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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/VillagerRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/VillagerRenderer.cpp')
-rw-r--r--Minecraft.Client/VillagerRenderer.cpp32
1 files changed, 28 insertions, 4 deletions
diff --git a/Minecraft.Client/VillagerRenderer.cpp b/Minecraft.Client/VillagerRenderer.cpp
index b4c88173..ac885747 100644
--- a/Minecraft.Client/VillagerRenderer.cpp
+++ b/Minecraft.Client/VillagerRenderer.cpp
@@ -3,12 +3,19 @@
#include "VillagerModel.h"
#include "VillagerRenderer.h"
+ResourceLocation VillagerRenderer::VILLAGER_LOCATION = ResourceLocation(TN_MOB_VILLAGER_VILLAGER);
+ResourceLocation VillagerRenderer::VILLAGER_FARMER_LOCATION = ResourceLocation(TN_MOB_VILLAGER_FARMER);
+ResourceLocation VillagerRenderer::VILLAGER_LIBRARIAN_LOCATION = ResourceLocation(TN_MOB_VILLAGER_LIBRARIAN);
+ResourceLocation VillagerRenderer::VILLAGER_PRIEST_LOCATION = ResourceLocation(TN_MOB_VILLAGER_PRIEST);
+ResourceLocation VillagerRenderer::VILLAGER_SMITH_LOCATION = ResourceLocation(TN_MOB_VILLAGER_SMITH);
+ResourceLocation VillagerRenderer::VILLAGER_BUTCHER_LOCATION = ResourceLocation(TN_MOB_VILLAGER_BUTCHER);
+
VillagerRenderer::VillagerRenderer() : MobRenderer(new VillagerModel(0), 0.5f)
{
villagerModel = (VillagerModel *) model;
}
-int VillagerRenderer::prepareArmor(shared_ptr<Mob> villager, int layer, float a)
+int VillagerRenderer::prepareArmor(shared_ptr<LivingEntity> villager, int layer, float a)
{
return -1;
}
@@ -18,16 +25,33 @@ void VillagerRenderer::render(shared_ptr<Entity> mob, double x, double y, double
MobRenderer::render(mob, x, y, z, rot, a);
}
-void VillagerRenderer::renderName(shared_ptr<Mob> mob, double x, double y, double z)
+ResourceLocation *VillagerRenderer::getTextureLocation(shared_ptr<Entity> _mob)
{
+ shared_ptr<Villager> mob = dynamic_pointer_cast<Villager>(_mob);
+
+ switch (mob->getProfession())
+ {
+ case Villager::PROFESSION_FARMER:
+ return &VILLAGER_FARMER_LOCATION;
+ case Villager::PROFESSION_LIBRARIAN:
+ return &VILLAGER_LIBRARIAN_LOCATION;
+ case Villager::PROFESSION_PRIEST:
+ return &VILLAGER_PRIEST_LOCATION;
+ case Villager::PROFESSION_SMITH:
+ return &VILLAGER_SMITH_LOCATION;
+ case Villager::PROFESSION_BUTCHER:
+ return &VILLAGER_BUTCHER_LOCATION;
+ default:
+ return &VILLAGER_LOCATION;
+ }
}
-void VillagerRenderer::additionalRendering(shared_ptr<Mob> mob, float a)
+void VillagerRenderer::additionalRendering(shared_ptr<LivingEntity> mob, float a)
{
MobRenderer::additionalRendering(mob, a);
}
-void VillagerRenderer::scale(shared_ptr<Mob> _mob, float a)
+void VillagerRenderer::scale(shared_ptr<LivingEntity> _mob, float a)
{
// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
// do some casting around instead