diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/TntRenderer.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/TntRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/TntRenderer.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/Minecraft.Client/TntRenderer.cpp b/Minecraft.Client/TntRenderer.cpp new file mode 100644 index 00000000..3bb7484f --- /dev/null +++ b/Minecraft.Client/TntRenderer.cpp @@ -0,0 +1,52 @@ +#include "stdafx.h" +#include "TntRenderer.h" +#include "TileRenderer.h" +#include "..\Minecraft.World\net.minecraft.world.entity.item.h" +#include "..\Minecraft.World\net.minecraft.world.level.tile.h" + +TntRenderer::TntRenderer() +{ + tileRenderer = new TileRenderer(); + this->shadowRadius = 0.5f; +} + +void TntRenderer::render(shared_ptr<Entity> _tnt, double x, double y, double z, float rot, float a) +{ + // 4J - dynamic cast required because we aren't using templates/generics in our version + shared_ptr<PrimedTnt> tnt = dynamic_pointer_cast<PrimedTnt>(_tnt); + + glPushMatrix(); + glTranslatef((float) x, (float) y, (float) z); + if (tnt->life - a + 1 < 10) + { + float g = 1 - ((tnt->life - a + 1) / 10.0f); + if (g < 0) g = 0; + if (g > 1) g = 1; + g = g * g; + g = g * g; + float s = 1.0f + g * 0.3f; + glScalef(s, s, s); + } + + float br = (1 - ((tnt->life - a + 1) / 100.0f)) * 0.8f; + bindTexture(TN_TERRAIN); // 4J was L"/terrain.png" + // 4J - change brought forward from 1.8.2 + float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : tnt->getBrightness(a); + tileRenderer->renderTile(Tile::tnt, 0, brightness); + if (tnt->life / 5 % 2 == 0) + { + glDisable(GL_TEXTURE_2D); + glDisable(GL_LIGHTING); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); + glColor4f(1, 1, 1, br); + tileRenderer->setColor = false; // 4J added so that renderTile doesn't set its own colour here + tileRenderer->renderTile(Tile::tnt, 0, 1); + tileRenderer->setColor = true; // 4J added so that renderTile doesn't set its own colour here + glColor4f(1, 1, 1, 1); + glDisable(GL_BLEND); + glEnable(GL_LIGHTING); + glEnable(GL_TEXTURE_2D); + } + glPopMatrix(); +}
\ No newline at end of file |
