(&s_connectionsLock);
+ for (size_t i = 0; i < s_connections.size(); i++)
+ {
+ if (s_connections[i].smallId == smallId && s_connections[i].active)
+ {
+ SOCKET sock = s_connections[i].tcpSocket;
+ LeaveCriticalSection(&s_connectionsLock);
+ return sock;
+ }
+ }
+ LeaveCriticalSection(&s_connectionsLock);
+ return INVALID_SOCKET;
+}
+
+static bool RecvExact(SOCKET sock, BYTE *buf, int len)
+{
+ int totalRecv = 0;
+ while (totalRecv < len)
+ {
+ int r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0);
+ if (r <= 0) return false;
+ totalRecv += r;
+ }
+ return true;
+}
+
+void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize)
+{
+ INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
+ INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
+
+ if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
+
+ if (s_isHost)
+ {
+ ::Socket *pSocket = pPlayerFrom->GetSocket();
+ if (pSocket != NULL)
+ pSocket->pushDataToQueue(data, dataSize, false);
+ }
+ else
+ {
+ ::Socket *pSocket = pPlayerTo->GetSocket();
+ if (pSocket != NULL)
+ pSocket->pushDataToQueue(data, dataSize, true);
+ }
+}
+
+DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
+{
+ while (s_active)
+ {
+ SOCKET clientSocket = accept(s_listenSocket, NULL, NULL);
+ if (clientSocket == INVALID_SOCKET)
+ {
+ if (s_active)
+ app.DebugPrintf("accept() failed: %d\n", WSAGetLastError());
+ break;
+ }
+
+ int noDelay = 1;
+ setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
+
+ extern QNET_STATE _iQNetStubState;
+ if (_iQNetStubState != QNET_STATE_GAME_PLAY)
+ {
+ app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
+ closesocket(clientSocket);
+ continue;
+ }
+
+ BYTE assignedSmallId;
+ EnterCriticalSection(&s_freeSmallIdLock);
+ if (!s_freeSmallIds.empty())
+ {
+ assignedSmallId = s_freeSmallIds.back();
+ s_freeSmallIds.pop_back();
+ }
+ else if (s_nextSmallId < MINECRAFT_NET_MAX_PLAYERS)
+ {
+ assignedSmallId = s_nextSmallId++;
+ }
+ else
+ {
+ LeaveCriticalSection(&s_freeSmallIdLock);
+ app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n");
+ closesocket(clientSocket);
+ continue;
+ }
+ LeaveCriticalSection(&s_freeSmallIdLock);
+
+ BYTE assignBuf[1] = { assignedSmallId };
+ int sent = send(clientSocket, (const char *)assignBuf, 1, 0);
+ if (sent != 1)
+ {
+ app.DebugPrintf("Failed to send small ID to client\n");
+ closesocket(clientSocket);
+ continue;
+ }
+
+ Win64RemoteConnection conn;
+ conn.tcpSocket = clientSocket;
+ conn.smallId = assignedSmallId;
+ conn.active = true;
+ conn.recvThread = NULL;
+
+ EnterCriticalSection(&s_connectionsLock);
+ s_connections.push_back(conn);
+ int connIdx = (int)s_connections.size() - 1;
+ LeaveCriticalSection(&s_connectionsLock);
+
+ app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
+
+ IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId];
+
+ extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
+ Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
+
+ extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
+ g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer);
+
+ DWORD *threadParam = new DWORD;
+ *threadParam = connIdx;
+ HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL);
+
+ EnterCriticalSection(&s_connectionsLock);
+ if (connIdx < (int)s_connections.size())
+ s_connections[connIdx].recvThread = hThread;
+ LeaveCriticalSection(&s_connectionsLock);
+ }
+ return 0;
+}
+
+DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
+{
+ DWORD connIdx = *(DWORD *)param;
