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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/Windows64/Iggy/gdraw
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/Windows64/Iggy/gdraw')
-rw-r--r--Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d10_shaders.inl22
-rw-r--r--Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp16
-rw-r--r--Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.h4
-rw-r--r--Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d1x_shared.inl238
-rw-r--r--Minecraft.Client/Windows64/Iggy/gdraw/gdraw_gl_shaders.inl40
-rw-r--r--Minecraft.Client/Windows64/Iggy/gdraw/gdraw_gl_shared.inl96
-rw-r--r--Minecraft.Client/Windows64/Iggy/gdraw/gdraw_shared.inl86
7 files changed, 251 insertions, 251 deletions
diff --git a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d10_shaders.inl b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d10_shaders.inl
index d4d2bb22..6ea0d142 100644
--- a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d10_shaders.inl
+++ b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d10_shaders.inl
@@ -1364,7 +1364,7 @@ static DWORD pshader_exceptional_blend_12[276] = {
};
static ProgramWithCachedVariableLocations pshader_exceptional_blend_arr[13] = {
- { NULL, 0, },
+ { nullptr, 0, },
{ pshader_exceptional_blend_1, 1340, },
{ pshader_exceptional_blend_2, 1444, },
{ pshader_exceptional_blend_3, 1424, },
@@ -2672,10 +2672,10 @@ static ProgramWithCachedVariableLocations pshader_filter_arr[32] = {
{ pshader_filter_9, 708, },
{ pshader_filter_10, 1644, },
{ pshader_filter_11, 1372, },
- { NULL, 0, },
- { NULL, 0, },
- { NULL, 0, },
- { NULL, 0, },
+ { nullptr, 0, },
+ { nullptr, 0, },
+ { nullptr, 0, },
+ { nullptr, 0, },
{ pshader_filter_16, 1740, },
{ pshader_filter_17, 1732, },
{ pshader_filter_18, 1820, },
@@ -2688,10 +2688,10 @@ static ProgramWithCachedVariableLocations pshader_filter_arr[32] = {
{ pshader_filter_25, 1468, },
{ pshader_filter_26, 1820, },
{ pshader_filter_27, 1548, },
- { NULL, 0, },
- { NULL, 0, },
- { NULL, 0, },
- { NULL, 0, },
+ { nullptr, 0, },
+ { nullptr, 0, },
+ { nullptr, 0, },
+ { nullptr, 0, },
};
static DWORD pshader_blur_2[320] = {
@@ -3193,8 +3193,8 @@ static DWORD pshader_blur_9[621] = {
};
static ProgramWithCachedVariableLocations pshader_blur_arr[10] = {
- { NULL, 0, },
- { NULL, 0, },
+ { nullptr, 0, },
+ { nullptr, 0, },
{ pshader_blur_2, 1280, },
{ pshader_blur_3, 1452, },
{ pshader_blur_4, 1624, },
diff --git a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp
index 9ebf6c5d..b9fb627b 100644
--- a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp
+++ b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp
@@ -64,7 +64,7 @@ static void *map_buffer(ID3D1XContext *ctx, ID3D11Buffer *buf, bool discard)
HRESULT hr = ctx->Map(buf, 0, discard ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE, 0, &msr);
if (FAILED(hr)) {
report_d3d_error(hr, "Map", "of buffer");
- return NULL;
+ return nullptr;
} else
return msr.pData;
}
@@ -76,12 +76,12 @@ static void unmap_buffer(ID3D1XContext *ctx, ID3D11Buffer *buf)
static RADINLINE void set_pixel_shader(ID3D11DeviceContext *ctx, ID3D11PixelShader *shader)
{
- ctx->PSSetShader(shader, NULL, 0);
+ ctx->PSSetShader(shader, nullptr, 0);
}
static RADINLINE void set_vertex_shader(ID3D11DeviceContext *ctx, ID3D11VertexShader *shader)
{
- ctx->VSSetShader(shader, NULL, 0);
+ ctx->VSSetShader(shader, nullptr, 0);
}
static ID3D11BlendState *create_blend_state(ID3D11Device *dev, BOOL blend, D3D11_BLEND src, D3D11_BLEND dst)
@@ -100,7 +100,7 @@ static ID3D11BlendState *create_blend_state(ID3D11Device *dev, BOOL blend, D3D11
HRESULT hr = dev->CreateBlendState(&desc, &res);
if (FAILED(hr)) {
report_d3d_error(hr, "CreateBlendState", "");
- res = NULL;
+ res = nullptr;
}
return res;
@@ -113,10 +113,10 @@ static void create_pixel_shader(ProgramWithCachedVariableLocations *p, ProgramWi
{
*p = *src;
if(p->bytecode) {
- HRESULT hr = gdraw->d3d_device->CreatePixelShader(p->bytecode, p->size, NULL, &p->pshader);
+ HRESULT hr = gdraw->d3d_device->CreatePixelShader(p->bytecode, p->size, nullptr, &p->pshader);
if (FAILED(hr)) {
report_d3d_error(hr, "CreatePixelShader", "");
- p->pshader = NULL;
+ p->pshader = nullptr;
return;
}
}
@@ -126,10 +126,10 @@ static void create_vertex_shader(ProgramWithCachedVariableLocations *p, ProgramW
{
*p = *src;
if(p->bytecode) {
- HRESULT hr = gdraw->d3d_device->CreateVertexShader(p->bytecode, p->size, NULL, &p->vshader);
+ HRESULT hr = gdraw->d3d_device->CreateVertexShader(p->bytecode, p->size, nullptr, &p->vshader);
if (FAILED(hr)) {
report_d3d_error(hr, "CreateVertexShader", "");
- p->vshader = NULL;
+ p->vshader = nullptr;
return;
}
}
diff --git a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.h b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.h
index 7fd7012f..47fe3c29 100644
--- a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.h
+++ b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.h
@@ -42,7 +42,7 @@ IDOC extern GDrawFunctions * gdraw_D3D11_CreateContext(ID3D11Device *dev, ID3D11
There can only be one D3D GDraw context active at any one time.
If initialization fails for some reason (the main reason would be an out of memory condition),
- NULL is returned. Otherwise, you can pass the return value to IggySetGDraw. */
+ nullptr is returned. Otherwise, you can pass the return value to IggySetGDraw. */
IDOC extern void gdraw_D3D11_DestroyContext(void);
/* Destroys the current GDraw context, if any. */
@@ -70,7 +70,7 @@ IDOC extern void gdraw_D3D11_SetTileOrigin(ID3D11RenderTargetView *main_rt, ID3D
If your rendertarget uses multisampling, you also need to specify a shader
resource view for a non-MSAA rendertarget texture (identically sized to main_rt)
in non_msaa_rt. This is only used if the Flash content includes non-standard
- blend modes which have to use a special blend shader, so you can leave it NULL
+ blend modes which have to use a special blend shader, so you can leave it nullptr
if you forbid such content.
You need to call this before Iggy calls any rendering functions. */
diff --git a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d1x_shared.inl b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d1x_shared.inl
index 9a447833..0722308a 100644
--- a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d1x_shared.inl
+++ b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d1x_shared.inl
@@ -196,16 +196,16 @@ static void safe_release(T *&p)
{
if (p) {
p->Release();
- p = NULL;
+ p = nullptr;
}
}
static void report_d3d_error(HRESULT hr, const char *call, const char *context)
{
if (hr == E_OUTOFMEMORY)
- IggyGDrawSendWarning(NULL, "GDraw D3D out of memory in %s%s", call, context);
+ IggyGDrawSendWarning(nullptr, "GDraw D3D out of memory in %s%s", call, context);
else
- IggyGDrawSendWarning(NULL, "GDraw D3D error in %s%s: 0x%08x", call, context, hr);
+ IggyGDrawSendWarning(nullptr, "GDraw D3D error in %s%s: 0x%08x", call, context, hr);
}
static void unbind_resources(void)
@@ -214,13 +214,13 @@ static void unbind_resources(void)
// unset active textures and vertex/index buffers,
// to make sure there are no dangling refs
- static ID3D1X(ShaderResourceView) *no_views[3] = { 0 };
- ID3D1X(Buffer) *no_vb = NULL;
+ static ID3D1X(ShaderResourceView) *no_views[3] = { nullptr };
+ ID3D1X(Buffer) *no_vb = nullptr;
UINT no_offs = 0;
d3d->PSSetShaderResources(0, 3, no_views);
d3d->IASetVertexBuffers(0, 1, &no_vb, &no_offs, &no_offs);
- d3d->IASetIndexBuffer(NULL, DXGI_FORMAT_UNKNOWN, 0);
+ d3d->IASetIndexBuffer(nullptr, DXGI_FORMAT_UNKNOWN, 0);
}
static void api_free_resource(GDrawHandle *r)
@@ -251,11 +251,11 @@ static void RADLINK gdraw_UnlockHandles(GDrawStats * /*stats*/)
static void *start_write_dyn(DynBuffer *buf, U32 size)
{
- U8 *ptr = NULL;
+ U8 *ptr = nullptr;
if (size > buf->size) {
- IggyGDrawSendWarning(NULL, "GDraw dynamic vertex buffer usage of %d bytes in one call larger than buffer size %d", size, buf->size);
- return NULL;
+ IggyGDrawSendWarning(nullptr, "GDraw dynamic vertex buffer usage of %d bytes in one call larger than buffer size %d", size, buf->size);
+ return nullptr;
}
// update statistics
@@ -270,7 +270,7 @@ static void *start_write_dyn(DynBuffer *buf, U32 size)
// discard buffer whenever the current write position is 0;
// done this way so that if a DISCARD Map() were to fail, we would
// just keep retrying the next time around.
