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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/TexturePack.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/TexturePack.cpp')
| -rw-r--r-- | Minecraft.Client/TexturePack.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/TexturePack.cpp b/Minecraft.Client/TexturePack.cpp index bacb2951..7ed208ae 100644 --- a/Minecraft.Client/TexturePack.cpp +++ b/Minecraft.Client/TexturePack.cpp @@ -1,7 +1,7 @@ #include "stdafx.h" #include "TexturePack.h" -wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,const char *pchBDPatchFileName /*= nullptr*/) +wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,const char *pchBDPatchFileName /*= NULL*/) { wstring wDrive; #ifdef _XBOX @@ -24,8 +24,8 @@ wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,const char *pc #ifdef __PS3__ // 4J-PB - we need to check for a BD patch - this is going to be an issue for full DLC texture packs (Halloween) - char *pchUsrDir=nullptr; - if(app.GetBootedFromDiscPatch() && pchBDPatchFileName!=nullptr) + char *pchUsrDir=NULL; + if(app.GetBootedFromDiscPatch() && pchBDPatchFileName!=NULL) { pchUsrDir = app.GetBDUsrDirPath(pchBDPatchFileName); wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir)); |
