diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/TileRenderer.h | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/TileRenderer.h')
| -rw-r--r-- | Minecraft.Client/TileRenderer.h | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/Minecraft.Client/TileRenderer.h b/Minecraft.Client/TileRenderer.h new file mode 100644 index 00000000..4045ece2 --- /dev/null +++ b/Minecraft.Client/TileRenderer.h @@ -0,0 +1,211 @@ +#pragma once + +class Level; +class LevelSource; +class Tile; +class RailTile; +class Material; +class TileEntity; +class ThinFenceTile; +class FenceTile; +class FenceGateTile; +class BrewingStandTile; +class CauldronTile; +class EggTile; +class TheEndPortalFrameTile; +class DiodeTile; +class FireTile; +class StemTile; +class StairTile; +class CocoaTile; +class AnvilTile; +class FlowerPotTile; +class WallTile; +class Icon; +class Minecraft; + +class TileRenderer +{ + friend class FallingTileRenderer; + private: + LevelSource* level; + Icon *fixedTexture; + bool xFlipTexture; + bool noCulling; + public : + static bool fancy; + bool setColor; + + float tileShapeX0; + float tileShapeX1; + float tileShapeY0; + float tileShapeY1; + float tileShapeZ0; + float tileShapeZ1; + bool fixedShape; + bool smoothShapeLighting; + Minecraft *minecraft; + ///////////////////////////////////////// Data caching + unordered_map<int,int> getLightColorCount; + int xMin, yMin, zMin; + int xMin2, yMin2, zMin2; + int getLightColor( Tile *tt, LevelSource *level, int x, int y, int z); + float getShadeBrightness( Tile *tt, LevelSource *level, int x, int y, int z); + bool isTranslucentAt( LevelSource *level, int x, int y, int z); + unsigned int *cache; + unsigned char *tileIds; + static const unsigned int cache_getLightColor_valid = 0x80000000; + static const unsigned int cache_isTranslucentAt_valid = 0x40000000; + static const unsigned int cache_isSolidBlockingTile_valid = 0x20000000; + static const unsigned int cache_getLightColor_mask = 0x00f000f0; + static const unsigned int cache_isTranslucentAt_flag = 0x00000001; + static const unsigned int cache_isSolidBlockingTile_flag = 0x00000002; + ///////////////////////////////////////// + + void _init(); + +public: + TileRenderer( LevelSource* level, int xMin, int yMin, int zMin, unsigned char *tileIds ); + TileRenderer( LevelSource* level ); + TileRenderer(); + ~TileRenderer(); + void setFixedTexture( Icon *fixedTexture ); + void clearFixedTexture(); + bool hasFixedTexture(); + void setShape(float x0, float y0, float z0, float x1, float y1, float z1); + void setShape(Tile *tt); + void setFixedShape(float x0, float y0, float z0, float x1, float y1, float z1); + void clearFixedShape(); + + void tesselateInWorldFixedTexture( Tile* tile, int x, int y, int z, Icon *fixedTexture ); // 4J renamed to differentiate from tesselateInWorld + void tesselateInWorldNoCulling( Tile* tile, int x, int y, int z, int forceData = -1, + shared_ptr< TileEntity > forceEntity = shared_ptr< TileEntity >() ); // 4J added forceData, forceEntity param + bool tesselateInWorld( Tile* tt, int x, int y, int z, int forceData = -1, shared_ptr< TileEntity > forceEntity = + shared_ptr< TileEntity >() ); // 4J added forceData, forceEntity param + + private: + bool tesselateAirPortalFrameInWorld(TheEndPortalFrameTile *tt, int x, int y, int z); + bool tesselateBedInWorld( Tile* tt, int x, int y, int z ); + bool