- ptr = (U8 *) map_buffer(gdraw->d3d_context, buf->buffer, buf->write_pos == 0);
+ ptr = static_cast<U8 *>(map_buffer(gdraw->d3d_context, buf->buffer, buf->write_pos == 0));
if (ptr) {
ptr += buf->write_pos; // we return pointer to write position in buffer
buf->alloc_pos = buf->write_pos + size; // bump alloc position
@@ -373,19 +373,19 @@ extern GDrawTexture *gdraw_D3D1X_(WrappedTextureCreate)(ID3D1X(ShaderResourceVie
{
GDrawStats stats={0};
GDrawHandle *p = gdraw_res_alloc_begin(gdraw->texturecache, 0, &stats); // it may need to free one item to give us a handle
- p->handle.tex.d3d = NULL;
+ p->handle.tex.d3d = nullptr;
p->handle.tex.d3d_view = tex_view;
- p->handle.tex.d3d_rtview = NULL;
+ p->handle.tex.d3d_rtview = nullptr;
p->handle.tex.w = 1;
p->handle.tex.h = 1;
- gdraw_HandleCacheAllocateEnd(p, 0, NULL, GDRAW_HANDLE_STATE_user_owned);
+ gdraw_HandleCacheAllocateEnd(p, 0, nullptr, GDRAW_HANDLE_STATE_user_owned);
return (GDrawTexture *) p;
}
extern void gdraw_D3D1X_(WrappedTextureChange)(GDrawTexture *tex, ID3D1X(ShaderResourceView) *tex_view)
{
GDrawHandle *p = (GDrawHandle *) tex;
- p->handle.tex.d3d = NULL;
+ p->handle.tex.d3d = nullptr;
p->handle.tex.d3d_view = tex_view;
}
@@ -407,12 +407,12 @@ static void RADLINK gdraw_SetTextureUniqueID(GDrawTexture *tex, void *old_id, vo
static rrbool RADLINK gdraw_MakeTextureBegin(void *owner, S32 width, S32 height, gdraw_texture_format format, U32 flags, GDraw_MakeTexture_ProcessingInfo *p, GDrawStats *stats)
{
- GDrawHandle *t = NULL;
+ GDrawHandle *t = nullptr;
DXGI_FORMAT dxgi_fmt;
S32 bpp, size = 0, nmips = 0;
if (width >= 16384 || height >= 16384) {
- IggyGDrawSendWarning(NULL, "GDraw texture size too large (%d x %d), dimension limit is 16384", width, height);
+ IggyGDrawSendWarning(nullptr, "GDraw texture size too large (%d x %d), dimension limit is 16384", width, height);
return false;
}
@@ -433,7 +433,7 @@ static rrbool RADLINK gdraw_MakeTextureBegin(void *owner, S32 width, S32 height,
// try to allocate memory for the client to write to
p->texture_data = (U8 *) IggyGDrawMalloc(size);
if (!p->texture_data) {
- IggyGDrawSendWarning(NULL, "GDraw out of memory to store texture data to pass to D3D for %d x %d texture", width, height);
+ IggyGDrawSendWarning(nullptr, "GDraw out of memory to store texture data to pass to D3D for %d x %d texture", width, height);
return false;
}
@@ -446,9 +446,9 @@ static rrbool RADLINK gdraw_MakeTextureBegin(void *owner, S32 width, S32 height,
t->handle.tex.w = width;
t->handle.tex.h = height;
- t->handle.tex.d3d = NULL;
- t->handle.tex.d3d_view = NULL;
- t->handle.tex.d3d_rtview = NULL;
+ t->handle.tex.d3d = nullptr;
+ t->handle.tex.d3d_view = nullptr;
+ t->handle.tex.d3d_rtview = nullptr;
p->texture_type = GDRAW_TEXTURE_TYPE_rgba;
p->p0 = t;
@@ -474,7 +474,7 @@ static rrbool RADLINK gdraw_MakeTextureMore(GDraw_MakeTexture_ProcessingInfo * /
static GDrawTexture * RADLINK gdraw_MakeTextureEnd(GDraw_MakeTexture_ProcessingInfo *p, GDrawStats *stats)
{
- GDrawHandle *t = (GDrawHandle *) p->p0;
+ GDrawHandle *t = static_cast<GDrawHandle *>(p->p0);
D3D1X_(SUBRESOURCE_DATA) mipdata[24];
S32 i, w, h, nmips, bpp;
HRESULT hr = S_OK;
@@ -512,7 +512,7 @@ static GDrawTexture * RADLINK gdraw_MakeTextureEnd(GDraw_MakeTexture_ProcessingI
// and create a corresponding shader resource view
failed_call = "CreateShaderResourceView";
- hr = gdraw->d3d_device->CreateShaderResourceView(t->handle.tex.d3d, NULL, &t->handle.tex.d3d_view);
+ hr = gdraw->d3d_device->CreateShaderResourceView(t->handle.tex.d3d, nullptr, &t->handle.tex.d3d_view);
done:
if (!FAILED(hr)) {
@@ -525,7 +525,7 @@ done:
safe_release(t->handle.tex.d3d_view);
gdraw_HandleCacheAllocateFail(t);
- t = NULL;
+ t = nullptr;
report_d3d_error(hr, failed_call, " while creating texture");
}
@@ -554,8 +554,8 @@ static void RADLINK gdraw_UpdateTextureEnd(GDrawTexture *t, void * /*unique_id*/
static void RADLINK gdraw_FreeTexture(GDrawTexture *tt, void *unique_id, GDrawStats *stats)
{
GDrawHandle *t = (GDrawHandle *) tt;
- assert(t != NULL); // @GDRAW_ASSERT
- if (t->owner == unique_id || unique_id == NULL) {
+ assert(t != nullptr); // @GDRAW_ASSERT
+ if (t->owner == unique_id || unique_id == nullptr) {
if (t->cache == &gdraw->rendertargets) {
gdraw_HandleCacheUnlock(t);
// cache it by simply not freeing it
@@ -595,7 +595,7 @@ static void RADLINK gdraw_SetAntialiasTexture(S32 width, U8 *rgba)
return;
}
- hr = gdraw->d3d_device->CreateShaderResourceView(gdraw->aa_tex, NULL, &gdraw->aa_tex_view);
+ hr = gdraw->d3d_device->CreateShaderResourceView(gdraw->aa_tex, nullptr, &gdraw->aa_tex_view);
if (FAILED(hr)) {
report_d3d_error(hr, "CreateShaderResourceView", " while creating texture");
safe_release(gdraw->aa_tex);
@@ -616,8 +616,8 @@ static rrbool RADLINK gdraw_MakeVertexBufferBegin(void *unique_id, gdraw_vformat
if (p->vertex_data && p->index_data) {
GDrawHandle *vb = gdraw_res_alloc_begin(gdraw->vbufcache, vbuf_size + ibuf_size, stats);
if (vb) {
- vb->handle.vbuf.verts = NULL;
- vb->handle.vbuf.inds = NULL;
+ vb->handle.vbuf.verts = nullptr;
+ vb->handle.vbuf.inds = nullptr;
p->vertex_data_length = vbuf_size;
p->index_data_length = ibuf_size;
@@ -643,7 +643,7 @@ static rrbool RADLINK gdraw_MakeVertexBufferMore(GDraw_MakeVertexBuffer_Processi
static GDrawVertexBuffer * RADLINK gdraw_MakeVertexBufferEnd(GDraw_MakeVertexBuffer_ProcessingInfo *p, GDrawStats * /*stats*/)
{
- GDrawHandle *vb = (GDrawHandle *) p->p0;
+ GDrawHandle *vb = static_cast<GDrawHandle *>(p->p0);
HRESULT hr;
D3D1X_(BUFFER_DESC) vbdesc = { static_cast<U32>(p->vertex_data_length), D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_VERTEX_BUFFER), 0U, 0U };
@@ -661,7 +661,7 @@ static GDrawVertexBuffer * RADLINK gdraw_MakeVertexBufferEnd(GDraw_MakeVertexBuf
safe_release(vb->handle.vbuf.inds);
gdraw_HandleCacheAllocateFail(vb);
- vb = NULL;
+ vb = nullptr;
report_d3d_error(hr, "CreateBuffer", " creating vertex buffer");
} else {
@@ -682,7 +682,7 @@ static rrbool RADLINK gdraw_TryLockVertexBuffer(GDrawVertexBuffer *vb, void *uni
static void RADLINK gdraw_FreeVertexBuffer(GDrawVertexBuffer *vb, void *unique_id, GDrawStats *stats)
{
GDrawHandle *h = (GDrawHandle *) vb;
- assert(h != NULL); // @GDRAW_ASSERT
+ assert(h != nullptr); // @GDRAW_ASSERT
if (h->owner == unique_id)
gdraw_res_free(h, stats);
}
@@ -712,31 +712,31 @@ static GDrawHandle *get_color_rendertarget(GDrawStats *stats)
// ran out of RTs, allocate a new one
S32 size = gdraw->frametex_width * gdraw->frametex_height * 4;
if (gdraw->rendertargets.bytes_free < size) {
- IggyGDrawSendWarning(NULL, "GDraw rendertarget allocation failed: hit size limit of %d bytes", gdraw->rendertargets.total_bytes);
- return NULL;
+ IggyGDrawSendWarning(nullptr, "GDraw rendertarget allocation failed: hit size limit of %d bytes", gdraw->rendertargets.total_bytes);
+ return nullptr;
}
t = gdraw_HandleCacheAllocateBegin(&gdraw->rendertargets);
if (!t) {
- IggyGDrawSendWarning(NULL, "GDraw rendertarget allocation failed: hit handle limit");
+ IggyGDrawSendWarning(nullptr, "GDraw rendertarget allocation failed: hit handle limit");
return t;
}
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(gdraw->frametex_width), static_cast<U32>(gdraw->frametex_height), 1U, 1U, DXGI_FORMAT_R8G8B8A8_UNORM, { 1, 0 },
D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_SHADER_RESOURCE) | D3D1X_(BIND_RENDER_TARGET), 0U, 0U };
- t->handle.tex.d3d = NULL;
- t->handle.tex.d3d_view = NULL;
- t->handle.tex.d3d_rtview = NULL;
+ t->handle.tex.d3d = nullptr;
+ t->handle.tex.d3d_view = nullptr;
+ t->handle.tex.d3d_rtview = nullptr;
- HRESULT hr = gdraw->d3d_device->CreateTexture2D(&desc, NULL, &t->handle.tex.d3d);
+ HRESULT hr = gdraw->d3d_device->CreateTexture2D(&desc, nullptr, &t->handle.tex.d3d);
failed_call = "CreateTexture2D";
if (!FAILED(hr)) {
- hr = gdraw->d3d_device->CreateShaderResourceView(t->handle.tex.d3d, NULL, &t->handle.tex.d3d_view);
+ hr = gdraw->d3d_device->CreateShaderResourceView(t->handle.tex.d3d, nullptr, &t->handle.tex.d3d_view);
failed_call = "CreateTexture2D";
}
if (!FAILED(hr)) {
- hr = gdraw->d3d_device->CreateRenderTargetView(t->handle.tex.d3d, NULL, &t->handle.tex.d3d_rtview);
+ hr = gdraw->d3d_device->CreateRenderTargetView(t->handle.tex.d3d, nullptr, &t->handle.tex.d3d_rtview);
failed_call = "CreateRenderTargetView";
}
@@ -748,7 +748,7 @@ static GDrawHandle *get_color_rendertarget(GDrawStats *stats)
report_d3d_error(hr, failed_call, " creating rendertarget");
- return NULL;
+ return nullptr;
}
gdraw_HandleCacheAllocateEnd(t, size, (void *) 1, GDRAW_HANDLE_STATE_locked);
@@ -768,10 +768,10 @@ static ID3D1X(DepthStencilView) *get_rendertarget_depthbuffer(GDrawStats *stats)
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(gdraw->frametex_width), static_cast<U32>(gdraw->frametex_height), 1U, 1U, DXGI_FORMAT_D24_UNORM_S8_UINT, { 1, 0 },
D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_DEPTH_STENCIL), 0U, 0U };
- HRESULT hr = gdraw->d3d_device->CreateTexture2D(&desc, NULL, &gdraw->rt_depth_buffer);
+ HRESULT hr = gdraw->d3d_device->CreateTexture2D(&desc, nullptr, &gdraw->rt_depth_buffer);
failed_call = "CreateTexture2D";
if (!FAILED(hr)) {
- hr = gdraw->d3d_device->CreateDepthStencilView(gdraw->rt_depth_buffer, NULL, &gdraw->depth_buffer[1]);
+ hr = gdraw->d3d_device->CreateDepthStencilView(gdraw->rt_depth_buffer, nullptr, &gdraw->depth_buffer[1]);
failed_call = "CreateDepthStencilView while creating rendertarget";
}
@@ -861,7 +861,7 @@ static void disable_scissor(int force)
static void set_viewport_raw(S32 x, S32 y, S32 w, S32 h)
{
- D3D1X_(VIEWPORT) vp = { (ViewCoord) x, (ViewCoord) y, (ViewCoord) w, (ViewCoord) h, 0.0f, 1.0f };
+ D3D1X_(VIEWPORT) vp = { static_cast<ViewCoord>(x), static_cast<ViewCoord>(y), static_cast<ViewCoord>(w), static_cast<ViewCoord>(h), 0.0f, 1.0f };
gdraw->d3d_context->RSSetViewports(1, &vp);
