diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/TheEndPortalRenderer.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/TheEndPortalRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/TheEndPortalRenderer.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/Minecraft.Client/TheEndPortalRenderer.cpp b/Minecraft.Client/TheEndPortalRenderer.cpp new file mode 100644 index 00000000..52581579 --- /dev/null +++ b/Minecraft.Client/TheEndPortalRenderer.cpp @@ -0,0 +1,129 @@ +#include "stdafx.h" +#include "..\Minecraft.World\Random.h" +#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h" +#include "Tesselator.h" +#include "TileEntityRenderDispatcher.h" +#include "Camera.h" +#include "..\Minecraft.World\FloatBuffer.h" +#include "TheEndPortalRenderer.h" + +void TheEndPortalRenderer::render(shared_ptr<TileEntity> _table, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) +{ + // 4J Convert as we aren't using a templated class + shared_ptr<TheEndPortalTileEntity> table = dynamic_pointer_cast<TheEndPortalTileEntity>(_table); + float xx = (float) (tileEntityRenderDispatcher->xPlayer); + float yy = (float) (tileEntityRenderDispatcher->yPlayer); + float zz = (float) (tileEntityRenderDispatcher->zPlayer); + + glDisable(GL_LIGHTING); + + Random random(31100); + + float hoff = (12) / 16.0f; + for (int i = 0; i < 16; i++) + { + glPushMatrix(); + + float dist = (16 - (i)); + float sscale = 1 / 16.0f; + + float br = 1.0f / (dist + 1); + if (i == 0) + { + this->bindTexture(TN_MISC_TUNNEL); // 4J was "/misc/tunnel.png" + br = 0.1f; + dist = 65; + sscale = 1 / 8.0f; + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + if (i == 1) + { + this->bindTexture(TN_MISC_PARTICLEFIELD); // 4J was "/misc/particlefield.png" + glEnable(GL_BLEND); + glBlendFunc(GL_ONE, GL_ONE); + sscale = 1 / 2.0f; + } + + float dd = (float) -(y + hoff); + { + float ss1 = (float) (dd + Camera::yPlayerOffs); + float ss2 = (float) (dd + dist + Camera::yPlayerOffs); + float s = ss1 / ss2; + s = (float) (y + hoff) + s; + + glTranslatef(xx, s, zz); + } + // 4J - note that the glTexGeni/glEnable calls don't actually do anything in our opengl wrapper version, everything is currently just inferred from the glTexGen calls. + + glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); + + glTexGen(GL_S, GL_OBJECT_PLANE, getBuffer(1, 0, 0, 0)); + glTexGen(GL_T, GL_OBJECT_PLANE, getBuffer(0, 0, 1, 0)); + glTexGen(GL_R, GL_OBJECT_PLANE, getBuffer(0, 0, 0, 1)); + glTexGen(GL_Q, GL_EYE_PLANE, getBuffer(0, 1, 0, 0)); + + glEnable(GL_TEXTURE_GEN_S); + glEnable(GL_TEXTURE_GEN_T); + glEnable(GL_TEXTURE_GEN_R); + glEnable(GL_TEXTURE_GEN_Q); + + + glPopMatrix(); + glMatrixMode(GL_TEXTURE); + + glPushMatrix(); + glLoadIdentity(); + + glTranslatef(0, (System::currentTimeMillis() % 700000 / 700000.0f), 0); + glScalef(sscale, sscale, sscale); + glTranslatef(0.5f, 0.5f, 0); + glRotatef((i * i * 4321 + i * 9) * 2.0f, 0, 0, 1); + glTranslatef(-0.5f, -0.5f, 0); + glTranslatef(-xx, -zz, -yy); + float ss1 = (float) (dd + Camera::yPlayerOffs); + glTranslatef(Camera::xPlayerOffs * dist / ss1, Camera::zPlayerOffs * dist / ss1, -yy); + + Tesselator *t = Tesselator::getInstance(); + t->useProjectedTexture(true); // 4J added - turns on both the generation of texture coordinates in the vertex shader & perspective divide of the texture coord in the pixel shader + t->begin(); + + float r = random.nextFloat() * 0.5f + 0.1f; + float g = random.nextFloat() * 0.5f + 0.4f; + float b = random.nextFloat() * 0.5f + 0.5f; + if (i == 0) r = g = b = 1; + t->color(r * br, g * br, b * br, 1.0f); + t->vertex(x, y + hoff, z); + t->vertex(x, y + hoff, z + 1); + t->vertex(x + 1, y + hoff, z + 1); + t->vertex(x + 1, y + hoff, z); + t->end(); + + t->useProjectedTexture(false); // 4J added + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + } + glDisable(GL_BLEND); + + glDisable(GL_TEXTURE_GEN_S); + glDisable(GL_TEXTURE_GEN_T); + glDisable(GL_TEXTURE_GEN_R); + glDisable(GL_TEXTURE_GEN_Q); + glEnable(GL_LIGHTING); +} + +TheEndPortalRenderer::TheEndPortalRenderer() +{ + lb = MemoryTracker::createFloatBuffer(16); +} + +FloatBuffer *TheEndPortalRenderer::getBuffer(float a, float b, float c, float d) +{ + lb->clear(); + lb->put(a)->put(b)->put(c)->put(d); + lb->flip(); + return lb; +} |