tesselateBrewingStandInWorld(BrewingStandTile *tt, int x, int y, int z); + bool tesselateCauldronInWorld(CauldronTile *tt, int x, int y, int z); + bool tesselateFlowerPotInWorld(FlowerPotTile *tt, int x, int y, int z); + bool tesselateAnvilInWorld(AnvilTile *tt, int x, int y, int z); + +public: + bool tesselateAnvilInWorld(AnvilTile *tt, int x, int y, int z, int data); + +private: + bool tesselateAnvilInWorld(AnvilTile *tt, int x, int y, int z, int data, bool render); + float tesselateAnvilPiece(AnvilTile *tt, int x, int y, int z, int part, float bottom, float width, float height, float length, bool rotate, bool render, int data); + +public: + bool tesselateTorchInWorld( Tile* tt, int x, int y, int z ); +private: + bool tesselateDiodeInWorld(DiodeTile *tt, int x, int y, int z); + void tesselateDiodeInWorld( DiodeTile* tt, int x, int y, int z, int dir ); + static const int FLIP_NONE = 0, FLIP_CW = 1, FLIP_CCW = 2, FLIP_180 = 3; + + int northFlip; + int southFlip; + int eastFlip; + int westFlip; + int upFlip; + int downFlip; + public: + void tesselatePistonBaseForceExtended( Tile* tile, int x, int y, int z, int forceData = -1 ); // 4J added data param + private: + bool tesselatePistonBaseInWorld( Tile* tt, int x, int y, int z, bool forceExtended, int forceData = -1 ); // 4J added data param + void renderPistonArmUpDown( float x0, float x1, float y0, float y1, float z0, float z1, float br, float armLengthPixels ); + void renderPistonArmNorthSouth( float x0, float x1, float y0, float y1, float z0, float z1, float br, float armLengthPixels ); + void renderPistonArmEastWest( float x0, float x1, float y0, float y1, float z0, float z1, float br, float armLengthPixels ); + public: + void tesselatePistonArmNoCulling( Tile* tile, int x, int y, int z, bool fullArm, int forceData = -1 ); // 4J added data param + private: + bool tesselatePistonExtensionInWorld( Tile* tt, int x, int y, int z, bool fullArm, int forceData = -1 ); // 4J added data param + public: + bool tesselateLeverInWorld( Tile* tt, int x, int y, int z ); + bool tesselateTripwireSourceInWorld(Tile *tt, int x, int y, int z); + bool tesselateTripwireInWorld(Tile *tt, int x, int y, int z); + bool tesselateFireInWorld( FireTile* tt, int x, int y, int z ); + bool tesselateDustInWorld( Tile* tt, int x, int y, int z ); + bool tesselateRailInWorld( RailTile* tt, int x, int y, int z ); + bool tesselateLadderInWorld( Tile* tt, int x, int y, int z ); + bool tesselateVineInWorld( Tile* tt, int x, int y, int z ); + bool tesselateThinFenceInWorld( ThinFenceTile* tt, int x, int y, int z ); + bool tesselateCrossInWorld( Tile* tt, int x, int y, int z ); + bool tesselateStemInWorld( Tile* _tt, int x, int y, int z ); + bool tesselateRowInWorld( Tile* tt, int x, int y, int z ); + void tesselateTorch( Tile* tt, float x, float y, float z, float xxa, float zza, int data ); + void tesselateCrossTexture( Tile* tt, int data, float x, float y, float z, float scale ); + void tesselateStemTexture( Tile* tt, int data, float h, float x, float y, float z ); + bool tesselateLilypadInWorld(Tile *tt, int x, int y, int z); + void tesselateStemDirTexture( StemTile* tt, int data, int dir, float h, float x, float y, float z ); + + void tesselateRowTexture( Tile* tt, int data, float x, float y, float z ); + bool tesselateWaterInWorld( Tile* tt, int x, int y, int z ); + private: + float getWaterHeight( int