diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/VillagerRenderer.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/VillagerRenderer.h')
| -rw-r--r-- | Minecraft.Client/VillagerRenderer.h | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/Minecraft.Client/VillagerRenderer.h b/Minecraft.Client/VillagerRenderer.h index 21c2a631..0114bb03 100644 --- a/Minecraft.Client/VillagerRenderer.h +++ b/Minecraft.Client/VillagerRenderer.h @@ -1,25 +1,28 @@ #pragma once - #include "MobRenderer.h" class VillagerModel; class VillagerRenderer : public MobRenderer { +private: + static ResourceLocation VILLAGER_LOCATION; + static ResourceLocation VILLAGER_FARMER_LOCATION; + static ResourceLocation VILLAGER_LIBRARIAN_LOCATION; + static ResourceLocation VILLAGER_PRIEST_LOCATION; + static ResourceLocation VILLAGER_SMITH_LOCATION; + static ResourceLocation VILLAGER_BUTCHER_LOCATION; + protected: VillagerModel *villagerModel; public: VillagerRenderer(); - -protected: - virtual int prepareArmor(shared_ptr<Mob> villager, int layer, float a); - -public: virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a); + virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> _mob); -protected: - virtual void renderName(shared_ptr<Mob> mob, double x, double y, double z); - virtual void additionalRendering(shared_ptr<Mob> mob, float a); - virtual void scale(shared_ptr<Mob> player, float a); +protected: + virtual int prepareArmor(shared_ptr<LivingEntity> villager, int layer, float a); + virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a); + virtual void scale(shared_ptr<LivingEntity> player, float a); };
\ No newline at end of file |
