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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/TileRenderer.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/TileRenderer.h')
-rw-r--r--Minecraft.Client/TileRenderer.h211
1 files changed, 211 insertions, 0 deletions
diff --git a/Minecraft.Client/TileRenderer.h b/Minecraft.Client/TileRenderer.h
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+++ b/Minecraft.Client/TileRenderer.h
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+#pragma once
+
+class Level;
+class LevelSource;
+class Tile;
+class RailTile;
+class Material;
+class TileEntity;
+class ThinFenceTile;
+class FenceTile;
+class FenceGateTile;
+class BrewingStandTile;
+class CauldronTile;
+class EggTile;
+class TheEndPortalFrameTile;
+class DiodeTile;
+class FireTile;
+class StemTile;
+class StairTile;
+class CocoaTile;
+class AnvilTile;
+class FlowerPotTile;
+class WallTile;
+class Icon;
+class Minecraft;
+
+class TileRenderer
+{
+ friend class FallingTileRenderer;
+ private:
+ LevelSource* level;
+ Icon *fixedTexture;
+ bool xFlipTexture;
+ bool noCulling;
+ public :
+ static bool fancy;
+ bool setColor;
+
+ float tileShapeX0;
+ float tileShapeX1;
+ float tileShapeY0;
+ float tileShapeY1;
+ float tileShapeZ0;
+ float tileShapeZ1;
+ bool fixedShape;
+ bool smoothShapeLighting;
+ Minecraft *minecraft;
+ ///////////////////////////////////////// Data caching
+ unordered_map<int,int> getLightColorCount;
+ int xMin, yMin, zMin;
+ int xMin2, yMin2, zMin2;
+ int getLightColor( Tile *tt, LevelSource *level, int x, int y, int z);
+ float getShadeBrightness( Tile *tt, LevelSource *level, int x, int y, int z);
+ bool isTranslucentAt( LevelSource *level, int x, int y, int z);
+ unsigned int *cache;
+ unsigned char *tileIds;
+ static const unsigned int cache_getLightColor_valid = 0x80000000;
+ static const unsigned int cache_isTranslucentAt_valid = 0x40000000;
+ static const unsigned int cache_isSolidBlockingTile_valid = 0x20000000;
+ static const unsigned int cache_getLightColor_mask = 0x00f000f0;
+ static const unsigned int cache_isTranslucentAt_flag = 0x00000001;
+ static const unsigned int cache_isSolidBlockingTile_flag = 0x00000002;
+ /////////////////////////////////////////
+
+ void _init();
+
+public:
+ TileRenderer( LevelSource* level, int xMin, int yMin, int zMin, unsigned char *tileIds );
+ TileRenderer( LevelSource* level );
+ TileRenderer();
+ ~TileRenderer();
+ void setFixedTexture( Icon *fixedTexture );
+ void clearFixedTexture();
+ bool hasFixedTexture();
+ void setShape(float x0, float y0, float z0, float x1, float y1, float z1);
+ void setShape(Tile *tt);
+ void setFixedShape(float x0, float y0, float z0, float x1, float y1, float z1);
+ void clearFixedShape();
+
+ void tesselateInWorldFixedTexture( Tile* tile, int x, int y, int z, Icon *fixedTexture ); // 4J renamed to differentiate from tesselateInWorld
+ void tesselateInWorldNoCulling( Tile* tile, int x, int y, int z, int forceData = -1,
+ shared_ptr< TileEntity > forceEntity = shared_ptr< TileEntity >() ); // 4J added forceData, forceEntity param
+ bool tesselateInWorld( Tile* tt, int x, int y, int z, int forceData = -1, shared_ptr< TileEntity > forceEntity =
+ shared_ptr< TileEntity >() ); // 4J added forceData, forceEntity param
+
+ private:
+ bool tesselateAirPortalFrameInWorld(TheEndPortalFrameTile *tt, int x, int y, int z);