x, int y, int z, Material* m ); + public: + void renderBlock( Tile* tt, Level* level, int x, int y, int z ); + void renderBlock(Tile *tt, Level *level, int x, int y, int z, int data); + bool tesselateBlockInWorld( Tile* tt, int x, int y, int z ); + // AP - added so we can cull earlier + bool tesselateBlockInWorld( Tile* tt, int x, int y, int z, int faceFlags ); + bool tesselateTreeInWorld(Tile *tt, int x, int y, int z); + bool tesselateQuartzInWorld(Tile *tt, int x, int y, int z); + bool tesselateCocoaInWorld(CocoaTile *tt, int x, int y, int z); + + private: + bool applyAmbienceOcclusion; + float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z; + float llxyz, llxy0, llxyZ, ll0yz, ll0yZ, llXyz, llXy0; + float llXyZ, llxYz, llxY0, llxYZ, ll0Yz, llXYz, llXY0; + float ll0YZ, llXYZ, llx0z, llX0z, llx0Z, llX0Z; + // 4J - brought forward changes from 1.8.2 + int ccx00, cc00z, cc0Y0, cc00Z; + int ccxyz, ccxy0, ccxyZ, cc0yz, cc0yZ, ccXyz, ccXy0; + int ccXyZ, ccxYz, ccxY0, ccxYZ, cc0Yz, ccXYz, ccXY0; + int cc0YZ, ccXYZ, ccx0z, ccX0z, ccx0Z, ccX0Z; + int blsmooth; + int tc1, tc2, tc3, tc4; // 4J - brought forward changes from 1.8.2 + float c1r, c2r, c3r, c4r; + float c1g, c2g, c3g, c4g; + float c1b, c2b, c3b, c4b; + bool llTrans0Yz, llTransXY0, llTransxY0, llTrans0YZ; + bool llTransx0z, llTransX0Z, llTransx0Z, llTransX0z; + bool llTrans0yz, llTransXy0, llTransxy0, llTrans0yZ; + + public: + // 4J - brought forward changes from 1.8.2 + // AP - added faceFlags so we can cull earlier + bool tesselateBlockInWorldWithAmbienceOcclusionTexLighting( Tile* tt, int pX, int pY, int pZ, float pBaseRed, + float pBaseGreen, float pBaseBlue, int faceFlags ); + private: + int blend( int a, int b, int c, int def ); + int blend(int a, int b, int c, int d, double fa, double fb, double fc, double fd); + public: + bool tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r, float g, float b ); + bool tesselateCactusInWorld( Tile* tt, int x, int y, int z ); + bool tesselateCactusInWorld( Tile* tt, int x, int y, int z, float r, float g, float b ); + bool tesselateFenceInWorld( FenceTile* tt, int x, int y, int z ); + bool tesselateWallInWorld(WallTile *tt, int x, int y, int z); + bool tesselateEggInWorld(EggTile *tt, int x, int y, int z); + bool tesselateFenceGateInWorld(FenceGateTile *tt, int x, int y, int z); + bool tesselateStairsInWorld( StairTile* tt, int x, int y, int z ); + bool tesselateDoorInWorld( Tile* tt, int x, int y, int z ); + void renderFaceUp( Tile* tt, double x, double y, double z, Icon *tex ); + void renderFaceDown( Tile* tt, double x, double y, double z, Icon *tex ); + void renderNorth( Tile* tt, double x, double y, double z, Icon *tex ); + void renderSouth( Tile* tt, double x, double y, double z, Icon *tex ); + void renderWest( Tile* tt, double x, double y, double z, Icon *tex ); + void renderEast( Tile* tt, double x, double y, double z, Icon *tex ); + void renderCube( Tile* tile, float alpha ); + void renderTile( Tile* tile, int data, float brightness, float fAlpha = 1.0f, bool useCompiled = true ); // 4J Added useCompiled + static bool canRender( int renderShape ); + Icon *getTexture(Tile *tile, LevelSource *level, int x, int y, int z, int face); + + Icon *getTexture(Tile *tile, int face, int data); + Icon *getTexture(Tile *tile, int face); + Icon *getTexture(Tile *tile); + Icon *getTextureOrMissing(Icon *icon); +}; |
