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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
| commit | 42aec6dac53dffa6afe072560a7e1d4986112538 (patch) | |
| tree | 0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/VillagerGolemRenderer.cpp | |
| parent | c9d58eeac7c72f0b3038e084667b4d89a6249fce (diff) | |
| parent | ef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff) | |
Merge branch 'main' into pr/win64-world-saves
# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
Diffstat (limited to 'Minecraft.Client/VillagerGolemRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/VillagerGolemRenderer.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/Minecraft.Client/VillagerGolemRenderer.cpp b/Minecraft.Client/VillagerGolemRenderer.cpp index f03cea4c..5d680978 100644 --- a/Minecraft.Client/VillagerGolemRenderer.cpp +++ b/Minecraft.Client/VillagerGolemRenderer.cpp @@ -3,24 +3,22 @@ #include "..\Minecraft.World\net.minecraft.world.level.tile.h" #include "VillagerGolemModel.h" #include "ModelPart.h" +#include "TextureAtlas.h" #include "VillagerGolemRenderer.h" +ResourceLocation VillagerGolemRenderer::GOLEM_LOCATION = ResourceLocation(TN_MOB_VILLAGER_GOLEM); + VillagerGolemRenderer::VillagerGolemRenderer() : MobRenderer(new VillagerGolemModel(), 0.5f) { golemModel = (VillagerGolemModel *) model; } -int VillagerGolemRenderer::prepareArmor(VillagerGolemModel *villagerGolem, int layer, float a) -{ - return -1; -} - void VillagerGolemRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a) { MobRenderer::render(mob, x, y, z, rot, a); } -void VillagerGolemRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a) +void VillagerGolemRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a) { // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - // do some casting around instead @@ -34,7 +32,12 @@ void VillagerGolemRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, floa glRotatef(6.5f * triangleWave, 0, 0, 1); } -void VillagerGolemRenderer::additionalRendering(shared_ptr<Mob> _mob, float a) +ResourceLocation *VillagerGolemRenderer::getTextureLocation(shared_ptr<Entity> mob) +{ + return &GOLEM_LOCATION; +} + +void VillagerGolemRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a) { // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - // do some casting around instead @@ -62,7 +65,7 @@ void VillagerGolemRenderer::additionalRendering(shared_ptr<Mob> _mob, float a) } glColor4f(1, 1, 1, 1); - bindTexture(TN_TERRAIN); //"/terrain.png"); + bindTexture(&TextureAtlas::LOCATION_BLOCKS); // TODO: By Icon tileRenderer->renderTile(Tile::rose, 0, 1); glPopMatrix(); glDisable(GL_RESCALE_NORMAL); |