+ bool tesselateBedInWorld( Tile* tt, int x, int y, int z );
+ bool tesselateBrewingStandInWorld(BrewingStandTile *tt, int x, int y, int z);
+ bool tesselateCauldronInWorld(CauldronTile *tt, int x, int y, int z);
+ bool tesselateFlowerPotInWorld(FlowerPotTile *tt, int x, int y, int z);
+ bool tesselateAnvilInWorld(AnvilTile *tt, int x, int y, int z);
+
+public:
+ bool tesselateAnvilInWorld(AnvilTile *tt, int x, int y, int z, int data);
+
+private:
+ bool tesselateAnvilInWorld(AnvilTile *tt, int x, int y, int z, int data, bool render);
+ float tesselateAnvilPiece(AnvilTile *tt, int x, int y, int z, int part, float bottom, float width, float height, float length, bool rotate, bool render, int data);
+
+public:
+ bool tesselateTorchInWorld( Tile* tt, int x, int y, int z );
+private:
+ bool tesselateDiodeInWorld(DiodeTile *tt, int x, int y, int z);
+ void tesselateDiodeInWorld( DiodeTile* tt, int x, int y, int z, int dir );
+ static const int FLIP_NONE = 0, FLIP_CW = 1, FLIP_CCW = 2, FLIP_180 = 3;
+
+ int northFlip;
+ int southFlip;
+ int eastFlip;
+ int westFlip;
+ int upFlip;
+ int downFlip;
+ public:
+ void tesselatePistonBaseForceExtended( Tile* tile, int x, int y, int z, int forceData = -1 ); // 4J added data param
+ private:
+ bool tesselatePistonBaseInWorld( Tile* tt, int x, int y, int z, bool forceExtended, int forceData = -1 ); // 4J added data param
+ void renderPistonArmUpDown( float x0, float x1, float y0, float y1, float z0, float z1, float br, float armLengthPixels );
+ void renderPistonArmNorthSouth( float x0, float x1, float y0, float y1, float z0, float z1, float br, float armLengthPixels );
+ void renderPistonArmEastWest( float x0, float x1, float y0, float y1, float z0, float z1, float br, float armLengthPixels );
+ public:
+ void tesselatePistonArmNoCulling( Tile* tile, int x, int y, int z, bool fullArm, int forceData = -1 ); // 4J added data param
+ private:
+ bool tesselatePistonExtensionInWorld( Tile* tt, int x, int y, int z, bool fullArm, int forceData = -1 ); // 4J added data param
+ public:
+ bool tesselateLeverInWorld( Tile* tt, int x, int y, int z );
+ bool tesselateTripwireSourceInWorld(Tile *tt, int x, int y, int z);
+ bool tesselateTripwireInWorld(Tile *tt, int x, int y, int z);
+ bool tesselateFireInWorld( FireTile* tt, int x, int y, int z );
+ bool tesselateDustInWorld( Tile* tt, int x, int y, int z );
+ bool tesselateRailInWorld( RailTile* tt, int x, int y, int z );
+ bool tesselateLadderInWorld( Tile* tt, int x, int y, int z );
+ bool tesselateVineInWorld( Tile* tt, int x, int y, int z );
+ bool tesselateThinFenceInWorld( ThinFenceTile* tt, int x, int y, int z );
+ bool tesselateCrossInWorld( Tile* tt, int x, int y, int z );
+ bool tesselateStemInWorld( Tile* _tt, int x, int y, int z );
+ bool tesselateRowInWorld( Tile* tt, int x, int y, int z );
+ void tesselateTorch( Tile* tt, float x, float y, float z, float xxa, float zza, int data );
+ void tesselateCrossTexture( Tile* tt, int data, float x, float y, float z, float scale );
+ void tesselateStemTexture( Tile* tt, int data, float h, float x, float y, float z );
+ bool tesselateLilypadInWorld(Tile *tt, int x, int y, int z);
+ void tesselateStemDirTexture( StemTile* tt, int data, int dir, float h, float x, float y, float z );
+
+ void tesselateRowTexture( Tile* tt, int data, float x, float y, float z );
+ bool tesselateWaterInWorld( Tile* tt, int x, int y, int z );
+ private:
