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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Timer.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Timer.cpp')
-rw-r--r--Minecraft.Client/Timer.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/Minecraft.Client/Timer.cpp b/Minecraft.Client/Timer.cpp
index 3ef51eb7..636904b7 100644
--- a/Minecraft.Client/Timer.cpp
+++ b/Minecraft.Client/Timer.cpp
@@ -40,10 +40,10 @@ void Timer::advanceTime()
accumMs += passedMs;
if (accumMs > 1000)
{
- const int64_t msSysTime = static_cast<int64_t>(now * 1000.0);
- const int64_t passedMsSysTime = msSysTime - lastMsSysTime;
+ int64_t msSysTime = (int64_t)(now * 1000.0);
+ int64_t passedMsSysTime = msSysTime - lastMsSysTime;
- const double adjustTimeT = accumMs / static_cast<double>(passedMsSysTime);
+ double adjustTimeT = accumMs / (double) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMsSysTime = msSysTime;
@@ -51,7 +51,7 @@ void Timer::advanceTime()
}
if (accumMs < 0)
{
- lastMsSysTime = static_cast<int64_t>(now * 1000.0);
+ lastMsSysTime = (int64_t)(now * 1000.0);
}
}
lastMs = nowMs;
@@ -62,9 +62,9 @@ void Timer::advanceTime()
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
- passedTime = static_cast<float>(passedTime + (passedSeconds * timeScale * ticksPerSecond));
+ passedTime = (float)( passedTime + (passedSeconds * timeScale * ticksPerSecond));
- ticks = static_cast<int>(passedTime);
+ ticks = (int) passedTime;
passedTime -= ticks;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
@@ -75,10 +75,10 @@ void Timer::advanceTime()
void Timer::advanceTimeQuickly()
{
- double passedSeconds = static_cast<double>(MAX_TICKS_PER_UPDATE) / static_cast<double>(ticksPerSecond);
+ double passedSeconds = (double) MAX_TICKS_PER_UPDATE / (double) ticksPerSecond;
- passedTime = static_cast<float>(passedTime + (passedSeconds * timeScale * ticksPerSecond));
- ticks = static_cast<int>(passedTime);
+ passedTime = (float)(passedTime + (passedSeconds * timeScale * ticksPerSecond));
+ ticks = (int) passedTime;
passedTime -= ticks;
a = passedTime;
@@ -110,7 +110,7 @@ void Timer::skipTime()
{
int64_t passedMsSysTime = msSysTime - lastMsSysTime;
- double adjustTimeT = accumMs / static_cast<double>(passedMsSysTime);
+ double adjustTimeT = accumMs / (double) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMsSysTime = msSysTime;
@@ -130,9 +130,9 @@ void Timer::skipTime()
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
- passedTime = static_cast<float>(passedTime + (passedSeconds * timeScale * ticksPerSecond));
+ passedTime = (float)(passedTime + (passedSeconds * timeScale * ticksPerSecond));
- ticks = static_cast<int>(0);
+ ticks = (int) 0;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
passedTime -= ticks;