diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/VillagerGolemRenderer.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/VillagerGolemRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/VillagerGolemRenderer.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/VillagerGolemRenderer.cpp b/Minecraft.Client/VillagerGolemRenderer.cpp index f03cea4c..dd7396e6 100644 --- a/Minecraft.Client/VillagerGolemRenderer.cpp +++ b/Minecraft.Client/VillagerGolemRenderer.cpp @@ -15,16 +15,16 @@ int VillagerGolemRenderer::prepareArmor(VillagerGolemModel *villagerGolem, int l return -1; } -void VillagerGolemRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a) +void VillagerGolemRenderer::render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a) { MobRenderer::render(mob, x, y, z, rot, a); } -void VillagerGolemRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a) +void VillagerGolemRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a) { - // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - + // 4J - original version used generics and thus had an input parameter of type Blaze rather than std::shared_ptr<Entity> we have here - // do some casting around instead - shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob); + std::shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob); MobRenderer::setupRotations(mob, bob, bodyRot, a); if (mob->walkAnimSpeed < 0.01) return; @@ -34,11 +34,11 @@ void VillagerGolemRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, floa glRotatef(6.5f * triangleWave, 0, 0, 1); } -void VillagerGolemRenderer::additionalRendering(shared_ptr<Mob> _mob, float a) +void VillagerGolemRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a) { - // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - + // 4J - original version used generics and thus had an input parameter of type Blaze rather than std::shared_ptr<Entity> we have here - // do some casting around instead - shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob); + std::shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob); MobRenderer::additionalRendering(mob, a); if (mob->getOfferFlowerTick() == 0) return; |
