diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/VillagerGolemRenderer.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/VillagerGolemRenderer.h')
| -rw-r--r-- | Minecraft.Client/VillagerGolemRenderer.h | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/Minecraft.Client/VillagerGolemRenderer.h b/Minecraft.Client/VillagerGolemRenderer.h index 4bc3fd9c..e20fb81c 100644 --- a/Minecraft.Client/VillagerGolemRenderer.h +++ b/Minecraft.Client/VillagerGolemRenderer.h @@ -8,17 +8,14 @@ class VillagerGolemRenderer : public MobRenderer { private: VillagerGolemModel *golemModel; + static ResourceLocation GOLEM_LOCATION; public: VillagerGolemRenderer(); + virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a); + virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob); protected: - int prepareArmor(VillagerGolemModel *villagerGolem, int layer, float a); - -public: - void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a); - -protected: - void setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a); - void additionalRendering(shared_ptr<Mob> mob, float a); + virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a); + virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a); };
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