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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/TheEndPortalRenderer.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/TheEndPortalRenderer.cpp')
-rw-r--r--Minecraft.Client/TheEndPortalRenderer.cpp129
1 files changed, 129 insertions, 0 deletions
diff --git a/Minecraft.Client/TheEndPortalRenderer.cpp b/Minecraft.Client/TheEndPortalRenderer.cpp
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+++ b/Minecraft.Client/TheEndPortalRenderer.cpp
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+#include "stdafx.h"
+#include "..\Minecraft.World\Random.h"
+#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
+#include "Tesselator.h"
+#include "TileEntityRenderDispatcher.h"
+#include "Camera.h"
+#include "..\Minecraft.World\FloatBuffer.h"
+#include "TheEndPortalRenderer.h"
+
+void TheEndPortalRenderer::render(shared_ptr<TileEntity> _table, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
+{
+ // 4J Convert as we aren't using a templated class
+ shared_ptr<TheEndPortalTileEntity> table = dynamic_pointer_cast<TheEndPortalTileEntity>(_table);
+ float xx = (float) (tileEntityRenderDispatcher->xPlayer);
+ float yy = (float) (tileEntityRenderDispatcher->yPlayer);
+ float zz = (float) (tileEntityRenderDispatcher->zPlayer);
+
+ glDisable(GL_LIGHTING);
+
+ Random random(31100);
+
+ float hoff = (12) / 16.0f;
+ for (int i = 0; i < 16; i++)
+ {
+ glPushMatrix();
+
+ float dist = (16 - (i));
+ float sscale = 1 / 16.0f;
+
+ float br = 1.0f / (dist + 1);
+ if (i == 0)
+ {
+ this->bindTexture(TN_MISC_TUNNEL); // 4J was "/misc/tunnel.png"
+ br = 0.1f;
+ dist = 65;
+ sscale = 1 / 8.0f;
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+ if (i == 1)
+ {
+ this->bindTexture(TN_MISC_PARTICLEFIELD); // 4J was "/misc/particlefield.png"
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
+ sscale = 1 / 2.0f;
+ }
+
+ float dd = (float) -(y + hoff);
+ {
+ float ss1 = (float) (dd + Camera::yPlayerOffs);
+ float ss2 = (float) (dd + dist + Camera::yPlayerOffs);
+ float s = ss1 / ss2;
+ s = (float) (y + hoff) + s;
+
+ glTranslatef(xx, s, zz);
+ }
+ // 4J - note that the glTexGeni/glEnable calls don't actually do anything in our opengl wrapper version, everything is currently just inferred from the glTexGen calls.
+
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+ glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+ glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+
+ glTexGen(GL_S, GL_OBJECT_PLANE, getBuffer(1, 0, 0, 0));
+ glTexGen(GL_T, GL_OBJECT_PLANE, getBuffer(0, 0, 1, 0));
+ glTexGen(GL_R, GL_OBJECT_PLANE, getBuffer(0, 0, 0, 1));
+ glTexGen(GL_Q, GL_EYE_PLANE, getBuffer(0, 1, 0, 0));
+
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ glEnable(GL_TEXTURE_GEN_R);
+ glEnable(GL_TEXTURE_GEN_Q);
+
+
+ glPopMatrix();
+ glMatrixMode(GL_TEXTURE);
+
+ glPushMatrix();
+ glLoadIdentity();
+
+ glTranslatef(0, (System::currentTimeMillis() % 700000 / 700000.0f), 0);
+ glScalef(sscale, sscale, sscale);
+ glTranslatef(0.5f, 0.5f, 0);
+ glRotatef((i * i * 4321 + i * 9) * 2.0f, 0, 0, 1);
+ glTranslatef(-0.5f, -0.5f, 0);
+ glTranslatef(-xx, -zz, -yy);
+ float ss1 = (float) (dd + Camera::yPlayerOffs);
+ glTranslatef(Camera::xPlayerOffs * dist / ss1, Camera::zPlayerOffs * dist / ss1, -yy);
+
+ Tesselator *t = Tesselator::getInstance();
+ t->useProjectedTexture(true); // 4J added - turns on both the generation of texture coordinates in the vertex shader & perspective divide of the texture coord in the pixel shader
+ t->begin();
+
+ float r = random.nextFloat() * 0.5f + 0.1f;
+ float g = random.nextFloat() * 0.5f + 0.4f;
+ float b = random.nextFloat() * 0.5f + 0.5f;
+ if (i == 0) r = g = b = 1;
+ t->color(r * br, g * br, b * br, 1.0f);
+ t->vertex(x, y + hoff, z);
+ t->vertex(x, y + hoff, z + 1);
+ t->vertex(x + 1, y + hoff, z + 1);
+ t->vertex(x + 1, y + hoff, z);
+ t->end();
+
+ t->useProjectedTexture(false); // 4J added
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ }
+ glDisable(GL_BLEND);
+
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ glDisable(GL_TEXTURE_GEN_R);
+ glDisable(GL_TEXTURE_GEN_Q);
+ glEnable(GL_LIGHTING);
+}
+
+TheEndPortalRenderer::TheEndPortalRenderer()
+{
+ lb = MemoryTracker::createFloatBuffer(16);
+}
+
+FloatBuffer *TheEndPortalRenderer::getBuffer(float a, float b, float c, float d)
+{
+ lb->clear();
+ lb->put(a)->put(b)->put(c)->put(d);
+ lb->flip();
+ return lb;
+}