diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/VillagerGolemRenderer.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/VillagerGolemRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/VillagerGolemRenderer.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/Minecraft.Client/VillagerGolemRenderer.cpp b/Minecraft.Client/VillagerGolemRenderer.cpp index f03cea4c..5d680978 100644 --- a/Minecraft.Client/VillagerGolemRenderer.cpp +++ b/Minecraft.Client/VillagerGolemRenderer.cpp @@ -3,24 +3,22 @@ #include "..\Minecraft.World\net.minecraft.world.level.tile.h" #include "VillagerGolemModel.h" #include "ModelPart.h" +#include "TextureAtlas.h" #include "VillagerGolemRenderer.h" +ResourceLocation VillagerGolemRenderer::GOLEM_LOCATION = ResourceLocation(TN_MOB_VILLAGER_GOLEM); + VillagerGolemRenderer::VillagerGolemRenderer() : MobRenderer(new VillagerGolemModel(), 0.5f) { golemModel = (VillagerGolemModel *) model; } -int VillagerGolemRenderer::prepareArmor(VillagerGolemModel *villagerGolem, int layer, float a) -{ - return -1; -} - void VillagerGolemRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a) { MobRenderer::render(mob, x, y, z, rot, a); } -void VillagerGolemRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a) +void VillagerGolemRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a) { // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - // do some casting around instead @@ -34,7 +32,12 @@ void VillagerGolemRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, floa glRotatef(6.5f * triangleWave, 0, 0, 1); } -void VillagerGolemRenderer::additionalRendering(shared_ptr<Mob> _mob, float a) +ResourceLocation *VillagerGolemRenderer::getTextureLocation(shared_ptr<Entity> mob) +{ + return &GOLEM_LOCATION; +} + +void VillagerGolemRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a) { // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - // do some casting around instead @@ -62,7 +65,7 @@ void VillagerGolemRenderer::additionalRendering(shared_ptr<Mob> _mob, float a) } glColor4f(1, 1, 1, 1); - bindTexture(TN_TERRAIN); //"/terrain.png"); + bindTexture(&TextureAtlas::LOCATION_BLOCKS); // TODO: By Icon tileRenderer->renderTile(Tile::rose, 0, 1); glPopMatrix(); glDisable(GL_RESCALE_NORMAL); |