gdraw->cview.x = x;
gdraw->cview.y = y;
@@ -891,8 +891,8 @@ static void set_projection_raw(S32 x0, S32 x1, S32 y0, S32 y1)
{
gdraw->projection[0] = 2.0f / (x1-x0);
gdraw->projection[1] = 2.0f / (y1-y0);
- gdraw->projection[2] = (x1+x0)/(F32)(x0-x1);
- gdraw->projection[3] = (y1+y0)/(F32)(y0-y1);
+ gdraw->projection[2] = (x1+x0)/static_cast<F32>(x0 - x1);
+ gdraw->projection[3] = (y1+y0)/static_cast<F32>(y0 - y1);
set_projection_base();
}
@@ -1120,7 +1120,7 @@ static void set_render_target(GDrawStats *stats)
gdraw->d3d_context->OMSetRenderTargets(1, &target, gdraw->depth_buffer[0]);
gdraw->d3d_context->RSSetState(gdraw->raster_state[gdraw->main_msaa]);
} else {
- ID3D1X(DepthStencilView) *depth = NULL;
+ ID3D1X(DepthStencilView) *depth = nullptr;
if (gdraw->cur->flags & (GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_id | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_stencil))
depth = get_rendertarget_depthbuffer(stats);
@@ -1135,15 +1135,15 @@ static void set_render_target(GDrawStats *stats)
static rrbool RADLINK gdraw_TextureDrawBufferBegin(gswf_recti *region, gdraw_texture_format /*format*/, U32 flags, void *owner, GDrawStats *stats)
{
GDrawFramebufferState *n = gdraw->cur+1;
- GDrawHandle *t = NULL;
+ GDrawHandle *t = nullptr;
if (gdraw->tw == 0 || gdraw->th == 0) {
- IggyGDrawSendWarning(NULL, "GDraw warning: w=0,h=0 rendertarget");
+ IggyGDrawSendWarning(nullptr, "GDraw warning: w=0,h=0 rendertarget");
return false;
}
if (n >= &gdraw->frame[MAX_RENDER_STACK_DEPTH]) {
assert(0);
- IggyGDrawSendWarning(NULL, "GDraw rendertarget nesting exceeds MAX_RENDER_STACK_DEPTH");
+ IggyGDrawSendWarning(nullptr, "GDraw rendertarget nesting exceeds MAX_RENDER_STACK_DEPTH");
return false;
}
@@ -1157,10 +1157,10 @@ static rrbool RADLINK gdraw_TextureDrawBufferBegin(gswf_recti *region, gdraw_tex
n->flags = flags;
n->color_buffer = t;
- assert(n->color_buffer != NULL); // @GDRAW_ASSERT
+ assert(n->color_buffer != nullptr); // @GDRAW_ASSERT
++gdraw->cur;
- gdraw->cur->cached = owner != NULL;
+ gdraw->cur->cached = owner != nullptr;
if (owner) {
gdraw->cur->base_x = region->x0;
gdraw->cur->base_y = region->y0;
@@ -1171,7 +1171,7 @@ static rrbool RADLINK gdraw_TextureDrawBufferBegin(gswf_recti *region, gdraw_tex
set_render_target(stats);
assert(gdraw->frametex_width >= gdraw->tw && gdraw->frametex_height >= gdraw->th); // @GDRAW_ASSERT
- S32 k = (S32) (t - gdraw->rendertargets.handle);
+ S32 k = static_cast<S32>(t - gdraw->rendertargets.handle);
if (region) {
gswf_recti r;
@@ -1197,7 +1197,7 @@ static rrbool RADLINK gdraw_TextureDrawBufferBegin(gswf_recti *region, gdraw_tex
if (r.x1 <= r.x0 || r.y1 <= r.y0) { // region doesn't intersect with current tile
--gdraw->cur;
- gdraw_FreeTexture((GDrawTexture *) t, 0, stats);
+ gdraw_FreeTexture((GDrawTexture *) t, nullptr, stats);
// note: don't send a warning since this will happen during regular tiled rendering
return false;
}
@@ -1231,17 +1231,17 @@ static GDrawTexture *RADLINK gdraw_TextureDrawBufferEnd(GDrawStats *stats)
{
GDrawFramebufferState *n = gdraw->cur;
GDrawFramebufferState *m = --gdraw->cur;
- if (gdraw->tw == 0 || gdraw->th == 0) return 0;
+ if (gdraw->tw == 0 || gdraw->th == 0) return nullptr;
if (n >= &gdraw->frame[MAX_RENDER_STACK_DEPTH])
- return 0; // already returned a warning in Begin
+ return nullptr; // already returned a warning in Begin
assert(m >= gdraw->frame); // bug in Iggy -- unbalanced
if (m != gdraw->frame) {
- assert(m->color_buffer != NULL); // @GDRAW_ASSERT
+ assert(m->color_buffer != nullptr); // @GDRAW_ASSERT
}
- assert(n->color_buffer != NULL); // @GDRAW_ASSERT
+ assert(n->color_buffer != nullptr); // @GDRAW_ASSERT
// switch back to old render target
set_render_target(stats);
@@ -1291,15 +1291,15 @@ static void RADLINK gdraw_ClearID(void)
// assuming the depth buffer has been mappped to 0..1
static F32 depth_from_id(S32 id)
{
- return 1.0f - ((F32) id + 1.0f) / MAX_DEPTH_VALUE;
+ return 1.0f - (static_cast<F32>(id) + 1.0f) / MAX_DEPTH_VALUE;
}
static void set_texture(S32 texunit, GDrawTexture *tex, rrbool nearest, S32 wrap)
{
ID3D1XContext *d3d = gdraw->d3d_context;
- if (tex == NULL) {
- ID3D1X(ShaderResourceView) *notex = NULL;
+ if (tex == nullptr) {
+ ID3D1X(ShaderResourceView) *notex = nullptr;
d3d->PSSetShaderResources(texunit, 1, &notex);
} else {
GDrawHandle *h = (GDrawHandle *) tex;
@@ -1310,7 +1310,7 @@ static void set_texture(S32 texunit, GDrawTexture *tex, rrbool nearest, S32 wrap
static void RADLINK gdraw_Set3DTransform(F32 *mat)
{
- if (mat == NULL)
+ if (mat == nullptr)
gdraw->use_3d = 0;
else {
gdraw->use_3d = 1;
@@ -1326,7 +1326,7 @@ static int set_renderstate_full(S32 vertex_format, GDrawRenderState *r, GDrawSta
set_vertex_shader(d3d, gdraw->vert[vertex_format].vshader);
// set vertex shader constants
- if (VertexVars *vvars = (VertexVars *) map_buffer(gdraw->d3d_context, gdraw->cb_vertex, true)) {
+ if (VertexVars *vvars = static_cast<VertexVars *>(map_buffer(gdraw->d3d_context, gdraw->cb_vertex, true))) {
F32 depth = depth_from_id(r->id);
if (!r->use_world_space)
gdraw_ObjectSpace(vvars->world[0], r->o2w, depth, 0.0f);
@@ -1373,9 +1373,9 @@ static int set_renderstate_full(S32 vertex_format, GDrawRenderState *r, GDrawSta
// in stencil set mode, prefer not doing any shading at all
// but if alpha test is on, we need to make an exception
-#ifndef GDRAW_D3D11_LEVEL9 // level9 can't do NULL PS it seems
+#ifndef GDRAW_D3D11_LEVEL9 // level9 can't do nullptr PS it seems
if (which != GDRAW_TEXTURE_alpha_test)
- program = NULL;
+ program = nullptr;
else
#endif
{
@@ -1391,7 +1391,7 @@ static int set_renderstate_full(S32 vertex_format, GDrawRenderState *r, GDrawSta
set_texture(0, r->tex[0], r->nearest0, r->wrap0);
// pixel shader constants
- if (PixelCommonVars *pvars = (PixelCommonVars *) map_buffer(gdraw->d3d_context, gdraw->cb_ps_common, true)) {
+ if (PixelCommonVars *pvars = static_cast<PixelCommonVars *>(map_buffer(gdraw->d3d_context, gdraw->cb_ps_common, true))) {
memcpy(pvars->color_mul, r->color, 4*sizeof(float));
if (r->cxf_add) {
@@ -1485,13 +1485,13 @@ static int vertsize[GDRAW_vformat__basic_count] = {
// Draw triangles with a given renderstate
//
-static void tag_resources(void *r1, void *r2=NULL, void *r3=NULL, void *r4=NULL)
+static void tag_resources(void *r1, void *r2=nullptr, void *r3=nullptr, void *r4=nullptr)
{
U64 now = gdraw->frame_counter;
- if (r1) ((GDrawHandle *) r1)->fence.value = now;
- if (r2) ((GDrawHandle *) r2)->fence.value = now;
- if (r3) ((GDrawHandle *) r3)->fence.value = now;
- if (r4) ((GDrawHandle *) r4)->fence.value = now;
+ if (r1) static_cast<GDrawHandle *>(r1)->fence.value = now;
+ if (r2) static_cast<GDrawHandle *>(r2)->fence.value = now;
+ if (r3) static_cast<GDrawHandle *>(r3)->fence.value = now;
+ if (r4) static_cast<GDrawHandle *>(r4)->fence.value = now;
}
static void RADLINK gdraw_DrawIndexedTriangles(GDrawRenderState *r, GDrawPrimitive *p, GDrawVertexBuffer *buf, GDrawStats *stats)
@@ -1508,10 +1508,10 @@ static void RADLINK gdraw_DrawIndexedTriangles(GDrawRenderState *r, GDrawPrimiti
d3d->IASetInputLayout(gdraw->inlayout[vfmt]);
if (vb) {
- UINT offs = (UINT) (UINTa) p->vertices;
+ UINT offs = static_cast<UINT>((UINTa)p->vertices);
d3d->IASetVertexBuffers(0, 1, &vb->handle.vbuf.verts, &stride, &offs);
- d3d->IASetIndexBuffer(vb->handle.vbuf.inds, DXGI_FORMAT_R16_UINT, (UINT) (UINTa) p->indices);
+ d3d->IASetIndexBuffer(vb->handle.vbuf.inds, DXGI_FORMAT_R16_UINT, static_cast<UINT>((UINTa)p->indices));
d3d->DrawIndexed(p->num_indices, 0, 0);
} else if (p->indices) {
U32 vbytes = p->num_vertices * stride;
@@ -1588,10 +1588,10 @@ static void set_pixel_constant(F32 *constant, F32 x, F32 y, F32 z, F32 w)
static void do_screen_quad(gswf_recti *s, const F32 *tc, GDrawStats *stats)
{
ID3D1XContext *d3d = gdraw->d3d_context;
- F32 px0 = (F32) s->x0, py0 = (F32) s->y0, px1 = (F32) s->x1, py1 = (F32) s->y1;
+ F32 px0 = static_cast<F32>(s->x0), py0 = static_cast<F32>(s->y0), px1 = static_cast<F32>(s->x1), py1 = static_cast<F32>(s->y1);
// generate vertex data
- gswf_vertex_xyst *vert = (gswf_vertex_xyst *) start_write_dyn(&gdraw->dyn_vb, 4 * sizeof(gswf_vertex_xyst));
+ gswf_vertex_xyst *vert = static_cast<gswf_vertex_xyst *>(start_write_dyn(&gdraw->dyn_vb, 4 * sizeof(gswf_vertex_xyst)));
if (!vert)
return;
@@ -1602,7 +1602,7 @@ static void do_screen_quad(gswf_recti *s, const F32 *tc, GDrawStats *stats)
UINT offs = end_write_dyn(&gdraw->dyn_vb);
UINT stride = sizeof(gswf_vertex_xyst);
- if (VertexVars *vvars = (VertexVars *) map_buffer(gdraw->d3d_context, gdraw->cb_vertex, true)) {
+ if (VertexVars *vvars = static_cast<VertexVars *>(map_buffer(gdraw->d3d_context, gdraw->cb_vertex, true))) {
gdraw_PixelSpace(vvars->world[0]);
memcpy(vvars->x3d, gdraw->projmat, 12*sizeof(F32));
unmap_buffer(gdraw->d3d_context, gdraw->cb_vertex);
@@ -1636,7 +1636,7 @@ static void manual_clear(gswf_recti *r, GDrawStats *stats)
set_projection_raw(0, gdraw->frametex_width, gdraw->frametex_height, 0);
set_pixel_shader(d3d, gdraw->clear_ps.pshader);
- if (PixelCommonVars *pvars = (PixelCommonVars *) map_buffer(gdraw->d3d_context, gdraw->cb_ps_common, true)) {
+ if (PixelCommonVars *pvars = static_cast<PixelCommonVars *>(map_buffer(gdraw->d3d_context, gdraw->cb_ps_common, true))) {
memset(pvars, 0, sizeof(*pvars));
unmap_buffer(gdraw->d3d_context, gdraw->cb_ps_common);
d3d->PSSetConstantBuffers(0, 1, &gdraw->cb_ps_common);
@@ -1650,7 +1650,7 @@ static void gdraw_DriverBlurPass(GDrawRenderState *r, int taps, float *data, gs
set_texture(0, r->tex[0], false, GDRAW_WRAP_clamp);
set_pixel_shader(gdraw->d3d_context, gdraw->blur_prog[taps].pshader);
- PixelParaBlur *para = (PixelParaBlur *) start_ps_constants(gdraw->cb_blur);
+ PixelParaBlur *para = static_cast<PixelParaBlur *>(start_ps_constants(gdraw->cb_blur));
memcpy(para->clamp, clamp, 4 * sizeof(float));
