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authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/TntRenderer.cpp
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.Client/TntRenderer.cpp')
-rw-r--r--Minecraft.Client/TntRenderer.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/Minecraft.Client/TntRenderer.cpp b/Minecraft.Client/TntRenderer.cpp
index 3bb7484f..52e2877d 100644
--- a/Minecraft.Client/TntRenderer.cpp
+++ b/Minecraft.Client/TntRenderer.cpp
@@ -1,12 +1,13 @@
#include "stdafx.h"
#include "TntRenderer.h"
+#include "TextureAtlas.h"
#include "TileRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
TntRenderer::TntRenderer()
{
- tileRenderer = new TileRenderer();
+ renderer = new TileRenderer();
this->shadowRadius = 0.5f;
}
@@ -29,10 +30,10 @@ void TntRenderer::render(shared_ptr<Entity> _tnt, double x, double y, double z,
}
float br = (1 - ((tnt->life - a + 1) / 100.0f)) * 0.8f;
- bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
+ bindTexture(tnt);
// 4J - change brought forward from 1.8.2
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : tnt->getBrightness(a);
- tileRenderer->renderTile(Tile::tnt, 0, brightness);
+ renderer->renderTile(Tile::tnt, 0, brightness);
if (tnt->life / 5 % 2 == 0)
{
glDisable(GL_TEXTURE_2D);
@@ -40,13 +41,18 @@ void TntRenderer::render(shared_ptr<Entity> _tnt, double x, double y, double z,
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA);
glColor4f(1, 1, 1, br);
- tileRenderer->setColor = false; // 4J added so that renderTile doesn't set its own colour here
- tileRenderer->renderTile(Tile::tnt, 0, 1);
- tileRenderer->setColor = true; // 4J added so that renderTile doesn't set its own colour here
+ renderer->setColor = false; // 4J added so that renderTile doesn't set its own colour here
+ renderer->renderTile(Tile::tnt, 0, 1);
+ renderer->setColor = true; // 4J added so that renderTile doesn't set its own colour here
glColor4f(1, 1, 1, 1);
glDisable(GL_BLEND);
glEnable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
}
glPopMatrix();
+}
+
+ResourceLocation *TntRenderer::getTextureLocation(shared_ptr<Entity> mob)
+{
+ return &TextureAtlas::LOCATION_BLOCKS;
} \ No newline at end of file