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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/VillagerGolemRenderer.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/VillagerGolemRenderer.cpp')
-rw-r--r--Minecraft.Client/VillagerGolemRenderer.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/Minecraft.Client/VillagerGolemRenderer.cpp b/Minecraft.Client/VillagerGolemRenderer.cpp
new file mode 100644
index 00000000..f03cea4c
--- /dev/null
+++ b/Minecraft.Client/VillagerGolemRenderer.cpp
@@ -0,0 +1,69 @@
+#include "stdafx.h"
+#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
+#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
+#include "VillagerGolemModel.h"
+#include "ModelPart.h"
+#include "VillagerGolemRenderer.h"
+
+VillagerGolemRenderer::VillagerGolemRenderer() : MobRenderer(new VillagerGolemModel(), 0.5f)
+{
+ golemModel = (VillagerGolemModel *) model;
+}
+
+int VillagerGolemRenderer::prepareArmor(VillagerGolemModel *villagerGolem, int layer, float a)
+{
+ return -1;
+}
+
+void VillagerGolemRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
+{
+ MobRenderer::render(mob, x, y, z, rot, a);
+}
+
+void VillagerGolemRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
+{
+ // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
+ // do some casting around instead
+ shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob);
+ MobRenderer::setupRotations(mob, bob, bodyRot, a);
+ if (mob->walkAnimSpeed < 0.01) return;
+
+ float p = 13;
+ float wp = mob->walkAnimPos - mob->walkAnimSpeed * (1 - a) + 6;
+ float triangleWave = (abs(fmod(wp ,p) - p * 0.5f) - p * 0.25f) / (p * 0.25f);
+ glRotatef(6.5f * triangleWave, 0, 0, 1);
+}
+
+void VillagerGolemRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
+{
+ // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
+ // do some casting around instead
+ shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob);
+ MobRenderer::additionalRendering(mob, a);
+ if (mob->getOfferFlowerTick() == 0) return;
+
+ glEnable(GL_RESCALE_NORMAL);
+ glPushMatrix();
+
+ // dont ask me how I got the flower into his hand.
+ glRotatef(5 + 180 * golemModel->arm0->xRot / PI, 1, 0, 0);
+ glTranslatef(-11 / 16.0f, 20 / 16.0f, -15 / 16.0f);
+ glRotatef(90, 1, 0, 0);
+ float s = 0.8f;
+ glScalef(s, -s, s);
+
+ if (SharedConstants::TEXTURE_LIGHTING)
+ {
+ int col = mob->getLightColor(a);
+ int u = col % 65536;
+ int v = col / 65536;
+ glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
+ glColor4f(1, 1, 1, 1);
+ }
+
+ glColor4f(1, 1, 1, 1);
+ bindTexture(TN_TERRAIN); //"/terrain.png");
+ tileRenderer->renderTile(Tile::rose, 0, 1);
+ glPopMatrix();
+ glDisable(GL_RESCALE_NORMAL);
+} \ No newline at end of file