memcpy(para->tap, data, taps * 4 * sizeof(float));
end_ps_constants(gdraw->cb_blur);
@@ -1661,13 +1661,13 @@ static void gdraw_DriverBlurPass(GDrawRenderState *r, int taps, float *data, gs
static void gdraw_Colormatrix(GDrawRenderState *r, gswf_recti *s, float *tc, GDrawStats *stats)
{
- if (!gdraw_TextureDrawBufferBegin(s, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, 0, stats))
+ if (!gdraw_TextureDrawBufferBegin(s, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, nullptr, stats))
return;
set_texture(0, r->tex[0], false, GDRAW_WRAP_clamp);
set_pixel_shader(gdraw->d3d_context, gdraw->colormatrix.pshader);
- PixelParaColorMatrix *para = (PixelParaColorMatrix *) start_ps_constants(gdraw->cb_colormatrix);
+ PixelParaColorMatrix *para = static_cast<PixelParaColorMatrix *>(start_ps_constants(gdraw->cb_colormatrix));
memcpy(para->data, r->shader_data, 5 * 4 * sizeof(float));
end_ps_constants(gdraw->cb_colormatrix);
@@ -1679,7 +1679,7 @@ static void gdraw_Colormatrix(GDrawRenderState *r, gswf_recti *s, float *tc, GDr
static gswf_recti *get_valid_rect(GDrawTexture *tex)
{
GDrawHandle *h = (GDrawHandle *) tex;
- S32 n = (S32) (h - gdraw->rendertargets.handle);
+ S32 n = static_cast<S32>(h - gdraw->rendertargets.handle);
assert(n >= 0 && n <= MAX_RENDER_STACK_DEPTH+1);
return &gdraw->rt_valid[n];
}
@@ -1697,7 +1697,7 @@ static void set_clamp_constant(F32 *constant, GDrawTexture *tex)
static void gdraw_Filter(GDrawRenderState *r, gswf_recti *s, float *tc, int isbevel, GDrawStats *stats)
{
- if (!gdraw_TextureDrawBufferBegin(s, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, NULL, stats))
+ if (!gdraw_TextureDrawBufferBegin(s, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, nullptr, stats))
return;
set_texture(0, r->tex[0], false, GDRAW_WRAP_clamp);
@@ -1705,12 +1705,12 @@ static void gdraw_Filter(GDrawRenderState *r, gswf_recti *s, float *tc, int isbe
set_texture(2, r->tex[2], false, GDRAW_WRAP_clamp);
set_pixel_shader(gdraw->d3d_context, gdraw->filter_prog[isbevel][r->filter_mode].pshader);
- PixelParaFilter *para = (PixelParaFilter *) start_ps_constants(gdraw->cb_filter);
+ PixelParaFilter *para = static_cast<PixelParaFilter *>(start_ps_constants(gdraw->cb_filter));
set_clamp_constant(para->clamp0, r->tex[0]);
set_clamp_constant(para->clamp1, r->tex[1]);
set_pixel_constant(para->color, r->shader_data[0], r->shader_data[1], r->shader_data[2], r->shader_data[3]);
set_pixel_constant(para->color2, r->shader_data[8], r->shader_data[9], r->shader_data[10], r->shader_data[11]);
- set_pixel_constant(para->tc_off, -r->shader_data[4] / (F32)gdraw->frametex_width, -r->shader_data[5] / (F32)gdraw->frametex_height, r->shader_data[6], 0);
+ set_pixel_constant(para->tc_off, -r->shader_data[4] / static_cast<F32>(gdraw->frametex_width), -r->shader_data[5] / static_cast<F32>(gdraw->frametex_height), r->shader_data[6], 0);
end_ps_constants(gdraw->cb_filter);
do_screen_quad(s, tc, stats);
@@ -1732,10 +1732,10 @@ static void RADLINK gdraw_FilterQuad(GDrawRenderState *r, S32 x0, S32 y0, S32 x1
if (s.x1 < s.x0 || s.y1 < s.y0)
return;
- tc[0] = (s.x0 - gdraw->tx0p) / (F32) gdraw->frametex_width;
- tc[1] = (s.y0 - gdraw->ty0p) / (F32) gdraw->frametex_height;
- tc[2] = (s.x1 - gdraw->tx0p) / (F32) gdraw->frametex_width;
- tc[3] = (s.y1 - gdraw->ty0p) / (F32) gdraw->frametex_height;
+ tc[0] = (s.x0 - gdraw->tx0p) / static_cast<F32>(gdraw->frametex_width);
+ tc[1] = (s.y0 - gdraw->ty0p) / static_cast<F32>(gdraw->frametex_height);
+ tc[2] = (s.x1 - gdraw->tx0p) / static_cast<F32>(gdraw->frametex_width);
+ tc[3] = (s.y1 - gdraw->ty0p) / static_cast<F32>(gdraw->frametex_height);
// clear to known render state
d3d->OMSetBlendState(gdraw->blend_state[GDRAW_BLEND_none], four_zeros, ~0u);
@@ -1785,7 +1785,7 @@ static void RADLINK gdraw_FilterQuad(GDrawRenderState *r, S32 x0, S32 y0, S32 x1
assert(0);
}
} else {
- GDrawHandle *blend_tex = NULL;
+ GDrawHandle *blend_tex = nullptr;
// for crazy blend modes, we need to read back from the framebuffer
// and do the blending in the pixel shader. we do this with copies
@@ -1818,10 +1818,10 @@ static void RADLINK gdraw_FilterQuad(GDrawRenderState *r, S32 x0, S32 y0, S32 x1
d3d->PSSetSamplers(1, 1, &gdraw->sampler_state[0][GDRAW_WRAP_clamp]);
// calculate texture coordinate remapping
- rescale1[0] = gdraw->frametex_width / (F32) texdesc.Width;
- rescale1[1] = gdraw->frametex_height / (F32) texdesc.Height;
- rescale1[2] = (gdraw->vx - gdraw->tx0 + gdraw->tx0p) / (F32) texdesc.Width;
- rescale1[3] = (gdraw->vy - gdraw->ty0 + gdraw->ty0p) / (F32) texdesc.Height;
+ rescale1[0] = gdraw->frametex_width / static_cast<F32>(texdesc.Width);
+ rescale1[1] = gdraw->frametex_height / static_cast<F32>(texdesc.Height);
+ rescale1[2] = (gdraw->vx - gdraw->tx0 + gdraw->tx0p) / static_cast<F32>(texdesc.Width);
+ rescale1[3] = (gdraw->vy - gdraw->ty0 + gdraw->ty0p) / static_cast<F32>(texdesc.Height);
} else {
D3D1X_(BOX) box = { 0,0,0,0,0,1 };
S32 dx = 0, dy = 0;
@@ -1854,7 +1854,7 @@ static void RADLINK gdraw_FilterQuad(GDrawRenderState *r, S32 x0, S32 y0, S32 x1
do_screen_quad(&s, tc, stats);
tag_resources(r->tex[0], r->tex[1]);
if (blend_tex)
- gdraw_FreeTexture((GDrawTexture *) blend_tex, 0, stats);
+ gdraw_FreeTexture((GDrawTexture *) blend_tex, nullptr, stats);
}
}
@@ -1869,18 +1869,18 @@ static void destroy_shader(ProgramWithCachedVariableLocations *p)
{
if (p->pshader) {
p->pshader->Release();
- p->pshader = NULL;
+ p->pshader = nullptr;
}
}
static ID3D1X(Buffer) *create_dynamic_buffer(U32 size, U32 bind)
{
D3D1X_(BUFFER_DESC) desc = { size, D3D1X_(USAGE_DYNAMIC), bind, D3D1X_(CPU_ACCESS_WRITE), 0 };
- ID3D1X(Buffer) *buf = NULL;
- HRESULT hr = gdraw->d3d_device->CreateBuffer(&desc, NULL, &buf);
+ ID3D1X(Buffer) *buf = nullptr;
+ HRESULT hr = gdraw->d3d_device->CreateBuffer(&desc, nullptr, &buf);
if (FAILED(hr)) {
report_d3d_error(hr, "CreateBuffer", " creating dynamic vertex buffer");
- buf = NULL;
+ buf = nullptr;
}
return buf;
}
@@ -1917,7 +1917,7 @@ static void create_all_shaders_and_state(void)
HRESULT hr = d3d->CreateInputLayout(vformats[i].desc, vformats[i].nelem, vsh->bytecode, vsh->size, &gdraw->inlayout[i]);
if (FAILED(hr)) {
report_d3d_error(hr, "CreateInputLayout", "");
- gdraw->inlayout[i] = NULL;
+ gdraw->inlayout[i] = nullptr;
}
}
@@ -2036,11 +2036,11 @@ static void create_all_shaders_and_state(void)
hr = gdraw->d3d_device->CreateBuffer(&bufdesc, &data, &gdraw->quad_ib);
if (FAILED(hr)) {
report_d3d_error(hr, "CreateBuffer", " for constants");
- gdraw->quad_ib = NULL;
+ gdraw->quad_ib = nullptr;
}
IggyGDrawFree(inds);
} else
- gdraw->quad_ib = NULL;
+ gdraw->quad_ib = nullptr;
}
static void destroy_all_shaders_and_state()
@@ -2113,7 +2113,7 @@ static void free_gdraw()
if (gdraw->texturecache) IggyGDrawFree(gdraw->texturecache);
if (gdraw->vbufcache) IggyGDrawFree(gdraw->vbufcache);
IggyGDrawFree(gdraw);
- gdraw = NULL;
+ gdraw = nullptr;
}
static bool alloc_dynbuffer(U32 size)
@@ -2149,7 +2149,7 @@ static bool alloc_dynbuffer(U32 size)
gdraw->max_quad_vert_count = RR_MIN(size / sizeof(gswf_vertex_xyst), QUAD_IB_COUNT * 4);
gdraw->max_quad_vert_count &= ~3; // must be multiple of four
- return gdraw->dyn_vb.buffer != NULL && gdraw->dyn_ib.buffer != NULL;
+ return gdraw->dyn_vb.buffer != nullptr && gdraw->dyn_ib.buffer != nullptr;
}
int gdraw_D3D1X_(SetResourceLimits)(gdraw_resourcetype type, S32 num_handles, S32 num_bytes)
@@ -2188,7 +2188,7 @@ int gdraw_D3D1X_(SetResourceLimits)(gdraw_resourcetype type, S32 num_handles, S3
IggyGDrawFree(gdraw->texturecache);
}
gdraw->texturecache = make_handle_cache(GDRAW_D3D1X_(RESOURCE_texture));
- return gdraw->texturecache != NULL;
+ return gdraw->texturecache != nullptr;
case GDRAW_D3D1X_(RESOURCE_vertexbuffer):
if (gdraw->vbufcache) {
@@ -2196,7 +2196,7 @@ int gdraw_D3D1X_(SetResourceLimits)(gdraw_resourcetype type, S32 num_handles, S3
IggyGDrawFree(gdraw->vbufcache);
}
gdraw->vbufcache = make_handle_cache(GDRAW_D3D1X_(RESOURCE_vertexbuffer));
- return gdraw->vbufcache != NULL;
+ return gdraw->vbufcache != nullptr;
case GDRAW_D3D1X_(RESOURCE_dynbuffer):
unbind_resources();
@@ -2212,7 +2212,7 @@ int gdraw_D3D1X_(SetResourceLimits)(gdraw_resourcetype type, S32 num_handles, S3
static GDrawFunctions *create_context(ID3D1XDevice *dev, ID3D1XContext *ctx, S32 w, S32 h)
{
gdraw = (GDraw *) IggyGDrawMalloc(sizeof(*gdraw));
- if (!gdraw) return NULL;
+ if (!gdraw) return nullptr;
memset(gdraw, 0, sizeof(*gdraw));
@@ -2227,7 +2227,7 @@ static GDrawFunctions *create_context(ID3D1XDevice *dev, ID3D1XContext *ctx, S32
if (!gdraw->texturecache || !gdraw->vbufcache || !alloc_dynbuffer(gdraw_limits[GDRAW_D3D1X_(RESOURCE_dynbuffer)].num_bytes)) {
free_gdraw();
- return NULL;
+ return nullptr;
}
create_all_shaders_and_state();
@@ -2298,7 +2298,7 @@ void gdraw_D3D1X_(DestroyContext)(void)
if (gdraw->texturecache) gdraw_res_flush(gdraw->texturecache, &stats);
if (gdraw->vbufcache) gdraw_res_flush(gdraw->vbufcache, &stats);
- gdraw->d3d_device = NULL;
+ gdraw->d3d_device = nullptr;
}
free_gdraw();
@@ -2361,7 +2361,7 @@ void RADLINK gdraw_D3D1X_(GetResourceUsageStats)(gdraw_resourcetype type, S32 *h
case GDRAW_D3D1X_(RESOURCE_texture): cache = gdraw->texturecache; break;
case GDRAW_D3D1X_(RESOURCE_vertexbuffer): cache = gdraw->vbufcache; break;
case GDRAW_D3D1X_(RESOURCE_dynbuffer): *handles_used = 0; *bytes_used = gdraw->last_dyn_maxalloc; return;
- default: cache = NULL; break;
+ default: cache = nullptr; break;
}
*handles_used = *bytes_used = 0;
@@ -2392,14 +2392,14 @@ static S32 num_pixels(S32 w, S32 h, S32 mipmaps)
GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file, S32 /*len*/, IggyFileTextureRaw *texture)
{
const char *failed_call="";
- U8 *free_data = 0;
- GDrawTexture *t=0;
+ U8 *free_data = nullptr;
+ GDrawTexture *t=nullptr;
S32 width, height, mipmaps, size, blk;