+ float getWaterHeight( int x, int y, int z, Material* m );
+ public:
+ void renderBlock( Tile* tt, Level* level, int x, int y, int z );
+ void renderBlock(Tile *tt, Level *level, int x, int y, int z, int data);
+ bool tesselateBlockInWorld( Tile* tt, int x, int y, int z );
+ // AP - added so we can cull earlier
+ bool tesselateBlockInWorld( Tile* tt, int x, int y, int z, int faceFlags );
+ bool tesselateTreeInWorld(Tile *tt, int x, int y, int z);
+ bool tesselateQuartzInWorld(Tile *tt, int x, int y, int z);
+ bool tesselateCocoaInWorld(CocoaTile *tt, int x, int y, int z);
+
+ private:
+ bool applyAmbienceOcclusion;
+ float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z;
+ float llxyz, llxy0, llxyZ, ll0yz, ll0yZ, llXyz, llXy0;
+ float llXyZ, llxYz, llxY0, llxYZ, ll0Yz, llXYz, llXY0;
+ float ll0YZ, llXYZ, llx0z, llX0z, llx0Z, llX0Z;
+ // 4J - brought forward changes from 1.8.2
+ int ccx00, cc00z, cc0Y0, cc00Z;
+ int ccxyz, ccxy0, ccxyZ, cc0yz, cc0yZ, ccXyz, ccXy0;
+ int ccXyZ, ccxYz, ccxY0, ccxYZ, cc0Yz, ccXYz, ccXY0;
+ int cc0YZ, ccXYZ, ccx0z, ccX0z, ccx0Z, ccX0Z;
+ int blsmooth;
+ int tc1, tc2, tc3, tc4; // 4J - brought forward changes from 1.8.2
+ float c1r, c2r, c3r, c4r;
+ float c1g, c2g, c3g, c4g;
+ float c1b, c2b, c3b, c4b;
+ bool llTrans0Yz, llTransXY0, llTransxY0, llTrans0YZ;
+ bool llTransx0z, llTransX0Z, llTransx0Z, llTransX0z;
+ bool llTrans0yz, llTransXy0, llTransxy0, llTrans0yZ;
+
+ public:
+ // 4J - brought forward changes from 1.8.2
+ // AP - added faceFlags so we can cull earlier
+ bool tesselateBlockInWorldWithAmbienceOcclusionTexLighting( Tile* tt, int pX, int pY, int pZ, float pBaseRed,
+ float pBaseGreen, float pBaseBlue, int faceFlags );
+ private:
+ int blend( int a, int b, int c, int def );
+ int blend(int a, int b, int c, int d, double fa, double fb, double fc, double fd);
+ public:
+ bool tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r, float g, float b );
+ bool tesselateCactusInWorld( Tile* tt, int x, int y, int z );
+ bool tesselateCactusInWorld( Tile* tt, int x, int y, int z, float r, float g, float b );
+ bool tesselateFenceInWorld( FenceTile* tt, int x, int y, int z );
+ bool tesselateWallInWorld(WallTile *tt, int x, int y, int z);
+ bool tesselateEggInWorld(EggTile *tt, int x, int y, int z);
+ bool tesselateFenceGateInWorld(FenceGateTile *tt, int x, int y, int z);
+ bool tesselateStairsInWorld( StairTile* tt, int x, int y, int z );
+ bool tesselateDoorInWorld( Tile* tt, int x, int y, int z );
+ void renderFaceUp( Tile* tt, double x, double y, double z, Icon *tex );
+ void renderFaceDown( Tile* tt, double x, double y, double z, Icon *tex );
+ void renderNorth( Tile* tt, double x, double y, double z, Icon *tex );
+ void renderSouth( Tile* tt, double x, double y, double z, Icon *tex );
+ void renderWest( Tile* tt, double x, double y, double z, Icon *tex );
+ void renderEast( Tile* tt, double x, double y, double z, Icon *tex );
+ void renderCube( Tile* tile, float alpha );
+ void renderTile( Tile* tile, int data, float brightness, float fAlpha = 1.0f, bool useCompiled = true ); // 4J Added useCompiled
+ static bool canRender( int renderShape );
+ Icon *getTexture(Tile *tile, LevelSource *level, int x, int y, int z, int face);
+
+ Icon *getTexture(Tile *tile, int face, int data);
+ Icon *getTexture(Tile *tile, int face);
+ Icon *getTexture(Tile *tile);
+ Icon *getTextureOrMissing(Icon *icon);
+};