+ delete (DWORD *)param;
+
+ EnterCriticalSection(&s_connectionsLock);
+ if (connIdx >= (DWORD)s_connections.size())
+ {
+ LeaveCriticalSection(&s_connectionsLock);
+ return 0;
+ }
+ SOCKET sock = s_connections[connIdx].tcpSocket;
+ BYTE clientSmallId = s_connections[connIdx].smallId;
+ LeaveCriticalSection(&s_connectionsLock);
+
+ BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
+
+ while (s_active)
+ {
+ BYTE header[4];
+ if (!RecvExact(sock, header, 4))
+ {
+ app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (header)\n", clientSmallId);
+ break;
+ }
+
+ int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
+
+ if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
+ {
+ app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d\n", packetSize, clientSmallId);
+ break;
+ }
+
+ if (!RecvExact(sock, recvBuf, packetSize))
+ {
+ app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
+ break;
+ }
+
+ HandleDataReceived(clientSmallId, s_hostSmallId, recvBuf, packetSize);
+ }
+
+ delete[] recvBuf;
+
+ EnterCriticalSection(&s_connectionsLock);
+ for (size_t i = 0; i < s_connections.size(); i++)
+ {
+ if (s_connections[i].smallId == clientSmallId)
+ {
+ s_connections[i].active = false;
+ closesocket(s_connections[i].tcpSocket);
+ s_connections[i].tcpSocket = INVALID_SOCKET;
+ break;
+ }
+ }
+ LeaveCriticalSection(&s_connectionsLock);
+
+ EnterCriticalSection(&s_disconnectLock);
+ s_disconnectedSmallIds.push_back(clientSmallId);
+ LeaveCriticalSection(&s_disconnectLock);
+
+ return 0;
+}
+
+bool WinsockNetLayer::PopDisconnectedSmallId(BYTE *outSmallId)
+{
+ bool found = false;
+ EnterCriticalSection(&s_disconnectLock);
+ if (!s_disconnectedSmallIds.empty())
+ {
+ *outSmallId = s_disconnectedSmallIds.back();
+ s_disconnectedSmallIds.pop_back();
+ found = true;
+ }
+ LeaveCriticalSection(&s_disconnectLock);
+ return found;
+}
+
+void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
+{
+ EnterCriticalSection(&s_freeSmallIdLock);
+ s_freeSmallIds.push_back(smallId);
+ LeaveCriticalSection(&s_freeSmallIdLock);
+}
+
+DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
+{
+ BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
+
+ while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
+ {
+ BYTE header[4];
+ if (!RecvExact(s_hostConnectionSocket, header, 4))
+ {
+ app.DebugPrintf("Win64 LAN: Disconnected from host (header)\n");
+ break;
+ }
+
+ int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
+
+ if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
+ {
+ app.DebugPrintf("Win64 LAN: Invalid packet size %d from host\n", packetSize);
+ break;
+ }
+
+ if (!RecvExact(s_hostConnectionSocket, recvBuf, packetSize))
+ {
+ app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n");
+ break;
+ }
+
+ HandleDataReceived(s_hostSmallId, s_localSmallId, recvBuf, packetSize);
+ }
+
+ delete[] recvBuf;
+
+ s_connected = false;
+ return 0;
+}
+
+bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
+{
+ if (s_advertising) return true;
+ if (!s_initialized) return false;
+
+ EnterCriticalSection(&s_advertiseLock);
+ memset(&s_advertiseData, 0, sizeof(s_advertiseData));
+ s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC;
+ s_advertiseData.netVersion = netVer;
+ s_advertiseData.gamePort = (WORD)gamePort;
+ wcsncpy_s(s_advertiseData.hostName, 32, hostName, _TRUNCATE);
+ s_advertiseData.playerCount = 1;
+ s_advertiseData.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