- ID3D1X(Texture2D) *tex=0;
- ID3D1X(ShaderResourceView) *view=0;
+ ID3D1X(Texture2D) *tex=nullptr;
+ ID3D1X(ShaderResourceView) *view=nullptr;
DXGI_FORMAT d3dfmt;
- D3D1X_(SUBRESOURCE_DATA) mipdata[24] = { 0 };
+ D3D1X_(SUBRESOURCE_DATA) mipdata[24] = { nullptr };
S32 k;
HRESULT hr = S_OK;
@@ -2420,7 +2420,7 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file,
case IFT_FORMAT_DXT3 : size=16; d3dfmt = DXGI_FORMAT_BC2_UNORM; blk = 4; break;
case IFT_FORMAT_DXT5 : size=16; d3dfmt = DXGI_FORMAT_BC3_UNORM; blk = 4; break;
default: {
- IggyGDrawSendWarning(NULL, "GDraw .iggytex raw texture format %d not supported by hardware", texture->format);
+ IggyGDrawSendWarning(nullptr, "GDraw .iggytex raw texture format %d not supported by hardware", texture->format);
done = true;
}
}
@@ -2437,7 +2437,7 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file,
free_data = (U8 *) IggyGDrawMalloc(total_size);
if (!free_data) {
- IggyGDrawSendWarning(NULL, "GDraw out of memory to store texture data to pass to D3D for %d x %d texture", width, height);
+ IggyGDrawSendWarning(nullptr, "GDraw out of memory to store texture data to pass to D3D for %d x %d texture", width, height);
done = true;
} else {
U8 *cur = free_data;
@@ -2470,7 +2470,7 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file,
hr = gdraw->d3d_device->CreateTexture2D(&desc, mipdata, &tex);
if (!FAILED(hr)) {
failed_call = "CreateShaderResourceView for texture creation";
- hr = gdraw->d3d_device->CreateShaderResourceView(tex, NULL, &view);
+ hr = gdraw->d3d_device->CreateShaderResourceView(tex, nullptr, &view);
if (!FAILED(hr))
t = gdraw_D3D1X_(WrappedTextureCreate)(view);
}
@@ -2490,14 +2490,14 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file,
if (tex)
tex->Release();
} else {
- ((GDrawHandle *) t)->handle.tex.d3d = tex;
+ reinterpret_cast<GDrawHandle *>(t)->handle.tex.d3d = tex;
}
return t;
}
void RADLINK gdraw_D3D1X_(DestroyTextureFromResource)(GDrawTexture *tex)
{
- GDrawHandle *h = (GDrawHandle *) tex;
+ GDrawHandle *h = reinterpret_cast<GDrawHandle *>(tex);
safe_release(h->handle.tex.d3d_view);
safe_release(h->handle.tex.d3d);
gdraw_D3D1X_(WrappedTextureDestroy)(tex);
diff --git a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_gl_shaders.inl b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_gl_shaders.inl
index dc8a0484..74a29221 100644
--- a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_gl_shaders.inl
+++ b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_gl_shaders.inl
@@ -181,7 +181,7 @@ static char *pshader_basic_vars[] = {
"color_mul",
"color_add",
"focal",
- NULL
+ nullptr
};
static char pshader_general2_frag0[] =
@@ -293,7 +293,7 @@ static char **pshader_general2(void)
static char *pshader_general2_vars[] = {
"tex0",
- NULL
+ nullptr
};
static char pshader_exceptional_blend_frag0[] =
@@ -414,7 +414,7 @@ static char pshader_exceptional_blend_frag13[] =
#define NUMFRAGMENTS_pshader_exceptional_blend 3
static char *pshader_exceptional_blend_arr[13][NUMFRAGMENTS_pshader_exceptional_blend] = {
- { NULL, NULL, NULL, },
+ { nullptr, nullptr, nullptr, },
{ pshader_exceptional_blend_frag0, pshader_exceptional_blend_frag1, pshader_exceptional_blend_frag2, },
{ pshader_exceptional_blend_frag0, pshader_exceptional_blend_frag3, pshader_exceptional_blend_frag2, },
{ pshader_exceptional_blend_frag0, pshader_exceptional_blend_frag4, pshader_exceptional_blend_frag2, },
@@ -439,7 +439,7 @@ static char *pshader_exceptional_blend_vars[] = {
"tex1",
"color_mul",
"color_add",
- NULL
+ nullptr
};
static char pshader_filter_frag0[] =
@@ -593,10 +593,10 @@ static char *pshader_filter_arr[32][NUMFRAGMENTS_pshader_filter] = {
{ pshader_filter_frag0, pshader_filter_frag1, pshader_filter_frag6, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag3, pshader_filter_frag2, },
{ pshader_filter_frag0, pshader_filter_frag1, pshader_filter_frag6, pshader_filter_frag1, pshader_filter_frag4, pshader_filter_frag1, pshader_filter_frag2, },
{ pshader_filter_frag0, pshader_filter_frag1, pshader_filter_frag6, pshader_filter_frag1, pshader_filter_frag4, pshader_filter_frag3, pshader_filter_frag2, },
- { NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
- { NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
- { NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
- { NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
+ { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
+ { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
+ { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
+ { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
{ pshader_filter_frag0, pshader_filter_frag7, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag2, },
{ pshader_filter_frag0, pshader_filter_frag7, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag3, pshader_filter_frag2, },
{ pshader_filter_frag0, pshader_filter_frag7, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag4, pshader_filter_frag1, pshader_filter_frag2, },
@@ -609,10 +609,10 @@ static char *pshader_filter_arr[32][NUMFRAGMENTS_pshader_filter] = {
{ pshader_filter_frag0, pshader_filter_frag7, pshader_filter_frag6, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag3, pshader_filter_frag2, },
{ pshader_filter_frag0, pshader_filter_frag7, pshader_filter_frag6, pshader_filter_frag1, pshader_filter_frag4, pshader_filter_frag1, pshader_filter_frag2, },
{ pshader_filter_frag0, pshader_filter_frag7, pshader_filter_frag6, pshader_filter_frag1, pshader_filter_frag4, pshader_filter_frag3, pshader_filter_frag2, },
- { NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
- { NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
- { NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
- { NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
+ { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
+ { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
+ { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
+ { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
};
static char **pshader_filter(int bevel, int ontop, int inner, int gradient, int knockout)
@@ -629,7 +629,7 @@ static char *pshader_filter_vars[] = {
"clamp0",
"clamp1",
"color2",
- NULL
+ nullptr
};
static char pshader_blur_frag0[] =
@@ -701,8 +701,8 @@ static char pshader_blur_frag9[] =
#define NUMFRAGMENTS_pshader_blur 3
static char *pshader_blur_arr[10][NUMFRAGMENTS_pshader_blur] = {
- { NULL, NULL, NULL, },
- { NULL, NULL, NULL, },
+ { nullptr, nullptr, nullptr, },
+ { nullptr, nullptr, nullptr, },
{ pshader_blur_frag0, pshader_blur_frag1, pshader_blur_frag2, },
{ pshader_blur_frag0, pshader_blur_frag3, pshader_blur_frag2, },
{ pshader_blur_frag0, pshader_blur_frag4, pshader_blur_frag2, },
@@ -722,7 +722,7 @@ static char *pshader_blur_vars[] = {
"tex0",
"tap",
"clampv",
- NULL
+ nullptr
};
static char pshader_color_matrix_frag0[] =
@@ -804,7 +804,7 @@ static char **pshader_color_matrix(void)
static char *pshader_color_matrix_vars[] = {
"tex0",
"data",
- NULL
+ nullptr
};
static char pshader_manual_clear_frag0[] =
@@ -855,7 +855,7 @@ static char **pshader_manual_clear(void)
static char *pshader_manual_clear_vars[] = {
"color_mul",
- NULL
+ nullptr
};
static char vshader_vsgl_frag0[] =
@@ -966,7 +966,7 @@ static char *vshader_vsgl_vars[] = {
"texgen_s",
"texgen_t",
"viewproj",
- NULL
+ nullptr
};
static char vshader_vsglihud_frag0[] =
@@ -1079,6 +1079,6 @@ static char *vshader_vsglihud_vars[] = {
"worldview",
"material",
"textmode",
- NULL
+ nullptr
};
diff --git a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_gl_shared.inl b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_gl_shared.inl
index 9916096a..f134b740 100644
--- a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_gl_shared.inl
+++ b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_gl_shared.inl
@@ -60,7 +60,7 @@ static RADINLINE void break_on_err(GLint e)
static void report_err(GLint e)
{
break_on_err(e);
- IggyGDrawSendWarning(NULL, "OpenGL glGetError error");
+ IggyGDrawSendWarning(nullptr, "OpenGL glGetError error");
}
static void compilation_err(const char *msg)
@@ -256,7 +256,7 @@ static void make_texture(GLuint tex)
static void make_rendertarget(GDrawHandle *t, GLuint tex, GLenum int_type, GLenum ext_type, GLenum data_type, S32 w, S32 h, S32 size)
{
glBindTexture(GL_TEXTURE_2D, tex);
- glTexImage2D(GL_TEXTURE_2D, 0, int_type, w, h, 0, ext_type, data_type, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, int_type, w, h, 0, ext_type, data_type, nullptr);
make_texture(tex);
glBindTexture(GL_TEXTURE_2D, 0);
}
@@ -309,7 +309,7 @@ extern GDrawTexture *gdraw_GLx_(WrappedTextureCreate)(S32 gl_texture_handle, S32
p->handle.tex.w = width;
p->handle.tex.h = height;
p->handle.tex.nonpow2 = !(is_pow2(width) && is_pow2(height));
- gdraw_HandleCacheAllocateEnd(p, 0, NULL, GDRAW_HANDLE_STATE_user_owned);
+ gdraw_HandleCacheAllocateEnd(p, 0, nullptr, GDRAW_HANDLE_STATE_user_owned);
return (GDrawTexture *) p;
}
@@ -350,7 +350,7 @@ static void RADLINK gdraw_SetTextureUniqueID(GDrawTexture *tex, void *old_id, vo
static rrbool RADLINK gdraw_MakeTextureBegin(void *owner, S32 width, S32 height, gdraw_texture_format format, U32 flags, GDraw_MakeTexture_ProcessingInfo *p, GDrawStats *gstats)
{
S32 size=0, asize, stride;
- GDrawHandle *t = NULL;
+ GDrawHandle *t = nullptr;
opengl_check();
stride = width;
@@ -369,7 +369,7 @@ static rrbool RADLINK gdraw_MakeTextureBegin(void *owner, S32 width, S32 height,
p->texture_data = IggyGDrawMalloc(size);
if (!p->texture_data) {
gdraw_HandleCacheAllocateFail(t);
- IggyGDrawSendWarning(NULL, "GDraw malloc for texture data failed");
+ IggyGDrawSendWarning(nullptr, "GDraw malloc for texture data failed");
return false;
}
@@ -419,9 +419,9 @@ static GDrawTexture * RADLINK gdraw_MakeTextureEnd(GDraw_MakeTexture_ProcessingI
if (e != 0) {
gdraw_HandleCacheAllocateFail(t);
