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authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/VillagerGolemRenderer.cpp
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.Client/VillagerGolemRenderer.cpp')
-rw-r--r--Minecraft.Client/VillagerGolemRenderer.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/Minecraft.Client/VillagerGolemRenderer.cpp b/Minecraft.Client/VillagerGolemRenderer.cpp
index f03cea4c..5d680978 100644
--- a/Minecraft.Client/VillagerGolemRenderer.cpp
+++ b/Minecraft.Client/VillagerGolemRenderer.cpp
@@ -3,24 +3,22 @@
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "VillagerGolemModel.h"
#include "ModelPart.h"
+#include "TextureAtlas.h"
#include "VillagerGolemRenderer.h"
+ResourceLocation VillagerGolemRenderer::GOLEM_LOCATION = ResourceLocation(TN_MOB_VILLAGER_GOLEM);
+
VillagerGolemRenderer::VillagerGolemRenderer() : MobRenderer(new VillagerGolemModel(), 0.5f)
{
golemModel = (VillagerGolemModel *) model;
}
-int VillagerGolemRenderer::prepareArmor(VillagerGolemModel *villagerGolem, int layer, float a)
-{
- return -1;
-}
-
void VillagerGolemRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
{
MobRenderer::render(mob, x, y, z, rot, a);
}
-void VillagerGolemRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
+void VillagerGolemRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
{
// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
// do some casting around instead
@@ -34,7 +32,12 @@ void VillagerGolemRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, floa
glRotatef(6.5f * triangleWave, 0, 0, 1);
}
-void VillagerGolemRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
+ResourceLocation *VillagerGolemRenderer::getTextureLocation(shared_ptr<Entity> mob)
+{
+ return &GOLEM_LOCATION;
+}
+
+void VillagerGolemRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
{
// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
// do some casting around instead
@@ -62,7 +65,7 @@ void VillagerGolemRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
}
glColor4f(1, 1, 1, 1);
- bindTexture(TN_TERRAIN); //"/terrain.png");
+ bindTexture(&TextureAtlas::LOCATION_BLOCKS); // TODO: By Icon
tileRenderer->renderTile(Tile::rose, 0, 1);
glPopMatrix();
glDisable(GL_RESCALE_NORMAL);