+ s_advertiseData.gameHostSettings = gameSettings;
+ s_advertiseData.texturePackParentId = texPackId;
+ s_advertiseData.subTexturePackId = subTexId;
+ s_advertiseData.isJoinable = 0;
+ s_hostGamePort = gamePort;
+ LeaveCriticalSection(&s_advertiseLock);
+
+ s_advertiseSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
+ if (s_advertiseSock == INVALID_SOCKET)
+ {
+ app.DebugPrintf("Win64 LAN: Failed to create advertise socket: %d\n", WSAGetLastError());
+ return false;
+ }
+
+ BOOL broadcast = TRUE;
+ setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast));
+
+ s_advertising = true;
+ s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL);
+
+ app.DebugPrintf("Win64 LAN: Started advertising on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
+ return true;
+}
+
+void WinsockNetLayer::StopAdvertising()
+{
+ s_advertising = false;
+
+ if (s_advertiseSock != INVALID_SOCKET)
+ {
+ closesocket(s_advertiseSock);
+ s_advertiseSock = INVALID_SOCKET;
+ }
+
+ if (s_advertiseThread != NULL)
+ {
+ WaitForSingleObject(s_advertiseThread, 2000);
+ CloseHandle(s_advertiseThread);
+ s_advertiseThread = NULL;
+ }
+}
+
+void WinsockNetLayer::UpdateAdvertisePlayerCount(BYTE count)
+{
+ EnterCriticalSection(&s_advertiseLock);
+ s_advertiseData.playerCount = count;
+ LeaveCriticalSection(&s_advertiseLock);
+}
+
+void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable)
+{
+ EnterCriticalSection(&s_advertiseLock);
+ s_advertiseData.isJoinable = joinable ? 1 : 0;
+ LeaveCriticalSection(&s_advertiseLock);
+}
+
+DWORD WINAPI WinsockNetLayer::AdvertiseThreadProc(LPVOID param)
+{
+ struct sockaddr_in broadcastAddr;
+ memset(&broadcastAddr, 0, sizeof(broadcastAddr));
+ broadcastAddr.sin_family = AF_INET;
+ broadcastAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
+ broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
+
+ while (s_advertising)
+ {
+ EnterCriticalSection(&s_advertiseLock);
+ Win64LANBroadcast data = s_advertiseData;
+ LeaveCriticalSection(&s_advertiseLock);
+
+ int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
+ (struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
+
+ if (sent == SOCKET_ERROR && s_advertising)
+ {
+ app.DebugPrintf("Win64 LAN: Broadcast sendto failed: %d\n", WSAGetLastError());
+ }
+
+ Sleep(1000);
+ }
+
+ return 0;
+}
+
+bool WinsockNetLayer::StartDiscovery()
+{
+ if (s_discovering) return true;
+ if (!s_initialized) return false;
+
+ s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
+ if (s_discoverySock == INVALID_SOCKET)
+ {
+ app.DebugPrintf("Win64 LAN: Failed to create discovery socket: %d\n", WSAGetLastError());
+ return false;
+ }
+
+ BOOL reuseAddr = TRUE;
+ setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr));
+
+ struct sockaddr_in bindAddr;
+ memset(&bindAddr, 0, sizeof(bindAddr));
+ bindAddr.sin_family = AF_INET;
+ bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
+ bindAddr.sin_addr.s_addr = INADDR_ANY;
+
+ if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
+ {
+ app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError());
+ closesocket(s_discoverySock);
+ s_discoverySock = INVALID_SOCKET;
+ return false;
+ }
+
+ DWORD timeout = 500;
+ setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
+
+ s_discovering = true;
+ s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL);
+
+ app.DebugPrintf("Win64 LAN: Listening for LAN games on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
+ return true;
+}
+
+void WinsockNetLayer::StopDiscovery()