- IggyGDrawSendWarning(NULL, "GDraw OpenGL error creating texture");
+ IggyGDrawSendWarning(nullptr, "GDraw OpenGL error creating texture");
eat_gl_err();
- return NULL;
+ return nullptr;
} else {
gdraw_HandleCacheAllocateEnd(t, p->i4, p->p1, (flags & GDRAW_MAKETEXTURE_FLAGS_never_flush) ? GDRAW_HANDLE_STATE_pinned : GDRAW_HANDLE_STATE_locked);
stats->nonzero_flags |= GDRAW_STATS_alloc_tex;
@@ -467,8 +467,8 @@ static void RADLINK gdraw_UpdateTextureEnd(GDrawTexture *tex, void *unique_id, G
static void RADLINK gdraw_FreeTexture(GDrawTexture *tt, void *unique_id, GDrawStats *gstats)
{
GDrawHandle *t = (GDrawHandle *) tt;
- assert(t != NULL);
- if (t->owner == unique_id || unique_id == NULL) {
+ assert(t != nullptr);
+ if (t->owner == unique_id || unique_id == nullptr) {
if (t->cache == &gdraw->rendertargets) {
gdraw_HandleCacheUnlock(t);
// cache it by simply not freeing it
@@ -516,7 +516,7 @@ static rrbool RADLINK gdraw_MakeVertexBufferBegin(void *unique_id, gdraw_vformat
opengl_check();
vb = gdraw_res_alloc_begin(gdraw->vbufcache, vbuf_size + ibuf_size, gstats);
if (!vb) {
- IggyGDrawSendWarning(NULL, "GDraw out of vertex buffer memory");
+ IggyGDrawSendWarning(nullptr, "GDraw out of vertex buffer memory");
return false;
}
@@ -526,9 +526,9 @@ static rrbool RADLINK gdraw_MakeVertexBufferBegin(void *unique_id, gdraw_vformat
glGenBuffers(1, &vb->handle.vbuf.base);
glGenBuffers(1, &vb->handle.vbuf.indices);
glBindBuffer(GL_ARRAY_BUFFER, vb->handle.vbuf.base);
- glBufferData(GL_ARRAY_BUFFER, vbuf_size, NULL, GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, vbuf_size, nullptr, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vb->handle.vbuf.indices);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, ibuf_size, NULL, GL_STATIC_DRAW);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, ibuf_size, nullptr, GL_STATIC_DRAW);
if (!e) e = glGetError();
if (e != GL_NO_ERROR) {
glBindBuffer(GL_ARRAY_BUFFER, 0);
@@ -537,7 +537,7 @@ static rrbool RADLINK gdraw_MakeVertexBufferBegin(void *unique_id, gdraw_vformat
glDeleteBuffers(1, &vb->handle.vbuf.indices);
gdraw_HandleCacheAllocateFail(vb);
eat_gl_err();
- IggyGDrawSendWarning(NULL, "GDraw OpenGL vertex buffer creation failed");
+ IggyGDrawSendWarning(nullptr, "GDraw OpenGL vertex buffer creation failed");
return false;
}
@@ -556,7 +556,7 @@ static rrbool RADLINK gdraw_MakeVertexBufferBegin(void *unique_id, gdraw_vformat
if (!p->vertex_data || !p->index_data) {
if (p->vertex_data) IggyGDrawFree(p->vertex_data);
if (p->index_data) IggyGDrawFree(p->index_data);
- IggyGDrawSendWarning(NULL, "GDraw malloc for vertex buffer temporary memory failed");
+ IggyGDrawSendWarning(nullptr, "GDraw malloc for vertex buffer temporary memory failed");
return false;
}
} else {
@@ -602,7 +602,7 @@ static GDrawVertexBuffer * RADLINK gdraw_MakeVertexBufferEnd(GDraw_MakeVertexBuf
glDeleteBuffers(1, &vb->handle.vbuf.indices);
gdraw_HandleCacheAllocateFail(vb);
eat_gl_err();
- return NULL;
+ return nullptr;
} else
gdraw_HandleCacheAllocateEnd(vb, p->i0 + p->i1, p->p1, GDRAW_HANDLE_STATE_locked);
@@ -619,7 +619,7 @@ static rrbool RADLINK gdraw_TryToLockVertexBuffer(GDrawVertexBuffer *vb, void *u
static void RADLINK gdraw_FreeVertexBuffer(GDrawVertexBuffer *vb, void *unique_id, GDrawStats *stats)
{
GDrawHandle *h = (GDrawHandle *) vb;
- assert(h != NULL);
+ assert(h != nullptr);
if (h->owner == unique_id)
gdraw_res_free(h, stats);
}
@@ -678,13 +678,13 @@ static GDrawHandle *get_color_rendertarget(GDrawStats *gstats)
// ran out of RTs, allocate a new one
size = gdraw->frametex_width * gdraw->frametex_height * 4;
if (gdraw->rendertargets.bytes_free < size) {
- IggyGDrawSendWarning(NULL, "GDraw exceeded available rendertarget memory");
- return NULL;
+ IggyGDrawSendWarning(nullptr, "GDraw exceeded available rendertarget memory");
+ return nullptr;
}
t = gdraw_HandleCacheAllocateBegin(&gdraw->rendertargets);
if (!t) {
- IggyGDrawSendWarning(NULL, "GDraw exceeded available rendertarget handles");
+ IggyGDrawSendWarning(nullptr, "GDraw exceeded available rendertarget handles");
return t;
}
@@ -873,7 +873,7 @@ static void RADLINK gdraw_SetViewSizeAndWorldScale(S32 w, S32 h, F32 scalex, F32
static void RADLINK gdraw_Set3DTransform(F32 *mat)
{
- if (mat == NULL)
+ if (mat == nullptr)
gdraw->use_3d = 0;
else {
gdraw->use_3d = 1;
@@ -992,30 +992,30 @@ static rrbool RADLINK gdraw_TextureDrawBufferBegin(gswf_recti *region, gdraw_tex
GDrawHandle *t;
int k;
if (gdraw->tw == 0 || gdraw->th == 0) {
- IggyGDrawSendWarning(NULL, "GDraw got a request for an empty rendertarget");
+ IggyGDrawSendWarning(nullptr, "GDraw got a request for an empty rendertarget");
return false;
}
if (n >= &gdraw->frame[MAX_RENDER_STACK_DEPTH]) {
- IggyGDrawSendWarning(NULL, "GDraw rendertarget nesting exceeded MAX_RENDER_STACK_DEPTH");
+ IggyGDrawSendWarning(nullptr, "GDraw rendertarget nesting exceeded MAX_RENDER_STACK_DEPTH");
return false;
}
if (owner) {
t = get_rendertarget_texture(region->x1 - region->x0, region->y1 - region->y0, owner, gstats);
if (!t) {
- IggyGDrawSendWarning(NULL, "GDraw ran out of rendertargets for cacheAsBItmap");
+ IggyGDrawSendWarning(nullptr, "GDraw ran out of rendertargets for cacheAsBItmap");
return false;
}
} else {
t = get_color_rendertarget(gstats);
if (!t) {
- IggyGDrawSendWarning(NULL, "GDraw ran out of rendertargets");
+ IggyGDrawSendWarning(nullptr, "GDraw ran out of rendertargets");
return false;
}
}
n->color_buffer = t;
- assert(n->color_buffer != NULL);
+ assert(n->color_buffer != nullptr);
if (n == gdraw->frame+1)
n->stencil_depth = get_depthstencil_renderbuffer(gstats);
@@ -1023,7 +1023,7 @@ static rrbool RADLINK gdraw_TextureDrawBufferBegin(gswf_recti *region, gdraw_tex
n->stencil_depth = (n-1)->stencil_depth;
++gdraw->cur;
- gdraw->cur->cached = owner != NULL;
+ gdraw->cur->cached = owner != nullptr;
if (owner) {
gdraw->cur->base_x = region->x0;
gdraw->cur->base_y = region->y0;
@@ -1161,8 +1161,8 @@ static GDrawTexture *RADLINK gdraw_TextureDrawBufferEnd(GDrawStats *gstats)
assert(m >= gdraw->frame); // bug in Iggy -- unbalanced
if (m != gdraw->frame)
- assert(m->color_buffer != NULL);
- assert(n->color_buffer != NULL);
+ assert(m->color_buffer != nullptr);
+ assert(n->color_buffer != nullptr);
// remove color and stencil buffers
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 , GL_RENDERBUFFER, 0);
@@ -1274,7 +1274,7 @@ static float depth_from_id(S32 id)
static void set_texture(U32 texunit, GDrawTexture *tex)
{
glActiveTexture(GL_TEXTURE0 + texunit);
- if (tex == NULL)
+ if (tex == nullptr)
glBindTexture(GL_TEXTURE_2D, 0);
else
glBindTexture(GL_TEXTURE_2D, ((GDrawHandle *) tex)->handle.tex.gl);
@@ -1575,7 +1575,7 @@ static void RADLINK gdraw_DrawIndexedTriangles(GDrawRenderState *r, GDrawPrimiti
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
- if (!set_render_state(r,p->vertex_format, NULL, p, gstats)) return;
+ if (!set_render_state(r,p->vertex_format, nullptr, p, gstats)) return;
gstats->nonzero_flags |= GDRAW_STATS_batches;
gstats->num_batches += 1;
gstats->drawn_indices += p->num_indices;
@@ -1593,7 +1593,7 @@ static void RADLINK gdraw_DrawIndexedTriangles(GDrawRenderState *r, GDrawPrimiti
while (pos < p->num_vertices) {
S32 vert_count = RR_MIN(p->num_vertices - pos, QUAD_IB_COUNT * 4);
set_vertex_format(p->vertex_format, p->vertices + pos*stride);
- glDrawElements(GL_TRIANGLES, (vert_count >> 2) * 6, GL_UNSIGNED_SHORT, NULL);
+ glDrawElements(GL_TRIANGLES, (vert_count >> 2) * 6, GL_UNSIGNED_SHORT, nullptr);
pos += vert_count;
}
@@ -1719,7 +1719,7 @@ static void gdraw_DriverBlurPass(GDrawRenderState *r, int taps, F32 *data, gswf_
static void gdraw_Colormatrix(GDrawRenderState *r, gswf_recti *s, float *tc, GDrawStats *gstats)
{
ProgramWithCachedVariableLocations *prg = &gdraw->colormatrix;
- if (!gdraw_TextureDrawBufferBegin(s, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, NULL, gstats))
+ if (!gdraw_TextureDrawBufferBegin(s, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, nullptr, gstats))
return;
use_lazy_shader(prg);
set_texture(0, r->tex[0]);
@@ -1752,7 +1752,7 @@ static void set_clamp_constant(GLint constant, GDrawTexture *tex)
static void gdraw_Filter(GDrawRenderState *r, gswf_recti *s, float *tc, int isbevel, GDrawStats *gstats)
{
ProgramWithCachedVariableLocations *prg = &gdraw->filter_prog[isbevel][r->filter_mode];
- if (!gdraw_TextureDrawBufferBegin(s, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, NULL, gstats))
+ if (!gdraw_TextureDrawBufferBegin(s, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, nullptr, gstats))
return;
use_lazy_shader(prg);
set_texture(0, r->tex[0]);
@@ -1845,7 +1845,7 @@ static void RADLINK gdraw_FilterQuad(GDrawRenderState *r, S32 x0, S32 y0, S32 x1
assert(0);
}
} else {
- GDrawTexture *blend_tex = NULL;
+ GDrawTexture *blend_tex = nullptr;
const int *vvars;
// for crazy blend modes, we need to read back from the framebuffer
@@ -1864,7 +1864,7 @@ static void RADLINK gdraw_FilterQuad(GDrawRenderState *r, S32 x0, S32 y0, S32 x1
set_texture(1, blend_tex);
}
- if (!set_render_state(r, GDRAW_vformat_v2tc2, &vvars, NULL, gstats))
+ if (!set_render_state(r, GDRAW_vformat_v2tc2, &vvars, nullptr, gstats))
return;
do_screen_quad(&s, tc, vvars, gstats, 0);
tag_resources(r->tex[0],r->tex[1],0);
@@ -1932,7 +1932,7 @@ static void make_fragment_program(ProgramWithCachedVariableLocations *p, int num
}
shad = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(shad, num_strings, (const GLchar **)strings, NULL);
+ glShaderSource(shad, num_strings, (const GLchar **)strings, nullptr);
glCompileShader(shad);
glGetShaderiv(shad, GL_COMPILE_STATUS, &res);
if (!res) {
@@ -1994,7 +1994,7 @@ static void make_vertex_program(GLuint *vprog, int num_strings, char **strings)
if(strings[0])
{
shad = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(shad, num_strings, (const GLchar **)strings, NULL);
