diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Textures.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Textures.cpp')
| -rw-r--r-- | Minecraft.Client/Textures.cpp | 122 |
1 files changed, 120 insertions, 2 deletions
diff --git a/Minecraft.Client/Textures.cpp b/Minecraft.Client/Textures.cpp index ce7a9bfc..ab9db75d 100644 --- a/Minecraft.Client/Textures.cpp +++ b/Minecraft.Client/Textures.cpp @@ -16,6 +16,9 @@ #include "..\Minecraft.World\net.minecraft.world.h" #include "..\Minecraft.World\net.minecraft.world.level.h" #include "..\Minecraft.World\StringHelpers.h" +#include "ResourceLocation.h" +#include "..\Minecraft.World\ItemEntity.h" +#include "TextureAtlas.h" bool Textures::MIPMAP = true; C4JRender::eTextureFormat Textures::TEXTURE_FORMAT = C4JRender::TEXTURE_FORMAT_RxGyBzAw; @@ -120,6 +123,44 @@ wchar_t *Textures::preLoaded[TN_COUNT] = L"mob/wolf_collar", L"mob/zombie_villager", + // 1.6.4 + L"item/lead_knot", + + L"misc/beacon_beam", + + L"mob/bat", + + L"mob/horse/donkey", + L"mob/horse/horse_black", + L"mob/horse/horse_brown", + L"mob/horse/horse_chestnut", + L"mob/horse/horse_creamy", + L"mob/horse/horse_darkbrown", + L"mob/horse/horse_gray", + L"mob/horse/horse_markings_blackdots", + L"mob/horse/horse_markings_white", + L"mob/horse/horse_markings_whitedots", + L"mob/horse/horse_markings_whitefield", + L"mob/horse/horse_skeleton", + L"mob/horse/horse_white", + L"mob/horse/horse_zombie", + L"mob/horse/mule", + + L"mob/horse/armor/horse_armor_diamond", + L"mob/horse/armor/horse_armor_gold", + L"mob/horse/armor/horse_armor_iron", + + L"mob/witch", + + L"mob/wither/wither", + L"mob/wither/wither_armor", + L"mob/wither/wither_invulnerable", + + L"item/trapped", + L"item/trapped_double", + //L"item/christmas", + //L"item/christmas_double", + #ifdef _LARGE_WORLDS L"misc/additionalmapicons", #endif @@ -367,9 +408,28 @@ void Textures::bindTexture(const wstring &resourceName) } // 4J Added -void Textures::bindTexture(int resourceId) +void Textures::bindTexture(ResourceLocation *resource) { - bind(loadTexture(resourceId)); + if(resource->isPreloaded()) + { + bind(loadTexture(resource->getTexture())); + } + else + { + bind(loadTexture(TN_COUNT, resource->getPath())); + } +} + +void Textures::bindTextureLayers(ResourceLocation *resource) +{ + assert(resource->isPreloaded()); + + int layers = resource->getTextureCount(); + + for( int i = 0; i < layers; i++ ) + { + RenderManager.TextureBind(loadTexture(resource->getTexture(i))); + } } void Textures::bind(int id) @@ -382,6 +442,26 @@ void Textures::bind(int id) } } +ResourceLocation *Textures::getTextureLocation(shared_ptr<Entity> entity) +{ + shared_ptr<ItemEntity> item = dynamic_pointer_cast<ItemEntity>(entity); + int iconType = item->getItem()->getIconType(); + return getTextureLocation(iconType); +} + +ResourceLocation *Textures::getTextureLocation(int iconType) +{ + switch(iconType) + { + case Icon::TYPE_TERRAIN: + return &TextureAtlas::LOCATION_BLOCKS; + break; + case Icon::TYPE_ITEM: + return &TextureAtlas::LOCATION_ITEMS; + break; + } +} + void Textures::clearLastBoundId() { lastBoundId = -1; @@ -1300,6 +1380,42 @@ TEXTURE_NAME TUImages[] = TN_PARTICLES, TN_MOB_ZOMBIE_VILLAGER, + TN_ITEM_LEASHKNOT, + + TN_MISC_BEACON_BEAM, + + TN_MOB_BAT, + + TN_MOB_DONKEY, + TN_MOB_HORSE_BLACK, + TN_MOB_HORSE_BROWN, + TN_MOB_HORSE_CHESTNUT, + TN_MOB_HORSE_CREAMY, + TN_MOB_HORSE_DARKBROWN, + TN_MOB_HORSE_GRAY, + TN_MOB_HORSE_MARKINGS_BLACKDOTS, + TN_MOB_HORSE_MARKINGS_WHITE, + TN_MOB_HORSE_MARKINGS_WHITEDOTS, + TN_MOB_HORSE_MARKINGS_WHITEFIELD, + TN_MOB_HORSE_SKELETON, + TN_MOB_HORSE_WHITE, + TN_MOB_HORSE_ZOMBIE, + TN_MOB_MULE, + TN_MOB_HORSE_ARMOR_DIAMOND, + TN_MOB_HORSE_ARMOR_GOLD, + TN_MOB_HORSE_ARMOR_IRON, + + TN_MOB_WITCH, + + TN_MOB_WITHER, + TN_MOB_WITHER_ARMOR, + TN_MOB_WITHER_INVULNERABLE, + + TN_TILE_TRAP_CHEST, + TN_TILE_LARGE_TRAP_CHEST, + //TN_TILE_XMAS_CHEST, + //TN_TILE_LARGE_XMAS_CHEST, + #ifdef _LARGE_WORLDS TN_MISC_ADDITIONALMAPICONS, #endif @@ -1324,6 +1440,8 @@ wchar_t *TUImagePaths[] = L"armor/cloth_2.png", L"armor/cloth_2_b.png", + // + NULL }; |