+{
+ s_discovering = false;
+
+ if (s_discoverySock != INVALID_SOCKET)
+ {
+ closesocket(s_discoverySock);
+ s_discoverySock = INVALID_SOCKET;
+ }
+
+ if (s_discoveryThread != NULL)
+ {
+ WaitForSingleObject(s_discoveryThread, 2000);
+ CloseHandle(s_discoveryThread);
+ s_discoveryThread = NULL;
+ }
+
+ EnterCriticalSection(&s_discoveryLock);
+ s_discoveredSessions.clear();
+ LeaveCriticalSection(&s_discoveryLock);
+}
+
+std::vector<Win64LANSession> WinsockNetLayer::GetDiscoveredSessions()
+{
+ std::vector<Win64LANSession> result;
+ EnterCriticalSection(&s_discoveryLock);
+ result = s_discoveredSessions;
+ LeaveCriticalSection(&s_discoveryLock);
+ return result;
+}
+
+DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
+{
+ char recvBuf[512];
+
+ while (s_discovering)
+ {
+ struct sockaddr_in senderAddr;
+ int senderLen = sizeof(senderAddr);
+
+ int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0,
+ (struct sockaddr *)&senderAddr, &senderLen);
+
+ if (recvLen == SOCKET_ERROR)
+ {
+ continue;
+ }
+
+ if (recvLen < (int)sizeof(Win64LANBroadcast))
+ continue;
+
+ Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf;
+ if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC)
+ continue;
+
+ char senderIP[64];
+ inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP));
+
+ DWORD now = GetTickCount();
+
+ EnterCriticalSection(&s_discoveryLock);
+
+ bool found = false;
+ for (size_t i = 0; i < s_discoveredSessions.size(); i++)
+ {
+ if (strcmp(s_discoveredSessions[i].hostIP, senderIP) == 0 &&
+ s_discoveredSessions[i].hostPort == (int)broadcast->gamePort)
+ {
+ s_discoveredSessions[i].netVersion = broadcast->netVersion;
+ wcsncpy_s(s_discoveredSessions[i].hostName, 32, broadcast->hostName, _TRUNCATE);
+ s_discoveredSessions[i].playerCount = broadcast->playerCount;
+ s_discoveredSessions[i].maxPlayers = broadcast->maxPlayers;
+ s_discoveredSessions[i].gameHostSettings = broadcast->gameHostSettings;
+ s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId;
+ s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId;
+ s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0);
+ s_discoveredSessions[i].lastSeenTick = now;
+ found = true;
+ break;
+ }
+ }
+
+ if (!found)
+ {
+ Win64LANSession session;
+ memset(&session, 0, sizeof(session));
+ strncpy_s(session.hostIP, sizeof(session.hostIP), senderIP, _TRUNCATE);
+ session.hostPort = (int)broadcast->gamePort;
+ session.netVersion = broadcast->netVersion;
+ wcsncpy_s(session.hostName, 32, broadcast->hostName, _TRUNCATE);
+ session.playerCount = broadcast->playerCount;
+ session.maxPlayers = broadcast->maxPlayers;
+ session.gameHostSettings = broadcast->gameHostSettings;
+ session.texturePackParentId = broadcast->texturePackParentId;
+ session.subTexturePackId = broadcast->subTexturePackId;
+ session.isJoinable = (broadcast->isJoinable != 0);
+ session.lastSeenTick = now;
+ s_discoveredSessions.push_back(session);
+
+ app.DebugPrintf("Win64 LAN: Discovered game \"%ls\" at %s:%d\n",
+ session.hostName, session.hostIP, session.hostPort);
+ }
+
+ for (size_t i = s_discoveredSessions.size(); i > 0; i--)
+ {
+ if (now - s_discoveredSessions[i - 1].lastSeenTick > 5000)
+ {
+ app.DebugPrintf("Win64 LAN: Session \"%ls\" at %s timed out\n",
+ s_discoveredSessions[i - 1].hostName, s_discoveredSessions[i - 1].hostIP);
+ s_discoveredSessions.erase(s_discoveredSessions.begin() + (i - 1));
+ }
+ }
+
+ LeaveCriticalSection(&s_discoveryLock);
+ }
+
+ return 0;
+}
+
+#endif