+ glShaderSource(shad, num_strings, (const GLchar **)strings, nullptr);
glCompileShader(shad);
glGetShaderiv(shad, GL_COMPILE_STATUS, &res);
if (!res) {
@@ -2154,7 +2154,7 @@ static void free_gdraw()
if (gdraw->texturecache) IggyGDrawFree(gdraw->texturecache);
if (gdraw->vbufcache) IggyGDrawFree(gdraw->vbufcache);
IggyGDrawFree(gdraw);
- gdraw = NULL;
+ gdraw = nullptr;
}
int gdraw_GLx_(SetResourceLimits)(gdraw_resourcetype type, S32 num_handles, S32 num_bytes)
@@ -2193,7 +2193,7 @@ int gdraw_GLx_(SetResourceLimits)(gdraw_resourcetype type, S32 num_handles, S32
IggyGDrawFree(gdraw->texturecache);
}
gdraw->texturecache = make_handle_cache(GDRAW_GLx_(RESOURCE_texture));
- return gdraw->texturecache != NULL;
+ return gdraw->texturecache != nullptr;
case GDRAW_GLx_(RESOURCE_vertexbuffer):
if (gdraw->vbufcache) {
@@ -2201,7 +2201,7 @@ int gdraw_GLx_(SetResourceLimits)(gdraw_resourcetype type, S32 num_handles, S32
IggyGDrawFree(gdraw->vbufcache);
}
gdraw->vbufcache = make_handle_cache(GDRAW_GLx_(RESOURCE_vertexbuffer));
- return gdraw->vbufcache != NULL;
+ return gdraw->vbufcache != nullptr;
default:
return 0;
@@ -2220,12 +2220,12 @@ GDrawTexture * RADLINK gdraw_GLx_(MakeTextureFromResource)(U8 *resource_file, S3
while (fmt->iggyfmt != texture->format && fmt->blkbytes)
fmt++;
if (!fmt->blkbytes) // end of list - i.e. format not supported
- return NULL;
+ return nullptr;
// prepare texture
glGenTextures(1, &gl_texture_handle);
if (gl_texture_handle == 0)
- return NULL;
+ return nullptr;
opengl_check();
make_texture(gl_texture_handle);
@@ -2283,7 +2283,7 @@ GDrawTexture * RADLINK gdraw_GLx_(MakeTextureFromResource)(U8 *resource_file, S3
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mips-1);
tex = gdraw_GLx_(WrappedTextureCreate)(gl_texture_handle, texture->w, texture->h, mips > 1);
- if (tex == NULL)
+ if (tex == nullptr)
glDeleteTextures(1, &gl_texture_handle);
opengl_check();
return tex;
@@ -2301,7 +2301,7 @@ static rrbool hasext(const char *exts, const char *which)
size_t len;
#ifdef GDRAW_USE_glGetStringi
- if (exts == NULL) {
+ if (exts == nullptr) {
GLint i, num_exts;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts);
for (i=0; i < num_exts; ++i)
@@ -2316,7 +2316,7 @@ static rrbool hasext(const char *exts, const char *which)
for(;;) {
where = strstr(where, which);
- if (where == NULL)
+ if (where == nullptr)
return false;
if ( (where == exts || *(where - 1) == ' ') // starts with terminator
@@ -2329,7 +2329,7 @@ static rrbool hasext(const char *exts, const char *which)
static GDrawFunctions *create_context(S32 w, S32 h)
{
gdraw = IggyGDrawMalloc(sizeof(*gdraw));
- if (!gdraw) return NULL;
+ if (!gdraw) return nullptr;
memset(gdraw, 0, sizeof(*gdraw));
@@ -2339,7 +2339,7 @@ static GDrawFunctions *create_context(S32 w, S32 h)
if (!gdraw->texturecache || !gdraw->vbufcache || !make_quad_indices()) {
free_gdraw();
- return NULL;
+ return nullptr;
}
opengl_check();
@@ -2380,7 +2380,7 @@ static GDrawFunctions *create_context(S32 w, S32 h)
gdraw_funcs.ClearID = gdraw_ClearID;
gdraw_funcs.MakeTextureBegin = gdraw_MakeTextureBegin;
- gdraw_funcs.MakeTextureMore = NULL;
+ gdraw_funcs.MakeTextureMore = nullptr;
gdraw_funcs.MakeTextureEnd = gdraw_MakeTextureEnd;
gdraw_funcs.UpdateTextureRect = gdraw_UpdateTextureRect;
diff --git a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_shared.inl b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_shared.inl
index a60fa520..1790de77 100644
--- a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_shared.inl
+++ b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_shared.inl
@@ -226,7 +226,7 @@ static void debug_check_raw_values(GDrawHandleCache *c)
s = s->next;
}
s = c->active;
- while (s != NULL) {
+ while (s != nullptr) {
assert(s->raw_ptr != t->raw_ptr);
s = s->next;
}
@@ -368,7 +368,7 @@ static void gdraw_HandleTransitionInsertBefore(GDrawHandle *t, GDrawHandleState
{
check_lists(t->cache);
assert(t->state != GDRAW_HANDLE_STATE_sentinel); // sentinels should never get here!
- assert(t->state != (U32) new_state); // code should never call "transition" if it's not transitioning!
+ assert(t->state != static_cast<U32>(new_state)); // code should never call "transition" if it's not transitioning!
// unlink from prev state
t->prev->next = t->next;
t->next->prev = t->prev;
@@ -433,7 +433,7 @@ static rrbool gdraw_HandleCacheLockStats(GDrawHandle *t, void *owner, GDrawStats
static rrbool gdraw_HandleCacheLock(GDrawHandle *t, void *owner)
{
- return gdraw_HandleCacheLockStats(t, owner, NULL);
+ return gdraw_HandleCacheLockStats(t, owner, nullptr);
}
static void gdraw_HandleCacheUnlock(GDrawHandle *t)
@@ -461,11 +461,11 @@ static void gdraw_HandleCacheInit(GDrawHandleCache *c, S32 num_handles, S32 byte
c->is_thrashing = false;
c->did_defragment = false;
for (i=0; i < GDRAW_HANDLE_STATE__count; i++) {
- c->state[i].owner = NULL;
- c->state[i].cache = NULL; // should never follow cache link from sentinels!
+ c->state[i].owner = nullptr;
+ c->state[i].cache = nullptr; // should never follow cache link from sentinels!
c->state[i].next = c->state[i].prev = &c->state[i];
#ifdef GDRAW_MANAGE_MEM
- c->state[i].raw_ptr = NULL;
+ c->state[i].raw_ptr = nullptr;
#endif
c->state[i].fence.value = 0;
c->state[i].bytes = 0;
@@ -478,7 +478,7 @@ static void gdraw_HandleCacheInit(GDrawHandleCache *c, S32 num_handles, S32 byte
c->handle[i].bytes = 0;
c->handle[i].state = GDRAW_HANDLE_STATE_free;
#ifdef GDRAW_MANAGE_MEM
- c->handle[i].raw_ptr = NULL;
+ c->handle[i].raw_ptr = nullptr;
#endif
}
c->state[GDRAW_HANDLE_STATE_free].next = &c->handle[0];
@@ -486,10 +486,10 @@ static void gdraw_HandleCacheInit(GDrawHandleCache *c, S32 num_handles, S32 byte
c->prev_frame_start.value = 0;
c->prev_frame_end.value = 0;
#ifdef GDRAW_MANAGE_MEM
- c->alloc = NULL;
+ c->alloc = nullptr;
#endif
#ifdef GDRAW_MANAGE_MEM_TWOPOOL
- c->alloc_other = NULL;
+ c->alloc_other = nullptr;
#endif
check_lists(c);
}
@@ -497,14 +497,14 @@ static void gdraw_HandleCacheInit(GDrawHandleCache *c, S32 num_handles, S32 byte
static GDrawHandle *gdraw_HandleCacheAllocateBegin(GDrawHandleCache *c)
{
GDrawHandle *free_list = &c->state[GDRAW_HANDLE_STATE_free];
- GDrawHandle *t = NULL;
+ GDrawHandle *t = nullptr;
if (free_list->next != free_list) {
t = free_list->next;
gdraw_HandleTransitionTo(t, GDRAW_HANDLE_STATE_alloc);
t->bytes = 0;
t->owner = 0;
#ifdef GDRAW_MANAGE_MEM
- t->raw_ptr = NULL;
+ t->raw_ptr = nullptr;
#endif
#ifdef GDRAW_CORRUPTION_CHECK
t->has_check_value = false;
@@ -558,7 +558,7 @@ static GDrawHandle *gdraw_HandleCacheGetLRU(GDrawHandleCache *c)
// at the front of the LRU list are the oldest ones, since in-use resources
// will get appended on every transition from "locked" to "live".
GDrawHandle *sentinel = &c->state[GDRAW_HANDLE_STATE_live];
- return (sentinel->next != sentinel) ? sentinel->next : NULL;
+ return (sentinel->next != sentinel) ? sentinel->next : nullptr;
}
static void gdraw_HandleCacheTick(GDrawHandleCache *c, GDrawFence now)
@@ -773,7 +773,7 @@ static GDrawTexture *gdraw_BlurPass(GDrawFunctions *g, GDrawBlurInfo *c, GDrawRe
if (!g->TextureDrawBufferBegin(draw_bounds, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, 0, gstats))
return r->tex[0];
- c->BlurPass(r, taps, data, draw_bounds, tc, (F32) c->h / c->frametex_height, clamp, gstats);
+ c->BlurPass(r, taps, data, draw_bounds, tc, static_cast<F32>(c->h) / c->frametex_height, clamp, gstats);
return g->TextureDrawBufferEnd(gstats);
}
@@ -825,7 +825,7 @@ static GDrawTexture *gdraw_BlurPassDownsample(GDrawFunctions *g, GDrawBlurInfo *
assert(clamp[0] <= clamp[2]);
assert(clamp[1] <= clamp[3]);
- c->BlurPass(r, taps, data, &z, tc, (F32) c->h / c->frametex_height, clamp, gstats);
+ c->BlurPass(r, taps, data, &z, tc, static_cast<F32>(c->h) / c->frametex_height, clamp, gstats);
return g->TextureDrawBufferEnd(gstats);
}
@@ -837,7 +837,7 @@ static void gdraw_BlurAxis(S32 axis, GDrawFunctions *g, GDrawBlurInfo *c, GDrawR
GDrawTexture *t;
F32 data[MAX_TAPS][4];
S32 off_axis = 1-axis;
- S32 w = ((S32) ceil((blur_width-1)/2))*2+1; // 1.2 => 3, 2.8 => 3, 3.2 => 5
+ S32 w = static_cast<S32>(ceil((blur_width - 1) / 2))*2+1; // 1.2 => 3, 2.8 => 3, 3.2 => 5
F32 edge_weight = 1 - (w - blur_width)/2; // 3 => 0 => 1; 1.2 => 1.8 => 0.9 => 0.1
F32 inverse_weight = 1.0f / blur_width;
@@ -944,7 +944,7 @@ static void gdraw_BlurAxis(S32 axis, GDrawFunctions *g, GDrawBlurInfo *c, GDrawR
// max coverage is 25 samples, or a filter width of 13. with 7 taps, we sample
// 13 samples in one pass, max coverage is 13*13 samples or (13*13-1)/2 width,
// which is ((2T-1)*(2T-1)-1)/2 or (4T^2 - 4T + 1 -1)/2 or 2T^2 - 2T or 2T*(T-1)
- S32 w_mip = (S32) ceil(linear_remap(w, MAX_TAPS+1, MAX_TAPS*MAX_TAPS, 2, MAX_TAPS));
+ S32 w_mip = static_cast<S32>(ceil(linear_remap(w, MAX_TAPS+1, MAX_TAPS*MAX_TAPS, 2, MAX_TAPS)));
S32 downsample = w_mip;
F32 sample_spacing = texel;
if (downsample < 2) downsample = 2;
@@ -1090,7 +1090,7 @@ static void make_pool_aligned(void **start, S32 *num_bytes, U32 alignment)
if (addr_aligned != addr_orig) {
S32 diff = (S32) (addr_aligned - addr_orig);
if (*num_bytes < diff) {
- *start = NULL;
+ *start = nullptr;
*num_bytes = 0;
return;
} else {
@@ -1127,7 +1127,7 @@ static void *gdraw_arena_alloc(GDrawArena *arena, U32 size, U32 align)
UINTa remaining = arena->end - arena->current;
UINTa total_size = (ptr - arena->current) + size;
if (remaining < total_size) // doesn't fit
- return NULL;
+ return nullptr;
arena->current = ptr + size;
return ptr;
@@ -1152,7 +1152,7 @@ static void *gdraw_arena_alloc(GDrawArena *arena, U32 size, U32 align)
// (i.e. block->next->prev == block->prev->next == block)
// - All allocated blocks are also kept in a hash table, indexed by their
// pointer (to allow free to locate the corresponding block_info quickly).
