diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/TheEndPortalRenderer.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/TheEndPortalRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/TheEndPortalRenderer.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/TheEndPortalRenderer.cpp b/Minecraft.Client/TheEndPortalRenderer.cpp index c709cfd1..98c7e7cc 100644 --- a/Minecraft.Client/TheEndPortalRenderer.cpp +++ b/Minecraft.Client/TheEndPortalRenderer.cpp @@ -16,9 +16,9 @@ void TheEndPortalRenderer::render(shared_ptr<TileEntity> _table, double x, doubl { // 4J Convert as we aren't using a templated class shared_ptr<TheEndPortalTileEntity> table = dynamic_pointer_cast<TheEndPortalTileEntity>(_table); - float xx = static_cast<float>(tileEntityRenderDispatcher->xPlayer); - float yy = static_cast<float>(tileEntityRenderDispatcher->yPlayer); - float zz = static_cast<float>(tileEntityRenderDispatcher->zPlayer); + float xx = (float) tileEntityRenderDispatcher->xPlayer; + float yy = (float) tileEntityRenderDispatcher->yPlayer; + float zz = (float) tileEntityRenderDispatcher->zPlayer; glDisable(GL_LIGHTING); @@ -50,12 +50,12 @@ void TheEndPortalRenderer::render(shared_ptr<TileEntity> _table, double x, doubl sscale = 1 / 2.0f; } - float dd = static_cast<float>(-(y + hoff)); + float dd = (float) -(y + hoff); { float ss1 = (float) (dd + Camera::yPlayerOffs); float ss2 = (float) (dd + dist + Camera::yPlayerOffs); float s = ss1 / ss2; - s = static_cast<float>(y + hoff) + s; + s = (float) (y + hoff) + s; glTranslatef(xx, s, zz); } |
