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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/TextureMap.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/TextureMap.cpp')
-rw-r--r--Minecraft.Client/TextureMap.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/Minecraft.Client/TextureMap.cpp b/Minecraft.Client/TextureMap.cpp
index 902dc9d6..9aefbb63 100644
--- a/Minecraft.Client/TextureMap.cpp
+++ b/Minecraft.Client/TextureMap.cpp
@@ -22,8 +22,8 @@ TextureMap::TextureMap(int type, const wstring &name, const wstring &path, Buffe
this->missingTexture = missingTexture;
// 4J Initialisers
- missingPosition = nullptr;
- stitchResult = nullptr;
+ missingPosition = NULL;
+ stitchResult = NULL;
m_mipMap = mipmap;
}
@@ -37,7 +37,7 @@ void TextureMap::stitch()
//for (Tile tile : Tile.tiles)
for(unsigned int i = 0; i < Tile::TILE_NUM_COUNT; ++i)
{
- if (Tile::tiles[i] != nullptr)
+ if (Tile::tiles[i] != NULL)
{
Tile::tiles[i]->registerIcons(this);
}
@@ -51,7 +51,7 @@ void TextureMap::stitch()
for(unsigned int i = 0; i < Item::ITEM_NUM_COUNT; ++i)
{
Item *item = Item::items[i];
- if (item != nullptr && item->getIconType() == iconType)
+ if (item != NULL && item->getIconType() == iconType)
{
item->registerIcons(this);
}
@@ -89,7 +89,7 @@ void TextureMap::stitch()
// TODO: [EB] Put the frames into a proper object, not this inside out hack
vector<Texture *> *frames = TextureManager::getInstance()->createTextures(filename, m_mipMap);
- if (frames == nullptr || frames->empty())
+ if (frames == NULL || frames->empty())
{
continue; // Couldn't load a texture, skip it
}
@@ -124,7 +124,7 @@ void TextureMap::stitch()
vector<Texture *> *frames = textures.find(textureHolder)->second;
- StitchedTexture *stored = nullptr;
+ StitchedTexture *stored = NULL;
auto itTex = texturesToRegister.find(textureName);
if(itTex != texturesToRegister.end() ) stored = itTex->second;
@@ -188,7 +188,7 @@ void TextureMap::stitch()
StitchedTexture *TextureMap::getTexture(const wstring &name)
{
StitchedTexture *result = texturesByName.find(name)->second;
- if (result == nullptr) result = missingPosition;
+ if (result == NULL) result = missingPosition;
return result;
}
@@ -212,7 +212,7 @@ Icon *TextureMap::registerIcon(const wstring &name)
{
if (name.empty())
{
- app.DebugPrintf("Don't register nullptr\n");
+ app.DebugPrintf("Don't register NULL\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
@@ -220,11 +220,11 @@ Icon *TextureMap::registerIcon(const wstring &name)
}
// TODO: [EB]: Why do we allow multiple registrations?
- StitchedTexture *result = nullptr;
+ StitchedTexture *result = NULL;
auto it = texturesToRegister.find(name);
if(it != texturesToRegister.end()) result = it->second;
- if (result == nullptr)
+ if (result == NULL)
{
result = StitchedTexture::create(name);
texturesToRegister.insert( stringStitchedTextureMap::value_type(name, result) );