-// There's a single-linked, NULL-terminated list of elements in each hash
+// There's a single-linked, nullptr-terminated list of elements in each hash
// bucket.
// - The physical block list is ordered. It always contains all currently
// active blocks and spans the whole managed memory range. There are no
@@ -1161,7 +1161,7 @@ static void *gdraw_arena_alloc(GDrawArena *arena, U32 size, U32 align)
// they are coalesced immediately.
// - The maximum number of blocks that could ever be necessary is allocated
// on initialization. All block_infos not currently in use are kept in a
-// single-linked, NULL-terminated list of unused blocks. Every block is either
+// single-linked, nullptr-terminated list of unused blocks. Every block is either
// in the physical block list or the unused list, and the total number of
// blocks is constant.
// These invariants always hold before and after an allocation/free.
@@ -1379,7 +1379,7 @@ static void gfxalloc_check2(gfx_allocator *alloc)
static gfx_block_info *gfxalloc_pop_unused(gfx_allocator *alloc)
{
- GFXALLOC_ASSERT(alloc->unused_list != NULL);
+ GFXALLOC_ASSERT(alloc->unused_list != nullptr);
GFXALLOC_ASSERT(alloc->unused_list->is_unused);
GFXALLOC_IF_CHECK(GFXALLOC_ASSERT(alloc->num_unused);)
@@ -1452,7 +1452,7 @@ static gfx_allocator *gfxalloc_create(void *mem, U32 mem_size, U32 align, U32 ma
U32 i, max_blocks, size;
if (!align || (align & (align - 1)) != 0) // align must be >0 and a power of 2
- return NULL;
+ return nullptr;
// for <= max_allocs live allocs, there's <= 2*max_allocs+1 blocks. worst case:
// [free][used][free] .... [free][used][free]
@@ -1460,7 +1460,7 @@ static gfx_allocator *gfxalloc_create(void *mem, U32 mem_size, U32 align, U32 ma
size = sizeof(gfx_allocator) + max_blocks * sizeof(gfx_block_info);
a = (gfx_allocator *) IggyGDrawMalloc(size);
if (!a)
- return NULL;
+ return nullptr;
memset(a, 0, size);
@@ -1501,16 +1501,16 @@ static gfx_allocator *gfxalloc_create(void *mem, U32 mem_size, U32 align, U32 ma
a->blocks[i].is_unused = 1;
gfxalloc_check(a);
- debug_complete_check(a, NULL, 0,0);
+ debug_complete_check(a, nullptr, 0,0);
return a;
}
static void *gfxalloc_alloc(gfx_allocator *alloc, U32 size_in_bytes)
{
- gfx_block_info *cur, *best = NULL;
+ gfx_block_info *cur, *best = nullptr;
U32 i, best_wasted = ~0u;
U32 size = size_in_bytes;
-debug_complete_check(alloc, NULL, 0,0);
+debug_complete_check(alloc, nullptr, 0,0);
gfxalloc_check(alloc);
GFXALLOC_IF_CHECK(GFXALLOC_ASSERT(alloc->num_blocks == alloc->num_alloc + alloc->num_free + alloc->num_unused);)
GFXALLOC_IF_CHECK(GFXALLOC_ASSERT(alloc->num_free <= alloc->num_blocks+1);)
@@ -1560,7 +1560,7 @@ gfxalloc_check(alloc);
debug_check_overlap(alloc->cache, best->ptr, best->size);
return best->ptr;
} else
- return NULL; // not enough space!
+ return nullptr; // not enough space!
}
static void gfxalloc_free(gfx_allocator *alloc, void *ptr)
@@ -1730,7 +1730,7 @@ static void gdraw_DefragmentMain(GDrawHandleCache *c, U32 flags, GDrawStats *sta
// (unused for allocated blocks, we'll use it to store a back-pointer to the corresponding handle)
for (b = alloc->blocks[0].next_phys; b != alloc->blocks; b=b->next_phys)
if (!b->is_free)
- b->prev = NULL;
+ b->prev = nullptr;
// go through all handles and store a pointer to the handle in the corresponding memory block
for (i=0; i < c->max_handles; i++)
@@ -1743,7 +1743,7 @@ static void gdraw_DefragmentMain(GDrawHandleCache *c, U32 flags, GDrawStats *sta
break;
}
- GFXALLOC_ASSERT(b != NULL); // didn't find this block anywhere!
+ GFXALLOC_ASSERT(b != nullptr); // didn't find this block anywhere!
}
// clear alloc hash table (we rebuild it during defrag)
@@ -1905,7 +1905,7 @@ static rrbool gdraw_CanDefragment(GDrawHandleCache *c)
static rrbool gdraw_MigrateResource(GDrawHandle *t, GDrawStats *stats)
{
GDrawHandleCache *c = t->cache;
- void *ptr = NULL;
+ void *ptr = nullptr;
assert(t->state == GDRAW_HANDLE_STATE_live || t->state == GDRAW_HANDLE_STATE_locked || t->state == GDRAW_HANDLE_STATE_pinned);
// anything we migrate should be in the "other" (old) pool
@@ -2295,7 +2295,7 @@ static void gdraw_bufring_init(gdraw_bufring * RADRESTRICT ring, void *ptr, U32
static void gdraw_bufring_shutdown(gdraw_bufring * RADRESTRICT ring)
{
- ring->cur = NULL;
+ ring->cur = nullptr;
ring->seg_size = 0;
}
@@ -2305,7 +2305,7 @@ static void *gdraw_bufring_alloc(gdraw_bufring * RADRESTRICT ring, U32 size, U32
gdraw_bufring_seg *seg;
if (size > ring->seg_size)
- return NULL; // nope, won't fit
+ return nullptr; // nope, won't fit
assert(align <= ring->align);
@@ -2410,7 +2410,7 @@ static rrbool gdraw_res_free_lru(GDrawHandleCache *c, GDrawStats *stats)
// was it referenced since end of previous frame (=in this frame)?
// if some, we're thrashing; report it to the user, but only once per frame.
if (c->prev_frame_end.value < r->fence.value && !c->is_thrashing) {
- IggyGDrawSendWarning(NULL, c->is_vertex ? "GDraw Thrashing vertex memory" : "GDraw Thrashing texture memory");
+ IggyGDrawSendWarning(nullptr, c->is_vertex ? "GDraw Thrashing vertex memory" : "GDraw Thrashing texture memory");
c->is_thrashing = true;
}
@@ -2430,8 +2430,8 @@ static GDrawHandle *gdraw_res_alloc_outofmem(GDrawHandleCache *c, GDrawHandle *t
{
if (t)
gdraw_HandleCacheAllocateFail(t);
- IggyGDrawSendWarning(NULL, c->is_vertex ? "GDraw Out of static vertex buffer %s" : "GDraw Out of texture %s", failed_type);
- return NULL;
+ IggyGDrawSendWarning(nullptr, c->is_vertex ? "GDraw Out of static vertex buffer %s" : "GDraw Out of texture %s", failed_type);
+ return nullptr;
}
#ifndef GDRAW_MANAGE_MEM
@@ -2440,7 +2440,7 @@ static GDrawHandle *gdraw_res_alloc_begin(GDrawHandleCache *c, S32 size, GDrawSt
{
GDrawHandle *t;
if (size > c->total_bytes)
- gdraw_res_alloc_outofmem(c, NULL, "memory (single resource larger than entire pool)");
+ gdraw_res_alloc_outofmem(c, nullptr, "memory (single resource larger than entire pool)");
else {
// given how much data we're going to allocate, throw out
// data until there's "room" (this basically lets us use
@@ -2448,7 +2448,7 @@ static GDrawHandle *gdraw_res_alloc_begin(GDrawHandleCache *c, S32 size, GDrawSt
// packing it and being exact)
while (c->bytes_free < size) {
if (!gdraw_res_free_lru(c, stats)) {
- gdraw_res_alloc_outofmem(c, NULL, "memory");
+ gdraw_res_alloc_outofmem(c, nullptr, "memory");
break;
}
}
@@ -2463,8 +2463,8 @@ static GDrawHandle *gdraw_res_alloc_begin(GDrawHandleCache *c, S32 size, GDrawSt
// we'd trade off cost of regenerating)
if (gdraw_res_free_lru(c, stats)) {
t = gdraw_HandleCacheAllocateBegin(c);
- if (t == NULL) {
- gdraw_res_alloc_outofmem(c, NULL, "handles");
+ if (t == nullptr) {
+ gdraw_res_alloc_outofmem(c, nullptr, "handles");
}
}
}
@@ -2508,7 +2508,7 @@ static void gdraw_res_kill(GDrawHandle *r, GDrawStats *stats)
{
GDRAW_FENCE_FLUSH(); // dead list is sorted by fence index - make sure all fence values are current.
- r->owner = NULL;
+ r->owner = nullptr;
gdraw_HandleCacheInsertDead(r);
gdraw_res_reap(r->cache, stats);
}
@@ -2516,11 +2516,11 @@ static void gdraw_res_kill(GDrawHandle *r, GDrawStats *stats)
static GDrawHandle *gdraw_res_alloc_begin(GDrawHandleCache *c, S32 size, GDrawStats *stats)
{
GDrawHandle *t;
- void *ptr = NULL;
+ void *ptr = nullptr;
gdraw_res_reap(c, stats); // NB this also does GDRAW_FENCE_FLUSH();
if (size > c->total_bytes)
- return gdraw_res_alloc_outofmem(c, NULL, "memory (single resource larger than entire pool)");
+ return gdraw_res_alloc_outofmem(c, nullptr, "memory (single resource larger than entire pool)");
// now try to allocate a handle
t = gdraw_HandleCacheAllocateBegin(c);
@@ -2532,7 +2532,7 @@ static GDrawHandle *gdraw_res_alloc_begin(GDrawHandleCache *c, S32 size, GDrawSt
gdraw_res_free_lru(c, stats);
t = gdraw_HandleCacheAllocateBegin(c);
if (!t)
- return gdraw_res_alloc_outofmem(c, NULL, "handles");
+ return gdraw_res_alloc_outofmem(c, nullptr, "handles");
}
// try to allocate first