diff options
| author | void_17 <61356189+void2012@users.noreply.github.com> | 2026-03-07 03:31:30 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-07 03:31:30 +0700 |
| commit | 988e3042e00485aa7ed3725fe7bfde1da8cf8519 (patch) | |
| tree | cf712d80b4d03eec73f935e0cce23020ddb6f5ef /Minecraft.Client/TileRenderer.cpp | |
| parent | 175fc3824e502ecd701c1da2ecd2061d77495693 (diff) | |
Remove all MSVC `__int64` (#742)
Diffstat (limited to 'Minecraft.Client/TileRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/TileRenderer.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.Client/TileRenderer.cpp b/Minecraft.Client/TileRenderer.cpp index 2acc6170..4735b941 100644 --- a/Minecraft.Client/TileRenderer.cpp +++ b/Minecraft.Client/TileRenderer.cpp @@ -4167,7 +4167,7 @@ bool TileRenderer::tesselateCrossInWorld( Tile* tt, int x, int y, int z ) if (tt == Tile::tallgrass) { - __int64 seed = (x * 3129871) ^ (z * 116129781l) ^ (y); + int64_t seed = (x * 3129871) ^ (z * 116129781l) ^ (y); seed = seed * seed * 42317861 + seed * 11; xt += ((((seed >> 16) & 0xf) / 15.0f) - 0.5f) * 0.5f; @@ -4406,7 +4406,7 @@ bool TileRenderer::tesselateLilypadInWorld(Tile *tt, int x, int y, int z) float u1 = tex->getU1(true); float v1 = tex->getV1(true); - __int64 seed = (x * 3129871) ^ (z * 116129781l) ^ (y); + int64_t seed = (x * 3129871) ^ (z * 116129781l) ^ (y); seed = seed * seed * 42317861 + seed * 11; int dir = (int) ((seed >> 16) & 0x3); @@ -5261,7 +5261,7 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusionTexLighting( Tile* { if ( getTexture(tt)->getFlags() == Icon::IS_GRASS_TOP ) tintSides = false; } - else if (hasFixedTexture()) + else if (hasFixedTexture()) { tintSides = false; } @@ -5528,7 +5528,7 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusionTexLighting( Tile* float ll00z = tt->getShadeBrightness(level, pX, pY, pZ - 1); { - if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2 + if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2 { float _ll1 = (llx0z + llxYz + ll00z + ll0Yz) / 4.0f; float _ll2 = (ll00z + ll0Yz + llX0z + llXYz) / 4.0f; @@ -5683,7 +5683,7 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusionTexLighting( Tile* float ll00Z = tt->getShadeBrightness(level, pX, pY, pZ + 1); { - if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2 + if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2 { float _ll1 = (llx0Z + llxYZ + ll00Z + ll0YZ) / 4.0f; float _ll4 = (ll00Z + ll0YZ + llX0Z + llXYZ) / 4.0f; @@ -5834,7 +5834,7 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusionTexLighting( Tile* float llx00 = tt->getShadeBrightness(level, pX - 1, pY, pZ); { - if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2 + if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2 { float _ll4 = (llxy0 + llxyZ + llx00 + llx0Z) / 4.0f; float _ll1 = (llx00 + llx0Z + llxY0 + llxYZ) / 4.0f; @@ -5985,7 +5985,7 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusionTexLighting( Tile* float llX00 = tt->getShadeBrightness(level, pX + 1, pY, pZ); { - if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2 + if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2 { float _ll1 = (llXy0 + llXyZ + llX00 + llX0Z) / 4.0f; float _ll2 = (llXyz + llXy0 + llX0z + llX00) / 4.0f; @@ -7959,7 +7959,7 @@ void TileRenderer::renderTile( Tile* tile, int data, float brightness, float fAl data = Facing::UP; } - tile->updateDefaultShape(); + tile->updateDefaultShape(); setShape(tile); glRotatef(90, 0, 1, 0); |
