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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp')
-rw-r--r--Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp
index 9ebf6c5d..b9fb627b 100644
--- a/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp
+++ b/Minecraft.Client/Windows64/Iggy/gdraw/gdraw_d3d11.cpp
@@ -64,7 +64,7 @@ static void *map_buffer(ID3D1XContext *ctx, ID3D11Buffer *buf, bool discard)
HRESULT hr = ctx->Map(buf, 0, discard ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE, 0, &msr);
if (FAILED(hr)) {
report_d3d_error(hr, "Map", "of buffer");
- return NULL;
+ return nullptr;
} else
return msr.pData;
}
@@ -76,12 +76,12 @@ static void unmap_buffer(ID3D1XContext *ctx, ID3D11Buffer *buf)
static RADINLINE void set_pixel_shader(ID3D11DeviceContext *ctx, ID3D11PixelShader *shader)
{
- ctx->PSSetShader(shader, NULL, 0);
+ ctx->PSSetShader(shader, nullptr, 0);
}
static RADINLINE void set_vertex_shader(ID3D11DeviceContext *ctx, ID3D11VertexShader *shader)
{
- ctx->VSSetShader(shader, NULL, 0);
+ ctx->VSSetShader(shader, nullptr, 0);
}
static ID3D11BlendState *create_blend_state(ID3D11Device *dev, BOOL blend, D3D11_BLEND src, D3D11_BLEND dst)
@@ -100,7 +100,7 @@ static ID3D11BlendState *create_blend_state(ID3D11Device *dev, BOOL blend, D3D11
HRESULT hr = dev->CreateBlendState(&desc, &res);
if (FAILED(hr)) {
report_d3d_error(hr, "CreateBlendState", "");
- res = NULL;
+ res = nullptr;
}
return res;
@@ -113,10 +113,10 @@ static void create_pixel_shader(ProgramWithCachedVariableLocations *p, ProgramWi
{
*p = *src;
if(p->bytecode) {
- HRESULT hr = gdraw->d3d_device->CreatePixelShader(p->bytecode, p->size, NULL, &p->pshader);
+ HRESULT hr = gdraw->d3d_device->CreatePixelShader(p->bytecode, p->size, nullptr, &p->pshader);
if (FAILED(hr)) {
report_d3d_error(hr, "CreatePixelShader", "");
- p->pshader = NULL;
+ p->pshader = nullptr;
return;
}
}
@@ -126,10 +126,10 @@ static void create_vertex_shader(ProgramWithCachedVariableLocations *p, ProgramW
{
*p = *src;
if(p->bytecode) {
- HRESULT hr = gdraw->d3d_device->CreateVertexShader(p->bytecode, p->size, NULL, &p->vshader);
+ HRESULT hr = gdraw->d3d_device->CreateVertexShader(p->bytecode, p->size, nullptr, &p->vshader);
if (FAILED(hr)) {
report_d3d_error(hr, "CreateVertexShader", "");
- p->vshader = NULL;
+ p->vshader = nullptr;
return;
}
}